작업 전 최신화

This commit is contained in:
SJW1024
2023-11-09 20:13:59 +09:00
parent 8eff7f8757
commit 27a20d9573
361 changed files with 779 additions and 29932 deletions

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[UnrealEd.SimpleMap]
SimpleMapName=/Game/particle_test/Maps/TopDownExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true
[/Script/AdvancedPreviewScene.SharedProfiles]

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[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/TopDownBP

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[URL]
GameName=particle_test
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
GameDefaultMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultGameMode=/Game/TopDown/Blueprints/BP_TopDownGameMode.BP_TopDownGameMode_C
GlobalDefaultServerGameMode=None
[/Script/NavigationSystem.RecastNavMesh]
bDrawPolyEdges=False
bDistinctlyDrawTilesBeingBuilt=True
DrawOffset=10.000000
bFixedTilePoolSize=False
TilePoolSize=1024
TileSizeUU=1000.000000
CellSize=19.000000
CellHeight=10.000000
AgentRadius=34.000000
AgentHeight=144.000000
AgentMaxHeight=160.000000
AgentMaxSlope=44.000000
AgentMaxStepHeight=35.000000
MinRegionArea=0.000000
MergeRegionSize=400.000000
MaxSimplificationError=1.300000
MaxSimultaneousTileGenerationJobsCount=1024
TileNumberHardLimit=1048576
DefaultDrawDistance=5000.000000
DefaultMaxSearchNodes=2048.000000
DefaultMaxHierarchicalSearchNodes=2048.000000
RegionPartitioning=Watershed
LayerPartitioning=Watershed
RegionChunkSplits=2
LayerChunkSplits=2
bSortNavigationAreasByCost=False
bPerformVoxelFiltering=True
bMarkLowHeightAreas=False
bDoFullyAsyncNavDataGathering=False
bUseBetterOffsetsFromCorners=True
bUseVirtualFilters=True
bUseVoxelCache=False
TileSetUpdateInterval=1.000000
HeuristicScale=0.999000
VerticalDeviationFromGroundCompensation=0.000000
bForceRebuildOnLoad=True
[/Script/Engine.RendererSettings]
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.Shadow.Virtual.Enable=1
r.Mobile.EnableNoPrecomputedLightingCSMShader=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
r.SkinCache.CompileShaders=True
r.RayTracing=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_TopDownBP",NewGameName="/Script/particle_test")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDownBP",NewGameName="/Script/particle_test")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=778BCD26449BD801E55C779507473719
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=66285D404D7ADC1CF68C36A0CD343FF3
ProjectName=Top Down BP Game Template
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

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[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Caret

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[Internationalization]
ShouldUseLocalizedNumericInput=True

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
{
return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
}
#endif
#ifndef GBUFFER_LAYOUT
#define GBUFFER_LAYOUT 0
#endif
#if GBUFFER_LAYOUT == 0
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x;
MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y;
MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z;
MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w;
MrtFloat4.x = GBuffer.CustomData.x;
MrtFloat4.y = GBuffer.CustomData.y;
MrtFloat4.z = GBuffer.CustomData.z;
MrtFloat4.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f);
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float4 InMRT5,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.PrecomputedShadowFactors.x = InMRT5.x;
Ret.PrecomputedShadowFactors.y = InMRT5.y;
Ret.PrecomputedShadowFactors.z = InMRT5.z;
Ret.PrecomputedShadowFactors.w = InMRT5.w;
Ret.CustomData.x = InMRT4.x;
Ret.CustomData.y = InMRT4.y;
Ret.CustomData.z = InMRT4.z;
Ret.CustomData.w = InMRT4.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif
#if GBUFFER_LAYOUT == 1
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float2 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float4 MrtFloat6 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.Velocity.x;
MrtFloat4.y = GBuffer.Velocity.y;
MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
MrtFloat5.x = GBuffer.CustomData.x;
MrtFloat5.y = GBuffer.CustomData.y;
MrtFloat5.z = GBuffer.CustomData.z;
MrtFloat5.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = float4(MrtFloat4.x, MrtFloat4.y, 0.0f, 0.0f);
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = MrtFloat6;
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float2 InMRT4,
float4 InMRT5,
float4 InMRT6,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.Velocity.x = InMRT4.x;
Ret.Velocity.y = InMRT4.y;
Ret.PrecomputedShadowFactors.x = InMRT6.x;
Ret.PrecomputedShadowFactors.y = InMRT6.y;
Ret.PrecomputedShadowFactors.z = InMRT6.z;
Ret.PrecomputedShadowFactors.w = InMRT6.w;
Ret.CustomData.x = InMRT5.x;
Ret.CustomData.y = InMRT5.y;
Ret.CustomData.z = InMRT5.z;
Ret.CustomData.w = InMRT5.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float2 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xy;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float2 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xy;
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float2 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xy;
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float2 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xy;
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif

