Merge branch 'Peter' into HappyTanuki
# Conflicts: # Content/Character/Allium/BP_Allium.uasset # Content/Character/Lb/Animation/ABP_Lb.uasset # Content/Character/Lb/BP_Lb.uasset # Content/Character/Lb/LB_Bolla_Throw.uasset # Content/Character/Notify/Rotating.uasset # Content/Character/Riana/Animation/Skill4_3_Anim.uasset # Content/Effect/LB/Arrow/Arrow.uasset # Content/Effect/LB/Arrow/Arrow_Flash.uasset # Content/Effect/LB/Arrow/Arrow_PhysicsAsset.uasset # Content/Effect/LB/LB_Skill/LB_Arrow.uasset # Content/Effect/LB/LB_Skill/Q/LB_Q.uasset # Content/Effect/LB/LB_Sprint.uasset # Content/Maps/DevMap.umap # Content/StarterContent/Materials/M_Basic_Floor.uasset # Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset # Content/StarterContent/Particles/Materials/M_Spark.uasset # Content/StarterContent/Particles/Materials/M_radial_ramp.uasset # Content/StarterContent/Particles/Materials/m_flare_01.uasset # Source/Promether/PlayerGeneric/DefaultPlayerController.cpp # Source/Promether/PlayerGeneric/DefaultPlayerController.h
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@@ -21,7 +21,7 @@ ADefaultPlayerCharacter::ADefaultPlayerCharacter()
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CameraSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArm"));
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CameraSpringArm->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 0.0f), FRotator(-45.0f, 0.0f, 0.0f));
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CameraSpringArm->SetAbsolute(false, true, true);
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CameraSpringArm->TargetArmLength = 1000.f;
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CameraSpringArm->TargetArmLength = 2000.f;
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CameraSpringArm->bEnableCameraLag = true;
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CameraSpringArm->bDoCollisionTest = false;
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CameraSpringArm->CameraLagSpeed = 3.0f;
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