작업 전 최신화
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[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
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[Core.System]
|
||||
Paths=../../../Engine/Content
|
||||
Paths=%GAMEDIR%Content
|
||||
Paths=../../../Engine/Plugins/Bridge/Content
|
||||
Paths=../../../Engine/Plugins/TraceUtilities/Content
|
||||
Paths=../../../Engine/Plugins/2D/Paper2D/Content
|
||||
Paths=../../../Engine/Plugins/FX/Niagara/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
|
||||
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
|
||||
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
|
||||
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
|
||||
Paths=../../../Engine/Plugins/Animation/IKRig/Content
|
||||
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
|
||||
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
|
||||
Paths=../../../Engine/Plugins/Interchange/Runtime/Content
|
||||
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
|
||||
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
|
||||
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
|
||||
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
|
||||
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
|
||||
Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content
|
||||
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
|
||||
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
|
||||
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
|
||||
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
|
||||
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
|
||||
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
|
||||
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
|
||||
|
||||
[/Script/UdpMessaging.UdpMessagingSettings]
|
||||
EnabledByDefault=False
|
||||
EnableTransport=True
|
||||
bAutoRepair=True
|
||||
MaxSendRate=1.000000
|
||||
AutoRepairAttemptLimit=10
|
||||
WorkQueueSize=1024
|
||||
bStopServiceWhenAppDeactivates=True
|
||||
UnicastEndpoint=0.0.0.0:0
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||||
MulticastEndpoint=230.0.0.1:6666
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||||
MessageFormat=CborPlatformEndianness
|
||||
MulticastTimeToLive=1
|
||||
EnableTunnel=False
|
||||
TunnelUnicastEndpoint=
|
||||
TunnelMulticastEndpoint=
|
||||
|
||||
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
|
||||
SDKPath=(Path="")
|
||||
NDKPath=(Path="")
|
||||
JavaPath=(Path="")
|
||||
|
||||
[/Script/UnrealEd.UnrealEdEngine]
|
||||
TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
|
||||
TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="")
|
||||
|
||||
[/Script/UnrealEd.EditorEngine]
|
||||
FlipNormalMapGreenChannel=False
|
||||
|
||||
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|
||||
[StartupActions]
|
||||
bAddPacks=False
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
[/Script/Engine.GameUserSettings]
|
||||
bUseVSync=False
|
||||
bUseDynamicResolution=False
|
||||
ResolutionSizeX=2560
|
||||
ResolutionSizeY=1440
|
||||
LastUserConfirmedResolutionSizeX=2560
|
||||
LastUserConfirmedResolutionSizeY=1440
|
||||
WindowPosX=-1
|
||||
WindowPosY=-1
|
||||
FullscreenMode=1
|
||||
LastConfirmedFullscreenMode=1
|
||||
PreferredFullscreenMode=1
|
||||
Version=5
|
||||
AudioQualityLevel=0
|
||||
LastConfirmedAudioQualityLevel=0
|
||||
FrameRateLimit=0.000000
|
||||
DesiredScreenWidth=1280
|
||||
bUseDesiredScreenHeight=False
|
||||
DesiredScreenHeight=720
|
||||
LastUserConfirmedDesiredScreenWidth=1280
|
||||
LastUserConfirmedDesiredScreenHeight=720
|
||||
LastRecommendedScreenWidth=-1.000000
|
||||
LastRecommendedScreenHeight=-1.000000
|
||||
LastCPUBenchmarkResult=-1.000000
|
||||
LastGPUBenchmarkResult=-1.000000
|
||||
LastGPUBenchmarkMultiplier=1.000000
|
||||
bUseHDRDisplayOutput=False
|
||||
HDRDisplayOutputNits=1000
|
||||
|
||||
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[/Script/ObjectMixerEditor.ObjectMixerEditorSerializedData]
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||||
SerializedDataPerFilter=()
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||||
|
||||
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||||
|
||||
@@ -1 +0,0 @@
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|
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@@ -1 +0,0 @@
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|
||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<FGenericCrashContext>
|
||||
<RuntimeProperties>
|
||||
<CrashVersion>3</CrashVersion>
|
||||
<ExecutionGuid>188CB5FD4FAD69341F33E9888ADFD497</ExecutionGuid>
|
||||
<CrashGUID>UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000</CrashGUID>
|
||||
<IsEnsure>false</IsEnsure>
|
||||
<IsStall>true</IsStall>
|
||||
<IsAssert>false</IsAssert>
|
||||
<CrashType>Stall</CrashType>
|
||||
<ErrorMessage>FShaderCompilingManager::BlockOnShaderMapCompletion</ErrorMessage>
|
||||
<CrashReporterMessage />
|
||||
<ProcessId>5044</ProcessId>
|
||||
<SecondsSinceStart>4141</SecondsSinceStart>
|
||||
<IsInternalBuild>false</IsInternalBuild>
|
||||
<IsPerforceBuild>false</IsPerforceBuild>
|
||||
<IsSourceDistribution>false</IsSourceDistribution>
|
||||
<GameName>UE-particle_test</GameName>
|
||||
<ExecutableName>UnrealEditor</ExecutableName>
|
||||
<BuildConfiguration>Development</BuildConfiguration>
|
||||
<GameSessionID />
|
||||
<PlatformName>WindowsEditor</PlatformName>
|
||||
<PlatformNameIni>Windows</PlatformNameIni>
|
||||
<EngineMode>Editor</EngineMode>
|
||||
<EngineModeEx>Vanilla</EngineModeEx>
|
||||
<DeploymentName />
|
||||
<EngineVersion>5.2.1-26001984+++UE5+Release-5.2</EngineVersion>
|
||||
<CommandLine>CommandLineRemoved</CommandLine>
|
||||
<LanguageLCID>0</LanguageLCID>
|
||||
<AppDefaultLocale>ko-KR</AppDefaultLocale>
|
||||
<BuildVersion>++UE5+Release-5.2-CL-26001984</BuildVersion>
|
||||
<Symbols>**UE5*Release-5.2-CL-26001984-Win64-Development</Symbols>
|
||||
<IsUERelease>true</IsUERelease>
|
||||
<IsRequestingExit>false</IsRequestingExit>
|
||||
<UserName />
|
||||
<BaseDir>C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/</BaseDir>
|
||||
<RootDir>C:/Program Files/Epic Games/UE_5.2/</RootDir>
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||||
<MachineId>51163D2746003FD8A189AFB9A4C9EC83</MachineId>
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||||
<LoginId>51163d2746003fd8a189afb9a4c9ec83</LoginId>
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||||
<EpicAccountId />
