Log file open, 10/08/23 18:24:28
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=15180)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: particle_test
LogCore: UnrealTraceServer: Trace store launch successful
LogCore: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
LogCore: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2283] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\Effect\particle_test\particle_test.uproject""
LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.243734
LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-C85E59004C8BCCEF0864B59093541142
         Session CrashGUID >====================================================
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 7.83.1
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1n
LogInit:  - supports HTTP deflate (compression) using libz 1.2.12
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.2-CL-26001984
LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
LogInit: Net CL: 25360045
LogInit: OS: Windows 11 (22H2) [10.0.22621.2283] (), CPU: AMD Ryzen 5 5600 6-Core Processor              , GPU: NVIDIA GeForce RTX 3060
LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.29.30151.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.2
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
LogDevObjectVersion:   FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2023.10.08-09.24.28:731][  0]LogConfig: Set CVar [[r.VSync:0]]
[2023.10.08-09.24.28:731][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.10.08-09.24.28:731][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.10.08-09.24.28:731][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.10.08-09.24.28:731][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.10.08-09.24.28:731][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.10.08-09.24.28:731][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.10.08-09.24.28:733][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.10.08-09.24.28:733][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.10.08-09.24.28:735][  0]LogRHI: Using Default RHI: D3D12
[2023.10.08-09.24.28:735][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.10.08-09.24.28:735][  0]LogRHI: Loading RHI module D3D12RHI
[2023.10.08-09.24.28:746][  0]LogD3D12RHI: Aftermath initialized
[2023.10.08-09.24.28:746][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2023.10.08-09.24.28:746][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.10.08-09.24.28:865][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:   Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 2 output[s]
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:   Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:      Driver Date: 4-13-2023
[2023.10.08-09.24.28:868][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2023.10.08-09.24.28:868][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2023.10.08-09.24.28:868][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
[2023.10.08-09.24.28:868][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2023.10.08-09.24.28:868][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2023.10.08-09.24.28:868][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.10.08-09.24.28:868][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2023.10.08-09.24.28:868][  0]LogHAL: Display: Platform has ~ 16 GB [17086521344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.10.08-09.24.28:868][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2023.10.08-09.24.28:868][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.10.08-09.24.28:868][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.10.08-09.24.28:868][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2023.10.08-09.24.28:868][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.10.08-09.24.28:868][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.10.08-09.24.28:868][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2023.10.08-09.24.28:868][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini]
[2023.10.08-09.24.28:868][  0]LogInit: Computer: DESKTOP-7TPCBEJ
[2023.10.08-09.24.28:868][  0]LogInit: User: lkjhg
[2023.10.08-09.24.28:868][  0]LogInit: CPU Page size=4096, Cores=6
[2023.10.08-09.24.28:868][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.10.08-09.24.28:868][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2023.10.08-09.24.28:868][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2023.10.08-09.24.28:868][  0]LogMemory: Process Physical Memory: 489.64 MB used, 501.06 MB peak
[2023.10.08-09.24.28:868][  0]LogMemory: Process Virtual Memory: 476.65 MB used, 476.65 MB peak
[2023.10.08-09.24.28:868][  0]LogMemory: Physical Memory: 12509.29 MB used,  3785.69 MB free, 16294.98 MB total
[2023.10.08-09.24.28:868][  0]LogMemory: Virtual Memory: 26994.45 MB used,  4148.53 MB free, 31142.98 MB total
[2023.10.08-09.24.28:868][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2023.10.08-09.24.28:874][  0]LogWindows: WindowsPlatformFeatures enabled
[2023.10.08-09.24.28:883][  0]LogInit: Physics initialised using underlying interface: Chaos
[2023.10.08-09.24.28:883][  0]LogInit: Using OS detected language (ko-KR).
[2023.10.08-09.24.28:883][  0]LogInit: Using OS detected locale (ko-KR).
[2023.10.08-09.24.28:888][  0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
[2023.10.08-09.24.28:978][  0]LogInit: Setting process to per monitor DPI aware
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.10.08-09.24.29:007][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2023.10.08-09.24.29:007][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2023.10.08-09.24.29:108][  0]LogRHI: Using Default RHI: D3D12
[2023.10.08-09.24.29:108][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.10.08-09.24.29:108][  0]LogRHI: Loading RHI module D3D12RHI
[2023.10.08-09.24.29:108][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.10.08-09.24.29:108][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.10.08-09.24.29:108][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2023.10.08-09.24.29:109][  0]LogWindows: Attached monitors:
[2023.10.08-09.24.29:109][  0]LogWindows:     resolution: 1920x1080, work area: (-1920, 117) -> (0, 1149), device: '\\.\DISPLAY1'
[2023.10.08-09.24.29:109][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
[2023.10.08-09.24.29:109][  0]LogWindows: Found 2 attached monitors.
