Log file open, 09/07/23 20:50:46
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=18004)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: particle_test
LogCore: UnrealTraceServer: Trace store launch successful
LogCore: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
LogCore: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2134] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\particle_test\particle_test.uproject""
LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.474712
LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05
         Session CrashGUID >====================================================
LogConfig: Display: Loading HoloLens ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: Using libcurl 7.83.1
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1n
LogInit:  - supports HTTP deflate (compression) using libz 1.2.12
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.2-CL-26001984
LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
LogInit: Net CL: 25360045
LogInit: OS: Windows 11 (22H2) [10.0.22621.2134] (), CPU: AMD Ryzen 5 5600 6-Core Processor              , GPU: NVIDIA GeForce RTX 3060
LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.29.30151.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.2
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
LogDevObjectVersion:   FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2023.09.07-11.50.47:936][  0]LogConfig: Set CVar [[r.VSync:0]]
[2023.09.07-11.50.47:936][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.09.07-11.50.47:936][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.09.07-11.50.47:936][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.09.07-11.50.47:936][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.09.07-11.50.47:936][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.09.07-11.50.47:936][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.09.07-11.50.47:936][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.09.07-11.50.47:936][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.09.07-11.50.47:936][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.09.07-11.50.47:937][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.09.07-11.50.47:937][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.09.07-11.50.47:937][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.09.07-11.50.47:937][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.09.07-11.50.47:941][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.09.07-11.50.47:941][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.09.07-11.50.47:941][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.09.07-11.50.47:941][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.09.07-11.50.47:942][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.09.07-11.50.47:942][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.09.07-11.50.47:942][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.09.07-11.50.47:942][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.09.07-11.50.47:942][  0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2023.09.07-11.50.47:942][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.09.07-11.50.47:948][  0]LogRHI: Using Default RHI: D3D12
[2023.09.07-11.50.47:948][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.09.07-11.50.47:948][  0]LogRHI: Loading RHI module D3D12RHI
[2023.09.07-11.50.47:968][  0]LogD3D12RHI: Aftermath initialized
[2023.09.07-11.50.47:968][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2023.09.07-11.50.47:968][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.09.07-11.50.48:179][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1
[2023.09.07-11.50.48:179][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2023.09.07-11.50.48:179][  0]LogD3D12RHI:   Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 2 output[s]
[2023.09.07-11.50.48:179][  0]LogD3D12RHI:   Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
[2023.09.07-11.50.48:179][  0]LogD3D12RHI:      Driver Date: 4-13-2023
[2023.09.07-11.50.48:196][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2023.09.07-11.50.48:196][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2023.09.07-11.50.48:196][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 0 output[s]
[2023.09.07-11.50.48:196][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2023.09.07-11.50.48:196][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2023.09.07-11.50.48:196][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.09.07-11.50.48:196][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2023.09.07-11.50.48:197][  0]LogHAL: Display: Platform has ~ 16 GB [17090453504 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.09.07-11.50.48:197][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2023.09.07-11.50.48:197][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.09.07-11.50.48:197][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.09.07-11.50.48:202][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2023.09.07-11.50.48:202][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.09.07-11.50.48:202][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.09.07-11.50.48:202][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2023.09.07-11.50.48:202][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/particle_test/Saved/Config/WindowsEditor/Editor.ini]
[2023.09.07-11.50.48:203][  0]LogInit: Computer: DESKTOP-7TPCBEJ
[2023.09.07-11.50.48:203][  0]LogInit: User: lkjhg
[2023.09.07-11.50.48:203][  0]LogInit: CPU Page size=4096, Cores=6
[2023.09.07-11.50.48:203][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.09.07-11.50.48:204][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2023.09.07-11.50.48:204][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2023.09.07-11.50.48:204][  0]LogMemory: Process Physical Memory: 490.36 MB used, 501.71 MB peak
[2023.09.07-11.50.48:204][  0]LogMemory: Process Virtual Memory: 474.68 MB used, 474.68 MB peak
[2023.09.07-11.50.48:204][  0]LogMemory: Physical Memory: 10209.74 MB used,  6088.99 MB free, 16298.73 MB total
[2023.09.07-11.50.48:204][  0]LogMemory: Virtual Memory: 14374.62 MB used,  16260.11 MB free, 30634.73 MB total
[2023.09.07-11.50.48:204][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2023.09.07-11.50.48:209][  0]LogWindows: WindowsPlatformFeatures enabled
[2023.09.07-11.50.48:223][  0]LogInit: Physics initialised using underlying interface: Chaos
[2023.09.07-11.50.48:227][  0]LogInit: Using OS detected language (ko-KR).
[2023.09.07-11.50.48:227][  0]LogInit: Using OS detected locale (ko-KR).
[2023.09.07-11.50.48:250][  0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
[2023.09.07-11.50.48:402][  0]LogInit: Setting process to per monitor DPI aware
[2023.09.07-11.50.48:428][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2023.09.07-11.50.48:428][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.09.07-11.50.48:428][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
[2023.09.07-11.50.48:429][  0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.09.07-11.50.48:509][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2023.09.07-11.50.48:509][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2023.09.07-11.50.50:551][  0]LogRHI: Using Default RHI: D3D12
[2023.09.07-11.50.50:551][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.09.07-11.50.50:551][  0]LogRHI: Loading RHI module D3D12RHI
[2023.09.07-11.50.50:551][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.09.07-11.50.50:551][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.09.07-11.50.50:551][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2023.09.07-11.50.50:552][  0]LogWindows: Attached monitors:
[2023.09.07-11.50.50:552][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -247) -> (0, 1625), device: '\\.\DISPLAY1'
[2023.09.07-11.50.50:552][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
[2023.09.07-11.50.50:552][  0]LogWindows: Found 2 attached monitors.
[2023.09.07-11.50.50:552][  0]LogWindows: Gathering driver information using Windows Setup API
[2023.09.07-11.50.50:552][  0]LogRHI: RHI Adapter Info:
[2023.09.07-11.50.50:552][  0]LogRHI:             Name: NVIDIA GeForce RTX 3060
[2023.09.07-11.50.50:552][  0]LogRHI:   Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
[2023.09.07-11.50.50:552][  0]LogRHI:      Driver Date: 4-13-2023
[2023.09.07-11.50.50:553][  0]LogD3D12RHI:     GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
[2023.09.07-11.50.50:553][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2023.09.07-11.50.50:557][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2023.09.07-11.50.50:557][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2023.09.07-11.50.50:644][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: Bindless resources are supported
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2023.09.07-11.50.50:645][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2023.09.07-11.50.50:704][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2023.09.07-11.50.50:705][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2023.09.07-11.50.50:705][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2023.09.07-11.50.50:719][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.09.07-11.50.50:719][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.09.07-11.50.50:719][  0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
[2023.09.07-11.50.50:719][  0]LogD3D12RHI: Async texture creation enabled
[2023.09.07-11.50.50:719][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2023.09.07-11.50.50:791][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject"  -platform=all'
[2023.09.07-11.50.50:791][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject"  -platform=all" ]
[2023.09.07-11.50.50:844][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2023.09.07-11.50.50:844][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2023.09.07-11.50.50:844][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2023.09.07-11.50.50:845][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2023.09.07-11.50.50:845][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2023.09.07-11.50.50:845][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
[2023.09.07-11.50.50:845][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2023.09.07-11.50.50:846][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2023.09.07-11.50.50:848][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2023.09.07-11.50.50:849][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2023.09.07-11.50.50:851][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2023.09.07-11.50.50:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2023.09.07-11.50.50:911][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2023.09.07-11.50.50:911][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2023.09.07-11.50.50:916][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2023.09.07-11.50.50:916][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2023.09.07-11.50.50:920][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2023.09.07-11.50.50:920][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2023.09.07-11.50.50:920][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2023.09.07-11.50.50:920][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2023.09.07-11.50.50:925][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2023.09.07-11.50.50:925][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2023.09.07-11.50.50:925][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2023.09.07-11.50.50:928][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2023.09.07-11.50.50:928][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2023.09.07-11.50.50:946][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2023.09.07-11.50.50:946][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2023.09.07-11.50.50:946][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2023.09.07-11.50.50:946][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2023.09.07-11.50.50:946][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.09.07-11.50.50:958][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.09.07-11.50.50:961][  0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2023.09.07-11.50.50:962][  0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2023.09.07-11.50.50:962][  0]LogTargetPlatformManager:   ADPCM
[2023.09.07-11.50.50:962][  0]LogTargetPlatformManager:   PCM
[2023.09.07-11.50.50:965][  0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2023.09.07-11.50.50:965][  0]LogTargetPlatformManager:   BINKA
[2023.09.07-11.50.50:965][  0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2023.09.07-11.50.50:965][  0]LogTargetPlatformManager:   OGG
[2023.09.07-11.50.50:965][  0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2023.09.07-11.50.50:965][  0]LogTargetPlatformManager:   OPUS
[2023.09.07-11.50.51:047][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   SF_METAL
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   PCD3D_SM6
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   PCD3D_SM5
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   PCD3D_ES31
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   D3D_ES3_1_HOLOLENS
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2023.09.07-11.50.51:052][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2023.09.07-11.50.51:062][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2023.09.07-11.50.51:062][  0]LogTargetPlatformManager:   VVM_1_0
[2023.09.07-11.50.51:062][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2023.09.07-11.50.51:062][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2023.09.07-11.50.51:062][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2023.09.07-11.50.51:062][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2023.09.07-11.50.51:062][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2023.09.07-11.50.51:062][  0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
[2023.09.07-11.50.51:066][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.09.07-11.50.51:066][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2023.09.07-11.50.51:066][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.09.07-11.50.51:066][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2023.09.07-11.50.51:095][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
[2023.09.07-11.50.51:095][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.09.07-11.50.51:095][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2023.09.07-11.50.51:136][  0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.04 seconds
[2023.09.07-11.50.51:136][  0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.10ms. RandomReadSpeed=27.41MBs, RandomWriteSpeed=219.59MBs. Assigned SpeedClass 'Local'
[2023.09.07-11.50.51:137][  0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.09.07-11.50.51:137][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2023.09.07-11.50.51:137][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2023.09.07-11.50.51:138][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2023.09.07-11.50.51:138][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2023.09.07-11.50.51:138][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2023.09.07-11.50.51:138][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2023.09.07-11.50.51:145][  0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (D:/User/lkjhg/Desktop/particle_test/Intermediate/Shaders/WorkingDirectory/5044/).
[2023.09.07-11.50.51:145][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/B82B6A2D4B52B3AE9C2B88A3DD7BF938/'.
