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new file mode 100644
index 0000000..cbe6598
--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/Bolla/W_Bolla_Skeleton.uasset
@@ -0,0 +1,3 @@
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/LB_Arrow.uasset
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diff --git a/Content/Effect/LB/LB_Skill/LB_Bolla_Throw.uasset b/Content/Effect/LB/LB_Skill/LB_Bolla_Throw.uasset
new file mode 100644
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/LB_Bolla_Throw.uasset
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new file mode 100644
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/LB_Q.uasset
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+version https://git-lfs.github.com/spec/v1
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/LB_Sprint.uasset
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/LB_Sprint/LB_Sprint.uasset
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diff --git a/Content/Effect/LB/LB_Skill/LB_TNT_Fire.uasset b/Content/Effect/LB/LB_Skill/LB_TNT_Fire.uasset
new file mode 100644
index 0000000..8752091
--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/LB_TNT_Fire.uasset
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/LB_TNT_Spark.uasset
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/Q/LB_Q.uasset
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diff --git a/Content/Effect/LB/LB_Skill/TNT/TNT_Fire_Nia.uasset b/Content/Effect/LB/LB_Skill/TNT/TNT_Fire_Nia.uasset
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/TNT/TNT_Fire_Nia.uasset
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diff --git a/Content/Effect/LB/LB_Skill/TNT/TNT_Mesh.uasset b/Content/Effect/LB/LB_Skill/TNT/TNT_Mesh.uasset
new file mode 100644
index 0000000..4cd2460
--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/TNT/TNT_Mesh.uasset
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diff --git a/Content/Effect/LB/LB_Skill/TNT/TNT_Mt.uasset b/Content/Effect/LB/LB_Skill/TNT/TNT_Mt.uasset
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/TNT/TNT_Mt.uasset
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diff --git a/Content/Effect/LB/LB_Skill/TNT/TNT_Spark.uasset b/Content/Effect/LB/LB_Skill/TNT/TNT_Spark.uasset
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--- /dev/null
+++ b/Content/Effect/LB/LB_Skill/TNT/TNT_Spark.uasset
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index e0b5b73..aa67c10 100644
--- a/Content/Effect/LB/TNT_Fire_BP.uasset
+++ b/Content/Effect/LB/TNT_Fire_BP.uasset
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version https://git-lfs.github.com/spec/v1
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diff --git a/Content/Effect/LB/TNT_Spark_BP.uasset b/Content/Effect/LB/TNT_Spark_BP.uasset
index f3053d2..00b4612 100644
--- a/Content/Effect/LB/TNT_Spark_BP.uasset
+++ b/Content/Effect/LB/TNT_Spark_BP.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
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diff --git a/Content/Effect/cc.max b/Content/Effect/cc.max
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diff --git a/Content/Effect/particle_test/Config/DefaultEditor.ini b/Content/Effect/particle_test/Config/DefaultEditor.ini
new file mode 100644
index 0000000..5acbf4c
--- /dev/null
+++ b/Content/Effect/particle_test/Config/DefaultEditor.ini
@@ -0,0 +1,11 @@
+[UnrealEd.SimpleMap]
+SimpleMapName=/Game/particle_test/Maps/TopDownExampleMap
+
+[EditoronlyBP]
+bAllowClassAndBlueprintPinMatching=true
+bReplaceBlueprintWithClass= true
+bDontLoadBlueprintOutsideEditor= true
+bBlueprintIsNotBlueprintType= true
+
+[/Script/AdvancedPreviewScene.SharedProfiles]
+
diff --git a/Content/Effect/particle_test/Config/DefaultEditorPerProjectUserSettings.ini b/Content/Effect/particle_test/Config/DefaultEditorPerProjectUserSettings.ini
new file mode 100644
index 0000000..42f3802
--- /dev/null
+++ b/Content/Effect/particle_test/Config/DefaultEditorPerProjectUserSettings.ini
@@ -0,0 +1,2 @@
+[ContentBrowser]
+ContentBrowserTab1.SelectedPaths=/Game/TopDownBP
\ No newline at end of file
diff --git a/Content/Effect/particle_test/Config/DefaultEngine.ini b/Content/Effect/particle_test/Config/DefaultEngine.ini
new file mode 100644
index 0000000..0efd08d
--- /dev/null
+++ b/Content/Effect/particle_test/Config/DefaultEngine.ini
@@ -0,0 +1,118 @@
+[URL]
+GameName=particle_test
+
+[/Script/EngineSettings.GameMapsSettings]
+EditorStartupMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
+GameDefaultMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
+TransitionMap=
+bUseSplitscreen=True
+TwoPlayerSplitscreenLayout=Horizontal
+ThreePlayerSplitscreenLayout=FavorTop
+GlobalDefaultGameMode=/Game/TopDown/Blueprints/BP_TopDownGameMode.BP_TopDownGameMode_C
+GlobalDefaultServerGameMode=None
+
+[/Script/NavigationSystem.RecastNavMesh]
+bDrawPolyEdges=False
+bDistinctlyDrawTilesBeingBuilt=True
+DrawOffset=10.000000
+bFixedTilePoolSize=False
+TilePoolSize=1024
+TileSizeUU=1000.000000
+CellSize=19.000000
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+AgentHeight=144.000000
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+MergeRegionSize=400.000000
+MaxSimplificationError=1.300000
+MaxSimultaneousTileGenerationJobsCount=1024
+TileNumberHardLimit=1048576
+DefaultDrawDistance=5000.000000
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+DefaultMaxHierarchicalSearchNodes=2048.000000
+RegionPartitioning=Watershed
+LayerPartitioning=Watershed
+RegionChunkSplits=2
+LayerChunkSplits=2
+bSortNavigationAreasByCost=False
+bPerformVoxelFiltering=True
+bMarkLowHeightAreas=False
+bDoFullyAsyncNavDataGathering=False
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+bUseVoxelCache=False
+TileSetUpdateInterval=1.000000
+HeuristicScale=0.999000
+VerticalDeviationFromGroundCompensation=0.000000
+bForceRebuildOnLoad=True
+
+[/Script/Engine.RendererSettings]
+r.ReflectionMethod=1
+r.GenerateMeshDistanceFields=True
+r.DynamicGlobalIlluminationMethod=1
+r.Shadow.Virtual.Enable=1
+r.Mobile.EnableNoPrecomputedLightingCSMShader=1
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
+
+r.SkinCache.CompileShaders=True
+
+r.RayTracing=True
+
+[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+-D3D12TargetedShaderFormats=PCD3D_SM5
++D3D12TargetedShaderFormats=PCD3D_SM6
+-D3D11TargetedShaderFormats=PCD3D_SM5
++D3D11TargetedShaderFormats=PCD3D_SM5
+Compiler=Default
+AudioSampleRate=48000
+AudioCallbackBufferFrameSize=1024
+AudioNumBuffersToEnqueue=1
+AudioMaxChannels=0
+AudioNumSourceWorkers=4
+SpatializationPlugin=
+SourceDataOverridePlugin=
+ReverbPlugin=
+OcclusionPlugin=
+CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
+CacheSizeKB=65536
+MaxChunkSizeOverrideKB=0
+bResampleForDevice=False
+MaxSampleRate=48000.000000
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+MedSampleRate=24000.000000
+LowSampleRate=12000.000000
+MinSampleRate=8000.000000
+CompressionQualityModifier=1.000000
+AutoStreamingThreshold=0.000000
+SoundCueCookQualityIndex=-1
+
+
+[/Script/HardwareTargeting.HardwareTargetingSettings]
+TargetedHardwareClass=Desktop
+AppliedTargetedHardwareClass=Desktop
+DefaultGraphicsPerformance=Maximum
+AppliedDefaultGraphicsPerformance=Maximum
+
+[/Script/Engine.Engine]
++ActiveGameNameRedirects=(OldGameName="TP_TopDownBP",NewGameName="/Script/particle_test")
++ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDownBP",NewGameName="/Script/particle_test")
+
+[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
+bEnablePlugin=True
+bAllowNetworkConnection=True
+SecurityToken=778BCD26449BD801E55C779507473719
+bIncludeInShipping=False
+bAllowExternalStartInShipping=False
+bCompileAFSProject=False
+bUseCompression=False
+bLogFiles=False
+bReportStats=False
+ConnectionType=USBOnly
+bUseManualIPAddress=False
+ManualIPAddress=
+
diff --git a/Content/Effect/particle_test/Config/DefaultGame.ini b/Content/Effect/particle_test/Config/DefaultGame.ini
new file mode 100644
index 0000000..d2158ed
--- /dev/null
+++ b/Content/Effect/particle_test/Config/DefaultGame.ini
@@ -0,0 +1,8 @@
+[/Script/EngineSettings.GeneralProjectSettings]
+ProjectID=66285D404D7ADC1CF68C36A0CD343FF3
+ProjectName=Top Down BP Game Template
+
+
+[StartupActions]
+bAddPacks=True
+InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
diff --git a/Content/Effect/particle_test/Config/DefaultInput.ini b/Content/Effect/particle_test/Config/DefaultInput.ini
new file mode 100644
index 0000000..9a564be
--- /dev/null
+++ b/Content/Effect/particle_test/Config/DefaultInput.ini
@@ -0,0 +1,85 @@
+[/Script/Engine.InputSettings]
+-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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diff --git a/Content/Effect/particle_test/Intermediate/ReimportCache/3688439234.bin b/Content/Effect/particle_test/Intermediate/ReimportCache/3688439234.bin
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index 0000000..e23f6ea
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diff --git a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
new file mode 100644
index 0000000..6f85fd3
--- /dev/null
+++ b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
@@ -0,0 +1,489 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
+{
+ return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
+}
+#endif
+
+#ifndef GBUFFER_LAYOUT
+#define GBUFFER_LAYOUT 0
+#endif
+
+#if GBUFFER_LAYOUT == 0
+
+void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
+{
+ float4 MrtFloat1 = 0.0f;
+ float4 MrtFloat2 = 0.0f;
+ uint4 MrtUint2 = 0;
+ float4 MrtFloat3 = 0.0f;
+ float4 MrtFloat4 = 0.0f;
+ float4 MrtFloat5 = 0.0f;
+
+ float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
+
+ MrtFloat1.x = WorldNormal_Compressed.x;
+ MrtFloat1.y = WorldNormal_Compressed.y;
+ MrtFloat1.z = WorldNormal_Compressed.z;
+ MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
+ MrtFloat2.x = GBuffer.Metallic.x;
+ MrtFloat2.y = GBuffer.Specular.x;
+ MrtFloat2.z = GBuffer.Roughness.x;
+ MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
+ MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
+ MrtFloat3.x = GBuffer.BaseColor.x;
+ MrtFloat3.y = GBuffer.BaseColor.y;
+ MrtFloat3.z = GBuffer.BaseColor.z;
+ MrtFloat3.w = GBuffer.GenericAO.x;
+ MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x;
+ MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y;
+ MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z;
+ MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w;
+ MrtFloat4.x = GBuffer.CustomData.x;
+ MrtFloat4.y = GBuffer.CustomData.y;
+ MrtFloat4.z = GBuffer.CustomData.z;
+ MrtFloat4.w = GBuffer.CustomData.w;
+
+ Out.MRT[1] = MrtFloat1;
+ Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
+ Out.MRT[3] = MrtFloat3;
+ Out.MRT[4] = MrtFloat4;
+ Out.MRT[5] = MrtFloat5;
+ Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f);
+ Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+
+FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
+ float4 InMRT2,
+ float4 InMRT3,
+ float4 InMRT4,
+ float4 InMRT5,
+
+ float CustomNativeDepth,
+ float4 AnisotropicData,
+ uint CustomStencil,
+ float SceneDepth,
+ bool bGetNormalizedNormal,
+ bool bChecker)
+{
+ FGBufferData Ret = (FGBufferData)0;
+ float3 WorldNormal_Compressed = 0.0f;
+ WorldNormal_Compressed.x = InMRT1.x;
+ WorldNormal_Compressed.y = InMRT1.y;
+ WorldNormal_Compressed.z = InMRT1.z;
+ Ret.PerObjectGBufferData.x = InMRT1.w;
+ Ret.Metallic.x = InMRT2.x;
+ Ret.Specular.x = InMRT2.y;
+ Ret.Roughness.x = InMRT2.z;
+ Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
+ Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
+ Ret.BaseColor.x = InMRT3.x;
+ Ret.BaseColor.y = InMRT3.y;
+ Ret.BaseColor.z = InMRT3.z;
+ Ret.GenericAO.x = InMRT3.w;
+ Ret.PrecomputedShadowFactors.x = InMRT5.x;
+ Ret.PrecomputedShadowFactors.y = InMRT5.y;
+ Ret.PrecomputedShadowFactors.z = InMRT5.z;
+ Ret.PrecomputedShadowFactors.w = InMRT5.w;
+ Ret.CustomData.x = InMRT4.x;
+ Ret.CustomData.y = InMRT4.y;
+ Ret.CustomData.z = InMRT4.z;
+ Ret.CustomData.w = InMRT4.w;
+
+ Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
+ Ret.WorldTangent = AnisotropicData.xyz;
+ Ret.Anisotropy = AnisotropicData.w;
+
+ GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
+
+ Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
+ Ret.CustomStencil = CustomStencil;
+ Ret.Depth = SceneDepth;
+
+
+ return Ret;
+}
+
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
+ int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(UV);
+ float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(PixelPos);
+ float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
+
+ float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelPos));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelCoord));
+
+ return Ret;
+}
+
+
+#endif
+
+#endif
+
+#if GBUFFER_LAYOUT == 1
+
+void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
+{
+ float4 MrtFloat1 = 0.0f;
+ float4 MrtFloat2 = 0.0f;
+ uint4 MrtUint2 = 0;
+ float4 MrtFloat3 = 0.0f;
+ float2 MrtFloat4 = 0.0f;
+ float4 MrtFloat5 = 0.0f;
+ float4 MrtFloat6 = 0.0f;
+
+ float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
+
+ MrtFloat1.x = WorldNormal_Compressed.x;
+ MrtFloat1.y = WorldNormal_Compressed.y;
+ MrtFloat1.z = WorldNormal_Compressed.z;
+ MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
+ MrtFloat2.x = GBuffer.Metallic.x;
+ MrtFloat2.y = GBuffer.Specular.x;
+ MrtFloat2.z = GBuffer.Roughness.x;
+ MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
+ MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
+ MrtFloat3.x = GBuffer.BaseColor.x;
+ MrtFloat3.y = GBuffer.BaseColor.y;
+ MrtFloat3.z = GBuffer.BaseColor.z;
+ MrtFloat3.w = GBuffer.GenericAO.x;
+ MrtFloat4.x = GBuffer.Velocity.x;
+ MrtFloat4.y = GBuffer.Velocity.y;
+ MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
+ MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
+ MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
+ MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
+ MrtFloat5.x = GBuffer.CustomData.x;
+ MrtFloat5.y = GBuffer.CustomData.y;
+ MrtFloat5.z = GBuffer.CustomData.z;
+ MrtFloat5.w = GBuffer.CustomData.w;
+
+ Out.MRT[1] = MrtFloat1;
+ Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
+ Out.MRT[3] = MrtFloat3;
+ Out.MRT[4] = float4(MrtFloat4.x, MrtFloat4.y, 0.0f, 0.0f);
+ Out.MRT[5] = MrtFloat5;
+ Out.MRT[6] = MrtFloat6;
+ Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+
+FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
+ float4 InMRT2,
+ float4 InMRT3,
+ float2 InMRT4,
+ float4 InMRT5,
+ float4 InMRT6,
+
+ float CustomNativeDepth,
+ float4 AnisotropicData,
+ uint CustomStencil,
+ float SceneDepth,
+ bool bGetNormalizedNormal,
+ bool bChecker)
+{
+ FGBufferData Ret = (FGBufferData)0;
+ float3 WorldNormal_Compressed = 0.0f;
+ WorldNormal_Compressed.x = InMRT1.x;
+ WorldNormal_Compressed.y = InMRT1.y;
+ WorldNormal_Compressed.z = InMRT1.z;
+ Ret.PerObjectGBufferData.x = InMRT1.w;
+ Ret.Metallic.x = InMRT2.x;
+ Ret.Specular.x = InMRT2.y;
+ Ret.Roughness.x = InMRT2.z;
+ Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
+ Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
+ Ret.BaseColor.x = InMRT3.x;
+ Ret.BaseColor.y = InMRT3.y;
+ Ret.BaseColor.z = InMRT3.z;
+ Ret.GenericAO.x = InMRT3.w;
+ Ret.Velocity.x = InMRT4.x;
+ Ret.Velocity.y = InMRT4.y;
+ Ret.PrecomputedShadowFactors.x = InMRT6.x;
+ Ret.PrecomputedShadowFactors.y = InMRT6.y;
+ Ret.PrecomputedShadowFactors.z = InMRT6.z;
+ Ret.PrecomputedShadowFactors.w = InMRT6.w;
+ Ret.CustomData.x = InMRT5.x;
+ Ret.CustomData.y = InMRT5.y;
+ Ret.CustomData.z = InMRT5.z;
+ Ret.CustomData.w = InMRT5.w;
+
+ Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
+ Ret.WorldTangent = AnisotropicData.xyz;
+ Ret.Anisotropy = AnisotropicData.w;
+
+ GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
+
+ Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
+ Ret.CustomStencil = CustomStencil;
+ Ret.Depth = SceneDepth;
+
+
+ return Ret;
+}
+
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
+ int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(UV);
+ float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
+ float2 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xy;
+ float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(PixelPos);
+ float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
+
+ float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
+ float2 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xy;
+ float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelPos));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
+ float2 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xy;
+ float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float2 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xy;
+ float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelCoord));
+
+ return Ret;
+}
+
+
+#endif
+
+#endif
+
diff --git a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
new file mode 100644
index 0000000..f5fd9e1
--- /dev/null
+++ b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
@@ -0,0 +1,511 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
+{
+ return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
+}
+#endif
+
+#ifndef GBUFFER_LAYOUT
+#define GBUFFER_LAYOUT 0
+#endif
+
+#if GBUFFER_LAYOUT == 0
+
+void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
+{
+ float4 MrtFloat1 = 0.0f;
+ float4 MrtFloat2 = 0.0f;
+ uint4 MrtUint2 = 0;
+ float4 MrtFloat3 = 0.0f;
+ float4 MrtFloat4 = 0.0f;
+ float4 MrtFloat5 = 0.0f;
+ float4 MrtFloat6 = 0.0f;
+
+ float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
+
+ MrtFloat1.x = WorldNormal_Compressed.x;
+ MrtFloat1.y = WorldNormal_Compressed.y;
+ MrtFloat1.z = WorldNormal_Compressed.z;
+ MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
+ MrtFloat2.x = GBuffer.Metallic.x;
+ MrtFloat2.y = GBuffer.Specular.x;
+ MrtFloat2.z = GBuffer.Roughness.x;
+ MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
+ MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
+ MrtFloat3.x = GBuffer.BaseColor.x;
+ MrtFloat3.y = GBuffer.BaseColor.y;
+ MrtFloat3.z = GBuffer.BaseColor.z;
+ MrtFloat3.w = GBuffer.GenericAO.x;
+ MrtFloat4.x = GBuffer.Velocity.x;
+ MrtFloat4.y = GBuffer.Velocity.y;
+ MrtFloat4.z = GBuffer.Velocity.z;
+ MrtFloat4.w = GBuffer.Velocity.w;
+ MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
+ MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
+ MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
+ MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
+ MrtFloat5.x = GBuffer.CustomData.x;
+ MrtFloat5.y = GBuffer.CustomData.y;
+ MrtFloat5.z = GBuffer.CustomData.z;
+ MrtFloat5.w = GBuffer.CustomData.w;
+
+ Out.MRT[1] = MrtFloat1;
+ Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
+ Out.MRT[3] = MrtFloat3;
+ Out.MRT[4] = MrtFloat4;
+ Out.MRT[5] = MrtFloat5;
+ Out.MRT[6] = MrtFloat6;
+ Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+
+FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
+ float4 InMRT2,
+ float4 InMRT3,
+ float4 InMRT4,
+ float4 InMRT5,
+ float4 InMRT6,
+
+ float CustomNativeDepth,
+ float4 AnisotropicData,
+ uint CustomStencil,
+ float SceneDepth,
+ bool bGetNormalizedNormal,
+ bool bChecker)
+{
+ FGBufferData Ret = (FGBufferData)0;
+ float3 WorldNormal_Compressed = 0.0f;
+ WorldNormal_Compressed.x = InMRT1.x;
+ WorldNormal_Compressed.y = InMRT1.y;
+ WorldNormal_Compressed.z = InMRT1.z;
+ Ret.PerObjectGBufferData.x = InMRT1.w;
+ Ret.Metallic.x = InMRT2.x;
+ Ret.Specular.x = InMRT2.y;
+ Ret.Roughness.x = InMRT2.z;
+ Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
+ Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
+ Ret.BaseColor.x = InMRT3.x;
+ Ret.BaseColor.y = InMRT3.y;
+ Ret.BaseColor.z = InMRT3.z;
+ Ret.GenericAO.x = InMRT3.w;
+ Ret.Velocity.x = InMRT4.x;
+ Ret.Velocity.y = InMRT4.y;
+ Ret.Velocity.z = InMRT4.z;
+ Ret.Velocity.w = InMRT4.w;
+ Ret.PrecomputedShadowFactors.x = InMRT6.x;
+ Ret.PrecomputedShadowFactors.y = InMRT6.y;
+ Ret.PrecomputedShadowFactors.z = InMRT6.z;
+ Ret.PrecomputedShadowFactors.w = InMRT6.w;
+ Ret.CustomData.x = InMRT5.x;
+ Ret.CustomData.y = InMRT5.y;
+ Ret.CustomData.z = InMRT5.z;
+ Ret.CustomData.w = InMRT5.w;
+
+ Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
+ Ret.WorldTangent = AnisotropicData.xyz;
+ Ret.Anisotropy = AnisotropicData.w;
+
+ GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
+
+ Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
+ Ret.CustomStencil = CustomStencil;
+ Ret.Depth = SceneDepth;
+
+
+ return Ret;
+}
+
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
+ int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(UV);
+ float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(PixelPos);
+ float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
+
+ float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelPos));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelCoord));
+
+ return Ret;
+}
+
+
+#endif
+
+#endif
+
+#if GBUFFER_LAYOUT == 1
+
+void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
+{
+ float4 MrtFloat1 = 0.0f;
+ float4 MrtFloat2 = 0.0f;
+ uint4 MrtUint2 = 0;
+ float4 MrtFloat3 = 0.0f;
+ float4 MrtFloat4 = 0.0f;
+ float4 MrtFloat5 = 0.0f;
+ float4 MrtFloat6 = 0.0f;
+
+ float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
+
+ MrtFloat1.x = WorldNormal_Compressed.x;
+ MrtFloat1.y = WorldNormal_Compressed.y;
+ MrtFloat1.z = WorldNormal_Compressed.z;
+ MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
+ MrtFloat2.x = GBuffer.Metallic.x;
+ MrtFloat2.y = GBuffer.Specular.x;
+ MrtFloat2.z = GBuffer.Roughness.x;
+ MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
+ MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
+ MrtFloat3.x = GBuffer.BaseColor.x;
+ MrtFloat3.y = GBuffer.BaseColor.y;
+ MrtFloat3.z = GBuffer.BaseColor.z;
+ MrtFloat3.w = GBuffer.GenericAO.x;
+ MrtFloat4.x = GBuffer.Velocity.x;
+ MrtFloat4.y = GBuffer.Velocity.y;
+ MrtFloat4.z = GBuffer.Velocity.z;
+ MrtFloat4.w = GBuffer.Velocity.w;
+ MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
+ MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
+ MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
+ MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
+ MrtFloat5.x = GBuffer.CustomData.x;
+ MrtFloat5.y = GBuffer.CustomData.y;
+ MrtFloat5.z = GBuffer.CustomData.z;
+ MrtFloat5.w = GBuffer.CustomData.w;
+
+ Out.MRT[1] = MrtFloat1;
+ Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
+ Out.MRT[3] = MrtFloat3;
+ Out.MRT[4] = MrtFloat4;
+ Out.MRT[5] = MrtFloat5;
+ Out.MRT[6] = MrtFloat6;
+ Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+
+FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
+ float4 InMRT2,
+ float4 InMRT3,
+ float4 InMRT4,
+ float4 InMRT5,
+ float4 InMRT6,
+
+ float CustomNativeDepth,
+ float4 AnisotropicData,
+ uint CustomStencil,
+ float SceneDepth,
+ bool bGetNormalizedNormal,
+ bool bChecker)
+{
+ FGBufferData Ret = (FGBufferData)0;
+ float3 WorldNormal_Compressed = 0.0f;
+ WorldNormal_Compressed.x = InMRT1.x;
+ WorldNormal_Compressed.y = InMRT1.y;
+ WorldNormal_Compressed.z = InMRT1.z;
+ Ret.PerObjectGBufferData.x = InMRT1.w;
+ Ret.Metallic.x = InMRT2.x;
+ Ret.Specular.x = InMRT2.y;
+ Ret.Roughness.x = InMRT2.z;
+ Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
+ Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
+ Ret.BaseColor.x = InMRT3.x;
+ Ret.BaseColor.y = InMRT3.y;
+ Ret.BaseColor.z = InMRT3.z;
+ Ret.GenericAO.x = InMRT3.w;
+ Ret.Velocity.x = InMRT4.x;
+ Ret.Velocity.y = InMRT4.y;
+ Ret.Velocity.z = InMRT4.z;
+ Ret.Velocity.w = InMRT4.w;
+ Ret.PrecomputedShadowFactors.x = InMRT6.x;
+ Ret.PrecomputedShadowFactors.y = InMRT6.y;
+ Ret.PrecomputedShadowFactors.z = InMRT6.z;
+ Ret.PrecomputedShadowFactors.w = InMRT6.w;
+ Ret.CustomData.x = InMRT5.x;
+ Ret.CustomData.y = InMRT5.y;
+ Ret.CustomData.z = InMRT5.z;
+ Ret.CustomData.w = InMRT5.w;
+
+ Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
+ Ret.WorldTangent = AnisotropicData.xyz;
+ Ret.Anisotropy = AnisotropicData.w;
+
+ GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
+
+ Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
+ Ret.CustomStencil = CustomStencil;
+ Ret.Depth = SceneDepth;
+
+
+ return Ret;
+}
+
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
+ int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(UV);
+ float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(PixelPos);
+ float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
+
+ float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelPos));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelCoord));
+
+ return Ret;
+}
+
+
+#endif
+
+#endif
+
diff --git a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
new file mode 100644
index 0000000..f5fd9e1
--- /dev/null
+++ b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
@@ -0,0 +1,511 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
+{
+ return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
+}
+#endif
+
+#ifndef GBUFFER_LAYOUT
+#define GBUFFER_LAYOUT 0
+#endif
+
+#if GBUFFER_LAYOUT == 0
+
+void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
+{
+ float4 MrtFloat1 = 0.0f;
+ float4 MrtFloat2 = 0.0f;
+ uint4 MrtUint2 = 0;
+ float4 MrtFloat3 = 0.0f;
+ float4 MrtFloat4 = 0.0f;
+ float4 MrtFloat5 = 0.0f;
+ float4 MrtFloat6 = 0.0f;
+
+ float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
+
+ MrtFloat1.x = WorldNormal_Compressed.x;
+ MrtFloat1.y = WorldNormal_Compressed.y;
+ MrtFloat1.z = WorldNormal_Compressed.z;
+ MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
+ MrtFloat2.x = GBuffer.Metallic.x;
+ MrtFloat2.y = GBuffer.Specular.x;
+ MrtFloat2.z = GBuffer.Roughness.x;
+ MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
+ MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
+ MrtFloat3.x = GBuffer.BaseColor.x;
+ MrtFloat3.y = GBuffer.BaseColor.y;
+ MrtFloat3.z = GBuffer.BaseColor.z;
+ MrtFloat3.w = GBuffer.GenericAO.x;
+ MrtFloat4.x = GBuffer.Velocity.x;
+ MrtFloat4.y = GBuffer.Velocity.y;
+ MrtFloat4.z = GBuffer.Velocity.z;
+ MrtFloat4.w = GBuffer.Velocity.w;
+ MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
+ MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
+ MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
+ MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
+ MrtFloat5.x = GBuffer.CustomData.x;
+ MrtFloat5.y = GBuffer.CustomData.y;
+ MrtFloat5.z = GBuffer.CustomData.z;
+ MrtFloat5.w = GBuffer.CustomData.w;
+
+ Out.MRT[1] = MrtFloat1;
+ Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
+ Out.MRT[3] = MrtFloat3;
+ Out.MRT[4] = MrtFloat4;
+ Out.MRT[5] = MrtFloat5;
+ Out.MRT[6] = MrtFloat6;
+ Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+
+FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
+ float4 InMRT2,
+ float4 InMRT3,
+ float4 InMRT4,
+ float4 InMRT5,
+ float4 InMRT6,
+
+ float CustomNativeDepth,
+ float4 AnisotropicData,
+ uint CustomStencil,
+ float SceneDepth,
+ bool bGetNormalizedNormal,
+ bool bChecker)
+{
+ FGBufferData Ret = (FGBufferData)0;
+ float3 WorldNormal_Compressed = 0.0f;
+ WorldNormal_Compressed.x = InMRT1.x;
+ WorldNormal_Compressed.y = InMRT1.y;
+ WorldNormal_Compressed.z = InMRT1.z;
+ Ret.PerObjectGBufferData.x = InMRT1.w;
+ Ret.Metallic.x = InMRT2.x;
+ Ret.Specular.x = InMRT2.y;
+ Ret.Roughness.x = InMRT2.z;
+ Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
+ Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
+ Ret.BaseColor.x = InMRT3.x;
+ Ret.BaseColor.y = InMRT3.y;
+ Ret.BaseColor.z = InMRT3.z;
+ Ret.GenericAO.x = InMRT3.w;
+ Ret.Velocity.x = InMRT4.x;
+ Ret.Velocity.y = InMRT4.y;
+ Ret.Velocity.z = InMRT4.z;
+ Ret.Velocity.w = InMRT4.w;
+ Ret.PrecomputedShadowFactors.x = InMRT6.x;
+ Ret.PrecomputedShadowFactors.y = InMRT6.y;
+ Ret.PrecomputedShadowFactors.z = InMRT6.z;
+ Ret.PrecomputedShadowFactors.w = InMRT6.w;
+ Ret.CustomData.x = InMRT5.x;
+ Ret.CustomData.y = InMRT5.y;
+ Ret.CustomData.z = InMRT5.z;
+ Ret.CustomData.w = InMRT5.w;
+
+ Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
+ Ret.WorldTangent = AnisotropicData.xyz;
+ Ret.Anisotropy = AnisotropicData.w;
+
+ GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
+
+ Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
+ Ret.CustomStencil = CustomStencil;
+ Ret.Depth = SceneDepth;
+
+
+ return Ret;
+}
+
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
+ int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(UV);
+ float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(PixelPos);
+ float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
+
+ float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelPos));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelCoord));
+
+ return Ret;
+}
+
+
+#endif
+
+#endif
+
+#if GBUFFER_LAYOUT == 1
+
+void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
+{
+ float4 MrtFloat1 = 0.0f;
+ float4 MrtFloat2 = 0.0f;
+ uint4 MrtUint2 = 0;
+ float4 MrtFloat3 = 0.0f;
+ float4 MrtFloat4 = 0.0f;
+ float4 MrtFloat5 = 0.0f;
+ float4 MrtFloat6 = 0.0f;
+
+ float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
+
+ MrtFloat1.x = WorldNormal_Compressed.x;
+ MrtFloat1.y = WorldNormal_Compressed.y;
+ MrtFloat1.z = WorldNormal_Compressed.z;
+ MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
+ MrtFloat2.x = GBuffer.Metallic.x;
+ MrtFloat2.y = GBuffer.Specular.x;
+ MrtFloat2.z = GBuffer.Roughness.x;
+ MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
+ MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
+ MrtFloat3.x = GBuffer.BaseColor.x;
+ MrtFloat3.y = GBuffer.BaseColor.y;
+ MrtFloat3.z = GBuffer.BaseColor.z;
+ MrtFloat3.w = GBuffer.GenericAO.x;
+ MrtFloat4.x = GBuffer.Velocity.x;
+ MrtFloat4.y = GBuffer.Velocity.y;
+ MrtFloat4.z = GBuffer.Velocity.z;
+ MrtFloat4.w = GBuffer.Velocity.w;
+ MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
+ MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
+ MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
+ MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
+ MrtFloat5.x = GBuffer.CustomData.x;
+ MrtFloat5.y = GBuffer.CustomData.y;
+ MrtFloat5.z = GBuffer.CustomData.z;
+ MrtFloat5.w = GBuffer.CustomData.w;
+
+ Out.MRT[1] = MrtFloat1;
+ Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
+ Out.MRT[3] = MrtFloat3;
+ Out.MRT[4] = MrtFloat4;
+ Out.MRT[5] = MrtFloat5;
+ Out.MRT[6] = MrtFloat6;
+ Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
+}
+
+
+FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
+ float4 InMRT2,
+ float4 InMRT3,
+ float4 InMRT4,
+ float4 InMRT5,
+ float4 InMRT6,
+
+ float CustomNativeDepth,
+ float4 AnisotropicData,
+ uint CustomStencil,
+ float SceneDepth,
+ bool bGetNormalizedNormal,
+ bool bChecker)
+{
+ FGBufferData Ret = (FGBufferData)0;
+ float3 WorldNormal_Compressed = 0.0f;
+ WorldNormal_Compressed.x = InMRT1.x;
+ WorldNormal_Compressed.y = InMRT1.y;
+ WorldNormal_Compressed.z = InMRT1.z;
+ Ret.PerObjectGBufferData.x = InMRT1.w;
+ Ret.Metallic.x = InMRT2.x;
+ Ret.Specular.x = InMRT2.y;
+ Ret.Roughness.x = InMRT2.z;
+ Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
+ Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
+ Ret.BaseColor.x = InMRT3.x;
+ Ret.BaseColor.y = InMRT3.y;
+ Ret.BaseColor.z = InMRT3.z;
+ Ret.GenericAO.x = InMRT3.w;
+ Ret.Velocity.x = InMRT4.x;
+ Ret.Velocity.y = InMRT4.y;
+ Ret.Velocity.z = InMRT4.z;
+ Ret.Velocity.w = InMRT4.w;
+ Ret.PrecomputedShadowFactors.x = InMRT6.x;
+ Ret.PrecomputedShadowFactors.y = InMRT6.y;
+ Ret.PrecomputedShadowFactors.z = InMRT6.z;
+ Ret.PrecomputedShadowFactors.w = InMRT6.w;
+ Ret.CustomData.x = InMRT5.x;
+ Ret.CustomData.y = InMRT5.y;
+ Ret.CustomData.z = InMRT5.z;
+ Ret.CustomData.w = InMRT5.w;
+
+ Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
+ Ret.WorldTangent = AnisotropicData.xyz;
+ Ret.Anisotropy = AnisotropicData.w;
+
+ GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
+
+ Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
+ Ret.CustomStencil = CustomStencil;
+ Ret.Depth = SceneDepth;
+
+
+ return Ret;
+}
+
+
+#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
+ int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(UV);
+ float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
+{
+ float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
+ uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
+ float SceneDepth = CalcSceneDepth(PixelPos);
+ float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
+
+ float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
+ float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelPos));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
+
+ float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
+ float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
+ float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
+ float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
+ float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromSceneColorUV(UV));
+
+ return Ret;
+}
+
+
+// @param PixelPos relative to left top of the rendertarget (not viewport)
+FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
+{
+ uint CustomStencil = 0;
+ float CustomNativeDepth = 0;
+ float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
+ float SceneDepth = ConvertFromDeviceZ(DeviceZ);
+ float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
+ float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
+
+ FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
+ InMRT2,
+ InMRT3,
+ InMRT4,
+ InMRT5,
+ InMRT6,
+
+ CustomNativeDepth,
+ AnisotropicData,
+ CustomStencil,
+ SceneDepth,
+ bGetNormalizedNormal,
+ CheckerFromPixelPos(PixelCoord));
+
+ return Ret;
+}
+
+
+#endif
+
+#endif
+
diff --git a/Content/Effect/particle_test/Saved/AutoScreenshot.png b/Content/Effect/particle_test/Saved/AutoScreenshot.png
new file mode 100644
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new file mode 100644
index 0000000..760b353
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+size 715847
diff --git a/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI_Auto1.uasset b/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI_Auto1.uasset
new file mode 100644
index 0000000..b14f4cc
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI_Auto1.uasset
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:27d297d05f1b192d66f6a93fb20ab16afc607aa860969af0f2595ccbc7094c71
+size 11107
diff --git a/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI_Auto3.uasset b/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI_Auto3.uasset
new file mode 100644
index 0000000..5f43e37
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+++ b/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI_Auto3.uasset
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+version https://git-lfs.github.com/spec/v1
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+size 11107
diff --git a/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master_Auto1.uasset b/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master_Auto1.uasset
new file mode 100644
index 0000000..2487392
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master_Auto1.uasset
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+version https://git-lfs.github.com/spec/v1
+oid sha256:ee260e3daaedd86c141eb7f09079be212f693faa5bef9bf7ed32d9fd61a31398
+size 217633
diff --git a/Content/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset b/Content/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset
new file mode 100644
index 0000000..a39ba16
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Content/Effect/particle_test/Saved/Autosaves/PackageRestoreData.json b/Content/Effect/particle_test/Saved/Autosaves/PackageRestoreData.json
new file mode 100644
index 0000000..59996c2
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diff --git a/Content/Effect/particle_test/Saved/Config/CrashReportClient/UECC-Windows-C85E59004C8BCCEF0864B59093541142/CrashReportClient.ini b/Content/Effect/particle_test/Saved/Config/CrashReportClient/UECC-Windows-C85E59004C8BCCEF0864B59093541142/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/CrashReportClient/UECC-Windows-C85E59004C8BCCEF0864B59093541142/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Bridge.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Bridge.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
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+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Compat.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Compat.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
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+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/ControlRig.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/ControlRig.ini
new file mode 100644
index 0000000..8b13789
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diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/DatasmithContent.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/DatasmithContent.ini
new file mode 100644
index 0000000..8b13789
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diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/DeviceProfiles.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/DeviceProfiles.ini
new file mode 100644
index 0000000..8b13789
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diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini
new file mode 100644
index 0000000..ff0ed6c
--- /dev/null
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+[/Script/UnrealEd.UnrealEdOptions]
+UsingXGE=False
+
+[/Script/AdvancedPreviewScene.LocalProfiles]
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+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
new file mode 100644
index 0000000..5195bf0
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -0,0 +1,2383 @@
+[/Script/UnrealEd.EditorPerProjectUserSettings]
+bDisplayDocumentationLink=False
+bDisplayActionListItemRefIds=False
+bAlwaysGatherBehaviorTreeDebuggerData=False
+bDisplayBlackboardKeysInAlphabeticalOrder=False
+bUseSimplygonSwarm=False
+SimplygonServerIP=127.0.0.1
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+SimplygonSwarmDelay=5000
+SwarmNumOfConcurrentJobs=16
+SwarmMaxUploadChunkSizeInMB=100
+SwarmIntermediateFolder=D:/User/lkjhg/Desktop/particle_test/Intermediate/Simplygon/
+bShowCompilerLogOnCompileError=False
+DataSourceFolder=(Path="")
+bAnimationReimportWarnings=False
+bSCSEditorShowFloor=False
+bAlwaysBuildUAT=True
+SCSViewportCameraSpeed=4
+bShowSelectionSubcomponents=True
+AssetViewerProfileName=
+PreviewFeatureLevel=4
+PreviewPlatformName=None
+PreviewShaderFormatName=None
+PreviewShaderPlatformName=None
+bPreviewFeatureLevelActive=False
+bPreviewFeatureLevelWasDefault=True
+PreviewDeviceProfileName=None
+
+[/Script/UnrealEd.EditorStyleSettings]
+bColorVisionDeficiencyCorrection=False
+bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False
+SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000)
+bEnableEditorWindowBackgroundColor=False
+EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
+bUseGrid=True
+RegularColor=(R=0.035000,G=0.035000,B=0.035000,A=1.000000)
+RuleColor=(R=0.008000,G=0.008000,B=0.008000,A=1.000000)
+CenterColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
+GridSnapSize=16
+GraphBackgroundBrush=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=False))
+bShowNativeComponentNames=True
+AssetEditorOpenLocation=Default
+bEnableColorizedEditorTabs=True
+CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8
+
+[/Script/UnrealEd.LevelEditorPlaySettings]
+LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
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+TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129")
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+TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97")
+TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6")
+TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5")
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+TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
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+DeviceToEmulate=
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+
+[/Script/UnrealEd.LevelEditorViewportSettings]
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ular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
+
+[ContentBrowser]
+ContentBrowserTab1.SelectedPaths=/Game
+ContentBrowserTab1.SourcesExpanded=True
+ContentBrowserTab1.FavoritesAreaExpanded=False
+ContentBrowserTab1.PathAreaExpanded=True
+ContentBrowserTab1.CollectionAreaExpanded=False
+ContentBrowserTab1.FavoritesSearchAreaExpanded=False
+ContentBrowserTab1.PathSearchAreaExpanded=False
+ContentBrowserTab1.CollectionSearchAreaExpanded=False
+ContentBrowserTab1.VerticalSplitter.SlotSize0=0.150000006
+ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75
+ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003
+ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012
+ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006
+ContentBrowserTab1.PluginFilters=
+ContentBrowserTab1.Favorites.SelectedPaths=
+FavoritePaths=
+ContentBrowserTab1.SelectedCollections=
+ContentBrowserTab1.ExpandedCollections=
+ContentBrowserTab1.ThumbnailSize=2
+ContentBrowserTab1.CurrentViewType=1
+ContentBrowserDrawer.SourcesExpanded=True
+ContentBrowserDrawer.FavoritesAreaExpanded=False
+ContentBrowserDrawer.PathAreaExpanded=True
+ContentBrowserDrawer.CollectionAreaExpanded=False
+ContentBrowserDrawer.FavoritesSearchAreaExpanded=False
+ContentBrowserDrawer.PathSearchAreaExpanded=False
+ContentBrowserDrawer.CollectionSearchAreaExpanded=False
+ContentBrowserDrawer.VerticalSplitter.SlotSize0=0.150000006
+ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
+ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
+ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
+ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
+ContentBrowserDrawer.SelectedPaths=
+ContentBrowserDrawer.PluginFilters=
+ContentBrowserDrawer.Favorites.SelectedPaths=
+ContentBrowserDrawer.SelectedCollections=
+ContentBrowserDrawer.ExpandedCollections=
+ContentBrowserDrawer.ThumbnailSize=2
+ContentBrowserDrawer.CurrentViewType=1
+AssetPropertyPicker.ThumbnailSize=2
+AssetPropertyPicker.CurrentViewType=0
+AssetDialog.ThumbnailSize=2
+AssetDialog.CurrentViewType=1
+SequenceBrowser.ThumbnailSize=2
+SequenceBrowser.CurrentViewType=2
+SequenceBrowser.HiddenColumns=Source Frame Rate
+SequenceBrowser.HiddenColumns=Number of Frames
+SequenceBrowser.HiddenColumns=Number of Keys
+SequenceBrowser.HiddenColumns=Compressed Size (KB)
+SequenceBrowser.HiddenColumns=Target Frame Rate
+SequenceBrowser.HiddenColumns=ImportFileFramerate
+SequenceBrowser.HiddenColumns=ImportResampleFramerate
+SequenceBrowser.HiddenColumns=AdditiveAnimType
+SequenceBrowser.HiddenColumns=RetargetSource
+SequenceBrowser.HiddenColumns=RetargetSourceAsset
+SequenceBrowser.HiddenColumns=Interpolation
+SequenceBrowser.HiddenColumns=bEnableRootMotion
+SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
+SequenceBrowser.HiddenColumns=TargetFrameRate
+SequenceBrowser.HiddenColumns=PlatformTargetFrameRate
+SequenceBrowser.HiddenColumns=NumberOfSampledKeys
+SequenceBrowser.HiddenColumns=SequenceLength
+SequenceBrowser.HiddenColumns=Skeleton
+SequenceBrowser.HiddenColumns=ParentAsset
+SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
+SequenceBrowser.HiddenColumns=HasParentAsset
+SequenceBrowser.HiddenColumns=CurveNameList
+SequenceBrowser.HiddenColumns=Class
+
+[EditorStartup]
+LastLevel=/Game/TopDown/Maps/TopDownMap
+
+[AssetEditorSubsystem]
+CleanShutdown=True
+
+[ContentBrowserRecent]
+MRUItem0=/Game/NewNiagaraSystem
+MRUItem1=/Game/dustmt
+MRUItem2=/Game/StarterContent/Particles/Materials/M_Spark_2
+MRUItem3=/Game/StarterContent/Particles/Materials/M_explosion_subUV
+MRUItem4=/Game/StarterContent/Particles/P_Fire
+MRUItem5=/Game/Cursor/Untitled-1
+MRUItem6=/Game/Cursor/T_Arrow
+MRUItem7=/Game/dust
+MRUItem8=/Game/StarterContent/Blueprints/Effect/Alium/test
+MRUItem9=/Game/StarterContent/Blueprints/Effect/Modul/M_Cursor
+MRUItem10=/Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim
+MRUItem11=/Game/StarterContent/Blueprints/Effect/NewBlueprint
+MRUItem12=/Game/StarterContent/Blueprints/complit/LB/Arrow_Flash
+MRUItem13=/Game/StarterContent/Blueprints/complit/Arrow
+MRUItem14=/Game/StarterContent/Blueprints/complit/burning_Knife
+MRUItem15=/Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia
+MRUItem16=/Game/StarterContent/Blueprints/complit/Burning
+MRUItem17=/Game/StarterContent/Blueprints/complit/CC/NewBlueprint
+MRUItem18=/Game/StarterContent/Blueprints/complit/CC/Torus001
+MRUItem19=/Game/StarterContent/Blueprints/complit/Alium/Alium_W
+
+[DetailCategories]
+TextureCube.LevelOfDetail=True
+TextureCube.Compression=True
+TextureCube.Texture=True
+TextureCube.Adjustments=True
+TextureCube.File Path=True
+TextureCube.Compositing=True
+StaticMeshActor.TransformCommon=True
+StaticMeshActor.StaticMesh=True
+StaticMeshActor.Materials=True
+StaticMeshActor.Physics=True
+StaticMeshActor.Collision=True
+StaticMeshActor.Lighting=True
+StaticMeshActor.Rendering=True
+StaticMeshActor.HLOD=True
+StaticMeshActor.PathTracing=True
+StaticMeshActor.Navigation=True
+StaticMeshActor.VirtualTexture=True
+StaticMeshActor.Tags=True
+StaticMeshActor.Cooking=True
+StaticMeshActor.Replication=True
+StaticMeshActor.Networking=True
+StaticMeshActor.WorldPartition=True
+StaticMeshActor.Actor=True
+NiagaraActor.TransformCommon=True
+NiagaraActor.Niagara=True
+NiagaraActor.NiagaraComponent_Utilities=True
+NiagaraActor.Activation=True
+NiagaraActor.Lighting=True
+NiagaraActor.Attachment=True
+NiagaraActor.Randomness=True
+NiagaraActor.Parameters=True
+NiagaraActor.Warmup=True
+NiagaraActor.Compilation=True
+NiagaraActor.HLOD=True
+NiagaraActor.Rendering=True
+NiagaraActor.PathTracing=True
+NiagaraActor.Navigation=True
+NiagaraActor.Tags=True
+NiagaraActor.Cooking=True
+NiagaraActor.Replication=True
+NiagaraActor.Physics=True
+NiagaraActor.Networking=True
+NiagaraActor.WorldPartition=True
+NiagaraActor.Actor=True
+NiagaraComponent.TransformCommon=True
+NiagaraComponent.Niagara=True
+NiagaraComponent.NiagaraComponent_Utilities=True
+NiagaraComponent.Activation=True
+NiagaraComponent.Lighting=True
+NiagaraComponent.Attachment=True
+NiagaraComponent.Randomness=True
+NiagaraComponent.Parameters=True
+NiagaraComponent.Warmup=True
+NiagaraComponent.Compilation=True
+NiagaraComponent.HLOD=True
+NiagaraComponent.Rendering=True
+NiagaraComponent.PathTracing=True
+NiagaraComponent.Navigation=True
+NiagaraComponent.Tags=True
+NiagaraComponent.Cooking=True
+StaticMesh.StaticMeshMaterials=True
+StaticMesh.NaniteSettings=True
+StaticMesh.LODCustomMode=True
+StaticMesh.LOD0=True
+StaticMesh.LodSettings=True
+StaticMesh.StaticMesh=True
+StaticMesh.Collision=True
+StaticMesh.ImportSettings=True
+StaticMesh.RayTracing=True
+StaticMesh.Navigation=True
+StaticMeshSocket.StaticMeshSocket=True
+Blueprint_WallSconce_C.Light=True
+Blueprint_WallSconce_C.Tick=True
+Blueprint_WallSconce_C.Replication=True
+Blueprint_WallSconce_C.Rendering=True
+Blueprint_WallSconce_C.Collision=True
+Blueprint_WallSconce_C.Actor=True
+Blueprint_WallSconce_C.Input=True
+Blueprint_WallSconce_C.HLOD=True
+Blueprint_WallSconce_C.Physics=True
+Blueprint_WallSconce_C.WorldPartition=True
+Blueprint_WallSconce_C.Events=True
+Blueprint_WallSconce_C.TransformCommon=True
+Blueprint_WallSconce_C.Networking=True
+TextRenderActor.TransformCommon=True
+TextRenderActor.Materials=True
+TextRenderActor.Text=True
+TextRenderActor.Rendering=True
+TextRenderActor.Lighting=True
+TextRenderActor.HLOD=True
+TextRenderActor.PathTracing=True
+TextRenderActor.Navigation=True
+TextRenderActor.Tags=True
+TextRenderActor.Cooking=True
+TextRenderActor.Replication=True
+TextRenderActor.Physics=True
+TextRenderActor.Networking=True
+TextRenderActor.WorldPartition=True
+TextRenderActor.Input=True
+TextRenderActor.Actor=True
+NewBlueprint_C.Tick=True
+NewBlueprint_C.Replication=True
+NewBlueprint_C.Rendering=True
+NewBlueprint_C.Collision=True
+NewBlueprint_C.Actor=True
+NewBlueprint_C.Input=True
+NewBlueprint_C.HLOD=True
+NewBlueprint_C.Physics=True
+NewBlueprint_C.WorldPartition=True
+NewBlueprint_C.Events=True
+SceneComponent.Variable=True
+SceneComponent.TransformCommon=True
+SceneComponent.Sockets=True
+SceneComponent.Rendering=True
+SceneComponent.ComponentTick=True
+SceneComponent.Tags=True
+SceneComponent.ComponentReplication=True
+SceneComponent.Activation=True
+SceneComponent.Cooking=True
+SceneComponent.Events=True
+tnt_blueprint_C.Tick=True
+tnt_blueprint_C.Replication=True
+tnt_blueprint_C.Rendering=True
+tnt_blueprint_C.Collision=True
+tnt_blueprint_C.Actor=True
+tnt_blueprint_C.Input=True
+tnt_blueprint_C.HLOD=True
+tnt_blueprint_C.Physics=True
+tnt_blueprint_C.WorldPartition=True
+tnt_blueprint_C.Events=True
+StaticMeshComponent.Variable=True
+StaticMeshComponent.TransformCommon=True
+StaticMeshComponent.Sockets=True
+StaticMeshComponent.StaticMesh=True
+StaticMeshComponent.ComponentTick=True
+StaticMeshComponent.Physics=True
+StaticMeshComponent.Collision=True
+StaticMeshComponent.HLOD=True
+StaticMeshComponent.Lighting=True
+StaticMeshComponent.PathTracing=True
+StaticMeshComponent.Rendering=True
+StaticMeshComponent.Navigation=True
+StaticMeshComponent.VirtualTexture=True
+StaticMeshComponent.Tags=True
+StaticMeshComponent.ComponentReplication=True
+StaticMeshComponent.Cooking=True
+StaticMeshComponent.Events=True
+StaticMeshComponent.Materials=True
+ParticleSystemComponent.Variable=True
+ParticleSystemComponent.TransformCommon=True
+ParticleSystemComponent.Sockets=True
+ParticleSystemComponent.Particles=True
+ParticleSystemComponent.EmitterActions=True
+ParticleSystemComponent.Attachment=True
+ParticleSystemComponent.LOD=True
+ParticleSystemComponent.ComponentTick=True
+ParticleSystemComponent.HLOD=True
+ParticleSystemComponent.Rendering=True
+ParticleSystemComponent.PathTracing=True
+ParticleSystemComponent.Lighting=True
+ParticleSystemComponent.Navigation=True
+ParticleSystemComponent.Tags=True
+ParticleSystemComponent.ComponentReplication=True
+ParticleSystemComponent.Activation=True
+ParticleSystemComponent.Cooking=True
+ParticleSystemComponent.Events=True
+ParticleSystemComponent.Materials=True
+PropertyWrapper.Variable=True
+PropertyWrapper.DefaultValueCategory=True
+PropertyWrapper.Events=True
+NiagaraComponent.Variable=True
+NiagaraComponent.Sockets=True
+NiagaraComponent.ComponentTick=True
+NiagaraComponent.ComponentReplication=True
+NiagaraComponent.Events=True
+tnt_blueprint_C.TransformCommon=True
+tnt_blueprint_C.Networking=True
+SphereComponent.Variable=True
+SphereComponent.TransformCommon=True
+SphereComponent.Sockets=True
+SphereComponent.Shape=True
+SphereComponent.Navigation=True
+SphereComponent.HLOD=True
+SphereComponent.ComponentTick=True
+SphereComponent.Rendering=True
+SphereComponent.PathTracing=True
+SphereComponent.Physics=True
+SphereComponent.Collision=True
+SphereComponent.Tags=True
+SphereComponent.ComponentReplication=True
+SphereComponent.Cooking=True
+SphereComponent.Events=True
+CapsuleComponent.Variable=True
+CapsuleComponent.TransformCommon=True
+CapsuleComponent.Sockets=True
+CapsuleComponent.Shape=True
+CapsuleComponent.Navigation=True
+CapsuleComponent.HLOD=True
+CapsuleComponent.ComponentTick=True
+CapsuleComponent.Rendering=True
+CapsuleComponent.PathTracing=True
+CapsuleComponent.Physics=True
+CapsuleComponent.Collision=True
+CapsuleComponent.Tags=True
+CapsuleComponent.ComponentReplication=True
+CapsuleComponent.Cooking=True
+CapsuleComponent.Events=True
+ArrowComponent.Variable=True
+ArrowComponent.TransformCommon=True
+ArrowComponent.Sockets=True
+ArrowComponent.ArrowComponent=True
+ArrowComponent.HLOD=True
+ArrowComponent.Rendering=True
+ArrowComponent.ComponentTick=True
+ArrowComponent.PathTracing=True
+ArrowComponent.Navigation=True
+ArrowComponent.Tags=True
+ArrowComponent.ComponentReplication=True
+ArrowComponent.Cooking=True
+ArrowComponent.Events=True
+NiagaraScript.Script=True
+NiagaraScript.Validation=True
+NiagaraScript.NiagaraScript_InputParams=True
+NiagaraScript.NiagaraScript_OutputParams=True
+NiagaraNodeInput.Input=True
+PreviewMaterial.PhysicalMaterial=True
+PreviewMaterial.Material=True
+PreviewMaterial.PhysicalMaterialMask=True
+PreviewMaterial.Nanite=True
+PreviewMaterial.Translucency=True
+PreviewMaterial.TranslucencySelfShadowing=True
+PreviewMaterial.Usage=True
+PreviewMaterial.Mobile=True
+PreviewMaterial.ForwardShading=True
+PreviewMaterial.PostProcessMaterial=True
+PreviewMaterial.Refraction=True
+PreviewMaterial.WorldPositionOffset=True
+PreviewMaterial.Lightmass=True
+PreviewMaterial.Previewing=True
+PreviewMaterial.ImportSettings=True
+MaterialExpressionDesaturation.MaterialExpressionDesaturation=True
+MaterialExpressionDesaturation.MaterialExpression=True
+MaterialExpressionMaterialFunctionCall.MaterialExpressionMaterialFunctionCall=True
+MaterialExpressionMaterialFunctionCall.MaterialExpression=True
+MaterialExpressionLuminance.MaterialExpressionLuminance=True
+MaterialExpressionLuminance.MaterialExpression=True
+MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True
+MaterialExpressionConstant3Vector.MaterialExpression=True
+TNT_Fire_BP_C.TransformCommon=True
+TNT_Fire_BP_C.Rendering=True
+TNT_Fire_BP_C.Replication=True
+TNT_Fire_BP_C.Collision=True
+TNT_Fire_BP_C.HLOD=True
+TNT_Fire_BP_C.Physics=True
+TNT_Fire_BP_C.Networking=True
+TNT_Fire_BP_C.WorldPartition=True
+TNT_Fire_BP_C.Input=True
+TNT_Fire_BP_C.Actor=True
+TNT_Spark_BP_C.Tick=True
+TNT_Spark_BP_C.Replication=True
+TNT_Spark_BP_C.Rendering=True
+TNT_Spark_BP_C.Collision=True
+TNT_Spark_BP_C.Actor=True
+TNT_Spark_BP_C.Input=True
+TNT_Spark_BP_C.HLOD=True
+TNT_Spark_BP_C.Physics=True
+TNT_Spark_BP_C.WorldPartition=True
+TNT_Spark_BP_C.Events=True
+TNT_Spark_BP_C.TransformCommon=True
+TNT_Spark_BP_C.Networking=True
+FbxSceneImportOptions.ImportOptions=True
+FbxSceneImportOptions.Meshes=True
+FbxSceneImportOptions.Texture=True
+FbxSceneImportOptionsStaticMesh.StaticMesh=True
+FbxSceneImportOptionsSkeletalMesh.SkeletalMesh=True
+FbxSceneImportOptionsSkeletalMesh.Animation=True
+FbxScene_CC_C.TransformCommon=True
+FbxScene_CC_C.Rendering=True
+FbxScene_CC_C.Replication=True
+FbxScene_CC_C.Collision=True
+FbxScene_CC_C.HLOD=True
+FbxScene_CC_C.Physics=True
+FbxScene_CC_C.Networking=True
+FbxScene_CC_C.WorldPartition=True
+FbxScene_CC_C.Input=True
+FbxScene_CC_C.Actor=True
+FbxScene_CC_C.Tick=True
+FbxScene_CC_C.Events=True
+SkeletalMeshComponent.Variable=True
+SkeletalMeshComponent.TransformCommon=True
+SkeletalMeshComponent.Sockets=True
+SkeletalMeshComponent.Animation=True
+SkeletalMeshComponent.Mesh=True
+SkeletalMeshComponent.Materials=True
+SkeletalMeshComponent.ComponentTick=True
+SkeletalMeshComponent.Clothing=True
+SkeletalMeshComponent.LeaderPoseComponent=True
+SkeletalMeshComponent.Physics=True
+SkeletalMeshComponent.AnimationRig=True
+SkeletalMeshComponent.Collision=True
+SkeletalMeshComponent.Deformer=True
+SkeletalMeshComponent.Lighting=True
+SkeletalMeshComponent.SkinWeights=True
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+bMaterialQualityUsed[0]=0
+bMaterialQualityUsed[1]=1
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+
+[/Script/UnrealEd.PersonaOptions]
+bAutoAlignFloorToMesh=True
+bAlwaysOpenAnimationAssetsInNewTab=False
+bMuteAudio=False
+bUseAudioAttenuation=True
+DefaultLocalAxesSelection=2
+DefaultBoneDrawSelection=1
+DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000)
+SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000)
+AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
+DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000)
+ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000)
+VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000)
+SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000)
+NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000)
+BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
+bPauseAnimationOnCameraMove=False
+bUseInlineSocketEditor=False
+bFlattenSkeletonHierarchyWhenFiltering=False
+bHideParentsWhenFiltering=False
+bExpandTreeOnSelection=True
+bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
+bAllowPreviewMeshCollectionsToUseCustomAnimBP=False
+bAllowMeshSectionSelection=False
+NumFolderFiltersInAssetBrowser=2
+AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
+AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
+AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
+AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
+AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
+CurveEditorSnapInterval=0.010000
+TimelineScrubSnapValue=1000
+TimelineDisplayFormat=Frames
+bTimelineDisplayPercentage=True
+bTimelineDisplayFormatSecondary=True
+bTimelineDisplayCurveKeys=False
+TimelineEnabledSnaps=CompositeSegment
+TimelineEnabledSnaps=MontageSection
+bAllowIncompatibleSkeletonSelection=False
+bUseTreeViewForAnimationCurves=False
+AnimationCurveGroupingDelimiters="._/|\\"
+
+[DetailCustomWidgetExpansion]
+BoneProxy=BoneProxy.Transforms.본,BoneProxy.Transforms.레퍼런스,BoneProxy.Transforms.메시에 상대적
+
+[/Script/UnrealEd.FbxSceneImportOptions]
+bCreateContentFolderHierarchy=False
+bImportAsDynamic=False
+HierarchyType=FBXSOCHT_CreateBlueprint
+bForceFrontXAxis=False
+bBakePivotInVertex=False
+bImportStaticMeshLODs=False
+bImportSkeletalMeshLODs=False
+bInvertNormalMaps=False
+
+[/Script/UnrealEd.FbxSceneImportOptionsStaticMesh]
+bAutoGenerateCollision=True
+VertexColorImportOption=Replace
+VertexOverrideColor=(B=0,G=240,R=255,A=255)
+bRemoveDegenerates=True
+bBuildReversedIndexBuffer=True
+bGenerateLightmapUVs=True
+bOneConvexHullPerUCX=True
+NormalImportMethod=FBXSceneNIM_ComputeNormals
+NormalGenerationMethod=MikkTSpace
+
+[/Script/UnrealEd.FbxSceneImportOptionsSkeletalMesh]
+bCreatePhysicsAsset=False
+bPreserveSmoothingGroups=False
+bImportMeshesInBoneHierarchy=True
+bImportMorphTargets=False
+ThresholdPosition=0.000020
+ThresholdTangentNormal=0.000020
+ThresholdUV=0.000977
+MorphThresholdPosition=0.015000
+bImportAnimations=True
+AnimationLength=FBXALIT_AnimatedKey
+bUseDefaultSampleRate=False
+CustomSampleRate=0
+bSnapToClosestFrameBoundary=False
+bImportCustomAttribute=True
+bDeleteExistingCustomAttributeCurves=False
+bDeleteExistingNonCurveCustomAttributes=False
+bPreserveLocalTransform=False
+bDeleteExistingMorphTargetCurves=False
+
+[MessageLog]
+LastLogListing=FBXImport
+
+[DetailPropertyExpansion]
+PreviewMeshCollection="\"Object.SkeletalMeshes\" "
+DataAsset="\"Object.SkeletalMeshes\" "
+Object=
+ParticleModuleLifetime="\"Object.Lifetime.Lifetime.Distribution\" "
+ParticleModuleLifetimeBase="\"Object.Lifetime.Lifetime.Distribution\" "
+ParticleModule="\"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[0].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[1].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[2].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[3].ParamValue.Distribution\" "
+ParticleModuleLocationPrimitiveSphere="\"Object.Location.StartRadius.Distribution\" \"Object.Location.StartLocation.Distribution\" \"Object.Location.VelocityScale.Distribution\" "
+ParticleModuleLocationPrimitiveBase="\"Object.Location.StartRadius.Distribution\" \"Object.Location.StartLocation.Distribution\" \"Object.Location.VelocityScale.Distribution\" "
+ParticleModuleLocationBase="\"Object.Location.StartRadius.Distribution\" \"Object.Location.StartLocation.Distribution\" \"Object.Location.VelocityScale.Distribution\" "
+ParticleModuleSize="\"Object.Size.StartSize.Distribution\" "
+ParticleModuleSizeBase="\"Object.Size.LifeMultiplier.Distribution\" "
+ParticleModuleSizeMultiplyLife="\"Object.Size.LifeMultiplier.Distribution\" "
+ParticleModuleColorOverLife="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" "
+ParticleModuleColorBase="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" "
+ParticleModuleVelocity="\"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial.Distribution\" "
+ParticleModuleVelocityBase="\"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial.Distribution\" "
+ParticleModuleParameterDynamic="\"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[0].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[1].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[2].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[3].ParamValue.Distribution\" "
+ParticleModuleParameterBase="\"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[0].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[1].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[2].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[3].ParamValue.Distribution\" "
+
+[/Script/PinnedCommandList.PinnedCommandListSettings]
+Contexts=(Name="SkeletonEditor",Commands=)
+Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
+Contexts=(Name="AnimationEditor",Commands=)
+Contexts=(Name="AnimationEditor.Viewport0",Commands=)
+Contexts=(Name="SkeletalMeshEditor",Commands=)
+Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
+
+[/Script/UnrealEd.EditorLoadingSavingSettings]
+AutoSaveMaxBackups=10
+AutoSaveMethod=BackupAndRestore
+AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
+bForceCompilationAtStartup=False
+bRestoreOpenAssetTabsOnRestart=False
+bMonitorContentDirectories=True
+AutoReimportThreshold=3.000000
+bAutoCreateAssets=True
+bAutoDeleteAssets=True
+bDetectChangesOnStartup=True
+bPromptBeforeAutoImporting=True
+bDeleteSourceFilesWithAssets=False
+bAutomaticallyCheckoutOnAssetModification=False
+bSCCUseGlobalSettings=False
+
+[/Script/UnrealEd.CascadeOptions]
+ModuleColor_Beam_Unselected=(B=235,G=150,R=160,A=0)
+ModuleColor_Beam_Selected=(B=0,G=100,R=255,A=0)
+ModuleColor_Trail_Unselected=(B=170,G=235,R=130,A=0)
+ModuleColor_Trail_Selected=(B=0,G=100,R=255,A=0)
+ModuleColor_Spawn_Unselected=(B=100,G=100,R=200,A=0)
+ModuleColor_Spawn_Selected=(B=50,G=50,R=255,A=0)
+ModuleColor_Light_Unselected=(B=49,G=40,R=90,A=0)
+ModuleColor_Light_Selected=(B=0,G=100,R=255,A=0)
+ModuleColor_SubUV_Unselected=(B=49,G=90,R=40,A=0)
+ModuleColor_SubUV_Selected=(B=100,G=200,R=50,A=0)
+ModuleColor_Required_Unselected=(B=100,G=200,R=200,A=0)
+ModuleColor_Required_Selected=(B=50,G=225,R=255,A=0)
+ModuleColor_Event_Unselected=(B=255,G=64,R=64,A=0)
+ModuleColor_Event_Selected=(B=255,G=0,R=0,A=0)
+GridColor_Hi=(B=255,G=100,R=0,A=0)
+GridColor_Low=(B=255,G=100,R=0,A=0)
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+ParticleMemoryUpdateTime=0.000000
+bShowFloor=False
+FloorMesh=/Engine/EditorMeshes/AnimTreeEd_PreviewFloor.AnimTreeEd_PreviewFloor
+FloorPosition=(X=0.000000,Y=0.000000,Z=0.000000)
+FloorRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
+FloorScale=1.000000
+FloorScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
+
+[CascadeEditor]
+LightDir=P=-45.000000 Y=180.000000 R=0.000000
+
+[FBX_Import_UI_Option_FbxImportUI]
+bOverrideFullName=True
+bCreatePhysicsAsset=True
+bAutoComputeLodDistances=True
+LodDistance0=0.000000
+LodDistance1=0.000000
+LodDistance2=0.000000
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+LodDistance7=0.000000
+MinimumLodNumber=0
+LodNumber=0
+bImportAnimations=False
+bImportMaterials=True
+bImportTextures=True
+
+[FBX_Import_UI_Option_FbxStaticMeshImportData]
+StaticMeshLODGroup=None
+VertexColorImportOption=Ignore
+VertexOverrideColor=(B=255,G=255,R=255,A=255)
+bRemoveDegenerates=True
+bBuildReversedIndexBuffer=True
+bBuildNanite=False
+bGenerateLightmapUVs=True
+bOneConvexHullPerUCX=True
+bAutoGenerateCollision=True
+bCombineMeshes=False
+DistanceFieldResolutionScale=1.000000
+bTransformVertexToAbsolute=True
+bBakePivotInVertex=False
+bImportMeshLODs=False
+NormalImportMethod=FBXNIM_ImportNormals
+NormalGenerationMethod=MikkTSpace
+bComputeWeightedNormals=True
+bReorderMaterialToFbxOrder=True
+ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
+ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
+ImportUniformScale=1.000000
+bConvertScene=True
+bForceFrontXAxis=False
+bConvertSceneUnit=False
+
+[FBX_Import_UI_Option_FbxSkeletalMeshImportData]
+VertexColorImportOption=Replace
+VertexOverrideColor=(B=0,G=0,R=0,A=0)
+bUpdateSkeletonReferencePose=False
+bUseT0AsRefPose=False
+bPreserveSmoothingGroups=True
+bImportMeshesInBoneHierarchy=True
+bImportMorphTargets=False
+ThresholdPosition=0.000020
+ThresholdTangentNormal=0.000020
+ThresholdUV=0.000977
+MorphThresholdPosition=0.015000
+bTransformVertexToAbsolute=True
+bBakePivotInVertex=False
+bImportMeshLODs=False
+NormalImportMethod=FBXNIM_ComputeNormals
+NormalGenerationMethod=MikkTSpace
+bComputeWeightedNormals=True
+bReorderMaterialToFbxOrder=True
+ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
+ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
+ImportUniformScale=1.000000
+bConvertScene=True
+bForceFrontXAxis=False
+bConvertSceneUnit=False
+
+[FBX_Import_UI_Option_FbxAnimSequenceImportData]
+bImportMeshesInBoneHierarchy=True
+AnimationLength=FBXALIT_ExportedTime
+FrameImportRange=(Min=0,Max=0)
+bUseDefaultSampleRate=False
+CustomSampleRate=0
+bSnapToClosestFrameBoundary=False
+bImportCustomAttribute=True
+bDeleteExistingCustomAttributeCurves=False
+bDeleteExistingNonCurveCustomAttributes=False
+bImportBoneTracks=True
+bSetMaterialDriveParameterOnCustomAttribute=False
+MaterialCurveSuffixes=_mat
+bRemoveRedundantKeys=True
+bDeleteExistingMorphTargetCurves=False
+bDoNotImportCurveWithZero=True
+bPreserveLocalTransform=False
+ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
+ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
+ImportUniformScale=1.000000
+bConvertScene=True
+bForceFrontXAxis=False
+bConvertSceneUnit=False
+
+[FBX_Import_UI_Option_FbxTextureImportData]
+bInvertNormalMaps=False
+MaterialSearchLocation=Local
+BaseMaterialName=None
+BaseColorName=
+BaseDiffuseTextureName=
+BaseNormalTextureName=
+BaseEmissiveColorName=
+BaseEmmisiveTextureName=
+BaseSpecularTextureName=
+BaseOpacityTextureName=
+ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
+ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
+ImportUniformScale=1.000000
+bConvertScene=True
+bForceFrontXAxis=False
+bConvertSceneUnit=False
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Engine.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Engine.ini
new file mode 100644
index 0000000..c5863fd
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Engine.ini
@@ -0,0 +1,74 @@
+[Core.System]
+Paths=../../../Engine/Content
+Paths=%GAMEDIR%Content
+Paths=../../../Engine/Plugins/Bridge/Content
+Paths=../../../Engine/Plugins/TraceUtilities/Content
+Paths=../../../Engine/Plugins/2D/Paper2D/Content
+Paths=../../../Engine/Plugins/FX/Niagara/Content
+Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
+Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
+Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
+Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
+Paths=../../../Engine/Plugins/Runtime/Metasound/Content
+Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
+Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
+Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
+Paths=../../../Engine/Plugins/Animation/ControlRig/Content
+Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
+Paths=../../../Engine/Plugins/Animation/IKRig/Content
+Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
+Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
+Paths=../../../Engine/Plugins/Interchange/Runtime/Content
+Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
+Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
+Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
+Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
+Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
+Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
+Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
+Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
+Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
+Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
+Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
+Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
+Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
+Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
+Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
+Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
+Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content
+Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
+Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
+Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
+Paths=../../../Engine/Plugins/Media/MediaPlate/Content
+Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
+Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
+Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
+
+[/Script/UdpMessaging.UdpMessagingSettings]
+EnabledByDefault=False
+EnableTransport=True
+bAutoRepair=True
+MaxSendRate=1.000000
+AutoRepairAttemptLimit=10
+WorkQueueSize=1024
+bStopServiceWhenAppDeactivates=True
+UnicastEndpoint=0.0.0.0:0
+MulticastEndpoint=230.0.0.1:6666
+MessageFormat=CborPlatformEndianness
+MulticastTimeToLive=1
+EnableTunnel=False
+TunnelUnicastEndpoint=
+TunnelMulticastEndpoint=
+
+[/Script/AndroidPlatformEditor.AndroidSDKSettings]
+SDKPath=(Path="")
+NDKPath=(Path="")
+JavaPath=(Path="")
+
+[/Script/UnrealEd.UnrealEdEngine]
+TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
+TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="")
+
+[/Script/UnrealEd.EditorEngine]
+FlipNormalMapGreenChannel=False
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/EnhancedInput.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EnhancedInput.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EnhancedInput.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/FullBodyIK.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/FullBodyIK.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/FullBodyIK.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/GLTFExporter.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/GLTFExporter.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/GLTFExporter.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Game.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Game.ini
new file mode 100644
index 0000000..0e2255a
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Game.ini
@@ -0,0 +1,3 @@
+[StartupActions]
+bAddPacks=False
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/GameUserSettings.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/GameUserSettings.ini
new file mode 100644
index 0000000..72b675b
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/GameUserSettings.ini
@@ -0,0 +1,29 @@
+[/Script/Engine.GameUserSettings]
+bUseVSync=False
+bUseDynamicResolution=False
+ResolutionSizeX=2560
+ResolutionSizeY=1440
+LastUserConfirmedResolutionSizeX=2560
+LastUserConfirmedResolutionSizeY=1440
+WindowPosX=-1
+WindowPosY=-1
+FullscreenMode=1
+LastConfirmedFullscreenMode=1
+PreferredFullscreenMode=1
+Version=5
+AudioQualityLevel=0
+LastConfirmedAudioQualityLevel=0
+FrameRateLimit=0.000000
+DesiredScreenWidth=1280
+bUseDesiredScreenHeight=False
+DesiredScreenHeight=720
+LastUserConfirmedDesiredScreenWidth=1280
+LastUserConfirmedDesiredScreenHeight=720
+LastRecommendedScreenWidth=-1.000000
+LastRecommendedScreenHeight=-1.000000
+LastCPUBenchmarkResult=-1.000000
+LastGPUBenchmarkResult=-1.000000
+LastGPUBenchmarkMultiplier=1.000000
+bUseHDRDisplayOutput=False
+HDRDisplayOutputNits=1000
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Hardware.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Hardware.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Hardware.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/IKRig.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/IKRig.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/IKRig.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Input.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Input.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Input.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/InstallBundle.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/InstallBundle.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/InstallBundle.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Interchange.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Interchange.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Interchange.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Lightmass.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Lightmass.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Lightmass.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Metasound.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Metasound.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Metasound.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Niagara.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Niagara.ini
new file mode 100644
index 0000000..b485cb1
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Niagara.ini
@@ -0,0 +1,26 @@
+[/Script/NiagaraEditor.NiagaraEditorSettings]
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/LinearRampUp.LinearRampUp")
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/LinearRampDown.LinearRampDown")
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/DropOff.DropOff")
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/EaseIn.EaseIn")
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/PulseOut.PulseOut")
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/SmoothRampUp.SmoothRampUp")
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/SmoothRampDown.SmoothRampDown")
+CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/RampUpDown.RampUpDown")
+HLSLKeywordReplacements=(("AppendStructuredBuffer", "APPENDSTRUCTUREDBUFFER_VAR"),("asm", "ASSEMBLY_VAR"),("asm_fragment", "ASSEMBLY_FRAGMENT_VAR"),("BlendState", "BLEND_STATE_VAR"),("bool", "BOOL_VAR"),("bool1", "BOOL1_VAR"),("bool2", "BOOL2_VAR"),("bool3", "BOOL3_VAR"),("bool4", "BOOL4_VAR"),("break", "BREAK_VAR"),("Buffer", "BUFFER_VAR"),("ByteAddressBuffer", "BYTE_ADDRESS_BUFFER_VAR"),("case", "CASE_VAR"),("cbuffer", "CBUFFER_VAR"),("centroid", "CENTROID_VAR"),("class", "CLASS_VAR"),("column_major", "COLUMN_MAJOR_VAR"),("compile", "COMPILE_VAR"),("compile_fragment", "COMPILE_FRAGMENT_VAR"),("CompileShader", "COMPILE_SHADER_VAR"),("const", "CONST_VAR"),("continue", "CONTINUE_VAR"),("ComputeShader", "COMPUTE_SHADER_VAR"),("ConsumeStructuredBuffer", "CONSUME_STRUCTURED_BUFFER"),("default", "DEFAULT_VAR"),("DepthStencilState", "DEPTHSTENCILSTATE_VAR"),("DepthStencilView", "DEPTHSTENCILVIEW_VAR"),("discard", "DISCARD_VAR"),("do", "DO_VAR"),("double", "DOUBLE_VAR"),("double1", "DOUBLE1_VAR"),("double2", "DOUBLE2_VAR"),("double3", "DOUBLE3_VAR"),("double4", "DOUBLE4_VAR"),("DomainShader", "DOMAINSHADER_VAR"),("dword", "DWORD_VAR"),("else", "ELSE_VAR"),("export", "EXPORT_VAR"),("extern", "EXTERN_VAR"),("false", "FALSE_VAR"),("float", "FLOAT_VAR"),("float1", "FLOAT1_VAR"),("float2", "FLOAT2_VAR"),("float3", "FLOAT3_VAR"),("float4", "FLOAT4_VAR"),("for", "FOR_VAR"),("fxgroup", "FXGROUP_VAR"),("GeometryShader", "GEOMETRYSHADER_VAR"),("groupshared", "GROUPSHARED_VAR"),("half", "HALF_VAR"),("half1", "HALF1_VAR"),("half2", "HALF2_VAR"),("half3", "HALF3_VAR"),("half4", "HALF4_VAR"),("Hullshader", "HULLSHADER_VAR"),("if", "IF_VAR"),("in", "IN_VAR"),("inline", "INLINE_VAR"),("inout", "INOUT_VAR"),("InputPatch", "INPUTPATCH_VAR"),("int", "INT_VAR"),("int1", "INT1_VAR"),("int2", "INT2_VAR"),("int3", "INT3_VAR"),("int4", "INT4_VAR"),("interface", "INTERFACE_VAR"),("line", "LINE_VAR"),("lineadj", "LINEADJ_VAR"),("linear", "LINEAR_VAR"),("LineStream", "LINESTREAM_VAR"),("matrix", "MATRIX_VAR"),("min16float", "MIN16FLOAT_VAR"),("min10float", "MIN10FLOAT_VAR"),("min16int", "MIN16INT_VAR"),("min12int", "MIN12INT_VAR"),("min16uint", "MIN16UINT_VAR"),("namespace", "NAMESPACE_VAR"),("nointerpolation", "NOINTERPOLATION_VAR"),("noperspective", "NOPERSPECTIVE_VAR"),("NULL", "NULL_VAR"),("out", "OUT_VAR"),("OutputPatch", "OUTPUTPATCH_VAR"),("packoffset", "PACKOFFSET,_VAR"),("pass", "PASS,_VAR"),("pixelfragment", "PIXELFRAGMENT_VAR"),("PixelShader", "PIXELSHADER_VAR"),("point", "POINT_VAR"),("PointStream", "POINTSTREAM_VAR"),("precise", "PRECISE_VAR"),("RasterizerState", "RASTERIZERSTATE_VAR"),("RenderTargetView", "RENDERTARGETVIEW_VAR"),("return", "RETURN_VAR"),("register", "REGISTER_VAR"),("row_major", "ROW_MAJOR_VAR"),("RWBuffer", "RWBUFFER_VAR"),("RWByteAddressBuffer", "RWBYTEADDRESSBUFFER_VAR"),("RWStructuredBuffer", "RWSTRUCTUREDBUFFER_VAR"),("RWTexture1D", "RWTEXTURE1D_VAR"),("RWTexture1DArray", "RWTEXTURE1DARRAY_VAR"),("RWTexture2D", "RWTEXTURE2D_VAR"),("RWTexture2DArray", "RWTEXTURE2DARRAY_VAR"),("RWTexture3D", "RWTEXTURE3D_VAR"),("sample", "SAMPLE_VAR"),("sampler", "SAMPLER_VAR"),("SamplerState", "SAMPLERSTATE_VAR"),("SamplerComparisonState", "SAMPLERCOMPARISONSTATE_VAR"),("shared", "SHARED_VAR"),("snorm", "SNORM_VAR"),("stateblock", "STATEBLOCK_VAR"),("stateblock_state", "STATEBLOCK_STATE_VAR"),("static", "STATIC_VAR"),("string", "STRING_VAR"),("struct", "STRUCT_VAR"),("switch", "SWITCH_VAR"),("StructuredBuffer", "STRUCTUREDBUFFER_VAR"),("tbuffer", "TBUFFER_VAR"),("technique", "TECHNIQUE_VAR"),("technique10", "TECHNIQUE10_VAR"),("technique11", "TECHNIQUE11_VAR"),("texture", "TEXTURE_VAR"),("Texture1D", "TEXTURE1D_VAR"),("Texture1DArray", "TEXTURE1DARRAY_VAR"),("Texture2D", "TEXTURE2D_VAR"),("Texture2DArray", "TEXTURE2DARRAY_VAR"),("Texture2DMS", "TEXTURE2DMS_VAR"),("Texture2DMSArray", "TEXTURE2DMSARRAY_VAR"),("Texture3D", "TEXTURE3D_VAR"),("TextureCube", "TEXTURECUBE_VAR"),("TextureCubeArray", "TEXTURECUBEARRAY_VAR"),("true", "TRUE_VAR"),("typedef", "TYPEDEF_VAR"),("triangle", "TRIANGLE_VAR"),("triangleadj", "TRIANGLEADJ_VAR"),("TriangleStream", "TRIANGLESTREAM_VAR"),("uint", "UINT_VAR"),("uint1", "UINT1_VAR"),("uint2", "UINT2_VAR"),("uint3", "UINT3_VAR"),("uint4", "UINT4_VAR"),("uniform", "UNIFORM_VAR"),("unorm", "UNORM_VAR"),("unsigned", "UNSIGNED_VAR"),("vector", "VECTOR_VAR"),("vertexfragment", "VERTEXFRAGMENT_VAR"),("VertexShader", "VERTEXSHADER_VAR"),("void", "VOID_VAR"),("volatile", "VOLATILE_VAR"),("while", "WHILE_VAR"),("attribute", "ATTRIBUTE_VAR"),("varying", "VARYING_VAR"),("layout", "LAYOUT_VAR"),("mat2", "MAT2_VAR"),("mat3", "MAT3_VAR"),("mat4", "MAT4_VAR"),("mat2x2", "MAT2X2_VAR"),("mat2x3", "MAT2X3_VAR"),("mat2x4", "MAT2X4_VAR"),("mat3x2", "MAT3X2_VAR"),("mat3x3", "MAT3X3_VAR"),("mat3x4", "MAT3X4_VAR"),("mat4x2", "MAT4X2_VAR"),("mat4x3", "MAT4X3_VAR"),("mat4x4", "MAT4X4_VAR"),("vec2", "VEC2_VAR"),("vec3", "VEC3_VAR"),("vec4", "VEC4_VAR"),("ivec2", "IVEC2_VAR"),("ivec3", "IVEC3_VAR"),("ivec4", "IVEC4_VAR"),("bvec2", "BVEC2_VAR"),("bvec3", "BVEC3_VAR"),("bvec4", "BVEC4_VAR"),("uvec2", "UVEC2_VAR"),("uvec3", "UVEC3_VAR"),("uvec4", "UVEC4_VAR"),("lowp", "LOWP_VAR"),("mediump", "MEDIUMP_VAR"),("highp", "HIGHP_VAR"),("precision", "PRECISION_VAR"),("sampler1D", "SAMPLER1D_VAR"),("sampler2D", "SAMPLER2D_VAR"),("sampler3D", "SAMPLER3D_VAR"),("samplerCube", "SAMPLERCUBE_VAR"),("sampler1DShadow", "SAMPLER1DSHADOW_VAR"),("sampler2DShadow", "SAMPLER2DSHADOW_VAR"),("samplerCubeShadow", "SAMPLERCUBESHADOW_VAR"),("sampler1DArray", "SAMPLER1DARRAY_VAR"),("sampler2DArray", "SAMPLER2DARRAY_VAR"),("sampler1DArrayShadow", "SAMPLER1DARRAYSHADOW_VAR"),("sampler2DArrayShadow", "SAMPLER2DARRAYSHADOW_VAR"),("isampler1D", "ISAMPLER1D_VAR"),("isampler2D", "ISAMPLER2D_VAR"),("isampler3D", "ISAMPLER3D_VAR"),("isamplerCube", "ISAMPLERCUBE_VAR"),("isampler1DArray", "ISAMPLER1DARRAY_VAR"),("isampler2DArray", "ISAMPLER2DARRAY_VAR"),("usampler1D", "USAMPLER1D_VAR"),("usampler2D", "USAMPLER2D_VAR"),("usampler3D", "USAMPLER3D_VAR"),("usamplerCube", "USAMPLERCUBE_VAR"),("usampler1DArray", "USAMPLER1DARRAY_VAR"),("usampler2DArray", "USAMPLER2DARRAY_VAR"),("sampler2DRect", "SAMPLER2DRECT_VAR"),("sampler2DRectShadow", "SAMPLER2DRECTSHADOW_VAR"),("isampler2DRect", "ISAMPLER2DRECT_VAR"),("usampler2DRect", "USAMPLER2DRECT_VAR"),("samplerBuffer", "SAMPLERBUFFER_VAR"),("isamplerBuffer", "ISAMPLERBUFFER_VAR"),("usamplerBuffer", "USAMPLERBUFFER_VAR"),("flat", "FLAT_VAR"),("smooth", "SMOOTH_VAR"),("invariant", "INVARIANT_VAR"),("union", "UNION_VAR"),("enum", "ENUM_VAR"),("template", "TEMPLATE_VAR"),("this", "THIS_VAR"),("packed", "PACKED_VAR"),("goto", "GOTO_VAR"),("noinline", "NOINLINE_VAR"),("public", "PUBLIC_VAR"),("external", "EXTERNAL_VAR"),("long short", "LONG SHORT_VAR"),("superp", "SUPERP_VAR"),("input", "INPUT_VAR"),("output", "OUTPUT_VAR"),("hvec2", "HVEC2_VAR"),("hvec3", "HVEC3_VAR"),("hvec4", "HVEC4_VAR"),("dvec2", "DVEC2_VAR"),("dvec3", "DVEC3_VAR"),("dvec4", "DVEC4_VAR"),("fvec2", "FVEC2_VAR"),("fvec3", "FVEC3_VAR"),("fvec4", "FVEC4_VAR"),("sampler3DRect", "SAMPLER3DRECT_VAR"),("filter", "FILTER_VAR"),("image1D", "IMAGE1D_VAR"),("image2D", "IMAGE2D_VAR"),("image3D", "IMAGE3D_VAR"),("imageCube", "IMAGECUBE_VAR"),("iimage1D", "IIMAGE1D_VAR"),("iimage2D", "IIMAGE2D_VAR"),("iimage3D", "IIMAGE3D_VAR"),("iimageCub", "IIMAGECUBE_VAR"),("uimage1D", "UIMAGE1D_VAR"),("uimage2D", "UIMAGE2D_VAR"),("uimage3D", "UIMAGE3D_VAR"),("uimageCube", "UIMAGECUBE_VAR"),("image1DArray", "IMAGE1DARRAY_VAR"),("image2DArray", "IMAGE2DARRAY_VAR"),("iimage1DArray", "IIMAGE1DARRAY_VAR"),("iimage2DArray", "IIMAGE2DARRAY_VAR"),("uimage1DArray", "UIMAGE1DARRAY_VAR"),("uimage2DArray", "UIMAGE2DARRAY_VAR"),("image1DShadow", "IMAGE1DSHADOW_VAR"),("image2DShadow", "IMAGE2DSHADOW_VAR"),("image1DArrayShadow", "IMAGE1DARRAYSHADOW_VAR"),("image2DArrayShadow", "IMAGE2DARRAYSHADOW_VAR"),("imageBuffer", "IMAGEBUFFER_VAR"),("iimageBuffer", "IIMAGEBUFFER_VAR"),("uimageBuffer", "UIMAGEBUFFER_VAR"),("sizeof", "SIZEOF_VAR"),("cast", "CAST_VAR"),("using", "USING_VAR"),("int8_t", "INT8_T_VAR"),("unsigned char", "UNSIGNED_CHAR_VAR"),("uchar", "UCHAR_VAR"),("uint8_t", "UINT8_T_VAR"),("short", "SHORT_VAR"),("int16_t", "INT16_T_VAR"),("unsigned shorT", "UNSIGNED_SHORT_VAR"),("ushort", "USHORT_VAR"),("unit16_t", "UNIT16_T_VAR"),("int32_t", "INT32_T_VAR"),("unsigned int", "UNSIGNED_INT_VAR"),("uint32_t", "UINT32_T_VAR"),(" long short", "LONG_SHORT_VAR"),("iimageCube", "IIMAGECUBE_VAR"))
+bSimplifyStackNodesAtLowResolution=True
+LowResolutionNodeMaxNameChars=7
+bAlwaysZoomToFitSystemGraph=True
+bAutoCompile=True
+bAutoPlay=True
+bResetSimulationOnChange=True
+bResimulateOnChangeWhilePaused=True
+bResetDependentSystemsWhenEditingEmitters=False
+bDisplayAdvancedParameterPanelCategories=False
+bDisplayAffectedAssetStats=True
+AffectedAssetSearchLimit=25
+NewAssetDialogConfigMap=(("NiagaraSystem", (SelectedOptionIndex=3)))
+bShowGpuTickInformation=False
+SystemParameterPanelSectionData=(ParamStorageId=6E11F3EA5E314E82A64FEA414F1DB891,ExpandedCategories=(FCA14ABEFAD14BB58786362887FEED09))
+SystemParameterPanelSectionData=(ParamStorageId=7B4AFB34D0DF46189A05349E361CE735,ExpandedCategories=(7B4AFB34D0DF46189A05349E361CE735))
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/ObjectMixerSerializedData.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/ObjectMixerSerializedData.ini
new file mode 100644
index 0000000..35b1d0f
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/ObjectMixerSerializedData.ini
@@ -0,0 +1,3 @@
+[/Script/ObjectMixerEditor.ObjectMixerEditorSerializedData]
+SerializedDataPerFilter=()
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Paper2D.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Paper2D.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Paper2D.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/RuntimeOptions.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/RuntimeOptions.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/RuntimeOptions.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Scalability.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Scalability.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Scalability.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Synthesis.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Synthesis.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Synthesis.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/TraceDataFilters.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/TraceDataFilters.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/TraceDataFilters.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/TraceUtilities.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/TraceUtilities.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/TraceUtilities.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/VariantManagerContent.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/VariantManagerContent.ini
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Config/WindowsEditor/VariantManagerContent.ini
@@ -0,0 +1 @@
+
diff --git a/Content/Effect/particle_test/Saved/Config/WorldState/1809221978.json b/Content/Effect/particle_test/Saved/Config/WorldState/1809221978.json
new file mode 100644
index 0000000..a6ae315
Binary files /dev/null and b/Content/Effect/particle_test/Saved/Config/WorldState/1809221978.json differ
diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/CrashContext.runtime-xml b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/CrashContext.runtime-xml
new file mode 100644
index 0000000..62d07bd
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/CrashContext.runtime-xml
@@ -0,0 +1,969 @@
+
+
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+ **UE5*Release-5.2-CL-26001984-Win64-Development
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+ C:/Program Files/Epic Games/UE_5.2/
+ 51163D2746003FD8A189AFB9A4C9EC83
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diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/CrashReportClient.ini b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/CrashReportClient.ini
@@ -0,0 +1,5 @@
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+CrashConfigPurgeDays=2
+
diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/UEMinidump.dmp b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/UEMinidump.dmp
new file mode 100644
index 0000000..fa8e1d5
Binary files /dev/null and b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/UEMinidump.dmp differ
diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/particle_test.log b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/particle_test.log
new file mode 100644
index 0000000..83bd7d8
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/particle_test.log
@@ -0,0 +1,2670 @@
+Log file open, 09/07/23 20:50:46
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=18004)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: particle_test
+LogCore: UnrealTraceServer: Trace store launch successful
+LogCore: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
+LogCore: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
+LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2134] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\particle_test\particle_test.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.474712
+LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia
+
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05
+ Session CrashGUID >====================================================
+LogConfig: Display: Loading HoloLens ini files took 0.04 seconds
+LogConfig: Display: Loading Mac ini files took 0.04 seconds
+LogConfig: Display: Loading Unix ini files took 0.04 seconds
+LogConfig: Display: Loading IOS ini files took 0.04 seconds
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading Linux ini files took 0.05 seconds
+LogConfig: Display: Loading TVOS ini files took 0.05 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading Windows ini files took 0.02 seconds
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin GLTFImporter
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogInit: Using libcurl 7.83.1
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1n
+LogInit: - supports HTTP deflate (compression) using libz 1.2.12
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.2-CL-26001984
+LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
+LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
+LogInit: Net CL: 25360045
+LogInit: OS: Windows 11 (22H2) [10.0.22621.2134] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060
+LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.29.30151.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.2
+LogInit: Command Line:
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogDevObjectVersion: Number of dev versions registered: 35
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
+LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2023.09.07-11.50.47:936][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2023.09.07-11.50.47:936][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2023.09.07-11.50.47:936][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2023.09.07-11.50.47:936][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2023.09.07-11.50.47:942][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
+[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2023.09.07-11.50.47:948][ 0]LogRHI: Using Default RHI: D3D12
+[2023.09.07-11.50.47:948][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.09.07-11.50.47:948][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.09.07-11.50.47:968][ 0]LogD3D12RHI: Aftermath initialized
+[2023.09.07-11.50.47:968][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2023.09.07-11.50.47:968][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1
+[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 2 output[s]
+[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Driver Date: 4-13-2023
+[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 0 output[s]
+[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2023.09.07-11.50.48:196][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.09.07-11.50.48:196][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2023.09.07-11.50.48:197][ 0]LogHAL: Display: Platform has ~ 16 GB [17090453504 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2023.09.07-11.50.48:197][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2023.09.07-11.50.48:197][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.09.07-11.50.48:197][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2023.09.07-11.50.48:202][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2023.09.07-11.50.48:202][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2023.09.07-11.50.48:202][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2023.09.07-11.50.48:202][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2023.09.07-11.50.48:202][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/particle_test/Saved/Config/WindowsEditor/Editor.ini]
+[2023.09.07-11.50.48:203][ 0]LogInit: Computer: DESKTOP-7TPCBEJ
+[2023.09.07-11.50.48:203][ 0]LogInit: User: lkjhg
+[2023.09.07-11.50.48:203][ 0]LogInit: CPU Page size=4096, Cores=6
+[2023.09.07-11.50.48:203][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2023.09.07-11.50.48:204][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
+[2023.09.07-11.50.48:204][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2023.09.07-11.50.48:204][ 0]LogMemory: Process Physical Memory: 490.36 MB used, 501.71 MB peak
+[2023.09.07-11.50.48:204][ 0]LogMemory: Process Virtual Memory: 474.68 MB used, 474.68 MB peak
+[2023.09.07-11.50.48:204][ 0]LogMemory: Physical Memory: 10209.74 MB used, 6088.99 MB free, 16298.73 MB total
+[2023.09.07-11.50.48:204][ 0]LogMemory: Virtual Memory: 14374.62 MB used, 16260.11 MB free, 30634.73 MB total
+[2023.09.07-11.50.48:204][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2023.09.07-11.50.48:209][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2023.09.07-11.50.48:223][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2023.09.07-11.50.48:227][ 0]LogInit: Using OS detected language (ko-KR).
+[2023.09.07-11.50.48:227][ 0]LogInit: Using OS detected locale (ko-KR).
+[2023.09.07-11.50.48:250][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
+[2023.09.07-11.50.48:402][ 0]LogInit: Setting process to per monitor DPI aware
+[2023.09.07-11.50.48:428][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2023.09.07-11.50.48:428][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.09.07-11.50.48:428][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
+[2023.09.07-11.50.48:429][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.09.07-11.50.48:509][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2023.09.07-11.50.48:509][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2023.09.07-11.50.50:551][ 0]LogRHI: Using Default RHI: D3D12
+[2023.09.07-11.50.50:551][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.09.07-11.50.50:551][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.09.07-11.50.50:551][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.09.07-11.50.50:551][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.09.07-11.50.50:551][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2023.09.07-11.50.50:552][ 0]LogWindows: Attached monitors:
+[2023.09.07-11.50.50:552][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -247) -> (0, 1625), device: '\\.\DISPLAY1'
+[2023.09.07-11.50.50:552][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
+[2023.09.07-11.50.50:552][ 0]LogWindows: Found 2 attached monitors.
+[2023.09.07-11.50.50:552][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2023.09.07-11.50.50:552][ 0]LogRHI: RHI Adapter Info:
+[2023.09.07-11.50.50:552][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
+[2023.09.07-11.50.50:552][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.09.07-11.50.50:552][ 0]LogRHI: Driver Date: 4-13-2023
+[2023.09.07-11.50.50:553][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
+[2023.09.07-11.50.50:553][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2023.09.07-11.50.50:557][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2023.09.07-11.50.50:557][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Bindless resources are supported
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2023.09.07-11.50.50:704][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2023.09.07-11.50.50:705][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2023.09.07-11.50.50:705][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2023.09.07-11.50.50:719][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
+[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: Async texture creation enabled
+[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2023.09.07-11.50.50:791][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all'
+[2023.09.07-11.50.50:791][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all" ]
+[2023.09.07-11.50.50:844][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2023.09.07-11.50.50:844][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2023.09.07-11.50.50:844][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2023.09.07-11.50.50:845][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2023.09.07-11.50.50:845][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2023.09.07-11.50.50:845][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
+[2023.09.07-11.50.50:845][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2023.09.07-11.50.50:846][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2023.09.07-11.50.50:848][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2023.09.07-11.50.50:849][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2023.09.07-11.50.50:851][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2023.09.07-11.50.50:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
+[2023.09.07-11.50.50:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
+[2023.09.07-11.50.50:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2023.09.07-11.50.50:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2023.09.07-11.50.50:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2023.09.07-11.50.50:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2023.09.07-11.50.50:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2023.09.07-11.50.50:928][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2023.09.07-11.50.50:928][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2023.09.07-11.50.50:958][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2023.09.07-11.50.50:961][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
+[2023.09.07-11.50.50:962][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
+[2023.09.07-11.50.50:962][ 0]LogTargetPlatformManager: ADPCM
+[2023.09.07-11.50.50:962][ 0]LogTargetPlatformManager: PCM
+[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
+[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: BINKA
+[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
+[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: OGG
+[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
+[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: OPUS
+[2023.09.07-11.50.51:047][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: VVM_1_0
+[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2023.09.07-11.50.51:062][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
+[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2023.09.07-11.50.51:095][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
+[2023.09.07-11.50.51:095][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.09.07-11.50.51:095][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2023.09.07-11.50.51:136][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.04 seconds
+[2023.09.07-11.50.51:136][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.10ms. RandomReadSpeed=27.41MBs, RandomWriteSpeed=219.59MBs. Assigned SpeedClass 'Local'
+[2023.09.07-11.50.51:137][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2023.09.07-11.50.51:137][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2023.09.07-11.50.51:137][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2023.09.07-11.50.51:138][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2023.09.07-11.50.51:138][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2023.09.07-11.50.51:138][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2023.09.07-11.50.51:138][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2023.09.07-11.50.51:145][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (D:/User/lkjhg/Desktop/particle_test/Intermediate/Shaders/WorkingDirectory/5044/).
+[2023.09.07-11.50.51:145][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/B82B6A2D4B52B3AE9C2B88A3DD7BF938/'.
+[2023.09.07-11.50.51:145][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2023.09.07-11.50.51:145][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
+[2023.09.07-11.50.52:067][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2023.09.07-11.50.55:474][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2023.09.07-11.50.55:474][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.09.07-11.50.57:544][ 0]LogSlate: Using FreeType 2.10.0
+[2023.09.07-11.50.57:553][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2023.09.07-11.50.57:606][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up
+[2023.09.07-11.50.57:613][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2023.09.07-11.50.57:893][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
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+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14E800][000009A90F2AA000 52] Windows,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14E600][000009A90F2A5000 52] WindowsEditor,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14E000][000009A90F2A7800 52] WindowsServer,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14D400][000009A90F2A0000 52] WindowsClient,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14D200][000009A90FADA000 52] IOS,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14D000][000009A90FAD7800 52] iPadAir2,
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+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14F200][000009A90FAD0000 52] iPadAir3,
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+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14FA00][000009A91B7F0000 52] iPadMini5,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14FC00][000009A91B7F2800 52] iPadMini6,
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+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A9076AD600][000009A91B7FA000 52] iPodTouch7,
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+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840400][000009A91B852800 52] iPhoneSE,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840600][000009A91B855000 52] iPhone8,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840800][000009A91B857800 52] iPhone8Plus,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840A00][000009A91B85A000 52] iPhoneX,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840C00][000009A91B85C800 52] iPhoneXS,
+[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840E00][000009A91B860000 52] iPhoneXSMax,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841000][000009A91B862800 52] iPhoneXR,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841200][000009A91B865000 52] iPhone11,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841400][000009A91B867800 52] iPhone11Pro,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841600][000009A91B86A000 52] iPhone11ProMax,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841800][000009A91B86C800 52] iPhoneSE2,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841A00][000009A91B870000 52] iPhone12Mini,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841C00][000009A91B872800 52] iPhone12,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841E00][000009A91B875000 52] iPhone12Pro,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842000][000009A91B877800 52] iPhone12ProMax,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842200][000009A91B87A000 52] iPhone13Mini,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842400][000009A91B87C800 52] iPhone13,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842600][000009A91B880000 52] iPhone13Pro,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842800][000009A91B882800 52] iPhone13ProMax,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842A00][000009A91B885000 52] iPhoneSE3,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842C00][000009A91B887800 52] iPhone14,
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+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843C00][000009A91B89C800 52] iPad5,
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+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845800][000009A91B8B2800 52] AppleTV,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845A00][000009A91B8B5000 52] AppleTV4K,
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+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849600][000009A91B905000 52] Android_Mali_T7xx,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849800][000009A91B907800 52] Android_Mali_T8xx,
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+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84A400][000009A91B917800 52] Android_Mali_G77,
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+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84A800][000009A91B91C800 52] Android_Mali_G78,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84AA00][000009A91B920000 52] Android_Mali_G78_Vulkan,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84AC00][000009A91B922800 52] Android_Mali_G710,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84AE00][000009A91B925000 52] Android_Mali_G710_Vulkan,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B000][000009A91B927800 52] Android_Mali_G7xx,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B200][000009A91B92A000 52] Android_Mali_G7xx_Vulkan,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B400][000009A91B92C800 52] Android_Xclipse_920,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B600][000009A91B930000 52] Android_Xclipse_920_Vulkan,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B800][000009A91B932800 52] Android_Vulkan_SM5,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84BA00][000009A91B935000 52] Android_PowerVR_G6xxx,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84BE00][000009A91B937800 52] Android_PowerVR_GT7xxx,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C000][000009A91B93A000 52] Android_PowerVR_GE8xxx,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C400][000009A91B93C800 52] Android_PowerVR_GM9xxx,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C600][000009A91B940000 52] Android_PowerVR_GM9xxx_Vulkan,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C800][000009A91B942800 52] Android_TegraK1,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84CA00][000009A91B945000 52] Android_Unknown_Vulkan,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84CC00][000009A91B947800 52] Oculus_Quest,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84CE00][000009A91B94A000 52] Oculus_Quest2,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84D000][000009A91B94C800 52] HoloLens,
+[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: Active device profile: [000009A91B14E600][000009A90F2A5000 52] WindowsEditor
+[2023.09.07-11.50.57:987][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2023.09.07-11.50.57:987][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2023.09.07-11.50.57:992][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.09.07-11.50.57:992][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
+[2023.09.07-11.50.57:996][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.09.07-11.50.58:006][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ'
+[2023.09.07-11.50.58:006][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ]
+[2023.09.07-11.50.58:099][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2023.09.07-11.50.58:289][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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+[2023.09.07-11.50.58:454][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2023.09.07-11.50.58:454][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2023.09.07-11.50.58:454][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2023.09.07-11.50.58:454][ 0]LogMeshReduction: No distributed automatic mesh merging module available
+[2023.09.07-11.50.58:454][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2023.09.07-11.50.58:982][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2023.09.07-11.51.00:033][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load.
+[2023.09.07-11.51.00:033][ 0]LogUObjectAllocator: 5884648 out of 0 bytes used by permanent object pool.
+[2023.09.07-11.51.00:033][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2023.09.07-11.51.00:077][ 0]LogSlate: Border
+[2023.09.07-11.51.00:077][ 0]LogSlate: BreadcrumbButton
+[2023.09.07-11.51.00:077][ 0]LogSlate: Brushes.Title
+[2023.09.07-11.51.00:077][ 0]LogSlate: Default
+[2023.09.07-11.51.00:077][ 0]LogSlate: Icons.Save
+[2023.09.07-11.51.00:077][ 0]LogSlate: Icons.Toolbar.Settings
+[2023.09.07-11.51.00:077][ 0]LogSlate: ListView
+[2023.09.07-11.51.00:077][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2023.09.07-11.51.00:077][ 0]LogSlate: SoftwareCursor_Grab
+[2023.09.07-11.51.00:078][ 0]LogSlate: TableView.DarkRow
+[2023.09.07-11.51.00:078][ 0]LogSlate: TableView.Row
+[2023.09.07-11.51.00:078][ 0]LogSlate: TreeView
+[2023.09.07-11.51.00:309][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2023.09.07-11.51.00:309][ 0]LogInit: XR: MultiViewport is Disabled
+[2023.09.07-11.51.00:309][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2023.09.07-11.51.00:309][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
+[2023.09.07-11.51.00:651][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2023.09.07-11.51.00:653][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666'
+[2023.09.07-11.51.00:653][ 0]LogUdpMessaging: Display: Added local interface '172.24.144.1' to multicast group '230.0.0.1:6666'
+[2023.09.07-11.51.00:660][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2023.09.07-11.51.00:757][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 75D7462B418EBBE262FCBA815C50F987 | Instance: 97DE40C94413B6F87B2B728658C0E497 (DESKTOP-7TPCBEJ-5044).
+[2023.09.07-11.51.01:069][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2023.09.07-11.51.01:095][ 0]LogMetasoundEngine: MetaSound Engine Initialized
+[2023.09.07-11.51.01:479][ 0]LogPython: Using Python 3.9.7
+[2023.09.07-11.51.02:909][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2023.09.07-11.51.02:929][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.09.07-11.51.02:929][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.09.07-11.51.03:016][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.09.07-11.51.03:041][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.09.07-11.51.03:048][ 0]LogUProjectInfo: Found projects:
+[2023.09.07-11.51.03:289][ 0]LogOpenImageDenoise: OIDN starting up
+[2023.09.07-11.51.03:410][ 0]LogCollectionManager: Loaded 0 collections in 0.001889 seconds
+[2023.09.07-11.51.03:411][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Saved/Collections/' took 0.00s
+[2023.09.07-11.51.03:412][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s
+[2023.09.07-11.51.03:414][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Collections/' took 0.00s
+[2023.09.07-11.51.03:887][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.09.07-11.51.03:897][ 0]LogClass: Display: 1 short type names in reflected types' MetaData
+[2023.09.07-11.51.03:900][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.09.07-11.51.03:903][ 0]LogEngine: Initializing Engine...
+[2023.09.07-11.51.03:912][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2023.09.07-11.51.03:936][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
+[2023.09.07-11.51.03:941][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material.
+[2023.09.07-11.51.03:949][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material.
+[2023.09.07-11.51.03:956][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material.
+[2023.09.07-11.51.03:969][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material.
+[2023.09.07-11.51.03:976][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material.
+[2023.09.07-11.51.03:983][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material.
+[2023.09.07-11.51.04:219][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2023.09.07-11.51.04:236][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.51.04:238][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-11.51.04:262][ 0]LogAIModule: Creating AISystem for world Untitled
+[2023.09.07-11.51.04:265][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2023.09.07-11.51.04:265][ 0]LogInit: Texture streaming: Enabled
+[2023.09.07-11.51.04:280][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
+[2023.09.07-11.51.04:294][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2023.09.07-11.51.04:305][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2023.09.07-11.51.04:309][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2023.09.07-11.51.04:309][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Max Channels (voices): 0
+[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2023.09.07-11.51.04:311][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.09.07-11.51.04:322][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.09.07-11.51.04:359][ 0]LogAudioMixer: Display: Using Audio Hardware Device 헤드셋 이어폰(2- CORSAIR VOID ELITE Wireless Gaming Headset)
+[2023.09.07-11.51.04:361][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.09.07-11.51.04:381][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.09.07-11.51.04:381][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.09.07-11.51.04:382][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2023.09.07-11.51.04:382][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
+[2023.09.07-11.51.04:384][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2023.09.07-11.51.04:384][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2023.09.07-11.51.04:384][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2023.09.07-11.51.04:384][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2023.09.07-11.51.04:384][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2023.09.07-11.51.04:409][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2023.09.07-11.51.04:416][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2023.09.07-11.51.04:416][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2023.09.07-11.51.04:418][ 0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0x5b94d570", spawning console
+[2023.09.07-11.51.04:421][ 0]LogInit: Undo buffer set to 32 MB
+[2023.09.07-11.51.04:421][ 0]LogInit: Transaction tracking system initialized
+[2023.09.07-11.51.04:426][ 0]LogLiveCoding: Display: Waiting for server
+[2023.09.07-11.51.04:469][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/particle_test/Saved/SourceControl/UncontrolledChangelists.json
+[2023.09.07-11.51.04:469][ 0]LogSourceControl: Uncontrolled asset enumeration started...
+[2023.09.07-11.51.04:476][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006635 seconds (Found 115 uncontrolled assets)
+[2023.09.07-11.51.04:508][ 0]BlueprintLog: New page: 에디터 로드
+[2023.09.07-11.51.04:644][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
+[2023.09.07-11.51.04:677][ 0]TimingProfiler: Initialize
+[2023.09.07-11.51.04:679][ 0]TimingProfiler: OnSessionChanged
+[2023.09.07-11.51.04:679][ 0]LoadingProfiler: Initialize
+[2023.09.07-11.51.04:679][ 0]LoadingProfiler: OnSessionChanged
+[2023.09.07-11.51.04:679][ 0]NetworkingProfiler: Initialize
+[2023.09.07-11.51.04:679][ 0]NetworkingProfiler: OnSessionChanged
+[2023.09.07-11.51.04:679][ 0]MemoryProfiler: Initialize
+[2023.09.07-11.51.04:679][ 0]MemoryProfiler: OnSessionChanged
+[2023.09.07-11.51.04:970][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2023.09.07-11.51.05:111][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/' took 0.01s
+[2023.09.07-11.51.05:404][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2023.09.07-11.51.05:433][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2023.09.07-11.51.05:438][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.09.07-11.51.05:438][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 19.823
+[2023.09.07-11.51.05:439][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2023.09.07-11.51.05:444][ 0]LightingResults: New page: 라이팅 빌드
+[2023.09.07-11.51.05:449][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-11.51.05:449][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-11.51.05:451][ 0]MapCheck: New page: 맵 체크
+[2023.09.07-11.51.05:451][ 0]LightingResults: New page: 라이팅 빌드
+[2023.09.07-11.51.05:465][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.09.07-11.51.05:473][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
+[2023.09.07-11.51.06:263][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
+[2023.09.07-11.51.06:269][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
+[2023.09.07-11.51.06:275][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
+[2023.09.07-11.51.06:285][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
+[2023.09.07-11.51.06:291][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
+[2023.09.07-11.51.06:296][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
+[2023.09.07-11.51.06:305][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
+[2023.09.07-11.51.06:386][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.09.07-11.51.06:676][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'.
+[2023.09.07-11.51.06:676][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.51.06:676][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-11.51.06:677][ 0]LogAIModule: Creating AISystem for world TopDownMap
+[2023.09.07-11.51.06:683][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
+[2023.09.07-11.51.06:683][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2023.09.07-11.51.06:683][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
+[2023.09.07-11.51.07:811][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer.
+[2023.09.07-11.51.07:812][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.12 sec
+[2023.09.07-11.51.08:289][ 0]PIE: Warning: AttachTo: '/Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603.DefaultSceneRoot'|hpp(이,가) 스태틱 (in blueprint "FbxScene_CC") 아니기 때문에 스태틱인 '/Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603.Torus001'|hpp(을,를) 어태치할 수 없습니다. 중단하고 있습니다.
+[2023.09.07-11.51.08:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2023.09.07-11.51.08:336][ 0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented.
+[2023.09.07-11.51.08:337][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
+[2023.09.07-11.51.08:338][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s
+[2023.09.07-11.51.08:344][ 0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package
+[2023.09.07-11.51.08:347][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
+[2023.09.07-11.51.08:348][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2023.09.07-11.51.08:349][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 0.493ms.
+[2023.09.07-11.51.08:349][ 0]LogFileHelpers: Loading map 'TopDownMap' took 2.911
+[2023.09.07-11.51.08:382][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 22.767
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: ================================================
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%)
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Jobs assigned 2, completed 0 (0.00%)
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.03 s, longest 0.03 s
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: ================================================
+[2023.09.07-11.51.08:487][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2023.09.07-11.51.08:506][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.07-11.51.08:513][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.07-11.51.08:518][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.07-11.51.08:522][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.07-11.51.08:579][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:588][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:595][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:603][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:610][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:616][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:621][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:627][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:634][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2023.09.07-11.51.08:639][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2023.09.07-11.51.09:017][ 0]LogSlate: Took 0.003941 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2023.09.07-11.51.09:023][ 0]LogSlate: Took 0.005653 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
+[2023.09.07-11.51.09:030][ 0]LogSlate: Took 0.006043 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
+[2023.09.07-11.51.09:034][ 0]LogSlate: Took 0.004103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2023.09.07-11.51.09:044][ 0]LogSlate: Took 0.005241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2023.09.07-11.51.09:050][ 0]LogSlate: Took 0.004465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2023.09.07-11.51.09:055][ 0]LogSlate: Took 0.005524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
+[2023.09.07-11.51.09:180][ 0]LogViewport: Scene viewport resized to 1612x950, mode Windowed.