View File

@@ -1,511 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
{
return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
}
#endif
#ifndef GBUFFER_LAYOUT
#define GBUFFER_LAYOUT 0
#endif
#if GBUFFER_LAYOUT == 0
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float4 MrtFloat6 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.Velocity.x;
MrtFloat4.y = GBuffer.Velocity.y;
MrtFloat4.z = GBuffer.Velocity.z;
MrtFloat4.w = GBuffer.Velocity.w;
MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
MrtFloat5.x = GBuffer.CustomData.x;
MrtFloat5.y = GBuffer.CustomData.y;
MrtFloat5.z = GBuffer.CustomData.z;
MrtFloat5.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = MrtFloat6;
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float4 InMRT5,
float4 InMRT6,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.Velocity.x = InMRT4.x;
Ret.Velocity.y = InMRT4.y;
Ret.Velocity.z = InMRT4.z;
Ret.Velocity.w = InMRT4.w;
Ret.PrecomputedShadowFactors.x = InMRT6.x;
Ret.PrecomputedShadowFactors.y = InMRT6.y;
Ret.PrecomputedShadowFactors.z = InMRT6.z;
Ret.PrecomputedShadowFactors.w = InMRT6.w;
Ret.CustomData.x = InMRT5.x;
Ret.CustomData.y = InMRT5.y;
Ret.CustomData.z = InMRT5.z;
Ret.CustomData.w = InMRT5.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif
#if GBUFFER_LAYOUT == 1
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float4 MrtFloat6 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.Velocity.x;
MrtFloat4.y = GBuffer.Velocity.y;
MrtFloat4.z = GBuffer.Velocity.z;
MrtFloat4.w = GBuffer.Velocity.w;
MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
MrtFloat5.x = GBuffer.CustomData.x;
MrtFloat5.y = GBuffer.CustomData.y;
MrtFloat5.z = GBuffer.CustomData.z;
MrtFloat5.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = MrtFloat6;
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float4 InMRT5,
float4 InMRT6,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.Velocity.x = InMRT4.x;
Ret.Velocity.y = InMRT4.y;
Ret.Velocity.z = InMRT4.z;
Ret.Velocity.w = InMRT4.w;
Ret.PrecomputedShadowFactors.x = InMRT6.x;
Ret.PrecomputedShadowFactors.y = InMRT6.y;
Ret.PrecomputedShadowFactors.z = InMRT6.z;
Ret.PrecomputedShadowFactors.w = InMRT6.w;
Ret.CustomData.x = InMRT5.x;
Ret.CustomData.y = InMRT5.y;
Ret.CustomData.z = InMRT5.z;
Ret.CustomData.w = InMRT5.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif

