Log file open, 10/08/23 18:24:28
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=15180)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: particle_test
LogCore: UnrealTraceServer: Trace store launch successful
LogCore: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
LogCore: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2283] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\Effect\particle_test\particle_test.uproject""
LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.243734
LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-C85E59004C8BCCEF0864B59093541142
         Session CrashGUID >====================================================
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 7.83.1
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1n
LogInit:  - supports HTTP deflate (compression) using libz 1.2.12
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.2-CL-26001984
LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
LogInit: Net CL: 25360045
LogInit: OS: Windows 11 (22H2) [10.0.22621.2283] (), CPU: AMD Ryzen 5 5600 6-Core Processor              , GPU: NVIDIA GeForce RTX 3060
LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.29.30151.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.2
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
LogDevObjectVersion:   FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2023.10.08-09.24.28:731][  0]LogConfig: Set CVar [[r.VSync:0]]
[2023.10.08-09.24.28:731][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.10.08-09.24.28:731][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.10.08-09.24.28:731][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.10.08-09.24.28:731][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.10.08-09.24.28:731][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.10.08-09.24.28:731][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.10.08-09.24.28:732][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.10.08-09.24.28:732][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.10.08-09.24.28:733][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.10.08-09.24.28:733][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.10.08-09.24.28:733][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.10.08-09.24.28:734][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.10.08-09.24.28:734][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.10.08-09.24.28:734][  0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2023.10.08-09.24.28:734][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.10.08-09.24.28:735][  0]LogRHI: Using Default RHI: D3D12
[2023.10.08-09.24.28:735][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.10.08-09.24.28:735][  0]LogRHI: Loading RHI module D3D12RHI
[2023.10.08-09.24.28:746][  0]LogD3D12RHI: Aftermath initialized
[2023.10.08-09.24.28:746][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2023.10.08-09.24.28:746][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.10.08-09.24.28:865][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:   Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 2 output[s]
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:   Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
[2023.10.08-09.24.28:865][  0]LogD3D12RHI:      Driver Date: 4-13-2023
[2023.10.08-09.24.28:868][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2023.10.08-09.24.28:868][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2023.10.08-09.24.28:868][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
[2023.10.08-09.24.28:868][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2023.10.08-09.24.28:868][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2023.10.08-09.24.28:868][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.10.08-09.24.28:868][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2023.10.08-09.24.28:868][  0]LogHAL: Display: Platform has ~ 16 GB [17086521344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.10.08-09.24.28:868][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2023.10.08-09.24.28:868][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.10.08-09.24.28:868][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.10.08-09.24.28:868][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2023.10.08-09.24.28:868][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.10.08-09.24.28:868][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.10.08-09.24.28:868][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2023.10.08-09.24.28:868][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini]
[2023.10.08-09.24.28:868][  0]LogInit: Computer: DESKTOP-7TPCBEJ
[2023.10.08-09.24.28:868][  0]LogInit: User: lkjhg
[2023.10.08-09.24.28:868][  0]LogInit: CPU Page size=4096, Cores=6
[2023.10.08-09.24.28:868][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.10.08-09.24.28:868][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2023.10.08-09.24.28:868][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2023.10.08-09.24.28:868][  0]LogMemory: Process Physical Memory: 489.64 MB used, 501.06 MB peak
[2023.10.08-09.24.28:868][  0]LogMemory: Process Virtual Memory: 476.65 MB used, 476.65 MB peak
[2023.10.08-09.24.28:868][  0]LogMemory: Physical Memory: 12509.29 MB used,  3785.69 MB free, 16294.98 MB total
[2023.10.08-09.24.28:868][  0]LogMemory: Virtual Memory: 26994.45 MB used,  4148.53 MB free, 31142.98 MB total
[2023.10.08-09.24.28:868][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2023.10.08-09.24.28:874][  0]LogWindows: WindowsPlatformFeatures enabled
[2023.10.08-09.24.28:883][  0]LogInit: Physics initialised using underlying interface: Chaos
[2023.10.08-09.24.28:883][  0]LogInit: Using OS detected language (ko-KR).
[2023.10.08-09.24.28:883][  0]LogInit: Using OS detected locale (ko-KR).
[2023.10.08-09.24.28:888][  0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
[2023.10.08-09.24.28:978][  0]LogInit: Setting process to per monitor DPI aware
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem:   - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
[2023.10.08-09.24.28:995][  0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.10.08-09.24.29:007][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2023.10.08-09.24.29:007][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2023.10.08-09.24.29:108][  0]LogRHI: Using Default RHI: D3D12
[2023.10.08-09.24.29:108][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2023.10.08-09.24.29:108][  0]LogRHI: Loading RHI module D3D12RHI
[2023.10.08-09.24.29:108][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2023.10.08-09.24.29:108][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2023.10.08-09.24.29:108][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2023.10.08-09.24.29:109][  0]LogWindows: Attached monitors:
[2023.10.08-09.24.29:109][  0]LogWindows:     resolution: 1920x1080, work area: (-1920, 117) -> (0, 1149), device: '\\.\DISPLAY1'
[2023.10.08-09.24.29:109][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
[2023.10.08-09.24.29:109][  0]LogWindows: Found 2 attached monitors.
[2023.10.08-09.24.29:109][  0]LogWindows: Gathering driver information using Windows Setup API
[2023.10.08-09.24.29:109][  0]LogRHI: RHI Adapter Info:
[2023.10.08-09.24.29:109][  0]LogRHI:             Name: NVIDIA GeForce RTX 3060
[2023.10.08-09.24.29:109][  0]LogRHI:   Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
[2023.10.08-09.24.29:109][  0]LogRHI:      Driver Date: 4-13-2023
[2023.10.08-09.24.29:109][  0]LogD3D12RHI:     GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
[2023.10.08-09.24.29:109][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2023.10.08-09.24.29:113][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2023.10.08-09.24.29:113][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2023.10.08-09.24.29:177][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Bindless resources are supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2023.10.08-09.24.29:179][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2023.10.08-09.24.29:231][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2023.10.08-09.24.29:231][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2023.10.08-09.24.29:231][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.10.08-09.24.29:243][  0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: Async texture creation enabled
[2023.10.08-09.24.29:243][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2023.10.08-09.24.29:278][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -platform=all'
[2023.10.08-09.24.29:278][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -platform=all" ]
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2023.10.08-09.24.29:300][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2023.10.08-09.24.29:300][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
[2023.10.08-09.24.29:300][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2023.10.08-09.24.29:301][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2023.10.08-09.24.29:301][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2023.10.08-09.24.29:301][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2023.10.08-09.24.29:302][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2023.10.08-09.24.29:317][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2023.10.08-09.24.29:336][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2023.10.08-09.24.29:336][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2023.10.08-09.24.29:340][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2023.10.08-09.24.29:340][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2023.10.08-09.24.29:343][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2023.10.08-09.24.29:346][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2023.10.08-09.24.29:346][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2023.10.08-09.24.29:346][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2023.10.08-09.24.29:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2023.10.08-09.24.29:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2023.10.08-09.24.29:354][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2023.10.08-09.24.29:355][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.10.08-09.24.29:360][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager:   ADPCM
[2023.10.08-09.24.29:363][  0]LogTargetPlatformManager:   PCM
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager:   BINKA
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager:   OGG
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2023.10.08-09.24.29:365][  0]LogTargetPlatformManager:   OPUS
[2023.10.08-09.24.29:399][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   PCD3D_SM6
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   PCD3D_SM5
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   PCD3D_ES31
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   D3D_ES3_1_HOLOLENS
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2023.10.08-09.24.29:402][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   VVM_1_0
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2023.10.08-09.24.29:407][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2023.10.08-09.24.29:407][  0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.10.08-09.24.29:409][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2023.10.08-09.24.29:431][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
[2023.10.08-09.24.29:431][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.10.08-09.24.29:431][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1887.31MBs, RandomWriteSpeed=260.66MBs. Assigned SpeedClass 'Local'
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2023.10.08-09.24.29:436][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2023.10.08-09.24.29:436][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2023.10.08-09.24.29:436][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2023.10.08-09.24.29:437][  0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/Shaders/WorkingDirectory/18556/).
[2023.10.08-09.24.29:437][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/68A0E78E4E2A40A1AD9F88A277B45913/'.