|
||||
<SourceContext />
|
||||
<UserDescription>Sent in the unattended mode</UserDescription>
|
||||
<UserActivityHint>Layout="ContentBrowserTab1" Label="콘텐츠 브라우저" Content=SBox</UserActivityHint>
|
||||
<CrashDumpMode>0</CrashDumpMode>
|
||||
<GameStateName />
|
||||
<Misc.NumberOfCores>6</Misc.NumberOfCores>
|
||||
<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
|
||||
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
|
||||
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
|
||||
<Misc.CPUBrand>AMD Ryzen 5 5600 6-Core Processor</Misc.CPUBrand>
|
||||
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3060</Misc.PrimaryGPUBrand>
|
||||
<Misc.OSVersionMajor>Windows 11 (22H2) [10.0.22621.2134]</Misc.OSVersionMajor>
|
||||
<Misc.OSVersionMinor />
|
||||
<MemoryStats.TotalPhysical>17090453504</MemoryStats.TotalPhysical>
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||||
<MemoryStats.TotalVirtual>32122839040</MemoryStats.TotalVirtual>
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||||
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
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||||
<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
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||||
<MemoryStats.AvailablePhysical>3608092672</MemoryStats.AvailablePhysical>
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||||
<MemoryStats.AvailableVirtual>5562683392</MemoryStats.AvailableVirtual>
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||||
<MemoryStats.UsedPhysical>1493778432</MemoryStats.UsedPhysical>
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||||
<MemoryStats.PeakUsedPhysical>2858012672</MemoryStats.PeakUsedPhysical>
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||||
<MemoryStats.UsedVirtual>7088783360</MemoryStats.UsedVirtual>
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||||
<MemoryStats.PeakUsedVirtual>9808015360</MemoryStats.PeakUsedVirtual>
|
||||
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
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||||
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
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||||
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
|
||||
<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>
|
||||
<CallStack>ntdll
|
||||
ntdll
|
||||
KERNELBASE
|
||||
UnrealEditor_Core
|
||||
UnrealEditor_Engine
|
||||
UnrealEditor_Engine
|
||||
UnrealEditor_Engine
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_MaterialEditor
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_Slate
|
||||
UnrealEditor_Slate
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_Slate
|
||||
UnrealEditor_Slate
|
||||
UnrealEditor_Slate
|
||||
UnrealEditor_ApplicationCore
|
||||
UnrealEditor_ApplicationCore
|
||||
UnrealEditor_ApplicationCore
|
||||
UnrealEditor_ApplicationCore
|
||||
user32
|
||||
user32
|
||||
InkObj
|
||||
atlthunk
|
||||
user32
|
||||
user32
|
||||
UnrealEditor_ApplicationCore
|
||||
UnrealEditor
|
||||
UnrealEditor
|
||||
UnrealEditor
|
||||
UnrealEditor
|
||||
UnrealEditor
|
||||
UnrealEditor
|
||||
kernel32
|
||||
ntdll</CallStack>
|
||||
<PCallStack>ntdll 0x00007ff9359d0000 + 9f3d4 ntdll 0x00007ff9359d0000 + 55193 KERNELBASE 0x00007ff9333e0000 + 4444d UnrealEditor-Core 0x00007ff890830000 + 793aa5 UnrealEditor-Engine 0x00007ff88c2e0000 + 1cef655 UnrealEditor-Engine 0x00007ff88c2e0000 + 1d011dd UnrealEditor-Engine 0x00007ff88c2e0000 + 15e8bf3 UnrealEditor-UnrealEd 0x00007ff888570000 + d0063c UnrealEditor-UnrealEd 0x00007ff888570000 + 11711a1 UnrealEditor-UnrealEd 0x00007ff888570000 + 115ad82 UnrealEditor-UnrealEd 0x00007ff888570000 + a9d44b UnrealEditor-UnrealEd 0x00007ff888570000 + a9bd93 UnrealEditor-UnrealEd 0x00007ff888570000 + acb6b5 UnrealEditor-UnrealEd 0x00007ff888570000 + acb880 UnrealEditor-UnrealEd 0x00007ff888570000 + 110b8be UnrealEditor-MaterialEditor 0x00007ff882520000 + a5a70 UnrealEditor-UnrealEd 0x00007ff888570000 + 10c97bc UnrealEditor-Slate 0x00007ff88af70000 + cfd53 UnrealEditor-Slate 0x00007ff88af70000 + 1260ed UnrealEditor-UnrealEd 0x00007ff888570000 + 10f697e UnrealEditor-UnrealEd 0x00007ff888570000 + 10ed217 UnrealEditor-Slate 0x00007ff88af70000 + dc49 UnrealEditor-Slate 0x00007ff88af70000 + 6531d UnrealEditor-Slate 0x00007ff88af70000 + 5b4e9 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 40778 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 26751 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 433c8 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 1ff43 USER32 0x00007ff933b30000 + 18211 USER32 0x00007ff933b30000 + 17a5b InkObj 0x00007ff892710000 + f7243 atlthunk 0x00007ff8f8c20000 + 1dc2 USER32 0x00007ff933b30000 + 18211 USER32 0x00007ff933b30000 + 17cd1 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 44856 UnrealEditor 0x00007ff79ac30000 + 750b UnrealEditor 0x00007ff79ac30000 + 2473c UnrealEditor 0x00007ff79ac30000 + 2482a UnrealEditor 0x00007ff79ac30000 + 274f0 UnrealEditor 0x00007ff79ac30000 + 3a4c4 UnrealEditor 0x00007ff79ac30000 + 3d996 KERNEL32 0x00007ff934f80000 + 126ad ntdll 0x00007ff9359d0000 + 5aa68</PCallStack>
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||||
<PCallStackHash>96EF485DCA4AE9F697C8C01AFC4C3E864A92BBB4</PCallStackHash>
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||||
<Threads>
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||||
<Thread>
|
||||
<CallStack>ntdll 0x00007ff9359d0000 + 9f3d4 ntdll 0x00007ff9359d0000 + 55193 KERNELBASE 0x00007ff9333e0000 + 4444d UnrealEditor-Core 0x00007ff890830000 + 793aa5 UnrealEditor-Engine 0x00007ff88c2e0000 + 1cef655 UnrealEditor-Engine 0x00007ff88c2e0000 + 1d011dd UnrealEditor-Engine 0x00007ff88c2e0000 + 15e8bf3 UnrealEditor-UnrealEd 0x00007ff888570000 + d0063c UnrealEditor-UnrealEd 0x00007ff888570000 + 11711a1 UnrealEditor-UnrealEd 0x00007ff888570000 + 115ad82 UnrealEditor-UnrealEd 0x00007ff888570000 + a9d44b UnrealEditor-UnrealEd 0x00007ff888570000 + a9bd93 UnrealEditor-UnrealEd 0x00007ff888570000 + acb6b5 UnrealEditor-UnrealEd 0x00007ff888570000 + acb880 UnrealEditor-UnrealEd 0x00007ff888570000 + 110b8be UnrealEditor-MaterialEditor 0x00007ff882520000 + a5a70 UnrealEditor-UnrealEd 0x00007ff888570000 + 10c97bc UnrealEditor-Slate 0x00007ff88af70000 + cfd53 UnrealEditor-Slate 0x00007ff88af70000 + 1260ed UnrealEditor-UnrealEd 0x00007ff888570000 + 10f697e UnrealEditor-UnrealEd 0x00007ff888570000 + 10ed217 UnrealEditor-Slate 0x00007ff88af70000 + dc49 UnrealEditor-Slate 0x00007ff88af70000 + 6531d UnrealEditor-Slate 0x00007ff88af70000 + 5b4e9 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 40778 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 26751 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 433c8 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 1ff43 USER32 0x00007ff933b30000 + 18211 USER32 0x00007ff933b30000 + 17a5b InkObj 0x00007ff892710000 + f7243 atlthunk 0x00007ff8f8c20000 + 1dc2 USER32 0x00007ff933b30000 + 18211 USER32 0x00007ff933b30000 + 17cd1 UnrealEditor-ApplicationCore 0x00007ff8a44b0000 + 44856 UnrealEditor 0x00007ff79ac30000 + 750b UnrealEditor 0x00007ff79ac30000 + 2473c UnrealEditor 0x00007ff79ac30000 + 2482a UnrealEditor 0x00007ff79ac30000 + 274f0 UnrealEditor 0x00007ff79ac30000 + 3a4c4 UnrealEditor 0x00007ff79ac30000 + 3d996 KERNEL32 0x00007ff934f80000 + 126ad ntdll 0x00007ff9359d0000 + 5aa68</CallStack>