[2023.10.08-09.24.29:109][  0]LogWindows: Gathering driver information using Windows Setup API
[2023.10.08-09.24.29:109][  0]LogRHI: RHI Adapter Info:
[2023.10.08-09.24.29:109][  0]LogRHI:             Name: NVIDIA GeForce RTX 3060
[2023.10.08-09.24.29:109][  0]LogRHI:   Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
[2023.10.08-09.24.29:109][  0]LogRHI:      Driver Date: 4-13-2023
[2023.10.08-09.24.29:109][  0]LogD3D12RHI:     GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
[2023.10.08-09.24.29:109][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2023.10.08-09.24.29:113][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2023.10.08-09.24.29:113][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Bindless resources are supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2023.10.08-09.24.29:231][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2023.10.08-09.24.29:231][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2023.10.08-09.24.29:231][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.10.08-09.24.29:243][  0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: Async texture creation enabled
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2023.10.08-09.24.29:278][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -platform=all'
[2023.10.08-09.24.29:278][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -platform=all" ]
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2023.10.08-09.24.29:300][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
[2023.10.08-09.24.29:300][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2023.10.08-09.24.29:301][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2023.10.08-09.24.29:301][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2023.10.08-09.24.29:301][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2023.10.08-09.24.29:302][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2023.10.08-09.24.29:336][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2023.10.08-09.24.29:336][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2023.10.08-09.24.29:340][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2023.10.08-09.24.29:340][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2023.10.08-09.24.29:346][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2023.10.08-09.24.29:346][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2023.10.08-09.24.29:346][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2023.10.08-09.24.29:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2023.10.08-09.24.29:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2023.10.08-09.24.29:354][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.10.08-09.24.29:360][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager:   ADPCM
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager:   PCM
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager:   BINKA
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager:   OGG
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager:   OPUS
[2023.10.08-09.24.29:399][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   PCD3D_SM6
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   PCD3D_SM5
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   PCD3D_ES31
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   D3D_ES3_1_HOLOLENS
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   VVM_1_0
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2023.10.08-09.24.29:407][  0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2023.10.08-09.24.29:431][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
[2023.10.08-09.24.29:431][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.10.08-09.24.29:431][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1887.31MBs, RandomWriteSpeed=260.66MBs. Assigned SpeedClass 'Local'
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2023.10.08-09.24.29:436][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2023.10.08-09.24.29:436][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2023.10.08-09.24.29:437][  0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/Shaders/WorkingDirectory/18556/).
[2023.10.08-09.24.29:437][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/68A0E78E4E2A40A1AD9F88A277B45913/'.
[2023.10.08-09.24.29:437][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.10.08-09.24.29:437][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2023.10.08-09.24.30:185][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2023.10.08-09.24.30:185][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.10.08-09.24.30:362][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2023.10.08-09.24.30:700][  0]LogSlate: Using FreeType 2.10.0
[2023.10.08-09.24.30:700][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.10.08-09.24.30:738][  0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
[2023.10.08-09.24.30:743][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2023.10.08-09.24.30:907][  0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: Available device profiles:
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02FE00][000004D8611FD800 52] GlobalDefaults, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02F800][000004D86128A000 52] Windows, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02F600][000004D861285000 52] WindowsEditor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02F000][000004D861287800 52] WindowsServer, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02E600][000004D861280000 52] WindowsClient, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02E200][000004D85E7FA000 52] IOS, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02D800][000004D85E7F7800 52] iPadAir2, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86D2AF400][000004D85E7F5000 52] IPadPro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86DEDEE00][000004D85E7F0000 52] iPadAir3, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D85AE9DA00][000004D86075A000 52] iPadAir4, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0000][000004D85CB10000 52] iPadAir5, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0200][000004D84A317800 52] iPadMini4, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0400][000004D86E7D0000 52] iPadMini5, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0600][000004D86E7D2800 52] iPadMini6, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0800][000004D86E7D5000 52] iPhone6S, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0A00][000004D86E7D7800 52] iPhone7, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0C00][000004D86E7DA000 52] iPodTouch7, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0E00][000004D86E7DC800 52] iPhone6SPlus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1000][000004D86E7E0000 52] iPhone7Plus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1200][000004D86E7E2800 52] iPhoneSE, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1400][000004D86E7E5000 52] iPhone8, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1600][000004D86E7E7800 52] iPhone8Plus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1800][000004D86E7EA000 52] iPhoneX, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1A00][000004D86E7EC800 52] iPhoneXS, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1C00][000004D86E7F0000 52] iPhoneXSMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1E00][000004D86E7F2800 52] iPhoneXR, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2000][000004D86E7F5000 52] iPhone11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2200][000004D86E7F7800 52] iPhone11Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2400][000004D86E7FA000 52] iPhone11ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2600][000004D86E7FC800 52] iPhoneSE2, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2800][000004D86E810000 52] iPhone12Mini, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2A00][000004D86E812800 52] iPhone12, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2C00][000004D86E815000 52] iPhone12Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2E00][000004D86E817800 52] iPhone12ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3000][000004D86E81A000 52] iPhone13Mini, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3200][000004D86E81C800 52] iPhone13, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3400][000004D86E820000 52] iPhone13Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3600][000004D86E822800 52] iPhone13ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3800][000004D86E825000 52] iPhoneSE3, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3A00][000004D86E827800 