[2023.09.07-11.50.51:145][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.09.07-11.50.51:145][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2023.09.07-11.50.52:067][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2023.09.07-11.50.55:474][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2023.09.07-11.50.55:474][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.09.07-11.50.57:544][  0]LogSlate: Using FreeType 2.10.0
[2023.09.07-11.50.57:553][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.09.07-11.50.57:606][  0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up
[2023.09.07-11.50.57:613][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2023.09.07-11.50.57:893][  0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: Available device profiles:
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14EE00][000009A90D8FD800 52] GlobalDefaults, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14E800][000009A90F2AA000 52] Windows, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14E600][000009A90F2A5000 52] WindowsEditor, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14E000][000009A90F2A7800 52] WindowsServer, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14D400][000009A90F2A0000 52] WindowsClient, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14D200][000009A90FADA000 52] IOS, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14D000][000009A90FAD7800 52] iPadAir2, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14F000][000009A90FAD5000 52] IPadPro, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14F200][000009A90FAD0000 52] iPadAir3, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14F400][000009A90AFFA000 52] iPadAir4, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14F600][000009A9092D0000 52] iPadAir5, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14F800][000009A8F6B17800 52] iPadMini4, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14FA00][000009A91B7F0000 52] iPadMini5, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14FC00][000009A91B7F2800 52] iPadMini6, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B14FE00][000009A91B7F5000 52] iPhone6S, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91AB4FA00][000009A91B7F7800 52] iPhone7, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A9076AD600][000009A91B7FA000 52] iPodTouch7, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840000][000009A91B7FC800 52] iPhone6SPlus, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840200][000009A91B850000 52] iPhone7Plus, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840400][000009A91B852800 52] iPhoneSE, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840600][000009A91B855000 52] iPhone8, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840800][000009A91B857800 52] iPhone8Plus, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840A00][000009A91B85A000 52] iPhoneX, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840C00][000009A91B85C800 52] iPhoneXS, 
[2023.09.07-11.50.57:986][  0]LogDeviceProfileManager: 	[000009A91B840E00][000009A91B860000 52] iPhoneXSMax, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841000][000009A91B862800 52] iPhoneXR, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841200][000009A91B865000 52] iPhone11, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841400][000009A91B867800 52] iPhone11Pro, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841600][000009A91B86A000 52] iPhone11ProMax, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841800][000009A91B86C800 52] iPhoneSE2, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841A00][000009A91B870000 52] iPhone12Mini, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841C00][000009A91B872800 52] iPhone12, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B841E00][000009A91B875000 52] iPhone12Pro, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842000][000009A91B877800 52] iPhone12ProMax, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842200][000009A91B87A000 52] iPhone13Mini, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842400][000009A91B87C800 52] iPhone13, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842600][000009A91B880000 52] iPhone13Pro, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842800][000009A91B882800 52] iPhone13ProMax, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842A00][000009A91B885000 52] iPhoneSE3, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842C00][000009A91B887800 52] iPhone14, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B842E00][000009A91B88A000 52] iPhone14Plus, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843000][000009A91B88C800 52] iPhone14Pro, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843200][000009A91B890000 52] iPhone14ProMax, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843400][000009A91B892800 52] iPadPro105, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843600][000009A91B895000 52] iPadPro129, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843800][000009A91B897800 52] iPadPro97, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843A00][000009A91B89A000 52] iPadPro2_129, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843C00][000009A91B89C800 52] iPad5, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B843E00][000009A91B7D0000 52] iPad6, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844000][000009A91B7D2800 52] iPad7, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844200][000009A91B7D5000 52] iPad8, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844400][000009A91B7D7800 52] iPad9, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844600][000009A91B7DA000 52] iPad10, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844800][000009A91B7DC800 52] iPadPro11, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844A00][000009A91B8A0000 52] iPadPro2_11, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844C00][000009A91B8A2800 52] iPadPro3_11, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B844E00][000009A91B8A5000 52] iPadPro4_11, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845000][000009A91B8A7800 52] iPadPro3_129, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845200][000009A91B8AA000 52] iPadPro4_129, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845400][000009A91B8AC800 52] iPadPro5_129, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845600][000009A91B8B0000 52] iPadPro6_129, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845800][000009A91B8B2800 52] AppleTV, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845A00][000009A91B8B5000 52] AppleTV4K, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845C00][000009A91B8B7800 52] AppleTV2_4K, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B845E00][000009A91B8BA000 52] TVOS, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846000][000009A91B8BC800 52] Mac, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846200][000009A91B8C0000 52] MacEditor, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846400][000009A91B8C2800 52] MacClient, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846600][000009A91B8C5000 52] MacServer, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846800][000009A91B8C7800 52] Linux, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846A00][000009A91B8CA000 52] LinuxEditor, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846C00][000009A91B8CC800 52] LinuxArm64Editor, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B846E00][000009A91B8D0000 52] LinuxArm64, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847000][000009A91B8D2800 52] LinuxClient, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847200][000009A91B8D5000 52] LinuxArm64Client, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847400][000009A91B8D7800 52] LinuxServer, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847600][000009A91B8DA000 52] LinuxArm64Server, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847800][000009A91B8DC800 52] Android, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847A00][000009A91B8E0000 52] Android_Preview_OpenGL, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847C00][000009A91B8E2800 52] Android_Preview_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B847E00][000009A91B8E5000 52] Android_Low, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848000][000009A91B8E7800 52] Android_Mid, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848200][000009A91B8EA000 52] Android_High, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848400][000009A91B8EC800 52] Android_Default, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848600][000009A91B8F0000 52] Android_Adreno4xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848800][000009A91B8F2800 52] Android_Adreno5xx_Low, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848A00][000009A91B8F5000 52] Android_Adreno5xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848C00][000009A91B8F7800 52] Android_Adreno6xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B848E00][000009A91B8FA000 52] Android_Adreno6xx_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849000][000009A91B8FC800 52] Android_Adreno7xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849200][000009A91B900000 52] Android_Adreno7xx_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849400][000009A91B902800 52] Android_Mali_T6xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849600][000009A91B905000 52] Android_Mali_T7xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849800][000009A91B907800 52] Android_Mali_T8xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849A00][000009A91B90A000 52] Android_Mali_G71, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849C00][000009A91B90C800 52] Android_Mali_G72, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B849E00][000009A91B910000 52] Android_Mali_G72_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84A000][000009A91B912800 52] Android_Mali_G76, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84A200][000009A91B915000 52] Android_Mali_G76_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84A400][000009A91B917800 52] Android_Mali_G77, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84A600][000009A91B91A000 52] Android_Mali_G77_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84A800][000009A91B91C800 52] Android_Mali_G78, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84AA00][000009A91B920000 52] Android_Mali_G78_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84AC00][000009A91B922800 52] Android_Mali_G710, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84AE00][000009A91B925000 52] Android_Mali_G710_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84B000][000009A91B927800 52] Android_Mali_G7xx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84B200][000009A91B92A000 52] Android_Mali_G7xx_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84B400][000009A91B92C800 52] Android_Xclipse_920, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84B600][000009A91B930000 52] Android_Xclipse_920_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84B800][000009A91B932800 52] Android_Vulkan_SM5, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84BA00][000009A91B935000 52] Android_PowerVR_G6xxx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84BE00][000009A91B937800 52] Android_PowerVR_GT7xxx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84C000][000009A91B93A000 52] Android_PowerVR_GE8xxx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84C400][000009A91B93C800 52] Android_PowerVR_GM9xxx, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84C600][000009A91B940000 52] Android_PowerVR_GM9xxx_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84C800][000009A91B942800 52] Android_TegraK1, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84CA00][000009A91B945000 52] Android_Unknown_Vulkan, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84CC00][000009A91B947800 52] Oculus_Quest, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84CE00][000009A91B94A000 52] Oculus_Quest2, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: 	[000009A91B84D000][000009A91B94C800 52] HoloLens, 
[2023.09.07-11.50.57:987][  0]LogDeviceProfileManager: Active device profile: [000009A91B14E600][000009A90F2A5000 52] WindowsEditor
[2023.09.07-11.50.57:987][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2023.09.07-11.50.57:987][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2023.09.07-11.50.57:992][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.09.07-11.50.57:992][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
[2023.09.07-11.50.57:996][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.09.07-11.50.58:001][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2023.09.07-11.50.58:001][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2023.09.07-11.50.58:001][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.09.07-11.50.58:001][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.09.07-11.50.58:001][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2023.09.07-11.50.58:006][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject"  -Device=Win64@DESKTOP-7TPCBEJ'
[2023.09.07-11.50.58:006][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject"  -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ]
[2023.09.07-11.50.58:099][  0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2023.09.07-11.50.58:289][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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data, 5711 characters];
[2023.09.07-11.50.58:454][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2023.09.07-11.50.58:454][  0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2023.09.07-11.50.58:454][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2023.09.07-11.50.58:454][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2023.09.07-11.50.58:454][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2023.09.07-11.50.58:982][  0]LogTurnkeySupport: Completed device detection: Code = 0
[2023.09.07-11.51.00:033][  0]LogUObjectArray: 21525 objects as part of root set at end of initial load.
[2023.09.07-11.51.00:033][  0]LogUObjectAllocator: 5884648 out of 0 bytes used by permanent object pool.
[2023.09.07-11.51.00:033][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.09.07-11.51.00:077][  0]LogSlate: Border
[2023.09.07-11.51.00:077][  0]LogSlate: BreadcrumbButton
[2023.09.07-11.51.00:077][  0]LogSlate: Brushes.Title
[2023.09.07-11.51.00:077][  0]LogSlate: Default
[2023.09.07-11.51.00:077][  0]LogSlate: Icons.Save
[2023.09.07-11.51.00:077][  0]LogSlate: Icons.Toolbar.Settings
[2023.09.07-11.51.00:077][  0]LogSlate: ListView
[2023.09.07-11.51.00:077][  0]LogSlate: SoftwareCursor_CardinalCross
[2023.09.07-11.51.00:077][  0]LogSlate: SoftwareCursor_Grab
[2023.09.07-11.51.00:078][  0]LogSlate: TableView.DarkRow
[2023.09.07-11.51.00:078][  0]LogSlate: TableView.Row
[2023.09.07-11.51.00:078][  0]LogSlate: TreeView
[2023.09.07-11.51.00:309][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2023.09.07-11.51.00:309][  0]LogInit: XR: MultiViewport is Disabled
[2023.09.07-11.51.00:309][  0]LogInit: XR: Mobile Multiview is Disabled
[2023.09.07-11.51.00:309][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
[2023.09.07-11.51.00:651][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2023.09.07-11.51.00:653][  0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666'
[2023.09.07-11.51.00:653][  0]LogUdpMessaging: Display: Added local interface '172.24.144.1' to multicast group '230.0.0.1:6666'
[2023.09.07-11.51.00:660][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2023.09.07-11.51.00:757][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 75D7462B418EBBE262FCBA815C50F987 | Instance: 97DE40C94413B6F87B2B728658C0E497 (DESKTOP-7TPCBEJ-5044).
[2023.09.07-11.51.01:069][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.09.07-11.51.01:095][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2023.09.07-11.51.01:479][  0]LogPython: Using Python 3.9.7
[2023.09.07-11.51.02:909][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.09.07-11.51.02:929][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.09.07-11.51.02:929][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.09.07-11.51.03:016][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.09.07-11.51.03:041][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.09.07-11.51.03:048][  0]LogUProjectInfo: Found projects:
[2023.09.07-11.51.03:289][  0]LogOpenImageDenoise: OIDN starting up
[2023.09.07-11.51.03:410][  0]LogCollectionManager: Loaded 0 collections in 0.001889 seconds
[2023.09.07-11.51.03:411][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Saved/Collections/' took 0.00s
[2023.09.07-11.51.03:412][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s
[2023.09.07-11.51.03:414][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Collections/' took 0.00s
[2023.09.07-11.51.03:887][  0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
[2023.09.07-11.51.03:897][  0]LogClass: Display: 1 short type names in reflected types' MetaData
[2023.09.07-11.51.03:900][  0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
[2023.09.07-11.51.03:903][  0]LogEngine: Initializing Engine...
[2023.09.07-11.51.03:912][  0]LogStylusInput: Initializing StylusInput subsystem.
[2023.09.07-11.51.03:936][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
[2023.09.07-11.51.03:941][  0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material.
[2023.09.07-11.51.03:949][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material.
[2023.09.07-11.51.03:956][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material.
[2023.09.07-11.51.03:969][  0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material.
[2023.09.07-11.51.03:976][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material.
[2023.09.07-11.51.03:983][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material.
[2023.09.07-11.51.04:219][  0]LogInit: Initializing FReadOnlyCVARCache
[2023.09.07-11.51.04:236][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.51.04:238][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-11.51.04:262][  0]LogAIModule: Creating AISystem for world Untitled
[2023.09.07-11.51.04:265][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.09.07-11.51.04:265][  0]LogInit: Texture streaming: Enabled
[2023.09.07-11.51.04:280][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
[2023.09.07-11.51.04:294][  0]LogAudio: Display: Initializing Audio Device Manager...
[2023.09.07-11.51.04:305][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2023.09.07-11.51.04:309][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2023.09.07-11.51.04:309][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2023.09.07-11.51.04:310][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2023.09.07-11.51.04:310][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2023.09.07-11.51.04:310][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2023.09.07-11.51.04:310][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2023.09.07-11.51.04:311][  0]LogAudio: Display: Audio Device Manager Initialized
[2023.09.07-11.51.04:311][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2023.09.07-11.51.04:311][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.09.07-11.51.04:311][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2023.09.07-11.51.04:311][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2023.09.07-11.51.04:311][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2023.09.07-11.51.04:311][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2023.09.07-11.51.04:311][  0]LogAudioMixer: Display: 	Max Channels (voices):				  0
[2023.09.07-11.51.04:311][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2023.09.07-11.51.04:311][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.09.07-11.51.04:311][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.09.07-11.51.04:311][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.09.07-11.51.04:311][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.09.07-11.51.04:322][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.09.07-11.51.04:359][  0]LogAudioMixer: Display: Using Audio Hardware Device 헤드셋 이어폰(2- CORSAIR VOID ELITE Wireless Gaming Headset)
[2023.09.07-11.51.04:361][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.09.07-11.51.04:381][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.09.07-11.51.04:381][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.09.07-11.51.04:382][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2023.09.07-11.51.04:382][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2023.09.07-11.51.04:384][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2023.09.07-11.51.04:384][  0]LogInit: FAudioDevice initialized with ID 1.
[2023.09.07-11.51.04:384][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2023.09.07-11.51.04:384][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2023.09.07-11.51.04:384][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2023.09.07-11.51.04:409][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2023.09.07-11.51.04:416][  0]LogLiveCoding: Display: Starting LiveCoding
[2023.09.07-11.51.04:416][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2023.09.07-11.51.04:418][  0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0x5b94d570", spawning console
[2023.09.07-11.51.04:421][  0]LogInit: Undo buffer set to 32 MB
[2023.09.07-11.51.04:421][  0]LogInit: Transaction tracking system initialized
[2023.09.07-11.51.04:426][  0]LogLiveCoding: Display: Waiting for server
[2023.09.07-11.51.04:469][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/particle_test/Saved/SourceControl/UncontrolledChangelists.json
[2023.09.07-11.51.04:469][  0]LogSourceControl: Uncontrolled asset enumeration started...
[2023.09.07-11.51.04:476][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006635 seconds (Found 115 uncontrolled assets)
[2023.09.07-11.51.04:508][  0]BlueprintLog: New page: 에디터 로드
[2023.09.07-11.51.04:644][  0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
[2023.09.07-11.51.04:677][  0]TimingProfiler: Initialize
[2023.09.07-11.51.04:679][  0]TimingProfiler: OnSessionChanged
[2023.09.07-11.51.04:679][  0]LoadingProfiler: Initialize
[2023.09.07-11.51.04:679][  0]LoadingProfiler: OnSessionChanged
[2023.09.07-11.51.04:679][  0]NetworkingProfiler: Initialize
[2023.09.07-11.51.04:679][  0]NetworkingProfiler: OnSessionChanged
[2023.09.07-11.51.04:679][  0]MemoryProfiler: Initialize
[2023.09.07-11.51.04:679][  0]MemoryProfiler: OnSessionChanged
[2023.09.07-11.51.04:970][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2023.09.07-11.51.05:111][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/' took 0.01s
[2023.09.07-11.51.05:404][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2023.09.07-11.51.05:433][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.09.07-11.51.05:438][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.09.07-11.51.05:438][  0]LogUnrealEdMisc: Loading editor; pre map load, took 19.823
[2023.09.07-11.51.05:439][  0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.09.07-11.51.05:444][  0]LightingResults: New page: 라이팅 빌드
[2023.09.07-11.51.05:449][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.09.07-11.51.05:449][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-11.51.05:451][  0]MapCheck: New page: 맵 체크
[2023.09.07-11.51.05:451][  0]LightingResults: New page: 라이팅 빌드
[2023.09.07-11.51.05:465][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.09.07-11.51.05:473][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.86ms
[2023.09.07-11.51.06:263][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
[2023.09.07-11.51.06:269][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
[2023.09.07-11.51.06:275][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
[2023.09.07-11.51.06:285][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
[2023.09.07-11.51.06:291][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
[2023.09.07-11.51.06:296][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
[2023.09.07-11.51.06:305][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
[2023.09.07-11.51.06:386][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.09.07-11.51.06:676][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'.
