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-bReplaceBlueprintWithClass= true -bDontLoadBlueprintOutsideEditor= true -bBlueprintIsNotBlueprintType= true - -[/Script/AdvancedPreviewScene.SharedProfiles] - diff --git a/Content/Effect/particle_test/Config/DefaultEditorPerProjectUserSettings.ini b/Content/Effect/particle_test/Config/DefaultEditorPerProjectUserSettings.ini deleted file mode 100644 index 42f3802..0000000 --- a/Content/Effect/particle_test/Config/DefaultEditorPerProjectUserSettings.ini +++ /dev/null @@ -1,2 +0,0 @@ -[ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/TopDownBP \ No newline at end of file diff --git a/Content/Effect/particle_test/Config/DefaultEngine.ini b/Content/Effect/particle_test/Config/DefaultEngine.ini deleted file mode 100644 index 0efd08d..0000000 --- a/Content/Effect/particle_test/Config/DefaultEngine.ini +++ /dev/null @@ -1,118 +0,0 @@ -[URL] -GameName=particle_test - -[/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/TopDown/Maps/TopDownMap.TopDownMap -GameDefaultMap=/Game/TopDown/Maps/TopDownMap.TopDownMap -TransitionMap= -bUseSplitscreen=True -TwoPlayerSplitscreenLayout=Horizontal -ThreePlayerSplitscreenLayout=FavorTop -GlobalDefaultGameMode=/Game/TopDown/Blueprints/BP_TopDownGameMode.BP_TopDownGameMode_C -GlobalDefaultServerGameMode=None - -[/Script/NavigationSystem.RecastNavMesh] -bDrawPolyEdges=False -bDistinctlyDrawTilesBeingBuilt=True -DrawOffset=10.000000 -bFixedTilePoolSize=False -TilePoolSize=1024 -TileSizeUU=1000.000000 -CellSize=19.000000 -CellHeight=10.000000 -AgentRadius=34.000000 -AgentHeight=144.000000 -AgentMaxHeight=160.000000 -AgentMaxSlope=44.000000 -AgentMaxStepHeight=35.000000 -MinRegionArea=0.000000 -MergeRegionSize=400.000000 -MaxSimplificationError=1.300000 -MaxSimultaneousTileGenerationJobsCount=1024 -TileNumberHardLimit=1048576 -DefaultDrawDistance=5000.000000 -DefaultMaxSearchNodes=2048.000000 -DefaultMaxHierarchicalSearchNodes=2048.000000 -RegionPartitioning=Watershed -LayerPartitioning=Watershed -RegionChunkSplits=2 -LayerChunkSplits=2 -bSortNavigationAreasByCost=False -bPerformVoxelFiltering=True -bMarkLowHeightAreas=False -bDoFullyAsyncNavDataGathering=False -bUseBetterOffsetsFromCorners=True -bUseVirtualFilters=True -bUseVoxelCache=False -TileSetUpdateInterval=1.000000 -HeuristicScale=0.999000 -VerticalDeviationFromGroundCompensation=0.000000 -bForceRebuildOnLoad=True - -[/Script/Engine.RendererSettings] -r.ReflectionMethod=1 -r.GenerateMeshDistanceFields=True -r.DynamicGlobalIlluminationMethod=1 -r.Shadow.Virtual.Enable=1 -r.Mobile.EnableNoPrecomputedLightingCSMShader=1 -r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True -r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true - -r.SkinCache.CompileShaders=True - -r.RayTracing=True - -[/Script/WindowsTargetPlatform.WindowsTargetSettings] -DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 --D3D12TargetedShaderFormats=PCD3D_SM5 -+D3D12TargetedShaderFormats=PCD3D_SM6 --D3D11TargetedShaderFormats=PCD3D_SM5 -+D3D11TargetedShaderFormats=PCD3D_SM5 -Compiler=Default -AudioSampleRate=48000 -AudioCallbackBufferFrameSize=1024 -AudioNumBuffersToEnqueue=1 -AudioMaxChannels=0 -AudioNumSourceWorkers=4 -SpatializationPlugin= -SourceDataOverridePlugin= -ReverbPlugin= -OcclusionPlugin= -CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) -CacheSizeKB=65536 -MaxChunkSizeOverrideKB=0 -bResampleForDevice=False -MaxSampleRate=48000.000000 -HighSampleRate=32000.000000 -MedSampleRate=24000.000000 -LowSampleRate=12000.000000 -MinSampleRate=8000.000000 -CompressionQualityModifier=1.000000 -AutoStreamingThreshold=0.000000 -SoundCueCookQualityIndex=-1 - - -[/Script/HardwareTargeting.HardwareTargetingSettings] -TargetedHardwareClass=Desktop -AppliedTargetedHardwareClass=Desktop -DefaultGraphicsPerformance=Maximum -AppliedDefaultGraphicsPerformance=Maximum - -[/Script/Engine.Engine] -+ActiveGameNameRedirects=(OldGameName="TP_TopDownBP",NewGameName="/Script/particle_test") -+ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDownBP",NewGameName="/Script/particle_test") - -[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] -bEnablePlugin=True -bAllowNetworkConnection=True -SecurityToken=778BCD26449BD801E55C779507473719 -bIncludeInShipping=False -bAllowExternalStartInShipping=False -bCompileAFSProject=False -bUseCompression=False -bLogFiles=False -bReportStats=False -ConnectionType=USBOnly -bUseManualIPAddress=False -ManualIPAddress= - diff --git a/Content/Effect/particle_test/Config/DefaultGame.ini b/Content/Effect/particle_test/Config/DefaultGame.ini deleted file mode 100644 index d2158ed..0000000 --- a/Content/Effect/particle_test/Config/DefaultGame.ini +++ /dev/null @@ -1,8 +0,0 @@ -[/Script/EngineSettings.GeneralProjectSettings] -ProjectID=66285D404D7ADC1CF68C36A0CD343FF3 -ProjectName=Top Down BP Game Template - - -[StartupActions] -bAddPacks=True -InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") diff --git a/Content/Effect/particle_test/Config/DefaultInput.ini b/Content/Effect/particle_test/Config/DefaultInput.ini deleted file mode 100644 index 9a564be..0000000 --- a/Content/Effect/particle_test/Config/DefaultInput.ini +++ /dev/null @@ -1,85 +0,0 @@ -[/Script/Engine.InputSettings] --AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) --AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) --AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) --AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) -+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) -bAltEnterTogglesFullscreen=True -bF11TogglesFullscreen=True -bUseMouseForTouch=False -bEnableMouseSmoothing=True -bEnableFOVScaling=True -bCaptureMouseOnLaunch=True -bEnableLegacyInputScales=True -bEnableMotionControls=True -bFilterInputByPlatformUser=False -bShouldFlushPressedKeysOnViewportFocusLost=True -bAlwaysShowTouchInterface=False -bShowConsoleOnFourFingerTap=True -bEnableGestureRecognizer=False -bUseAutocorrect=False -DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown -DefaultViewportMouseLockMode=LockOnCapture -FOVScale=0.011110 -DoubleClickTime=0.200000 -DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput -DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent -DefaultTouchInterface=None --ConsoleKeys=Tilde -+ConsoleKeys=Tilde -+ConsoleKeys=Caret - diff --git 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sha256:47ccf51baa413b8db371dfc843596164edd0e8a56559b8d467187021c709f35e -size 8817 diff --git a/Content/Effect/particle_test/Intermediate/CachedAssetRegistry.bin b/Content/Effect/particle_test/Intermediate/CachedAssetRegistry.bin deleted file mode 100644 index a633d59..0000000 Binary files a/Content/Effect/particle_test/Intermediate/CachedAssetRegistry.bin and /dev/null differ diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/Crypto.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/Crypto.ini deleted file mode 100644 index e69de29..0000000 diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini deleted file mode 100644 index 319dcf9..0000000 --- a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini +++ /dev/null @@ -1,3 +0,0 @@ -[Internationalization] -ShouldUseLocalizedNumericInput=True - diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/InternationalizationExport.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/InternationalizationExport.ini deleted file mode 100644 index e69de29..0000000 diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini deleted file mode 100644 index e69de29..0000000 diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/ObjectMixer.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/ObjectMixer.ini deleted file mode 100644 index e69de29..0000000 diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/ObjectMixerSerializedData.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/ObjectMixerSerializedData.ini deleted file mode 100644 index e69de29..0000000 diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/TranslationPickerSettings.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/TranslationPickerSettings.ini deleted file mode 100644 index e69de29..0000000 diff --git a/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini b/Content/Effect/particle_test/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini deleted file mode 100644 index e69de29..0000000 diff --git a/Content/Effect/particle_test/Intermediate/ReimportCache/3688439234.bin b/Content/Effect/particle_test/Intermediate/ReimportCache/3688439234.bin deleted file mode 100644 index e23f6ea..0000000 Binary files a/Content/Effect/particle_test/Intermediate/ReimportCache/3688439234.bin and /dev/null differ diff --git a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush deleted file mode 100644 index 6f85fd3..0000000 --- a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush +++ /dev/null @@ -1,489 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 -float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) -{ - return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; -} -#endif - -#ifndef GBUFFER_LAYOUT -#define GBUFFER_LAYOUT 0 -#endif - -#if GBUFFER_LAYOUT == 0 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float4 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat4.x = GBuffer.CustomData.x; - MrtFloat4.y = GBuffer.CustomData.y; - MrtFloat4.z = GBuffer.CustomData.z; - MrtFloat4.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = MrtFloat4; - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f); - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float4 InMRT4, - float4 InMRT5, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.PrecomputedShadowFactors.x = InMRT5.x; - Ret.PrecomputedShadowFactors.y = InMRT5.y; - Ret.PrecomputedShadowFactors.z = InMRT5.z; - Ret.PrecomputedShadowFactors.w = InMRT5.w; - Ret.CustomData.x = InMRT4.x; - Ret.CustomData.y = InMRT4.y; - Ret.CustomData.z = InMRT4.z; - Ret.CustomData.w = InMRT4.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - -#if GBUFFER_LAYOUT == 1 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float2 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - float4 MrtFloat6 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat4.x = GBuffer.Velocity.x; - MrtFloat4.y = GBuffer.Velocity.y; - MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat5.x = GBuffer.CustomData.x; - MrtFloat5.y = GBuffer.CustomData.y; - MrtFloat5.z = GBuffer.CustomData.z; - MrtFloat5.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = float4(MrtFloat4.x, MrtFloat4.y, 0.0f, 0.0f); - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = MrtFloat6; - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float2 InMRT4, - float4 InMRT5, - float4 InMRT6, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.Velocity.x = InMRT4.x; - Ret.Velocity.y = InMRT4.y; - Ret.PrecomputedShadowFactors.x = InMRT6.x; - Ret.PrecomputedShadowFactors.y = InMRT6.y; - Ret.PrecomputedShadowFactors.z = InMRT6.z; - Ret.PrecomputedShadowFactors.w = InMRT6.w; - Ret.CustomData.x = InMRT5.x; - Ret.CustomData.y = InMRT5.y; - Ret.CustomData.z = InMRT5.z; - Ret.CustomData.w = InMRT5.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float2 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xy; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float2 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xy; - float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float2 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xy; - float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float2 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xy; - float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - diff --git a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush deleted file mode 100644 index f5fd9e1..0000000 --- a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +++ /dev/null @@ -1,511 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 -float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) -{ - return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; -} -#endif - -#ifndef GBUFFER_LAYOUT -#define GBUFFER_LAYOUT 0 -#endif - -#if GBUFFER_LAYOUT == 0 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float4 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - float4 MrtFloat6 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat4.x = GBuffer.Velocity.x; - MrtFloat4.y = GBuffer.Velocity.y; - MrtFloat4.z = GBuffer.Velocity.z; - MrtFloat4.w = GBuffer.Velocity.w; - MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat5.x = GBuffer.CustomData.x; - MrtFloat5.y = GBuffer.CustomData.y; - MrtFloat5.z = GBuffer.CustomData.z; - MrtFloat5.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = MrtFloat4; - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = MrtFloat6; - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float4 InMRT4, - float4 InMRT5, - float4 InMRT6, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.Velocity.x = InMRT4.x; - Ret.Velocity.y = InMRT4.y; - Ret.Velocity.z = InMRT4.z; - Ret.Velocity.w = InMRT4.w; - Ret.PrecomputedShadowFactors.x = InMRT6.x; - Ret.PrecomputedShadowFactors.y = InMRT6.y; - Ret.PrecomputedShadowFactors.z = InMRT6.z; - Ret.PrecomputedShadowFactors.w = InMRT6.w; - Ret.CustomData.x = InMRT5.x; - Ret.CustomData.y = InMRT5.y; - Ret.CustomData.z = InMRT5.z; - Ret.CustomData.w = InMRT5.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - -#if GBUFFER_LAYOUT == 1 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float4 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - float4 MrtFloat6 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat4.x = GBuffer.Velocity.x; - MrtFloat4.y = GBuffer.Velocity.y; - MrtFloat4.z = GBuffer.Velocity.z; - MrtFloat4.w = GBuffer.Velocity.w; - MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat5.x = GBuffer.CustomData.x; - MrtFloat5.y = GBuffer.CustomData.y; - MrtFloat5.z = GBuffer.CustomData.z; - MrtFloat5.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = MrtFloat4; - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = MrtFloat6; - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float4 InMRT4, - float4 InMRT5, - float4 InMRT6, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.Velocity.x = InMRT4.x; - Ret.Velocity.y = InMRT4.y; - Ret.Velocity.z = InMRT4.z; - Ret.Velocity.w = InMRT4.w; - Ret.PrecomputedShadowFactors.x = InMRT6.x; - Ret.PrecomputedShadowFactors.y = InMRT6.y; - Ret.PrecomputedShadowFactors.z = InMRT6.z; - Ret.PrecomputedShadowFactors.w = InMRT6.w; - Ret.CustomData.x = InMRT5.x; - Ret.CustomData.y = InMRT5.y; - Ret.CustomData.z = InMRT5.z; - Ret.CustomData.w = InMRT5.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - diff --git a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush b/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush deleted file mode 100644 index f5fd9e1..0000000 --- a/Content/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +++ /dev/null @@ -1,511 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 -float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) -{ - return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; -} -#endif - -#ifndef GBUFFER_LAYOUT -#define GBUFFER_LAYOUT 0 -#endif - -#if GBUFFER_LAYOUT == 0 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float4 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - float4 MrtFloat6 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat4.x = GBuffer.Velocity.x; - MrtFloat4.y = GBuffer.Velocity.y; - MrtFloat4.z = GBuffer.Velocity.z; - MrtFloat4.w = GBuffer.Velocity.w; - MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat5.x = GBuffer.CustomData.x; - MrtFloat5.y = GBuffer.CustomData.y; - MrtFloat5.z = GBuffer.CustomData.z; - MrtFloat5.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = MrtFloat4; - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = MrtFloat6; - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float4 InMRT4, - float4 InMRT5, - float4 InMRT6, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.Velocity.x = InMRT4.x; - Ret.Velocity.y = InMRT4.y; - Ret.Velocity.z = InMRT4.z; - Ret.Velocity.w = InMRT4.w; - Ret.PrecomputedShadowFactors.x = InMRT6.x; - Ret.PrecomputedShadowFactors.y = InMRT6.y; - Ret.PrecomputedShadowFactors.z = InMRT6.z; - Ret.PrecomputedShadowFactors.w = InMRT6.w; - Ret.CustomData.x = InMRT5.x; - Ret.CustomData.y = InMRT5.y; - Ret.CustomData.z = InMRT5.z; - Ret.CustomData.w = InMRT5.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - -#if GBUFFER_LAYOUT == 1 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float4 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - float4 MrtFloat6 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat4.x = GBuffer.Velocity.x; - MrtFloat4.y = GBuffer.Velocity.y; - MrtFloat4.z = GBuffer.Velocity.z; - MrtFloat4.w = GBuffer.Velocity.w; - MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat5.x = GBuffer.CustomData.x; - MrtFloat5.y = GBuffer.CustomData.y; - MrtFloat5.z = GBuffer.CustomData.z; - MrtFloat5.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = MrtFloat4; - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = MrtFloat6; - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float4 InMRT4, - float4 InMRT5, - float4 InMRT6, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.Velocity.x = InMRT4.x; - Ret.Velocity.y = InMRT4.y; - Ret.Velocity.z = InMRT4.z; - Ret.Velocity.w = InMRT4.w; - Ret.PrecomputedShadowFactors.x = InMRT6.x; - Ret.PrecomputedShadowFactors.y = InMRT6.y; - Ret.PrecomputedShadowFactors.z = InMRT6.z; - Ret.PrecomputedShadowFactors.w = InMRT6.w; - Ret.CustomData.x = InMRT5.x; - Ret.CustomData.y = InMRT5.y; - Ret.CustomData.z = InMRT5.z; - Ret.CustomData.w = InMRT5.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - diff --git a/Content/Effect/particle_test/Saved/AutoScreenshot.png b/Content/Effect/particle_test/Saved/AutoScreenshot.png deleted file mode 100644 index 5b0dbf7..0000000 Binary files a/Content/Effect/particle_test/Saved/AutoScreenshot.png and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/AutoScreenshot.uasset b/Content/Effect/particle_test/Saved/AutoScreenshot.uasset deleted file mode 100644 index 6b7c824..0000000 --- a/Content/Effect/particle_test/Saved/AutoScreenshot.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ac6186e276510454b96eeae9fdc866cda94b2e61bb8e6f60cb2cfb295e8332e1 -size 65357 diff --git a/Content/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset 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-ParticleModuleSizeMultiplyLife="\"Object.Size.LifeMultiplier.Distribution\" " -ParticleModuleColorOverLife="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" " -ParticleModuleColorBase="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" " -ParticleModuleVelocity="\"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial.Distribution\" " -ParticleModuleVelocityBase="\"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial.Distribution\" " -ParticleModuleParameterDynamic="\"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[0].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[1].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[2].