View File

@@ -1,511 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
{
return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
}
#endif
#ifndef GBUFFER_LAYOUT
#define GBUFFER_LAYOUT 0
#endif
#if GBUFFER_LAYOUT == 0
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float4 MrtFloat6 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.Velocity.x;
MrtFloat4.y = GBuffer.Velocity.y;
MrtFloat4.z = GBuffer.Velocity.z;
MrtFloat4.w = GBuffer.Velocity.w;
MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
MrtFloat5.x = GBuffer.CustomData.x;
MrtFloat5.y = GBuffer.CustomData.y;
MrtFloat5.z = GBuffer.CustomData.z;
MrtFloat5.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = MrtFloat6;
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float4 InMRT5,
float4 InMRT6,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.Velocity.x = InMRT4.x;
Ret.Velocity.y = InMRT4.y;
Ret.Velocity.z = InMRT4.z;
Ret.Velocity.w = InMRT4.w;
Ret.PrecomputedShadowFactors.x = InMRT6.x;
Ret.PrecomputedShadowFactors.y = InMRT6.y;
Ret.PrecomputedShadowFactors.z = InMRT6.z;
Ret.PrecomputedShadowFactors.w = InMRT6.w;
Ret.CustomData.x = InMRT5.x;
Ret.CustomData.y = InMRT5.y;
Ret.CustomData.z = InMRT5.z;
Ret.CustomData.w = InMRT5.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif
#if GBUFFER_LAYOUT == 1
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
{
float4 MrtFloat1 = 0.0f;
float4 MrtFloat2 = 0.0f;
uint4 MrtUint2 = 0;
float4 MrtFloat3 = 0.0f;
float4 MrtFloat4 = 0.0f;
float4 MrtFloat5 = 0.0f;
float4 MrtFloat6 = 0.0f;
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
MrtFloat1.x = WorldNormal_Compressed.x;
MrtFloat1.y = WorldNormal_Compressed.y;
MrtFloat1.z = WorldNormal_Compressed.z;
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
MrtFloat2.x = GBuffer.Metallic.x;
MrtFloat2.y = GBuffer.Specular.x;
MrtFloat2.z = GBuffer.Roughness.x;
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
MrtFloat3.x = GBuffer.BaseColor.x;
MrtFloat3.y = GBuffer.BaseColor.y;
MrtFloat3.z = GBuffer.BaseColor.z;
MrtFloat3.w = GBuffer.GenericAO.x;
MrtFloat4.x = GBuffer.Velocity.x;
MrtFloat4.y = GBuffer.Velocity.y;
MrtFloat4.z = GBuffer.Velocity.z;
MrtFloat4.w = GBuffer.Velocity.w;
MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
MrtFloat5.x = GBuffer.CustomData.x;
MrtFloat5.y = GBuffer.CustomData.y;
MrtFloat5.z = GBuffer.CustomData.z;
MrtFloat5.w = GBuffer.CustomData.w;
Out.MRT[1] = MrtFloat1;
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
Out.MRT[3] = MrtFloat3;
Out.MRT[4] = MrtFloat4;
Out.MRT[5] = MrtFloat5;
Out.MRT[6] = MrtFloat6;
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
float4 InMRT2,
float4 InMRT3,
float4 InMRT4,
float4 InMRT5,
float4 InMRT6,
float CustomNativeDepth,
float4 AnisotropicData,
uint CustomStencil,
float SceneDepth,
bool bGetNormalizedNormal,
bool bChecker)
{
FGBufferData Ret = (FGBufferData)0;
float3 WorldNormal_Compressed = 0.0f;
WorldNormal_Compressed.x = InMRT1.x;
WorldNormal_Compressed.y = InMRT1.y;
WorldNormal_Compressed.z = InMRT1.z;
Ret.PerObjectGBufferData.x = InMRT1.w;
Ret.Metallic.x = InMRT2.x;
Ret.Specular.x = InMRT2.y;
Ret.Roughness.x = InMRT2.z;
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
Ret.BaseColor.x = InMRT3.x;
Ret.BaseColor.y = InMRT3.y;
Ret.BaseColor.z = InMRT3.z;
Ret.GenericAO.x = InMRT3.w;
Ret.Velocity.x = InMRT4.x;
Ret.Velocity.y = InMRT4.y;
Ret.Velocity.z = InMRT4.z;
Ret.Velocity.w = InMRT4.w;
Ret.PrecomputedShadowFactors.x = InMRT6.x;
Ret.PrecomputedShadowFactors.y = InMRT6.y;
Ret.PrecomputedShadowFactors.z = InMRT6.z;
Ret.PrecomputedShadowFactors.w = InMRT6.w;
Ret.CustomData.x = InMRT5.x;
Ret.CustomData.y = InMRT5.y;
Ret.CustomData.z = InMRT5.z;
Ret.CustomData.w = InMRT5.w;
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
Ret.WorldTangent = AnisotropicData.xyz;
Ret.Anisotropy = AnisotropicData.w;
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
Ret.CustomStencil = CustomStencil;
Ret.Depth = SceneDepth;
return Ret;
}
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(UV);
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
{
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
float SceneDepth = CalcSceneDepth(PixelPos);
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelPos));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromSceneColorUV(UV));
return Ret;
}
// @param PixelPos relative to left top of the rendertarget (not viewport)
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
{
uint CustomStencil = 0;
float CustomNativeDepth = 0;
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
InMRT2,
InMRT3,
InMRT4,
InMRT5,
InMRT6,
CustomNativeDepth,
AnisotropicData,
CustomStencil,
SceneDepth,
bGetNormalizedNormal,
CheckerFromPixelPos(PixelCoord));
return Ret;
}
#endif
#endif