[2023.09.07-11.51.06:676][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.51.06:676][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-11.51.06:677][  0]LogAIModule: Creating AISystem for world TopDownMap
[2023.09.07-11.51.06:683][  0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
[2023.09.07-11.51.06:683][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2023.09.07-11.51.06:683][  0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
[2023.09.07-11.51.07:811][  0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer.
[2023.09.07-11.51.07:812][  0]LogWorldPartition: Display: WorldPartition initialize took 1.12 sec
[2023.09.07-11.51.08:289][  0]PIE: Warning: AttachTo: '/Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603.DefaultSceneRoot'|hpp(이,가) 스태틱  (in blueprint "FbxScene_CC") 아니기 때문에 스태틱인 '/Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603.Torus001'|hpp(을,를) 어태치할 수 없습니다. 중단하고 있습니다.
[2023.09.07-11.51.08:335][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.09.07-11.51.08:336][  0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented.
[2023.09.07-11.51.08:337][  0]LogNavigationDataBuild: Display:    RebuildAll building NavData:  Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
[2023.09.07-11.51.08:338][  0]LogNavigationDataBuild: Display:    ANavigationData::RebuildAll load time: 0.00s
[2023.09.07-11.51.08:344][  0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package
[2023.09.07-11.51.08:347][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
[2023.09.07-11.51.08:348][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.09.07-11.51.08:349][  0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 0.493ms.
[2023.09.07-11.51.08:349][  0]LogFileHelpers: Loading map 'TopDownMap' took 2.911
[2023.09.07-11.51.08:382][  0]LogUnrealEdMisc: Total Editor Startup Time, took 22.767
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: ================================================
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%)
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: Shaders Compiled: 0
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: Jobs assigned 2, completed 0 (0.00%)
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.03 s, longest 0.03 s
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
[2023.09.07-11.51.08:382][  0]LogShaderCompilers: Display: ================================================
[2023.09.07-11.51.08:487][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2023.09.07-11.51.08:506][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.07-11.51.08:513][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.07-11.51.08:518][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.07-11.51.08:522][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.07-11.51.08:579][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2023.09.07-11.51.08:588][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2023.09.07-11.51.08:595][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2023.09.07-11.51.08:603][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2023.09.07-11.51.08:610][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2023.09.07-11.51.08:616][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2023.09.07-11.51.08:621][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2023.09.07-11.51.08:627][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2023.09.07-11.51.08:634][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2023.09.07-11.51.08:639][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2023.09.07-11.51.09:017][  0]LogSlate: Took 0.003941 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.09.07-11.51.09:023][  0]LogSlate: Took 0.005653 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
[2023.09.07-11.51.09:030][  0]LogSlate: Took 0.006043 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
[2023.09.07-11.51.09:034][  0]LogSlate: Took 0.004103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.09.07-11.51.09:044][  0]LogSlate: Took 0.005241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.09.07-11.51.09:050][  0]LogSlate: Took 0.004465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.09.07-11.51.09:055][  0]LogSlate: Took 0.005524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
[2023.09.07-11.51.09:180][  0]LogViewport: Scene viewport resized to 1612x950, mode Windowed.
[2023.09.07-11.51.09:237][  0]LogSlate: Took 0.004577 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.09.07-11.51.09:241][  0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.09.07-11.51.09:572][  0]LogStall: Startup...
[2023.09.07-11.51.09:574][  0]LogStall: Startup complete.
[2023.09.07-11.51.09:597][  0]LogLoad: (Engine Initialization) Total time: 23.98 seconds
[2023.09.07-11.51.09:597][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.09.07-11.51.09:618][  0]LogAssetRegistry: AssetRegistryGather time 0.4161s: AssetDataDiscovery 0.1211s, AssetDataGather 0.2717s, StoreResults 0.0233s.
[2023.09.07-11.51.09:634][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2023.09.07-11.51.09:637][  0]LogContentStreaming: Texture pool size now 1000 MB
[2023.09.07-11.51.09:711][  0]LogViewport: Scene viewport resized to 1612x908, mode Windowed.
[2023.09.07-11.51.11:784][  6]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.51.12:021][  6]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
[2023.09.07-11.51.12:026][  6]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.09.07-11.51.12:115][  7]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.51.12:542][  9]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT_Spark.TNT_Spark took 4.702444 sec (time since issued), 34.788002 sec (combined shader worker time).
[2023.09.07-11.51.12:542][  9]LogNavigationDataBuild: Display:    FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 4.20s
[2023.09.07-11.51.12:947][ 27]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT_Fire_Nia.TNT_Fire_Nia took 5.118401 sec (time since issued), 9.690187 sec (combined shader worker time).
[2023.09.07-11.51.13:416][ 63]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/55/be/a0435624bdff4a147365f438c4b4978e596b.udd from 'TNT_Fire_Nia/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-11.51.13:838][ 73]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/d2/54/9768f3def4dcc4b666f72f086557d635c016.udd from 'TNT_Fire_Nia/Fountain/ParticleGPUComputeScript'.
[2023.09.07-11.52.57:368][384]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.230 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3645 files in 4943 folders with total size 279 MiB.
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: ================================================
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total job queries 72, among them cache hits 10 (13.89%)
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Tracking 57 distinct input hashes that result in 46 distinct outputs (80.70%)
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: RAM used: 1.10 MiB of 819.20 MiB budget. Usage: 0.13%
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Shaders Compiled: 9
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Jobs assigned 9, completed 9 (100.00%)
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Average time worker was idle: 2.04 s
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Job execution time: average 0.38 s, max 0.52 s
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Job life time (pending + execution): average 0.43 s, max 0.54
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.35 s
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Jobs were issued in 9 batches (only local compilation was used), average 1.00 jobs/batch
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Average processing rate: 6.64 jobs/sec
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total thread time: 1.806 s
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Percentage time preprocessing: 2.62%
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Effective parallelization: 1.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display:                                               FNiagaraShader (compiled    9 times, average 0.20 sec, max 0.31 sec, min 0.05 sec)
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display:                                               FNiagaraShader - 100.00% of total time (compiled    9 times, average 0.20 sec, max 0.31 sec, min 0.05 sec)
[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: ================================================
[2023.09.07-11.58.00:590][299]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.09.07-11.58.00:631][300]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.58.00:657][301]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.58.03:236][550]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.58.03:250][551]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.58.03:281][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.58.03:297][552]PIE: Warning: AttachTo: '/Engine/Transient.World_6:PersistentLevel.FbxScene_CC_C_0.DefaultSceneRoot'|hpp(이,가) 스태틱  (in blueprint "FbxScene_CC") 아니기 때문에 스태틱인 '/Engine/Transient.World_6:PersistentLevel.FbxScene_CC_C_0.Torus001'|hpp(을,를) 어태치할 수 없습니다. 중단하고 있습니다.
[2023.09.07-11.58.11:596][447]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.09.07-11.58.13:811][447]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
[2023.09.07-11.58.13:819][447]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
[2023.09.07-11.58.13:825][447]LogContentBrowser: Creating deferred item: NewNiagaraSystem
[2023.09.07-11.58.13:834][448]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
[2023.09.07-11.58.30:787][306]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Speed_Down
[2023.09.07-11.58.30:792][306]LogContentBrowser: End creating deferred item NewNiagaraSystem
[2023.09.07-11.58.31:166][343]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.376770 sec (time since issued), 0.718896 sec (combined shader worker time).
[2023.09.07-11.58.31:259][353]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
[2023.09.07-11.58.31:312][353]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.58.31:312][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-11.58.31:414][353]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-11.58.31:414][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-11.58.31:491][353]LogSlate: Took 0.004500 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.09.07-11.58.31:497][353]LogViewport: Scene viewport resized to 441x358, mode Windowed.
[2023.09.07-11.58.31:539][353]LogSlate: Took 0.003411 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2023.09.07-11.58.31:786][363]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.414626 sec (time since issued), 0.603120 sec (combined shader worker time).
[2023.09.07-11.58.31:877][368]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-11.58.43:877][603]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.827682 sec (time since issued), 2.002882 sec (combined shader worker time).
[2023.09.07-11.58.44:078][611]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-11.58.56:918][528]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:339 H:0
[2023.09.07-11.59.01:129][831]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:323 H:0
[2023.09.07-11.59.08:730][363]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-11.59.09:257][394]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.705257 sec (time since issued), 1.121407 sec (combined shader worker time).
[2023.09.07-11.59.10:741][500]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-11.59.13:741][706]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-11.59.14:120][728]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.542220 sec (time since issued), 0.788705 sec (combined shader worker time).
[2023.09.07-11.59.15:747][842]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-11.59.18:036][991]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-11.59.18:471][ 17]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.598225 sec (time since issued), 0.956793 sec (combined shader worker time).
[2023.09.07-11.59.19:153][ 56]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.640003 sec (time since issued), 0.933092 sec (combined shader worker time).
[2023.09.07-11.59.20:049][120]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-11.59.26:419][620]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-11.59.26:878][649]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.611956 sec (time since issued), 1.000138 sec (combined shader worker time).
[2023.09.07-11.59.28:424][757]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.00.05:720][418]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.00.06:252][444]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.687129 sec (time since issued), 1.222933 sec (combined shader worker time).
[2023.09.07-12.00.07:721][549]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.00.24:034][701]LogSlate: Took 0.000102 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.09.07-12.00.48:078][484]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.00.48:543][507]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.616148 sec (time since issued), 0.983809 sec (combined shader worker time).
[2023.09.07-12.00.50:086][612]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.01.05:962][799]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: ================================================
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total job queries 124, among them cache hits 18 (14.52%)
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Tracking 100 distinct input hashes that result in 77 distinct outputs (77.00%)
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: RAM used: 2.06 MiB of 819.20 MiB budget. Usage: 0.25%
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Shaders Compiled: 32
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Jobs assigned 33, completed 32 (96.97%)
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Average time worker was idle: 74.55 s
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Job execution time: average 0.33 s, max 0.52 s
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Job life time (pending + execution): average 0.38 s, max 0.59
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.90 s
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Jobs were issued in 33 batches (only local compilation was used), average 1.00 jobs/batch
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Average processing rate: 5.42 jobs/sec
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total thread time: 4.965 s
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Percentage time preprocessing: 0.95%
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display:                                               FNiagaraShader (compiled   32 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display:                                               FNiagaraShader - 100.00% of total time (compiled   32 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.01.06:264][815]LogShaderCompilers: Display: ================================================
[2023.09.07-12.01.06:410][823]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.598251 sec (time since issued), 0.954478 sec (combined shader worker time).
[2023.09.07-12.01.07:962][932]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.02.24:364][489]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.02.24:730][509]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.523429 sec (time since issued), 0.790864 sec (combined shader worker time).
[2023.09.07-12.02.26:365][620]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.03.14:969][ 86]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.03.15:373][109]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.552879 sec (time since issued), 0.838278 sec (combined shader worker time).
[2023.09.07-12.03.16:978][221]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: ================================================
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total job queries 132, among them cache hits 18 (13.64%)
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Tracking 109 distinct input hashes that result in 83 distinct outputs (76.15%)
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: RAM used: 2.22 MiB of 819.20 MiB budget. Usage: 0.27%
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Shaders Compiled: 41
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Jobs assigned 41, completed 41 (100.00%)
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Average time worker was idle: 86.68 s
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Job execution time: average 0.31 s, max 0.52 s
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Job life time (pending + execution): average 0.37 s, max 0.59
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.09 s
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Jobs were issued in 41 batches (only local compilation was used), average 1.00 jobs/batch
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Average processing rate: 5.78 jobs/sec
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total thread time: 5.953 s
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Percentage time preprocessing: 0.80%
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display:                                               FNiagaraShader (compiled   41 times, average 0.15 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display:                                               FNiagaraShader - 100.00% of total time (compiled   41 times, average 0.15 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: ================================================
[2023.09.07-12.04.13:807][205]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.509388 sec (time since issued), 1.668961 sec (combined shader worker time).
[2023.09.07-12.04.13:817][205]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.04.13:847][205]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Speed_Down" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Speed_Down.uasset" SILENT=true
[2023.09.07-12.04.13:855][205]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.008653 seconds
[2023.09.07-12.04.13:865][205]LogSerialization: UsePackageTrailer: 'true'
[2023.09.07-12.04.13:887][205]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Speed_Down
[2023.09.07-12.04.13:887][205]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Speed_Down5E3248784E82B3D59C676C83EC57C246.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Speed_Down.uasset'
[2023.09.07-12.04.13:896][205]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms
[2023.09.07-12.04.13:916][205]AssetCheck: New page: 에셋 저장:  Speed_Down
[2023.09.07-12.04.13:916][205]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down 유효성 검사 중
[2023.09.07-12.04.14:477][247]LogSlate: Window 'Speed_Down' being destroyed
[2023.09.07-12.04.14:483][247]LogSlate: Window 'Speed_Down' being destroyed
[2023.09.07-12.04.14:489][247]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.04.14:491][247]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.04.14:499][247]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.04.14:500][247]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.04.14:573][247]LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
[2023.09.07-12.04.20:518][873]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
[2023.09.07-12.04.20:518][873]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
[2023.09.07-12.04.20:519][873]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
[2023.09.07-12.04.20:519][873]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
[2023.09.07-12.04.21:119][929]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
[2023.09.07-12.04.21:119][929]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
[2023.09.07-12.04.21:124][929]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A20309A701_1916547095
[2023.09.07-12.04.21:124][929]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A20309A701_1916547095
[2023.09.07-12.04.45:178][231]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
[2023.09.07-12.04.45:189][231]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
[2023.09.07-12.04.45:194][231]LogContentBrowser: Creating deferred item: NewNiagaraSystem
[2023.09.07-12.04.45:203][232]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
[2023.09.07-12.05.28:148][296]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
[2023.09.07-12.05.28:149][296]LogContentBrowser: End creating deferred item NewNiagaraSystem
[2023.09.07-12.05.28:610][312]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/NewNiagaraSystem.NewNiagaraSystem took 0.461170 sec (time since issued), 0.612150 sec (combined shader worker time).
