diff --git a/Content/Character/Lb/BP_Lb.uasset b/Content/Character/Lb/BP_Lb.uasset index 1b62c08..85c7d89 100644 --- a/Content/Character/Lb/BP_Lb.uasset +++ b/Content/Character/Lb/BP_Lb.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:16d4e7f5452d5488c98bc4e94b56349548b16a61f01ce0c00368e5995140de27 -size 252367 +oid sha256:a9f46ee03c3d995fda51c08af0e34786ec6b28aee17084b663f80133d3ce5ca3 +size 253092 diff --git a/Content/Character/Lb/BaseArrow.uasset b/Content/Character/Lb/BaseArrow.uasset index 3a2827a..c186582 100644 --- a/Content/Character/Lb/BaseArrow.uasset +++ b/Content/Character/Lb/BaseArrow.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ea4d2c8a04a158e685627b6e63d8fa7313be56de4843f685a712a220455f0abe -size 91881 +oid sha256:e5bc4ed8926ea90e98dc27a6bf0768f7f2f6dc4a344a85c132e6427331c979a3 +size 90927 diff --git a/Content/Character/Lb/EskillBuff.uasset b/Content/Character/Lb/EskillBuff.uasset index 4ee7c33..14bdcd7 100644 --- a/Content/Character/Lb/EskillBuff.uasset +++ b/Content/Character/Lb/EskillBuff.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d10fea60f675537a077865e12c7f5bdab7d7a58751471eb7271b7f72e91bdb31 -size 93517 +oid sha256:ec25c825890b0efb1689d3fea38b149f89e4c6cece1ecb78257cce7b7db187c5 +size 89613 diff --git a/Content/Maps/DevMap.umap b/Content/Maps/DevMap.umap index f35a078..4e5bf2b 100644 --- a/Content/Maps/DevMap.umap +++ b/Content/Maps/DevMap.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5fa5a30e0caab2240d4de882413baca8c6eb6a40ee4790a1e066a99d2b6c3ce2 -size 219204 +oid sha256:3abc8a2a6efd5ecf12bf2f1df8ee42262a13dde8a18b77675ee51059206fe151 +size 154995 diff --git a/Source/Promether/PlayerGeneric/DefaultPlayerState.cpp b/Source/Promether/PlayerGeneric/DefaultPlayerState.cpp index 2ab440b..5e96ac2 100644 --- a/Source/Promether/PlayerGeneric/DefaultPlayerState.cpp +++ b/Source/Promether/PlayerGeneric/DefaultPlayerState.cpp @@ -6,6 +6,8 @@ ADefaultPlayerState::ADefaultPlayerState() CharacterBPRef = nullptr;; Team = TeamType::Null; State = ECharacterState::Idle; + + NetUpdateFrequency = 100.0f; } void ADefaultPlayerState::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const