52] iPhone14, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3C00][000004D86E82A000 52] iPhone14Plus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3E00][000004D86E82C800 52] iPhone14Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4000][000004D86E750000 52] iPhone14ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4200][000004D86E752800 52] iPadPro105, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4400][000004D86E755000 52] iPadPro129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4600][000004D86E757800 52] iPadPro97, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4800][000004D86E75A000 52] iPadPro2_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4A00][000004D86E75C800 52] iPad5, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4C00][000004D86E830000 52] iPad6, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4E00][000004D86E832800 52] iPad7, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5000][000004D86E835000 52] iPad8, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5200][000004D86E837800 52] iPad9, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5400][000004D86E83A000 52] iPad10, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5600][000004D86E83C800 52] iPadPro11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5800][000004D86E7B0000 52] iPadPro2_11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5A00][000004D86E7B2800 52] iPadPro3_11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5C00][000004D86E7B5000 52] iPadPro4_11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5E00][000004D86E7B7800 52] iPadPro3_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6000][000004D86E7BA000 52] iPadPro4_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6200][000004D86E7BC800 52] iPadPro5_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6400][000004D86E840000 52] iPadPro6_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6600][000004D86E842800 52] AppleTV, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6800][000004D86E845000 52] AppleTV4K, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6A00][000004D86E847800 52] AppleTV2_4K, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6C00][000004D86E84A000 52] TVOS, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6E00][000004D86E84C800 52] Mac, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7000][000004D86E850000 52] MacEditor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7200][000004D86E852800 52] MacClient, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7400][000004D86E855000 52] MacServer, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7600][000004D86E857800 52] Linux, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7800][000004D86E85A000 52] LinuxEditor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7A00][000004D86E85C800 52] LinuxArm64Editor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7C00][000004D86E860000 52] LinuxArm64, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7E00][000004D86E862800 52] LinuxClient, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8000][000004D86E865000 52] LinuxArm64Client, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8200][000004D86E867800 52] LinuxServer, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8400][000004D86E86A000 52] LinuxArm64Server, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8600][000004D86E86C800 52] Android, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8800][000004D86E870000 52] Android_Preview_OpenGL, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8A00][000004D86E872800 52] Android_Preview_Vulkan, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8C00][000004D86E875000 52] Android_Low, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8E00][000004D86E877800 52] Android_Mid, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9000][000004D86E87A000 52] Android_High, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9200][000004D86E87C800 52] Android_Default, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9400][000004D86E880000 52] Android_Adreno4xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9600][000004D86E882800 52] Android_Adreno5xx_Low, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9800][000004D86E885000 52] Android_Adreno5xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9A00][000004D86E887800 52] Android_Adreno6xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9C00][000004D86E88A000 52] Android_Adreno6xx_Vulkan, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9E00][000004D86E88C800 52] Android_Adreno7xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA000][000004D86E890000 52] Android_Adreno7xx_Vulkan, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA200][000004D86E892800 52] Android_Mali_T6xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA400][000004D86E895000 52] Android_Mali_T7xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA600][000004D86E897800 52] Android_Mali_T8xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA800][000004D86E89A000 52] Android_Mali_G71, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CAA00][000004D86E89C800 52] Android_Mali_G72, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CAC00][000004D86E8A0000 52] Android_Mali_G72_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CAE00][000004D86E8A2800 52] Android_Mali_G76, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB000][000004D86E8A5000 52] Android_Mali_G76_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB200][000004D86E8A7800 52] Android_Mali_G77, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB400][000004D86E8AA000 52] Android_Mali_G77_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB600][000004D86E8AC800 52] Android_Mali_G78, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB800][000004D86E8B0000 52] Android_Mali_G78_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CBA00][000004D86E8B2800 52] Android_Mali_G710, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CBC00][000004D86E8B5000 52] Android_Mali_G710_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CBE00][000004D86E8B7800 52] Android_Mali_G7xx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC000][000004D86E8BA000 52] Android_Mali_G7xx_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC200][000004D86E8BC800 52] Android_Xclipse_920, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC400][000004D86E8C0000 52] Android_Xclipse_920_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC600][000004D86E8C2800 52] Android_Vulkan_SM5, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC800][000004D86E8C5000 52] Android_PowerVR_G6xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CCC00][000004D86E8C7800 52] Android_PowerVR_GT7xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CCE00][000004D86E8CA000 52] Android_PowerVR_GE8xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD200][000004D86E8CC800 52] Android_PowerVR_GM9xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD400][000004D86E8D0000 52] Android_PowerVR_GM9xxx_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD600][000004D86E8D2800 52] Android_TegraK1, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD800][000004D86E8D5000 52] Android_Unknown_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CDA00][000004D86E8D7800 52] Oculus_Quest, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CDC00][000004D86E8DA000 52] Oculus_Quest2, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CDE00][000004D86E8DC800 52] HoloLens, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: Active device profile: [000004D86E02F600][000004D861285000 52] WindowsEditor
[2023.10.08-09.24.31:027][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2023.10.08-09.24.31:033][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -Device=Win64@DESKTOP-7TPCBEJ'
[2023.10.08-09.24.31:033][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ]
[2023.10.08-09.24.31:050][  0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2023.10.08-09.24.31:124][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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[2023.10.08-09.24.31:194][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2023.10.08-09.24.31:194][  0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2023.10.08-09.24.31:194][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2023.10.08-09.24.31:194][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2023.10.08-09.24.31:194][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2023.10.08-09.24.31:986][  0]LogTurnkeySupport: Completed device detection: Code = 0
[2023.10.08-09.24.32:285][  0]LogUObjectArray: 21525 objects as part of root set at end of initial load.