|
||||
<IsCrashed>true</IsCrashed>
|
||||
<Registers />
|
||||
<ThreadID>10588</ThreadID>
|
||||
<ThreadName>GameThread</ThreadName>
|
||||
</Thread>
|
||||
</Threads>
|
||||
<TimeOfCrash>638296883916450000</TimeOfCrash>
|
||||
<bAllowToBeContacted>0</bAllowToBeContacted>
|
||||
<PlatformFullName>Win64 [Windows 11 (22H2) [10.0.22621.2134] 64b]</PlatformFullName>
|
||||
<CPUBrand>AMD Ryzen 5 5600 6-Core Processor</CPUBrand>
|
||||
<CrashReportClientVersion>1.0</CrashReportClientVersion>
|
||||
<Modules>C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\tbb.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\tbbmalloc.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\embree3.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\tbb12.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HoloLensPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfilerClient.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NaniteTools.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Documentation.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SparseVolumeTexture.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfilerService.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfilerMessages.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfileVisualizer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-CacheTrackRecorder.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\OpenImageDenoise\Binaries\Win64\UnrealEditor-OpenImageDenoise.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEnginePlugin.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Fracture\Binaries\Win64\UnrealEditor-FractureEngine.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioCaptureRtAudio.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Layers.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeResultsBrowser.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-PresetAsset.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFImporter.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFCore.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\AnimationData\Binaries\Win64\UnrealEditor-AnimationData.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-RigVM.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\TraceDataFiltering\Binaries\Win64\UnrealEditor-TraceDataFiltering.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Persona.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioCodecEngine.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Serialization.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Blutility.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HotReload.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NaniteUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Overlay.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Messaging.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HoloLensTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\oo2tex_win64_2.9.8.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\oo2tex_win64_2.9.7.dll
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</EnabledPlugins>
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||||
</FGenericCrashContext>
|
||||
@@ -1,5 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
Binary file not shown.
File diff suppressed because one or more lines are too long
@@ -1,967 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<FGenericCrashContext>
|
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<RuntimeProperties>
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<CrashVersion>3</CrashVersion>
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<ExecutionGuid>713350094D0D4A2B2885408B2868502F</ExecutionGuid>
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<CrashGUID>UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000</CrashGUID>
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<IsStall>true</IsStall>
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<IsAssert>false</IsAssert>
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||||
<CrashType>Stall</CrashType>
|
||||
<ErrorMessage>FShaderCompilingManager::BlockOnShaderMapCompletion</ErrorMessage>
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||||
<CrashReporterMessage />
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<ProcessId>18556</ProcessId>
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||||
<SecondsSinceStart>844</SecondsSinceStart>
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<IsSourceDistribution>false</IsSourceDistribution>
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<GameName>UE-particle_test</GameName>
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<ExecutableName>UnrealEditor</ExecutableName>
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<BuildConfiguration>Development</BuildConfiguration>
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<GameSessionID />
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<PlatformName>WindowsEditor</PlatformName>
|
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<PlatformNameIni>Windows</PlatformNameIni>
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||||
<EngineMode>Editor</EngineMode>
|
||||
<EngineModeEx>Vanilla</EngineModeEx>
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||||
<DeploymentName />
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||||
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<CommandLine>CommandLineRemoved</CommandLine>
|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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|
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|
||||