[2023.10.08-09.24.29:437][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.10.08-09.24.29:437][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2023.10.08-09.24.30:185][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2023.10.08-09.24.30:185][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.10.08-09.24.30:362][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2023.10.08-09.24.30:700][  0]LogSlate: Using FreeType 2.10.0
[2023.10.08-09.24.30:700][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.10.08-09.24.30:738][  0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
[2023.10.08-09.24.30:743][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2023.10.08-09.24.30:907][  0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: Available device profiles:
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02FE00][000004D8611FD800 52] GlobalDefaults, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02F800][000004D86128A000 52] Windows, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02F600][000004D861285000 52] WindowsEditor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02F000][000004D861287800 52] WindowsServer, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02E600][000004D861280000 52] WindowsClient, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02E200][000004D85E7FA000 52] IOS, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E02D800][000004D85E7F7800 52] iPadAir2, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86D2AF400][000004D85E7F5000 52] IPadPro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86DEDEE00][000004D85E7F0000 52] iPadAir3, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D85AE9DA00][000004D86075A000 52] iPadAir4, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0000][000004D85CB10000 52] iPadAir5, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0200][000004D84A317800 52] iPadMini4, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0400][000004D86E7D0000 52] iPadMini5, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0600][000004D86E7D2800 52] iPadMini6, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0800][000004D86E7D5000 52] iPhone6S, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0A00][000004D86E7D7800 52] iPhone7, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0C00][000004D86E7DA000 52] iPodTouch7, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C0E00][000004D86E7DC800 52] iPhone6SPlus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1000][000004D86E7E0000 52] iPhone7Plus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1200][000004D86E7E2800 52] iPhoneSE, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1400][000004D86E7E5000 52] iPhone8, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1600][000004D86E7E7800 52] iPhone8Plus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1800][000004D86E7EA000 52] iPhoneX, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1A00][000004D86E7EC800 52] iPhoneXS, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1C00][000004D86E7F0000 52] iPhoneXSMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C1E00][000004D86E7F2800 52] iPhoneXR, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2000][000004D86E7F5000 52] iPhone11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2200][000004D86E7F7800 52] iPhone11Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2400][000004D86E7FA000 52] iPhone11ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2600][000004D86E7FC800 52] iPhoneSE2, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2800][000004D86E810000 52] iPhone12Mini, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2A00][000004D86E812800 52] iPhone12, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2C00][000004D86E815000 52] iPhone12Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C2E00][000004D86E817800 52] iPhone12ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3000][000004D86E81A000 52] iPhone13Mini, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3200][000004D86E81C800 52] iPhone13, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3400][000004D86E820000 52] iPhone13Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3600][000004D86E822800 52] iPhone13ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3800][000004D86E825000 52] iPhoneSE3, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3A00][000004D86E827800 52] iPhone14, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3C00][000004D86E82A000 52] iPhone14Plus, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C3E00][000004D86E82C800 52] iPhone14Pro, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4000][000004D86E750000 52] iPhone14ProMax, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4200][000004D86E752800 52] iPadPro105, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4400][000004D86E755000 52] iPadPro129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4600][000004D86E757800 52] iPadPro97, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4800][000004D86E75A000 52] iPadPro2_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4A00][000004D86E75C800 52] iPad5, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4C00][000004D86E830000 52] iPad6, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C4E00][000004D86E832800 52] iPad7, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5000][000004D86E835000 52] iPad8, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5200][000004D86E837800 52] iPad9, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5400][000004D86E83A000 52] iPad10, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5600][000004D86E83C800 52] iPadPro11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5800][000004D86E7B0000 52] iPadPro2_11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5A00][000004D86E7B2800 52] iPadPro3_11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5C00][000004D86E7B5000 52] iPadPro4_11, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C5E00][000004D86E7B7800 52] iPadPro3_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6000][000004D86E7BA000 52] iPadPro4_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6200][000004D86E7BC800 52] iPadPro5_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6400][000004D86E840000 52] iPadPro6_129, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6600][000004D86E842800 52] AppleTV, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6800][000004D86E845000 52] AppleTV4K, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6A00][000004D86E847800 52] AppleTV2_4K, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6C00][000004D86E84A000 52] TVOS, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C6E00][000004D86E84C800 52] Mac, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7000][000004D86E850000 52] MacEditor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7200][000004D86E852800 52] MacClient, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7400][000004D86E855000 52] MacServer, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7600][000004D86E857800 52] Linux, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7800][000004D86E85A000 52] LinuxEditor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7A00][000004D86E85C800 52] LinuxArm64Editor, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7C00][000004D86E860000 52] LinuxArm64, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C7E00][000004D86E862800 52] LinuxClient, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8000][000004D86E865000 52] LinuxArm64Client, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8200][000004D86E867800 52] LinuxServer, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8400][000004D86E86A000 52] LinuxArm64Server, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8600][000004D86E86C800 52] Android, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8800][000004D86E870000 52] Android_Preview_OpenGL, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8A00][000004D86E872800 52] Android_Preview_Vulkan, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8C00][000004D86E875000 52] Android_Low, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C8E00][000004D86E877800 52] Android_Mid, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9000][000004D86E87A000 52] Android_High, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9200][000004D86E87C800 52] Android_Default, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9400][000004D86E880000 52] Android_Adreno4xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9600][000004D86E882800 52] Android_Adreno5xx_Low, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9800][000004D86E885000 52] Android_Adreno5xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9A00][000004D86E887800 52] Android_Adreno6xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9C00][000004D86E88A000 52] Android_Adreno6xx_Vulkan, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7C9E00][000004D86E88C800 52] Android_Adreno7xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA000][000004D86E890000 52] Android_Adreno7xx_Vulkan, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA200][000004D86E892800 52] Android_Mali_T6xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA400][000004D86E895000 52] Android_Mali_T7xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA600][000004D86E897800 52] Android_Mali_T8xx, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CA800][000004D86E89A000 52] Android_Mali_G71, 
[2023.10.08-09.24.31:026][  0]LogDeviceProfileManager: 	[000004D86E7CAA00][000004D86E89C800 52] Android_Mali_G72, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CAC00][000004D86E8A0000 52] Android_Mali_G72_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CAE00][000004D86E8A2800 52] Android_Mali_G76, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB000][000004D86E8A5000 52] Android_Mali_G76_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB200][000004D86E8A7800 52] Android_Mali_G77, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB400][000004D86E8AA000 52] Android_Mali_G77_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB600][000004D86E8AC800 52] Android_Mali_G78, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CB800][000004D86E8B0000 52] Android_Mali_G78_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CBA00][000004D86E8B2800 52] Android_Mali_G710, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CBC00][000004D86E8B5000 52] Android_Mali_G710_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CBE00][000004D86E8B7800 52] Android_Mali_G7xx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC000][000004D86E8BA000 52] Android_Mali_G7xx_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC200][000004D86E8BC800 52] Android_Xclipse_920, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC400][000004D86E8C0000 52] Android_Xclipse_920_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC600][000004D86E8C2800 52] Android_Vulkan_SM5, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CC800][000004D86E8C5000 52] Android_PowerVR_G6xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CCC00][000004D86E8C7800 52] Android_PowerVR_GT7xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CCE00][000004D86E8CA000 52] Android_PowerVR_GE8xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD200][000004D86E8CC800 52] Android_PowerVR_GM9xxx, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD400][000004D86E8D0000 52] Android_PowerVR_GM9xxx_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD600][000004D86E8D2800 52] Android_TegraK1, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CD800][000004D86E8D5000 52] Android_Unknown_Vulkan, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CDA00][000004D86E8D7800 52] Oculus_Quest, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CDC00][000004D86E8DA000 52] Oculus_Quest2, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: 	[000004D86E7CDE00][000004D86E8DC800 52] HoloLens, 
[2023.10.08-09.24.31:027][  0]LogDeviceProfileManager: Active device profile: [000004D86E02F600][000004D861285000 52] WindowsEditor
[2023.10.08-09.24.31:027][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
[2023.10.08-09.24.31:027][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2023.10.08-09.24.31:030][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2023.10.08-09.24.31:033][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -Device=Win64@DESKTOP-7TPCBEJ'
[2023.10.08-09.24.31:033][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject"  -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ]
[2023.10.08-09.24.31:050][  0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2023.10.08-09.24.31:124][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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[2023.10.08-09.24.31:194][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2023.10.08-09.24.31:194][  0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2023.10.08-09.24.31:194][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2023.10.08-09.24.31:194][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2023.10.08-09.24.31:194][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2023.10.08-09.24.31:986][  0]LogTurnkeySupport: Completed device detection: Code = 0
[2023.10.08-09.24.32:285][  0]LogUObjectArray: 21525 objects as part of root set at end of initial load.
[2023.10.08-09.24.32:285][  0]LogUObjectAllocator: 5884656 out of 0 bytes used by permanent object pool.
[2023.10.08-09.24.32:285][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.10.08-09.24.32:303][  0]LogSlate: Border
[2023.10.08-09.24.32:303][  0]LogSlate: BreadcrumbButton
[2023.10.08-09.24.32:303][  0]LogSlate: Brushes.Title
[2023.10.08-09.24.32:303][  0]LogSlate: Default
[2023.10.08-09.24.32:303][  0]LogSlate: Icons.Save
[2023.10.08-09.24.32:303][  0]LogSlate: Icons.Toolbar.Settings
[2023.10.08-09.24.32:303][  0]LogSlate: ListView
[2023.10.08-09.24.32:303][  0]LogSlate: SoftwareCursor_CardinalCross
[2023.10.08-09.24.32:303][  0]LogSlate: SoftwareCursor_Grab
[2023.10.08-09.24.32:303][  0]LogSlate: TableView.DarkRow
[2023.10.08-09.24.32:303][  0]LogSlate: TableView.Row
[2023.10.08-09.24.32:303][  0]LogSlate: TreeView
[2023.10.08-09.24.32:420][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2023.10.08-09.24.32:421][  0]LogInit: XR: MultiViewport is Disabled
[2023.10.08-09.24.32:421][  0]LogInit: XR: Mobile Multiview is Disabled
[2023.10.08-09.24.32:421][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
[2023.10.08-09.24.32:636][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.10.08-09.24.32:655][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2023.10.08-09.24.32:704][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2023.10.08-09.24.32:706][  0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666'
[2023.10.08-09.24.32:706][  0]LogUdpMessaging: Display: Added local interface '172.23.240.1' to multicast group '230.0.0.1:6666'
[2023.10.08-09.24.32:712][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2023.10.08-09.24.32:836][  0]LogPython: Using Python 3.9.7
[2023.10.08-09.24.33:461][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D20EF1A04B5C6A7918194DAD085A58DB | Instance: A647D6B0412FA0148F413D87176D7541 (DESKTOP-7TPCBEJ-18556).
[2023.10.08-09.24.33:719][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.10.08-09.24.33:733][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.10.08-09.24.33:733][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.10.08-09.24.33:798][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.10.08-09.24.33:806][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.10.08-09.24.33:812][  0]LogUProjectInfo: Found projects:
[2023.10.08-09.24.33:973][  0]LogOpenImageDenoise: OIDN starting up
[2023.10.08-09.24.34:143][  0]LogCollectionManager: Loaded 0 collections in 0.001550 seconds
[2023.10.08-09.24.34:145][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Collections/' took 0.00s
[2023.10.08-09.24.34:146][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s
[2023.10.08-09.24.34:147][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Collections/' took 0.00s
[2023.10.08-09.24.34:513][  0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
[2023.10.08-09.24.34:523][  0]LogClass: Display: 1 short type names in reflected types' MetaData
[2023.10.08-09.24.34:525][  0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
[2023.10.08-09.24.34:526][  0]LogEngine: Initializing Engine...
[2023.10.08-09.24.34:531][  0]LogStylusInput: Initializing StylusInput subsystem.
[2023.10.08-09.24.34:533][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2023.10.08-09.24.34:535][  0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material.
[2023.10.08-09.24.34:538][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material.
[2023.10.08-09.24.34:542][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material.
[2023.10.08-09.24.34:546][  0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material.
[2023.10.08-09.24.34:548][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material.
[2023.10.08-09.24.34:551][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material.
[2023.10.08-09.24.34:634][  0]LogInit: Initializing FReadOnlyCVARCache
[2023.10.08-09.24.34:640][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.34:640][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.34:650][  0]LogAIModule: Creating AISystem for world Untitled
[2023.10.08-09.24.34:650][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.10.08-09.24.34:650][  0]LogInit: Texture streaming: Enabled
[2023.10.08-09.24.34:662][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
[2023.10.08-09.24.34:669][  0]LogAudio: Display: Initializing Audio Device Manager...
[2023.10.08-09.24.34:678][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2023.10.08-09.24.34:678][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2023.10.08-09.24.34:679][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Device Manager Initialized
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Max Channels (voices):				  0
[2023.10.08-09.24.34:680][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2023.10.08-09.24.34:680][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.10.08-09.24.34:680][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.10.08-09.24.34:685][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.10.08-09.24.34:721][  0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(4- NOX Bastar-X)
[2023.10.08-09.24.34:721][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.10.08-09.24.34:723][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.10.08-09.24.34:723][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.10.08-09.24.34:724][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2023.10.08-09.24.34:724][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2023.10.08-09.24.34:725][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2023.10.08-09.24.34:725][  0]LogInit: FAudioDevice initialized with ID 1.
[2023.10.08-09.24.34:725][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2023.10.08-09.24.34:726][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2023.10.08-09.24.34:726][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2023.10.08-09.24.34:738][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2023.10.08-09.24.34:743][  0]LogLiveCoding: Display: Starting LiveCoding
[2023.10.08-09.24.34:743][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2023.10.08-09.24.34:745][  0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0xb91aa7b7", spawning console
[2023.10.08-09.24.34:746][  0]LogInit: Undo buffer set to 32 MB
[2023.10.08-09.24.34:746][  0]LogInit: Transaction tracking system initialized
[2023.10.08-09.24.34:755][  0]LogLiveCoding: Display: Waiting for server
[2023.10.08-09.24.34:770][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json
[2023.10.08-09.24.34:770][  0]LogSourceControl: Uncontrolled asset enumeration started...