+[2023.09.07-11.51.09:237][ 0]LogSlate: Took 0.004577 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.09.07-11.51.09:241][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.07-11.51.09:572][ 0]LogStall: Startup...
+[2023.09.07-11.51.09:574][ 0]LogStall: Startup complete.
+[2023.09.07-11.51.09:597][ 0]LogLoad: (Engine Initialization) Total time: 23.98 seconds
+[2023.09.07-11.51.09:597][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2023.09.07-11.51.09:618][ 0]LogAssetRegistry: AssetRegistryGather time 0.4161s: AssetDataDiscovery 0.1211s, AssetDataGather 0.2717s, StoreResults 0.0233s.
+[2023.09.07-11.51.09:634][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2023.09.07-11.51.09:637][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2023.09.07-11.51.09:711][ 0]LogViewport: Scene viewport resized to 1612x908, mode Windowed.
+[2023.09.07-11.51.11:784][ 6]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.51.12:021][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2023.09.07-11.51.12:026][ 6]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.07-11.51.12:115][ 7]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.51.12:542][ 9]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT_Spark.TNT_Spark took 4.702444 sec (time since issued), 34.788002 sec (combined shader worker time).
+[2023.09.07-11.51.12:542][ 9]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 4.20s
+[2023.09.07-11.51.12:947][ 27]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT_Fire_Nia.TNT_Fire_Nia took 5.118401 sec (time since issued), 9.690187 sec (combined shader worker time).
+[2023.09.07-11.51.13:416][ 63]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/55/be/a0435624bdff4a147365f438c4b4978e596b.udd from 'TNT_Fire_Nia/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-11.51.13:838][ 73]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/d2/54/9768f3def4dcc4b666f72f086557d635c016.udd from 'TNT_Fire_Nia/Fountain/ParticleGPUComputeScript'.
+[2023.09.07-11.52.57:368][384]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.230 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3645 files in 4943 folders with total size 279 MiB.
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: ================================================
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total job queries 72, among them cache hits 10 (13.89%)
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Tracking 57 distinct input hashes that result in 46 distinct outputs (80.70%)
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: RAM used: 1.10 MiB of 819.20 MiB budget. Usage: 0.13%
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Shaders Compiled: 9
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Jobs assigned 9, completed 9 (100.00%)
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Average time worker was idle: 2.04 s
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Job execution time: average 0.38 s, max 0.52 s
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Job life time (pending + execution): average 0.43 s, max 0.54
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.35 s
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Jobs were issued in 9 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Average processing rate: 6.64 jobs/sec
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total thread time: 1.806 s
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Percentage time preprocessing: 2.62%
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Effective parallelization: 1.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: FNiagaraShader (compiled 9 times, average 0.20 sec, max 0.31 sec, min 0.05 sec)
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Top 1 shader types by total compile time:
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 9 times, average 0.20 sec, max 0.31 sec, min 0.05 sec)
+[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: ================================================
+[2023.09.07-11.58.00:590][299]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.07-11.58.00:631][300]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.58.00:657][301]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.58.03:236][550]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.58.03:250][551]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.58.03:281][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.58.03:297][552]PIE: Warning: AttachTo: '/Engine/Transient.World_6:PersistentLevel.FbxScene_CC_C_0.DefaultSceneRoot'|hpp(이,가) 스태틱 (in blueprint "FbxScene_CC") 아니기 때문에 스태틱인 '/Engine/Transient.World_6:PersistentLevel.FbxScene_CC_C_0.Torus001'|hpp(을,를) 어태치할 수 없습니다. 중단하고 있습니다.
+[2023.09.07-11.58.11:596][447]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.09.07-11.58.13:811][447]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.09.07-11.58.13:819][447]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
+[2023.09.07-11.58.13:825][447]LogContentBrowser: Creating deferred item: NewNiagaraSystem
+[2023.09.07-11.58.13:834][448]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
+[2023.09.07-11.58.30:787][306]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Speed_Down
+[2023.09.07-11.58.30:792][306]LogContentBrowser: End creating deferred item NewNiagaraSystem
+[2023.09.07-11.58.31:166][343]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.376770 sec (time since issued), 0.718896 sec (combined shader worker time).
+[2023.09.07-11.58.31:259][353]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
+[2023.09.07-11.58.31:312][353]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.58.31:312][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-11.58.31:414][353]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-11.58.31:414][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-11.58.31:491][353]LogSlate: Took 0.004500 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2023.09.07-11.58.31:497][353]LogViewport: Scene viewport resized to 441x358, mode Windowed.
+[2023.09.07-11.58.31:539][353]LogSlate: Took 0.003411 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2023.09.07-11.58.31:786][363]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.414626 sec (time since issued), 0.603120 sec (combined shader worker time).
+[2023.09.07-11.58.31:877][368]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-11.58.43:877][603]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.827682 sec (time since issued), 2.002882 sec (combined shader worker time).
+[2023.09.07-11.58.44:078][611]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-11.58.56:918][528]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:339 H:0
+[2023.09.07-11.59.01:129][831]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:323 H:0
+[2023.09.07-11.59.08:730][363]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-11.59.09:257][394]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.705257 sec (time since issued), 1.121407 sec (combined shader worker time).
+[2023.09.07-11.59.10:741][500]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-11.59.13:741][706]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-11.59.14:120][728]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.542220 sec (time since issued), 0.788705 sec (combined shader worker time).
+[2023.09.07-11.59.15:747][842]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-11.59.18:036][991]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-11.59.18:471][ 17]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.598225 sec (time since issued), 0.956793 sec (combined shader worker time).
+[2023.09.07-11.59.19:153][ 56]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.640003 sec (time since issued), 0.933092 sec (combined shader worker time).
+[2023.09.07-11.59.20:049][120]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-11.59.26:419][620]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-11.59.26:878][649]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.611956 sec (time since issued), 1.000138 sec (combined shader worker time).
+[2023.09.07-11.59.28:424][757]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.00.05:720][418]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.00.06:252][444]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.687129 sec (time since issued), 1.222933 sec (combined shader worker time).
+[2023.09.07-12.00.07:721][549]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.00.24:034][701]LogSlate: Took 0.000102 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.09.07-12.00.48:078][484]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.00.48:543][507]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.616148 sec (time since issued), 0.983809 sec (combined shader worker time).
+[2023.09.07-12.00.50:086][612]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.01.05:962][799]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total job queries 124, among them cache hits 18 (14.52%)
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Tracking 100 distinct input hashes that result in 77 distinct outputs (77.00%)
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: RAM used: 2.06 MiB of 819.20 MiB budget. Usage: 0.25%
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Shaders Compiled: 32
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Jobs assigned 33, completed 32 (96.97%)
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Average time worker was idle: 74.55 s
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Job execution time: average 0.33 s, max 0.52 s
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Job life time (pending + execution): average 0.38 s, max 0.59
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.90 s
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Jobs were issued in 33 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Average processing rate: 5.42 jobs/sec
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total thread time: 4.965 s
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Percentage time preprocessing: 0.95%
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: FNiagaraShader (compiled 32 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Top 1 shader types by total compile time:
+[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 32 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.01.06:264][815]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.01.06:410][823]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.598251 sec (time since issued), 0.954478 sec (combined shader worker time).
+[2023.09.07-12.01.07:962][932]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.02.24:364][489]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.02.24:730][509]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.523429 sec (time since issued), 0.790864 sec (combined shader worker time).
+[2023.09.07-12.02.26:365][620]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.03.14:969][ 86]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.03.15:373][109]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.552879 sec (time since issued), 0.838278 sec (combined shader worker time).
+[2023.09.07-12.03.16:978][221]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total job queries 132, among them cache hits 18 (13.64%)
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Tracking 109 distinct input hashes that result in 83 distinct outputs (76.15%)
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: RAM used: 2.22 MiB of 819.20 MiB budget. Usage: 0.27%
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Shaders Compiled: 41
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Jobs assigned 41, completed 41 (100.00%)
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Average time worker was idle: 86.68 s
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Job execution time: average 0.31 s, max 0.52 s
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Job life time (pending + execution): average 0.37 s, max 0.59
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.09 s
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Jobs were issued in 41 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Average processing rate: 5.78 jobs/sec
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total thread time: 5.953 s
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Percentage time preprocessing: 0.80%
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: FNiagaraShader (compiled 41 times, average 0.15 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Top 1 shader types by total compile time:
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 41 times, average 0.15 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.04.13:807][205]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.509388 sec (time since issued), 1.668961 sec (combined shader worker time).
+[2023.09.07-12.04.13:817][205]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.04.13:847][205]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Speed_Down" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Speed_Down.uasset" SILENT=true
+[2023.09.07-12.04.13:855][205]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.008653 seconds
+[2023.09.07-12.04.13:865][205]LogSerialization: UsePackageTrailer: 'true'
+[2023.09.07-12.04.13:887][205]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Speed_Down
+[2023.09.07-12.04.13:887][205]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Speed_Down5E3248784E82B3D59C676C83EC57C246.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Speed_Down.uasset'
+[2023.09.07-12.04.13:896][205]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms
+[2023.09.07-12.04.13:916][205]AssetCheck: New page: 에셋 저장: Speed_Down
+[2023.09.07-12.04.13:916][205]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down 유효성 검사 중
+[2023.09.07-12.04.14:477][247]LogSlate: Window 'Speed_Down' being destroyed
+[2023.09.07-12.04.14:483][247]LogSlate: Window 'Speed_Down' being destroyed
+[2023.09.07-12.04.14:489][247]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.04.14:491][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.04.14:499][247]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.04.14:500][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.04.14:573][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
+[2023.09.07-12.04.20:518][873]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
+[2023.09.07-12.04.20:518][873]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
+[2023.09.07-12.04.20:519][873]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
+[2023.09.07-12.04.20:519][873]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
+[2023.09.07-12.04.21:119][929]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
+[2023.09.07-12.04.21:119][929]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
+[2023.09.07-12.04.21:124][929]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A20309A701_1916547095
+[2023.09.07-12.04.21:124][929]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A20309A701_1916547095
+[2023.09.07-12.04.45:178][231]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.09.07-12.04.45:189][231]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
+[2023.09.07-12.04.45:194][231]LogContentBrowser: Creating deferred item: NewNiagaraSystem
+[2023.09.07-12.04.45:203][232]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
+[2023.09.07-12.05.28:148][296]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
+[2023.09.07-12.05.28:149][296]LogContentBrowser: End creating deferred item NewNiagaraSystem
+[2023.09.07-12.05.28:610][312]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/NewNiagaraSystem.NewNiagaraSystem took 0.461170 sec (time since issued), 0.612150 sec (combined shader worker time).
+[2023.09.07-12.05.47:951][201]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Hit
+[2023.09.07-12.05.47:978][201]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.05.48:009][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true
+[2023.09.07-12.05.48:014][201]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit
+[2023.09.07-12.05.48:014][201]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit527298E244AB779028D4CB866339C7FC.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset'
+[2023.09.07-12.05.48:022][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 124 ms)
+[2023.09.07-12.05.48:033][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
+[2023.09.07-12.05.48:049][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
+[2023.09.07-12.05.48:055][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.07-12.05.48:058][201]AssetCheck: New page: 에셋 저장: Hit
+[2023.09.07-12.05.48:058][201]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중
+[2023.09.07-12.05.49:292][299]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
+[2023.09.07-12.05.49:303][299]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.05.49:303][299]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.05.49:348][299]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.05.49:348][299]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.05.49:398][299]LogViewport: Scene viewport resized to 441x366, mode Windowed.
+[2023.09.07-12.05.49:433][300]LogViewport: Scene viewport resized to 441x360, mode Windowed.
+[2023.09.07-12.05.49:526][301]LogViewport: Scene viewport resized to 441x358, mode Windowed.
+[2023.09.07-12.05.49:646][310]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.348810 sec (time since issued), 0.547328 sec (combined shader worker time).
+[2023.09.07-12.05.49:738][315]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.06.16:917][289]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2023.09.07-12.06.16:921][289]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto1
+[2023.09.07-12.06.16:921][289]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/B0O7LV0V2VKF6KWNWESG7T_Auto1AA363E19464B618762DE9E9F76D5D6C3.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto1.uasset'
+[2023.09.07-12.06.16:921][289]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.012
+[2023.09.07-12.06.16:921][289]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.012
+[2023.09.07-12.06.16:922][289]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)...
+[2023.09.07-12.06.16:923][289]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit]
+[2023.09.07-12.06.16:928][289]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto1
+[2023.09.07-12.06.16:928][289]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto13EB39DFF4C207D90734726A39040CCDA.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto1.uasset'
+[2023.09.07-12.06.16:929][289]LogFileHelpers: Auto-saving content packages took 0.007
+[2023.09.07-12.09.11:353][184]LogSlate: Window 'Hit' being destroyed
+[2023.09.07-12.09.11:378][184]LogSlate: Window 'Hit' being destroyed
+[2023.09.07-12.09.11:379][184]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.09.11:379][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.09.11:385][184]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.09.11:385][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.09.11:401][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
+[2023.09.07-12.09.21:702][953]LogContentBrowser: Deferred new asset folder creation: 새 폴더
+[2023.09.07-12.09.21:709][953]LogContentBrowser: Creating deferred item: 새 폴더
+[2023.09.07-12.09.21:717][954]LogContentBrowser: Renaming the item being created (Deferred Item: 새 폴더).
+[2023.09.07-12.09.23:814][161]LogContentBrowser: Attempting asset rename: 새 폴더 -> TNT
+[2023.09.07-12.09.23:815][161]LogContentBrowser: End creating deferred item 새 폴더
+[2023.09.07-12.09.27:854][515]LogMetaData: Removing '/Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.TNT_Mesh' ref from Metadata '/Game/StarterContent/Blueprints/complit/Modul/TNT_Mesh.PackageMetaData'
+[2023.09.07-12.09.27:859][515]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.09.27:905][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/TNT_Fire_BP" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Fire_BP.uasset" SILENT=true
+[2023.09.07-12.09.27:912][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/TNT_Fire_BP
+[2023.09.07-12.09.27:912][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Fire_BP0FACFB5F4E649094BF2DA096039D0F7C.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Fire_BP.uasset'
+[2023.09.07-12.09.27:918][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/TNT_Spark_BP" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Spark_BP.uasset" SILENT=true
+[2023.09.07-12.09.27:921][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/TNT_Spark_BP
+[2023.09.07-12.09.27:922][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Spark_BPB0930209415ED249EB1C20B1D990940B.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Spark_BP.uasset'
+[2023.09.07-12.09.27:999][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia
+[2023.09.07-12.09.27:999][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Fire_Nia5098DCA94EAB74B3EA7135AAD168FA21.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia.uasset'
+[2023.09.07-12.09.28:007][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh
+[2023.09.07-12.09.28:007][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_MeshD08C3DD948B22C3E1C03F8B3049A6993.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.uasset'
+[2023.09.07-12.09.28:008][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt
+[2023.09.07-12.09.28:008][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Mt32E6BB0846A08420FCDDB7A2BABF516D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt.uasset'
+[2023.09.07-12.09.28:066][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark
+[2023.09.07-12.09.28:066][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Spark5641689341096347D3F5EAB2AF11C933.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark.uasset'
+[2023.09.07-12.09.28:075][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 216 ms (total: 341 ms)
+[2023.09.07-12.09.28:100][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
+[2023.09.07-12.09.28:109][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
+[2023.09.07-12.09.28:116][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.07-12.09.28:136][515]AssetCheck: New page: 에셋 저장: 다수의 에셋
+[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Material /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt.TNT_Mt 유효성 검사 중
+[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia.TNT_Fire_Nia 유효성 검사 중
+[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.StaticMesh /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.TNT_Mesh 유효성 검사 중
+[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Blueprint /Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP 유효성 검사 중
+[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark.TNT_Spark 유효성 검사 중
+[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Blueprint /Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP 유효성 검사 중
+[2023.09.07-12.09.29:818][628]LogContentBrowser: Deferred new asset folder creation: 새 폴더
+[2023.09.07-12.09.29:884][628]LogContentBrowser: Creating deferred item: 새 폴더
+[2023.09.07-12.09.29:894][629]LogContentBrowser: Renaming the item being created (Deferred Item: 새 폴더).
+[2023.09.07-12.09.34:984][149]LogContentBrowser: Attempting asset rename: 새 폴더 -> Shild
+[2023.09.07-12.09.34:984][149]LogContentBrowser: End creating deferred item 새 폴더
+[2023.09.07-12.09.42:006][855]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2023.09.07-12.09.42:013][855]LogContentBrowser: Creating deferred item: NewMaterial
+[2023.09.07-12.09.42:051][857]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2023.09.07-12.09.49:403][598]LogContentBrowser: Attempting asset rename: NewMaterial -> Shild_Mt
+[2023.09.07-12.09.49:404][598]LogContentBrowser: End creating deferred item NewMaterial
+[2023.09.07-12.09.49:689][626]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt
+[2023.09.07-12.09.49:709][626]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.09.49:709][626]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.09.49:801][626]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.09.49:801][626]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.09.49:801][626]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total job queries 144, among them cache hits 19 (13.19%)
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Tracking 120 distinct input hashes that result in 89 distinct outputs (74.17%)
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: RAM used: 2.38 MiB of 819.20 MiB budget. Usage: 0.29%
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Shaders Compiled: 45
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Jobs assigned 45, completed 45 (100.00%)
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Average time worker was idle: 82.79 s
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Job execution time: average 0.30 s, max 0.52 s
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 0.59
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.56 s
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Jobs were issued in 45 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total thread time: 6.196 s
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Percentage time preprocessing: 0.76%
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Effective parallelization: 0.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: FNiagaraShader (compiled 45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Top 1 shader types by total compile time:
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.09.49:811][626]LogViewport: Scene viewport resized to 439x389, mode Windowed.
+[2023.09.07-12.09.49:902][627]LogViewport: Scene viewport resized to 439x383, mode Windowed.
+[2023.09.07-12.09.50:685][677]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.09.50:685][677]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.09.50:685][677]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.09.50:685][677]MaterialEditorStats: Shader Count: 3
+[2023.09.07-12.09.50:782][684]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.07-12.09.50:782][684]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.09.50:782][684]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.09.50:782][684]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.09.50:782][684]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.10.18:437][520]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.10.18:437][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.10.18:437][520]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.10.18:496][523]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.07-12.10.18:496][523]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.10.18:496][523]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.10.18:496][523]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.10.18:496][523]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.11.02:101][700]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.02:101][700]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.02:101][700]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.11.02:847][737]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.02:847][737]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.02:847][737]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.02:847][737]MaterialEditorStats: Shader Count: 3
+[2023.09.07-12.11.02:939][742]MaterialEditorStats: Base pass shader: 224 instructions
+[2023.09.07-12.11.02:939][742]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.02:939][742]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.11.02:940][742]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.02:940][742]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.11.15:289][385]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.15:289][385]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.15:289][385]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.11.16:007][420]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.16:007][420]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.16:007][420]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.16:007][420]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.11.16:102][425]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.09.07-12.11.16:102][425]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.16:102][425]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.11.16:102][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.16:102][425]MaterialEditorStats: Shader Count: 6
+[2023.09.07-12.11.16:286][432]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.16:286][432]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.16:286][432]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.11.16:320][434]MaterialEditorStats: Base pass shader: 224 instructions
+[2023.09.07-12.11.16:320][434]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.16:320][434]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.11.16:320][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.16:320][434]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.11.17:131][478]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.17:131][478]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.17:131][478]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.11.17:168][480]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.07-12.11.17:168][480]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.17:168][480]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.11.17:168][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.17:168][480]MaterialEditorStats: Shader Count: 2
+[2023.09.07-12.11.18:168][532]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.18:168][532]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.18:168][532]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.11.18:201][534]MaterialEditorStats: Base pass shader: 224 instructions
+[2023.09.07-12.11.18:201][534]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.18:201][534]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.11.18:201][534]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.18:201][534]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.11.54:645][267]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.54:645][267]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.54:645][267]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.11.55:519][324]MaterialEditorStats: Base pass shader without light map: 102 instructions
+[2023.09.07-12.11.55:519][324]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.11.55:519][324]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.11.55:519][324]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.11.55:519][324]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.12.06:280][746]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.12.06:280][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.06:280][746]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.12.06:871][783]MaterialEditorStats: Base pass shader without light map: 145 instructions
+[2023.09.07-12.12.06:871][783]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.12.06:871][783]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.12.06:871][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.06:871][783]MaterialEditorStats: Shader Count: 2
+[2023.09.07-12.12.07:488][813]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.12.07:488][813]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.07:488][813]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.12.08:239][853]MaterialEditorStats: Base pass shader without light map: 151 instructions
+[2023.09.07-12.12.08:239][853]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.12.08:239][853]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.12.08:239][853]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.08:239][853]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.12.25:853][414]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.12.25:853][414]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.25:853][414]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.12.25:912][417]MaterialEditorStats: Base pass shader without light map: 151 instructions
+[2023.09.07-12.12.25:912][417]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.12.25:912][417]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.12.25:912][417]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.25:912][417]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.12.28:275][556]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.12.28:275][556]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.28:275][556]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.12.29:112][611]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.12.29:112][611]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.12.29:112][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.29:112][611]MaterialEditorStats: Shader Count: 3
+[2023.09.07-12.12.29:217][617]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.12.29:217][617]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.12.29:217][617]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.12.29:217][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.12.29:217][617]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.13.05:629][988]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.13.05:629][988]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.05:629][988]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total job queries 315, among them cache hits 151 (47.94%)
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Tracking 159 distinct input hashes that result in 110 distinct outputs (69.18%)
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: RAM used: 3.21 MiB of 819.20 MiB budget. Usage: 0.39%
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Shaders Compiled: 81
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Jobs assigned 81, completed 81 (100.00%)
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Average time worker was idle: 87.04 s
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 1.13 s
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Job life time (pending + execution): average 0.53 s, max 1.22
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.03 s
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Jobs were issued in 81 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Average processing rate: 5.39 jobs/sec
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total thread time: 25.155 s
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total thread preprocess time: 0.707 s
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Percentage time preprocessing: 2.81%
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Effective parallelization: 1.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 3 times, average 0.86 sec, max 0.90 sec, min 0.83 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 7 times, average 0.55 sec, max 0.66 sec, min 0.48 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 7 times, average 0.52 sec, max 0.56 sec, min 0.48 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.45 sec, max 0.49 sec, min 0.42 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: FNiagaraShader - 24.63% of total time (compiled 45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.20% of total time (compiled 7 times, average 0.55 sec, max 0.66 sec, min 0.48 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.37% of total time (compiled 7 times, average 0.52 sec, max 0.56 sec, min 0.48 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 13.96% of total time (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.28% of total time (compiled 3 times, average 0.86 sec, max 0.90 sec, min 0.83 sec)
+[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.13.05:690][991]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.13.05:690][991]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.13.05:690][991]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.13.05:690][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.05:690][991]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.13.38:644][713]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.13.38:644][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.38:644][713]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.13.38:688][716]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.13.38:688][716]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.13.38:688][716]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.13.38:688][716]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.38:688][716]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.13.44:309][843]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.13.44:309][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.44:309][843]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.13.44:377][846]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.13.44:377][846]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.13.44:377][846]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.13.44:377][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.44:377][846]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.13.52:910][100]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.13.52:911][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.52:911][100]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.13.52:977][103]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.13.52:977][103]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.13.52:977][103]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.13.52:977][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.13.52:977][103]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.14.11:981][821]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.14.11:981][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.14.11:981][821]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.14.12:039][824]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.14.12:039][824]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.14.12:039][824]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.14.12:039][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.14.12:039][824]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.14.14:867][914]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.14.14:867][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.14.14:867][914]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.14.14:927][917]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.14.14:927][917]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.14.14:927][917]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.14.14:927][917]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.14.14:927][917]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.15.28:875][394]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.15.28:875][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.28:875][394]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.15.28:916][396]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.15.28:916][396]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.15.28:916][396]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.15.28:916][396]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.28:916][396]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.15.29:866][454]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.15.29:866][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.29:866][454]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.15.29:905][456]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.15.29:906][456]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.15.29:906][456]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.15.29:906][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.29:906][456]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.15.30:508][490]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.15.30:508][490]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.30:508][490]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.15.30:546][492]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.15.30:546][492]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.15.30:546][492]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.15.30:546][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.30:546][492]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.15.30:835][508]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.15.30:835][508]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.30:835][508]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.15.30:878][510]MaterialEditorStats: Base pass shader without light map: 153 instructions
+[2023.09.07-12.15.30:878][510]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.09.07-12.15.30:878][510]MaterialEditorStats: Texture samplers: 3/16
+[2023.09.07-12.15.30:878][510]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.15.30:878][510]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.15.41:981][222]LogSlate: Window '메시지' being destroyed
+[2023.09.07-12.15.41:990][222]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요?
+/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt
+(아니오는 변경내용을 잃습니다!)
+[2023.09.07-12.15.42:049][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2023.09.07-12.15.42:605][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
+[2023.09.07-12.15.42:627][222]LogSlate: Window 'Shild_Mt' being destroyed
+[2023.09.07-12.15.42:628][222]LogSlate: Window 'Shild_Mt' being destroyed
+[2023.09.07-12.15.42:634][222]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.15.42:634][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.15.46:418][428]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.09.07-12.15.46:447][428]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
+[2023.09.07-12.15.46:451][428]LogContentBrowser: Creating deferred item: NewNiagaraSystem
+[2023.09.07-12.15.46:461][429]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
+[2023.09.07-12.15.54:292][476]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
+[2023.09.07-12.15.54:294][476]LogContentBrowser: End creating deferred item NewNiagaraSystem
+[2023.09.07-12.15.54:679][495]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/NewNiagaraSystem.NewNiagaraSystem took 0.385957 sec (time since issued), 0.444543 sec (combined shader worker time).
+[2023.09.07-12.15.58:728][908]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Shild
+[2023.09.07-12.15.58:747][908]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.15.58:788][908]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild
+[2023.09.07-12.15.58:788][908]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/ShildBFA376424983AEC4351593A4B369426A.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/Shild/Shild.uasset'
+[2023.09.07-12.15.58:799][908]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 393 ms)
+[2023.09.07-12.15.58:812][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
+[2023.09.07-12.15.58:822][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
+[2023.09.07-12.15.58:829][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.07-12.15.58:831][908]AssetCheck: New page: 에셋 저장: Shild
+[2023.09.07-12.15.58:831][908]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild 유효성 검사 중
+[2023.09.07-12.16.24:584][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.07-12.16.24:585][ 88]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.008
+[2023.09.07-12.16.24:585][ 88]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] ([1] browsable assets)...
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total job queries 452, among them cache hits 274 (60.62%)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Tracking 173 distinct input hashes that result in 116 distinct outputs (67.05%)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: RAM used: 3.48 MiB of 819.20 MiB budget. Usage: 0.42%
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Shaders Compiled: 95
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Jobs assigned 95, completed 95 (100.00%)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Average time worker was idle: 86.52 s
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Job execution time: average 0.49 s, max 1.13 s
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 1.22
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.15 s
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Average processing rate: 5.23 jobs/sec
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total thread time: 30.749 s
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total thread preprocess time: 0.989 s
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Percentage time preprocessing: 3.22%
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 4 times, average 0.85 sec, max 0.90 sec, min 0.80 sec)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 0.71 sec, max 0.71 sec, min 0.71 sec)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 9 times, average 0.53 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 9 times, average 0.50 sec, max 0.56 sec, min 0.42 sec)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: FNiagaraShader - 20.45% of total time (compiled 47 times, average 0.13 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.39% of total time (compiled 9 times, average 0.53 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.60% of total time (compiled 9 times, average 0.50 sec, max 0.56 sec, min 0.42 sec)
+[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 11.42% of total time (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec)
+[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 11.01% of total time (compiled 4 times, average 0.85 sec, max 0.90 sec, min 0.80 sec)
+[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.16.25:660][ 88]OBJ SavePackage: Rendered thumbnail for [Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt]
+[2023.09.07-12.16.25:660][ 88]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt]
+[2023.09.07-12.16.25:662][ 88]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto2
+[2023.09.07-12.16.25:662][ 88]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Mt_Auto2B674818243162B13068B388736960FCC.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto2.uasset'
+[2023.09.07-12.16.25:663][ 88]LogFileHelpers: Auto-saving content packages took 1.078
+[2023.09.07-12.16.38:780][267]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild
+[2023.09.07-12.16.38:791][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.16.38:791][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.16.38:839][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.16.38:839][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.16.38:888][267]LogViewport: Scene viewport resized to 441x366, mode Windowed.
+[2023.09.07-12.16.38:914][268]LogViewport: Scene viewport resized to 441x361, mode Windowed.
+[2023.09.07-12.16.39:020][269]LogViewport: Scene viewport resized to 441x358, mode Windowed.
+[2023.09.07-12.16.39:125][275]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.340162 sec (time since issued), 0.511767 sec (combined shader worker time).
+[2023.09.07-12.16.39:234][280]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.16.43:662][504]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.713328 sec (time since issued), 1.513348 sec (combined shader worker time).
+[2023.09.07-12.16.43:835][512]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.16.46:230][648]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.16.46:658][674]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.601360 sec (time since issued), 1.356199 sec (combined shader worker time).
+[2023.09.07-12.16.48:244][764]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.16.48:659][773]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:339 H:0
+[2023.09.07-12.16.48:974][788]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.516799 sec (time since issued), 0.876357 sec (combined shader worker time).
+[2023.09.07-12.16.49:515][809]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.507630 sec (time since issued), 0.751547 sec (combined shader worker time).
+[2023.09.07-12.16.50:076][833]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.529604 sec (time since issued), 0.750425 sec (combined shader worker time).
+[2023.09.07-12.16.50:281][836]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.16.50:661][862]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.513706 sec (time since issued), 0.782600 sec (combined shader worker time).
+[2023.09.07-12.16.52:202][947]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.402533 sec (time since issued), 0.694854 sec (combined shader worker time).
+[2023.09.07-12.16.52:301][952]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.16.54:312][ 70]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.17.12:874][952]LogMaterial: Display: Material /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall needed to have new flag set bUsedWithNiagaraMeshParticles !
+[2023.09.07-12.18.07:872][904]LogEditCondition: Error: EditCondition parsing failed: Field name "bOverrideMaterials" was not found in class "NiagaraMeshMaterialOverride".
+[2023.09.07-12.18.13:260][193]LogMaterial: Display: Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt needed to have new flag set bUsedWithNiagaraMeshParticles !
+[2023.09.07-12.18.49:541][366]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.18.49:999][390]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.593689 sec (time since issued), 0.861629 sec (combined shader worker time).
+[2023.09.07-12.18.51:798][477]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.18.57:908][668]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.18.58:291][687]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.525282 sec (time since issued), 0.825980 sec (combined shader worker time).
+[2023.09.07-12.19.00:070][743]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.19.04:895][913]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.19.05:159][931]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.327922 sec (time since issued), 0.594308 sec (combined shader worker time).
+[2023.09.07-12.19.06:905][ 45]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.19.11:417][270]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.19.11:800][291]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.475991 sec (time since issued), 1.426513 sec (combined shader worker time).
+[2023.09.07-12.19.13:422][396]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.19.18:342][644]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.19.18:768][666]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.527853 sec (time since issued), 1.531774 sec (combined shader worker time).
+[2023.09.07-12.19.20:349][766]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.19.27:546][224]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total job queries 561, among them cache hits 274 (48.84%)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Tracking 282 distinct input hashes that result in 188 distinct outputs (66.67%)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: RAM used: 5.87 MiB of 819.20 MiB budget. Usage: 0.72%
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Shaders Compiled: 204
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Jobs assigned 204, completed 204 (100.00%)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Average time worker was idle: 64.29 s
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Job execution time: average 1.62 s, max 5.48 s
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Job life time (pending + execution): average 1.68 s, max 5.51
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.32 s
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Jobs were issued in 150 batches (only local compilation was used), average 1.36 jobs/batch
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Average processing rate: 6.31 jobs/sec
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total thread time: 81.734 s
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total thread preprocess time: 2.102 s
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Effective parallelization: 2.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: FNiagaraShader - 12.19% of total time (compiled 83 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.64% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.94% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 8.10% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.55% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.19.27:869][243]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.398207 sec (time since issued), 0.695013 sec (combined shader worker time).
+[2023.09.07-12.19.29:549][334]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.20.55:135][271]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.20.55:469][292]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.411540 sec (time since issued), 0.646167 sec (combined shader worker time).
+[2023.09.07-12.20.57:145][400]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.20.59:155][511]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.20.59:241][516]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.402026 sec (time since issued), 0.734814 sec (combined shader worker time).
+[2023.09.07-12.21.01:165][618]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.21.02:006][660]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.380291 sec (time since issued), 0.676974 sec (combined shader worker time).
+[2023.09.07-12.21.03:168][723]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.21.05:172][848]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.21.48:211][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:SystemSpawnScript
+[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:SystemUpdateScript
+[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:Fountain.SpawnScript
+[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:Fountain.UpdateScript
+[2023.09.07-12.21.48:316][418]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.21.48:581][429]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.335517 sec (time since issued), 0.599201 sec (combined shader worker time).
+[2023.09.07-12.21.50:327][530]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.22.13:236][467]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.07-12.22.44:688][396]Cmd: TRANSACTION UNDO
+[2023.09.07-12.22.44:688][396]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.07-12.22.44:786][396]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.07-12.22.44:999][402]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.22.45:365][416]Cmd: TRANSACTION UNDO
+[2023.09.07-12.22.45:365][416]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.07-12.22.45:437][416]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.07-12.22.47:015][481]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.23.44:016][732]LogNiagaraEditor: "(사용자) Index 0 Param 1"|hpp(이,가) "(사용자) Wipe" 파라미터와 병합되었습니다.
+"(사용자) Wipe"의 모든 메타데이터를 사용하게 되며, "(사용자) Index 0 Param 1"의 메타데이터를 덮어씁니다.
+[2023.09.07-12.23.44:141][734]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: Total job queries 571, among them cache hits 274 (47.99%)
+[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: Tracking 292 distinct input hashes that result in 196 distinct outputs (67.12%)
+[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: RAM used: 6.04 MiB of 819.20 MiB budget. Usage: 0.74%
+[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Shaders Compiled: 214
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Jobs assigned 214, completed 214 (100.00%)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Average time worker was idle: 63.42 s
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Job execution time: average 1.56 s, max 5.48 s
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Job life time (pending + execution): average 1.61 s, max 5.51
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.76 s
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Jobs were issued in 160 batches (only local compilation was used), average 1.34 jobs/batch
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Average processing rate: 6.34 jobs/sec
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Total thread time: 82.434 s
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Total thread preprocess time: 2.102 s
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Percentage time preprocessing: 2.55%
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Effective parallelization: 2.44 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: FNiagaraShader - 12.93% of total time (compiled 93 times, average 0.11 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.56% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.87% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 8.03% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.49% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.23.45:732][745]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 1.675889 sec (time since issued), 2.642626 sec (combined shader worker time).
+[2023.09.07-12.23.47:427][752]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.23.54:209][994]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.467383 sec (time since issued), 1.407451 sec (combined shader worker time).
+[2023.09.07-12.23.54:368][ 1]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.23.55:171][ 29]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.083640 sec (time since issued), 0.083381 sec (combined shader worker time).
+[2023.09.07-12.23.55:577][ 55]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/7a/d9/6f25890afdffb88cf1b7f2315052da75ed04.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
+[2023.09.07-12.23.56:368][ 92]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.24.06:918][475]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.24.06:926][475]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.122386 sec (time since issued), 0.167188 sec (combined shader worker time).
+[2023.09.07-12.24.07:630][498]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/ad/d9/207884370093dd9a1cbaae78aa9727e395f8.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
+[2023.09.07-12.24.10:294][506]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.24.39:045][593]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=스피커(3- NOX Bastar-X), InstanceID=1
+[2023.09.07-12.24.39:302][593]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=11580
+[2023.09.07-12.24.39:636][594]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{585ca626-2404-47fd-a3ce-54d46ba62e18}, Name=스피커(3- NOX Bastar-X)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=12.20
+[2023.09.07-12.24.39:636][594]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2023.09.07-12.24.39:637][594]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2023.09.07-12.26.26:068][913]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2023.09.07-12.26.26:071][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto3
+[2023.09.07-12.26.26:071][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/B0O7LV0V2VKF6KWNWESG7T_Auto3048EDEC04D2D249169E8298FD57240DB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto3.uasset'
+[2023.09.07-12.26.26:072][913]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.061
+[2023.09.07-12.26.26:072][913]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.061
+[2023.09.07-12.26.26:072][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)...
+[2023.09.07-12.26.26:072][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit]
+[2023.09.07-12.26.26:078][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto3
+[2023.09.07-12.26.26:078][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto3DE6E27674C5CB3CCDF1D6280C291DAAB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto3.uasset'
+[2023.09.07-12.26.26:079][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] ([1] browsable assets)...
+[2023.09.07-12.26.26:079][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt]
+[2023.09.07-12.26.26:080][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto3
+[2023.09.07-12.26.26:080][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Mt_Auto31CA9FE29428B799B62B55684C6451F46.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto3.uasset'
+[2023.09.07-12.26.26:081][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild] ([1] browsable assets)...
+[2023.09.07-12.26.26:081][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild]
+[2023.09.07-12.26.26:107][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Auto3
+[2023.09.07-12.26.26:107][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Auto381ADF0674721E01EDF2F9788E0B5C1D1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Auto3.uasset'
+[2023.09.07-12.26.26:108][913]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Materials/M_Basic_Wall] ([1] browsable assets)...
+[2023.09.07-12.26.26:136][913]OBJ SavePackage: Rendered thumbnail for [Material /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall]
+[2023.09.07-12.26.26:136][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Materials/M_Basic_Wall]
+[2023.09.07-12.26.26:137][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Materials/M_Basic_Wall_Auto3
+[2023.09.07-12.26.26:137][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/M_Basic_Wall_Auto3BD8978474683D785B0B98E8E6252AA96.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Materials/M_Basic_Wall_Auto3.uasset'
+[2023.09.07-12.26.26:138][913]LogFileHelpers: Auto-saving content packages took 0.066
+[2023.09.07-12.27.36:208][255]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total job queries 581, among them cache hits 274 (47.16%)
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Tracking 300 distinct input hashes that result in 199 distinct outputs (66.33%)
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: RAM used: 6.12 MiB of 819.20 MiB budget. Usage: 0.75%
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Shaders Compiled: 222
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Jobs assigned 222, completed 222 (100.00%)
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Average time worker was idle: 66.58 s
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Job execution time: average 1.51 s, max 5.48 s
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Job life time (pending + execution): average 1.56 s, max 5.51
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 35.05 s
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.32 jobs/batch
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Average processing rate: 6.33 jobs/sec
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total thread time: 83.3 s
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total thread preprocess time: 2.116 s
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Effective parallelization: 2.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: FNiagaraShader - 13.84% of total time (compiled 101 times, average 0.11 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.46% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.77% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.94% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.43% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.27.36:469][272]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.370154 sec (time since issued), 0.748654 sec (combined shader worker time).
+[2023.09.07-12.27.36:862][298]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/5d/05/8a4e6835a39f59cc77504ab0530ceff285d8.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
+[2023.09.07-12.27.38:215][388]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.28.15:037][695]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.28.15:045][695]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.102140 sec (time since issued), 0.135645 sec (combined shader worker time).
+[2023.09.07-12.28.15:465][718]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/0c/2f/279e4b960e7ab5ac4c1e5d805b4a67217cf8.udd from 'Shild/Fountain/ParticleGPUComputeScript'.
+[2023.09.07-12.28.17:051][817]78159_Shild_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.28.36:950][ 89]LogSlate: Window 'Shild' being destroyed
+[2023.09.07-12.28.36:962][ 89]LogSlate: Window 'Shild' being destroyed
+[2023.09.07-12.28.36:967][ 89]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.28.36:989][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.28.36:995][ 89]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.28.36:995][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.28.37:016][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
+[2023.09.07-12.28.43:983][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.07-12.28.44:943][750]LogSlate: Window 'Delete Assets' being destroyed
+[2023.09.07-12.28.44:968][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
+[2023.09.07-12.28.44:976][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.07-12.28.44:983][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
+[2023.09.07-12.32.43:068][ 83]Cmd: DELETE
+[2023.09.07-12.32.43:068][ 83]Cmd: ACTOR DELETE
+[2023.09.07-12.32.43:075][ 83]LogEditorActor: Deleted Actor: NiagaraActor
+[2023.09.07-12.32.43:084][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
+[2023.09.07-12.32.43:088][ 83]LogEditorActor: Deleted 1 Actors (0.015 secs)
+[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
+[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
+[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
+[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
+[2023.09.07-12.32.45:982][354]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
+[2023.09.07-12.32.45:982][354]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
+[2023.09.07-12.32.45:985][354]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_1473926448
+[2023.09.07-12.32.45:986][354]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_1473926448
+[2023.09.07-12.32.54:325][130]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome
+[2023.09.07-12.32.54:478][130]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.32.54:478][130]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.32.54:570][130]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.32.54:570][130]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.32.54:615][130]LogViewport: Scene viewport resized to 441x358, mode Windowed.
+[2023.09.07-12.32.54:952][143]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total job queries 587, among them cache hits 274 (46.68%)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Tracking 303 distinct input hashes that result in 200 distinct outputs (66.01%)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: RAM used: 6.15 MiB of 819.20 MiB budget. Usage: 0.75%
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Shaders Compiled: 225
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Jobs assigned 226, completed 225 (99.56%)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Average time worker was idle: 68.92 s
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Job execution time: average 1.49 s, max 5.48 s
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Job life time (pending + execution): average 1.55 s, max 5.51
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 36.07 s
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Jobs were issued in 172 batches (only local compilation was used), average 1.31 jobs/batch
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Average processing rate: 6.24 jobs/sec
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total thread time: 83.731 s
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total thread preprocess time: 2.13 s
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Effective parallelization: 2.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: FNiagaraShader - 14.28% of total time (compiled 104 times, average 0.11 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.41% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.73% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.90% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.39% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.33.02:601][552]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome took 0.505740 sec (time since issued), 0.780683 sec (combined shader worker time).
+[2023.09.07-12.33.02:815][563]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.33.04:828][666]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.33.07:914][840]LogSlate: Window 'ComeBackHome' being destroyed
+[2023.09.07-12.33.07:943][840]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.33.07:943][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.33.07:950][840]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.33.07:950][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.33.07:971][840]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2023.09.07-12.33.09:145][944]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
+[2023.09.07-12.33.09:155][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.33.09:155][944]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.33.09:207][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.33.09:207][944]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.33.09:247][944]LogViewport: Scene viewport resized to 441x366, mode Windowed.
+[2023.09.07-12.33.09:273][945]LogViewport: Scene viewport resized to 441x361, mode Windowed.
+[2023.09.07-12.33.09:368][946]LogViewport: Scene viewport resized to 441x358, mode Windowed.
+[2023.09.07-12.33.09:393][948]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.33.10:568][ 15]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.352344 sec (time since issued), 0.624546 sec (combined shader worker time).
+[2023.09.07-12.33.11:396][ 65]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.33.13:299][184]LogViewport: Scene viewport resized to 505x599, mode Windowed.
+[2023.09.07-12.33.14:763][279]LogViewport: Scene viewport resized to 512x599, mode Windowed.
+[2023.09.07-12.33.14:805][281]LogViewport: Scene viewport resized to 539x599, mode Windowed.
+[2023.09.07-12.33.14:824][282]LogViewport: Scene viewport resized to 561x599, mode Windowed.
+[2023.09.07-12.33.14:857][283]LogViewport: Scene viewport resized to 595x599, mode Windowed.
+[2023.09.07-12.33.14:878][284]LogViewport: Scene viewport resized to 612x599, mode Windowed.
+[2023.09.07-12.33.14:906][285]LogViewport: Scene viewport resized to 624x599, mode Windowed.
+[2023.09.07-12.33.14:923][286]LogViewport: Scene viewport resized to 632x599, mode Windowed.
+[2023.09.07-12.33.14:941][287]LogViewport: Scene viewport resized to 636x599, mode Windowed.
+[2023.09.07-12.33.14:957][288]LogViewport: Scene viewport resized to 640x599, mode Windowed.
+[2023.09.07-12.33.14:975][289]LogViewport: Scene viewport resized to 641x599, mode Windowed.
+[2023.09.07-12.33.14:991][290]LogViewport: Scene viewport resized to 644x599, mode Windowed.
+[2023.09.07-12.33.15:020][291]LogViewport: Scene viewport resized to 646x599, mode Windowed.
+[2023.09.07-12.33.15:036][292]LogViewport: Scene viewport resized to 649x599, mode Windowed.
+[2023.09.07-12.33.15:149][302]LogViewport: Scene viewport resized to 650x599, mode Windowed.
+[2023.09.07-12.33.15:180][303]LogViewport: Scene viewport resized to 654x599, mode Windowed.
+[2023.09.07-12.33.15:201][304]LogViewport: Scene viewport resized to 655x599, mode Windowed.
+[2023.09.07-12.33.15:218][305]LogViewport: Scene viewport resized to 658x599, mode Windowed.
+[2023.09.07-12.33.15:236][306]LogViewport: Scene viewport resized to 659x599, mode Windowed.
+[2023.09.07-12.33.15:254][307]LogViewport: Scene viewport resized to 664x599, mode Windowed.
+[2023.09.07-12.33.15:273][308]LogViewport: Scene viewport resized to 666x599, mode Windowed.
+[2023.09.07-12.33.15:290][309]LogViewport: Scene viewport resized to 670x599, mode Windowed.
+[2023.09.07-12.33.15:308][310]LogViewport: Scene viewport resized to 671x599, mode Windowed.
+[2023.09.07-12.33.30:785][251]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.33.31:093][270]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.489766 sec (time since issued), 1.008153 sec (combined shader worker time).
+[2023.09.07-12.33.32:912][360]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/c5/62/2709a8787bed71823810a57e2f77f7f96e34.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.33.33:154][363]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.33.33:380][377]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.435003 sec (time since issued), 0.792823 sec (combined shader worker time).
+[2023.09.07-12.33.33:768][400]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/10/73/8414d4b235af087cbb279f7930913ebf7a8a.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.33.35:162][484]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.33.51:114][394]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.149292 sec (time since issued), 0.212917 sec (combined shader worker time).
+[2023.09.07-12.33.51:129][395]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.33.51:563][419]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/bf/af/5628df1dc8135d91d7b324e9152e2756052b.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.33.51:579][419]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
+[2023.09.07-12.33.53:141][500]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.34.03:418][ 75]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.34.03:433][ 75]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.204518 sec (time since issued), 0.275329 sec (combined shader worker time).
+[2023.09.07-12.34.03:795][ 92]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/af/59/99b6ea07499dbcabcfe20dfde0591bbfbbd5.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.34.05:423][184]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.34.34:869][701]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.07-12.35.00:337][148]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.194629 sec (time since issued), 0.265627 sec (combined shader worker time).
+[2023.09.07-12.35.00:352][149]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.35.00:816][180]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/23/13/027481e7f317fc1efadd23a9f72775c1ecd6.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.35.02:364][260]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.35.03:457][301]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.204086 sec (time since issued), 0.287957 sec (combined shader worker time).
+[2023.09.07-12.35.03:896][324]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/18/5c/ed6c57e566a2aa39f7cf20ce391a1bacd80b.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.35.04:374][351]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.36.54:716][704]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
+[2023.09.07-12.36.54:723][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/VN/EMJGNTTN38921IFXTCARGM_Auto4
+[2023.09.07-12.36.54:723][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/EMJGNTTN38921IFXTCARGM_Auto40470A93849FAA2DDA862A798489FE852.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/VN/EMJGNTTN38921IFXTCARGM_Auto4.uasset'
+[2023.09.07-12.36.54:724][704]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.037
+[2023.09.07-12.36.54:724][704]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.037
+[2023.09.07-12.36.54:724][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/ComeBackHome] ([1] browsable assets)...
+[2023.09.07-12.36.54:724][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/ComeBackHome]
+[2023.09.07-12.36.54:804][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/ComeBackHome_Auto4
+[2023.09.07-12.36.54:804][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/ComeBackHome_Auto46259572643421206CE8C1DA9CBF983EB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/ComeBackHome_Auto4.uasset'
+[2023.09.07-12.36.54:805][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)...
+[2023.09.07-12.36.54:805][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit]
+[2023.09.07-12.36.54:844][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto4
+[2023.09.07-12.36.54:844][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto41E9813AA42D5189FFAB30BBCE5F8C797.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto4.uasset'
+[2023.09.07-12.36.54:845][704]LogFileHelpers: Auto-saving content packages took 0.121
+[2023.09.07-12.38.04:497][218]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.217845 sec (time since issued), 0.285437 sec (combined shader worker time).
+[2023.09.07-12.38.04:515][219]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total job queries 607, among them cache hits 274 (45.14%)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Tracking 317 distinct input hashes that result in 210 distinct outputs (66.25%)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: RAM used: 6.30 MiB of 819.20 MiB budget. Usage: 0.77%
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Shaders Compiled: 239
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Jobs assigned 239, completed 239 (100.00%)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Average time worker was idle: 65.72 s
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Job execution time: average 1.42 s, max 5.48 s
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Job life time (pending + execution): average 1.47 s, max 5.51
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 39.61 s
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Jobs were issued in 185 batches (only local compilation was used), average 1.29 jobs/batch
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Average processing rate: 6.03 jobs/sec
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total thread time: 85.816 s
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total thread preprocess time: 2.179 s
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Effective parallelization: 2.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: FNiagaraShader - 16.36% of total time (compiled 118 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.18% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.52% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.71% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.24% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.38.04:959][242]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/9d/a4/cdd9359a868338400de4611e5426c9e1f09e.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.38.06:516][325]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.38.07:904][400]LogNiagaraEditor: Move module /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_9
+[2023.09.07-12.38.07:905][400]LogNiagaraEditor: Finished moving!
+[2023.09.07-12.38.08:210][402]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.193683 sec (time since issued), 0.305491 sec (combined shader worker time).
+[2023.09.07-12.38.08:524][418]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.38.08:605][422]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/f3/65/2526742437ea10d2bd084af3b3920adb28e8.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.38.10:532][522]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.38.11:671][568]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.193994 sec (time since issued), 0.309892 sec (combined shader worker time).
+[2023.09.07-12.38.12:117][588]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/1a/dc/11ea0f8976f9e4a962de729d3afbb12811a0.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.38.12:549][609]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.38.33:649][115]LogNiagaraEditor: Removed Var 'Constants.Fountain001.InitialMeshOrientation.Orientation Vector' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.SpawnScript
+[2023.09.07-12.38.33:649][115]LogNiagaraEditor: Removed Var 'Constants.Fountain001.InitialMeshOrientation.Orientation Vector' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.GPUComputeScript
+[2023.09.07-12.38.33:912][117]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.38.33:929][117]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.245424 sec (time since issued), 0.343778 sec (combined shader worker time).
+[2023.09.07-12.38.34:371][140]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/be/22/eaedf6e7329a42ccb2912f4a7c3801385280.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.38.35:914][236]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.39.11:602][599]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.243522 sec (time since issued), 0.335046 sec (combined shader worker time).
+[2023.09.07-12.39.11:615][600]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.39.12:074][622]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/c6/1d/d45448c3e1fe8d85dc5e1d60d495bc23476a.udd from 'Hit/Fountain001/ParticleGPUComputeScript'.
+[2023.09.07-12.39.13:619][716]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.39.15:635][830]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.40.57:470][327]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.07-12.40.59:486][444]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total job queries 617, among them cache hits 274 (44.41%)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Tracking 323 distinct input hashes that result in 216 distinct outputs (66.87%)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: RAM used: 6.39 MiB of 819.20 MiB budget. Usage: 0.78%
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Shaders Compiled: 245
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Jobs assigned 245, completed 245 (100.00%)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Average time worker was idle: 67.31 s
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Job execution time: average 1.40 s, max 5.48 s
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Job life time (pending + execution): average 1.45 s, max 5.51
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 41.42 s
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Jobs were issued in 191 batches (only local compilation was used), average 1.28 jobs/batch
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Average processing rate: 5.92 jobs/sec
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total thread time: 86.994 s
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total thread preprocess time: 2.207 s
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Effective parallelization: 2.10 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: FNiagaraShader - 17.50% of total time (compiled 124 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.06% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.40% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.61% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.15% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.41.32:316][318]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.505710 sec (time since issued), 1.374527 sec (combined shader worker time).
+[2023.09.07-12.41.33:521][382]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/56/bd/dea70421800ebc48337e2fb49a18d5935b27.udd from 'Hit/Fountain/ParticleGPUComputeScript'.
+[2023.09.07-12.41.33:817][394]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.42.39:268][295]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.716217 sec (time since issued), 2.087344 sec (combined shader worker time).
+[2023.09.07-12.42.39:276][295]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.42.39:306][295]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true
+[2023.09.07-12.42.39:371][295]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit
+[2023.09.07-12.42.39:371][295]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit8F6F48C94203E1F6600EF68969F798FB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset'
+[2023.09.07-12.42.39:381][295]LogFileHelpers: InternalPromptForCheckoutAndSave took 104 ms (total: 497 ms)
+[2023.09.07-12.42.39:421][295]AssetCheck: New page: 에셋 저장: Hit
+[2023.09.07-12.42.39:421][295]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중
+[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.42.40:013][335]LogSlate: Window 'Hit' being destroyed
+[2023.09.07-12.42.40:025][335]LogSlate: Window 'Hit' being destroyed
+[2023.09.07-12.42.40:033][335]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.42.40:033][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.42.40:041][335]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.42.40:041][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.42.40:089][335]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
+[2023.09.07-12.42.42:896][613]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
+[2023.09.07-12.42.42:896][613]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
+[2023.09.07-12.42.42:897][613]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2
+[2023.09.07-12.42.42:897][613]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2
+[2023.09.07-12.42.43:382][656]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
+[2023.09.07-12.42.43:382][656]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
+[2023.09.07-12.42.43:384][656]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_2071326449
+[2023.09.07-12.42.43:385][656]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_2071326449
+[2023.09.07-12.43.02:308][516]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit
+[2023.09.07-12.43.02:420][516]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.43.02:420][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.43.02:486][516]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.43.02:486][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.43.02:541][516]LogViewport: Scene viewport resized to 671x599, mode Windowed.
+[2023.09.07-12.43.02:788][526]78155_Hit_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.44.19:806][898]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.664858 sec (time since issued), 1.572937 sec (combined shader worker time).
+[2023.09.07-12.44.19:814][898]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.44.19:845][898]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true
+[2023.09.07-12.44.19:906][898]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit
+[2023.09.07-12.44.19:907][898]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/HitD6A8454B41F52D234F6295B8EF669B56.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset'
+[2023.09.07-12.44.19:914][898]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 597 ms)
+[2023.09.07-12.44.19:952][898]AssetCheck: New page: 에셋 저장: Hit
+[2023.09.07-12.44.19:952][898]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중
+[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.44.20:513][927]LogViewport: Scene viewport resized to 583x353, mode Windowed.
+[2023.09.07-12.44.32:057][637]LogViewport: Scene viewport resized to 671x599, mode Windowed.
+[2023.09.07-12.44.40:480][132]LogSlate: Window 'Hit' being destroyed
+[2023.09.07-12.44.40:492][132]LogSlate: Window 'Hit' being destroyed
+[2023.09.07-12.44.40:500][132]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.44.40:500][132]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.44.40:506][132]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.44.40:506][132]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.44.40:534][132]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
+[2023.09.07-12.45.02:406][988]LogContentBrowser: Attempting asset rename: Hit_2 -> Hit_Critical
+[2023.09.07-12.45.02:429][988]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.45.02:460][988]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_Critical" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset" SILENT=true
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total job queries 625, among them cache hits 274 (43.84%)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 217 distinct outputs (65.76%)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: RAM used: 6.45 MiB of 819.20 MiB budget. Usage: 0.79%
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Shaders Compiled: 252
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Jobs assigned 252, completed 252 (100.00%)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Average time worker was idle: 67.04 s
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Job execution time: average 1.36 s, max 5.48 s
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Job life time (pending + execution): average 1.41 s, max 5.51
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 42.78 s
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Jobs were issued in 198 batches (only local compilation was used), average 1.27 jobs/batch
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Average processing rate: 5.89 jobs/sec
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total thread time: 87.605 s
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total thread preprocess time: 2.215 s
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Percentage time preprocessing: 2.53%
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: FNiagaraShader - 18.07% of total time (compiled 131 times, average 0.12 sec, max 0.35 sec, min 0.03 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.00% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.34% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.55% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.11% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.45.03:075][988]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.615900 sec (time since issued), 1.552007 sec (combined shader worker time).
+[2023.09.07-12.45.03:130][988]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_Critical
+[2023.09.07-12.45.03:130][988]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Critical9643853B4770D5FE8FBB64A8FC3DB577.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset'
+[2023.09.07-12.45.03:140][988]LogFileHelpers: InternalPromptForCheckoutAndSave took 710 ms (total: 1.30 sec)
+[2023.09.07-12.45.03:158][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
+[2023.09.07-12.45.03:168][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
+[2023.09.07-12.45.03:176][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.07-12.45.03:179][988]AssetCheck: New page: 에셋 저장: Hit_Critical
+[2023.09.07-12.45.03:179][988]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical 유효성 검사 중
+[2023.09.07-12.45.09:082][549]LogContentBrowser: Attempting asset rename: Hit -> Hit_nomal
+[2023.09.07-12.45.09:105][549]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.45.09:136][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_nomal" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_nomal.uasset" SILENT=true
+[2023.09.07-12.45.09:192][549]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_nomal
+[2023.09.07-12.45.09:192][549]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_nomalEAB4B062467C9E835C7E95BC53F98281.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_nomal.uasset'
+[2023.09.07-12.45.09:199][549]LogFileHelpers: InternalPromptForCheckoutAndSave took 94 ms (total: 1.40 sec)
+[2023.09.07-12.45.09:217][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2023.09.07-12.45.09:227][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2023.09.07-12.45.09:235][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.07-12.45.09:238][549]AssetCheck: New page: 에셋 저장: Hit_nomal
+[2023.09.07-12.45.09:238][549]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_nomal.Hit_nomal 유효성 검사 중
+[2023.09.07-12.45.12:532][830]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
+[2023.09.07-12.45.12:629][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.45.12:629][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.45.12:683][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.45.12:683][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.45.13:021][830]LogViewport: Scene viewport resized to 671x599, mode Windowed.
+[2023.09.07-12.45.13:424][847]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.887983 sec (time since issued), 1.835256 sec (combined shader worker time).
+[2023.09.07-12.45.13:647][858]86832_Hit_Critical_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.45.31:113][766]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.07-12.45.50:622][771]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.07-12.46.49:548][ 61]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.788778 sec (time since issued), 1.842156 sec (combined shader worker time).
+[2023.09.07-12.46.49:555][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.07-12.46.49:585][ 61]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_Critical" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset" SILENT=true
+[2023.09.07-12.46.49:647][ 61]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_Critical
+[2023.09.07-12.46.49:647][ 61]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_CriticalF336103949C617631E2BCC9AD4F8FD91.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset'
+[2023.09.07-12.46.49:655][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 1.50 sec)
+[2023.09.07-12.46.49:692][ 61]AssetCheck: New page: 에셋 저장: Hit_Critical
+[2023.09.07-12.46.49:692][ 61]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical 유효성 검사 중
+[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1
+[2023.09.07-12.46.50:079][ 88]LogSlate: Window 'Hit_Critical' being destroyed
+[2023.09.07-12.46.50:091][ 88]LogSlate: Window 'Hit_Critical' being destroyed
+[2023.09.07-12.46.50:098][ 88]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.46.50:099][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.46.50:105][ 88]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.46.50:105][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.46.50:140][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
+[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
+[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
+[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_3
+[2023.09.07-12.46.52:606][303]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_3
+[2023.09.07-12.46.53:423][375]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
+[2023.09.07-12.46.53:423][375]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical
+[2023.09.07-12.46.53:425][375]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030CA701_1247625626
+[2023.09.07-12.46.53:426][375]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030CA701_1247625626
+[2023.09.07-12.48.50:635][929]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.09.07-12.48.50:648][929]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
+[2023.09.07-12.48.50:653][929]LogContentBrowser: Creating deferred item: NewNiagaraSystem
+[2023.09.07-12.48.50:661][930]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
+[2023.09.07-12.48.59:956][880]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Burning
+[2023.09.07-12.48.59:957][880]LogContentBrowser: End creating deferred item NewNiagaraSystem
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Total job queries 635, among them cache hits 274 (43.15%)
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Tracking 338 distinct input hashes that result in 219 distinct outputs (64.79%)
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: RAM used: 6.51 MiB of 819.20 MiB budget. Usage: 0.80%
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Shaders Compiled: 260
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Jobs assigned 260, completed 260 (100.00%)
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Average time worker was idle: 66.71 s
+[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Job execution time: average 1.33 s, max 5.48 s
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Job life time (pending + execution): average 1.38 s, max 5.51
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 44.20 s
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Jobs were issued in 206 batches (only local compilation was used), average 1.26 jobs/batch
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Average processing rate: 5.88 jobs/sec
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Total thread time: 88.5 s
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Total thread preprocess time: 2.231 s
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Percentage time preprocessing: 2.52%
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Effective parallelization: 2.00 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: FNiagaraShader - 18.90% of total time (compiled 139 times, average 0.12 sec, max 0.35 sec, min 0.03 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.91% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.26% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.48% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.05% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.49.00:252][909]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.296052 sec (time since issued), 0.568160 sec (combined shader worker time).
+[2023.09.07-12.49.00:575][943]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning
+[2023.09.07-12.49.00:585][943]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.49.00:585][943]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.49.00:646][943]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.49.00:647][943]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.49.00:708][943]LogViewport: Scene viewport resized to 671x603, mode Windowed.
+[2023.09.07-12.49.00:728][944]LogViewport: Scene viewport resized to 671x599, mode Windowed.
+[2023.09.07-12.49.00:997][957]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.405166 sec (time since issued), 0.574951 sec (combined shader worker time).
+[2023.09.07-12.49.01:091][962]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.49.06:105][198]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.662149 sec (time since issued), 1.691363 sec (combined shader worker time).
+[2023.09.07-12.49.06:287][206]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.49.10:783][453]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.49.20:610][881]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.939446 sec (time since issued), 2.659922 sec (combined shader worker time).
+[2023.09.07-12.49.20:807][889]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.49.27:511][302]86633_Burning_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.49.30:888][537]LogViewport: Scene viewport resized to 578x343, mode Windowed.
+[2023.09.07-12.49.34:590][722]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
+[2023.09.07-12.49.34:644][722]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.49.34:644][722]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.49.34:667][722]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.49.34:667][722]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.49.34:713][722]LogViewport: Scene viewport resized to 578x347, mode Windowed.
+[2023.09.07-12.49.34:746][723]LogViewport: Scene viewport resized to 578x343, mode Windowed.
+[2023.09.07-12.49.34:904][728]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.50.02:891][431]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.07-12.50.04:986][564]LogSlate: Window 'Speed_Down' being destroyed
+[2023.09.07-12.50.04:992][564]LogSlate: Window 'Speed_Down' being destroyed
+[2023.09.07-12.50.04:994][564]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.50.04:994][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.50.05:000][564]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.50.05:000][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.50.05:011][564]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.50.05:012][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.50.05:018][564]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.50.05:018][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.50.05:049][564]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
+[2023.09.07-12.50.10:697][118]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down
+[2023.09.07-12.50.10:752][118]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.50.10:752][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.50.10:791][118]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.50.10:791][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.50.10:833][118]LogViewport: Scene viewport resized to 578x344, mode Windowed.
+[2023.09.07-12.50.10:865][119]LogViewport: Scene viewport resized to 578x343, mode Windowed.
+[2023.09.07-12.50.11:035][124]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.51.26:630][192]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
+[2023.09.07-12.51.26:638][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/A5/FM2HH60T735GQ9MYBU3QUI_Auto5
+[2023.09.07-12.51.26:638][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/FM2HH60T735GQ9MYBU3QUI_Auto595EF6686409F8FBBF45EFA96699F6316.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/A5/FM2HH60T735GQ9MYBU3QUI_Auto5.uasset'
+[2023.09.07-12.51.26:640][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YB/89OG9BUJSHBQL3QZ6PGBI3_Auto5
+[2023.09.07-12.51.26:640][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/89OG9BUJSHBQL3QZ6PGBI3_Auto534518A7C49A959163BB75FADD6634603.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YB/89OG9BUJSHBQL3QZ6PGBI3_Auto5.uasset'
+[2023.09.07-12.51.26:641][192]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.019
+[2023.09.07-12.51.26:641][192]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.019
+[2023.09.07-12.51.26:641][192]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Speed_Down] ([1] browsable assets)...
+[2023.09.07-12.51.26:641][192]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Speed_Down]
+[2023.09.07-12.51.26:673][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Speed_Down_Auto5
+[2023.09.07-12.51.26:673][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Speed_Down_Auto5244B73BA4F2DC2E39D7C859B683F4C2D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Speed_Down_Auto5.uasset'
+[2023.09.07-12.51.26:674][192]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Burning] ([1] browsable assets)...
+[2023.09.07-12.51.26:674][192]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Burning]
+[2023.09.07-12.51.26:684][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Burning_Auto5
+[2023.09.07-12.51.26:684][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Burning_Auto585D16CC14939F190910C588F135AB5A1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Burning_Auto5.uasset'
+[2023.09.07-12.51.26:684][192]LogFileHelpers: Auto-saving content packages took 0.043
+[2023.09.07-12.52.58:221][467]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:07.082 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 4131 files in 5442 folders with total size 287 MiB.
+[2023.09.07-12.55.07:467][826]LogViewport: Scene viewport resized to 671x599, mode Windowed.
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total job queries 651, among them cache hits 274 (42.09%)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Tracking 354 distinct input hashes that result in 227 distinct outputs (64.12%)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: RAM used: 6.83 MiB of 819.20 MiB budget. Usage: 0.83%
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Shaders Compiled: 270
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Jobs assigned 270, completed 270 (100.00%)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Average time worker was idle: 78.36 s
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Job execution time: average 1.29 s, max 5.48 s
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Job life time (pending + execution): average 1.34 s, max 5.51
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.64 s
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Jobs were issued in 216 batches (only local compilation was used), average 1.25 jobs/batch
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Average processing rate: 5.92 jobs/sec
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total thread time: 90.151 s
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total thread preprocess time: 2.231 s
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Percentage time preprocessing: 2.47%
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Effective parallelization: 1.98 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: FNiagaraShader - 20.39% of total time (compiled 149 times, average 0.12 sec, max 0.44 sec, min 0.03 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.74% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.11% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.34% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.94% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.56.40:136][661]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Cursor/FX_Cursor.FX_Cursor
+[2023.09.07-12.56.40:179][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.56.40:179][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.56.40:258][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.56.40:258][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.56.40:349][661]LogViewport: Scene viewport resized to 671x599, mode Windowed.
+[2023.09.07-12.56.40:668][670]LogNiagara: Compiling System NiagaraSystem /Game/Cursor/FX_Cursor.FX_Cursor took 0.482625 sec (time since issued), 1.755149 sec (combined shader worker time).
+[2023.09.07-12.56.40:850][677]41296_FX_Cursor_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.07-12.56.52:096][247]LogSlate: Window 'FX_Cursor' being destroyed
+[2023.09.07-12.56.52:105][247]LogSlate: Window 'FX_Cursor' being destroyed
+[2023.09.07-12.56.52:111][247]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.56.52:113][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.56.52:119][247]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.56.52:119][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.56.52:131][247]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.56.52:131][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.56.52:137][247]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.56.52:137][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.56.52:159][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
+[2023.09.07-12.56.56:488][543]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Cursor/M_Cursor.M_Cursor
+[2023.09.07-12.56.56:504][543]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.56.56:504][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.56.56:623][543]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.56.56:623][543]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.56.56:623][543]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.56.56:623][543]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.56.56:634][543]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.09.07-12.56.57:371][577]MaterialEditorStats: Texture samplers: 1/16
+[2023.09.07-12.56.57:372][577]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.56.57:372][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.56.57:372][577]MaterialEditorStats: Shader Count: 1
+[2023.09.07-12.56.57:585][587]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.09.07-12.56.57:585][587]MaterialEditorStats: Texture samplers: 1/16
+[2023.09.07-12.56.57:585][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.56.57:585][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.56.57:585][587]MaterialEditorStats: Shader Count: 5
+[2023.09.07-12.56.57:714][593]MaterialEditorStats: Base pass shader: 234 instructions
+[2023.09.07-12.56.57:714][593]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.09.07-12.56.57:714][593]MaterialEditorStats: Texture samplers: 5/16
+[2023.09.07-12.56.57:714][593]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.56.57:714][593]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.56.57:714][593]MaterialEditorStats: Shader Count: 6
+[2023.09.07-12.57.12:850][399]LogSlate: Window 'M_Cursor' being destroyed
+[2023.09.07-12.57.12:871][399]LogSlate: Window 'M_Cursor' being destroyed
+[2023.09.07-12.57.12:879][399]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.57.12:879][399]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.57.23:844][177]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2023.09.07-12.57.23:851][177]LogContentBrowser: Creating deferred item: NewMaterial
+[2023.09.07-12.57.23:858][178]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2023.09.07-12.57.29:738][647]LogContentBrowser: Attempting asset rename: NewMaterial -> Arrow
+[2023.09.07-12.57.29:738][647]LogContentBrowser: End creating deferred item NewMaterial
+[2023.09.07-12.57.31:494][773]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/Arrow.Arrow
+[2023.09.07-12.57.31:496][773]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.57.31:496][773]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.57.31:610][773]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.57.31:610][773]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.57.31:610][773]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.57.31:619][773]LogViewport: Scene viewport resized to 504x628, mode Windowed.
+[2023.09.07-12.57.31:650][774]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.09.07-12.57.32:320][807]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.57.32:320][807]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.57.32:320][807]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.57.32:320][807]MaterialEditorStats: Shader Count: 3
+[2023.09.07-12.57.32:415][812]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.07-12.57.32:416][812]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.57.32:416][812]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.57.32:416][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.57.32:416][812]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.58.25:461][178]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Cursor/M_Cursor.M_Cursor
+[2023.09.07-12.58.25:463][178]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.58.25:463][178]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.58.25:559][178]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.58.25:559][178]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.58.25:559][178]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.58.25:559][178]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.58.25:567][178]LogViewport: Scene viewport resized to 504x630, mode Windowed.
+[2023.09.07-12.58.25:602][179]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.09.07-12.58.25:691][182]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.58.25:691][182]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total job queries 723, among them cache hits 309 (42.74%)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Tracking 380 distinct input hashes that result in 244 distinct outputs (64.21%)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: RAM used: 7.35 MiB of 819.20 MiB budget. Usage: 0.90%
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Shaders Compiled: 296
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Jobs assigned 304, completed 296 (97.37%)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Average time worker was idle: 117.87 s
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 1.16 s
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Job execution time: average 1.24 s, max 5.48 s
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Job life time (pending + execution): average 1.31 s, max 5.51
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 49.72 s
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Jobs were issued in 250 batches (only local compilation was used), average 1.22 jobs/batch
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total thread time: 101.876 s
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total thread preprocess time: 2.634 s
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Percentage time preprocessing: 2.59%
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 8 times, average 0.93 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: FNiagaraShader - 18.56% of total time (compiled 153 times, average 0.12 sec, max 0.44 sec, min 0.03 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.59% of total time (compiled 19 times, average 0.57 sec, max 0.76 sec, min 0.44 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.77% of total time (compiled 19 times, average 0.52 sec, max 0.69 sec, min 0.42 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.34% of total time (compiled 8 times, average 0.93 sec, max 1.11 sec, min 0.86 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.33% of total time (compiled 7 times, average 0.92 sec, max 1.10 sec, min 0.80 sec)
+[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: ================================================
+[2023.09.07-12.58.26:285][210]MaterialEditorStats: Texture samplers: 1/16
+[2023.09.07-12.58.26:285][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.58.26:285][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.58.26:285][210]MaterialEditorStats: Shader Count: 1
+[2023.09.07-12.58.26:920][241]MaterialEditorStats: Base pass shader: 234 instructions
+[2023.09.07-12.58.26:920][241]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.09.07-12.58.26:920][241]MaterialEditorStats: Texture samplers: 5/16
+[2023.09.07-12.58.26:920][241]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.58.26:920][241]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.58.26:920][241]MaterialEditorStats: Shader Count: 12
+[2023.09.07-12.58.32:672][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.58.42:365][931]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.58.42:365][931]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.58.42:365][931]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.58.42:949][956]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.58.42:949][956]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.58.42:949][956]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.58.42:949][956]MaterialEditorStats: Shader Count: 3
+[2023.09.07-12.58.43:049][961]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.07-12.58.43:049][961]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.07-12.58.43:049][961]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.07-12.58.43:049][961]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.07-12.58.43:049][961]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.58.49:092][261]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.58.49:092][261]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.58.49:092][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.58.49:092][261]MaterialEditorStats: Shader Count: 0
+[2023.09.07-12.58.49:640][287]MaterialEditorStats: Texture samplers: 1/16
+[2023.09.07-12.58.49:640][287]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.58.49:640][287]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.58.49:640][287]MaterialEditorStats: Shader Count: 1
+[2023.09.07-12.58.49:738][292]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.09.07-12.58.49:738][292]MaterialEditorStats: Texture samplers: 1/16
+[2023.09.07-12.58.49:738][292]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.58.49:738][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.58.49:738][292]MaterialEditorStats: Shader Count: 3
+[2023.09.07-12.58.49:848][298]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.09.07-12.58.49:848][298]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.09.07-12.58.49:848][298]MaterialEditorStats: Texture samplers: 5/16
+[2023.09.07-12.58.49:848][298]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.58.49:848][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.09.07-12.58.49:848][298]MaterialEditorStats: Shader Count: 4
+[2023.09.07-12.59.11:054][306]LogSlate: Window '메시지' being destroyed
+[2023.09.07-12.59.11:067][306]Message dialog closed, result: No, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요?
+/Game/StarterContent/Blueprints/complit/Modul/Arrow.Arrow
+(아니오는 변경내용을 잃습니다!)
+[2023.09.07-12.59.11:083][306]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.59.11:084][306]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.59.11:098][306]LogViewport: Scene viewport resized to 504x646, mode Windowed.
+[2023.09.07-12.59.11:115][307]LogViewport: Scene viewport resized to 504x642, mode Windowed.
+[2023.09.07-12.59.11:160][308]LogViewport: Scene viewport resized to 504x633, mode Windowed.
+[2023.09.07-12.59.11:186][309]LogViewport: Scene viewport resized to 504x628, mode Windowed.
+[2023.09.07-12.59.11:210][310]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.09.07-12.59.12:697][384]LogSlate: Window 'M_Cursor' being destroyed
+[2023.09.07-12.59.12:729][384]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
+[2023.09.07-12.59.12:729][384]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.07-12.59.21:253][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
+[2023.09.07-12.59.23:682][983]LogSlate: Window 'Delete Assets' being destroyed
+[2023.09.07-12.59.23:715][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.07-12.59.23:723][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
+[2023.09.07-12.59.23:731][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
+[2023.09.07-12.59.25:700][ 86]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/M_Cursor.M_Cursor
+[2023.09.07-12.59.25:704][ 86]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.07-12.59.25:704][ 86]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Input Debugging" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "MetaSound" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" }
+ { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wave Tables" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" }
+ { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dump GPU Services" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" }
+ { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" }
+ { "Version": 80, "VersionName": "1.8.0", "FriendlyName": "Plastic SCM" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "RenderDoc Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" }
+ { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" }
+ { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosCaching" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chaos Cloth" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chaos Cloth Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosUserDataPT" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Editor DataflowGraph" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Fracture" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Tool Presets" }
+ { "Version": 2, "VersionName": "0.2", "FriendlyName": "UVEditor" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Tests" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Changelist Reviews" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blueprint C++ Header Preview" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" }
+ { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer (Deprecated)" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Engine Asset Definitions" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Take Recorder" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" }
+ { "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" }
+
+
diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/CrashReportClient.ini b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/CrashReportClient.ini
new file mode 100644
index 0000000..473a414
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/CrashReportClient.ini
@@ -0,0 +1,5 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+
diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/UEMinidump.dmp b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/UEMinidump.dmp
new file mode 100644
index 0000000..1c3e8f1
Binary files /dev/null and b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/UEMinidump.dmp differ
diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/particle_test.log b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/particle_test.log
new file mode 100644
index 0000000..38fa875
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/particle_test.log
@@ -0,0 +1,1530 @@
+Log file open, 10/08/23 18:24:28
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=15180)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: particle_test
+LogCore: UnrealTraceServer: Trace store launch successful
+LogCore: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
+LogCore: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
+LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2283] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\Effect\particle_test\particle_test.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.243734
+LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia
+
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-C85E59004C8BCCEF0864B59093541142
+ Session CrashGUID >====================================================
+LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
+LogConfig: Display: Loading Android ini files took 0.03 seconds
+LogConfig: Display: Loading Mac ini files took 0.03 seconds
+LogConfig: Display: Loading IOS ini files took 0.03 seconds
+LogConfig: Display: Loading TVOS ini files took 0.04 seconds
+LogConfig: Display: Loading Unix ini files took 0.04 seconds
+LogConfig: Display: Loading Linux ini files took 0.04 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading Windows ini files took 0.02 seconds
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin GLTFImporter
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogInit: Using libcurl 7.83.1
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1n
+LogInit: - supports HTTP deflate (compression) using libz 1.2.12
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.2-CL-26001984
+LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
+LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
+LogInit: Net CL: 25360045
+LogInit: OS: Windows 11 (22H2) [10.0.22621.2283] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060
+LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.29.30151.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.2
+LogInit: Command Line:
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogDevObjectVersion: Number of dev versions registered: 35
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
+LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2023.10.08-09.24.28:735][ 0]LogRHI: Using Default RHI: D3D12
+[2023.10.08-09.24.28:735][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.10.08-09.24.28:735][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Aftermath initialized
+[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2023.10.08-09.24.28:746][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 2 output[s]
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Date: 4-13-2023
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2023.10.08-09.24.28:868][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.10.08-09.24.28:868][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2023.10.08-09.24.28:868][ 0]LogHAL: Display: Platform has ~ 16 GB [17086521344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini]
+[2023.10.08-09.24.28:868][ 0]LogInit: Computer: DESKTOP-7TPCBEJ
+[2023.10.08-09.24.28:868][ 0]LogInit: User: lkjhg
+[2023.10.08-09.24.28:868][ 0]LogInit: CPU Page size=4096, Cores=6
+[2023.10.08-09.24.28:868][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2023.10.08-09.24.28:868][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
+[2023.10.08-09.24.28:868][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2023.10.08-09.24.28:868][ 0]LogMemory: Process Physical Memory: 489.64 MB used, 501.06 MB peak
+[2023.10.08-09.24.28:868][ 0]LogMemory: Process Virtual Memory: 476.65 MB used, 476.65 MB peak
+[2023.10.08-09.24.28:868][ 0]LogMemory: Physical Memory: 12509.29 MB used, 3785.69 MB free, 16294.98 MB total
+[2023.10.08-09.24.28:868][ 0]LogMemory: Virtual Memory: 26994.45 MB used, 4148.53 MB free, 31142.98 MB total
+[2023.10.08-09.24.28:868][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2023.10.08-09.24.28:874][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2023.10.08-09.24.28:883][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected language (ko-KR).
+[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected locale (ko-KR).
+[2023.10.08-09.24.28:888][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
+[2023.10.08-09.24.28:978][ 0]LogInit: Setting process to per monitor DPI aware
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.10.08-09.24.29:007][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2023.10.08-09.24.29:007][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2023.10.08-09.24.29:108][ 0]LogRHI: Using Default RHI: D3D12
+[2023.10.08-09.24.29:108][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.10.08-09.24.29:108][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.10.08-09.24.29:108][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.10.08-09.24.29:108][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.10.08-09.24.29:108][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2023.10.08-09.24.29:109][ 0]LogWindows: Attached monitors:
+[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 117) -> (0, 1149), device: '\\.\DISPLAY1'
+[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
+[2023.10.08-09.24.29:109][ 0]LogWindows: Found 2 attached monitors.
+[2023.10.08-09.24.29:109][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2023.10.08-09.24.29:109][ 0]LogRHI: RHI Adapter Info:
+[2023.10.08-09.24.29:109][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
+[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Date: 4-13-2023
+[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
+[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Bindless resources are supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2023.10.08-09.24.29:243][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Async texture creation enabled
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2023.10.08-09.24.29:278][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all'
+[2023.10.08-09.24.29:278][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all" ]
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2023.10.08-09.24.29:302][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
+[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
+[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2023.10.08-09.24.29:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2023.10.08-09.24.29:360][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: ADPCM
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: PCM
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: BINKA
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OGG
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OPUS
+[2023.10.08-09.24.29:399][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: VVM_1_0
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2023.10.08-09.24.29:407][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
+[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1887.31MBs, RandomWriteSpeed=260.66MBs. Assigned SpeedClass 'Local'
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/Shaders/WorkingDirectory/18556/).
+[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/68A0E78E4E2A40A1AD9F88A277B45913/'.
+[2023.10.08-09.24.29:437][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
+[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.10.08-09.24.30:362][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2023.10.08-09.24.30:700][ 0]LogSlate: Using FreeType 2.10.0
+[2023.10.08-09.24.30:700][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2023.10.08-09.24.30:738][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
+[2023.10.08-09.24.30:743][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2023.10.08-09.24.30:907][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: Available device profiles:
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02FE00][000004D8611FD800 52] GlobalDefaults,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F800][000004D86128A000 52] Windows,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F600][000004D861285000 52] WindowsEditor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F000][000004D861287800 52] WindowsServer,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E600][000004D861280000 52] WindowsClient,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E200][000004D85E7FA000 52] IOS,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02D800][000004D85E7F7800 52] iPadAir2,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86D2AF400][000004D85E7F5000 52] IPadPro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86DEDEE00][000004D85E7F0000 52] iPadAir3,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D85AE9DA00][000004D86075A000 52] iPadAir4,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0000][000004D85CB10000 52] iPadAir5,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0200][000004D84A317800 52] iPadMini4,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0400][000004D86E7D0000 52] iPadMini5,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0600][000004D86E7D2800 52] iPadMini6,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0800][000004D86E7D5000 52] iPhone6S,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0A00][000004D86E7D7800 52] iPhone7,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0C00][000004D86E7DA000 52] iPodTouch7,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0E00][000004D86E7DC800 52] iPhone6SPlus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1000][000004D86E7E0000 52] iPhone7Plus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1200][000004D86E7E2800 52] iPhoneSE,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1400][000004D86E7E5000 52] iPhone8,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1600][000004D86E7E7800 52] iPhone8Plus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1800][000004D86E7EA000 52] iPhoneX,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1A00][000004D86E7EC800 52] iPhoneXS,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1C00][000004D86E7F0000 52] iPhoneXSMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1E00][000004D86E7F2800 52] iPhoneXR,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2000][000004D86E7F5000 52] iPhone11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2200][000004D86E7F7800 52] iPhone11Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2400][000004D86E7FA000 52] iPhone11ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2600][000004D86E7FC800 52] iPhoneSE2,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2800][000004D86E810000 52] iPhone12Mini,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2A00][000004D86E812800 52] iPhone12,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2C00][000004D86E815000 52] iPhone12Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2E00][000004D86E817800 52] iPhone12ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3000][000004D86E81A000 52] iPhone13Mini,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3200][000004D86E81C800 52] iPhone13,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3400][000004D86E820000 52] iPhone13Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3600][000004D86E822800 52] iPhone13ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3800][000004D86E825000 52] iPhoneSE3,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3A00][000004D86E827800 52] iPhone14,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3C00][000004D86E82A000 52] iPhone14Plus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3E00][000004D86E82C800 52] iPhone14Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4000][000004D86E750000 52] iPhone14ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4200][000004D86E752800 52] iPadPro105,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4400][000004D86E755000 52] iPadPro129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4600][000004D86E757800 52] iPadPro97,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4800][000004D86E75A000 52] iPadPro2_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4A00][000004D86E75C800 52] iPad5,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4C00][000004D86E830000 52] iPad6,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4E00][000004D86E832800 52] iPad7,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5000][000004D86E835000 52] iPad8,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5200][000004D86E837800 52] iPad9,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5400][000004D86E83A000 52] iPad10,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5600][000004D86E83C800 52] iPadPro11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5800][000004D86E7B0000 52] iPadPro2_11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5A00][000004D86E7B2800 52] iPadPro3_11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5C00][000004D86E7B5000 52] iPadPro4_11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5E00][000004D86E7B7800 52] iPadPro3_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6000][000004D86E7BA000 52] iPadPro4_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6200][000004D86E7BC800 52] iPadPro5_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6400][000004D86E840000 52] iPadPro6_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6600][000004D86E842800 52] AppleTV,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6800][000004D86E845000 52] AppleTV4K,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6A00][000004D86E847800 52] AppleTV2_4K,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6C00][000004D86E84A000 52] TVOS,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6E00][000004D86E84C800 52] Mac,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7000][000004D86E850000 52] MacEditor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7200][000004D86E852800 52] MacClient,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7400][000004D86E855000 52] MacServer,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7600][000004D86E857800 52] Linux,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7800][000004D86E85A000 52] LinuxEditor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7A00][000004D86E85C800 52] LinuxArm64Editor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7C00][000004D86E860000 52] LinuxArm64,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7E00][000004D86E862800 52] LinuxClient,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8000][000004D86E865000 52] LinuxArm64Client,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8200][000004D86E867800 52] LinuxServer,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8400][000004D86E86A000 52] LinuxArm64Server,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8600][000004D86E86C800 52] Android,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8800][000004D86E870000 52] Android_Preview_OpenGL,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8A00][000004D86E872800 52] Android_Preview_Vulkan,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8C00][000004D86E875000 52] Android_Low,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8E00][000004D86E877800 52] Android_Mid,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9000][000004D86E87A000 52] Android_High,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9200][000004D86E87C800 52] Android_Default,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9400][000004D86E880000 52] Android_Adreno4xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9600][000004D86E882800 52] Android_Adreno5xx_Low,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9800][000004D86E885000 52] Android_Adreno5xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9A00][000004D86E887800 52] Android_Adreno6xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9C00][000004D86E88A000 52] Android_Adreno6xx_Vulkan,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9E00][000004D86E88C800 52] Android_Adreno7xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA000][000004D86E890000 52] Android_Adreno7xx_Vulkan,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA200][000004D86E892800 52] Android_Mali_T6xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA400][000004D86E895000 52] Android_Mali_T7xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA600][000004D86E897800 52] Android_Mali_T8xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA800][000004D86E89A000 52] Android_Mali_G71,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CAA00][000004D86E89C800 52] Android_Mali_G72,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAC00][000004D86E8A0000 52] Android_Mali_G72_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAE00][000004D86E8A2800 52] Android_Mali_G76,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB000][000004D86E8A5000 52] Android_Mali_G76_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB200][000004D86E8A7800 52] Android_Mali_G77,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB400][000004D86E8AA000 52] Android_Mali_G77_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB600][000004D86E8AC800 52] Android_Mali_G78,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB800][000004D86E8B0000 52] Android_Mali_G78_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBA00][000004D86E8B2800 52] Android_Mali_G710,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBC00][000004D86E8B5000 52] Android_Mali_G710_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBE00][000004D86E8B7800 52] Android_Mali_G7xx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC000][000004D86E8BA000 52] Android_Mali_G7xx_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC200][000004D86E8BC800 52] Android_Xclipse_920,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC400][000004D86E8C0000 52] Android_Xclipse_920_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC600][000004D86E8C2800 52] Android_Vulkan_SM5,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC800][000004D86E8C5000 52] Android_PowerVR_G6xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCC00][000004D86E8C7800 52] Android_PowerVR_GT7xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCE00][000004D86E8CA000 52] Android_PowerVR_GE8xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD200][000004D86E8CC800 52] Android_PowerVR_GM9xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD400][000004D86E8D0000 52] Android_PowerVR_GM9xxx_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD600][000004D86E8D2800 52] Android_TegraK1,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD800][000004D86E8D5000 52] Android_Unknown_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDA00][000004D86E8D7800 52] Oculus_Quest,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDC00][000004D86E8DA000 52] Oculus_Quest2,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDE00][000004D86E8DC800 52] HoloLens,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: Active device profile: [000004D86E02F600][000004D861285000 52] WindowsEditor
+[2023.10.08-09.24.31:027][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.10.08-09.24.31:033][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ'
+[2023.10.08-09.24.31:033][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ]
+[2023.10.08-09.24.31:050][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2023.10.08-09.24.31:124][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: No distributed automatic mesh merging module available
+[2023.10.08-09.24.31:194][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2023.10.08-09.24.31:986][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2023.10.08-09.24.32:285][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load.
+[2023.10.08-09.24.32:285][ 0]LogUObjectAllocator: 5884656 out of 0 bytes used by permanent object pool.
+[2023.10.08-09.24.32:285][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2023.10.08-09.24.32:303][ 0]LogSlate: Border
+[2023.10.08-09.24.32:303][ 0]LogSlate: BreadcrumbButton
+[2023.10.08-09.24.32:303][ 0]LogSlate: Brushes.Title
+[2023.10.08-09.24.32:303][ 0]LogSlate: Default
+[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Save
+[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Toolbar.Settings
+[2023.10.08-09.24.32:303][ 0]LogSlate: ListView
+[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_Grab
+[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.DarkRow
+[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.Row
+[2023.10.08-09.24.32:303][ 0]LogSlate: TreeView
+[2023.10.08-09.24.32:420][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2023.10.08-09.24.32:421][ 0]LogInit: XR: MultiViewport is Disabled
+[2023.10.08-09.24.32:421][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2023.10.08-09.24.32:421][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
+[2023.10.08-09.24.32:636][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2023.10.08-09.24.32:655][ 0]LogMetasoundEngine: MetaSound Engine Initialized
+[2023.10.08-09.24.32:704][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666'
+[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '172.23.240.1' to multicast group '230.0.0.1:6666'
+[2023.10.08-09.24.32:712][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2023.10.08-09.24.32:836][ 0]LogPython: Using Python 3.9.7
+[2023.10.08-09.24.33:461][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D20EF1A04B5C6A7918194DAD085A58DB | Instance: A647D6B0412FA0148F413D87176D7541 (DESKTOP-7TPCBEJ-18556).
+[2023.10.08-09.24.33:719][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.10.08-09.24.33:798][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.10.08-09.24.33:806][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.10.08-09.24.33:812][ 0]LogUProjectInfo: Found projects:
+[2023.10.08-09.24.33:973][ 0]LogOpenImageDenoise: OIDN starting up
+[2023.10.08-09.24.34:143][ 0]LogCollectionManager: Loaded 0 collections in 0.001550 seconds
+[2023.10.08-09.24.34:145][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Collections/' took 0.00s
+[2023.10.08-09.24.34:146][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s
+[2023.10.08-09.24.34:147][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Collections/' took 0.00s
+[2023.10.08-09.24.34:513][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.10.08-09.24.34:523][ 0]LogClass: Display: 1 short type names in reflected types' MetaData
+[2023.10.08-09.24.34:525][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.10.08-09.24.34:526][ 0]LogEngine: Initializing Engine...
+[2023.10.08-09.24.34:531][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2023.10.08-09.24.34:533][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2023.10.08-09.24.34:535][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material.
+[2023.10.08-09.24.34:538][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material.
+[2023.10.08-09.24.34:542][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material.
+[2023.10.08-09.24.34:546][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material.
+[2023.10.08-09.24.34:548][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material.
+[2023.10.08-09.24.34:551][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material.
+[2023.10.08-09.24.34:634][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2023.10.08-09.24.34:640][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.34:640][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.34:650][ 0]LogAIModule: Creating AISystem for world Untitled
+[2023.10.08-09.24.34:650][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2023.10.08-09.24.34:650][ 0]LogInit: Texture streaming: Enabled
+[2023.10.08-09.24.34:662][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
+[2023.10.08-09.24.34:669][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2023.10.08-09.24.34:678][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2023.10.08-09.24.34:678][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Max Channels (voices): 0
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.10.08-09.24.34:685][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(4- NOX Bastar-X)
+[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.10.08-09.24.34:724][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2023.10.08-09.24.34:724][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2023.10.08-09.24.34:725][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2023.10.08-09.24.34:726][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2023.10.08-09.24.34:726][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2023.10.08-09.24.34:738][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2023.10.08-09.24.34:745][ 0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0xb91aa7b7", spawning console
+[2023.10.08-09.24.34:746][ 0]LogInit: Undo buffer set to 32 MB
+[2023.10.08-09.24.34:746][ 0]LogInit: Transaction tracking system initialized
+[2023.10.08-09.24.34:755][ 0]LogLiveCoding: Display: Waiting for server
+[2023.10.08-09.24.34:770][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json
+[2023.10.08-09.24.34:770][ 0]LogSourceControl: Uncontrolled asset enumeration started...
+[2023.10.08-09.24.34:776][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006444 seconds (Found 115 uncontrolled assets)
+[2023.10.08-09.24.34:791][ 0]BlueprintLog: New page: 에디터 로드
+[2023.10.08-09.24.34:873][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
+[2023.10.08-09.24.34:895][ 0]TimingProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]TimingProfiler: OnSessionChanged
+[2023.10.08-09.24.34:895][ 0]LoadingProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]LoadingProfiler: OnSessionChanged
+[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: OnSessionChanged
+[2023.10.08-09.24.34:895][ 0]MemoryProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]MemoryProfiler: OnSessionChanged
+[2023.10.08-09.24.35:092][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/' took 0.01s
+[2023.10.08-09.24.35:249][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2023.10.08-09.24.35:295][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2023.10.08-09.24.35:296][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.10.08-09.24.35:296][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.251
+[2023.10.08-09.24.35:296][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2023.10.08-09.24.35:298][ 0]LightingResults: New page: 라이팅 빌드
+[2023.10.08-09.24.35:300][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.24.35:300][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.24.35:300][ 0]MapCheck: New page: 맵 체크
+[2023.10.08-09.24.35:300][ 0]LightingResults: New page: 라이팅 빌드
+[2023.10.08-09.24.35:305][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.10.08-09.24.35:308][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
+[2023.10.08-09.24.35:406][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2023.10.08-09.24.35:721][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
+[2023.10.08-09.24.35:727][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
+[2023.10.08-09.24.35:734][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
+[2023.10.08-09.24.35:741][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
+[2023.10.08-09.24.35:745][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
+[2023.10.08-09.24.35:750][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
+[2023.10.08-09.24.35:758][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
+[2023.10.08-09.24.35:824][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.10.08-09.24.35:884][ 0]LogStaticMesh: Display: 스태틱 메시가 준비 되기를 기다리는 중 0/1 (/Game/Cursor/SM_CursorMesh)...
+[2023.10.08-09.24.35:920][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'.
+[2023.10.08-09.24.35:920][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.35:920][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.35:921][ 0]LogAIModule: Creating AISystem for world TopDownMap
+[2023.10.08-09.24.35:922][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
+[2023.10.08-09.24.35:922][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2023.10.08-09.24.35:922][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
+[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: '/Game/StarterContent/Blueprints/complit/Burning' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Burning'
+[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: '/Game/StarterContent/Blueprints/complit/burning_Knife' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/burning_Knife'
+[2023.10.08-09.24.36:320][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim.Torus001_Anim
+[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: '/Game/StarterContent/Blueprints/complit/ComeBackHome' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/ComeBackHome'
+[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: '/Game/StarterContent/Blueprints/complit/Sprint' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Sprint'
+[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: '/Game/StarterContent/Blueprints/complit/Speed_Down' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Speed_Down'
+[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: '/Game/StarterContent/Blueprints/complit/Alium/Alium_W' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Alium/Alium_W'
+[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: '/Game/StarterContent/Blueprints/complit/Hit_nomal' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_nomal'
+[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: '/Game/StarterContent/Blueprints/complit/Hit_Critical' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:623][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_Critical'
+[2023.10.08-09.24.36:624][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer.
+[2023.10.08-09.24.36:625][ 0]LogWorldPartition: Display: WorldPartition initialize took 701 ms
+[2023.10.08-09.24.36:639][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2023.10.08-09.24.36:639][ 0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented.
+[2023.10.08-09.24.36:640][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
+[2023.10.08-09.24.36:641][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s
+[2023.10.08-09.24.36:647][ 0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package
+[2023.10.08-09.24.36:651][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2023.10.08-09.24.36:651][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2023.10.08-09.24.36:653][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 2.025ms.
+[2023.10.08-09.24.36:653][ 0]LogFileHelpers: Loading map 'TopDownMap' took 1.356
+[2023.10.08-09.24.36:661][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.616
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.24.36:738][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.10.08-09.24.36:770][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2023.10.08-09.24.36:778][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:782][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:786][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:790][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:805][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:806][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:808][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:809][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:810][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:811][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:813][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:814][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:815][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:816][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.37:025][ 0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2023.10.08-09.24.37:029][ 0]LogSlate: Took 0.003668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
+[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.002899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
+[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2023.10.08-09.24.37:035][ 0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2023.10.08-09.24.37:036][ 0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2023.10.08-09.24.37:039][ 0]LogSlate: Took 0.002789 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
+[2023.10.08-09.24.37:081][ 0]LogViewport: Scene viewport resized to 1612x777, mode Windowed.
+[2023.10.08-09.24.37:109][ 0]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.10.08-09.24.37:113][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.24.37:305][ 0]LogStall: Startup...
+[2023.10.08-09.24.37:307][ 0]LogStall: Startup complete.
+[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total time: 9.28 seconds
+[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2023.10.08-09.24.37:434][ 0]LogAssetRegistry: AssetRegistryGather time 0.1223s: AssetDataDiscovery 0.0288s, AssetDataGather 0.0718s, StoreResults 0.0217s.
+[2023.10.08-09.24.37:446][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
+[2023.10.08-09.24.37:450][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2023.10.08-09.24.37:537][ 0]LogViewport: Scene viewport resized to 1612x742, mode Windowed.
+[2023.10.08-09.24.38:563][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
+[2023.10.08-09.24.38:567][ 76]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.24.38:642][ 79]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 2.00s
+[2023.10.08-09.24.45:258][656]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.10.08-09.24.45:267][656]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
+[2023.10.08-09.24.45:275][656]LogContentBrowser: Creating deferred item: NewNiagaraSystem
+[2023.10.08-09.24.45:284][657]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
+[2023.10.08-09.24.46:439][762]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
+[2023.10.08-09.24.46:444][762]LogContentBrowser: End creating deferred item NewNiagaraSystem
+[2023.10.08-09.24.46:683][784]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.24.46:711][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.46:711][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.46:828][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.46:828][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.46:938][784]LogSlate: Took 0.000398 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2023.10.08-09.24.46:943][784]LogViewport: Scene viewport resized to 919x829, mode Windowed.
+[2023.10.08-09.24.46:989][785]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2023.10.08-09.24.47:874][787]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.432631 sec (time since issued), 0.825556 sec (combined shader worker time).
+[2023.10.08-09.24.48:326][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.554953 sec (time since issued), 0.697073 sec (combined shader worker time).
+[2023.10.08-09.24.48:387][822]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.24.54:485][422]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.54:559][423]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.854764 sec (time since issued), 2.039603 sec (combined shader worker time).
+[2023.10.08-09.24.55:309][431]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.25.08:487][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.25.27:788][232]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.10.08-09.25.48:361][249]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.334316 sec (time since issued), 0.605400 sec (combined shader worker time).
+[2023.10.08-09.25.48:490][256]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.25.53:141][604]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.692022 sec (time since issued), 0.969727 sec (combined shader worker time).
+[2023.10.08-09.25.53:242][611]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.26.12:856][887]LogSlate: Window '플립북 활성화 확인' being destroyed
+[2023.10.08-09.26.47:592][593]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9967 files in 11246 folders with total size 430 MiB.
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total job queries 104, among them cache hits 31 (29.81%)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 56 distinct outputs (77.78%)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: RAM used: 1.42 MiB of 819.20 MiB budget. Usage: 0.17%
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Shaders Compiled: 15
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs assigned 16, completed 15 (93.75%)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average time worker was idle: 31.14 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.23 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread time: 2.524 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Percentage time preprocessing: 1.35%
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 shader types by total compile time:
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader - 62.62% of total time (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 20.10% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.27% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.27.56:251][511]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.728133 sec (time since issued), 1.101586 sec (combined shader worker time).
+[2023.10.08-09.27.56:364][516]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.27.56:770][545]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.464110 sec (time since issued), 0.769302 sec (combined shader worker time).
+[2023.10.08-09.27.58:371][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.28.21:015][666]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.28.22:522][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.688856 sec (time since issued), 1.976024 sec (combined shader worker time).
+[2023.10.08-09.28.23:016][842]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.28.23:325][863]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769435 sec (time since issued), 1.080194 sec (combined shader worker time).
+[2023.10.08-09.28.25:024][ 10]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.28.26:734][144]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668067 sec (time since issued), 0.973406 sec (combined shader worker time).
+[2023.10.08-09.28.27:046][166]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.30.35:048][202]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.10.08-09.30.35:082][202]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.30.35:091][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.30.35:095][202]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.30.35:096][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.30.35:135][202]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
+[2023.10.08-09.30.39:823][318]LogInterchangeEngine: [대기중] 임포트 중
+[2023.10.08-09.30.39:823][318]LogInterchangeEngine: Display: Interchange start importing source [D:/User/lkjhg/Desktop/Effectdust.png]
+[2023.10.08-09.30.39:829][318]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background
+[2023.10.08-09.30.39:834][319]LogTexture: Display: 텍스처 빌드 중: /Game/dust.dust(BGRA8, 223x229 x1x1x1)(예상 필요 메모리: 1.556MB), 인코딩 속도: Fast
+[2023.10.08-09.30.39:856][319]LogInterchangeEngine: [성공] 임포트 완료
+[2023.10.08-09.30.39:860][319]LogInterchangeEngine: [성공] 임포트 완료
+[2023.10.08-09.30.46:784][840]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/dust.dust
+[2023.10.08-09.30.46:881][840]LogViewport: Scene viewport resized to 1905x1269, mode Windowed.
+[2023.10.08-09.30.46:935][841]LogViewport: Scene viewport resized to 1905x1255, mode Windowed.
+[2023.10.08-09.30.46:958][842]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
+[2023.10.08-09.30.51:623][311]LogSlate: Window 'dust' being destroyed
+[2023.10.08-09.30.54:362][605]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2023.10.08-09.30.54:368][605]LogContentBrowser: Creating deferred item: NewMaterial
+[2023.10.08-09.30.54:375][606]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2023.10.08-09.30.59:097][138]LogContentBrowser: Attempting asset rename: NewMaterial -> dustmt
+[2023.10.08-09.30.59:100][138]LogContentBrowser: End creating deferred item NewMaterial
+[2023.10.08-09.30.59:907][230]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
+[2023.10.08-09.30.59:926][230]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.30.59:926][230]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.00:031][230]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total job queries 132, among them cache hits 35 (26.52%)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 72 distinct outputs (74.23%)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: RAM used: 2.00 MiB of 819.20 MiB budget. Usage: 0.24%
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Shaders Compiled: 24
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100.00%)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average time worker was idle: 21.61 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.46 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average processing rate: 4.39 jobs/sec
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread time: 4.078 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Percentage time preprocessing: 0.83%
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 shader types by total compile time:
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader - 76.87% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.44% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.69% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.31.00:039][230]LogViewport: Scene viewport resized to 504x627, mode Windowed.
+[2023.10.08-09.31.00:079][231]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture samplers: 4/16
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Shader Count: 4
+[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.01:377][307]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture samplers: 4/16
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.06:584][757]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture samplers: 4/16
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.12:115][321]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.33:818][527]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.33:907][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.36:074][699]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.47:095][990]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.51:756][433]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.09:426][827]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.13:107][158]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.33.20:902][822]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.33.20:902][822]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.20:903][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.20:903][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.20:903][822]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: Base pass vertex shader: 294 instructions
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
+[2023.10.08-09.33.37:813][315]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.38:773][389]LogEditorTransaction: Undo 상수 좌표 편집
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.38:812][389]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.34.37:486][859]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
+[2023.10.08-09.34.37:490][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.014
+[2023.10.08-09.34.37:491][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewNiagaraSystem] ([1] browsable assets)...
+[2023.10.08-09.34.37:491][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewNiagaraSystem]
+[2023.10.08-09.34.37:491][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2023.10.08-09.34.37:497][859]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.005518 seconds
+[2023.10.08-09.34.37:506][859]LogSerialization: UsePackageTrailer: 'true'
+[2023.10.08-09.34.37:531][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/NewNiagaraSystem_Auto1
+[2023.10.08-09.34.37:531][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystem_Auto1E85BEB71443EAD8BFF857EABDDEB15E7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset'
+[2023.10.08-09.34.37:531][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dust] ([1] browsable assets)...
+[2023.10.08-09.34.37:535][859]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/dust.dust]
+[2023.10.08-09.34.37:535][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dust]
+[2023.10.08-09.34.37:535][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2023.10.08-09.34.37:536][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dust_Auto1
+[2023.10.08-09.34.37:536][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust_Auto139F30510403EE5E391FC62BB8C4F0B9A.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset'
+[2023.10.08-09.34.37:537][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dustmt] ([1] browsable assets)...
+[2023.10.08-09.34.37:581][859]OBJ SavePackage: Rendered thumbnail for [Material /Game/dustmt.dustmt]
+[2023.10.08-09.34.37:581][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dustmt]
+[2023.10.08-09.34.37:581][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2023.10.08-09.34.37:582][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dustmt_Auto1
+[2023.10.08-09.34.37:582][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt_Auto116F4D1AC406FC3EB013D51B68DF1BD04.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset'
+[2023.10.08-09.34.37:583][859]LogFileHelpers: Auto-saving content packages took 0.093
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total job queries 271, among them cache hits 145 (53.51%)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Tracking 126 distinct input hashes that result in 93 distinct outputs (73.81%)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: RAM used: 2.73 MiB of 819.20 MiB budget. Usage: 0.33%
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Shaders Compiled: 53
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs assigned 53, completed 53 (100.00%)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average time worker was idle: 46.62 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job execution time: average 0.57 s, max 1.33 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.33
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.12 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread time: 22.168 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread preprocess time: 0.679 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Percentage time preprocessing: 3.06%
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 1.02 sec, max 1.15 sec, min 0.90 sec)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 24.09% of total time (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 19.58% of total time (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: FNiagaraShader - 14.14% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.92% of total time (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 12.30% of total time (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.02:195][446]MaterialEditorStats: Texture samplers: 1/16
+[2023.10.08-09.36.02:196][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.02:196][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.02:196][446]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture samplers: 5/16
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Shader Count: 4
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture samplers: 5/16
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.36.09:463][ 70]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.11:429][242]MaterialEditorStats: Base pass vertex shader: 222 instructions
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture samplers: 1/16
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.36.12:178][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.12:182][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.12:185][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.12:191][320]MaterialEditorStats: Error: [SM6] Dynamically lit translucency is not supported for BLEND_Modulate materials.
+[2023.10.08-09.36.12:806][370]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture samplers: 5/16
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.38.32:562][765]LogMaterialEditor: Saving and Compiling material dustmt
+[2023.10.08-09.38.32:629][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.10.08-09.38.33:221][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
+[2023.10.08-09.38.33:229][765]LogFileHelpers: InternalPromptForCheckoutAndSave started...
diff --git a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE5AEBA12048F62DBE7F2AE08A772EFC1E.tmp b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE5AEBA12048F62DBE7F2AE08A772EFC1E.tmp
new file mode 100644
index 0000000..bf650a9
Binary files /dev/null and b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE5AEBA12048F62DBE7F2AE08A772EFC1E.tmp differ
diff --git a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE66CD8FCB4BB237664A7D3585D5D69C3C.tmp b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE66CD8FCB4BB237664A7D3585D5D69C3C.tmp
new file mode 100644
index 0000000..17cd41b
Binary files /dev/null and b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE66CD8FCB4BB237664A7D3585D5D69C3C.tmp differ
diff --git a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEDDD779F34F65B32ABEE882B5D370218B.tmp b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEDDD779F34F65B32ABEE882B5D370218B.tmp
new file mode 100644
index 0000000..ab27b10
Binary files /dev/null and b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEDDD779F34F65B32ABEE882B5D370218B.tmp differ
diff --git a/Content/Effect/particle_test/Saved/Logs/particle_test.log b/Content/Effect/particle_test/Saved/Logs/particle_test.log
new file mode 100644
index 0000000..65e0614
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Logs/particle_test.log
@@ -0,0 +1,2993 @@
+Log file open, 10/08/23 18:24:28
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=15180)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: particle_test
+LogCore: UnrealTraceServer: Trace store launch successful
+LogCore: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
+LogCore: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
+LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2283] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\Effect\particle_test\particle_test.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.243734
+LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia
+
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-C85E59004C8BCCEF0864B59093541142
+ Session CrashGUID >====================================================
+LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
+LogConfig: Display: Loading Android ini files took 0.03 seconds
+LogConfig: Display: Loading Mac ini files took 0.03 seconds
+LogConfig: Display: Loading IOS ini files took 0.03 seconds
+LogConfig: Display: Loading TVOS ini files took 0.04 seconds
+LogConfig: Display: Loading Unix ini files took 0.04 seconds
+LogConfig: Display: Loading Linux ini files took 0.04 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading Windows ini files took 0.02 seconds
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin GLTFImporter
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogInit: Using libcurl 7.83.1
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1n
+LogInit: - supports HTTP deflate (compression) using libz 1.2.12
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.2-CL-26001984
+LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
+LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
+LogInit: Net CL: 25360045
+LogInit: OS: Windows 11 (22H2) [10.0.22621.2283] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060
+LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.29.30151.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.2
+LogInit: Command Line:
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogDevObjectVersion: Number of dev versions registered: 35
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
+LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
+[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2023.10.08-09.24.28:735][ 0]LogRHI: Using Default RHI: D3D12
+[2023.10.08-09.24.28:735][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.10.08-09.24.28:735][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Aftermath initialized
+[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2023.10.08-09.24.28:746][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 2 output[s]
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Date: 4-13-2023
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2023.10.08-09.24.28:868][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.10.08-09.24.28:868][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2023.10.08-09.24.28:868][ 0]LogHAL: Display: Platform has ~ 16 GB [17086521344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini]
+[2023.10.08-09.24.28:868][ 0]LogInit: Computer: DESKTOP-7TPCBEJ
+[2023.10.08-09.24.28:868][ 0]LogInit: User: lkjhg
+[2023.10.08-09.24.28:868][ 0]LogInit: CPU Page size=4096, Cores=6
+[2023.10.08-09.24.28:868][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2023.10.08-09.24.28:868][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
+[2023.10.08-09.24.28:868][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2023.10.08-09.24.28:868][ 0]LogMemory: Process Physical Memory: 489.64 MB used, 501.06 MB peak
+[2023.10.08-09.24.28:868][ 0]LogMemory: Process Virtual Memory: 476.65 MB used, 476.65 MB peak
+[2023.10.08-09.24.28:868][ 0]LogMemory: Physical Memory: 12509.29 MB used, 3785.69 MB free, 16294.98 MB total
+[2023.10.08-09.24.28:868][ 0]LogMemory: Virtual Memory: 26994.45 MB used, 4148.53 MB free, 31142.98 MB total
+[2023.10.08-09.24.28:868][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2023.10.08-09.24.28:874][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2023.10.08-09.24.28:883][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected language (ko-KR).
+[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected locale (ko-KR).
+[2023.10.08-09.24.28:888][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
+[2023.10.08-09.24.28:978][ 0]LogInit: Setting process to per monitor DPI aware
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
+[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.10.08-09.24.29:007][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2023.10.08-09.24.29:007][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2023.10.08-09.24.29:108][ 0]LogRHI: Using Default RHI: D3D12
+[2023.10.08-09.24.29:108][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.10.08-09.24.29:108][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.10.08-09.24.29:108][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.10.08-09.24.29:108][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.10.08-09.24.29:108][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2023.10.08-09.24.29:109][ 0]LogWindows: Attached monitors:
+[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 117) -> (0, 1149), device: '\\.\DISPLAY1'
+[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
+[2023.10.08-09.24.29:109][ 0]LogWindows: Found 2 attached monitors.
+[2023.10.08-09.24.29:109][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2023.10.08-09.24.29:109][ 0]LogRHI: RHI Adapter Info:
+[2023.10.08-09.24.29:109][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
+[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Date: 4-13-2023
+[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
+[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Bindless resources are supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2023.10.08-09.24.29:243][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Async texture creation enabled
+[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2023.10.08-09.24.29:278][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all'
+[2023.10.08-09.24.29:278][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all" ]
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
+[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2023.10.08-09.24.29:302][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
+[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
+[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2023.10.08-09.24.29:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2023.10.08-09.24.29:360][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: ADPCM
+[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: PCM
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: BINKA
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OGG
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
+[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OPUS
+[2023.10.08-09.24.29:399][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: VVM_1_0
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2023.10.08-09.24.29:407][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
+[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1887.31MBs, RandomWriteSpeed=260.66MBs. Assigned SpeedClass 'Local'
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/Shaders/WorkingDirectory/18556/).
+[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/68A0E78E4E2A40A1AD9F88A277B45913/'.