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[3].ParamValue.Distribution\" " 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-bForceCompilationAtStartup=False -bRestoreOpenAssetTabsOnRestart=False -bMonitorContentDirectories=True -AutoReimportThreshold=3.000000 -bAutoCreateAssets=True -bAutoDeleteAssets=True -bDetectChangesOnStartup=True -bPromptBeforeAutoImporting=True -bDeleteSourceFilesWithAssets=False -bAutomaticallyCheckoutOnAssetModification=False -bSCCUseGlobalSettings=False - -[/Script/UnrealEd.CascadeOptions] -ModuleColor_Beam_Unselected=(B=235,G=150,R=160,A=0) -ModuleColor_Beam_Selected=(B=0,G=100,R=255,A=0) -ModuleColor_Trail_Unselected=(B=170,G=235,R=130,A=0) -ModuleColor_Trail_Selected=(B=0,G=100,R=255,A=0) -ModuleColor_Spawn_Unselected=(B=100,G=100,R=200,A=0) -ModuleColor_Spawn_Selected=(B=50,G=50,R=255,A=0) -ModuleColor_Light_Unselected=(B=49,G=40,R=90,A=0) -ModuleColor_Light_Selected=(B=0,G=100,R=255,A=0) -ModuleColor_SubUV_Unselected=(B=49,G=90,R=40,A=0) -ModuleColor_SubUV_Selected=(B=100,G=200,R=50,A=0) -ModuleColor_Required_Unselected=(B=100,G=200,R=200,A=0) -ModuleColor_Required_Selected=(B=50,G=225,R=255,A=0) -ModuleColor_Event_Unselected=(B=255,G=64,R=64,A=0) -ModuleColor_Event_Selected=(B=255,G=0,R=0,A=0) -GridColor_Hi=(B=255,G=100,R=0,A=0) -GridColor_Low=(B=255,G=100,R=0,A=0) -bShowParticleCounts=False -bShowParticleEvents=False -bShowParticleTimes=False -bShowParticleDistance=False -bShowParticleMemory=False -ParticleMemoryUpdateTime=0.000000 -bShowFloor=False -FloorMesh=/Engine/EditorMeshes/AnimTreeEd_PreviewFloor.AnimTreeEd_PreviewFloor -FloorPosition=(X=0.000000,Y=0.000000,Z=0.000000) -FloorRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000) -FloorScale=1.000000 -FloorScale3D=(X=1.000000,Y=1.000000,Z=1.000000) - -[CascadeEditor] -LightDir=P=-45.000000 Y=180.000000 R=0.000000 - -[FBX_Import_UI_Option_FbxImportUI] -bOverrideFullName=True -bCreatePhysicsAsset=True -bAutoComputeLodDistances=True -LodDistance0=0.000000 -LodDistance1=0.000000 -LodDistance2=0.000000 -LodDistance3=0.000000 -LodDistance4=0.000000 -LodDistance5=0.000000 -LodDistance6=0.000000 -LodDistance7=0.000000 -MinimumLodNumber=0 -LodNumber=0 -bImportAnimations=False -bImportMaterials=True -bImportTextures=True - -[FBX_Import_UI_Option_FbxStaticMeshImportData] -StaticMeshLODGroup=None -VertexColorImportOption=Ignore -VertexOverrideColor=(B=255,G=255,R=255,A=255) -bRemoveDegenerates=True -bBuildReversedIndexBuffer=True -bBuildNanite=False -bGenerateLightmapUVs=True -bOneConvexHullPerUCX=True -bAutoGenerateCollision=True -bCombineMeshes=False -DistanceFieldResolutionScale=1.000000 -bTransformVertexToAbsolute=True -bBakePivotInVertex=False -bImportMeshLODs=False -NormalImportMethod=FBXNIM_ImportNormals -NormalGenerationMethod=MikkTSpace -bComputeWeightedNormals=True -bReorderMaterialToFbxOrder=True -ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000) -ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000) -ImportUniformScale=1.000000 -bConvertScene=True -bForceFrontXAxis=False -bConvertSceneUnit=False - -[FBX_Import_UI_Option_FbxSkeletalMeshImportData] -VertexColorImportOption=Replace -VertexOverrideColor=(B=0,G=0,R=0,A=0) -bUpdateSkeletonReferencePose=False -bUseT0AsRefPose=False -bPreserveSmoothingGroups=True -bImportMeshesInBoneHierarchy=True -bImportMorphTargets=False -ThresholdPosition=0.000020 -ThresholdTangentNormal=0.000020 -ThresholdUV=0.000977 -MorphThresholdPosition=0.015000 -bTransformVertexToAbsolute=True -bBakePivotInVertex=False -bImportMeshLODs=False -NormalImportMethod=FBXNIM_ComputeNormals -NormalGenerationMethod=MikkTSpace -bComputeWeightedNormals=True -bReorderMaterialToFbxOrder=True -ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000) -ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000) -ImportUniformScale=1.000000 -bConvertScene=True -bForceFrontXAxis=False -bConvertSceneUnit=False - -[FBX_Import_UI_Option_FbxAnimSequenceImportData] -bImportMeshesInBoneHierarchy=True -AnimationLength=FBXALIT_ExportedTime -FrameImportRange=(Min=0,Max=0) -bUseDefaultSampleRate=False -CustomSampleRate=0 -bSnapToClosestFrameBoundary=False -bImportCustomAttribute=True -bDeleteExistingCustomAttributeCurves=False -bDeleteExistingNonCurveCustomAttributes=False -bImportBoneTracks=True -bSetMaterialDriveParameterOnCustomAttribute=False -MaterialCurveSuffixes=_mat -bRemoveRedundantKeys=True -bDeleteExistingMorphTargetCurves=False -bDoNotImportCurveWithZero=True -bPreserveLocalTransform=False -ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000) -ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000) -ImportUniformScale=1.000000 -bConvertScene=True -bForceFrontXAxis=False -bConvertSceneUnit=False - -[FBX_Import_UI_Option_FbxTextureImportData] -bInvertNormalMaps=False -MaterialSearchLocation=Local -BaseMaterialName=None -BaseColorName= -BaseDiffuseTextureName= -BaseNormalTextureName= -BaseEmissiveColorName= -BaseEmmisiveTextureName= -BaseSpecularTextureName= -BaseOpacityTextureName= -ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000) -ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000) -ImportUniformScale=1.000000 -bConvertScene=True -bForceFrontXAxis=False -bConvertSceneUnit=False - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Engine.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Engine.ini deleted file mode 100644 index c5863fd..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Engine.ini +++ /dev/null @@ -1,74 +0,0 @@ -[Core.System] -Paths=../../../Engine/Content -Paths=%GAMEDIR%Content -Paths=../../../Engine/Plugins/Bridge/Content -Paths=../../../Engine/Plugins/TraceUtilities/Content -Paths=../../../Engine/Plugins/2D/Paper2D/Content -Paths=../../../Engine/Plugins/FX/Niagara/Content -Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content -Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content -Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content -Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content -Paths=../../../Engine/Plugins/Runtime/Metasound/Content -Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content -Paths=../../../Engine/Plugins/Runtime/Synthesis/Content -Paths=../../../Engine/Plugins/Runtime/WaveTable/Content -Paths=../../../Engine/Plugins/Animation/ControlRig/Content -Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content -Paths=../../../Engine/Plugins/Animation/IKRig/Content -Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content -Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content -Paths=../../../Engine/Plugins/Interchange/Runtime/Content -Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content -Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content -Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content -Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content -Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content -Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content -Paths=../../../Engine/Plugins/Experimental/Dataflow/Content -Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content -Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content -Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content -Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content -Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content -Paths=../../../Engine/Plugins/Experimental/UVEditor/Content -Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content -Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content -Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content -Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content -Paths=../../../Engine/Plugins/Editor/GeometryMode/Content -Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content -Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content -Paths=../../../Engine/Plugins/Media/MediaPlate/Content -Paths=../../../Engine/Plugins/Media/MediaCompositing/Content -Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content -Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content - -[/Script/UdpMessaging.UdpMessagingSettings] -EnabledByDefault=False -EnableTransport=True -bAutoRepair=True -MaxSendRate=1.000000 -AutoRepairAttemptLimit=10 -WorkQueueSize=1024 -bStopServiceWhenAppDeactivates=True -UnicastEndpoint=0.0.0.0:0 -MulticastEndpoint=230.0.0.1:6666 -MessageFormat=CborPlatformEndianness -MulticastTimeToLive=1 -EnableTunnel=False -TunnelUnicastEndpoint= -TunnelMulticastEndpoint= - -[/Script/AndroidPlatformEditor.AndroidSDKSettings] -SDKPath=(Path="") -NDKPath=(Path="") -JavaPath=(Path="") - -[/Script/UnrealEd.UnrealEdEngine] -TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") -TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="") - -[/Script/UnrealEd.EditorEngine] -FlipNormalMapGreenChannel=False - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/EnhancedInput.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/EnhancedInput.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/EnhancedInput.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/FullBodyIK.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/FullBodyIK.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/FullBodyIK.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/GLTFExporter.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/GLTFExporter.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/GLTFExporter.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Game.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Game.ini deleted file mode 100644 index 0e2255a..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Game.ini +++ /dev/null @@ -1,3 +0,0 @@ -[StartupActions] -bAddPacks=False - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/GameUserSettings.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/GameUserSettings.ini deleted file mode 100644 index 72b675b..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/GameUserSettings.ini +++ /dev/null @@ -1,29 +0,0 @@ -[/Script/Engine.GameUserSettings] -bUseVSync=False -bUseDynamicResolution=False -ResolutionSizeX=2560 -ResolutionSizeY=1440 -LastUserConfirmedResolutionSizeX=2560 -LastUserConfirmedResolutionSizeY=1440 -WindowPosX=-1 -WindowPosY=-1 -FullscreenMode=1 -LastConfirmedFullscreenMode=1 -PreferredFullscreenMode=1 -Version=5 -AudioQualityLevel=0 -LastConfirmedAudioQualityLevel=0 -FrameRateLimit=0.000000 -DesiredScreenWidth=1280 -bUseDesiredScreenHeight=False -DesiredScreenHeight=720 -LastUserConfirmedDesiredScreenWidth=1280 -LastUserConfirmedDesiredScreenHeight=720 -LastRecommendedScreenWidth=-1.000000 -LastRecommendedScreenHeight=-1.000000 -LastCPUBenchmarkResult=-1.000000 -LastGPUBenchmarkResult=-1.000000 -LastGPUBenchmarkMultiplier=1.000000 -bUseHDRDisplayOutput=False -HDRDisplayOutputNits=1000 - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Hardware.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Hardware.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Hardware.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/IKRig.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/IKRig.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/IKRig.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Input.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Input.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Input.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/InstallBundle.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/InstallBundle.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/InstallBundle.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Interchange.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Interchange.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Interchange.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Lightmass.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Lightmass.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Lightmass.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Metasound.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Metasound.ini deleted file mode 100644 index 8b13789..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Metasound.ini +++ /dev/null @@ -1 +0,0 @@ - diff --git a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Niagara.ini b/Content/Effect/particle_test/Saved/Config/WindowsEditor/Niagara.ini deleted file mode 100644 index b485cb1..0000000 --- a/Content/Effect/particle_test/Saved/Config/WindowsEditor/Niagara.ini +++ /dev/null @@ -1,26 +0,0 @@ -[/Script/NiagaraEditor.NiagaraEditorSettings] -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/LinearRampUp.LinearRampUp") -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/LinearRampDown.LinearRampDown") -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/DropOff.DropOff") -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/EaseIn.EaseIn") -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/PulseOut.PulseOut") -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/SmoothRampUp.SmoothRampUp") -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/SmoothRampDown.SmoothRampDown") -CurveTemplates=(DisplayNameOverride="",CurveAsset="/Niagara/DefaultAssets/Curves/Templates/RampUpDown.RampUpDown") -HLSLKeywordReplacements=(("AppendStructuredBuffer", "APPENDSTRUCTUREDBUFFER_VAR"),("asm", "ASSEMBLY_VAR"),("asm_fragment", "ASSEMBLY_FRAGMENT_VAR"),("BlendState", "BLEND_STATE_VAR"),("bool", "BOOL_VAR"),("bool1", "BOOL1_VAR"),("bool2", "BOOL2_VAR"),("bool3", "BOOL3_VAR"),("bool4", "BOOL4_VAR"),("break", "BREAK_VAR"),("Buffer", "BUFFER_VAR"),("ByteAddressBuffer", "BYTE_ADDRESS_BUFFER_VAR"),("case", "CASE_VAR"),("cbuffer", "CBUFFER_VAR"),("centroid", "CENTROID_VAR"),("class", "CLASS_VAR"),("column_major", "COLUMN_MAJOR_VAR"),("compile", "COMPILE_VAR"),("compile_fragment", "COMPILE_FRAGMENT_VAR"),("CompileShader", "COMPILE_SHADER_VAR"),("const", "CONST_VAR"),("continue", "CONTINUE_VAR"),("ComputeShader", "COMPUTE_SHADER_VAR"),("ConsumeStructuredBuffer", "CONSUME_STRUCTURED_BUFFER"),("default", "DEFAULT_VAR"),("DepthStencilState", "DEPTHSTENCILSTATE_VAR"),("DepthStencilView", "DEPTHSTENCILVIEW_VAR"),("discard", "DISCARD_VAR"),("do", "DO_VAR"),("double", "DOUBLE_VAR"),("double1", "DOUBLE1_VAR"),("double2", "DOUBLE2_VAR"),("double3", "DOUBLE3_VAR"),("double4", "DOUBLE4_VAR"),("DomainShader", "DOMAINSHADER_VAR"),("dword", "DWORD_VAR"),("else", "ELSE_VAR"),("export", "EXPORT_VAR"),("extern", "EXTERN_VAR"),("false", "FALSE_VAR"),("float", "FLOAT_VAR"),("float1", "FLOAT1_VAR"),("float2", "FLOAT2_VAR"),("float3", "FLOAT3_VAR"),("float4", "FLOAT4_VAR"),("for", "FOR_VAR"),("fxgroup", "FXGROUP_VAR"),("GeometryShader", "GEOMETRYSHADER_VAR"),("groupshared", "GROUPSHARED_VAR"),("half", "HALF_VAR"),("half1", "HALF1_VAR"),("half2", "HALF2_VAR"),("half3", "HALF3_VAR"),("half4", "HALF4_VAR"),("Hullshader", "HULLSHADER_VAR"),("if", "IF_VAR"),("in", "IN_VAR"),("inline", "INLINE_VAR"),("inout", "INOUT_VAR"),("InputPatch", "INPUTPATCH_VAR"),("int", "INT_VAR"),("int1", "INT1_VAR"),("int2", "INT2_VAR"),("int3", "INT3_VAR"),("int4", "INT4_VAR"),("interface", "INTERFACE_VAR"),("line", "LINE_VAR"),("lineadj", "LINEADJ_VAR"),("linear", "LINEAR_VAR"),("LineStream", "LINESTREAM_VAR"),("matrix", "MATRIX_VAR"),("min16float", "MIN16FLOAT_VAR"),("min10float", "MIN10FLOAT_VAR"),("min16int", "MIN16INT_VAR"),("min12int", "MIN12INT_VAR"),("min16uint", "MIN16UINT_VAR"),("namespace", "NAMESPACE_VAR"),("nointerpolation", "NOINTERPOLATION_VAR"),("noperspective", "NOPERSPECTIVE_VAR"),("NULL", "NULL_VAR"),("out", "OUT_VAR"),("OutputPatch", "OUTPUTPATCH_VAR"),("packoffset", "PACKOFFSET,_VAR"),("pass", "PASS,_VAR"),("pixelfragment", "PIXELFRAGMENT_VAR"),("PixelShader", "PIXELSHADER_VAR"),("point", "POINT_VAR"),("PointStream", "POINTSTREAM_VAR"),("precise", "PRECISE_VAR"),("RasterizerState", "RASTERIZERSTATE_VAR"),("RenderTargetView", "RENDERTARGETVIEW_VAR"),("return", "RETURN_VAR"),("register", "REGISTER_VAR"),("row_major", "ROW_MAJOR_VAR"),("RWBuffer", "RWBUFFER_VAR"),("RWByteAddressBuffer", "RWBYTEADDRESSBUFFER_VAR"),("RWStructuredBuffer", "RWSTRUCTUREDBUFFER_VAR"),("RWTexture1D", "RWTEXTURE1D_VAR"),("RWTexture1DArray", "RWTEXTURE1DARRAY_VAR"),("RWTexture2D", "RWTEXTURE2D_VAR"),("RWTexture2DArray", "RWTEXTURE2DARRAY_VAR"),("RWTexture3D", "RWTEXTURE3D_VAR"),("sample", "SAMPLE_VAR"),("sampler", "SAMPLER_VAR"),("SamplerState", "SAMPLERSTATE_VAR"),("SamplerComparisonState", "SAMPLERCOMPARISONSTATE_VAR"),("shared", "SHARED_VAR"),("snorm", "SNORM_VAR"),("stateblock", "STATEBLOCK_VAR"),("stateblock_state", "STATEBLOCK_STATE_VAR"),("static", "STATIC_VAR"),("string", "STRING_VAR"),("struct", "STRUCT_VAR"),("switch", "SWITCH_VAR"),("StructuredBuffer", "STRUCTUREDBUFFER_VAR"),("tbuffer", "TBUFFER_VAR"),("technique", "TECHNIQUE_VAR"),("technique10", "TECHNIQUE10_VAR"),("technique11", "TECHNIQUE11_VAR"),("texture", "TEXTURE_VAR"),("Texture1D", "TEXTURE1D_VAR"),("Texture1DArray", "TEXTURE1DARRAY_VAR"),("Texture2D", "TEXTURE2D_VAR"),("Texture2DArray", "TEXTURE2DARRAY_VAR"),("Texture2DMS", "TEXTURE2DMS_VAR"),("Texture2DMSArray", "TEXTURE2DMSARRAY_VAR"),("Texture3D", "TEXTURE3D_VAR"),("TextureCube", "TEXTURECUBE_VAR"),("TextureCubeArray", "TEXTURECUBEARRAY_VAR"),("true", "TRUE_VAR"),("typedef", "TYPEDEF_VAR"),("triangle", "TRIANGLE_VAR"),("triangleadj", "TRIANGLEADJ_VAR"),("TriangleStream", "TRIANGLESTREAM_VAR"),("uint", "UINT_VAR"),("uint1", "UINT1_VAR"),("uint2", "UINT2_VAR"),("uint3", "UINT3_VAR"),("uint4", "UINT4_VAR"),("uniform", "UNIFORM_VAR"),("unorm", 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b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/UEMinidump.dmp deleted file mode 100644 index fa8e1d5..0000000 Binary files a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/UEMinidump.dmp and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/particle_test.log b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/particle_test.log deleted file mode 100644 index 83bd7d8..0000000 --- a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05_0000/particle_test.log +++ /dev/null @@ -1,2670 +0,0 @@ -Log file open, 09/07/23 20:50:46 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=18004) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: particle_test -LogCore: UnrealTraceServer: Trace store launch successful -LogCore: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot' -LogCore: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="Development" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984" -LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2134] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\particle_test\particle_test.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.474712 -LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia - -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-48C71D8B47EE428BDA083ABE7EE46E05 - Session CrashGUID >==================================================== -LogConfig: Display: Loading HoloLens ini files took 0.04 seconds -LogConfig: Display: Loading Mac ini files took 0.04 seconds -LogConfig: Display: Loading Unix ini files took 0.04 seconds -LogConfig: Display: Loading IOS ini files took 0.04 seconds -LogConfig: Display: Loading Android ini files took 0.05 seconds -LogConfig: Display: Loading Linux ini files took 0.05 seconds -LogConfig: Display: Loading TVOS ini files took 0.05 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogConfig: Display: Loading Windows ini files took 0.02 seconds -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine 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plugin Synthesis -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogInit: Using libcurl 7.83.1 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1n -LogInit: - supports HTTP deflate (compression) using libz 1.2.12 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.2-CL-26001984 -LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2 -LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2 -LogInit: Net CL: 25360045 -LogInit: OS: Windows 11 (22H2) [10.0.22621.2134] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060 -LogInit: Compiled (64-bit): Jun 15 2023 04:29:42 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.29.30151.