[2023.10.08-09.24.32:285][  0]LogUObjectAllocator: 5884656 out of 0 bytes used by permanent object pool.
[2023.10.08-09.24.32:285][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.10.08-09.24.32:303][  0]LogSlate: Border
[2023.10.08-09.24.32:303][  0]LogSlate: BreadcrumbButton
[2023.10.08-09.24.32:303][  0]LogSlate: Brushes.Title
[2023.10.08-09.24.32:303][  0]LogSlate: Default
[2023.10.08-09.24.32:303][  0]LogSlate: Icons.Save
[2023.10.08-09.24.32:303][  0]LogSlate: Icons.Toolbar.Settings
[2023.10.08-09.24.32:303][  0]LogSlate: ListView
[2023.10.08-09.24.32:303][  0]LogSlate: SoftwareCursor_CardinalCross
[2023.10.08-09.24.32:303][  0]LogSlate: SoftwareCursor_Grab
[2023.10.08-09.24.32:303][  0]LogSlate: TableView.DarkRow
[2023.10.08-09.24.32:303][  0]LogSlate: TableView.Row
[2023.10.08-09.24.32:303][  0]LogSlate: TreeView
[2023.10.08-09.24.32:420][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2023.10.08-09.24.32:421][  0]LogInit: XR: MultiViewport is Disabled
[2023.10.08-09.24.32:421][  0]LogInit: XR: Mobile Multiview is Disabled
[2023.10.08-09.24.32:421][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
[2023.10.08-09.24.32:636][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.10.08-09.24.32:655][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2023.10.08-09.24.32:704][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2023.10.08-09.24.32:706][  0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666'
[2023.10.08-09.24.32:706][  0]LogUdpMessaging: Display: Added local interface '172.23.240.1' to multicast group '230.0.0.1:6666'
[2023.10.08-09.24.32:712][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2023.10.08-09.24.32:836][  0]LogPython: Using Python 3.9.7
[2023.10.08-09.24.33:461][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D20EF1A04B5C6A7918194DAD085A58DB | Instance: A647D6B0412FA0148F413D87176D7541 (DESKTOP-7TPCBEJ-18556).
[2023.10.08-09.24.33:719][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.10.08-09.24.33:733][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.10.08-09.24.33:733][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.10.08-09.24.33:798][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.10.08-09.24.33:806][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.10.08-09.24.33:812][  0]LogUProjectInfo: Found projects:
[2023.10.08-09.24.33:973][  0]LogOpenImageDenoise: OIDN starting up
[2023.10.08-09.24.34:143][  0]LogCollectionManager: Loaded 0 collections in 0.001550 seconds
[2023.10.08-09.24.34:145][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Collections/' took 0.00s
[2023.10.08-09.24.34:146][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s
[2023.10.08-09.24.34:147][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Collections/' took 0.00s
[2023.10.08-09.24.34:513][  0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
[2023.10.08-09.24.34:523][  0]LogClass: Display: 1 short type names in reflected types' MetaData
[2023.10.08-09.24.34:525][  0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
[2023.10.08-09.24.34:526][  0]LogEngine: Initializing Engine...
[2023.10.08-09.24.34:531][  0]LogStylusInput: Initializing StylusInput subsystem.
[2023.10.08-09.24.34:533][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2023.10.08-09.24.34:535][  0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material.
[2023.10.08-09.24.34:538][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material.
[2023.10.08-09.24.34:542][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material.
[2023.10.08-09.24.34:546][  0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material.
[2023.10.08-09.24.34:548][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material.
[2023.10.08-09.24.34:551][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material.
[2023.10.08-09.24.34:634][  0]LogInit: Initializing FReadOnlyCVARCache
[2023.10.08-09.24.34:640][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.34:640][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.34:650][  0]LogAIModule: Creating AISystem for world Untitled
[2023.10.08-09.24.34:650][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.10.08-09.24.34:650][  0]LogInit: Texture streaming: Enabled
[2023.10.08-09.24.34:662][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
[2023.10.08-09.24.34:669][  0]LogAudio: Display: Initializing Audio Device Manager...