+[2023.10.08-09.24.29:437][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
+[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.10.08-09.24.30:362][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2023.10.08-09.24.30:700][ 0]LogSlate: Using FreeType 2.10.0
+[2023.10.08-09.24.30:700][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2023.10.08-09.24.30:738][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
+[2023.10.08-09.24.30:743][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2023.10.08-09.24.30:907][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: Available device profiles:
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02FE00][000004D8611FD800 52] GlobalDefaults,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F800][000004D86128A000 52] Windows,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F600][000004D861285000 52] WindowsEditor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F000][000004D861287800 52] WindowsServer,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E600][000004D861280000 52] WindowsClient,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E200][000004D85E7FA000 52] IOS,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02D800][000004D85E7F7800 52] iPadAir2,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86D2AF400][000004D85E7F5000 52] IPadPro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86DEDEE00][000004D85E7F0000 52] iPadAir3,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D85AE9DA00][000004D86075A000 52] iPadAir4,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0000][000004D85CB10000 52] iPadAir5,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0200][000004D84A317800 52] iPadMini4,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0400][000004D86E7D0000 52] iPadMini5,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0600][000004D86E7D2800 52] iPadMini6,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0800][000004D86E7D5000 52] iPhone6S,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0A00][000004D86E7D7800 52] iPhone7,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0C00][000004D86E7DA000 52] iPodTouch7,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0E00][000004D86E7DC800 52] iPhone6SPlus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1000][000004D86E7E0000 52] iPhone7Plus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1200][000004D86E7E2800 52] iPhoneSE,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1400][000004D86E7E5000 52] iPhone8,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1600][000004D86E7E7800 52] iPhone8Plus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1800][000004D86E7EA000 52] iPhoneX,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1A00][000004D86E7EC800 52] iPhoneXS,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1C00][000004D86E7F0000 52] iPhoneXSMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1E00][000004D86E7F2800 52] iPhoneXR,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2000][000004D86E7F5000 52] iPhone11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2200][000004D86E7F7800 52] iPhone11Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2400][000004D86E7FA000 52] iPhone11ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2600][000004D86E7FC800 52] iPhoneSE2,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2800][000004D86E810000 52] iPhone12Mini,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2A00][000004D86E812800 52] iPhone12,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2C00][000004D86E815000 52] iPhone12Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2E00][000004D86E817800 52] iPhone12ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3000][000004D86E81A000 52] iPhone13Mini,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3200][000004D86E81C800 52] iPhone13,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3400][000004D86E820000 52] iPhone13Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3600][000004D86E822800 52] iPhone13ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3800][000004D86E825000 52] iPhoneSE3,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3A00][000004D86E827800 52] iPhone14,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3C00][000004D86E82A000 52] iPhone14Plus,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3E00][000004D86E82C800 52] iPhone14Pro,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4000][000004D86E750000 52] iPhone14ProMax,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4200][000004D86E752800 52] iPadPro105,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4400][000004D86E755000 52] iPadPro129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4600][000004D86E757800 52] iPadPro97,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4800][000004D86E75A000 52] iPadPro2_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4A00][000004D86E75C800 52] iPad5,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4C00][000004D86E830000 52] iPad6,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4E00][000004D86E832800 52] iPad7,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5000][000004D86E835000 52] iPad8,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5200][000004D86E837800 52] iPad9,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5400][000004D86E83A000 52] iPad10,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5600][000004D86E83C800 52] iPadPro11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5800][000004D86E7B0000 52] iPadPro2_11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5A00][000004D86E7B2800 52] iPadPro3_11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5C00][000004D86E7B5000 52] iPadPro4_11,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5E00][000004D86E7B7800 52] iPadPro3_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6000][000004D86E7BA000 52] iPadPro4_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6200][000004D86E7BC800 52] iPadPro5_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6400][000004D86E840000 52] iPadPro6_129,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6600][000004D86E842800 52] AppleTV,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6800][000004D86E845000 52] AppleTV4K,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6A00][000004D86E847800 52] AppleTV2_4K,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6C00][000004D86E84A000 52] TVOS,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6E00][000004D86E84C800 52] Mac,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7000][000004D86E850000 52] MacEditor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7200][000004D86E852800 52] MacClient,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7400][000004D86E855000 52] MacServer,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7600][000004D86E857800 52] Linux,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7800][000004D86E85A000 52] LinuxEditor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7A00][000004D86E85C800 52] LinuxArm64Editor,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7C00][000004D86E860000 52] LinuxArm64,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7E00][000004D86E862800 52] LinuxClient,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8000][000004D86E865000 52] LinuxArm64Client,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8200][000004D86E867800 52] LinuxServer,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8400][000004D86E86A000 52] LinuxArm64Server,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8600][000004D86E86C800 52] Android,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8800][000004D86E870000 52] Android_Preview_OpenGL,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8A00][000004D86E872800 52] Android_Preview_Vulkan,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8C00][000004D86E875000 52] Android_Low,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8E00][000004D86E877800 52] Android_Mid,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9000][000004D86E87A000 52] Android_High,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9200][000004D86E87C800 52] Android_Default,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9400][000004D86E880000 52] Android_Adreno4xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9600][000004D86E882800 52] Android_Adreno5xx_Low,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9800][000004D86E885000 52] Android_Adreno5xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9A00][000004D86E887800 52] Android_Adreno6xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9C00][000004D86E88A000 52] Android_Adreno6xx_Vulkan,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9E00][000004D86E88C800 52] Android_Adreno7xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA000][000004D86E890000 52] Android_Adreno7xx_Vulkan,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA200][000004D86E892800 52] Android_Mali_T6xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA400][000004D86E895000 52] Android_Mali_T7xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA600][000004D86E897800 52] Android_Mali_T8xx,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA800][000004D86E89A000 52] Android_Mali_G71,
+[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CAA00][000004D86E89C800 52] Android_Mali_G72,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAC00][000004D86E8A0000 52] Android_Mali_G72_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAE00][000004D86E8A2800 52] Android_Mali_G76,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB000][000004D86E8A5000 52] Android_Mali_G76_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB200][000004D86E8A7800 52] Android_Mali_G77,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB400][000004D86E8AA000 52] Android_Mali_G77_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB600][000004D86E8AC800 52] Android_Mali_G78,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB800][000004D86E8B0000 52] Android_Mali_G78_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBA00][000004D86E8B2800 52] Android_Mali_G710,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBC00][000004D86E8B5000 52] Android_Mali_G710_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBE00][000004D86E8B7800 52] Android_Mali_G7xx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC000][000004D86E8BA000 52] Android_Mali_G7xx_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC200][000004D86E8BC800 52] Android_Xclipse_920,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC400][000004D86E8C0000 52] Android_Xclipse_920_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC600][000004D86E8C2800 52] Android_Vulkan_SM5,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC800][000004D86E8C5000 52] Android_PowerVR_G6xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCC00][000004D86E8C7800 52] Android_PowerVR_GT7xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCE00][000004D86E8CA000 52] Android_PowerVR_GE8xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD200][000004D86E8CC800 52] Android_PowerVR_GM9xxx,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD400][000004D86E8D0000 52] Android_PowerVR_GM9xxx_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD600][000004D86E8D2800 52] Android_TegraK1,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD800][000004D86E8D5000 52] Android_Unknown_Vulkan,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDA00][000004D86E8D7800 52] Oculus_Quest,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDC00][000004D86E8DA000 52] Oculus_Quest2,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDE00][000004D86E8DC800 52] HoloLens,
+[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: Active device profile: [000004D86E02F600][000004D861285000 52] WindowsEditor
+[2023.10.08-09.24.31:027][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
+[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.10.08-09.24.31:033][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ'
+[2023.10.08-09.24.31:033][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ]
+[2023.10.08-09.24.31:050][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2023.10.08-09.24.31:124][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2023.10.08-09.24.31:194][ 0]LogMeshReduction: No distributed automatic mesh merging module available
+[2023.10.08-09.24.31:194][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2023.10.08-09.24.31:986][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2023.10.08-09.24.32:285][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load.
+[2023.10.08-09.24.32:285][ 0]LogUObjectAllocator: 5884656 out of 0 bytes used by permanent object pool.
+[2023.10.08-09.24.32:285][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2023.10.08-09.24.32:303][ 0]LogSlate: Border
+[2023.10.08-09.24.32:303][ 0]LogSlate: BreadcrumbButton
+[2023.10.08-09.24.32:303][ 0]LogSlate: Brushes.Title
+[2023.10.08-09.24.32:303][ 0]LogSlate: Default
+[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Save
+[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Toolbar.Settings
+[2023.10.08-09.24.32:303][ 0]LogSlate: ListView
+[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_Grab
+[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.DarkRow
+[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.Row
+[2023.10.08-09.24.32:303][ 0]LogSlate: TreeView
+[2023.10.08-09.24.32:420][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2023.10.08-09.24.32:421][ 0]LogInit: XR: MultiViewport is Disabled
+[2023.10.08-09.24.32:421][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2023.10.08-09.24.32:421][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
+[2023.10.08-09.24.32:636][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2023.10.08-09.24.32:655][ 0]LogMetasoundEngine: MetaSound Engine Initialized
+[2023.10.08-09.24.32:704][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666'
+[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '172.23.240.1' to multicast group '230.0.0.1:6666'
+[2023.10.08-09.24.32:712][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2023.10.08-09.24.32:836][ 0]LogPython: Using Python 3.9.7
+[2023.10.08-09.24.33:461][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D20EF1A04B5C6A7918194DAD085A58DB | Instance: A647D6B0412FA0148F413D87176D7541 (DESKTOP-7TPCBEJ-18556).
+[2023.10.08-09.24.33:719][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.10.08-09.24.33:798][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.10.08-09.24.33:806][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.10.08-09.24.33:812][ 0]LogUProjectInfo: Found projects:
+[2023.10.08-09.24.33:973][ 0]LogOpenImageDenoise: OIDN starting up
+[2023.10.08-09.24.34:143][ 0]LogCollectionManager: Loaded 0 collections in 0.001550 seconds
+[2023.10.08-09.24.34:145][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Collections/' took 0.00s
+[2023.10.08-09.24.34:146][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s
+[2023.10.08-09.24.34:147][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Collections/' took 0.00s
+[2023.10.08-09.24.34:513][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.10.08-09.24.34:523][ 0]LogClass: Display: 1 short type names in reflected types' MetaData
+[2023.10.08-09.24.34:525][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.10.08-09.24.34:526][ 0]LogEngine: Initializing Engine...
+[2023.10.08-09.24.34:531][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2023.10.08-09.24.34:533][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2023.10.08-09.24.34:535][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material.
+[2023.10.08-09.24.34:538][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material.
+[2023.10.08-09.24.34:542][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material.
+[2023.10.08-09.24.34:546][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material.
+[2023.10.08-09.24.34:548][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material.
+[2023.10.08-09.24.34:551][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material.
+[2023.10.08-09.24.34:634][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2023.10.08-09.24.34:640][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.34:640][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.34:650][ 0]LogAIModule: Creating AISystem for world Untitled
+[2023.10.08-09.24.34:650][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2023.10.08-09.24.34:650][ 0]LogInit: Texture streaming: Enabled
+[2023.10.08-09.24.34:662][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
+[2023.10.08-09.24.34:669][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2023.10.08-09.24.34:678][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2023.10.08-09.24.34:678][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Max Channels (voices): 0
+[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.10.08-09.24.34:685][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(4- NOX Bastar-X)
+[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.10.08-09.24.34:724][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2023.10.08-09.24.34:724][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2023.10.08-09.24.34:725][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2023.10.08-09.24.34:726][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2023.10.08-09.24.34:726][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2023.10.08-09.24.34:738][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2023.10.08-09.24.34:745][ 0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0xb91aa7b7", spawning console
+[2023.10.08-09.24.34:746][ 0]LogInit: Undo buffer set to 32 MB
+[2023.10.08-09.24.34:746][ 0]LogInit: Transaction tracking system initialized
+[2023.10.08-09.24.34:755][ 0]LogLiveCoding: Display: Waiting for server
+[2023.10.08-09.24.34:770][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json
+[2023.10.08-09.24.34:770][ 0]LogSourceControl: Uncontrolled asset enumeration started...
+[2023.10.08-09.24.34:776][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006444 seconds (Found 115 uncontrolled assets)
+[2023.10.08-09.24.34:791][ 0]BlueprintLog: New page: 에디터 로드
+[2023.10.08-09.24.34:873][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
+[2023.10.08-09.24.34:895][ 0]TimingProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]TimingProfiler: OnSessionChanged
+[2023.10.08-09.24.34:895][ 0]LoadingProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]LoadingProfiler: OnSessionChanged
+[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: OnSessionChanged
+[2023.10.08-09.24.34:895][ 0]MemoryProfiler: Initialize
+[2023.10.08-09.24.34:895][ 0]MemoryProfiler: OnSessionChanged
+[2023.10.08-09.24.35:092][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/' took 0.01s
+[2023.10.08-09.24.35:249][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2023.10.08-09.24.35:295][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2023.10.08-09.24.35:296][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.10.08-09.24.35:296][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.251
+[2023.10.08-09.24.35:296][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2023.10.08-09.24.35:298][ 0]LightingResults: New page: 라이팅 빌드
+[2023.10.08-09.24.35:300][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.24.35:300][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.24.35:300][ 0]MapCheck: New page: 맵 체크
+[2023.10.08-09.24.35:300][ 0]LightingResults: New page: 라이팅 빌드
+[2023.10.08-09.24.35:305][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.10.08-09.24.35:308][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
+[2023.10.08-09.24.35:406][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2023.10.08-09.24.35:721][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
+[2023.10.08-09.24.35:727][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
+[2023.10.08-09.24.35:734][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
+[2023.10.08-09.24.35:741][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
+[2023.10.08-09.24.35:745][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
+[2023.10.08-09.24.35:750][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
+[2023.10.08-09.24.35:758][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
+[2023.10.08-09.24.35:824][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.10.08-09.24.35:884][ 0]LogStaticMesh: Display: 스태틱 메시가 준비 되기를 기다리는 중 0/1 (/Game/Cursor/SM_CursorMesh)...
+[2023.10.08-09.24.35:920][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'.
+[2023.10.08-09.24.35:920][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.35:920][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.35:921][ 0]LogAIModule: Creating AISystem for world TopDownMap
+[2023.10.08-09.24.35:922][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
+[2023.10.08-09.24.35:922][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2023.10.08-09.24.35:922][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
+[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: '/Game/StarterContent/Blueprints/complit/Burning' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Burning'
+[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: '/Game/StarterContent/Blueprints/complit/burning_Knife' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/burning_Knife'
+[2023.10.08-09.24.36:320][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim.Torus001_Anim
+[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: '/Game/StarterContent/Blueprints/complit/ComeBackHome' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/ComeBackHome'
+[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: '/Game/StarterContent/Blueprints/complit/Sprint' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Sprint'
+[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: '/Game/StarterContent/Blueprints/complit/Speed_Down' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Speed_Down'
+[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: '/Game/StarterContent/Blueprints/complit/Alium/Alium_W' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Alium/Alium_W'
+[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: '/Game/StarterContent/Blueprints/complit/Hit_nomal' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_nomal'
+[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: '/Game/StarterContent/Blueprints/complit/Hit_Critical' 로드 실패: 파일을 찾을 수 없습니다.
+[2023.10.08-09.24.36:623][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_Critical'
+[2023.10.08-09.24.36:624][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer.
+[2023.10.08-09.24.36:625][ 0]LogWorldPartition: Display: WorldPartition initialize took 701 ms
+[2023.10.08-09.24.36:639][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2023.10.08-09.24.36:639][ 0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented.
+[2023.10.08-09.24.36:640][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
+[2023.10.08-09.24.36:641][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s
+[2023.10.08-09.24.36:647][ 0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package
+[2023.10.08-09.24.36:651][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
+[2023.10.08-09.24.36:651][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2023.10.08-09.24.36:653][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 2.025ms.
+[2023.10.08-09.24.36:653][ 0]LogFileHelpers: Loading map 'TopDownMap' took 1.356
+[2023.10.08-09.24.36:661][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.616
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.24.36:738][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.10.08-09.24.36:770][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2023.10.08-09.24.36:778][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:782][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:786][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:790][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.10.08-09.24.36:805][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:806][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:808][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:809][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:810][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:811][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:813][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:814][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:815][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.36:816][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2023.10.08-09.24.37:025][ 0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2023.10.08-09.24.37:029][ 0]LogSlate: Took 0.003668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
+[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.002899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
+[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2023.10.08-09.24.37:035][ 0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2023.10.08-09.24.37:036][ 0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2023.10.08-09.24.37:039][ 0]LogSlate: Took 0.002789 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
+[2023.10.08-09.24.37:081][ 0]LogViewport: Scene viewport resized to 1612x777, mode Windowed.
+[2023.10.08-09.24.37:109][ 0]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.10.08-09.24.37:113][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.24.37:305][ 0]LogStall: Startup...
+[2023.10.08-09.24.37:307][ 0]LogStall: Startup complete.
+[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total time: 9.28 seconds
+[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2023.10.08-09.24.37:434][ 0]LogAssetRegistry: AssetRegistryGather time 0.1223s: AssetDataDiscovery 0.0288s, AssetDataGather 0.0718s, StoreResults 0.0217s.
+[2023.10.08-09.24.37:446][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
+[2023.10.08-09.24.37:450][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2023.10.08-09.24.37:537][ 0]LogViewport: Scene viewport resized to 1612x742, mode Windowed.
+[2023.10.08-09.24.38:563][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
+[2023.10.08-09.24.38:567][ 76]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.24.38:642][ 79]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 2.00s
+[2023.10.08-09.24.45:258][656]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.10.08-09.24.45:267][656]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
+[2023.10.08-09.24.45:275][656]LogContentBrowser: Creating deferred item: NewNiagaraSystem
+[2023.10.08-09.24.45:284][657]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
+[2023.10.08-09.24.46:439][762]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
+[2023.10.08-09.24.46:444][762]LogContentBrowser: End creating deferred item NewNiagaraSystem
+[2023.10.08-09.24.46:683][784]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.24.46:711][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.46:711][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.46:828][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.46:828][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.24.46:938][784]LogSlate: Took 0.000398 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2023.10.08-09.24.46:943][784]LogViewport: Scene viewport resized to 919x829, mode Windowed.
+[2023.10.08-09.24.46:989][785]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2023.10.08-09.24.47:874][787]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.432631 sec (time since issued), 0.825556 sec (combined shader worker time).
+[2023.10.08-09.24.48:326][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.554953 sec (time since issued), 0.697073 sec (combined shader worker time).
+[2023.10.08-09.24.48:387][822]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.24.54:485][422]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.24.54:559][423]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.854764 sec (time since issued), 2.039603 sec (combined shader worker time).
+[2023.10.08-09.24.55:309][431]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.25.08:487][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.25.27:788][232]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.10.08-09.25.48:361][249]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.334316 sec (time since issued), 0.605400 sec (combined shader worker time).
+[2023.10.08-09.25.48:490][256]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.25.53:141][604]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.692022 sec (time since issued), 0.969727 sec (combined shader worker time).
+[2023.10.08-09.25.53:242][611]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.26.12:856][887]LogSlate: Window '플립북 활성화 확인' being destroyed
+[2023.10.08-09.26.47:592][593]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9967 files in 11246 folders with total size 430 MiB.
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total job queries 104, among them cache hits 31 (29.81%)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 56 distinct outputs (77.78%)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: RAM used: 1.42 MiB of 819.20 MiB budget. Usage: 0.17%
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Shaders Compiled: 15
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs assigned 16, completed 15 (93.75%)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average time worker was idle: 31.14 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.23 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread time: 2.524 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Percentage time preprocessing: 1.35%
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 shader types by total compile time:
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader - 62.62% of total time (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 20.10% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.27% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.27.56:251][511]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.728133 sec (time since issued), 1.101586 sec (combined shader worker time).
+[2023.10.08-09.27.56:364][516]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.27.56:770][545]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.464110 sec (time since issued), 0.769302 sec (combined shader worker time).
+[2023.10.08-09.27.58:371][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.28.21:015][666]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.28.22:522][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.688856 sec (time since issued), 1.976024 sec (combined shader worker time).
+[2023.10.08-09.28.23:016][842]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.28.23:325][863]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769435 sec (time since issued), 1.080194 sec (combined shader worker time).
+[2023.10.08-09.28.25:024][ 10]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.28.26:734][144]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668067 sec (time since issued), 0.973406 sec (combined shader worker time).
+[2023.10.08-09.28.27:046][166]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.30.35:048][202]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.10.08-09.30.35:082][202]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.30.35:091][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.30.35:095][202]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.30.35:096][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.30.35:135][202]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
+[2023.10.08-09.30.39:823][318]LogInterchangeEngine: [대기중] 임포트 중
+[2023.10.08-09.30.39:823][318]LogInterchangeEngine: Display: Interchange start importing source [D:/User/lkjhg/Desktop/Effectdust.png]
+[2023.10.08-09.30.39:829][318]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background
+[2023.10.08-09.30.39:834][319]LogTexture: Display: 텍스처 빌드 중: /Game/dust.dust(BGRA8, 223x229 x1x1x1)(예상 필요 메모리: 1.556MB), 인코딩 속도: Fast
+[2023.10.08-09.30.39:856][319]LogInterchangeEngine: [성공] 임포트 완료
+[2023.10.08-09.30.39:860][319]LogInterchangeEngine: [성공] 임포트 완료
+[2023.10.08-09.30.46:784][840]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/dust.dust
+[2023.10.08-09.30.46:881][840]LogViewport: Scene viewport resized to 1905x1269, mode Windowed.
+[2023.10.08-09.30.46:935][841]LogViewport: Scene viewport resized to 1905x1255, mode Windowed.
+[2023.10.08-09.30.46:958][842]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
+[2023.10.08-09.30.51:623][311]LogSlate: Window 'dust' being destroyed
+[2023.10.08-09.30.54:362][605]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2023.10.08-09.30.54:368][605]LogContentBrowser: Creating deferred item: NewMaterial
+[2023.10.08-09.30.54:375][606]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2023.10.08-09.30.59:097][138]LogContentBrowser: Attempting asset rename: NewMaterial -> dustmt
+[2023.10.08-09.30.59:100][138]LogContentBrowser: End creating deferred item NewMaterial
+[2023.10.08-09.30.59:907][230]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
+[2023.10.08-09.30.59:926][230]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.30.59:926][230]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.00:031][230]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total job queries 132, among them cache hits 35 (26.52%)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 72 distinct outputs (74.23%)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: RAM used: 2.00 MiB of 819.20 MiB budget. Usage: 0.24%
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Shaders Compiled: 24
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100.00%)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average time worker was idle: 21.61 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.46 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average processing rate: 4.39 jobs/sec
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread time: 4.078 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Percentage time preprocessing: 0.83%
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 shader types by total compile time:
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader - 76.87% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.44% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.69% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.31.00:039][230]LogViewport: Scene viewport resized to 504x627, mode Windowed.
+[2023.10.08-09.31.00:079][231]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.00:903][274]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture samplers: 4/16
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.01:008][281]MaterialEditorStats: Shader Count: 4
+[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.01:377][307]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture samplers: 4/16
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.01:439][310]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.06:584][757]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture samplers: 4/16
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.06:645][760]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.12:115][321]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.12:785][371]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.33:818][527]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.33:876][530]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.33:907][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.36:074][699]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.36:115][701]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.47:095][990]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.47:153][993]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.51:756][433]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.31.51:797][435]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.09:426][827]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.09:493][830]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.13:107][158]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.33.13:983][216]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.16:358][426]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.16:999][475]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.17:109][484]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.20:167][766]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.20:805][814]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.33.20:902][822]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.33.20:902][822]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.20:903][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.20:903][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.20:903][822]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
+[2023.10.08-09.33.37:083][262]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: Base pass vertex shader: 294 instructions
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.37:812][315]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0)
+[2023.10.08-09.33.37:813][315]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.33.38:773][389]LogEditorTransaction: Undo 상수 좌표 편집
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.38:797][389]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.33.38:812][389]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.33.38:869][391]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.34.37:486][859]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
+[2023.10.08-09.34.37:490][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.014
+[2023.10.08-09.34.37:491][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewNiagaraSystem] ([1] browsable assets)...
+[2023.10.08-09.34.37:491][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewNiagaraSystem]
+[2023.10.08-09.34.37:491][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2023.10.08-09.34.37:497][859]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.005518 seconds
+[2023.10.08-09.34.37:506][859]LogSerialization: UsePackageTrailer: 'true'
+[2023.10.08-09.34.37:531][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/NewNiagaraSystem_Auto1
+[2023.10.08-09.34.37:531][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystem_Auto1E85BEB71443EAD8BFF857EABDDEB15E7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset'
+[2023.10.08-09.34.37:531][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dust] ([1] browsable assets)...
+[2023.10.08-09.34.37:535][859]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/dust.dust]
+[2023.10.08-09.34.37:535][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dust]
+[2023.10.08-09.34.37:535][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2023.10.08-09.34.37:536][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dust_Auto1
+[2023.10.08-09.34.37:536][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust_Auto139F30510403EE5E391FC62BB8C4F0B9A.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset'
+[2023.10.08-09.34.37:537][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dustmt] ([1] browsable assets)...
+[2023.10.08-09.34.37:581][859]OBJ SavePackage: Rendered thumbnail for [Material /Game/dustmt.dustmt]
+[2023.10.08-09.34.37:581][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dustmt]
+[2023.10.08-09.34.37:581][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2023.10.08-09.34.37:582][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dustmt_Auto1
+[2023.10.08-09.34.37:582][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt_Auto116F4D1AC406FC3EB013D51B68DF1BD04.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset'
+[2023.10.08-09.34.37:583][859]LogFileHelpers: Auto-saving content packages took 0.093
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total job queries 271, among them cache hits 145 (53.51%)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Tracking 126 distinct input hashes that result in 93 distinct outputs (73.81%)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: RAM used: 2.73 MiB of 819.20 MiB budget. Usage: 0.33%
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Shaders Compiled: 53
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs assigned 53, completed 53 (100.00%)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average time worker was idle: 46.62 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job execution time: average 0.57 s, max 1.33 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.33
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.12 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread time: 22.168 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread preprocess time: 0.679 s
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Percentage time preprocessing: 3.06%
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 1.02 sec, max 1.15 sec, min 0.90 sec)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
+[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 24.09% of total time (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 19.58% of total time (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: FNiagaraShader - 14.14% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.92% of total time (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 12.30% of total time (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.01:577][403]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.02:195][446]MaterialEditorStats: Texture samplers: 1/16
+[2023.10.08-09.36.02:196][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.02:196][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.02:196][446]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture samplers: 5/16
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.02:390][459]MaterialEditorStats: Shader Count: 4
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.07:768][917]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture samplers: 5/16
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.07:831][920]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.36.09:463][ 70]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.10:839][199]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.11:429][242]MaterialEditorStats: Base pass vertex shader: 222 instructions
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture samplers: 1/16
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.11:430][242]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.36.12:178][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.12:182][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.12:185][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.12:191][320]MaterialEditorStats: Error: [SM6] Dynamically lit translucency is not supported for BLEND_Modulate materials.
+[2023.10.08-09.36.12:806][370]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Dynamically lit translucency is not supported for BLEND_Modulate materials.
+
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.13:857][492]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.14:454][537]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.15:240][617]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass shader: 229 instructions
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass vertex shader: 262 instructions
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture samplers: 5/16
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.15:304][620]MaterialEditorStats: Shader Count: 5
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.17:437][811]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.36.17:498][814]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.38.32:562][765]LogMaterialEditor: Saving and Compiling material dustmt
+[2023.10.08-09.38.32:629][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.10.08-09.38.33:221][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
+[2023.10.08-09.38.33:229][765]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.10.08-09.38.35:283][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting...
+[2023.10.08-09.38.36:311][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049949s
+[2023.10.08-09.38.36:323][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001051s (0.059740s overbudget)
+[2023.10.08-09.38.36:346][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true
+[2023.10.08-09.38.36:348][765]LogSavePackage: Moving output files for package: /Game/dustmt
+[2023.10.08-09.38.36:348][765]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtEE7EA0AE429B9A7A2329FB80A1D8A03E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
+[2023.10.08-09.38.36:356][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.12 sec
+[2023.10.08-09.38.36:360][765]AssetCheck: New page: 에셋 저장: dustmt
+[2023.10.08-09.38.36:360][765]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중
+[2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.38.36:362][765]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.38.36:362][765]MaterialEditorStats: Shader Count: 24
+[2023.10.08-09.39.00:223][730]LogSlate: Window 'dustmt' being destroyed
+[2023.10.08-09.39.00:235][730]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.39.00:235][730]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.39.02:427][959]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.39.02:486][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.39.02:487][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.39.02:541][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.39.02:541][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.39.02:592][959]LogViewport: Scene viewport resized to 919x829, mode Windowed.
+[2023.10.08-09.39.03:158][965]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.39.08:792][509]LogMaterial: Display: Material /Game/dustmt.dustmt needed to have new flag set bUsedWithNiagaraSprites !
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total job queries 424, among them cache hits 211 (49.76%)
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Tracking 167 distinct input hashes that result in 116 distinct outputs (69.46%)
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: RAM used: 3.97 MiB of 819.20 MiB budget. Usage: 0.48%
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Shaders Compiled: 94
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs assigned 136, completed 94 (69.12%)
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average time worker was idle: 45.32 s
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 1.34 s
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job execution time: average 0.87 s, max 4.78 s
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job life time (pending + execution): average 1.05 s, max 4.79
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 24.27 s
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.43 jobs/batch
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average processing rate: 3.87 jobs/sec
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread time: 44.839 s
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread preprocess time: 1.433 s
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Percentage time preprocessing: 3.20%
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Effective parallelization: 1.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 1 times, average 0.71 sec, max 0.71 sec, min 0.71 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.59 sec, max 0.70 sec, min 0.48 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.21% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.42% of total time (compiled 7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 9.95% of total time (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 9.45% of total time (compiled 8 times, average 0.53 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.69% of total time (compiled 7 times, average 0.56 sec, max 0.71 sec, min 0.48 sec)
+[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.39.29:086][866]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.39.29:476][893]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.544727 sec (time since issued), 0.737167 sec (combined shader worker time).
+[2023.10.08-09.39.31:090][ 13]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.40.22:342][ 50]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.40.22:752][ 76]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.570695 sec (time since issued), 0.892899 sec (combined shader worker time).
+[2023.10.08-09.40.24:350][190]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.40.27:507][462]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.40.27:838][485]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.499053 sec (time since issued), 0.755993 sec (combined shader worker time).
+[2023.10.08-09.40.29:513][605]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.42.55:648][364]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Total job queries 436, among them cache hits 213 (48.85%)
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Tracking 216 distinct input hashes that result in 138 distinct outputs (63.89%)
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: RAM used: 5.53 MiB of 819.20 MiB budget. Usage: 0.67%
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Shaders Compiled: 143
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Jobs assigned 146, completed 143 (97.95%)
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Average time worker was idle: 49.77 s
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job execution time: average 2.10 s, max 5.39 s
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job life time (pending + execution): average 2.23 s, max 5.40
+[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 26.23 s
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Jobs were issued in 105 batches (only local compilation was used), average 1.39 jobs/batch
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Average processing rate: 5.45 jobs/sec
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread time: 75.139 s
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Percentage time preprocessing: 3.06%
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Effective parallelization: 2.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.24% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.27% of total time (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 7.22% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.84% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 5.94% of total time (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
+[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.42.56:076][393]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.619567 sec (time since issued), 1.712269 sec (combined shader worker time).
+[2023.10.08-09.42.57:657][507]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.43.11:360][639]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.43.17:907][343]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.707764 sec (time since issued), 1.821239 sec (combined shader worker time).
+[2023.10.08-09.43.18:051][351]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.43.45:343][549]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.43.45:947][585]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769872 sec (time since issued), 1.182799 sec (combined shader worker time).
+[2023.10.08-09.43.47:352][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.43.54:169][187]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:789 H:0
+[2023.10.08-09.43.59:388][565]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.43.59:896][598]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.656248 sec (time since issued), 1.072507 sec (combined shader worker time).
+[2023.10.08-09.44.01:391][707]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.44.06:534][ 96]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:805 H:0
+[2023.10.08-09.44.06:927][112]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.44.07:491][148]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.717908 sec (time since issued), 1.208075 sec (combined shader worker time).
+[2023.10.08-09.44.08:927][254]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.45.02:810][290]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.45.03:301][322]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.654840 sec (time since issued), 1.060561 sec (combined shader worker time).
+[2023.10.08-09.45.04:825][433]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.45.19:725][567]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.45.20:238][601]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668735 sec (time since issued), 1.094302 sec (combined shader worker time).
+[2023.10.08-09.45.21:725][759]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.45.22:430][795]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.652472 sec (time since issued), 1.049767 sec (combined shader worker time).
+[2023.10.08-09.45.23:738][889]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.46.46:961][ 68]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total job queries 454, among them cache hits 213 (46.92%)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Tracking 236 distinct input hashes that result in 151 distinct outputs (63.98%)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: RAM used: 5.95 MiB of 819.20 MiB budget. Usage: 0.73%
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Shaders Compiled: 163
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs assigned 164, completed 163 (99.39%)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average time worker was idle: 46.32 s
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job execution time: average 1.89 s, max 5.39 s
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job life time (pending + execution): average 2.01 s, max 5.40
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.35 s
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs were issued in 123 batches (only local compilation was used), average 1.33 jobs/batch
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average processing rate: 5.37 jobs/sec
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread time: 78.632 s
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Percentage time preprocessing: 2.92%
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Effective parallelization: 2.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.74% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 9.81% of total time (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: FNiagaraShader - 9.64% of total time (compiled 49 times, average 0.15 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 6.90% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.54% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec)
+[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.46.47:408][ 99]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.604584 sec (time since issued), 0.874057 sec (combined shader worker time).
+[2023.10.08-09.46.48:966][201]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total job queries 465, among them cache hits 215 (46.24%)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Tracking 246 distinct input hashes that result in 160 distinct outputs (65.04%)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: RAM used: 6.14 MiB of 819.20 MiB budget. Usage: 0.75%
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Shaders Compiled: 173
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs assigned 173, completed 173 (100.00%)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average time worker was idle: 58.33 s
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job execution time: average 1.81 s, max 5.39 s
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job life time (pending + execution): average 1.93 s, max 5.40
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.36 s
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs were issued in 132 batches (only local compilation was used), average 1.31 jobs/batch
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average processing rate: 5.35 jobs/sec
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread time: 81.809 s
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread preprocess time: 2.434 s
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Percentage time preprocessing: 2.98%
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Effective parallelization: 2.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.59% of total time (compiled 9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: FNiagaraShader - 10.41% of total time (compiled 54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.33% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 6.63% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.29% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec)
+[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.50.42:129][175]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.657727 sec (time since issued), 2.235228 sec (combined shader worker time).
+[2023.10.08-09.50.42:136][175]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.10.08-09.50.42:162][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true
+[2023.10.08-09.50.42:199][175]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem
+[2023.10.08-09.50.42:199][175]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemBC19BA524B1C2B28C25FCAB19BE053C5.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset'
+[2023.10.08-09.50.42:206][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 3.19 sec)
+[2023.10.08-09.50.42:229][175]AssetCheck: New page: 에셋 저장: NewNiagaraSystem
+[2023.10.08-09.50.42:229][175]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
+[2023.10.08-09.50.44:258][328]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.10.08-09.50.44:272][328]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.50.44:275][328]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.50.44:283][328]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.50.44:283][328]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.50.44:346][328]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
+[2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
+[2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
+[2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.48:292][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807
+[2023.10.08-09.50.48:293][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807
+[2023.10.08-09.50.48:324][757]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.50.50:742][ 26]Cmd: DELETE
+[2023.10.08-09.50.50:742][ 26]Cmd: ACTOR DELETE
+[2023.10.08-09.50.50:744][ 26]LogEditorActor: Deleted Actor: NiagaraActor
+[2023.10.08-09.50.50:755][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2023.10.08-09.50.50:764][ 26]LogEditorActor: Deleted 1 Actors (0.022 secs)
+[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
+[2023.10.08-09.50.53:985][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
+[2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.50.54:632][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808
+[2023.10.08-09.50.54:633][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808
+[2023.10.08-09.50.59:127][928]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
+[2023.10.08-09.50.59:130][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.50.59:130][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.50.59:235][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.50.59:235][928]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.50.59:242][928]LogViewport: Scene viewport resized to 504x631, mode Windowed.
+[2023.10.08-09.50.59:286][929]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.51.00:131][987]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.51.00:131][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.51.00:131][987]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.51.06:122][472]LogSlate: Window 'dustmt' being destroyed
+[2023.10.08-09.51.06:138][472]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.51.06:138][472]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.51.18:774][783]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/T_Arrow.T_Arrow
+[2023.10.08-09.51.18:859][783]LogViewport: Scene viewport resized to 1905x1274, mode Windowed.
+[2023.10.08-09.51.18:904][784]LogViewport: Scene viewport resized to 1905x1260, mode Windowed.
+[2023.10.08-09.51.18:928][785]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
+[2023.10.08-09.51.21:381][ 24]LogSlate: Window 'T_Arrow' being destroyed
+[2023.10.08-09.51.22:410][131]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/Untitled-1.Untitled-1
+[2023.10.08-09.51.22:492][131]LogViewport: Scene viewport resized to 1905x1275, mode Windowed.
+[2023.10.08-09.51.22:559][132]LogViewport: Scene viewport resized to 1905x1252, mode Windowed.
+[2023.10.08-09.51.22:582][133]LogViewport: Scene viewport resized to 1905x1250, mode Windowed.
+[2023.10.08-09.51.23:945][263]LogSlate: Window 'Untitled-1' being destroyed
+[2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
+[2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
+[2023.10.08-09.51.44:379][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0
+[2023.10.08-09.51.44:381][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0
+[2023.10.08-09.51.45:355][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
+[2023.10.08-09.51.45:356][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion
+[2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809
+[2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809
+[2023.10.08-09.51.47:498][746]Cmd: DELETE
+[2023.10.08-09.51.47:498][746]Cmd: ACTOR DELETE
+[2023.10.08-09.51.47:500][746]LogEditorActor: Deleted Actor: Emitter
+[2023.10.08-09.51.47:510][746]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
+[2023.10.08-09.51.47:516][746]LogEditorActor: Deleted 1 Actors (0.018 secs)
+[2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
+[2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
+[2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1
+[2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1
+[2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
+[2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
+[2023.10.08-09.51.49:456][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810
+[2023.10.08-09.51.49:457][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810
+[2023.10.08-09.51.55:338][589]Cmd: DELETE
+[2023.10.08-09.51.55:338][589]Cmd: ACTOR DELETE
+[2023.10.08-09.51.55:339][589]LogEditorActor: Deleted Actor: Emitter
+[2023.10.08-09.51.55:349][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
+[2023.10.08-09.51.55:352][589]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.10.08-09.51.56:627][736]LogAssetEditorSubsystem: Opening Asset editor for ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire
+[2023.10.08-09.51.56:646][736]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.51.56:646][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.51.56:653][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.51.56:761][736]LogViewport: Scene viewport resized to 764x602, mode Windowed.
+[2023.10.08-09.51.56:777][736]LogViewport: Scene viewport resized to 1783x727, mode Windowed.
+[2023.10.08-09.51.56:794][736]LogViewport: Scene viewport resized to 1783x401, mode Windowed.
+[2023.10.08-09.51.56:826][737]LogViewport: Scene viewport resized to 764x599, mode Windowed.
+[2023.10.08-09.51.56:852][737]LogViewport: Scene viewport resized to 1783x724, mode Windowed.
+[2023.10.08-09.51.56:861][737]LogViewport: Scene viewport resized to 1783x399, mode Windowed.
+[2023.10.08-09.52.09:759][825]LogSlate: Window '색 선택 툴' being destroyed
+[2023.10.08-09.52.17:869][544]LogSlate: Window '색 선택 툴' being destroyed
+[2023.10.08-09.52.27:811][441]LogSlate: Window 'P_Fire' being destroyed
+[2023.10.08-09.52.27:818][441]LogCascade: Quitting Cascade. FXSystem=0x000004D8878AB700
+[2023.10.08-09.52.27:823][441]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.52.27:823][441]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.52.33:443][ 55]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV
+[2023.10.08-09.52.33:446][ 55]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.52.33:446][ 55]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.52.33:569][ 55]LogViewport: Scene viewport resized to 504x628, mode Windowed.
+[2023.10.08-09.52.33:619][ 56]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass shader without light map: 134 instructions
+[2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass vertex shader: 221 instructions
+[2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2023.10.08-09.52.34:702][110]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.52.41:002][637]LogSlate: Window 'M_explosion_subUV' being destroyed
+[2023.10.08-09.52.41:017][637]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.52.41:017][637]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.52.43:785][937]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_Spark_2.M_Spark_2
+[2023.10.08-09.52.43:787][937]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.52.43:787][937]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.52.43:888][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.52.43:888][937]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.52.43:894][937]LogViewport: Scene viewport resized to 504x631, mode Windowed.
+[2023.10.08-09.52.43:940][938]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.52.44:612][984]MaterialEditorStats: Base pass shader without light map: 109 instructions
+[2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture samplers: 2/16
+[2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.52.44:612][984]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.52.44:612][984]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass shader without light map: 109 instructions
+[2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass vertex shader: 222 instructions
+[2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture samplers: 2/16
+[2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.52.44:709][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.52.44:709][991]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.52.54:259][939]LogSlate: Window 'M_Spark_2' being destroyed
+[2023.10.08-09.52.54:274][939]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.52.54:274][939]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.53.00:420][611]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
+[2023.10.08-09.53.00:422][611]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.53.00:422][611]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.00:542][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.00:542][611]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.53.00:548][611]LogViewport: Scene viewport resized to 504x628, mode Windowed.
+[2023.10.08-09.53.00:584][612]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.53.01:267][665]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.01:268][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.01:268][665]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.53.06:418][146]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.06:418][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.06:418][146]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.53.08:881][406]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.10:246][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.10:246][509]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.53.12:384][680]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.12:384][680]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.12:384][680]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.53.24:816][731]LogMaterialEditor: Saving and Compiling material dustmt
+[2023.10.08-09.53.24:881][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
+[2023.10.08-09.53.25:355][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.10.08-09.53.25:363][731]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.10.08-09.53.27:431][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
+[2023.10.08-09.53.29:565][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000038s (2.138190s overbudget)
+[2023.10.08-09.53.29:593][731]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true
+[2023.10.08-09.53.29:594][731]LogSavePackage: Moving output files for package: /Game/dustmt
+[2023.10.08-09.53.29:595][731]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt65E0EE994E9361CCB78EC6B04973C2B7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
+[2023.10.08-09.53.29:602][731]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 7.43 sec)
+[2023.10.08-09.53.29:605][731]AssetCheck: New page: 에셋 저장: dustmt
+[2023.10.08-09.53.29:605][731]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중
+[2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass shader: 191 instructions
+[2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.53.29:606][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.53.29:606][731]MaterialEditorStats: Shader Count: 48
+[2023.10.08-09.53.30:581][801]LogSlate: Window 'dustmt' being destroyed
+[2023.10.08-09.53.30:595][801]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.53.30:595][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.53.32:105][956]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.53.32:163][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.53.32:163][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.53.32:219][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.53.32:219][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.53.32:260][956]LogViewport: Scene viewport resized to 919x829, mode Windowed.
+[2023.10.08-09.53.33:224][962]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.53.42:546][648]LogSlate: Window '색 선택 툴' being destroyed
+[2023.10.08-09.54.05:757][349]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.10.08-09.54.05:769][349]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.54.05:769][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.54.05:775][349]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.54.05:775][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.54.05:793][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
+[2023.10.08-09.54.06:870][460]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
+[2023.10.08-09.54.06:873][460]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.54.06:873][460]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.06:987][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.06:987][460]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.54.06:993][460]LogViewport: Scene viewport resized to 504x627, mode Windowed.
+[2023.10.08-09.54.07:028][461]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total job queries 616, among them cache hits 283 (45.94%)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Tracking 326 distinct input hashes that result in 210 distinct outputs (64.42%)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: RAM used: 8.63 MiB of 819.20 MiB budget. Usage: 1.05%
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Shaders Compiled: 253
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs assigned 256, completed 253 (98.83%)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average time worker was idle: 52.50 s
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time job spent in pending queue: average 0.38 s, longest 3.42 s
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job execution time: average 1.46 s, max 5.39 s
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job life time (pending + execution): average 1.84 s, max 5.40
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.47 s
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs were issued in 215 batches (only local compilation was used), average 1.19 jobs/batch
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average processing rate: 5.56 jobs/sec
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread time: 129.559 s
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread preprocess time: 4.122 s
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Percentage time preprocessing: 3.18%
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Effective parallelization: 2.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.96 sec, max 1.27 sec, min 0.77 sec)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.93 sec, max 1.25 sec, min 0.76 sec)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 5 times, average 0.89 sec, max 1.12 sec, min 0.70 sec)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 5 times, average 0.65 sec, max 0.80 sec, min 0.49 sec)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.91% of total time (compiled 30 times, average 0.56 sec, max 0.90 sec, min 0.44 sec)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 12.23% of total time (compiled 17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec)
+[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.01% of total time (compiled 17 times, average 0.61 sec, max 0.86 sec, min 0.44 sec)
+[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 7.31% of total time (compiled 18 times, average 0.53 sec, max 0.68 sec, min 0.45 sec)
+[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: FNiagaraShader - 6.57% of total time (compiled 54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec)
+[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: ================================================
+[2023.10.08-09.54.07:805][521]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.07:805][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.07:805][521]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.09:261][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.09:261][656]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.54.09:956][706]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.09:956][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.09:956][706]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.54.13:029][822]LogSlate: Window '메시지' being destroyed
+[2023.10.08-09.54.13:036][822]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요?
+/Game/dustmt.dustmt
+(아니오는 변경내용을 잃습니다!)
+[2023.10.08-09.54.13:088][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.10.08-09.54.13:655][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.10.08-09.54.13:666][822]LogSlate: Window 'dustmt' being destroyed
+[2023.10.08-09.54.13:677][822]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.54.13:677][822]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.54.14:574][894]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.54.14:628][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.54.14:628][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.54.14:684][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.54.14:684][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.54.14:734][894]LogViewport: Scene viewport resized to 919x829, mode Windowed.
+[2023.10.08-09.54.14:902][900]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.54.17:476][ 82]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.10.08-09.54.17:488][ 82]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.54.17:488][ 82]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.54.17:493][ 82]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.54.17:493][ 82]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.54.17:511][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
+[2023.10.08-09.54.18:658][205]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt
+[2023.10.08-09.54.18:661][205]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.54.18:661][205]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.18:780][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.18:780][205]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.54.18:787][205]LogViewport: Scene viewport resized to 504x628, mode Windowed.
+[2023.10.08-09.54.18:819][206]LogViewport: Scene viewport resized to 504x624, mode Windowed.
+[2023.10.08-09.54.19:363][248]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.19:363][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.19:363][248]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.23:466][584]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.23:466][584]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.54.23:521][587]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.23:521][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.23:521][587]MaterialEditorStats: Shader Count: 3
+[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.43:379][396]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.43:379][396]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.54.48:496][912]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.54.50:834][117]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.54.50:834][117]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.03:595][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Light function materials must be opaque.
+
+[2023.10.08-09.55.03:602][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Light function materials must be opaque.
+
+[2023.10.08-09.55.03:607][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Light function materials must be opaque.
+
+[2023.10.08-09.55.03:614][246]MaterialEditorStats: Error: [SM6] Light function materials must be opaque.
+[2023.10.08-09.55.03:992][271]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Light function materials must be opaque.
+
+[2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.04:601][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.04:601][335]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.11:799][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.11:801][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.11:803][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.11:804][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.11:813][985]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+[2023.10.08-09.55.13:363][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.13:364][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.14:372][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.14:374][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.14:383][225]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+[2023.10.08-09.55.14:859][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.14:860][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.15:750][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.15:752][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.15:756][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.15:757][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.15:764][366]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+[2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.20:708][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.20:708][914]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.29:520][661]LogEditorTransaction: Undo 밉 값 모드 편집
+[2023.10.08-09.55.29:563][661]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.29:722][668]LogEditorTransaction: Undo 밉 값 모드 편집
+[2023.10.08-09.55.29:757][668]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.29:892][673]LogEditorTransaction: Undo 샘플러 소스 편집
+[2023.10.08-09.55.29:927][673]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.30:084][679]LogEditorTransaction: Undo 샘플러 소스 편집
+[2023.10.08-09.55.30:109][679]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.30:262][687]LogEditorTransaction: Undo 샘플러 타입 편집
+[2023.10.08-09.55.30:263][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:264][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:265][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:268][687]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust
+[2023.10.08-09.55.30:279][687]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.30:439][699]LogEditorTransaction: Undo 샘플러 타입 편집
+[2023.10.08-09.55.30:440][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:441][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:442][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:445][699]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust
+[2023.10.08-09.55.30:455][699]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.30:627][712]LogEditorTransaction: Undo 샘플러 타입 편집
+[2023.10.08-09.55.30:629][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:630][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:631][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+
+[2023.10.08-09.55.30:633][712]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust
+[2023.10.08-09.55.30:646][712]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.30:804][724]LogEditorTransaction: Undo 샘플러 타입 편집
+[2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.30:814][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.30:815][724]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.30:827][724]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.30:994][735]LogEditorTransaction: Undo 머티리얼 도메인 편집
+[2023.10.08-09.55.30:996][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Light function materials must be opaque.
+
+[2023.10.08-09.55.30:999][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+ Light function materials must be opaque.
+
+[2023.10.08-09.55.31:001][735]MaterialEditorStats: Error: [SM6] Light function materials must be opaque.
+[2023.10.08-09.55.31:013][735]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.31:203][747]LogEditorTransaction: Undo 머티리얼 도메인 편집
+[2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.31:213][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.31:213][747]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.31:229][747]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.31:412][758]LogEditorTransaction: Undo 머티리얼 도메인 편집
+[2023.10.08-09.55.31:436][758]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.31:631][768]LogEditorTransaction: Undo 블렌드 모드 편집
+[2023.10.08-09.55.31:657][768]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.31:824][778]LogEditorTransaction: Undo 블렌드 모드 편집
+[2023.10.08-09.55.31:843][778]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.32:020][791]LogEditorTransaction: Undo 핀 링크 생성
+[2023.10.08-09.55.32:040][791]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.32:207][803]LogEditorTransaction: Undo 핀 링크 생성
+[2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.55.32:215][803]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.32:227][803]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.32:419][817]LogEditorTransaction: Undo 노드 링크 끊기
+[2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.32:427][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.32:427][817]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.32:438][817]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.32:637][832]LogEditorTransaction: Undo 핀 링크 끊기
+[2023.10.08-09.55.32:656][832]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.32:833][845]LogEditorTransaction: Undo 핀 링크 생성
+[2023.10.08-09.55.32:853][845]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.33:026][858]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.10.08-09.55.33:078][858]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.33:258][866]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.10.08-09.55.33:290][866]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.33:443][873]LogEditorTransaction: Undo 핀 링크 생성
+[2023.10.08-09.55.33:477][873]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.33:641][884]LogEditorTransaction: Undo 핀 링크 생성
+[2023.10.08-09.55.33:661][884]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.33:862][899]LogEditorTransaction: Undo 노드 링크 끊기
+[2023.10.08-09.55.33:882][899]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.34:055][912]LogEditorTransaction: Undo 핀 링크 생성
+[2023.10.08-09.55.34:074][912]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.34:276][927]LogEditorTransaction: Undo 엘리먼트 삭제
+[2023.10.08-09.55.34:300][927]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.34:477][940]LogEditorTransaction: Undo 액터 생성
+[2023.10.08-09.55.34:497][940]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.34:676][955]LogEditorTransaction: Undo 엘리먼트 삭제
+[2023.10.08-09.55.34:700][955]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.34:899][969]LogEditorTransaction: Undo 액터 생성
+[2023.10.08-09.55.34:924][969]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.35:115][983]LogEditorTransaction: Undo 액터 생성
+[2023.10.08-09.55.35:135][983]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.35:318][998]LogEditorTransaction: Undo 엘리먼트 삭제
+[2023.10.08-09.55.35:343][998]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.35:526][ 11]LogEditorTransaction: Undo 액터 생성
+[2023.10.08-09.55.35:542][ 11]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.35:737][ 27]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.10.08-09.55.35:754][ 27]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.35:936][ 42]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.10.08-09.55.35:951][ 42]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.36:156][ 59]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.10.08-09.55.36:175][ 59]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.36:340][ 73]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.10.08-09.55.36:357][ 73]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.10.08-09.55.36:542][ 88]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.10.08-09.55.36:586][ 88]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
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+[2023.10.08-09.55.38:119][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.55.38:119][194]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.38:739][241]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.55.38:739][241]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.55.43:725][660]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.43:726][660]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.55.43:726][660]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.44:324][700]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.55.44:324][700]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture samplers: 0/16
+[2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.52:551][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.52:551][428]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.55.53:149][473]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.53:149][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.53:149][473]MaterialEditorStats: Shader Count: 1
+[2023.10.08-09.55.55:295][650]LogMaterialEditor: Saving and Compiling material dustmt
+[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/GQ/PAF6F3XRPFSFRXQ61VBKQK.PackageMetaData in its package
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+[2023.10.08-09.55.55:359][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.10.08-09.55.55:504][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
+[2023.10.08-09.55.55:512][650]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2023.10.08-09.55.55:598][650]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt193E700D471C1F0A587E1194D8D23D4E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
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+[2023.10.08-09.55.55:617][650]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.55.55:617][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.55.55:617][650]MaterialEditorStats: Shader Count: 48
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+[2023.10.08-09.56.02:037][288]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.56.02:038][288]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.56.02:093][291]MaterialEditorStats: Base pass vertex shader: 281 instructions
+[2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.10.08-09.56.02:093][291]MaterialEditorStats: Shader Count: 3
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+[2023.10.08-09.56.04:391][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.56.04:391][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.56.04:391][520]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.56.05:044][570]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.56.05:044][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.56.05:044][570]MaterialEditorStats: Shader Count: 1
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+[2023.10.08-09.56.07:216][767]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.56.07:216][767]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.56.07:216][767]MaterialEditorStats: Shader Count: 0
+[2023.10.08-09.56.07:862][816]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.56.07:862][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.56.07:862][816]MaterialEditorStats: Shader Count: 2
+[2023.10.08-09.56.10:126][ 6]LogMaterialEditor: Saving and Compiling material dustmt
+[2023.10.08-09.56.10:180][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.10.08-09.56.10:655][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.10.08-09.56.10:664][ 6]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.10.08-09.56.12:726][ 6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
+[2023.10.08-09.56.14:856][ 6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004538s (2.132899s overbudget)
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+[2023.10.08-09.56.14:889][ 6]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtA9AF12D74660581AA52BFA90C632A919.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset'
+[2023.10.08-09.56.14:896][ 6]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 11.7 sec)
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+[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Base pass shader: 191 instructions
+[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Base pass vertex shader: 286 instructions
+[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Texture samplers: 3/16
+[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Shader Count: 48
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+[2023.10.08-09.56.16:564][130]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.56.16:564][130]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.56.17:596][240]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem
+[2023.10.08-09.56.17:650][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.56.17:650][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.56.17:713][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.10.08-09.56.17:714][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.10.08-09.56.17:763][240]LogViewport: Scene viewport resized to 919x829, mode Windowed.
+[2023.10.08-09.56.18:428][246]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.10.08-09.56.32:167][209]LogSlate: Window '색 선택 툴' being destroyed
+[2023.10.08-09.56.37:121][561]LogSlate: Window '색 선택 툴' being destroyed
+[2023.10.08-09.56.54:170][807]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.10.08-09.56.54:184][807]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.56.54:185][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.56.54:190][807]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-09.56.54:190][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-09.56.54:208][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
+[2023.10.08-10.26.49:499][409]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:20.063 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10372 files in 11622 folders with total size 446 MiB.
+[2023.10.08-10.55.28:901][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
+[2023.10.08-10.55.29:993][702]LogSlate: Window '콘텐츠 저장' being destroyed
+[2023.10.08-10.55.30:004][702]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.10.08-10.55.30:032][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset" SILENT=true
+[2023.10.08-10.55.30:037][702]LogSavePackage: Moving output files for package: /Game/dust
+[2023.10.08-10.55.30:037][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust5487BBB8483E16650DFD548169452B4B.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset'
+[2023.10.08-10.55.30:040][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true
+[2023.10.08-10.55.30:077][702]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem
+[2023.10.08-10.55.30:077][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemE0703D1F4B85B18711FA9C9A3F5156F6.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset'
+[2023.10.08-10.55.30:080][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Particles/P_Fire" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset" SILENT=true
+[2023.10.08-10.55.30:095][702]LogSavePackage: Moving output files for package: /Game/StarterContent/Particles/P_Fire
+[2023.10.08-10.55.30:095][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/P_Fire5EAED0CB4847C03AD4D6E9A833093990.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset'
+[2023.10.08-10.55.30:104][702]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 11.8 sec)
+[2023.10.08-10.55.30:104][702]LogStall: Shutdown...
+[2023.10.08-10.55.30:108][702]LogStall: Shutdown complete.
+[2023.10.08-10.55.30:131][702]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed
+[2023.10.08-10.55.30:236][702]AssetCheck: New page: 에셋 저장: 다수의 에셋
+[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
+[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.Texture2D /Game/dust.dust 유효성 검사 중
+[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire 유효성 검사 중
+[2023.10.08-10.55.30:239][703]Cmd: QUIT_EDITOR
+[2023.10.08-10.55.30:239][703]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
+[2023.10.08-10.55.30:243][703]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
+[2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
+[2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
+[2023.10.08-10.55.30:245][703]LogWorld: UWorld::CleanupWorld for TopDownMap, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-10.55.30:245][703]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.10.08-10.55.30:247][703]LogContentBundle: [TopDownMap(독립형)] Deleting container.
+[2023.10.08-10.55.30:249][703]LogStylusInput: Shutting down StylusInput subsystem.
+[2023.10.08-10.55.30:251][703]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
+[2023.10.08-10.55.30:392][703]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
+[2023.10.08-10.55.30:392][703]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
+[2023.10.08-10.55.30:392][703]LogAudio: Display: Audio Device unregistered from world 'TopDownMap'.
+[2023.10.08-10.55.30:393][703]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
+[2023.10.08-10.55.30:393][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.10.08-10.55.30:395][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.10.08-10.55.30:403][703]LogAudio: Display: Audio Device Manager Shutdown
+[2023.10.08-10.55.30:407][703]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
+[2023.10.08-10.55.30:407][703]LogExit: Preparing to exit.
+[2023.10.08-10.55.30:433][703]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
+[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
+[2023.10.08-10.55.30:785][703]LogExit: Editor shut down
+[2023.10.08-10.55.30:788][703]LogExit: Transaction tracking system shut down
+[2023.10.08-10.55.30:799][703]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
+[2023.10.08-10.55.31:015][703]LogExit: Object subsystem successfully closed.
+[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: ================================================
+[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Total job queries 1,216, among them cache hits 775 (63.73%)
+[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Tracking 432 distinct input hashes that result in 259 distinct outputs (59.95%)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: RAM used: 11.78 MiB of 819.20 MiB budget. Usage: 1.44%
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Shaders Compiled: 359
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs assigned 359, completed 359 (100.00%)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average time worker was idle: 38.73 s
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time job spent in pending queue: average 0.48 s, longest 3.42 s
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job execution time: average 1.21 s, max 5.39 s
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job life time (pending + execution): average 1.69 s, max 5.40
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 64.80 s
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs were issued in 318 batches (only local compilation was used), average 1.13 jobs/batch
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average processing rate: 5.54 jobs/sec
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread time: 188.371 s
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread preprocess time: 5.974 s
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Percentage time preprocessing: 3.17%
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Effective parallelization: 2.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 7 times, average 0.89 sec, max 1.25 sec, min 0.75 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 7 times, average 0.86 sec, max 1.12 sec, min 0.70 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.63 sec, max 0.80 sec, min 0.49 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.30% of total time (compiled 30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.29% of total time (compiled 50 times, average 0.54 sec, max 0.90 sec, min 0.44 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.65% of total time (compiled 32 times, average 0.51 sec, max 0.68 sec, min 0.43 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.88% of total time (compiled 25 times, average 0.59 sec, max 0.86 sec, min 0.43 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 5.02% of total time (compiled 10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec)
+[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: ================================================
+[2023.10.08-10.55.31:094][703]LogShaderCompilers: Display: Shaders left to compile 0
+[2023.10.08-10.55.31:120][703]LogVirtualization: UE::Virtualization was shutdown
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module DistCurveEditor (1021)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module Cascade (1019)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module MaterialEditor (1017)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module TextureEditor (1015)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1013)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1011)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1009)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SceneOutliner (1007)
+[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module AddContentDialog (1005)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1004)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatusBar (1001)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (999)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (997)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatsViewer (995)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (993)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module AutomationWorker (991)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (989)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module TextureAlignMode (987)
+[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module BspMode (985)
+[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module GeometryMode (983)
+[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (981)
+[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (979)
+[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (977)
+[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (975)
+[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module PlanarCut (973)
+[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module FractureEngine (971)
+[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module CharacterAI (969)
+[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module WaveTableEditor (967)
+[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (965)
+[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module GooglePADEditor (963)
+[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (961)
+[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (959)
+[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module IKRigEditor (957)
+[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module ControlRigEditor (955)
+[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (953)
+[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (951)
+[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (949)
+[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (947)
+[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMedia (945)
+[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (943)
+[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (941)
+[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (939)
+[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (937)
+[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (935)
+[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SequenceRecorder (934)
+[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (931)
+[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (929)
+[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (927)
+[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (925)
+[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SmartSnapping (923)
+[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SessionServices (921)
+[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module MeshPaint (919)
+[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (917)
+[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module PlacementMode (916)
+[2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module FoliageEdit (913)
+[2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module LandscapeEditor (911)
+[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (909)
+[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ActorPickerMode (907)
+[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportSnapping (905)
+[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportInteraction (903)
+[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ClothPainter (901)
+[2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (900)
+[2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module LogVisualizer (897)
+[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (895)
+[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (893)
+[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (892)
+[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (890)
+[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (887)
+[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (885)
+[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (883)
+[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (881)
+[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (879)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (877)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module AnimationSettings (875)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (873)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module CSVtoSVG (871)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (869)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorConfig (867)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorFramework (865)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (863)
+[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module TraceInsights (861)
+[2023.10.08-10.55.31:863][703]MemoryProfiler: Shutdown
+[2023.10.08-10.55.31:864][703]NetworkingProfiler: Shutdown
+[2023.10.08-10.55.31:864][703]LoadingProfiler: Shutdown
+[2023.10.08-10.55.31:864][703]TimingProfiler: Shutdown
+[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceServices (860)
+[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceAnalysis (859)
+[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (855)
+[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (854)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module InputBindingEditor (851)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module MergeActors (849)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (847)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationService (846)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module HardwareTargeting (843)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (841)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module UndoHistory (839)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module XmlParser (837)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module Blutility (835)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (833)
+[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (832)
+[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (829)
+[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (828)
+[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SettingsEditor (825)
+[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProjectLauncher (823)
+[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SessionFrontend (821)
+[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProfilerClient (819)
+[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module DeviceManager (817)
+[2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationController (815)
+[2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationWindow (813)
+[2023.10.08-10.55.31:870][703]LogModuleManager: Shutting down and abandoning module Layers (811)
+[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (809)
+[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module DetailCustomizations (807)
+[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module PackagesDialog (805)
+[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (803)
+[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Persona (801)
+[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (800)
+[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Kismet (797)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module KismetWidgets (796)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module GraphEditor (793)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module StructViewer (791)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module ClassViewer (789)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module NaniteTools (787)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (785)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (783)
+[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindows (781)
+[2023.10.08-10.55.31:877][703]LogModuleManager: Shutting down and abandoning module OutputLog (779)
+[2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module Documentation (777)
+[2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module LiveCoding (775)
+[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (773)
+[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (771)
+[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieScene (769)
+[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (767)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (765)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (763)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixer (762)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerCore (761)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LauncherPlatform (757)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AnalyticsET (755)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalServices (753)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalRpc (751)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module MessagingRpc (749)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AIModule (747)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module GameplayDebugger (746)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AITestSuite (744)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module NavigationSystem (742)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module DataLayerEditor (739)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module EditorWidgets (738)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (735)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (733)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementFramework (731)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (729)
+[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ProfilerService (727)
+[2023.10.08-10.55.32:111][703]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (725)
+[2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (723)
+[2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (721)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (719)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakesCore (717)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (715)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module MegascansPlugin (713)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module Bridge (711)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (709)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module LightMixer (707)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (705)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (703)
+[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (701)
+[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module CollectionManager (700)
+[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeSequencer (697)
+[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeMovieScene (695)
+[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (693)
+[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module PluginBrowser (691)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (689)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (687)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module StylusInput (685)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (683)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFImporter (681)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFCore (679)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (677)
+[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (675)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (673)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorDebugTools (671)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (669)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeys (667)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CurveEditorTools (665)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (663)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module ChangelistReview (661)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (659)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTests (657)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (655)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScripting (653)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module TemplateSequence (651)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (649)
+[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (647)
+[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (645)
+[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorTools (643)
+[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditor (641)
+[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module PresetAsset (639)
+[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (637)
+[2023.10.08-10.55.32:118][703]LogOpenImageDenoise: OIDN shutting down
+[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (635)
+[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (633)
+[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (631)
+[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (629)
+[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshLODToolset (627)
+[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (625)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (623)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (621)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (619)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (617)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (616)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (614)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (611)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowNodes (609)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (607)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEditor (605)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (603)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosNiagara (601)
+[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module FractureEditor (599)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (597)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (595)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module BackChannel (593)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (591)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtils (589)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (587)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (585)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (583)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangePipelines (581)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeExport (579)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeMessages (577)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeImport (575)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (573)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeNodes (571)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (569)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (567)
+[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (565)
+[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module InterchangeEditor (563)
+[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (561)
+[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (559)
+[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module UObjectPlugin (557)
+[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (555)
+[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (553)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module PluginUtils (551)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module GitSourceControl (549)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module DumpGPUServices (547)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (545)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (543)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module SynthesisEditor (541)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ResonanceAudio (539)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (537)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (535)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (533)
+[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperators (531)
+[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (529)
+[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponents (527)
+[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module GeometryFramework (526)
+[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (523)
+[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingTools (521)
+[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (519)
+[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebugging (517)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GooglePAD (515)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module DynamicMesh (513)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (511)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (509)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (507)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (505)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AssetTags (503)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCapture (501)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (500)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (497)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (495)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtils (493)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AndroidPermission (491)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (489)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (487)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicImporter (485)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicLibrary (484)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCache (483)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (482)
+[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module VariantManager (475)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (474)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (471)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ControlRigSpline (469)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (467)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (465)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (463)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlate (461)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ImgMedia (459)
+[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaCompositing (457)
+[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (455)
+[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (453)
+[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module Paper2DEditor (451)
+[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (449)
+[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module TraceUtilities (447)
+[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (445)
+[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (443)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module InputEditor (441)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module BlueprintGraph (440)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (437)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (435)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimation (433)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module DataValidation (431)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (429)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module TreeMap (428)
+[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (425)
+[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module ActorSequence (423)
+[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module GameplayCameras (421)
+[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (419)
+[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module Niagara (417)
+[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraEditor (416)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowser (415)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowserData (414)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module NiagaraCore (409)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (407)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PBIK (405)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module FullBodyIK (403)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (401)
+[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module TakeRecorder (400)
+[2023.10.08-10.55.32:131][703]LogModuleManager: Shutting down and abandoning module LevelEditor (398)
+[2023.10.08-10.55.32:138][703]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (397)
+[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (395)
+[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module MainFrame (393)
+[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module HotReload (392)
+[2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module ChaosCaching (387)
+[2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module TcpMessaging (385)
+[2023.10.08-10.55.32:241][703]LogModuleManager: Shutting down and abandoning module UdpMessaging (383)
+[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (381)
+[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (379)
+[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module AnimationSharing (377)
+[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module Synthesis (375)
+[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SignificanceManager (373)
+[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SoundFields (371)
+[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (369)
+[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (367)
+[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module MetasoundEditor (365)
+[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module ToolMenus (364)
+[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AudioWidgets (362)
+[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (361)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (357)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngine (355)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module WaveTable (354)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (352)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (349)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (347)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (345)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (343)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (341)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (339)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CableComponent (337)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (335)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (334)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (331)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module SignalProcessing (330)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (327)
+[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRig (325)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (323)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRig (321)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Constraints (320)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module LevelSequence (318)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module AnimationData (315)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (313)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Paper2D (311)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module EnhancedInput (307)
+[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (305)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (303)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AndroidFileServer (301)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (299)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module PacketHandler (297)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (295)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimGraph (293)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module TimeManagement (291)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimationDataController (289)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (287)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (285)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module MediaAssets (283)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module Overlay (281)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module OverlayEditor (280)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module VREditor (277)
+[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module StringTableEditor (275)
+[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (273)
+[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (271)
+[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module FunctionalTesting (269)
+[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (267)
+[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (266)
+[2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMG (263)
+[2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMGEditor (262)
+[2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module EditorStyle (257)
+[2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module SlateReflector (255)
+[2023.10.08-10.55.32:389][703]LogModuleManager: Shutting down and abandoning module Slate (253)
+[2023.10.08-10.55.32:390][703]LogModuleManager: Shutting down and abandoning module SlateCore (251)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (249)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (247)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module UnrealEd (245)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MRMesh (243)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Messaging (241)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (239)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (237)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Networking (235)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Core (233)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module AssetDefinition (231)
+[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MovieSceneTools (229)
+[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module CurveEditor (228)
+[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module Sequencer (226)
+[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module KismetCompiler (223)
+[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module MeshBuilder (221)
+[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module NaniteBuilder (219)
+[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshUtilities (217)
+[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (216)
+[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (215)
+[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (214)
+[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (212)
+[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (210)
+[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (208)
+[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module MaterialBaking (204)
+[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (201)
+[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (197)
+[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (195)
+[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module DerivedDataCache (193)
+[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module TargetPlatform (191)
+[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (190)
+[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (188)
+[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (186)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (184)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (182)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatBink (180)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (177)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (175)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (173)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (171)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (167)
+[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (165)
+[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (163)
+[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (161)
+[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (159)
+[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormat (157)
+[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module ImageWrapper (156)
+[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (154)
+[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (152)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (150)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (144)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TurnkeySupport (141)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module InputCore (138)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Settings (136)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (134)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (132)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (131)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Chaos (128)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GeometryCore (127)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (124)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (123)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AVEncoder (122)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module D3D12RHI (118)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AISupportModule (116)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (114)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (112)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraShader (110)
+[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosCloth (108)
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module PixWinPlugin (106)
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (104)
+[2023.10.08-10.55.32:418][703]RenderDocPlugin: plugin has been unloaded.
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (102)
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (100)
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ChunkDownloader (98)
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (96)
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (94)
+[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92)
+[2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module XMPP (87)
+[2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module WebSockets (86)
+[2023.10.08-10.55.32:437][703]LogModuleManager: Shutting down and abandoning module HTTP (83)
+[2023.10.08-10.55.32:437][703]LogHttp: Warning: [FHttpManager::Flush] FlushReason was Shutdown. Unbinding delegates for 1 outstanding Http Requests:
+[2023.10.08-10.55.32:437][703]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B2E5B79B5-473D-DFBD-3D9F-318065779C5F%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
+[2023.10.08-10.55.32:471][703]LogModuleManager: Shutting down and abandoning module SSL (82)
+[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (78)
+[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (76)
+[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (74)
+[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module VariantManagerContent (72)
+[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module GLTFExporter (70)
+[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module DatasmithContent (68)
+[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module WmfMedia (66)
+[2023.10.08-10.55.32:476][703]LogModuleManager: Shutting down and abandoning module Media (65)
+[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (62)
+[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module DesktopPlatform (60)
+[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (58)
+[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (56)
+[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (54)
+[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCrypto (52)
+[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (50)
+[2023.10.08-10.55.32:478][703]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (48)
+[2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module SourceControl (47)
+[2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module XGEController (44)
+[2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module FastBuildController (42)
+[2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40)
+[2023.10.08-10.55.32:481][703]LogModuleManager: Shutting down and abandoning module AudioEditor (38)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Virtualization (34)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module MessageLog (33)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module RenderCore (28)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Landscape (26)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Renderer (20)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Engine (18)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module CoreUObject (16)
+[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SandboxFile (14)
+[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module PakFile (12)
+[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module RSA (11)
+[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
+[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
+[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
+[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
+[2023.10.08-10.55.41:507][703]LogD3D12RHI: ~FD3D12DynamicRHI
+[2023.10.08-10.55.41:533][703]LogExit: Exiting.
+[2023.10.08-10.55.41:560][703]Log file closed, 10/08/23 19:55:41
diff --git a/Content/Effect/particle_test/Saved/Logs/particle_test_2.log b/Content/Effect/particle_test/Saved/Logs/particle_test_2.log
new file mode 100644
index 0000000..4565396
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/Logs/particle_test_2.log
@@ -0,0 +1,3577 @@
+Log file open, 09/03/23 23:16:48
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=18584)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: particle_test
+LogCore: UnrealTraceServer: Trace store launch successful
+LogCore: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
+LogCore: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
+LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2134] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\particle_test\particle_test.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.282390
+LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia
+
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-6322EBA84BFDA96C2DFA129360DC6648
+ Session CrashGUID >====================================================
+LogConfig: Display: Loading IOS ini files took 0.04 seconds
+LogConfig: Display: Loading TVOS ini files took 0.04 seconds
+LogConfig: Display: Loading Mac ini files took 0.04 seconds
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading HoloLens ini files took 0.05 seconds
+LogConfig: Display: Loading Unix ini files took 0.05 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
+LogConfig: Display: Loading Linux ini files took 0.06 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading Windows ini files took 0.02 seconds
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin GLTFImporter
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogInit: Using libcurl 7.83.1
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1n
+LogInit: - supports HTTP deflate (compression) using libz 1.2.12
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.2-CL-26001984
+LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
+LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
+LogInit: Net CL: 25360045
+LogInit: OS: Windows 11 (22H2) [10.0.22621.2134] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060
+LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.29.30151.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.2
+LogInit: Command Line:
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogDevObjectVersion: Number of dev versions registered: 35
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
+LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2023.09.03-14.16.49:142][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2023.09.03-14.16.49:142][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
+[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2023.09.03-14.16.49:143][ 0]LogRHI: Using Default RHI: D3D12
+[2023.09.03-14.16.49:143][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.09.03-14.16.49:143][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.09.03-14.16.49:152][ 0]LogD3D12RHI: Aftermath initialized
+[2023.09.03-14.16.49:152][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2023.09.03-14.16.49:152][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1
+[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 2 output[s]
+[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Driver Date: 4-13-2023
+[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 0 output[s]
+[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2023.09.03-14.16.49:310][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.09.03-14.16.49:310][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2023.09.03-14.16.49:310][ 0]LogHAL: Display: Platform has ~ 16 GB [17090453504 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2023.09.03-14.16.49:310][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2023.09.03-14.16.49:310][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.09.03-14.16.49:310][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2023.09.03-14.16.49:310][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2023.09.03-14.16.49:310][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2023.09.03-14.16.49:310][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2023.09.03-14.16.49:310][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2023.09.03-14.16.49:310][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/particle_test/Saved/Config/WindowsEditor/Editor.ini]
+[2023.09.03-14.16.49:310][ 0]LogInit: Computer: DESKTOP-7TPCBEJ
+[2023.09.03-14.16.49:310][ 0]LogInit: User: lkjhg
+[2023.09.03-14.16.49:310][ 0]LogInit: CPU Page size=4096, Cores=6
+[2023.09.03-14.16.49:310][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2023.09.03-14.16.49:310][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
+[2023.09.03-14.16.49:310][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2023.09.03-14.16.49:310][ 0]LogMemory: Process Physical Memory: 490.17 MB used, 502.00 MB peak
+[2023.09.03-14.16.49:310][ 0]LogMemory: Process Virtual Memory: 474.81 MB used, 474.81 MB peak
+[2023.09.03-14.16.49:310][ 0]LogMemory: Physical Memory: 9870.40 MB used, 6428.33 MB free, 16298.73 MB total
+[2023.09.03-14.16.49:310][ 0]LogMemory: Virtual Memory: 20876.68 MB used, 9246.04 MB free, 30122.73 MB total
+[2023.09.03-14.16.49:310][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2023.09.03-14.16.49:315][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2023.09.03-14.16.49:324][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2023.09.03-14.16.49:324][ 0]LogInit: Using OS detected language (ko-KR).
+[2023.09.03-14.16.49:324][ 0]LogInit: Using OS detected locale (ko-KR).
+[2023.09.03-14.16.49:328][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language.
+[2023.09.03-14.16.49:463][ 0]LogInit: Setting process to per monitor DPI aware
+[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME).
+[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.09.03-14.16.49:499][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2023.09.03-14.16.49:499][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2023.09.03-14.16.50:133][ 0]LogRHI: Using Default RHI: D3D12
+[2023.09.03-14.16.50:133][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.09.03-14.16.50:133][ 0]LogRHI: Loading RHI module D3D12RHI
+[2023.09.03-14.16.50:133][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.09.03-14.16.50:133][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.09.03-14.16.50:133][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2023.09.03-14.16.50:133][ 0]LogWindows: Attached monitors:
+[2023.09.03-14.16.50:133][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -247) -> (0, 1625), device: '\\.\DISPLAY1'
+[2023.09.03-14.16.50:133][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY]
+[2023.09.03-14.16.50:133][ 0]LogWindows: Found 2 attached monitors.
+[2023.09.03-14.16.50:133][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2023.09.03-14.16.50:133][ 0]LogRHI: RHI Adapter Info:
+[2023.09.03-14.16.50:133][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
+[2023.09.03-14.16.50:133][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
+[2023.09.03-14.16.50:133][ 0]LogRHI: Driver Date: 4-13-2023
+[2023.09.03-14.16.50:133][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id")
+[2023.09.03-14.16.50:133][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2023.09.03-14.16.50:138][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2023.09.03-14.16.50:138][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Bindless resources are supported
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2023.09.03-14.16.50:248][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2023.09.03-14.16.50:249][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2023.09.03-14.16.50:249][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2023.09.03-14.16.50:262][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
+[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: Async texture creation enabled
+[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2023.09.03-14.16.50:285][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all'
+[2023.09.03-14.16.50:285][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all" ]
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2023.09.03-14.16.50:316][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2023.09.03-14.16.50:317][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2023.09.03-14.16.50:318][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2023.09.03-14.16.50:319][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2023.09.03-14.16.50:363][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
+[2023.09.03-14.16.50:363][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
+[2023.09.03-14.16.50:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2023.09.03-14.16.50:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2023.09.03-14.16.50:374][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2023.09.03-14.16.50:374][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2023.09.03-14.16.50:374][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2023.09.03-14.16.50:376][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2023.09.03-14.16.50:376][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2023.09.03-14.16.50:382][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2023.09.03-14.16.50:382][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2023.09.03-14.16.50:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2023.09.03-14.16.50:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2023.09.03-14.16.50:383][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2023.09.03-14.16.50:391][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
+[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
+[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: ADPCM
+[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: PCM
+[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
+[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: BINKA
+[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
+[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: OGG
+[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
+[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: OPUS
+[2023.09.03-14.16.50:462][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL
+[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: VVM_1_0
+[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
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+[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2023.09.03-14.16.50:496][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
+[2023.09.03-14.16.50:496][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.09.03-14.16.50:496][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2023.09.03-14.16.50:505][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
+[2023.09.03-14.16.50:505][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.12ms. RandomReadSpeed=322.62MBs, RandomWriteSpeed=192.42MBs. Assigned SpeedClass 'Local'
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+[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2023.09.03-14.16.50:509][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2023.09.03-14.16.50:509][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2023.09.03-14.16.50:509][ 0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (D:/User/lkjhg/Desktop/particle_test/Intermediate/Shaders/WorkingDirectory/18816/).
+[2023.09.03-14.16.50:509][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/A297178F4E504EFABCFAD3859FF92B96/'.
+[2023.09.03-14.16.50:509][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2023.09.03-14.16.50:509][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
+[2023.09.03-14.16.51:391][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2023.09.03-14.16.51:391][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.09.03-14.16.51:528][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
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+[2023.09.03-14.16.51:980][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
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+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E274DBE200][000006E27DB55000 52] WindowsEditor,
+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780000][000006E27B7C5000 52] WindowsServer,
+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780200][000006E27B7C0000 52] WindowsClient,
+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780400][000006E27B7CC800 52] IOS,
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+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781A00][000006E2897A5000 52] iPodTouch7,
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+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782800][000006E2897B7800 52] iPhoneXS,
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+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782E00][000006E2897C0000 52] iPhone11,
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+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783800][000006E2897CC800 52] iPhone12,
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+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785800][000006E2897F7800 52] iPad5,
+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785A00][000006E2897FA000 52] iPad6,
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+[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787A00][000006E289835000 52] TVOS,
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+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789A00][000006E289860000 52] Android_Low,
+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789C00][000006E289862800 52] Android_Mid,
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+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978AC00][000006E289877800 52] Android_Adreno7xx,
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+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B000][000006E28987C800 52] Android_Mali_T6xx,
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+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B400][000006E289882800 52] Android_Mali_T8xx,
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+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B800][000006E289887800 52] Android_Mali_G72,
+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978BA00][000006E28988A000 52] Android_Mali_G72_Vulkan,
+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978BC00][000006E28988C800 52] Android_Mali_G76,
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+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C000][000006E289892800 52] Android_Mali_G77,
+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C200][000006E289895000 52] Android_Mali_G77_Vulkan,
+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C400][000006E289897800 52] Android_Mali_G78,
+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C600][000006E28989A000 52] Android_Mali_G78_Vulkan,
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+[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978DA00][000006E2898B2800 52] Android_PowerVR_GT7xxx,
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+[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
+[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.09.03-14.16.52:084][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ'
+[2023.09.03-14.16.52:084][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ]
+[2023.09.03-14.16.52:109][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2023.09.03-14.16.52:187][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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+[2023.09.03-14.16.52:260][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2023.09.03-14.16.52:260][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2023.09.03-14.16.52:260][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2023.09.03-14.16.52:260][ 0]LogMeshReduction: No distributed automatic mesh merging module available
+[2023.09.03-14.16.52:260][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2023.09.03-14.16.52:788][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load.
+[2023.09.03-14.16.52:788][ 0]LogUObjectAllocator: 5884648 out of 0 bytes used by permanent object pool.
+[2023.09.03-14.16.52:788][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2023.09.03-14.16.52:815][ 0]LogSlate: Border
+[2023.09.03-14.16.52:815][ 0]LogSlate: BreadcrumbButton
+[2023.09.03-14.16.52:815][ 0]LogSlate: Brushes.Title
+[2023.09.03-14.16.52:815][ 0]LogSlate: Default
+[2023.09.03-14.16.52:815][ 0]LogSlate: Icons.Save
+[2023.09.03-14.16.52:815][ 0]LogSlate: Icons.Toolbar.Settings
+[2023.09.03-14.16.52:815][ 0]LogSlate: ListView
+[2023.09.03-14.16.52:815][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2023.09.03-14.16.52:815][ 0]LogSlate: SoftwareCursor_Grab
+[2023.09.03-14.16.52:815][ 0]LogSlate: TableView.DarkRow
+[2023.09.03-14.16.52:815][ 0]LogSlate: TableView.Row
+[2023.09.03-14.16.52:815][ 0]LogSlate: TreeView
+[2023.09.03-14.16.52:980][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2023.09.03-14.16.52:980][ 0]LogInit: XR: MultiViewport is Disabled
+[2023.09.03-14.16.52:980][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2023.09.03-14.16.53:163][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2023.09.03-14.16.53:263][ 0]LogPython: Using Python 3.9.7
+[2023.09.03-14.16.54:114][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0B24B9D24E9A96B0A6D1E69B696F0713 | Instance: C81DA66C44D9A168DE4004B3EB3DF2C0 (DESKTOP-7TPCBEJ-18816).
+[2023.09.03-14.16.54:336][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2023.09.03-14.16.54:353][ 0]LogMetasoundEngine: MetaSound Engine Initialized
+[2023.09.03-14.16.54:439][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2023.09.03-14.16.54:445][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2023.09.03-14.16.54:447][ 0]LogUdpMessaging: Display: Added local interface '172.29.224.1' to multicast group '230.0.0.1:6666'
+[2023.09.03-14.16.54:447][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666'
+[2023.09.03-14.16.54:803][ 0]LogOpenImageDenoise: OIDN starting up
+[2023.09.03-14.16.54:857][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2023.09.03-14.16.54:881][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.09.03-14.16.54:881][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.09.03-14.16.55:060][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.09.03-14.16.55:078][ 0]LogUProjectInfo: Found projects:
+[2023.09.03-14.16.55:087][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.09.03-14.16.55:235][ 0]LogCollectionManager: Loaded 0 collections in 0.001579 seconds
+[2023.09.03-14.16.55:237][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Saved/Collections/' took 0.00s
+[2023.09.03-14.16.55:238][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s
+[2023.09.03-14.16.55:240][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Collections/' took 0.00s
+[2023.09.03-14.16.55:612][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.09.03-14.16.55:623][ 0]LogClass: Display: 1 short type names in reflected types' MetaData
+[2023.09.03-14.16.55:624][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
+[2023.09.03-14.16.55:625][ 0]LogEngine: Initializing Engine...
+[2023.09.03-14.16.55:628][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2023.09.03-14.16.55:630][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2023.09.03-14.16.55:632][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material.
+[2023.09.03-14.16.55:635][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material.
+[2023.09.03-14.16.55:638][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material.
+[2023.09.03-14.16.55:641][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material.
+[2023.09.03-14.16.55:643][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material.
+[2023.09.03-14.16.55:647][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material.
+[2023.09.03-14.16.55:728][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2023.09.03-14.16.55:736][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.16.55:736][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.16.55:748][ 0]LogAIModule: Creating AISystem for world Untitled
+[2023.09.03-14.16.55:749][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2023.09.03-14.16.55:749][ 0]LogInit: Texture streaming: Enabled
+[2023.09.03-14.16.55:762][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
+[2023.09.03-14.16.55:769][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2023.09.03-14.16.55:778][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2023.09.03-14.16.55:779][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2023.09.03-14.16.55:779][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Max Channels (voices): 0
+[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.09.03-14.16.55:789][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.09.03-14.16.55:828][ 0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(3- NOX Bastar-X)
+[2023.09.03-14.16.55:830][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.09.03-14.16.55:832][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.09.03-14.16.55:832][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.09.03-14.16.55:837][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2023.09.03-14.16.55:837][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2023.09.03-14.16.55:839][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2023.09.03-14.16.55:839][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2023.09.03-14.16.55:839][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2023.09.03-14.16.55:839][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2023.09.03-14.16.55:839][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2023.09.03-14.16.55:851][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2023.09.03-14.16.55:860][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2023.09.03-14.16.55:860][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2023.09.03-14.16.55:862][ 0]LogLiveCoding: Display: Detected running instance in process group "UE_particle_test_0x5b94d570", connecting to console process (PID: 12088)
+[2023.09.03-14.16.55:862][ 0]LogLiveCoding: Display: Waiting for server
+[2023.09.03-14.16.55:865][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2023.09.03-14.16.55:865][ 0]LogInit: Undo buffer set to 32 MB
+[2023.09.03-14.16.55:865][ 0]LogInit: Transaction tracking system initialized
+[2023.09.03-14.16.55:886][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/particle_test/Saved/SourceControl/UncontrolledChangelists.json
+[2023.09.03-14.16.55:886][ 0]LogSourceControl: Uncontrolled asset enumeration started...
+[2023.09.03-14.16.55:892][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.005674 seconds (Found 115 uncontrolled assets)
+[2023.09.03-14.16.55:909][ 0]BlueprintLog: New page: 에디터 로드
+[2023.09.03-14.16.55:995][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
+[2023.09.03-14.16.56:013][ 0]TimingProfiler: Initialize
+[2023.09.03-14.16.56:013][ 0]TimingProfiler: OnSessionChanged
+[2023.09.03-14.16.56:013][ 0]LoadingProfiler: Initialize
+[2023.09.03-14.16.56:013][ 0]LoadingProfiler: OnSessionChanged
+[2023.09.03-14.16.56:013][ 0]NetworkingProfiler: Initialize
+[2023.09.03-14.16.56:013][ 0]NetworkingProfiler: OnSessionChanged
+[2023.09.03-14.16.56:013][ 0]MemoryProfiler: Initialize
+[2023.09.03-14.16.56:013][ 0]MemoryProfiler: OnSessionChanged
+[2023.09.03-14.16.56:235][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/' took 0.01s
+[2023.09.03-14.16.56:430][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2023.09.03-14.16.56:453][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2023.09.03-14.16.56:454][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다.
+[2023.09.03-14.16.56:454][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.596
+[2023.09.03-14.16.56:454][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2023.09.03-14.16.56:455][ 0]LightingResults: New page: 라이팅 빌드
+[2023.09.03-14.16.56:457][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-14.16.56:457][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-14.16.56:457][ 0]MapCheck: New page: 맵 체크
+[2023.09.03-14.16.56:457][ 0]LightingResults: New page: 라이팅 빌드
+[2023.09.03-14.16.56:463][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.09.03-14.16.56:467][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-14.16.56:854][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
+[2023.09.03-14.16.56:861][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
+[2023.09.03-14.16.56:869][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
+[2023.09.03-14.16.56:877][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
+[2023.09.03-14.16.56:882][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
+[2023.09.03-14.16.56:887][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
+[2023.09.03-14.16.56:896][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
+[2023.09.03-14.16.56:973][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.09.03-14.16.57:022][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'.
+[2023.09.03-14.16.57:023][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.16.57:023][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.16.57:023][ 0]LogAIModule: Creating AISystem for world TopDownMap
+[2023.09.03-14.16.57:023][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
+[2023.09.03-14.16.57:023][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2023.09.03-14.16.57:023][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
+[2023.09.03-14.16.57:283][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer.
+[2023.09.03-14.16.57:283][ 0]LogWorldPartition: Display: WorldPartition initialize took 259 ms
+[2023.09.03-14.16.57:287][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2023.09.03-14.16.57:287][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
+[2023.09.03-14.16.57:288][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s
+[2023.09.03-14.16.57:296][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
+[2023.09.03-14.16.57:296][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2023.09.03-14.16.57:296][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 0.244ms.
+[2023.09.03-14.16.57:296][ 0]LogFileHelpers: Loading map 'TopDownMap' took 0.841
+[2023.09.03-14.16.57:304][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.446
+[2023.09.03-14.16.57:304][ 0]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.16.57:304][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.16.57:304][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
+[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
+[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.16.57:389][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME).
+[2023.09.03-14.16.57:409][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:410][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:410][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:411][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:411][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:412][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:412][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:412][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:413][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:413][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2023.09.03-14.16.57:488][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
+[2023.09.03-14.16.57:515][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.16.57:523][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.16.57:530][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.16.57:537][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.16.57:592][ 0]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2023.09.03-14.16.57:594][ 0]LogSlate: Took 0.001490 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
+[2023.09.03-14.16.57:596][ 0]LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2023.09.03-14.16.57:597][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2023.09.03-14.16.57:599][ 0]LogSlate: Took 0.001550 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
+[2023.09.03-14.16.57:600][ 0]LogSlate: Took 0.001190 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K)
+[2023.09.03-14.16.57:602][ 0]LogSlate: Took 0.000287 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2023.09.03-14.16.57:623][ 0]LogViewport: Scene viewport resized to 2038x1312, mode Windowed.
+[2023.09.03-14.16.57:648][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.16.57:672][ 0]LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.09.03-14.16.58:680][ 0]LogStall: Startup...
+[2023.09.03-14.16.58:682][ 0]LogStall: Startup complete.
+[2023.09.03-14.16.58:720][ 0]LogLoad: (Engine Initialization) Total time: 10.86 seconds
+[2023.09.03-14.16.58:720][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2023.09.03-14.16.58:770][ 0]LogAssetRegistry: AssetRegistryGather time 0.1626s: AssetDataDiscovery 0.0442s, AssetDataGather 0.0977s, StoreResults 0.0207s.
+[2023.09.03-14.16.58:773][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2023.09.03-14.16.58:775][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2023.09.03-14.16.58:817][ 0]LogViewport: Scene viewport resized to 2038x1254, mode Windowed.
+[2023.09.03-14.17.00:862][ 49]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.17.01:063][ 52]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 3.78s
+[2023.09.03-14.17.23:968][444]LogSlate: Window '콘텐츠 브라우저' being destroyed
+[2023.09.03-14.17.23:997][444]LogSlate: Window '콘텐츠 브라우저' being destroyed
+[2023.09.03-14.17.50:907][776]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.File
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Window
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Tools
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Edit
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Help
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingQuality
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingInfo.LightingDensity
+[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingInfo.LightingResolution
+[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingInfo
+[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Select
+[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.Cinematics
+[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.LevelToolbarQuickSettings
+[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.OpenBlueprint
+[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.AddQuickMenu
+[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.ModesToolBar
+[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.AssetsToolBar
+[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.PlayToolBar
+[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.User
+[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.SettingsToolbar
+[2023.09.03-14.17.50:986][776]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2023.09.03-14.17.50:998][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.17.51:003][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.17.51:008][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.17.51:014][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.09.03-14.17.51:038][776]LogToolMenus: Warning: Menu already registered : LevelEditor.StatusBar.ToolBar.CompileComboButton
+[2023.09.03-14.17.51:147][776]LogViewport: Scene viewport resized to 1612x852, mode Windowed.
+[2023.09.03-14.17.51:162][776]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.17.51:392][776]LogViewport: Scene viewport resized to 1612x814, mode Windowed.
+[2023.09.03-14.18.12:600][ 83]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.09.03-14.18.12:612][ 83]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
+[2023.09.03-14.18.12:616][ 83]LogContentBrowser: Creating deferred item: NewNiagaraSystem
+[2023.09.03-14.18.12:629][ 84]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem).
+[2023.09.03-14.18.14:086][220]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem
+[2023.09.03-14.18.14:092][220]LogContentBrowser: End creating deferred item NewNiagaraSystem
+[2023.09.03-14.18.14:202][228]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-14.18.14:295][228]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.18.14:295][228]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.18.14:432][228]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.18.14:432][228]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.18.14:571][228]LogSlate: Took 0.006491 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2023.09.03-14.18.14:577][228]LogViewport: Scene viewport resized to 441x358, mode Windowed.
+[2023.09.03-14.18.14:649][228]LogSlate: Took 0.006120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2023.09.03-14.18.14:799][231]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.707739 sec (time since issued), 1.197234 sec (combined shader worker time).
+[2023.09.03-14.18.15:304][261]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.937137 sec (time since issued), 0.972731 sec (combined shader worker time).
+[2023.09.03-14.18.15:380][266]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.18.17:794][378]LogViewport: Scene viewport resized to 505x599, mode Windowed.
+[2023.09.03-14.18.19:608][508]LogViewport: Scene viewport resized to 521x599, mode Windowed.
+[2023.09.03-14.18.19:658][510]LogViewport: Scene viewport resized to 610x599, mode Windowed.
+[2023.09.03-14.18.19:693][512]LogViewport: Scene viewport resized to 690x599, mode Windowed.
+[2023.09.03-14.18.19:713][513]LogViewport: Scene viewport resized to 723x599, mode Windowed.
+[2023.09.03-14.18.19:742][514]LogViewport: Scene viewport resized to 745x599, mode Windowed.
+[2023.09.03-14.18.19:772][515]LogViewport: Scene viewport resized to 747x599, mode Windowed.
+[2023.09.03-14.18.20:604][576]LogViewport: Scene viewport resized to 747x607, mode Windowed.
+[2023.09.03-14.18.20:643][578]LogViewport: Scene viewport resized to 747x634, mode Windowed.
+[2023.09.03-14.18.20:661][579]LogViewport: Scene viewport resized to 747x650, mode Windowed.
+[2023.09.03-14.18.20:678][580]LogViewport: Scene viewport resized to 747x660, mode Windowed.
+[2023.09.03-14.18.20:695][581]LogViewport: Scene viewport resized to 747x672, mode Windowed.
+[2023.09.03-14.18.20:710][582]LogViewport: Scene viewport resized to 747x678, mode Windowed.
+[2023.09.03-14.18.20:727][583]LogViewport: Scene viewport resized to 747x684, mode Windowed.
+[2023.09.03-14.18.20:750][584]LogViewport: Scene viewport resized to 747x692, mode Windowed.
+[2023.09.03-14.18.20:779][586]LogViewport: Scene viewport resized to 747x698, mode Windowed.
+[2023.09.03-14.18.20:799][588]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-14.18.51:551][642]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.044 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1023 files in 1689 folders with total size 97 MiB.
+[2023.09.03-14.19.12:740][840]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.390770 sec (time since issued), 1.438447 sec (combined shader worker time).
+[2023.09.03-14.19.12:845][848]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.20.06:725][928]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.034912 sec (time since issued), 0.035808 sec (combined shader worker time).
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Total job queries 53, among them cache hits 0 (0.00%)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Tracking 52 distinct input hashes that result in 43 distinct outputs (82.69%)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: RAM used: 920.51 KiB of 819.20 MiB budget. Usage: 0.11%
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Shaders Compiled: 14
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Jobs assigned 14, completed 14 (100.00%)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Average time worker was idle: 40.32 s
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Job execution time: average 0.59 s, max 1.39 s
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Job life time (pending + execution): average 0.64 s, max 1.42
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.56 s
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Average processing rate: 5.47 jobs/sec
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Total thread time: 3.833 s
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Total thread preprocess time: 0.162 s
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Percentage time preprocessing: 4.23%
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Effective parallelization: 1.50 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.93 sec, max 0.93 sec, min 0.93 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.64 sec, max 0.64 sec, min 0.64 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 24.27% of total time (compiled 1 times, average 0.93 sec, max 0.93 sec, min 0.93 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FNiagaraShader - 21.54% of total time (compiled 9 times, average 0.09 sec, max 0.17 sec, min 0.05 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.60% of total time (compiled 1 times, average 0.64 sec, max 0.64 sec, min 0.64 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.18% of total time (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FLumenCardVS - 13.01% of total time (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec)
+[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.20.07:135][951]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/88/db/80e6b5b39cca8133df9c94748c367e000c5b.udd from 'NewNiagaraSystem/Empty/ParticleGPUComputeScript'.
+[2023.09.03-14.20.07:253][959]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.21.03:077][789]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.21.03:318][805]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.304394 sec (time since issued), 0.566234 sec (combined shader worker time).
+[2023.09.03-14.21.03:353][807]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/e4/b0/e9987177c9f88c5e50ec8fc14b674c01f50f.udd from 'NewNiagaraSystem/Empty/ParticleGPUComputeScript'.
+[2023.09.03-14.21.05:103][926]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.21.14:921][670]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.296630 sec (time since issued), 0.566942 sec (combined shader worker time).
+[2023.09.03-14.21.15:007][677]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.21.36:961][ 50]LogNiagara: Updating script usage: Script->IsInterpolatdSpawn 0 Emitter->bInterpolatedSpawning 0
+[2023.09.03-14.21.37:276][ 65]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.314153 sec (time since issued), 1.190530 sec (combined shader worker time).
+[2023.09.03-14.21.37:397][ 72]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.21.37:965][103]LogNiagara: Updating script usage: Script->IsInterpolatdSpawn 1 Emitter->bInterpolatedSpawning 1
+[2023.09.03-14.21.43:177][439]LogNiagaraEditor: Warning: 받아들일 수 있는 위치를 찾을 수 없어 종속성 모듈 추가에 실패했습니다
+[2023.09.03-14.22.51:650][185]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.22.57:794][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.22.57:847][528]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.410394 sec (time since issued), 1.471149 sec (combined shader worker time).
+[2023.09.03-14.22.58:013][536]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.23.00:017][650]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Total job queries 85, among them cache hits 2 (2.35%)
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Tracking 81 distinct input hashes that result in 60 distinct outputs (74.07%)
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: RAM used: 1.33 MiB of 819.20 MiB budget. Usage: 0.16%
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Shaders Compiled: 43
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Jobs assigned 44, completed 43 (97.73%)
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Average time worker was idle: 55.62 s
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Time job spent in pending queue: average 0.17 s, longest 1.04 s
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 1.39 s
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Job life time (pending + execution): average 0.71 s, max 1.96
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.73 s
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Jobs were issued in 44 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Average processing rate: 7.50 jobs/sec
+[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Total thread time: 13.201 s
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Total thread preprocess time: 0.449 s
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Percentage time preprocessing: 3.40%
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Effective parallelization: 2.30 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 4 times, average 0.64 sec, max 0.69 sec, min 0.55 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.59 sec, max 0.63 sec, min 0.54 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FLumenCardPS (compiled 3 times, average 0.39 sec, max 0.42 sec, min 0.35 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 28.90% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 19.41% of total time (compiled 4 times, average 0.64 sec, max 0.69 sec, min 0.55 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.90% of total time (compiled 4 times, average 0.59 sec, max 0.63 sec, min 0.54 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FNiagaraShader - 13.19% of total time (compiled 24 times, average 0.07 sec, max 0.17 sec, min 0.04 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FLumenCardVS - 11.75% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.23.07:371][998]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.613138 sec (time since issued), 1.433681 sec (combined shader worker time).
+[2023.09.03-14.23.07:628][ 6]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.24.04:828][333]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.24.05:319][356]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.658149 sec (time since issued), 0.974962 sec (combined shader worker time).
+[2023.09.03-14.24.06:840][440]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.24.09:594][579]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.24.10:063][604]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.639042 sec (time since issued), 0.911446 sec (combined shader worker time).
+[2023.09.03-14.24.11:595][688]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.24.32:650][890]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.24.33:130][912]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.657449 sec (time since issued), 0.974012 sec (combined shader worker time).
+[2023.09.03-14.24.34:663][995]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.24.37:165][120]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.24.37:643][146]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.643699 sec (time since issued), 0.936032 sec (combined shader worker time).
+[2023.09.03-14.24.39:175][245]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.25.05:613][904]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.25.07:624][ 22]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.25.09:631][125]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.25.11:634][248]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.25.14:833][419]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.25.15:318][451]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.641528 sec (time since issued), 0.923768 sec (combined shader worker time).
+[2023.09.03-14.25.16:836][556]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.25.19:446][700]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.25.21:450][818]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.25.24:314][963]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.25.24:703][980]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.548068 sec (time since issued), 0.853185 sec (combined shader worker time).
+[2023.09.03-14.25.26:325][ 74]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.25.29:641][269]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.25.31:653][381]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.25.32:542][419]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.551059 sec (time since issued), 0.845886 sec (combined shader worker time).
+[2023.09.03-14.25.33:665][480]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.26.02:915][226]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.26.04:916][345]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.26.41:542][472]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Total job queries 111, among them cache hits 7 (6.31%)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Tracking 102 distinct input hashes that result in 73 distinct outputs (71.57%)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: RAM used: 1.92 MiB of 819.20 MiB budget. Usage: 0.23%
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Shaders Compiled: 64
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Jobs assigned 65, completed 64 (98.46%)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Average time worker was idle: 42.72 s
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 1.04 s
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Job execution time: average 0.50 s, max 1.39 s
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.96
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.29 s
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Jobs were issued in 65 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Average processing rate: 6.22 jobs/sec
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Total thread time: 17.819 s
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Total thread preprocess time: 0.536 s
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Percentage time preprocessing: 3.01%
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Effective parallelization: 1.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FNiagaraShader - 23.54% of total time (compiled 40 times, average 0.10 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 21.41% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.42% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.35% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FLumenCardVS - 8.70% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.26.41:991][496]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.603541 sec (time since issued), 0.941080 sec (combined shader worker time).
+[2023.09.03-14.26.43:067][548]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.548103 sec (time since issued), 0.844768 sec (combined shader worker time).
+[2023.09.03-14.26.43:555][579]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.27.41:267][ 96]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
+[2023.09.03-14.27.57:578][ 23]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.27.57:932][ 45]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.515108 sec (time since issued), 0.774718 sec (combined shader worker time).
+[2023.09.03-14.27.58:696][ 80]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.524511 sec (time since issued), 0.791880 sec (combined shader worker time).
+[2023.09.03-14.27.59:584][128]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.27.59:904][146]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.657998 sec (time since issued), 0.938155 sec (combined shader worker time).
+[2023.09.03-14.28.00:965][198]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.632102 sec (time since issued), 0.912035 sec (combined shader worker time).
+[2023.09.03-14.28.01:594][232]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.29.14:067][553]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.29.14:394][567]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.492306 sec (time since issued), 0.838378 sec (combined shader worker time).
+[2023.09.03-14.29.16:079][666]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.30.18:045][194]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.30.20:061][311]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.30.34:499][138]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Total job queries 125, among them cache hits 7 (5.60%)
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 81 distinct outputs (69.83%)
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: RAM used: 2.26 MiB of 819.20 MiB budget. Usage: 0.28%
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Shaders Compiled: 78
+[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Jobs assigned 79, completed 78 (98.73%)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Average time worker was idle: 40.80 s
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.04 s
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.39 s
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 1.96
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.92 s
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Jobs were issued in 79 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Average processing rate: 6.04 jobs/sec
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Total thread time: 19.666 s
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Total thread preprocess time: 0.536 s
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Percentage time preprocessing: 2.73%
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Effective parallelization: 1.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FNiagaraShader - 30.72% of total time (compiled 54 times, average 0.11 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 19.40% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.79% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.72% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FLumenCardVS - 7.89% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.30.34:902][156]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.555214 sec (time since issued), 0.872664 sec (combined shader worker time).
+[2023.09.03-14.30.36:505][243]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.31.05:689][995]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.31.06:072][ 16]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.535482 sec (time since issued), 0.819301 sec (combined shader worker time).
+[2023.09.03-14.31.07:706][113]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.31.23:721][ 81]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.31.25:728][205]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.31.27:741][311]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.31.28:071][332]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.599783 sec (time since issued), 0.931307 sec (combined shader worker time).
+[2023.09.03-14.31.29:753][421]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.31.30:697][468]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.550906 sec (time since issued), 0.865651 sec (combined shader worker time).
+[2023.09.03-14.31.31:761][541]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.31.56:613][ 87]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.31.58:623][203]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.32.35:878][264]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.03-14.32.39:075][437]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.32.39:483][459]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.563097 sec (time since issued), 0.887232 sec (combined shader worker time).
+[2023.09.03-14.32.41:082][551]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.32.43:085][670]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.32.48:382][953]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.32.48:769][971]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.567103 sec (time since issued), 0.869431 sec (combined shader worker time).
+[2023.09.03-14.32.50:385][ 68]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.32.52:390][184]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.33.21:316][902]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.33.21:702][918]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.547316 sec (time since issued), 0.856146 sec (combined shader worker time).
+[2023.09.03-14.33.23:320][ 5]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.33.25:332][129]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.33.32:998][595]Cmd: TRANSACTION UNDO
+[2023.09.03-14.33.32:998][595]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.03-14.33.33:120][595]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.33.33:337][601]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.33.45:645][320]Cmd: TRANSACTION UNDO
+[2023.09.03-14.33.45:645][320]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.03-14.33.45:764][320]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.33.45:968][326]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.33.47:051][373]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
+[2023.09.03-14.34.13:297][881]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Total job queries 139, among them cache hits 7 (5.04%)
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Tracking 130 distinct input hashes that result in 90 distinct outputs (69.23%)
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: RAM used: 2.59 MiB of 819.20 MiB budget. Usage: 0.32%
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Shaders Compiled: 92
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Jobs assigned 93, completed 92 (98.92%)
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Average time worker was idle: 39.19 s
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Time job spent in pending queue: average 0.11 s, longest 1.04 s
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.39 s
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 1.96
+[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.59 s
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Jobs were issued in 93 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Average processing rate: 5.90 jobs/sec
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Total thread time: 21.39 s
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Total thread preprocess time: 0.536 s
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Percentage time preprocessing: 2.51%
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Effective parallelization: 1.37 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FNiagaraShader - 36.30% of total time (compiled 68 times, average 0.11 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 17.83% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.52% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.46% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FLumenCardVS - 7.25% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.34.13:667][900]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.525935 sec (time since issued), 0.810142 sec (combined shader worker time).
+[2023.09.03-14.34.15:315][ 7]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.34.19:759][257]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.34.21:774][368]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.34.23:266][436]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.595396 sec (time since issued), 0.941439 sec (combined shader worker time).
+[2023.09.03-14.34.23:788][466]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.34.40:170][400]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.34.40:521][422]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.515966 sec (time since issued), 0.759570 sec (combined shader worker time).
+[2023.09.03-14.34.42:185][515]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.34.43:619][585]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.553003 sec (time since issued), 0.820882 sec (combined shader worker time).
+[2023.09.03-14.34.44:193][618]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.34.51:988][ 28]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.03-14.35.01:092][541]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.35.01:505][558]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.568179 sec (time since issued), 0.873632 sec (combined shader worker time).
+[2023.09.03-14.35.03:096][654]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.35.27:083][189]LogViewport: Scene viewport resized to 652x420, mode Windowed.
+[2023.09.03-14.35.30:081][329]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-14.35.30:095][329]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-14.35.30:108][329]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-14.35.30:158][329]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-14.35.30:168][329]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-14.35.30:168][329]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-14.35.30:294][329]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2023.09.03-14.35.31:187][414]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-14.35.31:187][414]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-14.35.31:188][414]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
+[2023.09.03-14.35.31:189][414]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0
+[2023.09.03-14.35.31:922][494]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-14.35.31:922][494]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-14.35.31:926][494]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D0A501_1468542007
+[2023.09.03-14.35.31:927][494]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D0A501_1468542007
+[2023.09.03-14.35.31:973][494]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.35.50:996][436]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-14.35.51:050][436]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.35.51:050][436]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.35.51:104][436]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.35.51:104][436]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.35.51:146][436]LogViewport: Scene viewport resized to 652x420, mode Windowed.
+[2023.09.03-14.35.51:324][442]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.36.00:715][981]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-14.36.53:504][231]Cmd: TRANSACTION UNDO
+[2023.09.03-14.36.53:504][231]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.03-14.36.53:626][231]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.36.53:836][237]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.37.39:821][787]LogViewport: Scene viewport resized to 652x420, mode Windowed.
+[2023.09.03-14.37.42:287][903]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-14.37.42:299][903]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-14.37.42:303][903]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-14.37.42:305][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-14.37.42:308][903]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-14.37.42:308][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-14.37.42:328][903]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
+[2023.09.03-14.37.48:287][497]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.37.48:315][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.37.49:008][562]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Total job queries 152, among them cache hits 7 (4.61%)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Tracking 140 distinct input hashes that result in 96 distinct outputs (68.57%)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: RAM used: 2.85 MiB of 819.20 MiB budget. Usage: 0.35%
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Shaders Compiled: 102
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Jobs assigned 106, completed 102 (96.23%)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Average time worker was idle: 65.29 s
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.39 s
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.86 s
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Jobs were issued in 106 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Average processing rate: 5.71 jobs/sec
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Total thread time: 23.041 s
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Total thread preprocess time: 0.552 s
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Percentage time preprocessing: 2.40%
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Effective parallelization: 1.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FNiagaraShader - 38.99% of total time (compiled 77 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 16.56% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.47% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.42% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FLumenCardPS - 6.95% of total time (compiled 4 times, average 0.40 sec, max 0.43 sec, min 0.35 sec)
+[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.41.34:232][609]LogViewport: Scene viewport resized to 800x376, mode Windowed.
+[2023.09.03-14.41.36:596][805]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:\User\lkjhg\Desktop\tnt.fbx)
+[2023.09.03-14.41.36:614][805]LogFbx: Loading FBX Scene from D:\User\lkjhg\Desktop\tnt.fbx
+[2023.09.03-14.41.36:619][805]LogFbx: FBX Scene Loaded Succesfully
+[2023.09.03-14.41.43:967][805]LogSlate: Window 'FBX 임포트 옵션' being destroyed
+[2023.09.03-14.41.44:061][805]LogStaticMesh: Display: tnt 스태틱 메시 빌드 중...
+[2023.09.03-14.41.44:065][805]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.41.45:610][974]LogViewport: Scene viewport resized to 1612x814, mode Windowed.
+[2023.09.03-14.41.45:626][974]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.41.47:864][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.41.47:864][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.41.47:865][161]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_4
+[2023.09.03-14.41.50:184][401]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.41.50:184][401]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.41.50:186][401]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1846803008
+[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: Total job queries 158, among them cache hits 7 (4.43%)
+[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: Tracking 145 distinct input hashes that result in 101 distinct outputs (69.66%)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: RAM used: 2.94 MiB of 819.20 MiB budget. Usage: 0.36%
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Shaders Compiled: 107
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Jobs assigned 112, completed 107 (95.54%)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Average time worker was idle: 84.12 s
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.39 s
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 1.96
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 19.22 s
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Jobs were issued in 112 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Average processing rate: 5.57 jobs/sec
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Total thread time: 26.063 s
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Total thread preprocess time: 0.651 s
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Percentage time preprocessing: 2.50%
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Effective parallelization: 1.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 6 times, average 0.63 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 6 times, average 0.61 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FNiagaraShader - 34.47% of total time (compiled 77 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 18.40% of total time (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.40% of total time (compiled 6 times, average 0.63 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.98% of total time (compiled 6 times, average 0.61 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FLumenCardVS - 7.73% of total time (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec)
+[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.42.37:669][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
+[2023.09.03-14.42.38:914][ 88]LogSlate: Window 'Delete Assets' being destroyed
+[2023.09.03-14.42.38:948][ 88]LogUObjectGlobals: Force Deleting 1 Package(s):
+ Asset Name: /Game/StarterContent/Blueprints/tnt.tnt
+ Asset Type: StaticMesh
+[2023.09.03-14.42.39:121][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
+[2023.09.03-14.42.39:129][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
+[2023.09.03-14.42.39:136][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
+[2023.09.03-14.43.20:405][654]LogViewport: Scene viewport resized to 800x376, mode Windowed.
+[2023.09.03-14.43.23:085][861]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:\User\lkjhg\Desktop\tnt.fbx)
+[2023.09.03-14.43.23:090][861]LogFbx: Loading FBX Scene from D:\User\lkjhg\Desktop\tnt.fbx
+[2023.09.03-14.43.23:093][861]LogFbx: FBX Scene Loaded Succesfully
+[2023.09.03-14.43.26:662][861]LogSlate: Window 'FBX 임포트 옵션' being destroyed
+[2023.09.03-14.43.28:260][ 26]LogViewport: Scene viewport resized to 1612x814, mode Windowed.
+[2023.09.03-14.43.31:428][327]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.43.31:428][327]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.43.31:428][327]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_5
+[2023.09.03-14.43.32:007][381]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.43.32:007][381]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.43.32:008][381]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1948626009
+[2023.09.03-14.45.14:725][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
+[2023.09.03-14.45.16:092][726]LogSlate: Window 'Delete Assets' being destroyed
+[2023.09.03-14.45.16:126][726]LogUObjectGlobals: Force Deleting 1 Package(s):
+ Asset Name: /Game/StarterContent/Blueprints/tnt.tnt
+ Asset Type: StaticMesh
+[2023.09.03-14.45.16:267][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
+[2023.09.03-14.45.16:274][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
+[2023.09.03-14.45.16:281][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
+[2023.09.03-14.45.28:004][195]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:\User\lkjhg\Desktop\tnt.fbx)
+[2023.09.03-14.45.28:011][195]LogFbx: Loading FBX Scene from D:\User\lkjhg\Desktop\tnt.fbx
+[2023.09.03-14.45.28:014][195]LogFbx: FBX Scene Loaded Succesfully
+[2023.09.03-14.45.30:011][195]LogSlate: Window 'FBX 임포트 옵션' being destroyed
+[2023.09.03-14.45.30:066][195]LogStaticMesh: Display: tnt 스태틱 메시 빌드 중...