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.2 -LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 35 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83 -LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2023.09.07-11.50.47:936][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.09.07-11.50.47:936][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.09.07-11.50.47:936][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2023.09.07-11.50.47:936][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2023.09.07-11.50.47:936][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[r.RayTracing:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.09.07-11.50.47:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2023.09.07-11.50.47:941][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2023.09.07-11.50.47:942][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2023.09.07-11.50.47:942][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created -[2023.09.07-11.50.47:942][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2023.09.07-11.50.47:948][ 0]LogRHI: Using Default RHI: D3D12 -[2023.09.07-11.50.47:948][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.09.07-11.50.47:948][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.09.07-11.50.47:968][ 0]LogD3D12RHI: Aftermath initialized -[2023.09.07-11.50.47:968][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2023.09.07-11.50.47:968][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1 -[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 2 output[s] -[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.09.07-11.50.48:179][ 0]LogD3D12RHI: Driver Date: 4-13-2023 -[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 0 output[s] -[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2023.09.07-11.50.48:196][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2023.09.07-11.50.48:196][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.09.07-11.50.48:196][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.09.07-11.50.48:197][ 0]LogHAL: Display: Platform has ~ 16 GB [17090453504 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.09.07-11.50.48:197][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.09.07-11.50.48:197][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.09.07-11.50.48:197][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.09.07-11.50.48:202][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2023.09.07-11.50.48:202][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2023.09.07-11.50.48:202][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2023.09.07-11.50.48:202][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.09.07-11.50.48:202][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/particle_test/Saved/Config/WindowsEditor/Editor.ini] -[2023.09.07-11.50.48:203][ 0]LogInit: Computer: DESKTOP-7TPCBEJ -[2023.09.07-11.50.48:203][ 0]LogInit: User: lkjhg -[2023.09.07-11.50.48:203][ 0]LogInit: CPU Page size=4096, Cores=6 -[2023.09.07-11.50.48:203][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.09.07-11.50.48:204][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) -[2023.09.07-11.50.48:204][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.09.07-11.50.48:204][ 0]LogMemory: Process Physical Memory: 490.36 MB used, 501.71 MB peak -[2023.09.07-11.50.48:204][ 0]LogMemory: Process Virtual Memory: 474.68 MB used, 474.68 MB peak -[2023.09.07-11.50.48:204][ 0]LogMemory: Physical Memory: 10209.74 MB used, 6088.99 MB free, 16298.73 MB total -[2023.09.07-11.50.48:204][ 0]LogMemory: Virtual Memory: 14374.62 MB used, 16260.11 MB free, 30634.73 MB total -[2023.09.07-11.50.48:204][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.09.07-11.50.48:209][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.09.07-11.50.48:223][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.09.07-11.50.48:227][ 0]LogInit: Using OS detected language (ko-KR). -[2023.09.07-11.50.48:227][ 0]LogInit: Using OS detected locale (ko-KR). -[2023.09.07-11.50.48:250][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language. -[2023.09.07-11.50.48:402][ 0]LogInit: Setting process to per monitor DPI aware -[2023.09.07-11.50.48:428][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2023.09.07-11.50.48:428][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.09.07-11.50.48:428][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME). -[2023.09.07-11.50.48:429][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.09.07-11.50.48:509][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2023.09.07-11.50.48:509][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2023.09.07-11.50.50:551][ 0]LogRHI: Using Default RHI: D3D12 -[2023.09.07-11.50.50:551][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.09.07-11.50.50:551][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.09.07-11.50.50:551][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.09.07-11.50.50:551][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.09.07-11.50.50:551][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2023.09.07-11.50.50:552][ 0]LogWindows: Attached monitors: -[2023.09.07-11.50.50:552][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -247) -> (0, 1625), device: '\\.\DISPLAY1' -[2023.09.07-11.50.50:552][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY] -[2023.09.07-11.50.50:552][ 0]LogWindows: Found 2 attached monitors. -[2023.09.07-11.50.50:552][ 0]LogWindows: Gathering driver information using Windows Setup API -[2023.09.07-11.50.50:552][ 0]LogRHI: RHI Adapter Info: -[2023.09.07-11.50.50:552][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 -[2023.09.07-11.50.50:552][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.09.07-11.50.50:552][ 0]LogRHI: Driver Date: 4-13-2023 -[2023.09.07-11.50.50:553][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id") -[2023.09.07-11.50.50:553][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2023.09.07-11.50.50:557][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2023.09.07-11.50.50:557][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2023.09.07-11.50.50:644][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Bindless resources are supported -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2023.09.07-11.50.50:645][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2023.09.07-11.50.50:704][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2023.09.07-11.50.50:705][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2023.09.07-11.50.50:705][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2023.09.07-11.50.50:719][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB) -[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: Async texture creation enabled -[2023.09.07-11.50.50:719][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2023.09.07-11.50.50:791][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all' -[2023.09.07-11.50.50:791][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all" ] -[2023.09.07-11.50.50:844][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2023.09.07-11.50.50:844][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2023.09.07-11.50.50:844][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2023.09.07-11.50.50:845][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2023.09.07-11.50.50:845][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2023.09.07-11.50.50:845][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 -[2023.09.07-11.50.50:845][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.09.07-11.50.50:846][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2023.09.07-11.50.50:848][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2023.09.07-11.50.50:849][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2023.09.07-11.50.50:851][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.09.07-11.50.50:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.09.07-11.50.50:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' -[2023.09.07-11.50.50:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' -[2023.09.07-11.50.50:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.09.07-11.50.50:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.09.07-11.50.50:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.09.07-11.50.50:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.09.07-11.50.50:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.09.07-11.50.50:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.09.07-11.50.50:928][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.09.07-11.50.50:928][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.09.07-11.50.50:946][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.09.07-11.50.50:958][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.09.07-11.50.50:961][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it -[2023.09.07-11.50.50:962][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM -[2023.09.07-11.50.50:962][ 0]LogTargetPlatformManager: ADPCM -[2023.09.07-11.50.50:962][ 0]LogTargetPlatformManager: PCM -[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink -[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: BINKA -[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg -[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: OGG -[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus -[2023.09.07-11.50.50:965][ 0]LogTargetPlatformManager: OPUS -[2023.09.07-11.50.51:047][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.09.07-11.50.51:052][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.09.07-11.50.51:062][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.09.07-11.50.51:062][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1. -[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.09.07-11.50.51:066][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.09.07-11.50.51:095][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) -[2023.09.07-11.50.51:095][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.09.07-11.50.51:095][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.09.07-11.50.51:136][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.04 seconds -[2023.09.07-11.50.51:136][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.10ms. RandomReadSpeed=27.41MBs, RandomWriteSpeed=219.59MBs. Assigned SpeedClass 'Local' -[2023.09.07-11.50.51:137][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.09.07-11.50.51:137][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2023.09.07-11.50.51:137][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.09.07-11.50.51:138][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2023.09.07-11.50.51:138][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2023.09.07-11.50.51:138][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2023.09.07-11.50.51:138][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.09.07-11.50.51:145][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (D:/User/lkjhg/Desktop/particle_test/Intermediate/Shaders/WorkingDirectory/5044/). -[2023.09.07-11.50.51:145][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/B82B6A2D4B52B3AE9C2B88A3DD7BF938/'. -[2023.09.07-11.50.51:145][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.09.07-11.50.51:145][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. -[2023.09.07-11.50.52:067][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2023.09.07-11.50.55:474][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2023.09.07-11.50.55:474][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.09.07-11.50.57:544][ 0]LogSlate: Using FreeType 2.10.0 -[2023.09.07-11.50.57:553][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2023.09.07-11.50.57:606][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up -[2023.09.07-11.50.57:613][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2023.09.07-11.50.57:893][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: Available device profiles: -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14EE00][000009A90D8FD800 52] GlobalDefaults, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14E800][000009A90F2AA000 52] Windows, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14E600][000009A90F2A5000 52] WindowsEditor, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14E000][000009A90F2A7800 52] WindowsServer, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14D400][000009A90F2A0000 52] WindowsClient, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14D200][000009A90FADA000 52] IOS, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14D000][000009A90FAD7800 52] iPadAir2, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14F000][000009A90FAD5000 52] IPadPro, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14F200][000009A90FAD0000 52] iPadAir3, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14F400][000009A90AFFA000 52] iPadAir4, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14F600][000009A9092D0000 52] iPadAir5, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14F800][000009A8F6B17800 52] iPadMini4, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14FA00][000009A91B7F0000 52] iPadMini5, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14FC00][000009A91B7F2800 52] iPadMini6, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B14FE00][000009A91B7F5000 52] iPhone6S, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91AB4FA00][000009A91B7F7800 52] iPhone7, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A9076AD600][000009A91B7FA000 52] iPodTouch7, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840000][000009A91B7FC800 52] iPhone6SPlus, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840200][000009A91B850000 52] iPhone7Plus, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840400][000009A91B852800 52] iPhoneSE, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840600][000009A91B855000 52] iPhone8, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840800][000009A91B857800 52] iPhone8Plus, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840A00][000009A91B85A000 52] iPhoneX, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840C00][000009A91B85C800 52] iPhoneXS, -[2023.09.07-11.50.57:986][ 0]LogDeviceProfileManager: [000009A91B840E00][000009A91B860000 52] iPhoneXSMax, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841000][000009A91B862800 52] iPhoneXR, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841200][000009A91B865000 52] iPhone11, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841400][000009A91B867800 52] iPhone11Pro, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841600][000009A91B86A000 52] iPhone11ProMax, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841800][000009A91B86C800 52] iPhoneSE2, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841A00][000009A91B870000 52] iPhone12Mini, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841C00][000009A91B872800 52] iPhone12, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B841E00][000009A91B875000 52] iPhone12Pro, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842000][000009A91B877800 52] iPhone12ProMax, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842200][000009A91B87A000 52] iPhone13Mini, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842400][000009A91B87C800 52] iPhone13, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842600][000009A91B880000 52] iPhone13Pro, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842800][000009A91B882800 52] iPhone13ProMax, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842A00][000009A91B885000 52] iPhoneSE3, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842C00][000009A91B887800 52] iPhone14, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B842E00][000009A91B88A000 52] iPhone14Plus, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843000][000009A91B88C800 52] iPhone14Pro, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843200][000009A91B890000 52] iPhone14ProMax, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843400][000009A91B892800 52] iPadPro105, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843600][000009A91B895000 52] iPadPro129, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843800][000009A91B897800 52] iPadPro97, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843A00][000009A91B89A000 52] iPadPro2_129, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843C00][000009A91B89C800 52] iPad5, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B843E00][000009A91B7D0000 52] iPad6, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844000][000009A91B7D2800 52] iPad7, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844200][000009A91B7D5000 52] iPad8, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844400][000009A91B7D7800 52] iPad9, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844600][000009A91B7DA000 52] iPad10, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844800][000009A91B7DC800 52] iPadPro11, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844A00][000009A91B8A0000 52] iPadPro2_11, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844C00][000009A91B8A2800 52] iPadPro3_11, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B844E00][000009A91B8A5000 52] iPadPro4_11, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845000][000009A91B8A7800 52] iPadPro3_129, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845200][000009A91B8AA000 52] iPadPro4_129, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845400][000009A91B8AC800 52] iPadPro5_129, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845600][000009A91B8B0000 52] iPadPro6_129, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845800][000009A91B8B2800 52] AppleTV, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845A00][000009A91B8B5000 52] AppleTV4K, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845C00][000009A91B8B7800 52] AppleTV2_4K, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B845E00][000009A91B8BA000 52] TVOS, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846000][000009A91B8BC800 52] Mac, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846200][000009A91B8C0000 52] MacEditor, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846400][000009A91B8C2800 52] MacClient, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846600][000009A91B8C5000 52] MacServer, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846800][000009A91B8C7800 52] Linux, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846A00][000009A91B8CA000 52] LinuxEditor, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846C00][000009A91B8CC800 52] LinuxArm64Editor, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B846E00][000009A91B8D0000 52] LinuxArm64, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847000][000009A91B8D2800 52] LinuxClient, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847200][000009A91B8D5000 52] LinuxArm64Client, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847400][000009A91B8D7800 52] LinuxServer, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847600][000009A91B8DA000 52] LinuxArm64Server, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847800][000009A91B8DC800 52] Android, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847A00][000009A91B8E0000 52] Android_Preview_OpenGL, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847C00][000009A91B8E2800 52] Android_Preview_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B847E00][000009A91B8E5000 52] Android_Low, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848000][000009A91B8E7800 52] Android_Mid, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848200][000009A91B8EA000 52] Android_High, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848400][000009A91B8EC800 52] Android_Default, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848600][000009A91B8F0000 52] Android_Adreno4xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848800][000009A91B8F2800 52] Android_Adreno5xx_Low, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848A00][000009A91B8F5000 52] Android_Adreno5xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848C00][000009A91B8F7800 52] Android_Adreno6xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B848E00][000009A91B8FA000 52] Android_Adreno6xx_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849000][000009A91B8FC800 52] Android_Adreno7xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849200][000009A91B900000 52] Android_Adreno7xx_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849400][000009A91B902800 