[2023.10.08-09.24.34:776][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006444 seconds (Found 115 uncontrolled assets)
[2023.10.08-09.24.34:791][  0]BlueprintLog: New page: 에디터 로드
[2023.10.08-09.24.34:873][  0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
[2023.10.08-09.24.34:895][  0]TimingProfiler: Initialize
[2023.10.08-09.24.34:895][  0]TimingProfiler: OnSessionChanged
[2023.10.08-09.24.34:895][  0]LoadingProfiler: Initialize
[2023.10.08-09.24.34:895][  0]LoadingProfiler: OnSessionChanged
[2023.10.08-09.24.34:895][  0]NetworkingProfiler: Initialize
[2023.10.08-09.24.34:895][  0]NetworkingProfiler: OnSessionChanged
[2023.10.08-09.24.34:895][  0]MemoryProfiler: Initialize
[2023.10.08-09.24.34:895][  0]MemoryProfiler: OnSessionChanged
[2023.10.08-09.24.35:092][  0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/' took 0.01s
[2023.10.08-09.24.35:249][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2023.10.08-09.24.35:295][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.10.08-09.24.35:296][  0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
[2023.10.08-09.24.35:296][  0]LogUnrealEdMisc: Loading editor; pre map load, took 7.251
[2023.10.08-09.24.35:296][  0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2023.10.08-09.24.35:298][  0]LightingResults: New page: 라이팅 빌드
[2023.10.08-09.24.35:300][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.24.35:300][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.24.35:300][  0]MapCheck: New page: 맵 체크
[2023.10.08-09.24.35:300][  0]LightingResults: New page: 라이팅 빌드
[2023.10.08-09.24.35:305][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.10.08-09.24.35:308][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
[2023.10.08-09.24.35:406][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2023.10.08-09.24.35:721][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
[2023.10.08-09.24.35:727][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
[2023.10.08-09.24.35:734][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
[2023.10.08-09.24.35:741][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
[2023.10.08-09.24.35:745][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
[2023.10.08-09.24.35:750][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
[2023.10.08-09.24.35:758][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
[2023.10.08-09.24.35:824][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.10.08-09.24.35:884][  0]LogStaticMesh: Display: 스태틱 메시가 준비 되기를 기다리는 중 0/1 (/Game/Cursor/SM_CursorMesh)...
[2023.10.08-09.24.35:920][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'.
[2023.10.08-09.24.35:920][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.35:920][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.35:921][  0]LogAIModule: Creating AISystem for world TopDownMap
[2023.10.08-09.24.35:922][  0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
[2023.10.08-09.24.35:922][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2023.10.08-09.24.35:922][  0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
[2023.10.08-09.24.36:295][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: '/Game/StarterContent/Blueprints/complit/Burning' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:295][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Burning'
[2023.10.08-09.24.36:312][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: '/Game/StarterContent/Blueprints/complit/burning_Knife' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:312][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/burning_Knife'
[2023.10.08-09.24.36:320][  0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim.Torus001_Anim
[2023.10.08-09.24.36:565][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: '/Game/StarterContent/Blueprints/complit/ComeBackHome' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:565][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/ComeBackHome'
[2023.10.08-09.24.36:569][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: '/Game/StarterContent/Blueprints/complit/Sprint' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:569][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Sprint'
[2023.10.08-09.24.36:608][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: '/Game/StarterContent/Blueprints/complit/Speed_Down' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:608][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Speed_Down'
[2023.10.08-09.24.36:620][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: '/Game/StarterContent/Blueprints/complit/Alium/Alium_W' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:620][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Alium/Alium_W'
[2023.10.08-09.24.36:622][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: '/Game/StarterContent/Blueprints/complit/Hit_nomal' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:622][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_nomal'
[2023.10.08-09.24.36:622][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: '/Game/StarterContent/Blueprints/complit/Hit_Critical' 로드 실패: 파일을 찾을 수 없습니다.
[2023.10.08-09.24.36:623][  0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_Critical'
[2023.10.08-09.24.36:624][  0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer.
[2023.10.08-09.24.36:625][  0]LogWorldPartition: Display: WorldPartition initialize took 701 ms
[2023.10.08-09.24.36:639][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.10.08-09.24.36:639][  0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented.
[2023.10.08-09.24.36:640][  0]LogNavigationDataBuild: Display:    RebuildAll building NavData:  Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
[2023.10.08-09.24.36:641][  0]LogNavigationDataBuild: Display:    ANavigationData::RebuildAll load time: 0.00s
[2023.10.08-09.24.36:647][  0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package
[2023.10.08-09.24.36:651][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
[2023.10.08-09.24.36:651][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.10.08-09.24.36:653][  0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 2.025ms.
[2023.10.08-09.24.36:653][  0]LogFileHelpers: Loading map 'TopDownMap' took 1.356
[2023.10.08-09.24.36:661][  0]LogUnrealEdMisc: Total Editor Startup Time, took 8.616
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: ================================================
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Shaders Compiled: 0
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2023.10.08-09.24.36:661][  0]LogShaderCompilers: Display: ================================================
[2023.10.08-09.24.36:738][  0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
[2023.10.08-09.24.36:770][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2023.10.08-09.24.36:778][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:782][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:786][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:790][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.10.08-09.24.36:805][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2023.10.08-09.24.36:806][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2023.10.08-09.24.36:808][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:809][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:810][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2023.10.08-09.24.36:811][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:813][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2023.10.08-09.24.36:814][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:815][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2023.10.08-09.24.36:816][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2023.10.08-09.24.37:025][  0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.10.08-09.24.37:029][  0]LogSlate: Took 0.003668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
[2023.10.08-09.24.37:032][  0]LogSlate: Took 0.002899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
[2023.10.08-09.24.37:032][  0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.10.08-09.24.37:035][  0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.10.08-09.24.37:036][  0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.10.08-09.24.37:039][  0]LogSlate: Took 0.002789 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
[2023.10.08-09.24.37:081][  0]LogViewport: Scene viewport resized to 1612x777, mode Windowed.
[2023.10.08-09.24.37:109][  0]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.10.08-09.24.37:113][  0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.24.37:305][  0]LogStall: Startup...
[2023.10.08-09.24.37:307][  0]LogStall: Startup complete.
[2023.10.08-09.24.37:328][  0]LogLoad: (Engine Initialization) Total time: 9.28 seconds
[2023.10.08-09.24.37:328][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.10.08-09.24.37:434][  0]LogAssetRegistry: AssetRegistryGather time 0.1223s: AssetDataDiscovery 0.0288s, AssetDataGather 0.0718s, StoreResults 0.0217s.
[2023.10.08-09.24.37:446][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2023.10.08-09.24.37:450][  0]LogContentStreaming: Texture pool size now 1000 MB
[2023.10.08-09.24.37:537][  0]LogViewport: Scene viewport resized to 1612x742, mode Windowed.
[2023.10.08-09.24.38:563][ 76]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
[2023.10.08-09.24.38:567][ 76]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.24.38:642][ 79]LogNavigationDataBuild: Display:    FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 2.00s
[2023.10.08-09.24.45:258][656]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
[2023.10.08-09.24.45:267][656]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
[2023.10.08-09.24.45:275][656]LogContentBrowser: Creating deferred item: NewNiagaraSystem
[2023.10.08-09.24.45:284][657]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
[2023.10.08-09.24.46:439][762]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
[2023.10.08-09.24.46:444][762]LogContentBrowser: End creating deferred item NewNiagaraSystem
[2023.10.08-09.24.46:683][784]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.24.46:711][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.46:711][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.46:828][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.46:828][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.24.46:938][784]LogSlate: Took 0.000398 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.10.08-09.24.46:943][784]LogViewport: Scene viewport resized to 919x829, mode Windowed.
[2023.10.08-09.24.46:989][785]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2023.10.08-09.24.47:874][787]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.432631 sec (time since issued), 0.825556 sec (combined shader worker time).
[2023.10.08-09.24.48:326][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.554953 sec (time since issued), 0.697073 sec (combined shader worker time).
[2023.10.08-09.24.48:387][822]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.24.54:485][422]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.24.54:559][423]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.854764 sec (time since issued), 2.039603 sec (combined shader worker time).
[2023.10.08-09.24.55:309][431]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.25.08:487][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.25.27:788][232]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.10.08-09.25.48:361][249]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.334316 sec (time since issued), 0.605400 sec (combined shader worker time).
[2023.10.08-09.25.48:490][256]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.25.53:141][604]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.692022 sec (time since issued), 0.969727 sec (combined shader worker time).
[2023.10.08-09.25.53:242][611]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.26.12:856][887]LogSlate: Window '플립북 활성화 확인' being destroyed
[2023.10.08-09.26.47:592][593]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9967 files in 11246 folders with total size 430 MiB.
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total job queries 104, among them cache hits 31 (29.81%)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 56 distinct outputs (77.78%)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: RAM used: 1.42 MiB of 819.20 MiB budget. Usage: 0.17%
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Shaders Compiled: 15
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs assigned 16, completed 15 (93.75%)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average time worker was idle: 31.14 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.23 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread time: 2.524 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Percentage time preprocessing: 1.35%
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                               FNiagaraShader (compiled   13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 shader types by total compile time:
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                               FNiagaraShader - 62.62% of total time (compiled   13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 20.10% of total time (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 17.27% of total time (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
[2023.10.08-09.27.56:251][511]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.728133 sec (time since issued), 1.101586 sec (combined shader worker time).
[2023.10.08-09.27.56:364][516]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.27.56:770][545]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.464110 sec (time since issued), 0.769302 sec (combined shader worker time).
[2023.10.08-09.27.58:371][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.28.21:015][666]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.28.22:522][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.688856 sec (time since issued), 1.976024 sec (combined shader worker time).
[2023.10.08-09.28.23:016][842]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.28.23:325][863]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769435 sec (time since issued), 1.080194 sec (combined shader worker time).
[2023.10.08-09.28.25:024][ 10]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.28.26:734][144]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668067 sec (time since issued), 0.973406 sec (combined shader worker time).
[2023.10.08-09.28.27:046][166]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.30.35:048][202]LogSlate: Window 'NewNiagaraSystem' being destroyed
[2023.10.08-09.30.35:082][202]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.30.35:091][202]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.30.35:095][202]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.30.35:096][202]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.30.35:135][202]LogUObjectHash: Compacting FUObjectHashTables data took   1.07ms
[2023.10.08-09.30.39:823][318]LogInterchangeEngine: [대기중] 임포트 중
[2023.10.08-09.30.39:823][318]LogInterchangeEngine: Display: Interchange start importing source [D:/User/lkjhg/Desktop/Effectdust.png]
[2023.10.08-09.30.39:829][318]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background
[2023.10.08-09.30.39:834][319]LogTexture: Display: 텍스처 빌드 중: /Game/dust.dust(BGRA8, 223x229 x1x1x1)(예상 필요 메모리: 1.556MB), 인코딩 속도: Fast
[2023.10.08-09.30.39:856][319]LogInterchangeEngine: [성공] 임포트 완료
[2023.10.08-09.30.39:860][319]LogInterchangeEngine: [성공] 임포트 완료
[2023.10.08-09.30.46:784][840]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/dust.dust
[2023.10.08-09.30.46:881][840]LogViewport: Scene viewport resized to 1905x1269, mode Windowed.