+[2023.09.03-14.45.30:068][195]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.45.31:523][298]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.45.31:523][298]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.45.31:523][298]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_6
+[2023.09.03-14.45.31:534][298]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.45.31:978][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.45.31:978][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt
+[2023.09.03-14.45.31:979][339]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_2068597010
+[2023.09.03-14.46.13:322][911]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2023.09.03-14.46.13:328][911]LogContentBrowser: Creating deferred item: NewMaterial
+[2023.09.03-14.46.13:338][912]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2023.09.03-14.46.18:691][461]LogContentBrowser: Attempting asset rename: NewMaterial -> test
+[2023.09.03-14.46.18:692][461]LogContentBrowser: End creating deferred item NewMaterial
+[2023.09.03-14.46.19:676][546]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/test.test
+[2023.09.03-14.46.19:697][546]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.46.19:697][546]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.46.19:795][546]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.03-14.46.19:795][546]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.19:795][546]MaterialEditorStats: Shader Count: 0
+[2023.09.03-14.46.19:805][546]LogViewport: Scene viewport resized to 439x386, mode Windowed.
+[2023.09.03-14.46.19:898][547]LogViewport: Scene viewport resized to 439x383, mode Windowed.
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Total job queries 176, among them cache hits 15 (8.52%)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Tracking 151 distinct input hashes that result in 107 distinct outputs (70.86%)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: RAM used: 3.11 MiB of 819.20 MiB budget. Usage: 0.38%
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Shaders Compiled: 113
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Jobs assigned 121, completed 113 (93.39%)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Average time worker was idle: 116.35 s
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.39 s
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Job life time (pending + execution): average 0.56 s, max 1.96
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 20.30 s
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Jobs were issued in 121 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Average processing rate: 5.57 jobs/sec
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Total thread time: 29.51 s
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Total thread preprocess time: 0.779 s
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Percentage time preprocessing: 2.64%
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Effective parallelization: 1.45 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 8 times, average 0.63 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 8 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FNiagaraShader - 30.44% of total time (compiled 77 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.99% of total time (compiled 8 times, average 0.63 sec, max 0.69 sec, min 0.54 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.73% of total time (compiled 8 times, average 0.62 sec, max 0.73 sec, min 0.54 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 16.25% of total time (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FLumenCardVS - 6.83% of total time (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec)
+[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.46.20:826][586]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.03-14.46.20:826][586]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.03-14.46.20:826][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.20:826][586]MaterialEditorStats: Shader Count: 2
+[2023.09.03-14.46.20:924][592]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.03-14.46.20:924][592]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.03-14.46.20:924][592]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.03-14.46.20:924][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.20:924][592]MaterialEditorStats: Shader Count: 3
+[2023.09.03-14.46.25:423][829]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.03-14.46.25:423][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.25:423][829]MaterialEditorStats: Shader Count: 0
+[2023.09.03-14.46.25:475][831]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.03-14.46.25:475][831]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.03-14.46.25:475][831]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.03-14.46.25:475][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.25:475][831]MaterialEditorStats: Shader Count: 4
+[2023.09.03-14.46.30:231][ 86]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.03-14.46.30:231][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.30:231][ 86]MaterialEditorStats: Shader Count: 0
+[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Shader Count: 5
+[2023.09.03-14.46.42:572][748]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.03-14.46.42:572][748]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.42:572][748]MaterialEditorStats: Shader Count: 0
+[2023.09.03-14.46.42:593][749]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.46.42:650][750]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.03-14.46.42:650][750]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.03-14.46.42:650][750]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.03-14.46.42:650][750]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.42:650][750]MaterialEditorStats: Shader Count: 5
+[2023.09.03-14.46.44:927][874]MaterialEditorStats: Texture samplers: 0/16
+[2023.09.03-14.46.44:927][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.44:927][874]MaterialEditorStats: Shader Count: 0
+[2023.09.03-14.46.44:972][876]MaterialEditorStats: Base pass shader: 222 instructions
+[2023.09.03-14.46.44:972][876]MaterialEditorStats: Base pass vertex shader: 256 instructions
+[2023.09.03-14.46.44:972][876]MaterialEditorStats: Texture samplers: 4/16
+[2023.09.03-14.46.44:972][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.09.03-14.46.44:972][876]MaterialEditorStats: Shader Count: 5
+[2023.09.03-14.47.32:022][463]LogViewport: Scene viewport resized to 800x376, mode Windowed.
+[2023.09.03-14.47.33:314][463]LogViewport: Scene viewport resized to 1612x814, mode Windowed.
+[2023.09.03-14.47.38:733][592]LogSlate: Window '메시지' being destroyed
+[2023.09.03-14.47.38:740][592]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요?
+/Game/StarterContent/Blueprints/test.test
+(아니오는 변경내용을 잃습니다!)
+[2023.09.03-14.47.38:801][592]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2023.09.03-14.47.39:454][592]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
+[2023.09.03-14.47.39:473][592]LogSlate: Window 'test' being destroyed
+[2023.09.03-14.47.39:476][592]LogSlate: Window 'test' being destroyed
+[2023.09.03-14.47.39:482][592]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-14.47.39:482][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-14.48.13:817][721]LogSlate: Window '내 시스템의 시작점 선택' being destroyed
+[2023.09.03-14.48.13:831][721]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem1
+[2023.09.03-14.48.13:836][721]LogContentBrowser: Creating deferred item: NewNiagaraSystem1
+[2023.09.03-14.48.13:845][722]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem1).
+[2023.09.03-14.48.45:037][999]LogContentBrowser: Attempting asset rename: NewNiagaraSystem1 -> hweori
+[2023.09.03-14.48.45:039][999]LogContentBrowser: End creating deferred item NewNiagaraSystem1
+[2023.09.03-14.48.45:361][ 31]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.323682 sec (time since issued), 0.620784 sec (combined shader worker time).
+[2023.09.03-14.48.45:578][ 54]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-14.48.45:588][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.48.45:588][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.48.45:638][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-14.48.45:638][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-14.48.45:707][ 54]LogViewport: Scene viewport resized to 652x424, mode Windowed.
+[2023.09.03-14.48.45:739][ 55]LogViewport: Scene viewport resized to 652x420, mode Windowed.
+[2023.09.03-14.48.45:991][ 68]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.394386 sec (time since issued), 0.607636 sec (combined shader worker time).
+[2023.09.03-14.48.46:071][ 73]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.48.47:617][149]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-14.48.52:777][395]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.662936 sec (time since issued), 1.829085 sec (combined shader worker time).
+[2023.09.03-14.48.52:987][403]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.49.30:248][604]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: Total job queries 236, among them cache hits 53 (22.46%)
+[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: Tracking 181 distinct input hashes that result in 116 distinct outputs (64.09%)
+[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: RAM used: 3.62 MiB of 819.20 MiB budget. Usage: 0.44%
+[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: Shaders Compiled: 143
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Jobs assigned 144, completed 143 (99.31%)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Average time worker was idle: 102.20 s
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Job execution time: average 0.49 s, max 1.49 s
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Job life time (pending + execution): average 0.60 s, max 1.96
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 25.46 s
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Jobs were issued in 144 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Average processing rate: 5.62 jobs/sec
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Total thread time: 42.427 s
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Percentage time preprocessing: 2.76%
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Effective parallelization: 1.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FNiagaraShader - 23.04% of total time (compiled 86 times, average 0.11 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 20.07% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.89% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.99% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FLumenCardVS - 9.28% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.49.30:762][630]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.688008 sec (time since issued), 1.011272 sec (combined shader worker time).
+[2023.09.03-14.49.32:259][716]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.49.35:534][892]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.49.36:046][918]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.677531 sec (time since issued), 1.000161 sec (combined shader worker time).
+[2023.09.03-14.49.37:534][999]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.50.42:633][678]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.50.43:048][699]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.579553 sec (time since issued), 0.901289 sec (combined shader worker time).
+[2023.09.03-14.50.44:636][783]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.51.44:279][160]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.51.44:633][178]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.528170 sec (time since issued), 0.797551 sec (combined shader worker time).
+[2023.09.03-14.51.46:295][267]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.51.48:463][363]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.51.49:041][395]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.737801 sec (time since issued), 1.095952 sec (combined shader worker time).
+[2023.09.03-14.51.50:473][463]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.51.52:519][558]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.52.01:106][ 16]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.52.01:515][ 36]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.574700 sec (time since issued), 0.890199 sec (combined shader worker time).
+[2023.09.03-14.52.03:108][140]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.52.04:919][224]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.516362 sec (time since issued), 0.764235 sec (combined shader worker time).
+[2023.09.03-14.52.05:111][235]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.52.24:120][335]Cmd: TRANSACTION UNDO
+[2023.09.03-14.52.24:120][335]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.03-14.52.24:241][335]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.52.24:483][341]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.52.39:594][141]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Total job queries 250, among them cache hits 53 (21.20%)
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Tracking 195 distinct input hashes that result in 123 distinct outputs (63.08%)
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: RAM used: 3.99 MiB of 819.20 MiB budget. Usage: 0.49%
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Shaders Compiled: 157
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Jobs assigned 158, completed 157 (99.37%)
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Average time worker was idle: 95.16 s
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.49 s
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 1.96
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 28.38 s
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Average processing rate: 5.53 jobs/sec
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Total thread time: 44.27 s
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Percentage time preprocessing: 2.65%
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Effective parallelization: 1.56 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FNiagaraShader - 26.25% of total time (compiled 100 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 19.24% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.14% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.28% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FLumenCardVS - 8.89% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.52.39:966][156]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.537155 sec (time since issued), 0.814202 sec (combined shader worker time).
+[2023.09.03-14.52.41:594][246]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.52.44:195][377]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.52.44:584][401]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.545716 sec (time since issued), 0.834503 sec (combined shader worker time).
+[2023.09.03-14.52.46:204][507]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.53.02:000][504]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.53.04:019][612]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.53.20:611][566]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.53.20:969][585]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.525275 sec (time since issued), 0.794127 sec (combined shader worker time).
+[2023.09.03-14.53.22:625][680]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.53.38:819][583]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.53.39:187][606]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.526249 sec (time since issued), 0.793534 sec (combined shader worker time).
+[2023.09.03-14.53.40:826][682]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.53.42:839][803]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.54.15:934][658]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
+[2023.09.03-14.54.24:642][154]Cmd: TRANSACTION UNDO
+[2023.09.03-14.54.24:642][154]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.03-14.54.24:777][154]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.54.25:016][160]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.54.32:921][490]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.54.33:269][504]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.516726 sec (time since issued), 0.875287 sec (combined shader worker time).
+[2023.09.03-14.54.34:935][594]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.54.36:944][703]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.55.39:632][200]Cmd: TRANSACTION UNDO
+[2023.09.03-14.55.39:632][200]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.03-14.55.39:757][200]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-14.55.39:968][206]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.56.19:360][367]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
+[2023.09.03-14.56.59:162][565]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Total job queries 262, among them cache hits 53 (20.23%)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Tracking 206 distinct input hashes that result in 129 distinct outputs (62.62%)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: RAM used: 4.27 MiB of 819.20 MiB budget. Usage: 0.52%
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Shaders Compiled: 168
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Jobs assigned 170, completed 168 (98.82%)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Average time worker was idle: 97.30 s
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.49 s
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Job life time (pending + execution): average 0.56 s, max 1.96
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.18 s
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Jobs were issued in 170 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Average processing rate: 5.57 jobs/sec
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Total thread time: 45.681 s
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Effective parallelization: 1.51 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FNiagaraShader - 28.53% of total time (compiled 111 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 18.64% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.61% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.78% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FLumenCardVS - 8.62% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: ================================================
+[2023.09.03-14.56.59:581][585]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.667671 sec (time since issued), 1.934159 sec (combined shader worker time).
+[2023.09.03-14.57.01:174][675]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.57.02:809][751]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.625334 sec (time since issued), 1.819516 sec (combined shader worker time).
+[2023.09.03-14.57.03:189][771]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.57.05:196][868]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.58.40:757][822]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.58.41:094][834]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.507639 sec (time since issued), 0.774949 sec (combined shader worker time).
+[2023.09.03-14.58.42:772][926]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.58.48:581][215]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.58.49:035][236]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.606680 sec (time since issued), 0.955516 sec (combined shader worker time).
+[2023.09.03-14.58.50:593][321]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.58.58:302][745]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.58.58:755][765]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.601460 sec (time since issued), 0.947414 sec (combined shader worker time).
+[2023.09.03-14.59.00:315][848]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.59.02:262][935]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.577049 sec (time since issued), 0.904231 sec (combined shader worker time).
+[2023.09.03-14.59.02:320][938]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.59.04:332][ 34]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.59.05:465][ 76]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.616346 sec (time since issued), 0.978484 sec (combined shader worker time).
+[2023.09.03-14.59.06:332][124]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.59.10:784][349]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.59.11:186][368]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.550546 sec (time since issued), 0.852014 sec (combined shader worker time).
+[2023.09.03-14.59.12:786][473]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.59.18:510][803]LogViewport: Scene viewport resized to 934x699, mode Windowed.
+[2023.09.03-14.59.27:802][351]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-14.59.45:435][321]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.59.45:789][335]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.510018 sec (time since issued), 0.756884 sec (combined shader worker time).
+[2023.09.03-14.59.47:436][432]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.59.52:389][679]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-14.59.52:750][696]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.520998 sec (time since issued), 0.773650 sec (combined shader worker time).
+[2023.09.03-14.59.54:429][786]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.59.55:054][808]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.514146 sec (time since issued), 0.874339 sec (combined shader worker time).
+[2023.09.03-14.59.56:434][887]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-14.59.57:676][946]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.592597 sec (time since issued), 0.918368 sec (combined shader worker time).
+[2023.09.03-14.59.58:444][991]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.00.03:546][245]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Total job queries 288, among them cache hits 53 (18.40%)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Tracking 233 distinct input hashes that result in 137 distinct outputs (58.80%)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: RAM used: 4.86 MiB of 819.20 MiB budget. Usage: 0.59%
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Shaders Compiled: 195
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Jobs assigned 196, completed 195 (99.49%)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Average time worker was idle: 85.81 s
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.49 s
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 34.65 s
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Jobs were issued in 196 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Average processing rate: 5.63 jobs/sec
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Total thread time: 48.727 s
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Percentage time preprocessing: 2.41%
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Effective parallelization: 1.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: FNiagaraShader - 32.99% of total time (compiled 138 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 17.48% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.58% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.79% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: FLumenCardVS - 8.08% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.00.03:964][265]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.571983 sec (time since issued), 0.887728 sec (combined shader worker time).
+[2023.09.03-15.00.05:550][367]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.00.26:340][552]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.00.28:353][679]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.00.36:816][ 89]LogSlate: Window '메시지' being destroyed
+[2023.09.03-15.00.36:821][ 89]Message dialog closed, result: Yes, title: 메시지, text: 스크래치 패드 스크립트에 변경사항을 적용할까? (아니오를 선택하면 적용하지 않은 변경사항을 버립니다.)
+[2023.09.03-15.00.36:836][ 89]LogSlate: Window 'hweori' being destroyed
+[2023.09.03-15.00.36:844][ 89]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.00.36:859][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.00.36:869][ 89]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.00.36:869][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.00.36:981][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
+[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1
+[2023.09.03-15.00.39:707][333]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.00.39:707][333]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.00.39:709][333]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1902584187
+[2023.09.03-15.00.39:709][333]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1902584187
+[2023.09.03-15.01.34:140][964]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2
+[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2
+[2023.09.03-15.01.41:408][692]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.01.41:408][692]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.01.41:409][692]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1964285188
+[2023.09.03-15.01.41:410][692]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1964285188
+[2023.09.03-15.01.42:842][838]Cmd: DELETE
+[2023.09.03-15.01.42:842][838]Cmd: ACTOR DELETE
+[2023.09.03-15.01.42:855][838]LogEditorActor: Deleted Actor: NiagaraActor
+[2023.09.03-15.01.42:864][838]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
+[2023.09.03-15.01.42:882][838]LogEditorActor: Deleted 1 Actors (0.036 secs)
+[2023.09.03-15.01.48:346][372]Cmd: EDIT COPY
+[2023.09.03-15.01.48:675][398]Cmd: EDIT PASTE
+[2023.09.03-15.01.48:739][398]LogClass: Warning: Short type name "NiagaraActor_UAID_00E04C94A203D1A501_1902584187" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack:
+
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+UnknownFunction []
+
+[2023.09.03-15.01.48:761][398]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.02.14:660][829]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.02.26:540][ 36]Cmd: DELETE
+[2023.09.03-15.02.26:540][ 36]Cmd: ACTOR DELETE
+[2023.09.03-15.02.26:541][ 36]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.26:551][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
+[2023.09.03-15.02.26:556][ 36]LogEditorActor: Deleted 1 Actors (0.016 secs)
+[2023.09.03-15.02.27:101][ 86]Cmd: DELETE
+[2023.09.03-15.02.27:101][ 86]Cmd: ACTOR DELETE
+[2023.09.03-15.02.27:102][ 86]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.27:110][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.03-15.02.27:113][ 86]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.02.27:999][180]Cmd: DELETE
+[2023.09.03-15.02.27:999][180]Cmd: ACTOR DELETE
+[2023.09.03-15.02.28:001][180]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.28:009][180]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.02.28:012][180]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.02.29:376][331]Cmd: DELETE
+[2023.09.03-15.02.29:376][331]Cmd: ACTOR DELETE
+[2023.09.03-15.02.29:377][331]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.29:386][331]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
+[2023.09.03-15.02.29:389][331]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.02.29:411][331]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.02.30:080][404]Cmd: DELETE
+[2023.09.03-15.02.30:080][404]Cmd: ACTOR DELETE
+[2023.09.03-15.02.30:081][404]LogEditorActor: Deleted Actor: TextRenderActor
+[2023.09.03-15.02.30:090][404]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.02.30:093][404]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.02.30:925][485]Cmd: DELETE
+[2023.09.03-15.02.30:925][485]Cmd: ACTOR DELETE
+[2023.09.03-15.02.30:927][485]LogEditorActor: Deleted Actor: PostProcessVolume
+[2023.09.03-15.02.30:936][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
+[2023.09.03-15.02.30:939][485]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.02.33:829][811]Cmd: TRANSACTION UNDO
+[2023.09.03-15.02.33:829][811]LogEditorTransaction: Undo 엘리먼트 삭제
+[2023.09.03-15.02.33:899][811]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.02.35:879][946]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.02.36:314][981]Cmd: DELETE
+[2023.09.03-15.02.36:314][981]Cmd: ACTOR DELETE
+[2023.09.03-15.02.36:316][981]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.36:325][981]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
+[2023.09.03-15.02.36:331][981]LogEditorActor: Deleted 1 Actors (0.016 secs)
+[2023.09.03-15.02.41:252][481]Cmd: DELETE
+[2023.09.03-15.02.41:253][481]Cmd: ACTOR DELETE
+[2023.09.03-15.02.42:168][572]Cmd: DELETE
+[2023.09.03-15.02.42:168][572]Cmd: ACTOR DELETE
+[2023.09.03-15.02.42:170][572]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.42:179][572]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-15.02.42:183][572]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.02.42:701][623]Cmd: DELETE
+[2023.09.03-15.02.42:702][623]Cmd: ACTOR DELETE
+[2023.09.03-15.02.42:703][623]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.42:711][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.03-15.02.42:714][623]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.02.43:048][657]Cmd: DELETE
+[2023.09.03-15.02.43:048][657]Cmd: ACTOR DELETE
+[2023.09.03-15.02.43:049][657]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.43:059][657]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.03-15.02.43:060][657]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.02.43:348][681]Cmd: DELETE
+[2023.09.03-15.02.43:348][681]Cmd: ACTOR DELETE
+[2023.09.03-15.02.43:627][703]Cmd: DELETE
+[2023.09.03-15.02.43:627][703]Cmd: ACTOR DELETE
+[2023.09.03-15.02.43:628][703]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.43:637][703]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
+[2023.09.03-15.02.43:641][703]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.02.44:188][754]Cmd: DELETE
+[2023.09.03-15.02.44:188][754]Cmd: ACTOR DELETE
+[2023.09.03-15.02.44:189][754]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.44:197][754]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
+[2023.09.03-15.02.44:201][754]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.02.44:581][795]Cmd: DELETE
+[2023.09.03-15.02.44:581][795]Cmd: ACTOR DELETE
+[2023.09.03-15.02.44:583][795]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.44:591][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.02.44:595][795]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.02.44:992][832]Cmd: DELETE
+[2023.09.03-15.02.44:992][832]Cmd: ACTOR DELETE
+[2023.09.03-15.02.44:993][832]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.45:002][832]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.02.45:005][832]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.02.45:602][885]Cmd: DELETE
+[2023.09.03-15.02.45:602][885]Cmd: ACTOR DELETE
+[2023.09.03-15.02.45:603][885]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.45:612][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.02.45:615][885]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.02.46:047][932]Cmd: DELETE
+[2023.09.03-15.02.46:047][932]Cmd: ACTOR DELETE
+[2023.09.03-15.02.46:049][932]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.02.46:058][932]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
+[2023.09.03-15.02.46:061][932]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.02.50:385][407]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.02.57:829][152]Cmd: DELETE
+[2023.09.03-15.02.57:829][152]Cmd: ACTOR DELETE
+[2023.09.03-15.02.57:830][152]LogEditorActor: Deleted Actor: NavMeshBoundsVolume
+[2023.09.03-15.02.57:839][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.02.57:845][152]LogEditorActor: Deleted 1 Actors (0.016 secs)
+[2023.09.03-15.02.57:846][152]LogNavigation: Warning: ConstructTiledNavMesh: Failed to create navmesh of size 0.
+[2023.09.03-15.02.58:535][215]Cmd: DELETE
+[2023.09.03-15.02.58:535][215]Cmd: ACTOR DELETE
+[2023.09.03-15.02.58:536][215]LogEditorActor: Deleted Actor: RecastNavMesh
+[2023.09.03-15.02.58:537][215]LogCrowdFollowing: Error: Unable to find RecastNavMesh instance while trying to create UCrowdManager instance
+[2023.09.03-15.02.58:546][215]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
+[2023.09.03-15.02.58:549][215]LogEditorActor: Deleted 1 Actors (0.015 secs)
+[2023.09.03-15.02.58:999][257]Cmd: DELETE
+[2023.09.03-15.02.58:999][257]Cmd: ACTOR DELETE
+[2023.09.03-15.02.59:001][257]LogEditorActor: Deleted Actor: NavLinkProxy
+[2023.09.03-15.02.59:010][257]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
+[2023.09.03-15.02.59:013][257]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.03.00:176][367]Cmd: DELETE
+[2023.09.03-15.03.00:176][367]Cmd: ACTOR DELETE
+[2023.09.03-15.03.00:177][367]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.00:186][367]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.03-15.03.00:188][367]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.03.00:811][432]Cmd: DELETE
+[2023.09.03-15.03.00:811][432]Cmd: ACTOR DELETE
+[2023.09.03-15.03.00:812][432]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.00:821][432]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
+[2023.09.03-15.03.00:824][432]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.03.01:109][458]Cmd: DELETE
+[2023.09.03-15.03.01:109][458]Cmd: ACTOR DELETE
+[2023.09.03-15.03.01:110][458]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.01:118][458]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.03.01:119][458]LogEditorActor: Deleted 1 Actors (0.011 secs)
+[2023.09.03-15.03.01:666][502]Cmd: DELETE
+[2023.09.03-15.03.01:666][502]Cmd: ACTOR DELETE
+[2023.09.03-15.03.01:667][502]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.01:675][502]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.03-15.03.01:677][502]LogEditorActor: Deleted 1 Actors (0.011 secs)
+[2023.09.03-15.03.01:991][528]Cmd: DELETE
+[2023.09.03-15.03.01:991][528]Cmd: ACTOR DELETE
+[2023.09.03-15.03.02:360][555]Cmd: DELETE
+[2023.09.03-15.03.02:360][555]Cmd: ACTOR DELETE
+[2023.09.03-15.03.02:361][555]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.02:371][555]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
+[2023.09.03-15.03.02:375][555]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.03.02:901][604]Cmd: DELETE
+[2023.09.03-15.03.02:902][604]Cmd: ACTOR DELETE
+[2023.09.03-15.03.02:903][604]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.02:912][604]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.03-15.03.02:915][604]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.03.03:336][642]Cmd: DELETE
+[2023.09.03-15.03.03:336][642]Cmd: ACTOR DELETE
+[2023.09.03-15.03.03:338][642]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.03:347][642]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.03.03:350][642]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.03.03:709][671]Cmd: DELETE
+[2023.09.03-15.03.03:709][671]Cmd: ACTOR DELETE
+[2023.09.03-15.03.03:709][671]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'.
+[2023.09.03-15.03.03:711][671]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.03:720][671]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.03.03:723][671]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.03.04:097][708]Cmd: DELETE
+[2023.09.03-15.03.04:097][708]Cmd: ACTOR DELETE
+[2023.09.03-15.03.04:099][708]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.04:107][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.03.04:109][708]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.03.05:430][840]Cmd: DELETE
+[2023.09.03-15.03.05:430][840]Cmd: ACTOR DELETE
+[2023.09.03-15.03.05:432][840]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.05:441][840]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
+[2023.09.03-15.03.05:444][840]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.03.06:410][925]Cmd: DELETE
+[2023.09.03-15.03.06:410][925]Cmd: ACTOR DELETE
+[2023.09.03-15.03.06:412][925]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.06:421][925]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
+[2023.09.03-15.03.06:425][925]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.03.07:970][ 82]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.03.09:972][307]LogEditorViewport: Clicking Background
+[2023.09.03-15.03.13:136][674]Cmd: DELETE
+[2023.09.03-15.03.13:136][674]Cmd: ACTOR DELETE
+[2023.09.03-15.03.13:137][674]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.13:145][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.03.13:149][674]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2023.09.03-15.03.15:858][987]Cmd: DELETE
+[2023.09.03-15.03.15:858][987]Cmd: ACTOR DELETE
+[2023.09.03-15.03.15:859][987]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.15:868][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.03.15:871][987]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.03.16:339][ 33]Cmd: DELETE
+[2023.09.03-15.03.16:339][ 33]Cmd: ACTOR DELETE
+[2023.09.03-15.03.16:340][ 33]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.16:349][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2023.09.03-15.03.16:351][ 33]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2023.09.03-15.03.16:727][ 72]Cmd: DELETE
+[2023.09.03-15.03.16:728][ 72]Cmd: ACTOR DELETE
+[2023.09.03-15.03.16:729][ 72]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.03.16:737][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
+[2023.09.03-15.03.16:739][ 72]LogEditorActor: Deleted 1 Actors (0.011 secs)
+[2023.09.03-15.03.29:612][532]Cmd: DELETE
+[2023.09.03-15.03.29:612][532]Cmd: ACTOR DELETE
+[2023.09.03-15.03.29:614][532]LogEditorActor: Deleted Actor: NiagaraActor
+[2023.09.03-15.03.29:623][532]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
+[2023.09.03-15.03.29:627][532]LogEditorActor: Deleted 1 Actors (0.015 secs)
+[2023.09.03-15.03.31:480][726]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.03.31:539][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.03.31:539][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.03.31:604][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.03.31:604][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.03.31:661][726]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-15.03.31:830][732]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.03.35:184][924]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Total job queries 293, among them cache hits 53 (18.09%)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Tracking 236 distinct input hashes that result in 139 distinct outputs (58.90%)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: RAM used: 4.92 MiB of 819.20 MiB budget. Usage: 0.60%
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Shaders Compiled: 198
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Jobs assigned 201, completed 198 (98.51%)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Average time worker was idle: 89.83 s
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.49 s
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 36.04 s
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Jobs were issued in 201 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Average processing rate: 5.49 jobs/sec
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Total thread time: 49.879 s
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Total thread preprocess time: 1.189 s
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Percentage time preprocessing: 2.38%
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Effective parallelization: 1.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: FNiagaraShader - 32.78% of total time (compiled 140 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 17.07% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.22% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.45% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: FLumenCardVS - 7.89% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.03.35:445][939]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.658038 sec (time since issued), 1.849363 sec (combined shader worker time).
+[2023.09.03-15.03.35:619][949]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.04.01:764][333]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.04.02:272][361]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.691171 sec (time since issued), 1.033584 sec (combined shader worker time).
+[2023.09.03-15.04.03:782][462]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.04.10:499][899]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.04.10:877][919]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.556643 sec (time since issued), 0.874182 sec (combined shader worker time).
+[2023.09.03-15.04.12:507][ 15]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.04.19:596][451]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.386261 sec (time since issued), 0.715395 sec (combined shader worker time).
+[2023.09.03-15.04.19:738][458]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.04.23:447][689]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.04.36:264][474]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.04.36:637][494]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.572489 sec (time since issued), 0.886482 sec (combined shader worker time).
+[2023.09.03-15.04.38:277][599]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.04.55:037][664]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.04.57:040][800]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.05.00:161][981]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
+[2023.09.03-15.05.12:842][693]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.05.13:235][714]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.575125 sec (time since issued), 0.890350 sec (combined shader worker time).
+[2023.09.03-15.05.14:851][817]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.05.42:491][699]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.07.52:822][906]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Total job queries 305, among them cache hits 53 (17.38%)
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 145 distinct outputs (58.00%)
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: RAM used: 5.21 MiB of 819.20 MiB budget. Usage: 0.64%
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Shaders Compiled: 212
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Jobs assigned 213, completed 212 (99.53%)
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Average time worker was idle: 87.07 s
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Job execution time: average 0.42 s, max 1.49 s
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Job life time (pending + execution): average 0.51 s, max 1.96
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 38.57 s
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Average processing rate: 5.50 jobs/sec
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Total thread time: 51.591 s
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Total thread preprocess time: 1.189 s
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Percentage time preprocessing: 2.30%
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Effective parallelization: 1.34 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec)
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: FNiagaraShader - 35.01% of total time (compiled 154 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 16.51% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.71% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.97% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: FLumenCardVS - 7.63% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.07.53:253][929]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.589926 sec (time since issued), 0.940863 sec (combined shader worker time).
+[2023.09.03-15.07.54:828][ 15]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.07.57:889][187]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.07.58:191][205]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.480349 sec (time since issued), 0.727886 sec (combined shader worker time).
+[2023.09.03-15.07.59:902][292]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.08.01:914][408]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.08.09:904][954]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.08.10:333][977]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.601784 sec (time since issued), 0.894597 sec (combined shader worker time).
+[2023.09.03-15.08.11:910][ 63]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.08.14:111][170]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.08.14:414][186]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.470828 sec (time since issued), 0.828028 sec (combined shader worker time).
+[2023.09.03-15.08.16:113][289]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.08.22:003][644]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.08.24:008][762]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.09.56:547][371]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.09.57:034][398]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.659728 sec (time since issued), 0.987641 sec (combined shader worker time).
+[2023.09.03-15.09.58:552][487]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.09.59:237][516]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.575392 sec (time since issued), 0.912795 sec (combined shader worker time).
+[2023.09.03-15.10.00:558][593]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.10.02:532][697]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.558518 sec (time since issued), 0.879087 sec (combined shader worker time).
+[2023.09.03-15.10.02:570][699]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.10.04:575][824]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.10.21:826][796]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.10.22:199][814]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.545250 sec (time since issued), 0.850262 sec (combined shader worker time).
+[2023.09.03-15.10.23:833][909]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.10.28:298][149]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.10.30:307][280]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.10.38:980][796]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.404951 sec (time since issued), 0.691540 sec (combined shader worker time).
+[2023.09.03-15.10.39:087][802]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.10.45:255][190]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.10.45:622][212]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.530270 sec (time since issued), 0.821376 sec (combined shader worker time).
+[2023.09.03-15.10.47:412][296]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.10.47:916][323]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.661862 sec (time since issued), 0.994690 sec (combined shader worker time).
+[2023.09.03-15.10.49:418][405]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.10.53:003][626]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Total job queries 327, among them cache hits 53 (16.21%)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Tracking 272 distinct input hashes that result in 156 distinct outputs (57.35%)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: RAM used: 5.72 MiB of 819.20 MiB budget. Usage: 0.70%
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Shaders Compiled: 234
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Jobs assigned 235, completed 234 (99.57%)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Average time worker was idle: 80.20 s
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Job life time (pending + execution): average 0.50 s, max 1.96
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 42.91 s
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Jobs were issued in 235 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Average processing rate: 5.45 jobs/sec
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Total thread time: 54.269 s
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Total thread preprocess time: 1.189 s
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Percentage time preprocessing: 2.19%
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Effective parallelization: 1.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: FNiagaraShader - 38.22% of total time (compiled 176 times, average 0.12 sec, max 0.30 sec, min 0.04 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 15.69% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.98% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.28% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: FLumenCardVS - 7.25% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.10.53:524][654]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.675318 sec (time since issued), 1.019938 sec (combined shader worker time).
+[2023.09.03-15.10.55:008][735]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.10.57:010][831]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.10.57:574][859]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.757236 sec (time since issued), 1.187132 sec (combined shader worker time).
+[2023.09.03-15.10.59:023][944]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.11.16:290][979]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.11.16:771][ 4]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.634916 sec (time since issued), 1.039773 sec (combined shader worker time).
+[2023.09.03-15.11.18:298][ 94]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.11.49:083][916]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.11.49:590][946]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.664120 sec (time since issued), 1.103180 sec (combined shader worker time).
+[2023.09.03-15.11.51:090][ 58]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.11.53:111][169]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.12.02:288][739]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.610182 sec (time since issued), 2.031228 sec (combined shader worker time).
+[2023.09.03-15.12.02:297][739]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.12.02:327][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/hweori" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset" SILENT=true
+[2023.09.03-15.12.02:337][739]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.010030 seconds
+[2023.09.03-15.12.02:347][739]LogSerialization: UsePackageTrailer: 'true'
+[2023.09.03-15.12.02:380][739]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/hweori
+[2023.09.03-15.12.02:380][739]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/hweoriAEACEE87477AB9A4443810AC38546679.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset'
+[2023.09.03-15.12.02:390][739]LogFileHelpers: InternalPromptForCheckoutAndSave took 92 ms
+[2023.09.03-15.12.02:413][739]AssetCheck: New page: 에셋 저장: hweori
+[2023.09.03-15.12.02:413][739]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori 유효성 검사 중
+[2023.09.03-15.12.13:552][396]LogSlate: Window 'hweori' being destroyed
+[2023.09.03-15.12.13:567][396]LogSlate: Window 'hweori' being destroyed
+[2023.09.03-15.12.13:571][396]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.12.13:580][396]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.12.13:589][396]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.12.13:589][396]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.12.13:678][396]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
+[2023.09.03-15.12.22:146][388]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori
+[2023.09.03-15.12.22:201][388]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.12.22:201][388]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.12.22:264][388]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.12.22:264][388]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.12.22:314][388]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-15.12.22:482][394]101011_hweori_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.12.42:420][702]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.528932 sec (time since issued), 1.741653 sec (combined shader worker time).
+[2023.09.03-15.12.42:429][702]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.12.42:459][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/hweori" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset" SILENT=true
+[2023.09.03-15.12.42:497][702]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/hweori
+[2023.09.03-15.12.42:497][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/hweoriD8F1F74A4EE255996CB10FBAD1D988AD.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset'
+[2023.09.03-15.12.42:506][702]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 169 ms)
+[2023.09.03-15.12.42:525][702]AssetCheck: New page: 에셋 저장: hweori
+[2023.09.03-15.12.42:525][702]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori 유효성 검사 중
+[2023.09.03-15.12.42:876][721]LogViewport: Scene viewport resized to 646x408, mode Windowed.
+[2023.09.03-15.12.55:128][382]LogSlate: Window 'hweori' being destroyed
+[2023.09.03-15.12.55:143][382]LogSlate: Window 'hweori' being destroyed
+[2023.09.03-15.12.55:148][382]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.12.55:148][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.12.55:154][382]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.12.55:154][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.12.55:177][382]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
+[2023.09.03-15.13.02:415][230]Cmd: TRANSACTION UNDO
+[2023.09.03-15.13.02:415][230]LogEditorTransaction: Undo 엘리먼트 스케일조절
+[2023.09.03-15.13.02:453][230]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.13.02:907][249]Cmd: TRANSACTION UNDO
+[2023.09.03-15.13.02:907][249]LogEditorTransaction: Undo 엘리먼트 스케일조절
+[2023.09.03-15.13.02:953][249]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.13.15:908][675]LogEditorViewport: Clicking Background
+[2023.09.03-15.13.20:392][200]LogEditorViewport: Clicking Background
+[2023.09.03-15.13.30:603][406]LogEditorViewport: Clicking Background
+[2023.09.03-15.13.38:120][299]LogEditorViewport: Clicking Background
+[2023.09.03-15.13.43:416][806]LogAudioDerivedData: Display: BINKA 압축 오디오 포맷 BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 웨이브 Smoke01 빌드 중...
+[2023.09.03-15.13.43:434][806]LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Smoke01.Smoke01: 262144
+[2023.09.03-15.13.43:495][809]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C
+[2023.09.03-15.13.43:495][809]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C
+[2023.09.03-15.13.43:500][809]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_0
+[2023.09.03-15.13.43:502][809]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_0
+[2023.09.03-15.13.43:508][810]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2023.09.03-15.13.44:146][880]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C
+[2023.09.03-15.13.44:146][880]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C
+[2023.09.03-15.13.44:149][880]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_UAID_00E04C94A203D2A501_1613281366
+[2023.09.03-15.13.44:150][880]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_UAID_00E04C94A203D2A501_1613281366
+[2023.09.03-15.13.47:633][282]LogEditorViewport: Clicking Background
+[2023.09.03-15.13.51:906][787]Cmd: DELETE
+[2023.09.03-15.13.51:906][787]Cmd: ACTOR DELETE
+[2023.09.03-15.13.51:910][787]LogEditorActor: Deleted Actor: Blueprint_Effect_Smoke_C
+[2023.09.03-15.13.51:920][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-15.13.51:926][787]LogEditorActor: Deleted 1 Actors (0.020 secs)
+[2023.09.03-15.13.53:040][897]LogAudioDerivedData: Display: BINKA 압축 오디오 포맷 BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 웨이브 Fire_Sparks01 빌드 중...
+[2023.09.03-15.13.53:068][897]LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Fire_Sparks01.Fire_Sparks01: 262144
+[2023.09.03-15.13.53:192][904]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C
+[2023.09.03-15.13.53:192][904]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C
+[2023.09.03-15.13.53:193][904]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_0
+[2023.09.03-15.13.53:195][904]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_0
+[2023.09.03-15.13.53:537][934]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C
+[2023.09.03-15.13.53:537][934]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C
+[2023.09.03-15.13.53:540][934]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_UAID_00E04C94A203D2A501_1622672367
+[2023.09.03-15.13.53:541][934]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_UAID_00E04C94A203D2A501_1622672367
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Total job queries 349, among them cache hits 53 (15.19%)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Tracking 291 distinct input hashes that result in 167 distinct outputs (57.39%)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: RAM used: 6.15 MiB of 819.20 MiB budget. Usage: 0.75%
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Shaders Compiled: 253
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Jobs assigned 257, completed 253 (98.44%)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Average time worker was idle: 92.45 s
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Job life time (pending + execution): average 0.49 s, max 1.96
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 46.78 s
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Jobs were issued in 257 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Average processing rate: 5.41 jobs/sec
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Total thread time: 58.481 s
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Total thread preprocess time: 1.276 s
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Percentage time preprocessing: 2.18%
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Effective parallelization: 1.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 14 times, average 0.58 sec, max 0.73 sec, min 0.42 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: FNiagaraShader - 39.58% of total time (compiled 191 times, average 0.12 sec, max 0.32 sec, min 0.04 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 14.56% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.82% of total time (compiled 14 times, average 0.58 sec, max 0.73 sec, min 0.42 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.98% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: FLumenCardVS - 6.73% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.13.54:861][ 50]LogEditorViewport: Clicking Background
+[2023.09.03-15.13.56:545][244]Cmd: DELETE
+[2023.09.03-15.13.56:545][244]Cmd: ACTOR DELETE
+[2023.09.03-15.13.56:547][244]LogEditorActor: Deleted Actor: Blueprint_Effect_Sparks_C
+[2023.09.03-15.13.56:557][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-15.13.56:560][244]LogEditorActor: Deleted 1 Actors (0.014 secs)
+[2023.09.03-15.13.57:248][321]LogAudioDerivedData: Display: BINKA 압축 오디오 포맷 BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 웨이브 Steam01 빌드 중...
+[2023.09.03-15.13.57:276][321]LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Steam01.Steam01: 262144
+[2023.09.03-15.13.57:410][330]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C
+[2023.09.03-15.13.57:410][330]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C
+[2023.09.03-15.13.57:415][330]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_0
+[2023.09.03-15.13.57:421][330]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_0
+[2023.09.03-15.13.57:721][346]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C
+[2023.09.03-15.13.57:721][346]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C
+[2023.09.03-15.13.57:726][346]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_UAID_00E04C94A203D2A501_1626856368
+[2023.09.03-15.13.57:731][346]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_UAID_00E04C94A203D2A501_1626856368
+[2023.09.03-15.14.02:995][959]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam
+[2023.09.03-15.14.02:996][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.14.02:996][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.14.15:474][714]LogViewport: Scene viewport resized to 1319x725, mode Windowed.
+[2023.09.03-15.14.28:367][680]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.09.03-15.14.37:175][292]LogSlate: Window 'Blueprint_Effect_Steam' being destroyed
+[2023.09.03-15.14.37:190][292]LogSlate: Window 'Blueprint_Effect_Steam' being destroyed
+[2023.09.03-15.14.37:192][292]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.14.37:192][292]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.14.39:126][512]Cmd: DELETE
+[2023.09.03-15.14.39:126][512]Cmd: ACTOR DELETE
+[2023.09.03-15.14.39:127][512]LogEditorActor: Deleted Actor: Blueprint_Effect_Steam_C
+[2023.09.03-15.14.39:149][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
+[2023.09.03-15.14.39:155][512]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2023.09.03-15.15.01:769][774]LogEditorViewport: Clicking Background
+[2023.09.03-15.15.08:288][498]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-15.15.08:343][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.15.08:343][498]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.15.08:390][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.15.08:390][498]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.15.08:432][498]LogViewport: Scene viewport resized to 646x408, mode Windowed.
+[2023.09.03-15.15.08:608][504]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.15.10:096][587]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-15.15.29:165][845]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.15.29:641][871]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.629589 sec (time since issued), 1.037685 sec (combined shader worker time).
+[2023.09.03-15.15.31:179][943]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.15.35:076][143]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.15.35:476][165]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.568780 sec (time since issued), 0.913812 sec (combined shader worker time).
+[2023.09.03-15.15.37:116][261]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.15.38:649][329]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.640887 sec (time since issued), 1.074613 sec (combined shader worker time).
+[2023.09.03-15.15.39:090][352]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.15.41:215][449]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.15.41:727][476]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.675644 sec (time since issued), 1.128705 sec (combined shader worker time).
+[2023.09.03-15.15.43:217][548]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Total job queries 366, among them cache hits 55 (15.03%)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Tracking 310 distinct input hashes that result in 179 distinct outputs (57.74%)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: RAM used: 6.62 MiB of 819.20 MiB budget. Usage: 0.81%
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Shaders Compiled: 272
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Jobs assigned 272, completed 272 (100.00%)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Average time worker was idle: 91.07 s
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Job life time (pending + execution): average 0.50 s, max 1.96
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 50.81 s
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Jobs were issued in 272 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Average processing rate: 5.35 jobs/sec
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Total thread time: 63.862 s
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Total thread preprocess time: 1.402 s
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Percentage time preprocessing: 2.19%
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Effective parallelization: 1.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: FNiagaraShader - 39.26% of total time (compiled 203 times, average 0.12 sec, max 0.32 sec, min 0.04 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.70% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 13.34% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.24% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec)
+[2023.09.03-15.18.11:318][692]LogShaderCompilers: Display: FLumenCardVS - 6.16% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.18.11:318][692]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.18.11:342][692]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.577375 sec (time since issued), 1.921562 sec (combined shader worker time).
+[2023.09.03-15.18.11:350][692]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.18.11:380][692]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true
+[2023.09.03-15.18.11:418][692]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem
+[2023.09.03-15.18.11:418][692]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystemDECCA6934CF76FA32120FCB08EDC9DC8.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset'
+[2023.09.03-15.18.11:428][692]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 247 ms)
+[2023.09.03-15.18.11:453][692]AssetCheck: New page: 에셋 저장: NewNiagaraSystem
+[2023.09.03-15.18.11:453][692]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
+[2023.09.03-15.18.28:814][965]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-15.18.28:828][965]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-15.18.28:833][965]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.18.28:833][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.18.28:843][965]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.18.28:843][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.18.28:873][965]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1964285188 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/5/FE/Q49N22A8V8AT6NFP9UFQFG.PackageMetaData in its package
+[2023.09.03-15.18.28:895][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
+[2023.09.03-15.18.28:931][966]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
+[2023.09.03-15.18.52:582][750]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.075 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1533 files in 2414 folders with total size 104 MiB.
+[2023.09.03-15.19.03:146][ 4]LogEditorViewport: Clicking Background
+[2023.09.03-15.19.08:487][628]LogEditorViewport: Clicking Background
+[2023.09.03-15.19.15:012][399]LogEditorViewport: Clicking Background
+[2023.09.03-15.21.42:434][ 76]LogEditorViewport: Clicking Background
+[2023.09.03-15.21.43:267][174]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.21.43:326][174]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
+[2023.09.03-15.21.43:345][174]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-15.21.43:361][174]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-15.21.43:362][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/E/0I/PFMFMMAZFLT0NTV2ZAO8OA.uasset (Error Code 32)
+[2023.09.03-15.21.43:362][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/C/MV/UE2U7GTDT7WM2AVP83861S.uasset (Error Code 32)
+[2023.09.03-15.21.43:362][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/B/PL/MYXGV0RBWT3ZBX00KVP1IE.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/B/AX/QD7MAQAIBJ16OYN5ZXXIUV.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/B/72/PR1QS01SW5BWFPFZ9C79RF.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/SY/Y8475SUVOZMH0COV8H1Q7T.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/JS/24450VHCRABFZNLJT222WG.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/5K/NUNDGACQMY4LFPLTZJH6GW.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/9/FY/45JOQ38QR4K2P62IGCH99F.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/9/FF/BLNOD0XLYQT896YMNZB2SL.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/9/D3/60ORICH9SPD98P0GDB2WTP.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/8/R1/ENMI5ZSH5EMTVMF7P7JJ6A.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/WV/FF6LPDZ0FKKLS0GFFG7RY1.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/V9/FYE97PCQGKIRUDX9FB1QCI.uasset (Error Code 32)
+[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/EJ/7JCMZ75LZ4IDNH7SV7SZBW.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/43/KCOU8O5LTCF16FPA9RNLK8.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/OC/6QBECPUWZX0A7KBRQFRI0M.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/MJ/LYN3KFSLDFET0H4R4QA9WK.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/IH/VGSY15OFA48JW2MQVTVU8L.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/5/UT/JRUWL9PVCAH3XSUMXP4CC1.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/5/LH/V6N3G2I7QT53NAD6H1AD04.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/4/KC/H7JQHYU4KG28SR2JBQIYN0.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/4/JM/X44XFRDRREXGEQX2XXU55Y.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/3/RG/XOAZMB5QVL20UGXOCZ1LZK.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/3/16/IU32BEDS8KCRBPZIQZ3317.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/2/PP/0FWE1XT4SIGHXZQ61E0BPN.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/1/N6/CYTTPPQCP2OI3P1OI4WUFB.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/WM/EHOX3YPZ8BWS13D7E6IFN2.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/QS/8AKCSH4RXXQHHQMCR8GO6C.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/MB/J5WHCOZ4GU1YICRISB3DL6.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/FD/H6232UBBQPM7MPPYTG2MZ1.uasset (Error Code 32)
+[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/78/FBR4X3QS2U1JDDOL41R95K.uasset (Error Code 32)
+[2023.09.03-15.21.43:365][174]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/TopDown/Maps/TopDownMap" FILE="D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2023.09.03-15.21.43:381][174]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
+[2023.09.03-15.21.43:386][174]LogSavePackage: Moving output files for package: /Game/TopDown/Maps/TopDownMap
+[2023.09.03-15.21.43:386][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.43:886][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.44:387][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.44:887][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.45:387][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.45:888][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.46:388][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.46:888][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.47:388][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.47:889][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.48:389][174]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp'.
+[2023.09.03-15.21.48:389][174]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to temp directory
+[2023.09.03-15.21.48:389][174]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap'
+[2023.09.03-15.21.48:393][174]EditorErrors: New page: 출력 저장
+[2023.09.03-15.21.48:393][174]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' 저장 오류입니다.
+[2023.09.03-15.21.48:434][174]LogFileHelpers: Saving map 'TopDownMap' took 5.070
+[2023.09.03-15.21.54:251][174]LogSlate: Window '메시지' being destroyed
+[2023.09.03-15.21.54:257][174]Message dialog closed, result: Continue, title: 메시지, text: '/Game/TopDown/Maps/TopDownMap' (TopDownMap.umap) 에셋 저장에 실패했습니다.
+
+취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다.
+재시도: 에셋 저장을 재시도합니다.
+계속: 이 에셋만 저장을 건너뜁니다.
+[2023.09.03-15.21.54:263][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE
+[2023.09.03-15.21.54:263][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.54:763][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.55:264][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.55:764][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.56:265][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.56:765][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.57:265][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.57:766][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.58:266][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.58:766][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.21.59:267][174]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp'.
+[2023.09.03-15.21.59:267][174]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to temp directory
+[2023.09.03-15.21.59:267][174]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset'
+[2023.09.03-15.22.05:948][174]LogSlate: Window '메시지' being destroyed
+[2023.09.03-15.22.05:955][174]Message dialog closed, result: Continue, title: 메시지, text: '/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE' (ESHAVRHFZFA2JDR9ZAQIOE.uasset) 에셋 저장에 실패했습니다.
+
+취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다.
+재시도: 에셋 저장을 재시도합니다.
+계속: 이 에셋만 저장을 건너뜁니다.
+[2023.09.03-15.22.05:959][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YX/SVXW8LE91NCZARNGLSFJXR
+[2023.09.03-15.22.05:959][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/SVXW8LE91NCZARNGLSFJXR47752A054F77DCE07D7434A9A870428D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/D/YX/SVXW8LE91NCZARNGLSFJXR.uasset'
+[2023.09.03-15.22.05:961][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/QY/QZQ4EHOX447DCWEO105D93
+[2023.09.03-15.22.05:961][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/QZQ4EHOX447DCWEO105D93FDE2BFD94EB192B52B63909F682D7436.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/QY/QZQ4EHOX447DCWEO105D93.uasset'
+[2023.09.03-15.22.05:962][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/4X/JWLT5OY7Y1Y0ANLR1YI2AA
+[2023.09.03-15.22.05:962][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/JWLT5OY7Y1Y0ANLR1YI2AAF6790D204B0097937FAC9099B87C6691.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/8/4X/JWLT5OY7Y1Y0ANLR1YI2AA.uasset'
+[2023.09.03-15.22.05:964][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/2/29/TNYWDOTM7DOSSYQP6X11L4
+[2023.09.03-15.22.05:965][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNYWDOTM7DOSSYQP6X11L48CA4DE2C43B4094A0CDB7C959D0BF15E.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/2/29/TNYWDOTM7DOSSYQP6X11L4.uasset'
+[2023.09.03-15.22.05:966][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/KP/CINC7CCOQFN8AKI9SL2ZIX
+[2023.09.03-15.22.05:967][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/CINC7CCOQFN8AKI9SL2ZIXEC2CC44948EFF427A8AD61BEE656CDF9.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/C/KP/CINC7CCOQFN8AKI9SL2ZIX.uasset'
+[2023.09.03-15.22.05:994][174]EditorErrors: New page: 출력 저장
+[2023.09.03-15.22.05:994][174]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' 저장 오류입니다.
+[2023.09.03-15.22.07:663][174]LogSlate: Window '패키지 저장 실패' being destroyed
+[2023.09.03-15.22.07:685][174]Message dialog closed, result: Ok, title: 패키지 저장 실패, text: 다음 에셋을 올바르게 저장하지 못했습니다.
+/Game/TopDown/Maps/TopDownMap
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE
+[2023.09.03-15.22.07:685][174]LogFileHelpers: InternalPromptForCheckoutAndSave took 24.4 sec (total: 24.6 sec)
+[2023.09.03-15.22.07:692][174]AssetCheck: New page: 에셋 저장: 다수의 에셋
+[2023.09.03-15.22.07:692][174]LogContentValidation: Display: /Script/Niagara.NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1902584187 유효성 검사 중
+[2023.09.03-15.22.07:692][174]LogContentValidation: Display: /Script/Engine.StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1846803008 유효성 검사 중
+[2023.09.03-15.22.07:693][174]LogContentValidation: Display: /Script/Engine.StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_2068597010 유효성 검사 중
+[2023.09.03-15.22.07:693][174]LogContentValidation: Display: /Script/Engine.StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1948626009 유효성 검사 중
+[2023.09.03-15.22.07:693][174]LogContentValidation: Display: /Script/Niagara.NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D0A501_1468542007 유효성 검사 중
+[2023.09.03-15.22.10:897][435]LogSlate: Window '메시지 로그' being destroyed
+[2023.09.03-15.22.10:922][435]LogSlate: Window '메시지 로그' being destroyed
+[2023.09.03-15.22.48:476][855]LogViewport: Scene viewport resized to 800x376, mode Windowed.
+[2023.09.03-15.22.50:180][855]LogViewport: Scene viewport resized to 796x811, mode Windowed.
+[2023.09.03-15.23.31:626][406]Cmd: DELETE
+[2023.09.03-15.23.31:626][406]Cmd: ACTOR DELETE
+[2023.09.03-15.23.31:627][406]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_21 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/78/FBR4X3QS2U1JDDOL41R95K.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NavMeshBoundsVolume_1 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/QS/8AKCSH4RXXQHHQMCR8GO6C.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_18 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/WM/EHOX3YPZ8BWS13D7E6IFN2.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_27 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/1/N6/CYTTPPQCP2OI3P1OI4WUFB.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_17 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/3/RG/XOAZMB5QVL20UGXOCZ1LZK.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_0 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/4/KC/H7JQHYU4KG28SR2JBQIYN0.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NavLinkProxy_3 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/5/UT/JRUWL9PVCAH3XSUMXP4CC1.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_1 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/IH/VGSY15OFA48JW2MQVTVU8L.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_29 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/MJ/LYN3KFSLDFET0H4R4QA9WK.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_20 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/OC/6QBECPUWZX0A7KBRQFRI0M.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_22 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/43/KCOU8O5LTCF16FPA9RNLK8.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_28 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/FF/BLNOD0XLYQT896YMNZB2SL.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.TextRenderActor_0 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/FY/45JOQ38QR4K2P62IGCH99F.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_25 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/5K/NUNDGACQMY4LFPLTZJH6GW.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_26 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/SY/Y8475SUVOZMH0COV8H1Q7T.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/MV/UE2U7GTDT7WM2AVP83861S.PackageMetaData in its package
+[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_24 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/E/0I/PFMFMMAZFLT0NTV2ZAO8OA.PackageMetaData in its package
+[2023.09.03-15.23.31:650][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
+[2023.09.03-15.23.31:655][406]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2023.09.03-15.23.31:657][406]LogNavigation: Warning: ConstructTiledNavMesh: Failed to create navmesh of size 0.
+[2023.09.03-15.23.31:677][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2023.09.03-15.23.32:997][528]Cmd: DELETE
+[2023.09.03-15.23.32:997][528]Cmd: ACTOR DELETE
+[2023.09.03-15.23.32:998][528]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.09.03-15.23.33:017][528]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-15.23.33:021][528]LogEditorActor: Deleted 1 Actors (0.024 secs)
+[2023.09.03-15.23.43:844][803]LogEditorViewport: Clicking Background
+[2023.09.03-15.24.26:698][924]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-15.24.26:753][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.24.26:753][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.24.26:815][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.24.26:815][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.24.26:868][924]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-15.24.27:039][930]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.24.35:175][424]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0
+[2023.09.03-15.25.02:219][953]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다.
+[2023.09.03-15.25.04:236][ 53]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.25.20:759][865]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Total job queries 370, among them cache hits 55 (14.86%)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Tracking 314 distinct input hashes that result in 180 distinct outputs (57.32%)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: RAM used: 6.66 MiB of 819.20 MiB budget. Usage: 0.81%
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Shaders Compiled: 276
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Jobs assigned 276, completed 276 (100.00%)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Average time worker was idle: 96.14 s
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Job life time (pending + execution): average 0.49 s, max 1.96
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 51.22 s
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Jobs were issued in 276 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Average processing rate: 5.39 jobs/sec
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Total thread time: 64.246 s
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Total thread preprocess time: 1.402 s
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Percentage time preprocessing: 2.18%
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Effective parallelization: 1.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: FNiagaraShader - 39.63% of total time (compiled 207 times, average 0.12 sec, max 0.32 sec, min 0.04 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.62% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 13.26% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.17% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: FLumenCardVS - 6.13% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.25.22:033][908]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.567724 sec (time since issued), 1.887500 sec (combined shader worker time).
+[2023.09.03-15.25.22:044][908]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.25.22:073][908]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true
+[2023.09.03-15.25.22:111][908]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem
+[2023.09.03-15.25.22:112][908]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystemA843274143B7AC06B609289097210D51.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset'
+[2023.09.03-15.25.22:121][908]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 24.7 sec)
+[2023.09.03-15.25.22:148][908]AssetCheck: New page: 에셋 저장: NewNiagaraSystem
+[2023.09.03-15.25.22:148][908]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
+[2023.09.03-15.25.35:626][458]LogEditorViewport: Clicking Background
+[2023.09.03-15.25.38:526][804]Cmd: TRANSACTION UNDO
+[2023.09.03-15.25.38:526][804]LogEditorTransaction: Undo 배경 클릭
+[2023.09.03-15.25.38:651][804]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.25.38:822][810]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.25.39:386][848]Cmd: TRANSACTION UNDO
+[2023.09.03-15.25.39:386][848]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다.
+[2023.09.03-15.25.39:486][848]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다.
+[2023.09.03-15.25.41:049][925]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.26.13:494][526]LogSlate: Window '색 선택 툴' being destroyed
+[2023.09.03-15.26.15:104][590]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.559786 sec (time since issued), 1.420875 sec (combined shader worker time).
+[2023.09.03-15.26.15:112][590]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.26.15:143][590]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true
+[2023.09.03-15.26.15:179][590]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem
+[2023.09.03-15.26.15:179][590]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystem0F0AAC7A4F8CFC58E2710DB1A4AE0AE1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset'
+[2023.09.03-15.26.15:188][590]LogFileHelpers: InternalPromptForCheckoutAndSave took 76 ms (total: 24.8 sec)
+[2023.09.03-15.26.15:212][590]AssetCheck: New page: 에셋 저장: NewNiagaraSystem
+[2023.09.03-15.26.15:212][590]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
+[2023.09.03-15.26.16:367][669]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-15.26.16:377][669]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-15.26.16:383][669]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.26.16:384][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.26.16:392][669]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.26.16:392][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.26.16:432][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_3 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/FD/H6232UBBQPM7MPPYTG2MZ1.PackageMetaData in its package
+[2023.09.03-15.26.16:432][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_23 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/MB/J5WHCOZ4GU1YICRISB3DL6.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_37 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/2/PP/0FWE1XT4SIGHXZQ61E0BPN.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_42 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/3/16/IU32BEDS8KCRBPZIQZ3317.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_66 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/4/JM/X44XFRDRREXGEQX2XXU55Y.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_39 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/5/LH/V6N3G2I7QT53NAD6H1AD04.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_38 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/EJ/7JCMZ75LZ4IDNH7SV7SZBW.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_65 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/V9/FYE97PCQGKIRUDX9FB1QCI.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_34 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/WV/FF6LPDZ0FKKLS0GFFG7RY1.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_44 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/R1/ENMI5ZSH5EMTVMF7P7JJ6A.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_59 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/D3/60ORICH9SPD98P0GDB2WTP.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_2 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/JS/24450VHCRABFZNLJT222WG.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_19 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/72/PR1QS01SW5BWFPFZ9C79RF.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_35 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/AX/QD7MAQAIBJ16OYN5ZXXIUV.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_40 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/PL/MYXGV0RBWT3ZBX00KVP1IE.PackageMetaData in its package
+[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1971552189 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/I9/5JLXROBNJ4IT7M1YE5F98B.PackageMetaData in its package
+[2023.09.03-15.26.16:455][669]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2023.09.03-15.26.16:493][670]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
+[2023.09.03-15.26.17:486][786]LogEditorViewport: Clicking Background
+[2023.09.03-15.26.41:936][644]LogViewport: Scene viewport resized to 800x376, mode Windowed.
+[2023.09.03-15.26.42:213][644]LogViewport: Scene viewport resized to 1612x814, mode Windowed.
+[2023.09.03-15.26.43:774][827]LogEditorViewport: Clicking Background
+[2023.09.03-15.26.50:502][613]LogEditorViewport: Clicking Background
+[2023.09.03-15.27.53:187][102]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
+[2023.09.03-15.27.55:761][409]LogEditorViewport: Clicking Background
+[2023.09.03-15.28.00:121][915]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem
+[2023.09.03-15.28.00:177][915]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.28.00:177][915]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.28.00:242][915]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.09.03-15.28.00:242][915]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.09.03-15.28.00:297][915]LogViewport: Scene viewport resized to 747x699, mode Windowed.
+[2023.09.03-15.28.00:468][921]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다.
+[2023.09.03-15.28.05:963][276]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-15.28.05:972][276]LogSlate: Window 'NewNiagaraSystem' being destroyed
+[2023.09.03-15.28.05:976][276]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.28.05:976][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.28.05:984][276]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.28.05:984][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.28.06:018][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
+[2023.09.03-15.28.07:079][401]LogEditorViewport: Clicking Background
+[2023.09.03-15.30.20:798][382]LogViewport: Scene viewport resized to 800x376, mode Windowed.
+[2023.09.03-15.30.56:960][814]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.30.56:995][814]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true
+[2023.09.03-15.30.57:028][814]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem
+[2023.09.03-15.30.57:028][814]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystemC794BC8745A1C939D7D1578D067E36CB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset'
+[2023.09.03-15.30.57:037][814]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 24.8 sec)
+[2023.09.03-15.30.57:043][814]AssetCheck: New page: 에셋 저장: NewNiagaraSystem
+[2023.09.03-15.30.57:043][814]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중
+[2023.09.03-15.31.03:000][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2023.09.03-15.31.03:018][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2023.09.03-15.31.11:032][504]LogSlate: Window '콘텐츠 저장' being destroyed
+[2023.09.03-15.31.11:048][504]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.31.11:107][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
+[2023.09.03-15.31.11:125][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
+[2023.09.03-15.31.11:143][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
+[2023.09.03-15.31.11:145][504]Message dialog closed, result: Ok, title: 리비전 컨트롤에서 체크아웃할 수 없습니다!, text: 다음 에셋은 리비전 컨트롤에서 체크아웃할 수 없습니다.
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/4X/JWLT5OY7Y1Y0ANLR1YI2AA
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/QY/QZQ4EHOX447DCWEO105D93
+[2023.09.03-15.31.11:145][504]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.09.03-15.31.11:163][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2023.09.03-15.31.11:181][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2023.09.03-15.31.11:199][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
+[2023.09.03-15.31.11:201][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5
+[2023.09.03-15.31.11:201][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/BTNN827H1OOGYJHZOBCMG572F9016E46F32048523979AA7DF64349.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.uasset'
+[2023.09.03-15.31.11:203][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE
+[2023.09.03-15.31.11:204][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.11:704][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.12:205][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.12:705][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.13:205][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.13:706][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.14:206][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.14:707][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.15:207][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.15:708][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.16:208][504]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp'.
+[2023.09.03-15.31.16:208][504]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to temp directory
+[2023.09.03-15.31.16:208][504]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset'
+[2023.09.03-15.31.16:210][504]Message dialog closed, result: Ok, title: 메시지, text: '/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE' (ESHAVRHFZFA2JDR9ZAQIOE.uasset) 에셋 저장에 실패했습니다.
+[2023.09.03-15.31.16:210][504]EditorErrors: New page: 출력 저장
+[2023.09.03-15.31.16:210][504]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' 저장 오류입니다.
+[2023.09.03-15.31.16:236][504]Message dialog closed, result: Ok, title: 패키지 저장 실패, text: 다음 에셋을 올바르게 저장하지 못했습니다.
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE
+[2023.09.03-15.31.16:236][504]LogFileHelpers: InternalPromptForCheckoutAndSave took 5.09 sec (total: 29.9 sec)
+[2023.09.03-15.31.16:236][504]Message dialog closed, result: Ok, title: 리비전 컨트롤에서 체크아웃할 수 없습니다!, text: 다음 에셋은 리비전 컨트롤에서 체크아웃할 수 없습니다.
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5
+[2023.09.03-15.31.18:283][504]LogSlate: Window '메시지' being destroyed
+[2023.09.03-15.31.18:289][504]Message dialog closed, result: Ok, title: 메시지, text: 종속 맵 패키지를 저장하지 못했습니다.
+[2023.09.03-15.31.18:289][504]LogFileHelpers: Saving map 'TopDownMap' took 7.144
+[2023.09.03-15.31.20:928][504]LogSlate: Window '메시지' being destroyed
+[2023.09.03-15.31.20:933][504]Message dialog closed, result: Continue, title: 메시지, text: '/Game/TopDown/Maps/TopDownMap' (TopDownMap.umap) 에셋 저장에 실패했습니다.
+
+취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다.
+재시도: 에셋 저장을 재시도합니다.
+계속: 이 에셋만 저장을 건너뜁니다.
+[2023.09.03-15.31.20:933][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/hweori" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset" SILENT=true
+[2023.09.03-15.31.20:970][504]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/hweori
+[2023.09.03-15.31.20:970][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/hweori2115DD1C49D718934D2A828F537CC1A6.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset'
+[2023.09.03-15.31.20:973][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE
+[2023.09.03-15.31.20:973][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.21:473][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.21:974][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.22:474][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.22:974][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.23:475][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.23:975][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.24:476][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.24:976][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.25:477][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s...
+[2023.09.03-15.31.25:977][504]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp'.
+[2023.09.03-15.31.25:977][504]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to temp directory
+[2023.09.03-15.31.25:977][504]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset'
+[2023.09.03-15.31.30:836][504]LogSlate: Window '메시지' being destroyed
+[2023.09.03-15.31.30:842][504]Message dialog closed, result: Continue, title: 메시지, text: '/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE' (ESHAVRHFZFA2JDR9ZAQIOE.uasset) 에셋 저장에 실패했습니다.
+
+취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다.
+재시도: 에셋 저장을 재시도합니다.
+계속: 이 에셋만 저장을 건너뜁니다.
+[2023.09.03-15.31.30:844][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5
+[2023.09.03-15.31.30:845][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/BTNN827H1OOGYJHZOBCMG5531C5A014DD53E9B9B123588FDEE704E.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.uasset'
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Total job queries 386, among them cache hits 55 (14.25%)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 191 distinct outputs (57.88%)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: RAM used: 7.01 MiB of 819.20 MiB budget. Usage: 0.86%
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Shaders Compiled: 292
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Jobs assigned 292, completed 292 (100.00%)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Average time worker was idle: 122.44 s
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Job execution time: average 0.42 s, max 1.49 s
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 53.29 s
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Jobs were issued in 292 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Total thread time: 72.378 s
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Total thread preprocess time: 1.841 s
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Effective parallelization: 1.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 0.99 sec, max 0.99 sec, min 0.99 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 0.69 sec, max 0.69 sec, min 0.69 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: FNiagaraShader - 35.53% of total time (compiled 210 times, average 0.12 sec, max 0.32 sec, min 0.04 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.97% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 11.77% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.69% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: FLumenCardVS - 5.44% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.31.32:585][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/test" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/test.uasset" SILENT=true
+[2023.09.03-15.31.32:586][504]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/test
+[2023.09.03-15.31.32:586][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/test2C293FAB4B13667BFAD3D5918F14BDCB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/test.uasset'
+[2023.09.03-15.31.32:601][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/tnt" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/tnt.uasset" SILENT=true
+[2023.09.03-15.31.32:603][504]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/tnt
+[2023.09.03-15.31.32:603][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/tnt1A69F0994213E720AF6536B6E2E4A8D6.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/tnt.uasset'
+[2023.09.03-15.31.32:611][504]EditorErrors: New page: 출력 저장
+[2023.09.03-15.31.32:612][504]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' 저장 오류입니다.
+[2023.09.03-15.31.33:572][504]LogSlate: Window '패키지 저장 실패' being destroyed
+[2023.09.03-15.31.33:579][504]Message dialog closed, result: Ok, title: 패키지 저장 실패, text: 다음 에셋을 올바르게 저장하지 못했습니다.
+/Game/TopDown/Maps/TopDownMap
+/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE
+[2023.09.03-15.31.33:579][504]LogFileHelpers: InternalPromptForCheckoutAndSave took 22.5 sec (total: 52.5 sec)
+[2023.09.03-15.31.33:599][504]LogSlate: Window '메시지 로그' being destroyed
+[2023.09.03-15.31.33:605][504]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed
+[2023.09.03-15.31.33:675][504]AssetCheck: New page: 에셋 저장: 다수의 에셋
+[2023.09.03-15.31.33:675][504]LogContentValidation: Display: /Script/NavigationSystem.RecastNavMesh /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default 유효성 검사 중
+[2023.09.03-15.31.33:675][504]LogContentValidation: Display: /Script/Engine.Material /Game/StarterContent/Blueprints/test.test 유효성 검사 중
+[2023.09.03-15.31.33:676][504]LogContentValidation: Display: /Script/Engine.StaticMesh /Game/StarterContent/Blueprints/tnt.tnt 유효성 검사 중
+[2023.09.03-15.31.33:676][504]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori 유효성 검사 중
+[2023.09.03-15.31.33:677][505]Cmd: QUIT_EDITOR
+[2023.09.03-15.31.33:677][505]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
+[2023.09.03-15.31.33:680][505]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
+[2023.09.03-15.31.33:681][505]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
+[2023.09.03-15.31.33:681][505]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
+[2023.09.03-15.31.33:682][505]LogWorld: UWorld::CleanupWorld for TopDownMap, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.31.33:682][505]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2023.09.03-15.31.33:684][505]LogContentBundle: [TopDownMap(독립형)] Deleting container.
+[2023.09.03-15.31.33:686][505]LogStylusInput: Shutting down StylusInput subsystem.
+[2023.09.03-15.31.33:687][505]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
+[2023.09.03-15.31.33:863][505]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
+[2023.09.03-15.31.33:863][505]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
+[2023.09.03-15.31.33:863][505]LogAudio: Display: Audio Device unregistered from world 'TopDownMap'.
+[2023.09.03-15.31.33:863][505]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
+[2023.09.03-15.31.33:864][505]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.09.03-15.31.33:866][505]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.09.03-15.31.33:873][505]LogAudio: Display: Audio Device Manager Shutdown
+[2023.09.03-15.31.33:876][505]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
+[2023.09.03-15.31.33:876][505]LogExit: Preparing to exit.
+[2023.09.03-15.31.33:911][505]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
+[2023.09.03-15.31.33:918][505]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:918][505]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:920][505]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2023.09.03-15.31.34:675][505]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.31.34:677][505]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.31.34:678][505]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
+[2023.09.03-15.31.34:758][505]LogExit: Editor shut down
+[2023.09.03-15.31.34:764][505]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
+[2023.09.03-15.31.34:773][505]LogExit: Transaction tracking system shut down
+[2023.09.03-15.31.34:988][505]LogExit: Object subsystem successfully closed.
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Total job queries 386, among them cache hits 55 (14.25%)
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 191 distinct outputs (57.88%)
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: RAM used: 7.01 MiB of 819.20 MiB budget. Usage: 0.86%
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Shaders Compiled: 292
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Jobs assigned 292, completed 292 (100.00%)
+[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Average time worker was idle: 122.44 s
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Job execution time: average 0.42 s, max 1.49 s
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 53.29 s
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Jobs were issued in 292 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Total thread time: 72.378 s
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Total thread preprocess time: 1.841 s
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Percentage time preprocessing: 2.54%
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Effective parallelization: 1.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 0.99 sec, max 0.99 sec, min 0.99 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 0.69 sec, max 0.69 sec, min 0.69 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: FNiagaraShader - 35.53% of total time (compiled 210 times, average 0.12 sec, max 0.32 sec, min 0.04 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.97% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 11.77% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.69% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: FLumenCardVS - 5.44% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec)
+[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: ================================================
+[2023.09.03-15.31.35:074][505]LogShaderCompilers: Display: Shaders left to compile 0
+[2023.09.03-15.31.35:136][505]LogVirtualization: UE::Virtualization was shutdown
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module MaterialEditor (1017)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1015)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1013)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1011)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1009)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module SceneOutliner (1007)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module StatusBar (1005)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1003)
+[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module AddContentDialog (1001)
+[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1000)
+[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (997)
+[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module StatsViewer (995)
+[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (993)
+[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module AutomationWorker (991)
+[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (989)
+[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (987)
+[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (985)
+[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module TextureAlignMode (983)
+[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module BspMode (981)
+[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module GeometryMode (979)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (977)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (975)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (973)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (971)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (969)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (967)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WebMMedia (965)
+[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (963)
+[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (961)
+[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (959)
+[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (957)
+[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (955)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (953)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (951)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (949)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (947)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module WaveTableEditor (945)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (943)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module GooglePADEditor (941)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (939)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module SequenceRecorder (938)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (935)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module PlanarCut (933)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module FractureEngine (931)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module CharacterAI (929)
+[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module IKRigEditor (927)
+[2023.09.03-15.31.35:205][505]LogModuleManager: Shutting down and abandoning module ControlRigEditor (925)
+[2023.09.03-15.31.35:206][505]LogModuleManager: Shutting down and abandoning module SmartSnapping (923)
+[2023.09.03-15.31.35:206][505]LogModuleManager: Shutting down and abandoning module SessionServices (921)
+[2023.09.03-15.31.35:207][505]LogModuleManager: Shutting down and abandoning module MeshPaint (919)
+[2023.09.03-15.31.35:207][505]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (917)
+[2023.09.03-15.31.35:207][505]LogModuleManager: Shutting down and abandoning module PlacementMode (916)
+[2023.09.03-15.31.35:208][505]LogModuleManager: Shutting down and abandoning module FoliageEdit (913)
+[2023.09.03-15.31.35:208][505]LogModuleManager: Shutting down and abandoning module LandscapeEditor (911)
+[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (909)
+[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ActorPickerMode (907)
+[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ViewportSnapping (905)
+[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ViewportInteraction (903)
+[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ClothPainter (901)
+[2023.09.03-15.31.35:210][505]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (900)
+[2023.09.03-15.31.35:211][505]LogModuleManager: Shutting down and abandoning module LogVisualizer (897)
+[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (895)
+[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (893)
+[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (892)
+[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (890)
+[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (887)
+[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (885)
+[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (883)
+[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (881)
+[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (879)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (877)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module AnimationSettings (875)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (873)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module CSVtoSVG (871)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (869)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module EditorConfig (867)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module EditorFramework (865)
+[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (863)
+[2023.09.03-15.31.35:358][505]LogModuleManager: Shutting down and abandoning module TraceInsights (861)
+[2023.09.03-15.31.35:359][505]MemoryProfiler: Shutdown
+[2023.09.03-15.31.35:360][505]NetworkingProfiler: Shutdown
+[2023.09.03-15.31.35:360][505]LoadingProfiler: Shutdown
+[2023.09.03-15.31.35:360][505]TimingProfiler: Shutdown
+[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module TraceServices (860)
+[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module TraceAnalysis (859)
+[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (855)
+[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (854)
+[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module InputBindingEditor (851)
+[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module MergeActors (849)
+[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (847)
+[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module LocalizationService (846)
+[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module HardwareTargeting (843)
+[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (841)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module UndoHistory (839)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module XmlParser (837)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module Blutility (835)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (833)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (832)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (829)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (828)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module SettingsEditor (825)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module ProjectLauncher (823)
+[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module SessionFrontend (821)
+[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module ProfilerClient (819)
+[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module DeviceManager (817)
+[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module AutomationController (815)
+[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module AutomationWindow (813)
+[2023.09.03-15.31.35:366][505]LogModuleManager: Shutting down and abandoning module Layers (811)
+[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (809)
+[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module DetailCustomizations (807)
+[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module PackagesDialog (805)
+[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (803)
+[2023.09.03-15.31.35:368][505]LogModuleManager: Shutting down and abandoning module Persona (801)
+[2023.09.03-15.31.35:369][505]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (800)
+[2023.09.03-15.31.35:369][505]LogModuleManager: Shutting down and abandoning module Kismet (797)
+[2023.09.03-15.31.35:378][505]LogModuleManager: Shutting down and abandoning module KismetWidgets (796)
+[2023.09.03-15.31.35:378][505]LogModuleManager: Shutting down and abandoning module GraphEditor (793)
+[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module StructViewer (791)
+[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module ClassViewer (789)
+[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module NaniteTools (787)
+[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (785)
+[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (783)
+[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module SourceControlWindows (781)
+[2023.09.03-15.31.35:380][505]LogModuleManager: Shutting down and abandoning module OutputLog (779)
+[2023.09.03-15.31.35:380][505]LogModuleManager: Shutting down and abandoning module Documentation (777)
+[2023.09.03-15.31.35:381][505]LogModuleManager: Shutting down and abandoning module LiveCoding (775)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (773)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (771)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module MovieScene (769)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (767)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (765)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (763)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AudioMixer (762)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AudioMixerCore (761)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module LauncherPlatform (757)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AnalyticsET (755)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module PortalServices (753)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module PortalRpc (751)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module MessagingRpc (749)
+[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AIModule (747)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module GameplayDebugger (746)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module AITestSuite (744)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module NavigationSystem (742)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module DataLayerEditor (739)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module EditorWidgets (738)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (735)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (733)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module TypedElementFramework (731)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (729)
+[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module ProfilerService (727)
+[2023.09.03-15.31.35:582][505]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (725)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (723)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (721)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (719)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module TakesCore (717)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (715)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module MegascansPlugin (713)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module Bridge (711)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (709)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (707)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (705)
+[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module CollectionManager (704)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (701)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module LightMixer (699)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module TemplateSequence (697)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (695)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SequencerScripting (693)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (691)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module StylusInput (689)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (687)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (685)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (683)
+[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module PluginBrowser (681)
+[2023.09.03-15.31.35:585][505]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (679)
+[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (677)
+[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module GLTFImporter (675)
+[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module GLTFCore (673)
+[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module EditorDebugTools (671)
+[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (669)
+[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module CurveEditorTools (667)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (665)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module CryptoKeys (663)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (661)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module ChangelistReview (659)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (657)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (655)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (653)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module UObjectPlugin (651)
+[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (649)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module PluginUtils (647)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module DumpGPUServices (645)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (643)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module GitSourceControl (641)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (639)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module AlembicImporter (637)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module AlembicLibrary (636)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module TakeSequencer (633)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module TakeMovieScene (631)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (629)
+[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module VariantManager (627)
+[2023.09.03-15.31.35:589][505]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (626)
+[2023.09.03-15.31.35:589][505]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (623)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (621)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (619)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (617)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangePipelines (615)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeExport (613)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeMessages (611)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeImport (609)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (607)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeNodes (605)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (603)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (601)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (599)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeEditor (597)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (595)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module MediaPlate (593)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module MediaCompositing (591)
+[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module ImgMedia (589)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module SynthesisEditor (587)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ResonanceAudio (585)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (583)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (581)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (579)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingOperators (577)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (575)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingComponents (573)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module GeometryFramework (572)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (569)
+[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module MeshModelingTools (567)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (565)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module InputDebugging (563)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GooglePAD (561)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module DynamicMesh (559)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (557)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (555)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCache (553)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (551)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (549)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (547)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AudioCapture (545)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (544)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AssetTags (541)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (539)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (537)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AppleImageUtils (535)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AndroidPermission (533)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (531)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (529)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (527)
+[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (523)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module InterchangeTests (521)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (519)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module UVEditorTools (517)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module UVEditor (515)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module PresetAsset (513)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (511)
+[2023.09.03-15.31.35:593][505]LogOpenImageDenoise: OIDN shutting down
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module MeshLODToolset (509)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (507)
+[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (505)
+[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (503)
+[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (501)
+[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (499)
+[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (497)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (495)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (493)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (491)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (490)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (488)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (485)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module DataflowNodes (483)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (481)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module DataflowEditor (479)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (477)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (475)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module ChaosNiagara (473)
+[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module FractureEditor (471)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (469)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (467)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module AutomationUtils (465)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module BackChannel (463)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module ControlRigSpline (461)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (459)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (457)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (455)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (453)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module Paper2DEditor (451)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (449)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module TraceUtilities (447)
+[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (445)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (443)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module InputEditor (441)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module BlueprintGraph (440)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module ActorSequence (437)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (435)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module DataValidation (433)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (431)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module FacialAnimation (429)
+[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (427)
+[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (425)
+[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module TreeMap (424)
+[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (421)
+[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (419)
+[2023.09.03-15.31.35:599][505]LogModuleManager: Shutting down and abandoning module AnimationSharing (417)
+[2023.09.03-15.31.35:599][505]LogModuleManager: Shutting down and abandoning module UdpMessaging (415)
+[2023.09.03-15.31.35:699][505]LogModuleManager: Shutting down and abandoning module TcpMessaging (413)
+[2023.09.03-15.31.35:800][505]LogModuleManager: Shutting down and abandoning module GameplayCameras (411)
+[2023.09.03-15.31.35:800][505]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (409)
+[2023.09.03-15.31.35:800][505]LogModuleManager: Shutting down and abandoning module Synthesis (407)
+[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module SoundFields (405)
+[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module SignificanceManager (403)
+[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (401)
+[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (399)
+[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module MetasoundEditor (397)
+[2023.09.03-15.31.35:802][505]LogModuleManager: Shutting down and abandoning module AudioWidgets (396)
+[2023.09.03-15.31.35:802][505]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (395)
+[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (391)
+[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundEngine (389)
+[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module WaveTable (388)
+[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (386)
+[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (383)
+[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (381)
+[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (379)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (377)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (375)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (373)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module CableComponent (371)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (369)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (368)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (365)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (363)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module Niagara (361)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module SignalProcessing (360)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module NiagaraEditor (358)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module ContentBrowser (357)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module ToolMenus (356)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module ContentBrowserData (354)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module NiagaraCore (349)
+[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (347)
+[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module PBIK (345)
+[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module FullBodyIK (343)
+[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (341)
+[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module TakeRecorder (340)
+[2023.09.03-15.31.35:808][505]LogModuleManager: Shutting down and abandoning module LevelEditor (338)
+[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (337)
+[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (335)
+[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module MainFrame (333)
+[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module HotReload (332)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module ChaosCaching (327)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (325)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module IKRig (323)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module AnimationData (321)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (319)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module ControlRig (317)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module Constraints (316)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module LevelSequence (314)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module Paper2D (311)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module EnhancedInput (307)
+[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (305)
+[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (303)
+[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module AndroidFileServer (301)
+[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (299)
+[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module PacketHandler (297)
+[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (295)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module AnimGraph (293)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module TimeManagement (291)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module AnimationDataController (289)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (287)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (285)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module MediaAssets (283)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module Overlay (281)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module OverlayEditor (280)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module VREditor (277)
+[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module StringTableEditor (275)
+[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (273)
+[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (271)
+[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module FunctionalTesting (269)
+[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (267)
+[2023.09.03-15.31.35:840][505]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (266)
+[2023.09.03-15.31.35:840][505]LogModuleManager: Shutting down and abandoning module UMG (263)
+[2023.09.03-15.31.35:840][505]LogModuleManager: Shutting down and abandoning module UMGEditor (262)
+[2023.09.03-15.31.35:841][505]LogModuleManager: Shutting down and abandoning module EditorStyle (257)
+[2023.09.03-15.31.35:841][505]LogModuleManager: Shutting down and abandoning module SlateReflector (255)
+[2023.09.03-15.31.35:842][505]LogModuleManager: Shutting down and abandoning module Slate (253)
+[2023.09.03-15.31.35:842][505]LogModuleManager: Shutting down and abandoning module SlateCore (251)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (249)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (247)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module UnrealEd (245)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module MRMesh (243)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module Messaging (241)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (239)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (237)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module Networking (235)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module Core (233)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module AssetDefinition (231)
+[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module MovieSceneTools (229)
+[2023.09.03-15.31.35:844][505]LogModuleManager: Shutting down and abandoning module CurveEditor (228)
+[2023.09.03-15.31.35:844][505]LogModuleManager: Shutting down and abandoning module Sequencer (226)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module KismetCompiler (223)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshBuilder (221)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module NaniteBuilder (219)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshUtilities (217)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (216)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (215)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (214)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (212)
+[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (210)
+[2023.09.03-15.31.35:846][505]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (208)
+[2023.09.03-15.31.35:846][505]LogModuleManager: Shutting down and abandoning module MaterialBaking (204)
+[2023.09.03-15.31.35:846][505]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (201)
+[2023.09.03-15.31.35:857][505]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (197)
+[2023.09.03-15.31.35:857][505]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (195)
+[2023.09.03-15.31.35:857][505]LogModuleManager: Shutting down and abandoning module DerivedDataCache (193)
+[2023.09.03-15.31.35:862][505]LogModuleManager: Shutting down and abandoning module TargetPlatform (191)
+[2023.09.03-15.31.35:862][505]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (190)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (188)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (186)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (184)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (182)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatBink (180)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (177)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (175)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (173)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (171)
+[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (167)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (165)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (163)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (161)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (159)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module TextureFormat (157)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module ImageWrapper (156)
+[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (154)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (152)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (150)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (144)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TurnkeySupport (141)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module InputCore (138)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module Settings (136)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (134)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (132)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (131)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module Chaos (128)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module GeometryCore (127)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (124)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (123)
+[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module AVEncoder (122)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module D3D12RHI (118)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module AISupportModule (116)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (114)
+[2023.09.03-15.31.35:866][505]RenderDocPlugin: plugin has been unloaded.
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module PixWinPlugin (112)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module VariantManagerContent (110)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (108)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module GLTFExporter (106)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module DatasmithContent (104)
+[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module WmfMedia (102)
+[2023.09.03-15.31.35:868][505]LogModuleManager: Shutting down and abandoning module Media (101)
+[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (98)
+[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (96)
+[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (94)
+[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module ChunkDownloader (92)
+[2023.09.03-15.31.35:870][505]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (90)
+[2023.09.03-15.31.35:870][505]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (88)
+[2023.09.03-15.31.35:870][505]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (86)
+[2023.09.03-15.31.35:872][505]LogModuleManager: Shutting down and abandoning module XMPP (81)
+[2023.09.03-15.31.35:873][505]LogModuleManager: Shutting down and abandoning module WebSockets (80)
+[2023.09.03-15.31.35:887][505]LogModuleManager: Shutting down and abandoning module HTTP (77)
+[2023.09.03-15.31.35:887][505]LogHttp: Warning: [FHttpManager::Flush] FlushReason was Shutdown. Unbinding delegates for 2 outstanding Http Requests:
+[2023.09.03-15.31.35:887][505]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE3984988-45C2-ED82-904E-3299CEC4B331%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
+[2023.09.03-15.31.35:887][505]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE3984988-45C2-ED82-904E-3299CEC4B331%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
+[2023.09.03-15.31.35:899][505]LogModuleManager: Shutting down and abandoning module SSL (76)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (72)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (70)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (68)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (66)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module NiagaraShader (64)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module ChaosCloth (62)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module DesktopPlatform (60)
+[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (58)
+[2023.09.03-15.31.35:902][505]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
+[2023.09.03-15.31.35:903][505]LogModuleManager: Shutting down and abandoning module SourceControl (55)
+[2023.09.03-15.31.35:903][505]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (52)
+[2023.09.03-15.31.35:903][505]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (50)
+[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (48)
+[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module PlatformCrypto (46)
+[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module XGEController (44)
+[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module FastBuildController (42)
+[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40)
+[2023.09.03-15.31.35:905][505]LogModuleManager: Shutting down and abandoning module AudioEditor (38)
+[2023.09.03-15.31.35:905][505]LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Virtualization (34)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module MessageLog (33)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module RenderCore (28)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Landscape (26)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Renderer (20)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Engine (18)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module CoreUObject (16)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module SandboxFile (14)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module PakFile (12)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module RSA (11)
+[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
+[2023.09.03-15.31.35:907][505]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
+[2023.09.03-15.31.35:907][505]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
+[2023.09.03-15.31.35:907][505]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
+[2023.09.03-15.31.36:065][505]LogD3D12RHI: ~FD3D12DynamicRHI
+[2023.09.03-15.31.36:098][505]LogExit: Exiting.