[2023.10.08-09.24.34:678][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2023.10.08-09.24.34:678][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Device Manager Initialized
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Max Channels (voices):				  0
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2023.10.08-09.24.34:680][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.10.08-09.24.34:685][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.10.08-09.24.34:721][  0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(4- NOX Bastar-X)
[2023.10.08-09.24.34:721][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.10.08-09.24.34:723][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.10.08-09.24.34:723][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.10.08-09.24.34:724][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2023.10.08-09.24.34:724][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2023.10.08-09.24.34:725][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2023.10.08-09.24.34:725][  0]LogInit: FAudioDevice initialized with ID 1.
[2023.10.08-09.24.34:725][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2023.10.08-09.24.34:726][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2023.10.08-09.24.34:726][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2023.10.08-09.24.34:738][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2023.10.08-09.24.34:743][  0]LogLiveCoding: Display: Starting LiveCoding
[2023.10.08-09.24.34:743][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2023.10.08-09.24.34:745][  0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0xb91aa7b7", spawning console
[2023.10.08-09.24.34:746][  0]LogInit: Undo buffer set to 32 MB
[2023.10.08-09.24.34:746][  0]LogInit: Transaction tracking system initialized
[2023.10.08-09.24.34:755][  0]LogLiveCoding: Display: Waiting for server
[2023.10.08-09.24.34:770][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json
[2023.10.08-09.24.34:770][  0]LogSourceControl: Uncontrolled asset enumeration started...
[2023.10.08-09.24.34:776][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006444 seconds (Found 115 uncontrolled assets)
[2023.10.08-09.24.34:791][  0]BlueprintLog: New page: 에디터 로드
[2023.10.08-09.24.34:873][  0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
[2023.10.08-09.24.34:895][  0]TimingProfiler: Initialize
[2023.10.08-09.24.34:895][  0]TimingProfiler: OnSessionChanged
[2023.10.08-09.24.34:895][  0]LoadingProfiler: Initialize
[2023.10.08-09.24.34:895][  0]LoadingProfiler: OnSessionChanged
[2023.10.08-09.24.34:895][  0]NetworkingProfiler: Initialize
[2023.10.08-09.24.34:895][  0]NetworkingProfiler: OnSessionChanged
[2023.10.08-09.24.34:895][  0]MemoryProfiler: Initialize
[2023.10.08-09.24.34:895][  0]MemoryProfiler: OnSessionChanged
[2023.10.08-09.24.35:092][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/' took 0.01s
[2023.10.08-09.24.35:249][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2023.10.08-09.24.35:295][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.10.08-09.24.35:296][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.10.08-09.24.35:296][  0]LogUnrealEdMisc: Loading editor; pre map load, took 7.251
[2023.10.08-09.24.35:296][  0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.10.08-09.24.35:298][  0]LightingResults: New page: 라이팅 빌드
[2023.10.08-09.24.35:300][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.24.35:300][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.24.35:300][  0]MapCheck: New page: 맵 체크
[2023.10.08-09.24.35:300][  0]LightingResults: New page: 라이팅 빌드
[2023.10.08-09.24.35:305][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.10.08-09.24.35:308][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
[2023.10.08-09.24.35:406][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2023.10.08-09.24.35:721][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
[2023.10.08-09.24.35:727][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
[2023.10.08-09.24.35:734][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
[2023.10.08-09.24.35:741][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
[2023.10.08-09.24.35:745][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
[2023.10.08-09.24.35:750][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
[2023.10.08-09.24.35:758][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
[2023.10.08-09.24.35:824][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.10.08-09.24.35:884][  0]LogStaticMesh: Display: 스태틱 메시가 준비 되기를 기다리는 중 0/1 (/Game/Cursor/SM_CursorMesh)...
[2023.10.08-09.24.35:920][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'.
[2023.10.08-09.24.35:920][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.35:920][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.35:921][  0]LogAIModule: Creating AISystem for world TopDownMap
[2023.10.08-09.24.35:922][  0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
[2023.10.08-09.24.35:922][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2023.10.08-09.24.35:922][  0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
[2023.10.08-09.24.36:295][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: '/Game/StarterContent/Blueprints/complit/Burning' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:295][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Burning'
[2023.10.08-09.24.36:312][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: '/Game/StarterContent/Blueprints/complit/burning_Knife' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:312][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/burning_Knife'
[2023.10.08-09.24.36:320][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim.Torus001_Anim
[2023.10.08-09.24.36:565][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: '/Game/StarterContent/Blueprints/complit/ComeBackHome' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:565][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/ComeBackHome'
[2023.10.08-09.24.36:569][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: '/Game/StarterContent/Blueprints/complit/Sprint' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:569][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Sprint'
[2023.10.08-09.24.36:608][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: '/Game/StarterContent/Blueprints/complit/Speed_Down' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:608][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Speed_Down'
[2023.10.08-09.24.36:620][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: '/Game/StarterContent/Blueprints/complit/Alium/Alium_W' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:620][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Alium/Alium_W'
[2023.10.08-09.24.36:622][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: '/Game/StarterContent/Blueprints/complit/Hit_nomal' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:622][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_nomal'
[2023.10.08-09.24.36:622][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: '/Game/StarterContent/Blueprints/complit/Hit_Critical' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:623][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_Critical'
[2023.10.08-09.24.36:624][  0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer.