[2023.10.08-09.30.46:935][841]LogViewport: Scene viewport resized to 1905x1255, mode Windowed.
[2023.10.08-09.30.46:958][842]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
[2023.10.08-09.30.51:623][311]LogSlate: Window 'dust' being destroyed
[2023.10.08-09.30.54:362][605]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2023.10.08-09.30.54:368][605]LogContentBrowser: Creating deferred item: NewMaterial
[2023.10.08-09.30.54:375][606]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
[2023.10.08-09.30.59:097][138]LogContentBrowser: Attempting asset rename: NewMaterial -> dustmt
[2023.10.08-09.30.59:100][138]LogContentBrowser: End creating deferred item NewMaterial
[2023.10.08-09.30.59:907][230]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
[2023.10.08-09.30.59:926][230]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.30.59:926][230]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.00:031][230]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total job queries 132, among them cache hits 35 (26.52%)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 72 distinct outputs (74.23%)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: RAM used: 2.00 MiB of 819.20 MiB budget. Usage: 0.24%
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Shaders Compiled: 24
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100.00%)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average time worker was idle: 21.61 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.46 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average processing rate: 4.39 jobs/sec
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread time: 4.078 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Percentage time preprocessing: 0.83%
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                               FNiagaraShader (compiled   22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 shader types by total compile time:
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                               FNiagaraShader - 76.87% of total time (compiled   22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.44% of total time (compiled    1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 10.69% of total time (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
[2023.10.08-09.31.00:039][230]LogViewport: Scene viewport resized to 504x627, mode Windowed.
[2023.10.08-09.31.00:079][231]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.00:903][274]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass shader: 222 instructions
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture samplers: 4/16
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.01:008][281]MaterialEditorStats: Shader Count: 4
[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.01:377][307]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass shader: 222 instructions
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture samplers: 4/16
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.01:439][310]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.06:584][757]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass shader: 222 instructions
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass vertex shader: 256 instructions
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture samplers: 4/16
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.06:645][760]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.12:115][321]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.12:785][371]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.33:818][527]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.33:876][530]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.33:907][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.36:074][699]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.36:115][701]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.47:095][990]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.47:153][993]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.51:756][433]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.31.51:797][435]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.09:426][827]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.09:493][830]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.13:107][158]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.33.13:983][216]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.16:358][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.16:358][426]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.16:999][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.16:999][475]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.17:109][484]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.17:109][484]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.20:167][766]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.20:167][766]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.20:805][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.20:805][814]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.33.20:902][822]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.33.20:902][822]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.20:903][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.20:903][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.20:903][822]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.37:083][262]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
[2023.10.08-09.33.37:083][262]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.37:812][315]MaterialEditorStats: Base pass vertex shader: 294 instructions
[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.37:812][315]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
[2023.10.08-09.33.37:813][315]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.33.38:773][389]LogEditorTransaction: Undo 상수 좌표 편집
[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.38:797][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.38:797][389]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.33.38:812][389]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.33.38:869][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.33.38:869][391]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.34.37:486][859]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
[2023.10.08-09.34.37:490][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.014
[2023.10.08-09.34.37:491][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewNiagaraSystem] ([1] browsable assets)...
[2023.10.08-09.34.37:491][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewNiagaraSystem]
[2023.10.08-09.34.37:491][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset" SILENT=false AUTOSAVING=true
[2023.10.08-09.34.37:497][859]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.005518 seconds
[2023.10.08-09.34.37:506][859]LogSerialization: UsePackageTrailer: 'true'
[2023.10.08-09.34.37:531][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/NewNiagaraSystem_Auto1
[2023.10.08-09.34.37:531][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystem_Auto1E85BEB71443EAD8BFF857EABDDEB15E7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset'
[2023.10.08-09.34.37:531][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dust] ([1] browsable assets)...
[2023.10.08-09.34.37:535][859]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/dust.dust]
[2023.10.08-09.34.37:535][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dust]
[2023.10.08-09.34.37:535][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset" SILENT=false AUTOSAVING=true
[2023.10.08-09.34.37:536][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dust_Auto1
[2023.10.08-09.34.37:536][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust_Auto139F30510403EE5E391FC62BB8C4F0B9A.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset'
[2023.10.08-09.34.37:537][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dustmt] ([1] browsable assets)...
[2023.10.08-09.34.37:581][859]OBJ SavePackage:     Rendered thumbnail for [Material /Game/dustmt.dustmt]
[2023.10.08-09.34.37:581][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dustmt]
[2023.10.08-09.34.37:581][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset" SILENT=false AUTOSAVING=true
[2023.10.08-09.34.37:582][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dustmt_Auto1
[2023.10.08-09.34.37:582][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt_Auto116F4D1AC406FC3EB013D51B68DF1BD04.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset'
[2023.10.08-09.34.37:583][859]LogFileHelpers: Auto-saving content packages took 0.093
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: ================================================
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total job queries 271, among them cache hits 145 (53.51%)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Tracking 126 distinct input hashes that result in 93 distinct outputs (73.81%)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: RAM used: 2.73 MiB of 819.20 MiB budget. Usage: 0.33%
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Shaders Compiled: 53
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs assigned 53, completed 53 (100.00%)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average time worker was idle: 46.62 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job execution time: average 0.57 s, max 1.33 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.33
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.12 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 1.00 jobs/batch
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread time: 22.168 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread preprocess time: 0.679 s
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Percentage time preprocessing: 3.06%
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    2 times, average 1.02 sec, max 1.15 sec, min 0.90 sec)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight (compiled    5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled   10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 24.09% of total time (compiled   10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 19.58% of total time (compiled    5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                               FNiagaraShader - 14.14% of total time (compiled   22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.92% of total time (compiled    5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 12.30% of total time (compiled    5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: ================================================
[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.01:577][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.01:577][403]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.02:195][446]MaterialEditorStats: Texture samplers: 1/16
[2023.10.08-09.36.02:196][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.02:196][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.02:196][446]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass shader: 229 instructions
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture samplers: 5/16
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.02:390][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.02:390][459]MaterialEditorStats: Shader Count: 4
[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.07:768][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.07:768][917]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass shader: 229 instructions
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture samplers: 5/16
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.07:831][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.07:831][920]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.36.09:463][ 70]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.10:839][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.10:839][199]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.11:429][242]MaterialEditorStats: Base pass vertex shader: 222 instructions
[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture samplers: 1/16
[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.11:430][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.11:430][242]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.36.12:178][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.12:182][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.12:185][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.12:191][320]MaterialEditorStats: Error: [SM6] Dynamically lit translucency is not supported for BLEND_Modulate materials.
[2023.10.08-09.36.12:806][370]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Dynamically lit translucency is not supported for BLEND_Modulate materials.

[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.13:857][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.13:857][492]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.14:454][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.14:454][537]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.15:240][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.15:240][617]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass shader: 229 instructions
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass vertex shader: 262 instructions
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture samplers: 5/16
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.15:304][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.15:304][620]MaterialEditorStats: Shader Count: 5
[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.17:437][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.17:437][811]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.36.17:498][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.36.17:498][814]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.38.32:562][765]LogMaterialEditor: Saving and Compiling material dustmt
[2023.10.08-09.38.32:629][765]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
[2023.10.08-09.38.33:221][765]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
[2023.10.08-09.38.33:229][765]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.10.08-09.38.35:283][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting...
[2023.10.08-09.38.36:311][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049949s
[2023.10.08-09.38.36:323][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001051s (0.059740s overbudget)
[2023.10.08-09.38.36:346][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true
[2023.10.08-09.38.36:348][765]LogSavePackage: Moving output files for package: /Game/dustmt
[2023.10.08-09.38.36:348][765]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtEE7EA0AE429B9A7A2329FB80A1D8A03E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
[2023.10.08-09.38.36:356][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.12 sec
[2023.10.08-09.38.36:360][765]AssetCheck: New page: 에셋 저장:  dustmt
[2023.10.08-09.38.36:360][765]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중
[2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass shader: 198 instructions
[2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.38.36:362][765]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.38.36:362][765]MaterialEditorStats: Shader Count: 24
[2023.10.08-09.39.00:223][730]LogSlate: Window 'dustmt' being destroyed
[2023.10.08-09.39.00:235][730]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.39.00:235][730]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.39.02:427][959]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.39.02:486][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.39.02:487][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.39.02:541][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.39.02:541][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.39.02:592][959]LogViewport: Scene viewport resized to 919x829, mode Windowed.
[2023.10.08-09.39.03:158][965]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.39.08:792][509]LogMaterial: Display: Material /Game/dustmt.dustmt needed to have new flag set bUsedWithNiagaraSprites !
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: ================================================
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total job queries 424, among them cache hits 211 (49.76%)
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Tracking 167 distinct input hashes that result in 116 distinct outputs (69.46%)
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: RAM used: 3.97 MiB of 819.20 MiB budget. Usage: 0.48%
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Shaders Compiled: 94
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs assigned 136, completed 94 (69.12%)
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average time worker was idle: 45.32 s
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 1.34 s
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job execution time: average 0.87 s, max 4.78 s
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job life time (pending + execution): average 1.05 s, max 4.79
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 24.27 s
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.43 jobs/batch
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average processing rate: 3.87 jobs/sec
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread time: 44.839 s
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread preprocess time: 1.433 s
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Percentage time preprocessing: 3.20%
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Effective parallelization: 1.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled    1 times, average 0.71 sec, max 0.71 sec, min 0.71 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    2 times, average 0.59 sec, max 0.70 sec, min 0.48 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 16.21% of total time (compiled   14 times, average 0.52 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.42% of total time (compiled    7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 9.95% of total time (compiled    5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 9.45% of total time (compiled    8 times, average 0.53 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 8.69% of total time (compiled    7 times, average 0.56 sec, max 0.71 sec, min 0.48 sec)
[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: ================================================
[2023.10.08-09.39.29:086][866]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.39.29:476][893]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.544727 sec (time since issued), 0.737167 sec (combined shader worker time).
[2023.10.08-09.39.31:090][ 13]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.40.22:342][ 50]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.40.22:752][ 76]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.570695 sec (time since issued), 0.892899 sec (combined shader worker time).
[2023.10.08-09.40.24:350][190]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.40.27:507][462]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.40.27:838][485]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.499053 sec (time since issued), 0.755993 sec (combined shader worker time).
[2023.10.08-09.40.29:513][605]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.42.55:648][364]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: ================================================
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Total job queries 436, among them cache hits 213 (48.85%)
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Tracking 216 distinct input hashes that result in 138 distinct outputs (63.89%)
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: RAM used: 5.53 MiB of 819.20 MiB budget. Usage: 0.67%
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Shaders Compiled: 143
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Jobs assigned 146, completed 143 (97.95%)
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Average time worker was idle: 49.77 s
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job execution time: average 2.10 s, max 5.39 s
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job life time (pending + execution): average 2.23 s, max 5.40
[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 26.23 s
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Jobs were issued in 105 batches (only local compilation was used), average 1.39 jobs/batch
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Average processing rate: 5.45 jobs/sec
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread time: 75.139 s
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Percentage time preprocessing: 3.06%
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Effective parallelization: 2.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled    3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:      TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled    3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 11.24% of total time (compiled   16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.27% of total time (compiled    8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 7.22% of total time (compiled   10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 6.84% of total time (compiled    9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 5.94% of total time (compiled    5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: ================================================
[2023.10.08-09.42.56:076][393]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.619567 sec (time since issued), 1.712269 sec (combined shader worker time).