+[2023.09.03-15.31.36:109][505]Log file closed, 09/04/23 00:31:36
diff --git a/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/CompileDXC.bat b/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/CompileDXC.bat
new file mode 100644
index 0000000..9265661
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/CompileDXC.bat
@@ -0,0 +1,9 @@
+@ECHO OFF
+SET DXC="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxc.exe"
+IF NOT EXIST %DXC% (
+ ECHO Couldn't find dxc.exe under "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64"
+ GOTO :END
+)
+%DXC% /auto-binding-space 0 /Zpr /O3 -Wno-parentheses-equality -disable-lifetime-markers /T cs_6_6 /E SimulateMainComputeCS /Fc NiagaraEmitterInstanceShader.d3dasm /Fo NiagaraEmitterInstanceShader.dxil NiagaraEmitterInstanceShader.usf
+:END
+PAUSE
diff --git a/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf b/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf
new file mode 100644
index 0000000..80aea54
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf
@@ -0,0 +1,12047 @@
+#line 1 "DumpShaderDefinesAsCommentedCode"
+// #define __SHADER_TARGET_MAJOR 6
+// #define __SHADER_TARGET_MINOR 6
+// #define ALLOW_STATIC_LIGHTING 1
+// #define AMPLIFICATIONSHADER 0
+// #define CLEAR_COAT_BOTTOM_NORMAL 0
+// #define COMPILE_SHADERS_FOR_DEVELOPMENT 1
+// #define COMPILER_DEFINE #define
+// #define COMPILER_DXC 1
+// #define COMPUTESHADER 1
+// #define DO_CHECK 1
+// #define DO_GUARD_SLOW 0
+// #define DXT5_NORMALMAPS 0
+// #define EARLY_Z_PASS_ONLY_MATERIAL_MASKING 0
+// #define FORWARD_SHADING 0
+// #define GBUFFER_HAS_DIFFUSE_SAMPLE_OCCLUSION 0
+// #define GBUFFER_HAS_VELOCITY 1
+// #define GBUFFER_REFACTOR 1
+// #define GEOMETRYSHADER 0
+// #define GPU_SIMULATION 1
+// #define GPU_SIMULATION_SHADER 1
+// #define HAS_INVERTED_Z_BUFFER 1
+// #define INSTANCED_STEREO 0
+// #define IRIS_NORMAL 0
+// #define LEGACY_MATERIAL_ENERGYCONSERVATION 0
+// #define MATERIAL_ROUGHDIFFUSE 0
+// #define MESHSHADER 0
+// #define MOBILE_MULTI_VIEW 0
+// #define MULTI_VIEW 0
+// #define NIAGARA_COMPRESSED_ATTRIBUTES_ENABLED 0
+// #define NIAGARA_DISPATCH_INDIRECT 0
+// #define NIAGARA_DISPATCH_TYPE 0
+// #define NIAGARA_MAX_GPU_SPAWN_INFOS 8
+// #define PIXELSHADER 0
+// #define PLATFORM_ALLOW_SCENE_DATA_COMPRESSED_TRANSFORMS 1
+// #define PLATFORM_SUPPORTS_BINDLESS 0
+// #define PLATFORM_SUPPORTS_CLIP_DISTANCE 1
+// #define PLATFORM_SUPPORTS_DISTANCE_FIELDS 1
+// #define PLATFORM_SUPPORTS_MESH_SHADERS_TIER0 1
+// #define PLATFORM_SUPPORTS_MESH_SHADERS_TIER1 1
+// #define PLATFORM_SUPPORTS_PER_PIXEL_DBUFFER_MASK 0
+// #define PLATFORM_SUPPORTS_RENDERTARGET_WRITE_MASK 0
+// #define PLATFORM_SUPPORTS_UB_STRUCT 1
+// #define POST_PROCESS_ALPHA 0
+// #define PROJECT_ALLOW_GLOBAL_CLIP_PLANE 0
+// #define PROJECT_MOBILE_DISABLE_VERTEX_FOG 1
+// #define PROJECT_OIT 0
+// #define PROJECT_STRATA_BACKCOMPATIBILITY 0
+// #define PROJECT_SUPPORT_SKY_ATMOSPHERE 1
+// #define PROJECT_SUPPORT_SKY_ATMOSPHERE_AFFECTS_HEIGHFOG 1
+// #define PROJECT_SUPPORTS_LUMEN 1
+// #define PROJECT_VERTEX_FOGGING_FOR_OPAQUE 0
+// #define RAYCALLABLESHADER 0
+// #define RAYGENSHADER 0
+// #define RAYHITGROUPSHADER 0
+// #define RAYMISSSHADER 0
+// #define SELECTIVE_BASEPASS_OUTPUTS 0
+// #define SHADING_PATH_DEFERRED 1
+// #define SimulationStageIndex 0
+// #define SM6_PROFILE 1
+// #define STRATA_ADVANCED_DEBUG_ENABLED 0
+// #define STRATA_ENABLED 0
+// #define STRATA_OPAQUE_ROUGH_REFRACTION_ENABLED 0
+// #define STRATA_USE_ACCURATE_SRGB 0
+// #define SUPPORT_CLOUD_SHADOW_ON_FORWARD_LIT_TRANSLUCENT 0
+// #define SUPPORT_CLOUD_SHADOW_ON_SINGLE_LAYER_WATER 0
+// #define SUPPORT_RECTLIGHT_ON_FORWARD_LIT_TRANSLUCENT 0
+// #define SUPPORT_VSM_FOWARD_QUALITY 0
+// #define THREADGROUP_SIZE 64
+// #define THREADGROUP_SIZE_X 64
+// #define THREADGROUP_SIZE_Y 1
+// #define THREADGROUP_SIZE_Z 1
+// #define UE_LWC_RENDER_TILE_SIZE 2097152.00f
+// #define UE_LWC_RENDER_TILE_SIZE_FMOD_2PI 0.673652053f
+// #define UE_LWC_RENDER_TILE_SIZE_FMOD_PI 0.673652053f
+// #define UE_LWC_RENDER_TILE_SIZE_RCP 4.76837158e-07f
+// #define UE_LWC_RENDER_TILE_SIZE_RSQRT 0.000690533954f
+// #define UE_LWC_RENDER_TILE_SIZE_SQRT 1448.15466f
+// #define USE_DBUFFER 1
+// #define USE_WAVE_INTRINSICS 0
+// #define VELOCITY_ENCODE_DEPTH 1
+// #define VERTEXSHADER 0
+// #define VIRTUAL_TEXTURE_ANISOTROPIC_FILTERING 0
+// #define WORKING_COLOR_SPACE_IS_SRGB 1
+
+#line 1 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+
+
+
+#pragma warning(disable:4008)
+#line 7 "/Engine/Public/Platform.ush"
+
+
+#line 7 "/Engine/Public/FP16Math.ush"
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
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+
+
+
+
+
+
+#line 9 "/Engine/Public/Platform.ush"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#line 10 "/Engine/Public/Platform/D3D/D3DCommon.ush"
+
+
+
+
+
+precise float MakePrecise(float v) { precise float pv = v; return pv; }
+precise float2 MakePrecise(float2 v) { precise float2 pv = v; return pv; }
+precise float3 MakePrecise(float3 v) { precise float3 pv = v; return pv; }
+precise float4 MakePrecise(float4 v) { precise float4 pv = v; return pv; }
+
+
+
+
+
+SamplerState D3DStaticPointWrappedSampler : register(s0, space1000);
+SamplerState D3DStaticPointClampedSampler : register(s1, space1000);
+SamplerState D3DStaticBilinearWrappedSampler : register(s2, space1000);
+SamplerState D3DStaticBilinearClampedSampler : register(s3, space1000);
+SamplerState D3DStaticTrilinearWrappedSampler : register(s4, space1000);
+SamplerState D3DStaticTrilinearClampedSampler : register(s5, space1000);
+
+
+
+
+
+
+
+
+
+
+
+RWStructuredBuffer UEDiagnosticBuffer : register(u0, space999);
+
+void UEReportAssertWithPayload(uint AssertID, uint4 Payload)
+{
+ if (WaveIsFirstLane())
+ {
+
+ uint OldValue = 0;
+ InterlockedAdd(UEDiagnosticBuffer[0], 1, OldValue);
+ if (OldValue == 0)
+ {
+ UEDiagnosticBuffer[1] = AssertID;
+ UEDiagnosticBuffer[2] = Payload.x;
+ UEDiagnosticBuffer[3] = Payload.y;
+ UEDiagnosticBuffer[4] = Payload.z;
+ UEDiagnosticBuffer[5] = Payload.w;
+ }
+
+
+ for (;;)
+ {
+ InterlockedAdd(UEDiagnosticBuffer[0], 0, OldValue);
+ if (OldValue == 0)
+ {
+ break;
+ }
+ }
+ }
+}
+
+
+
+
+
+
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+
+
+
+
+
+ uint64_t PackUlongType(uint2 Value)
+ {
+ return ((uint64_t)Value.y << 32) | Value.x;
+ }
+
+ uint2 UnpackUlongType(uint64_t Value)
+ {
+ return uint2(uint(Value), uint(Value >> 32));
+ }
+
+
+
+ void ImageInterlockedMaxUInt64(RWTexture2D Dest, uint2 Coord, uint64_t Value)
+ {
+ InterlockedMax(Dest[Coord], Value);
+ }
+
+
+
+
+
+
+
+
+#line 36 "/Engine/Public/Platform.ush"
+
+
+
+#line 3 "/Engine/Public/BindlessResources.ush"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#line 43 "/Engine/Public/BindlessResources.ush"
+
+
+
+
+
+
+
+
+#line 70 "/Engine/Public/BindlessResources.ush"
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+#line 39 "/Engine/Public/Platform.ush"
+
+
+
+
+#line 6 "/Engine/Public/ShaderVersion.ush"
+#line 43 "/Engine/Public/Platform.ush"
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+#line 322 "/Engine/Public/Platform.ush"
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+void ShaderYield()
+{
+
+}
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ void WriteDispatchIndirectArgs(RWBuffer RWIndirectDispatchArgsBuffer, in uint InIndex, in uint InIndirectArgX, in uint InIndirectArgY, in uint InIndirectArgZ)
+ {
+ RWIndirectDispatchArgsBuffer[3 * InIndex + 0] = InIndirectArgX;
+ RWIndirectDispatchArgsBuffer[3 * InIndex + 1] = InIndirectArgY;
+ RWIndirectDispatchArgsBuffer[3 * InIndex + 2] = InIndirectArgZ;
+ }
+
+
+void WriteDispatchIndirectArgs(RWBuffer RWIndirectDispatchArgsBuffer, in uint InIndex, in uint3 InIndirectArg)
+{
+ WriteDispatchIndirectArgs(RWIndirectDispatchArgsBuffer, InIndex, InIndirectArg.x, InIndirectArg.y, InIndirectArg.z);
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float min3( float a, float b, float c )
+{
+ return min( a, min( b, c ) );
+}
+
+float max3( float a, float b, float c )
+{
+ return max( a, max( b, c ) );
+}
+
+float2 min3( float2 a, float2 b, float2 c )
+{
+ return float2(
+ min3( a.x, b.x, c.x ),
+ min3( a.y, b.y, c.y )
+ );
+}
+
+float2 max3( float2 a, float2 b, float2 c )
+{
+ return float2(
+ max3( a.x, b.x, c.x ),
+ max3( a.y, b.y, c.y )
+ );
+}
+
+float3 max3( float3 a, float3 b, float3 c )
+{
+ return float3(
+ max3( a.x, b.x, c.x ),
+ max3( a.y, b.y, c.y ),
+ max3( a.z, b.z, c.z )
+ );
+}
+
+float3 min3( float3 a, float3 b, float3 c )
+{
+ return float3(
+ min3( a.x, b.x, c.x ),
+ min3( a.y, b.y, c.y ),
+ min3( a.z, b.z, c.z )
+ );
+}
+
+float4 min3( float4 a, float4 b, float4 c )
+{
+ return float4(
+ min3( a.x, b.x, c.x ),
+ min3( a.y, b.y, c.y ),
+ min3( a.z, b.z, c.z ),
+ min3( a.w, b.w, c.w )
+ );
+}
+
+float4 max3( float4 a, float4 b, float4 c )
+{
+ return float4(
+ max3( a.x, b.x, c.x ),
+ max3( a.y, b.y, c.y ),
+ max3( a.z, b.z, c.z ),
+ max3( a.w, b.w, c.w )
+ );
+}
+
+#line 891 "/Engine/Public/Platform.ush"
+
+
+
+
+
+
+
+
+#line 925 "/Engine/Public/Platform.ush"
+
+ bool select_internal(bool c, bool a, bool b) { return bool (c ? a.x : b.x); } bool2 select_internal(bool c, bool a, bool2 b) { return bool2(c ? a : b.x, c ? a : b.y); } bool2 select_internal(bool c, bool2 a, bool b) { return bool2(c ? a.x : b , c ? a.y : b ); } bool2 select_internal(bool c, bool2 a, bool2 b) { return bool2(c ? a.x : b.x, c ? a.y : b.y); } bool2 select_internal(bool2 c, bool a, bool b) { return bool2(c.x ? a : b , c.y ? a : b ); } bool2 select_internal(bool2 c, bool a, bool2 b) { return bool2(c.x ? a : b.x, c.y ? a : b.y); } bool2 select_internal(bool2 c, bool2 a, bool b) { return bool2(c.x ? a.x : b , c.y ? a.y : b ); } bool2 select_internal(bool2 c, bool2 a, bool2 b) { return bool2(c.x ? a.x : b.x, c.y ? a.y : b.y); } bool3 select_internal(bool c, bool a, bool3 b) { return bool3(c ? a : b.x, c ? a : b.y, c ? a : b.z); } bool3 select_internal(bool c, bool3 a, bool b) { return bool3(c ? a.x : b , c ? a.y : b , c ? a.z : b ); } bool3 select_internal(bool c, bool3 a, bool3 b) { return bool3(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z); } bool3 select_internal(bool3 c, bool a, bool b) { return bool3(c.x ? a : b , c.y ? a : b , c.z ? a : b ); } bool3 select_internal(bool3 c, bool a, bool3 b) { return bool3(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z); } bool3 select_internal(bool3 c, bool3 a, bool b) { return bool3(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b ); } bool3 select_internal(bool3 c, bool3 a, bool3 b) { return bool3(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z); } bool4 select_internal(bool c, bool a, bool4 b) { return bool4(c ? a : b.x, c ? a : b.y, c ? a : b.z, c ? a : b.w); } bool4 select_internal(bool c, bool4 a, bool b) { return bool4(c ? a.x : b , c ? a.y : b , c ? a.z : b , c ? a.w : b ); } bool4 select_internal(bool c, bool4 a, bool4 b) { return bool4(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z, c ? a.w : b.w); } bool4 select_internal(bool4 c, bool a, bool b) { return bool4(c.x ? a : b , c.y ? a : b , c.z ? a : b , c.w ? a : b ); } bool4 select_internal(bool4 c, bool a, bool4 b) { return bool4(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z, c.w ? a : b.w); } bool4 select_internal(bool4 c, bool4 a, bool b) { return bool4(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b , c.w ? a.w : b ); } bool4 select_internal(bool4 c, bool4 a, bool4 b) { return bool4(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z, c.w ? a.w : b.w); }
+
+
+
+
+ int select_internal(bool c, int a, int b) { return int (c ? a.x : b.x); } int2 select_internal(bool c, int a, int2 b) { return int2(c ? a : b.x, c ? a : b.y); } int2 select_internal(bool c, int2 a, int b) { return int2(c ? a.x : b , c ? a.y : b ); } int2 select_internal(bool c, int2 a, int2 b) { return int2(c ? a.x : b.x, c ? a.y : b.y); } int2 select_internal(bool2 c, int a, int b) { return int2(c.x ? a : b , c.y ? a : b ); } int2 select_internal(bool2 c, int a, int2 b) { return int2(c.x ? a : b.x, c.y ? a : b.y); } int2 select_internal(bool2 c, int2 a, int b) { return int2(c.x ? a.x : b , c.y ? a.y : b ); } int2 select_internal(bool2 c, int2 a, int2 b) { return int2(c.x ? a.x : b.x, c.y ? a.y : b.y); } int3 select_internal(bool c, int a, int3 b) { return int3(c ? a : b.x, c ? a : b.y, c ? a : b.z); } int3 select_internal(bool c, int3 a, int b) { return int3(c ? a.x : b , c ? a.y : b , c ? a.z : b ); } int3 select_internal(bool c, int3 a, int3 b) { return int3(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z); } int3 select_internal(bool3 c, int a, int b) { return int3(c.x ? a : b , c.y ? a : b , c.z ? a : b ); } int3 select_internal(bool3 c, int a, int3 b) { return int3(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z); } int3 select_internal(bool3 c, int3 a, int b) { return int3(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b ); } int3 select_internal(bool3 c, int3 a, int3 b) { return int3(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z); } int4 select_internal(bool c, int a, int4 b) { return int4(c ? a : b.x, c ? a : b.y, c ? a : b.z, c ? a : b.w); } int4 select_internal(bool c, int4 a, int b) { return int4(c ? a.x : b , c ? a.y : b , c ? a.z : b , c ? a.w : b ); } int4 select_internal(bool c, int4 a, int4 b) { return int4(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z, c ? a.w : b.w); } int4 select_internal(bool4 c, int a, int b) { return int4(c.x ? a : b , c.y ? a : b , c.z ? a : b , c.w ? a : b ); } int4 select_internal(bool4 c, int a, int4 b) { return int4(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z, c.w ? a : b.w); } int4 select_internal(bool4 c, int4 a, int b) { return int4(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b , c.w ? a.w : b ); } int4 select_internal(bool4 c, int4 a, int4 b) { return int4(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z, c.w ? a.w : b.w); }
+ float select_internal(bool c, float a, float b) { return float (c ? a.x : b.x); } float2 select_internal(bool c, float a, float2 b) { return float2(c ? a : b.x, c ? a : b.y); } float2 select_internal(bool c, float2 a, float b) { return float2(c ? a.x : b , c ? a.y : b ); } float2 select_internal(bool c, float2 a, float2 b) { return float2(c ? a.x : b.x, c ? a.y : b.y); } float2 select_internal(bool2 c, float a, float b) { return float2(c.x ? a : b , c.y ? a : b ); } float2 select_internal(bool2 c, float a, float2 b) { return float2(c.x ? a : b.x, c.y ? a : b.y); } float2 select_internal(bool2 c, float2 a, float b) { return float2(c.x ? a.x : b , c.y ? a.y : b ); } float2 select_internal(bool2 c, float2 a, float2 b) { return float2(c.x ? a.x : b.x, c.y ? a.y : b.y); } float3 select_internal(bool c, float a, float3 b) { return float3(c ? a : b.x, c ? a : b.y, c ? a : b.z); } float3 select_internal(bool c, float3 a, float b) { return float3(c ? a.x : b , c ? a.y : b , c ? a.z : b ); } float3 select_internal(bool c, float3 a, float3 b) { return float3(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z); } float3 select_internal(bool3 c, float a, float b) { return float3(c.x ? a : b , c.y ? a : b , c.z ? a : b ); } float3 select_internal(bool3 c, float a, float3 b) { return float3(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z); } float3 select_internal(bool3 c, float3 a, float b) { return float3(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b ); } float3 select_internal(bool3 c, float3 a, float3 b) { return float3(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z); } float4 select_internal(bool c, float a, float4 b) { return float4(c ? a : b.x, c ? a : b.y, c ? a : b.z, c ? a : b.w); } float4 select_internal(bool c, float4 a, float b) { return float4(c ? a.x : b , c ? a.y : b , c ? a.z : b , c ? a.w : b ); } float4 select_internal(bool c, float4 a, float4 b) { return float4(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z, c ? a.w : b.w); } float4 select_internal(bool4 c, float a, float b) { return float4(c.x ? a : b , c.y ? a : b , c.z ? a : b , c.w ? a : b ); } float4 select_internal(bool4 c, float a, float4 b) { return float4(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z, c.w ? a : b.w); } float4 select_internal(bool4 c, float4 a, float b) { return float4(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b , c.w ? a.w : b ); } float4 select_internal(bool4 c, float4 a, float4 b) { return float4(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z, c.w ? a.w : b.w); }
+
+
+
+
+
+
+
+
+
+
+
+bool and_internal(bool a, bool b) { return bool(a && b); }
+bool2 and_internal(bool2 a, bool2 b) { return bool2(a.x && b.x, a.y && b.y); }
+bool3 and_internal(bool3 a, bool3 b) { return bool3(a.x && b.x, a.y && b.y, a.z && b.z); }
+bool4 and_internal(bool4 a, bool4 b) { return bool4(a.x && b.x, a.y && b.y, a.z && b.z, a.w && b.w); }
+
+bool or_internal(bool a, bool b) { return bool(a || b); }
+bool2 or_internal(bool2 a, bool2 b) { return bool2(a.x || b.x, a.y || b.y); }
+bool3 or_internal(bool3 a, bool3 b) { return bool3(a.x || b.x, a.y || b.y, a.z || b.z); }
+bool4 or_internal(bool4 a, bool4 b) { return bool4(a.x || b.x, a.y || b.y, a.z || b.z, a.w || b.w); }
+
+
+
+
+#line 976 "/Engine/Public/Platform.ush"
+
+
+
+
+float CondMask(bool Cond, float Src0, float Src1) { return Cond ? Src0 : Src1; }
+float2 CondMask(bool Cond, float2 Src0, float2 Src1) { return Cond ? Src0 : Src1; }
+float3 CondMask(bool Cond, float3 Src0, float3 Src1) { return Cond ? Src0 : Src1; }
+float4 CondMask(bool Cond, float4 Src0, float4 Src1) { return Cond ? Src0 : Src1; }
+
+int CondMask(bool Cond, int Src0, int Src1) { return Cond ? Src0 : Src1; }
+int2 CondMask(bool Cond, int2 Src0, int2 Src1) { return Cond ? Src0 : Src1; }
+int3 CondMask(bool Cond, int3 Src0, int3 Src1) { return Cond ? Src0 : Src1; }
+int4 CondMask(bool Cond, int4 Src0, int4 Src1) { return Cond ? Src0 : Src1; }
+
+uint CondMask(bool Cond, uint Src0, uint Src1) { return Cond ? Src0 : Src1; }
+uint2 CondMask(bool Cond, uint2 Src0, uint2 Src1) { return Cond ? Src0 : Src1; }
+uint3 CondMask(bool Cond, uint3 Src0, uint3 Src1) { return Cond ? Src0 : Src1; }
+uint4 CondMask(bool Cond, uint4 Src0, uint4 Src1) { return Cond ? Src0 : Src1; }
+
+
+
+
+float UnpackByte0(uint v) { return float(v & 0xff); }
+float UnpackByte1(uint v) { return float((v >> 8) & 0xff); }
+float UnpackByte2(uint v) { return float((v >> 16) & 0xff); }
+float UnpackByte3(uint v) { return float(v >> 24); }
+
+
+
+
+
+
+
+
+
+uint BitFieldInsertU32(uint Mask, uint Preserve, uint Enable)
+{
+ return (Preserve & Mask) | (Enable & ~Mask);
+}
+
+uint BitFieldExtractU32(uint Data, uint Size, uint Offset)
+{
+
+
+ Size &= 31;
+ Offset &= 31;
+ return (Data >> Offset) & ((1u << Size) - 1u);
+}
+
+int BitFieldExtractI32(int Data, uint Size, uint Offset)
+{
+ Size &= 31u;
+ Offset &= 31u;
+ const uint Shift = (32u - Size) & 31u;
+ const int Value = (Data >> Offset) & int((1u << Size) - 1u);
+ return (Value << Shift) >> Shift;
+}
+
+uint BitFieldMaskU32(uint MaskWidth, uint MaskLocation)
+{
+ MaskWidth &= 31u;
+ MaskLocation &= 31u;
+
+ return ((1u << MaskWidth) - 1u) << MaskLocation;
+}
+
+
+
+
+
+int MulI24(int I1, int I2)
+{
+
+ return (I1 * I2);
+}
+
+uint MulU24(uint U1, uint U2)
+{
+
+ return U1 * U2;
+}
+
+int MadI24(int I1, int I2, int I3)
+{
+
+ return I1 * I2 + I3;
+}
+
+uint MadU24(uint U1, uint U2, uint U3)
+{
+
+ return U1 * U2 + U3;
+}
+
+
+
+uint Padding(uint Value, uint Pow2)
+{
+ return (Value + Pow2 - 1u) & ~(Pow2 - 1u);
+}
+
+uint CeilLog2(uint Value)
+{
+ return Value < 2u ? 0u : firstbithigh(Value - 1u) + 1u;
+}
+
+float BitFieldExtractFloat(uint Bits, uint Count, uint Offset)
+{
+ return BitFieldExtractU32(Bits, Count, Offset) / (float)BitFieldMaskU32(Count, 0u);
+}
+
+
+
+uint BitAlignU32(uint High, uint Low, uint Shift)
+{
+ Shift &= 31u;
+
+ uint Result = Low >> Shift;
+ Result |= Shift > 0u ? (High << (32u - Shift)) : 0u;
+ return Result;
+}
+
+
+
+
+uint ByteAlignU32(uint High, uint Low, uint Shift)
+{
+ return BitAlignU32(High, Low, Shift * 8);
+}
+
+
+
+
+
+
+
+#line 1126 "/Engine/Public/Platform.ush"
+
+
+
+uint MaskedBitCount( uint2 Bits, uint Index )
+{
+ bool bLow = Index < 32;
+
+ uint Mask = 1u << ( Index - ( bLow ? 0 : 32 ) );
+ Mask -= 1;
+
+ uint Offset;
+ Offset = countbits( Bits.x & ( bLow ? Mask : ~0u ) );
+ Offset += countbits( Bits.y & ( bLow ? 0 : Mask ) );
+ return Offset;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+uint MaskedBitCount( uint2 Bits )
+{
+ return MaskedBitCount( Bits, WaveGetLaneIndex() );
+}
+
+
+
+uint2 WaveBallot( bool Expr )
+{
+ return WaveActiveBallot( Expr ).xy;
+}
+
+
+
+uint WaveGetActiveLaneIndexLast()
+{
+ uint2 ActiveMask = WaveActiveBallot( true ).xy;
+ return firstbithigh( ActiveMask.y ? ActiveMask.y : ActiveMask.x ) + ( ActiveMask.y ? 32 : 0 );
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#line 7 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+#line 7 "/Plugin/FX/Niagara/Private/NiagaraShaderVersion.ush"
+#line 9 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+
+
+
+
+
+
+
+
+
+#line 7 "/Engine/Private/Common.ush"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+struct FloatDeriv
+{
+ float Value;
+ float Ddx;
+ float Ddy;
+};
+
+struct FloatDeriv2
+{
+ float2 Value;
+ float2 Ddx;
+ float2 Ddy;
+};
+
+struct FloatDeriv3
+{
+ float3 Value;
+ float3 Ddx;
+ float3 Ddy;
+};
+
+struct FloatDeriv4
+{
+ float4 Value;
+ float4 Ddx;
+ float4 Ddy;
+};
+
+FloatDeriv ConstructFloatDeriv(float InValue, float InDdx, float InDdy)
+{
+ FloatDeriv Ret;
+ Ret.Value = InValue;
+ Ret.Ddx = InDdx;
+ Ret.Ddy = InDdy;
+ return Ret;
+}
+
+FloatDeriv2 ConstructFloatDeriv2(float2 InValue, float2 InDdx, float2 InDdy)
+{
+ FloatDeriv2 Ret;
+ Ret.Value = InValue;
+ Ret.Ddx = InDdx;
+ Ret.Ddy = InDdy;
+ return Ret;
+}
+
+FloatDeriv3 ConstructFloatDeriv3(float3 InValue, float3 InDdx, float3 InDdy)
+{
+ FloatDeriv3 Ret;
+ Ret.Value = InValue;
+ Ret.Ddx = InDdx;
+ Ret.Ddy = InDdy;
+ return Ret;
+}
+
+FloatDeriv4 ConstructFloatDeriv4(float4 InValue, float4 InDdx, float4 InDdy)
+{
+ FloatDeriv4 Ret;
+ Ret.Value = InValue;
+ Ret.Ddx = InDdx;
+ Ret.Ddy = InDdy;
+ return Ret;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+const static float PI = 3.1415926535897932f;
+const static float MaxHalfFloat = 65504.0f;
+const static float Max11BitsFloat = 65024.0f;
+const static float Max10BitsFloat = 64512.0f;
+const static float3 Max111110BitsFloat3 = float3(Max11BitsFloat, Max11BitsFloat, Max10BitsFloat);
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#line 3 "/Engine/Private/GeneratedUniformBufferTypes.ush"
+
+
+
+
+
+#line 3 "/Engine/Private/Nanite/NanitePackedNaniteView.ush"
+
+
+struct FPackedNaniteView
+{
+ float4x4 SVPositionToTranslatedWorld;
+ float4x4 ViewToTranslatedWorld;
+
+ float4x4 TranslatedWorldToView;
+ float4x4 TranslatedWorldToClip;
+ float4x4 TranslatedWorldToSubpixelClip;
+ float4x4 ViewToClip;
+ float4x4 ClipToRelativeWorld;
+
+ float4x4 PrevTranslatedWorldToView;
+ float4x4 PrevTranslatedWorldToClip;
+ float4x4 PrevViewToClip;
+ float4x4 PrevClipToRelativeWorld;
+
+ int4 ViewRect;
+ float4 ViewSizeAndInvSize;
+ float4 ClipSpaceScaleOffset;
+ float3 RelativePreViewTranslation;
+ float ViewTilePositionX;
+ float3 RelativePrevPreViewTranslation;
+ float ViewTilePositionY;
+ float3 RelativeWorldCameraOrigin;
+ float ViewTilePositionZ;
+ float3 DrawDistanceOriginTranslatedWorld;
+ float RangeBasedCullingDistance;
+ float3 ViewForward;
+ float NearPlane;
+
+ float4 TranslatedGlobalClipPlane;
+
+ float3 MatrixTilePosition;
+ float Padding1;
+
+ float2 LODScales;
+ float MinBoundsRadiusSq;
+ uint StreamingPriorityCategory_AndFlags;
+
+ int4 TargetLayerIdX_AndMipLevelY_AndNumMipLevelsZ;
+
+ int4 HZBTestViewRect;
+};
+#line 8 "/Engine/Private/GeneratedUniformBufferTypes.ush"
+
+
+
+#line 3 "/Engine/Private/HairStrands/HairStrandsVisibilityCommonStruct.ush"
+
+
+struct FPackedHairSample
+{
+ float Depth;
+ uint PrimitiveID_MacroGroupID;
+ uint Tangent_Coverage8bit;
+ uint BaseColor_Roughness;
+ uint Specular_LightChannels_Backlit;
+};
+
+struct FPackedHairVis
+{
+ uint Depth_Coverage8bit;
+ uint PrimitiveID_MaterialID;
+};
+
+struct FPackedHairVisPPLL
+{
+ uint Depth_Coverage8bit;
+ uint PrimitiveID_MaterialID;
+ uint NextNodeIndex;
+};
+#line 11 "/Engine/Private/GeneratedUniformBufferTypes.ush"
+
+#line 3 "/Engine/Private/HairStrands/HairStrandsVoxelPageCommonStruct.ush"
+
+
+struct FPackedVirtualVoxelNodeDesc
+{
+ float3 TranslatedWorldMinAABB;
+ uint PackedPageIndexResolution;
+ float3 TranslatedWorldMaxAABB;
+ uint PageIndexOffset_VoxelWorldSize;
+};
+
+struct FVoxelizationViewInfo
+{
+ float4x4 TranslatedWorldToClip;
+ float3 ViewForward;
+ float Pad0;
+ uint2 RasterResolution;
+ float2 Pad1;
+};
+#line 12 "/Engine/Private/GeneratedUniformBufferTypes.ush"
+
+#line 3 "/Engine/Private/HairStrands/HairStrandsDeepShadowCommonStruct.ush"
+
+
+struct FDeepShadowViewInfo
+{
+ float4x4 TranslatedWorldToClipScaledBiased;
+ float4x4 TranslatedWorldToClip;
+ float4 AtlasScaleBias;
+ float3 ViewForward;
+ float MinRadiusAtDepth1;
+};
+#line 13 "/Engine/Private/GeneratedUniformBufferTypes.ush"
+#line 166 "/Engine/Private/Common.ush"
+
+
+
+#line 1 "/Engine/Generated/GeneratedUniformBuffers.ush"
+#line 2 "/Engine/Generated/UniformBuffers/View.ush"
+
+cbuffer UniformBufferConstants_View
+{
+ float4x4 View_TranslatedWorldToClip;
+ float4x4 View_TranslatedWorldToSubpixelClip;
+ float4x4 View_RelativeWorldToClip;
+ float4x4 View_ClipToRelativeWorld;
+ float4x4 View_TranslatedWorldToView;
+ float4x4 View_ViewToTranslatedWorld;
+ float4x4 View_TranslatedWorldToCameraView;
+ float4x4 View_CameraViewToTranslatedWorld;
+ float4x4 View_ViewToClip;
+ float4x4 View_ViewToClipNoAA;
+ float4x4 View_ClipToView;
+ float4x4 View_ClipToTranslatedWorld;
+ float4x4 View_SVPositionToTranslatedWorld;
+ float4x4 View_ScreenToRelativeWorld;
+ float4x4 View_ScreenToTranslatedWorld;
+ float4x4 View_MobileMultiviewShadowTransform;
+ float3 View_ViewTilePosition;
+ float PrePadding_View_1036;
+ float3 View_MatrixTilePosition;
+ float PrePadding_View_1052;
+ float3 View_ViewForward;
+ float PrePadding_View_1068;
+ float3 View_ViewUp;
+ float PrePadding_View_1084;
+ float3 View_ViewRight;
+ float PrePadding_View_1100;
+ float3 View_HMDViewNoRollUp;
+ float PrePadding_View_1116;
+ float3 View_HMDViewNoRollRight;
+ float PrePadding_View_1132;
+ float4 View_InvDeviceZToWorldZTransform;
+ float4 View_ScreenPositionScaleBias;
+ float3 View_RelativeWorldCameraOrigin;
+ float PrePadding_View_1180;
+ float3 View_TranslatedWorldCameraOrigin;
+ float PrePadding_View_1196;
+ float3 View_RelativeWorldViewOrigin;
+ float PrePadding_View_1212;
+ float3 View_RelativePreViewTranslation;
+ float PrePadding_View_1228;
+ float4x4 View_PrevViewToClip;
+ float4x4 View_PrevClipToView;
+ float4x4 View_PrevTranslatedWorldToClip;
+ float4x4 View_PrevTranslatedWorldToView;
+ float4x4 View_PrevViewToTranslatedWorld;
+ float4x4 View_PrevTranslatedWorldToCameraView;
+ float4x4 View_PrevCameraViewToTranslatedWorld;
+ float3 View_PrevTranslatedWorldCameraOrigin;
+ float PrePadding_View_1692;
+ float3 View_PrevRelativeWorldCameraOrigin;
+ float PrePadding_View_1708;
+ float3 View_PrevRelativeWorldViewOrigin;
+ float PrePadding_View_1724;
+ float3 View_RelativePrevPreViewTranslation;
+ float PrePadding_View_1740;
+ float4x4 View_PrevClipToRelativeWorld;
+ float4x4 View_PrevScreenToTranslatedWorld;
+ float4x4 View_ClipToPrevClip;
+ float4x4 View_ClipToPrevClipWithAA;
+ float4 View_TemporalAAJitter;
+ float4 View_GlobalClippingPlane;
+ float2 View_FieldOfViewWideAngles;
+ float2 View_PrevFieldOfViewWideAngles;
+ float4 View_ViewRectMin;
+ float4 View_ViewSizeAndInvSize;
+ uint4 View_ViewRectMinAndSize;
+ float4 View_LightProbeSizeRatioAndInvSizeRatio;
+ float4 View_BufferSizeAndInvSize;
+ float4 View_BufferBilinearUVMinMax;
+ float4 View_ScreenToViewSpace;
+ float2 View_BufferToSceneTextureScale;
+ float2 View_ResolutionFractionAndInv;
+ int View_NumSceneColorMSAASamples;
+ float View_PreExposure;
+ float View_OneOverPreExposure;
+ float PrePadding_View_2188;
+ float4 View_DiffuseOverrideParameter;
+ float4 View_SpecularOverrideParameter;
+ float4 View_NormalOverrideParameter;
+ float2 View_RoughnessOverrideParameter;
+ float View_PrevFrameGameTime;
+ float View_PrevFrameRealTime;
+ float View_OutOfBoundsMask;
+ float PrePadding_View_2260;
+ float PrePadding_View_2264;
+ float PrePadding_View_2268;
+ float3 View_WorldCameraMovementSinceLastFrame;
+ float View_CullingSign;
+ float View_NearPlane;
+ float View_GameTime;
+ float View_RealTime;
+ float View_DeltaTime;
+ float View_MaterialTextureMipBias;
+ float View_MaterialTextureDerivativeMultiply;
+ uint View_Random;
+ uint View_FrameNumber;
+ uint View_StateFrameIndexMod8;
+ uint View_StateFrameIndex;
+ uint View_DebugViewModeMask;
+ uint View_WorldIsPaused;
+ float View_CameraCut;
+ float View_UnlitViewmodeMask;
+ float PrePadding_View_2344;
+ float PrePadding_View_2348;
+ float4 View_DirectionalLightColor;
+ float3 View_DirectionalLightDirection;
+ float PrePadding_View_2380;
+ float4 View_TranslucencyLightingVolumeMin[2];
+ float4 View_TranslucencyLightingVolumeInvSize[2];
+ float4 View_TemporalAAParams;
+ float4 View_CircleDOFParams;
+ float View_DepthOfFieldSensorWidth;
+ float View_DepthOfFieldFocalDistance;
+ float View_DepthOfFieldScale;
+ float View_DepthOfFieldFocalLength;
+ float View_DepthOfFieldFocalRegion;
+ float View_DepthOfFieldNearTransitionRegion;
+ float View_DepthOfFieldFarTransitionRegion;
+ float View_MotionBlurNormalizedToPixel;
+ float View_GeneralPurposeTweak;
+ float View_GeneralPurposeTweak2;
+ float View_DemosaicVposOffset;
+ float View_DecalDepthBias;
+ float3 View_IndirectLightingColorScale;
+ float PrePadding_View_2540;
+ float3 View_PrecomputedIndirectLightingColorScale;
+ float PrePadding_View_2556;
+ float3 View_PrecomputedIndirectSpecularColorScale;
+ float PrePadding_View_2572;
+ float4 View_AtmosphereLightDirection[2];
+ float4 View_AtmosphereLightIlluminanceOnGroundPostTransmittance[2];
+ float4 View_AtmosphereLightIlluminanceOuterSpace[2];
+ float4 View_AtmosphereLightDiscLuminance[2];
+ float4 View_AtmosphereLightDiscCosHalfApexAngle_PPTrans[2];
+ float4 View_SkyViewLutSizeAndInvSize;
+ float3 View_SkyCameraTranslatedWorldOrigin;
+ float PrePadding_View_2764;
+ float4 View_SkyPlanetTranslatedWorldCenterAndViewHeight;
+ float4x4 View_SkyViewLutReferential;
+ float4 View_SkyAtmosphereSkyLuminanceFactor;
+ float View_SkyAtmospherePresentInScene;
+ float View_SkyAtmosphereHeightFogContribution;
+ float View_SkyAtmosphereBottomRadiusKm;
+ float View_SkyAtmosphereTopRadiusKm;
+ float4 View_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize;
+ float View_SkyAtmosphereAerialPerspectiveStartDepthKm;
+ float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution;
+ float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv;
+ float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm;
+ float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv;
+ float View_SkyAtmosphereApplyCameraAerialPerspectiveVolume;
+ float PrePadding_View_2920;
+ float PrePadding_View_2924;
+ float3 View_NormalCurvatureToRoughnessScaleBias;
+ float View_RenderingReflectionCaptureMask;
+ float View_RealTimeReflectionCapture;
+ float View_RealTimeReflectionCapturePreExposure;
+ float PrePadding_View_2952;
+ float PrePadding_View_2956;
+ float4 View_AmbientCubemapTint;
+ float View_AmbientCubemapIntensity;
+ float View_SkyLightApplyPrecomputedBentNormalShadowingFlag;
+ float View_SkyLightAffectReflectionFlag;
+ float View_SkyLightAffectGlobalIlluminationFlag;
+ float4 View_SkyLightColor;
+ float4 View_MobileSkyIrradianceEnvironmentMap[8];
+ float View_MobilePreviewMode;
+ float View_HMDEyePaddingOffset;
+ float View_ReflectionCubemapMaxMip;
+ float View_ShowDecalsMask;
+ uint View_DistanceFieldAOSpecularOcclusionMode;
+ float View_IndirectCapsuleSelfShadowingIntensity;
+ float PrePadding_View_3160;
+ float PrePadding_View_3164;
+ float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int View_StereoPassIndex;
+ float4 View_GlobalVolumeTranslatedCenterAndExtent[6];
+ float4 View_GlobalVolumeTranslatedWorldToUVAddAndMul[6];
+ float4 View_GlobalDistanceFieldMipTranslatedWorldToUVScale[6];
+ float4 View_GlobalDistanceFieldMipTranslatedWorldToUVBias[6];
+ float View_GlobalDistanceFieldMipFactor;
+ float View_GlobalDistanceFieldMipTransition;
+ int View_GlobalDistanceFieldClipmapSizeInPages;
+ int PrePadding_View_3580;
+ float3 View_GlobalDistanceFieldInvPageAtlasSize;
+ float PrePadding_View_3596;
+ float3 View_GlobalDistanceFieldInvCoverageAtlasSize;
+ float View_GlobalVolumeDimension;
+ float View_GlobalVolumeTexelSize;
+ float View_MaxGlobalDFAOConeDistance;
+ uint View_NumGlobalSDFClipmaps;
+ float View_CoveredExpandSurfaceScale;
+ float View_NotCoveredExpandSurfaceScale;
+ float View_NotCoveredMinStepScale;
+ float View_DitheredTransparencyStepThreshold;
+ float View_DitheredTransparencyTraceThreshold;
+ int2 View_CursorPosition;
+ float View_bCheckerboardSubsurfaceProfileRendering;
+ float PrePadding_View_3660;
+ float3 View_VolumetricFogInvGridSize;
+ float PrePadding_View_3676;
+ float3 View_VolumetricFogGridZParams;
+ float PrePadding_View_3692;
+ float2 View_VolumetricFogSVPosToVolumeUV;
+ float2 View_VolumetricFogScreenUVToHistoryVolumeUV;
+ float View_VolumetricFogMaxDistance;
+ float PrePadding_View_3716;
+ float PrePadding_View_3720;
+ float PrePadding_View_3724;
+ float3 View_VolumetricLightmapWorldToUVScale;
+ float PrePadding_View_3740;
+ float3 View_VolumetricLightmapWorldToUVAdd;
+ float PrePadding_View_3756;
+ float3 View_VolumetricLightmapIndirectionTextureSize;
+ float View_VolumetricLightmapBrickSize;
+ float3 View_VolumetricLightmapBrickTexelSize;
+ float View_IndirectLightingCacheShowFlag;
+ float View_EyeToPixelSpreadAngle;
+ float PrePadding_View_3796;
+ float PrePadding_View_3800;
+ float PrePadding_View_3804;
+ float4 View_XRPassthroughCameraUVs[2];
+ float View_GlobalVirtualTextureMipBias;
+ uint View_VirtualTextureFeedbackShift;
+ uint View_VirtualTextureFeedbackMask;
+ uint View_VirtualTextureFeedbackStride;
+ uint View_VirtualTextureFeedbackJitterOffset;
+ uint View_VirtualTextureFeedbackSampleOffset;
+ uint PrePadding_View_3864;
+ uint PrePadding_View_3868;
+ float4 View_RuntimeVirtualTextureMipLevel;
+ float2 View_RuntimeVirtualTexturePackHeight;
+ float PrePadding_View_3896;
+ float PrePadding_View_3900;
+ float4 View_RuntimeVirtualTextureDebugParams;
+ float View_OverrideLandscapeLOD;
+ int View_FarShadowStaticMeshLODBias;
+ float View_MinRoughness;
+ float PrePadding_View_3932;
+ float4 View_HairRenderInfo;
+ uint View_EnableSkyLight;
+ uint View_HairRenderInfoBits;
+ uint View_HairComponents;
+ float View_bSubsurfacePostprocessEnabled;
+ float4 View_SSProfilesTextureSizeAndInvSize;
+ float4 View_SSProfilesPreIntegratedTextureSizeAndInvSize;
+ float3 View_PhysicsFieldClipmapCenter;
+ float View_PhysicsFieldClipmapDistance;
+ int View_PhysicsFieldClipmapResolution;
+ int View_PhysicsFieldClipmapExponent;
+ int View_PhysicsFieldClipmapCount;
+ int View_PhysicsFieldTargetCount;
+ int4 View_PhysicsFieldTargets[32];
+ uint View_InstanceSceneDataSOAStride;
+ uint View_GPUSceneViewId;
+ float View_ViewResolutionFraction;
+ float View_SubSurfaceColorAsTransmittanceAtDistanceInMeters;
+ uint BindlessSampler_View_MaterialTextureBilinearWrapedSampler ;
+ uint PrePadding_View_4564;
+ uint BindlessSampler_View_MaterialTextureBilinearClampedSampler ;
+ uint PrePadding_View_4572;
+ uint BindlessResource_View_VolumetricLightmapIndirectionTexture ;
+ uint PrePadding_View_4580;
+ uint BindlessResource_View_VolumetricLightmapBrickAmbientVector ;
+ uint PrePadding_View_4588;
+ uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients0 ;
+ uint PrePadding_View_4596;
+ uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients1 ;
+ uint PrePadding_View_4604;
+ uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients2 ;
+ uint PrePadding_View_4612;
+ uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients3 ;
+ uint PrePadding_View_4620;
+ uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients4 ;
+ uint PrePadding_View_4628;
+ uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients5 ;
+ uint PrePadding_View_4636;
+ uint BindlessResource_View_SkyBentNormalBrickTexture ;
+ uint PrePadding_View_4644;
+ uint BindlessResource_View_DirectionalLightShadowingBrickTexture ;
+ uint PrePadding_View_4652;
+ uint BindlessSampler_View_VolumetricLightmapBrickAmbientVectorSampler ;
+ uint PrePadding_View_4660;
+ uint BindlessSampler_View_VolumetricLightmapTextureSampler0 ;
+ uint PrePadding_View_4668;
+ uint BindlessSampler_View_VolumetricLightmapTextureSampler1 ;
+ uint PrePadding_View_4676;
+ uint BindlessSampler_View_VolumetricLightmapTextureSampler2 ;
+ uint PrePadding_View_4684;
+ uint BindlessSampler_View_VolumetricLightmapTextureSampler3 ;
+ uint PrePadding_View_4692;
+ uint BindlessSampler_View_VolumetricLightmapTextureSampler4 ;
+ uint PrePadding_View_4700;
+ uint BindlessSampler_View_VolumetricLightmapTextureSampler5 ;
+ uint PrePadding_View_4708;
+ uint BindlessSampler_View_SkyBentNormalTextureSampler ;
+ uint PrePadding_View_4716;
+ uint BindlessSampler_View_DirectionalLightShadowingTextureSampler ;
+ uint PrePadding_View_4724;
+ uint BindlessResource_View_GlobalDistanceFieldPageAtlasTexture ;
+ uint PrePadding_View_4732;
+ uint BindlessResource_View_GlobalDistanceFieldCoverageAtlasTexture ;
+ uint PrePadding_View_4740;
+ uint BindlessResource_View_GlobalDistanceFieldPageTableTexture ;
+ uint PrePadding_View_4748;
+ uint BindlessResource_View_GlobalDistanceFieldMipTexture ;
+ uint PrePadding_View_4756;
+ uint BindlessResource_View_AtmosphereTransmittanceTexture ;
+ uint PrePadding_View_4764;
+ uint BindlessSampler_View_AtmosphereTransmittanceTextureSampler ;
+ uint PrePadding_View_4772;
+ uint BindlessResource_View_AtmosphereIrradianceTexture ;
+ uint PrePadding_View_4780;
+ uint BindlessSampler_View_AtmosphereIrradianceTextureSampler ;
+ uint PrePadding_View_4788;
+ uint BindlessResource_View_AtmosphereInscatterTexture ;
+ uint PrePadding_View_4796;
+ uint BindlessSampler_View_AtmosphereInscatterTextureSampler ;
+ uint PrePadding_View_4804;
+ uint BindlessResource_View_PerlinNoiseGradientTexture ;
+ uint PrePadding_View_4812;
+ uint BindlessSampler_View_PerlinNoiseGradientTextureSampler ;
+ uint PrePadding_View_4820;
+ uint BindlessResource_View_PerlinNoise3DTexture ;
+ uint PrePadding_View_4828;
+ uint BindlessSampler_View_PerlinNoise3DTextureSampler ;
+ uint PrePadding_View_4836;
+ uint BindlessResource_View_SobolSamplingTexture ;
+ uint PrePadding_View_4844;
+ uint BindlessSampler_View_SharedPointWrappedSampler ;
+ uint PrePadding_View_4852;
+ uint BindlessSampler_View_SharedPointClampedSampler ;
+ uint PrePadding_View_4860;
+ uint BindlessSampler_View_SharedBilinearWrappedSampler ;
+ uint PrePadding_View_4868;
+ uint BindlessSampler_View_SharedBilinearClampedSampler ;
+ uint PrePadding_View_4876;
+ uint BindlessSampler_View_SharedBilinearAnisoClampedSampler ;
+ uint PrePadding_View_4884;
+ uint BindlessSampler_View_SharedTrilinearWrappedSampler ;
+ uint PrePadding_View_4892;
+ uint BindlessSampler_View_SharedTrilinearClampedSampler ;
+ uint PrePadding_View_4900;
+ uint BindlessResource_View_PreIntegratedBRDF ;
+ uint PrePadding_View_4908;
+ uint BindlessSampler_View_PreIntegratedBRDFSampler ;
+ uint PrePadding_View_4916;
+ uint BindlessResource_View_PrimitiveSceneData ;
+ uint PrePadding_View_4924;
+ uint BindlessResource_View_InstanceSceneData ;
+ uint PrePadding_View_4932;
+ uint BindlessResource_View_InstancePayloadData ;
+ uint PrePadding_View_4940;
+ uint BindlessResource_View_LightmapSceneData ;
+ uint PrePadding_View_4948;
+ uint BindlessResource_View_SkyIrradianceEnvironmentMap ;
+ uint PrePadding_View_4956;
+ uint BindlessResource_View_TransmittanceLutTexture ;
+ uint PrePadding_View_4964;
+ uint BindlessSampler_View_TransmittanceLutTextureSampler ;
+ uint PrePadding_View_4972;
+ uint BindlessResource_View_SkyViewLutTexture ;
+ uint PrePadding_View_4980;
+ uint BindlessSampler_View_SkyViewLutTextureSampler ;
+ uint PrePadding_View_4988;
+ uint BindlessResource_View_DistantSkyLightLutTexture ;
+ uint PrePadding_View_4996;
+ uint BindlessSampler_View_DistantSkyLightLutTextureSampler ;
+ uint PrePadding_View_5004;
+ uint BindlessResource_View_CameraAerialPerspectiveVolume ;
+ uint PrePadding_View_5012;
+ uint BindlessSampler_View_CameraAerialPerspectiveVolumeSampler ;
+ uint PrePadding_View_5020;
+ uint BindlessResource_View_CameraAerialPerspectiveVolumeMieOnly ;
+ uint PrePadding_View_5028;
+ uint BindlessSampler_View_CameraAerialPerspectiveVolumeMieOnlySampler ;
+ uint PrePadding_View_5036;
+ uint BindlessResource_View_CameraAerialPerspectiveVolumeRayOnly ;
+ uint PrePadding_View_5044;
+ uint BindlessSampler_View_CameraAerialPerspectiveVolumeRayOnlySampler ;
+ uint PrePadding_View_5052;
+ uint BindlessResource_View_HairScatteringLUTTexture ;
+ uint PrePadding_View_5060;
+ uint BindlessSampler_View_HairScatteringLUTSampler ;
+ uint PrePadding_View_5068;
+ uint BindlessResource_View_LTCMatTexture ;
+ uint PrePadding_View_5076;
+ uint BindlessSampler_View_LTCMatSampler ;
+ uint PrePadding_View_5084;
+ uint BindlessResource_View_LTCAmpTexture ;
+ uint PrePadding_View_5092;
+ uint BindlessSampler_View_LTCAmpSampler ;
+ uint PrePadding_View_5100;
+ uint View_bShadingEnergyConservation;
+ uint View_bShadingEnergyPreservation;
+ uint BindlessResource_View_ShadingEnergyGGXSpecTexture ;
+ uint PrePadding_View_5116;
+ uint BindlessResource_View_ShadingEnergyGGXGlassTexture ;
+ uint PrePadding_View_5124;
+ uint BindlessResource_View_ShadingEnergyClothSpecTexture ;
+ uint PrePadding_View_5132;
+ uint BindlessResource_View_ShadingEnergyDiffuseTexture ;
+ uint PrePadding_View_5140;
+ uint BindlessSampler_View_ShadingEnergySampler ;
+ uint PrePadding_View_5148;
+ uint BindlessResource_View_SSProfilesTexture ;
+ uint PrePadding_View_5156;
+ uint BindlessSampler_View_SSProfilesSampler ;
+ uint PrePadding_View_5164;
+ uint BindlessSampler_View_SSProfilesTransmissionSampler ;
+ uint PrePadding_View_5172;
+ uint BindlessResource_View_SSProfilesPreIntegratedTexture ;
+ uint PrePadding_View_5180;
+ uint BindlessSampler_View_SSProfilesPreIntegratedSampler ;
+ uint PrePadding_View_5188;
+ uint BindlessResource_View_WaterIndirection ;
+ uint PrePadding_View_5196;
+ uint BindlessResource_View_WaterData ;
+ uint PrePadding_View_5204;
+ uint PrePadding_View_5208;
+ uint PrePadding_View_5212;
+ float4 View_RectLightAtlasSizeAndInvSize;
+ float View_RectLightAtlasMaxMipLevel;
+ float PrePadding_View_5236;
+ uint BindlessResource_View_RectLightAtlasTexture ;
+ uint PrePadding_View_5244;
+ uint BindlessSampler_View_RectLightAtlasSampler ;
+ uint PrePadding_View_5252;
+ uint PrePadding_View_5256;
+ uint PrePadding_View_5260;
+ float4 View_IESAtlasSizeAndInvSize;
+ uint BindlessResource_View_IESAtlasTexture ;
+ uint PrePadding_View_5284;
+ uint BindlessSampler_View_IESAtlasSampler ;
+ uint PrePadding_View_5292;
+ uint BindlessSampler_View_LandscapeWeightmapSampler ;
+ uint PrePadding_View_5300;
+ uint BindlessResource_View_LandscapeIndirection ;
+ uint PrePadding_View_5308;
+ uint BindlessResource_View_LandscapePerComponentData ;
+ uint PrePadding_View_5316;
+ uint BindlessResource_View_VTFeedbackBuffer ;
+ uint PrePadding_View_5324;
+ uint BindlessResource_View_EditorVisualizeLevelInstanceIds ;
+ uint PrePadding_View_5332;
+ uint BindlessResource_View_EditorSelectedHitProxyIds ;
+ uint PrePadding_View_5340;
+ uint BindlessResource_View_PhysicsFieldClipmapBuffer ;
+ uint PrePadding_View_5348;
+ uint PrePadding_View_5352;
+ uint PrePadding_View_5356;
+ float3 View_TLASRelativePreViewTranslation;
+ float PrePadding_View_5372;
+ float3 View_TLASViewTilePosition;
+}
+ SamplerState View_MaterialTextureBilinearWrapedSampler ;
+ SamplerState View_MaterialTextureBilinearClampedSampler ;
+ Texture3D View_VolumetricLightmapIndirectionTexture ;
+ Texture3D View_VolumetricLightmapBrickAmbientVector ;
+ Texture3D View_VolumetricLightmapBrickSHCoefficients0 ;
+ Texture3D View_VolumetricLightmapBrickSHCoefficients1 ;
+ Texture3D View_VolumetricLightmapBrickSHCoefficients2 ;
+ Texture3D View_VolumetricLightmapBrickSHCoefficients3 ;
+ Texture3D View_VolumetricLightmapBrickSHCoefficients4 ;
+ Texture3D View_VolumetricLightmapBrickSHCoefficients5 ;
+ Texture3D View_SkyBentNormalBrickTexture ;
+ Texture3D View_DirectionalLightShadowingBrickTexture ;
+ SamplerState View_VolumetricLightmapBrickAmbientVectorSampler ;
+ SamplerState View_VolumetricLightmapTextureSampler0 ;
+ SamplerState View_VolumetricLightmapTextureSampler1 ;
+ SamplerState View_VolumetricLightmapTextureSampler2 ;
+ SamplerState View_VolumetricLightmapTextureSampler3 ;
+ SamplerState View_VolumetricLightmapTextureSampler4 ;
+ SamplerState View_VolumetricLightmapTextureSampler5 ;
+ SamplerState View_SkyBentNormalTextureSampler ;
+ SamplerState View_DirectionalLightShadowingTextureSampler ;
+ Texture3D View_GlobalDistanceFieldPageAtlasTexture ;
+ Texture3D View_GlobalDistanceFieldCoverageAtlasTexture ;
+ Texture3D View_GlobalDistanceFieldPageTableTexture ;
+ Texture3D View_GlobalDistanceFieldMipTexture ;
+ Texture2D View_AtmosphereTransmittanceTexture ;
+ SamplerState View_AtmosphereTransmittanceTextureSampler ;
+ Texture2D View_AtmosphereIrradianceTexture ;
+ SamplerState View_AtmosphereIrradianceTextureSampler ;
+ Texture3D View_AtmosphereInscatterTexture ;
+ SamplerState View_AtmosphereInscatterTextureSampler ;
+ Texture2D View_PerlinNoiseGradientTexture ;
+ SamplerState View_PerlinNoiseGradientTextureSampler ;
+ Texture3D View_PerlinNoise3DTexture ;
+ SamplerState View_PerlinNoise3DTextureSampler ;
+ Texture2D View_SobolSamplingTexture ;
+ SamplerState View_SharedPointWrappedSampler ;
+ SamplerState View_SharedPointClampedSampler ;
+ SamplerState View_SharedBilinearWrappedSampler ;
+ SamplerState View_SharedBilinearClampedSampler ;
+ SamplerState View_SharedBilinearAnisoClampedSampler ;
+ SamplerState View_SharedTrilinearWrappedSampler ;
+ SamplerState View_SharedTrilinearClampedSampler ;
+ Texture2D View_PreIntegratedBRDF ;
+ SamplerState View_PreIntegratedBRDFSampler ;
+ StructuredBuffer View_PrimitiveSceneData ;
+ StructuredBuffer View_InstanceSceneData ;
+ StructuredBuffer View_InstancePayloadData ;
+ StructuredBuffer View_LightmapSceneData ;
+ StructuredBuffer View_SkyIrradianceEnvironmentMap ;
+ Texture2D View_TransmittanceLutTexture ;
+ SamplerState View_TransmittanceLutTextureSampler ;
+ Texture2D View_SkyViewLutTexture ;
+ SamplerState View_SkyViewLutTextureSampler ;
+ Texture2D View_DistantSkyLightLutTexture ;
+ SamplerState View_DistantSkyLightLutTextureSampler ;
+ Texture3D View_CameraAerialPerspectiveVolume ;
+ SamplerState View_CameraAerialPerspectiveVolumeSampler ;
+ Texture3D View_CameraAerialPerspectiveVolumeMieOnly ;
+ SamplerState View_CameraAerialPerspectiveVolumeMieOnlySampler ;
+ Texture3D View_CameraAerialPerspectiveVolumeRayOnly ;
+ SamplerState View_CameraAerialPerspectiveVolumeRayOnlySampler ;
+ Texture3D View_HairScatteringLUTTexture ;
+ SamplerState View_HairScatteringLUTSampler ;
+ Texture2D View_LTCMatTexture ;
+ SamplerState View_LTCMatSampler ;
+ Texture2D View_LTCAmpTexture ;
+ SamplerState View_LTCAmpSampler ;
+ Texture2D View_ShadingEnergyGGXSpecTexture ;
+ Texture3D View_ShadingEnergyGGXGlassTexture ;
+ Texture2D View_ShadingEnergyClothSpecTexture ;
+ Texture2D View_ShadingEnergyDiffuseTexture ;
+ SamplerState View_ShadingEnergySampler ;
+ Texture2D View_SSProfilesTexture ;
+ SamplerState View_SSProfilesSampler ;
+ SamplerState View_SSProfilesTransmissionSampler ;
+ Texture2DArray View_SSProfilesPreIntegratedTexture ;
+ SamplerState View_SSProfilesPreIntegratedSampler ;
+ Buffer View_WaterIndirection ;
+ Buffer View_WaterData ;
+ Texture2D View_RectLightAtlasTexture ;
+ SamplerState View_RectLightAtlasSampler ;
+ Texture2DArray View_IESAtlasTexture ;
+ SamplerState View_IESAtlasSampler ;
+ SamplerState View_LandscapeWeightmapSampler ;
+ Buffer View_LandscapeIndirection ;
+ Buffer View_LandscapePerComponentData ;
+ RWBuffer View_VTFeedbackBuffer ;
+ Buffer View_EditorVisualizeLevelInstanceIds ;
+ Buffer View_EditorSelectedHitProxyIds ;
+ Buffer View_PhysicsFieldClipmapBuffer ;
+static const struct
+{
+ float4x4 TranslatedWorldToClip;
+ float4x4 TranslatedWorldToSubpixelClip;
+ float4x4 RelativeWorldToClip;
+ float4x4 ClipToRelativeWorld;
+ float4x4 TranslatedWorldToView;
+ float4x4 ViewToTranslatedWorld;
+ float4x4 TranslatedWorldToCameraView;
+ float4x4 CameraViewToTranslatedWorld;
+ float4x4 ViewToClip;
+ float4x4 ViewToClipNoAA;
+ float4x4 ClipToView;
+ float4x4 ClipToTranslatedWorld;
+ float4x4 SVPositionToTranslatedWorld;
+ float4x4 ScreenToRelativeWorld;
+ float4x4 ScreenToTranslatedWorld;
+ float4x4 MobileMultiviewShadowTransform;
+ float3 ViewTilePosition;
+ float3 MatrixTilePosition;
+ float3 ViewForward;
+ float3 ViewUp;
+ float3 ViewRight;
+ float3 HMDViewNoRollUp;
+ float3 HMDViewNoRollRight;
+ float4 InvDeviceZToWorldZTransform;
+ float4 ScreenPositionScaleBias;
+ float3 RelativeWorldCameraOrigin;
+ float3 TranslatedWorldCameraOrigin;
+ float3 RelativeWorldViewOrigin;
+ float3 RelativePreViewTranslation;
+ float4x4 PrevViewToClip;
+ float4x4 PrevClipToView;
+ float4x4 PrevTranslatedWorldToClip;
+ float4x4 PrevTranslatedWorldToView;
+ float4x4 PrevViewToTranslatedWorld;
+ float4x4 PrevTranslatedWorldToCameraView;
+ float4x4 PrevCameraViewToTranslatedWorld;
+ float3 PrevTranslatedWorldCameraOrigin;
+ float3 PrevRelativeWorldCameraOrigin;
+ float3 PrevRelativeWorldViewOrigin;
+ float3 RelativePrevPreViewTranslation;
+ float4x4 PrevClipToRelativeWorld;
+ float4x4 PrevScreenToTranslatedWorld;
+ float4x4 ClipToPrevClip;
+ float4x4 ClipToPrevClipWithAA;
+ float4 TemporalAAJitter;
+ float4 GlobalClippingPlane;
+ float2 FieldOfViewWideAngles;
+ float2 PrevFieldOfViewWideAngles;
+ float4 ViewRectMin;
+ float4 ViewSizeAndInvSize;
+ uint4 ViewRectMinAndSize;
+ float4 LightProbeSizeRatioAndInvSizeRatio;
+ float4 BufferSizeAndInvSize;
+ float4 BufferBilinearUVMinMax;
+ float4 ScreenToViewSpace;
+ float2 BufferToSceneTextureScale;
+ float2 ResolutionFractionAndInv;
+ int NumSceneColorMSAASamples;
+ float PreExposure;
+ float OneOverPreExposure;
+ float4 DiffuseOverrideParameter;
+ float4 SpecularOverrideParameter;
+ float4 NormalOverrideParameter;
+ float2 RoughnessOverrideParameter;
+ float PrevFrameGameTime;
+ float PrevFrameRealTime;
+ float OutOfBoundsMask;
+ float3 WorldCameraMovementSinceLastFrame;
+ float CullingSign;
+ float NearPlane;
+ float GameTime;
+ float RealTime;
+ float DeltaTime;
+ float MaterialTextureMipBias;
+ float MaterialTextureDerivativeMultiply;
+ uint Random;
+ uint FrameNumber;
+ uint StateFrameIndexMod8;
+ uint StateFrameIndex;
+ uint DebugViewModeMask;
+ uint WorldIsPaused;
+ float CameraCut;
+ float UnlitViewmodeMask;
+ float4 DirectionalLightColor;
+ float3 DirectionalLightDirection;
+ float4 TranslucencyLightingVolumeMin[2];
+ float4 TranslucencyLightingVolumeInvSize[2];
+ float4 TemporalAAParams;
+ float4 CircleDOFParams;
+ float DepthOfFieldSensorWidth;
+ float DepthOfFieldFocalDistance;
+ float DepthOfFieldScale;
+ float DepthOfFieldFocalLength;
+ float DepthOfFieldFocalRegion;
+ float DepthOfFieldNearTransitionRegion;
+ float DepthOfFieldFarTransitionRegion;
+ float MotionBlurNormalizedToPixel;
+ float GeneralPurposeTweak;
+ float GeneralPurposeTweak2;
+ float DemosaicVposOffset;
+ float DecalDepthBias;
+ float3 IndirectLightingColorScale;
+ float3 PrecomputedIndirectLightingColorScale;
+ float3 PrecomputedIndirectSpecularColorScale;
+ float4 AtmosphereLightDirection[2];
+ float4 AtmosphereLightIlluminanceOnGroundPostTransmittance[2];
+ float4 AtmosphereLightIlluminanceOuterSpace[2];
+ float4 AtmosphereLightDiscLuminance[2];
+ float4 AtmosphereLightDiscCosHalfApexAngle_PPTrans[2];
+ float4 SkyViewLutSizeAndInvSize;
+ float3 SkyCameraTranslatedWorldOrigin;
+ float4 SkyPlanetTranslatedWorldCenterAndViewHeight;
+ float4x4 SkyViewLutReferential;
+ float4 SkyAtmosphereSkyLuminanceFactor;
+ float SkyAtmospherePresentInScene;
+ float SkyAtmosphereHeightFogContribution;
+ float SkyAtmosphereBottomRadiusKm;
+ float SkyAtmosphereTopRadiusKm;
+ float4 SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize;
+ float SkyAtmosphereAerialPerspectiveStartDepthKm;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv;
+ float SkyAtmosphereApplyCameraAerialPerspectiveVolume;
+ float3 NormalCurvatureToRoughnessScaleBias;
+ float RenderingReflectionCaptureMask;
+ float RealTimeReflectionCapture;
+ float RealTimeReflectionCapturePreExposure;
+ float4 AmbientCubemapTint;
+ float AmbientCubemapIntensity;
+ float SkyLightApplyPrecomputedBentNormalShadowingFlag;
+ float SkyLightAffectReflectionFlag;
+ float SkyLightAffectGlobalIlluminationFlag;
+ float4 SkyLightColor;
+ float4 MobileSkyIrradianceEnvironmentMap[8];
+ float MobilePreviewMode;
+ float HMDEyePaddingOffset;
+ float ReflectionCubemapMaxMip;
+ float ShowDecalsMask;
+ uint DistanceFieldAOSpecularOcclusionMode;
+ float IndirectCapsuleSelfShadowingIntensity;
+ float3 ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int StereoPassIndex;
+ float4 GlobalVolumeTranslatedCenterAndExtent[6];
+ float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6];
+ float GlobalDistanceFieldMipFactor;
+ float GlobalDistanceFieldMipTransition;
+ int GlobalDistanceFieldClipmapSizeInPages;
+ float3 GlobalDistanceFieldInvPageAtlasSize;
+ float3 GlobalDistanceFieldInvCoverageAtlasSize;
+ float GlobalVolumeDimension;
+ float GlobalVolumeTexelSize;
+ float MaxGlobalDFAOConeDistance;
+ uint NumGlobalSDFClipmaps;
+ float CoveredExpandSurfaceScale;
+ float NotCoveredExpandSurfaceScale;
+ float NotCoveredMinStepScale;
+ float DitheredTransparencyStepThreshold;
+ float DitheredTransparencyTraceThreshold;
+ int2 CursorPosition;
+ float bCheckerboardSubsurfaceProfileRendering;
+ float3 VolumetricFogInvGridSize;
+ float3 VolumetricFogGridZParams;
+ float2 VolumetricFogSVPosToVolumeUV;
+ float2 VolumetricFogScreenUVToHistoryVolumeUV;
+ float VolumetricFogMaxDistance;
+ float3 VolumetricLightmapWorldToUVScale;
+ float3 VolumetricLightmapWorldToUVAdd;
+ float3 VolumetricLightmapIndirectionTextureSize;
+ float VolumetricLightmapBrickSize;
+ float3 VolumetricLightmapBrickTexelSize;
+ float IndirectLightingCacheShowFlag;
+ float EyeToPixelSpreadAngle;
+ float4 XRPassthroughCameraUVs[2];
+ float GlobalVirtualTextureMipBias;
+ uint VirtualTextureFeedbackShift;
+ uint VirtualTextureFeedbackMask;
+ uint VirtualTextureFeedbackStride;
+ uint VirtualTextureFeedbackJitterOffset;
+ uint VirtualTextureFeedbackSampleOffset;
+ float4 RuntimeVirtualTextureMipLevel;
+ float2 RuntimeVirtualTexturePackHeight;
+ float4 RuntimeVirtualTextureDebugParams;
+ float OverrideLandscapeLOD;
+ int FarShadowStaticMeshLODBias;
+ float MinRoughness;
+ float4 HairRenderInfo;
+ uint EnableSkyLight;
+ uint HairRenderInfoBits;
+ uint HairComponents;
+ float bSubsurfacePostprocessEnabled;
+ float4 SSProfilesTextureSizeAndInvSize;
+ float4 SSProfilesPreIntegratedTextureSizeAndInvSize;
+ float3 PhysicsFieldClipmapCenter;
+ float PhysicsFieldClipmapDistance;
+ int PhysicsFieldClipmapResolution;
+ int PhysicsFieldClipmapExponent;
+ int PhysicsFieldClipmapCount;
+ int PhysicsFieldTargetCount;
+ int4 PhysicsFieldTargets[32];
+ uint InstanceSceneDataSOAStride;
+ uint GPUSceneViewId;
+ float ViewResolutionFraction;
+ float SubSurfaceColorAsTransmittanceAtDistanceInMeters;
+ uint bShadingEnergyConservation;
+ uint bShadingEnergyPreservation;
+ float4 RectLightAtlasSizeAndInvSize;
+ float RectLightAtlasMaxMipLevel;
+ float4 IESAtlasSizeAndInvSize;
+ float3 TLASRelativePreViewTranslation;
+ float3 TLASViewTilePosition;
+ SamplerState MaterialTextureBilinearWrapedSampler;
+ SamplerState MaterialTextureBilinearClampedSampler;
+ Texture3D VolumetricLightmapIndirectionTexture;
+ Texture3D VolumetricLightmapBrickAmbientVector;
+ Texture3D VolumetricLightmapBrickSHCoefficients0;
+ Texture3D VolumetricLightmapBrickSHCoefficients1;
+ Texture3D VolumetricLightmapBrickSHCoefficients2;
+ Texture3D VolumetricLightmapBrickSHCoefficients3;
+ Texture3D VolumetricLightmapBrickSHCoefficients4;
+ Texture3D VolumetricLightmapBrickSHCoefficients5;
+ Texture3D SkyBentNormalBrickTexture;
+ Texture3D DirectionalLightShadowingBrickTexture;
+ SamplerState VolumetricLightmapBrickAmbientVectorSampler;
+ SamplerState VolumetricLightmapTextureSampler0;
+ SamplerState VolumetricLightmapTextureSampler1;
+ SamplerState VolumetricLightmapTextureSampler2;
+ SamplerState VolumetricLightmapTextureSampler3;
+ SamplerState VolumetricLightmapTextureSampler4;
+ SamplerState VolumetricLightmapTextureSampler5;
+ SamplerState SkyBentNormalTextureSampler;
+ SamplerState DirectionalLightShadowingTextureSampler;
+ Texture3D GlobalDistanceFieldPageAtlasTexture;
+ Texture3D GlobalDistanceFieldCoverageAtlasTexture;
+ Texture3D GlobalDistanceFieldPageTableTexture;
+ Texture3D GlobalDistanceFieldMipTexture;
+ Texture2D AtmosphereTransmittanceTexture;
+ SamplerState AtmosphereTransmittanceTextureSampler;
+ Texture2D AtmosphereIrradianceTexture;
+ SamplerState AtmosphereIrradianceTextureSampler;
+ Texture3D AtmosphereInscatterTexture;
+ SamplerState AtmosphereInscatterTextureSampler;
+ Texture2D PerlinNoiseGradientTexture;
+ SamplerState PerlinNoiseGradientTextureSampler;
+ Texture3D PerlinNoise3DTexture;
+ SamplerState PerlinNoise3DTextureSampler;
+ Texture2D SobolSamplingTexture;
+ SamplerState SharedPointWrappedSampler;
+ SamplerState SharedPointClampedSampler;
+ SamplerState SharedBilinearWrappedSampler;
+ SamplerState SharedBilinearClampedSampler;
+ SamplerState SharedBilinearAnisoClampedSampler;
+ SamplerState SharedTrilinearWrappedSampler;
+ SamplerState SharedTrilinearClampedSampler;
+ Texture2D PreIntegratedBRDF;
+ SamplerState PreIntegratedBRDFSampler;
+ StructuredBuffer PrimitiveSceneData;
+ StructuredBuffer InstanceSceneData;
+ StructuredBuffer InstancePayloadData;
+ StructuredBuffer LightmapSceneData;
+ StructuredBuffer SkyIrradianceEnvironmentMap;
+ Texture2D TransmittanceLutTexture;
+ SamplerState TransmittanceLutTextureSampler;
+ Texture2D SkyViewLutTexture;
+ SamplerState SkyViewLutTextureSampler;
+ Texture2D DistantSkyLightLutTexture;
+ SamplerState DistantSkyLightLutTextureSampler;
+ Texture3D CameraAerialPerspectiveVolume;
+ SamplerState CameraAerialPerspectiveVolumeSampler;
+ Texture3D CameraAerialPerspectiveVolumeMieOnly;
+ SamplerState CameraAerialPerspectiveVolumeMieOnlySampler;
+ Texture3D CameraAerialPerspectiveVolumeRayOnly;
+ SamplerState CameraAerialPerspectiveVolumeRayOnlySampler;
+ Texture3D HairScatteringLUTTexture;
+ SamplerState HairScatteringLUTSampler;
+ Texture2D LTCMatTexture;
+ SamplerState LTCMatSampler;
+ Texture2D LTCAmpTexture;
+ SamplerState LTCAmpSampler;
+ Texture2D ShadingEnergyGGXSpecTexture;
+ Texture3D ShadingEnergyGGXGlassTexture;
+ Texture2D ShadingEnergyClothSpecTexture;
+ Texture2D ShadingEnergyDiffuseTexture;
+ SamplerState ShadingEnergySampler;
+ Texture2D SSProfilesTexture;
+ SamplerState SSProfilesSampler;
+ SamplerState SSProfilesTransmissionSampler;
+ Texture2DArray SSProfilesPreIntegratedTexture;
+ SamplerState SSProfilesPreIntegratedSampler;
+ Buffer WaterIndirection;
+ Buffer WaterData;
+ Texture2D RectLightAtlasTexture;
+ SamplerState RectLightAtlasSampler;
+ Texture2DArray IESAtlasTexture;
+ SamplerState IESAtlasSampler;
+ SamplerState LandscapeWeightmapSampler;
+ Buffer LandscapeIndirection;
+ Buffer LandscapePerComponentData;
+ RWBuffer VTFeedbackBuffer;
+ Buffer EditorVisualizeLevelInstanceIds;
+ Buffer EditorSelectedHitProxyIds;
+ Buffer PhysicsFieldClipmapBuffer;
+} View = {View_TranslatedWorldToClip,View_TranslatedWorldToSubpixelClip,View_RelativeWorldToClip,View_ClipToRelativeWorld,View_TranslatedWorldToView,View_ViewToTranslatedWorld,View_TranslatedWorldToCameraView,View_CameraViewToTranslatedWorld,View_ViewToClip,View_ViewToClipNoAA,View_ClipToView,View_ClipToTranslatedWorld,View_SVPositionToTranslatedWorld,View_ScreenToRelativeWorld,View_ScreenToTranslatedWorld,View_MobileMultiviewShadowTransform,View_ViewTilePosition,View_MatrixTilePosition,View_ViewForward,View_ViewUp,View_ViewRight,View_HMDViewNoRollUp,View_HMDViewNoRollRight,View_InvDeviceZToWorldZTransform,View_ScreenPositionScaleBias,View_RelativeWorldCameraOrigin,View_TranslatedWorldCameraOrigin,View_RelativeWorldViewOrigin,View_RelativePreViewTranslation,View_PrevViewToClip,View_PrevClipToView,View_PrevTranslatedWorldToClip,View_PrevTranslatedWorldToView,View_PrevViewToTranslatedWorld,View_PrevTranslatedWorldToCameraView,View_PrevCameraViewToTranslatedWorld,View_PrevTranslatedWorldCameraOrigin,View_PrevRelativeWorldCameraOrigin,View_PrevRelativeWorldViewOrigin,View_RelativePrevPreViewTranslation,View_PrevClipToRelativeWorld,View_PrevScreenToTranslatedWorld,View_ClipToPrevClip,View_ClipToPrevClipWithAA,View_TemporalAAJitter,View_GlobalClippingPlane,View_FieldOfViewWideAngles,View_PrevFieldOfViewWideAngles,View_ViewRectMin,View_ViewSizeAndInvSize,View_ViewRectMinAndSize,View_LightProbeSizeRatioAndInvSizeRatio,View_BufferSizeAndInvSize,View_BufferBilinearUVMinMax,View_ScreenToViewSpace,View_BufferToSceneTextureScale,View_ResolutionFractionAndInv,View_NumSceneColorMSAASamples,View_PreExposure,View_OneOverPreExposure,View_DiffuseOverrideParameter,View_SpecularOverrideParameter,View_NormalOverrideParameter,View_RoughnessOverrideParameter,View_PrevFrameGameTime,View_PrevFrameRealTime,View_OutOfBoundsMask,View_WorldCameraMovementSinceLastFrame,View_CullingSign,View_NearPlane,View_GameTime,View_RealTime,View_DeltaTime,View_MaterialTextureMipBias,View_MaterialTextureDerivativeMultiply,View_Random,View_FrameNumber,View_StateFrameIndexMod8,View_StateFrameIndex,View_DebugViewModeMask,View_WorldIsPaused,View_CameraCut,View_UnlitViewmodeMask,View_DirectionalLightColor,View_DirectionalLightDirection,View_TranslucencyLightingVolumeMin,View_TranslucencyLightingVolumeInvSize,View_TemporalAAParams,View_CircleDOFParams,View_DepthOfFieldSensorWidth,View_DepthOfFieldFocalDistance,View_DepthOfFieldScale,View_DepthOfFieldFocalLength,View_DepthOfFieldFocalRegion,View_DepthOfFieldNearTransitionRegion,View_DepthOfFieldFarTransitionRegion,View_MotionBlurNormalizedToPixel,View_GeneralPurposeTweak,View_GeneralPurposeTweak2,View_DemosaicVposOffset,View_DecalDepthBias,View_IndirectLightingColorScale,View_PrecomputedIndirectLightingColorScale,View_PrecomputedIndirectSpecularColorScale,View_AtmosphereLightDirection,View_AtmosphereLightIlluminanceOnGroundPostTransmittance,View_AtmosphereLightIlluminanceOuterSpace,View_AtmosphereLightDiscLuminance,View_AtmosphereLightDiscCosHalfApexAngle_PPTrans,View_SkyViewLutSizeAndInvSize,View_SkyCameraTranslatedWorldOrigin,View_SkyPlanetTranslatedWorldCenterAndViewHeight,View_SkyViewLutReferential,View_SkyAtmosphereSkyLuminanceFactor,View_SkyAtmospherePresentInScene,View_SkyAtmosphereHeightFogContribution,View_SkyAtmosphereBottomRadiusKm,View_SkyAtmosphereTopRadiusKm,View_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize,View_SkyAtmosphereAerialPerspectiveStartDepthKm,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv,View_SkyAtmosphereApplyCameraAerialPerspectiveVolume,View_NormalCurvatureToRoughnessScaleBias,View_RenderingReflectionCaptureMask,View_RealTimeReflectionCapture,View_RealTimeReflectionCapturePreExposure,View_AmbientCubemapTint,View_AmbientCubemapIntensity,View_SkyLightApplyPrecomputedBentNormalShadowingFlag,View_SkyLightAffectReflectionFlag,View_SkyLightAffectGlobalIlluminationFlag,View_SkyLightColor,View_MobileSkyIrradianceEnvironmentMap,View_MobilePreviewMode,View_HMDEyePaddingOffset,View_ReflectionCubemapMaxMip,View_ShowDecalsMask,View_DistanceFieldAOSpecularOcclusionMode,View_IndirectCapsuleSelfShadowingIntensity,View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight,View_StereoPassIndex,View_GlobalVolumeTranslatedCenterAndExtent,View_GlobalVolumeTranslatedWorldToUVAddAndMul,View_GlobalDistanceFieldMipTranslatedWorldToUVScale,View_GlobalDistanceFieldMipTranslatedWorldToUVBias,View_GlobalDistanceFieldMipFactor,View_GlobalDistanceFieldMipTransition,View_GlobalDistanceFieldClipmapSizeInPages,View_GlobalDistanceFieldInvPageAtlasSize,View_GlobalDistanceFieldInvCoverageAtlasSize,View_GlobalVolumeDimension,View_GlobalVolumeTexelSize,View_MaxGlobalDFAOConeDistance,View_NumGlobalSDFClipmaps,View_CoveredExpandSurfaceScale,View_NotCoveredExpandSurfaceScale,View_NotCoveredMinStepScale,View_DitheredTransparencyStepThreshold,View_DitheredTransparencyTraceThreshold,View_CursorPosition,View_bCheckerboardSubsurfaceProfileRendering,View_VolumetricFogInvGridSize,View_VolumetricFogGridZParams,View_VolumetricFogSVPosToVolumeUV,View_VolumetricFogScreenUVToHistoryVolumeUV,View_VolumetricFogMaxDistance,View_VolumetricLightmapWorldToUVScale,View_VolumetricLightmapWorldToUVAdd,View_VolumetricLightmapIndirectionTextureSize,View_VolumetricLightmapBrickSize,View_VolumetricLightmapBrickTexelSize,View_IndirectLightingCacheShowFlag,View_EyeToPixelSpreadAngle,View_XRPassthroughCameraUVs,View_GlobalVirtualTextureMipBias,View_VirtualTextureFeedbackShift,View_VirtualTextureFeedbackMask,View_VirtualTextureFeedbackStride,View_VirtualTextureFeedbackJitterOffset,View_VirtualTextureFeedbackSampleOffset,View_RuntimeVirtualTextureMipLevel,View_RuntimeVirtualTexturePackHeight,View_RuntimeVirtualTextureDebugParams,View_OverrideLandscapeLOD,View_FarShadowStaticMeshLODBias,View_MinRoughness,View_HairRenderInfo,View_EnableSkyLight,View_HairRenderInfoBits,View_HairComponents,View_bSubsurfacePostprocessEnabled,View_SSProfilesTextureSizeAndInvSize,View_SSProfilesPreIntegratedTextureSizeAndInvSize,View_PhysicsFieldClipmapCenter,View_PhysicsFieldClipmapDistance,View_PhysicsFieldClipmapResolution,View_PhysicsFieldClipmapExponent,View_PhysicsFieldClipmapCount,View_PhysicsFieldTargetCount,View_PhysicsFieldTargets,View_InstanceSceneDataSOAStride,View_GPUSceneViewId,View_ViewResolutionFraction,View_SubSurfaceColorAsTransmittanceAtDistanceInMeters,View_bShadingEnergyConservation,View_bShadingEnergyPreservation,View_RectLightAtlasSizeAndInvSize,View_RectLightAtlasMaxMipLevel,View_IESAtlasSizeAndInvSize,View_TLASRelativePreViewTranslation,View_TLASViewTilePosition,View_MaterialTextureBilinearWrapedSampler,View_MaterialTextureBilinearClampedSampler,View_VolumetricLightmapIndirectionTexture,View_VolumetricLightmapBrickAmbientVector,View_VolumetricLightmapBrickSHCoefficients0,View_VolumetricLightmapBrickSHCoefficients1,View_VolumetricLightmapBrickSHCoefficients2,View_VolumetricLightmapBrickSHCoefficients3,View_VolumetricLightmapBrickSHCoefficients4,View_VolumetricLightmapBrickSHCoefficients5,View_SkyBentNormalBrickTexture,View_DirectionalLightShadowingBrickTexture,View_VolumetricLightmapBrickAmbientVectorSampler,View_VolumetricLightmapTextureSampler0,View_VolumetricLightmapTextureSampler1,View_VolumetricLightmapTextureSampler2,View_VolumetricLightmapTextureSampler3,View_VolumetricLightmapTextureSampler4,View_VolumetricLightmapTextureSampler5,View_SkyBentNormalTextureSampler,View_DirectionalLightShadowingTextureSampler,View_GlobalDistanceFieldPageAtlasTexture,View_GlobalDistanceFieldCoverageAtlasTexture,View_GlobalDistanceFieldPageTableTexture,View_GlobalDistanceFieldMipTexture,View_AtmosphereTransmittanceTexture,View_AtmosphereTransmittanceTextureSampler,View_AtmosphereIrradianceTexture,View_AtmosphereIrradianceTextureSampler,View_AtmosphereInscatterTexture,View_AtmosphereInscatterTextureSampler,View_PerlinNoiseGradientTexture,View_PerlinNoiseGradientTextureSampler,View_PerlinNoise3DTexture,View_PerlinNoise3DTextureSampler,View_SobolSamplingTexture,View_SharedPointWrappedSampler,View_SharedPointClampedSampler,View_SharedBilinearWrappedSampler,View_SharedBilinearClampedSampler,View_SharedBilinearAnisoClampedSampler,View_SharedTrilinearWrappedSampler,View_SharedTrilinearClampedSampler,View_PreIntegratedBRDF,View_PreIntegratedBRDFSampler,View_PrimitiveSceneData,View_InstanceSceneData,View_InstancePayloadData,View_LightmapSceneData,View_SkyIrradianceEnvironmentMap,View_TransmittanceLutTexture,View_TransmittanceLutTextureSampler,View_SkyViewLutTexture,View_SkyViewLutTextureSampler,View_DistantSkyLightLutTexture,View_DistantSkyLightLutTextureSampler,View_CameraAerialPerspectiveVolume,View_CameraAerialPerspectiveVolumeSampler,View_CameraAerialPerspectiveVolumeMieOnly,View_CameraAerialPerspectiveVolumeMieOnlySampler,View_CameraAerialPerspectiveVolumeRayOnly,View_CameraAerialPerspectiveVolumeRayOnlySampler,View_HairScatteringLUTTexture,View_HairScatteringLUTSampler,View_LTCMatTexture,View_LTCMatSampler,View_LTCAmpTexture,View_LTCAmpSampler,View_ShadingEnergyGGXSpecTexture,View_ShadingEnergyGGXGlassTexture,View_ShadingEnergyClothSpecTexture,View_ShadingEnergyDiffuseTexture,View_ShadingEnergySampler,View_SSProfilesTexture,View_SSProfilesSampler,View_SSProfilesTransmissionSampler,View_SSProfilesPreIntegratedTexture,View_SSProfilesPreIntegratedSampler,View_WaterIndirection,View_WaterData,View_RectLightAtlasTexture,View_RectLightAtlasSampler,View_IESAtlasTexture,View_IESAtlasSampler,View_LandscapeWeightmapSampler,View_LandscapeIndirection,View_LandscapePerComponentData,View_VTFeedbackBuffer,View_EditorVisualizeLevelInstanceIds,View_EditorSelectedHitProxyIds,View_PhysicsFieldClipmapBuffer,};
+
+#line 1 "/Engine/Generated/GeneratedUniformBuffers.ush"
+
+#line 2 "/Engine/Generated/UniformBuffers/Strata.ush"
+
+cbuffer UniformBufferConstants_Strata
+{
+ uint Strata_MaxBytesPerPixel;
+ uint Strata_bRoughDiffuse;
+ uint Strata_PeelLayersAboveDepth;
+ uint Strata_bRoughnessTracking;
+ int Strata_SliceStoringDebugStrataTreeData;
+ int Strata_FirstSliceStoringStrataSSSData;
+ uint Strata_TileSize;
+ uint Strata_TileSizeLog2;
+ int2 Strata_TileCount;
+ int2 Strata_TileOffset;
+ int2 Strata_OverflowTileCount;
+ int2 Strata_OverflowTileOffset;
+ uint BindlessResource_Strata_MaterialTextureArray ;
+ uint PrePadding_Strata_68;
+ uint BindlessResource_Strata_TopLayerTexture ;
+ uint PrePadding_Strata_76;
+ uint BindlessResource_Strata_OpaqueRoughRefractionTexture ;
+ uint PrePadding_Strata_84;
+ uint BindlessResource_Strata_BSDFOffsetTexture ;
+ uint PrePadding_Strata_92;
+ uint BindlessResource_Strata_BSDFTileTexture ;
+ uint PrePadding_Strata_100;
+ uint BindlessResource_Strata_BSDFTileCountBuffer ;
+}
+ Texture2DArray Strata_MaterialTextureArray ;
+ Texture2D Strata_TopLayerTexture ;
+ Texture2D Strata_OpaqueRoughRefractionTexture ;
+ Texture2D Strata_BSDFOffsetTexture ;
+ Texture2D Strata_BSDFTileTexture ;
+ Buffer Strata_BSDFTileCountBuffer ;
+static const struct
+{
+ uint MaxBytesPerPixel;
+ uint bRoughDiffuse;
+ uint PeelLayersAboveDepth;
+ uint bRoughnessTracking;
+ int SliceStoringDebugStrataTreeData;
+ int FirstSliceStoringStrataSSSData;
+ uint TileSize;
+ uint TileSizeLog2;
+ int2 TileCount;
+ int2 TileOffset;
+ int2 OverflowTileCount;
+ int2 OverflowTileOffset;
+ Texture2DArray MaterialTextureArray;
+ Texture2D TopLayerTexture;
+ Texture2D OpaqueRoughRefractionTexture;
+ Texture2D BSDFOffsetTexture;
+ Texture2D BSDFTileTexture;
+ Buffer BSDFTileCountBuffer;
+} Strata = {Strata_MaxBytesPerPixel,Strata_bRoughDiffuse,Strata_PeelLayersAboveDepth,Strata_bRoughnessTracking,Strata_SliceStoringDebugStrataTreeData,Strata_FirstSliceStoringStrataSSSData,Strata_TileSize,Strata_TileSizeLog2,Strata_TileCount,Strata_TileOffset,Strata_OverflowTileCount,Strata_OverflowTileOffset,Strata_MaterialTextureArray,Strata_TopLayerTexture,Strata_OpaqueRoughRefractionTexture,Strata_BSDFOffsetTexture,Strata_BSDFTileTexture,Strata_BSDFTileCountBuffer,};
+
+#line 2 "/Engine/Generated/GeneratedUniformBuffers.ush"
+
+#line 2 "/Engine/Generated/UniformBuffers/DrawRectangleParameters.ush"
+
+cbuffer UniformBufferConstants_DrawRectangleParameters
+{
+ float4 DrawRectangleParameters_PosScaleBias;
+ float4 DrawRectangleParameters_UVScaleBias;
+ float4 DrawRectangleParameters_InvTargetSizeAndTextureSize;
+}
+static const struct
+{
+ float4 PosScaleBias;
+ float4 UVScaleBias;
+ float4 InvTargetSizeAndTextureSize;
+} DrawRectangleParameters = {DrawRectangleParameters_PosScaleBias,DrawRectangleParameters_UVScaleBias,DrawRectangleParameters_InvTargetSizeAndTextureSize,};
+
+#line 3 "/Engine/Generated/GeneratedUniformBuffers.ush"
+
+#line 2 "/Engine/Generated/UniformBuffers/InstancedView.ush"
+
+cbuffer UniformBufferConstants_InstancedView
+{
+ float4x4 InstancedView_TranslatedWorldToClip[2];
+ float4x4 InstancedView_TranslatedWorldToSubpixelClip[2];
+ float4x4 InstancedView_RelativeWorldToClip[2];
+ float4x4 InstancedView_ClipToRelativeWorld[2];
+ float4x4 InstancedView_TranslatedWorldToView[2];
+ float4x4 InstancedView_ViewToTranslatedWorld[2];
+ float4x4 InstancedView_TranslatedWorldToCameraView[2];
+ float4x4 InstancedView_CameraViewToTranslatedWorld[2];
+ float4x4 InstancedView_ViewToClip[2];
+ float4x4 InstancedView_ViewToClipNoAA[2];
+ float4x4 InstancedView_ClipToView[2];
+ float4x4 InstancedView_ClipToTranslatedWorld[2];
+ float4x4 InstancedView_SVPositionToTranslatedWorld[2];
+ float4x4 InstancedView_ScreenToRelativeWorld[2];
+ float4x4 InstancedView_ScreenToTranslatedWorld[2];
+ float4x4 InstancedView_MobileMultiviewShadowTransform[2];
+ float3 InstancedView_ViewTilePosition;
+ float PrePadding_InstancedView_2060;
+ float3 InstancedView_MatrixTilePosition;
+ float PrePadding_InstancedView_2076;
+ float3 InstancedView_ViewForward;
+ float PrePadding_InstancedView_2092;
+ float3 InstancedView_ViewUp;
+ float PrePadding_InstancedView_2108;
+ float3 InstancedView_ViewRight;
+ float PrePadding_InstancedView_2124;
+ float4 InstancedView_HMDViewNoRollUp[2];
+ float4 InstancedView_HMDViewNoRollRight[2];
+ float4 InstancedView_InvDeviceZToWorldZTransform[2];
+ float4 InstancedView_ScreenPositionScaleBias[2];
+ float4 InstancedView_RelativeWorldCameraOrigin[2];
+ float4 InstancedView_TranslatedWorldCameraOrigin[2];
+ float4 InstancedView_RelativeWorldViewOrigin[2];
+ float4 InstancedView_RelativePreViewTranslation[2];
+ float4x4 InstancedView_PrevViewToClip[2];
+ float4x4 InstancedView_PrevClipToView[2];
+ float4x4 InstancedView_PrevTranslatedWorldToClip[2];
+ float4x4 InstancedView_PrevTranslatedWorldToView[2];
+ float4x4 InstancedView_PrevViewToTranslatedWorld[2];
+ float4x4 InstancedView_PrevTranslatedWorldToCameraView[2];
+ float4x4 InstancedView_PrevCameraViewToTranslatedWorld[2];
+ float4 InstancedView_PrevTranslatedWorldCameraOrigin[2];
+ float4 InstancedView_PrevRelativeWorldCameraOrigin[2];
+ float4 InstancedView_PrevRelativeWorldViewOrigin[2];
+ float4 InstancedView_RelativePrevPreViewTranslation[2];
+ float4x4 InstancedView_PrevClipToRelativeWorld[2];
+ float4x4 InstancedView_PrevScreenToTranslatedWorld[2];
+ float4x4 InstancedView_ClipToPrevClip[2];
+ float4x4 InstancedView_ClipToPrevClipWithAA[2];
+ float4 InstancedView_TemporalAAJitter[2];
+ float4 InstancedView_GlobalClippingPlane[2];
+ float4 InstancedView_FieldOfViewWideAngles[2];
+ float4 InstancedView_PrevFieldOfViewWideAngles[2];
+ float4 InstancedView_ViewRectMin[2];
+ float4 InstancedView_ViewSizeAndInvSize;
+ uint4 InstancedView_ViewRectMinAndSize;
+ float4 InstancedView_LightProbeSizeRatioAndInvSizeRatio;
+ float4 InstancedView_BufferSizeAndInvSize;
+ float4 InstancedView_BufferBilinearUVMinMax[2];
+ float4 InstancedView_ScreenToViewSpace[2];
+ float4 InstancedView_BufferToSceneTextureScale[2];
+ float2 InstancedView_ResolutionFractionAndInv;
+ int InstancedView_NumSceneColorMSAASamples;
+ float InstancedView_PreExposure;
+ float InstancedView_OneOverPreExposure;
+ float PrePadding_InstancedView_4260;
+ float PrePadding_InstancedView_4264;
+ float PrePadding_InstancedView_4268;
+ float4 InstancedView_DiffuseOverrideParameter;
+ float4 InstancedView_SpecularOverrideParameter;
+ float4 InstancedView_NormalOverrideParameter;
+ float2 InstancedView_RoughnessOverrideParameter;
+ float InstancedView_PrevFrameGameTime;
+ float InstancedView_PrevFrameRealTime;
+ float InstancedView_OutOfBoundsMask;
+ float PrePadding_InstancedView_4340;
+ float PrePadding_InstancedView_4344;
+ float PrePadding_InstancedView_4348;
+ float4 InstancedView_WorldCameraMovementSinceLastFrame[2];
+ float InstancedView_CullingSign;
+ float PrePadding_InstancedView_4388;
+ float PrePadding_InstancedView_4392;
+ float PrePadding_InstancedView_4396;
+ float4 InstancedView_NearPlane[2];
+ float InstancedView_GameTime;
+ float InstancedView_RealTime;
+ float InstancedView_DeltaTime;
+ float InstancedView_MaterialTextureMipBias;
+ float InstancedView_MaterialTextureDerivativeMultiply;
+ uint InstancedView_Random;
+ uint InstancedView_FrameNumber;
+ uint InstancedView_StateFrameIndexMod8;
+ uint InstancedView_StateFrameIndex;
+ uint InstancedView_DebugViewModeMask;
+ uint InstancedView_WorldIsPaused;
+ float InstancedView_CameraCut;
+ float InstancedView_UnlitViewmodeMask;
+ float PrePadding_InstancedView_4484;
+ float PrePadding_InstancedView_4488;
+ float PrePadding_InstancedView_4492;
+ float4 InstancedView_DirectionalLightColor;
+ float3 InstancedView_DirectionalLightDirection;
+ float PrePadding_InstancedView_4524;
+ float4 InstancedView_TranslucencyLightingVolumeMin[2];
+ float4 InstancedView_TranslucencyLightingVolumeInvSize[2];
+ float4 InstancedView_TemporalAAParams;
+ float4 InstancedView_CircleDOFParams;
+ float InstancedView_DepthOfFieldSensorWidth;
+ float InstancedView_DepthOfFieldFocalDistance;
+ float InstancedView_DepthOfFieldScale;
+ float InstancedView_DepthOfFieldFocalLength;
+ float InstancedView_DepthOfFieldFocalRegion;
+ float InstancedView_DepthOfFieldNearTransitionRegion;
+ float InstancedView_DepthOfFieldFarTransitionRegion;
+ float InstancedView_MotionBlurNormalizedToPixel;
+ float InstancedView_GeneralPurposeTweak;
+ float InstancedView_GeneralPurposeTweak2;
+ float InstancedView_DemosaicVposOffset;
+ float InstancedView_DecalDepthBias;
+ float3 InstancedView_IndirectLightingColorScale;
+ float PrePadding_InstancedView_4684;
+ float3 InstancedView_PrecomputedIndirectLightingColorScale;
+ float PrePadding_InstancedView_4700;
+ float3 InstancedView_PrecomputedIndirectSpecularColorScale;
+ float PrePadding_InstancedView_4716;
+ float4 InstancedView_AtmosphereLightDirection[2];
+ float4 InstancedView_AtmosphereLightIlluminanceOnGroundPostTransmittance[2];
+ float4 InstancedView_AtmosphereLightIlluminanceOuterSpace[2];
+ float4 InstancedView_AtmosphereLightDiscLuminance[2];
+ float4 InstancedView_AtmosphereLightDiscCosHalfApexAngle_PPTrans[2];
+ float4 InstancedView_SkyViewLutSizeAndInvSize;
+ float3 InstancedView_SkyCameraTranslatedWorldOrigin;
+ float PrePadding_InstancedView_4908;
+ float4 InstancedView_SkyPlanetTranslatedWorldCenterAndViewHeight;
+ float4x4 InstancedView_SkyViewLutReferential;
+ float4 InstancedView_SkyAtmosphereSkyLuminanceFactor;
+ float InstancedView_SkyAtmospherePresentInScene;
+ float InstancedView_SkyAtmosphereHeightFogContribution;
+ float InstancedView_SkyAtmosphereBottomRadiusKm;
+ float InstancedView_SkyAtmosphereTopRadiusKm;
+ float4 InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize;
+ float InstancedView_SkyAtmosphereAerialPerspectiveStartDepthKm;
+ float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution;
+ float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv;
+ float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm;
+ float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv;
+ float InstancedView_SkyAtmosphereApplyCameraAerialPerspectiveVolume;
+ float PrePadding_InstancedView_5064;
+ float PrePadding_InstancedView_5068;
+ float3 InstancedView_NormalCurvatureToRoughnessScaleBias;
+ float InstancedView_RenderingReflectionCaptureMask;
+ float InstancedView_RealTimeReflectionCapture;
+ float InstancedView_RealTimeReflectionCapturePreExposure;
+ float PrePadding_InstancedView_5096;
+ float PrePadding_InstancedView_5100;
+ float4 InstancedView_AmbientCubemapTint;
+ float InstancedView_AmbientCubemapIntensity;
+ float InstancedView_SkyLightApplyPrecomputedBentNormalShadowingFlag;
+ float InstancedView_SkyLightAffectReflectionFlag;
+ float InstancedView_SkyLightAffectGlobalIlluminationFlag;
+ float4 InstancedView_SkyLightColor;
+ float4 InstancedView_MobileSkyIrradianceEnvironmentMap[8];
+ float InstancedView_MobilePreviewMode;
+ float PrePadding_InstancedView_5284;
+ float PrePadding_InstancedView_5288;
+ float PrePadding_InstancedView_5292;
+ float4 InstancedView_HMDEyePaddingOffset[2];
+ float InstancedView_ReflectionCubemapMaxMip;
+ float InstancedView_ShowDecalsMask;
+ uint InstancedView_DistanceFieldAOSpecularOcclusionMode;
+ float InstancedView_IndirectCapsuleSelfShadowingIntensity;
+ float3 InstancedView_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ float PrePadding_InstancedView_5356;
+ int4 InstancedView_StereoPassIndex[2];
+ float4 InstancedView_GlobalVolumeTranslatedCenterAndExtent[6];
+ float4 InstancedView_GlobalVolumeTranslatedWorldToUVAddAndMul[6];
+ float4 InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVScale[6];
+ float4 InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVBias[6];
+ float InstancedView_GlobalDistanceFieldMipFactor;
+ float InstancedView_GlobalDistanceFieldMipTransition;
+ int InstancedView_GlobalDistanceFieldClipmapSizeInPages;
+ int PrePadding_InstancedView_5788;
+ float3 InstancedView_GlobalDistanceFieldInvPageAtlasSize;
+ float PrePadding_InstancedView_5804;
+ float3 InstancedView_GlobalDistanceFieldInvCoverageAtlasSize;
+ float InstancedView_GlobalVolumeDimension;
+ float InstancedView_GlobalVolumeTexelSize;
+ float InstancedView_MaxGlobalDFAOConeDistance;
+ uint InstancedView_NumGlobalSDFClipmaps;
+ float InstancedView_CoveredExpandSurfaceScale;
+ float InstancedView_NotCoveredExpandSurfaceScale;
+ float InstancedView_NotCoveredMinStepScale;
+ float InstancedView_DitheredTransparencyStepThreshold;
+ float InstancedView_DitheredTransparencyTraceThreshold;
+ int2 InstancedView_CursorPosition;
+ float InstancedView_bCheckerboardSubsurfaceProfileRendering;
+ float PrePadding_InstancedView_5868;
+ float3 InstancedView_VolumetricFogInvGridSize;
+ float PrePadding_InstancedView_5884;
+ float3 InstancedView_VolumetricFogGridZParams;
+ float PrePadding_InstancedView_5900;
+ float2 InstancedView_VolumetricFogSVPosToVolumeUV;
+ float2 InstancedView_VolumetricFogScreenUVToHistoryVolumeUV;
+ float InstancedView_VolumetricFogMaxDistance;
+ float PrePadding_InstancedView_5924;
+ float PrePadding_InstancedView_5928;
+ float PrePadding_InstancedView_5932;
+ float3 InstancedView_VolumetricLightmapWorldToUVScale;
+ float PrePadding_InstancedView_5948;
+ float3 InstancedView_VolumetricLightmapWorldToUVAdd;
+ float PrePadding_InstancedView_5964;
+ float3 InstancedView_VolumetricLightmapIndirectionTextureSize;
+ float InstancedView_VolumetricLightmapBrickSize;
+ float3 InstancedView_VolumetricLightmapBrickTexelSize;
+ float InstancedView_IndirectLightingCacheShowFlag;
+ float InstancedView_EyeToPixelSpreadAngle;
+ float PrePadding_InstancedView_6004;
+ float PrePadding_InstancedView_6008;
+ float PrePadding_InstancedView_6012;
+ float4 InstancedView_XRPassthroughCameraUVs[2];
+ float InstancedView_GlobalVirtualTextureMipBias;
+ uint InstancedView_VirtualTextureFeedbackShift;
+ uint InstancedView_VirtualTextureFeedbackMask;
+ uint InstancedView_VirtualTextureFeedbackStride;
+ uint InstancedView_VirtualTextureFeedbackJitterOffset;
+ uint InstancedView_VirtualTextureFeedbackSampleOffset;
+ uint PrePadding_InstancedView_6072;
+ uint PrePadding_InstancedView_6076;
+ float4 InstancedView_RuntimeVirtualTextureMipLevel;
+ float2 InstancedView_RuntimeVirtualTexturePackHeight;
+ float PrePadding_InstancedView_6104;
+ float PrePadding_InstancedView_6108;
+ float4 InstancedView_RuntimeVirtualTextureDebugParams;
+ float InstancedView_OverrideLandscapeLOD;
+ int InstancedView_FarShadowStaticMeshLODBias;
+ float InstancedView_MinRoughness;
+ float PrePadding_InstancedView_6140;
+ float4 InstancedView_HairRenderInfo;
+ uint InstancedView_EnableSkyLight;
+ uint InstancedView_HairRenderInfoBits;
+ uint InstancedView_HairComponents;
+ float InstancedView_bSubsurfacePostprocessEnabled;
+ float4 InstancedView_SSProfilesTextureSizeAndInvSize;
+ float4 InstancedView_SSProfilesPreIntegratedTextureSizeAndInvSize;
+ float3 InstancedView_PhysicsFieldClipmapCenter;
+ float InstancedView_PhysicsFieldClipmapDistance;
+ int InstancedView_PhysicsFieldClipmapResolution;
+ int InstancedView_PhysicsFieldClipmapExponent;
+ int InstancedView_PhysicsFieldClipmapCount;
+ int InstancedView_PhysicsFieldTargetCount;
+ int4 InstancedView_PhysicsFieldTargets[32];
+ uint InstancedView_InstanceSceneDataSOAStride;
+ uint PrePadding_InstancedView_6756;
+ uint PrePadding_InstancedView_6760;
+ uint PrePadding_InstancedView_6764;
+ uint4 InstancedView_GPUSceneViewId[2];
+ float InstancedView_ViewResolutionFraction;
+ float InstancedView_SubSurfaceColorAsTransmittanceAtDistanceInMeters;
+}
+static const struct
+{
+ float4x4 TranslatedWorldToClip[2];
+ float4x4 TranslatedWorldToSubpixelClip[2];
+ float4x4 RelativeWorldToClip[2];
+ float4x4 ClipToRelativeWorld[2];
+ float4x4 TranslatedWorldToView[2];
+ float4x4 ViewToTranslatedWorld[2];
+ float4x4 TranslatedWorldToCameraView[2];
+ float4x4 CameraViewToTranslatedWorld[2];
+ float4x4 ViewToClip[2];
+ float4x4 ViewToClipNoAA[2];
+ float4x4 ClipToView[2];
+ float4x4 ClipToTranslatedWorld[2];
+ float4x4 SVPositionToTranslatedWorld[2];
+ float4x4 ScreenToRelativeWorld[2];
+ float4x4 ScreenToTranslatedWorld[2];
+ float4x4 MobileMultiviewShadowTransform[2];
+ float3 ViewTilePosition;
+ float3 MatrixTilePosition;
+ float3 ViewForward;
+ float3 ViewUp;
+ float3 ViewRight;
+ float4 HMDViewNoRollUp[2];
+ float4 HMDViewNoRollRight[2];
+ float4 InvDeviceZToWorldZTransform[2];
+ float4 ScreenPositionScaleBias[2];
+ float4 RelativeWorldCameraOrigin[2];
+ float4 TranslatedWorldCameraOrigin[2];
+ float4 RelativeWorldViewOrigin[2];
+ float4 RelativePreViewTranslation[2];
+ float4x4 PrevViewToClip[2];
+ float4x4 PrevClipToView[2];
+ float4x4 PrevTranslatedWorldToClip[2];
+ float4x4 PrevTranslatedWorldToView[2];
+ float4x4 PrevViewToTranslatedWorld[2];
+ float4x4 PrevTranslatedWorldToCameraView[2];
+ float4x4 PrevCameraViewToTranslatedWorld[2];
+ float4 PrevTranslatedWorldCameraOrigin[2];
+ float4 PrevRelativeWorldCameraOrigin[2];
+ float4 PrevRelativeWorldViewOrigin[2];
+ float4 RelativePrevPreViewTranslation[2];
+ float4x4 PrevClipToRelativeWorld[2];
+ float4x4 PrevScreenToTranslatedWorld[2];
+ float4x4 ClipToPrevClip[2];
+ float4x4 ClipToPrevClipWithAA[2];
+ float4 TemporalAAJitter[2];
+ float4 GlobalClippingPlane[2];
+ float4 FieldOfViewWideAngles[2];
+ float4 PrevFieldOfViewWideAngles[2];
+ float4 ViewRectMin[2];
+ float4 ViewSizeAndInvSize;
+ uint4 ViewRectMinAndSize;
+ float4 LightProbeSizeRatioAndInvSizeRatio;
+ float4 BufferSizeAndInvSize;
+ float4 BufferBilinearUVMinMax[2];
+ float4 ScreenToViewSpace[2];
+ float4 BufferToSceneTextureScale[2];
+ float2 ResolutionFractionAndInv;
+ int NumSceneColorMSAASamples;
+ float PreExposure;
+ float OneOverPreExposure;
+ float4 DiffuseOverrideParameter;
+ float4 SpecularOverrideParameter;
+ float4 NormalOverrideParameter;
+ float2 RoughnessOverrideParameter;
+ float PrevFrameGameTime;
+ float PrevFrameRealTime;
+ float OutOfBoundsMask;
+ float4 WorldCameraMovementSinceLastFrame[2];
+ float CullingSign;
+ float4 NearPlane[2];
+ float GameTime;
+ float RealTime;
+ float DeltaTime;
+ float MaterialTextureMipBias;
+ float MaterialTextureDerivativeMultiply;
+ uint Random;
+ uint FrameNumber;
+ uint StateFrameIndexMod8;
+ uint StateFrameIndex;
+ uint DebugViewModeMask;
+ uint WorldIsPaused;
+ float CameraCut;
+ float UnlitViewmodeMask;
+ float4 DirectionalLightColor;
+ float3 DirectionalLightDirection;
+ float4 TranslucencyLightingVolumeMin[2];
+ float4 TranslucencyLightingVolumeInvSize[2];
+ float4 TemporalAAParams;
+ float4 CircleDOFParams;
+ float DepthOfFieldSensorWidth;
+ float DepthOfFieldFocalDistance;
+ float DepthOfFieldScale;
+ float DepthOfFieldFocalLength;
+ float DepthOfFieldFocalRegion;
+ float DepthOfFieldNearTransitionRegion;
+ float DepthOfFieldFarTransitionRegion;
+ float MotionBlurNormalizedToPixel;
+ float GeneralPurposeTweak;
+ float GeneralPurposeTweak2;
+ float DemosaicVposOffset;
+ float DecalDepthBias;
+ float3 IndirectLightingColorScale;
+ float3 PrecomputedIndirectLightingColorScale;
+ float3 PrecomputedIndirectSpecularColorScale;
+ float4 AtmosphereLightDirection[2];
+ float4 AtmosphereLightIlluminanceOnGroundPostTransmittance[2];
+ float4 AtmosphereLightIlluminanceOuterSpace[2];
+ float4 AtmosphereLightDiscLuminance[2];
+ float4 AtmosphereLightDiscCosHalfApexAngle_PPTrans[2];
+ float4 SkyViewLutSizeAndInvSize;
+ float3 SkyCameraTranslatedWorldOrigin;
+ float4 SkyPlanetTranslatedWorldCenterAndViewHeight;
+ float4x4 SkyViewLutReferential;
+ float4 SkyAtmosphereSkyLuminanceFactor;
+ float SkyAtmospherePresentInScene;
+ float SkyAtmosphereHeightFogContribution;
+ float SkyAtmosphereBottomRadiusKm;
+ float SkyAtmosphereTopRadiusKm;
+ float4 SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize;
+ float SkyAtmosphereAerialPerspectiveStartDepthKm;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv;
+ float SkyAtmosphereApplyCameraAerialPerspectiveVolume;
+ float3 NormalCurvatureToRoughnessScaleBias;
+ float RenderingReflectionCaptureMask;
+ float RealTimeReflectionCapture;
+ float RealTimeReflectionCapturePreExposure;
+ float4 AmbientCubemapTint;
+ float AmbientCubemapIntensity;
+ float SkyLightApplyPrecomputedBentNormalShadowingFlag;
+ float SkyLightAffectReflectionFlag;
+ float SkyLightAffectGlobalIlluminationFlag;
+ float4 SkyLightColor;
+ float4 MobileSkyIrradianceEnvironmentMap[8];
+ float MobilePreviewMode;
+ float4 HMDEyePaddingOffset[2];
+ float ReflectionCubemapMaxMip;
+ float ShowDecalsMask;
+ uint DistanceFieldAOSpecularOcclusionMode;
+ float IndirectCapsuleSelfShadowingIntensity;
+ float3 ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int4 StereoPassIndex[2];
+ float4 GlobalVolumeTranslatedCenterAndExtent[6];
+ float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6];
+ float GlobalDistanceFieldMipFactor;
+ float GlobalDistanceFieldMipTransition;
+ int GlobalDistanceFieldClipmapSizeInPages;
+ float3 GlobalDistanceFieldInvPageAtlasSize;
+ float3 GlobalDistanceFieldInvCoverageAtlasSize;
+ float GlobalVolumeDimension;
+ float GlobalVolumeTexelSize;
+ float MaxGlobalDFAOConeDistance;
+ uint NumGlobalSDFClipmaps;
+ float CoveredExpandSurfaceScale;
+ float NotCoveredExpandSurfaceScale;
+ float NotCoveredMinStepScale;
+ float DitheredTransparencyStepThreshold;
+ float DitheredTransparencyTraceThreshold;
+ int2 CursorPosition;
+ float bCheckerboardSubsurfaceProfileRendering;
+ float3 VolumetricFogInvGridSize;
+ float3 VolumetricFogGridZParams;
+ float2 VolumetricFogSVPosToVolumeUV;
+ float2 VolumetricFogScreenUVToHistoryVolumeUV;
+ float VolumetricFogMaxDistance;
+ float3 VolumetricLightmapWorldToUVScale;
+ float3 VolumetricLightmapWorldToUVAdd;
+ float3 VolumetricLightmapIndirectionTextureSize;
+ float VolumetricLightmapBrickSize;
+ float3 VolumetricLightmapBrickTexelSize;
+ float IndirectLightingCacheShowFlag;
+ float EyeToPixelSpreadAngle;
+ float4 XRPassthroughCameraUVs[2];
+ float GlobalVirtualTextureMipBias;
+ uint VirtualTextureFeedbackShift;
+ uint VirtualTextureFeedbackMask;
+ uint VirtualTextureFeedbackStride;
+ uint VirtualTextureFeedbackJitterOffset;
+ uint VirtualTextureFeedbackSampleOffset;
+ float4 RuntimeVirtualTextureMipLevel;
+ float2 RuntimeVirtualTexturePackHeight;
+ float4 RuntimeVirtualTextureDebugParams;
+ float OverrideLandscapeLOD;
+ int FarShadowStaticMeshLODBias;
+ float MinRoughness;
+ float4 HairRenderInfo;
+ uint EnableSkyLight;
+ uint HairRenderInfoBits;
+ uint HairComponents;
+ float bSubsurfacePostprocessEnabled;
+ float4 SSProfilesTextureSizeAndInvSize;
+ float4 SSProfilesPreIntegratedTextureSizeAndInvSize;
+ float3 PhysicsFieldClipmapCenter;
+ float PhysicsFieldClipmapDistance;
+ int PhysicsFieldClipmapResolution;
+ int PhysicsFieldClipmapExponent;
+ int PhysicsFieldClipmapCount;
+ int PhysicsFieldTargetCount;
+ int4 PhysicsFieldTargets[32];
+ uint InstanceSceneDataSOAStride;
+ uint4 GPUSceneViewId[2];
+ float ViewResolutionFraction;
+ float SubSurfaceColorAsTransmittanceAtDistanceInMeters;
+} InstancedView = {InstancedView_TranslatedWorldToClip,InstancedView_TranslatedWorldToSubpixelClip,InstancedView_RelativeWorldToClip,InstancedView_ClipToRelativeWorld,InstancedView_TranslatedWorldToView,InstancedView_ViewToTranslatedWorld,InstancedView_TranslatedWorldToCameraView,InstancedView_CameraViewToTranslatedWorld,InstancedView_ViewToClip,InstancedView_ViewToClipNoAA,InstancedView_ClipToView,InstancedView_ClipToTranslatedWorld,InstancedView_SVPositionToTranslatedWorld,InstancedView_ScreenToRelativeWorld,InstancedView_ScreenToTranslatedWorld,InstancedView_MobileMultiviewShadowTransform,InstancedView_ViewTilePosition,InstancedView_MatrixTilePosition,InstancedView_ViewForward,InstancedView_ViewUp,InstancedView_ViewRight,InstancedView_HMDViewNoRollUp,InstancedView_HMDViewNoRollRight,InstancedView_InvDeviceZToWorldZTransform,InstancedView_ScreenPositionScaleBias,InstancedView_RelativeWorldCameraOrigin,InstancedView_TranslatedWorldCameraOrigin,InstancedView_RelativeWorldViewOrigin,InstancedView_RelativePreViewTranslation,InstancedView_PrevViewToClip,InstancedView_PrevClipToView,InstancedView_PrevTranslatedWorldToClip,InstancedView_PrevTranslatedWorldToView,InstancedView_PrevViewToTranslatedWorld,InstancedView_PrevTranslatedWorldToCameraView,InstancedView_PrevCameraViewToTranslatedWorld,InstancedView_PrevTranslatedWorldCameraOrigin,InstancedView_PrevRelativeWorldCameraOrigin,InstancedView_PrevRelativeWorldViewOrigin,InstancedView_RelativePrevPreViewTranslation,InstancedView_PrevClipToRelativeWorld,InstancedView_PrevScreenToTranslatedWorld,InstancedView_ClipToPrevClip,InstancedView_ClipToPrevClipWithAA,InstancedView_TemporalAAJitter,InstancedView_GlobalClippingPlane,InstancedView_FieldOfViewWideAngles,InstancedView_PrevFieldOfViewWideAngles,InstancedView_ViewRectMin,InstancedView_ViewSizeAndInvSize,InstancedView_ViewRectMinAndSize,InstancedView_LightProbeSizeRatioAndInvSizeRatio,InstancedView_BufferSizeAndInvSize,InstancedView_BufferBilinearUVMinMax,InstancedView_ScreenToViewSpace,InstancedView_BufferToSceneTextureScale,InstancedView_ResolutionFractionAndInv,InstancedView_NumSceneColorMSAASamples,InstancedView_PreExposure,InstancedView_OneOverPreExposure,InstancedView_DiffuseOverrideParameter,InstancedView_SpecularOverrideParameter,InstancedView_NormalOverrideParameter,InstancedView_RoughnessOverrideParameter,InstancedView_PrevFrameGameTime,InstancedView_PrevFrameRealTime,InstancedView_OutOfBoundsMask,InstancedView_WorldCameraMovementSinceLastFrame,InstancedView_CullingSign,InstancedView_NearPlane,InstancedView_GameTime,InstancedView_RealTime,InstancedView_DeltaTime,InstancedView_MaterialTextureMipBias,InstancedView_MaterialTextureDerivativeMultiply,InstancedView_Random,InstancedView_FrameNumber,InstancedView_StateFrameIndexMod8,InstancedView_StateFrameIndex,InstancedView_DebugViewModeMask,InstancedView_WorldIsPaused,InstancedView_CameraCut,InstancedView_UnlitViewmodeMask,InstancedView_DirectionalLightColor,InstancedView_DirectionalLightDirection,InstancedView_TranslucencyLightingVolumeMin,InstancedView_TranslucencyLightingVolumeInvSize,InstancedView_TemporalAAParams,InstancedView_CircleDOFParams,InstancedView_DepthOfFieldSensorWidth,InstancedView_DepthOfFieldFocalDistance,InstancedView_DepthOfFieldScale,InstancedView_DepthOfFieldFocalLength,InstancedView_DepthOfFieldFocalRegion,InstancedView_DepthOfFieldNearTransitionRegion,InstancedView_DepthOfFieldFarTransitionRegion,InstancedView_MotionBlurNormalizedToPixel,InstancedView_GeneralPurposeTweak,InstancedView_GeneralPurposeTweak2,InstancedView_DemosaicVposOffset,InstancedView_DecalDepthBias,InstancedView_IndirectLightingColorScale,InstancedView_PrecomputedIndirectLightingColorScale,InstancedView_PrecomputedIndirectSpecularColorScale,InstancedView_AtmosphereLightDirection,InstancedView_AtmosphereLightIlluminanceOnGroundPostTransmittance,InstancedView_AtmosphereLightIlluminanceOuterSpace,InstancedView_AtmosphereLightDiscLuminance,InstancedView_AtmosphereLightDiscCosHalfApexAngle_PPTrans,InstancedView_SkyViewLutSizeAndInvSize,InstancedView_SkyCameraTranslatedWorldOrigin,InstancedView_SkyPlanetTranslatedWorldCenterAndViewHeight,InstancedView_SkyViewLutReferential,InstancedView_SkyAtmosphereSkyLuminanceFactor,InstancedView_SkyAtmospherePresentInScene,InstancedView_SkyAtmosphereHeightFogContribution,InstancedView_SkyAtmosphereBottomRadiusKm,InstancedView_SkyAtmosphereTopRadiusKm,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize,InstancedView_SkyAtmosphereAerialPerspectiveStartDepthKm,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv,InstancedView_SkyAtmosphereApplyCameraAerialPerspectiveVolume,InstancedView_NormalCurvatureToRoughnessScaleBias,InstancedView_RenderingReflectionCaptureMask,InstancedView_RealTimeReflectionCapture,InstancedView_RealTimeReflectionCapturePreExposure,InstancedView_AmbientCubemapTint,InstancedView_AmbientCubemapIntensity,InstancedView_SkyLightApplyPrecomputedBentNormalShadowingFlag,InstancedView_SkyLightAffectReflectionFlag,InstancedView_SkyLightAffectGlobalIlluminationFlag,InstancedView_SkyLightColor,InstancedView_MobileSkyIrradianceEnvironmentMap,InstancedView_MobilePreviewMode,InstancedView_HMDEyePaddingOffset,InstancedView_ReflectionCubemapMaxMip,InstancedView_ShowDecalsMask,InstancedView_DistanceFieldAOSpecularOcclusionMode,InstancedView_IndirectCapsuleSelfShadowingIntensity,InstancedView_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight,InstancedView_StereoPassIndex,InstancedView_GlobalVolumeTranslatedCenterAndExtent,InstancedView_GlobalVolumeTranslatedWorldToUVAddAndMul,InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVScale,InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVBias,InstancedView_GlobalDistanceFieldMipFactor,InstancedView_GlobalDistanceFieldMipTransition,InstancedView_GlobalDistanceFieldClipmapSizeInPages,InstancedView_GlobalDistanceFieldInvPageAtlasSize,InstancedView_GlobalDistanceFieldInvCoverageAtlasSize,InstancedView_GlobalVolumeDimension,InstancedView_GlobalVolumeTexelSize,InstancedView_MaxGlobalDFAOConeDistance,InstancedView_NumGlobalSDFClipmaps,InstancedView_CoveredExpandSurfaceScale,InstancedView_NotCoveredExpandSurfaceScale,InstancedView_NotCoveredMinStepScale,InstancedView_DitheredTransparencyStepThreshold,InstancedView_DitheredTransparencyTraceThreshold,InstancedView_CursorPosition,InstancedView_bCheckerboardSubsurfaceProfileRendering,InstancedView_VolumetricFogInvGridSize,InstancedView_VolumetricFogGridZParams,InstancedView_VolumetricFogSVPosToVolumeUV,InstancedView_VolumetricFogScreenUVToHistoryVolumeUV,InstancedView_VolumetricFogMaxDistance,InstancedView_VolumetricLightmapWorldToUVScale,InstancedView_VolumetricLightmapWorldToUVAdd,InstancedView_VolumetricLightmapIndirectionTextureSize,InstancedView_VolumetricLightmapBrickSize,InstancedView_VolumetricLightmapBrickTexelSize,InstancedView_IndirectLightingCacheShowFlag,InstancedView_EyeToPixelSpreadAngle,InstancedView_XRPassthroughCameraUVs,InstancedView_GlobalVirtualTextureMipBias,InstancedView_VirtualTextureFeedbackShift,InstancedView_VirtualTextureFeedbackMask,InstancedView_VirtualTextureFeedbackStride,InstancedView_VirtualTextureFeedbackJitterOffset,InstancedView_VirtualTextureFeedbackSampleOffset,InstancedView_RuntimeVirtualTextureMipLevel,InstancedView_RuntimeVirtualTexturePackHeight,InstancedView_RuntimeVirtualTextureDebugParams,InstancedView_OverrideLandscapeLOD,InstancedView_FarShadowStaticMeshLODBias,InstancedView_MinRoughness,InstancedView_HairRenderInfo,InstancedView_EnableSkyLight,InstancedView_HairRenderInfoBits,InstancedView_HairComponents,InstancedView_bSubsurfacePostprocessEnabled,InstancedView_SSProfilesTextureSizeAndInvSize,InstancedView_SSProfilesPreIntegratedTextureSizeAndInvSize,InstancedView_PhysicsFieldClipmapCenter,InstancedView_PhysicsFieldClipmapDistance,InstancedView_PhysicsFieldClipmapResolution,InstancedView_PhysicsFieldClipmapExponent,InstancedView_PhysicsFieldClipmapCount,InstancedView_PhysicsFieldTargetCount,InstancedView_PhysicsFieldTargets,InstancedView_InstanceSceneDataSOAStride,InstancedView_GPUSceneViewId,InstancedView_ViewResolutionFraction,InstancedView_SubSurfaceColorAsTransmittanceAtDistanceInMeters,};