52] Android_Mali_T6xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849600][000009A91B905000 52] Android_Mali_T7xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849800][000009A91B907800 52] Android_Mali_T8xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849A00][000009A91B90A000 52] Android_Mali_G71, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849C00][000009A91B90C800 52] Android_Mali_G72, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B849E00][000009A91B910000 52] Android_Mali_G72_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84A000][000009A91B912800 52] Android_Mali_G76, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84A200][000009A91B915000 52] Android_Mali_G76_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84A400][000009A91B917800 52] Android_Mali_G77, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84A600][000009A91B91A000 52] Android_Mali_G77_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84A800][000009A91B91C800 52] Android_Mali_G78, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84AA00][000009A91B920000 52] Android_Mali_G78_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84AC00][000009A91B922800 52] Android_Mali_G710, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84AE00][000009A91B925000 52] Android_Mali_G710_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B000][000009A91B927800 52] Android_Mali_G7xx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B200][000009A91B92A000 52] Android_Mali_G7xx_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B400][000009A91B92C800 52] Android_Xclipse_920, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B600][000009A91B930000 52] Android_Xclipse_920_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84B800][000009A91B932800 52] Android_Vulkan_SM5, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84BA00][000009A91B935000 52] Android_PowerVR_G6xxx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84BE00][000009A91B937800 52] Android_PowerVR_GT7xxx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C000][000009A91B93A000 52] Android_PowerVR_GE8xxx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C400][000009A91B93C800 52] Android_PowerVR_GM9xxx, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C600][000009A91B940000 52] Android_PowerVR_GM9xxx_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84C800][000009A91B942800 52] Android_TegraK1, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84CA00][000009A91B945000 52] Android_Unknown_Vulkan, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84CC00][000009A91B947800 52] Oculus_Quest, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84CE00][000009A91B94A000 52] Oculus_Quest2, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: [000009A91B84D000][000009A91B94C800 52] HoloLens, -[2023.09.07-11.50.57:987][ 0]LogDeviceProfileManager: Active device profile: [000009A91B14E600][000009A90F2A5000 52] WindowsEditor -[2023.09.07-11.50.57:987][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.09.07-11.50.57:987][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.09.07-11.50.57:992][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.09.07-11.50.57:992][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush -[2023.09.07-11.50.57:996][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") -[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.09.07-11.50.58:001][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.09.07-11.50.58:006][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ' -[2023.09.07-11.50.58:006][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ] -[2023.09.07-11.50.58:099][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2023.09.07-11.50.58:289][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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-[2023.09.07-11.50.58:454][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2023.09.07-11.50.58:454][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2023.09.07-11.50.58:454][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2023.09.07-11.50.58:454][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2023.09.07-11.50.58:454][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.09.07-11.50.58:982][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2023.09.07-11.51.00:033][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load. -[2023.09.07-11.51.00:033][ 0]LogUObjectAllocator: 5884648 out of 0 bytes used by permanent object pool. -[2023.09.07-11.51.00:033][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.09.07-11.51.00:077][ 0]LogSlate: Border -[2023.09.07-11.51.00:077][ 0]LogSlate: BreadcrumbButton -[2023.09.07-11.51.00:077][ 0]LogSlate: Brushes.Title -[2023.09.07-11.51.00:077][ 0]LogSlate: Default -[2023.09.07-11.51.00:077][ 0]LogSlate: Icons.Save -[2023.09.07-11.51.00:077][ 0]LogSlate: Icons.Toolbar.Settings -[2023.09.07-11.51.00:077][ 0]LogSlate: ListView -[2023.09.07-11.51.00:077][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.09.07-11.51.00:077][ 0]LogSlate: SoftwareCursor_Grab -[2023.09.07-11.51.00:078][ 0]LogSlate: TableView.DarkRow -[2023.09.07-11.51.00:078][ 0]LogSlate: TableView.Row -[2023.09.07-11.51.00:078][ 0]LogSlate: TreeView -[2023.09.07-11.51.00:309][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2023.09.07-11.51.00:309][ 0]LogInit: XR: MultiViewport is Disabled -[2023.09.07-11.51.00:309][ 0]LogInit: XR: Mobile Multiview is Disabled -[2023.09.07-11.51.00:309][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") -[2023.09.07-11.51.00:651][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2023.09.07-11.51.00:653][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666' -[2023.09.07-11.51.00:653][ 0]LogUdpMessaging: Display: Added local interface '172.24.144.1' to multicast group '230.0.0.1:6666' -[2023.09.07-11.51.00:660][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2023.09.07-11.51.00:757][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 75D7462B418EBBE262FCBA815C50F987 | Instance: 97DE40C94413B6F87B2B728658C0E497 (DESKTOP-7TPCBEJ-5044). -[2023.09.07-11.51.01:069][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2023.09.07-11.51.01:095][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2023.09.07-11.51.01:479][ 0]LogPython: Using Python 3.9.7 -[2023.09.07-11.51.02:909][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.09.07-11.51.02:929][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.09.07-11.51.02:929][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.09.07-11.51.03:016][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.09.07-11.51.03:041][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.09.07-11.51.03:048][ 0]LogUProjectInfo: Found projects: -[2023.09.07-11.51.03:289][ 0]LogOpenImageDenoise: OIDN starting up -[2023.09.07-11.51.03:410][ 0]LogCollectionManager: Loaded 0 collections in 0.001889 seconds -[2023.09.07-11.51.03:411][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Saved/Collections/' took 0.00s -[2023.09.07-11.51.03:412][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s -[2023.09.07-11.51.03:414][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Collections/' took 0.00s -[2023.09.07-11.51.03:887][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.09.07-11.51.03:897][ 0]LogClass: Display: 1 short type names in reflected types' MetaData -[2023.09.07-11.51.03:900][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.09.07-11.51.03:903][ 0]LogEngine: Initializing Engine... -[2023.09.07-11.51.03:912][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2023.09.07-11.51.03:936][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2023.09.07-11.51.03:941][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material. -[2023.09.07-11.51.03:949][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material. -[2023.09.07-11.51.03:956][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material. -[2023.09.07-11.51.03:969][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material. -[2023.09.07-11.51.03:976][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material. -[2023.09.07-11.51.03:983][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material. -[2023.09.07-11.51.04:219][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.09.07-11.51.04:236][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.51.04:238][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-11.51.04:262][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.09.07-11.51.04:265][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.09.07-11.51.04:265][ 0]LogInit: Texture streaming: Enabled -[2023.09.07-11.51.04:280][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2 -[2023.09.07-11.51.04:294][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2023.09.07-11.51.04:305][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2023.09.07-11.51.04:309][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2023.09.07-11.51.04:309][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2023.09.07-11.51.04:310][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Device Manager Initialized -[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.09.07-11.51.04:311][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.09.07-11.51.04:311][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.09.07-11.51.04:311][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.09.07-11.51.04:322][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.09.07-11.51.04:359][ 0]LogAudioMixer: Display: Using Audio Hardware Device 헤드셋 이어폰(2- CORSAIR VOID ELITE Wireless Gaming Headset) -[2023.09.07-11.51.04:361][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.09.07-11.51.04:381][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.09.07-11.51.04:381][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.09.07-11.51.04:382][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2023.09.07-11.51.04:382][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 -[2023.09.07-11.51.04:384][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.09.07-11.51.04:384][ 0]LogInit: FAudioDevice initialized with ID 1. -[2023.09.07-11.51.04:384][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2023.09.07-11.51.04:384][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2023.09.07-11.51.04:384][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2023.09.07-11.51.04:409][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.09.07-11.51.04:416][ 0]LogLiveCoding: Display: Starting LiveCoding -[2023.09.07-11.51.04:416][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2023.09.07-11.51.04:418][ 0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0x5b94d570", spawning console -[2023.09.07-11.51.04:421][ 0]LogInit: Undo buffer set to 32 MB -[2023.09.07-11.51.04:421][ 0]LogInit: Transaction tracking system initialized -[2023.09.07-11.51.04:426][ 0]LogLiveCoding: Display: Waiting for server -[2023.09.07-11.51.04:469][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/particle_test/Saved/SourceControl/UncontrolledChangelists.json -[2023.09.07-11.51.04:469][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2023.09.07-11.51.04:476][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006635 seconds (Found 115 uncontrolled assets) -[2023.09.07-11.51.04:508][ 0]BlueprintLog: New page: 에디터 로드 -[2023.09.07-11.51.04:644][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다. -[2023.09.07-11.51.04:677][ 0]TimingProfiler: Initialize -[2023.09.07-11.51.04:679][ 0]TimingProfiler: OnSessionChanged -[2023.09.07-11.51.04:679][ 0]LoadingProfiler: Initialize -[2023.09.07-11.51.04:679][ 0]LoadingProfiler: OnSessionChanged -[2023.09.07-11.51.04:679][ 0]NetworkingProfiler: Initialize -[2023.09.07-11.51.04:679][ 0]NetworkingProfiler: OnSessionChanged -[2023.09.07-11.51.04:679][ 0]MemoryProfiler: Initialize -[2023.09.07-11.51.04:679][ 0]MemoryProfiler: OnSessionChanged -[2023.09.07-11.51.04:970][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2023.09.07-11.51.05:111][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/' took 0.01s -[2023.09.07-11.51.05:404][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.09.07-11.51.05:433][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2023.09.07-11.51.05:438][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.09.07-11.51.05:438][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 19.823 -[2023.09.07-11.51.05:439][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2023.09.07-11.51.05:444][ 0]LightingResults: New page: 라이팅 빌드 -[2023.09.07-11.51.05:449][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.09.07-11.51.05:449][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-11.51.05:451][ 0]MapCheck: New page: 맵 체크 -[2023.09.07-11.51.05:451][ 0]LightingResults: New page: 라이팅 빌드 -[2023.09.07-11.51.05:465][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.09.07-11.51.05:473][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2023.09.07-11.51.06:263][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop -[2023.09.07-11.51.06:269][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle -[2023.09.07-11.51.06:275][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump -[2023.09.07-11.51.06:285][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land -[2023.09.07-11.51.06:291][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd -[2023.09.07-11.51.06:296][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd -[2023.09.07-11.51.06:305][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace -[2023.09.07-11.51.06:386][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.09.07-11.51.06:676][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'. -[2023.09.07-11.51.06:676][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.51.06:676][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-11.51.06:677][ 0]LogAIModule: Creating AISystem for world TopDownMap -[2023.09.07-11.51.06:683][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0) -[2023.09.07-11.51.06:683][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2023.09.07-11.51.06:683][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0) -[2023.09.07-11.51.07:811][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer. -[2023.09.07-11.51.07:812][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.12 sec -[2023.09.07-11.51.08:289][ 0]PIE: Warning: AttachTo: '/Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603.DefaultSceneRoot'|hpp(이,가) 스태틱 (in blueprint "FbxScene_CC") 아니기 때문에 스태틱인 '/Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603.Torus001'|hpp(을,를) 어태치할 수 없습니다. 중단하고 있습니다. -[2023.09.07-11.51.08:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.09.07-11.51.08:336][ 0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented. -[2023.09.07-11.51.08:337][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0. -[2023.09.07-11.51.08:338][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s -[2023.09.07-11.51.08:344][ 0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package -[2023.09.07-11.51.08:347][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2023.09.07-11.51.08:348][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.09.07-11.51.08:349][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 0.493ms. -[2023.09.07-11.51.08:349][ 0]LogFileHelpers: Loading map 'TopDownMap' took 2.911 -[2023.09.07-11.51.08:382][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 22.767 -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: ================================================ -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%) -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Jobs assigned 2, completed 0 (0.00%) -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.03 s, longest 0.03 s -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.07-11.51.08:382][ 0]LogShaderCompilers: Display: ================================================ -[2023.09.07-11.51.08:487][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2023.09.07-11.51.08:506][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.07-11.51.08:513][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.07-11.51.08:518][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.07-11.51.08:522][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.07-11.51.08:579][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2023.09.07-11.51.08:588][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2023.09.07-11.51.08:595][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2023.09.07-11.51.08:603][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2023.09.07-11.51.08:610][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2023.09.07-11.51.08:616][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2023.09.07-11.51.08:621][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2023.09.07-11.51.08:627][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2023.09.07-11.51.08:634][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2023.09.07-11.51.08:639][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2023.09.07-11.51.09:017][ 0]LogSlate: Took 0.003941 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2023.09.07-11.51.09:023][ 0]LogSlate: Took 0.005653 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K) -[2023.09.07-11.51.09:030][ 0]LogSlate: Took 0.006043 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K) -[2023.09.07-11.51.09:034][ 0]LogSlate: Took 0.004103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2023.09.07-11.51.09:044][ 0]LogSlate: Took 0.005241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2023.09.07-11.51.09:050][ 0]LogSlate: Took 0.004465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2023.09.07-11.51.09:055][ 0]LogSlate: Took 0.005524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K) -[2023.09.07-11.51.09:180][ 0]LogViewport: Scene viewport resized to 1612x950, mode Windowed. -[2023.09.07-11.51.09:237][ 0]LogSlate: Took 0.004577 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.09.07-11.51.09:241][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.07-11.51.09:572][ 0]LogStall: Startup... -[2023.09.07-11.51.09:574][ 0]LogStall: Startup complete. -[2023.09.07-11.51.09:597][ 0]LogLoad: (Engine Initialization) Total time: 23.98 seconds -[2023.09.07-11.51.09:597][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2023.09.07-11.51.09:618][ 0]LogAssetRegistry: AssetRegistryGather time 0.4161s: AssetDataDiscovery 0.1211s, AssetDataGather 0.2717s, StoreResults 0.0233s. -[2023.09.07-11.51.09:634][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) -[2023.09.07-11.51.09:637][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2023.09.07-11.51.09:711][ 0]LogViewport: Scene viewport resized to 1612x908, mode Windowed. -[2023.09.07-11.51.11:784][ 6]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.51.12:021][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2023.09.07-11.51.12:026][ 6]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.07-11.51.12:115][ 7]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.51.12:542][ 9]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT_Spark.TNT_Spark took 4.702444 sec (time since issued), 34.788002 sec (combined shader worker time). -[2023.09.07-11.51.12:542][ 9]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 4.20s -[2023.09.07-11.51.12:947][ 27]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT_Fire_Nia.TNT_Fire_Nia took 5.118401 sec (time since issued), 9.690187 sec (combined shader worker time). -[2023.09.07-11.51.13:416][ 63]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/55/be/a0435624bdff4a147365f438c4b4978e596b.udd from 'TNT_Fire_Nia/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-11.51.13:838][ 73]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/d2/54/9768f3def4dcc4b666f72f086557d635c016.udd from 'TNT_Fire_Nia/Fountain/ParticleGPUComputeScript'. -[2023.09.07-11.52.57:368][384]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.230 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3645 files in 4943 folders with total size 279 MiB. -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: ================================================ -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total job queries 72, among them cache hits 10 (13.89%) -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Tracking 57 distinct input hashes that result in 46 distinct outputs (80.70%) -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: RAM used: 1.10 MiB of 819.20 MiB budget. Usage: 0.13% -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Shaders Compiled: 9 -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Jobs assigned 9, completed 9 (100.00%) -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Average time worker was idle: 2.04 s -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Job execution time: average 0.38 s, max 0.52 s -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Job life time (pending + execution): average 0.43 s, max 0.54 -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.35 s -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Jobs were issued in 9 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Average processing rate: 6.64 jobs/sec -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total thread time: 1.806 s -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Percentage time preprocessing: 2.62% -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Effective parallelization: 1.