[2023.09.07-12.05.47:951][201]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Hit
[2023.09.07-12.05.47:978][201]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.05.48:009][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true
[2023.09.07-12.05.48:014][201]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit
[2023.09.07-12.05.48:014][201]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit527298E244AB779028D4CB866339C7FC.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset'
[2023.09.07-12.05.48:022][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 124 ms)
[2023.09.07-12.05.48:033][201]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
[2023.09.07-12.05.48:049][201]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
[2023.09.07-12.05.48:055][201]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
[2023.09.07-12.05.48:058][201]AssetCheck: New page: 에셋 저장:  Hit
[2023.09.07-12.05.48:058][201]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중
[2023.09.07-12.05.49:292][299]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
[2023.09.07-12.05.49:303][299]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.05.49:303][299]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.05.49:348][299]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.05.49:348][299]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.05.49:398][299]LogViewport: Scene viewport resized to 441x366, mode Windowed.
[2023.09.07-12.05.49:433][300]LogViewport: Scene viewport resized to 441x360, mode Windowed.
[2023.09.07-12.05.49:526][301]LogViewport: Scene viewport resized to 441x358, mode Windowed.
[2023.09.07-12.05.49:646][310]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.348810 sec (time since issued), 0.547328 sec (combined shader worker time).
[2023.09.07-12.05.49:738][315]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.06.16:917][289]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
[2023.09.07-12.06.16:921][289]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto1
[2023.09.07-12.06.16:921][289]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/B0O7LV0V2VKF6KWNWESG7T_Auto1AA363E19464B618762DE9E9F76D5D6C3.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto1.uasset'
[2023.09.07-12.06.16:921][289]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.012
[2023.09.07-12.06.16:921][289]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.012
[2023.09.07-12.06.16:922][289]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)...
[2023.09.07-12.06.16:923][289]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit]
[2023.09.07-12.06.16:928][289]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto1
[2023.09.07-12.06.16:928][289]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto13EB39DFF4C207D90734726A39040CCDA.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto1.uasset'
[2023.09.07-12.06.16:929][289]LogFileHelpers: Auto-saving content packages took 0.007
[2023.09.07-12.09.11:353][184]LogSlate: Window 'Hit' being destroyed
[2023.09.07-12.09.11:378][184]LogSlate: Window 'Hit' being destroyed
[2023.09.07-12.09.11:379][184]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.09.11:379][184]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.09.11:385][184]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.09.11:385][184]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.09.11:401][184]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
[2023.09.07-12.09.21:702][953]LogContentBrowser: Deferred new asset folder creation: 새 폴더
[2023.09.07-12.09.21:709][953]LogContentBrowser: Creating deferred item: 새 폴더
[2023.09.07-12.09.21:717][954]LogContentBrowser: Renaming the item being created (Deferred Item: 새 폴더).
[2023.09.07-12.09.23:814][161]LogContentBrowser: Attempting asset rename: 새 폴더 -> TNT
[2023.09.07-12.09.23:815][161]LogContentBrowser: End creating deferred item 새 폴더
[2023.09.07-12.09.27:854][515]LogMetaData: Removing '/Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.TNT_Mesh' ref from Metadata '/Game/StarterContent/Blueprints/complit/Modul/TNT_Mesh.PackageMetaData'
[2023.09.07-12.09.27:859][515]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.09.27:905][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/TNT_Fire_BP" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Fire_BP.uasset" SILENT=true
[2023.09.07-12.09.27:912][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/TNT_Fire_BP
[2023.09.07-12.09.27:912][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Fire_BP0FACFB5F4E649094BF2DA096039D0F7C.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Fire_BP.uasset'
[2023.09.07-12.09.27:918][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/TNT_Spark_BP" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Spark_BP.uasset" SILENT=true
[2023.09.07-12.09.27:921][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/TNT_Spark_BP
[2023.09.07-12.09.27:922][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Spark_BPB0930209415ED249EB1C20B1D990940B.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Spark_BP.uasset'
[2023.09.07-12.09.27:999][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia
[2023.09.07-12.09.27:999][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Fire_Nia5098DCA94EAB74B3EA7135AAD168FA21.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia.uasset'
[2023.09.07-12.09.28:007][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh
[2023.09.07-12.09.28:007][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_MeshD08C3DD948B22C3E1C03F8B3049A6993.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.uasset'
[2023.09.07-12.09.28:008][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt
[2023.09.07-12.09.28:008][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Mt32E6BB0846A08420FCDDB7A2BABF516D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt.uasset'
[2023.09.07-12.09.28:066][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark
[2023.09.07-12.09.28:066][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Spark5641689341096347D3F5EAB2AF11C933.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark.uasset'
[2023.09.07-12.09.28:075][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 216 ms (total: 341 ms)
[2023.09.07-12.09.28:100][515]LogUObjectHash: Compacting FUObjectHashTables data took   0.67ms
[2023.09.07-12.09.28:109][515]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
[2023.09.07-12.09.28:116][515]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
[2023.09.07-12.09.28:136][515]AssetCheck: New page: 에셋 저장:  다수의 에셋
[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Material /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt.TNT_Mt 유효성 검사 중
[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia.TNT_Fire_Nia 유효성 검사 중
[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.StaticMesh /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.TNT_Mesh 유효성 검사 중
[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Blueprint /Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP 유효성 검사 중
[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark.TNT_Spark 유효성 검사 중
[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Blueprint /Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP 유효성 검사 중
[2023.09.07-12.09.29:818][628]LogContentBrowser: Deferred new asset folder creation: 새 폴더
[2023.09.07-12.09.29:884][628]LogContentBrowser: Creating deferred item: 새 폴더
[2023.09.07-12.09.29:894][629]LogContentBrowser: Renaming the item being created (Deferred Item: 새 폴더).
[2023.09.07-12.09.34:984][149]LogContentBrowser: Attempting asset rename: 새 폴더 -> Shild
[2023.09.07-12.09.34:984][149]LogContentBrowser: End creating deferred item 새 폴더
[2023.09.07-12.09.42:006][855]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2023.09.07-12.09.42:013][855]LogContentBrowser: Creating deferred item: NewMaterial
[2023.09.07-12.09.42:051][857]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
[2023.09.07-12.09.49:403][598]LogContentBrowser: Attempting asset rename: NewMaterial -> Shild_Mt
[2023.09.07-12.09.49:404][598]LogContentBrowser: End creating deferred item NewMaterial
[2023.09.07-12.09.49:689][626]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt
[2023.09.07-12.09.49:709][626]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.09.49:709][626]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.09.49:801][626]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.09.49:801][626]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.09.49:801][626]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: ================================================
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total job queries 144, among them cache hits 19 (13.19%)
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Tracking 120 distinct input hashes that result in 89 distinct outputs (74.17%)
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: RAM used: 2.38 MiB of 819.20 MiB budget. Usage: 0.29%
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Shaders Compiled: 45
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Jobs assigned 45, completed 45 (100.00%)
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Average time worker was idle: 82.79 s
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Job execution time: average 0.30 s, max 0.52 s
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 0.59
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.56 s
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Jobs were issued in 45 batches (only local compilation was used), average 1.00 jobs/batch
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total thread time: 6.196 s
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Percentage time preprocessing: 0.76%
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Effective parallelization: 0.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display:                                               FNiagaraShader (compiled   45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display:                                               FNiagaraShader - 100.00% of total time (compiled   45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: ================================================
[2023.09.07-12.09.49:811][626]LogViewport: Scene viewport resized to 439x389, mode Windowed.
[2023.09.07-12.09.49:902][627]LogViewport: Scene viewport resized to 439x383, mode Windowed.
[2023.09.07-12.09.50:685][677]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.09.50:685][677]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.09.50:685][677]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.09.50:685][677]MaterialEditorStats: Shader Count: 3
[2023.09.07-12.09.50:782][684]MaterialEditorStats: Base pass shader: 222 instructions
[2023.09.07-12.09.50:782][684]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.09.50:782][684]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.09.50:782][684]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.09.50:782][684]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.10.18:437][520]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.10.18:437][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.10.18:437][520]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.10.18:496][523]MaterialEditorStats: Base pass shader: 222 instructions
[2023.09.07-12.10.18:496][523]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.10.18:496][523]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.10.18:496][523]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.10.18:496][523]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.11.02:101][700]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.02:101][700]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.02:101][700]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.11.02:847][737]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.02:847][737]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.02:847][737]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.02:847][737]MaterialEditorStats: Shader Count: 3
[2023.09.07-12.11.02:939][742]MaterialEditorStats: Base pass shader: 224 instructions
[2023.09.07-12.11.02:939][742]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.02:939][742]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.11.02:940][742]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.02:940][742]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.11.15:289][385]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.15:289][385]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.15:289][385]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.11.16:007][420]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.16:007][420]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.16:007][420]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.16:007][420]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.11.16:102][425]MaterialEditorStats: Base pass shader: 229 instructions
[2023.09.07-12.11.16:102][425]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.16:102][425]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.11.16:102][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.16:102][425]MaterialEditorStats: Shader Count: 6
[2023.09.07-12.11.16:286][432]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.16:286][432]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.16:286][432]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.11.16:320][434]MaterialEditorStats: Base pass shader: 224 instructions
[2023.09.07-12.11.16:320][434]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.16:320][434]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.11.16:320][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.16:320][434]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.11.17:131][478]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.17:131][478]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.17:131][478]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.11.17:168][480]MaterialEditorStats: Base pass shader: 222 instructions
[2023.09.07-12.11.17:168][480]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.17:168][480]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.11.17:168][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.17:168][480]MaterialEditorStats: Shader Count: 2
[2023.09.07-12.11.18:168][532]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.18:168][532]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.18:168][532]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.11.18:201][534]MaterialEditorStats: Base pass shader: 224 instructions
[2023.09.07-12.11.18:201][534]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.18:201][534]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.11.18:201][534]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.18:201][534]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.11.54:645][267]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.54:645][267]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.54:645][267]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.11.55:519][324]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2023.09.07-12.11.55:519][324]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.11.55:519][324]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.11.55:519][324]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.11.55:519][324]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.12.06:280][746]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.12.06:280][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.06:280][746]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.12.06:871][783]MaterialEditorStats: Base pass shader without light map: 145 instructions
[2023.09.07-12.12.06:871][783]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.12.06:871][783]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.12.06:871][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.06:871][783]MaterialEditorStats: Shader Count: 2
[2023.09.07-12.12.07:488][813]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.12.07:488][813]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.07:488][813]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.12.08:239][853]MaterialEditorStats: Base pass shader without light map: 151 instructions
[2023.09.07-12.12.08:239][853]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.12.08:239][853]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.12.08:239][853]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.08:239][853]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.12.25:853][414]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.12.25:853][414]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.25:853][414]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.12.25:912][417]MaterialEditorStats: Base pass shader without light map: 151 instructions
[2023.09.07-12.12.25:912][417]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.12.25:912][417]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.12.25:912][417]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.25:912][417]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.12.28:275][556]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.12.28:275][556]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.28:275][556]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.12.29:112][611]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.12.29:112][611]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.12.29:112][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.29:112][611]MaterialEditorStats: Shader Count: 3
[2023.09.07-12.12.29:217][617]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.12.29:217][617]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.12.29:217][617]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.12.29:217][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.12.29:217][617]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.13.05:629][988]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.13.05:629][988]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.05:629][988]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: ================================================
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total job queries 315, among them cache hits 151 (47.94%)
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Tracking 159 distinct input hashes that result in 110 distinct outputs (69.18%)
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: RAM used: 3.21 MiB of 819.20 MiB budget. Usage: 0.39%
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Shaders Compiled: 81
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Jobs assigned 81, completed 81 (100.00%)
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Average time worker was idle: 87.04 s
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 1.13 s
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Job life time (pending + execution): average 0.53 s, max 1.22
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.03 s
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Jobs were issued in 81 batches (only local compilation was used), average 1.00 jobs/batch
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Average processing rate: 5.39 jobs/sec
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total thread time: 25.155 s
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total thread preprocess time: 0.707 s
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Percentage time preprocessing: 2.81%
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Effective parallelization: 1.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    3 times, average 0.86 sec, max 0.90 sec, min 0.83 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    7 times, average 0.55 sec, max 0.66 sec, min 0.48 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    7 times, average 0.52 sec, max 0.56 sec, min 0.48 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                                 FLumenCardVS (compiled    4 times, average 0.45 sec, max 0.49 sec, min 0.42 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                               FNiagaraShader - 24.63% of total time (compiled   45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.20% of total time (compiled    7 times, average 0.55 sec, max 0.66 sec, min 0.48 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.37% of total time (compiled    7 times, average 0.52 sec, max 0.56 sec, min 0.48 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 13.96% of total time (compiled    4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.28% of total time (compiled    3 times, average 0.86 sec, max 0.90 sec, min 0.83 sec)
[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: ================================================
[2023.09.07-12.13.05:690][991]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.13.05:690][991]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.13.05:690][991]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.13.05:690][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.05:690][991]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.13.38:644][713]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.13.38:644][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.38:644][713]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.13.38:688][716]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.13.38:688][716]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.13.38:688][716]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.13.38:688][716]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.38:688][716]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.13.44:309][843]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.13.44:309][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.44:309][843]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.13.44:377][846]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.13.44:377][846]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.13.44:377][846]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.13.44:377][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.44:377][846]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.13.52:910][100]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.13.52:911][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.52:911][100]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.13.52:977][103]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.13.52:977][103]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.13.52:977][103]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.13.52:977][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.13.52:977][103]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.14.11:981][821]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.14.11:981][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.14.11:981][821]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.14.12:039][824]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.14.12:039][824]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.14.12:039][824]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.14.12:039][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.14.12:039][824]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.14.14:867][914]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.14.14:867][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.14.14:867][914]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.14.14:927][917]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.14.14:927][917]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.14.14:927][917]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.14.14:927][917]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.14.14:927][917]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.15.28:875][394]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.15.28:875][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.28:875][394]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.15.28:916][396]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.15.28:916][396]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.15.28:916][396]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.15.28:916][396]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.28:916][396]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.15.29:866][454]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.15.29:866][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.29:866][454]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.15.29:905][456]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.15.29:906][456]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.15.29:906][456]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.15.29:906][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.29:906][456]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.15.30:508][490]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.15.30:508][490]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.30:508][490]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.15.30:546][492]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.15.30:546][492]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.15.30:546][492]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.15.30:546][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.30:546][492]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.15.30:835][508]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.15.30:835][508]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.30:835][508]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.15.30:878][510]MaterialEditorStats: Base pass shader without light map: 153 instructions
[2023.09.07-12.15.30:878][510]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.09.07-12.15.30:878][510]MaterialEditorStats: Texture samplers: 3/16
[2023.09.07-12.15.30:878][510]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.15.30:878][510]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.15.41:981][222]LogSlate: Window '메시지' being destroyed
[2023.09.07-12.15.41:990][222]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요?