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[CrashReportClient]
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CrashConfigPurgeDays=2

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@@ -1,74 +0,0 @@
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/TraceUtilities/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Interchange/Runtime/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
[/Script/UdpMessaging.UdpMessagingSettings]
EnabledByDefault=False
EnableTransport=True
bAutoRepair=True
MaxSendRate=1.000000
AutoRepairAttemptLimit=10
WorkQueueSize=1024
bStopServiceWhenAppDeactivates=True
UnicastEndpoint=0.0.0.0:0
MulticastEndpoint=230.0.0.1:6666
MessageFormat=CborPlatformEndianness
MulticastTimeToLive=1
EnableTunnel=False
TunnelUnicastEndpoint=
TunnelMulticastEndpoint=
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKPath=(Path="")
NDKPath=(Path="")
JavaPath=(Path="")
[/Script/UnrealEd.UnrealEdEngine]
TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False

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[StartupActions]
bAddPacks=False

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@@ -1,29 +0,0 @@
[/Script/Engine.GameUserSettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=2560
ResolutionSizeY=1440
LastUserConfirmedResolutionSizeX=2560
LastUserConfirmedResolutionSizeY=1440
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

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[/Script/ObjectMixerEditor.ObjectMixerEditorSerializedData]
SerializedDataPerFilter=()

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<ErrorMessage>FShaderCompilingManager::BlockOnShaderMapCompletion</ErrorMessage>
<CrashReporterMessage />
<ProcessId>5044</ProcessId>
<SecondsSinceStart>4141</SecondsSinceStart>
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<CommandLine>CommandLineRemoved</CommandLine>
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UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
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user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll</CallStack>
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<IsCrashed>true</IsCrashed>
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<ThreadName>GameThread</ThreadName>
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<TimeOfCrash>638296883916450000</TimeOfCrash>
<bAllowToBeContacted>0</bAllowToBeContacted>
<PlatformFullName>Win64 [Windows 11 (22H2) [10.0.22621.2134] 64b]</PlatformFullName>
<CPUBrand>AMD Ryzen 5 5600 6-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HoloLensPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll
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@@ -1,5 +0,0 @@
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View File