[2023.10.08-09.24.36:625][  0]LogWorldPartition: Display: WorldPartition initialize took 701 ms
[2023.10.08-09.24.36:639][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.10.08-09.24.36:639][  0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented.
[2023.10.08-09.24.36:640][  0]LogNavigationDataBuild: Display:    RebuildAll building NavData:  Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
[2023.10.08-09.24.36:641][  0]LogNavigationDataBuild: Display:    ANavigationData::RebuildAll load time: 0.00s
[2023.10.08-09.24.36:647][  0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package
[2023.10.08-09.24.36:651][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
[2023.10.08-09.24.36:651][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.10.08-09.24.36:653][  0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 2.025ms.
[2023.10.08-09.24.36:653][  0]LogFileHelpers: Loading map 'TopDownMap' took 1.356
[2023.10.08-09.24.36:661][  0]LogUnrealEdMisc: Total Editor Startup Time, took 8.616
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: ================================================
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Shaders Compiled: 0
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: ================================================
[2023.10.08-09.24.36:738][  0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.10.08-09.24.36:770][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2023.10.08-09.24.36:778][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:782][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:786][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:790][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:805][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2023.10.08-09.24.36:806][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2023.10.08-09.24.36:808][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:809][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:810][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2023.10.08-09.24.36:811][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:813][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2023.10.08-09.24.36:814][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:815][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:816][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2023.10.08-09.24.37:025][  0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.10.08-09.24.37:029][  0]LogSlate: Took 0.003668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
[2023.10.08-09.24.37:032][  0]LogSlate: Took 0.002899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
[2023.10.08-09.24.37:032][  0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.10.08-09.24.37:035][  0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.10.08-09.24.37:036][  0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.10.08-09.24.37:039][  0]LogSlate: Took 0.002789 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
[2023.10.08-09.24.37:081][  0]LogViewport: Scene viewport resized to 1612x777, mode Windowed.
[2023.10.08-09.24.37:109][  0]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.10.08-09.24.37:113][  0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.24.37:305][  0]LogStall: Startup...
[2023.10.08-09.24.37:307][  0]LogStall: Startup complete.
[2023.10.08-09.24.37:328][  0]LogLoad: (Engine Initialization) Total time: 9.28 seconds
[2023.10.08-09.24.37:328][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.10.08-09.24.37:434][  0]LogAssetRegistry: AssetRegistryGather time 0.1223s: AssetDataDiscovery 0.0288s, AssetDataGather 0.0718s, StoreResults 0.0217s.
[2023.10.08-09.24.37:446][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2023.10.08-09.24.37:450][  0]LogContentStreaming: Texture pool size now 1000 MB
[2023.10.08-09.24.37:537][  0]LogViewport: Scene viewport resized to 1612x742, mode Windowed.
[2023.10.08-09.24.38:563][ 76]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
[2023.10.08-09.24.38:567][ 76]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.24.38:642][ 79]LogNavigationDataBuild: Display:    FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 2.00s
[2023.10.08-09.24.45:258][656]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
[2023.10.08-09.24.45:267][656]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
[2023.10.08-09.24.45:275][656]LogContentBrowser: Creating deferred item: NewNiagaraSystem
[2023.10.08-09.24.45:284][657]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
[2023.10.08-09.24.46:439][762]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
[2023.10.08-09.24.46:444][762]LogContentBrowser: End creating deferred item NewNiagaraSystem
[2023.10.08-09.24.46:683][784]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.24.46:711][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.46:711][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.46:828][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.46:828][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.46:938][784]LogSlate: Took 0.000398 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.10.08-09.24.46:943][784]LogViewport: Scene viewport resized to 919x829, mode Windowed.
[2023.10.08-09.24.46:989][785]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2023.10.08-09.24.47:874][787]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.432631 sec (time since issued), 0.825556 sec (combined shader worker time).
[2023.10.08-09.24.48:326][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.554953 sec (time since issued), 0.697073 sec (combined shader worker time).
[2023.10.08-09.24.48:387][822]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.24.54:485][422]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.54:559][423]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.854764 sec (time since issued), 2.039603 sec (combined shader worker time).
[2023.10.08-09.24.55:309][431]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.25.08:487][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.25.27:788][232]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.10.08-09.25.48:361][249]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.334316 sec (time since issued), 0.605400 sec (combined shader worker time).