/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt
(아니오는 변경내용을 잃습니다!)
[2023.09.07-12.15.42:049][222]LogUObjectHash: Compacting FUObjectHashTables data took   0.58ms
[2023.09.07-12.15.42:605][222]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
[2023.09.07-12.15.42:627][222]LogSlate: Window 'Shild_Mt' being destroyed
[2023.09.07-12.15.42:628][222]LogSlate: Window 'Shild_Mt' being destroyed
[2023.09.07-12.15.42:634][222]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.15.42:634][222]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.15.46:418][428]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
[2023.09.07-12.15.46:447][428]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
[2023.09.07-12.15.46:451][428]LogContentBrowser: Creating deferred item: NewNiagaraSystem
[2023.09.07-12.15.46:461][429]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
[2023.09.07-12.15.54:292][476]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
[2023.09.07-12.15.54:294][476]LogContentBrowser: End creating deferred item NewNiagaraSystem
[2023.09.07-12.15.54:679][495]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/NewNiagaraSystem.NewNiagaraSystem took 0.385957 sec (time since issued), 0.444543 sec (combined shader worker time).
[2023.09.07-12.15.58:728][908]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Shild
[2023.09.07-12.15.58:747][908]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.15.58:788][908]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild
[2023.09.07-12.15.58:788][908]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/ShildBFA376424983AEC4351593A4B369426A.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/Shild/Shild.uasset'
[2023.09.07-12.15.58:799][908]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 393 ms)
[2023.09.07-12.15.58:812][908]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
[2023.09.07-12.15.58:822][908]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
[2023.09.07-12.15.58:829][908]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
[2023.09.07-12.15.58:831][908]AssetCheck: New page: 에셋 저장:  Shild
[2023.09.07-12.15.58:831][908]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild 유효성 검사 중
[2023.09.07-12.16.24:584][ 88]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
[2023.09.07-12.16.24:585][ 88]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.008
[2023.09.07-12.16.24:585][ 88]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] ([1] browsable assets)...
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: ================================================
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total job queries 452, among them cache hits 274 (60.62%)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Tracking 173 distinct input hashes that result in 116 distinct outputs (67.05%)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: RAM used: 3.48 MiB of 819.20 MiB budget. Usage: 0.42%
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Shaders Compiled: 95
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Jobs assigned 95, completed 95 (100.00%)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Average time worker was idle: 86.52 s
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Job execution time: average 0.49 s, max 1.13 s
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 1.22
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.15 s
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.00 jobs/batch
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Average processing rate: 5.23 jobs/sec
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total thread time: 30.749 s
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total thread preprocess time: 0.989 s
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Percentage time preprocessing: 3.22%
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    4 times, average 0.85 sec, max 0.90 sec, min 0.80 sec)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    1 times, average 0.71 sec, max 0.71 sec, min 0.71 sec)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    9 times, average 0.53 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    9 times, average 0.50 sec, max 0.56 sec, min 0.42 sec)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display:                                               FNiagaraShader - 20.45% of total time (compiled   47 times, average 0.13 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.39% of total time (compiled    9 times, average 0.53 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.60% of total time (compiled    9 times, average 0.50 sec, max 0.56 sec, min 0.42 sec)
[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 11.42% of total time (compiled    4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 11.01% of total time (compiled    4 times, average 0.85 sec, max 0.90 sec, min 0.80 sec)
[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: ================================================
[2023.09.07-12.16.25:660][ 88]OBJ SavePackage:     Rendered thumbnail for [Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt]
[2023.09.07-12.16.25:660][ 88]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt]
[2023.09.07-12.16.25:662][ 88]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto2
[2023.09.07-12.16.25:662][ 88]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Mt_Auto2B674818243162B13068B388736960FCC.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto2.uasset'
[2023.09.07-12.16.25:663][ 88]LogFileHelpers: Auto-saving content packages took 1.078
[2023.09.07-12.16.38:780][267]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild
[2023.09.07-12.16.38:791][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.16.38:791][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.16.38:839][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.16.38:839][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.16.38:888][267]LogViewport: Scene viewport resized to 441x366, mode Windowed.
[2023.09.07-12.16.38:914][268]LogViewport: Scene viewport resized to 441x361, mode Windowed.
[2023.09.07-12.16.39:020][269]LogViewport: Scene viewport resized to 441x358, mode Windowed.
[2023.09.07-12.16.39:125][275]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.340162 sec (time since issued), 0.511767 sec (combined shader worker time).
[2023.09.07-12.16.39:234][280]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.16.43:662][504]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.713328 sec (time since issued), 1.513348 sec (combined shader worker time).
[2023.09.07-12.16.43:835][512]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.16.46:230][648]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.16.46:658][674]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.601360 sec (time since issued), 1.356199 sec (combined shader worker time).
[2023.09.07-12.16.48:244][764]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.16.48:659][773]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:339 H:0
[2023.09.07-12.16.48:974][788]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.516799 sec (time since issued), 0.876357 sec (combined shader worker time).
[2023.09.07-12.16.49:515][809]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.507630 sec (time since issued), 0.751547 sec (combined shader worker time).
[2023.09.07-12.16.50:076][833]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.529604 sec (time since issued), 0.750425 sec (combined shader worker time).
[2023.09.07-12.16.50:281][836]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.16.50:661][862]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.513706 sec (time since issued), 0.782600 sec (combined shader worker time).
[2023.09.07-12.16.52:202][947]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.402533 sec (time since issued), 0.694854 sec (combined shader worker time).
[2023.09.07-12.16.52:301][952]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.16.54:312][ 70]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.17.12:874][952]LogMaterial: Display: Material /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall needed to have new flag set bUsedWithNiagaraMeshParticles !
[2023.09.07-12.18.07:872][904]LogEditCondition: Error: EditCondition parsing failed: Field name "bOverrideMaterials" was not found in class "NiagaraMeshMaterialOverride".
[2023.09.07-12.18.13:260][193]LogMaterial: Display: Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt needed to have new flag set bUsedWithNiagaraMeshParticles !
[2023.09.07-12.18.49:541][366]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.18.49:999][390]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.593689 sec (time since issued), 0.861629 sec (combined shader worker time).
[2023.09.07-12.18.51:798][477]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.18.57:908][668]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.18.58:291][687]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.525282 sec (time since issued), 0.825980 sec (combined shader worker time).
[2023.09.07-12.19.00:070][743]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.19.04:895][913]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.19.05:159][931]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.327922 sec (time since issued), 0.594308 sec (combined shader worker time).
[2023.09.07-12.19.06:905][ 45]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.19.11:417][270]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.19.11:800][291]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.475991 sec (time since issued), 1.426513 sec (combined shader worker time).
[2023.09.07-12.19.13:422][396]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.19.18:342][644]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.19.18:768][666]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.527853 sec (time since issued), 1.531774 sec (combined shader worker time).
[2023.09.07-12.19.20:349][766]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.19.27:546][224]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: ================================================
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total job queries 561, among them cache hits 274 (48.84%)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Tracking 282 distinct input hashes that result in 188 distinct outputs (66.67%)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: RAM used: 5.87 MiB of 819.20 MiB budget. Usage: 0.72%
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Shaders Compiled: 204
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Jobs assigned 204, completed 204 (100.00%)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Average time worker was idle: 64.29 s
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Job execution time: average 1.62 s, max 5.48 s
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Job life time (pending + execution): average 1.68 s, max 5.51
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.32 s
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Jobs were issued in 150 batches (only local compilation was used), average 1.36 jobs/batch
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Average processing rate: 6.31 jobs/sec
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total thread time: 81.734 s
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total thread preprocess time: 2.102 s
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Effective parallelization: 2.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                                               FNiagaraShader - 12.19% of total time (compiled   83 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.64% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.94% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 8.10% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.55% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: ================================================
[2023.09.07-12.19.27:869][243]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.398207 sec (time since issued), 0.695013 sec (combined shader worker time).
[2023.09.07-12.19.29:549][334]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.20.55:135][271]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.20.55:469][292]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.411540 sec (time since issued), 0.646167 sec (combined shader worker time).
[2023.09.07-12.20.57:145][400]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.20.59:155][511]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.20.59:241][516]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.402026 sec (time since issued), 0.734814 sec (combined shader worker time).
[2023.09.07-12.21.01:165][618]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.21.02:006][660]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.380291 sec (time since issued), 0.676974 sec (combined shader worker time).
[2023.09.07-12.21.03:168][723]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.21.05:172][848]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.21.48:211][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:SystemSpawnScript
[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:SystemUpdateScript
[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:Fountain.SpawnScript
[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:Fountain.UpdateScript
[2023.09.07-12.21.48:316][418]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.21.48:581][429]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.335517 sec (time since issued), 0.599201 sec (combined shader worker time).
[2023.09.07-12.21.50:327][530]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.22.13:236][467]LogSlate: Window '색 선택 툴' being destroyed
[2023.09.07-12.22.44:688][396]Cmd: TRANSACTION UNDO
[2023.09.07-12.22.44:688][396]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.09.07-12.22.44:786][396]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.09.07-12.22.44:999][402]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.22.45:365][416]Cmd: TRANSACTION UNDO
[2023.09.07-12.22.45:365][416]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.09.07-12.22.45:437][416]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.09.07-12.22.47:015][481]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.23.44:016][732]LogNiagaraEditor: "(사용자) Index 0 Param 1"|hpp(이,가) "(사용자) Wipe" 파라미터와 병합되었습니다.
"(사용자) Wipe"의 모든 메타데이터를 사용하게 되며, "(사용자) Index 0 Param 1"의 메타데이터를 덮어씁니다.
[2023.09.07-12.23.44:141][734]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: ================================================
[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: Total job queries 571, among them cache hits 274 (47.99%)
[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: Tracking 292 distinct input hashes that result in 196 distinct outputs (67.12%)
[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: RAM used: 6.04 MiB of 819.20 MiB budget. Usage: 0.74%
[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Shaders Compiled: 214
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Jobs assigned 214, completed 214 (100.00%)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Average time worker was idle: 63.42 s
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Job execution time: average 1.56 s, max 5.48 s
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Job life time (pending + execution): average 1.61 s, max 5.51
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.76 s
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Jobs were issued in 160 batches (only local compilation was used), average 1.34 jobs/batch
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Average processing rate: 6.34 jobs/sec
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Total thread time: 82.434 s
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Total thread preprocess time: 2.102 s
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Percentage time preprocessing: 2.55%
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Effective parallelization: 2.44 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                                               FNiagaraShader - 12.93% of total time (compiled   93 times, average 0.11 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.56% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.87% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 8.03% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.49% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: ================================================
[2023.09.07-12.23.45:732][745]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 1.675889 sec (time since issued), 2.642626 sec (combined shader worker time).
[2023.09.07-12.23.47:427][752]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.23.54:209][994]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.467383 sec (time since issued), 1.407451 sec (combined shader worker time).
[2023.09.07-12.23.54:368][  1]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.23.55:171][ 29]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.083640 sec (time since issued), 0.083381 sec (combined shader worker time).
[2023.09.07-12.23.55:577][ 55]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/7a/d9/6f25890afdffb88cf1b7f2315052da75ed04.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
[2023.09.07-12.23.56:368][ 92]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.24.06:918][475]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.24.06:926][475]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.122386 sec (time since issued), 0.167188 sec (combined shader worker time).
[2023.09.07-12.24.07:630][498]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/ad/d9/207884370093dd9a1cbaae78aa9727e395f8.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
[2023.09.07-12.24.10:294][506]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.24.39:045][593]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=스피커(3- NOX Bastar-X), InstanceID=1
[2023.09.07-12.24.39:302][593]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=11580
[2023.09.07-12.24.39:636][594]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{585ca626-2404-47fd-a3ce-54d46ba62e18}, Name=스피커(3- NOX Bastar-X)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=12.20
[2023.09.07-12.24.39:636][594]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2023.09.07-12.24.39:637][594]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2023.09.07-12.26.26:068][913]LogUObjectHash: Compacting FUObjectHashTables data took   1.32ms
[2023.09.07-12.26.26:071][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto3
[2023.09.07-12.26.26:071][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/B0O7LV0V2VKF6KWNWESG7T_Auto3048EDEC04D2D249169E8298FD57240DB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto3.uasset'
[2023.09.07-12.26.26:072][913]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.061
[2023.09.07-12.26.26:072][913]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.061
[2023.09.07-12.26.26:072][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)...
[2023.09.07-12.26.26:072][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit]
[2023.09.07-12.26.26:078][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto3
[2023.09.07-12.26.26:078][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto3DE6E27674C5CB3CCDF1D6280C291DAAB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto3.uasset'
[2023.09.07-12.26.26:079][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] ([1] browsable assets)...
[2023.09.07-12.26.26:079][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt]
[2023.09.07-12.26.26:080][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto3
[2023.09.07-12.26.26:080][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Mt_Auto31CA9FE29428B799B62B55684C6451F46.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto3.uasset'
[2023.09.07-12.26.26:081][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild] ([1] browsable assets)...
[2023.09.07-12.26.26:081][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild]
[2023.09.07-12.26.26:107][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Auto3
[2023.09.07-12.26.26:107][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Auto381ADF0674721E01EDF2F9788E0B5C1D1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Auto3.uasset'
[2023.09.07-12.26.26:108][913]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Materials/M_Basic_Wall] ([1] browsable assets)...