@@ -1,967 +0,0 @@
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<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Procedural Mesh Component&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Property Access Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Resonance Audio&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SoundFields&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Significance Manager&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.1&quot;, &quot;FriendlyName&quot;: &quot;Synthesis and DSP Effects&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Wave Tables&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Movie Player for WebM files&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Windows Device Profile Selector&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Windows Movie Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Animation Sharing&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;CLion Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;CodeLite Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Dump GPU Services&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;KDevelop Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 14, &quot;VersionName&quot;: &quot;1.4&quot;, &quot;FriendlyName&quot;: &quot;Git&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Linux Compiler-only Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 80, &quot;VersionName&quot;: &quot;1.8.0&quot;, &quot;FriendlyName&quot;: &quot;Plastic SCM&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Property Access Node&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Plugin Utilities&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Perforce&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;RenderDoc Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;PIX for Windows GPU Capture Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Oodle Texture&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Trace Data Filtering&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;1.5&quot;, &quot;FriendlyName&quot;: &quot;Rider Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Subversion&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;UObject Example Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Visual Studio Code Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Visual Studio Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;XCode Integration&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Interchange Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Interchange Framework&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;UDP Messaging&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;TCP Messaging&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Automation Utilities&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1&quot;, &quot;FriendlyName&quot;: &quot;BackChannel&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosCaching&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Chaos Cloth&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Chaos Cloth Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosUserDataPT&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosEditor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Chaos Niagara&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;CharacterAI&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Chaos Solver&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Editor DataflowGraph&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Fracture&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Full Body IK&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Geometry&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;GeometryFlow&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Mesh LOD Toolset&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Experimental Mesh Modeling Toolset&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;OpenImageDenoise&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Planar Cut&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Proxy LOD Plugin (Experimental)&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Platform Cryptography Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Python Editor Script Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Skeletal Mesh Simplifier (Early Access)&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Tool Presets&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;0.2&quot;, &quot;FriendlyName&quot;: &quot;UVEditor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Camera Shake Previewer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Niagara&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Gameplay Cameras&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Launcher Chunk Installer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Oodle Network&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Actor Sequence (Experimental)&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Level Sequence Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Template Sequence&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Sequencer Scripting&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Interchange Tests&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;AISupport&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Environment Query Editor (Experimental)&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Asset Manager Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Changelist Reviews&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Blueprint C++ Header Preview&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Curve Editor Tools&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;CryptoKeys&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Data Validation&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;EditorDebugTools&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Facial Animation Bulk Importer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Editor Scripting Utilities&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;GameplayTagsEditor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Mac Graphics Switching&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;GeometryMode&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Modeling Tools Editor Mode&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Wizard for mobile packaging scenarios&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;glTF Importer (Deprecated)&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Sequencer Anim Tools&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Engine Asset Definitions&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Stylus &amp; Tablet Plugin&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SpeedTree Importer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;World Partition HLOD Utilities&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Plugin Browser&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Material Analyzer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Take Recorder&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem GooglePlay&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Asset Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - File Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Class Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Light Mixer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Object Mixer&quot; }</Plugin>
</EnabledPlugins>
</FGenericCrashContext>

View File

@@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,9 +0,0 @@
@ECHO OFF
SET DXC="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxc.exe"
IF NOT EXIST %DXC% (
ECHO Couldn't find dxc.exe under "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64"
GOTO :END
)
%DXC% /auto-binding-space 0 /Zpr /O3 -Wno-parentheses-equality -disable-lifetime-markers /T cs_6_6 /E SimulateMainComputeCS /Fc NiagaraEmitterInstanceShader.d3dasm /Fo NiagaraEmitterInstanceShader.dxil NiagaraEmitterInstanceShader.usf
:END
PAUSE

View File

@@ -1,153 +0,0 @@
[+] Containers:
|- [+] Container: /Game/TopDown/Maps/TopDownMap
| |- [+] ActorDescs:
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| |- [+] Clusters:
| | |- [+] [ 0]
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 1]
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 2]
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 3]
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 4]
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 5]
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 6]
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 7]
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 8]
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 9]
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 10]
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 11]
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 12]
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 13]
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 14]
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 15]
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 16]
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 17]
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 18]
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 19]
| | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 20]
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 21]
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 22]
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 23]
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 24]
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 25]
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 26]
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 27]
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 28]
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 29]
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 30]
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 31]
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 32]
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 33]
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 34]
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 35]
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 36]
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 37]
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 38]
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 39]
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 40]
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|- ContainerInstances:
|- [+] MainContainer:
| |- ID: 0x0000000000000000
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
| |- Container: /Game/TopDown/Maps/TopDownMap
----------------------------------------------------------------------------------------------------------------
TopDownMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
Always loaded Actor Count: 48
----------------------------------------------------------------------------------------------------------------
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
----------------------------------------------------------------------------------------------------------------
Origin: X=0.000 Y=0.000 Z=0.000
Cell Size: 12800
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
Loading Range: 25600.00
Block Slow Loading: No
ClientOnlyVisible: No
[+] Grid Levels: 1
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
[+] Content of Grid Level 0