[2023.10.08-09.42.57:657][507]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.43.11:360][639]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.43.17:907][343]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.707764 sec (time since issued), 1.821239 sec (combined shader worker time).
[2023.10.08-09.43.18:051][351]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.43.45:343][549]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.43.45:947][585]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769872 sec (time since issued), 1.182799 sec (combined shader worker time).
[2023.10.08-09.43.47:352][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.43.54:169][187]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:789 H:0
[2023.10.08-09.43.59:388][565]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.43.59:896][598]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.656248 sec (time since issued), 1.072507 sec (combined shader worker time).
[2023.10.08-09.44.01:391][707]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.44.06:534][ 96]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:805 H:0
[2023.10.08-09.44.06:927][112]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.44.07:491][148]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.717908 sec (time since issued), 1.208075 sec (combined shader worker time).
[2023.10.08-09.44.08:927][254]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.45.02:810][290]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.45.03:301][322]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.654840 sec (time since issued), 1.060561 sec (combined shader worker time).
[2023.10.08-09.45.04:825][433]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.45.19:725][567]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.45.20:238][601]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668735 sec (time since issued), 1.094302 sec (combined shader worker time).
[2023.10.08-09.45.21:725][759]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.45.22:430][795]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.652472 sec (time since issued), 1.049767 sec (combined shader worker time).
[2023.10.08-09.45.23:738][889]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.46.46:961][ 68]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total job queries 454, among them cache hits 213 (46.92%)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Tracking 236 distinct input hashes that result in 151 distinct outputs (63.98%)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: RAM used: 5.95 MiB of 819.20 MiB budget. Usage: 0.73%
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Shaders Compiled: 163
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs assigned 164, completed 163 (99.39%)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average time worker was idle: 46.32 s
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job execution time: average 1.89 s, max 5.39 s
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job life time (pending + execution): average 2.01 s, max 5.40
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.35 s
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs were issued in 123 batches (only local compilation was used), average 1.33 jobs/batch
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average processing rate: 5.37 jobs/sec
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread time: 78.632 s
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Percentage time preprocessing: 2.92%
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Effective parallelization: 2.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled    3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:      TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled    3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 10.74% of total time (compiled   16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 9.81% of total time (compiled    8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                                               FNiagaraShader - 9.64% of total time (compiled   49 times, average 0.15 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 6.90% of total time (compiled   10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 6.54% of total time (compiled    9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec)
[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================
[2023.10.08-09.46.47:408][ 99]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.604584 sec (time since issued), 0.874057 sec (combined shader worker time).
[2023.10.08-09.46.48:966][201]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total job queries 465, among them cache hits 215 (46.24%)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Tracking 246 distinct input hashes that result in 160 distinct outputs (65.04%)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: RAM used: 6.14 MiB of 819.20 MiB budget. Usage: 0.75%
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Shaders Compiled: 173
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs assigned 173, completed 173 (100.00%)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average time worker was idle: 58.33 s
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job execution time: average 1.81 s, max 5.39 s
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job life time (pending + execution): average 1.93 s, max 5.40
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.36 s
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs were issued in 132 batches (only local compilation was used), average 1.31 jobs/batch
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average processing rate: 5.35 jobs/sec
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread time: 81.809 s
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread preprocess time: 2.434 s
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Percentage time preprocessing: 2.98%
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Effective parallelization: 2.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled    3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled    9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:      TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled    3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.59% of total time (compiled    9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                                               FNiagaraShader - 10.41% of total time (compiled   54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 10.33% of total time (compiled   16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 6.63% of total time (compiled   10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 6.29% of total time (compiled    9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec)
[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================
[2023.10.08-09.50.42:129][175]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.657727 sec (time since issued), 2.235228 sec (combined shader worker time).
[2023.10.08-09.50.42:136][175]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.10.08-09.50.42:162][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true
[2023.10.08-09.50.42:199][175]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem
[2023.10.08-09.50.42:199][175]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemBC19BA524B1C2B28C25FCAB19BE053C5.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset'
[2023.10.08-09.50.42:206][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 3.19 sec)
[2023.10.08-09.50.42:229][175]AssetCheck: New page: 에셋 저장:  NewNiagaraSystem
[2023.10.08-09.50.42:229][175]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
[2023.10.08-09.50.44:258][328]LogSlate: Window 'NewNiagaraSystem' being destroyed
[2023.10.08-09.50.44:272][328]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.50.44:275][328]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.50.44:283][328]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.50.44:283][328]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.50.44:346][328]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
[2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
[2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
[2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.48:292][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807
[2023.10.08-09.50.48:293][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807
[2023.10.08-09.50.48:324][757]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.50.50:742][ 26]Cmd: DELETE
[2023.10.08-09.50.50:742][ 26]Cmd: ACTOR DELETE
[2023.10.08-09.50.50:744][ 26]LogEditorActor: Deleted Actor: NiagaraActor
[2023.10.08-09.50.50:755][ 26]LogUObjectHash: Compacting FUObjectHashTables data took   0.58ms
[2023.10.08-09.50.50:764][ 26]LogEditorActor: Deleted 1 Actors (0.022 secs)
[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
[2023.10.08-09.50.53:985][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
[2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.50.54:632][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808
[2023.10.08-09.50.54:633][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808
[2023.10.08-09.50.59:127][928]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
[2023.10.08-09.50.59:130][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.50.59:130][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.50.59:235][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.50.59:235][928]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.50.59:242][928]LogViewport: Scene viewport resized to 504x631, mode Windowed.
[2023.10.08-09.50.59:286][929]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.51.00:131][987]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.51.00:131][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.51.00:131][987]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.51.06:122][472]LogSlate: Window 'dustmt' being destroyed
[2023.10.08-09.51.06:138][472]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.51.06:138][472]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.51.18:774][783]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/T_Arrow.T_Arrow
[2023.10.08-09.51.18:859][783]LogViewport: Scene viewport resized to 1905x1274, mode Windowed.
[2023.10.08-09.51.18:904][784]LogViewport: Scene viewport resized to 1905x1260, mode Windowed.
[2023.10.08-09.51.18:928][785]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
[2023.10.08-09.51.21:381][ 24]LogSlate: Window 'T_Arrow' being destroyed
[2023.10.08-09.51.22:410][131]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/Untitled-1.Untitled-1
[2023.10.08-09.51.22:492][131]LogViewport: Scene viewport resized to 1905x1275, mode Windowed.
[2023.10.08-09.51.22:559][132]LogViewport: Scene viewport resized to 1905x1252, mode Windowed.
[2023.10.08-09.51.22:582][133]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
[2023.10.08-09.51.23:945][263]LogSlate: Window 'Untitled-1' being destroyed
[2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
[2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
[2023.10.08-09.51.44:379][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0
[2023.10.08-09.51.44:381][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0
[2023.10.08-09.51.45:355][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
[2023.10.08-09.51.45:356][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
[2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809
[2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809
[2023.10.08-09.51.47:498][746]Cmd: DELETE
[2023.10.08-09.51.47:498][746]Cmd: ACTOR DELETE
[2023.10.08-09.51.47:500][746]LogEditorActor: Deleted Actor: Emitter
[2023.10.08-09.51.47:510][746]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
[2023.10.08-09.51.47:516][746]LogEditorActor: Deleted 1 Actors (0.018 secs)
[2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
[2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
[2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1
[2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1
[2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
[2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
[2023.10.08-09.51.49:456][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810
[2023.10.08-09.51.49:457][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810
[2023.10.08-09.51.55:338][589]Cmd: DELETE
[2023.10.08-09.51.55:338][589]Cmd: ACTOR DELETE
[2023.10.08-09.51.55:339][589]LogEditorActor: Deleted Actor: Emitter
[2023.10.08-09.51.55:349][589]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
[2023.10.08-09.51.55:352][589]LogEditorActor: Deleted 1 Actors (0.014 secs)
[2023.10.08-09.51.56:627][736]LogAssetEditorSubsystem: Opening Asset editor for ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
[2023.10.08-09.51.56:646][736]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.51.56:646][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.51.56:653][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.51.56:761][736]LogViewport: Scene viewport resized to 764x602, mode Windowed.
[2023.10.08-09.51.56:777][736]LogViewport: Scene viewport resized to 1783x727, mode Windowed.
[2023.10.08-09.51.56:794][736]LogViewport: Scene viewport resized to 1783x401, mode Windowed.
[2023.10.08-09.51.56:826][737]LogViewport: Scene viewport resized to 764x599, mode Windowed.
[2023.10.08-09.51.56:852][737]LogViewport: Scene viewport resized to 1783x724, mode Windowed.
[2023.10.08-09.51.56:861][737]LogViewport: Scene viewport resized to 1783x399, mode Windowed.
[2023.10.08-09.52.09:759][825]LogSlate: Window '색 선택 툴' being destroyed
[2023.10.08-09.52.17:869][544]LogSlate: Window '색 선택 툴' being destroyed
[2023.10.08-09.52.27:811][441]LogSlate: Window 'P_Fire' being destroyed
[2023.10.08-09.52.27:818][441]LogCascade: Quitting Cascade. FXSystem=0x000004D8878AB700
[2023.10.08-09.52.27:823][441]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.52.27:823][441]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.52.33:443][ 55]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV
[2023.10.08-09.52.33:446][ 55]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.52.33:446][ 55]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.52.33:569][ 55]LogViewport: Scene viewport resized to 504x628, mode Windowed.
[2023.10.08-09.52.33:619][ 56]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass shader without light map: 134 instructions
[2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass vertex shader: 221 instructions
[2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
[2023.10.08-09.52.34:702][110]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.52.41:002][637]LogSlate: Window 'M_explosion_subUV' being destroyed
[2023.10.08-09.52.41:017][637]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.52.41:017][637]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.52.43:785][937]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_Spark_2.M_Spark_2
[2023.10.08-09.52.43:787][937]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.52.43:787][937]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.52.43:888][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.52.43:888][937]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.52.43:894][937]LogViewport: Scene viewport resized to 504x631, mode Windowed.
[2023.10.08-09.52.43:940][938]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.52.44:612][984]MaterialEditorStats: Base pass shader without light map: 109 instructions
[2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture samplers: 2/16
[2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.52.44:612][984]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.52.44:612][984]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass shader without light map: 109 instructions
[2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass vertex shader: 222 instructions
[2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture samplers: 2/16
[2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.52.44:709][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.52.44:709][991]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.52.54:259][939]LogSlate: Window 'M_Spark_2' being destroyed
[2023.10.08-09.52.54:274][939]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.52.54:274][939]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.53.00:420][611]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
[2023.10.08-09.53.00:422][611]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.53.00:422][611]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.00:542][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.00:542][611]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.53.00:548][611]LogViewport: Scene viewport resized to 504x628, mode Windowed.