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|
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|
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|
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||||
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|
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ntdll
|
||||
KERNELBASE
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UnrealEditor_Core
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||||
UnrealEditor_Engine
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||||
UnrealEditor_Engine
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||||
UnrealEditor_Engine
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||||
UnrealEditor_UnrealEd
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||||
UnrealEditor_UnrealEd
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UnrealEditor_UnrealEd
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||||
UnrealEditor_UnrealEd
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||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
|
||||
UnrealEditor_UnrealEd
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||||
UnrealEditor_UnrealEd
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||||
UnrealEditor_MaterialEditor
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UnrealEditor_UnrealEd
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||||
UnrealEditor_Slate
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||||
UnrealEditor_Slate
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||||
UnrealEditor_UnrealEd
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||||
UnrealEditor_Slate
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||||
UnrealEditor_Slate
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||||
UnrealEditor_Slate
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||||
UnrealEditor_ApplicationCore
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||||
UnrealEditor_ApplicationCore
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UnrealEditor_ApplicationCore
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||||
UnrealEditor_ApplicationCore
|
||||
user32
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||||
user32
|
||||
InkObj
|
||||
atlthunk
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||||
user32
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||||
user32
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||||
UnrealEditor_ApplicationCore
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||||
UnrealEditor
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||||
UnrealEditor
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||||
UnrealEditor
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||||
UnrealEditor
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UnrealEditor
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||||
UnrealEditor
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||||
kernel32
|
||||
ntdll</CallStack>
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<PCallStack>ntdll 0x00007ffe96890000 + 9f3d4 ntdll 0x00007ffe96890000 + 55193 KERNELBASE 0x00007ffe93cc0000 + 44b2d UnrealEditor-Core 0x00007ffe1dc90000 + 793aa5 UnrealEditor-Engine 0x00007ffe18e50000 + 1cef655 UnrealEditor-Engine 0x00007ffe18e50000 + 1d011dd UnrealEditor-Engine 0x00007ffe18e50000 + 15e8bf3 UnrealEditor-UnrealEd 0x00007ffe159d0000 + d0063c UnrealEditor-UnrealEd 0x00007ffe159d0000 + 11711a1 UnrealEditor-UnrealEd 0x00007ffe159d0000 + 115ad82 UnrealEditor-UnrealEd 0x00007ffe159d0000 + a9d44b UnrealEditor-UnrealEd 0x00007ffe159d0000 + a9bd93 UnrealEditor-UnrealEd 0x00007ffe159d0000 + acb6b5 UnrealEditor-UnrealEd 0x00007ffe159d0000 + acb880 UnrealEditor-UnrealEd 0x00007ffe159d0000 + 110b8be UnrealEditor-MaterialEditor 0x00007ffe0b8b0000 + a5a70 UnrealEditor-UnrealEd 0x00007ffe159d0000 + 10c97bc UnrealEditor-Slate 0x00007ffe183d0000 + cfd53 UnrealEditor-Slate 0x00007ffe183d0000 + 1260ed UnrealEditor-UnrealEd 0x00007ffe159d0000 + ebac75 UnrealEditor-Slate 0x00007ffe183d0000 + dc49 UnrealEditor-Slate 0x00007ffe183d0000 + 6531d UnrealEditor-Slate 0x00007ffe183d0000 + 5b4e9 UnrealEditor-ApplicationCore 0x00007ffe5f9c0000 + 40778 UnrealEditor-ApplicationCore 0x00007ffe5f9c0000 + 26751 UnrealEditor-ApplicationCore 0x00007ffe5f9c0000 + 433c8 UnrealEditor-ApplicationCore 0x00007ffe5f9c0000 + 1ff43 USER32 0x00007ffe95f30000 + 18241 USER32 0x00007ffe95f30000 + 17a8b InkObj 0x00007ffdd68f0000 + f7243 atlthunk 0x00007ffe66e70000 + 1822 USER32 0x00007ffe95f30000 + 18241 USER32 0x00007ffe95f30000 + 17d01 UnrealEditor-ApplicationCore 0x00007ffe5f9c0000 + 44856 UnrealEditor 0x00007ff611ff0000 + 750b UnrealEditor 0x00007ff611ff0000 + 2473c UnrealEditor 0x00007ff611ff0000 + 2482a UnrealEditor 0x00007ff611ff0000 + 274f0 UnrealEditor 0x00007ff611ff0000 + 3a4c4 UnrealEditor 0x00007ff611ff0000 + 3d996 KERNEL32 0x00007ffe959a0000 + 1257d ntdll 0x00007ffe96890000 + 5aa68</PCallStack>
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||||
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<Threads>
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|
||||
<IsCrashed>true</IsCrashed>
|
||||
<Registers />
|
||||
<ThreadID>7400</ThreadID>
|
||||
<ThreadName>GameThread</ThreadName>
|
||||
</Thread>
|
||||
</Threads>
|
||||
<TimeOfCrash>638323547163140000</TimeOfCrash>
|
||||
<bAllowToBeContacted>0</bAllowToBeContacted>
|
||||
<PlatformFullName>Win64 [Windows 11 (22H2) [10.0.22621.2283] 64b]</PlatformFullName>
|
||||
<CPUBrand>AMD Ryzen 5 5600 6-Core Processor</CPUBrand>
|
||||
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|
||||
<Modules>C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\tbb.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\tbbmalloc.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TextureEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HoloLensPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfilerClient.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NaniteTools.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Documentation.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SparseVolumeTexture.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioCaptureRtAudio.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Layers.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFImporter.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-PresetAsset.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\OpenImageDenoise\Binaries\Win64\UnrealEditor-OpenImageDenoise.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEnginePlugin.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Fracture\Binaries\Win64\UnrealEditor-FractureEngine.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeResultsBrowser.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll
|
||||
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFCore.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Blutility.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Persona.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfilerService.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfilerMessages.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ProfileVisualizer.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-CacheTrackRecorder.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Messaging.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\AnimationData\Binaries\Win64\UnrealEditor-AnimationData.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioCodecEngine.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-RigVM.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NaniteUtilities.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HotReload.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll
|
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C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll
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C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Serialization.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\TraceDataFiltering\Binaries\Win64\UnrealEditor-TraceDataFiltering.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Overlay.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll
|
||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll
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||||
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosCaching" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Chaos Cloth" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Chaos Cloth Editor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosUserDataPT" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Editor DataflowGraph" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Fracture" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Tool Presets" }</Plugin>
|
||||
<Plugin>{ "Version": 2, "VersionName": "0.2", "FriendlyName": "UVEditor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Tests" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Changelist Reviews" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Blueprint C++ Header Preview" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer (Deprecated)" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Engine Asset Definitions" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Take Recorder" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" }</Plugin>
|
||||
</EnabledPlugins>
|
||||
</FGenericCrashContext>
|
||||
@@ -1,5 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,9 +0,0 @@
|
||||
@ECHO OFF
|
||||
SET DXC="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxc.exe"
|
||||
IF NOT EXIST %DXC% (
|
||||
ECHO Couldn't find dxc.exe under "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64"
|
||||
GOTO :END
|
||||
)
|
||||
%DXC% /auto-binding-space 0 /Zpr /O3 -Wno-parentheses-equality -disable-lifetime-markers /T cs_6_6 /E SimulateMainComputeCS /Fc NiagaraEmitterInstanceShader.d3dasm /Fo NiagaraEmitterInstanceShader.dxil NiagaraEmitterInstanceShader.usf
|
||||
:END
|
||||
PAUSE
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
@@ -1,153 +0,0 @@
|
||||
[+] Containers:
|
||||
|- [+] Container: /Game/TopDown/Maps/TopDownMap
|
||||
| |- [+] ActorDescs:
|
||||
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| |- [+] Clusters:
|
||||
| | |- [+] [ 0]
|
||||
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 1]
|
||||
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 2]
|
||||
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 3]
|
||||
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 4]
|
||||
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 5]
|
||||
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 6]
|
||||
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 7]
|
||||
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 8]
|
||||
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 9]
|
||||
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 10]
|
||||
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 11]
|
||||
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 12]
|
||||
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 13]
|
||||
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 14]
|
||||
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 15]
|
||||
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 16]
|
||||
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 17]
|
||||
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 18]
|
||||
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 19]
|
||||
| | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 20]
|
||||
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 21]
|
||||
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 22]
|
||||
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 23]
|
||||
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 24]
|
||||
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 25]
|
||||
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 26]
|
||||
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 27]
|
||||
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 28]
|
||||
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 29]
|
||||
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 30]
|
||||
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 31]
|
||||
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 32]
|
||||
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 33]
|
||||
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 34]
|
||||
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 35]
|
||||
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 36]
|
||||
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 37]
|
||||
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 38]
|
||||
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 39]
|
||||
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 40]
|
||||
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
|- ContainerInstances:
|
||||