[2023.09.07-12.26.26:136][913]OBJ SavePackage:     Rendered thumbnail for [Material /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall]
[2023.09.07-12.26.26:136][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Materials/M_Basic_Wall]
[2023.09.07-12.26.26:137][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Materials/M_Basic_Wall_Auto3
[2023.09.07-12.26.26:137][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/M_Basic_Wall_Auto3BD8978474683D785B0B98E8E6252AA96.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Materials/M_Basic_Wall_Auto3.uasset'
[2023.09.07-12.26.26:138][913]LogFileHelpers: Auto-saving content packages took 0.066
[2023.09.07-12.27.36:208][255]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: ================================================
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total job queries 581, among them cache hits 274 (47.16%)
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Tracking 300 distinct input hashes that result in 199 distinct outputs (66.33%)
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: RAM used: 6.12 MiB of 819.20 MiB budget. Usage: 0.75%
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Shaders Compiled: 222
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Jobs assigned 222, completed 222 (100.00%)
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Average time worker was idle: 66.58 s
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Job execution time: average 1.51 s, max 5.48 s
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Job life time (pending + execution): average 1.56 s, max 5.51
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 35.05 s
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.32 jobs/batch
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Average processing rate: 6.33 jobs/sec
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total thread time: 83.3 s
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total thread preprocess time: 2.116 s
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Effective parallelization: 2.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display:                                               FNiagaraShader - 13.84% of total time (compiled  101 times, average 0.11 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.46% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.77% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.94% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.43% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: ================================================
[2023.09.07-12.27.36:469][272]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.370154 sec (time since issued), 0.748654 sec (combined shader worker time).
[2023.09.07-12.27.36:862][298]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/5d/05/8a4e6835a39f59cc77504ab0530ceff285d8.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
[2023.09.07-12.27.38:215][388]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.28.15:037][695]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.28.15:045][695]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.102140 sec (time since issued), 0.135645 sec (combined shader worker time).
[2023.09.07-12.28.15:465][718]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/0c/2f/279e4b960e7ab5ac4c1e5d805b4a67217cf8.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
[2023.09.07-12.28.17:051][817]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.28.36:950][ 89]LogSlate: Window 'Shild' being destroyed
[2023.09.07-12.28.36:962][ 89]LogSlate: Window 'Shild' being destroyed
[2023.09.07-12.28.36:967][ 89]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.28.36:989][ 89]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.28.36:995][ 89]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.28.36:995][ 89]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.28.37:016][ 89]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
[2023.09.07-12.28.43:983][750]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
[2023.09.07-12.28.44:943][750]LogSlate: Window 'Delete Assets' being destroyed
[2023.09.07-12.28.44:968][750]LogUObjectHash: Compacting FUObjectHashTables data took   0.68ms
[2023.09.07-12.28.44:976][750]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
[2023.09.07-12.28.44:983][750]LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms
[2023.09.07-12.32.43:068][ 83]Cmd: DELETE
[2023.09.07-12.32.43:068][ 83]Cmd: ACTOR DELETE
[2023.09.07-12.32.43:075][ 83]LogEditorActor: Deleted Actor: NiagaraActor
[2023.09.07-12.32.43:084][ 83]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
[2023.09.07-12.32.43:088][ 83]LogEditorActor: Deleted 1 Actors (0.015 secs)
[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
[2023.09.07-12.32.45:982][354]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
[2023.09.07-12.32.45:982][354]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
[2023.09.07-12.32.45:985][354]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_1473926448
[2023.09.07-12.32.45:986][354]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_1473926448
[2023.09.07-12.32.54:325][130]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
[2023.09.07-12.32.54:478][130]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.32.54:478][130]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.32.54:570][130]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.32.54:570][130]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.32.54:615][130]LogViewport: Scene viewport resized to 441x358, mode Windowed.
[2023.09.07-12.32.54:952][143]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: ================================================
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total job queries 587, among them cache hits 274 (46.68%)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Tracking 303 distinct input hashes that result in 200 distinct outputs (66.01%)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: RAM used: 6.15 MiB of 819.20 MiB budget. Usage: 0.75%
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Shaders Compiled: 225
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Jobs assigned 226, completed 225 (99.56%)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Average time worker was idle: 68.92 s
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Job execution time: average 1.49 s, max 5.48 s
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Job life time (pending + execution): average 1.55 s, max 5.51
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 36.07 s
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Jobs were issued in 172 batches (only local compilation was used), average 1.31 jobs/batch
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Average processing rate: 6.24 jobs/sec
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total thread time: 83.731 s
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total thread preprocess time: 2.13 s
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Effective parallelization: 2.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                                               FNiagaraShader - 14.28% of total time (compiled  104 times, average 0.11 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.41% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.73% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.90% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.39% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: ================================================
[2023.09.07-12.33.02:601][552]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome took 0.505740 sec (time since issued), 0.780683 sec (combined shader worker time).
[2023.09.07-12.33.02:815][563]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.33.04:828][666]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.33.07:914][840]LogSlate: Window 'ComeBackHome' being destroyed
[2023.09.07-12.33.07:943][840]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.33.07:943][840]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.33.07:950][840]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.33.07:950][840]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.33.07:971][840]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
[2023.09.07-12.33.09:145][944]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
[2023.09.07-12.33.09:155][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.33.09:155][944]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.33.09:207][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.33.09:207][944]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.33.09:247][944]LogViewport: Scene viewport resized to 441x366, mode Windowed.
[2023.09.07-12.33.09:273][945]LogViewport: Scene viewport resized to 441x361, mode Windowed.
[2023.09.07-12.33.09:368][946]LogViewport: Scene viewport resized to 441x358, mode Windowed.
[2023.09.07-12.33.09:393][948]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.33.10:568][ 15]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.352344 sec (time since issued), 0.624546 sec (combined shader worker time).
[2023.09.07-12.33.11:396][ 65]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.33.13:299][184]LogViewport: Scene viewport resized to 505x599, mode Windowed.
[2023.09.07-12.33.14:763][279]LogViewport: Scene viewport resized to 512x599, mode Windowed.
[2023.09.07-12.33.14:805][281]LogViewport: Scene viewport resized to 539x599, mode Windowed.
[2023.09.07-12.33.14:824][282]LogViewport: Scene viewport resized to 561x599, mode Windowed.
[2023.09.07-12.33.14:857][283]LogViewport: Scene viewport resized to 595x599, mode Windowed.
[2023.09.07-12.33.14:878][284]LogViewport: Scene viewport resized to 612x599, mode Windowed.
[2023.09.07-12.33.14:906][285]LogViewport: Scene viewport resized to 624x599, mode Windowed.
[2023.09.07-12.33.14:923][286]LogViewport: Scene viewport resized to 632x599, mode Windowed.
[2023.09.07-12.33.14:941][287]LogViewport: Scene viewport resized to 636x599, mode Windowed.
[2023.09.07-12.33.14:957][288]LogViewport: Scene viewport resized to 640x599, mode Windowed.
[2023.09.07-12.33.14:975][289]LogViewport: Scene viewport resized to 641x599, mode Windowed.
[2023.09.07-12.33.14:991][290]LogViewport: Scene viewport resized to 644x599, mode Windowed.
[2023.09.07-12.33.15:020][291]LogViewport: Scene viewport resized to 646x599, mode Windowed.
[2023.09.07-12.33.15:036][292]LogViewport: Scene viewport resized to 649x599, mode Windowed.
[2023.09.07-12.33.15:149][302]LogViewport: Scene viewport resized to 650x599, mode Windowed.
[2023.09.07-12.33.15:180][303]LogViewport: Scene viewport resized to 654x599, mode Windowed.
[2023.09.07-12.33.15:201][304]LogViewport: Scene viewport resized to 655x599, mode Windowed.
[2023.09.07-12.33.15:218][305]LogViewport: Scene viewport resized to 658x599, mode Windowed.
[2023.09.07-12.33.15:236][306]LogViewport: Scene viewport resized to 659x599, mode Windowed.
[2023.09.07-12.33.15:254][307]LogViewport: Scene viewport resized to 664x599, mode Windowed.
[2023.09.07-12.33.15:273][308]LogViewport: Scene viewport resized to 666x599, mode Windowed.
[2023.09.07-12.33.15:290][309]LogViewport: Scene viewport resized to 670x599, mode Windowed.
[2023.09.07-12.33.15:308][310]LogViewport: Scene viewport resized to 671x599, mode Windowed.
[2023.09.07-12.33.30:785][251]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.33.31:093][270]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.489766 sec (time since issued), 1.008153 sec (combined shader worker time).
[2023.09.07-12.33.32:912][360]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/c5/62/2709a8787bed71823810a57e2f77f7f96e34.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.33.33:154][363]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.33.33:380][377]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.435003 sec (time since issued), 0.792823 sec (combined shader worker time).
[2023.09.07-12.33.33:768][400]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/10/73/8414d4b235af087cbb279f7930913ebf7a8a.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.33.35:162][484]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.33.51:114][394]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.149292 sec (time since issued), 0.212917 sec (combined shader worker time).
[2023.09.07-12.33.51:129][395]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.33.51:563][419]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/bf/af/5628df1dc8135d91d7b324e9152e2756052b.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.33.51:579][419]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
[2023.09.07-12.33.53:141][500]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.34.03:418][ 75]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.34.03:433][ 75]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.204518 sec (time since issued), 0.275329 sec (combined shader worker time).
[2023.09.07-12.34.03:795][ 92]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/af/59/99b6ea07499dbcabcfe20dfde0591bbfbbd5.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.34.05:423][184]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.34.34:869][701]LogSlate: Window '색 선택 툴' being destroyed
[2023.09.07-12.35.00:337][148]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.194629 sec (time since issued), 0.265627 sec (combined shader worker time).
[2023.09.07-12.35.00:352][149]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.35.00:816][180]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/23/13/027481e7f317fc1efadd23a9f72775c1ecd6.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.35.02:364][260]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.35.03:457][301]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.204086 sec (time since issued), 0.287957 sec (combined shader worker time).
[2023.09.07-12.35.03:896][324]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/18/5c/ed6c57e566a2aa39f7cf20ce391a1bacd80b.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.35.04:374][351]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.36.54:716][704]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
[2023.09.07-12.36.54:723][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/VN/EMJGNTTN38921IFXTCARGM_Auto4
[2023.09.07-12.36.54:723][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/EMJGNTTN38921IFXTCARGM_Auto40470A93849FAA2DDA862A798489FE852.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/VN/EMJGNTTN38921IFXTCARGM_Auto4.uasset'
[2023.09.07-12.36.54:724][704]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.037
[2023.09.07-12.36.54:724][704]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.037
[2023.09.07-12.36.54:724][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/ComeBackHome] ([1] browsable assets)...
[2023.09.07-12.36.54:724][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/ComeBackHome]
[2023.09.07-12.36.54:804][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/ComeBackHome_Auto4
[2023.09.07-12.36.54:804][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/ComeBackHome_Auto46259572643421206CE8C1DA9CBF983EB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/ComeBackHome_Auto4.uasset'
[2023.09.07-12.36.54:805][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)...
[2023.09.07-12.36.54:805][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit]
[2023.09.07-12.36.54:844][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto4
[2023.09.07-12.36.54:844][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto41E9813AA42D5189FFAB30BBCE5F8C797.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto4.uasset'
[2023.09.07-12.36.54:845][704]LogFileHelpers: Auto-saving content packages took 0.121
[2023.09.07-12.38.04:497][218]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.217845 sec (time since issued), 0.285437 sec (combined shader worker time).
[2023.09.07-12.38.04:515][219]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: ================================================
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total job queries 607, among them cache hits 274 (45.14%)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Tracking 317 distinct input hashes that result in 210 distinct outputs (66.25%)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: RAM used: 6.30 MiB of 819.20 MiB budget. Usage: 0.77%
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Shaders Compiled: 239
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Jobs assigned 239, completed 239 (100.00%)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Average time worker was idle: 65.72 s
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Job execution time: average 1.42 s, max 5.48 s
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Job life time (pending + execution): average 1.47 s, max 5.51
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 39.61 s
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Jobs were issued in 185 batches (only local compilation was used), average 1.29 jobs/batch
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Average processing rate: 6.03 jobs/sec
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total thread time: 85.816 s
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total thread preprocess time: 2.179 s
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Effective parallelization: 2.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                                               FNiagaraShader - 16.36% of total time (compiled  118 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.18% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.52% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.71% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.24% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: ================================================
[2023.09.07-12.38.04:959][242]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/9d/a4/cdd9359a868338400de4611e5426c9e1f09e.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.38.06:516][325]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.38.07:904][400]LogNiagaraEditor: Move module /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_9
[2023.09.07-12.38.07:905][400]LogNiagaraEditor: Finished moving!
[2023.09.07-12.38.08:210][402]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.193683 sec (time since issued), 0.305491 sec (combined shader worker time).
[2023.09.07-12.38.08:524][418]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.38.08:605][422]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/f3/65/2526742437ea10d2bd084af3b3920adb28e8.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.38.10:532][522]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.38.11:671][568]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.193994 sec (time since issued), 0.309892 sec (combined shader worker time).
[2023.09.07-12.38.12:117][588]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/1a/dc/11ea0f8976f9e4a962de729d3afbb12811a0.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.38.12:549][609]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.38.33:649][115]LogNiagaraEditor: Removed Var 'Constants.Fountain001.InitialMeshOrientation.Orientation Vector' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.SpawnScript
[2023.09.07-12.38.33:649][115]LogNiagaraEditor: Removed Var 'Constants.Fountain001.InitialMeshOrientation.Orientation Vector' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.GPUComputeScript
[2023.09.07-12.38.33:912][117]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.38.33:929][117]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.245424 sec (time since issued), 0.343778 sec (combined shader worker time).