[2023.10.08-09.53.00:584][612]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.53.01:267][665]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.01:268][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.01:268][665]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.53.06:418][146]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.06:418][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.06:418][146]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.53.08:881][406]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.10:246][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.10:246][509]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.53.12:384][680]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.12:384][680]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.12:384][680]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.53.24:816][731]LogMaterialEditor: Saving and Compiling material dustmt
[2023.10.08-09.53.24:881][731]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
[2023.10.08-09.53.25:355][731]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
[2023.10.08-09.53.25:363][731]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.10.08-09.53.27:431][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
[2023.10.08-09.53.29:565][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000038s (2.138190s overbudget)
[2023.10.08-09.53.29:593][731]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true
[2023.10.08-09.53.29:594][731]LogSavePackage: Moving output files for package: /Game/dustmt
[2023.10.08-09.53.29:595][731]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt65E0EE994E9361CCB78EC6B04973C2B7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
[2023.10.08-09.53.29:602][731]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 7.43 sec)
[2023.10.08-09.53.29:605][731]AssetCheck: New page: 에셋 저장:  dustmt
[2023.10.08-09.53.29:605][731]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중
[2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass shader: 191 instructions
[2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.53.29:606][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.53.29:606][731]MaterialEditorStats: Shader Count: 48
[2023.10.08-09.53.30:581][801]LogSlate: Window 'dustmt' being destroyed
[2023.10.08-09.53.30:595][801]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.53.30:595][801]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.53.32:105][956]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.53.32:163][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.53.32:163][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.53.32:219][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.53.32:219][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.53.32:260][956]LogViewport: Scene viewport resized to 919x829, mode Windowed.
[2023.10.08-09.53.33:224][962]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.53.42:546][648]LogSlate: Window '색 선택 툴' being destroyed
[2023.10.08-09.54.05:757][349]LogSlate: Window 'NewNiagaraSystem' being destroyed
[2023.10.08-09.54.05:769][349]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.54.05:769][349]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.54.05:775][349]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.54.05:775][349]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.54.05:793][349]LogUObjectHash: Compacting FUObjectHashTables data took   0.67ms
[2023.10.08-09.54.06:870][460]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
[2023.10.08-09.54.06:873][460]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.54.06:873][460]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.06:987][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.06:987][460]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.54.06:993][460]LogViewport: Scene viewport resized to 504x627, mode Windowed.
[2023.10.08-09.54.07:028][461]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: ================================================
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total job queries 616, among them cache hits 283 (45.94%)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Tracking 326 distinct input hashes that result in 210 distinct outputs (64.42%)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: RAM used: 8.63 MiB of 819.20 MiB budget. Usage: 1.05%
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Shaders Compiled: 253
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs assigned 256, completed 253 (98.83%)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average time worker was idle: 52.50 s
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time job spent in pending queue: average 0.38 s, longest 3.42 s
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job execution time: average 1.46 s, max 5.39 s
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job life time (pending + execution): average 1.84 s, max 5.40
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.47 s
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs were issued in 215 batches (only local compilation was used), average 1.19 jobs/batch
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average processing rate: 5.56 jobs/sec
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread time: 129.559 s
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread preprocess time: 4.122 s
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Percentage time preprocessing: 3.18%
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Effective parallelization: 2.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled    7 times, average 0.96 sec, max 1.27 sec, min 0.77 sec)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled   17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    5 times, average 0.93 sec, max 1.25 sec, min 0.76 sec)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled    5 times, average 0.89 sec, max 1.12 sec, min 0.70 sec)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display:      TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled    5 times, average 0.65 sec, max 0.80 sec, min 0.49 sec)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 12.91% of total time (compiled   30 times, average 0.56 sec, max 0.90 sec, min 0.44 sec)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 12.23% of total time (compiled   17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec)
[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 8.01% of total time (compiled   17 times, average 0.61 sec, max 0.86 sec, min 0.44 sec)
[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 7.31% of total time (compiled   18 times, average 0.53 sec, max 0.68 sec, min 0.45 sec)
[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display:                                               FNiagaraShader - 6.57% of total time (compiled   54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: ================================================
[2023.10.08-09.54.07:805][521]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.07:805][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.07:805][521]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.09:261][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.09:261][656]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.54.09:956][706]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.09:956][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.09:956][706]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.54.13:029][822]LogSlate: Window '메시지' being destroyed
[2023.10.08-09.54.13:036][822]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요?
/Game/dustmt.dustmt
(아니오는 변경내용을 잃습니다!)
[2023.10.08-09.54.13:088][822]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
[2023.10.08-09.54.13:655][822]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
[2023.10.08-09.54.13:666][822]LogSlate: Window 'dustmt' being destroyed
[2023.10.08-09.54.13:677][822]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.54.13:677][822]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.54.14:574][894]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.54.14:628][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.54.14:628][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.54.14:684][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.54.14:684][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.54.14:734][894]LogViewport: Scene viewport resized to 919x829, mode Windowed.
[2023.10.08-09.54.14:902][900]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.54.17:476][ 82]LogSlate: Window 'NewNiagaraSystem' being destroyed
[2023.10.08-09.54.17:488][ 82]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.54.17:488][ 82]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.54.17:493][ 82]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.54.17:493][ 82]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.54.17:511][ 82]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
[2023.10.08-09.54.18:658][205]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
[2023.10.08-09.54.18:661][205]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.54.18:661][205]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.18:780][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.18:780][205]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.54.18:787][205]LogViewport: Scene viewport resized to 504x628, mode Windowed.
[2023.10.08-09.54.18:819][206]LogViewport: Scene viewport resized to 504x624, mode Windowed.
[2023.10.08-09.54.19:363][248]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.19:363][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.19:363][248]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.23:466][584]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.23:466][584]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.54.23:521][587]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.23:521][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.23:521][587]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.54.27:943][  7]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.27:943][  7]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.27:943][  7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.27:943][  7]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.43:379][396]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.43:379][396]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.54.48:496][912]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.54.50:834][117]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.54.50:834][117]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.03:595][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Light function materials must be opaque.

[2023.10.08-09.55.03:602][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Light function materials must be opaque.

[2023.10.08-09.55.03:607][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Light function materials must be opaque.

[2023.10.08-09.55.03:614][246]MaterialEditorStats: Error: [SM6] Light function materials must be opaque.
[2023.10.08-09.55.03:992][271]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Light function materials must be opaque.

[2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.04:601][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.04:601][335]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.11:799][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.11:801][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.11:803][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.11:804][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.11:813][985]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
[2023.10.08-09.55.13:363][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.13:364][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.14:372][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.14:374][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.14:383][225]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
[2023.10.08-09.55.14:859][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.14:860][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.15:750][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.15:752][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.15:756][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.15:757][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.15:764][366]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
[2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.20:708][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.20:708][914]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.29:520][661]LogEditorTransaction: Undo 밉 값 모드 편집
[2023.10.08-09.55.29:563][661]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.29:722][668]LogEditorTransaction: Undo 밉 값 모드 편집
[2023.10.08-09.55.29:757][668]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.29:892][673]LogEditorTransaction: Undo 샘플러 소스 편집
[2023.10.08-09.55.29:927][673]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.30:084][679]LogEditorTransaction: Undo 샘플러 소스 편집
[2023.10.08-09.55.30:109][679]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.30:262][687]LogEditorTransaction: Undo 샘플러 타입 편집
[2023.10.08-09.55.30:263][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:264][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:265][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:268][687]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
[2023.10.08-09.55.30:279][687]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.30:439][699]LogEditorTransaction: Undo 샘플러 타입 편집
[2023.10.08-09.55.30:440][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:441][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:442][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:445][699]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
[2023.10.08-09.55.30:455][699]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.30:627][712]LogEditorTransaction: Undo 샘플러 타입 편집
[2023.10.08-09.55.30:629][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:630][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:631][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust

[2023.10.08-09.55.30:633][712]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
[2023.10.08-09.55.30:646][712]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.30:804][724]LogEditorTransaction: Undo 샘플러 타입 편집
[2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.30:814][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.30:815][724]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.30:827][724]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.30:994][735]LogEditorTransaction: Undo 머티리얼 도메인 편집
[2023.10.08-09.55.30:996][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Light function materials must be opaque.

[2023.10.08-09.55.30:999][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	Light function materials must be opaque.

[2023.10.08-09.55.31:001][735]MaterialEditorStats: Error: [SM6] Light function materials must be opaque.