|- [+] MainContainer:
|
||||
| |- ID: 0x0000000000000000
|
||||
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
|
||||
| |- Container: /Game/TopDown/Maps/TopDownMap
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Persistent Level
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Always loaded Actor Count: 48
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Origin: X=0.000 Y=0.000 Z=0.000
|
||||
Cell Size: 12800
|
||||
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
Loading Range: 25600.00
|
||||
Block Slow Loading: No
|
||||
ClientOnlyVisible: No
|
||||
|
||||
[+] Grid Levels: 1
|
||||
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
|
||||
|
||||
[+] Content of Grid Level 0
|
||||
|
||||
@@ -1,156 +0,0 @@
|
||||
[+] Containers:
|
||||
|- [+] Container: /Game/TopDown/Maps/TopDownMap
|
||||
| |- [+] ActorDescs:
|
||||
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| |- [+] Clusters:
|
||||
| | |- [+] [ 0]
|
||||
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 1]
|
||||
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 2]
|
||||
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 3]
|
||||
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 4]
|
||||
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 5]
|
||||
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 6]
|
||||
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 7]
|
||||
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 8]
|
||||
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 9]
|
||||
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 10]
|
||||
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 11]
|
||||
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 12]
|
||||
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 13]
|
||||
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 14]
|
||||
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 15]
|
||||
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 16]
|
||||
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 17]
|
||||
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 18]
|
||||
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 19]
|
||||
| | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 20]
|
||||
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 21]
|
||||
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 22]
|
||||
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 23]
|
||||
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 24]
|
||||
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 25]
|
||||
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 26]
|
||||
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 27]
|
||||
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 28]
|
||||
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 29]
|
||||
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 30]
|
||||
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 31]
|
||||
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 32]
|
||||
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 33]
|
||||
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 34]
|
||||
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 35]
|
||||
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 36]
|
||||
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 37]
|
||||
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 38]
|
||||
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 39]
|
||||
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 40]
|
||||
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 41]
|
||||
| | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
|- ContainerInstances:
|
||||
|- [+] MainContainer:
|
||||
| |- ID: 0x0000000000000000
|
||||
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
|
||||
| |- Container: /Game/TopDown/Maps/TopDownMap
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Persistent Level
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Always loaded Actor Count: 50
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Origin: X=0.000 Y=0.000 Z=0.000
|
||||
Cell Size: 12800
|
||||
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
Loading Range: 25600.00
|
||||
Block Slow Loading: No
|
||||
ClientOnlyVisible: No
|
||||
|
||||
[+] Grid Levels: 1
|
||||
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
|
||||
|
||||
[+] Content of Grid Level 0
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
[+] Containers:
|
||||
|- [+] Container: /Game/TopDown/Maps/TopDownMap
|
||||
| |- [+] ActorDescs:
|
||||
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| |- [+] Clusters:
|
||||
| | |- [+] [ 0]
|
||||
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 1]
|
||||
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 2]
|
||||
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 3]
|
||||
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 4]
|
||||
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 5]
|
||||
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 6]
|
||||
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 7]
|
||||
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 8]
|
||||
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 9]
|
||||
| | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 10]
|
||||
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 11]
|
||||
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 12]
|
||||
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 13]
|
||||
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 14]
|
||||
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 15]
|
||||
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 16]
|
||||
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 17]
|
||||
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 18]
|
||||
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 19]
|
||||
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 20]
|
||||
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 21]
|
||||
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 22]
|
||||
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 23]
|
||||
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 24]
|
||||
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 25]
|
||||
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 26]
|
||||
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 27]
|
||||
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 28]
|
||||