[2023.09.07-12.38.34:371][140]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/be/22/eaedf6e7329a42ccb2912f4a7c3801385280.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.38.35:914][236]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.39.11:602][599]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.243522 sec (time since issued), 0.335046 sec (combined shader worker time).
[2023.09.07-12.39.11:615][600]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.39.12:074][622]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/c6/1d/d45448c3e1fe8d85dc5e1d60d495bc23476a.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
[2023.09.07-12.39.13:619][716]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.39.15:635][830]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.40.57:470][327]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.09.07-12.40.59:486][444]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: ================================================
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total job queries 617, among them cache hits 274 (44.41%)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Tracking 323 distinct input hashes that result in 216 distinct outputs (66.87%)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: RAM used: 6.39 MiB of 819.20 MiB budget. Usage: 0.78%
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Shaders Compiled: 245
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Jobs assigned 245, completed 245 (100.00%)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Average time worker was idle: 67.31 s
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Job execution time: average 1.40 s, max 5.48 s
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Job life time (pending + execution): average 1.45 s, max 5.51
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 41.42 s
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Jobs were issued in 191 batches (only local compilation was used), average 1.28 jobs/batch
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Average processing rate: 5.92 jobs/sec
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total thread time: 86.994 s
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total thread preprocess time: 2.207 s
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Effective parallelization: 2.10 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                                               FNiagaraShader - 17.50% of total time (compiled  124 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.06% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.40% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.61% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.15% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: ================================================
[2023.09.07-12.41.32:316][318]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.505710 sec (time since issued), 1.374527 sec (combined shader worker time).
[2023.09.07-12.41.33:521][382]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/56/bd/dea70421800ebc48337e2fb49a18d5935b27.udd from 'Hit/Fountain/ParticleGPUComputeScript'.
[2023.09.07-12.41.33:817][394]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.42.39:268][295]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.716217 sec (time since issued), 2.087344 sec (combined shader worker time).
[2023.09.07-12.42.39:276][295]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.42.39:306][295]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true
[2023.09.07-12.42.39:371][295]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit
[2023.09.07-12.42.39:371][295]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit8F6F48C94203E1F6600EF68969F798FB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset'
[2023.09.07-12.42.39:381][295]LogFileHelpers: InternalPromptForCheckoutAndSave took 104 ms (total: 497 ms)
[2023.09.07-12.42.39:421][295]AssetCheck: New page: 에셋 저장:  Hit
[2023.09.07-12.42.39:421][295]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중
[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.42.40:013][335]LogSlate: Window 'Hit' being destroyed
[2023.09.07-12.42.40:025][335]LogSlate: Window 'Hit' being destroyed
[2023.09.07-12.42.40:033][335]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.42.40:033][335]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.42.40:041][335]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.42.40:041][335]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.42.40:089][335]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
[2023.09.07-12.42.42:896][613]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
[2023.09.07-12.42.42:896][613]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
[2023.09.07-12.42.42:897][613]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2
[2023.09.07-12.42.42:897][613]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2
[2023.09.07-12.42.43:382][656]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
[2023.09.07-12.42.43:382][656]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
[2023.09.07-12.42.43:384][656]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_2071326449
[2023.09.07-12.42.43:385][656]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_2071326449
[2023.09.07-12.43.02:308][516]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
[2023.09.07-12.43.02:420][516]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.43.02:420][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.43.02:486][516]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.43.02:486][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.43.02:541][516]LogViewport: Scene viewport resized to 671x599, mode Windowed.
[2023.09.07-12.43.02:788][526]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.44.19:806][898]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.664858 sec (time since issued), 1.572937 sec (combined shader worker time).
[2023.09.07-12.44.19:814][898]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.44.19:845][898]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true
[2023.09.07-12.44.19:906][898]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit
[2023.09.07-12.44.19:907][898]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/HitD6A8454B41F52D234F6295B8EF669B56.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset'
[2023.09.07-12.44.19:914][898]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 597 ms)
[2023.09.07-12.44.19:952][898]AssetCheck: New page: 에셋 저장:  Hit
[2023.09.07-12.44.19:952][898]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중
[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.44.20:513][927]LogViewport: Scene viewport resized to 583x353, mode Windowed.
[2023.09.07-12.44.32:057][637]LogViewport: Scene viewport resized to 671x599, mode Windowed.
[2023.09.07-12.44.40:480][132]LogSlate: Window 'Hit' being destroyed
[2023.09.07-12.44.40:492][132]LogSlate: Window 'Hit' being destroyed
[2023.09.07-12.44.40:500][132]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.44.40:500][132]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.44.40:506][132]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.44.40:506][132]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.44.40:534][132]LogUObjectHash: Compacting FUObjectHashTables data took   0.70ms
[2023.09.07-12.45.02:406][988]LogContentBrowser: Attempting asset rename: Hit_2 -> Hit_Critical
[2023.09.07-12.45.02:429][988]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.45.02:460][988]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_Critical" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset" SILENT=true
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: ================================================
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total job queries 625, among them cache hits 274 (43.84%)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 217 distinct outputs (65.76%)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: RAM used: 6.45 MiB of 819.20 MiB budget. Usage: 0.79%
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Shaders Compiled: 252
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Jobs assigned 252, completed 252 (100.00%)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Average time worker was idle: 67.04 s
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Job execution time: average 1.36 s, max 5.48 s
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Job life time (pending + execution): average 1.41 s, max 5.51
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 42.78 s
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Jobs were issued in 198 batches (only local compilation was used), average 1.27 jobs/batch
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Average processing rate: 5.89 jobs/sec
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total thread time: 87.605 s
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total thread preprocess time: 2.215 s
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Percentage time preprocessing: 2.53%
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                                               FNiagaraShader - 18.07% of total time (compiled  131 times, average 0.12 sec, max 0.35 sec, min 0.03 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.00% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.34% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.55% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.11% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: ================================================
[2023.09.07-12.45.03:075][988]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.615900 sec (time since issued), 1.552007 sec (combined shader worker time).
[2023.09.07-12.45.03:130][988]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_Critical
[2023.09.07-12.45.03:130][988]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Critical9643853B4770D5FE8FBB64A8FC3DB577.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset'
[2023.09.07-12.45.03:140][988]LogFileHelpers: InternalPromptForCheckoutAndSave took 710 ms (total: 1.30 sec)
[2023.09.07-12.45.03:158][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.73ms
[2023.09.07-12.45.03:168][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
[2023.09.07-12.45.03:176][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
[2023.09.07-12.45.03:179][988]AssetCheck: New page: 에셋 저장:  Hit_Critical
[2023.09.07-12.45.03:179][988]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical 유효성 검사 중
[2023.09.07-12.45.09:082][549]LogContentBrowser: Attempting asset rename: Hit -> Hit_nomal
[2023.09.07-12.45.09:105][549]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.45.09:136][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_nomal" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_nomal.uasset" SILENT=true
[2023.09.07-12.45.09:192][549]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_nomal
[2023.09.07-12.45.09:192][549]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_nomalEAB4B062467C9E835C7E95BC53F98281.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_nomal.uasset'
[2023.09.07-12.45.09:199][549]LogFileHelpers: InternalPromptForCheckoutAndSave took 94 ms (total: 1.40 sec)
[2023.09.07-12.45.09:217][549]LogUObjectHash: Compacting FUObjectHashTables data took   0.58ms
[2023.09.07-12.45.09:227][549]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
[2023.09.07-12.45.09:235][549]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
[2023.09.07-12.45.09:238][549]AssetCheck: New page: 에셋 저장:  Hit_nomal
[2023.09.07-12.45.09:238][549]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_nomal.Hit_nomal 유효성 검사 중
[2023.09.07-12.45.12:532][830]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
[2023.09.07-12.45.12:629][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.45.12:629][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.45.12:683][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.45.12:683][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.45.13:021][830]LogViewport: Scene viewport resized to 671x599, mode Windowed.
[2023.09.07-12.45.13:424][847]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.887983 sec (time since issued), 1.835256 sec (combined shader worker time).
[2023.09.07-12.45.13:647][858]86832_Hit_Critical_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.45.31:113][766]LogSlate: Window '색 선택 툴' being destroyed
[2023.09.07-12.45.50:622][771]LogSlate: Window '색 선택 툴' being destroyed
[2023.09.07-12.46.49:548][ 61]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.788778 sec (time since issued), 1.842156 sec (combined shader worker time).
[2023.09.07-12.46.49:555][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.09.07-12.46.49:585][ 61]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_Critical" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset" SILENT=true
[2023.09.07-12.46.49:647][ 61]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_Critical
[2023.09.07-12.46.49:647][ 61]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_CriticalF336103949C617631E2BCC9AD4F8FD91.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset'
[2023.09.07-12.46.49:655][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 1.50 sec)
[2023.09.07-12.46.49:692][ 61]AssetCheck: New page: 에셋 저장:  Hit_Critical
[2023.09.07-12.46.49:692][ 61]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical 유효성 검사 중
[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2023.09.07-12.46.50:079][ 88]LogSlate: Window 'Hit_Critical' being destroyed
[2023.09.07-12.46.50:091][ 88]LogSlate: Window 'Hit_Critical' being destroyed
[2023.09.07-12.46.50:098][ 88]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.46.50:099][ 88]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.46.50:105][ 88]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.46.50:105][ 88]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.46.50:140][ 88]LogUObjectHash: Compacting FUObjectHashTables data took   0.76ms
[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_3
[2023.09.07-12.46.52:606][303]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_3
[2023.09.07-12.46.53:423][375]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
[2023.09.07-12.46.53:423][375]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
[2023.09.07-12.46.53:425][375]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030CA701_1247625626
[2023.09.07-12.46.53:426][375]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030CA701_1247625626
[2023.09.07-12.48.50:635][929]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
[2023.09.07-12.48.50:648][929]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
[2023.09.07-12.48.50:653][929]LogContentBrowser: Creating deferred item: NewNiagaraSystem
[2023.09.07-12.48.50:661][930]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
[2023.09.07-12.48.59:956][880]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Burning
[2023.09.07-12.48.59:957][880]LogContentBrowser: End creating deferred item NewNiagaraSystem
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: ================================================
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Total job queries 635, among them cache hits 274 (43.15%)
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Tracking 338 distinct input hashes that result in 219 distinct outputs (64.79%)
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: RAM used: 6.51 MiB of 819.20 MiB budget. Usage: 0.80%
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Shaders Compiled: 260
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Jobs assigned 260, completed 260 (100.00%)
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Average time worker was idle: 66.71 s
[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Job execution time: average 1.33 s, max 5.48 s
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Job life time (pending + execution): average 1.38 s, max 5.51
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 44.20 s
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Jobs were issued in 206 batches (only local compilation was used), average 1.26 jobs/batch
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Average processing rate: 5.88 jobs/sec
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Total thread time: 88.5 s
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Total thread preprocess time: 2.231 s
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Percentage time preprocessing: 2.52%
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Effective parallelization: 2.00 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                                               FNiagaraShader - 18.90% of total time (compiled  139 times, average 0.12 sec, max 0.35 sec, min 0.03 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 8.91% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.26% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.48% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.05% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: ================================================
[2023.09.07-12.49.00:252][909]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.296052 sec (time since issued), 0.568160 sec (combined shader worker time).
[2023.09.07-12.49.00:575][943]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning
[2023.09.07-12.49.00:585][943]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.49.00:585][943]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.49.00:646][943]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.49.00:647][943]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.49.00:708][943]LogViewport: Scene viewport resized to 671x603, mode Windowed.
[2023.09.07-12.49.00:728][944]LogViewport: Scene viewport resized to 671x599, mode Windowed.
[2023.09.07-12.49.00:997][957]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.405166 sec (time since issued), 0.574951 sec (combined shader worker time).
[2023.09.07-12.49.01:091][962]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.49.06:105][198]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.662149 sec (time since issued), 1.691363 sec (combined shader worker time).
[2023.09.07-12.49.06:287][206]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.49.10:783][453]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.49.20:610][881]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.939446 sec (time since issued), 2.659922 sec (combined shader worker time).
[2023.09.07-12.49.20:807][889]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.49.27:511][302]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.49.30:888][537]LogViewport: Scene viewport resized to 578x343, mode Windowed.
[2023.09.07-12.49.34:590][722]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
[2023.09.07-12.49.34:644][722]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.49.34:644][722]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.49.34:667][722]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.49.34:667][722]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.49.34:713][722]LogViewport: Scene viewport resized to 578x347, mode Windowed.
[2023.09.07-12.49.34:746][723]LogViewport: Scene viewport resized to 578x343, mode Windowed.
[2023.09.07-12.49.34:904][728]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.50.02:891][431]LogSlate: Window '색 선택 툴' being destroyed
[2023.09.07-12.50.04:986][564]LogSlate: Window 'Speed_Down' being destroyed
[2023.09.07-12.50.04:992][564]LogSlate: Window 'Speed_Down' being destroyed
[2023.09.07-12.50.04:994][564]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.50.04:994][564]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.50.05:000][564]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.50.05:000][564]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.50.05:011][564]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.50.05:012][564]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.50.05:018][564]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.50.05:018][564]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.50.05:049][564]LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
[2023.09.07-12.50.10:697][118]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
[2023.09.07-12.50.10:752][118]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.50.10:752][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.50.10:791][118]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.50.10:791][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.50.10:833][118]LogViewport: Scene viewport resized to 578x344, mode Windowed.
[2023.09.07-12.50.10:865][119]LogViewport: Scene viewport resized to 578x343, mode Windowed.
[2023.09.07-12.50.11:035][124]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.51.26:630][192]LogUObjectHash: Compacting FUObjectHashTables data took   0.66ms
[2023.09.07-12.51.26:638][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/A5/FM2HH60T735GQ9MYBU3QUI_Auto5
[2023.09.07-12.51.26:638][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/FM2HH60T735GQ9MYBU3QUI_Auto595EF6686409F8FBBF45EFA96699F6316.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/A5/FM2HH60T735GQ9MYBU3QUI_Auto5.uasset'
[2023.09.07-12.51.26:640][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YB/89OG9BUJSHBQL3QZ6PGBI3_Auto5
[2023.09.07-12.51.26:640][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/89OG9BUJSHBQL3QZ6PGBI3_Auto534518A7C49A959163BB75FADD6634603.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YB/89OG9BUJSHBQL3QZ6PGBI3_Auto5.uasset'
[2023.09.07-12.51.26:641][192]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.019
[2023.09.07-12.51.26:641][192]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.019
[2023.09.07-12.51.26:641][192]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Speed_Down] ([1] browsable assets)...