+
+#line 4 "/Engine/Generated/GeneratedUniformBuffers.ush"
+
+#line 2 "/Engine/Generated/UniformBuffers/MobileSceneTextures.ush"
+
+cbuffer UniformBufferConstants_MobileSceneTextures
+{
+ uint BindlessResource_MobileSceneTextures_SceneColorTexture ;
+ uint PrePadding_MobileSceneTextures_4;
+ uint BindlessSampler_MobileSceneTextures_SceneColorTextureSampler ;
+ uint PrePadding_MobileSceneTextures_12;
+ uint BindlessResource_MobileSceneTextures_SceneDepthTexture ;
+ uint PrePadding_MobileSceneTextures_20;
+ uint BindlessSampler_MobileSceneTextures_SceneDepthTextureSampler ;
+ uint PrePadding_MobileSceneTextures_28;
+ uint BindlessResource_MobileSceneTextures_CustomDepthTexture ;
+ uint PrePadding_MobileSceneTextures_36;
+ uint BindlessSampler_MobileSceneTextures_CustomDepthTextureSampler ;
+ uint PrePadding_MobileSceneTextures_44;
+ uint BindlessResource_MobileSceneTextures_CustomStencilTexture ;
+ uint PrePadding_MobileSceneTextures_52;
+ uint BindlessResource_MobileSceneTextures_SceneVelocityTexture ;
+ uint PrePadding_MobileSceneTextures_60;
+ uint BindlessSampler_MobileSceneTextures_SceneVelocityTextureSampler ;
+ uint PrePadding_MobileSceneTextures_68;
+ uint BindlessResource_MobileSceneTextures_GBufferATexture ;
+ uint PrePadding_MobileSceneTextures_76;
+ uint BindlessResource_MobileSceneTextures_GBufferBTexture ;
+ uint PrePadding_MobileSceneTextures_84;
+ uint BindlessResource_MobileSceneTextures_GBufferCTexture ;
+ uint PrePadding_MobileSceneTextures_92;
+ uint BindlessResource_MobileSceneTextures_GBufferDTexture ;
+ uint PrePadding_MobileSceneTextures_100;
+ uint BindlessResource_MobileSceneTextures_SceneDepthAuxTexture ;
+ uint PrePadding_MobileSceneTextures_108;
+ uint BindlessSampler_MobileSceneTextures_GBufferATextureSampler ;
+ uint PrePadding_MobileSceneTextures_116;
+ uint BindlessSampler_MobileSceneTextures_GBufferBTextureSampler ;
+ uint PrePadding_MobileSceneTextures_124;
+ uint BindlessSampler_MobileSceneTextures_GBufferCTextureSampler ;
+ uint PrePadding_MobileSceneTextures_132;
+ uint BindlessSampler_MobileSceneTextures_GBufferDTextureSampler ;
+ uint PrePadding_MobileSceneTextures_140;
+ uint BindlessSampler_MobileSceneTextures_SceneDepthAuxTextureSampler ;
+}
+ Texture2D MobileSceneTextures_SceneColorTexture ;
+ SamplerState MobileSceneTextures_SceneColorTextureSampler ;
+ Texture2D MobileSceneTextures_SceneDepthTexture ;
+ SamplerState MobileSceneTextures_SceneDepthTextureSampler ;
+ Texture2D MobileSceneTextures_CustomDepthTexture ;
+ SamplerState MobileSceneTextures_CustomDepthTextureSampler ;
+ Texture2D MobileSceneTextures_CustomStencilTexture ;
+ Texture2D MobileSceneTextures_SceneVelocityTexture ;
+ SamplerState MobileSceneTextures_SceneVelocityTextureSampler ;
+ Texture2D MobileSceneTextures_GBufferATexture ;
+ Texture2D MobileSceneTextures_GBufferBTexture ;
+ Texture2D MobileSceneTextures_GBufferCTexture ;
+ Texture2D MobileSceneTextures_GBufferDTexture ;
+ Texture2D MobileSceneTextures_SceneDepthAuxTexture ;
+ SamplerState MobileSceneTextures_GBufferATextureSampler ;
+ SamplerState MobileSceneTextures_GBufferBTextureSampler ;
+ SamplerState MobileSceneTextures_GBufferCTextureSampler ;
+ SamplerState MobileSceneTextures_GBufferDTextureSampler ;
+ SamplerState MobileSceneTextures_SceneDepthAuxTextureSampler ;
+static const struct
+{
+ Texture2D SceneColorTexture;
+ SamplerState SceneColorTextureSampler;
+ Texture2D SceneDepthTexture;
+ SamplerState SceneDepthTextureSampler;
+ Texture2D CustomDepthTexture;
+ SamplerState CustomDepthTextureSampler;
+ Texture2D CustomStencilTexture;
+ Texture2D SceneVelocityTexture;
+ SamplerState SceneVelocityTextureSampler;
+ Texture2D GBufferATexture;
+ Texture2D GBufferBTexture;
+ Texture2D GBufferCTexture;
+ Texture2D GBufferDTexture;
+ Texture2D SceneDepthAuxTexture;
+ SamplerState GBufferATextureSampler;
+ SamplerState GBufferBTextureSampler;
+ SamplerState GBufferCTextureSampler;
+ SamplerState GBufferDTextureSampler;
+ SamplerState SceneDepthAuxTextureSampler;
+} MobileSceneTextures = {MobileSceneTextures_SceneColorTexture,MobileSceneTextures_SceneColorTextureSampler,MobileSceneTextures_SceneDepthTexture,MobileSceneTextures_SceneDepthTextureSampler,MobileSceneTextures_CustomDepthTexture,MobileSceneTextures_CustomDepthTextureSampler,MobileSceneTextures_CustomStencilTexture,MobileSceneTextures_SceneVelocityTexture,MobileSceneTextures_SceneVelocityTextureSampler,MobileSceneTextures_GBufferATexture,MobileSceneTextures_GBufferBTexture,MobileSceneTextures_GBufferCTexture,MobileSceneTextures_GBufferDTexture,MobileSceneTextures_SceneDepthAuxTexture,MobileSceneTextures_GBufferATextureSampler,MobileSceneTextures_GBufferBTextureSampler,MobileSceneTextures_GBufferCTextureSampler,MobileSceneTextures_GBufferDTextureSampler,MobileSceneTextures_SceneDepthAuxTextureSampler,};
+
+#line 5 "/Engine/Generated/GeneratedUniformBuffers.ush"
+
+#line 2 "/Engine/Generated/UniformBuffers/SceneTexturesStruct.ush"
+
+cbuffer UniformBufferConstants_SceneTexturesStruct
+{
+ uint BindlessResource_SceneTexturesStruct_SceneColorTexture ;
+ uint PrePadding_SceneTexturesStruct_4;
+ uint BindlessResource_SceneTexturesStruct_SceneDepthTexture ;
+ uint PrePadding_SceneTexturesStruct_12;
+ uint BindlessResource_SceneTexturesStruct_GBufferATexture ;
+ uint PrePadding_SceneTexturesStruct_20;
+ uint BindlessResource_SceneTexturesStruct_GBufferBTexture ;
+ uint PrePadding_SceneTexturesStruct_28;
+ uint BindlessResource_SceneTexturesStruct_GBufferCTexture ;
+ uint PrePadding_SceneTexturesStruct_36;
+ uint BindlessResource_SceneTexturesStruct_GBufferDTexture ;
+ uint PrePadding_SceneTexturesStruct_44;
+ uint BindlessResource_SceneTexturesStruct_GBufferETexture ;
+ uint PrePadding_SceneTexturesStruct_52;
+ uint BindlessResource_SceneTexturesStruct_GBufferFTexture ;
+ uint PrePadding_SceneTexturesStruct_60;
+ uint BindlessResource_SceneTexturesStruct_GBufferVelocityTexture ;
+ uint PrePadding_SceneTexturesStruct_68;
+ uint BindlessResource_SceneTexturesStruct_ScreenSpaceAOTexture ;
+ uint PrePadding_SceneTexturesStruct_76;
+ uint BindlessResource_SceneTexturesStruct_CustomDepthTexture ;
+ uint PrePadding_SceneTexturesStruct_84;
+ uint BindlessResource_SceneTexturesStruct_CustomStencilTexture ;
+ uint PrePadding_SceneTexturesStruct_92;
+ uint BindlessSampler_SceneTexturesStruct_PointClampSampler ;
+}
+ Texture2D SceneTexturesStruct_SceneColorTexture ;
+ Texture2D SceneTexturesStruct_SceneDepthTexture ;
+ Texture2D SceneTexturesStruct_GBufferATexture ;
+ Texture2D SceneTexturesStruct_GBufferBTexture ;
+ Texture2D SceneTexturesStruct_GBufferCTexture ;
+ Texture2D SceneTexturesStruct_GBufferDTexture ;
+ Texture2D SceneTexturesStruct_GBufferETexture ;
+ Texture2D SceneTexturesStruct_GBufferFTexture ;
+ Texture2D SceneTexturesStruct_GBufferVelocityTexture ;
+ Texture2D SceneTexturesStruct_ScreenSpaceAOTexture ;
+ Texture2D SceneTexturesStruct_CustomDepthTexture ;
+ Texture2D SceneTexturesStruct_CustomStencilTexture ;
+ SamplerState SceneTexturesStruct_PointClampSampler ;
+static const struct
+{
+ Texture2D SceneColorTexture;
+ Texture2D SceneDepthTexture;
+ Texture2D GBufferATexture;
+ Texture2D GBufferBTexture;
+ Texture2D GBufferCTexture;
+ Texture2D GBufferDTexture;
+ Texture2D GBufferETexture;
+ Texture2D GBufferFTexture;
+ Texture2D GBufferVelocityTexture;
+ Texture2D ScreenSpaceAOTexture;
+ Texture2D CustomDepthTexture;
+ Texture2D CustomStencilTexture;
+ SamplerState PointClampSampler;
+} SceneTexturesStruct = {SceneTexturesStruct_SceneColorTexture,SceneTexturesStruct_SceneDepthTexture,SceneTexturesStruct_GBufferATexture,SceneTexturesStruct_GBufferBTexture,SceneTexturesStruct_GBufferCTexture,SceneTexturesStruct_GBufferDTexture,SceneTexturesStruct_GBufferETexture,SceneTexturesStruct_GBufferFTexture,SceneTexturesStruct_GBufferVelocityTexture,SceneTexturesStruct_ScreenSpaceAOTexture,SceneTexturesStruct_CustomDepthTexture,SceneTexturesStruct_CustomStencilTexture,SceneTexturesStruct_PointClampSampler,};
+
+#line 6 "/Engine/Generated/GeneratedUniformBuffers.ush"
+
+#line 2 "/Engine/Generated/UniformBuffers/StrataPublic.ush"
+
+cbuffer UniformBufferConstants_StrataPublic
+{
+ uint BindlessResource_StrataPublic_TopLayerTexture ;
+}
+ Texture2D StrataPublic_TopLayerTexture ;
+static const struct
+{
+ Texture2D TopLayerTexture;
+} StrataPublic = {StrataPublic_TopLayerTexture,};
+
+#line 7 "/Engine/Generated/GeneratedUniformBuffers.ush"
+
+
+
+
+
+
+
+
+#line 169 "/Engine/Private/Common.ush"
+
+
+
+#line 7 "/Engine/Private/CommonViewUniformBuffer.ush"
+
+
+
+
+
+float2 GetTanHalfFieldOfView()
+{
+ return float2(View.ClipToView[0][0], View.ClipToView[1][1]);
+}
+
+float2 GetPrevTanHalfFieldOfView()
+{
+ return float2(View.PrevClipToView[0][0], View.PrevClipToView[1][1]);
+}
+
+
+
+float2 GetCotanHalfFieldOfView()
+{
+ return float2(View.ViewToClip[0][0], View.ViewToClip[1][1]);
+}
+
+
+
+float2 GetPrevCotanHalfFieldOfView()
+{
+ return float2(View.PrevViewToClip[0][0], View.PrevViewToClip[1][1]);
+}
+
+
+uint GetPowerOfTwoModulatedFrameIndex(uint Pow2Modulus)
+{
+
+ return View.StateFrameIndex & uint(Pow2Modulus - 1);
+}
+#line 172 "/Engine/Private/Common.ush"
+
+
+
+
+float FmodFloor(float Lhs, float Rhs)
+{
+ return Lhs - floor(Lhs / Rhs) * Rhs;
+}
+
+float2 FmodFloor(float2 Lhs, float2 Rhs)
+{
+ return Lhs - floor(Lhs / Rhs) * Rhs;
+}
+
+float3 FmodFloor(float3 Lhs, float3 Rhs)
+{
+ return Lhs - floor(Lhs / Rhs) * Rhs;
+}
+
+float4 FmodFloor(float4 Lhs, float4 Rhs)
+{
+ return Lhs - floor(Lhs / Rhs) * Rhs;
+}
+
+float VectorSum(float V) { return V; }
+float VectorSum(float2 V) { return V.x + V.y; }
+float VectorSum(float3 V) { return V.x + V.y + V.z; }
+float VectorSum(float4 V) { return V.x + V.y + V.z + V.w; }
+
+#line 3 "/Engine/Private/LargeWorldCoordinates.ush"
+
+
+struct FLWCScalar
+{
+ float Tile;
+ float Offset;
+};
+
+struct FLWCVector2
+{
+ float2 Tile;
+ float2 Offset;
+};
+
+struct FLWCVector3
+{
+ float3 Tile;
+ float3 Offset;
+};
+
+struct FLWCVector4
+{
+ float4 Tile;
+ float4 Offset;
+};
+
+struct FLWCScalarDeriv
+{
+ FLWCScalar Value;
+ float Ddx;
+ float Ddy;
+};
+
+struct FLWCVector2Deriv
+{
+ FLWCVector2 Value;
+ float2 Ddx;
+ float2 Ddy;
+};
+
+struct FLWCVector3Deriv
+{
+ FLWCVector3 Value;
+ float3 Ddx;
+ float3 Ddy;
+};
+
+struct FLWCVector4Deriv
+{
+ FLWCVector4 Value;
+ float4 Ddx;
+ float4 Ddy;
+};
+
+
+struct FLWCMatrix
+{
+ float4x4 M;
+ float3 Tile;
+};
+
+
+struct FLWCInverseMatrix
+{
+ float4x4 M;
+ float3 Tile;
+ int Dummy;
+};
+
+
+
+
+float LWCGetTileOffset(FLWCScalar V) { return (( V ).Tile) * 2097152.00f; }
+float2 LWCGetTileOffset(FLWCVector2 V) { return (( V ).Tile) * 2097152.00f; }
+float3 LWCGetTileOffset(FLWCVector3 V) { return (( V ).Tile) * 2097152.00f; }
+float4 LWCGetTileOffset(FLWCVector4 V) { return (( V ).Tile) * 2097152.00f; }
+float3 LWCGetTileOffset(FLWCMatrix V) { return (( V ).Tile) * 2097152.00f; }
+float3 LWCGetTileOffset(FLWCInverseMatrix V) { return (( V ).Tile) * 2097152.00f; }
+
+float4x4 Make4x3Matrix(float4x4 M)
+{
+
+ float4x4 Result;
+ Result[0] = float4(M[0].xyz, 0.0f);
+ Result[1] = float4(M[1].xyz, 0.0f);
+ Result[2] = float4(M[2].xyz, 0.0f);
+ Result[3] = float4(M[3].xyz, 1.0f);
+ return Result;
+}
+
+float4x4 MakeTranslationMatrix(float3 Offset)
+{
+ float4x4 Result;
+ Result[0] = float4(1.0f, 0.0f, 0.0f, 0.0f);
+ Result[1] = float4(0.0f, 1.0f, 0.0f, 0.0f);
+ Result[2] = float4(0.0f, 0.0f, 1.0f, 0.0f);
+ Result[3] = float4(Offset, 1.0f);
+ return Result;
+}
+
+FLWCScalar MakeLWCScalar(float Tile, float Offset)
+{
+ FLWCScalar Result;
+ ( Result ).Tile = ( Tile );
+ Result.Offset = Offset;
+ return Result;
+}
+
+FLWCVector2 MakeLWCVector2(float2 Tile, float2 Offset)
+{
+ FLWCVector2 Result;
+ ( Result ).Tile = ( Tile );
+ Result.Offset = Offset;
+ return Result;
+}
+
+FLWCVector3 MakeLWCVector3(float3 Tile, float3 Offset)
+{
+ FLWCVector3 Result;
+ ( Result ).Tile = ( Tile );
+ Result.Offset = Offset;
+ return Result;
+}
+
+FLWCVector4 MakeLWCVector4(float4 Tile, float4 Offset)
+{
+ FLWCVector4 Result;
+ ( Result ).Tile = ( Tile );
+ Result.Offset = Offset;
+ return Result;
+}
+
+FLWCVector4 MakeLWCVector4(float3 Tile, float4 Offset)
+{
+ return MakeLWCVector4(float4(Tile, 0), Offset);
+}
+
+FLWCVector4 MakeLWCVector4(FLWCVector3 XYZ, float W)
+{
+ return MakeLWCVector4( (( XYZ ).Tile), float4(XYZ.Offset, W));
+}
+
+FLWCScalar MakeLWCVector(FLWCScalar X) { return X; }
+
+FLWCVector2 MakeLWCVector(FLWCScalar X, FLWCScalar Y) { return MakeLWCVector2(float2( (( X ).Tile), (( Y ).Tile)), float2(X.Offset, Y.Offset)); }
+
+FLWCVector3 MakeLWCVector(FLWCScalar X, FLWCScalar Y, FLWCScalar Z) { return MakeLWCVector3(float3( (( X ).Tile), (( Y ).Tile), (( Z ).Tile)), float3(X.Offset, Y.Offset, Z.Offset)); }
+FLWCVector3 MakeLWCVector(FLWCScalar X, FLWCVector2 YZ) { return MakeLWCVector3(float3( (( X ).Tile), (( YZ ).Tile)), float3(X.Offset, YZ.Offset)); }
+FLWCVector3 MakeLWCVector(FLWCVector2 XY, FLWCScalar Z) { return MakeLWCVector3(float3( (( XY ).Tile), (( Z ).Tile)), float3(XY.Offset, Z.Offset)); }
+
+FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCScalar Y, FLWCScalar Z, FLWCScalar W) { return MakeLWCVector4(float4( (( X ).Tile), (( Y ).Tile), (( Z ).Tile), (( W ).Tile)), float4(X.Offset, Y.Offset, Z.Offset, W.Offset)); }
+FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCScalar Y, FLWCVector2 ZW) { return MakeLWCVector4(float4( (( X ).Tile), (( Y ).Tile), (( ZW ).Tile)), float4(X.Offset, Y.Offset, ZW.Offset)); }
+FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCVector2 YZ, FLWCScalar W) { return MakeLWCVector4(float4( (( X ).Tile), (( YZ ).Tile), (( W ).Tile)), float4(X.Offset, YZ.Offset, W.Offset)); }
+FLWCVector4 MakeLWCVector(FLWCVector2 XY, FLWCScalar Z, FLWCScalar W) { return MakeLWCVector4(float4( (( XY ).Tile), (( Z ).Tile), (( W ).Tile)), float4(XY.Offset, Z.Offset, W.Offset)); }
+FLWCVector4 MakeLWCVector(FLWCVector2 XY, FLWCVector2 ZW) { return MakeLWCVector4(float4( (( XY ).Tile), (( ZW ).Tile)), float4(XY.Offset, ZW.Offset)); }
+FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCVector3 YZW) { return MakeLWCVector4(float4( (( X ).Tile), (( YZW ).Tile)), float4(X.Offset, YZW.Offset)); }
+FLWCVector4 MakeLWCVector(FLWCVector3 XYZ, FLWCScalar W) { return MakeLWCVector4(float4( (( XYZ ).Tile), (( W ).Tile)), float4(XYZ.Offset, W.Offset)); }
+
+FLWCMatrix MakeLWCMatrix(float3 Tile, float4x4 InMatrix)
+{
+ FLWCMatrix Result;
+ ( Result ).Tile = ( Tile );
+ Result.M = InMatrix;
+ return Result;
+}
+
+FLWCMatrix MakeLWCMatrix4x3(float3 Tile, float4x4 InMatrix)
+{
+ FLWCMatrix Result;
+ ( Result ).Tile = ( Tile );
+ Result.M = Make4x3Matrix(InMatrix);
+ return Result;
+}
+
+FLWCInverseMatrix MakeLWCInverseMatrix(float3 Tile, float4x4 InMatrix)
+{
+ FLWCInverseMatrix Result;
+ ( Result ).Tile = ( -Tile );
+ Result.M = InMatrix;
+ Result.Dummy = 0;
+ return Result;
+}
+
+FLWCInverseMatrix MakeLWCInverseMatrix4x3(float3 Tile, float4x4 InMatrix)
+{
+ FLWCInverseMatrix Result;
+ ( Result ).Tile = ( -Tile );
+ Result.M = Make4x3Matrix(InMatrix);
+ Result.Dummy = 0;
+ return Result;
+}
+
+
+
+FLWCScalar LWCGetComponent(FLWCScalar V, int C) { return V; }
+FLWCScalar LWCGetComponent(FLWCVector2 V, int C) { return MakeLWCScalar( (( V ).Tile)[C], V.Offset[C]); }
+FLWCScalar LWCGetComponent(FLWCVector3 V, int C) { return MakeLWCScalar( (( V ).Tile)[C], V.Offset[C]); }
+FLWCScalar LWCGetComponent(FLWCVector4 V, int C) { return MakeLWCScalar( (( V ).Tile)[C], V.Offset[C]); }
+
+
+
+
+
+
+FLWCScalar LWCSwizzle(FLWCScalar V, int C0) { return V; }
+FLWCScalar LWCSwizzle(FLWCVector2 V, int C0) { return LWCGetComponent(V, C0); }
+FLWCScalar LWCSwizzle(FLWCVector3 V, int C0) { return LWCGetComponent(V, C0); }
+FLWCScalar LWCSwizzle(FLWCVector4 V, int C0) { return LWCGetComponent(V, C0); }
+
+FLWCVector2 LWCSwizzle(FLWCScalar V, int C0, int C1) { return MakeLWCVector(V, V); }
+FLWCVector2 LWCSwizzle(FLWCVector2 V, int C0, int C1) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1)); }
+FLWCVector2 LWCSwizzle(FLWCVector3 V, int C0, int C1) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1)); }
+FLWCVector2 LWCSwizzle(FLWCVector4 V, int C0, int C1) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1)); }
+
+FLWCVector3 LWCSwizzle(FLWCScalar V, int C0, int C1, int C2) { return MakeLWCVector(V, V, V); }
+FLWCVector3 LWCSwizzle(FLWCVector2 V, int C0, int C1, int C2) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2)); }
+FLWCVector3 LWCSwizzle(FLWCVector3 V, int C0, int C1, int C2) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2)); }
+FLWCVector3 LWCSwizzle(FLWCVector4 V, int C0, int C1, int C2) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2)); }
+
+FLWCVector4 LWCSwizzle(FLWCScalar V, int C0, int C1, int C2, int C3) { return MakeLWCVector(V, V, V, V); }
+FLWCVector4 LWCSwizzle(FLWCVector2 V, int C0, int C1, int C2, int C3) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2), LWCGetComponent(V, C3)); }
+FLWCVector4 LWCSwizzle(FLWCVector3 V, int C0, int C1, int C2, int C3) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2), LWCGetComponent(V, C3)); }
+FLWCVector4 LWCSwizzle(FLWCVector4 V, int C0, int C1, int C2, int C3) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2), LWCGetComponent(V, C3)); }
+
+float LWCToFloat(FLWCScalar Value) { return LWCGetTileOffset(Value) + Value.Offset; }
+float2 LWCToFloat(FLWCVector2 Value) { return LWCGetTileOffset(Value) + Value.Offset; }
+float3 LWCToFloat(FLWCVector3 Value) { return LWCGetTileOffset(Value) + Value.Offset; }
+float4 LWCToFloat(FLWCVector4 Value) { return LWCGetTileOffset(Value) + Value.Offset; }
+
+float4x4 LWCToFloat(FLWCMatrix Value)
+{
+ float4x4 Result = Value.M;
+ Result[3].xyz = LWCGetTileOffset(Value) + Result[3].xyz;
+ return Result;
+}
+
+float4x4 LWCToFloat(FLWCInverseMatrix Value)
+{
+ float4x4 TileOffset = MakeTranslationMatrix(LWCGetTileOffset(Value));
+ return mul(TileOffset, Value.M);
+}
+
+float3x3 LWCToFloat3x3(FLWCMatrix Value)
+{
+ return (float3x3)Value.M;
+}
+
+float3x3 LWCToFloat3x3(FLWCInverseMatrix Value)
+{
+ return (float3x3)Value.M;
+}
+
+
+float LWCToFloat(float Value) { return Value; }
+float2 LWCToFloat(float2 Value) { return Value; }
+float3 LWCToFloat(float3 Value) { return Value; }
+float4 LWCToFloat(float4 Value) { return Value; }
+float4x4 LWCToFloat(float4x4 Value) { return Value; }
+
+
+FLWCScalar LWCPromote(FLWCScalar Value) { return Value; }
+FLWCVector2 LWCPromote(FLWCVector2 Value) { return Value; }
+FLWCVector3 LWCPromote(FLWCVector3 Value) { return Value; }
+FLWCVector4 LWCPromote(FLWCVector4 Value) { return Value; }
+FLWCMatrix LWCPromote(FLWCMatrix Value) { return Value; }
+FLWCInverseMatrix LWCPromote(FLWCInverseMatrix Value) { return Value; }
+
+FLWCScalar LWCPromote(float Value) { return MakeLWCScalar(0, Value); }
+FLWCVector2 LWCPromote(float2 Value) { return MakeLWCVector2((float2)0, Value); }
+FLWCVector3 LWCPromote(float3 Value) { return MakeLWCVector3((float3)0, Value); }
+FLWCVector4 LWCPromote(float4 Value) { return MakeLWCVector4((float4)0, Value); }
+FLWCMatrix LWCPromote(float4x4 Value) { return MakeLWCMatrix((float3)0, Value); }
+FLWCInverseMatrix LWCPromoteInverse(float4x4 Value) { return MakeLWCInverseMatrix((float3)0, Value); }
+
+FLWCVector3 LWCMultiply(float3 Position, FLWCMatrix InMatrix)
+{
+
+ float3 Offset = (Position.xxx * InMatrix.M[0].xyz + Position.yyy * InMatrix.M[1].xyz + Position.zzz * InMatrix.M[2].xyz) + InMatrix.M[3].xyz;
+ return MakeLWCVector3( (( InMatrix ).Tile), Offset);
+}
+
+FLWCVector4 LWCMultiply(float4 Position, FLWCMatrix InMatrix)
+{
+ float4 Offset = mul(Position, InMatrix.M);
+ return MakeLWCVector4( (( InMatrix ).Tile), Offset);
+}
+
+float3 LWCMultiply(FLWCVector3 Position, FLWCInverseMatrix InMatrix)
+{
+ float3 LocalPosition = LWCToFloat(MakeLWCVector3( (( Position ).Tile) + (( InMatrix ).Tile), Position.Offset));
+ return (LocalPosition.xxx * InMatrix.M[0].xyz + LocalPosition.yyy * InMatrix.M[1].xyz + LocalPosition.zzz * InMatrix.M[2].xyz) + InMatrix.M[3].xyz;
+}
+
+float4 LWCMultiply(FLWCVector4 Position, FLWCInverseMatrix InMatrix)
+{
+ float4 LocalPosition = LWCToFloat(MakeLWCVector4( (( Position ).Tile) + float4( (( InMatrix ).Tile), 0), Position.Offset));
+ return mul(LocalPosition, InMatrix.M);
+}
+
+float3 LWCMultiplyVector(float3 Vector, FLWCMatrix InMatrix)
+{
+ return mul(Vector, (float3x3)InMatrix.M);
+}
+
+float3 LWCMultiplyVector(float3 Vector, FLWCInverseMatrix InMatrix)
+{
+ return mul(Vector, (float3x3)InMatrix.M);
+}
+
+FLWCMatrix LWCMultiply(float4x4 Lhs, FLWCMatrix Rhs)
+{
+ float4x4 ResultMatrix = mul(Lhs, Rhs.M);
+ return MakeLWCMatrix( (( Rhs ).Tile), ResultMatrix);
+}
+
+FLWCInverseMatrix LWCMultiply(FLWCInverseMatrix Lhs, float4x4 Rhs)
+{
+ float4x4 ResultMatrix = mul(Lhs.M, Rhs);
+ return MakeLWCInverseMatrix(- (( Lhs ).Tile), ResultMatrix);
+}
+
+float4x4 LWCMultiply(FLWCMatrix Lhs, FLWCInverseMatrix Rhs)
+{
+
+ float4x4 Result = Lhs.M;
+ Result = mul(Result, MakeTranslationMatrix(( (( Lhs ).Tile) + (( Rhs ).Tile)) * 2097152.00f));
+ Result = mul(Result, Rhs.M);
+ return Result;
+}
+
+float4x4 LWCMultiplyTranslation(FLWCMatrix Lhs, FLWCVector3 Rhs)
+{
+ float4x4 Result = Lhs.M;
+ Result[3].xyz += ( (( Lhs ).Tile) + (( Rhs ).Tile)) * 2097152.00f;
+ Result[3].xyz += Rhs.Offset;
+ return Result;
+}
+
+FLWCMatrix LWCMultiplyTranslation(float4x4 Lhs, FLWCVector3 Rhs)
+{
+ FLWCMatrix Result = MakeLWCMatrix( (( Rhs ).Tile), Lhs);
+ Result.M[3].xyz += Rhs.Offset;
+ return Result;
+}
+
+float4x4 LWCMultiplyTranslation(FLWCVector3 Lhs, FLWCInverseMatrix Rhs)
+{
+ float3 Offset = ( (( Lhs ).Tile) + (( Rhs ).Tile)) * 2097152.00f + Lhs.Offset;
+ return mul(MakeTranslationMatrix(Offset), Rhs.M);
+}
+
+FLWCInverseMatrix LWCMultiplyTranslation(FLWCVector3 Lhs, float4x4 Rhs)
+{
+ FLWCInverseMatrix Result = MakeLWCInverseMatrix(- (( Lhs ).Tile), Rhs);
+ Result.M = mul(MakeTranslationMatrix(Lhs.Offset), Result.M);
+ return Result;
+}
+
+FLWCVector3 LWCGetOrigin(FLWCMatrix InMatrix)
+{
+ return MakeLWCVector3( (( InMatrix ).Tile), InMatrix.M[3].xyz);
+}
+
+void LWCSetOrigin(inout FLWCMatrix InOutMatrix, FLWCVector3 Origin)
+{
+ ( InOutMatrix ).Tile = ( (( Origin ).Tile) );
+ InOutMatrix.M[3].xyz = Origin.Offset;
+}
+
+
+
+
+
+#line 5 "/Engine/Private/LWCOperations.ush"
+FLWCScalar LWCNormalizeTile(FLWCScalar V)
+{
+ float IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f));
+ return MakeLWCScalar(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+
+FLWCScalar LWCMakeIntTile(FLWCScalar V)
+{
+ float IntTile = floor(V.Tile);
+ return MakeLWCScalar(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+float LWCSqrtUnscaled(FLWCScalar V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float LWCRsqrtUnscaled(FLWCScalar V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float LWCRcpUnscaled(FLWCScalar V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float LWCSqrtScaled(FLWCScalar V, float Scale) { return LWCSqrtUnscaled(V) * Scale; }
+float LWCRsqrtScaled(FLWCScalar V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; }
+float LWCRcpScaled(FLWCScalar V, float Scale) { return LWCRcpUnscaled(V) * Scale; }
+float LWCSqrt(FLWCScalar V) { return LWCSqrtScaled(V, 1448.15466f); }
+float LWCRsqrt(FLWCScalar V) { return LWCRsqrtScaled(V, 0.000690533954f); }
+float LWCRcp(FLWCScalar V) { return LWCRcpScaled(V, 4.76837158e-07f); }
+
+
+
+
+
+
+
+
+
+ bool LWCGreater ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool LWCGreater ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool LWCGreater ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; }
+ bool LWCGreaterEqual ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool LWCGreaterEqual ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool LWCGreaterEqual ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; }
+ bool LWCLess ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool LWCLess ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool LWCLess ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; }
+ bool LWCLessEqual ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool LWCLessEqual ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool LWCLessEqual ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; }
+
+
+
+
+
+float LWCDdx(FLWCScalar V) { return (float)0; }
+float LWCDdy(FLWCScalar V) { return (float)0; }
+
+
+
+
+
+FLWCScalar LWCAdd(FLWCScalar Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); }
+FLWCScalar LWCAdd(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Rhs ).Tile), Lhs + Rhs.Offset); }
+FLWCScalar LWCAdd(FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( (( Lhs ).Tile), Lhs.Offset + Rhs); }
+
+FLWCScalar LWCSubtract(FLWCScalar Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); }
+FLWCScalar LWCSubtract(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar(- (( Rhs ).Tile), Lhs - Rhs.Offset); }
+FLWCScalar LWCSubtract(FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( (( Lhs ).Tile), Lhs.Offset - Rhs); }
+
+bool LWCEquals(FLWCScalar Lhs, FLWCScalar Rhs)
+{
+ return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset;
+}
+bool LWCEquals(float Lhs, FLWCScalar Rhs)
+{
+ return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs;
+}
+bool LWCEquals(FLWCScalar Lhs, float Rhs)
+{
+ return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset;
+}
+bool LWCEqualsApprox(FLWCScalar Lhs, FLWCScalar Rhs, float Threshold)
+{
+ return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float)Threshold;
+}
+bool LWCEqualsApprox(float Lhs, FLWCScalar Rhs, float Threshold)
+{
+ return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float)Threshold;
+}
+bool LWCEqualsApprox(FLWCScalar Lhs, float Rhs, float Threshold)
+{
+ return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float)Threshold;
+}
+
+FLWCScalar LWCSelect(bool S, FLWCScalar Lhs, FLWCScalar Rhs) { return MakeLWCScalar( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); }
+FLWCScalar LWCSelect(bool S, float Lhs, FLWCScalar Rhs) { return MakeLWCScalar( select_internal( S , (float)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); }
+FLWCScalar LWCSelect(bool S, FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( select_internal( S , (( Lhs ).Tile) , (float)0 ), select_internal( S , Lhs.Offset , Rhs )); }
+
+FLWCScalar LWCNegate(FLWCScalar V) { return MakeLWCScalar(- (( V ).Tile), -V.Offset); }
+
+float LWCFrac(FLWCScalar V)
+{
+ float FracTile = frac( (( V ).Tile) * 2097152.00f);
+ return frac(FracTile + V.Offset);
+}
+
+FLWCScalar LWCFloor(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), floor(VN.Offset)); }
+FLWCScalar LWCCeil(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), ceil(VN.Offset)); }
+FLWCScalar LWCRound(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), round(VN.Offset)); }
+FLWCScalar LWCTrunc(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), trunc(VN.Offset)); }
+
+
+float LWCSign(FLWCScalar V) { return float(sign(LWCToFloat(V))); }
+float LWCSaturate(FLWCScalar V) { return saturate(LWCToFloat(V)); }
+float LWCClampScalar(FLWCScalar V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); }
+
+FLWCScalar LWCMultiply(FLWCScalar Lhs, FLWCScalar Rhs)
+{
+ return MakeLWCScalar( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset);
+}
+FLWCScalar LWCMultiply(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); }
+FLWCScalar LWCMultiply(FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); }
+
+FLWCScalar LWCDivide(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); }
+FLWCScalar LWCDivide(FLWCScalar Lhs, float Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); }
+FLWCScalar LWCDivide(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar((float)0, Lhs * LWCRcp(Rhs)); }
+
+
+FLWCScalar LWCLerp(FLWCScalar Lhs, FLWCScalar Rhs, float S)
+{
+ return MakeLWCScalar(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S));
+}
+
+float LWCFmod(FLWCScalar Lhs, float Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float LWCFmodFloor(FLWCScalar Lhs, float Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float LWCFmodFloorPI(FLWCScalar V)
+{
+ return LWCFmodFloor(V, PI);
+
+}
+float LWCFmodFloor2PI(FLWCScalar V)
+{
+ return LWCFmodFloor(V, 2.0f * PI);
+
+}
+
+float LWCSin(FLWCScalar V) { return sin(LWCFmodFloor2PI(V)); }
+float LWCCos(FLWCScalar V) { return cos(LWCFmodFloor2PI(V)); }
+float LWCTan(FLWCScalar V) { return tan(LWCFmodFloorPI(V)); }
+float LWCASin(FLWCScalar V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); }
+float LWCACos(FLWCScalar V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); }
+float LWCATan(FLWCScalar V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); }
+
+float LWCSmoothStep(FLWCScalar Lhs, FLWCScalar Rhs, FLWCScalar S)
+{
+ float t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs)));
+ return t*t*(3.0f - (2.0f*t));
+}
+
+FLWCScalar LWCMin(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCScalar LWCMin(float Lhs, FLWCScalar Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCScalar LWCMin(FLWCScalar Lhs, float Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCScalar LWCMax(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCScalar LWCMax(float Lhs, FLWCScalar Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCScalar LWCMax(FLWCScalar Lhs, float Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+
+FLWCScalar LWCAbs(FLWCScalar V) { return LWCSelect(LWCLess(V, (float)0), LWCNegate(V), V); }
+
+float LWCStep(FLWCScalar Lhs, FLWCScalar Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float)1.0f , (float)0.0f ); }
+float LWCStep(FLWCScalar Lhs, float Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float)1.0f , (float)0.0f ); }
+float LWCStep(float Lhs, FLWCScalar Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float)1.0f , (float)0.0f ); }
+
+
+FLWCScalar LWCSquareScaled(FLWCScalar V)
+{
+ float OffsetScaled = V.Offset * 4.76837158e-07f;
+ return MakeLWCScalar( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled);
+}
+#line 376 "/Engine/Private/LargeWorldCoordinates.ush"
+
+
+
+
+
+
+
+
+
+
+#line 5 "/Engine/Private/LWCOperations.ush"
+FLWCVector2 LWCNormalizeTile(FLWCVector2 V)
+{
+ float2 IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f));
+ return MakeLWCVector2(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+
+FLWCVector2 LWCMakeIntTile(FLWCVector2 V)
+{
+ float2 IntTile = floor(V.Tile);
+ return MakeLWCVector2(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+float2 LWCSqrtUnscaled(FLWCVector2 V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float2 LWCRsqrtUnscaled(FLWCVector2 V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float2 LWCRcpUnscaled(FLWCVector2 V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float2 LWCSqrtScaled(FLWCVector2 V, float Scale) { return LWCSqrtUnscaled(V) * Scale; }
+float2 LWCRsqrtScaled(FLWCVector2 V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; }
+float2 LWCRcpScaled(FLWCVector2 V, float Scale) { return LWCRcpUnscaled(V) * Scale; }
+float2 LWCSqrt(FLWCVector2 V) { return LWCSqrtScaled(V, 1448.15466f); }
+float2 LWCRsqrt(FLWCVector2 V) { return LWCRsqrtScaled(V, 0.000690533954f); }
+float2 LWCRcp(FLWCVector2 V) { return LWCRcpScaled(V, 4.76837158e-07f); }
+
+
+
+
+
+
+
+
+
+ bool2 LWCGreater ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool2 LWCGreater ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool2 LWCGreater ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; }
+ bool2 LWCGreaterEqual ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool2 LWCGreaterEqual ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool2 LWCGreaterEqual ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; }
+ bool2 LWCLess ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool2 LWCLess ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool2 LWCLess ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; }
+ bool2 LWCLessEqual ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool2 LWCLessEqual ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool2 LWCLessEqual ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; }
+
+
+
+
+
+float2 LWCDdx(FLWCVector2 V) { return (float2)0; }
+float2 LWCDdy(FLWCVector2 V) { return (float2)0; }
+
+
+
+
+
+FLWCVector2 LWCAdd(FLWCVector2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); }
+FLWCVector2 LWCAdd(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Rhs ).Tile), Lhs + Rhs.Offset); }
+FLWCVector2 LWCAdd(FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile), Lhs.Offset + Rhs); }
+
+FLWCVector2 LWCSubtract(FLWCVector2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); }
+FLWCVector2 LWCSubtract(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2(- (( Rhs ).Tile), Lhs - Rhs.Offset); }
+FLWCVector2 LWCSubtract(FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile), Lhs.Offset - Rhs); }
+
+bool2 LWCEquals(FLWCVector2 Lhs, FLWCVector2 Rhs)
+{
+ return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset;
+}
+bool2 LWCEquals(float2 Lhs, FLWCVector2 Rhs)
+{
+ return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs;
+}
+bool2 LWCEquals(FLWCVector2 Lhs, float2 Rhs)
+{
+ return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset;
+}
+bool2 LWCEqualsApprox(FLWCVector2 Lhs, FLWCVector2 Rhs, float Threshold)
+{
+ return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float2)Threshold;
+}
+bool2 LWCEqualsApprox(float2 Lhs, FLWCVector2 Rhs, float Threshold)
+{
+ return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float2)Threshold;
+}
+bool2 LWCEqualsApprox(FLWCVector2 Lhs, float2 Rhs, float Threshold)
+{
+ return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float2)Threshold;
+}
+
+FLWCVector2 LWCSelect(bool2 S, FLWCVector2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); }
+FLWCVector2 LWCSelect(bool2 S, float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( select_internal( S , (float2)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); }
+FLWCVector2 LWCSelect(bool2 S, FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( select_internal( S , (( Lhs ).Tile) , (float2)0 ), select_internal( S , Lhs.Offset , Rhs )); }
+
+FLWCVector2 LWCNegate(FLWCVector2 V) { return MakeLWCVector2(- (( V ).Tile), -V.Offset); }
+
+float2 LWCFrac(FLWCVector2 V)
+{
+ float2 FracTile = frac( (( V ).Tile) * 2097152.00f);
+ return frac(FracTile + V.Offset);
+}
+
+FLWCVector2 LWCFloor(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), floor(VN.Offset)); }
+FLWCVector2 LWCCeil(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), ceil(VN.Offset)); }
+FLWCVector2 LWCRound(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), round(VN.Offset)); }
+FLWCVector2 LWCTrunc(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), trunc(VN.Offset)); }
+
+
+float2 LWCSign(FLWCVector2 V) { return float2(sign(LWCToFloat(V))); }
+float2 LWCSaturate(FLWCVector2 V) { return saturate(LWCToFloat(V)); }
+float2 LWCClampScalar(FLWCVector2 V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); }
+
+FLWCVector2 LWCMultiply(FLWCVector2 Lhs, FLWCVector2 Rhs)
+{
+ return MakeLWCVector2( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset);
+}
+FLWCVector2 LWCMultiply(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); }
+FLWCVector2 LWCMultiply(FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); }
+
+FLWCVector2 LWCDivide(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); }
+FLWCVector2 LWCDivide(FLWCVector2 Lhs, float2 Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); }
+FLWCVector2 LWCDivide(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2((float2)0, Lhs * LWCRcp(Rhs)); }
+
+
+FLWCVector2 LWCLerp(FLWCVector2 Lhs, FLWCVector2 Rhs, float2 S)
+{
+ return MakeLWCVector2(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S));
+}
+
+float2 LWCFmod(FLWCVector2 Lhs, float2 Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float2 LWCFmodFloor(FLWCVector2 Lhs, float2 Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float2 LWCFmodFloorPI(FLWCVector2 V)
+{
+ return LWCFmodFloor(V, PI);
+
+}
+float2 LWCFmodFloor2PI(FLWCVector2 V)
+{
+ return LWCFmodFloor(V, 2.0f * PI);
+
+}
+
+float2 LWCSin(FLWCVector2 V) { return sin(LWCFmodFloor2PI(V)); }
+float2 LWCCos(FLWCVector2 V) { return cos(LWCFmodFloor2PI(V)); }
+float2 LWCTan(FLWCVector2 V) { return tan(LWCFmodFloorPI(V)); }
+float2 LWCASin(FLWCVector2 V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); }
+float2 LWCACos(FLWCVector2 V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); }
+float2 LWCATan(FLWCVector2 V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); }
+
+float2 LWCSmoothStep(FLWCVector2 Lhs, FLWCVector2 Rhs, FLWCVector2 S)
+{
+ float2 t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs)));
+ return t*t*(3.0f - (2.0f*t));
+}
+
+FLWCVector2 LWCMin(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector2 LWCMin(float2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector2 LWCMin(FLWCVector2 Lhs, float2 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector2 LWCMax(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector2 LWCMax(float2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector2 LWCMax(FLWCVector2 Lhs, float2 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+
+FLWCVector2 LWCAbs(FLWCVector2 V) { return LWCSelect(LWCLess(V, (float2)0), LWCNegate(V), V); }
+
+float2 LWCStep(FLWCVector2 Lhs, FLWCVector2 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float2)1.0f , (float2)0.0f ); }
+float2 LWCStep(FLWCVector2 Lhs, float2 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float2)1.0f , (float2)0.0f ); }
+float2 LWCStep(float2 Lhs, FLWCVector2 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float2)1.0f , (float2)0.0f ); }
+
+
+FLWCVector2 LWCSquareScaled(FLWCVector2 V)
+{
+ float2 OffsetScaled = V.Offset * 4.76837158e-07f;
+ return MakeLWCVector2( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled);
+}
+#line 386 "/Engine/Private/LargeWorldCoordinates.ush"
+
+
+
+
+
+
+
+
+
+
+#line 5 "/Engine/Private/LWCOperations.ush"
+FLWCVector3 LWCNormalizeTile(FLWCVector3 V)
+{
+ float3 IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f));
+ return MakeLWCVector3(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+
+FLWCVector3 LWCMakeIntTile(FLWCVector3 V)
+{
+ float3 IntTile = floor(V.Tile);
+ return MakeLWCVector3(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+float3 LWCSqrtUnscaled(FLWCVector3 V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float3 LWCRsqrtUnscaled(FLWCVector3 V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float3 LWCRcpUnscaled(FLWCVector3 V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float3 LWCSqrtScaled(FLWCVector3 V, float Scale) { return LWCSqrtUnscaled(V) * Scale; }
+float3 LWCRsqrtScaled(FLWCVector3 V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; }
+float3 LWCRcpScaled(FLWCVector3 V, float Scale) { return LWCRcpUnscaled(V) * Scale; }
+float3 LWCSqrt(FLWCVector3 V) { return LWCSqrtScaled(V, 1448.15466f); }
+float3 LWCRsqrt(FLWCVector3 V) { return LWCRsqrtScaled(V, 0.000690533954f); }
+float3 LWCRcp(FLWCVector3 V) { return LWCRcpScaled(V, 4.76837158e-07f); }
+
+
+
+
+
+
+
+
+
+ bool3 LWCGreater ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool3 LWCGreater ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool3 LWCGreater ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; }
+ bool3 LWCGreaterEqual ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool3 LWCGreaterEqual ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool3 LWCGreaterEqual ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; }
+ bool3 LWCLess ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool3 LWCLess ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool3 LWCLess ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; }
+ bool3 LWCLessEqual ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool3 LWCLessEqual ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool3 LWCLessEqual ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; }
+
+
+
+
+
+float3 LWCDdx(FLWCVector3 V) { return (float3)0; }
+float3 LWCDdy(FLWCVector3 V) { return (float3)0; }
+
+
+
+
+
+FLWCVector3 LWCAdd(FLWCVector3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); }
+FLWCVector3 LWCAdd(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Rhs ).Tile), Lhs + Rhs.Offset); }
+FLWCVector3 LWCAdd(FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile), Lhs.Offset + Rhs); }
+
+FLWCVector3 LWCSubtract(FLWCVector3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); }
+FLWCVector3 LWCSubtract(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3(- (( Rhs ).Tile), Lhs - Rhs.Offset); }
+FLWCVector3 LWCSubtract(FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile), Lhs.Offset - Rhs); }
+
+bool3 LWCEquals(FLWCVector3 Lhs, FLWCVector3 Rhs)
+{
+ return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset;
+}
+bool3 LWCEquals(float3 Lhs, FLWCVector3 Rhs)
+{
+ return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs;
+}
+bool3 LWCEquals(FLWCVector3 Lhs, float3 Rhs)
+{
+ return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset;
+}
+bool3 LWCEqualsApprox(FLWCVector3 Lhs, FLWCVector3 Rhs, float Threshold)
+{
+ return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float3)Threshold;
+}
+bool3 LWCEqualsApprox(float3 Lhs, FLWCVector3 Rhs, float Threshold)
+{
+ return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float3)Threshold;
+}
+bool3 LWCEqualsApprox(FLWCVector3 Lhs, float3 Rhs, float Threshold)
+{
+ return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float3)Threshold;
+}
+
+FLWCVector3 LWCSelect(bool3 S, FLWCVector3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); }
+FLWCVector3 LWCSelect(bool3 S, float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( select_internal( S , (float3)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); }
+FLWCVector3 LWCSelect(bool3 S, FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( select_internal( S , (( Lhs ).Tile) , (float3)0 ), select_internal( S , Lhs.Offset , Rhs )); }
+
+FLWCVector3 LWCNegate(FLWCVector3 V) { return MakeLWCVector3(- (( V ).Tile), -V.Offset); }
+
+float3 LWCFrac(FLWCVector3 V)
+{
+ float3 FracTile = frac( (( V ).Tile) * 2097152.00f);
+ return frac(FracTile + V.Offset);
+}
+
+FLWCVector3 LWCFloor(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), floor(VN.Offset)); }
+FLWCVector3 LWCCeil(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), ceil(VN.Offset)); }
+FLWCVector3 LWCRound(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), round(VN.Offset)); }
+FLWCVector3 LWCTrunc(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), trunc(VN.Offset)); }
+
+
+float3 LWCSign(FLWCVector3 V) { return float3(sign(LWCToFloat(V))); }
+float3 LWCSaturate(FLWCVector3 V) { return saturate(LWCToFloat(V)); }
+float3 LWCClampScalar(FLWCVector3 V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); }
+
+FLWCVector3 LWCMultiply(FLWCVector3 Lhs, FLWCVector3 Rhs)
+{
+ return MakeLWCVector3( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset);
+}
+FLWCVector3 LWCMultiply(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); }
+FLWCVector3 LWCMultiply(FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); }
+
+FLWCVector3 LWCDivide(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); }
+FLWCVector3 LWCDivide(FLWCVector3 Lhs, float3 Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); }
+FLWCVector3 LWCDivide(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3((float3)0, Lhs * LWCRcp(Rhs)); }
+
+
+FLWCVector3 LWCLerp(FLWCVector3 Lhs, FLWCVector3 Rhs, float3 S)
+{
+ return MakeLWCVector3(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S));
+}
+
+float3 LWCFmod(FLWCVector3 Lhs, float3 Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float3 LWCFmodFloor(FLWCVector3 Lhs, float3 Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float3 LWCFmodFloorPI(FLWCVector3 V)
+{
+ return LWCFmodFloor(V, PI);
+
+}
+float3 LWCFmodFloor2PI(FLWCVector3 V)
+{
+ return LWCFmodFloor(V, 2.0f * PI);
+
+}
+
+float3 LWCSin(FLWCVector3 V) { return sin(LWCFmodFloor2PI(V)); }
+float3 LWCCos(FLWCVector3 V) { return cos(LWCFmodFloor2PI(V)); }
+float3 LWCTan(FLWCVector3 V) { return tan(LWCFmodFloorPI(V)); }
+float3 LWCASin(FLWCVector3 V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); }
+float3 LWCACos(FLWCVector3 V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); }
+float3 LWCATan(FLWCVector3 V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); }
+
+float3 LWCSmoothStep(FLWCVector3 Lhs, FLWCVector3 Rhs, FLWCVector3 S)
+{
+ float3 t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs)));
+ return t*t*(3.0f - (2.0f*t));
+}
+
+FLWCVector3 LWCMin(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector3 LWCMin(float3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector3 LWCMin(FLWCVector3 Lhs, float3 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector3 LWCMax(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector3 LWCMax(float3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector3 LWCMax(FLWCVector3 Lhs, float3 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+
+FLWCVector3 LWCAbs(FLWCVector3 V) { return LWCSelect(LWCLess(V, (float3)0), LWCNegate(V), V); }
+
+float3 LWCStep(FLWCVector3 Lhs, FLWCVector3 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float3)1.0f , (float3)0.0f ); }
+float3 LWCStep(FLWCVector3 Lhs, float3 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float3)1.0f , (float3)0.0f ); }
+float3 LWCStep(float3 Lhs, FLWCVector3 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float3)1.0f , (float3)0.0f ); }
+
+
+FLWCVector3 LWCSquareScaled(FLWCVector3 V)
+{
+ float3 OffsetScaled = V.Offset * 4.76837158e-07f;
+ return MakeLWCVector3( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled);
+}
+#line 396 "/Engine/Private/LargeWorldCoordinates.ush"
+
+
+
+
+
+
+
+
+
+
+#line 5 "/Engine/Private/LWCOperations.ush"
+FLWCVector4 LWCNormalizeTile(FLWCVector4 V)
+{
+ float4 IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f));
+ return MakeLWCVector4(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+
+FLWCVector4 LWCMakeIntTile(FLWCVector4 V)
+{
+ float4 IntTile = floor(V.Tile);
+ return MakeLWCVector4(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset);
+}
+
+float4 LWCSqrtUnscaled(FLWCVector4 V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float4 LWCRsqrtUnscaled(FLWCVector4 V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float4 LWCRcpUnscaled(FLWCVector4 V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); }
+float4 LWCSqrtScaled(FLWCVector4 V, float Scale) { return LWCSqrtUnscaled(V) * Scale; }
+float4 LWCRsqrtScaled(FLWCVector4 V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; }
+float4 LWCRcpScaled(FLWCVector4 V, float Scale) { return LWCRcpUnscaled(V) * Scale; }
+float4 LWCSqrt(FLWCVector4 V) { return LWCSqrtScaled(V, 1448.15466f); }
+float4 LWCRsqrt(FLWCVector4 V) { return LWCRsqrtScaled(V, 0.000690533954f); }
+float4 LWCRcp(FLWCVector4 V) { return LWCRcpScaled(V, 4.76837158e-07f); }
+
+
+
+
+
+
+
+
+
+ bool4 LWCGreater ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool4 LWCGreater ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool4 LWCGreater ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; }
+ bool4 LWCGreaterEqual ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool4 LWCGreaterEqual ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool4 LWCGreaterEqual ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; }
+ bool4 LWCLess ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool4 LWCLess ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool4 LWCLess ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; }
+ bool4 LWCLessEqual ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool4 LWCLessEqual ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool4 LWCLessEqual ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; }
+
+
+
+
+
+float4 LWCDdx(FLWCVector4 V) { return (float4)0; }
+float4 LWCDdy(FLWCVector4 V) { return (float4)0; }
+
+
+
+
+
+FLWCVector4 LWCAdd(FLWCVector4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); }
+FLWCVector4 LWCAdd(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Rhs ).Tile), Lhs + Rhs.Offset); }
+FLWCVector4 LWCAdd(FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile), Lhs.Offset + Rhs); }
+
+FLWCVector4 LWCSubtract(FLWCVector4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); }
+FLWCVector4 LWCSubtract(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4(- (( Rhs ).Tile), Lhs - Rhs.Offset); }
+FLWCVector4 LWCSubtract(FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile), Lhs.Offset - Rhs); }
+
+bool4 LWCEquals(FLWCVector4 Lhs, FLWCVector4 Rhs)
+{
+ return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset;
+}
+bool4 LWCEquals(float4 Lhs, FLWCVector4 Rhs)
+{
+ return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs;
+}
+bool4 LWCEquals(FLWCVector4 Lhs, float4 Rhs)
+{
+ return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset;
+}
+bool4 LWCEqualsApprox(FLWCVector4 Lhs, FLWCVector4 Rhs, float Threshold)
+{
+ return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float4)Threshold;
+}
+bool4 LWCEqualsApprox(float4 Lhs, FLWCVector4 Rhs, float Threshold)
+{
+ return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float4)Threshold;
+}
+bool4 LWCEqualsApprox(FLWCVector4 Lhs, float4 Rhs, float Threshold)
+{
+ return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float4)Threshold;
+}
+
+FLWCVector4 LWCSelect(bool4 S, FLWCVector4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); }
+FLWCVector4 LWCSelect(bool4 S, float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( select_internal( S , (float4)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); }
+FLWCVector4 LWCSelect(bool4 S, FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( select_internal( S , (( Lhs ).Tile) , (float4)0 ), select_internal( S , Lhs.Offset , Rhs )); }
+
+FLWCVector4 LWCNegate(FLWCVector4 V) { return MakeLWCVector4(- (( V ).Tile), -V.Offset); }
+
+float4 LWCFrac(FLWCVector4 V)
+{
+ float4 FracTile = frac( (( V ).Tile) * 2097152.00f);
+ return frac(FracTile + V.Offset);
+}
+
+FLWCVector4 LWCFloor(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), floor(VN.Offset)); }
+FLWCVector4 LWCCeil(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), ceil(VN.Offset)); }
+FLWCVector4 LWCRound(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), round(VN.Offset)); }
+FLWCVector4 LWCTrunc(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), trunc(VN.Offset)); }
+
+
+float4 LWCSign(FLWCVector4 V) { return float4(sign(LWCToFloat(V))); }
+float4 LWCSaturate(FLWCVector4 V) { return saturate(LWCToFloat(V)); }
+float4 LWCClampScalar(FLWCVector4 V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); }
+
+FLWCVector4 LWCMultiply(FLWCVector4 Lhs, FLWCVector4 Rhs)
+{
+ return MakeLWCVector4( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset);
+}
+FLWCVector4 LWCMultiply(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); }
+FLWCVector4 LWCMultiply(FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); }
+
+FLWCVector4 LWCDivide(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); }
+FLWCVector4 LWCDivide(FLWCVector4 Lhs, float4 Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); }
+FLWCVector4 LWCDivide(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4((float4)0, Lhs * LWCRcp(Rhs)); }
+
+
+FLWCVector4 LWCLerp(FLWCVector4 Lhs, FLWCVector4 Rhs, float4 S)
+{
+ return MakeLWCVector4(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S));
+}
+
+float4 LWCFmod(FLWCVector4 Lhs, float4 Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float4 LWCFmodFloor(FLWCVector4 Lhs, float4 Rhs)
+{
+ return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs)));
+
+
+}
+float4 LWCFmodFloorPI(FLWCVector4 V)
+{
+ return LWCFmodFloor(V, PI);
+
+}
+float4 LWCFmodFloor2PI(FLWCVector4 V)
+{
+ return LWCFmodFloor(V, 2.0f * PI);
+
+}
+
+float4 LWCSin(FLWCVector4 V) { return sin(LWCFmodFloor2PI(V)); }
+float4 LWCCos(FLWCVector4 V) { return cos(LWCFmodFloor2PI(V)); }
+float4 LWCTan(FLWCVector4 V) { return tan(LWCFmodFloorPI(V)); }
+float4 LWCASin(FLWCVector4 V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); }
+float4 LWCACos(FLWCVector4 V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); }
+float4 LWCATan(FLWCVector4 V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); }
+
+float4 LWCSmoothStep(FLWCVector4 Lhs, FLWCVector4 Rhs, FLWCVector4 S)
+{
+ float4 t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs)));
+ return t*t*(3.0f - (2.0f*t));
+}
+
+FLWCVector4 LWCMin(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector4 LWCMin(float4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector4 LWCMin(FLWCVector4 Lhs, float4 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector4 LWCMax(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector4 LWCMax(float4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+FLWCVector4 LWCMax(FLWCVector4 Lhs, float4 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); }
+
+FLWCVector4 LWCAbs(FLWCVector4 V) { return LWCSelect(LWCLess(V, (float4)0), LWCNegate(V), V); }
+
+float4 LWCStep(FLWCVector4 Lhs, FLWCVector4 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float4)1.0f , (float4)0.0f ); }
+float4 LWCStep(FLWCVector4 Lhs, float4 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float4)1.0f , (float4)0.0f ); }
+float4 LWCStep(float4 Lhs, FLWCVector4 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float4)1.0f , (float4)0.0f ); }
+
+
+FLWCVector4 LWCSquareScaled(FLWCVector4 V)
+{
+ float4 OffsetScaled = V.Offset * 4.76837158e-07f;
+ return MakeLWCVector4( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled);
+}
+#line 406 "/Engine/Private/LargeWorldCoordinates.ush"
+
+
+
+
+
+
+
+FLWCScalar LWCMakeRelativeToTile(FLWCScalar V, float NewTile) { return MakeLWCScalar(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCScalar(NewTile, (float)0.0f)))); }
+FLWCVector2 LWCMakeRelativeToTile(FLWCVector2 V, float2 NewTile) { return MakeLWCVector2(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCVector2(NewTile, (float2)0.0f)))); }
+FLWCVector3 LWCMakeRelativeToTile(FLWCVector3 V, float3 NewTile) { return MakeLWCVector3(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCVector3(NewTile, (float3)0.0f)))); }
+FLWCVector4 LWCMakeRelativeToTile(FLWCVector4 V, float4 NewTile) { return MakeLWCVector4(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCVector4(NewTile, (float4)0.0f)))); }
+FLWCMatrix LWCMakeRelativeToTile(FLWCMatrix M, float3 NewTile)
+{
+ LWCSetOrigin(M, LWCMakeRelativeToTile(LWCGetOrigin(M), NewTile));
+ return M;
+}
+
+FLWCScalar LWCVectorSum(FLWCScalar V) { return V; }
+FLWCScalar LWCVectorSum(FLWCVector2 V) { return LWCAdd( LWCGetComponent( V , 0), LWCGetComponent( V , 1)); }
+FLWCScalar LWCVectorSum(FLWCVector3 V) { return LWCAdd(LWCAdd( LWCGetComponent( V , 0), LWCGetComponent( V , 1)), LWCGetComponent( V , 2)); }
+FLWCScalar LWCVectorSum(FLWCVector4 V) { return LWCAdd(LWCAdd(LWCAdd( LWCGetComponent( V , 0), LWCGetComponent( V , 1)), LWCGetComponent( V , 2)), LWCGetComponent( V , 3)); }
+
+FLWCScalar LWCDot(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCMultiply(Lhs, Rhs); }
+FLWCScalar LWCDot(FLWCScalar Lhs, float Rhs) { return LWCMultiply(Lhs, Rhs); }
+FLWCScalar LWCDot(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); }
+FLWCScalar LWCDot(FLWCVector2 Lhs, float2 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); }
+FLWCScalar LWCDot(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); }
+FLWCScalar LWCDot(FLWCVector3 Lhs, float3 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); }
+FLWCScalar LWCDot(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); }
+FLWCScalar LWCDot(FLWCVector4 Lhs, float4 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); }
+
+
+FLWCScalar LWCLength2Scaled(FLWCScalar V)
+{
+ return LWCSquareScaled(V);
+}
+
+FLWCScalar LWCLength2Scaled(FLWCVector2 V)
+{
+ FLWCScalar X2 = LWCSquareScaled( LWCGetComponent( V , 0));
+ FLWCScalar Y2 = LWCSquareScaled( LWCGetComponent( V , 1));
+ return LWCAdd(X2, Y2);
+}
+
+FLWCScalar LWCLength2Scaled(FLWCVector3 V)
+{
+ FLWCScalar X2 = LWCSquareScaled( LWCGetComponent( V , 0));
+ FLWCScalar Y2 = LWCSquareScaled( LWCGetComponent( V , 1));
+ FLWCScalar Z2 = LWCSquareScaled( LWCGetComponent( V , 2));
+ return LWCAdd(LWCAdd(X2, Y2), Z2);
+}
+
+FLWCScalar LWCLength2Scaled(FLWCVector4 V)
+{
+ FLWCScalar X2 = LWCSquareScaled( LWCGetComponent( V , 0));
+ FLWCScalar Y2 = LWCSquareScaled( LWCGetComponent( V , 1));
+ FLWCScalar Z2 = LWCSquareScaled( LWCGetComponent( V , 2));
+ FLWCScalar W2 = LWCSquareScaled( LWCGetComponent( V , 3));
+ return LWCAdd(LWCAdd(LWCAdd(X2, Y2), Z2), W2);
+}
+
+
+
+FLWCScalar LWCLength(FLWCScalar V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); }
+FLWCScalar LWCLength(FLWCVector2 V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); }
+FLWCScalar LWCLength(FLWCVector3 V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); }
+FLWCScalar LWCLength(FLWCVector4 V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); }
+
+float LWCRcpLength(FLWCScalar V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); }
+float LWCRcpLength(FLWCVector2 V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); }
+float LWCRcpLength(FLWCVector3 V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); }
+float LWCRcpLength(FLWCVector4 V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); }
+
+float LWCNormalize(FLWCScalar V) { return 1.0f; }
+float2 LWCNormalize(FLWCVector2 V) { return LWCToFloat(LWCMultiply(V, LWCRcpLength(V))); }
+float3 LWCNormalize(FLWCVector3 V) { return LWCToFloat(LWCMultiply(V, LWCRcpLength(V))); }
+float4 LWCNormalize(FLWCVector4 V) { return LWCToFloat(LWCMultiply(V, LWCRcpLength(V))); }
+
+
+
+
+
+
+
+
+
+
+
+
+#line 201 "/Engine/Private/Common.ush"
+
+
+#line 7 "/Engine/Private/InstancedStereo.ush"
+
+
+
+
+
+
+
+
+#line 1 "/Engine/Generated/GeneratedInstancedStereo.ush"
+struct ViewState
+{
+ float4x4 TranslatedWorldToClip;
+ float4x4 TranslatedWorldToSubpixelClip;
+ float4x4 RelativeWorldToClip;
+ float4x4 ClipToRelativeWorld;
+ float4x4 TranslatedWorldToView;
+ float4x4 ViewToTranslatedWorld;
+ float4x4 TranslatedWorldToCameraView;
+ float4x4 CameraViewToTranslatedWorld;
+ float4x4 ViewToClip;
+ float4x4 ViewToClipNoAA;
+ float4x4 ClipToView;
+ float4x4 ClipToTranslatedWorld;
+ float4x4 SVPositionToTranslatedWorld;
+ float4x4 ScreenToRelativeWorld;
+ float4x4 ScreenToTranslatedWorld;
+ float4x4 MobileMultiviewShadowTransform;
+ float3 ViewTilePosition;
+ float3 MatrixTilePosition;
+ float3 ViewForward;
+ float3 ViewUp;
+ float3 ViewRight;
+ float3 HMDViewNoRollUp;
+ float3 HMDViewNoRollRight;
+ float4 InvDeviceZToWorldZTransform;
+ float4 ScreenPositionScaleBias;
+ float3 RelativeWorldCameraOrigin;
+ float3 TranslatedWorldCameraOrigin;
+ float3 RelativeWorldViewOrigin;
+ float3 RelativePreViewTranslation;
+ float4x4 PrevViewToClip;
+ float4x4 PrevClipToView;
+ float4x4 PrevTranslatedWorldToClip;
+ float4x4 PrevTranslatedWorldToView;
+ float4x4 PrevViewToTranslatedWorld;
+ float4x4 PrevTranslatedWorldToCameraView;
+ float4x4 PrevCameraViewToTranslatedWorld;
+ float3 PrevTranslatedWorldCameraOrigin;
+ float3 PrevRelativeWorldCameraOrigin;
+ float3 PrevRelativeWorldViewOrigin;
+ float3 RelativePrevPreViewTranslation;
+ float4x4 PrevClipToRelativeWorld;
+ float4x4 PrevScreenToTranslatedWorld;
+ float4x4 ClipToPrevClip;
+ float4x4 ClipToPrevClipWithAA;
+ float4 TemporalAAJitter;
+ float4 GlobalClippingPlane;
+ float2 FieldOfViewWideAngles;
+ float2 PrevFieldOfViewWideAngles;
+ float4 ViewRectMin;
+ float4 ViewSizeAndInvSize;
+ uint4 ViewRectMinAndSize;
+ float4 LightProbeSizeRatioAndInvSizeRatio;
+ float4 BufferSizeAndInvSize;
+ float4 BufferBilinearUVMinMax;
+ float4 ScreenToViewSpace;
+ float2 BufferToSceneTextureScale;
+ float2 ResolutionFractionAndInv;
+ int NumSceneColorMSAASamples;
+ float PreExposure;
+ float OneOverPreExposure;
+ float4 DiffuseOverrideParameter;
+ float4 SpecularOverrideParameter;
+ float4 NormalOverrideParameter;
+ float2 RoughnessOverrideParameter;
+ float PrevFrameGameTime;
+ float PrevFrameRealTime;
+ float OutOfBoundsMask;
+ float3 WorldCameraMovementSinceLastFrame;
+ float CullingSign;
+ float NearPlane;
+ float GameTime;
+ float RealTime;
+ float DeltaTime;
+ float MaterialTextureMipBias;
+ float MaterialTextureDerivativeMultiply;
+ uint Random;
+ uint FrameNumber;
+ uint StateFrameIndexMod8;
+ uint StateFrameIndex;
+ uint DebugViewModeMask;
+ uint WorldIsPaused;
+ float CameraCut;
+ float UnlitViewmodeMask;
+ float4 DirectionalLightColor;
+ float3 DirectionalLightDirection;
+ float4 TranslucencyLightingVolumeMin[2];
+ float4 TranslucencyLightingVolumeInvSize[2];
+ float4 TemporalAAParams;
+ float4 CircleDOFParams;
+ float DepthOfFieldSensorWidth;
+ float DepthOfFieldFocalDistance;
+ float DepthOfFieldScale;
+ float DepthOfFieldFocalLength;
+ float DepthOfFieldFocalRegion;
+ float DepthOfFieldNearTransitionRegion;
+ float DepthOfFieldFarTransitionRegion;
+ float MotionBlurNormalizedToPixel;
+ float GeneralPurposeTweak;
+ float GeneralPurposeTweak2;
+ float DemosaicVposOffset;
+ float DecalDepthBias;
+ float3 IndirectLightingColorScale;
+ float3 PrecomputedIndirectLightingColorScale;
+ float3 PrecomputedIndirectSpecularColorScale;
+ float4 AtmosphereLightDirection[2];
+ float4 AtmosphereLightIlluminanceOnGroundPostTransmittance[2];
+ float4 AtmosphereLightIlluminanceOuterSpace[2];
+ float4 AtmosphereLightDiscLuminance[2];
+ float4 AtmosphereLightDiscCosHalfApexAngle_PPTrans[2];
+ float4 SkyViewLutSizeAndInvSize;
+ float3 SkyCameraTranslatedWorldOrigin;
+ float4 SkyPlanetTranslatedWorldCenterAndViewHeight;
+ float4x4 SkyViewLutReferential;
+ float4 SkyAtmosphereSkyLuminanceFactor;
+ float SkyAtmospherePresentInScene;
+ float SkyAtmosphereHeightFogContribution;
+ float SkyAtmosphereBottomRadiusKm;
+ float SkyAtmosphereTopRadiusKm;
+ float4 SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize;
+ float SkyAtmosphereAerialPerspectiveStartDepthKm;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm;
+ float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv;
+ float SkyAtmosphereApplyCameraAerialPerspectiveVolume;
+ float3 NormalCurvatureToRoughnessScaleBias;
+ float RenderingReflectionCaptureMask;
+ float RealTimeReflectionCapture;
+ float RealTimeReflectionCapturePreExposure;
+ float4 AmbientCubemapTint;
+ float AmbientCubemapIntensity;
+ float SkyLightApplyPrecomputedBentNormalShadowingFlag;
+ float SkyLightAffectReflectionFlag;
+ float SkyLightAffectGlobalIlluminationFlag;
+ float4 SkyLightColor;
+ float4 MobileSkyIrradianceEnvironmentMap[8];
+ float MobilePreviewMode;
+ float HMDEyePaddingOffset;
+ float ReflectionCubemapMaxMip;
+ float ShowDecalsMask;
+ uint DistanceFieldAOSpecularOcclusionMode;
+ float IndirectCapsuleSelfShadowingIntensity;
+ float3 ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int StereoPassIndex;
+ float4 GlobalVolumeTranslatedCenterAndExtent[6];
+ float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6];
+ float GlobalDistanceFieldMipFactor;
+ float GlobalDistanceFieldMipTransition;
+ int GlobalDistanceFieldClipmapSizeInPages;
+ float3 GlobalDistanceFieldInvPageAtlasSize;
+ float3 GlobalDistanceFieldInvCoverageAtlasSize;
+ float GlobalVolumeDimension;
+ float GlobalVolumeTexelSize;
+ float MaxGlobalDFAOConeDistance;
+ uint NumGlobalSDFClipmaps;
+ float CoveredExpandSurfaceScale;
+ float NotCoveredExpandSurfaceScale;
+ float NotCoveredMinStepScale;
+ float DitheredTransparencyStepThreshold;
+ float DitheredTransparencyTraceThreshold;
+ int2 CursorPosition;
+ float bCheckerboardSubsurfaceProfileRendering;
+ float3 VolumetricFogInvGridSize;
+ float3 VolumetricFogGridZParams;
+ float2 VolumetricFogSVPosToVolumeUV;
+ float2 VolumetricFogScreenUVToHistoryVolumeUV;
+ float VolumetricFogMaxDistance;
+ float3 VolumetricLightmapWorldToUVScale;
+ float3 VolumetricLightmapWorldToUVAdd;
+ float3 VolumetricLightmapIndirectionTextureSize;
+ float VolumetricLightmapBrickSize;
+ float3 VolumetricLightmapBrickTexelSize;
+ float IndirectLightingCacheShowFlag;
+ float EyeToPixelSpreadAngle;
+ float4 XRPassthroughCameraUVs[2];
+ float GlobalVirtualTextureMipBias;
+ uint VirtualTextureFeedbackShift;
+ uint VirtualTextureFeedbackMask;
+ uint VirtualTextureFeedbackStride;
+ uint VirtualTextureFeedbackJitterOffset;
+ uint VirtualTextureFeedbackSampleOffset;
+ float4 RuntimeVirtualTextureMipLevel;
+ float2 RuntimeVirtualTexturePackHeight;
+ float4 RuntimeVirtualTextureDebugParams;
+ float OverrideLandscapeLOD;
+ int FarShadowStaticMeshLODBias;
+ float MinRoughness;
+ float4 HairRenderInfo;
+ uint EnableSkyLight;
+ uint HairRenderInfoBits;
+ uint HairComponents;
+ float bSubsurfacePostprocessEnabled;
+ float4 SSProfilesTextureSizeAndInvSize;
+ float4 SSProfilesPreIntegratedTextureSizeAndInvSize;
+ float3 PhysicsFieldClipmapCenter;
+ float PhysicsFieldClipmapDistance;
+ int PhysicsFieldClipmapResolution;
+ int PhysicsFieldClipmapExponent;
+ int PhysicsFieldClipmapCount;
+ int PhysicsFieldTargetCount;
+ int4 PhysicsFieldTargets[32];
+ uint InstanceSceneDataSOAStride;
+ uint GPUSceneViewId;
+ float ViewResolutionFraction;
+ float SubSurfaceColorAsTransmittanceAtDistanceInMeters;
+ FLWCInverseMatrix WorldToClip;
+ FLWCMatrix ClipToWorld;
+ FLWCMatrix ScreenToWorld;
+ FLWCMatrix PrevClipToWorld;
+ FLWCVector3 WorldCameraOrigin;
+ FLWCVector3 WorldViewOrigin;
+ FLWCVector3 PrevWorldCameraOrigin;
+ FLWCVector3 PrevWorldViewOrigin;
+ FLWCVector3 PreViewTranslation;
+ FLWCVector3 PrevPreViewTranslation;
+};
+ void FinalizeViewState(inout ViewState InOutView);
+ViewState GetPrimaryView()
+{
+ ViewState Result;
+ Result.TranslatedWorldToClip = View.TranslatedWorldToClip;
+ Result.TranslatedWorldToSubpixelClip = View.TranslatedWorldToSubpixelClip;
+ Result.RelativeWorldToClip = View.RelativeWorldToClip;
+ Result.ClipToRelativeWorld = View.ClipToRelativeWorld;
+ Result.TranslatedWorldToView = View.TranslatedWorldToView;
+ Result.ViewToTranslatedWorld = View.ViewToTranslatedWorld;
+ Result.TranslatedWorldToCameraView = View.TranslatedWorldToCameraView;
+ Result.CameraViewToTranslatedWorld = View.CameraViewToTranslatedWorld;
+ Result.ViewToClip = View.ViewToClip;
+ Result.ViewToClipNoAA = View.ViewToClipNoAA;
+ Result.ClipToView = View.ClipToView;
+ Result.ClipToTranslatedWorld = View.ClipToTranslatedWorld;
+ Result.SVPositionToTranslatedWorld = View.SVPositionToTranslatedWorld;
+ Result.ScreenToRelativeWorld = View.ScreenToRelativeWorld;
+ Result.ScreenToTranslatedWorld = View.ScreenToTranslatedWorld;
+ Result.MobileMultiviewShadowTransform = View.MobileMultiviewShadowTransform;
+ Result.ViewTilePosition = View.ViewTilePosition;
+ Result.MatrixTilePosition = View.MatrixTilePosition;
+ Result.ViewForward = View.ViewForward;
+ Result.ViewUp = View.ViewUp;
+ Result.ViewRight = View.ViewRight;
+ Result.HMDViewNoRollUp = View.HMDViewNoRollUp;
+ Result.HMDViewNoRollRight = View.HMDViewNoRollRight;
+ Result.InvDeviceZToWorldZTransform = View.InvDeviceZToWorldZTransform;
+ Result.ScreenPositionScaleBias = View.ScreenPositionScaleBias;
+ Result.RelativeWorldCameraOrigin = View.RelativeWorldCameraOrigin;
+ Result.TranslatedWorldCameraOrigin = View.TranslatedWorldCameraOrigin;
+ Result.RelativeWorldViewOrigin = View.RelativeWorldViewOrigin;
+ Result.RelativePreViewTranslation = View.RelativePreViewTranslation;
+ Result.PrevViewToClip = View.PrevViewToClip;
+ Result.PrevClipToView = View.PrevClipToView;
+ Result.PrevTranslatedWorldToClip = View.PrevTranslatedWorldToClip;
+ Result.PrevTranslatedWorldToView = View.PrevTranslatedWorldToView;
+ Result.PrevViewToTranslatedWorld = View.PrevViewToTranslatedWorld;
+ Result.PrevTranslatedWorldToCameraView = View.PrevTranslatedWorldToCameraView;
+ Result.PrevCameraViewToTranslatedWorld = View.PrevCameraViewToTranslatedWorld;
+ Result.PrevTranslatedWorldCameraOrigin = View.PrevTranslatedWorldCameraOrigin;
+ Result.PrevRelativeWorldCameraOrigin = View.PrevRelativeWorldCameraOrigin;
+ Result.PrevRelativeWorldViewOrigin = View.PrevRelativeWorldViewOrigin;
+ Result.RelativePrevPreViewTranslation = View.RelativePrevPreViewTranslation;
+ Result.PrevClipToRelativeWorld = View.PrevClipToRelativeWorld;
+ Result.PrevScreenToTranslatedWorld = View.PrevScreenToTranslatedWorld;
+ Result.ClipToPrevClip = View.ClipToPrevClip;
+ Result.ClipToPrevClipWithAA = View.ClipToPrevClipWithAA;
+ Result.TemporalAAJitter = View.TemporalAAJitter;
+ Result.GlobalClippingPlane = View.GlobalClippingPlane;
+ Result.FieldOfViewWideAngles = View.FieldOfViewWideAngles;
+ Result.PrevFieldOfViewWideAngles = View.PrevFieldOfViewWideAngles;
+ Result.ViewRectMin = View.ViewRectMin;
+ Result.ViewSizeAndInvSize = View.ViewSizeAndInvSize;
+ Result.ViewRectMinAndSize = View.ViewRectMinAndSize;
+ Result.LightProbeSizeRatioAndInvSizeRatio = View.LightProbeSizeRatioAndInvSizeRatio;
+ Result.BufferSizeAndInvSize = View.BufferSizeAndInvSize;
+ Result.BufferBilinearUVMinMax = View.BufferBilinearUVMinMax;
+ Result.ScreenToViewSpace = View.ScreenToViewSpace;
+ Result.BufferToSceneTextureScale = View.BufferToSceneTextureScale;
+ Result.ResolutionFractionAndInv = View.ResolutionFractionAndInv;
+ Result.NumSceneColorMSAASamples = View.NumSceneColorMSAASamples;
+ Result.PreExposure = View.PreExposure;
+ Result.OneOverPreExposure = View.OneOverPreExposure;
+ Result.DiffuseOverrideParameter = View.DiffuseOverrideParameter;
+ Result.SpecularOverrideParameter = View.SpecularOverrideParameter;
+ Result.NormalOverrideParameter = View.NormalOverrideParameter;
+ Result.RoughnessOverrideParameter = View.RoughnessOverrideParameter;
+ Result.PrevFrameGameTime = View.PrevFrameGameTime;
+ Result.PrevFrameRealTime = View.PrevFrameRealTime;
+ Result.OutOfBoundsMask = View.OutOfBoundsMask;
+ Result.WorldCameraMovementSinceLastFrame = View.WorldCameraMovementSinceLastFrame;
+ Result.CullingSign = View.CullingSign;
+ Result.NearPlane = View.NearPlane;
+ Result.GameTime = View.GameTime;
+ Result.RealTime = View.RealTime;
+ Result.DeltaTime = View.DeltaTime;
+ Result.MaterialTextureMipBias = View.MaterialTextureMipBias;
+ Result.MaterialTextureDerivativeMultiply = View.MaterialTextureDerivativeMultiply;
+ Result.Random = View.Random;
+ Result.FrameNumber = View.FrameNumber;
+ Result.StateFrameIndexMod8 = View.StateFrameIndexMod8;
+ Result.StateFrameIndex = View.StateFrameIndex;
+ Result.DebugViewModeMask = View.DebugViewModeMask;
+ Result.WorldIsPaused = View.WorldIsPaused;
+ Result.CameraCut = View.CameraCut;
+ Result.UnlitViewmodeMask = View.UnlitViewmodeMask;
+ Result.DirectionalLightColor = View.DirectionalLightColor;
+ Result.DirectionalLightDirection = View.DirectionalLightDirection;
+ Result.TranslucencyLightingVolumeMin = View.TranslucencyLightingVolumeMin;
+ Result.TranslucencyLightingVolumeInvSize = View.TranslucencyLightingVolumeInvSize;
+ Result.TemporalAAParams = View.TemporalAAParams;
+ Result.CircleDOFParams = View.CircleDOFParams;
+ Result.DepthOfFieldSensorWidth = View.DepthOfFieldSensorWidth;
+ Result.DepthOfFieldFocalDistance = View.DepthOfFieldFocalDistance;
+ Result.DepthOfFieldScale = View.DepthOfFieldScale;
+ Result.DepthOfFieldFocalLength = View.DepthOfFieldFocalLength;
+ Result.DepthOfFieldFocalRegion = View.DepthOfFieldFocalRegion;
+ Result.DepthOfFieldNearTransitionRegion = View.DepthOfFieldNearTransitionRegion;
+ Result.DepthOfFieldFarTransitionRegion = View.DepthOfFieldFarTransitionRegion;
+ Result.MotionBlurNormalizedToPixel = View.MotionBlurNormalizedToPixel;
+ Result.GeneralPurposeTweak = View.GeneralPurposeTweak;
+ Result.GeneralPurposeTweak2 = View.GeneralPurposeTweak2;
+ Result.DemosaicVposOffset = View.DemosaicVposOffset;
+ Result.DecalDepthBias = View.DecalDepthBias;
+ Result.IndirectLightingColorScale = View.IndirectLightingColorScale;
+ Result.PrecomputedIndirectLightingColorScale = View.PrecomputedIndirectLightingColorScale;
+ Result.PrecomputedIndirectSpecularColorScale = View.PrecomputedIndirectSpecularColorScale;
+ Result.AtmosphereLightDirection = View.AtmosphereLightDirection;
+ Result.AtmosphereLightIlluminanceOnGroundPostTransmittance = View.AtmosphereLightIlluminanceOnGroundPostTransmittance;
+ Result.AtmosphereLightIlluminanceOuterSpace = View.AtmosphereLightIlluminanceOuterSpace;
+ Result.AtmosphereLightDiscLuminance = View.AtmosphereLightDiscLuminance;
+ Result.AtmosphereLightDiscCosHalfApexAngle_PPTrans = View.AtmosphereLightDiscCosHalfApexAngle_PPTrans;
+ Result.SkyViewLutSizeAndInvSize = View.SkyViewLutSizeAndInvSize;
+ Result.SkyCameraTranslatedWorldOrigin = View.SkyCameraTranslatedWorldOrigin;
+ Result.SkyPlanetTranslatedWorldCenterAndViewHeight = View.SkyPlanetTranslatedWorldCenterAndViewHeight;
+ Result.SkyViewLutReferential = View.SkyViewLutReferential;
+ Result.SkyAtmosphereSkyLuminanceFactor = View.SkyAtmosphereSkyLuminanceFactor;
+ Result.SkyAtmospherePresentInScene = View.SkyAtmospherePresentInScene;
+ Result.SkyAtmosphereHeightFogContribution = View.SkyAtmosphereHeightFogContribution;
+ Result.SkyAtmosphereBottomRadiusKm = View.SkyAtmosphereBottomRadiusKm;
+ Result.SkyAtmosphereTopRadiusKm = View.SkyAtmosphereTopRadiusKm;
+ Result.SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize = View.SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize;
+ Result.SkyAtmosphereAerialPerspectiveStartDepthKm = View.SkyAtmosphereAerialPerspectiveStartDepthKm;
+ Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution;
+ Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv;
+ Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm;
+ Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv;
+ Result.SkyAtmosphereApplyCameraAerialPerspectiveVolume = View.SkyAtmosphereApplyCameraAerialPerspectiveVolume;
+ Result.NormalCurvatureToRoughnessScaleBias = View.NormalCurvatureToRoughnessScaleBias;
+ Result.RenderingReflectionCaptureMask = View.RenderingReflectionCaptureMask;
+ Result.RealTimeReflectionCapture = View.RealTimeReflectionCapture;
+ Result.RealTimeReflectionCapturePreExposure = View.RealTimeReflectionCapturePreExposure;
+ Result.AmbientCubemapTint = View.AmbientCubemapTint;
+ Result.AmbientCubemapIntensity = View.AmbientCubemapIntensity;
+ Result.SkyLightApplyPrecomputedBentNormalShadowingFlag = View.SkyLightApplyPrecomputedBentNormalShadowingFlag;
+ Result.SkyLightAffectReflectionFlag = View.SkyLightAffectReflectionFlag;
+ Result.SkyLightAffectGlobalIlluminationFlag = View.SkyLightAffectGlobalIlluminationFlag;
+ Result.SkyLightColor = View.SkyLightColor;
+ Result.MobileSkyIrradianceEnvironmentMap = View.MobileSkyIrradianceEnvironmentMap;
+ Result.MobilePreviewMode = View.MobilePreviewMode;
+ Result.HMDEyePaddingOffset = View.HMDEyePaddingOffset;
+ Result.ReflectionCubemapMaxMip = View.ReflectionCubemapMaxMip;
+ Result.ShowDecalsMask = View.ShowDecalsMask;
+ Result.DistanceFieldAOSpecularOcclusionMode = View.DistanceFieldAOSpecularOcclusionMode;
+ Result.IndirectCapsuleSelfShadowingIntensity = View.IndirectCapsuleSelfShadowingIntensity;
+ Result.ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight = View.ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ Result.StereoPassIndex = View.StereoPassIndex;
+ Result.GlobalVolumeTranslatedCenterAndExtent = View.GlobalVolumeTranslatedCenterAndExtent;
+ Result.GlobalVolumeTranslatedWorldToUVAddAndMul = View.GlobalVolumeTranslatedWorldToUVAddAndMul;
+ Result.GlobalDistanceFieldMipTranslatedWorldToUVScale = View.GlobalDistanceFieldMipTranslatedWorldToUVScale;
+ Result.GlobalDistanceFieldMipTranslatedWorldToUVBias = View.GlobalDistanceFieldMipTranslatedWorldToUVBias;
+ Result.GlobalDistanceFieldMipFactor = View.GlobalDistanceFieldMipFactor;
+ Result.GlobalDistanceFieldMipTransition = View.GlobalDistanceFieldMipTransition;
+ Result.GlobalDistanceFieldClipmapSizeInPages = View.GlobalDistanceFieldClipmapSizeInPages;
+ Result.GlobalDistanceFieldInvPageAtlasSize = View.GlobalDistanceFieldInvPageAtlasSize;
+ Result.GlobalDistanceFieldInvCoverageAtlasSize = View.GlobalDistanceFieldInvCoverageAtlasSize;
+ Result.GlobalVolumeDimension = View.GlobalVolumeDimension;
+ Result.GlobalVolumeTexelSize = View.GlobalVolumeTexelSize;
+ Result.MaxGlobalDFAOConeDistance = View.MaxGlobalDFAOConeDistance;
+ Result.NumGlobalSDFClipmaps = View.NumGlobalSDFClipmaps;
+ Result.CoveredExpandSurfaceScale = View.CoveredExpandSurfaceScale;
+ Result.NotCoveredExpandSurfaceScale = View.NotCoveredExpandSurfaceScale;
+ Result.NotCoveredMinStepScale = View.NotCoveredMinStepScale;
+ Result.DitheredTransparencyStepThreshold = View.DitheredTransparencyStepThreshold;
+ Result.DitheredTransparencyTraceThreshold = View.DitheredTransparencyTraceThreshold;
+ Result.CursorPosition = View.CursorPosition;
+ Result.bCheckerboardSubsurfaceProfileRendering = View.bCheckerboardSubsurfaceProfileRendering;
+ Result.VolumetricFogInvGridSize = View.VolumetricFogInvGridSize;
+ Result.VolumetricFogGridZParams = View.VolumetricFogGridZParams;
+ Result.VolumetricFogSVPosToVolumeUV = View.VolumetricFogSVPosToVolumeUV;
+ Result.VolumetricFogScreenUVToHistoryVolumeUV = View.VolumetricFogScreenUVToHistoryVolumeUV;
+ Result.VolumetricFogMaxDistance = View.VolumetricFogMaxDistance;
+ Result.VolumetricLightmapWorldToUVScale = View.VolumetricLightmapWorldToUVScale;
+ Result.VolumetricLightmapWorldToUVAdd = View.VolumetricLightmapWorldToUVAdd;
+ Result.VolumetricLightmapIndirectionTextureSize = View.VolumetricLightmapIndirectionTextureSize;
+ Result.VolumetricLightmapBrickSize = View.VolumetricLightmapBrickSize;
+ Result.VolumetricLightmapBrickTexelSize = View.VolumetricLightmapBrickTexelSize;
+ Result.IndirectLightingCacheShowFlag = View.IndirectLightingCacheShowFlag;
+ Result.EyeToPixelSpreadAngle = View.EyeToPixelSpreadAngle;
+ Result.XRPassthroughCameraUVs = View.XRPassthroughCameraUVs;
+ Result.GlobalVirtualTextureMipBias = View.GlobalVirtualTextureMipBias;
+ Result.VirtualTextureFeedbackShift = View.VirtualTextureFeedbackShift;
+ Result.VirtualTextureFeedbackMask = View.VirtualTextureFeedbackMask;
+ Result.VirtualTextureFeedbackStride = View.VirtualTextureFeedbackStride;
+ Result.VirtualTextureFeedbackJitterOffset = View.VirtualTextureFeedbackJitterOffset;
+ Result.VirtualTextureFeedbackSampleOffset = View.VirtualTextureFeedbackSampleOffset;
+ Result.RuntimeVirtualTextureMipLevel = View.RuntimeVirtualTextureMipLevel;
+ Result.RuntimeVirtualTexturePackHeight = View.RuntimeVirtualTexturePackHeight;
+ Result.RuntimeVirtualTextureDebugParams = View.RuntimeVirtualTextureDebugParams;
+ Result.OverrideLandscapeLOD = View.OverrideLandscapeLOD;
+ Result.FarShadowStaticMeshLODBias = View.FarShadowStaticMeshLODBias;
+ Result.MinRoughness = View.MinRoughness;
+ Result.HairRenderInfo = View.HairRenderInfo;
+ Result.EnableSkyLight = View.EnableSkyLight;
+ Result.HairRenderInfoBits = View.HairRenderInfoBits;
+ Result.HairComponents = View.HairComponents;
+ Result.bSubsurfacePostprocessEnabled = View.bSubsurfacePostprocessEnabled;
+ Result.SSProfilesTextureSizeAndInvSize = View.SSProfilesTextureSizeAndInvSize;
+ Result.SSProfilesPreIntegratedTextureSizeAndInvSize = View.SSProfilesPreIntegratedTextureSizeAndInvSize;
+ Result.PhysicsFieldClipmapCenter = View.PhysicsFieldClipmapCenter;
+ Result.PhysicsFieldClipmapDistance = View.PhysicsFieldClipmapDistance;
+ Result.PhysicsFieldClipmapResolution = View.PhysicsFieldClipmapResolution;
+ Result.PhysicsFieldClipmapExponent = View.PhysicsFieldClipmapExponent;
+ Result.PhysicsFieldClipmapCount = View.PhysicsFieldClipmapCount;
+ Result.PhysicsFieldTargetCount = View.PhysicsFieldTargetCount;
+ Result.PhysicsFieldTargets = View.PhysicsFieldTargets;
+ Result.InstanceSceneDataSOAStride = View.InstanceSceneDataSOAStride;
+ Result.GPUSceneViewId = View.GPUSceneViewId;
+ Result.ViewResolutionFraction = View.ViewResolutionFraction;
+ Result.SubSurfaceColorAsTransmittanceAtDistanceInMeters = View.SubSurfaceColorAsTransmittanceAtDistanceInMeters;
+ FinalizeViewState(Result);
+ return Result;
+}
+#line 649 "/Engine/Generated/GeneratedInstancedStereo.ush"
+
+#line 15 "/Engine/Private/InstancedStereo.ush"
+
+
+void FinalizeViewState(inout ViewState InOutView)
+{
+ InOutView.WorldToClip = MakeLWCInverseMatrix(InOutView.MatrixTilePosition, InOutView.RelativeWorldToClip);
+ InOutView.ClipToWorld = MakeLWCMatrix(InOutView.MatrixTilePosition, InOutView.ClipToRelativeWorld);
+ InOutView.ScreenToWorld = MakeLWCMatrix(InOutView.MatrixTilePosition, InOutView.ScreenToRelativeWorld);
+ InOutView.PrevClipToWorld = MakeLWCMatrix(InOutView.MatrixTilePosition, InOutView.PrevClipToRelativeWorld);
+
+ InOutView.WorldCameraOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.RelativeWorldCameraOrigin);
+ InOutView.WorldViewOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.RelativeWorldViewOrigin);
+ InOutView.PrevWorldCameraOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.PrevRelativeWorldCameraOrigin);
+ InOutView.PrevWorldViewOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.PrevRelativeWorldViewOrigin);
+ InOutView.PreViewTranslation = MakeLWCVector3(-InOutView.ViewTilePosition, InOutView.RelativePreViewTranslation);
+ InOutView.PrevPreViewTranslation = MakeLWCVector3(-InOutView.ViewTilePosition, InOutView.RelativePrevPreViewTranslation);
+}
+
+
+
+static ViewState ResolvedView = (ViewState)0.0f;
+
+ViewState ResolveView()
+{
+ return GetPrimaryView();
+}
+
+
+
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+
+
+bool IsInstancedStereo()
+{
+
+
+
+ return false;
+
+}
+
+uint GetEyeIndex(uint InstanceId)
+{
+
+
+
+ return 0;
+
+}
+
+uint GetInstanceId(uint InstanceId)
+{
+
+
+
+ return InstanceId;
+
+}
+#line 203 "/Engine/Private/Common.ush"
+
+
+#line 7 "/Engine/Private/Definitions.usf"
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+#line 205 "/Engine/Private/Common.ush"
+
+
+#line 7 "/Engine/Private/AssertionMacros.ush"
+
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+#line 207 "/Engine/Private/Common.ush"
+
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+static float GlobalTextureMipBias = 0;
+static float GlobalRayCone_TexArea = 0;
+float ComputeRayConeLod(Texture2D Tex)
+{
+
+
+
+
+
+
+ return 0.0f;
+
+}
+
+float ClampToHalfFloatRange(float X) { return clamp(X, float(0), MaxHalfFloat); }
+float2 ClampToHalfFloatRange(float2 X) { return clamp(X, float(0).xx, MaxHalfFloat.xx); }
+float3 ClampToHalfFloatRange(float3 X) { return clamp(X, float(0).xxx, MaxHalfFloat.xxx); }
+float4 ClampToHalfFloatRange(float4 X) { return clamp(X, float(0).xxxx, MaxHalfFloat.xxxx); }
+
+
+
+float4 Texture1DSample(Texture1D Tex, SamplerState Sampler, float UV)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+float4 Texture2DSample(Texture2D Tex, SamplerState Sampler, float2 UV)
+{
+
+ return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + GlobalTextureMipBias);
+
+
+
+}
+float4 Texture2DSample(Texture2D Tex, SamplerState Sampler, FloatDeriv2 UV)
+{
+
+ return Tex.SampleLevel(Sampler, UV.Value, ComputeRayConeLod(Tex) + GlobalTextureMipBias);
+
+
+
+}
+float Texture2DSample_A8(Texture2D Tex, SamplerState Sampler, float2 UV)
+{
+
+ return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + GlobalTextureMipBias) .a;
+
+
+
+}
+float4 Texture3DSample(Texture3D Tex, SamplerState Sampler, float3 UV)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+float4 TextureCubeSample(TextureCube Tex, SamplerState Sampler, float3 UV)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+float4 Texture2DArraySample(Texture2DArray Tex, SamplerState Sampler, float3 UV)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+float4 Texture1DSampleLevel(Texture1D Tex, SamplerState Sampler, float UV, float Mip)
+{
+ return Tex.SampleLevel(Sampler, UV, Mip);
+}
+float4 Texture2DSampleLevel(Texture2D Tex, SamplerState Sampler, float2 UV, float Mip)
+{
+ return Tex.SampleLevel(Sampler, UV, Mip);
+}
+float4 Texture2DSampleBias(Texture2D Tex, SamplerState Sampler, float2 UV, float MipBias)
+{
+
+ return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + MipBias + GlobalTextureMipBias);
+
+
+
+}
+float4 Texture2DSampleGrad(Texture2D Tex, SamplerState Sampler, float2 UV, float2 DDX, float2 DDY)
+{
+ return Tex.SampleGrad(Sampler, UV, DDX, DDY);
+}
+float4 Texture3DSampleLevel(Texture3D Tex, SamplerState Sampler, float3 UV, float Mip)
+{
+ return Tex.SampleLevel(Sampler, UV, Mip);
+}
+float4 Texture3DSampleBias(Texture3D Tex, SamplerState Sampler, float3 UV, float MipBias)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+float4 Texture3DSampleGrad(Texture3D Tex, SamplerState Sampler, float3 UV, float3 DDX, float3 DDY)
+{
+ return Tex.SampleGrad(Sampler, UV, DDX, DDY);
+}
+float4 TextureCubeSampleLevel(TextureCube Tex, SamplerState Sampler, float3 UV, float Mip)
+{
+ return Tex.SampleLevel(Sampler, UV, Mip);
+}
+float TextureCubeSampleDepthLevel(TextureCube TexDepth, SamplerState Sampler, float3 UV, float Mip)
+{
+ return TexDepth.SampleLevel(Sampler, UV, Mip).x;
+}
+float4 TextureCubeSampleBias(TextureCube Tex, SamplerState Sampler, float3 UV, float MipBias)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+float4 TextureCubeSampleGrad(TextureCube Tex, SamplerState Sampler, float3 UV, float3 DDX, float3 DDY)
+{
+ return Tex.SampleGrad(Sampler, UV, DDX, DDY);
+}
+float4 TextureExternalSample(Texture2D Tex, SamplerState Sampler, float2 UV)
+{
+
+
+
+
+ return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + GlobalTextureMipBias);
+
+
+
+
+}
+float4 TextureExternalSampleGrad(Texture2D Tex, SamplerState Sampler, float2 UV, float2 DDX, float2 DDY)
+{
+ return Tex.SampleGrad(Sampler, UV, DDX, DDY);
+}
+float4 TextureExternalSampleLevel(Texture2D Tex, SamplerState Sampler, float2 UV, float Mip)
+{
+ return Tex.SampleLevel(Sampler, UV, Mip);
+}
+
+
+
+
+float4 Texture1DSample_Decal(Texture1D Tex, SamplerState Sampler, float UV)
+{
+
+
+
+ return Texture1DSample(Tex, Sampler, UV);
+
+}
+float4 Texture2DSample_Decal(Texture2D Tex, SamplerState Sampler, float2 UV)
+{
+
+
+
+ return Texture2DSample(Tex, Sampler, UV);
+
+}
+float4 Texture3DSample_Decal(Texture3D Tex, SamplerState Sampler, float3 UV)
+{
+
+
+
+ return Texture3DSample(Tex, Sampler, UV);
+
+}
+float4 TextureCubeSample_Decal(TextureCube Tex, SamplerState Sampler, float3 UV)
+{
+
+
+
+ return TextureCubeSample(Tex, Sampler, UV);
+
+}
+float4 TextureExternalSample_Decal(Texture2D Tex, SamplerState Sampler, float2 UV)
+{
+
+
+
+ return TextureExternalSample(Tex, Sampler, UV);
+
+}
+
+float4 Texture2DArraySampleLevel(Texture2DArray Tex, SamplerState Sampler, float3 UV, float Mip)
+{
+ return Tex.SampleLevel(Sampler, UV, Mip);
+}
+float4 Texture2DArraySampleBias(Texture2DArray Tex, SamplerState Sampler, float3 UV, float MipBias)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+float4 Texture2DArraySampleGrad(Texture2DArray Tex, SamplerState Sampler, float3 UV, float2 DDX, float2 DDY)
+{
+ return Tex.SampleGrad(Sampler, UV, DDX, DDY);
+}
+
+
+float2 Tile1Dto2D(float xsize, float idx)
+{
+ float2 xyidx = 0;
+ xyidx.y = floor(idx / xsize);
+ xyidx.x = idx - xsize * xyidx.y;
+
+ return xyidx;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+float4 PseudoVolumeTexture(Texture2D Tex, SamplerState TexSampler, float3 inPos, float2 xysize, float numframes,
+ uint mipmode = 0, float miplevel = 0, float2 InDDX = 0, float2 InDDY = 0)
+{
+ float z = inPos.z - 0.5f / numframes;
+ float zframe = floor(z * numframes);
+ float zphase = frac(z * numframes);
+
+ float2 uv = frac(inPos.xy) / xysize;
+
+ float2 curframe = Tile1Dto2D(xysize.x, zframe) / xysize;
+ float2 nextframe = Tile1Dto2D(xysize.x, zframe + 1) / xysize;
+
+ float2 uvCurFrame = uv + curframe;
+ float2 uvNextFrame = uv + nextframe;
+
+
+
+
+
+
+ float4 sampleA = 0, sampleB = 0;
+ switch (mipmode)
+ {
+ case 0:
+ sampleA = Tex.SampleLevel(TexSampler, uvCurFrame, miplevel);
+ sampleB = Tex.SampleLevel(TexSampler, uvNextFrame, miplevel);
+ break;
+ case 1:
+ sampleA = Texture2DSample(Tex, TexSampler, uvCurFrame);
+ sampleB = Texture2DSample(Tex, TexSampler, uvNextFrame);
+ break;
+ case 2:
+ sampleA = Tex.SampleGrad(TexSampler, uvCurFrame, InDDX, InDDY);
+ sampleB = Tex.SampleGrad(TexSampler, uvNextFrame, InDDX, InDDY);
+ break;
+ default:
+ break;
+ }
+
+ return lerp(sampleA, sampleB, zphase);
+}
+
+
+float4 TextureCubeArraySample(TextureCubeArray Tex, SamplerState Sampler, float4 UV)
+{
+ return Tex.Sample(Sampler, UV);
+}
+
+float4 TextureCubeArraySampleLevel(TextureCubeArray Tex, SamplerState Sampler, float4 UV, float Mip)
+{
+ return Tex.SampleLevel(Sampler, UV, Mip);
+}
+
+float4 TextureCubeArraySampleBias(TextureCubeArray Tex, SamplerState Sampler, float4 UV, float MipBias)
+{
+
+ return Tex.SampleLevel(Sampler, UV, 0);
+
+
+
+}
+
+float4 TextureCubeArraySampleGrad(TextureCubeArray Tex, SamplerState Sampler, float4 UV, float3 DDX, float3 DDY)
+{
+ return Tex.SampleGrad(Sampler, UV, DDX, DDY);
+}
+
+
+float4 TextureCubeArraySampleLevel(TextureCubeArray Tex, SamplerState Sampler, float3 UV, float ArrayIndex, float Mip)
+{
+ return TextureCubeArraySampleLevel(Tex, Sampler, float4(UV, ArrayIndex), Mip);
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float Luminance( float3 LinearColor )
+{
+ return dot( LinearColor, float3( 0.3, 0.59, 0.11 ) );
+}
+
+float length2(float2 v)
+{
+ return dot(v, v);
+}
+float length2(float3 v)
+{
+ return dot(v, v);
+}
+float length2(float4 v)
+{
+ return dot(v, v);
+}
+
+uint Mod(uint a, uint b)
+{
+
+ return a % b;
+
+
+
+}
+
+uint2 Mod(uint2 a, uint2 b)
+{
+
+ return a % b;
+
+
+
+}
+
+uint3 Mod(uint3 a, uint3 b)
+{
+
+ return a % b;
+
+
+
+}
+
+
+
+
+float ClampedPow(float X,float Y)
+{
+ return pow(max(abs(X),0.000001f),Y);
+}
+float2 ClampedPow(float2 X,float2 Y)
+{
+ return pow(max(abs(X),float2(0.000001f,0.000001f)),Y);
+}
+float3 ClampedPow(float3 X,float3 Y)
+{
+ return pow(max(abs(X),float3(0.000001f,0.000001f,0.000001f)),Y);
+}
+float4 ClampedPow(float4 X,float4 Y)
+{
+ return pow(max(abs(X),float4(0.000001f,0.000001f,0.000001f,0.000001f)),Y);
+}
+
+
+float PositiveClampedPow(float Base, float Exponent)
+{
+ return (Base <= 0.0f) ? 0.0f : pow(Base, Exponent);
+}
+float2 PositiveClampedPow(float2 Base, float2 Exponent)
+{
+ return float2(PositiveClampedPow(Base.x, Exponent.x), PositiveClampedPow(Base.y, Exponent.y));
+}
+float3 PositiveClampedPow(float3 Base, float3 Exponent)
+{
+ return float3(PositiveClampedPow(Base.xy, Exponent.xy), PositiveClampedPow(Base.z, Exponent.z));
+}
+float4 PositiveClampedPow(float4 Base, float4 Exponent)
+{
+ return float4(PositiveClampedPow(Base.xy, Exponent.xy), PositiveClampedPow(Base.zw, Exponent.zw));
+}
+
+float DDX(float Input)
+{
+
+ return 0;
+
+
+
+}
+
+float2 DDX(float2 Input)
+{
+
+ return 0;
+
+
+
+}
+
+float3 DDX(float3 Input)
+{
+
+ return 0;
+
+
+
+}
+
+float4 DDX(float4 Input)
+{
+
+ return 0;
+
+
+
+}
+
+float DDY(float Input)
+{
+
+ return 0;
+
+
+
+}
+
+float2 DDY(float2 Input)
+{
+
+ return 0;
+
+
+
+}
+
+float3 DDY(float3 Input)
+{
+
+ return 0;
+
+
+
+}
+
+float4 DDY(float4 Input)
+{
+
+ return 0;
+
+
+
+}
+
+#line 7 "/Engine/Private/FastMath.ush"
+
+
+#line 3 "/Engine/Private/FastMathThirdParty.ush"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float rsqrtFast( float x )
+{
+ int i = asint(x);
+ i = 0x5f3759df - (i >> 1);
+ return asfloat(i);
+}
+
+
+
+
+float sqrtFast( float x )
+{
+ int i = asint(x);
+ i = 0x1FBD1DF5 + (i >> 1);
+ return asfloat(i);
+}
+
+
+
+
+float rcpFast( float x )
+{
+ int i = asint(x);
+ i = 0x7EF311C2 - i;
+ return asfloat(i);
+}
+
+
+
+
+
+float rcpFastNR1( float x )
+{
+ int i = asint(x);
+ i = 0x7EF311C3 - i;
+ float xRcp = asfloat(i);
+ xRcp = xRcp * (-xRcp * x + 2.0f);
+ return xRcp;
+}
+
+float lengthFast( float3 v )
+{
+ float LengthSqr = dot(v,v);
+ return sqrtFast( LengthSqr );
+}
+
+float3 normalizeFast( float3 v )
+{
+ float LengthSqr = dot(v,v);
+ return v * rsqrtFast( LengthSqr );
+}
+
+float4 fastClamp(float4 x, float4 Min, float4 Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+float3 fastClamp(float3 x, float3 Min, float3 Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+float2 fastClamp(float2 x, float2 Min, float2 Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+float fastClamp(float x, float Min, float Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+int4 fastClamp(int4 x, int4 Min, int4 Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+int3 fastClamp(int3 x, int3 Min, int3 Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+int2 fastClamp(int2 x, int2 Min, int2 Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+int fastClamp(int x, int Min, int Max)
+{
+
+
+
+
+ return clamp(x, Min, Max);
+
+}
+
+
+
+
+
+
+
+
+
+float acosFast(float inX)
+{
+ float x = abs(inX);
+ float res = -0.156583f * x + (0.5 * PI);
+ res *= sqrt(1.0f - x);
+ return (inX >= 0) ? res : PI - res;
+}
+
+float2 acosFast( float2 x )
+{
+ return float2( acosFast(x.x), acosFast(x.y) );
+}
+
+float3 acosFast( float3 x )
+{
+ return float3( acosFast(x.x), acosFast(x.y), acosFast(x.z) );
+}
+
+float4 acosFast( float4 x )
+{
+ return float4( acosFast(x.x), acosFast(x.y), acosFast(x.z), acosFast(x.w) );
+}
+
+
+
+
+float asinFast( float x )
+{
+ return (0.5 * PI) - acosFast(x);
+}
+
+float2 asinFast( float2 x)
+{
+ return float2( asinFast(x.x), asinFast(x.y) );
+}
+
+float3 asinFast( float3 x)
+{
+ return float3( asinFast(x.x), asinFast(x.y), asinFast(x.z) );
+}
+
+float4 asinFast( float4 x )
+{
+ return float4( asinFast(x.x), asinFast(x.y), asinFast(x.z), asinFast(x.w) );
+}
+
+
+
+
+
+float atanFastPos( float x )
+{
+ float t0 = (x < 1.0f) ? x : 1.0f / x;
+ float t1 = t0 * t0;
+ float poly = 0.0872929f;
+ poly = -0.301895f + poly * t1;
+ poly = 1.0f + poly * t1;
+ poly = poly * t0;
+ return (x < 1.0f) ? poly : (0.5 * PI) - poly;
+}
+
+
+
+float atanFast( float x )
+{
+ float t0 = atanFastPos( abs(x) );
+ return (x < 0) ? -t0: t0;
+}
+
+float2 atanFast( float2 x )
+{
+ return float2( atanFast(x.x), atanFast(x.y) );
+}
+
+float3 atanFast( float3 x )
+{
+ return float3( atanFast(x.x), atanFast(x.y), atanFast(x.z) );
+}
+
+float4 atanFast( float4 x )
+{
+ return float4( atanFast(x.x), atanFast(x.y), atanFast(x.z), atanFast(x.w) );
+}
+
+float atan2Fast( float y, float x )
+{
+ float t0 = max( abs(x), abs(y) );
+ float t1 = min( abs(x), abs(y) );
+ float t3 = t1 / t0;
+ float t4 = t3 * t3;
+
+
+ t0 = + 0.0872929;
+ t0 = t0 * t4 - 0.301895;
+ t0 = t0 * t4 + 1.0;
+ t3 = t0 * t3;
+
+ t3 = abs(y) > abs(x) ? (0.5 * PI) - t3 : t3;
+ t3 = x < 0 ? PI - t3 : t3;
+ t3 = y < 0 ? -t3 : t3;
+
+ return t3;
+}
+
+float2 atan2Fast( float2 y, float2 x )
+{
+ return float2( atan2Fast(y.x, x.x), atan2Fast(y.y, x.y) );
+}
+
+float3 atan2Fast( float3 y, float3 x )
+{
+ return float3( atan2Fast(y.x, x.x), atan2Fast(y.y, x.y), atan2Fast(y.z, x.z) );
+}
+
+float4 atan2Fast( float4 y, float4 x )
+{
+ return float4( atan2Fast(y.x, x.x), atan2Fast(y.y, x.y), atan2Fast(y.z, x.z), atan2Fast(y.w, x.w) );
+}
+
+
+
+
+
+float acosFast4(float inX)
+{
+ float x1 = abs(inX);
+ float x2 = x1 * x1;
+ float x3 = x2 * x1;
+ float s;
+
+ s = -0.2121144f * x1 + 1.5707288f;
+ s = 0.0742610f * x2 + s;
+ s = -0.0187293f * x3 + s;
+ s = sqrt(1.0f - x1) * s;
+
+
+
+ return inX >= 0.0f ? s : PI - s;
+}
+
+
+
+
+float asinFast4( float x )
+{
+ return (0.5 * PI) - acosFast4(x);
+}
+
+
+
+
+float CosBetweenVectors(float3 A, float3 B)
+{
+
+ return dot(A, B) * rsqrt(length2(A) * length2(B));
+}
+
+
+
+float AngleBetweenVectors(float3 A, float3 B)
+{
+ return acos(CosBetweenVectors(A, B));
+}
+
+
+float AngleBetweenVectorsFast(float3 A, float3 B)
+{
+ return acosFast(CosBetweenVectors(A, B));
+}
+
+
+int SignFastInt(float v)
+{
+ return 1 - int((asuint(v) & 0x80000000) >> 30);
+}
+
+int2 SignFastInt(float2 v)
+{
+ return int2(SignFastInt(v.x), SignFastInt(v.y));
+}
+#line 9 "/Engine/Private/FastMath.ush"
+
+
+
+
+ float FastExp( float x) { return exp2(1.442695f * x); }
+ float2 FastExp( float2 x) { return exp2(1.442695f * x); }
+ float3 FastExp( float3 x) { return exp2(1.442695f * x); }
+ float4 FastExp( float4 x) { return exp2(1.442695f * x); }
+
+
+
+
+ float FastLog( float x) { return log2(0.693147f * x); }
+ float2 FastLog( float2 x) { return log2(0.693147f * x); }
+ float3 FastLog( float3 x) { return log2(0.693147f * x); }
+ float4 FastLog( float4 x) { return log2(0.693147f * x); }
+#line 740 "/Engine/Private/Common.ush"
+
+#line 7 "/Engine/Private/Random.ush"
+
+
+
+
+
+float PseudoRandom(float2 xy)
+{
+ float2 pos = frac(xy / 128.0f) * 128.0f + float2(-64.340622f, -72.465622f);
+
+
+ return frac(dot(pos.xyx * pos.xyy, float3(20.390625f, 60.703125f, 2.4281209f)));
+}
+
+
+
+
+
+
+
+float InterleavedGradientNoise( float2 uv, float FrameId )
+{
+
+ uv += FrameId * (float2(47, 17) * 0.695f);
+
+ const float3 magic = float3( 0.06711056f, 0.00583715f, 52.9829189f );
+ return frac(magic.z * frac(dot(uv, magic.xy)));
+}
+
+
+
+float RandFast( uint2 PixelPos, float Magic = 3571.0 )
+{
+ float2 Random2 = ( 1.0 / 4320.0 ) * PixelPos + float2( 0.25, 0.0 );
+ float Random = frac( dot( Random2 * Random2, Magic ) );
+ Random = frac( Random * Random * (2 * Magic) );
+ return Random;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+float RandBBSfloat(float seed)
+{
+ float s = frac(seed / 4093);
+ s = frac(s * s * 4093);
+ s = frac(s * s * 4093);
+ return s;
+}
+
+
+
+
+
+
+
+
+uint3 Rand3DPCG16(int3 p)
+{
+
+ uint3 v = uint3(p);
+
+
+
+
+ v = v * 1664525u + 1013904223u;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ v.x += v.y*v.z;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+ v.x += v.y*v.z;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+
+
+ return v >> 16u;
+}
+
+
+
+
+
+
+uint3 Rand3DPCG32(int3 p)
+{
+
+ uint3 v = uint3(p);
+
+
+ v = v * 1664525u + 1013904223u;
+
+
+ v.x += v.y*v.z;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+
+
+ v ^= v >> 16u;
+
+
+ v.x += v.y*v.z;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+
+ return v;
+}
+
+
+
+
+
+
+
+
+uint4 Rand4DPCG32(int4 p)
+{
+
+ uint4 v = uint4(p);
+
+
+ v = v * 1664525u + 1013904223u;
+
+
+ v.x += v.y*v.w;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+ v.w += v.y*v.z;
+
+
+ v ^= (v >> 16u);
+
+
+ v.x += v.y*v.w;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+ v.w += v.y*v.z;
+
+ return v;
+}
+
+
+
+
+
+
+
+
+void FindBestAxisVectors(float3 In, out float3 Axis1, out float3 Axis2 )
+{
+ const float3 N = abs(In);
+
+
+ if( N.z > N.x && N.z > N.y )
+ {
+ Axis1 = float3(1, 0, 0);
+ }
+ else
+ {
+ Axis1 = float3(0, 0, 1);
+ }
+
+ Axis1 = normalize(Axis1 - In * dot(Axis1, In));