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 29]
|
||||
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 30]
|
||||
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 31]
|
||||
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 32]
|
||||
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 33]
|
||||
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 34]
|
||||
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 35]
|
||||
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 36]
|
||||
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 37]
|
||||
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 38]
|
||||
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 39]
|
||||
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 40]
|
||||
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
|- ContainerInstances:
|
||||
|- [+] MainContainer:
|
||||
| |- ID: 0x0000000000000000
|
||||
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
|
||||
| |- Container: /Game/TopDown/Maps/TopDownMap
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Persistent Level
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Always loaded Actor Count: 48
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Origin: X=0.000 Y=0.000 Z=0.000
|
||||
Cell Size: 12800
|
||||
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
Loading Range: 25600.00
|
||||
Block Slow Loading: No
|
||||
ClientOnlyVisible: No
|
||||
|
||||
[+] Grid Levels: 1
|
||||
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
|
||||
|
||||
[+] Content of Grid Level 0
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
[+] Containers:
|
||||
|- [+] Container: /Game/TopDown/Maps/TopDownMap
|
||||
| |- [+] ActorDescs:
|
||||
| | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| |- [+] Clusters:
|
||||
| | |- [+] [ 0]
|
||||
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 1]
|
||||
| | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 2]
|
||||
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 3]
|
||||
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 4]
|
||||
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 5]
|
||||
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 6]
|
||||
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 7]
|
||||
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 8]
|
||||
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 9]
|
||||
| | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 10]
|
||||
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 11]
|
||||
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 12]
|
||||
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 13]
|
||||
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 14]
|
||||
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 15]
|
||||
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 16]
|
||||
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 17]
|
||||
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 18]
|
||||
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 19]
|
||||
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 20]
|
||||
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 21]
|
||||
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 22]
|
||||
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 23]
|
||||
| | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 24]
|
||||
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 25]
|
||||
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 26]
|
||||
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 27]
|
||||
| | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 28]
|
||||
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 29]
|
||||
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 30]
|
||||
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 31]
|
||||
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 32]
|
||||
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 33]
|
||||
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 34]
|
||||
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 35]
|
||||
| | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 36]
|
||||
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 37]
|
||||
| | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 38]
|
||||
| | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 39]
|
||||
| | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 40]
|
||||
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
|- ContainerInstances:
|
||||
|- [+] MainContainer:
|
||||
| |- ID: 0x0000000000000000
|
||||
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
|
||||
| |- Container: /Game/TopDown/Maps/TopDownMap
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Persistent Level
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Always loaded Actor Count: 48
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Origin: X=0.000 Y=0.000 Z=0.000
|
||||
Cell Size: 12800
|
||||
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
Loading Range: 25600.00
|
||||
Block Slow Loading: No
|
||||
ClientOnlyVisible: No
|
||||
|
||||
[+] Grid Levels: 1
|
||||
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
|
||||
|
||||
[+] Content of Grid Level 0
|
||||
|
||||
@@ -1,165 +0,0 @@
|
||||
[+] Containers:
|
||||
|- [+] Container: /Game/TopDown/Maps/TopDownMap
|
||||
| |- [+] ActorDescs:
|
||||
| | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:5B01E70A40FD2B666134A1B86F6B582E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_Ramp2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=600.000 Z=0.000), Max=(X=1600.000 Y=1000.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:8248E561477FE7EFFBDDA38A2EF2E606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=600.000 Z=0.000), Max=(X=2000.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:860CA44246FD121416DA7591C052CBCF BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A203C2A601_1278821599 Label:ComeBackHome2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=830.000 Y=1300.000 Z=-100.000), Max=(X=1030.000 Y=1500.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:967973B24ED0095A56A3D9A2B29C7E24 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_QuarterCylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=900.000 Z=0.000), Max=(X=2000.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:9F5C85AD4CCA70385561559C9C8DBB03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=500.000 Z=0.000), Max=(X=2500.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:C81786A4417C98DC3952D7BB9D023436 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=400.000 Z=0.000), Max=(X=2400.000 Y=600.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:EBDD3DE7460B99163A5FD58EFC8EA671 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_29 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=900.000 Z=0.000), Max=(X=2500.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:F631A1FD49D9396A89472DB2E28EB965 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_26 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1600.000 Y=400.000 Z=100.000), Max=(X=1900.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- Guid:FA53012A44557D60E21D1B8B9D0C5141 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_27 Label:SM_Cube10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=400.000 Z=100.000), Max=(X=2400.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| |- [+] Clusters:
|
||||
| | |- [+] [ 0]
|
||||
| | | |- Guid:5B01E70A40FD2B666134A1B86F6B582E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_Ramp2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=600.000 Z=0.000), Max=(X=1600.000 Y=1000.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 1]
|
||||
| | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 2]
|
||||
| | | |- Guid:860CA44246FD121416DA7591C052CBCF BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A203C2A601_1278821599 Label:ComeBackHome2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=830.000 Y=1300.000 Z=-100.000), Max=(X=1030.000 Y=1500.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 3]
|
||||
| | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 4]
|
||||
| | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 5]
|
||||
| | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 6]
|
||||
| | | |- Guid:FA53012A44557D60E21D1B8B9D0C5141 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_27 Label:SM_Cube10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=400.000 Z=100.000), Max=(X=2400.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 7]
|
||||
| | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 8]
|
||||
| | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 9]
|
||||
| | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 10]
|
||||
| | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 11]
|
||||
| | | |- Guid:967973B24ED0095A56A3D9A2B29C7E24 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_QuarterCylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=900.000 Z=0.000), Max=(X=2000.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 12]
|
||||
| | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 13]
|
||||
| | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 14]
|
||||
| | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
|
||||
| | |- [+] [ 15]
|
||||
| | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 16]
|
||||
| | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 17]
|
||||
| | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 18]
|
||||
| | | |- Guid:8248E561477FE7EFFBDDA38A2EF2E606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=600.000 Z=0.000), Max=(X=2000.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 19]
|
||||
| | | |- Guid:EBDD3DE7460B99163A5FD58EFC8EA671 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_29 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=900.000 Z=0.000), Max=(X=2500.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 20]
|
||||
| | | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 21]
|
||||
| | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 22]
|
||||
| | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 23]
|
||||
| | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 24]
|
||||
| | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 25]
|
||||
| | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 26]
|
||||
| | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 27]
|
||||
| | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 28]
|
||||
| | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 29]
|
||||
| | | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 30]
|
||||
| | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 31]
|
||||
| | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 32]
|
||||
| | | |- Guid:C81786A4417C98DC3952D7BB9D023436 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=400.000 Z=0.000), Max=(X=2400.000 Y=600.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 33]
|
||||
| | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 34]
|
||||
| | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 35]
|
||||
| | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 36]
|
||||
| | | |- Guid:F631A1FD49D9396A89472DB2E28EB965 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_26 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1600.000 Y=400.000 Z=100.000), Max=(X=1900.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 37]
|
||||
| | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
|
||||
| | |- [+] [ 38]
|
||||
| | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 39]
|
||||
| | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
|
||||
| | |- [+] [ 40]
|
||||
| | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 41]
|
||||
| | | |- Guid:9F5C85AD4CCA70385561559C9C8DBB03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=500.000 Z=0.000), Max=(X=2500.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
|
||||
| | |- [+] [ 42]
|
||||
| | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
|
||||
| | |- [+] [ 43]
|
||||
| | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 44]
|
||||
| | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
|- ContainerInstances:
|
||||
|- [+] MainContainer:
|
||||
| |- ID: 0x0000000000000000
|
||||
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
|
||||
| |- Container: /Game/TopDown/Maps/TopDownMap
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Persistent Level
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Always loaded Actor Count: 53
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Origin: X=0.000 Y=0.000 Z=0.000
|
||||
Cell Size: 12800
|
||||
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
Loading Range: 25600.00
|
||||
Block Slow Loading: No
|
||||
ClientOnlyVisible: No
|
||||
|
||||
[+] Grid Levels: 1
|
||||
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
|
||||
|
||||
[+] Content of Grid Level 0
|
||||
|
||||
Reference in New Issue
Block a user