[2023.10.08-09.25.48:490][256]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.25.53:141][604]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.692022 sec (time since issued), 0.969727 sec (combined shader worker time).
[2023.10.08-09.25.53:242][611]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.26.12:856][887]LogSlate: Window '플립북 활성화 확인' being destroyed
[2023.10.08-09.26.47:592][593]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9967 files in 11246 folders with total size 430 MiB.
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total job queries 104, among them cache hits 31 (29.81%)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 56 distinct outputs (77.78%)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: RAM used: 1.42 MiB of 819.20 MiB budget. Usage: 0.17%
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Shaders Compiled: 15
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs assigned 16, completed 15 (93.75%)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average time worker was idle: 31.14 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.23 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread time: 2.524 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Percentage time preprocessing: 1.35%
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                               FNiagaraShader (compiled   13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 shader types by total compile time:
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                               FNiagaraShader - 62.62% of total time (compiled   13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 20.10% of total time (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 17.27% of total time (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
[2023.10.08-09.27.56:251][511]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.728133 sec (time since issued), 1.101586 sec (combined shader worker time).
[2023.10.08-09.27.56:364][516]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.27.56:770][545]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.464110 sec (time since issued), 0.769302 sec (combined shader worker time).
[2023.10.08-09.27.58:371][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.28.21:015][666]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.28.22:522][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.688856 sec (time since issued), 1.976024 sec (combined shader worker time).
[2023.10.08-09.28.23:016][842]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.28.23:325][863]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769435 sec (time since issued), 1.080194 sec (combined shader worker time).
[2023.10.08-09.28.25:024][ 10]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.28.26:734][144]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668067 sec (time since issued), 0.973406 sec (combined shader worker time).
[2023.10.08-09.28.27:046][166]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.30.35:048][202]LogSlate: Window 'NewNiagaraSystem' being destroyed
[2023.10.08-09.30.35:082][202]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.30.35:091][202]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.30.35:095][202]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.30.35:096][202]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.30.35:135][202]LogUObjectHash: Compacting FUObjectHashTables data took   1.07ms
[2023.10.08-09.30.39:823][318]LogInterchangeEngine: [대기중] 임포트 중
[2023.10.08-09.30.39:823][318]LogInterchangeEngine: Display: Interchange start importing source [D:/User/lkjhg/Desktop/Effectdust.png]
[2023.10.08-09.30.39:829][318]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background
[2023.10.08-09.30.39:834][319]LogTexture: Display: 텍스처 빌드 중: /Game/dust.dust(BGRA8, 223x229 x1x1x1)(예상 필요 메모리: 1.556MB), 인코딩 속도: Fast
[2023.10.08-09.30.39:856][319]LogInterchangeEngine: [성공] 임포트 완료
[2023.10.08-09.30.39:860][319]LogInterchangeEngine: [성공] 임포트 완료
[2023.10.08-09.30.46:784][840]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/dust.dust
[2023.10.08-09.30.46:881][840]LogViewport: Scene viewport resized to 1905x1269, mode Windowed.
[2023.10.08-09.30.46:935][841]LogViewport: Scene viewport resized to 1905x1255, mode Windowed.
[2023.10.08-09.30.46:958][842]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
[2023.10.08-09.30.51:623][311]LogSlate: Window 'dust' being destroyed
[2023.10.08-09.30.54:362][605]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2023.10.08-09.30.54:368][605]LogContentBrowser: Creating deferred item: NewMaterial
[2023.10.08-09.30.54:375][606]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
[2023.10.08-09.30.59:097][138]LogContentBrowser: Attempting asset rename: NewMaterial -> dustmt
[2023.10.08-09.30.59:100][138]LogContentBrowser: End creating deferred item NewMaterial
[2023.10.08-09.30.59:907][230]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
[2023.10.08-09.30.59:926][230]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.30.59:926][230]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.00:031][230]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total job queries 132, among them cache hits 35 (26.52%)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 72 distinct outputs (74.23%)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: RAM used: 2.00 MiB of 819.20 MiB budget. Usage: 0.24%
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Shaders Compiled: 24
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100.00%)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average time worker was idle: 21.61 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.46 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average processing rate: 4.39 jobs/sec
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread time: 4.078 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Percentage time preprocessing: 0.83%
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                               FNiagaraShader (compiled   22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 shader types by total compile time:
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                               FNiagaraShader - 76.87% of total time (compiled   22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.44% of total time (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 10.69% of total time (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
[2023.10.08-09.31.00:039][230]LogViewport: Scene viewport resized to 504x627, mode Windowed.