[2023.10.08-09.55.31:013][735]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.31:203][747]LogEditorTransaction: Undo 머티리얼 도메인 편집
[2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.31:213][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.31:213][747]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.31:229][747]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.31:412][758]LogEditorTransaction: Undo 머티리얼 도메인 편집
[2023.10.08-09.55.31:436][758]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.31:631][768]LogEditorTransaction: Undo 블렌드 모드 편집
[2023.10.08-09.55.31:657][768]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.31:824][778]LogEditorTransaction: Undo 블렌드 모드 편집
[2023.10.08-09.55.31:843][778]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.32:020][791]LogEditorTransaction: Undo 핀 링크 생성
[2023.10.08-09.55.32:040][791]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.32:207][803]LogEditorTransaction: Undo 핀 링크 생성
[2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.55.32:215][803]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.32:227][803]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.32:419][817]LogEditorTransaction: Undo 노드 링크 끊기
[2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.32:427][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.32:427][817]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.32:438][817]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.32:637][832]LogEditorTransaction: Undo 핀 링크 끊기
[2023.10.08-09.55.32:656][832]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.32:833][845]LogEditorTransaction: Undo 핀 링크 생성
[2023.10.08-09.55.32:853][845]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.33:026][858]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.10.08-09.55.33:078][858]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.33:258][866]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.10.08-09.55.33:290][866]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.33:443][873]LogEditorTransaction: Undo 핀 링크 생성
[2023.10.08-09.55.33:477][873]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.33:641][884]LogEditorTransaction: Undo 핀 링크 생성
[2023.10.08-09.55.33:661][884]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.33:862][899]LogEditorTransaction: Undo 노드 링크 끊기
[2023.10.08-09.55.33:882][899]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.34:055][912]LogEditorTransaction: Undo 핀 링크 생성
[2023.10.08-09.55.34:074][912]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.34:276][927]LogEditorTransaction: Undo 엘리먼트 삭제
[2023.10.08-09.55.34:300][927]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.34:477][940]LogEditorTransaction: Undo 액터 생성
[2023.10.08-09.55.34:497][940]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.34:676][955]LogEditorTransaction: Undo 엘리먼트 삭제
[2023.10.08-09.55.34:700][955]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.34:899][969]LogEditorTransaction: Undo 액터 생성
[2023.10.08-09.55.34:924][969]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.35:115][983]LogEditorTransaction: Undo 액터 생성
[2023.10.08-09.55.35:135][983]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.35:318][998]LogEditorTransaction: Undo 엘리먼트 삭제
[2023.10.08-09.55.35:343][998]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.35:526][ 11]LogEditorTransaction: Undo 액터 생성
[2023.10.08-09.55.35:542][ 11]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.35:737][ 27]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.10.08-09.55.35:754][ 27]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.35:936][ 42]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.10.08-09.55.35:951][ 42]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.36:156][ 59]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.10.08-09.55.36:175][ 59]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.36:340][ 73]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.10.08-09.55.36:357][ 73]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.36:542][ 88]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
[2023.10.08-09.55.36:586][ 88]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
[2023.10.08-09.55.38:119][194]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.38:119][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.55.38:119][194]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.38:739][241]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.55.38:739][241]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.55.43:725][660]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.43:726][660]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.55.43:726][660]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.44:324][700]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.55.44:324][700]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.52:551][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.52:551][428]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.55.53:149][473]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.53:149][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.53:149][473]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.55.55:295][650]LogMaterialEditor: Saving and Compiling material dustmt
[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/GQ/PAF6F3XRPFSFRXQ61VBKQK.PackageMetaData in its package
[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/SC/JUXVNWE3D72CDZZQZJ4083.PackageMetaData in its package
[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/29/M1S1L9J2PIWE1VSOI1789M.PackageMetaData in its package
[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/W0/EZ9KVQ4NZ1AE781UTLW9MJ.PackageMetaData in its package
[2023.10.08-09.55.55:359][650]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
[2023.10.08-09.55.55:504][650]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
[2023.10.08-09.55.55:512][650]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.10.08-09.55.55:595][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true
[2023.10.08-09.55.55:597][650]LogSavePackage: Moving output files for package: /Game/dustmt
[2023.10.08-09.55.55:598][650]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt193E700D471C1F0A587E1194D8D23D4E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
[2023.10.08-09.55.55:605][650]LogFileHelpers: InternalPromptForCheckoutAndSave took 92 ms (total: 7.52 sec)
[2023.10.08-09.55.55:607][650]AssetCheck: New page: 에셋 저장:  dustmt
[2023.10.08-09.55.55:607][650]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중
[2023.10.08-09.55.55:615][650]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
[2023.10.08-09.55.55:617][650]MaterialEditorStats: Base pass shader: 198 instructions
[2023.10.08-09.55.55:617][650]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.55.55:617][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.55.55:617][650]MaterialEditorStats: Shader Count: 48
[2023.10.08-09.56.02:037][288]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.56.02:037][288]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.56.02:038][288]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.56.02:093][291]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2023.10.08-09.56.02:093][291]MaterialEditorStats: Shader Count: 3
[2023.10.08-09.56.04:391][520]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.56.04:391][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.56.04:391][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.56.04:391][520]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.56.05:044][570]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.56.05:044][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.56.05:044][570]MaterialEditorStats: Shader Count: 1
[2023.10.08-09.56.07:216][767]MaterialEditorStats: Texture samplers: 0/16
[2023.10.08-09.56.07:216][767]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.56.07:216][767]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.56.07:216][767]MaterialEditorStats: Shader Count: 0
[2023.10.08-09.56.07:862][816]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.56.07:862][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.56.07:862][816]MaterialEditorStats: Shader Count: 2
[2023.10.08-09.56.10:126][  6]LogMaterialEditor: Saving and Compiling material dustmt
[2023.10.08-09.56.10:180][  6]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
[2023.10.08-09.56.10:655][  6]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
[2023.10.08-09.56.10:664][  6]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.10.08-09.56.12:726][  6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
[2023.10.08-09.56.14:856][  6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004538s (2.132899s overbudget)
[2023.10.08-09.56.14:888][  6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true
[2023.10.08-09.56.14:889][  6]LogSavePackage: Moving output files for package: /Game/dustmt
[2023.10.08-09.56.14:889][  6]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtA9AF12D74660581AA52BFA90C632A919.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
[2023.10.08-09.56.14:896][  6]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 11.7 sec)
[2023.10.08-09.56.14:900][  6]AssetCheck: New page: 에셋 저장:  dustmt
[2023.10.08-09.56.14:900][  6]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중
[2023.10.08-09.56.14:901][  6]MaterialEditorStats: Base pass shader: 191 instructions
[2023.10.08-09.56.14:901][  6]MaterialEditorStats: Base pass vertex shader: 286 instructions
[2023.10.08-09.56.14:901][  6]MaterialEditorStats: Texture samplers: 3/16
[2023.10.08-09.56.14:901][  6]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2023.10.08-09.56.14:901][  6]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2023.10.08-09.56.14:901][  6]MaterialEditorStats: Shader Count: 48
[2023.10.08-09.56.16:549][130]LogSlate: Window 'dustmt' being destroyed
[2023.10.08-09.56.16:564][130]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.56.16:564][130]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.56.17:596][240]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
[2023.10.08-09.56.17:650][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.56.17:650][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.56.17:713][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.10.08-09.56.17:714][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.10.08-09.56.17:763][240]LogViewport: Scene viewport resized to 919x829, mode Windowed.
[2023.10.08-09.56.18:428][246]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
[2023.10.08-09.56.32:167][209]LogSlate: Window '색 선택 툴' being destroyed
[2023.10.08-09.56.37:121][561]LogSlate: Window '색 선택 툴' being destroyed
[2023.10.08-09.56.54:170][807]LogSlate: Window 'NewNiagaraSystem' being destroyed
[2023.10.08-09.56.54:184][807]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.56.54:185][807]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.56.54:190][807]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2023.10.08-09.56.54:190][807]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-09.56.54:208][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.72ms
[2023.10.08-10.26.49:499][409]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:20.063 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10372 files in 11622 folders with total size 446 MiB.
[2023.10.08-10.55.28:901][702]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
[2023.10.08-10.55.29:993][702]LogSlate: Window '콘텐츠 저장' being destroyed
[2023.10.08-10.55.30:004][702]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2023.10.08-10.55.30:032][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset" SILENT=true
[2023.10.08-10.55.30:037][702]LogSavePackage: Moving output files for package: /Game/dust
[2023.10.08-10.55.30:037][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust5487BBB8483E16650DFD548169452B4B.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset'
[2023.10.08-10.55.30:040][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true
[2023.10.08-10.55.30:077][702]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem
[2023.10.08-10.55.30:077][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemE0703D1F4B85B18711FA9C9A3F5156F6.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset'
[2023.10.08-10.55.30:080][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Particles/P_Fire" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset" SILENT=true
[2023.10.08-10.55.30:095][702]LogSavePackage: Moving output files for package: /Game/StarterContent/Particles/P_Fire
[2023.10.08-10.55.30:095][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/P_Fire5EAED0CB4847C03AD4D6E9A833093990.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset'
[2023.10.08-10.55.30:104][702]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 11.8 sec)
[2023.10.08-10.55.30:104][702]LogStall: Shutdown...
[2023.10.08-10.55.30:108][702]LogStall: Shutdown complete.
[2023.10.08-10.55.30:131][702]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed
[2023.10.08-10.55.30:236][702]AssetCheck: New page: 에셋 저장:  다수의 에셋
[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.Texture2D /Game/dust.dust 유효성 검사 중
[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire 유효성 검사 중
[2023.10.08-10.55.30:239][703]Cmd: QUIT_EDITOR
[2023.10.08-10.55.30:239][703]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2023.10.08-10.55.30:243][703]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2023.10.08-10.55.30:245][703]LogWorld: UWorld::CleanupWorld for TopDownMap, bSessionEnded=true, bCleanupResources=true
[2023.10.08-10.55.30:245][703]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.10.08-10.55.30:247][703]LogContentBundle: [TopDownMap(독립형)] Deleting container.
[2023.10.08-10.55.30:249][703]LogStylusInput: Shutting down StylusInput subsystem.
[2023.10.08-10.55.30:251][703]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2023.10.08-10.55.30:392][703]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2023.10.08-10.55.30:392][703]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2023.10.08-10.55.30:392][703]LogAudio: Display: Audio Device unregistered from world 'TopDownMap'.
[2023.10.08-10.55.30:393][703]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
[2023.10.08-10.55.30:393][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2023.10.08-10.55.30:395][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2023.10.08-10.55.30:403][703]LogAudio: Display: Audio Device Manager Shutdown
[2023.10.08-10.55.30:407][703]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2023.10.08-10.55.30:407][703]LogExit: Preparing to exit.
[2023.10.08-10.55.30:433][703]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2023.10.08-10.55.30:785][703]LogExit: Editor shut down
[2023.10.08-10.55.30:788][703]LogExit: Transaction tracking system shut down
[2023.10.08-10.55.30:799][703]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2023.10.08-10.55.31:015][703]LogExit: Object subsystem successfully closed.
