Merge branch 'Peter' into HappyTanuki

# Conflicts:
#	Content/Character/Allium/BP_Allium.uasset
#	Content/Character/Lb/Animation/ABP_Lb.uasset
#	Content/Character/Lb/BP_Lb.uasset
#	Content/Character/Lb/LB_Bolla_Throw.uasset
#	Content/Character/Notify/Rotating.uasset
#	Content/Character/Riana/Animation/Skill4_3_Anim.uasset
#	Content/Effect/LB/Arrow/Arrow.uasset
#	Content/Effect/LB/Arrow/Arrow_Flash.uasset
#	Content/Effect/LB/Arrow/Arrow_PhysicsAsset.uasset
#	Content/Effect/LB/LB_Skill/LB_Arrow.uasset
#	Content/Effect/LB/LB_Skill/Q/LB_Q.uasset
#	Content/Effect/LB/LB_Sprint.uasset
#	Content/Maps/DevMap.umap
#	Content/StarterContent/Materials/M_Basic_Floor.uasset
#	Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
#	Content/StarterContent/Particles/Materials/M_Spark.uasset
#	Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
#	Content/StarterContent/Particles/Materials/m_flare_01.uasset
#	Source/Promether/PlayerGeneric/DefaultPlayerController.cpp
#	Source/Promether/PlayerGeneric/DefaultPlayerController.h
This commit is contained in:
2023-10-27 21:50:08 +09:00
25 changed files with 5 additions and 71 deletions

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@@ -21,7 +21,7 @@ ADefaultPlayerCharacter::ADefaultPlayerCharacter()
CameraSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArm")); CameraSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArm"));
CameraSpringArm->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 0.0f), FRotator(-45.0f, 0.0f, 0.0f)); CameraSpringArm->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 0.0f), FRotator(-45.0f, 0.0f, 0.0f));
CameraSpringArm->SetAbsolute(false, true, true); CameraSpringArm->SetAbsolute(false, true, true);
CameraSpringArm->TargetArmLength = 1000.f; CameraSpringArm->TargetArmLength = 2000.f;
CameraSpringArm->bEnableCameraLag = true; CameraSpringArm->bEnableCameraLag = true;
CameraSpringArm->bDoCollisionTest = false; CameraSpringArm->bDoCollisionTest = false;
CameraSpringArm->CameraLagSpeed = 3.0f; CameraSpringArm->CameraLagSpeed = 3.0f;