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: FNiagaraShader (compiled 9 times, average 0.20 sec, max 0.31 sec, min 0.05 sec) -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: Top 1 shader types by total compile time: -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 9 times, average 0.20 sec, max 0.31 sec, min 0.05 sec) -[2023.09.07-11.57.59:743][295]LogShaderCompilers: Display: ================================================ -[2023.09.07-11.58.00:590][299]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.07-11.58.00:631][300]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.58.00:657][301]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.58.03:236][550]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.58.03:250][551]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.58.03:281][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.58.03:297][552]PIE: Warning: AttachTo: '/Engine/Transient.World_6:PersistentLevel.FbxScene_CC_C_0.DefaultSceneRoot'|hpp(이,가) 스태틱 (in blueprint "FbxScene_CC") 아니기 때문에 스태틱인 '/Engine/Transient.World_6:PersistentLevel.FbxScene_CC_C_0.Torus001'|hpp(을,를) 어태치할 수 없습니다. 중단하고 있습니다. -[2023.09.07-11.58.11:596][447]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.09.07-11.58.13:811][447]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.09.07-11.58.13:819][447]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2023.09.07-11.58.13:825][447]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2023.09.07-11.58.13:834][448]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). -[2023.09.07-11.58.30:787][306]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Speed_Down -[2023.09.07-11.58.30:792][306]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2023.09.07-11.58.31:166][343]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.376770 sec (time since issued), 0.718896 sec (combined shader worker time). -[2023.09.07-11.58.31:259][353]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down -[2023.09.07-11.58.31:312][353]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.58.31:312][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-11.58.31:414][353]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-11.58.31:414][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-11.58.31:491][353]LogSlate: Took 0.004500 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2023.09.07-11.58.31:497][353]LogViewport: Scene viewport resized to 441x358, mode Windowed. -[2023.09.07-11.58.31:539][353]LogSlate: Took 0.003411 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2023.09.07-11.58.31:786][363]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.414626 sec (time since issued), 0.603120 sec (combined shader worker time). -[2023.09.07-11.58.31:877][368]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-11.58.43:877][603]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.827682 sec (time since issued), 2.002882 sec (combined shader worker time). -[2023.09.07-11.58.44:078][611]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-11.58.56:918][528]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:339 H:0 -[2023.09.07-11.59.01:129][831]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:323 H:0 -[2023.09.07-11.59.08:730][363]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-11.59.09:257][394]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.705257 sec (time since issued), 1.121407 sec (combined shader worker time). -[2023.09.07-11.59.10:741][500]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-11.59.13:741][706]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-11.59.14:120][728]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.542220 sec (time since issued), 0.788705 sec (combined shader worker time). -[2023.09.07-11.59.15:747][842]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-11.59.18:036][991]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-11.59.18:471][ 17]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.598225 sec (time since issued), 0.956793 sec (combined shader worker time). -[2023.09.07-11.59.19:153][ 56]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.640003 sec (time since issued), 0.933092 sec (combined shader worker time). -[2023.09.07-11.59.20:049][120]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-11.59.26:419][620]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-11.59.26:878][649]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.611956 sec (time since issued), 1.000138 sec (combined shader worker time). -[2023.09.07-11.59.28:424][757]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.00.05:720][418]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.00.06:252][444]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.687129 sec (time since issued), 1.222933 sec (combined shader worker time). -[2023.09.07-12.00.07:721][549]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.00.24:034][701]LogSlate: Took 0.000102 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.09.07-12.00.48:078][484]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.00.48:543][507]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.616148 sec (time since issued), 0.983809 sec (combined shader worker time). -[2023.09.07-12.00.50:086][612]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.01.05:962][799]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total job queries 124, among them cache hits 18 (14.52%) -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Tracking 100 distinct input hashes that result in 77 distinct outputs (77.00%) -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: RAM used: 2.06 MiB of 819.20 MiB budget. Usage: 0.25% -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Shaders Compiled: 32 -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Jobs assigned 33, completed 32 (96.97%) -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Average time worker was idle: 74.55 s -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Job execution time: average 0.33 s, max 0.52 s -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Job life time (pending + execution): average 0.38 s, max 0.59 -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.90 s -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Jobs were issued in 33 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Average processing rate: 5.42 jobs/sec -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total thread time: 4.965 s -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Percentage time preprocessing: 0.95% -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: FNiagaraShader (compiled 32 times, average 0.16 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: Top 1 shader types by total compile time: -[2023.09.07-12.01.06:263][815]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 32 times, average 0.16 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.01.06:264][815]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.01.06:410][823]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.598251 sec (time since issued), 0.954478 sec (combined shader worker time). -[2023.09.07-12.01.07:962][932]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.02.24:364][489]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.02.24:730][509]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.523429 sec (time since issued), 0.790864 sec (combined shader worker time). -[2023.09.07-12.02.26:365][620]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.03.14:969][ 86]57311_Speed_Down_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.03.15:373][109]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.552879 sec (time since issued), 0.838278 sec (combined shader worker time). -[2023.09.07-12.03.16:978][221]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total job queries 132, among them cache hits 18 (13.64%) -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Tracking 109 distinct input hashes that result in 83 distinct outputs (76.15%) -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: RAM used: 2.22 MiB of 819.20 MiB budget. Usage: 0.27% -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Shaders Compiled: 41 -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Jobs assigned 41, completed 41 (100.00%) -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Average time worker was idle: 86.68 s -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Job execution time: average 0.31 s, max 0.52 s -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Job life time (pending + execution): average 0.37 s, max 0.59 -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.09 s -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Jobs were issued in 41 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Average processing rate: 5.78 jobs/sec -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total thread time: 5.953 s -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Percentage time preprocessing: 0.80% -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: FNiagaraShader (compiled 41 times, average 0.15 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: Top 1 shader types by total compile time: -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 41 times, average 0.15 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.04.13:784][205]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.04.13:807][205]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down took 0.509388 sec (time since issued), 1.668961 sec (combined shader worker time). -[2023.09.07-12.04.13:817][205]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.04.13:847][205]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Speed_Down" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Speed_Down.uasset" SILENT=true -[2023.09.07-12.04.13:855][205]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.008653 seconds -[2023.09.07-12.04.13:865][205]LogSerialization: UsePackageTrailer: 'true' -[2023.09.07-12.04.13:887][205]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Speed_Down -[2023.09.07-12.04.13:887][205]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Speed_Down5E3248784E82B3D59C676C83EC57C246.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Speed_Down.uasset' -[2023.09.07-12.04.13:896][205]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms -[2023.09.07-12.04.13:916][205]AssetCheck: New page: 에셋 저장: Speed_Down -[2023.09.07-12.04.13:916][205]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down 유효성 검사 중 -[2023.09.07-12.04.14:477][247]LogSlate: Window 'Speed_Down' being destroyed -[2023.09.07-12.04.14:483][247]LogSlate: Window 'Speed_Down' being destroyed -[2023.09.07-12.04.14:489][247]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.04.14:491][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.04.14:499][247]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.04.14:500][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.04.14:573][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2023.09.07-12.04.20:518][873]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down -[2023.09.07-12.04.20:518][873]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down -[2023.09.07-12.04.20:519][873]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 -[2023.09.07-12.04.20:519][873]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 -[2023.09.07-12.04.21:119][929]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down -[2023.09.07-12.04.21:119][929]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down -[2023.09.07-12.04.21:124][929]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A20309A701_1916547095 -[2023.09.07-12.04.21:124][929]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A20309A701_1916547095 -[2023.09.07-12.04.45:178][231]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.09.07-12.04.45:189][231]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2023.09.07-12.04.45:194][231]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2023.09.07-12.04.45:203][232]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). -[2023.09.07-12.05.28:148][296]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem -[2023.09.07-12.05.28:149][296]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2023.09.07-12.05.28:610][312]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/NewNiagaraSystem.NewNiagaraSystem took 0.461170 sec (time since issued), 0.612150 sec (combined shader worker time). -[2023.09.07-12.05.47:951][201]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Hit -[2023.09.07-12.05.47:978][201]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.05.48:009][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true -[2023.09.07-12.05.48:014][201]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit -[2023.09.07-12.05.48:014][201]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit527298E244AB779028D4CB866339C7FC.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset' -[2023.09.07-12.05.48:022][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 124 ms) -[2023.09.07-12.05.48:033][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2023.09.07-12.05.48:049][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2023.09.07-12.05.48:055][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.07-12.05.48:058][201]AssetCheck: New page: 에셋 저장: Hit -[2023.09.07-12.05.48:058][201]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중 -[2023.09.07-12.05.49:292][299]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit -[2023.09.07-12.05.49:303][299]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.05.49:303][299]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.05.49:348][299]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.05.49:348][299]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.05.49:398][299]LogViewport: Scene viewport resized to 441x366, mode Windowed. -[2023.09.07-12.05.49:433][300]LogViewport: Scene viewport resized to 441x360, mode Windowed. -[2023.09.07-12.05.49:526][301]LogViewport: Scene viewport resized to 441x358, mode Windowed. -[2023.09.07-12.05.49:646][310]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.348810 sec (time since issued), 0.547328 sec (combined shader worker time). -[2023.09.07-12.05.49:738][315]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.06.16:917][289]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2023.09.07-12.06.16:921][289]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto1 -[2023.09.07-12.06.16:921][289]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/B0O7LV0V2VKF6KWNWESG7T_Auto1AA363E19464B618762DE9E9F76D5D6C3.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto1.uasset' -[2023.09.07-12.06.16:921][289]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.012 -[2023.09.07-12.06.16:921][289]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.012 -[2023.09.07-12.06.16:922][289]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)... -[2023.09.07-12.06.16:923][289]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit] -[2023.09.07-12.06.16:928][289]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto1 -[2023.09.07-12.06.16:928][289]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto13EB39DFF4C207D90734726A39040CCDA.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto1.uasset' -[2023.09.07-12.06.16:929][289]LogFileHelpers: Auto-saving content packages took 0.007 -[2023.09.07-12.09.11:353][184]LogSlate: Window 'Hit' being destroyed -[2023.09.07-12.09.11:378][184]LogSlate: Window 'Hit' being destroyed -[2023.09.07-12.09.11:379][184]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.09.11:379][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.09.11:385][184]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.09.11:385][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.09.11:401][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2023.09.07-12.09.21:702][953]LogContentBrowser: Deferred new asset folder creation: 새 폴더 -[2023.09.07-12.09.21:709][953]LogContentBrowser: Creating deferred item: 새 폴더 -[2023.09.07-12.09.21:717][954]LogContentBrowser: Renaming the item being created (Deferred Item: 새 폴더). -[2023.09.07-12.09.23:814][161]LogContentBrowser: Attempting asset rename: 새 폴더 -> TNT -[2023.09.07-12.09.23:815][161]LogContentBrowser: End creating deferred item 새 폴더 -[2023.09.07-12.09.27:854][515]LogMetaData: Removing '/Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.TNT_Mesh' ref from Metadata '/Game/StarterContent/Blueprints/complit/Modul/TNT_Mesh.PackageMetaData' -[2023.09.07-12.09.27:859][515]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.09.27:905][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/TNT_Fire_BP" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Fire_BP.uasset" SILENT=true -[2023.09.07-12.09.27:912][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/TNT_Fire_BP -[2023.09.07-12.09.27:912][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Fire_BP0FACFB5F4E649094BF2DA096039D0F7C.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Fire_BP.uasset' -[2023.09.07-12.09.27:918][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/TNT_Spark_BP" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Spark_BP.uasset" SILENT=true -[2023.09.07-12.09.27:921][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/TNT_Spark_BP -[2023.09.07-12.09.27:922][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Spark_BPB0930209415ED249EB1C20B1D990940B.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/TNT_Spark_BP.uasset' -[2023.09.07-12.09.27:999][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia -[2023.09.07-12.09.27:999][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Fire_Nia5098DCA94EAB74B3EA7135AAD168FA21.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia.uasset' -[2023.09.07-12.09.28:007][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh -[2023.09.07-12.09.28:007][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_MeshD08C3DD948B22C3E1C03F8B3049A6993.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.uasset' -[2023.09.07-12.09.28:008][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt -[2023.09.07-12.09.28:008][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Mt32E6BB0846A08420FCDDB7A2BABF516D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt.uasset' -[2023.09.07-12.09.28:066][515]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark -[2023.09.07-12.09.28:066][515]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNT_Spark5641689341096347D3F5EAB2AF11C933.