[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: ================================================
[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Total job queries 1,216, among them cache hits 775 (63.73%)
[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Tracking 432 distinct input hashes that result in 259 distinct outputs (59.95%)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: RAM used: 11.78 MiB of 819.20 MiB budget. Usage: 1.44%
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Shaders Compiled: 359
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs assigned 359, completed 359 (100.00%)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average time worker was idle: 38.73 s
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time job spent in pending queue: average 0.48 s, longest 3.42 s
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job execution time: average 1.21 s, max 5.39 s
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job life time (pending + execution): average 1.69 s, max 5.40
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 64.80 s
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs were issued in 318 batches (only local compilation was used), average 1.13 jobs/batch
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average processing rate: 5.54 jobs/sec
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread time: 188.371 s
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread preprocess time: 5.974 s
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Percentage time preprocessing: 3.17%
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Effective parallelization: 2.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy (compiled   10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled   30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                                      FPathTracingMaterialCHS (compiled    7 times, average 0.89 sec, max 1.25 sec, min 0.75 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled    7 times, average 0.86 sec, max 1.12 sec, min 0.70 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:      TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled    7 times, average 0.63 sec, max 0.80 sec, min 0.49 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                   TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.30% of total time (compiled   30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.29% of total time (compiled   50 times, average 0.54 sec, max 0.90 sec, min 0.44 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                         TBasePassPSFNoLightMapPolicySkylight - 8.65% of total time (compiled   32 times, average 0.51 sec, max 0.68 sec, min 0.43 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 7.88% of total time (compiled   25 times, average 0.59 sec, max 0.86 sec, min 0.43 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display:                                TMaterialCHSFNoLightMapPolicy - 5.02% of total time (compiled   10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec)
[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: ================================================
[2023.10.08-10.55.31:094][703]LogShaderCompilers: Display: Shaders left to compile 0
[2023.10.08-10.55.31:120][703]LogVirtualization: UE::Virtualization was shutdown
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module DistCurveEditor (1021)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module Cascade (1019)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module MaterialEditor (1017)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module TextureEditor (1015)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1013)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1011)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1009)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SceneOutliner (1007)
[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module AddContentDialog (1005)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1004)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatusBar (1001)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (999)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (997)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatsViewer (995)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (993)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module AutomationWorker (991)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (989)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module TextureAlignMode (987)
[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module BspMode (985)
[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module GeometryMode (983)
[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (981)
[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (979)
[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (977)
[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (975)
[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module PlanarCut (973)
[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module FractureEngine (971)
[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module CharacterAI (969)
[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module WaveTableEditor (967)
[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (965)
[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module GooglePADEditor (963)
[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (961)
[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (959)
[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module IKRigEditor (957)
[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module ControlRigEditor (955)
[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (953)
[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (951)
[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (949)
[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (947)
[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMedia (945)
[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (943)
[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (941)
[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (939)
[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (937)
[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (935)
[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SequenceRecorder (934)
[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (931)
[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (929)
[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (927)
[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (925)
[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SmartSnapping (923)
[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SessionServices (921)
[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module MeshPaint (919)
[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (917)
[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module PlacementMode (916)
[2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module FoliageEdit (913)
[2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module LandscapeEditor (911)
[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (909)
[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ActorPickerMode (907)
[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportSnapping (905)
[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportInteraction (903)
[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ClothPainter (901)
[2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (900)
[2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module LogVisualizer (897)
[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (895)
[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (893)
[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (892)
[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (890)
[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (887)
[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (885)
[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (883)
[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (881)
[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (879)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (877)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module AnimationSettings (875)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (873)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module CSVtoSVG (871)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (869)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorConfig (867)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorFramework (865)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (863)
[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module TraceInsights (861)
[2023.10.08-10.55.31:863][703]MemoryProfiler: Shutdown
[2023.10.08-10.55.31:864][703]NetworkingProfiler: Shutdown
[2023.10.08-10.55.31:864][703]LoadingProfiler: Shutdown
[2023.10.08-10.55.31:864][703]TimingProfiler: Shutdown
[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceServices (860)
[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceAnalysis (859)
[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (855)
[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (854)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module InputBindingEditor (851)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module MergeActors (849)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (847)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationService (846)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module HardwareTargeting (843)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (841)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module UndoHistory (839)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module XmlParser (837)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module Blutility (835)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (833)
[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (832)
[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (829)
[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (828)
[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SettingsEditor (825)
[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProjectLauncher (823)
[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SessionFrontend (821)
[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProfilerClient (819)
[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module DeviceManager (817)
[2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationController (815)
[2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationWindow (813)
[2023.10.08-10.55.31:870][703]LogModuleManager: Shutting down and abandoning module Layers (811)
[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (809)
[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module DetailCustomizations (807)
[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module PackagesDialog (805)
[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (803)
[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Persona (801)
[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (800)
[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Kismet (797)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module KismetWidgets (796)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module GraphEditor (793)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module StructViewer (791)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module ClassViewer (789)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module NaniteTools (787)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (785)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (783)
[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindows (781)
[2023.10.08-10.55.31:877][703]LogModuleManager: Shutting down and abandoning module OutputLog (779)
[2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module Documentation (777)
[2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module LiveCoding (775)
[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (773)
[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (771)
[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieScene (769)
[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (767)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (765)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (763)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixer (762)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerCore (761)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LauncherPlatform (757)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AnalyticsET (755)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalServices (753)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalRpc (751)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module MessagingRpc (749)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AIModule (747)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module GameplayDebugger (746)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AITestSuite (744)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module NavigationSystem (742)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module DataLayerEditor (739)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module EditorWidgets (738)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (735)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (733)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementFramework (731)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (729)
[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ProfilerService (727)
[2023.10.08-10.55.32:111][703]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (725)
[2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (723)
[2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (721)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (719)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakesCore (717)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (715)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module MegascansPlugin (713)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module Bridge (711)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (709)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module LightMixer (707)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (705)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (703)
[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (701)
[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module CollectionManager (700)
[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeSequencer (697)
[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeMovieScene (695)
[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (693)
[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module PluginBrowser (691)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (689)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (687)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module StylusInput (685)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (683)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFImporter (681)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFCore (679)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (677)
[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (675)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (673)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorDebugTools (671)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (669)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeys (667)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CurveEditorTools (665)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (663)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module ChangelistReview (661)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (659)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTests (657)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (655)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScripting (653)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module TemplateSequence (651)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (649)
[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (647)
[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (645)
[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorTools (643)
[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditor (641)
[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module PresetAsset (639)
[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (637)
[2023.10.08-10.55.32:118][703]LogOpenImageDenoise: OIDN shutting down
[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (635)
[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (633)
[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (631)
[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (629)
[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshLODToolset (627)
[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (625)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (623)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (621)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (619)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (617)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (616)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (614)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (611)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowNodes (609)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (607)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEditor (605)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (603)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosNiagara (601)
[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module FractureEditor (599)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (597)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (595)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module BackChannel (593)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (591)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtils (589)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (587)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (585)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (583)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangePipelines (581)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeExport (579)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeMessages (577)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeImport (575)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (573)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeNodes (571)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (569)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (567)
[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (565)
[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module InterchangeEditor (563)
[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (561)
[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (559)
[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module UObjectPlugin (557)
[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (555)
[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (553)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module PluginUtils (551)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module GitSourceControl (549)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module DumpGPUServices (547)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (545)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (543)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module SynthesisEditor (541)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ResonanceAudio (539)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (537)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (535)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (533)
[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperators (531)
[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (529)
[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponents (527)
[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module GeometryFramework (526)
[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (523)
[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingTools (521)
[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (519)
[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebugging (517)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GooglePAD (515)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module DynamicMesh (513)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (511)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (509)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (507)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (505)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AssetTags (503)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCapture (501)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (500)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (497)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (495)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtils (493)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AndroidPermission (491)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (489)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (487)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicImporter (485)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicLibrary (484)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCache (483)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (482)
[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module VariantManager (475)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (474)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (471)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ControlRigSpline (469)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (467)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (465)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (463)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlate (461)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ImgMedia (459)
[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaCompositing (457)
[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (455)
[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (453)
[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module Paper2DEditor (451)
[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (449)
[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module TraceUtilities (447)
[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (445)
[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (443)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module InputEditor (441)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module BlueprintGraph (440)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (437)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (435)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimation (433)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module DataValidation (431)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (429)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module TreeMap (428)
[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (425)
[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module ActorSequence (423)
[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module GameplayCameras (421)
[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (419)
[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module Niagara (417)
[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraEditor (416)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowser (415)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowserData (414)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module NiagaraCore (409)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (407)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PBIK (405)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module FullBodyIK (403)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (401)
[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module TakeRecorder (400)
[2023.10.08-10.55.32:131][703]LogModuleManager: Shutting down and abandoning module LevelEditor (398)
[2023.10.08-10.55.32:138][703]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (397)
[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (395)
[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module MainFrame (393)
[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module HotReload (392)
[2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module ChaosCaching (387)
[2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module TcpMessaging (385)
[2023.10.08-10.55.32:241][703]LogModuleManager: Shutting down and abandoning module UdpMessaging (383)
[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (381)
[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (379)
[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module AnimationSharing (377)
[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module Synthesis (375)
[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SignificanceManager (373)
[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SoundFields (371)
[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (369)
[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (367)
[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module MetasoundEditor (365)
[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module ToolMenus (364)
[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AudioWidgets (362)
[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (361)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (357)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngine (355)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module WaveTable (354)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (352)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (349)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (347)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (345)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (343)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (341)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (339)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CableComponent (337)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (335)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (334)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (331)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module SignalProcessing (330)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (327)
[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRig (325)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (323)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRig (321)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Constraints (320)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module LevelSequence (318)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module AnimationData (315)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (313)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Paper2D (311)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module EnhancedInput (307)
[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (305)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (303)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AndroidFileServer (301)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (299)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module PacketHandler (297)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (295)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimGraph (293)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module TimeManagement (291)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimationDataController (289)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (287)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (285)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module MediaAssets (283)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module Overlay (281)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module OverlayEditor (280)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module VREditor (277)
[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module StringTableEditor (275)
[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (273)
[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (271)
[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module FunctionalTesting (269)
[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (267)
[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (266)
[2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMG (263)
[2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMGEditor (262)
[2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module EditorStyle (257)
[2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module SlateReflector (255)
[2023.10.08-10.55.32:389][703]LogModuleManager: Shutting down and abandoning module Slate (253)
[2023.10.08-10.55.32:390][703]LogModuleManager: Shutting down and abandoning module SlateCore (251)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (249)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (247)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module UnrealEd (245)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MRMesh (243)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Messaging (241)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (239)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (237)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Networking (235)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Core (233)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module AssetDefinition (231)
[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MovieSceneTools (229)
[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module CurveEditor (228)
[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module Sequencer (226)
[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module KismetCompiler (223)
[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module MeshBuilder (221)
[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module NaniteBuilder (219)
[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshUtilities (217)
[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (216)
[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (215)
[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (214)
[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (212)
[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (210)
[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (208)
[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module MaterialBaking (204)
[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (201)
[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (197)
[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (195)
[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module DerivedDataCache (193)
[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module TargetPlatform (191)
[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (190)
[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (188)
[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (186)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (184)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (182)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatBink (180)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (177)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (175)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (173)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (171)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (167)
[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (165)
[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (163)
[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (161)
[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (159)
[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormat (157)
[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module ImageWrapper (156)
[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (154)
[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (152)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (150)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (144)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TurnkeySupport (141)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module InputCore (138)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Settings (136)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (134)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (132)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (131)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Chaos (128)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GeometryCore (127)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (124)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (123)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AVEncoder (122)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module D3D12RHI (118)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AISupportModule (116)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (114)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (112)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraShader (110)
[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosCloth (108)
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module PixWinPlugin (106)
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (104)
[2023.10.08-10.55.32:418][703]RenderDocPlugin: plugin has been unloaded.
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (102)
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (100)
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ChunkDownloader (98)
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (96)
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (94)
[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92)
[2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module XMPP (87)
[2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module WebSockets (86)
[2023.10.08-10.55.32:437][703]LogModuleManager: Shutting down and abandoning module HTTP (83)
[2023.10.08-10.55.32:437][703]LogHttp: Warning: [FHttpManager::Flush] FlushReason was Shutdown. Unbinding delegates for 1 outstanding Http Requests:
[2023.10.08-10.55.32:437][703]LogHttp: Warning: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B2E5B79B5-473D-DFBD-3D9F-318065779C5F%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2023.10.08-10.55.32:471][703]LogModuleManager: Shutting down and abandoning module SSL (82)
[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (78)
[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (76)
[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (74)
[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module VariantManagerContent (72)
[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module GLTFExporter (70)
[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module DatasmithContent (68)
[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module WmfMedia (66)
[2023.10.08-10.55.32:476][703]LogModuleManager: Shutting down and abandoning module Media (65)
[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (62)
[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module DesktopPlatform (60)
[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (58)
[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (56)
[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (54)
[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCrypto (52)
[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (50)
[2023.10.08-10.55.32:478][703]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (48)
[2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module SourceControl (47)
[2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module XGEController (44)
[2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module FastBuildController (42)
[2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40)
[2023.10.08-10.55.32:481][703]LogModuleManager: Shutting down and abandoning module AudioEditor (38)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Virtualization (34)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module MessageLog (33)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module RenderCore (28)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Landscape (26)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Renderer (20)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Engine (18)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module CoreUObject (16)
[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SandboxFile (14)
[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module PakFile (12)
[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module RSA (11)
[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
[2023.10.08-10.55.41:507][703]LogD3D12RHI: ~FD3D12DynamicRHI
[2023.10.08-10.55.41:533][703]LogExit: Exiting.
[2023.10.08-10.55.41:560][703]Log file closed, 10/08/23 19:55:41