[2023.09.07-12.51.26:641][192]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Speed_Down]
[2023.09.07-12.51.26:673][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Speed_Down_Auto5
[2023.09.07-12.51.26:673][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Speed_Down_Auto5244B73BA4F2DC2E39D7C859B683F4C2D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Speed_Down_Auto5.uasset'
[2023.09.07-12.51.26:674][192]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Burning] ([1] browsable assets)...
[2023.09.07-12.51.26:674][192]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Burning]
[2023.09.07-12.51.26:684][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Burning_Auto5
[2023.09.07-12.51.26:684][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Burning_Auto585D16CC14939F190910C588F135AB5A1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Burning_Auto5.uasset'
[2023.09.07-12.51.26:684][192]LogFileHelpers: Auto-saving content packages took 0.043
[2023.09.07-12.52.58:221][467]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:07.082 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 4131 files in 5442 folders with total size 287 MiB.
[2023.09.07-12.55.07:467][826]LogViewport: Scene viewport resized to 671x599, mode Windowed.
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: ================================================
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total job queries 651, among them cache hits 274 (42.09%)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Tracking 354 distinct input hashes that result in 227 distinct outputs (64.12%)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: RAM used: 6.83 MiB of 819.20 MiB budget. Usage: 0.83%
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Shaders Compiled: 270
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Jobs assigned 270, completed 270 (100.00%)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Average time worker was idle: 78.36 s
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Job execution time: average 1.29 s, max 5.48 s
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Job life time (pending + execution): average 1.34 s, max 5.51
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.64 s
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Jobs were issued in 216 batches (only local compilation was used), average 1.25 jobs/batch
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Average processing rate: 5.92 jobs/sec
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total thread time: 90.151 s
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total thread preprocess time: 2.231 s
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Percentage time preprocessing: 2.47%
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Effective parallelization: 1.98 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                                               FNiagaraShader - 20.39% of total time (compiled  149 times, average 0.12 sec, max 0.44 sec, min 0.03 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 8.74% of total time (compiled   14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 8.11% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.34% of total time (compiled    7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.94% of total time (compiled    6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: ================================================
[2023.09.07-12.56.40:136][661]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Cursor/FX_Cursor.FX_Cursor
[2023.09.07-12.56.40:179][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.56.40:179][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.56.40:258][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.56.40:258][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.56.40:349][661]LogViewport: Scene viewport resized to 671x599, mode Windowed.
[2023.09.07-12.56.40:668][670]LogNiagara: Compiling System NiagaraSystem /Game/Cursor/FX_Cursor.FX_Cursor took 0.482625 sec (time since issued), 1.755149 sec (combined shader worker time).
[2023.09.07-12.56.40:850][677]41296_FX_Cursor_MessageLog: System 컴파일에 성공했습니다.
[2023.09.07-12.56.52:096][247]LogSlate: Window 'FX_Cursor' being destroyed
[2023.09.07-12.56.52:105][247]LogSlate: Window 'FX_Cursor' being destroyed
[2023.09.07-12.56.52:111][247]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.56.52:113][247]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.56.52:119][247]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.56.52:119][247]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.56.52:131][247]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.56.52:131][247]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.56.52:137][247]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.56.52:137][247]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.56.52:159][247]LogUObjectHash: Compacting FUObjectHashTables data took   0.63ms
[2023.09.07-12.56.56:488][543]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Cursor/M_Cursor.M_Cursor
[2023.09.07-12.56.56:504][543]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.56.56:504][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.56.56:623][543]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.56.56:623][543]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.56.56:623][543]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.56.56:623][543]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.56.56:634][543]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.09.07-12.56.57:371][577]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.56.57:372][577]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.56.57:372][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.56.57:372][577]MaterialEditorStats: Shader Count: 1
[2023.09.07-12.56.57:585][587]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.56.57:585][587]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.56.57:585][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.56.57:585][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.56.57:585][587]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.56.57:714][593]MaterialEditorStats: Base pass shader: 234 instructions
[2023.09.07-12.56.57:714][593]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.56.57:714][593]MaterialEditorStats: Texture samplers: 5/16
[2023.09.07-12.56.57:714][593]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.56.57:714][593]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.56.57:714][593]MaterialEditorStats: Shader Count: 6
[2023.09.07-12.57.12:850][399]LogSlate: Window 'M_Cursor' being destroyed
[2023.09.07-12.57.12:871][399]LogSlate: Window 'M_Cursor' being destroyed
[2023.09.07-12.57.12:879][399]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.57.12:879][399]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.57.23:844][177]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2023.09.07-12.57.23:851][177]LogContentBrowser: Creating deferred item: NewMaterial
[2023.09.07-12.57.23:858][178]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
[2023.09.07-12.57.29:738][647]LogContentBrowser: Attempting asset rename: NewMaterial -> Arrow
[2023.09.07-12.57.29:738][647]LogContentBrowser: End creating deferred item NewMaterial
[2023.09.07-12.57.31:494][773]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/Arrow.Arrow
[2023.09.07-12.57.31:496][773]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.57.31:496][773]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.57.31:610][773]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.57.31:610][773]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.57.31:610][773]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.57.31:619][773]LogViewport: Scene viewport resized to 504x628, mode Windowed.
[2023.09.07-12.57.31:650][774]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.09.07-12.57.32:320][807]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.57.32:320][807]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.57.32:320][807]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.57.32:320][807]MaterialEditorStats: Shader Count: 3
[2023.09.07-12.57.32:415][812]MaterialEditorStats: Base pass shader: 222 instructions
[2023.09.07-12.57.32:416][812]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.57.32:416][812]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.57.32:416][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.57.32:416][812]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.58.25:461][178]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Cursor/M_Cursor.M_Cursor
[2023.09.07-12.58.25:463][178]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.58.25:463][178]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.58.25:559][178]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.58.25:559][178]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.58.25:559][178]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.58.25:559][178]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.58.25:567][178]LogViewport: Scene viewport resized to 504x630, mode Windowed.
[2023.09.07-12.58.25:602][179]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.09.07-12.58.25:691][182]LogShaderCompilers: Display: ================================================
[2023.09.07-12.58.25:691][182]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total job queries 723, among them cache hits 309 (42.74%)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Tracking 380 distinct input hashes that result in 244 distinct outputs (64.21%)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: RAM used: 7.35 MiB of 819.20 MiB budget. Usage: 0.90%
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Shaders Compiled: 296
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Jobs assigned 304, completed 296 (97.37%)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Average time worker was idle: 117.87 s
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 1.16 s
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Job execution time: average 1.24 s, max 5.48 s
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Job life time (pending + execution): average 1.31 s, max 5.51
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 49.72 s
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Jobs were issued in 250 batches (only local compilation was used), average 1.22 jobs/batch
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total thread time: 101.876 s
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total thread preprocess time: 2.634 s
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Percentage time preprocessing: 2.59%
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:         TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled    1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:     TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                                TMaterialCHSTLightMapPolicyLQ (compiled    1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    8 times, average 0.93 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                                               FNiagaraShader - 18.56% of total time (compiled  153 times, average 0.12 sec, max 0.44 sec, min 0.03 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 10.59% of total time (compiled   19 times, average 0.57 sec, max 0.76 sec, min 0.44 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 9.77% of total time (compiled   19 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 7.34% of total time (compiled    8 times, average 0.93 sec, max 1.11 sec, min 0.86 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.33% of total time (compiled    7 times, average 0.92 sec, max 1.10 sec, min 0.80 sec)
[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: ================================================
[2023.09.07-12.58.26:285][210]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.58.26:285][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.58.26:285][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.58.26:285][210]MaterialEditorStats: Shader Count: 1
[2023.09.07-12.58.26:920][241]MaterialEditorStats: Base pass shader: 234 instructions
[2023.09.07-12.58.26:920][241]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.58.26:920][241]MaterialEditorStats: Texture samplers: 5/16
[2023.09.07-12.58.26:920][241]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.58.26:920][241]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.58.26:920][241]MaterialEditorStats: Shader Count: 12
[2023.09.07-12.58.32:672][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.58.42:365][931]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.58.42:365][931]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.58.42:365][931]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.58.42:949][956]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.58.42:949][956]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.58.42:949][956]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.58.42:949][956]MaterialEditorStats: Shader Count: 3
[2023.09.07-12.58.43:049][961]MaterialEditorStats: Base pass shader: 222 instructions
[2023.09.07-12.58.43:049][961]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.09.07-12.58.43:049][961]MaterialEditorStats: Texture samplers: 4/16
[2023.09.07-12.58.43:049][961]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.09.07-12.58.43:049][961]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.58.49:092][261]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.58.49:092][261]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.58.49:092][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.58.49:092][261]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.58.49:640][287]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.58.49:640][287]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.58.49:640][287]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.58.49:640][287]MaterialEditorStats: Shader Count: 1
[2023.09.07-12.58.49:738][292]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.58.49:738][292]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.58.49:738][292]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.58.49:738][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.58.49:738][292]MaterialEditorStats: Shader Count: 3
[2023.09.07-12.58.49:848][298]MaterialEditorStats: Base pass shader: 229 instructions
[2023.09.07-12.58.49:848][298]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.58.49:848][298]MaterialEditorStats: Texture samplers: 5/16
[2023.09.07-12.58.49:848][298]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.58.49:848][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.58.49:848][298]MaterialEditorStats: Shader Count: 4
[2023.09.07-12.59.11:054][306]LogSlate: Window '메시지' being destroyed
[2023.09.07-12.59.11:067][306]Message dialog closed, result: No, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요?
/Game/StarterContent/Blueprints/complit/Modul/Arrow.Arrow
(아니오는 변경내용을 잃습니다!)
[2023.09.07-12.59.11:083][306]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.59.11:084][306]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.59.11:098][306]LogViewport: Scene viewport resized to 504x646, mode Windowed.
[2023.09.07-12.59.11:115][307]LogViewport: Scene viewport resized to 504x642, mode Windowed.
[2023.09.07-12.59.11:160][308]LogViewport: Scene viewport resized to 504x633, mode Windowed.
[2023.09.07-12.59.11:186][309]LogViewport: Scene viewport resized to 504x628, mode Windowed.
[2023.09.07-12.59.11:210][310]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.09.07-12.59.12:697][384]LogSlate: Window 'M_Cursor' being destroyed
[2023.09.07-12.59.12:729][384]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
[2023.09.07-12.59.12:729][384]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.09.07-12.59.21:253][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
[2023.09.07-12.59.23:682][983]LogSlate: Window 'Delete Assets' being destroyed
[2023.09.07-12.59.23:715][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
[2023.09.07-12.59.23:723][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
[2023.09.07-12.59.23:731][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
[2023.09.07-12.59.25:700][ 86]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/M_Cursor.M_Cursor
[2023.09.07-12.59.25:704][ 86]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.07-12.59.25:704][ 86]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.59.25:838][ 86]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Base pass shader: 234 instructions
[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Texture samplers: 5/16
[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Shader Count: 13
[2023.09.07-12.59.29:028][217]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.59.29:028][217]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.29:028][217]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.29:028][217]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.59.29:665][246]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.59.29:665][246]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.29:665][246]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.29:665][246]MaterialEditorStats: Shader Count: 2
[2023.09.07-12.59.29:883][254]MaterialEditorStats: Base pass shader: 226 instructions
[2023.09.07-12.59.29:883][254]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.59.29:883][254]MaterialEditorStats: Texture samplers: 5/16
[2023.09.07-12.59.29:883][254]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.29:883][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.29:883][254]MaterialEditorStats: Shader Count: 6
[2023.09.07-12.59.38:016][640]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.59.38:016][640]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.38:016][640]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.38:016][640]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.59.38:642][669]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.59.38:642][669]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.38:642][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.38:642][669]MaterialEditorStats: Shader Count: 2
[2023.09.07-12.59.38:752][673]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.59.38:752][673]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.59.38:752][673]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.38:752][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.38:752][673]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.59.38:855][677]MaterialEditorStats: Base pass shader: 226 instructions
[2023.09.07-12.59.38:855][677]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.59.38:855][677]MaterialEditorStats: Texture samplers: 5/16
[2023.09.07-12.59.38:855][677]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.38:855][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.38:855][677]MaterialEditorStats: Shader Count: 6
[2023.09.07-12.59.40:258][730]MaterialEditorStats: Texture samplers: 0/16
[2023.09.07-12.59.40:258][730]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.40:258][730]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.40:258][730]MaterialEditorStats: Shader Count: 0
[2023.09.07-12.59.40:861][753]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.59.40:861][753]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.40:861][753]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.40:861][753]MaterialEditorStats: Shader Count: 3
[2023.09.07-12.59.40:967][758]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.59.40:967][758]MaterialEditorStats: Texture samplers: 1/16
[2023.09.07-12.59.40:967][758]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.40:968][758]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.40:968][758]MaterialEditorStats: Shader Count: 5
[2023.09.07-12.59.41:071][763]MaterialEditorStats: Base pass shader: 231 instructions
[2023.09.07-12.59.41:071][763]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.09.07-12.59.41:071][763]MaterialEditorStats: Texture samplers: 5/16
[2023.09.07-12.59.41:071][763]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.09.07-12.59.41:071][763]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.09.07-12.59.41:071][763]MaterialEditorStats: Shader Count: 6
[2023.09.07-12.59.47:624][ 99]LogMaterialEditor: Saving and Compiling material M_Cursor
[2023.09.07-12.59.47:749][ 99]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
[2023.09.07-12.59.48:346][ 99]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
[2023.09.07-12.59.48:363][ 99]LogFileHelpers: InternalPromptForCheckoutAndSave started...