+ Axis2 = cross(Axis1, In);
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+uint2 ScrambleTEA(uint2 v, uint IterationCount = 3)
+{
+
+ uint k[4] ={ 0xA341316Cu , 0xC8013EA4u , 0xAD90777Du , 0x7E95761Eu };
+
+ uint y = v[0];
+ uint z = v[1];
+ uint sum = 0;
+
+ [unroll] for(uint i = 0; i < IterationCount; ++i)
+ {
+ sum += 0x9e3779b9;
+ y += ((z << 4u) + k[0]) ^ (z + sum) ^ ((z >> 5u) + k[1]);
+ z += ((y << 4u) + k[2]) ^ (y + sum) ^ ((y >> 5u) + k[3]);
+ }
+
+ return uint2(y, z);
+}
+
+
+
+
+
+
+float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize)
+{
+ return bTiling ? (frac(v / RepeatSize) * RepeatSize) : v;
+}
+
+
+
+
+float4 PerlinRamp(float4 t)
+{
+ return t * t * t * (t * (t * 6 - 15) + 10);
+}
+
+
+
+
+float4 PerlinRampDerivative(float4 t)
+{
+ return t * t * (t * (t * 30 - 60) + 30);
+}
+
+
+
+
+
+
+
+float4 MGradient(int seed, float3 offset)
+{
+ uint rand = Rand3DPCG16(int3(seed,0,0)).x;
+ float3 direction = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ return float4(direction, dot(direction, offset));
+}
+
+
+
+
+
+
+
+float3 NoiseSeeds(float3 v, bool bTiling, float RepeatSize,
+ out float seed000, out float seed001, out float seed010, out float seed011,
+ out float seed100, out float seed101, out float seed110, out float seed111)
+{
+ float3 fv = frac(v);
+ float3 iv = floor(v);
+
+ const float3 primes = float3(19, 47, 101);
+
+ if (bTiling)
+ {
+ seed000 = dot(primes, NoiseTileWrap(iv, true, RepeatSize));
+ seed100 = dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize));
+ seed010 = dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize));
+ seed110 = dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize));
+ seed001 = dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize));
+ seed101 = dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize));
+ seed011 = dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize));
+ seed111 = dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize));
+ }
+ else
+ {
+ seed000 = dot(iv, primes);
+ seed100 = seed000 + primes.x;
+ seed010 = seed000 + primes.y;
+ seed110 = seed100 + primes.y;
+ seed001 = seed000 + primes.z;
+ seed101 = seed100 + primes.z;
+ seed011 = seed010 + primes.z;
+ seed111 = seed110 + primes.z;
+ }
+
+ return fv;
+}
+
+
+
+
+
+
+
+float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize)
+{
+ float seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111;
+ float3 fv = NoiseSeeds(v, bTiling, RepeatSize, seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111);
+
+ float rand000 = MGradient(int(seed000), fv - float3(0, 0, 0)).w;
+ float rand100 = MGradient(int(seed100), fv - float3(1, 0, 0)).w;
+ float rand010 = MGradient(int(seed010), fv - float3(0, 1, 0)).w;
+ float rand110 = MGradient(int(seed110), fv - float3(1, 1, 0)).w;
+ float rand001 = MGradient(int(seed001), fv - float3(0, 0, 1)).w;
+ float rand101 = MGradient(int(seed101), fv - float3(1, 0, 1)).w;
+ float rand011 = MGradient(int(seed011), fv - float3(0, 1, 1)).w;
+ float rand111 = MGradient(int(seed111), fv - float3(1, 1, 1)).w;
+
+ float3 Weights = PerlinRamp(float4(fv, 0)).xyz;
+
+ float i = lerp(lerp(rand000, rand100, Weights.x), lerp(rand010, rand110, Weights.x), Weights.y);
+ float j = lerp(lerp(rand001, rand101, Weights.x), lerp(rand011, rand111, Weights.x), Weights.y);
+ return lerp(i, j, Weights.z).x;
+}
+
+
+
+
+
+float4x3 SimplexCorners(float3 v)
+{
+
+ float3 tet = floor(v + v.x/3 + v.y/3 + v.z/3);
+ float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6;
+ float3 f = v - base;
+
+
+
+ float3 g = step(f.yzx, f.xyz), h = 1 - g.zxy;
+ float3 a1 = min(g, h) - 1. / 6., a2 = max(g, h) - 1. / 3.;
+
+
+ return float4x3(base, base + a1, base + a2, base + 0.5);
+}
+
+
+
+
+float4 SimplexSmooth(float4x3 f)
+{
+ const float scale = 1024. / 375.;
+ float4 d = float4(dot(f[0], f[0]), dot(f[1], f[1]), dot(f[2], f[2]), dot(f[3], f[3]));
+ float4 s = saturate(2 * d);
+ return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale)));
+}
+
+
+
+
+float3x4 SimplexDSmooth(float4x3 f)
+{
+ const float scale = 1024. / 375.;
+ float4 d = float4(dot(f[0], f[0]), dot(f[1], f[1]), dot(f[2], f[2]), dot(f[3], f[3]));
+ float4 s = saturate(2 * d);
+ s = -12 * scale + s*(24 * scale - s * 12 * scale);
+
+ return float3x4(
+ s * float4(f[0][0], f[1][0], f[2][0], f[3][0]),
+ s * float4(f[0][1], f[1][1], f[2][1], f[3][1]),
+ s * float4(f[0][2], f[1][2], f[2][2], f[3][2]));
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize)
+{
+
+ float4x3 T = SimplexCorners(v);
+ uint3 rand;
+ float4x3 gvec[3], fv;
+ float3x4 grad;
+
+
+
+ fv[0] = v - T[0];
+ rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize))));
+ gvec[0][0] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[1][0] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[2][0] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ grad[0][0] = dot(gvec[0][0], fv[0]);
+ grad[1][0] = dot(gvec[1][0], fv[0]);
+ grad[2][0] = dot(gvec[2][0], fv[0]);
+
+ fv[1] = v - T[1];
+ rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize))));
+ gvec[0][1] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[1][1] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[2][1] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ grad[0][1] = dot(gvec[0][1], fv[1]);
+ grad[1][1] = dot(gvec[1][1], fv[1]);
+ grad[2][1] = dot(gvec[2][1], fv[1]);
+
+ fv[2] = v - T[2];
+ rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize))));
+ gvec[0][2] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[1][2] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[2][2] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ grad[0][2] = dot(gvec[0][2], fv[2]);
+ grad[1][2] = dot(gvec[1][2], fv[2]);
+ grad[2][2] = dot(gvec[2][2], fv[2]);
+
+ fv[3] = v - T[3];
+ rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize))));
+ gvec[0][3] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[1][3] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ gvec[2][3] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1;
+ grad[0][3] = dot(gvec[0][3], fv[3]);
+ grad[1][3] = dot(gvec[1][3], fv[3]);
+ grad[2][3] = dot(gvec[2][3], fv[3]);
+
+
+ float4 sv = SimplexSmooth(fv);
+ float3x4 ds = SimplexDSmooth(fv);
+
+ float3x4 jacobian;
+ jacobian[0] = float4(mul(sv, gvec[0]) + mul(ds, grad[0]), dot(sv, grad[0]));
+ jacobian[1] = float4(mul(sv, gvec[1]) + mul(ds, grad[1]), dot(sv, grad[1]));
+ jacobian[2] = float4(mul(sv, gvec[2]) + mul(ds, grad[2]), dot(sv, grad[2]));
+
+ return jacobian;
+}
+
+
+
+
+
+
+float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize)
+{
+ float seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111;
+ float3 fv = NoiseSeeds(v, bTiling, RepeatSize, seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111);
+
+ float rand000 = RandBBSfloat(seed000) * 2 - 1;
+ float rand100 = RandBBSfloat(seed100) * 2 - 1;
+ float rand010 = RandBBSfloat(seed010) * 2 - 1;
+ float rand110 = RandBBSfloat(seed110) * 2 - 1;
+ float rand001 = RandBBSfloat(seed001) * 2 - 1;
+ float rand101 = RandBBSfloat(seed101) * 2 - 1;
+ float rand011 = RandBBSfloat(seed011) * 2 - 1;
+ float rand111 = RandBBSfloat(seed111) * 2 - 1;
+
+ float3 Weights = PerlinRamp(float4(fv, 0)).xyz;
+
+ float i = lerp(lerp(rand000, rand100, Weights.x), lerp(rand010, rand110, Weights.x), Weights.y);
+ float j = lerp(lerp(rand001, rand101, Weights.x), lerp(rand011, rand111, Weights.x), Weights.y);
+ return lerp(i, j, Weights.z).x;
+}
+
+
+
+
+
+
+
+
+
+float GradientNoise3D_TEX(float3 v, bool bTiling, float RepeatSize)
+{
+ bTiling = true;
+ float3 fv = frac(v);
+ float3 iv0 = NoiseTileWrap(floor(v), bTiling, RepeatSize);
+ float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize);
+
+ const int2 ZShear = int2(17, 89);
+
+ float2 OffsetA = iv0.z * ZShear;
+ float2 OffsetB = OffsetA + ZShear;
+ if (bTiling)
+ {
+ OffsetB = iv1.z * ZShear;
+ }
+
+
+ float ts = 1 / 128.0f;
+
+
+ float2 TexA0 = (iv0.xy + OffsetA + 0.5f) * ts;
+ float2 TexB0 = (iv0.xy + OffsetB + 0.5f) * ts;
+
+
+ float2 TexA1 = TexA0 + ts;
+ float2 TexB1 = TexB0 + ts;
+ if (bTiling)
+ {
+ TexA1 = (iv1.xy + OffsetA + 0.5f) * ts;
+ TexB1 = (iv1.xy + OffsetB + 0.5f) * ts;
+ }
+
+
+
+ float3 A = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA0.x, TexA0.y), 0).xyz * 2 - 1;
+ float3 B = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA1.x, TexA0.y), 0).xyz * 2 - 1;
+ float3 C = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA0.x, TexA1.y), 0).xyz * 2 - 1;
+ float3 D = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA1.x, TexA1.y), 0).xyz * 2 - 1;
+ float3 E = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB0.x, TexB0.y), 0).xyz * 2 - 1;
+ float3 F = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB1.x, TexB0.y), 0).xyz * 2 - 1;
+ float3 G = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB0.x, TexB1.y), 0).xyz * 2 - 1;
+ float3 H = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB1.x, TexB1.y), 0).xyz * 2 - 1;
+
+ float a = dot(A, fv - float3(0, 0, 0));
+ float b = dot(B, fv - float3(1, 0, 0));
+ float c = dot(C, fv - float3(0, 1, 0));
+ float d = dot(D, fv - float3(1, 1, 0));
+ float e = dot(E, fv - float3(0, 0, 1));
+ float f = dot(F, fv - float3(1, 0, 1));
+ float g = dot(G, fv - float3(0, 1, 1));
+ float h = dot(H, fv - float3(1, 1, 1));
+
+ float3 Weights = PerlinRamp(frac(float4(fv, 0))).xyz;
+
+ float i = lerp(lerp(a, b, Weights.x), lerp(c, d, Weights.x), Weights.y);
+ float j = lerp(lerp(e, f, Weights.x), lerp(g, h, Weights.x), Weights.y);
+
+ return lerp(i, j, Weights.z);
+}
+
+
+
+float FastGradientPerlinNoise3D_TEX(float3 xyz)
+{
+
+ float Extent = 16;
+
+
+
+ xyz = frac(xyz / (Extent - 1)) * (Extent - 1);
+
+
+ float3 uvw = frac(xyz);
+
+
+ float3 p0 = xyz - uvw;
+
+
+ float3 f = PerlinRamp(float4(uvw, 0)).xyz;
+
+ float3 p = p0 + f;
+
+ float4 NoiseSample = Texture3DSampleLevel(View.PerlinNoise3DTexture, View.PerlinNoise3DTextureSampler, p / Extent + 0.5f / Extent, 0);
+
+
+
+ float3 n = NoiseSample.xyz * 255.0f / 127.0f - 1.0f;
+ float d = NoiseSample.w * 255.f - 127;
+ return dot(xyz, n) - d;
+}
+
+
+
+
+
+float3 VoronoiCornerSample(float3 pos, int Quality)
+{
+
+ float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5;
+
+
+
+ if (Quality <= 2)
+ {
+ return normalize(noise) * 0.2588;
+ }
+
+
+
+ if (Quality == 3)
+ {
+ return normalize(noise) * 0.3090;
+ }
+
+
+ return noise;
+}
+
+
+
+
+
+
+
+
+float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly)
+{
+ if (bDistanceOnly)
+ {
+ return float4(0, 0, 0, min(minval.w, dot(offset, offset)));
+ }
+ else
+ {
+ float newdist = dot(offset, offset);
+ return newdist > minval.w ? minval : float4(candidate, newdist);
+ }
+}
+
+
+float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly)
+{
+ float3 fv = frac(v), fv2 = frac(v + 0.5);
+ float3 iv = floor(v), iv2 = floor(v + 0.5);
+
+
+ float4 mindist = float4(0,0,0,100);
+ float3 p, offset;
+
+
+ if (Quality == 3)
+ {
+ [unroll( 3 )] for (offset.x = -1; offset.x <= 1; ++offset.x)
+ {
+ [unroll( 3 )] for (offset.y = -1; offset.y <= 1; ++offset.y)
+ {
+ [unroll( 3 )] for (offset.z = -1; offset.z <= 1; ++offset.z)
+ {
+ p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality);
+ mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly);
+ }
+ }
+ }
+ }
+
+
+ else
+ {
+ [unroll( 2 )] for (offset.x = 0; offset.x <= 1; ++offset.x)
+ {
+ [unroll( 2 )] for (offset.y = 0; offset.y <= 1; ++offset.y)
+ {
+ [unroll( 2 )] for (offset.z = 0; offset.z <= 1; ++offset.z)
+ {
+ p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality);
+ mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly);
+
+
+ if (Quality == 2)
+ {
+
+ p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality);
+ mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly);
+ }
+ }
+ }
+ }
+ }
+
+
+ if (Quality >= 4)
+ {
+ [unroll( 2 )] for (offset.x = -1; offset.x <= 2; offset.x += 3)
+ {
+ [unroll( 2 )] for (offset.y = 0; offset.y <= 1; ++offset.y)
+ {
+ [unroll( 2 )] for (offset.z = 0; offset.z <= 1; ++offset.z)
+ {
+
+ p = offset.xyz + VoronoiCornerSample(NoiseTileWrap(iv + offset.xyz, bTiling, RepeatSize), Quality);
+ mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly);
+
+
+ p = offset.yzx + VoronoiCornerSample(NoiseTileWrap(iv + offset.yzx, bTiling, RepeatSize), Quality);
+ mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly);
+
+
+ p = offset.zxy + VoronoiCornerSample(NoiseTileWrap(iv + offset.zxy, bTiling, RepeatSize), Quality);
+ mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly);
+ }
+ }
+ }
+ }
+
+
+ return float4(mindist.xyz, sqrt(mindist.w));
+}
+
+
+
+
+
+
+
+float3 ComputeSimplexWeights2D(float2 OrthogonalPos, out float2 PosA, out float2 PosB, out float2 PosC)
+{
+ float2 OrthogonalPosFloor = floor(OrthogonalPos);
+ PosA = OrthogonalPosFloor;
+ PosB = PosA + float2(1, 1);
+
+ float2 LocalPos = OrthogonalPos - OrthogonalPosFloor;
+
+ PosC = PosA + ((LocalPos.x > LocalPos.y) ? float2(1,0) : float2(0,1));
+
+ float b = min(LocalPos.x, LocalPos.y);
+ float c = abs(LocalPos.y - LocalPos.x);
+ float a = 1.0f - b - c;
+
+ return float3(a, b, c);
+}
+
+
+
+float4 ComputeSimplexWeights3D(float3 OrthogonalPos, out float3 PosA, out float3 PosB, out float3 PosC, out float3 PosD)
+{
+ float3 OrthogonalPosFloor = floor(OrthogonalPos);
+
+ PosA = OrthogonalPosFloor;
+ PosB = PosA + float3(1, 1, 1);
+
+ OrthogonalPos -= OrthogonalPosFloor;
+
+ float Largest = max(OrthogonalPos.x, max(OrthogonalPos.y, OrthogonalPos.z));
+ float Smallest = min(OrthogonalPos.x, min(OrthogonalPos.y, OrthogonalPos.z));
+
+ PosC = PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z);
+ PosD = PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z);
+
+ float4 ret;
+
+ float RG = OrthogonalPos.x - OrthogonalPos.y;
+ float RB = OrthogonalPos.x - OrthogonalPos.z;
+ float GB = OrthogonalPos.y - OrthogonalPos.z;
+
+ ret.b =
+ min(max(0, RG), max(0, RB))
+ + min(max(0, -RG), max(0, GB))
+ + min(max(0, -RB), max(0, -GB));
+
+ ret.a =
+ min(max(0, -RG), max(0, -RB))
+ + min(max(0, RG), max(0, -GB))
+ + min(max(0, RB), max(0, GB));
+
+ ret.g = Smallest;
+ ret.r = 1.0f - ret.g - ret.b - ret.a;
+
+ return ret;
+}
+
+float2 GetPerlinNoiseGradientTextureAt(float2 v)
+{
+ float2 TexA = (v.xy + 0.5f) / 128.0f;
+
+
+ float3 p = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, TexA, 0).xyz * 2 - 1;
+ return normalize(p.xy + p.z * 0.33f);
+}
+
+float3 GetPerlinNoiseGradientTextureAt(float3 v)
+{
+ const float2 ZShear = float2(17.0f, 89.0f);
+
+ float2 OffsetA = v.z * ZShear;
+ float2 TexA = (v.xy + OffsetA + 0.5f) / 128.0f;
+
+ return Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, TexA , 0).xyz * 2 - 1;
+}
+
+float2 SkewSimplex(float2 In)
+{
+ return In + dot(In, (sqrt(3.0f) - 1.0f) * 0.5f );
+}
+float2 UnSkewSimplex(float2 In)
+{
+ return In - dot(In, (3.0f - sqrt(3.0f)) / 6.0f );
+}
+float3 SkewSimplex(float3 In)
+{
+ return In + dot(In, 1.0 / 3.0f );
+}
+float3 UnSkewSimplex(float3 In)
+{
+ return In - dot(In, 1.0 / 6.0f );
+}
+
+
+
+
+float GradientSimplexNoise2D_TEX(float2 EvalPos)
+{
+ float2 OrthogonalPos = SkewSimplex(EvalPos);
+
+ float2 PosA, PosB, PosC, PosD;
+ float3 Weights = ComputeSimplexWeights2D(OrthogonalPos, PosA, PosB, PosC);
+
+
+ float2 A = GetPerlinNoiseGradientTextureAt(PosA);
+ float2 B = GetPerlinNoiseGradientTextureAt(PosB);
+ float2 C = GetPerlinNoiseGradientTextureAt(PosC);
+
+ PosA = UnSkewSimplex(PosA);
+ PosB = UnSkewSimplex(PosB);
+ PosC = UnSkewSimplex(PosC);
+
+ float DistanceWeight;
+
+ DistanceWeight = saturate(0.5f - length2(EvalPos - PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight;
+ float a = dot(A, EvalPos - PosA) * DistanceWeight;
+ DistanceWeight = saturate(0.5f - length2(EvalPos - PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight;
+ float b = dot(B, EvalPos - PosB) * DistanceWeight;
+ DistanceWeight = saturate(0.5f - length2(EvalPos - PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight;
+ float c = dot(C, EvalPos - PosC) * DistanceWeight;
+
+ return 70 * (a + b + c);
+}
+
+
+
+
+
+
+float SimplexNoise3D_TEX(float3 EvalPos)
+{
+ float3 OrthogonalPos = SkewSimplex(EvalPos);
+
+ float3 PosA, PosB, PosC, PosD;
+ float4 Weights = ComputeSimplexWeights3D(OrthogonalPos, PosA, PosB, PosC, PosD);
+
+
+ float3 A = GetPerlinNoiseGradientTextureAt(PosA);
+ float3 B = GetPerlinNoiseGradientTextureAt(PosB);
+ float3 C = GetPerlinNoiseGradientTextureAt(PosC);
+ float3 D = GetPerlinNoiseGradientTextureAt(PosD);
+
+ PosA = UnSkewSimplex(PosA);
+ PosB = UnSkewSimplex(PosB);
+ PosC = UnSkewSimplex(PosC);
+ PosD = UnSkewSimplex(PosD);
+
+ float DistanceWeight;
+
+ DistanceWeight = saturate(0.6f - length2(EvalPos - PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight;
+ float a = dot(A, EvalPos - PosA) * DistanceWeight;
+ DistanceWeight = saturate(0.6f - length2(EvalPos - PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight;
+ float b = dot(B, EvalPos - PosB) * DistanceWeight;
+ DistanceWeight = saturate(0.6f - length2(EvalPos - PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight;
+ float c = dot(C, EvalPos - PosC) * DistanceWeight;
+ DistanceWeight = saturate(0.6f - length2(EvalPos - PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight;
+ float d = dot(D, EvalPos - PosD) * DistanceWeight;
+
+ return 32 * (a + b + c + d);
+}
+
+
+float VolumeRaymarch(float3 posPixelWS, float3 posCameraWS)
+{
+ float ret = 0;
+ int cnt = 60;
+
+ [loop] for(int i=0; i < cnt; ++i)
+ {
+ ret += saturate(FastGradientPerlinNoise3D_TEX(lerp(posPixelWS, posCameraWS, i/(float)cnt) * 0.01) - 0.2f);
+ }
+
+ return ret / cnt * (length(posPixelWS - posCameraWS) * 0.001f );
+}
+
+
+#line 741 "/Engine/Private/Common.ush"
+
+
+
+
+
+
+float PhongShadingPow(float X, float Y)
+{
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ return ClampedPow(X, Y);
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Texture2D LightAttenuationTexture;
+SamplerState LightAttenuationTextureSampler;
+
+
+
+
+
+float ConvertTangentUnormToSnorm8(float Input)
+{
+ int IntVal = int(round(Input * 255.0f));
+
+ IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal );
+ return clamp(IntVal / 127.0f, -1, 1);
+}
+float2 ConvertTangentUnormToSnorm8(float2 Input)
+{
+ int2 IntVal = int2(round(Input * 255.0f));
+
+ IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal );
+ return clamp(IntVal / 127.0f, -1, 1);
+}
+float3 ConvertTangentUnormToSnorm8(float3 Input)
+{
+ int3 IntVal = int3(round(Input * 255.0f));
+ IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal );
+ return clamp(IntVal / 127.0f, -1, 1);
+}
+float4 ConvertTangentUnormToSnorm8(float4 Input)
+{
+ int4 IntVal = int4(round(Input * 255.0f));
+
+ IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal );
+ return clamp(IntVal / 127.0f, -1, 1);
+}
+float ConvertTangentUnormToSnorm16(float Input)
+{
+ int IntVal = int(round(Input * 65535.0f));
+
+ IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFF8000 , IntVal );
+ return clamp(IntVal / 32767.0f, -1, 1);
+}
+float2 ConvertTangentUnormToSnorm16(float2 Input)
+{
+ int2 IntVal = int2(round(Input * 65535.0f));
+
+ IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFFFF80 , IntVal );
+ return clamp(IntVal / 32767.0f, -1, 1);
+}
+float3 ConvertTangentUnormToSnorm16(float3 Input)
+{
+ int3 IntVal = int3(round(Input * 65535.0f));
+ IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFFFF80 , IntVal );
+ return clamp(IntVal / 32767.0f, -1, 1);
+}
+float4 ConvertTangentUnormToSnorm16(float4 Input)
+{
+ int4 IntVal = int4(round(Input * 65535.0f));
+
+ IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFFFF80 , IntVal );
+ return clamp(IntVal / 32767.0f, -1, 1);
+}
+float ConvertTangentSnormToUnorm8(float Input)
+{
+ float Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 );
+ return clamp(Res / 255, 0.0f, 0.99f);
+}
+float2 ConvertTangentSnormToUnorm8(float2 Input)
+{
+ float2 Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 );
+ return clamp(Res / 255, 0.0f, 0.99f);
+}
+float3 ConvertTangentSnormToUnorm8(float3 Input)
+{
+ float3 Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 );
+ return clamp(Res / 255, 0.0f, 0.99f);
+}
+float4 ConvertTangentSnormToUnorm8(float4 Input)
+{
+ float4 Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 );
+ return clamp(Res / 255, 0.0f, 0.99f);
+}
+float ConvertTangentSnormToUnorm16(float Input)
+{
+ float Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 );
+ return clamp(Res / 65535, 0.0f, 0.99f);
+}
+float2 ConvertTangentSnormToUnorm16(float2 Input)
+{
+ float2 Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 );
+ return clamp(Res / 65535, 0.0f, 0.99f);
+}
+float3 ConvertTangentSnormToUnorm16(float3 Input)
+{
+ float3 Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 );
+ return clamp(Res / 65535, 0.0f, 0.99f);
+}
+float4 ConvertTangentSnormToUnorm16(float4 Input)
+{
+ float4 Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 );
+ return clamp(Res / 65535, 0.0f, 0.99f);
+}
+
+
+
+
+
+
+uint PackUnorm2x16(float2 v)
+{
+ uint2 sv = uint2(round(clamp(v, 0.0, 1.0) * 65535.0));
+ return (sv.x | (sv.y << 16u));
+}
+
+uint PackSnorm2x16(float2 v)
+{
+ uint2 sv = uint2(round(clamp(v, -1.0, 1.0) * 32767.0) + 32767.0);
+ return (sv.x | (sv.y << 16u));
+}
+
+float2 UnpackUnorm2x16(uint p)
+{
+ float2 Ret;
+ Ret.x = (p & 0xffff) * rcp(65535.0f);
+ Ret.y = (p >> 16u) * rcp(65535.0f);
+ return Ret;
+}
+
+float2 UnpackSnorm2x16(uint p)
+{
+ float2 Ret;
+ Ret.x = clamp((float(p & 0xffff) - 32767.0f) * rcp(32767.0f), -1.0, 1.0);
+ Ret.y = clamp((float(p >> 16u) - 32767.0f) * rcp(32767.0f), -1.0, 1.0);
+ return Ret;
+}
+
+float Square( float x )
+{
+ return x*x;
+}
+
+float2 Square( float2 x )
+{
+ return x*x;
+}
+
+float3 Square( float3 x )
+{
+ return x*x;
+}
+
+float4 Square( float4 x )
+{
+ return x*x;
+}
+
+float Pow2( float x )
+{
+ return x*x;
+}
+
+float2 Pow2( float2 x )
+{
+ return x*x;
+}
+
+float3 Pow2( float3 x )
+{
+ return x*x;
+}
+
+float4 Pow2( float4 x )
+{
+ return x*x;
+}
+
+float Pow3( float x )
+{
+ return x*x*x;
+}
+
+float2 Pow3( float2 x )
+{
+ return x*x*x;
+}
+
+float3 Pow3( float3 x )
+{
+ return x*x*x;
+}
+
+float4 Pow3( float4 x )
+{
+ return x*x*x;
+}
+
+float Pow4( float x )
+{
+ float xx = x*x;
+ return xx * xx;
+}
+
+float2 Pow4( float2 x )
+{
+ float2 xx = x*x;
+ return xx * xx;
+}
+
+float3 Pow4( float3 x )
+{
+ float3 xx = x*x;
+ return xx * xx;
+}
+
+float4 Pow4( float4 x )
+{
+ float4 xx = x*x;
+ return xx * xx;
+}
+
+float Pow5( float x )
+{
+ float xx = x*x;
+ return xx * xx * x;
+}
+
+float2 Pow5( float2 x )
+{
+ float2 xx = x*x;
+ return xx * xx * x;
+}
+
+float3 Pow5( float3 x )
+{
+ float3 xx = x*x;
+ return xx * xx * x;
+}
+
+float4 Pow5( float4 x )
+{
+ float4 xx = x*x;
+ return xx * xx * x;
+}
+
+float Pow6( float x )
+{
+ float xx = x*x;
+ return xx * xx * xx;
+}
+
+float2 Pow6( float2 x )
+{
+ float2 xx = x*x;
+ return xx * xx * xx;
+}
+
+float3 Pow6( float3 x )
+{
+ float3 xx = x*x;
+ return xx * xx * xx;
+}
+
+float4 Pow6( float4 x )
+{
+ float4 xx = x*x;
+ return xx * xx * xx;
+}
+
+
+float AtanFast( float x )
+{
+
+ float3 A = x < 1 ? float3( x, 0, 1 ) : float3( 1/x, 0.5 * PI, -1 );
+ return A.y + A.z * ( ( ( -0.130234 * A.x - 0.0954105 ) * A.x + 1.00712 ) * A.x - 0.00001203333 );
+}
+
+
+float EncodeLightAttenuation(float InColor)
+{
+
+
+ return sqrt(InColor);
+}
+
+
+float4 EncodeLightAttenuation(float4 InColor)
+{
+ return sqrt(InColor);
+}
+
+
+float DecodeLightAttenuation(float InColor)
+{
+ return Square(InColor);
+}
+
+
+float4 DecodeLightAttenuation(float4 InColor)
+{
+ return Square(InColor);
+}
+
+
+float4 RGBTEncode(float3 Color)
+{
+ float4 RGBT;
+ float Max = max(max(Color.r, Color.g), max(Color.b, 1e-6));
+ float RcpMax = rcp(Max);
+ RGBT.rgb = Color.rgb * RcpMax;
+ RGBT.a = Max * rcp(1.0 + Max);
+ return RGBT;
+}
+
+float3 RGBTDecode(float4 RGBT)
+{
+ RGBT.a = RGBT.a * rcp(1.0 - RGBT.a);
+ return RGBT.rgb * RGBT.a;
+}
+
+
+
+float4 RGBMEncode( float3 Color )
+{
+ Color *= 1.0 / 64.0;
+
+ float4 rgbm;
+ rgbm.a = saturate( max( max( Color.r, Color.g ), max( Color.b, 1e-6 ) ) );
+ rgbm.a = ceil( rgbm.a * 255.0 ) / 255.0;
+ rgbm.rgb = Color / rgbm.a;
+ return rgbm;
+}
+
+float4 RGBMEncodeFast( float3 Color )
+{
+
+ float4 rgbm;
+ rgbm.a = dot( Color, 255.0 / 64.0 );
+ rgbm.a = ceil( rgbm.a );
+ rgbm.rgb = Color / rgbm.a;
+ rgbm *= float4( 255.0 / 64.0, 255.0 / 64.0, 255.0 / 64.0, 1.0 / 255.0 );
+ return rgbm;
+}
+
+float3 RGBMDecode( float4 rgbm, float MaxValue )
+{
+ return rgbm.rgb * (rgbm.a * MaxValue);
+}
+
+float3 RGBMDecode( float4 rgbm )
+{
+ return rgbm.rgb * (rgbm.a * 64.0f);
+}
+
+float4 RGBTEncode8BPC(float3 Color, float Range)
+{
+ float Max = max(max(Color.r, Color.g), max(Color.b, 1e-6));
+ Max = min(Max, Range);
+
+ float4 RGBT;
+ RGBT.a = (Range + 1) / Range * Max / (1 + Max);
+
+
+ RGBT.a = ceil(RGBT.a*255.0) / 255.0;
+ Max = RGBT.a / (1 + 1 / Range - RGBT.a);
+
+ float RcpMax = rcp(Max);
+ RGBT.rgb = Color.rgb * RcpMax;
+ return RGBT;
+}
+
+float3 RGBTDecode8BPC(float4 RGBT, float Range)
+{
+ RGBT.a = RGBT.a / (1 + 1 / Range - RGBT.a);
+ return RGBT.rgb * RGBT.a;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float2 CalcScreenUVFromOffsetFraction(float4 ScreenPosition, float2 OffsetFraction)
+{
+ float2 NDC = ScreenPosition.xy / ScreenPosition.w;
+
+
+
+ float2 OffsetNDC = clamp(NDC + OffsetFraction * float2(2, -2), -.999f, .999f);
+ return float2(OffsetNDC * ResolvedView.ScreenPositionScaleBias.xy + ResolvedView.ScreenPositionScaleBias.wz);
+}
+
+float4 GetPerPixelLightAttenuation(float2 UV)
+{
+ return DecodeLightAttenuation(Texture2DSampleLevel(LightAttenuationTexture, LightAttenuationTextureSampler, UV, 0));
+}
+
+
+
+
+float ConvertFromDeviceZ(float DeviceZ)
+{
+
+ return DeviceZ * View.InvDeviceZToWorldZTransform[0] + View.InvDeviceZToWorldZTransform[1] + 1.0f / (DeviceZ * View.InvDeviceZToWorldZTransform[2] - View.InvDeviceZToWorldZTransform[3]);
+}
+
+
+bool IsOrthoProjection(float4x4 ViewToClip)
+{
+ return ViewToClip[3][3] >= 1.0f;
+}
+
+
+
+
+float ConvertToDeviceZ(float SceneDepth)
+{
+ [flatten]
+ if (IsOrthoProjection(View.ViewToClip))
+ {
+
+ return SceneDepth * View.ViewToClip[2][2] + View.ViewToClip[3][2];
+ }
+ else
+ {
+
+ return 1.0f / ((SceneDepth + View.InvDeviceZToWorldZTransform[3]) * View.InvDeviceZToWorldZTransform[2]);
+ }
+}
+
+float2 ScreenPositionToBufferUV(float4 ScreenPosition)
+{
+ return float2(ScreenPosition.xy / ScreenPosition.w * ResolvedView.ScreenPositionScaleBias.xy + ResolvedView.ScreenPositionScaleBias.wz);
+}
+
+float2 SvPositionToBufferUV(float4 SvPosition)
+{
+ return SvPosition.xy * View.BufferSizeAndInvSize.zw;
+}
+
+
+float3 SvPositionToTranslatedWorld(float4 SvPosition)
+{
+ float4 HomWorldPos = mul(float4(SvPosition.xyz, 1), View.SVPositionToTranslatedWorld);
+
+ return HomWorldPos.xyz / HomWorldPos.w;
+}
+
+
+float3 SvPositionToResolvedTranslatedWorld(float4 SvPosition)
+{
+ float4 HomWorldPos = mul(float4(SvPosition.xyz, 1), ResolvedView.SVPositionToTranslatedWorld);
+
+ return HomWorldPos.xyz / HomWorldPos.w;
+}
+
+
+FLWCVector3 SvPositionToWorld(float4 SvPosition)
+{
+ float3 TranslatedWorldPosition = SvPositionToTranslatedWorld(SvPosition);
+ return LWCSubtract(TranslatedWorldPosition, GetPrimaryView().PreViewTranslation);
+}
+
+
+float4 SvPositionToScreenPosition(float4 SvPosition)
+{
+
+
+
+ float2 PixelPos = SvPosition.xy - View.ViewRectMin.xy;
+
+
+ float3 NDCPos = float3( (PixelPos * View.ViewSizeAndInvSize.zw - 0.5f) * float2(2, -2), SvPosition.z);
+
+
+ return float4(NDCPos.xyz, 1) * SvPosition.w;
+}
+
+
+float4 SvPositionToResolvedScreenPosition(float4 SvPosition)
+{
+ float2 PixelPos = SvPosition.xy - ResolvedView.ViewRectMin.xy;
+
+
+ float3 NDCPos = float3( (PixelPos * ResolvedView.ViewSizeAndInvSize.zw - 0.5f) * float2(2, -2), SvPosition.z);
+
+
+ return float4(NDCPos.xyz, 1) * SvPosition.w;
+}
+
+void SvPositionToResolvedScreenPositionDeriv(float4 SvPosition, float2 PPZ_DDX_DDY, float2 W_DDX_DDY, inout float4 ScreenPosition, inout float4 ScreenPositionDDX, inout float4 ScreenPositionDDY)
+{
+ float2 PixelPos = SvPosition.xy - ResolvedView.ViewRectMin.xy;
+
+
+ float4 NDCPos = float4((PixelPos * ResolvedView.ViewSizeAndInvSize.zw - 0.5f) * float2(2, -2), SvPosition.z, 1.0f);
+ float4 NDCPosDDX = float4(ResolvedView.ViewSizeAndInvSize.z * 2.0f, 0.0f, PPZ_DDX_DDY.x, 0.0f);
+ float4 NDCPosDDY = float4(ResolvedView.ViewSizeAndInvSize.w * 2.0f, 0.0f, PPZ_DDX_DDY.y, 0.0f);
+
+ ScreenPosition = NDCPos * SvPosition.w;
+ ScreenPositionDDX = NDCPos * W_DDX_DDY.x + NDCPosDDX * SvPosition.w;
+ ScreenPositionDDY = NDCPos * W_DDX_DDY.y + NDCPosDDY * SvPosition.w;
+}
+
+float2 SvPositionToViewportUV(float4 SvPosition)
+{
+
+ float2 PixelPos = SvPosition.xy - View.ViewRectMin.xy;
+
+ return PixelPos.xy * View.ViewSizeAndInvSize.zw;
+}
+
+float2 BufferUVToViewportUV(float2 BufferUV)
+{
+ float2 PixelPos = BufferUV.xy * View.BufferSizeAndInvSize.xy - View.ViewRectMin.xy;
+ return PixelPos.xy * View.ViewSizeAndInvSize.zw;
+}
+
+float2 ViewportUVToBufferUV(float2 ViewportUV)
+{
+ float2 PixelPos = ViewportUV * View.ViewSizeAndInvSize.xy;
+ return (PixelPos + View.ViewRectMin.xy) * View.BufferSizeAndInvSize.zw;
+}
+
+
+float2 ViewportUVToScreenPos(float2 ViewportUV)
+{
+ return float2(2 * ViewportUV.x - 1, 1 - 2 * ViewportUV.y);
+}
+
+float2 ScreenPosToViewportUV(float2 ScreenPos)
+{
+ return float2(0.5 + 0.5 * ScreenPos.x, 0.5 - 0.5 * ScreenPos.y);
+}
+
+
+
+float3 ScreenToViewPos(float2 ViewportUV, float SceneDepth)
+{
+ float2 ProjViewPos;
+
+ ProjViewPos.x = ViewportUV.x * View.ScreenToViewSpace.x + View.ScreenToViewSpace.z;
+ ProjViewPos.y = ViewportUV.y * View.ScreenToViewSpace.y + View.ScreenToViewSpace.w;
+ return float3(ProjViewPos * SceneDepth, SceneDepth);
+}
+
+
+
+
+
+
+
+float2 ScreenAlignedPosition( float4 ScreenPosition )
+{
+ return float2(ScreenPositionToBufferUV(ScreenPosition));
+}
+
+
+
+
+float2 ScreenAlignedUV( float2 UV )
+{
+ return (UV*float2(2,-2) + float2(-1,1))*View.ScreenPositionScaleBias.xy + View.ScreenPositionScaleBias.wz;
+}
+
+
+
+
+float2 GetViewportCoordinates(float2 InFragmentCoordinates)
+{
+ return InFragmentCoordinates;
+}
+
+
+
+
+float4 UnpackNormalMap( float4 TextureSample )
+{
+
+
+
+ float2 NormalXY = TextureSample.rg;
+
+
+ NormalXY = NormalXY * float2(2.0f,2.0f) - float2(1.0f,1.0f);
+ float NormalZ = sqrt( saturate( 1.0f - dot( NormalXY, NormalXY ) ) );
+ return float4( NormalXY.xy, NormalZ, 1.0f );
+}
+
+
+float AntialiasedTextureMask( Texture2D Tex, SamplerState Sampler, float2 UV, float ThresholdConst, int Channel )
+{
+
+ float4 MaskConst = float4(Channel == 0, Channel == 1, Channel == 2, Channel == 3);
+
+
+ const float WidthConst = 1.0f;
+ float InvWidthConst = 1 / WidthConst;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ float Result;
+ {
+
+ float Sample1 = dot(MaskConst, Texture2DSample(Tex, Sampler, UV));
+
+
+ float2 TexDD = float2(DDX(Sample1), DDY(Sample1));
+
+ float TexDDLength = max(abs(TexDD.x), abs(TexDD.y));
+ float Top = InvWidthConst * (Sample1 - ThresholdConst);
+ Result = Top / TexDDLength + ThresholdConst;
+ }
+
+ Result = saturate(Result);
+
+ return Result;
+}
+
+
+
+float Noise3D_Multiplexer(int Function, float3 Position, int Quality, bool bTiling, float RepeatSize)
+{
+
+ switch(Function)
+ {
+ case 0:
+ return SimplexNoise3D_TEX(Position);
+ case 1:
+ return GradientNoise3D_TEX(Position, bTiling, RepeatSize);
+ case 2:
+ return FastGradientPerlinNoise3D_TEX(Position);
+ case 3:
+ return GradientNoise3D_ALU(Position, bTiling, RepeatSize);
+ case 4:
+ return ValueNoise3D_ALU(Position, bTiling, RepeatSize);
+ default:
+ return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2. - 1.;
+ }
+ return 0;
+}
+
+
+
+float MaterialExpressionNoise(float3 Position, float Scale, int Quality, int Function, bool bTurbulence, uint Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, bool bTiling, float RepeatSize)
+{
+ Position *= Scale;
+ FilterWidth *= Scale;
+
+ float Out = 0.0f;
+ float OutScale = 1.0f;
+ float InvLevelScale = 1.0f / LevelScale;
+
+ [loop] for(uint i = 0; i < Levels; ++i)
+ {
+
+ OutScale *= saturate(1.0 - FilterWidth);
+
+ if(bTurbulence)
+ {
+ Out += abs(Noise3D_Multiplexer(Function, Position, Quality, bTiling, RepeatSize)) * OutScale;
+ }
+ else
+ {
+ Out += Noise3D_Multiplexer(Function, Position, Quality, bTiling, RepeatSize) * OutScale;
+ }
+
+ Position *= LevelScale;
+ RepeatSize *= LevelScale;
+ OutScale *= InvLevelScale;
+ FilterWidth *= LevelScale;
+ }
+
+ if(!bTurbulence)
+ {
+
+ Out = Out * 0.5f + 0.5f;
+ }
+
+
+ return lerp(OutputMin, OutputMax, Out);
+}
+
+
+
+
+
+float4 MaterialExpressionVectorNoise(float3 Position, int Quality, int Function, bool bTiling, float TileSize)
+{
+ float4 result = float4(0,0,0,1);
+ float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize);
+
+
+ switch (Function)
+ {
+ case 0:
+ result.xyz = float3(Rand3DPCG16(int3(floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff;
+ break;
+ case 1:
+ result.xyz = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w);
+ break;
+ case 2:
+ result = Jacobian[0];
+ break;
+ case 3:
+ result.xyz = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]);
+ break;
+ default:
+ result = VoronoiNoise3D_ALU(Position, Quality, bTiling, TileSize, false);
+ break;
+ }
+ return result;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float2 LineBoxIntersect(float3 RayOrigin, float3 RayEnd, float3 BoxMin, float3 BoxMax)
+{
+ float3 InvRayDir = 1.0f / (RayEnd - RayOrigin);
+
+
+ float3 FirstPlaneIntersections = (BoxMin - RayOrigin) * InvRayDir;
+
+ float3 SecondPlaneIntersections = (BoxMax - RayOrigin) * InvRayDir;
+
+ float3 ClosestPlaneIntersections = min(FirstPlaneIntersections, SecondPlaneIntersections);
+
+ float3 FurthestPlaneIntersections = max(FirstPlaneIntersections, SecondPlaneIntersections);
+
+ float2 BoxIntersections;
+
+ BoxIntersections.x = max(ClosestPlaneIntersections.x, max(ClosestPlaneIntersections.y, ClosestPlaneIntersections.z));
+
+ BoxIntersections.y = min(FurthestPlaneIntersections.x, min(FurthestPlaneIntersections.y, FurthestPlaneIntersections.z));
+
+ return saturate(BoxIntersections);
+}
+
+
+float ComputeDistanceFromBoxToPoint(float3 Mins, float3 Maxs, float3 InPoint)
+{
+ float3 DistancesToMin = select_internal( InPoint < Mins , abs(InPoint - Mins) , float(0.0) );
+ float3 DistancesToMax = select_internal( InPoint > Maxs , abs(InPoint - Maxs) , float(0.0) );
+
+
+ float Distance = dot(DistancesToMin, 1);
+ Distance += dot(DistancesToMax, 1);
+ return Distance;
+}
+
+
+float ComputeSquaredDistanceFromBoxToPoint(float3 BoxCenter, float3 BoxExtent, float3 InPoint)
+{
+ float3 AxisDistances = max(abs(InPoint - BoxCenter) - BoxExtent, 0);
+ return dot(AxisDistances, AxisDistances);
+}
+
+
+float ComputeDistanceFromBoxToPointInside(float3 BoxCenter, float3 BoxExtent, float3 InPoint)
+{
+ float3 DistancesToMin = max(InPoint - BoxCenter + BoxExtent, 0);
+ float3 DistancesToMax = max(BoxCenter + BoxExtent - InPoint, 0);
+ float3 ClosestDistances = min(DistancesToMin, DistancesToMax);
+ return min(ClosestDistances.x, min(ClosestDistances.y, ClosestDistances.z));
+}
+
+bool RayHitSphere(float3 RayOrigin, float3 UnitRayDirection, float3 SphereCenter, float SphereRadius)
+{
+ float3 ClosestPointOnRay = max(0, dot(SphereCenter - RayOrigin, UnitRayDirection)) * UnitRayDirection;
+ float3 CenterToRay = RayOrigin + ClosestPointOnRay - SphereCenter;
+ return dot(CenterToRay, CenterToRay) <= Square(SphereRadius);
+}
+
+bool RaySegmentHitSphere(float3 RayOrigin, float3 UnitRayDirection, float RayLength, float3 SphereCenter, float SphereRadius)
+{
+ float DistanceAlongRay = dot(SphereCenter - RayOrigin, UnitRayDirection);
+ float3 ClosestPointOnRay = DistanceAlongRay * UnitRayDirection;
+ float3 CenterToRay = RayOrigin + ClosestPointOnRay - SphereCenter;
+ return dot(CenterToRay, CenterToRay) <= Square(SphereRadius) && DistanceAlongRay > -SphereRadius && DistanceAlongRay - SphereRadius < RayLength;
+}
+
+
+
+
+
+float2 RayIntersectSphere(float3 RayOrigin, float3 RayDirection, float4 Sphere)
+{
+ float3 LocalPosition = RayOrigin - Sphere.xyz;
+ float LocalPositionSqr = dot(LocalPosition, LocalPosition);
+
+ float3 QuadraticCoef;
+ QuadraticCoef.x = dot(RayDirection, RayDirection);
+ QuadraticCoef.y = 2 * dot(RayDirection, LocalPosition);
+ QuadraticCoef.z = LocalPositionSqr - Sphere.w * Sphere.w;
+
+ float Discriminant = QuadraticCoef.y * QuadraticCoef.y - 4 * QuadraticCoef.x * QuadraticCoef.z;
+
+ float2 Intersections = -1;
+
+
+ [flatten]
+ if (Discriminant >= 0)
+ {
+ float SqrtDiscriminant = sqrt(Discriminant);
+ Intersections = (-QuadraticCoef.y + float2(-1, 1) * SqrtDiscriminant) / (2 * QuadraticCoef.x);
+ }
+
+ return Intersections;
+}
+
+
+float3 TransformTangentVectorToWorld(float3x3 TangentToWorld, float3 InTangentVector)
+{
+
+
+ return mul(InTangentVector, TangentToWorld);
+}
+
+
+float3 TransformWorldVectorToTangent(float3x3 TangentToWorld, float3 InWorldVector)
+{
+
+
+ return mul(TangentToWorld, InWorldVector);
+}
+
+float3 TransformWorldVectorToView(float3 InTangentVector)
+{
+
+ return mul(InTangentVector, (float3x3)ResolvedView.TranslatedWorldToView);
+}
+
+
+float GetBoxPushout(float3 Normal,float3 Extent)
+{
+ return dot(abs(Normal * Extent), float3(1.0f, 1.0f, 1.0f));
+}
+
+
+void GenerateCoordinateSystem(float3 ZAxis, out float3 XAxis, out float3 YAxis)
+{
+ if (abs(ZAxis.x) > abs(ZAxis.y))
+ {
+ float InverseLength = 1.0f / sqrt(dot(ZAxis.xz, ZAxis.xz));
+ XAxis = float3(-ZAxis.z * InverseLength, 0.0f, ZAxis.x * InverseLength);
+ }
+ else
+ {
+ float InverseLength = 1.0f / sqrt(dot(ZAxis.yz, ZAxis.yz));
+ XAxis = float3(0.0f, ZAxis.z * InverseLength, -ZAxis.y * InverseLength);
+ }
+
+ YAxis = cross(ZAxis, XAxis);
+}
+
+
+
+
+
+
+
+
+
+
+struct FScreenVertexOutput
+{
+ noperspective float2 UV : TEXCOORD0;
+ float4 Position : SV_POSITION;
+};
+
+
+
+
+float4 EncodeVelocityToTexture(float3 V)
+{
+
+ V.xy = sign(V.xy) * sqrt(abs(V.xy)) * (2.0 / sqrt(2.0));
+
+
+
+
+ float4 EncodedV;
+ EncodedV.xy = V.xy * (0.499f * 0.5f) + 32767.0f / 65535.0f;
+
+
+ uint Vz = asuint(V.z);
+
+ EncodedV.z = saturate(float((Vz >> 16) & 0xFFFF) * rcp(65535.0f) + (0.1 / 65535.0f));
+ EncodedV.w = saturate(float((Vz >> 0) & 0xFFFF) * rcp(65535.0f) + (0.1 / 65535.0f));
+
+
+
+
+
+
+
+ return EncodedV;
+
+}
+
+float3 DecodeVelocityFromTexture(float4 InEncodedV)
+{
+
+
+
+ float4 EncodedV = InEncodedV;
+
+ const float InvDiv = 1.0f / (0.499f * 0.5f);
+
+ float3 V;
+ V.xy = EncodedV.xy * InvDiv - 32767.0f / 65535.0f * InvDiv;
+
+
+ V.z = asfloat((uint(round(EncodedV.z * 65535.0f)) << 16) | uint(round(EncodedV.w * 65535.0f)));
+
+
+
+
+
+ V.xy = (V.xy * abs(V.xy)) * 0.5;
+
+
+ return V;
+}
+
+
+bool GetGIReplaceState()
+{
+
+
+
+ return false;
+
+}
+
+
+bool GetNaniteReplaceState()
+{
+
+
+
+ return false;
+
+}
+
+bool GetRayTracingQualitySwitch()
+{
+
+
+
+ return false;
+
+}
+
+
+
+
+bool GetPathTracingQualitySwitch() { return false; }
+bool GetPathTracingIsShadow() { return false; }
+bool GetPathTracingIsIndirectDiffuse() { return false; }
+bool GetPathTracingIsIndirectSpecular() { return false; }
+bool GetPathTracingIsIndirectVolume() { return false; }
+
+
+bool GetLightmassReplaceState()
+{
+
+
+
+ return false;
+
+}
+
+
+
+bool GetRuntimeVirtualTextureOutputSwitch()
+{
+
+
+
+ return false;
+
+}
+
+struct FWriteToSliceGeometryOutput
+{
+ FScreenVertexOutput Vertex;
+ uint LayerIndex : SV_RenderTargetArrayIndex;
+};
+
+
+
+
+
+
+
+void DrawRectangle(
+ in float4 InPosition,
+ in float2 InTexCoord,
+ out float4 OutPosition,
+ out float2 OutTexCoord)
+{
+ OutPosition = InPosition;
+ OutPosition.xy = -1.0f + 2.0f * (DrawRectangleParameters.PosScaleBias.zw + (InPosition.xy * DrawRectangleParameters.PosScaleBias.xy)) * DrawRectangleParameters.InvTargetSizeAndTextureSize.xy;
+ OutPosition.xy *= float2( 1, -1 );
+ OutTexCoord.xy = (DrawRectangleParameters.UVScaleBias.zw + (InTexCoord.xy * DrawRectangleParameters.UVScaleBias.xy)) * DrawRectangleParameters.InvTargetSizeAndTextureSize.zw;
+}
+
+
+void DrawRectangle(
+ in float4 InPosition,
+ in float2 InTexCoord,
+ out float4 OutPosition,
+ out float4 OutUVAndScreenPos)
+{
+ DrawRectangle(InPosition, InTexCoord, OutPosition, OutUVAndScreenPos.xy);
+ OutUVAndScreenPos.zw = OutPosition.xy;
+}
+
+
+void DrawRectangle(in float4 InPosition, out float4 OutPosition)
+{
+ OutPosition = InPosition;
+ OutPosition.xy = -1.0f + 2.0f * (DrawRectangleParameters.PosScaleBias.zw + (InPosition.xy * DrawRectangleParameters.PosScaleBias.xy)) * DrawRectangleParameters.InvTargetSizeAndTextureSize.xy;
+ OutPosition.xy *= float2( 1, -1 );
+}
+
+
+
+
+
+
+
+
+
+
+
+
+ float SafeSaturate( float In) { return saturate(In);}
+ float2 SafeSaturate( float2 In) { return saturate(In);}
+ float3 SafeSaturate( float3 In) { return saturate(In);}
+ float4 SafeSaturate( float4 In) { return saturate(In);}
+
+
+
+
+
+
+
+#line 1893 "/Engine/Private/Common.ush"
+
+
+ bool IsFinite( float In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool IsPositiveFinite( float In) { return asuint(In) < 0x7F800000; } float MakeFinite( float In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float MakePositiveFinite( float In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); }
+ bool2 IsFinite( float2 In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool2 IsPositiveFinite( float2 In) { return asuint(In) < 0x7F800000; } float2 MakeFinite( float2 In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float2 MakePositiveFinite( float2 In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); }
+ bool3 IsFinite( float3 In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool3 IsPositiveFinite( float3 In) { return asuint(In) < 0x7F800000; } float3 MakeFinite( float3 In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float3 MakePositiveFinite( float3 In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); }
+ bool4 IsFinite( float4 In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool4 IsPositiveFinite( float4 In) { return asuint(In) < 0x7F800000; } float4 MakeFinite( float4 In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float4 MakePositiveFinite( float4 In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); }
+
+
+
+
+
+bool GetShadowReplaceState()
+{
+
+
+
+ return false;
+
+}
+
+bool GetReflectionCapturePassSwitchState()
+{
+ return View.RenderingReflectionCaptureMask > 0.0f;
+}
+
+float IsShadowDepthShader()
+{
+ return GetShadowReplaceState() ? 1.0f : 0.0f;
+}
+
+
+
+
+float DecodePackedTwoChannelValue(float2 PackedHeight)
+{
+ return PackedHeight.x * 255.0 * 256.0 + PackedHeight.y * 255.0;
+}
+
+float DecodeHeightValue(float InValue)
+{
+ return (InValue - 32768.0) * (1.0f/128.0f);
+}
+
+float DecodePackedHeight(float2 PackedHeight)
+{
+ return DecodeHeightValue(DecodePackedTwoChannelValue(PackedHeight));
+}
+
+
+uint ReverseBitsN(uint Bitfield, const uint BitCount)
+{
+ return reversebits(Bitfield) >> (32 - BitCount);
+}
+
+
+inline uint Flatten2D(uint2 Coord, uint2 Dim)
+{
+ return Coord.x + Coord.y * Dim.x;
+}
+
+
+inline uint2 Unflatten2D(uint Index, uint2 Dim)
+{
+ return uint2(Index % Dim.x, Index / Dim.x);
+}
+
+uint2 ZOrder2D(uint Index, const uint SizeLog2)
+{
+ uint2 Coord = 0;
+
+ [unroll]
+ for (uint i = 0; i < SizeLog2; i++)
+ {
+ Coord.x |= ((Index >> (2 * i + 0)) & 0x1) << i;
+ Coord.y |= ((Index >> (2 * i + 1)) & 0x1) << i;
+ }
+
+ return Coord;
+}
+
+uint3 ZOrder3D(uint Index, const uint SizeLog2)
+{
+ uint3 Coord = 0;
+
+ [unroll]
+ for (uint i = 0; i < SizeLog2; i++)
+ {
+ Coord.x |= ((Index >> (3 * i + 0)) & 0x1) << i;
+ Coord.y |= ((Index >> (3 * i + 1)) & 0x1) << i;
+ Coord.z |= ((Index >> (3 * i + 2)) & 0x1) << i;
+ }
+
+ return Coord;
+}
+
+uint ZOrder3DEncode(uint3 Coord, const uint SizeLog2)
+{
+ uint Index = 0;
+
+ [unroll]
+ for (uint i = 0; i < SizeLog2; i++)
+ {
+ Index |= ((Coord.x >> i) & 0x1) << (3 * i + 0);
+ Index |= ((Coord.y >> i) & 0x1) << (3 * i + 1);
+ Index |= ((Coord.z >> i) & 0x1) << (3 * i + 2);
+ }
+
+ return Index;
+}
+
+uint DivideAndRoundUp(uint Dividend, uint Divisor)
+{
+ return (Dividend + Divisor - 1) / Divisor;
+}
+
+
+uint DivideAndRoundUp(uint Dividend, uint Divisor, uint DivisorAsBitShift)
+{
+ return (Dividend + Divisor - 1) >> DivisorAsBitShift;
+}
+
+
+struct FPixelShaderIn
+{
+
+ float4 SvPosition;
+
+
+ uint Coverage;
+
+
+ bool bIsFrontFace;
+};
+
+struct FPixelShaderOut
+{
+
+ float4 MRT[8];
+
+
+ uint StrataOutput[3];
+ uint StrataTopLayerData;
+
+
+ uint Coverage;
+
+
+ float Depth;
+};
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float4 GatherDepth(Texture2D Texture, float2 UV)
+{
+
+ float4 DeviceZ = Texture.GatherRed( D3DStaticBilinearClampedSampler, UV);
+
+ return float4(
+ ConvertFromDeviceZ(DeviceZ.x),
+ ConvertFromDeviceZ(DeviceZ.y),
+ ConvertFromDeviceZ(DeviceZ.z),
+ ConvertFromDeviceZ(DeviceZ.w));
+}
+
+
+
+
+#line 19 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+#line 3 "/Engine/Private/DistanceField/GlobalDistanceFieldShared.ush"
+
+
+
+
+
+
+
+
+
+
+
+ float MaxGlobalDFAOConeDistance;
+
+
+
+
+
+
+
+
+#line 49 "/Engine/Private/DistanceField/GlobalDistanceFieldShared.ush"
+
+
+ Texture3D GlobalDistanceFieldPageAtlasTexture;
+ Texture3D GlobalDistanceFieldCoverageAtlasTexture;
+ Texture3D GlobalDistanceFieldPageTableTexture;
+ Texture3D GlobalDistanceFieldMipTexture;
+ float4 GlobalVolumeTranslatedCenterAndExtent[6];
+ float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6];
+ float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6];
+ float GlobalDistanceFieldMipFactor;
+ float GlobalDistanceFieldMipTransition;
+ float3 GlobalDistanceFieldInvPageAtlasSize;
+ float3 GlobalDistanceFieldInvCoverageAtlasSize;
+ uint GlobalDistanceFieldClipmapSizeInPages;
+ float GlobalVolumeDimension;
+ float GlobalVolumeTexelSize;
+ uint NumGlobalSDFClipmaps;
+ float CoveredExpandSurfaceScale;
+ float NotCoveredExpandSurfaceScale;
+ float NotCoveredMinStepScale;
+ float DitheredTransparencyStepThreshold;
+ float DitheredTransparencyTraceThreshold;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+struct FGlobalDistanceFieldPage
+{
+ uint PageIndex;
+ bool bValid;
+ bool bCoverage;
+};
+
+uint3 GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(FGlobalDistanceFieldPage Page)
+{
+ uint3 PageAtlasOffset;
+
+
+
+
+
+ PageAtlasOffset.x = Page.PageIndex & 0x7F;
+ PageAtlasOffset.y = (Page.PageIndex >> 7) & 0x7F;
+ PageAtlasOffset.z = Page.PageIndex >> 14;
+
+ return PageAtlasOffset;
+}
+
+uint PackGlobalDistanceFieldPage(FGlobalDistanceFieldPage Page)
+{
+ uint PackedPage = 0xFFFFFFFF;
+ if (Page.bValid)
+ {
+ PackedPage = Page.PageIndex & 0x00FFFFFF;
+ PackedPage |= Page.bCoverage ? 0x80000000 : 0;
+ }
+ return PackedPage;
+}
+
+FGlobalDistanceFieldPage UnpackGlobalDistanceFieldPage(uint PackedPage)
+{
+ FGlobalDistanceFieldPage Page;
+ Page.PageIndex = PackedPage & 0x00FFFFFF;
+ Page.bCoverage = PackedPage & 0x80000000;
+ Page.bValid = PackedPage < 0xFFFFFFFF;
+ return Page;
+}
+
+FGlobalDistanceFieldPage GetGlobalDistanceFieldPage(float3 VolumeUV, uint ClipmapIndex)
+{
+ int4 PageTableCoord = int4(saturate(VolumeUV) * GlobalDistanceFieldClipmapSizeInPages + int3(0, 0, ClipmapIndex * GlobalDistanceFieldClipmapSizeInPages), 0);
+ uint PackedPage = GlobalDistanceFieldPageTableTexture.Load(PageTableCoord);
+ return UnpackGlobalDistanceFieldPage(PackedPage);
+}
+
+void ComputeGlobalDistanceFieldPageUV(float3 VolumeUV, FGlobalDistanceFieldPage Page, out float3 OutPageUV, out float3 OutCoveragePageUV)
+{
+ uint3 PageAtlasOffset = GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(Page);
+ float3 VolumePageUV = frac(VolumeUV * GlobalDistanceFieldClipmapSizeInPages);
+
+ float3 PageAtlasCoord = PageAtlasOffset * 8 + VolumePageUV * (8 - 1) + 0.5f;
+ OutPageUV = PageAtlasCoord * GlobalDistanceFieldInvPageAtlasSize;
+
+ float3 CoveragePageAtlasCoord = PageAtlasOffset * 4 + VolumePageUV * (4 - 1) + 0.5f;
+ OutCoveragePageUV = CoveragePageAtlasCoord * GlobalDistanceFieldInvCoverageAtlasSize;
+}
+
+float3 ComputeGlobalDistanceFieldPageUV(float3 VolumeUV, FGlobalDistanceFieldPage Page)
+{
+ uint3 PageAtlasOffset = GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(Page);
+ float3 VolumePageUV = frac(VolumeUV * GlobalDistanceFieldClipmapSizeInPages);
+ float3 PageAtlasCoord = PageAtlasOffset * 8 + VolumePageUV * (8 - 1) + 0.5f;
+ float3 PageUV = PageAtlasCoord * GlobalDistanceFieldInvPageAtlasSize;
+ return PageUV;
+}
+
+float3 ComputeGlobalDistanceFieldCoveragePageUV(float3 VolumeUV, FGlobalDistanceFieldPage Page)
+{
+ uint3 PageAtlasOffset = GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(Page);
+ float3 VolumePageUV = frac(VolumeUV * GlobalDistanceFieldClipmapSizeInPages);
+ float3 CoveragePageAtlasCoord = PageAtlasOffset * 4 + VolumePageUV * (4 - 1) + 0.5f;
+ float3 CoveragePageUV = CoveragePageAtlasCoord * GlobalDistanceFieldInvCoverageAtlasSize;
+ return CoveragePageUV;
+}
+
+float EncodeGlobalDistanceFieldPageDistance(float Distance, float ClipmapInfluenceRange)
+{
+ return saturate(Distance / (2.0f * ClipmapInfluenceRange) + 0.5f);
+}
+
+float DecodeGlobalDistanceFieldPageDistance(float EncodedDistance, float ClipmapInfluenceRange)
+{
+ return (EncodedDistance * 2.0f - 1.0f) * ClipmapInfluenceRange;
+}
+
+float3 ComputeGlobalUV(float3 TranslatedWorldPosition, uint ClipmapIndex)
+{
+
+ float4 TranslatedWorldToUVAddAndMul = GlobalVolumeTranslatedWorldToUVAddAndMul[ClipmapIndex];
+ float3 UV = frac(TranslatedWorldPosition * TranslatedWorldToUVAddAndMul.www + TranslatedWorldToUVAddAndMul.xyz);
+ UV = frac(UV);
+ return UV;
+}
+
+float3 ComputeGlobalMipUV(float3 TranslatedWorldPosition, uint ClipmapIndex)
+{
+ float3 MipUV = saturate(TranslatedWorldPosition * GlobalDistanceFieldMipTranslatedWorldToUVScale[ClipmapIndex].xyz + GlobalDistanceFieldMipTranslatedWorldToUVBias[ClipmapIndex].xyz);
+
+
+ float MipUVMinZ = GlobalDistanceFieldMipTranslatedWorldToUVScale[ClipmapIndex].w;
+ float MipUVMaxZ = GlobalDistanceFieldMipTranslatedWorldToUVBias[ClipmapIndex].w;
+ MipUV.z = clamp(MipUV.z, MipUVMinZ, MipUVMaxZ);
+
+ return MipUV;
+}
+
+float GetDistanceToNearestSurfaceGlobal(float3 TranslatedWorldPosition)
+{
+ float Distance = 0.0f;
+
+ for (uint ClipmapIndex = 0; ClipmapIndex < NumGlobalSDFClipmaps; ClipmapIndex++)
+ {
+ float DistanceFromClipmap = ComputeDistanceFromBoxToPointInside(GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].xyz, GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].www, TranslatedWorldPosition);
+ const float ClipmapVoxelExtent = GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w * GlobalVolumeTexelSize;
+ const float ClipmapInfluenceRange = 2.0f * 4 * ClipmapVoxelExtent;
+
+ Distance = ClipmapInfluenceRange;
+
+ if (DistanceFromClipmap > ClipmapVoxelExtent)
+ {
+ float3 ClipmapVolumeUV = ComputeGlobalUV(TranslatedWorldPosition, ClipmapIndex);
+
+ FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex);
+ if (Page.bValid)
+ {
+ float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page);
+
+ float DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x;
+
+ if (DistanceFieldValue < 1.0f)
+ {
+ Distance = DecodeGlobalDistanceFieldPageDistance(DistanceFieldValue, ClipmapInfluenceRange);
+ break;
+ }
+ }
+ }
+ }
+
+ return Distance;
+}
+
+float SampleGlobalDistanceField(float3 TranslatedWorldPosition, float MaxDistance, int MinClipmapIndex)
+{
+ float Distance = MaxDistance;
+
+ for (uint ClipmapIndex = MinClipmapIndex; Distance <= MaxDistance && ClipmapIndex < NumGlobalSDFClipmaps; ++ClipmapIndex)
+ {
+ const float ClipmapInfluenceRange = 4 * 2.0f * GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w * GlobalVolumeTexelSize;
+
+ float3 ClipmapVolumeUV = ComputeGlobalUV(TranslatedWorldPosition, ClipmapIndex);
+ FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex);
+
+ if (Page.bValid)
+ {
+ float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page);
+
+ float DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x;
+
+ if (DistanceFieldValue < 1.0f)
+ {
+ Distance = DecodeGlobalDistanceFieldPageDistance(DistanceFieldValue, ClipmapInfluenceRange);
+ break;
+ }
+ }
+ }
+
+ return Distance;
+}
+
+float GlobalDistanceFieldSampleClipmap(float3 ClipmapVolumeUV, uint ClipmapIndex)
+{
+ float DistanceFieldValue = 1.0f;
+
+
+ ClipmapVolumeUV = frac(ClipmapVolumeUV);
+
+ FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex);
+ if (Page.bValid)
+ {
+ float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page);
+ DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x;
+ }
+
+ return DistanceFieldValue;
+}
+
+float3 GlobalDistanceFieldPageCentralDiff(float3 ClipmapVolumeUV, uint ClipmapIndex)
+{
+ float3 TexelOffset = 0.5f * GlobalVolumeTexelSize;
+
+ float R = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(+TexelOffset.x, 0, 0), ClipmapIndex);
+ float L = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(-TexelOffset.x, 0, 0), ClipmapIndex);
+ float F = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, +TexelOffset.y, 0), ClipmapIndex);
+ float B = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, -TexelOffset.y, 0), ClipmapIndex);
+ float U = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, 0, +TexelOffset.z), ClipmapIndex);
+ float D = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, 0, -TexelOffset.z), ClipmapIndex);
+
+ return float3(R - L, F - B, U - D);
+}
+
+float3 ComputeGlobalDistanceFieldNormal(float3 SampleTranslatedWorldPosition, uint ClipmapIndex, float3 FallbackNormal)
+{
+ float3 ClipmapVolumeUV = ComputeGlobalUV(SampleTranslatedWorldPosition, ClipmapIndex);
+ float3 DistanceFieldGradient = GlobalDistanceFieldPageCentralDiff(ClipmapVolumeUV, ClipmapIndex);
+ float DistanceFieldGradientLength = length(DistanceFieldGradient);
+ float3 DistanceFieldNormal = DistanceFieldGradientLength > 0.001f ? DistanceFieldGradient / DistanceFieldGradientLength : FallbackNormal;
+ return DistanceFieldNormal;
+}
+
+
+
+float3 GetDistanceFieldGradientGlobal(float3 TranslatedWorldPosition)
+{
+ float3 Gradient = float3(0, 0, 0.001f);
+
+ for (uint ClipmapIndex = 0; ClipmapIndex < NumGlobalSDFClipmaps; ClipmapIndex++)
+ {
+ const float ClipmapVoxelExtent = GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w * GlobalVolumeTexelSize;
+ const float DistanceFromClipmap = ComputeDistanceFromBoxToPointInside(GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].xyz, GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].www, TranslatedWorldPosition);
+
+ if (DistanceFromClipmap >= ClipmapVoxelExtent)
+ {
+ const float3 ClipmapVolumeUV = ComputeGlobalUV(TranslatedWorldPosition, ClipmapIndex);
+ FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex);
+
+ if (Page.bValid)
+ {
+ float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page);
+
+ float DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x;
+
+
+ if (DistanceFieldValue < 0.9f)
+ {
+ float3 PageCentralDiff = GlobalDistanceFieldPageCentralDiff(ClipmapVolumeUV, ClipmapIndex);
+
+ const float ClipmapInfluenceRange = 4 * 2.0f * ClipmapVoxelExtent;
+ const float PageDistanceDecodeFactor = 2.0f * ClipmapInfluenceRange;
+ float ClipmapExtent = GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w;
+
+
+ const float BackwardsCompatibilityFactor = 128.0f * GlobalVolumeTexelSize;
+ Gradient = PageDistanceDecodeFactor * PageCentralDiff / (ClipmapExtent * BackwardsCompatibilityFactor);
+
+ break;
+ }
+ }
+ }
+ }
+
+ return Gradient;
+}
+
+float CalculateDistanceFieldApproxAO(FLWCVector3 WorldPosition, float3 WorldNormal, uint NumSteps, float StepDistance, float StepScale, float DistanceBias, float MaxDistance)
+{
+ const float3 TranslatedWorldPosition = LWCToFloat(LWCAdd(WorldPosition, ResolvedView.PreViewTranslation));
+
+
+ int MinClipmapIndex = -1;
+
+ for (uint ClipmapIndex = 0; ClipmapIndex < NumGlobalSDFClipmaps; ++ClipmapIndex)
+ {
+ float DistanceFromClipmap = ComputeDistanceFromBoxToPointInside(GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].xyz, GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].www, TranslatedWorldPosition);
+ if (DistanceFromClipmap > MaxDistance)
+ {
+ MinClipmapIndex = ClipmapIndex;
+ break;
+ }
+ }
+
+ if (MinClipmapIndex < 0)
+ {
+ return 1.0f;
+ }
+
+ float Occlusion = 0.0f;
+ float W = 0.5f;
+ float TotalW = 0.0f;
+
+ for (uint StepIndex = 0; StepIndex < NumSteps; ++StepIndex)
+ {
+ const float CurrentDistance = StepDistance + DistanceBias;
+ const float Dist = max(0.0f, SampleGlobalDistanceField(TranslatedWorldPosition + WorldNormal * CurrentDistance, CurrentDistance, MinClipmapIndex));
+
+ Occlusion += W * Dist / CurrentDistance;
+ TotalW += W;
+ W *= 0.5f;
+
+ StepDistance *= StepScale;
+ }
+
+ return saturate(Occlusion / TotalW);
+}
+
+#line 405 "/Engine/Private/DistanceField/GlobalDistanceFieldShared.ush"
+
+
+float GetDistanceToNearestSurfaceGlobal(FLWCVector3 WorldPosition)
+{
+ const float3 TranslatedWorldPosition = LWCToFloat(LWCAdd(WorldPosition, ResolvedView.PreViewTranslation));
+
+ return GetDistanceToNearestSurfaceGlobal(TranslatedWorldPosition);
+}
+
+float3 GetDistanceFieldGradientGlobal(FLWCVector3 WorldPosition)
+{
+ const float3 TranslatedWorldPosition = LWCToFloat(LWCAdd(WorldPosition, ResolvedView.PreViewTranslation));
+
+ return GetDistanceFieldGradientGlobal(TranslatedWorldPosition);
+}
+
+
+#line 20 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+
+
+
+ const static float TWO_PI = 3.1415926535897932f*2.0f;
+
+
+
+
+float4 ModuloPrecise(float4 x, float4 y){ return x - y * trunc(x/y); }
+float3 ModuloPrecise(float3 x, float3 y){ return x - y * trunc(x/y); }
+float2 ModuloPrecise(float2 x, float2 y){ return x - y * trunc(x/y);}
+float ModuloPrecise(float x, float y){ return x - y * trunc(x/y); }
+int ModuloPrecise(int x, int y){ return x - y * (x/y); }
+int Modulo(int x, int y){ return x - y * (x/y); }
+
+
+
+float4 Reciprocal(float4 x){ return 1.0f/x;}
+float3 Reciprocal(float3 x){ return 1.0f/x; }
+float2 Reciprocal(float2 x){ return 1.0f/x;}
+float Reciprocal(float x){ return 1.0f/x; }
+
+
+
+bool NiagaraAll(bool b) { return b; }
+bool NiagaraAny(bool b) { return b; }
+
+bool NiagaraAll(bool2 b) { return all(b); }
+bool NiagaraAll(bool3 b) { return all(b); }
+bool NiagaraAll(bool4 b) { return all(b); }
+bool NiagaraAny(bool2 b) { return any(b); }
+bool NiagaraAny(bool3 b) { return any(b); }
+bool NiagaraAny(bool4 b) { return any(b); }
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ uint3 DispatchThreadIdBounds;
+ uint3 DispatchThreadIdToLinear;
+
+
+ static uint3 GDispatchThreadId;
+ static uint3 GGroupId;
+ static uint3 GGroupThreadId;
+ static uint GGroupIndex;
+ static uint GLinearThreadId;
+ static uint GEmitterTickCounter;
+ static uint GRandomSeedOffset = 0;
+
+
+
+#line 7 "/Engine/Private/SceneTexturesCommon.ush"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float3 CalcSceneColor(float2 ScreenUV)
+{
+
+
+
+ return Texture2DSampleLevel(SceneTexturesStruct.SceneColorTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).rgb;
+
+}
+
+float4 CalcFullSceneColor(float2 ScreenUV)
+{
+
+
+
+ return Texture2DSample(SceneTexturesStruct.SceneColorTexture, SceneTexturesStruct.PointClampSampler,ScreenUV);
+
+}
+
+
+float CalcSceneDepth(float2 ScreenUV)
+{
+
+
+
+ return ConvertFromDeviceZ(Texture2DSampleLevel(SceneTexturesStruct.SceneDepthTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r);
+
+}
+
+
+float4 CalcSceneColorAndDepth( float2 ScreenUV )
+{
+ return float4(CalcSceneColor(ScreenUV), CalcSceneDepth(ScreenUV));
+}
+
+
+float LookupDeviceZ( float2 ScreenUV )
+{
+
+
+
+
+ return Texture2DSampleLevel(SceneTexturesStruct.SceneDepthTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r;
+
+}
+
+
+float LookupDeviceZ(uint2 PixelPos)
+{
+
+
+
+ return SceneTexturesStruct.SceneDepthTexture.Load(int3(PixelPos, 0)).r;
+
+}
+
+
+float CalcSceneDepth(uint2 PixelPos)
+{
+
+
+
+ float DeviceZ = SceneTexturesStruct.SceneDepthTexture.Load(int3(PixelPos, 0)).r;
+
+
+ return ConvertFromDeviceZ(DeviceZ);
+
+}
+
+
+float4 GatherSceneDepth(float2 UV, float2 InvBufferSize)
+{
+
+
+
+ return GatherDepth(SceneTexturesStruct.SceneDepthTexture, UV);
+
+}
+
+
+float CalcSceneCustomDepth(float2 ScreenUV)
+{
+
+
+
+ return ConvertFromDeviceZ(Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r);
+
+}
+
+uint CalcSceneCustomStencil(uint2 PixelPos)
+{
+
+
+
+ return SceneTexturesStruct.CustomStencilTexture.Load(uint3(PixelPos, 0)) .g;
+
+}
+
+float CalcSceneAO(float2 ScreenUV)
+{
+
+
+
+ return Texture2DSampleLevel(SceneTexturesStruct.ScreenSpaceAOTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r;
+
+}
+
+
+
+
+#line 223 "/Engine/Private/SceneTexturesCommon.ush"
+
+#line 101 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+
+
+
+#line 12 "/Plugin/FX/Niagara/Private/NiagaraPhysicsCommon.ush"
+groupshared float3 SharedNodePosition[64];
+groupshared float4 SharedNodeOrientation[64];
+
+groupshared float SharedInverseMass[64];
+groupshared float SharedInverseInertia[64];
+
+groupshared float3 SharedPreviousPosition[64];
+groupshared float4 SharedPreviousOrientation[64];
+#line 105 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+ uint EmitterTickCounter;
+
+ float4 Modulo(float4 x, float4 y){ return fmod(x,y); }
+ float3 Modulo(float3 x, float3 y){ return fmod(x,y); }
+ float2 Modulo(float2 x, float2 y){ return fmod(x,y); }
+ float Modulo(float x, float y){ return fmod(x,y); }
+
+
+ FLWCVector3 WorldPositionFromSceneDepth(float2 ScreenPosition, float SceneDepth)
+ {
+ FLWCVector4 HomogeneousWorldPosition = LWCMultiply(float4(ScreenPosition * SceneDepth, SceneDepth, 1), GetPrimaryView().ScreenToWorld);
+ FLWCVector3 WorldPosition = MakeLWCVector3( (( HomogeneousWorldPosition ).Tile).xyz, HomogeneousWorldPosition.Offset.xyz);
+ FLWCScalar Scale = MakeLWCScalar( (( HomogeneousWorldPosition ).Tile).w, HomogeneousWorldPosition.Offset.w);
+ return LWCDivide(WorldPosition, LWCToFloat(Scale));
+ }
+
+
+
+
+
+ float NiagaraInternalNoise(uint u, uint v, uint s)
+ {
+ uint Seed = (u * 1664525u + v) + s + GRandomSeedOffset;
+ GRandomSeedOffset += Seed;
+ return float(Rand3DPCG32(int3(u,v,Seed)).x) / 4294967296.0f;
+ }
+
+
+
+
+ int4 EmitterSpawnInfoOffsets[((8 + 3) / 4)];
+ float4 EmitterSpawnInfoParams[8];
+
+ static int GInterpSpawnIndex;
+ static float Emitter_SpawnInterval;
+ static float Emitter_InterpSpawnStartDt;
+ static int Emitter_SpawnGroup;
+
+ static int Engine_ExecutionCount;
+ static int GGPUExecIndex;
+
+ static uint GSpawnStartInstance;
+ uint NumSpawnedInstances;
+
+ void SetupExecIndexForGPU()
+ {
+ GGPUExecIndex = GLinearThreadId;
+ Engine_ExecutionCount = GSpawnStartInstance;
+ }
+
+ void SetupExecIndexAndSpawnInfoForGPU()
+ {
+ GGPUExecIndex = GLinearThreadId - GSpawnStartInstance;
+
+ int SpawnInfoIndex = 0;
+ [unroll]
+ for (int i = 0; i < ((8 + 3) / 4); ++i)
+ {
+
+
+ int4 CompareResults = GGPUExecIndex >= EmitterSpawnInfoOffsets[i];
+ CompareResults = CompareResults & int4(1, 1, 1, 1);
+ SpawnInfoIndex += CompareResults.x + CompareResults.y + CompareResults.z + CompareResults.w;
+ }
+
+ Emitter_SpawnInterval = EmitterSpawnInfoParams[SpawnInfoIndex].x;
+ Emitter_InterpSpawnStartDt = EmitterSpawnInfoParams[SpawnInfoIndex].y;
+ Emitter_SpawnGroup = asint(EmitterSpawnInfoParams[SpawnInfoIndex].z);
+
+ int GroupSpawnStartIndex = asint(EmitterSpawnInfoParams[SpawnInfoIndex].w);
+ GGPUExecIndex = GGPUExecIndex - GroupSpawnStartIndex;
+ if ( SpawnInfoIndex == (8 - 1) )
+ {
+ Engine_ExecutionCount = int(NumSpawnedInstances) - GroupSpawnStartIndex;
+ }
+ else
+ {
+ int NextGroupSpawnStartIndex = asint(EmitterSpawnInfoParams[SpawnInfoIndex + 1].w);
+ Engine_ExecutionCount = NextGroupSpawnStartIndex - GroupSpawnStartIndex;
+ }
+ }
+
+
+
+ int ExecIndex()
+ {
+ return GGPUExecIndex;
+ }
+
+ float4 NiagaraGPU_QuatMul(float4 Q1, float4 Q2)
+ {
+ float4 QOut;
+ QOut.x = Q1.w*Q2.x + Q1.x*Q2.w + Q1.y*Q2.z - Q1.z*Q2.y;
+ QOut.y = Q1.w*Q2.y - Q1.x*Q2.z + Q1.y*Q2.w + Q1.z*Q2.x;
+ QOut.z = Q1.w*Q2.z + Q1.x*Q2.y - Q1.y*Q2.x + Q1.z*Q2.w;
+ QOut.w = Q1.w*Q2.w - Q1.x*Q2.x - Q1.y*Q2.y - Q1.z*Q2.z;
+ return QOut;
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+float4 rand4(int Seed1, int Seed2, int Seed3, int Seed4)
+{
+ int4 v = int4(Seed4, Seed1, Seed2, Seed3) * 1664525 + 1013904223;
+
+ v.x += v.y*v.w;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+ v.w += v.y*v.z;
+ v.x += v.y*v.w;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+ v.w += v.y*v.z;
+
+
+
+
+
+
+ return float4((v >> 8) & 0x00ffffff) / 16777216.0;
+
+}
+
+
+
+
+
+
+
+float3 rand3(int Seed1, int Seed2, int Seed3, int Seed4)
+{
+ int3 v = int3(Seed1, Seed2, Seed4 | (Seed3 << 16)) * 1664525 + 1013904223;
+
+ v.x += v.y*v.z;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+ v.x += v.y*v.z;
+ v.y += v.z*v.x;
+ v.z += v.x*v.y;
+
+ return float3((v >> 8) & 0x00ffffff) / 16777216.0;
+}
+
+
+static int RandomCounterDeterministic = 0;
+
+
+float rand(float x, int Seed1, int Seed2, int Seed3)
+{
+ RandomCounterDeterministic += 1;
+ return rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).x * x;
+}
+
+
+float2 rand(float2 x, int Seed1, int Seed2, int Seed3)
+{
+ RandomCounterDeterministic += 1;
+ return rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).xy * x;
+}
+
+
+float3 rand(float3 x, int Seed1, int Seed2, int Seed3)
+{
+ RandomCounterDeterministic += 1;
+ return rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).xyz * x;
+}
+
+
+float4 rand(float4 x, int Seed1, int Seed2, int Seed3)
+{
+ RandomCounterDeterministic += 1;
+ return rand4(Seed1, Seed2, Seed3, RandomCounterDeterministic).xyzw * x;
+}
+
+
+int rand(int x, int Seed1, int Seed2, int Seed3)
+{
+
+
+ RandomCounterDeterministic += 1;
+ return int(rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).x * (x+1));
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ static int RandomCounterNonDeterministic = -1;
+
+ float rand(float x)
+ {
+ RandomCounterNonDeterministic -= 1;
+ return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).x * x;
+ }
+
+ float2 rand(float2 x)
+ {
+ RandomCounterNonDeterministic -= 1;
+ return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).xy * x;
+ }
+
+ float3 rand(float3 x)
+ {
+ RandomCounterNonDeterministic -= 1;
+ return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).xyz * x;
+ }
+
+ float4 rand(float4 x)
+ {
+ RandomCounterNonDeterministic -= 1;
+ return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).xyzw * x;
+ }
+
+
+ int rand(int x)
+ {
+ RandomCounterNonDeterministic -= 1;
+ return int(rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).x * (x+1));
+ }
+#line 376 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+
+
+int hash_single(int a)
+{
+ int x = (a ^ 61) ^ (a >> 16);
+ x += x << 3;
+ x ^= x >> 4;
+ x *= 0x27d4eb2d;
+ x ^= x >> 15;
+ return x;
+}
+
+int hash(int a, int b)
+{
+ return hash_single(a) ^ hash_single(b * 31);
+}
+
+float hash_float(int a, int b)
+{
+ return (hash(a, b) & 0x00ffffff) / 16777216.0;
+}
+
+
+float hash_float(float a, int b)
+{
+ return (hash(a * 16777216.0, b) & 0x00ffffff) / 16777216.0;
+}
+
+
+float rand_float(float x)
+{
+ return rand(x.x);
+}
+
+float2 rand_float(float2 x)
+{
+ return float2(rand_float(x.x), rand_float(x.y));
+}
+
+float3 rand_float(float3 x)
+{
+ return float3(rand_float(x.x), rand_float(x.y), rand_float(x.z));
+}
+
+float4 rand_float(float4 x)
+{
+ return float4(rand_float(x.x), rand_float(x.y), rand_float(x.z), rand_float(x.w));
+}
+
+int rand_int(int x)
+{
+
+
+
+ return (int) rand_float(x.x);
+}
+
+
+float rand_float(float x, int Seed1, int Seed2, int Seed3)
+{
+ return rand(x.x, Seed1, Seed2, Seed3);
+}
+
+float2 rand_float(float2 x, int Seed1, int Seed2, int Seed3)
+{
+ return rand(x, Seed1, Seed2, Seed3);
+}
+
+float3 rand_float(float3 x, int Seed1, int Seed2, int Seed3)
+{
+ return rand(x, Seed1, Seed2, Seed3);
+}
+
+float4 rand_float(float4 x, int Seed1, int Seed2, int Seed3)
+{
+ return rand(x, Seed1, Seed2, Seed3);
+}
+
+int rand_int(int x, int Seed1, int Seed2, int Seed3)
+{
+
+
+ return rand(x.x-1, Seed1, Seed2, Seed3);
+}
+
+
+
+
+
+#line 502 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+
+
+
+
+
+
+
+
+ uint ComponentBufferSizeRead;
+ uint ComponentBufferSizeWrite;
+ uint SimStart;
+
+
+
+
+ Buffer InputFloat;
+ Buffer InputInt;
+ Buffer InputHalf;
+
+ RWBuffer RWOutputInt;
+ RWBuffer RWOutputFloat;
+ RWBuffer RWOutputHalf;
+
+ Buffer StaticInputFloat;
+
+ RWBuffer RWInstanceCounts;
+ uint ReadInstanceCountOffset;
+ uint WriteInstanceCountOffset;
+
+ Buffer FreeIDList;
+ RWBuffer RWIDToIndexTable;
+
+
+
+
+
+ int4 SimulationStageIterationInfo;
+ float SimulationStageNormalizedIterationIndex;
+
+
+
+
+
+ int SimulationStage_GetInstanceCount() { return SimulationStageIterationInfo.x == -1 ? SimulationStageIterationInfo.y : RWInstanceCounts[SimulationStageIterationInfo.x]; }
+
+ int SimulationStage_GetIterationIndex() { return SimulationStageIterationInfo.z; }
+ int SimulationStage_GetNumIterations() { return SimulationStageIterationInfo.w; }
+ float SimulationStage_GetNormalizedIterationIndex() { return SimulationStageNormalizedIterationIndex; }
+
+
+ uint3 ParticleIterationStateInfo;
+
+ void AcquireID(int DataSetID, out int IDIndex, out int IDAcquireTag)
+ {
+
+ int MustBe0[1];
+ MustBe0[DataSetID] = 0;
+
+
+
+
+ int SpawnIndex = GLinearThreadId - GSpawnStartInstance;
+ IDIndex = FreeIDList[SpawnIndex];
+ IDAcquireTag = EmitterTickCounter;
+ }
+
+ void UpdateID(int DataSetID, int IDIndex, int InstanceIndex)
+ {
+
+ int MustBe0[1];
+ MustBe0[DataSetID] = 0;
+
+
+ RWIDToIndexTable[IDIndex] = InstanceIndex;
+ }
+
+
+
+
+
+ groupshared uint GroupSharedIndex[64];
+ groupshared uint GroupSharedIndex4[16];
+ groupshared uint GroupSharedIndex16[4];
+ groupshared uint GroupSharedIndex64;
+
+
+
+
+
+
+
+
+
+
+
+ int AcquireIndex(uniform int DataSetID, bool bDoAcquire)
+ {
+
+ int MustBe0[1];
+ MustBe0[DataSetID] = 0;
+
+
+ int PrevIdx = GSpawnStartInstance + NumSpawnedInstances;
+
+
+#line 628 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+ GroupSharedIndex[GGroupThreadId.x] = bDoAcquire ? 1 : 0;
+ GroupMemoryBarrierWithGroupSync();
+
+
+ if ((GGroupThreadId.x & 0x3) == 0)
+ {
+ const uint Index = GGroupThreadId.x;
+
+ const uint ActiveCount1 = GroupSharedIndex[Index];
+ const uint ActiveCount2 = ActiveCount1 + GroupSharedIndex[Index + 1];
+ const uint ActiveCount3 = ActiveCount2 + GroupSharedIndex[Index + 2];
+ const uint ActiveCount4 = ActiveCount3 + GroupSharedIndex[Index + 3];
+
+ GroupSharedIndex[Index] = 0;
+ GroupSharedIndex[Index + 1] = ActiveCount1;
+ GroupSharedIndex[Index + 2] = ActiveCount2;
+ GroupSharedIndex[Index + 3] = ActiveCount3;
+ GroupSharedIndex4[Index / 4] = ActiveCount4;
+ }
+ GroupMemoryBarrierWithGroupSync();
+
+
+ if ((GGroupThreadId.x & 0xF) == 0)
+ {
+ const uint Index = GGroupThreadId.x / 4;
+
+ const uint ActiveCount1 = GroupSharedIndex4[Index];
+ const uint ActiveCount2 = ActiveCount1 + GroupSharedIndex4[Index + 1];
+ const uint ActiveCount3 = ActiveCount2 + GroupSharedIndex4[Index + 2];
+ const uint ActiveCount4 = ActiveCount3 + GroupSharedIndex4[Index + 3];
+
+ GroupSharedIndex4[Index] = 0;
+ GroupSharedIndex4[Index + 1] = ActiveCount1;
+ GroupSharedIndex4[Index + 2] = ActiveCount2;
+ GroupSharedIndex4[Index + 3] = ActiveCount3;
+ GroupSharedIndex16[Index / 4] = ActiveCount4;
+ }
+ GroupMemoryBarrierWithGroupSync();
+
+
+ if ((GGroupThreadId.x & 0x3F) == 0)
+ {
+ const uint Index = GGroupThreadId.x / 16;
+ uint RetPrevIdx = 0;
+
+ const uint ActiveCount1 = GroupSharedIndex16[Index];
+ const uint ActiveCount2 = ActiveCount1 + GroupSharedIndex16[Index + 1];
+
+ const uint ActiveCount3 = ActiveCount2 + GroupSharedIndex16[Index + 2];
+ const uint ActiveCount4 = ActiveCount3 + GroupSharedIndex16[Index + 3];
+
+
+ GroupSharedIndex16[Index] = 0;
+ GroupSharedIndex16[Index + 1] = ActiveCount1;
+
+ GroupSharedIndex16[Index + 2] = ActiveCount2;
+ GroupSharedIndex16[Index + 3] = ActiveCount3;
+
+ InterlockedAdd(RWInstanceCounts[WriteInstanceCountOffset], ActiveCount4, RetPrevIdx);
+
+
+
+ GroupSharedIndex64 = RetPrevIdx;
+ }
+ GroupMemoryBarrierWithGroupSync();
+
+ PrevIdx = GroupSharedIndex64 + GroupSharedIndex16[GGroupThreadId.x / 16] + GroupSharedIndex4[GGroupThreadId.x / 4] + GroupSharedIndex[GGroupThreadId.x];
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ return PrevIdx;
+ }
+
+
+
+
+
+ float InputDataFloat(int DataSetIndex, int RegisterIdx, int InstanceIdx)
+ {
+
+
+
+ return InputFloat[RegisterIdx*ComponentBufferSizeRead + InstanceIdx];
+
+ }
+
+ int InputDataInt(int DataSetIndex, int RegisterIdx, int InstanceIdx)
+ {
+
+
+
+ return InputInt[RegisterIdx*ComponentBufferSizeRead + InstanceIdx];
+
+ }
+
+ bool InputDataBool(int DataSetIndex, int RegisterIdx, int InstanceIdx)
+ {
+
+
+
+ return InputInt[RegisterIdx*ComponentBufferSizeRead + InstanceIdx] == -1;
+
+ }
+
+ float InputDataHalf(int DataSetIndex, int RegisterIdx, int InstanceIdx)
+ {
+
+
+
+ return InputHalf[RegisterIdx*ComponentBufferSizeRead + InstanceIdx];
+
+ }
+
+
+
+
+
+ void OutputDataFloat(int DataSetIndex, int RegisterIndex, int InstanceIndex, float Value)
+ {
+ RWOutputFloat[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value;
+ }
+
+ void OutputDataInt(int DataSetIndex, int RegisterIndex, int InstanceIndex, int Value)
+ {
+ RWOutputInt[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value;
+ }
+
+ void OutputDataBool(int DataSetIndex, int RegisterIndex, int InstanceIndex, bool Value)
+ {
+ RWOutputInt[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value ? -1 : 0;
+ }
+
+ void OutputDataHalf(int DataSetIndex, int RegisterIndex, int InstanceIndex, float Value)
+ {
+ RWOutputHalf[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value;
+ }
+
+ void EnterStatScope(int ID) {}
+ void ExitStatScope() {}
+
+
+
+
+
+ int OutputIndex(const int DataSetID, const bool bStageKillsParticles, const bool bIsValid)
+ {
+
+
+
+
+
+
+ if (!bStageKillsParticles)
+ {
+ return GLinearThreadId;
+ }
+
+
+ return AcquireIndex(DataSetID, bIsValid);
+ }
+
+
+
+struct NiagaraRandInfo
+{
+ int Seed1;
+ int Seed2;
+ int Seed3;
+};
+
+
+NiagaraRandInfo MakeRandInfo()
+{
+ GRandomSeedOffset += 1664525u;
+
+ NiagaraRandInfo RandInfo;
+ RandInfo.Seed1 = GLinearThreadId;
+ RandInfo.Seed2 = GRandomSeedOffset;
+ RandInfo.Seed3 = GEmitterTickCounter;
+ return RandInfo;
+}
+
+float NiagaraRandomFloat(NiagaraRandInfo RandInfo)
+{
+ return uint(RandInfo.Seed3) == 0xffffffff ? NiagaraInternalNoise(uint(RandInfo.Seed1), uint(RandInfo.Seed2), uint(RandInfo.Seed3)) : rand(1.0f, uint(RandInfo.Seed1), uint(RandInfo.Seed2), uint(RandInfo.Seed3));
+}
+
+int NiagaraRandomInt(NiagaraRandInfo RandInfo, int Range)
+{
+ float T = NiagaraRandomFloat(RandInfo);
+ return int(floor(float(Range) * T));
+}
+
+float3 NiagaraRandomBaryCoord(NiagaraRandInfo RandInfo)
+{
+ float2 r = float2(NiagaraRandomFloat(RandInfo), NiagaraRandomFloat(RandInfo));
+ float sqrt0 = sqrt(r.x);
+ float sqrt1 = sqrt(r.y);
+ return float3(1.0f - sqrt0, sqrt0 * (1.0 - r.y), r.y * sqrt0);
+}
+
+
+
+
+#line 26 "/Engine/Generated/NiagaraEmitterInstance.ush"
+struct NiagaraID
+{
+ int Index;
+ int AcquireTag;
+};
+
+ float Engine_WorldDeltaTime;
+ float Engine_DeltaTime;
+ float Engine_InverseDeltaTime;
+ float Engine_Time;
+ float Engine_RealTime;
+ int Engine_QualityLevel;
+ int Engine_PaddingInt32_0;
+ int Engine_PaddingInt32_1;
+ float PREV_Engine_WorldDeltaTime;
+ float PREV_Engine_DeltaTime;
+ float PREV_Engine_InverseDeltaTime;
+ float PREV_Engine_Time;
+ float PREV_Engine_RealTime;
+ int PREV_Engine_QualityLevel;
+ int PREV_Engine_PaddingInt32_0;
+ int PREV_Engine_PaddingInt32_1;
+ float Engine_Owner_TimeSinceRendered;
+ float Engine_Owner_LODDistance;
+ float Engine_Owner_LODDistanceFraction;
+ float Engine_System_Age;
+ int Engine_Owner_ExecutionState;
+ int Engine_System_TickCount;
+ int Engine_System_NumEmitters;
+ int Engine_System_NumEmittersAlive;
+ int Engine_System_SignificanceIndex;
+ int Engine_System_RandomSeed;
+ int Engine_System_CurrentTimeStep;
+ int Engine_System_NumTimeSteps;
+ float Engine_System_TimeStepFraction;
+ int Engine_System_PaddingInt32_0;
+ int Engine_System_PaddingInt32_1;
+ int Engine_System_PaddingInt32_2;
+ float PREV_Engine_Owner_TimeSinceRendered;
+ float PREV_Engine_Owner_LODDistance;
+ float PREV_Engine_Owner_LODDistanceFraction;
+ float PREV_Engine_System_Age;
+ int PREV_Engine_Owner_ExecutionState;
+ int PREV_Engine_System_TickCount;
+ int PREV_Engine_System_NumEmitters;
+ int PREV_Engine_System_NumEmittersAlive;
+ int PREV_Engine_System_SignificanceIndex;
+ int PREV_Engine_System_RandomSeed;
+ int PREV_Engine_System_CurrentTimeStep;
+ int PREV_Engine_System_NumTimeSteps;
+ float PREV_Engine_System_TimeStepFraction;
+ int PREV_Engine_System_PaddingInt32_0;
+ int PREV_Engine_System_PaddingInt32_1;
+ int PREV_Engine_System_PaddingInt32_2;
+ float4x4 Engine_Owner_SystemLocalToWorld;
+ float4x4 Engine_Owner_SystemWorldToLocal;
+ float4x4 Engine_Owner_SystemLocalToWorldTransposed;
+ float4x4 Engine_Owner_SystemWorldToLocalTransposed;
+ float4x4 Engine_Owner_SystemLocalToWorldNoScale;
+ float4x4 Engine_Owner_SystemWorldToLocalNoScale;
+ float4 Engine_Owner_Rotation;
+ float3 Engine_Owner_Position;
+ int Engine_Owner_PaddingInt32_0;
+ float3 Engine_Owner_Velocity;
+ int Engine_Owner_PaddingInt32_1;
+ float3 Engine_Owner_SystemXAxis;
+ int Engine_Owner_PaddingInt32_2;
+ float3 Engine_Owner_SystemYAxis;
+ int Engine_Owner_PaddingInt32_3;
+ float3 Engine_Owner_SystemZAxis;
+ int Engine_Owner_PaddingInt32_4;
+ float3 Engine_Owner_Scale;
+ int Engine_Owner_PaddingInt32_5;
+ float4 Engine_Owner_LWCTile;
+ float4x4 PREV_Engine_Owner_SystemLocalToWorld;
+ float4x4 PREV_Engine_Owner_SystemWorldToLocal;
+ float4x4 PREV_Engine_Owner_SystemLocalToWorldTransposed;
+ float4x4 PREV_Engine_Owner_SystemWorldToLocalTransposed;
+ float4x4 PREV_Engine_Owner_SystemLocalToWorldNoScale;
+ float4x4 PREV_Engine_Owner_SystemWorldToLocalNoScale;
+ float4 PREV_Engine_Owner_Rotation;
+ float3 PREV_Engine_Owner_Position;
+ int PREV_Engine_Owner_PaddingInt32_0;
+ float3 PREV_Engine_Owner_Velocity;
+ int PREV_Engine_Owner_PaddingInt32_1;
+ float3 PREV_Engine_Owner_SystemXAxis;
+ int PREV_Engine_Owner_PaddingInt32_2;
+ float3 PREV_Engine_Owner_SystemYAxis;
+ int PREV_Engine_Owner_PaddingInt32_3;
+ float3 PREV_Engine_Owner_SystemZAxis;
+ int PREV_Engine_Owner_PaddingInt32_4;
+ float3 PREV_Engine_Owner_Scale;
+ int PREV_Engine_Owner_PaddingInt32_5;
+ float4 PREV_Engine_Owner_LWCTile;
+ int Engine_Emitter_NumParticles;
+ int Engine_Emitter_TotalSpawnedParticles;
+ float Engine_Emitter_SpawnCountScale;
+ float Emitter_Age;
+ int Emitter_RandomSeed;
+ int Engine_Emitter_InstanceSeed;
+ int Engine_Emitter_PaddingInt32_0;
+ int Engine_Emitter_PaddingInt32_1;
+ int PREV_Engine_Emitter_NumParticles;
+ int PREV_Engine_Emitter_TotalSpawnedParticles;
+ float PREV_Engine_Emitter_SpawnCountScale;
+ float PREV_Emitter_Age;
+ int PREV_Emitter_RandomSeed;
+ int PREV_Engine_Emitter_InstanceSeed;
+ int PREV_Engine_Emitter_PaddingInt32_0;
+ int PREV_Engine_Emitter_PaddingInt32_1;
+cbuffer FNiagaraExternalParameters
+{
+ float Constants_Emitter_InitializeParticle_Lifetime;
+ float4 Constants_Emitter_InitializeParticle_Color;
+ float Constants_Emitter_InitializeParticle_Mass;
+ float4 Constants_Emitter_InitializeParticle_SpriteSize;
+ float4 Constants_Emitter_InitializeParticle_PositionOffset;
+ float Emitter_DistanceTraveled;
+ float Constants_Emitter_Multiply_FloatByInt_FLOAT_VAR;
+ float Constants_Emitter_ShapeLocation_VPosition;
+ float Constants_Emitter_ShapeLocation_HandleRadius;
+ float Constants_Emitter_ShapeLocation_LargeRadius;
+ float4 Constants_Emitter_ShapeLocation_NonUniformScale;
+ float4 Constants_Emitter_ShapeLocation_Offset;
+ float4 Constants_Emitter_ShapeLocation_YawASC47PitchASC47Roll;
+ float4 Constants_Emitter_ShapeLocation_RotationAxis;
+ float Constants_Emitter_ShapeLocation_RotationAngle;
+ float4 Constants_Emitter_ShapeLocation_AdditionalYawASC47PitchASC47Roll;
+ int Constants_Emitter_ShapeLocation_SpawnGroupMask;
+ float Emitter_SpawnRate_SpawnRemainder;
+ float Constants_Emitter_ScaleSpriteSize_UniformCurveScale;
+ float Constants_Emitter_FloatFromCurve_ScaleCurve;
+ float4 Constants_Emitter_ScaleColor_ScaleRGB;
+ float Constants_Emitter_SolveForcesAndVelocity_SpeedLimit;
+ float Constants_Emitter_SolveForcesAndVelocity_AccelerationLimit;
+ float Emitter_SpawnRate;
+}
+
+cbuffer PREV_FNiagaraExternalParameters
+{
+ float PREV_Constants_Emitter_InitializeParticle_Lifetime;
+ float4 PREV_Constants_Emitter_InitializeParticle_Color;
+ float PREV_Constants_Emitter_InitializeParticle_Mass;
+ float4 PREV_Constants_Emitter_InitializeParticle_SpriteSize;
+ float4 PREV_Constants_Emitter_InitializeParticle_PositionOffset;
+ float PREV_Emitter_DistanceTraveled;
+ float PREV_Constants_Emitter_Multiply_FloatByInt_FLOAT_VAR;
+ float PREV_Constants_Emitter_ShapeLocation_VPosition;
+ float PREV_Constants_Emitter_ShapeLocation_HandleRadius;
+ float PREV_Constants_Emitter_ShapeLocation_LargeRadius;
+ float4 PREV_Constants_Emitter_ShapeLocation_NonUniformScale;
+ float4 PREV_Constants_Emitter_ShapeLocation_Offset;
+ float4 PREV_Constants_Emitter_ShapeLocation_YawASC47PitchASC47Roll;
+ float4 PREV_Constants_Emitter_ShapeLocation_RotationAxis;
+ float PREV_Constants_Emitter_ShapeLocation_RotationAngle;
+ float4 PREV_Constants_Emitter_ShapeLocation_AdditionalYawASC47PitchASC47Roll;
+ int PREV_Constants_Emitter_ShapeLocation_SpawnGroupMask;
+ float PREV_Emitter_SpawnRate_SpawnRemainder;
+ float PREV_Constants_Emitter_ScaleSpriteSize_UniformCurveScale;
+ float PREV_Constants_Emitter_FloatFromCurve_ScaleCurve;
+ float4 PREV_Constants_Emitter_ScaleColor_ScaleRGB;
+ float PREV_Constants_Emitter_SolveForcesAndVelocity_SpeedLimit;
+ float PREV_Constants_Emitter_SolveForcesAndVelocity_AccelerationLimit;
+ float PREV_Emitter_SpawnRate;
+}
+
+struct FParamMap0_Transient
+{
+ float3 AdvectionVelocity;
+ bool DragIgnoreMass;
+ bool FirstFrame;
+ float4 ParticleColorScaleFactor;
+ float PhysicsDeltaTime;
+ float PhysicsDrag;
+ float3 PhysicsForce;
+ float2 SpriteSizeScaleFactor;
+};
+
+struct FParamMap0_SolveForcesAndVelocity
+{
+ float DeltaTime;
+ float3 Force;
+ float Mass;
+ float3 Position;
+ float3 PreviousVelocity;
+ float3 Velocity;
+ bool WritetoIntrinsicProperties;
+};
+
+struct FParamMap0_ShapeLocation
+{
+ float3 ApplyOwnerScale;
+ bool InvertRotationQuaternion;
+ int OffsetCoordinateSpace;
+ int RotationCoordinateSpace;
+ float4x4 RotationMatrix;
+ float4 RotationQuaternion;
+ float3 ShapeOrigin;
+ float UPosition;
+};
+
+struct FParamMap0_ScaleSpriteSize
+{
+ float2 InitialSpriteSize;
+ float UniformCurveIndex;
+};
+
+struct FParamMap0_ScaleColor
+{
+ float4 ColorValueToScale;
+ float ScaleAlpha;
+};
+
+struct FParamMap0_ParticleState
+{
+ float DeltaTime;
+ float Lifetime;
+};
+
+struct FParamMap0_Particles_ShapeLocation
+{
+ float3 ShapeBitangent;
+ float3 ShapeNormal;
+ float3 ShapePosition;
+ float3 ShapeTangent;
+ float3 ShapeVector;
+};
+
+struct FParamMap0_Particles_Previous
+{
+ float3 Position;
+ float2 SpriteSize;
+ float3 Velocity;
+};
+
+struct FParamMap0_Particles_Presolve
+{
+ float3 PhysicsForce;
+ float3 Position;
+ float3 Velocity;
+};
+
+struct FParamMap0_Particles_Initial
+{
+ float4 Color;
+ float2 SpriteSize;
+};
+
+struct FParamMap0_Particles
+{
+ float Age;
+ float4 Color;
+ float DistanceTraveled;
+ FParamMap0_Particles_Initial Initial;
+ float Lifetime;
+ float Mass;
+ float MaterialRandom;
+ float NormalizedAge;
+ float3 Position;
+ FParamMap0_Particles_Presolve Presolve;
+ FParamMap0_Particles_Previous Previous;
+ float RibbonUVDistance;
+ FParamMap0_Particles_ShapeLocation ShapeLocation;
+ float2 SpriteSize;
+ int UniqueID;
+ float3 Velocity;
+};
+
+struct FParamMap0_OUTPUT_VAR_SolveForcesAndVelocity
+{
+ float IncomingPhysicsDrag;
+ float3 IncomingPhysicsForce;
+ float3 Position;
+ float3 Velocity;
+};
+
+struct FParamMap0_OUTPUT_VAR_ParticleState
+{
+ bool FirstFrame;
+};
+
+struct FParamMap0_OUTPUT_VAR
+{
+ FParamMap0_OUTPUT_VAR_ParticleState ParticleState;
+ FParamMap0_OUTPUT_VAR_SolveForcesAndVelocity SolveForcesAndVelocity;
+};
+
+struct FParamMap0_Multiply_FloatByInt
+{
+ int Integer;
+};
+
+struct FParamMap0_Local_SolveForcesAndVelocity
+{
+ float3 AdvectionVelocity;
+ float DeltaTime;
+ bool DragIgnoreMass;
+ float3 DragVelocity;
+ float InverseDeltaTime;
+ float InverseMass;
+ float Mass;
+ float PhysicsDrag;
+ float3 PhysicsForce;
+};
+
+struct FParamMap0_Local_ShapeLocation_TransformStack_Rotation
+{
+ float3 LocalTransformBitangent;
+ float3 LocalTransformNormal;
+ float3 LocalTransformTangent;
+ float3 LocalTransformVector;
+};
+
+struct FParamMap0_Local_ShapeLocation
+{
+ float3 InverseScaleFactor;
+ float3 OffsetVector;
+ float RandomRadius;
+ float RandomU;
+ float RandomV;
+ float3 ScaleFactor;
+ float3 ShapeBitangent;
+ float3 ShapeNormal;
+ float3 ShapePosition;
+ float3 ShapeTangent;
+ float3 ShapeVector;
+ float3 TorusBitangent;
+ float3 TorusNormal;
+ float3 TorusTangent;
+ float3 TorusVector;
+ FParamMap0_Local_ShapeLocation_TransformStack_Rotation TransformStack_Rotation;
+};
+
+struct FParamMap0_Local_ScaleSpriteSize
+{
+ float2 InitialSpriteSize;
+};
+
+struct FParamMap0_Local_InitializeParticle
+{
+ float InitRIbbonDistance;
+};
+
+struct FParamMap0_Local
+{
+ FParamMap0_Local_InitializeParticle InitializeParticle;
+ FParamMap0_Local_ScaleSpriteSize ScaleSpriteSize;
+ FParamMap0_Local_ShapeLocation ShapeLocation;
+ FParamMap0_Local_SolveForcesAndVelocity SolveForcesAndVelocity;
+};
+
+struct FParamMap0_Interpolation
+{
+ float Emitter_InterpSpawnStartDt;
+ int Emitter_SpawnGroup;
+ float Emitter_SpawnInterval;
+ int InterpSpawn_Index;
+ float InterpSpawn_InvSpawnTime;
+ float InterpSpawn_InvUpdateTime;
+ float InterpSpawn_SpawnTime;
+ float InterpSpawn_UpdateTime;
+ float SpawnInterp;
+};
+
+struct FParamMap0_InitializeParticle
+{
+ float MaterialRandom;
+ int PositionOffsetCoordinateSpace;
+};
+
+struct FParamMap0_FloatFromCurve
+{
+ float CurveIndex;
+};
+
+struct FParamMap0_Engine_System
+{
+ float Age;
+ int CurrentTimeStep;
+ int NumEmitters;
+ int NumEmittersAlive;
+ int NumTimeSteps;
+ int PaddingInt32_0;
+ int PaddingInt32_1;
+ int PaddingInt32_2;
+ int RandomSeed;
+ int SignificanceIndex;
+ int TickCount;
+ float TimeStepFraction;
+};
+
+struct FParamMap0_Engine_Owner
+{
+ int ExecutionState;
+ float LODDistance;
+ float LODDistanceFraction;
+ float4 LWCTile;
+ int PaddingInt32_0;
+ int PaddingInt32_1;
+ int PaddingInt32_2;
+ int PaddingInt32_3;
+ int PaddingInt32_4;
+ int PaddingInt32_5;
+ float3 Position;
+ float4 Rotation;
+ float3 Scale;
+ float4x4 SystemLocalToWorld;
+ float4x4 SystemLocalToWorldNoScale;
+ float4x4 SystemLocalToWorldTransposed;
+ float4x4 SystemWorldToLocal;
+ float4x4 SystemWorldToLocalNoScale;
+ float4x4 SystemWorldToLocalTransposed;
+ float3 SystemXAxis;
+ float3 SystemYAxis;
+ float3 SystemZAxis;
+ float TimeSinceRendered;
+ float3 Velocity;
+};
+
+struct FParamMap0_Engine_Emitter
+{
+ int InstanceSeed;
+ int NumParticles;
+ int PaddingInt32_0;
+ int PaddingInt32_1;
+ float SpawnCountScale;
+ int TotalSpawnedParticles;
+};
+
+struct FParamMap0_Engine
+{
+ float DeltaTime;
+ FParamMap0_Engine_Emitter Emitter;
+ int ExecutionCount;
+ float InverseDeltaTime;
+ FParamMap0_Engine_Owner Owner;
+ int PaddingInt32_0;
+ int PaddingInt32_1;
+ int QualityLevel;
+ float RealTime;
+ FParamMap0_Engine_System System;
+ float Time;
+ float WorldDeltaTime;
+};
+
+struct FParamMap0_Emitter_SpawnRate
+{
+ float SpawnRemainder;
+};
+
+struct FParamMap0_Emitter
+{
+ float Age;
+ float DistanceTraveled;
+ int RandomSeed;
+ float SpawnRate;
+ FParamMap0_Emitter_SpawnRate SpawnRate;
+};
+
+struct FParamMap0_DataInstance
+{
+ bool Alive;
+};
+
+struct FParamMap0_Array_ShapeLocation
+{
+ int ShapeBitangent;
+ int ShapeNormal;
+ int ShapePosition;
+ int ShapeTangent;
+ int ShapeVector;
+};
+
+struct FParamMap0_Array_Previous
+{
+ int Position;
+ int SpriteSize;
+ int Velocity;
+};
+
+struct FParamMap0_Array_Presolve
+{
+ int PhysicsForce;
+ int Position;
+ int Velocity;
+};
+
+struct FParamMap0_Array_Initial
+{
+ int Color;
+ int SpriteSize;
+};
+
+struct FParamMap0_Array
+{
+ int Age;
+ int Color;
+ int DistanceTraveled;
+ FParamMap0_Array_Initial Initial;
+ int Lifetime;
+ int Mass;
+ int MaterialRandom;
+ int NormalizedAge;
+ int Position;
+ FParamMap0_Array_Presolve Presolve;
+ FParamMap0_Array_Previous Previous;
+ int RibbonUVDistance;
+ FParamMap0_Array_ShapeLocation ShapeLocation;
+ int SpriteSize;
+ int UniqueID;
+ int Velocity;
+};
+
+struct FParamMap0
+{
+ FParamMap0_Array Array;
+ FParamMap0_DataInstance DataInstance;
+ FParamMap0_Emitter Emitter;
+ FParamMap0_Engine Engine;
+ FParamMap0_FloatFromCurve FloatFromCurve;
+ FParamMap0_InitializeParticle InitializeParticle;
+ FParamMap0_Interpolation Interpolation;
+ FParamMap0_Local Local;
+ FParamMap0_Multiply_FloatByInt Multiply_FloatByInt;
+ FParamMap0_OUTPUT_VAR OUTPUT_VAR;
+ FParamMap0_Particles Particles;
+ FParamMap0_ParticleState ParticleState;
+ FParamMap0_ScaleColor ScaleColor;
+ FParamMap0_ScaleSpriteSize ScaleSpriteSize;
+ FParamMap0_ShapeLocation ShapeLocation;
+ FParamMap0_SolveForcesAndVelocity SolveForcesAndVelocity;
+ FParamMap0_Transient Transient;
+};
+
+struct FSimulationContext
+{
+
+ FParamMap0 MapSpawn;
+
+
+ FParamMap0 MapUpdate;
+
+};
+
+static float HackSpawnInterp = 1.0;
+void NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_(int In_Engine_System_RandomSeed, float In_FloatMin, float In_FloatMax, int In_Seed, int In_Engine_System_TickCount, int In_Particles_UniqueID, int In_Emitter_RandomSeed, int In_Engine_Emitter_InstanceSeed, out float Out_RandomFloat, out bool Out_IsDeterministic, inout FSimulationContext Context);
+void NiagaraScript_266_Particle_Func_(float3 In_Engine_Owner_Position, out float3 Out_SimulationPosition, inout FSimulationContext Context);
+void InitializeParticle_Emitter_Func_(inout FSimulationContext Context);
+void ReturnParticleIDAttributes_Emitter_Func_(out int Out_INT, inout FSimulationContext Context);
+void Multiply_FloatByInt_Emitter_Func_(out float Out_Result, inout FSimulationContext Context);
+void CustomHlslE548EF1441649C36D35230847F667303_Func_(float In_a, float In_c, float In_cosu, float In_sinu, float In_cosv, float In_sinv, out float3 Out_Torus, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal);
+void NiagaraScript_248_Func_(float In_HandleRadius, float In_LargeRadius, float In_U, float In_V, out float3 Out_TorusVector, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal, inout FSimulationContext Context);
+void NiagaraScript_253_Func_(int In_SourceSpace, int In_DestinationSpace, float4x4 In_LocalToWorldTransform, float4x4 In_WorldToLocalTransform, bool In_bLocalSpace, out bool Out_bUseOriginal, out float4x4 Out_OutTransform, out bool Out_LocalToWorld, inout FSimulationContext Context);
+void ShapeLocation_TransformVector007_Emitter_Func_(float3 In_InVector, int In_SourceSpace, int In_DestinationSpace, bool In_ApplyScale, out float3 Out_OutVector, inout FSimulationContext Context);
+void FastMatrixToQuaternion_FastPathLibrary(float4x4 In_Mat, out float4 Out_Quat);
+void NiagaraScript_259_Func_(float4x4 In_NewInput, out float4 Out_Quat, inout FSimulationContext Context);
+void NiagaraScript_258_Func_(float3 In_XVector, float3 In_YVector, float3 In_ZVector, out float4 Out_Quat, inout FSimulationContext Context);
+void NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(float In_Angle, out float Out_ConvertedAngle, inout FSimulationContext Context);
+void CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_(float In_Roll, float In_Pitch, float In_Yaw, out float4 Out_RotationQuat);
+void NiagaraScript_260_Func_(float In_X, float In_Y, float In_Z, out float4 Out_Quaternion, inout FSimulationContext Context);
+void CustomHlsl001624D816540ECD5F976902A85E139007C_Func_(float4 In_Quat1, float4 In_Quat2, out float4 Out_Result);
+void NiagaraScript_255_Func_(float4 In_QuaternionA, float4 In_QuaternionB, out float4 Out_Quaternion, inout FSimulationContext Context);
+void NiagaraScript_229_Func_(float3 In_VECTOR_VAR, float4 In_Quaternion, out float3 Out_Vector, inout FSimulationContext Context);
+void ShapeLocation_TransformStack_Rotation_Emitter_Func_(float3 In_InputVector, int In_RotationCoordinateSpace, float3 In_YawASC47PitchASC47Roll, float3 In_RotationAxis, float In_RotationAngle, float4 In_RotationQuaternion, bool In_InvertRotationQuaternion, float3 In_AdditionalYawASC47PitchASC47Roll, float4x4 In_RotationMatrix, float3 In_InputNormal, float3 In_InputTangent, float3 In_InputBitangent, out float3 Out_TransformedVector, out float3 Out_TransformedNormal, out float3 Out_TransformedTangent, out float3 Out_TransformedBitangent, inout FSimulationContext Context);
+void ShapeLocation_Emitter_Func_(inout FSimulationContext Context);
+void CustomHlsl04C64086480DA644FCC88485B815E918_Func_(float In_InFloat, out float Out_OutFloat);
+void NiagaraScript_241_Particle_Func_(float In_Value, out float Out_ClampedValue, inout FSimulationContext Context);
+void ParticleState_Emitter_Func_(inout FSimulationContext Context);
+void SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(float In_X, out float Out_Value);
+void ScaleSpriteSize_Emitter_Func_(inout FSimulationContext Context);
+void SampleCurve_Emitter_ScaleAlpha_FloatCurve(float In_X, out float Out_Value);
+void FloatFromCurve_Emitter_Func_(out float Out_Value, inout FSimulationContext Context);
+void ScaleColor_Emitter_Func_(inout FSimulationContext Context);
+void NiagaraScript_270_Particle_Func_(float3 In_Velocity, float3 In_AdvectionVelocity, float In_InverseMass, float In_Drag, float In_DeltaTime, bool In_IgnoreMass, out float3 Out_Output, inout FSimulationContext Context);
+void SolveForcesAndVelocity_Emitter_Func_(inout FSimulationContext Context);
+float GetSpawnInterpolation();
+
+void NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_(int In_Engine_System_RandomSeed, float In_FloatMin, float In_FloatMax, int In_Seed, int In_Engine_System_TickCount, int In_Particles_UniqueID, int In_Emitter_RandomSeed, int In_Engine_Emitter_InstanceSeed, out float Out_RandomFloat, out bool Out_IsDeterministic, inout FSimulationContext Context)
+{
+ bool Constant23 = false;
+ float Result = In_FloatMax - In_FloatMin;
+ float Result1 = rand_float(Result);
+ float Result2 = In_FloatMin + Result1;
+ Out_RandomFloat = Result2;
+ Out_IsDeterministic = Constant23;
+}
+
+
+
+void NiagaraScript_266_Particle_Func_(float3 In_Engine_Owner_Position, out float3 Out_SimulationPosition, inout FSimulationContext Context)
+{
+ Out_SimulationPosition = Context.MapSpawn.Engine.Owner.Position;
+}
+
+
+
+void InitializeParticle_Emitter_Func_(inout FSimulationContext Context)
+{
+ Context.MapSpawn.Particles.MaterialRandom = Context.MapSpawn.InitializeParticle.MaterialRandom;
+ Context.MapSpawn.Particles.Lifetime = Constants_Emitter_InitializeParticle_Lifetime;
+ Context.MapSpawn.Particles.Color = Constants_Emitter_InitializeParticle_Color;
+ Context.MapSpawn.Particles.Mass = Constants_Emitter_InitializeParticle_Mass;
+ Context.MapSpawn.Particles.SpriteSize = Constants_Emitter_InitializeParticle_SpriteSize.xy;
+ float3 Constant25 = float3(0,0,0);
+ float3 NiagaraScript_266_Particle_Func_Output_SimulationPosition;
+ NiagaraScript_266_Particle_Func_(Constant25, NiagaraScript_266_Particle_Func_Output_SimulationPosition, Context);
+ float Constant26 = 0;
+ float3 Result3 = Constants_Emitter_InitializeParticle_PositionOffset.xyz * Constant26;
+ float3 Result4 = NiagaraScript_266_Particle_Func_Output_SimulationPosition + Result3;
+ Context.MapSpawn.Particles.Position = Result4;
+ Context.MapSpawn.Local.InitializeParticle.InitRIbbonDistance = Context.MapSpawn.Particles.RibbonUVDistance;
+}
+
+
+
+void ReturnParticleIDAttributes_Emitter_Func_(out int Out_INT, inout FSimulationContext Context)
+{
+ Out_INT = Context.MapSpawn.Particles.UniqueID;
+}
+
+
+
+void Multiply_FloatByInt_Emitter_Func_(out float Out_Result, inout FSimulationContext Context)
+{
+ float Result5 = Constants_Emitter_Multiply_FloatByInt_FLOAT_VAR * Context.MapSpawn.Multiply_FloatByInt.Integer;
+ Out_Result = Result5;
+}
+
+
+
+void CustomHlslE548EF1441649C36D35230847F667303_Func_(float In_a, float In_c, float In_cosu, float In_sinu, float In_cosv, float In_sinv, out float3 Out_Torus, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal)
+{
+
+
+
+ float c_add_a_mul_cosv = float(In_c + In_a * In_cosv);
+
+ Out_Torus.x = c_add_a_mul_cosv * In_cosu;
+ Out_Torus.y = c_add_a_mul_cosv * In_sinu;
+ Out_Torus.z = In_a * In_sinv;
+
+ Out_TorusTangent = normalize(float3(1 + 1 * In_cosv, 1 + 1 * In_cosv, 1 + 1 * In_cosv) * float3(-In_sinu, In_cosu, 0));
+
+ Out_TorusBitangent = normalize(float3(-In_sinv * In_cosu, -In_sinv * In_sinu, In_cosv));
+
+ Out_TorusNormal = cross(Out_TorusTangent, Out_TorusBitangent);
+}
+
+
+
+void NiagaraScript_248_Func_(float In_HandleRadius, float In_LargeRadius, float In_U, float In_V, out float3 Out_TorusVector, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal, inout FSimulationContext Context)
+{
+ float Constant32 = 1;
+ float Result8 = cos(In_U*(TWO_PI/Constant32));
+ float Constant33 = 1;
+ float Result9 = sin(In_U*(TWO_PI/Constant33));
+ float Constant34 = 1;
+ float Result10 = cos(In_V*(TWO_PI/Constant34));
+ float Constant35 = 1;
+ float Result11 = sin(In_V*(TWO_PI/Constant35));
+ float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_Torus;
+ float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusTangent;
+ float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusBitangent;
+ float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusNormal;
+ CustomHlslE548EF1441649C36D35230847F667303_Func_(In_HandleRadius, In_LargeRadius, Result8, Result9, Result10, Result11, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_Torus, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusTangent, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusBitangent, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusNormal);
+ Out_TorusVector = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_Torus;
+ Out_TorusTangent = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusTangent;
+ Out_TorusBitangent = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusBitangent;
+ Out_TorusNormal = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusNormal;
+}
+
+
+
+void NiagaraScript_253_Func_(int In_SourceSpace, int In_DestinationSpace, float4x4 In_LocalToWorldTransform, float4x4 In_WorldToLocalTransform, bool In_bLocalSpace, out bool Out_bUseOriginal, out float4x4 Out_OutTransform, out bool Out_LocalToWorld, inout FSimulationContext Context)
+{
+ int Constant40 = 0;
+ bool Result21 = NiagaraAll(In_SourceSpace == Constant40);
+ int Constant41 = 0;
+ bool Result22 = NiagaraAll(In_DestinationSpace == Constant41);
+ bool Result23 = Result21 && Result22;
+ int Constant42 = 1;
+ bool Result24 = NiagaraAll(In_SourceSpace == Constant42);
+ int Constant43 = 1;
+ bool Result25 = NiagaraAll(In_DestinationSpace == Constant43);
+ bool Result26 = Result24 && Result25;
+ bool Result27 = Result23 || Result26;
+ int Constant44 = 2;
+ bool Result28 = NiagaraAll(In_SourceSpace == Constant44);
+ int Constant45 = 2;
+ bool Result29 = NiagaraAll(In_DestinationSpace == Constant45);
+ bool Result30 = Result28 && Result29;
+ bool Result31 = Result27 || Result30;
+ bool Result32 = Result21 && Result29;
+ bool Result33 = Result28 && Result22;
+ bool Result34 = Result32 || Result33;
+ bool Result35 = In_bLocalSpace && Result34;
+ bool Result36 = Result31 || Result35;
+ bool Result37 = !In_bLocalSpace;