[2023.10.08-09.31.00:079][231]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass shader: 222 instructions
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture samplers: 4/16
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Shader Count: 4
[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.01:377][307]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass shader: 222 instructions
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture samplers: 4/16
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.06:584][757]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass shader: 222 instructions
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture samplers: 4/16
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.12:115][321]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.33:818][527]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.33:907][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.36:074][699]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.47:095][990]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.51:756][433]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.09:426][827]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.13:107][158]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.16:358][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.16:358][426]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.16:999][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.16:999][475]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.17:109][484]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.20:167][766]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.20:167][766]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.20:805][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.20:805][814]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.33.20:902][822]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.33.20:902][822]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.20:903][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.20:903][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.20:903][822]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.37:083][262]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
[2023.10.08-09.33.37:083][262]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.37:812][315]MaterialEditorStats: Base pass vertex shader: 294 instructions
[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.37:812][315]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
[2023.10.08-09.33.37:813][315]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.38:773][389]LogEditorTransaction: Undo 상수 좌표 편집
[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.38:797][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.38:797][389]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.38:812][389]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.38:869][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.34.37:486][859]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
[2023.10.08-09.34.37:490][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.014
[2023.10.08-09.34.37:491][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewNiagaraSystem] ([1] browsable assets)...
[2023.10.08-09.34.37:491][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewNiagaraSystem]
[2023.10.08-09.34.37:491][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset" SILENT=false AUTOSAVING=true
[2023.10.08-09.34.37:497][859]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.005518 seconds
[2023.10.08-09.34.37:506][859]LogSerialization: UsePackageTrailer: 'true'
[2023.10.08-09.34.37:531][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/NewNiagaraSystem_Auto1
[2023.10.08-09.34.37:531][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystem_Auto1E85BEB71443EAD8BFF857EABDDEB15E7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset'
[2023.10.08-09.34.37:531][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dust] ([1] browsable assets)...
[2023.10.08-09.34.37:535][859]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/dust.dust]
[2023.10.08-09.34.37:535][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dust]
[2023.10.08-09.34.37:535][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset" SILENT=false AUTOSAVING=true
[2023.10.08-09.34.37:536][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dust_Auto1
[2023.10.08-09.34.37:536][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust_Auto139F30510403EE5E391FC62BB8C4F0B9A.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset'
[2023.10.08-09.34.37:537][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dustmt] ([1] browsable assets)...
[2023.10.08-09.34.37:581][859]OBJ SavePackage:     Rendered thumbnail for [Material /Game/dustmt.dustmt]
[2023.10.08-09.34.37:581][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dustmt]
[2023.10.08-09.34.37:581][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset" SILENT=false AUTOSAVING=true
[2023.10.08-09.34.37:582][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dustmt_Auto1
[2023.10.08-09.34.37:582][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt_Auto116F4D1AC406FC3EB013D51B68DF1BD04.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset'
[2023.10.08-09.34.37:583][859]LogFileHelpers: Auto-saving content packages took 0.093
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: ================================================
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total job queries 271, among them cache hits 145 (53.51%)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Tracking 126 distinct input hashes that result in 93 distinct outputs (73.81%)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: RAM used: 2.73 MiB of 819.20 MiB budget. Usage: 0.33%
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Shaders Compiled: 53
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs assigned 53, completed 53 (100.00%)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average time worker was idle: 46.62 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job execution time: average 0.57 s, max 1.33 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.33
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.12 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 1.00 jobs/batch
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread time: 22.168 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread preprocess time: 0.679 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Percentage time preprocessing: 3.06%
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    2 times, average 1.02 sec, max 1.15 sec, min 0.90 sec)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight (compiled    5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled   10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 24.09% of total time (compiled   10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 19.58% of total time (compiled    5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                               FNiagaraShader - 14.14% of total time (compiled   22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.92% of total time (compiled    5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 12.30% of total time (compiled    5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: ================================================
[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.01:577][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.01:577][403]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.02:195][446]MaterialEditorStats: Texture samplers: 1/16
[2023.10.08-09.36.02:196][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.02:196][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.02:196][446]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass shader: 229 instructions
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture samplers: 5/16
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.02:390][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Shader Count: 4
[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.07:768][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.07:768][917]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass shader: 229 instructions
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture samplers: 5/16
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.07:831][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.36.09:463][ 70]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.10:839][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.10:839][199]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.11:429][242]MaterialEditorStats: Base pass vertex shader: 222 instructions
[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture samplers: 1/16
[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.11:430][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.11:430][242]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.36.12:178][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.12:182][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.12:185][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.12:191][320]MaterialEditorStats: Error: [SM6] Dynamically lit translucency is not supported for BLEND_Modulate materials.
[2023.10.08-09.36.12:806][370]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.13:857][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.13:857][492]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.14:454][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.15:240][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.15:240][617]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass shader: 229 instructions
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture samplers: 5/16
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.15:304][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.17:437][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.17:437][811]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.17:498][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.38.32:562][765]LogMaterialEditor: Saving and Compiling material dustmt
[2023.10.08-09.38.32:629][765]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
[2023.10.08-09.38.33:221][765]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
[2023.10.08-09.38.33:229][765]LogFileHelpers: InternalPromptForCheckoutAndSave started...