View File

@@ -1,156 +0,0 @@
[+] Containers:
|- [+] Container: /Game/TopDown/Maps/TopDownMap
| |- [+] ActorDescs:
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| |- [+] Clusters:
| | |- [+] [ 0]
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 1]
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 2]
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 3]
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 4]
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 5]
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 6]
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 7]
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 8]
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 9]
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 10]
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 11]
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 12]
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 13]
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 14]
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 15]
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 16]
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 17]
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 18]
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 19]
| | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 20]
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 21]
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 22]
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 23]
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 24]
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 25]
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 26]
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 27]
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 28]
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 29]
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 30]
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 31]
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 32]
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 33]
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 34]
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 35]
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 36]
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 37]
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 38]
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 39]
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 40]
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 41]
| | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|- ContainerInstances:
|- [+] MainContainer:
| |- ID: 0x0000000000000000
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
| |- Container: /Game/TopDown/Maps/TopDownMap
----------------------------------------------------------------------------------------------------------------
TopDownMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
Always loaded Actor Count: 50
----------------------------------------------------------------------------------------------------------------
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
----------------------------------------------------------------------------------------------------------------
Origin: X=0.000 Y=0.000 Z=0.000
Cell Size: 12800
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
Loading Range: 25600.00
Block Slow Loading: No
ClientOnlyVisible: No
[+] Grid Levels: 1
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
[+] Content of Grid Level 0

View File

@@ -1,153 +0,0 @@
[+] Containers:
|- [+] Container: /Game/TopDown/Maps/TopDownMap
| |- [+] ActorDescs:
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| |- [+] Clusters:
| | |- [+] [ 0]
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 1]
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 2]
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 3]
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 4]
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 5]
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 6]
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 7]
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 8]
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 9]
| | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 10]
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 11]
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 12]
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 13]
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 14]
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 15]
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 16]
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 17]
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 18]
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 19]
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 20]
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 21]
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 22]
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 23]
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 24]
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 25]
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 26]
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 27]
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 28]
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 29]
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 30]
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 31]
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 32]
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 33]
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 34]
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 35]
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 36]
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 37]
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 38]
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 39]
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 40]
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|- ContainerInstances:
|- [+] MainContainer:
| |- ID: 0x0000000000000000
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
| |- Container: /Game/TopDown/Maps/TopDownMap
----------------------------------------------------------------------------------------------------------------
TopDownMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
Always loaded Actor Count: 48
----------------------------------------------------------------------------------------------------------------
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
----------------------------------------------------------------------------------------------------------------
Origin: X=0.000 Y=0.000 Z=0.000
Cell Size: 12800
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
Loading Range: 25600.00
Block Slow Loading: No
ClientOnlyVisible: No
[+] Grid Levels: 1
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
[+] Content of Grid Level 0

View File

@@ -1,153 +0,0 @@
[+] Containers:
|- [+] Container: /Game/TopDown/Maps/TopDownMap
| |- [+] ActorDescs:
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| |- [+] Clusters:
| | |- [+] [ 0]
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 1]
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 2]
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 3]
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 4]
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 5]
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 6]
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 7]
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 8]
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 9]
| | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 10]
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 11]
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 12]
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 13]
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 14]
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 15]
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 16]
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 17]
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 18]
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 19]
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 20]
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 21]
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 22]
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 23]
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 24]
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 25]
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 26]
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 27]
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 28]
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 29]
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 30]
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 31]
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 32]
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 33]
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 34]
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 35]
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 36]
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 37]
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 38]
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 39]
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 40]
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|- ContainerInstances:
|- [+] MainContainer:
| |- ID: 0x0000000000000000
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
| |- Container: /Game/TopDown/Maps/TopDownMap
----------------------------------------------------------------------------------------------------------------
TopDownMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
Always loaded Actor Count: 48
----------------------------------------------------------------------------------------------------------------
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
----------------------------------------------------------------------------------------------------------------
Origin: X=0.000 Y=0.000 Z=0.000
Cell Size: 12800
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
Loading Range: 25600.00
Block Slow Loading: No
ClientOnlyVisible: No
[+] Grid Levels: 1
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
[+] Content of Grid Level 0