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark.uasset' -[2023.09.07-12.09.28:075][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 216 ms (total: 341 ms) -[2023.09.07-12.09.28:100][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2023.09.07-12.09.28:109][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2023.09.07-12.09.28:116][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.07-12.09.28:136][515]AssetCheck: New page: 에셋 저장: 다수의 에셋 -[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Material /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mt.TNT_Mt 유효성 검사 중 -[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Fire_Nia.TNT_Fire_Nia 유효성 검사 중 -[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.StaticMesh /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Mesh.TNT_Mesh 유효성 검사 중 -[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Blueprint /Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP 유효성 검사 중 -[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/TNT/TNT_Spark.TNT_Spark 유효성 검사 중 -[2023.09.07-12.09.28:136][515]LogContentValidation: Display: /Script/Engine.Blueprint /Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP 유효성 검사 중 -[2023.09.07-12.09.29:818][628]LogContentBrowser: Deferred new asset folder creation: 새 폴더 -[2023.09.07-12.09.29:884][628]LogContentBrowser: Creating deferred item: 새 폴더 -[2023.09.07-12.09.29:894][629]LogContentBrowser: Renaming the item being created (Deferred Item: 새 폴더). -[2023.09.07-12.09.34:984][149]LogContentBrowser: Attempting asset rename: 새 폴더 -> Shild -[2023.09.07-12.09.34:984][149]LogContentBrowser: End creating deferred item 새 폴더 -[2023.09.07-12.09.42:006][855]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2023.09.07-12.09.42:013][855]LogContentBrowser: Creating deferred item: NewMaterial -[2023.09.07-12.09.42:051][857]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). -[2023.09.07-12.09.49:403][598]LogContentBrowser: Attempting asset rename: NewMaterial -> Shild_Mt -[2023.09.07-12.09.49:404][598]LogContentBrowser: End creating deferred item NewMaterial -[2023.09.07-12.09.49:689][626]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt -[2023.09.07-12.09.49:709][626]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.09.49:709][626]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.09.49:801][626]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.09.49:801][626]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.09.49:801][626]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total job queries 144, among them cache hits 19 (13.19%) -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Tracking 120 distinct input hashes that result in 89 distinct outputs (74.17%) -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: RAM used: 2.38 MiB of 819.20 MiB budget. Usage: 0.29% -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Shaders Compiled: 45 -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Jobs assigned 45, completed 45 (100.00%) -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Average time worker was idle: 82.79 s -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Job execution time: average 0.30 s, max 0.52 s -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 0.59 -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.56 s -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Jobs were issued in 45 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total thread time: 6.196 s -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Total thread preprocess time: 0.047 s -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Percentage time preprocessing: 0.76% -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Effective parallelization: 0.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: FNiagaraShader (compiled 45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: Top 1 shader types by total compile time: -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.09.49:802][626]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.09.49:811][626]LogViewport: Scene viewport resized to 439x389, mode Windowed. -[2023.09.07-12.09.49:902][627]LogViewport: Scene viewport resized to 439x383, mode Windowed. -[2023.09.07-12.09.50:685][677]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.09.50:685][677]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.09.50:685][677]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.09.50:685][677]MaterialEditorStats: Shader Count: 3 -[2023.09.07-12.09.50:782][684]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.07-12.09.50:782][684]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.09.50:782][684]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.09.50:782][684]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.09.50:782][684]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.10.18:437][520]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.10.18:437][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.10.18:437][520]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.10.18:496][523]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.07-12.10.18:496][523]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.10.18:496][523]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.10.18:496][523]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.10.18:496][523]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.11.02:101][700]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.02:101][700]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.02:101][700]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.11.02:847][737]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.02:847][737]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.02:847][737]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.02:847][737]MaterialEditorStats: Shader Count: 3 -[2023.09.07-12.11.02:939][742]MaterialEditorStats: Base pass shader: 224 instructions -[2023.09.07-12.11.02:939][742]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.02:939][742]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.11.02:940][742]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.02:940][742]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.11.15:289][385]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.15:289][385]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.15:289][385]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.11.16:007][420]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.16:007][420]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.16:007][420]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.16:007][420]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.11.16:102][425]MaterialEditorStats: Base pass shader: 229 instructions -[2023.09.07-12.11.16:102][425]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.16:102][425]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.11.16:102][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.16:102][425]MaterialEditorStats: Shader Count: 6 -[2023.09.07-12.11.16:286][432]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.16:286][432]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.16:286][432]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.11.16:320][434]MaterialEditorStats: Base pass shader: 224 instructions -[2023.09.07-12.11.16:320][434]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.16:320][434]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.11.16:320][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.16:320][434]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.11.17:131][478]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.17:131][478]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.17:131][478]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.11.17:168][480]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.07-12.11.17:168][480]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.17:168][480]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.11.17:168][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.17:168][480]MaterialEditorStats: Shader Count: 2 -[2023.09.07-12.11.18:168][532]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.18:168][532]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.18:168][532]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.11.18:201][534]MaterialEditorStats: Base pass shader: 224 instructions -[2023.09.07-12.11.18:201][534]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.18:201][534]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.11.18:201][534]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.18:201][534]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.11.54:645][267]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.54:645][267]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.54:645][267]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.11.55:519][324]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2023.09.07-12.11.55:519][324]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.11.55:519][324]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.11.55:519][324]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.11.55:519][324]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.12.06:280][746]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.12.06:280][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.06:280][746]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.12.06:871][783]MaterialEditorStats: Base pass shader without light map: 145 instructions -[2023.09.07-12.12.06:871][783]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.12.06:871][783]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.12.06:871][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.06:871][783]MaterialEditorStats: Shader Count: 2 -[2023.09.07-12.12.07:488][813]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.12.07:488][813]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.07:488][813]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.12.08:239][853]MaterialEditorStats: Base pass shader without light map: 151 instructions -[2023.09.07-12.12.08:239][853]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.12.08:239][853]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.12.08:239][853]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.08:239][853]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.12.25:853][414]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.12.25:853][414]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.25:853][414]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.12.25:912][417]MaterialEditorStats: Base pass shader without light map: 151 instructions -[2023.09.07-12.12.25:912][417]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.12.25:912][417]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.12.25:912][417]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.25:912][417]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.12.28:275][556]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.12.28:275][556]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.28:275][556]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.12.29:112][611]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.12.29:112][611]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.12.29:112][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.29:112][611]MaterialEditorStats: Shader Count: 3 -[2023.09.07-12.12.29:217][617]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.12.29:217][617]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.12.29:217][617]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.12.29:217][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.12.29:217][617]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.13.05:629][988]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.13.05:629][988]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.05:629][988]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total job queries 315, among them cache hits 151 (47.94%) -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Tracking 159 distinct input hashes that result in 110 distinct outputs (69.18%) -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: RAM used: 3.21 MiB of 819.20 MiB budget. Usage: 0.39% -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Shaders Compiled: 81 -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Jobs assigned 81, completed 81 (100.00%) -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Average time worker was idle: 87.04 s -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 1.13 s -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Job life time (pending + execution): average 0.53 s, max 1.22 -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.03 s -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Jobs were issued in 81 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Average processing rate: 5.39 jobs/sec -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total thread time: 25.155 s -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Total thread preprocess time: 0.707 s -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Percentage time preprocessing: 2.81% -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Effective parallelization: 1.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.13.05:677][990]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 3 times, average 0.86 sec, max 0.90 sec, min 0.83 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 7 times, average 0.55 sec, max 0.66 sec, min 0.48 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 7 times, average 0.52 sec, max 0.56 sec, min 0.48 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.45 sec, max 0.49 sec, min 0.42 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: FNiagaraShader - 24.63% of total time (compiled 45 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.20% of total time (compiled 7 times, average 0.55 sec, max 0.66 sec, min 0.48 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.37% of total time (compiled 7 times, average 0.52 sec, max 0.56 sec, min 0.48 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 13.96% of total time (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.28% of total time (compiled 3 times, average 0.86 sec, max 0.90 sec, min 0.83 sec) -[2023.09.07-12.13.05:678][990]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.13.05:690][991]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.13.05:690][991]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.13.05:690][991]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.13.05:690][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.05:690][991]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.13.38:644][713]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.13.38:644][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.38:644][713]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.13.38:688][716]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.13.38:688][716]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.13.38:688][716]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.13.38:688][716]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.38:688][716]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.13.44:309][843]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.13.44:309][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.44:309][843]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.13.44:377][846]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.13.44:377][846]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.13.44:377][846]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.13.44:377][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.44:377][846]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.13.52:910][100]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.13.52:911][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.52:911][100]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.13.52:977][103]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.13.52:977][103]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.13.52:977][103]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.13.52:977][103]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.13.52:977][103]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.14.11:981][821]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.14.11:981][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.14.11:981][821]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.14.12:039][824]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.14.12:039][824]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.14.12:039][824]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.14.12:039][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.14.12:039][824]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.14.14:867][914]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.14.14:867][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.14.14:867][914]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.14.14:927][917]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.14.14:927][917]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.14.14:927][917]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.14.14:927][917]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.14.14:927][917]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.15.28:875][394]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.15.28:875][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.28:875][394]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.15.28:916][396]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.15.28:916][396]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.15.28:916][396]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.15.28:916][396]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.28:916][396]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.15.29:866][454]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.15.29:866][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.29:866][454]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.15.29:905][456]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.15.29:906][456]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.15.29:906][456]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.15.29:906][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.29:906][456]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.15.30:508][490]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.15.30:508][490]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.30:508][490]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.15.30:546][492]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.15.30:546][492]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.15.30:546][492]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.15.30:546][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.30:546][492]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.15.30:835][508]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.15.30:835][508]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.30:835][508]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.15.30:878][510]MaterialEditorStats: Base pass shader without light map: 153 instructions -[2023.09.07-12.15.30:878][510]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.09.07-12.15.30:878][510]MaterialEditorStats: Texture samplers: 3/16 -[2023.09.07-12.15.30:878][510]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.15.30:878][510]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.15.41:981][222]LogSlate: Window '메시지' being destroyed -[2023.09.07-12.15.41:990][222]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요? -/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt -(아니오는 변경내용을 잃습니다!) -[2023.09.07-12.15.42:049][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2023.09.07-12.15.42:605][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2023.09.07-12.15.42:627][222]LogSlate: Window 'Shild_Mt' being destroyed -[2023.09.07-12.15.42:628][222]LogSlate: Window 'Shild_Mt' being destroyed -[2023.09.07-12.15.42:634][222]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.15.42:634][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.15.46:418][428]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.09.07-12.15.46:447][428]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2023.09.07-12.15.46:451][428]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2023.09.07-12.15.46:461][429]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). -[2023.09.07-12.15.54:292][476]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem -[2023.09.07-12.15.54:294][476]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2023.09.07-12.15.54:679][495]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/NewNiagaraSystem.NewNiagaraSystem took 0.385957 sec (time since issued), 0.444543 sec (combined shader worker time). -[2023.09.07-12.15.58:728][908]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Shild -[2023.09.07-12.15.58:747][908]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.15.58:788][908]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild -[2023.09.07-12.15.58:788][908]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/ShildBFA376424983AEC4351593A4B369426A.