+ bool Result38 = Result21 && Result25;
+ bool Result39 = Result24 && Result22;
+ bool Result40 = Result38 || Result39;
+ bool Result41 = Result37 && Result40;
+ bool Result42 = Result36 || Result41;
+ bool Result43 = In_bLocalSpace && Result38;
+ bool Result44 = Result28 && Result25;
+ bool Result45 = Result43 || Result44;
+ bool Result46 = Result37 && Result33;
+ bool Result47 = Result45 || Result46;
+ float4x4 Matrix_IfResult1;
+ if(Result47)
+ {
+ Matrix_IfResult1 = In_LocalToWorldTransform;
+ }
+ else
+ {
+ Matrix_IfResult1 = In_WorldToLocalTransform;
+ }
+ Out_bUseOriginal = Result42;
+ Out_OutTransform = Matrix_IfResult1;
+ Out_LocalToWorld = Result47;
+}
+
+
+
+void ShapeLocation_TransformVector007_Emitter_Func_(float3 In_InVector, int In_SourceSpace, int In_DestinationSpace, bool In_ApplyScale, out float3 Out_OutVector, inout FSimulationContext Context)
+{
+ bool Constant39 = false;
+ float4x4 Matrix_IfResult;
+ float4x4 Matrix001_IfResult;
+ if(In_ApplyScale)
+ {
+ Matrix_IfResult = Context.MapSpawn.Engine.Owner.SystemLocalToWorld;
+ Matrix001_IfResult = Context.MapSpawn.Engine.Owner.SystemWorldToLocal;
+ }
+ else
+ {
+ Matrix_IfResult = Context.MapSpawn.Engine.Owner.SystemLocalToWorldNoScale;
+ Matrix001_IfResult = Context.MapSpawn.Engine.Owner.SystemWorldToLocalNoScale;
+ }
+ bool NiagaraScript_253_Func_Output_bUseOriginal;
+ float4x4 NiagaraScript_253_Func_Output_OutTransform;
+ bool NiagaraScript_253_Func_Output_LocalToWorld;
+ NiagaraScript_253_Func_(In_SourceSpace, In_DestinationSpace, Matrix_IfResult, Matrix001_IfResult, Constant39, NiagaraScript_253_Func_Output_bUseOriginal, NiagaraScript_253_Func_Output_OutTransform, NiagaraScript_253_Func_Output_LocalToWorld, Context);
+ float3 Result48 = mul(float4(In_InVector,0.0),NiagaraScript_253_Func_Output_OutTransform).xyz;
+ float3 Vector_IfResult;
+ if(NiagaraScript_253_Func_Output_bUseOriginal)
+ {
+ Vector_IfResult = In_InVector;
+ }
+ else
+ {
+ Vector_IfResult = Result48;
+ }
+ Out_OutVector = Vector_IfResult;
+}
+
+
+
+void NiagaraScript_259_Func_(float4x4 In_NewInput, out float4 Out_Quat, inout FSimulationContext Context)
+{
+ float4 FastMatrixToQuaternion_FastPathLibraryOutput_Quat;
+ FastMatrixToQuaternion_FastPathLibrary(In_NewInput, FastMatrixToQuaternion_FastPathLibraryOutput_Quat);
+ Out_Quat = FastMatrixToQuaternion_FastPathLibraryOutput_Quat;
+}
+
+
+
+void NiagaraScript_258_Func_(float3 In_XVector, float3 In_YVector, float3 In_ZVector, out float4 Out_Quat, inout FSimulationContext Context)
+{
+ float Constant58 = 0;
+ float4 Output13;
+ Output13.x = In_XVector.x;
+ Output13.y = In_XVector.y;
+ Output13.z = In_XVector.z;
+ Output13.w = Constant58;
+ float Constant59 = 0;
+ float4 Output14;
+ Output14.x = In_YVector.x;
+ Output14.y = In_YVector.y;
+ Output14.z = In_YVector.z;
+ Output14.w = Constant59;
+ float Constant60 = 0;
+ float4 Output15;
+ Output15.x = In_ZVector.x;
+ Output15.y = In_ZVector.y;
+ Output15.z = In_ZVector.z;
+ Output15.w = Constant60;
+ float4 Constant61 = float4(0,0,0,0);
+ float4x4 Output16;
+ Output16[0] = Output13;
+ Output16[1] = Output14;
+ Output16[2] = Output15;
+ Output16[3] = Constant61;
+ float4 NiagaraScript_259_Func_Output_Quat;
+ NiagaraScript_259_Func_(Output16, NiagaraScript_259_Func_Output_Quat, Context);
+ Out_Quat = NiagaraScript_259_Func_Output_Quat;
+}
+
+
+
+void NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(float In_Angle, out float Out_ConvertedAngle, inout FSimulationContext Context)
+{
+ Out_ConvertedAngle = In_Angle;
+}
+
+
+
+void CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_(float In_Roll, float In_Pitch, float In_Yaw, out float4 Out_RotationQuat)
+{
+
+ float ModulationValue = 3.1415927;
+
+ float SP = sin(In_Pitch*ModulationValue);
+ float SY = sin(In_Yaw*ModulationValue);
+ float SR = sin(In_Roll*ModulationValue);
+ float CP = cos(In_Pitch*ModulationValue);
+ float CY = cos(In_Yaw*ModulationValue);
+ float CR = cos(In_Roll*ModulationValue);
+
+ Out_RotationQuat.x = CR*SP*SY - SR*CP*CY;
+ Out_RotationQuat.y = -CR*SP*CY - SR*CP*SY;
+ Out_RotationQuat.z = CR*CP*SY - SR*SP*CY;
+ Out_RotationQuat.w = CR*CP*CY + SR*SP*SY;
+
+}
+
+
+
+void NiagaraScript_260_Func_(float In_X, float In_Y, float In_Z, out float4 Out_Quaternion, inout FSimulationContext Context)
+{
+ float4 CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_Output_RotationQuat;
+ CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_(In_X, In_Y, In_Z, CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_Output_RotationQuat);
+ Out_Quaternion = CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_Output_RotationQuat;
+}
+
+
+
+void CustomHlsl001624D816540ECD5F976902A85E139007C_Func_(float4 In_Quat1, float4 In_Quat2, out float4 Out_Result)
+{
+
+float4 SIGN_MASK0 = float4( 1.f, -1.f, 1.f, -1.f );
+ float4 SIGN_MASK1 = float4( 1.f, 1.f, -1.f, -1.f );
+ float4 SIGN_MASK2 = float4( -1.f, 1.f, 1.f, -1.f );
+ Out_Result = (In_Quat1.wwww * In_Quat2);
+ Out_Result = ((In_Quat1.xxxx * In_Quat2.wzyx) * SIGN_MASK0) + Out_Result;
+ Out_Result = ((In_Quat1.yyyy * In_Quat2.zwxy)* SIGN_MASK1) + Out_Result;
+ Out_Result = ((In_Quat1.zzzz * In_Quat2.yxwz)* SIGN_MASK2) + Out_Result;
+}
+
+
+
+void NiagaraScript_255_Func_(float4 In_QuaternionA, float4 In_QuaternionB, out float4 Out_Quaternion, inout FSimulationContext Context)
+{
+ float4 CustomHlsl001624D816540ECD5F976902A85E139007C_Func_Output_Result;
+ CustomHlsl001624D816540ECD5F976902A85E139007C_Func_(In_QuaternionA, In_QuaternionB, CustomHlsl001624D816540ECD5F976902A85E139007C_Func_Output_Result);
+ Out_Quaternion = CustomHlsl001624D816540ECD5F976902A85E139007C_Func_Output_Result;
+}
+
+
+
+void NiagaraScript_229_Func_(float3 In_VECTOR_VAR, float4 In_Quaternion, out float3 Out_Vector, inout FSimulationContext Context)
+{
+ float3 Output0;
+ float Output17;
+ Output0.x = In_Quaternion.x;
+ Output0.y = In_Quaternion.y;
+ Output0.z = In_Quaternion.z;
+ Output17 = In_Quaternion.w;
+ float Result49 = dot(Output0,In_VECTOR_VAR);
+ float Constant62 = 2;
+ float Result50 = Result49 * Constant62;
+ float3 Result51 = Output0 * Result50;
+ float Result52 = Output17 * Output17;
+ float Result53 = dot(Output0,Output0);
+ float Result54 = Result52 - Result53;
+ float3 Result55 = Result54 * In_VECTOR_VAR;
+ float3 Result56 = Result51 + Result55;
+ float3 Result57 = cross(Output0,In_VECTOR_VAR);
+ float Constant63 = 2;
+ float Result58 = Output17 * Constant63;
+ float3 Result59 = Result57 * Result58;
+ float3 Result60 = Result56 + Result59;
+ Out_Vector = Result60;
+}
+
+
+
+void ShapeLocation_TransformStack_Rotation_Emitter_Func_(float3 In_InputVector, int In_RotationCoordinateSpace, float3 In_YawASC47PitchASC47Roll, float3 In_RotationAxis, float In_RotationAngle, float4 In_RotationQuaternion, bool In_InvertRotationQuaternion, float3 In_AdditionalYawASC47PitchASC47Roll, float4x4 In_RotationMatrix, float3 In_InputNormal, float3 In_InputTangent, float3 In_InputBitangent, out float3 Out_TransformedVector, out float3 Out_TransformedNormal, out float3 Out_TransformedTangent, out float3 Out_TransformedBitangent, inout FSimulationContext Context)
+{
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector = In_InputVector;
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal = In_InputNormal;
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent = In_InputTangent;
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent = In_InputBitangent;
+ float Constant46 = 1;
+ float Constant47 = 0;
+ float Constant48 = 0;
+ float3 Output1;
+ Output1.x = Constant46;
+ Output1.y = Constant47;
+ Output1.z = Constant48;
+ float3 Constant49 = float3(0.0, 0.0, 0.0);
+ float3 X_SelectResult = Constant49;
+ X_SelectResult = Output1;
+ if(In_RotationCoordinateSpace == 1)
+ {
+ X_SelectResult = Output1;
+ }
+ if(In_RotationCoordinateSpace == 2)
+ {
+ X_SelectResult = Context.MapSpawn.Engine.Owner.SystemXAxis;
+ }
+ float Constant50 = 0;
+ float Constant51 = 1;
+ float Constant52 = 0;
+ float3 Output11;
+ Output11.x = Constant50;
+ Output11.y = Constant51;
+ Output11.z = Constant52;
+ float3 Constant53 = float3(0.0, 0.0, 0.0);
+ float3 Y_SelectResult1 = Constant53;
+ Y_SelectResult1 = Output11;
+ if(In_RotationCoordinateSpace == 1)
+ {
+ Y_SelectResult1 = Output11;
+ }
+ if(In_RotationCoordinateSpace == 2)
+ {
+ Y_SelectResult1 = Context.MapSpawn.Engine.Owner.SystemYAxis;
+ }
+ float Constant54 = 0;
+ float Constant55 = 0;
+ float Constant56 = 1;
+ float3 Output12;
+ Output12.x = Constant54;
+ Output12.y = Constant55;
+ Output12.z = Constant56;
+ float3 Constant57 = float3(0.0, 0.0, 0.0);
+ float3 Z_SelectResult2 = Constant57;
+ Z_SelectResult2 = Output12;
+ if(In_RotationCoordinateSpace == 1)
+ {
+ Z_SelectResult2 = Output12;
+ }
+ if(In_RotationCoordinateSpace == 2)
+ {
+ Z_SelectResult2 = Context.MapSpawn.Engine.Owner.SystemZAxis;
+ }
+ float4 NiagaraScript_258_Func_Output_Quat;
+ NiagaraScript_258_Func_(X_SelectResult, Y_SelectResult1, Z_SelectResult2, NiagaraScript_258_Func_Output_Quat, Context);
+ float X;
+ float Y;
+ float Z;
+ X = In_YawASC47PitchASC47Roll.x;
+ Y = In_YawASC47PitchASC47Roll.y;
+ Z = In_YawASC47PitchASC47Roll.z;
+ float NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle;
+ NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(Z, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle, Context);
+ float NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle1;
+ NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(Y, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle1, Context);
+ float NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle2;
+ NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(X, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle2, Context);
+ float4 NiagaraScript_260_Func_Output_Quaternion;
+ NiagaraScript_260_Func_(NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle1, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle2, NiagaraScript_260_Func_Output_Quaternion, Context);
+ float4 NiagaraScript_255_Func_Output_Quaternion;
+ NiagaraScript_255_Func_(NiagaraScript_258_Func_Output_Quat, NiagaraScript_260_Func_Output_Quaternion, NiagaraScript_255_Func_Output_Quaternion, Context);
+ float3 NiagaraScript_229_Func_Output_Vector;
+ NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector, Context);
+ float3 NiagaraScript_229_Func_Output_Vector1;
+ NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector1, Context);
+ float3 NiagaraScript_229_Func_Output_Vector2;
+ NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector2, Context);
+ float3 NiagaraScript_229_Func_Output_Vector3;
+ NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector3, Context);
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector = NiagaraScript_229_Func_Output_Vector;
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal = NiagaraScript_229_Func_Output_Vector1;
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent = NiagaraScript_229_Func_Output_Vector2;
+ Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent = NiagaraScript_229_Func_Output_Vector3;
+ Out_TransformedVector = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector;
+ Out_TransformedNormal = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal;
+ Out_TransformedTangent = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent;
+ Out_TransformedBitangent = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent;
+}
+
+
+
+void ShapeLocation_Emitter_Func_(inout FSimulationContext Context)
+{
+ float Constant31 = 1;
+ Context.MapSpawn.Local.ShapeLocation.RandomRadius = Constant31;
+ Context.MapSpawn.Local.ShapeLocation.RandomU = Context.MapSpawn.ShapeLocation.UPosition;
+ Context.MapSpawn.Local.ShapeLocation.RandomV = Constants_Emitter_ShapeLocation_VPosition;
+ float Result6 = sqrt(Context.MapSpawn.Local.ShapeLocation.RandomRadius);
+ float Result7 = Result6 * Constants_Emitter_ShapeLocation_HandleRadius;
+ float3 NiagaraScript_248_Func_Output_TorusVector;
+ float3 NiagaraScript_248_Func_Output_TorusTangent;
+ float3 NiagaraScript_248_Func_Output_TorusBitangent;
+ float3 NiagaraScript_248_Func_Output_TorusNormal;
+ NiagaraScript_248_Func_(Result7, Constants_Emitter_ShapeLocation_LargeRadius, Context.MapSpawn.Local.ShapeLocation.RandomU, Context.MapSpawn.Local.ShapeLocation.RandomV, NiagaraScript_248_Func_Output_TorusVector, NiagaraScript_248_Func_Output_TorusTangent, NiagaraScript_248_Func_Output_TorusBitangent, NiagaraScript_248_Func_Output_TorusNormal, Context);
+ Context.MapSpawn.Local.ShapeLocation.TorusVector = NiagaraScript_248_Func_Output_TorusVector;
+ Context.MapSpawn.Local.ShapeLocation.TorusTangent = NiagaraScript_248_Func_Output_TorusTangent;
+ Context.MapSpawn.Local.ShapeLocation.TorusBitangent = NiagaraScript_248_Func_Output_TorusBitangent;
+ Context.MapSpawn.Local.ShapeLocation.TorusNormal = NiagaraScript_248_Func_Output_TorusNormal;
+ Context.MapSpawn.Local.ShapeLocation.ShapeVector = Context.MapSpawn.Local.ShapeLocation.TorusVector;
+ Context.MapSpawn.Local.ShapeLocation.ShapeNormal = Context.MapSpawn.Local.ShapeLocation.TorusNormal;
+ Context.MapSpawn.Local.ShapeLocation.ShapeTangent = Context.MapSpawn.Local.ShapeLocation.TorusBitangent;
+ Context.MapSpawn.Local.ShapeLocation.ShapeBitangent = Context.MapSpawn.Local.ShapeLocation.TorusTangent;
+ float3 Result12 = Constants_Emitter_ShapeLocation_NonUniformScale.xyz * Context.MapSpawn.ShapeLocation.ApplyOwnerScale;
+ float3 Result13 = Context.MapSpawn.Local.ShapeLocation.ShapeVector * Result12;
+ float3 Result14 = abs(Result12);
+ float3 Constant36 = float3(0.0001,0.0001,0.0001);
+ float3 Result15 = max(Result14, Constant36);
+ float3 Result16 = rcp(Result15);
+ Context.MapSpawn.Local.ShapeLocation.ShapeVector = Result13;
+ Context.MapSpawn.Local.ShapeLocation.ScaleFactor = Result12;
+ Context.MapSpawn.Local.ShapeLocation.InverseScaleFactor = Result16;
+ float3 Result17 = Context.MapSpawn.Local.ShapeLocation.ShapeNormal * Context.MapSpawn.Local.ShapeLocation.InverseScaleFactor;
+ float3 Result18 = normalize(Result17);
+ float3 Result19 = Context.MapSpawn.Local.ShapeLocation.InverseScaleFactor * Context.MapSpawn.Local.ShapeLocation.ShapeTangent;
+ float3 Result20 = normalize(Result19);
+ Context.MapSpawn.Local.ShapeLocation.ShapeNormal = Result18;
+ Context.MapSpawn.Local.ShapeLocation.ShapeTangent = Result20;
+ int Constant37 = 0;
+ bool Constant38 = false;
+ float3 ShapeLocation_TransformVector007_Emitter_Func_Output_OutVector;
+ ShapeLocation_TransformVector007_Emitter_Func_(Constants_Emitter_ShapeLocation_Offset.xyz, Context.MapSpawn.ShapeLocation.OffsetCoordinateSpace, Constant37, Constant38, ShapeLocation_TransformVector007_Emitter_Func_Output_OutVector, Context);
+ Context.MapSpawn.Local.ShapeLocation.OffsetVector = ShapeLocation_TransformVector007_Emitter_Func_Output_OutVector;
+ float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedVector;
+ float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedNormal;
+ float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedTangent;
+ float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedBitangent;
+ ShapeLocation_TransformStack_Rotation_Emitter_Func_(Context.MapSpawn.Local.ShapeLocation.ShapeVector, Context.MapSpawn.ShapeLocation.RotationCoordinateSpace, Constants_Emitter_ShapeLocation_YawASC47PitchASC47Roll.xyz, Constants_Emitter_ShapeLocation_RotationAxis.xyz, Constants_Emitter_ShapeLocation_RotationAngle, Context.MapSpawn.ShapeLocation.RotationQuaternion, Context.MapSpawn.ShapeLocation.InvertRotationQuaternion, Constants_Emitter_ShapeLocation_AdditionalYawASC47PitchASC47Roll.xyz, Context.MapSpawn.ShapeLocation.RotationMatrix, Context.MapSpawn.Local.ShapeLocation.ShapeNormal, Context.MapSpawn.Local.ShapeLocation.ShapeTangent, Context.MapSpawn.Local.ShapeLocation.ShapeBitangent, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedVector, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedNormal, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedTangent, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedBitangent, Context);
+ Context.MapSpawn.Local.ShapeLocation.ShapeVector = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedVector;
+ Context.MapSpawn.Local.ShapeLocation.ShapeNormal = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedNormal;
+ Context.MapSpawn.Local.ShapeLocation.ShapeTangent = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedTangent;
+ Context.MapSpawn.Local.ShapeLocation.ShapeBitangent = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedBitangent;
+ float3 Result61 = Context.MapSpawn.Local.ShapeLocation.ShapeVector + Context.MapSpawn.Local.ShapeLocation.OffsetVector;
+ Context.MapSpawn.Local.ShapeLocation.ShapeVector = Result61;
+ float3 Result62 = Context.MapSpawn.ShapeLocation.ShapeOrigin + Context.MapSpawn.Local.ShapeLocation.ShapeVector;
+ Context.MapSpawn.Local.ShapeLocation.ShapePosition = Result62;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeVector = Context.MapSpawn.Local.ShapeLocation.ShapeVector;
+ Context.MapSpawn.Particles.ShapeLocation.ShapePosition = Context.MapSpawn.Local.ShapeLocation.ShapePosition;
+ Context.MapSpawn.Particles.Position = Context.MapSpawn.Local.ShapeLocation.ShapePosition;
+ float3 Result63 = cross(Context.MapSpawn.Local.ShapeLocation.ShapeNormal,Context.MapSpawn.Local.ShapeLocation.ShapeTangent);
+ Context.MapSpawn.Particles.ShapeLocation.ShapeNormal = Context.MapSpawn.Local.ShapeLocation.ShapeNormal;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeTangent = Context.MapSpawn.Local.ShapeLocation.ShapeTangent;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent = Result63;
+}
+
+
+
+void CustomHlsl04C64086480DA644FCC88485B815E918_Func_(float In_InFloat, out float Out_OutFloat)
+{
+
+Out_OutFloat = saturate (In_InFloat);
+}
+
+
+
+void NiagaraScript_241_Particle_Func_(float In_Value, out float Out_ClampedValue, inout FSimulationContext Context)
+{
+ float CustomHlsl04C64086480DA644FCC88485B815E918_Func_Output_OutFloat;
+ CustomHlsl04C64086480DA644FCC88485B815E918_Func_(In_Value, CustomHlsl04C64086480DA644FCC88485B815E918_Func_Output_OutFloat);
+ Out_ClampedValue = CustomHlsl04C64086480DA644FCC88485B815E918_Func_Output_OutFloat;
+}
+
+
+
+void ParticleState_Emitter_Func_(inout FSimulationContext Context)
+{
+ bool Result64 = NiagaraAll(Context.MapUpdate.Particles.Age <= Context.MapUpdate.Engine.DeltaTime);
+ Context.MapUpdate.OUTPUT_VAR.ParticleState.FirstFrame = Result64;
+ Context.MapUpdate.Transient.FirstFrame = Result64;
+ float Constant65 = 1e-06;
+ bool Result65 = NiagaraAll(Context.MapUpdate.ParticleState.Lifetime > Constant65);
+ bool Result66 = Context.MapUpdate.Transient.FirstFrame && Result65;
+ float Result67 = Context.MapUpdate.Particles.Age + Context.MapUpdate.ParticleState.DeltaTime;
+ float Constant66 = 1e-05;
+ float Result68 = max(Context.MapUpdate.ParticleState.Lifetime, Constant66);
+ bool Result69 = NiagaraAll(Result67 < Result68);
+ bool Result70 = Result66 || Result69;
+ bool Result71 = Context.MapUpdate.DataInstance.Alive && Result70;
+ float Result72 = Result67 / Result68;
+ float NiagaraScript_241_Particle_Func_Output_ClampedValue;
+ NiagaraScript_241_Particle_Func_(Result72, NiagaraScript_241_Particle_Func_Output_ClampedValue, Context);
+ Context.MapUpdate.DataInstance.Alive = Result71;
+ Context.MapUpdate.Particles.Age = Result67;
+ Context.MapUpdate.Particles.NormalizedAge = NiagaraScript_241_Particle_Func_Output_ClampedValue;
+ bool Constant67 = false;
+ bool Constant68 = true;
+}
+
+
+
+void ScaleSpriteSize_Emitter_Func_(inout FSimulationContext Context)
+{
+ Context.MapUpdate.Local.ScaleSpriteSize.InitialSpriteSize = Context.MapUpdate.ScaleSpriteSize.InitialSpriteSize;
+ float SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScaleOutput_Value;
+ SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(Context.MapUpdate.ScaleSpriteSize.UniformCurveIndex, SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScaleOutput_Value);
+ float Result73 = SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScaleOutput_Value * Constants_Emitter_ScaleSpriteSize_UniformCurveScale;
+ float2 Result74 = Context.MapUpdate.Transient.SpriteSizeScaleFactor * Result73;
+ float2 Result75 = Context.MapUpdate.Local.ScaleSpriteSize.InitialSpriteSize * Result74;
+ Context.MapUpdate.Particles.SpriteSize = Result75;
+ Context.MapUpdate.Transient.SpriteSizeScaleFactor = Result74;
+}
+
+
+
+void FloatFromCurve_Emitter_Func_(out float Out_Value, inout FSimulationContext Context)
+{
+ float SampleCurve_Emitter_ScaleAlpha_FloatCurveOutput_Value;
+ SampleCurve_Emitter_ScaleAlpha_FloatCurve(Context.MapUpdate.FloatFromCurve.CurveIndex, SampleCurve_Emitter_ScaleAlpha_FloatCurveOutput_Value);
+ float Result76 = SampleCurve_Emitter_ScaleAlpha_FloatCurveOutput_Value * Constants_Emitter_FloatFromCurve_ScaleCurve;
+ Out_Value = Result76;
+}
+
+
+
+void ScaleColor_Emitter_Func_(inout FSimulationContext Context)
+{
+ float4 Output01;
+ Output01.r = Constants_Emitter_ScaleColor_ScaleRGB.xyz.x;
+ Output01.g = Constants_Emitter_ScaleColor_ScaleRGB.xyz.y;
+ Output01.b = Constants_Emitter_ScaleColor_ScaleRGB.xyz.z;
+ Output01.a = Context.MapUpdate.ScaleColor.ScaleAlpha;
+ float4 Result77 = Context.MapUpdate.Transient.ParticleColorScaleFactor * Output01;
+ float4 Result78 = Context.MapUpdate.ScaleColor.ColorValueToScale * Result77;
+ Context.MapUpdate.Particles.Color = Result78;
+ Context.MapUpdate.Transient.ParticleColorScaleFactor = Result77;
+}
+
+
+
+void NiagaraScript_270_Particle_Func_(float3 In_Velocity, float3 In_AdvectionVelocity, float In_InverseMass, float In_Drag, float In_DeltaTime, bool In_IgnoreMass, out float3 Out_Output, inout FSimulationContext Context)
+{
+ float3 Result85 = In_Velocity - In_AdvectionVelocity;
+ float Result86 = In_Drag * In_InverseMass;
+ float Constant78 = (0.0);
+ float NiagaraFloat_SelectResult3 = Constant78;
+ NiagaraFloat_SelectResult3 = In_Drag;
+ if(In_IgnoreMass == 0)
+ {
+ NiagaraFloat_SelectResult3 = Result86;
+ }
+ float Constant79 = 0;
+ float Result87 = max(NiagaraFloat_SelectResult3, Constant79);
+ float Result88 = Result87 * In_DeltaTime;
+ float Constant80 = 1;
+ float Result89 = Result88 + Constant80;
+ float3 Result90 = Result85 / Result89;
+ float3 Result91 = Result90 + In_AdvectionVelocity;
+ Out_Output = Result91;
+}
+
+
+
+void SolveForcesAndVelocity_Emitter_Func_(inout FSimulationContext Context)
+{
+ Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime = Context.MapUpdate.SolveForcesAndVelocity.DeltaTime;
+ float Constant76 = 1e-05;
+ float Result79 = max(Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime, Constant76);
+ float Result80 = Reciprocal(Result79);
+ Context.MapUpdate.Local.SolveForcesAndVelocity.InverseDeltaTime = Result80;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce = Context.MapUpdate.SolveForcesAndVelocity.Force;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.IncomingPhysicsForce = Context.MapUpdate.SolveForcesAndVelocity.Force;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Context.MapUpdate.SolveForcesAndVelocity.Velocity;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.Mass = Context.MapUpdate.SolveForcesAndVelocity.Mass;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position = Context.MapUpdate.SolveForcesAndVelocity.Position;
+ Context.MapUpdate.Particles.Presolve.Velocity = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity;
+ Context.MapUpdate.Particles.Presolve.Position = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position;
+ Context.MapUpdate.Particles.Presolve.PhysicsForce = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.IncomingPhysicsForce;
+ float Constant77 = 1e-06;
+ float Result81 = max(Context.MapUpdate.Local.SolveForcesAndVelocity.Mass, Constant77);
+ float Result82 = Reciprocal(Result81);
+ float3 Result83 = Result82 * Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce = Result83;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.InverseMass = Result82;
+ float3 Result84 = Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce * Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime + Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Result84;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.AdvectionVelocity = Context.MapUpdate.Transient.AdvectionVelocity;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsDrag = Context.MapUpdate.Transient.PhysicsDrag;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.DragIgnoreMass = Context.MapUpdate.Transient.DragIgnoreMass;
+ float3 NiagaraScript_270_Particle_Func_Output_Output;
+ NiagaraScript_270_Particle_Func_(Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity, Context.MapUpdate.Local.SolveForcesAndVelocity.AdvectionVelocity, Context.MapUpdate.Local.SolveForcesAndVelocity.InverseMass, Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsDrag, Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime, Context.MapUpdate.Local.SolveForcesAndVelocity.DragIgnoreMass, NiagaraScript_270_Particle_Func_Output_Output, Context);
+ float3 Result92 = NiagaraScript_270_Particle_Func_Output_Output - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = NiagaraScript_270_Particle_Func_Output_Output;
+ Context.MapUpdate.Local.SolveForcesAndVelocity.DragVelocity = Result92;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.IncomingPhysicsDrag = Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsDrag;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity;
+ float3 Result93 = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity * Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime;
+ float3 Result94 = Result93 + Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position;
+ Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position = Result94;
+ float3 Position_IfResult;
+ float3 Velocity_IfResult;
+ if(Context.MapUpdate.SolveForcesAndVelocity.WritetoIntrinsicProperties)
+ {
+ Position_IfResult = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position;
+ Velocity_IfResult = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity;
+ }
+ else
+ {
+ Position_IfResult = Context.MapUpdate.Particles.Position;
+ Velocity_IfResult = Context.MapUpdate.Particles.Velocity;
+ }
+ Context.MapUpdate.Particles.Position = Position_IfResult;
+ Context.MapUpdate.Particles.Velocity = Velocity_IfResult;
+ float3 Constant81 = float3(0,0,0);
+ float Constant82 = 0;
+ float3 ForceVector_IfResult;
+ float Drag_IfResult;
+ if(Context.MapUpdate.SolveForcesAndVelocity.WritetoIntrinsicProperties)
+ {
+ ForceVector_IfResult = Constant81;
+ Drag_IfResult = Constant82;
+ }
+ else
+ {
+ ForceVector_IfResult = Context.MapUpdate.Transient.PhysicsForce;
+ Drag_IfResult = Context.MapUpdate.Transient.PhysicsDrag;
+ }
+ Context.MapUpdate.Transient.PhysicsForce = ForceVector_IfResult;
+ Context.MapUpdate.Transient.PhysicsDrag = Drag_IfResult;
+ float3 Result95 = Context.MapUpdate.Particles.Position - Context.MapUpdate.Particles.Previous.Position;
+ float Result96 = length(Result95);
+ float Constant83 = 0.3333;
+ float Result97 = Result96 * Constant83;
+ float Constant84 = 1e+08;
+ float Result98 = Modulo(Context.MapUpdate.Particles.DistanceTraveled, Constant84);
+ float Result99 = Result97 + Result98;
+ Context.MapUpdate.Particles.DistanceTraveled = Result99;
+
+ int Constant85 = 0;
+
+ int Constant86 = 0;
+
+ int Constant87 = 0;
+}
+
+
+float GetSpawnInterpolation()
+{
+ return HackSpawnInterp;
+}
+
+
+void InterpolateParameters(inout FSimulationContext Context)
+{
+
+ int InterpSpawn_Index = ExecIndex();
+ float InterpSpawn_SpawnTime = Emitter_InterpSpawnStartDt + (Emitter_SpawnInterval * InterpSpawn_Index);
+ float InterpSpawn_UpdateTime = Engine_DeltaTime - InterpSpawn_SpawnTime;
+ float InterpSpawn_InvSpawnTime = 1.0 / InterpSpawn_SpawnTime;
+ float InterpSpawn_InvUpdateTime = 1.0 / InterpSpawn_UpdateTime;
+ float SpawnInterp = InterpSpawn_SpawnTime * Engine_InverseDeltaTime ;
+ HackSpawnInterp = SpawnInterp;
+ Context.MapSpawn.Interpolation.InterpSpawn_Index = InterpSpawn_Index;
+ Context.MapSpawn.Interpolation.InterpSpawn_SpawnTime = InterpSpawn_SpawnTime;
+ Context.MapSpawn.Interpolation.InterpSpawn_UpdateTime = InterpSpawn_UpdateTime;
+ Context.MapSpawn.Interpolation.InterpSpawn_InvSpawnTime = InterpSpawn_InvSpawnTime;
+ Context.MapSpawn.Interpolation.InterpSpawn_InvUpdateTime = InterpSpawn_InvUpdateTime;
+ Context.MapSpawn.Interpolation.SpawnInterp = SpawnInterp;
+ Context.MapSpawn.Interpolation.Emitter_SpawnInterval = Emitter_SpawnInterval;
+ Context.MapSpawn.Interpolation.Emitter_InterpSpawnStartDt = Emitter_InterpSpawnStartDt;
+ Context.MapSpawn.Interpolation.Emitter_SpawnGroup = Emitter_SpawnGroup;
+ Context.MapSpawn.Engine.Time = lerp(PREV_Engine_Time, Engine_Time, SpawnInterp);
+ Context.MapSpawn.Engine.RealTime = lerp(PREV_Engine_RealTime, Engine_RealTime, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.TimeSinceRendered = lerp(PREV_Engine_Owner_TimeSinceRendered, Engine_Owner_TimeSinceRendered, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.LODDistance = lerp(PREV_Engine_Owner_LODDistance, Engine_Owner_LODDistance, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.LODDistanceFraction = lerp(PREV_Engine_Owner_LODDistanceFraction, Engine_Owner_LODDistanceFraction, SpawnInterp);
+ Context.MapSpawn.Engine.System.Age = lerp(PREV_Engine_System_Age, Engine_System_Age, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.Rotation = lerp(PREV_Engine_Owner_Rotation, Engine_Owner_Rotation, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.Position = lerp(PREV_Engine_Owner_Position, Engine_Owner_Position, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.Velocity = lerp(PREV_Engine_Owner_Velocity, Engine_Owner_Velocity, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.SystemXAxis = lerp(PREV_Engine_Owner_SystemXAxis, Engine_Owner_SystemXAxis, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.SystemYAxis = lerp(PREV_Engine_Owner_SystemYAxis, Engine_Owner_SystemYAxis, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.SystemZAxis = lerp(PREV_Engine_Owner_SystemZAxis, Engine_Owner_SystemZAxis, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.Scale = lerp(PREV_Engine_Owner_Scale, Engine_Owner_Scale, SpawnInterp);
+ Context.MapSpawn.Engine.Owner.LWCTile = lerp(PREV_Engine_Owner_LWCTile, Engine_Owner_LWCTile, SpawnInterp);
+ Context.MapSpawn.Emitter.Age = lerp(PREV_Emitter_Age, Emitter_Age, SpawnInterp);
+ Context.MapSpawn.Emitter.DistanceTraveled = lerp(PREV_Emitter_DistanceTraveled, Emitter_DistanceTraveled, SpawnInterp);
+ Context.MapSpawn.Emitter.SpawnRate.SpawnRemainder = lerp(PREV_Emitter_SpawnRate_SpawnRemainder, Emitter_SpawnRate_SpawnRemainder, SpawnInterp);
+ Context.MapUpdate.Engine.DeltaTime = InterpSpawn_UpdateTime;
+ Context.MapUpdate.Engine.InverseDeltaTime = InterpSpawn_InvUpdateTime;
+
+}
+
+
+void HandlePreviousValuesForSpawn(inout FSimulationContext Context)
+{
+Context.MapSpawn.Particles.Previous.Position = Context.MapSpawn.Particles.Position;
+
+Context.MapSpawn.Particles.Previous.SpriteSize = Context.MapSpawn.Particles.SpriteSize;
+
+Context.MapSpawn.Particles.Previous.Velocity = Context.MapSpawn.Particles.Velocity;
+
+}
+
+
+void ReadDataSets(inout FSimulationContext Context)
+{
+}
+
+void WriteDataSets(inout FSimulationContext Context)
+{
+}
+
+
+void SimulateMapSpawn(inout FSimulationContext Context)
+{
+
+
+ float Constant = (0.0);
+ Context.MapSpawn.Particles.MaterialRandom = Constant;
+ float Constant1 = (0.0);
+ Context.MapSpawn.Particles.Lifetime = Constant1;
+ float4 Constant2 = float4(1.0, 1.0, 1.0, 1.0);
+ Context.MapSpawn.Particles.Color = Constant2;
+ float Constant3 = (0.0);
+ Context.MapSpawn.Particles.Mass = Constant3;
+ float2 Constant4 = float2(0.0, 0.0);
+ Context.MapSpawn.Particles.SpriteSize = Constant4;
+ float3 Constant5 = float3(0.0, 0.0, 0.0);
+ Context.MapSpawn.Particles.Position = Constant5;
+ float Constant6 = 0;
+ Context.MapSpawn.Particles.Age = Constant6;
+ float Constant7 = (0.0);
+ Context.MapSpawn.Particles.NormalizedAge = Constant7;
+ float3 Constant8 = float3(0,0,0);
+ Context.MapSpawn.Particles.Velocity = Constant8;
+ float3 Constant9 = float3(0.0, 0.0, 0.0);
+ Context.MapSpawn.Particles.Presolve.Velocity = Constant9;
+ float3 Constant10 = float3(0.0, 0.0, 0.0);
+ Context.MapSpawn.Particles.Presolve.Position = Constant10;
+ float3 Constant11 = float3(0.0, 0.0, 0.0);
+ Context.MapSpawn.Particles.Presolve.PhysicsForce = Constant11;
+ float3 Constant12 = float3(0,0,0);
+ Context.MapSpawn.Particles.Previous.Velocity = Constant12;
+ float3 Constant13 = float3(0,0,0);
+ Context.MapSpawn.Particles.Previous.Position = Constant13;
+ float Constant14 = 0;
+ Context.MapSpawn.Particles.DistanceTraveled = Constant14;
+
+ int Constant15 = (0);
+ float Constant16 = 0;
+ float Constant17 = 1;
+ int Constant18 = -1;
+ int Constant19 = (0);
+ int Constant20 = 0;
+ int Constant21 = (0);
+ int Constant22 = (0);
+ float NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_RandomFloat;
+ bool NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_IsDeterministic;
+ NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_(Constant15, Constant16, Constant17, Constant18, Constant19, Constant20, Constant21, Constant22, NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_RandomFloat, NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_IsDeterministic, Context);
+ Context.MapSpawn.InitializeParticle.MaterialRandom = NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_RandomFloat;
+ int Constant24 = 0;
+ Context.MapSpawn.InitializeParticle.PositionOffsetCoordinateSpace = Constant24;
+ Context.MapSpawn.Particles.RibbonUVDistance = Context.MapSpawn.Emitter.DistanceTraveled;
+ EnterStatScope(1 );
+ InitializeParticle_Emitter_Func_(Context);
+ ExitStatScope();
+ int ReturnParticleIDAttributes_Emitter_Func_Output_INT;
+ ReturnParticleIDAttributes_Emitter_Func_(ReturnParticleIDAttributes_Emitter_Func_Output_INT, Context);
+ Context.MapSpawn.Multiply_FloatByInt.Integer = ReturnParticleIDAttributes_Emitter_Func_Output_INT;
+ float Multiply_FloatByInt_Emitter_Func_Output_Result;
+ Multiply_FloatByInt_Emitter_Func_(Multiply_FloatByInt_Emitter_Func_Output_Result, Context);
+ Context.MapSpawn.ShapeLocation.UPosition = Multiply_FloatByInt_Emitter_Func_Output_Result;
+ Context.MapSpawn.ShapeLocation.ApplyOwnerScale = Context.MapSpawn.Engine.Owner.Scale;
+ int Constant27 = 0;
+ Context.MapSpawn.ShapeLocation.OffsetCoordinateSpace = Constant27;
+ bool Constant28 = false;
+ int Constant29 = 2;
+ Context.MapSpawn.ShapeLocation.RotationCoordinateSpace = Constant29;
+ Context.MapSpawn.ShapeLocation.RotationQuaternion = Context.MapSpawn.Engine.Owner.Rotation;
+ bool Constant30 = false;
+ Context.MapSpawn.ShapeLocation.InvertRotationQuaternion = Constant30;
+ Context.MapSpawn.ShapeLocation.RotationMatrix = Context.MapSpawn.Engine.Owner.SystemLocalToWorldNoScale;
+ Context.MapSpawn.ShapeLocation.ShapeOrigin = Context.MapSpawn.Particles.Position;
+ EnterStatScope(2 );
+ ShapeLocation_Emitter_Func_(Context);
+ ExitStatScope();
+
+
+
+
+ HandlePreviousValuesForSpawn(Context);
+
+ Context.MapSpawn.Particles.Initial.SpriteSize = Context.MapSpawn.Particles.SpriteSize;
+
+ Context.MapSpawn.Particles.Initial.Color = Context.MapSpawn.Particles.Color;
+
+
+
+
+}
+
+
+void SimulateMapUpdate(inout FSimulationContext Context)
+{
+
+ RandomCounterDeterministic = 0;
+ bool Constant64 = true;
+ Context.MapUpdate.DataInstance.Alive = Constant64;
+ Context.MapUpdate.ParticleState.DeltaTime = Context.MapUpdate.Engine.DeltaTime;
+ Context.MapUpdate.ParticleState.Lifetime = Context.MapUpdate.Particles.Lifetime;
+ EnterStatScope(3 );
+ ParticleState_Emitter_Func_(Context);
+ ExitStatScope();
+ Context.MapUpdate.ScaleSpriteSize.UniformCurveIndex = Context.MapUpdate.Emitter.SpawnRate.SpawnRemainder;
+ Context.MapUpdate.ScaleSpriteSize.InitialSpriteSize = Context.MapUpdate.Particles.Initial.SpriteSize;
+ float2 Constant69 = float2(1,1);
+ Context.MapUpdate.Transient.SpriteSizeScaleFactor = Constant69;
+ EnterStatScope(4 );
+ ScaleSpriteSize_Emitter_Func_(Context);
+ ExitStatScope();
+ Context.MapUpdate.FloatFromCurve.CurveIndex = Context.MapUpdate.Particles.NormalizedAge;
+ float FloatFromCurve_Emitter_Func_Output_Value;
+ FloatFromCurve_Emitter_Func_(FloatFromCurve_Emitter_Func_Output_Value, Context);
+ Context.MapUpdate.ScaleColor.ScaleAlpha = FloatFromCurve_Emitter_Func_Output_Value;
+ Context.MapUpdate.ScaleColor.ColorValueToScale = Context.MapUpdate.Particles.Initial.Color;
+ float4 Constant70 = float4(1,1,1,1);
+ Context.MapUpdate.Transient.ParticleColorScaleFactor = Constant70;
+ EnterStatScope(5 );
+ ScaleColor_Emitter_Func_(Context);
+ ExitStatScope();
+ Context.MapUpdate.Transient.PhysicsDeltaTime = Context.MapUpdate.Engine.DeltaTime;
+ Context.MapUpdate.SolveForcesAndVelocity.DeltaTime = Context.MapUpdate.Transient.PhysicsDeltaTime;
+ float3 Constant71 = float3(0,0,0);
+ Context.MapUpdate.Transient.PhysicsForce = Constant71;
+ Context.MapUpdate.SolveForcesAndVelocity.Force = Context.MapUpdate.Transient.PhysicsForce;
+ Context.MapUpdate.SolveForcesAndVelocity.Velocity = Context.MapUpdate.Particles.Velocity;
+ Context.MapUpdate.SolveForcesAndVelocity.Mass = Context.MapUpdate.Particles.Mass;
+ Context.MapUpdate.SolveForcesAndVelocity.Position = Context.MapUpdate.Particles.Position;
+ float3 Constant72 = float3(0,0,0);
+ Context.MapUpdate.Transient.AdvectionVelocity = Constant72;
+ float Constant73 = 0;
+ Context.MapUpdate.Transient.PhysicsDrag = Constant73;
+ bool Constant74 = true;
+ Context.MapUpdate.Transient.DragIgnoreMass = Constant74;
+ Context.MapUpdate.SolveForcesAndVelocity.PreviousVelocity = Context.MapUpdate.Particles.Previous.Velocity;
+ bool Constant75 = true;
+ Context.MapUpdate.SolveForcesAndVelocity.WritetoIntrinsicProperties = Constant75;
+ EnterStatScope(6 );
+ SolveForcesAndVelocity_Emitter_Func_(Context);
+ ExitStatScope();
+
+
+
+}
+
+
+
+float Emitter_ScaleSpriteSize_UniformCurveSpriteScale_MinTime;
+float Emitter_ScaleSpriteSize_UniformCurveSpriteScale_MaxTime;
+float Emitter_ScaleSpriteSize_UniformCurveSpriteScale_InvTimeRange;
+uint Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUTNumMinusOne;
+uint Emitter_ScaleSpriteSize_UniformCurveSpriteScale_LUTOffset;
+Buffer Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUT;
+
+void GetCurveLUTIndices_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(float Time, out uint IndexA, out uint IndexB, out float Fraction)
+{
+ float RemappedTime = saturate((Time - Emitter_ScaleSpriteSize_UniformCurveSpriteScale_MinTime) * Emitter_ScaleSpriteSize_UniformCurveSpriteScale_InvTimeRange) * float(Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUTNumMinusOne);
+ IndexA = floor(RemappedTime);
+ IndexB = min(IndexA + 1, Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUTNumMinusOne);
+ Fraction = frac(RemappedTime);
+}
+
+float SampleCurveLUT_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(uint index)
+{
+
+
+
+ return StaticInputFloat[Emitter_ScaleSpriteSize_UniformCurveSpriteScale_LUTOffset + index];
+
+}
+
+
+void SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(float Time, out float Value)
+{
+ uint IndexA, IndexB;
+ float Fraction;
+ GetCurveLUTIndices_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(Time, IndexA, IndexB, Fraction);
+
+ IndexA *= 1;
+ IndexB *= 1;
+
+ [unroll]
+ for ( int i=0; i < 1; ++i )
+ {
+ Value = lerp(SampleCurveLUT_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(IndexA + i), SampleCurveLUT_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(IndexB + i), Fraction);
+ }
+}
+#line 1533 "/Engine/Generated/NiagaraEmitterInstance.ush"
+
+
+
+
+float Emitter_ScaleAlpha_FloatCurve_MinTime;
+float Emitter_ScaleAlpha_FloatCurve_MaxTime;
+float Emitter_ScaleAlpha_FloatCurve_InvTimeRange;
+uint Emitter_ScaleAlpha_FloatCurve_CurveLUTNumMinusOne;
+uint Emitter_ScaleAlpha_FloatCurve_LUTOffset;
+Buffer Emitter_ScaleAlpha_FloatCurve_CurveLUT;
+
+void GetCurveLUTIndices_Emitter_ScaleAlpha_FloatCurve(float Time, out uint IndexA, out uint IndexB, out float Fraction)
+{
+ float RemappedTime = saturate((Time - Emitter_ScaleAlpha_FloatCurve_MinTime) * Emitter_ScaleAlpha_FloatCurve_InvTimeRange) * float(Emitter_ScaleAlpha_FloatCurve_CurveLUTNumMinusOne);
+ IndexA = floor(RemappedTime);
+ IndexB = min(IndexA + 1, Emitter_ScaleAlpha_FloatCurve_CurveLUTNumMinusOne);
+ Fraction = frac(RemappedTime);
+}
+
+float SampleCurveLUT_Emitter_ScaleAlpha_FloatCurve(uint index)
+{
+
+
+
+ return StaticInputFloat[Emitter_ScaleAlpha_FloatCurve_LUTOffset + index];
+
+}
+
+
+void SampleCurve_Emitter_ScaleAlpha_FloatCurve(float Time, out float Value)
+{
+ uint IndexA, IndexB;
+ float Fraction;
+ GetCurveLUTIndices_Emitter_ScaleAlpha_FloatCurve(Time, IndexA, IndexB, Fraction);
+
+ IndexA *= 1;
+ IndexB *= 1;
+
+ [unroll]
+ for ( int i=0; i < 1; ++i )
+ {
+ Value = lerp(SampleCurveLUT_Emitter_ScaleAlpha_FloatCurve(IndexA + i), SampleCurveLUT_Emitter_ScaleAlpha_FloatCurve(IndexB + i), Fraction);
+ }
+}
+#line 1593 "/Engine/Generated/NiagaraEmitterInstance.ush"
+
+
+
+ void FastMatrixToQuaternion_FastPathLibrary(float4x4 Mat, out float4 Quat)
+ {
+ float tr = Mat[0][0] + Mat[1][1] + Mat[2][2];
+ if (tr > 0.0f)
+ {
+ float InvS = rsqrt(tr + 1.f);
+ float s = 0.5f * InvS;
+
+ Quat.x = (Mat[1][2] - Mat[2][1]) * s;
+ Quat.y = (Mat[2][0] - Mat[0][2]) * s;
+ Quat.z = (Mat[0][1] - Mat[1][0]) * s;
+ Quat.w = 0.5f * rcp(InvS);
+ }
+ else if ( (Mat[0][0] > Mat[1][1]) && (Mat[0][0] > Mat[2][2]) )
+ {
+ float s = Mat[0][0] - Mat[1][1] - Mat[2][2] + 1.0f;
+ float InvS = rsqrt(s);
+ s = 0.5f * InvS;
+
+ Quat.x = 0.5f * rcp(InvS);
+ Quat.y = (Mat[0][1] + Mat[1][0]) * s;
+ Quat.z = (Mat[0][2] + Mat[2][0]) * s;
+ Quat.w = (Mat[1][2] - Mat[2][1]) * s;
+ }
+ else if ( Mat[1][1] > Mat[2][2] )
+ {
+ float s = Mat[1][1] - Mat[2][2] - Mat[0][0] + 1.0f;
+ float InvS = rsqrt(s);
+ s = 0.5f * InvS;
+
+ Quat.x = (Mat[1][0] + Mat[0][1]) * s;
+ Quat.y = 0.5f * rcp(InvS);
+ Quat.z = (Mat[1][2] + Mat[2][1]) * s;
+ Quat.w = (Mat[2][0] - Mat[0][2]) * s;
+
+ }
+ else
+ {
+ float s = Mat[2][2] - Mat[0][0] - Mat[1][1] + 1.0f;
+ float InvS = rsqrt(s);
+ s = 0.5f * InvS;
+
+ Quat.x = (Mat[2][0] + Mat[0][2]) * s;
+ Quat.y = (Mat[2][1] + Mat[1][2]) * s;
+ Quat.z = 0.5f * rcp(InvS);
+ Quat.w = (Mat[0][1] - Mat[1][0]) * s;
+ }
+ }
+void InitConstants(inout FSimulationContext Context)
+{
+
+ Context.MapSpawn.Emitter.DistanceTraveled = Emitter_DistanceTraveled;
+ Context.MapSpawn.Engine.Owner.Position = Engine_Owner_Position;
+ Context.MapSpawn.Engine.Owner.Scale = Engine_Owner_Scale;
+ Context.MapSpawn.Engine.Owner.SystemLocalToWorld = Engine_Owner_SystemLocalToWorld;
+ Context.MapSpawn.Engine.Owner.SystemWorldToLocal = Engine_Owner_SystemWorldToLocal;
+ Context.MapSpawn.Engine.Owner.SystemLocalToWorldNoScale = Engine_Owner_SystemLocalToWorldNoScale;
+ Context.MapSpawn.Engine.Owner.SystemWorldToLocalNoScale = Engine_Owner_SystemWorldToLocalNoScale;
+ Context.MapSpawn.Engine.Owner.Rotation = Engine_Owner_Rotation;
+ Context.MapSpawn.Engine.Owner.SystemXAxis = Engine_Owner_SystemXAxis;
+ Context.MapSpawn.Engine.Owner.SystemYAxis = Engine_Owner_SystemYAxis;
+ Context.MapSpawn.Engine.Owner.SystemZAxis = Engine_Owner_SystemZAxis;
+
+
+ Context.MapUpdate.Engine.DeltaTime = Engine_DeltaTime;
+ Context.MapUpdate.Emitter.SpawnRate.SpawnRemainder = Emitter_SpawnRate_SpawnRemainder;
+ Context.MapUpdate.Engine.Owner.Position = Engine_Owner_Position;
+ Context.MapUpdate.Engine.Time = Engine_Time;
+ Context.MapUpdate.Engine.WorldDeltaTime = Engine_WorldDeltaTime;
+ Context.MapUpdate.Engine.InverseDeltaTime = Engine_InverseDeltaTime;
+ Context.MapUpdate.Engine.ExecutionCount = Engine_ExecutionCount;
+ Context.MapUpdate.Emitter.SpawnRate = Emitter_SpawnRate;
+ Context.MapUpdate.Engine.Emitter.TotalSpawnedParticles = Engine_Emitter_TotalSpawnedParticles;
+ Context.MapUpdate.Emitter.RandomSeed = Emitter_RandomSeed;
+ Context.MapUpdate.Engine.Emitter.InstanceSeed = Engine_Emitter_InstanceSeed;
+ Context.MapUpdate.Engine.System.RandomSeed = Engine_System_RandomSeed;
+
+}
+
+void InitSpawnVariables(inout FSimulationContext Context)
+{
+
+ Context.MapSpawn.Particles.Age = 0.0f;
+ Context.MapSpawn.Particles.Color.r = 0.0f;
+ Context.MapSpawn.Particles.Color.g = 0.0f;
+ Context.MapSpawn.Particles.Color.b = 0.0f;
+ Context.MapSpawn.Particles.Color.a = 0.0f;
+ Context.MapSpawn.Particles.DistanceTraveled = 0.0f;
+ Context.MapSpawn.Particles.Initial.Color.r = 0.0f;
+ Context.MapSpawn.Particles.Initial.Color.g = 0.0f;
+ Context.MapSpawn.Particles.Initial.Color.b = 0.0f;
+ Context.MapSpawn.Particles.Initial.Color.a = 0.0f;
+ Context.MapSpawn.Particles.Initial.SpriteSize.x = 0.0f;
+ Context.MapSpawn.Particles.Initial.SpriteSize.y = 0.0f;
+ Context.MapSpawn.Particles.Lifetime = 0.0f;
+ Context.MapSpawn.Particles.Mass = 0.0f;
+ Context.MapSpawn.Particles.MaterialRandom = 0.0f;
+ Context.MapSpawn.Particles.NormalizedAge = 0.0f;
+ Context.MapSpawn.Particles.Position.x = 0.0f;
+ Context.MapSpawn.Particles.Position.y = 0.0f;
+ Context.MapSpawn.Particles.Position.z = 0.0f;
+ Context.MapSpawn.Particles.Presolve.PhysicsForce.x = 0.0f;
+ Context.MapSpawn.Particles.Presolve.PhysicsForce.y = 0.0f;
+ Context.MapSpawn.Particles.Presolve.PhysicsForce.z = 0.0f;
+ Context.MapSpawn.Particles.Presolve.Position.x = 0.0f;
+ Context.MapSpawn.Particles.Presolve.Position.y = 0.0f;
+ Context.MapSpawn.Particles.Presolve.Position.z = 0.0f;
+ Context.MapSpawn.Particles.Presolve.Velocity.x = 0.0f;
+ Context.MapSpawn.Particles.Presolve.Velocity.y = 0.0f;
+ Context.MapSpawn.Particles.Presolve.Velocity.z = 0.0f;
+ Context.MapSpawn.Particles.Previous.Position.x = 0.0f;
+ Context.MapSpawn.Particles.Previous.Position.y = 0.0f;
+ Context.MapSpawn.Particles.Previous.Position.z = 0.0f;
+ Context.MapSpawn.Particles.Previous.SpriteSize.x = 0.0f;
+ Context.MapSpawn.Particles.Previous.SpriteSize.y = 0.0f;
+ Context.MapSpawn.Particles.Previous.Velocity.x = 0.0f;
+ Context.MapSpawn.Particles.Previous.Velocity.y = 0.0f;
+ Context.MapSpawn.Particles.Previous.Velocity.z = 0.0f;
+ Context.MapSpawn.Particles.RibbonUVDistance = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent.x = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent.y = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent.z = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeNormal.x = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeNormal.y = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeNormal.z = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapePosition.x = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapePosition.y = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapePosition.z = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeTangent.x = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeTangent.y = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeTangent.z = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeVector.x = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeVector.y = 0.0f;
+ Context.MapSpawn.Particles.ShapeLocation.ShapeVector.z = 0.0f;
+ Context.MapSpawn.Particles.SpriteSize.x = 0.0f;
+ Context.MapSpawn.Particles.SpriteSize.y = 0.0f;
+ Context.MapSpawn.Particles.UniqueID = 0;
+ Context.MapSpawn.Particles.Velocity.x = 0.0f;
+ Context.MapSpawn.Particles.Velocity.y = 0.0f;
+ Context.MapSpawn.Particles.Velocity.z = 0.0f;
+
+ Context.MapSpawn.DataInstance.Alive=true;
+
+}
+
+void LoadUpdateVariables(inout FSimulationContext Context, int InstanceIdx)
+{
+
+ Context.MapUpdate.Array.Age = 0;
+ Context.MapUpdate.Particles.Age = InputDataFloat(0, 0, InstanceIdx);
+ Context.MapUpdate.Array.Color = 1;
+ Context.MapUpdate.Particles.Color.r = InputDataFloat(0, 1, InstanceIdx);
+ Context.MapUpdate.Particles.Color.g = InputDataFloat(0, 2, InstanceIdx);
+ Context.MapUpdate.Particles.Color.b = InputDataFloat(0, 3, InstanceIdx);
+ Context.MapUpdate.Particles.Color.a = InputDataFloat(0, 4, InstanceIdx);
+ Context.MapUpdate.Array.DistanceTraveled = 5;
+ Context.MapUpdate.Particles.DistanceTraveled = InputDataFloat(0, 5, InstanceIdx);
+ Context.MapUpdate.Array.Initial.Color = 6;
+ Context.MapUpdate.Particles.Initial.Color.r = InputDataFloat(0, 6, InstanceIdx);
+ Context.MapUpdate.Particles.Initial.Color.g = InputDataFloat(0, 7, InstanceIdx);
+ Context.MapUpdate.Particles.Initial.Color.b = InputDataFloat(0, 8, InstanceIdx);
+ Context.MapUpdate.Particles.Initial.Color.a = InputDataFloat(0, 9, InstanceIdx);
+ Context.MapUpdate.Array.Initial.SpriteSize = 10;
+ Context.MapUpdate.Particles.Initial.SpriteSize.x = InputDataFloat(0, 10, InstanceIdx);
+ Context.MapUpdate.Particles.Initial.SpriteSize.y = InputDataFloat(0, 11, InstanceIdx);
+ Context.MapUpdate.Array.Lifetime = 12;
+ Context.MapUpdate.Particles.Lifetime = InputDataFloat(0, 12, InstanceIdx);
+ Context.MapUpdate.Array.Mass = 13;
+ Context.MapUpdate.Particles.Mass = InputDataFloat(0, 13, InstanceIdx);
+ Context.MapUpdate.Array.MaterialRandom = 14;
+ Context.MapUpdate.Particles.MaterialRandom = InputDataFloat(0, 14, InstanceIdx);
+ Context.MapUpdate.Array.NormalizedAge = 15;
+ Context.MapUpdate.Particles.NormalizedAge = InputDataFloat(0, 15, InstanceIdx);
+ Context.MapUpdate.Array.Position = 16;
+ Context.MapUpdate.Particles.Position.x = InputDataFloat(0, 16, InstanceIdx);
+ Context.MapUpdate.Particles.Position.y = InputDataFloat(0, 17, InstanceIdx);
+ Context.MapUpdate.Particles.Position.z = InputDataFloat(0, 18, InstanceIdx);
+ Context.MapUpdate.Array.Presolve.PhysicsForce = 19;
+ Context.MapUpdate.Particles.Presolve.PhysicsForce.x = InputDataFloat(0, 19, InstanceIdx);
+ Context.MapUpdate.Particles.Presolve.PhysicsForce.y = InputDataFloat(0, 20, InstanceIdx);
+ Context.MapUpdate.Particles.Presolve.PhysicsForce.z = InputDataFloat(0, 21, InstanceIdx);
+ Context.MapUpdate.Array.Presolve.Position = 22;
+ Context.MapUpdate.Particles.Presolve.Position.x = InputDataFloat(0, 22, InstanceIdx);
+ Context.MapUpdate.Particles.Presolve.Position.y = InputDataFloat(0, 23, InstanceIdx);
+ Context.MapUpdate.Particles.Presolve.Position.z = InputDataFloat(0, 24, InstanceIdx);
+ Context.MapUpdate.Array.Presolve.Velocity = 25;
+ Context.MapUpdate.Particles.Presolve.Velocity.x = InputDataFloat(0, 25, InstanceIdx);
+ Context.MapUpdate.Particles.Presolve.Velocity.y = InputDataFloat(0, 26, InstanceIdx);
+ Context.MapUpdate.Particles.Presolve.Velocity.z = InputDataFloat(0, 27, InstanceIdx);
+ Context.MapUpdate.Array.RibbonUVDistance = 36;
+ Context.MapUpdate.Particles.RibbonUVDistance = InputDataFloat(0, 36, InstanceIdx);
+ Context.MapUpdate.Array.ShapeLocation.ShapeBitangent = 37;
+ Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.x = InputDataFloat(0, 37, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.y = InputDataFloat(0, 38, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.z = InputDataFloat(0, 39, InstanceIdx);
+ Context.MapUpdate.Array.ShapeLocation.ShapeNormal = 40;
+ Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.x = InputDataFloat(0, 40, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.y = InputDataFloat(0, 41, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.z = InputDataFloat(0, 42, InstanceIdx);
+ Context.MapUpdate.Array.ShapeLocation.ShapePosition = 43;
+ Context.MapUpdate.Particles.ShapeLocation.ShapePosition.x = InputDataFloat(0, 43, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapePosition.y = InputDataFloat(0, 44, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapePosition.z = InputDataFloat(0, 45, InstanceIdx);
+ Context.MapUpdate.Array.ShapeLocation.ShapeTangent = 46;
+ Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.x = InputDataFloat(0, 46, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.y = InputDataFloat(0, 47, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.z = InputDataFloat(0, 48, InstanceIdx);
+ Context.MapUpdate.Array.ShapeLocation.ShapeVector = 49;
+ Context.MapUpdate.Particles.ShapeLocation.ShapeVector.x = InputDataFloat(0, 49, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeVector.y = InputDataFloat(0, 50, InstanceIdx);
+ Context.MapUpdate.Particles.ShapeLocation.ShapeVector.z = InputDataFloat(0, 51, InstanceIdx);
+ Context.MapUpdate.Array.SpriteSize = 52;
+ Context.MapUpdate.Particles.SpriteSize.x = InputDataFloat(0, 52, InstanceIdx);
+ Context.MapUpdate.Particles.SpriteSize.y = InputDataFloat(0, 53, InstanceIdx);
+ Context.MapUpdate.Array.UniqueID = 0;
+ Context.MapUpdate.Particles.UniqueID = InputDataInt(0, 0, InstanceIdx);
+ Context.MapUpdate.Array.Velocity = 54;
+ Context.MapUpdate.Particles.Velocity.x = InputDataFloat(0, 54, InstanceIdx);
+ Context.MapUpdate.Particles.Velocity.y = InputDataFloat(0, 55, InstanceIdx);
+ Context.MapUpdate.Particles.Velocity.z = InputDataFloat(0, 56, InstanceIdx);
+ Context.MapUpdate.Particles.Previous.Position = Context.MapUpdate.Particles.Position;
+ Context.MapUpdate.Particles.Previous.SpriteSize = Context.MapUpdate.Particles.SpriteSize;
+ Context.MapUpdate.Particles.Previous.Velocity = Context.MapUpdate.Particles.Velocity;
+ Context.MapUpdate.DataInstance.Alive=true;
+
+}
+
+void ConditionalInterpolateParameters(inout FSimulationContext Context)
+{
+ InterpolateParameters(Context);
+}
+
+void TransferAttributes(inout FSimulationContext Context)
+{
+
+ Context.MapUpdate.Particles = Context.MapSpawn.Particles;
+ Context.MapUpdate.DataInstance.Alive = true;
+ Context.MapUpdate.Particles.Previous.Velocity = Context.MapSpawn.Particles.Velocity;
+ Context.MapUpdate.Particles.Previous.Position = Context.MapSpawn.Particles.Position;
+
+}
+
+void StoreUpdateVariables(in FSimulationContext Context, bool bIsValidInstance)
+{
+
+ const bool bValid = bIsValidInstance && Context.MapUpdate.DataInstance.Alive;
+ const int WriteIndex = OutputIndex(0, true, bValid);
+ if (bValid)
+ {
+ OutputDataFloat(0, 0, WriteIndex, Context.MapUpdate.Particles.Age);
+ OutputDataFloat(0, 1, WriteIndex, Context.MapUpdate.Particles.Color.r);
+ OutputDataFloat(0, 2, WriteIndex, Context.MapUpdate.Particles.Color.g);
+ OutputDataFloat(0, 3, WriteIndex, Context.MapUpdate.Particles.Color.b);
+ OutputDataFloat(0, 4, WriteIndex, Context.MapUpdate.Particles.Color.a);
+ OutputDataFloat(0, 5, WriteIndex, Context.MapUpdate.Particles.DistanceTraveled);
+ OutputDataFloat(0, 6, WriteIndex, Context.MapUpdate.Particles.Initial.Color.r);
+ OutputDataFloat(0, 7, WriteIndex, Context.MapUpdate.Particles.Initial.Color.g);
+ OutputDataFloat(0, 8, WriteIndex, Context.MapUpdate.Particles.Initial.Color.b);
+ OutputDataFloat(0, 9, WriteIndex, Context.MapUpdate.Particles.Initial.Color.a);
+ OutputDataFloat(0, 10, WriteIndex, Context.MapUpdate.Particles.Initial.SpriteSize.x);
+ OutputDataFloat(0, 11, WriteIndex, Context.MapUpdate.Particles.Initial.SpriteSize.y);
+ OutputDataFloat(0, 12, WriteIndex, Context.MapUpdate.Particles.Lifetime);
+ OutputDataFloat(0, 13, WriteIndex, Context.MapUpdate.Particles.Mass);
+ OutputDataFloat(0, 14, WriteIndex, Context.MapUpdate.Particles.MaterialRandom);
+ OutputDataFloat(0, 15, WriteIndex, Context.MapUpdate.Particles.NormalizedAge);
+ OutputDataFloat(0, 16, WriteIndex, Context.MapUpdate.Particles.Position.x);
+ OutputDataFloat(0, 17, WriteIndex, Context.MapUpdate.Particles.Position.y);
+ OutputDataFloat(0, 18, WriteIndex, Context.MapUpdate.Particles.Position.z);
+ OutputDataFloat(0, 19, WriteIndex, Context.MapUpdate.Particles.Presolve.PhysicsForce.x);
+ OutputDataFloat(0, 20, WriteIndex, Context.MapUpdate.Particles.Presolve.PhysicsForce.y);
+ OutputDataFloat(0, 21, WriteIndex, Context.MapUpdate.Particles.Presolve.PhysicsForce.z);
+ OutputDataFloat(0, 22, WriteIndex, Context.MapUpdate.Particles.Presolve.Position.x);
+ OutputDataFloat(0, 23, WriteIndex, Context.MapUpdate.Particles.Presolve.Position.y);
+ OutputDataFloat(0, 24, WriteIndex, Context.MapUpdate.Particles.Presolve.Position.z);
+ OutputDataFloat(0, 25, WriteIndex, Context.MapUpdate.Particles.Presolve.Velocity.x);
+ OutputDataFloat(0, 26, WriteIndex, Context.MapUpdate.Particles.Presolve.Velocity.y);
+ OutputDataFloat(0, 27, WriteIndex, Context.MapUpdate.Particles.Presolve.Velocity.z);
+ OutputDataFloat(0, 28, WriteIndex, Context.MapUpdate.Particles.Previous.Position.x);
+ OutputDataFloat(0, 29, WriteIndex, Context.MapUpdate.Particles.Previous.Position.y);
+ OutputDataFloat(0, 30, WriteIndex, Context.MapUpdate.Particles.Previous.Position.z);
+ OutputDataFloat(0, 31, WriteIndex, Context.MapUpdate.Particles.Previous.SpriteSize.x);
+ OutputDataFloat(0, 32, WriteIndex, Context.MapUpdate.Particles.Previous.SpriteSize.y);
+ OutputDataFloat(0, 33, WriteIndex, Context.MapUpdate.Particles.Previous.Velocity.x);
+ OutputDataFloat(0, 34, WriteIndex, Context.MapUpdate.Particles.Previous.Velocity.y);
+ OutputDataFloat(0, 35, WriteIndex, Context.MapUpdate.Particles.Previous.Velocity.z);
+ OutputDataFloat(0, 36, WriteIndex, Context.MapUpdate.Particles.RibbonUVDistance);
+ OutputDataFloat(0, 37, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.x);
+ OutputDataFloat(0, 38, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.y);
+ OutputDataFloat(0, 39, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.z);
+ OutputDataFloat(0, 40, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.x);
+ OutputDataFloat(0, 41, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.y);
+ OutputDataFloat(0, 42, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.z);
+ OutputDataFloat(0, 43, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapePosition.x);
+ OutputDataFloat(0, 44, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapePosition.y);
+ OutputDataFloat(0, 45, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapePosition.z);
+ OutputDataFloat(0, 46, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.x);
+ OutputDataFloat(0, 47, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.y);
+ OutputDataFloat(0, 48, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.z);
+ OutputDataFloat(0, 49, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeVector.x);
+ OutputDataFloat(0, 50, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeVector.y);
+ OutputDataFloat(0, 51, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeVector.z);
+ OutputDataFloat(0, 52, WriteIndex, Context.MapUpdate.Particles.SpriteSize.x);
+ OutputDataFloat(0, 53, WriteIndex, Context.MapUpdate.Particles.SpriteSize.y);
+ OutputDataInt(0, 0, WriteIndex, Context.MapUpdate.Particles.UniqueID);
+ OutputDataFloat(0, 54, WriteIndex, Context.MapUpdate.Particles.Velocity.x);
+ OutputDataFloat(0, 55, WriteIndex, Context.MapUpdate.Particles.Velocity.y);
+ OutputDataFloat(0, 56, WriteIndex, Context.MapUpdate.Particles.Velocity.z);
+ }
+
+
+}
+
+void CopyInstance(in int InstanceIdx)
+{
+
+}
+
+
+
+
+
+
+[numthreads(64, 1, 1)]
+void SimulateMainComputeCS(
+ uint3 InDispatchThreadId : SV_DispatchThreadID,
+ uint3 InGroupId : SV_GroupID,
+ uint3 InGroupThreadId : SV_GroupThreadID,
+ uint InGroupIndex : SV_GroupIndex)
+{
+ GDispatchThreadId = InDispatchThreadId;
+ GGroupId = InGroupId;
+ GGroupThreadId = InGroupThreadId;
+ GGroupIndex = InGroupIndex;
+ GEmitterTickCounter = EmitterTickCounter;
+ GRandomSeedOffset = 0;
+
+
+
+
+
+
+
+
+
+
+
+ GLinearThreadId = GDispatchThreadId.x + (GDispatchThreadId.y * DispatchThreadIdToLinear.y);
+
+
+
+
+
+ bool bRunSpawnUpdateLogic = true;
+ if (ReadInstanceCountOffset == 0xFFFFFFFF)
+ {
+ GSpawnStartInstance = 0;
+ }
+ else
+ {
+ GSpawnStartInstance = RWInstanceCounts[ReadInstanceCountOffset];
+ }
+ const uint MaxInstances = GSpawnStartInstance + NumSpawnedInstances;
+ const bool bRunUpdateLogic = bRunSpawnUpdateLogic && GLinearThreadId < GSpawnStartInstance && GLinearThreadId < MaxInstances;
+ const bool bRunSpawnLogic = bRunSpawnUpdateLogic && GLinearThreadId >= GSpawnStartInstance && GLinearThreadId < MaxInstances;
+
+ const float RandomSeedInitialisation = NiagaraInternalNoise(GLinearThreadId * 16384, 0 * 8196, (bRunUpdateLogic ? 4096 : 0) + EmitterTickCounter);
+
+ FSimulationContext Context = (FSimulationContext)0;
+ [branch]
+ if (bRunUpdateLogic)
+ {
+ SetupExecIndexForGPU();
+ InitConstants(Context);
+ LoadUpdateVariables(Context, GLinearThreadId);
+ ReadDataSets(Context);
+ }
+ else if (bRunSpawnLogic)
+ {
+ SetupExecIndexAndSpawnInfoForGPU();
+ InitConstants(Context);
+ InitSpawnVariables(Context);
+ ReadDataSets(Context);
+ Context.MapSpawn.Particles.UniqueID = Engine_Emitter_TotalSpawnedParticles + ExecIndex();
+ ConditionalInterpolateParameters(Context);
+ SimulateMapSpawn(Context);
+ TransferAttributes(Context);
+ }
+
+ if (bRunUpdateLogic || bRunSpawnLogic)
+ {
+ SimulateMapUpdate(Context);
+ WriteDataSets(Context);
+ }
+
+ StoreUpdateVariables(Context, bRunUpdateLogic || bRunSpawnLogic);
+
+
+}
+#line 845 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf"
+
+
+
+#if 0 /*BEGIN_RESOURCE_TABLES*/
+View, 387453108
+Strata, 158337041
+DrawRectangleParameters, 3145984
+InstancedView, 446694145
+MobileSceneTextures, 11010716
+SceneTexturesStruct, 158928480
+StrataPublic, 1048841
+NULL, 0
+View_MaterialTextureBilinearWrapedSampler, View, 8, 0
+View_MaterialTextureBilinearClampedSampler, View, 8, 1
+View_VolumetricLightmapIndirectionTexture, View, 5, 2
+View_VolumetricLightmapBrickAmbientVector, View, 5, 3
+View_VolumetricLightmapBrickSHCoefficients0, View, 5, 4
+View_VolumetricLightmapBrickSHCoefficients1, View, 5, 5
+View_VolumetricLightmapBrickSHCoefficients2, View, 5, 6
+View_VolumetricLightmapBrickSHCoefficients3, View, 5, 7
+View_VolumetricLightmapBrickSHCoefficients4, View, 5, 8
+View_VolumetricLightmapBrickSHCoefficients5, View, 5, 9
+View_SkyBentNormalBrickTexture, View, 5, 10
+View_DirectionalLightShadowingBrickTexture, View, 5, 11
+View_VolumetricLightmapBrickAmbientVectorSampler, View, 8, 12
+View_VolumetricLightmapTextureSampler0, View, 8, 13
+View_VolumetricLightmapTextureSampler1, View, 8, 14
+View_VolumetricLightmapTextureSampler2, View, 8, 15
+View_VolumetricLightmapTextureSampler3, View, 8, 16
+View_VolumetricLightmapTextureSampler4, View, 8, 17
+View_VolumetricLightmapTextureSampler5, View, 8, 18
+View_SkyBentNormalTextureSampler, View, 8, 19
+View_DirectionalLightShadowingTextureSampler, View, 8, 20
+View_GlobalDistanceFieldPageAtlasTexture, View, 5, 21
+View_GlobalDistanceFieldCoverageAtlasTexture, View, 5, 22
+View_GlobalDistanceFieldPageTableTexture, View, 5, 23
+View_GlobalDistanceFieldMipTexture, View, 5, 24
+View_AtmosphereTransmittanceTexture, View, 5, 25
+View_AtmosphereTransmittanceTextureSampler, View, 8, 26
+View_AtmosphereIrradianceTexture, View, 5, 27
+View_AtmosphereIrradianceTextureSampler, View, 8, 28
+View_AtmosphereInscatterTexture, View, 5, 29
+View_AtmosphereInscatterTextureSampler, View, 8, 30
+View_PerlinNoiseGradientTexture, View, 5, 31
+View_PerlinNoiseGradientTextureSampler, View, 8, 32
+View_PerlinNoise3DTexture, View, 5, 33
+View_PerlinNoise3DTextureSampler, View, 8, 34
+View_SobolSamplingTexture, View, 5, 35
+View_SharedPointWrappedSampler, View, 8, 36
+View_SharedPointClampedSampler, View, 8, 37
+View_SharedBilinearWrappedSampler, View, 8, 38
+View_SharedBilinearClampedSampler, View, 8, 39
+View_SharedBilinearAnisoClampedSampler, View, 8, 40
+View_SharedTrilinearWrappedSampler, View, 8, 41
+View_SharedTrilinearClampedSampler, View, 8, 42
+View_PreIntegratedBRDF, View, 5, 43
+View_PreIntegratedBRDFSampler, View, 8, 44
+View_PrimitiveSceneData, View, 6, 45
+View_InstanceSceneData, View, 6, 46
+View_InstancePayloadData, View, 6, 47
+View_LightmapSceneData, View, 6, 48
+View_SkyIrradianceEnvironmentMap, View, 6, 49
+View_TransmittanceLutTexture, View, 5, 50
+View_TransmittanceLutTextureSampler, View, 8, 51
+View_SkyViewLutTexture, View, 5, 52
+View_SkyViewLutTextureSampler, View, 8, 53
+View_DistantSkyLightLutTexture, View, 5, 54
+View_DistantSkyLightLutTextureSampler, View, 8, 55
+View_CameraAerialPerspectiveVolume, View, 5, 56
+View_CameraAerialPerspectiveVolumeSampler, View, 8, 57
+View_CameraAerialPerspectiveVolumeMieOnly, View, 5, 58
+View_CameraAerialPerspectiveVolumeMieOnlySampler, View, 8, 59
+View_CameraAerialPerspectiveVolumeRayOnly, View, 5, 60
+View_CameraAerialPerspectiveVolumeRayOnlySampler, View, 8, 61
+View_HairScatteringLUTTexture, View, 5, 62
+View_HairScatteringLUTSampler, View, 8, 63
+View_LTCMatTexture, View, 5, 64
+View_LTCMatSampler, View, 8, 65
+View_LTCAmpTexture, View, 5, 66
+View_LTCAmpSampler, View, 8, 67
+View_ShadingEnergyGGXSpecTexture, View, 5, 68
+View_ShadingEnergyGGXGlassTexture, View, 5, 69
+View_ShadingEnergyClothSpecTexture, View, 5, 70
+View_ShadingEnergyDiffuseTexture, View, 5, 71
+View_ShadingEnergySampler, View, 8, 72
+View_SSProfilesTexture, View, 5, 73
+View_SSProfilesSampler, View, 8, 74
+View_SSProfilesTransmissionSampler, View, 8, 75
+View_SSProfilesPreIntegratedTexture, View, 5, 76
+View_SSProfilesPreIntegratedSampler, View, 8, 77
+View_WaterIndirection, View, 6, 78
+View_WaterData, View, 6, 79
+View_RectLightAtlasTexture, View, 5, 80
+View_RectLightAtlasSampler, View, 8, 81
+View_IESAtlasTexture, View, 5, 82
+View_IESAtlasSampler, View, 8, 83
+View_LandscapeWeightmapSampler, View, 8, 84
+View_LandscapeIndirection, View, 6, 85
+View_LandscapePerComponentData, View, 6, 86
+View_VTFeedbackBuffer, View, 7, 87
+View_EditorVisualizeLevelInstanceIds, View, 6, 88
+View_EditorSelectedHitProxyIds, View, 6, 89
+View_PhysicsFieldClipmapBuffer, View, 6, 90
+Strata_MaterialTextureArray, Strata, 9, 0
+Strata_TopLayerTexture, Strata, 9, 1
+Strata_OpaqueRoughRefractionTexture, Strata, 9, 2
+Strata_BSDFOffsetTexture, Strata, 9, 3
+Strata_BSDFTileTexture, Strata, 9, 4
+Strata_BSDFTileCountBuffer, Strata, 16, 5
+MobileSceneTextures_SceneColorTexture, MobileSceneTextures, 9, 0
+MobileSceneTextures_SceneColorTextureSampler, MobileSceneTextures, 8, 1
+MobileSceneTextures_SceneDepthTexture, MobileSceneTextures, 9, 2
+MobileSceneTextures_SceneDepthTextureSampler, MobileSceneTextures, 8, 3
+MobileSceneTextures_CustomDepthTexture, MobileSceneTextures, 9, 4
+MobileSceneTextures_CustomDepthTextureSampler, MobileSceneTextures, 8, 5
+MobileSceneTextures_CustomStencilTexture, MobileSceneTextures, 12, 6
+MobileSceneTextures_SceneVelocityTexture, MobileSceneTextures, 9, 7
+MobileSceneTextures_SceneVelocityTextureSampler, MobileSceneTextures, 8, 8
+MobileSceneTextures_GBufferATexture, MobileSceneTextures, 9, 9
+MobileSceneTextures_GBufferBTexture, MobileSceneTextures, 9, 10
+MobileSceneTextures_GBufferCTexture, MobileSceneTextures, 9, 11
+MobileSceneTextures_GBufferDTexture, MobileSceneTextures, 9, 12
+MobileSceneTextures_SceneDepthAuxTexture, MobileSceneTextures, 9, 13
+MobileSceneTextures_GBufferATextureSampler, MobileSceneTextures, 8, 14
+MobileSceneTextures_GBufferBTextureSampler, MobileSceneTextures, 8, 15
+MobileSceneTextures_GBufferCTextureSampler, MobileSceneTextures, 8, 16
+MobileSceneTextures_GBufferDTextureSampler, MobileSceneTextures, 8, 17
+MobileSceneTextures_SceneDepthAuxTextureSampler, MobileSceneTextures, 8, 18
+SceneTexturesStruct_SceneColorTexture, SceneTexturesStruct, 9, 0
+SceneTexturesStruct_SceneDepthTexture, SceneTexturesStruct, 9, 1
+SceneTexturesStruct_GBufferATexture, SceneTexturesStruct, 9, 2
+SceneTexturesStruct_GBufferBTexture, SceneTexturesStruct, 9, 3
+SceneTexturesStruct_GBufferCTexture, SceneTexturesStruct, 9, 4
+SceneTexturesStruct_GBufferDTexture, SceneTexturesStruct, 9, 5
+SceneTexturesStruct_GBufferETexture, SceneTexturesStruct, 9, 6
+SceneTexturesStruct_GBufferFTexture, SceneTexturesStruct, 9, 7
+SceneTexturesStruct_GBufferVelocityTexture, SceneTexturesStruct, 9, 8
+SceneTexturesStruct_ScreenSpaceAOTexture, SceneTexturesStruct, 9, 9
+SceneTexturesStruct_CustomDepthTexture, SceneTexturesStruct, 9, 10
+SceneTexturesStruct_CustomStencilTexture, SceneTexturesStruct, 12, 11
+SceneTexturesStruct_PointClampSampler, SceneTexturesStruct, 8, 12
+StrataPublic_TopLayerTexture, StrataPublic, 9, 0
+NULL, NULL, 0, 0
+#endif /*END_RESOURCE_TABLES*/
+#if 0 /*DIRECT COMPILE*/
+-directcompile -format=PCD3D_SM6 -entry=SimulateMainComputeCS -shaderPlatformName=PCD3D_SM6 -cs D:/User/lkjhg/Desktop/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf -cflags=1052672 -nocrashreports
+#endif /*DIRECT COMPILE*/
+
+
+#if 0 /*BEGIN_RESOURCE_TABLES*/
+View, 387453108
+Strata, 158337041
+DrawRectangleParameters, 3145984
+InstancedView, 446694145
+MobileSceneTextures, 11010716
+SceneTexturesStruct, 158928480
+StrataPublic, 1048841
+NULL, 0
+View_MaterialTextureBilinearWrapedSampler, View, 8, 0
+View_MaterialTextureBilinearClampedSampler, View, 8, 1
+View_VolumetricLightmapIndirectionTexture, View, 5, 2
+View_VolumetricLightmapBrickAmbientVector, View, 5, 3
+View_VolumetricLightmapBrickSHCoefficients0, View, 5, 4
+View_VolumetricLightmapBrickSHCoefficients1, View, 5, 5
+View_VolumetricLightmapBrickSHCoefficients2, View, 5, 6
+View_VolumetricLightmapBrickSHCoefficients3, View, 5, 7
+View_VolumetricLightmapBrickSHCoefficients4, View, 5, 8
+View_VolumetricLightmapBrickSHCoefficients5, View, 5, 9
+View_SkyBentNormalBrickTexture, View, 5, 10
+View_DirectionalLightShadowingBrickTexture, View, 5, 11
+View_VolumetricLightmapBrickAmbientVectorSampler, View, 8, 12
+View_VolumetricLightmapTextureSampler0, View, 8, 13
+View_VolumetricLightmapTextureSampler1, View, 8, 14
+View_VolumetricLightmapTextureSampler2, View, 8, 15
+View_VolumetricLightmapTextureSampler3, View, 8, 16
+View_VolumetricLightmapTextureSampler4, View, 8, 17
+View_VolumetricLightmapTextureSampler5, View, 8, 18
+View_SkyBentNormalTextureSampler, View, 8, 19
+View_DirectionalLightShadowingTextureSampler, View, 8, 20
+View_GlobalDistanceFieldPageAtlasTexture, View, 5, 21
+View_GlobalDistanceFieldCoverageAtlasTexture, View, 5, 22
+View_GlobalDistanceFieldPageTableTexture, View, 5, 23
+View_GlobalDistanceFieldMipTexture, View, 5, 24
+View_AtmosphereTransmittanceTexture, View, 5, 25
+View_AtmosphereTransmittanceTextureSampler, View, 8, 26
+View_AtmosphereIrradianceTexture, View, 5, 27
+View_AtmosphereIrradianceTextureSampler, View, 8, 28
+View_AtmosphereInscatterTexture, View, 5, 29
+View_AtmosphereInscatterTextureSampler, View, 8, 30
+View_PerlinNoiseGradientTexture, View, 5, 31
+View_PerlinNoiseGradientTextureSampler, View, 8, 32
+View_PerlinNoise3DTexture, View, 5, 33
+View_PerlinNoise3DTextureSampler, View, 8, 34
+View_SobolSamplingTexture, View, 5, 35
+View_SharedPointWrappedSampler, View, 8, 36
+View_SharedPointClampedSampler, View, 8, 37
+View_SharedBilinearWrappedSampler, View, 8, 38
+View_SharedBilinearClampedSampler, View, 8, 39
+View_SharedBilinearAnisoClampedSampler, View, 8, 40
+View_SharedTrilinearWrappedSampler, View, 8, 41
+View_SharedTrilinearClampedSampler, View, 8, 42
+View_PreIntegratedBRDF, View, 5, 43
+View_PreIntegratedBRDFSampler, View, 8, 44
+View_PrimitiveSceneData, View, 6, 45
+View_InstanceSceneData, View, 6, 46
+View_InstancePayloadData, View, 6, 47
+View_LightmapSceneData, View, 6, 48
+View_SkyIrradianceEnvironmentMap, View, 6, 49
+View_TransmittanceLutTexture, View, 5, 50
+View_TransmittanceLutTextureSampler, View, 8, 51
+View_SkyViewLutTexture, View, 5, 52
+View_SkyViewLutTextureSampler, View, 8, 53
+View_DistantSkyLightLutTexture, View, 5, 54
+View_DistantSkyLightLutTextureSampler, View, 8, 55
+View_CameraAerialPerspectiveVolume, View, 5, 56
+View_CameraAerialPerspectiveVolumeSampler, View, 8, 57
+View_CameraAerialPerspectiveVolumeMieOnly, View, 5, 58
+View_CameraAerialPerspectiveVolumeMieOnlySampler, View, 8, 59
+View_CameraAerialPerspectiveVolumeRayOnly, View, 5, 60
+View_CameraAerialPerspectiveVolumeRayOnlySampler, View, 8, 61
+View_HairScatteringLUTTexture, View, 5, 62
+View_HairScatteringLUTSampler, View, 8, 63
+View_LTCMatTexture, View, 5, 64
+View_LTCMatSampler, View, 8, 65
+View_LTCAmpTexture, View, 5, 66
+View_LTCAmpSampler, View, 8, 67
+View_ShadingEnergyGGXSpecTexture, View, 5, 68
+View_ShadingEnergyGGXGlassTexture, View, 5, 69
+View_ShadingEnergyClothSpecTexture, View, 5, 70
+View_ShadingEnergyDiffuseTexture, View, 5, 71
+View_ShadingEnergySampler, View, 8, 72
+View_SSProfilesTexture, View, 5, 73
+View_SSProfilesSampler, View, 8, 74
+View_SSProfilesTransmissionSampler, View, 8, 75
+View_SSProfilesPreIntegratedTexture, View, 5, 76
+View_SSProfilesPreIntegratedSampler, View, 8, 77
+View_WaterIndirection, View, 6, 78
+View_WaterData, View, 6, 79
+View_RectLightAtlasTexture, View, 5, 80
+View_RectLightAtlasSampler, View, 8, 81
+View_IESAtlasTexture, View, 5, 82
+View_IESAtlasSampler, View, 8, 83
+View_LandscapeWeightmapSampler, View, 8, 84
+View_LandscapeIndirection, View, 6, 85
+View_LandscapePerComponentData, View, 6, 86
+View_VTFeedbackBuffer, View, 7, 87
+View_EditorVisualizeLevelInstanceIds, View, 6, 88
+View_EditorSelectedHitProxyIds, View, 6, 89
+View_PhysicsFieldClipmapBuffer, View, 6, 90
+Strata_MaterialTextureArray, Strata, 9, 0
+Strata_TopLayerTexture, Strata, 9, 1
+Strata_OpaqueRoughRefractionTexture, Strata, 9, 2
+Strata_BSDFOffsetTexture, Strata, 9, 3
+Strata_BSDFTileTexture, Strata, 9, 4
+Strata_BSDFTileCountBuffer, Strata, 16, 5
+MobileSceneTextures_SceneColorTexture, MobileSceneTextures, 9, 0
+MobileSceneTextures_SceneColorTextureSampler, MobileSceneTextures, 8, 1
+MobileSceneTextures_SceneDepthTexture, MobileSceneTextures, 9, 2
+MobileSceneTextures_SceneDepthTextureSampler, MobileSceneTextures, 8, 3
+MobileSceneTextures_CustomDepthTexture, MobileSceneTextures, 9, 4
+MobileSceneTextures_CustomDepthTextureSampler, MobileSceneTextures, 8, 5
+MobileSceneTextures_CustomStencilTexture, MobileSceneTextures, 12, 6
+MobileSceneTextures_SceneVelocityTexture, MobileSceneTextures, 9, 7
+MobileSceneTextures_SceneVelocityTextureSampler, MobileSceneTextures, 8, 8
+MobileSceneTextures_GBufferATexture, MobileSceneTextures, 9, 9
+MobileSceneTextures_GBufferBTexture, MobileSceneTextures, 9, 10
+MobileSceneTextures_GBufferCTexture, MobileSceneTextures, 9, 11
+MobileSceneTextures_GBufferDTexture, MobileSceneTextures, 9, 12
+MobileSceneTextures_SceneDepthAuxTexture, MobileSceneTextures, 9, 13
+MobileSceneTextures_GBufferATextureSampler, MobileSceneTextures, 8, 14
+MobileSceneTextures_GBufferBTextureSampler, MobileSceneTextures, 8, 15
+MobileSceneTextures_GBufferCTextureSampler, MobileSceneTextures, 8, 16
+MobileSceneTextures_GBufferDTextureSampler, MobileSceneTextures, 8, 17
+MobileSceneTextures_SceneDepthAuxTextureSampler, MobileSceneTextures, 8, 18
+SceneTexturesStruct_SceneColorTexture, SceneTexturesStruct, 9, 0
+SceneTexturesStruct_SceneDepthTexture, SceneTexturesStruct, 9, 1
+SceneTexturesStruct_GBufferATexture, SceneTexturesStruct, 9, 2
+SceneTexturesStruct_GBufferBTexture, SceneTexturesStruct, 9, 3
+SceneTexturesStruct_GBufferCTexture, SceneTexturesStruct, 9, 4
+SceneTexturesStruct_GBufferDTexture, SceneTexturesStruct, 9, 5
+SceneTexturesStruct_GBufferETexture, SceneTexturesStruct, 9, 6
+SceneTexturesStruct_GBufferFTexture, SceneTexturesStruct, 9, 7
+SceneTexturesStruct_GBufferVelocityTexture, SceneTexturesStruct, 9, 8
+SceneTexturesStruct_ScreenSpaceAOTexture, SceneTexturesStruct, 9, 9
+SceneTexturesStruct_CustomDepthTexture, SceneTexturesStruct, 9, 10
+SceneTexturesStruct_CustomStencilTexture, SceneTexturesStruct, 12, 11
+SceneTexturesStruct_PointClampSampler, SceneTexturesStruct, 8, 12
+StrataPublic_TopLayerTexture, StrataPublic, 9, 0
+NULL, NULL, 0, 0
+#endif /*END_RESOURCE_TABLES*/
+#if 0 /*DIRECT COMPILE*/
+-directcompile -format=PCD3D_SM6 -entry=SimulateMainComputeCS -shaderPlatformName=PCD3D_SM6 -cs D:/User/lkjhg/Desktop/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf -cflags=1052672 -nocrashreports
+#endif /*DIRECT COMPILE*/
diff --git a/Content/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json b/Content/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json
new file mode 100644
index 0000000..3a1b80f
Binary files /dev/null and b/Content/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json differ
diff --git a/Content/Effect/particle_test/Saved/TopDownMap429DEB1E40EC8C721D33B980B6D1F8E9.tmp b/Content/Effect/particle_test/Saved/TopDownMap429DEB1E40EC8C721D33B980B6D1F8E9.tmp
new file mode 100644
index 0000000..486092e
Binary files /dev/null and b/Content/Effect/particle_test/Saved/TopDownMap429DEB1E40EC8C721D33B980B6D1F8E9.tmp differ
diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000668-2023-09-08T23.00.58.310Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000668-2023-09-08T23.00.58.310Z.log
new file mode 100644
index 0000000..0a54202
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000668-2023-09-08T23.00.58.310Z.log
@@ -0,0 +1,153 @@
+[+] Containers:
+ |- [+] Container: /Game/TopDown/Maps/TopDownMap
+ | |- [+] ActorDescs:
+ | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 1]
+ | | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 2]
+ | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 3]
+ | | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- [+] [ 4]
+ | | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 5]
+ | | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 6]
+ | | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 7]
+ | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 8]
+ | | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 9]
+ | | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 10]
+ | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 11]
+ | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- [+] [ 12]
+ | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 13]
+ | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 14]
+ | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 15]
+ | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 16]
+ | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 17]
+ | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 18]
+ | | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 19]
+ | | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 20]
+ | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 21]
+ | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 22]
+ | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 23]
+ | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 24]
+ | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 25]
+ | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 26]
+ | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 27]
+ | | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 28]
+ | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 29]
+ | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 30]
+ | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 31]
+ | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 32]
+ | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 33]
+ | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 34]
+ | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 35]
+ | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 36]
+ | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 37]
+ | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 38]
+ | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 39]
+ | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 40]
+ | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 0x0000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/TopDown/Maps/TopDownMap
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+Always loaded Actor Count: 48
+
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
+----------------------------------------------------------------------------------------------------------------
+ Origin: X=0.000 Y=0.000 Z=0.000
+ Cell Size: 12800
+ World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ Loading Range: 25600.00
+Block Slow Loading: No
+ ClientOnlyVisible: No
+
+[+] Grid Levels: 1
+ |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
+
+[+] Content of Grid Level 0
+
diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000988-2023-09-11T21.47.00.097Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000988-2023-09-11T21.47.00.097Z.log
new file mode 100644
index 0000000..2b70b3a
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000988-2023-09-11T21.47.00.097Z.log
@@ -0,0 +1,156 @@
+[+] Containers:
+ |- [+] Container: /Game/TopDown/Maps/TopDownMap
+ | |- [+] ActorDescs:
+ | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
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+ | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
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+ | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
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+ | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
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+ | |- [+] Clusters:
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+ | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
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+ | | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
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+ | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
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+ | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
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+ | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
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+ | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
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+ | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
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+ | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
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+ | | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 21]
+ | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 22]
+ | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 23]
+ | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 24]
+ | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 25]
+ | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 26]
+ | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 27]
+ | | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 28]
+ | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 29]
+ | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 30]
+ | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 31]
+ | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 32]
+ | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 33]
+ | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 34]
+ | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 35]
+ | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 36]
+ | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 37]
+ | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 38]
+ | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 39]
+ | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 40]
+ | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 41]
+ | | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 0x0000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/TopDown/Maps/TopDownMap
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+Always loaded Actor Count: 50
+
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
+----------------------------------------------------------------------------------------------------------------
+ Origin: X=0.000 Y=0.000 Z=0.000
+ Cell Size: 12800
+ World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ Loading Range: 25600.00
+Block Slow Loading: No
+ ClientOnlyVisible: No
+
+[+] Grid Levels: 1
+ |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
+
+[+] Content of Grid Level 0
+
diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00001b7c-2023-09-17T16.07.48.939Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00001b7c-2023-09-17T16.07.48.939Z.log
new file mode 100644
index 0000000..24aa927
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00001b7c-2023-09-17T16.07.48.939Z.log
@@ -0,0 +1,153 @@
+[+] Containers:
+ |- [+] Container: /Game/TopDown/Maps/TopDownMap
+ | |- [+] ActorDescs:
+ | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
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+ | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
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+ | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 31]
+ | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
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+ | | |- [+] [ 34]
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+ | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 36]
+ | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 37]
+ | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 38]
+ | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 39]
+ | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 40]
+ | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 0x0000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/TopDown/Maps/TopDownMap
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+Always loaded Actor Count: 48
+
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
+----------------------------------------------------------------------------------------------------------------
+ Origin: X=0.000 Y=0.000 Z=0.000
+ Cell Size: 12800
+ World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ Loading Range: 25600.00
+Block Slow Loading: No
+ ClientOnlyVisible: No
+
+[+] Grid Levels: 1
+ |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
+
+[+] Content of Grid Level 0
+
diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00002490-2023-09-18T00.33.05.648Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00002490-2023-09-18T00.33.05.648Z.log
new file mode 100644
index 0000000..24aa927
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00002490-2023-09-18T00.33.05.648Z.log
@@ -0,0 +1,153 @@
+[+] Containers:
+ |- [+] Container: /Game/TopDown/Maps/TopDownMap
+ | |- [+] ActorDescs:
+ | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 1]
+ | | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 2]
+ | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 3]
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+ | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
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+ | | |- [+] [ 16]
+ | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 18]
+ | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
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+ | | |- [+] [ 20]
+ | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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+ | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 22]
+ | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 23]
+ | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 24]
+ | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 25]
+ | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 26]
+ | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 27]
+ | | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 28]
+ | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 29]
+ | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 30]
+ | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 31]
+ | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 32]
+ | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 33]
+ | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 34]
+ | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 35]
+ | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 36]
+ | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 37]
+ | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 38]
+ | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 39]
+ | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 40]
+ | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 0x0000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/TopDown/Maps/TopDownMap
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+Always loaded Actor Count: 48
+
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
+----------------------------------------------------------------------------------------------------------------
+ Origin: X=0.000 Y=0.000 Z=0.000
+ Cell Size: 12800
+ World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ Loading Range: 25600.00
+Block Slow Loading: No
+ ClientOnlyVisible: No
+
+[+] Grid Levels: 1
+ |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
+
+[+] Content of Grid Level 0
+
diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00003318-2023-09-06T23.55.48.460Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00003318-2023-09-06T23.55.48.460Z.log
new file mode 100644
index 0000000..3d1b351
--- /dev/null
+++ b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00003318-2023-09-06T23.55.48.460Z.log
@@ -0,0 +1,165 @@
+[+] Containers:
+ |- [+] Container: /Game/TopDown/Maps/TopDownMap
+ | |- [+] ActorDescs:
+ | | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
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+ | | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 13]
+ | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 14]
+ | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89
+ | | |- [+] [ 15]
+ | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 16]
+ | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 17]
+ | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 18]
+ | | | |- Guid:8248E561477FE7EFFBDDA38A2EF2E606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=600.000 Z=0.000), Max=(X=2000.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- [+] [ 19]
+ | | | |- Guid:EBDD3DE7460B99163A5FD58EFC8EA671 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_29 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=900.000 Z=0.000), Max=(X=2500.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- [+] [ 20]
+ | | | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- [+] [ 21]
+ | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 22]
+ | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 23]
+ | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 24]
+ | | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 25]
+ | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 26]
+ | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 27]
+ | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 28]
+ | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 29]
+ | | | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- [+] [ 30]
+ | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 31]
+ | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 32]
+ | | | |- Guid:C81786A4417C98DC3952D7BB9D023436 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=400.000 Z=0.000), Max=(X=2400.000 Y=600.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- [+] [ 33]
+ | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 34]
+ | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 35]
+ | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 36]
+ | | | |- Guid:F631A1FD49D9396A89472DB2E28EB965 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_26 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1600.000 Y=400.000 Z=100.000), Max=(X=1900.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- [+] [ 37]
+ | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5
+ | | |- [+] [ 38]
+ | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 39]
+ | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE
+ | | |- [+] [ 40]
+ | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 41]
+ | | | |- Guid:9F5C85AD4CCA70385561559C9C8DBB03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=500.000 Z=0.000), Max=(X=2500.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47
+ | | |- [+] [ 42]
+ | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455
+ | | |- [+] [ 43]
+ | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ | | |- [+] [ 44]
+ | | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 0x0000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/TopDown/Maps/TopDownMap
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+Always loaded Actor Count: 53
+
+----------------------------------------------------------------------------------------------------------------
+TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid
+----------------------------------------------------------------------------------------------------------------
+ Origin: X=0.000 Y=0.000 Z=0.000
+ Cell Size: 12800
+ World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ Loading Range: 25600.00
+Block Slow Loading: No
+ ClientOnlyVisible: No
+
+[+] Grid Levels: 1
+ |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
+
+[+] Content of Grid Level 0
+
diff --git a/Content/Effect/particle_test/particle_test.uproject b/Content/Effect/particle_test/particle_test.uproject
new file mode 100644
index 0000000..eb984d2
--- /dev/null
+++ b/Content/Effect/particle_test/particle_test.uproject
@@ -0,0 +1,15 @@
+{
+ "FileVersion": 3,
+ "EngineAssociation": "5.2",
+ "Category": "",
+ "Description": "",
+ "Plugins": [
+ {
+ "Name": "ModelingToolsEditorMode",
+ "Enabled": true,
+ "TargetAllowList": [
+ "Editor"
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Content/Effect/tnt.fbx b/Content/Effect/tnt.fbx
new file mode 100644
index 0000000..5947f0b
Binary files /dev/null and b/Content/Effect/tnt.fbx differ
diff --git a/Content/Maps/DevMap.umap b/Content/Maps/DevMap.umap
index 6cd8002..952e43e 100644
--- a/Content/Maps/DevMap.umap
+++ b/Content/Maps/DevMap.umap
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:224d9fbd4e0c0b6d865b8969b2e329bbdae675a732dedcbe105c85a34919b4bf
+oid sha256:255fdaf829cf0a99ff91e2261f5f1f2a57dbb538ffac5acdcc7d58de9eb0d76b
size 179055
diff --git a/Content/NewControlRigBlueprint.uasset b/Content/NewControlRigBlueprint.uasset
new file mode 100644
index 0000000..607c67e
--- /dev/null
+++ b/Content/NewControlRigBlueprint.uasset
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:a0af49617db05956be7673fd5bec0f1fdb3e31dabaeb9987d052c539ff6acf58
+size 12333
diff --git a/Content/StarterContent/Particles/Materials/M_Spark.uasset b/Content/StarterContent/Particles/Materials/M_Spark.uasset
index 1754977..8cfb9c3 100644
--- a/Content/StarterContent/Particles/Materials/M_Spark.uasset
+++ b/Content/StarterContent/Particles/Materials/M_Spark.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:d4d87a9647f2c232d84745d5c6379f3ad1d6dd2f11310af74f48c20c981d2cd5
-size 9786
+oid sha256:8fca4da122554de2997be98f87a0a66f9e5332c4db8704b70e989dcf0a20edab
+size 9400
diff --git a/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.cpp b/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.cpp
index ceb44e9..d77f526 100644
--- a/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.cpp
+++ b/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.cpp
@@ -49,9 +49,16 @@ void ADefaultPlayerCharacter::Tick(float DeltaTime)
*/
}
+
+
void ADefaultPlayerCharacter::Attack_Implementation()
{
- //UGameplayStatics::ApplyDamage(Target, MyState->GetAttackDamage(), Cast(GetOwner()), this, UBaseAttack::StaticClass());
+ NetMulticast_Attack();
+}
+
+void ADefaultPlayerCharacter::NetMulticast_Attack_Implementation()
+{
+ BP_Attack();
}
float ADefaultPlayerCharacter::TakeDamage_Implementation(float DamageAmount, struct FDamageEvent const& DamageEvent, class AController* EventInstigator, AActor* DamageCauser)
@@ -118,6 +125,8 @@ float ADefaultPlayerCharacter::TakeDamage_Implementation(float DamageAmount, str
}
}
+
+
void ADefaultPlayerCharacter::Skill1_Implementation()
{
NetMulticast_Skill1();
diff --git a/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.h b/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.h
index 7f8387d..0aac52a 100644
--- a/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.h
+++ b/Source/Promether/PlayerGeneric/DefaultPlayerCharacter.h
@@ -21,8 +21,13 @@ public:
virtual void Tick(float DeltaTime) override;
- UFUNCTION(BlueprintNativeEvent)
- void Attack();
+ UFUNCTION(BlueprintCallable, Server, Reliable)
+ void Attack();
+ //Override me
+ UFUNCTION(BlueprintImplementableEvent)
+ void BP_Attack();
+ UFUNCTION(NetMulticast, Reliable)
+ void NetMulticast_Attack();
UFUNCTION(BlueprintNativeEvent)
float TakeDamage( float Damage,
struct FDamageEvent const& DamageEvent,
diff --git a/Source/Promether/PlayerGeneric/DefaultPlayerController.cpp b/Source/Promether/PlayerGeneric/DefaultPlayerController.cpp
index 13fab29..0cc4b57 100644
--- a/Source/Promether/PlayerGeneric/DefaultPlayerController.cpp
+++ b/Source/Promether/PlayerGeneric/DefaultPlayerController.cpp
@@ -430,7 +430,7 @@ void ADefaultPlayerController::Move()
GetHitResultUnderCursorForObjects(ObjectTypes, true, HitResult);
ACharacter* HitCharacter = Cast(HitResult.GetActor()); //Ʈ HitCharactor << ij϶ ؾ
- HitTarget = Cast(HitResult.GetActor());
+ HitTarget = HitResult.GetActor();
UE_LOG(LogTemp, Warning, TEXT("%s"), *HitResult.GetActor()->GetName());
@@ -646,13 +646,12 @@ void ADefaultPlayerController::RepeatedAttack()
{
if (!GetPlayerState()->Stats[(uint8)EStats::Attackable] == 0)
return;
- ACharacter* HitCharacter = HitTarget;
- Attack(HitCharacter);
+ Attack();
}
-void ADefaultPlayerController::Attack(ACharacter* HitObject)
+void ADefaultPlayerController::Attack()
{
float MinDistance = GetPlayerState()->Stats[(uint8)EStats:: AttackRange];
@@ -663,7 +662,7 @@ void ADefaultPlayerController::Attack(ACharacter* HitObject)
if ((GetPlayerState()->CooldownDuration[(uint8)CooldownType::Attack] != 0))
return;
- Destination = HitObject->GetActorLocation(); // HitObject ġ
+
FVector Location = GetPawn()->GetActorLocation();
Location.X = 0;
@@ -673,9 +672,6 @@ void ADefaultPlayerController::Attack(ACharacter* HitObject)
Multicast_SetRotation(Destination);
Server_SetRotation(Destination);
-
-
-
UE_LOG(LogTemp, Warning, TEXT("Attack"));
GetPlayerState()->SetState(ECharacterState::Attack);
@@ -686,9 +682,11 @@ void ADefaultPlayerController::Attack(ACharacter* HitObject)
GetPlayerState()->SetState(ECharacterState::Moving);
SimpleMoveToLocation(this, Destination);
- Destination = HitObject->GetActorLocation(); // HitObject ġ
+
+
this->MoveToLocation(Destination);
}
+ SetTarget();
}
void ADefaultPlayerController::MoveToLocation_Implementation(FVector Location)
diff --git a/Source/Promether/PlayerGeneric/DefaultPlayerController.h b/Source/Promether/PlayerGeneric/DefaultPlayerController.h
index 16c38c4..eb66315 100644
--- a/Source/Promether/PlayerGeneric/DefaultPlayerController.h
+++ b/Source/Promether/PlayerGeneric/DefaultPlayerController.h
@@ -69,14 +69,17 @@ public:
void RepeatedAttack();
+ UFUNCTION(BlueprintImplementableEvent)
+ void SetTarget();
- void Attack(ACharacter* HitCharacter);
+ void Attack();
UPROPERTY(BlueprintReadWrite)
float MouseClickInterval;
- UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "My Actor")
- ACharacter * HitTarget;
+ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "My Actor")
+ AActor* HitTarget;
+
private:
UPROPERTY(EditAnywhere, Category = "Input")
diff --git a/Source/Promether/Private/DamageType/ApDamage.cpp b/Source/Promether/Private/DamageType/ApDamage.cpp
new file mode 100644
index 0000000..186bc18
--- /dev/null
+++ b/Source/Promether/Private/DamageType/ApDamage.cpp
@@ -0,0 +1,5 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+
+#include "DamageType/ApDamage.h"
+
diff --git a/Source/Promether/Public/DamageType/ApDamage.h b/Source/Promether/Public/DamageType/ApDamage.h
new file mode 100644
index 0000000..b8a6718
--- /dev/null
+++ b/Source/Promether/Public/DamageType/ApDamage.h
@@ -0,0 +1,17 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+#pragma once
+
+#include "CoreMinimal.h"
+#include "GameFramework/DamageType.h"
+#include "ApDamage.generated.h"
+
+/**
+ *
+ */
+UCLASS()
+class PROMETHER_API UApDamage : public UDamageType
+{
+ GENERATED_BODY()
+
+};