View File

@@ -1,165 +0,0 @@
[+] Containers:
|- [+] Container: /Game/TopDown/Maps/TopDownMap
| |- [+] ActorDescs:
| | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:5B01E70A40FD2B666134A1B86F6B582E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_Ramp2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=600.000 Z=0.000), Max=(X=1600.000 Y=1000.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:8248E561477FE7EFFBDDA38A2EF2E606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=600.000 Z=0.000), Max=(X=2000.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:860CA44246FD121416DA7591C052CBCF BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A203C2A601_1278821599 Label:ComeBackHome2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=830.000 Y=1300.000 Z=-100.000), Max=(X=1030.000 Y=1500.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:967973B24ED0095A56A3D9A2B29C7E24 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_QuarterCylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=900.000 Z=0.000), Max=(X=2000.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:9F5C85AD4CCA70385561559C9C8DBB03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=500.000 Z=0.000), Max=(X=2500.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:C81786A4417C98DC3952D7BB9D023436 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=400.000 Z=0.000), Max=(X=2400.000 Y=600.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:EBDD3DE7460B99163A5FD58EFC8EA671 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_29 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=900.000 Z=0.000), Max=(X=2500.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- Guid:F631A1FD49D9396A89472DB2E28EB965 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_26 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1600.000 Y=400.000 Z=100.000), Max=(X=1900.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- Guid:FA53012A44557D60E21D1B8B9D0C5141 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_27 Label:SM_Cube10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=400.000 Z=100.000), Max=(X=2400.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| |- [+] Clusters:
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| | | |- Guid:5B01E70A40FD2B666134A1B86F6B582E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_Ramp2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=600.000 Z=0.000), Max=(X=1600.000 Y=1000.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 1]
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 2]
| | | |- Guid:860CA44246FD121416DA7591C052CBCF BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A203C2A601_1278821599 Label:ComeBackHome2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=830.000 Y=1300.000 Z=-100.000), Max=(X=1030.000 Y=1500.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 3]
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 4]
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 5]
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 6]
| | | |- Guid:FA53012A44557D60E21D1B8B9D0C5141 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_27 Label:SM_Cube10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=400.000 Z=100.000), Max=(X=2400.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 7]
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 8]
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 9]
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 10]
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 11]
| | | |- Guid:967973B24ED0095A56A3D9A2B29C7E24 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_QuarterCylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=900.000 Z=0.000), Max=(X=2000.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 12]
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 13]
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 14]
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
| | |- [+] [ 15]
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 16]
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 17]
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 18]
| | | |- Guid:8248E561477FE7EFFBDDA38A2EF2E606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=600.000 Z=0.000), Max=(X=2000.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 19]
| | | |- Guid:EBDD3DE7460B99163A5FD58EFC8EA671 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_29 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=900.000 Z=0.000), Max=(X=2500.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 20]
| | | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 21]
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 22]
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 23]
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 24]
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 25]
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 26]
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 27]
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 28]
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 29]
| | | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 30]
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 31]
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 32]
| | | |- Guid:C81786A4417C98DC3952D7BB9D023436 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=400.000 Z=0.000), Max=(X=2400.000 Y=600.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 33]
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 34]
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 35]
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 36]
| | | |- Guid:F631A1FD49D9396A89472DB2E28EB965 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_26 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1600.000 Y=400.000 Z=100.000), Max=(X=1900.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 37]
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
| | |- [+] [ 38]
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 39]
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
| | |- [+] [ 40]
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 41]
| | | |- Guid:9F5C85AD4CCA70385561559C9C8DBB03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=500.000 Z=0.000), Max=(X=2500.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
| | |- [+] [ 42]
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
| | |- [+] [ 43]
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
| | |- [+] [ 44]
| | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|- ContainerInstances:
|- [+] MainContainer:
| |- ID: 0x0000000000000000
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
| |- Container: /Game/TopDown/Maps/TopDownMap
----------------------------------------------------------------------------------------------------------------
TopDownMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
Always loaded Actor Count: 53
----------------------------------------------------------------------------------------------------------------
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
----------------------------------------------------------------------------------------------------------------
Origin: X=0.000 Y=0.000 Z=0.000
Cell Size: 12800
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
Loading Range: 25600.00
Block Slow Loading: No
ClientOnlyVisible: No
[+] Grid Levels: 1
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
[+] Content of Grid Level 0

View File

@@ -1,15 +0,0 @@
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