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Modul/Shild/Shild.uasset' -[2023.09.07-12.15.58:799][908]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 393 ms) -[2023.09.07-12.15.58:812][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2023.09.07-12.15.58:822][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2023.09.07-12.15.58:829][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.07-12.15.58:831][908]AssetCheck: New page: 에셋 저장: Shild -[2023.09.07-12.15.58:831][908]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild 유효성 검사 중 -[2023.09.07-12.16.24:584][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.07-12.16.24:585][ 88]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.008 -[2023.09.07-12.16.24:585][ 88]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] ([1] browsable assets)... -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total job queries 452, among them cache hits 274 (60.62%) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Tracking 173 distinct input hashes that result in 116 distinct outputs (67.05%) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: RAM used: 3.48 MiB of 819.20 MiB budget. Usage: 0.42% -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Shaders Compiled: 95 -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Jobs assigned 95, completed 95 (100.00%) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Average time worker was idle: 86.52 s -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Job execution time: average 0.49 s, max 1.13 s -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 1.22 -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.15 s -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Average processing rate: 5.23 jobs/sec -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total thread time: 30.749 s -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Total thread preprocess time: 0.989 s -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Percentage time preprocessing: 3.22% -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 4 times, average 0.85 sec, max 0.90 sec, min 0.80 sec) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 0.71 sec, max 0.71 sec, min 0.71 sec) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 9 times, average 0.53 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 9 times, average 0.50 sec, max 0.56 sec, min 0.42 sec) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: FNiagaraShader - 20.45% of total time (compiled 47 times, average 0.13 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.16.25:549][ 88]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.39% of total time (compiled 9 times, average 0.53 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.60% of total time (compiled 9 times, average 0.50 sec, max 0.56 sec, min 0.42 sec) -[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 11.42% of total time (compiled 4 times, average 0.88 sec, max 0.91 sec, min 0.86 sec) -[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 11.01% of total time (compiled 4 times, average 0.85 sec, max 0.90 sec, min 0.80 sec) -[2023.09.07-12.16.25:550][ 88]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.16.25:660][ 88]OBJ SavePackage: Rendered thumbnail for [Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt] -[2023.09.07-12.16.25:660][ 88]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] -[2023.09.07-12.16.25:662][ 88]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto2 -[2023.09.07-12.16.25:662][ 88]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Mt_Auto2B674818243162B13068B388736960FCC.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto2.uasset' -[2023.09.07-12.16.25:663][ 88]LogFileHelpers: Auto-saving content packages took 1.078 -[2023.09.07-12.16.38:780][267]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild -[2023.09.07-12.16.38:791][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.16.38:791][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.16.38:839][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.16.38:839][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.16.38:888][267]LogViewport: Scene viewport resized to 441x366, mode Windowed. -[2023.09.07-12.16.38:914][268]LogViewport: Scene viewport resized to 441x361, mode Windowed. -[2023.09.07-12.16.39:020][269]LogViewport: Scene viewport resized to 441x358, mode Windowed. -[2023.09.07-12.16.39:125][275]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.340162 sec (time since issued), 0.511767 sec (combined shader worker time). -[2023.09.07-12.16.39:234][280]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.16.43:662][504]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.713328 sec (time since issued), 1.513348 sec (combined shader worker time). -[2023.09.07-12.16.43:835][512]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.16.46:230][648]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.16.46:658][674]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.601360 sec (time since issued), 1.356199 sec (combined shader worker time). -[2023.09.07-12.16.48:244][764]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.16.48:659][773]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:339 H:0 -[2023.09.07-12.16.48:974][788]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.516799 sec (time since issued), 0.876357 sec (combined shader worker time). -[2023.09.07-12.16.49:515][809]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.507630 sec (time since issued), 0.751547 sec (combined shader worker time). -[2023.09.07-12.16.50:076][833]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.529604 sec (time since issued), 0.750425 sec (combined shader worker time). -[2023.09.07-12.16.50:281][836]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.16.50:661][862]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.513706 sec (time since issued), 0.782600 sec (combined shader worker time). -[2023.09.07-12.16.52:202][947]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.402533 sec (time since issued), 0.694854 sec (combined shader worker time). -[2023.09.07-12.16.52:301][952]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.16.54:312][ 70]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.17.12:874][952]LogMaterial: Display: Material /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall needed to have new flag set bUsedWithNiagaraMeshParticles ! -[2023.09.07-12.18.07:872][904]LogEditCondition: Error: EditCondition parsing failed: Field name "bOverrideMaterials" was not found in class "NiagaraMeshMaterialOverride". -[2023.09.07-12.18.13:260][193]LogMaterial: Display: Material /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt.Shild_Mt needed to have new flag set bUsedWithNiagaraMeshParticles ! -[2023.09.07-12.18.49:541][366]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.18.49:999][390]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.593689 sec (time since issued), 0.861629 sec (combined shader worker time). -[2023.09.07-12.18.51:798][477]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.18.57:908][668]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.18.58:291][687]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.525282 sec (time since issued), 0.825980 sec (combined shader worker time). -[2023.09.07-12.19.00:070][743]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.19.04:895][913]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.19.05:159][931]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.327922 sec (time since issued), 0.594308 sec (combined shader worker time). -[2023.09.07-12.19.06:905][ 45]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.19.11:417][270]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.19.11:800][291]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.475991 sec (time since issued), 1.426513 sec (combined shader worker time). -[2023.09.07-12.19.13:422][396]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.19.18:342][644]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.19.18:768][666]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.527853 sec (time since issued), 1.531774 sec (combined shader worker time). -[2023.09.07-12.19.20:349][766]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.19.27:546][224]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total job queries 561, among them cache hits 274 (48.84%) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Tracking 282 distinct input hashes that result in 188 distinct outputs (66.67%) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: RAM used: 5.87 MiB of 819.20 MiB budget. Usage: 0.72% -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Shaders Compiled: 204 -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Jobs assigned 204, completed 204 (100.00%) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Average time worker was idle: 64.29 s -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Job execution time: average 1.62 s, max 5.48 s -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Job life time (pending + execution): average 1.68 s, max 5.51 -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.32 s -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Jobs were issued in 150 batches (only local compilation was used), average 1.36 jobs/batch -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Average processing rate: 6.31 jobs/sec -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total thread time: 81.734 s -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Total thread preprocess time: 2.102 s -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Percentage time preprocessing: 2.57% -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Effective parallelization: 2.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: FNiagaraShader - 12.19% of total time (compiled 83 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.64% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.94% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 8.10% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.55% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.19.27:818][241]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.19.27:869][243]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.398207 sec (time since issued), 0.695013 sec (combined shader worker time). -[2023.09.07-12.19.29:549][334]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.20.55:135][271]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.20.55:469][292]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.411540 sec (time since issued), 0.646167 sec (combined shader worker time). -[2023.09.07-12.20.57:145][400]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.20.59:155][511]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.20.59:241][516]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.402026 sec (time since issued), 0.734814 sec (combined shader worker time). -[2023.09.07-12.21.01:165][618]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.21.02:006][660]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.380291 sec (time since issued), 0.676974 sec (combined shader worker time). -[2023.09.07-12.21.03:168][723]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.21.05:172][848]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.21.48:211][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:SystemSpawnScript -[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:SystemUpdateScript -[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:Fountain.SpawnScript -[2023.09.07-12.21.48:212][416]LogNiagaraEditor: Removed Var 'Constants.Fountain.DynamicMaterialParameters.Index 0 Param 1' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild:Fountain.UpdateScript -[2023.09.07-12.21.48:316][418]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.21.48:581][429]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.335517 sec (time since issued), 0.599201 sec (combined shader worker time). -[2023.09.07-12.21.50:327][530]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.22.13:236][467]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.07-12.22.44:688][396]Cmd: TRANSACTION UNDO -[2023.09.07-12.22.44:688][396]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.07-12.22.44:786][396]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.07-12.22.44:999][402]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.22.45:365][416]Cmd: TRANSACTION UNDO -[2023.09.07-12.22.45:365][416]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.07-12.22.45:437][416]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.07-12.22.47:015][481]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.23.44:016][732]LogNiagaraEditor: "(사용자) Index 0 Param 1"|hpp(이,가) "(사용자) Wipe" 파라미터와 병합되었습니다. -"(사용자) Wipe"의 모든 메타데이터를 사용하게 되며, "(사용자) Index 0 Param 1"의 메타데이터를 덮어씁니다. -[2023.09.07-12.23.44:141][734]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: Total job queries 571, among them cache hits 274 (47.99%) -[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: Tracking 292 distinct input hashes that result in 196 distinct outputs (67.12%) -[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: RAM used: 6.04 MiB of 819.20 MiB budget. Usage: 0.74% -[2023.09.07-12.23.44:400][741]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Shaders Compiled: 214 -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Jobs assigned 214, completed 214 (100.00%) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Average time worker was idle: 63.42 s -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Job execution time: average 1.56 s, max 5.48 s -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Job life time (pending + execution): average 1.61 s, max 5.51 -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.76 s -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Jobs were issued in 160 batches (only local compilation was used), average 1.34 jobs/batch -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Average processing rate: 6.34 jobs/sec -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Total thread time: 82.434 s -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Total thread preprocess time: 2.102 s -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Percentage time preprocessing: 2.55% -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Effective parallelization: 2.44 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: FNiagaraShader - 12.93% of total time (compiled 93 times, average 0.11 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.56% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.87% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 8.03% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.49% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.23.44:401][741]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.23.45:732][745]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 1.675889 sec (time since issued), 2.642626 sec (combined shader worker time). -[2023.09.07-12.23.47:427][752]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.23.54:209][994]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.467383 sec (time since issued), 1.407451 sec (combined shader worker time). -[2023.09.07-12.23.54:368][ 1]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.23.55:171][ 29]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.083640 sec (time since issued), 0.083381 sec (combined shader worker time). -[2023.09.07-12.23.55:577][ 55]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/7a/d9/6f25890afdffb88cf1b7f2315052da75ed04.udd from 'Shild/Fountain/ParticleGPUComputeScript'. -[2023.09.07-12.23.56:368][ 92]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.24.06:918][475]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.24.06:926][475]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.122386 sec (time since issued), 0.167188 sec (combined shader worker time). -[2023.09.07-12.24.07:630][498]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/ad/d9/207884370093dd9a1cbaae78aa9727e395f8.udd from 'Shild/Fountain/ParticleGPUComputeScript'. -[2023.09.07-12.24.10:294][506]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.24.39:045][593]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=스피커(3- NOX Bastar-X), InstanceID=1 -[2023.09.07-12.24.39:302][593]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=11580 -[2023.09.07-12.24.39:636][594]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{585ca626-2404-47fd-a3ce-54d46ba62e18}, Name=스피커(3- NOX Bastar-X)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=12.20 -[2023.09.07-12.24.39:636][594]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2023.09.07-12.24.39:637][594]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.09.07-12.26.26:068][913]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms -[2023.09.07-12.26.26:071][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto3 -[2023.09.07-12.26.26:071][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/B0O7LV0V2VKF6KWNWESG7T_Auto3048EDEC04D2D249169E8298FD57240DB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/CQ/B0O7LV0V2VKF6KWNWESG7T_Auto3.uasset' -[2023.09.07-12.26.26:072][913]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.061 -[2023.09.07-12.26.26:072][913]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.061 -[2023.09.07-12.26.26:072][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)... -[2023.09.07-12.26.26:072][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit] -[2023.09.07-12.26.26:078][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto3 -[2023.09.07-12.26.26:078][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto3DE6E27674C5CB3CCDF1D6280C291DAAB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto3.uasset' -[2023.09.07-12.26.26:079][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] ([1] browsable assets)... -[2023.09.07-12.26.26:079][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt] -[2023.09.07-12.26.26:080][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto3 -[2023.09.07-12.26.26:080][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Mt_Auto31CA9FE29428B799B62B55684C6451F46.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Mt_Auto3.uasset' -[2023.09.07-12.26.26:081][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild] ([1] browsable assets)... -[2023.09.07-12.26.26:081][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild] -[2023.09.07-12.26.26:107][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Auto3 -[2023.09.07-12.26.26:107][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Shild_Auto381ADF0674721E01EDF2F9788E0B5C1D1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Modul/Shild/Shild_Auto3.uasset' -[2023.09.07-12.26.26:108][913]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Materials/M_Basic_Wall] ([1] browsable assets)... -[2023.09.07-12.26.26:136][913]OBJ SavePackage: Rendered thumbnail for [Material /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall] -[2023.09.07-12.26.26:136][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Materials/M_Basic_Wall] -[2023.09.07-12.26.26:137][913]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Materials/M_Basic_Wall_Auto3 -[2023.09.07-12.26.26:137][913]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/M_Basic_Wall_Auto3BD8978474683D785B0B98E8E6252AA96.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Materials/M_Basic_Wall_Auto3.uasset' -[2023.09.07-12.26.26:138][913]LogFileHelpers: Auto-saving content packages took 0.066 -[2023.09.07-12.27.36:208][255]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total job queries 581, among them cache hits 274 (47.16%) -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Tracking 300 distinct input hashes that result in 199 distinct outputs (66.33%) -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: RAM used: 6.12 MiB of 819.20 MiB budget. Usage: 0.75% -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Shaders Compiled: 222 -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Jobs assigned 222, completed 222 (100.00%) -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Average time worker was idle: 66.58 s -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Job execution time: average 1.51 s, max 5.48 s -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Job life time (pending + execution): average 1.56 s, max 5.51 -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 35.05 s -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.32 jobs/batch -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Average processing rate: 6.33 jobs/sec -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total thread time: 83.3 s -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Total thread preprocess time: 2.116 s -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Percentage time preprocessing: 2.54% -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Effective parallelization: 2.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.27.36:430][270]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: FNiagaraShader - 13.84% of total time (compiled 101 times, average 0.11 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.46% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.77% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.94% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.43% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.27.36:432][270]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.27.36:469][272]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.370154 sec (time since issued), 0.748654 sec (combined shader worker time). -[2023.09.07-12.27.36:862][298]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/5d/05/8a4e6835a39f59cc77504ab0530ceff285d8.udd from 'Shild/Fountain/ParticleGPUComputeScript'. -[2023.09.07-12.27.38:215][388]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.28.15:037][695]78159_Shild_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.28.15:045][695]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Modul/Shild/Shild.Shild took 0.102140 sec (time since issued), 0.135645 sec (combined shader worker time). -[2023.09.07-12.28.15:465][718]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/0c/2f/279e4b960e7ab5ac4c1e5d805b4a67217cf8.udd from 'Shild/Fountain/ParticleGPUComputeScript'. -[2023.09.07-12.28.17:051][817]78159_Shild_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.28.36:950][ 89]LogSlate: Window 'Shild' being destroyed -[2023.09.07-12.28.36:962][ 89]LogSlate: Window 'Shild' being destroyed -[2023.09.07-12.28.36:967][ 89]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.28.36:989][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.28.36:995][ 89]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.28.36:995][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.28.37:016][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2023.09.07-12.28.43:983][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.07-12.28.44:943][750]LogSlate: Window 'Delete Assets' being destroyed -[2023.09.07-12.28.44:968][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2023.09.07-12.28.44:976][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.07-12.28.44:983][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2023.09.07-12.32.43:068][ 83]Cmd: DELETE -[2023.09.07-12.32.43:068][ 83]Cmd: ACTOR DELETE -[2023.09.07-12.32.43:075][ 83]LogEditorActor: Deleted Actor: NiagaraActor -[2023.09.07-12.32.43:084][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2023.09.07-12.32.43:088][ 83]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome -[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome -[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 -[2023.09.07-12.32.45:532][308]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 -[2023.09.07-12.32.45:982][354]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome -[2023.09.07-12.32.45:982][354]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome -[2023.09.07-12.32.45:985][354]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_1473926448 -[2023.09.07-12.32.45:986][354]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_1473926448 -[2023.09.07-12.32.54:325][130]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome -[2023.09.07-12.32.54:478][130]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.32.54:478][130]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.32.54:570][130]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.32.54:570][130]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.32.54:615][130]LogViewport: Scene viewport resized to 441x358, mode Windowed. -[2023.09.07-12.32.54:952][143]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total job queries 587, among them cache hits 274 (46.68%) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Tracking 303 distinct input hashes that result in 200 distinct outputs (66.01%) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: RAM used: 6.15 MiB of 819.20 MiB budget. Usage: 0.75% -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Shaders Compiled: 225 -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Jobs assigned 226, completed 225 (99.56%) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Average time worker was idle: 68.92 s -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Job execution time: average 1.49 s, max 5.48 s -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Job life time (pending + execution): average 1.55 s, max 5.51 -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 36.07 s -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Jobs were issued in 172 batches (only local compilation was used), average 1.31 jobs/batch -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Average processing rate: 6.24 jobs/sec -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total thread time: 83.731 s -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Total thread preprocess time: 2.13 s -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Percentage time preprocessing: 2.54% -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Effective parallelization: 2.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: FNiagaraShader - 14.28% of total time (compiled 104 times, average 0.11 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.41% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.73% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.90% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.39% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.33.02:443][545]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.33.02:601][552]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/ComeBackHome.ComeBackHome took 0.505740 sec (time since issued), 0.780683 sec (combined shader worker time). -[2023.09.07-12.33.02:815][563]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.33.04:828][666]45694_ComeBackHome_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.33.07:914][840]LogSlate: Window 'ComeBackHome' being destroyed -[2023.09.07-12.33.07:943][840]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.33.07:943][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.33.07:950][840]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.33.07:950][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.33.07:971][840]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2023.09.07-12.33.09:145][944]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit -[2023.09.07-12.33.09:155][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.33.09:155][944]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.33.09:207][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.33.09:207][944]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.33.09:247][944]LogViewport: Scene viewport resized to 441x366, mode Windowed. -[2023.09.07-12.33.09:273][945]LogViewport: Scene viewport resized to 441x361, mode Windowed. -[2023.09.07-12.33.09:368][946]LogViewport: Scene viewport resized to 441x358, mode Windowed. -[2023.09.07-12.33.09:393][948]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.33.10:568][ 15]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.352344 sec (time since issued), 0.624546 sec (combined shader worker time). -[2023.09.07-12.33.11:396][ 65]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.33.13:299][184]LogViewport: Scene viewport resized to 505x599, mode Windowed. -[2023.09.07-12.33.14:763][279]LogViewport: Scene viewport resized to 512x599, mode Windowed. -[2023.09.07-12.33.14:805][281]LogViewport: Scene viewport resized to 539x599, mode Windowed. -[2023.09.07-12.33.14:824][282]LogViewport: Scene viewport resized to 561x599, mode Windowed. -[2023.09.07-12.33.14:857][283]LogViewport: Scene viewport resized to 595x599, mode Windowed. -[2023.09.07-12.33.14:878][284]LogViewport: Scene viewport resized to 612x599, mode Windowed. -[2023.09.07-12.33.14:906][285]LogViewport: Scene viewport resized to 624x599, mode Windowed. -[2023.09.07-12.33.14:923][286]LogViewport: Scene viewport resized to 632x599, mode Windowed. -[2023.09.07-12.33.14:941][287]LogViewport: Scene viewport resized to 636x599, mode Windowed. -[2023.09.07-12.33.14:957][288]LogViewport: Scene viewport resized to 640x599, mode Windowed. -[2023.09.07-12.33.14:975][289]LogViewport: Scene viewport resized to 641x599, mode Windowed. -[2023.09.07-12.33.14:991][290]LogViewport: Scene viewport resized to 644x599, mode Windowed. -[2023.09.07-12.33.15:020][291]LogViewport: Scene viewport resized to 646x599, mode Windowed. -[2023.09.07-12.33.15:036][292]LogViewport: Scene viewport resized to 649x599, mode Windowed. -[2023.09.07-12.33.15:149][302]LogViewport: Scene viewport resized to 650x599, mode Windowed. -[2023.09.07-12.33.15:180][303]LogViewport: Scene viewport resized to 654x599, mode Windowed. -[2023.09.07-12.33.15:201][304]LogViewport: Scene viewport resized to 655x599, mode Windowed. -[2023.09.07-12.33.15:218][305]LogViewport: Scene viewport resized to 658x599, mode Windowed. -[2023.09.07-12.33.15:236][306]LogViewport: Scene viewport resized to 659x599, mode Windowed. -[2023.09.07-12.33.15:254][307]LogViewport: Scene viewport resized to 664x599, mode Windowed. -[2023.09.07-12.33.15:273][308]LogViewport: Scene viewport resized to 666x599, mode Windowed. -[2023.09.07-12.33.15:290][309]LogViewport: Scene viewport resized to 670x599, mode Windowed. -[2023.09.07-12.33.15:308][310]LogViewport: Scene viewport resized to 671x599, mode Windowed. -[2023.09.07-12.33.30:785][251]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.33.31:093][270]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.489766 sec (time since issued), 1.008153 sec (combined shader worker time). -[2023.09.07-12.33.32:912][360]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/c5/62/2709a8787bed71823810a57e2f77f7f96e34.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.33.33:154][363]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.33.33:380][377]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.435003 sec (time since issued), 0.792823 sec (combined shader worker time). -[2023.09.07-12.33.33:768][400]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/10/73/8414d4b235af087cbb279f7930913ebf7a8a.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.33.35:162][484]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.33.51:114][394]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.149292 sec (time since issued), 0.212917 sec (combined shader worker time). -[2023.09.07-12.33.51:129][395]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.33.51:563][419]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/bf/af/5628df1dc8135d91d7b324e9152e2756052b.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.33.51:579][419]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0 -[2023.09.07-12.33.53:141][500]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.34.03:418][ 75]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.34.03:433][ 75]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.204518 sec (time since issued), 0.275329 sec (combined shader worker time). -[2023.09.07-12.34.03:795][ 92]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/af/59/99b6ea07499dbcabcfe20dfde0591bbfbbd5.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.34.05:423][184]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.34.34:869][701]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.07-12.35.00:337][148]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.194629 sec (time since issued), 0.265627 sec (combined shader worker time). -[2023.09.07-12.35.00:352][149]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.35.00:816][180]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/23/13/027481e7f317fc1efadd23a9f72775c1ecd6.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.35.02:364][260]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.35.03:457][301]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.204086 sec (time since issued), 0.287957 sec (combined shader worker time). -[2023.09.07-12.35.03:896][324]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/18/5c/ed6c57e566a2aa39f7cf20ce391a1bacd80b.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.35.04:374][351]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.36.54:716][704]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2023.09.07-12.36.54:723][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/VN/EMJGNTTN38921IFXTCARGM_Auto4 -[2023.09.07-12.36.54:723][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/EMJGNTTN38921IFXTCARGM_Auto40470A93849FAA2DDA862A798489FE852.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/VN/EMJGNTTN38921IFXTCARGM_Auto4.uasset' -[2023.09.07-12.36.54:724][704]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.037 -[2023.09.07-12.36.54:724][704]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.037 -[2023.09.07-12.36.54:724][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/ComeBackHome] ([1] browsable assets)... -[2023.09.07-12.36.54:724][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/ComeBackHome] -[2023.09.07-12.36.54:804][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/ComeBackHome_Auto4 -[2023.09.07-12.36.54:804][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/ComeBackHome_Auto46259572643421206CE8C1DA9CBF983EB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/ComeBackHome_Auto4.uasset' -[2023.09.07-12.36.54:805][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Hit] ([1] browsable assets)... -[2023.09.07-12.36.54:805][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Hit] -[2023.09.07-12.36.54:844][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto4 -[2023.09.07-12.36.54:844][704]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Auto41E9813AA42D5189FFAB30BBCE5F8C797.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Hit_Auto4.uasset' -[2023.09.07-12.36.54:845][704]LogFileHelpers: Auto-saving content packages took 0.121 -[2023.09.07-12.38.04:497][218]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.217845 sec (time since issued), 0.285437 sec (combined shader worker time). -[2023.09.07-12.38.04:515][219]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total job queries 607, among them cache hits 274 (45.14%) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Tracking 317 distinct input hashes that result in 210 distinct outputs (66.25%) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: RAM used: 6.30 MiB of 819.20 MiB budget. Usage: 0.77% -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Shaders Compiled: 239 -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Jobs assigned 239, completed 239 (100.00%) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Average time worker was idle: 65.72 s -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Job execution time: average 1.42 s, max 5.48 s -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Job life time (pending + execution): average 1.47 s, max 5.51 -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 39.61 s -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Jobs were issued in 185 batches (only local compilation was used), average 1.29 jobs/batch -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Average processing rate: 6.03 jobs/sec -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total thread time: 85.816 s -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Total thread preprocess time: 2.179 s -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Percentage time preprocessing: 2.54% -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Effective parallelization: 2.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: FNiagaraShader - 16.36% of total time (compiled 118 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.18% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.52% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.71% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.24% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.38.04:942][241]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.38.04:959][242]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/9d/a4/cdd9359a868338400de4611e5426c9e1f09e.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.38.06:516][325]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.38.07:904][400]LogNiagaraEditor: Move module /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_9 -[2023.09.07-12.38.07:905][400]LogNiagaraEditor: Finished moving! -[2023.09.07-12.38.08:210][402]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.193683 sec (time since issued), 0.305491 sec (combined shader worker time). -[2023.09.07-12.38.08:524][418]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.38.08:605][422]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/f3/65/2526742437ea10d2bd084af3b3920adb28e8.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.38.10:532][522]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.38.11:671][568]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.193994 sec (time since issued), 0.309892 sec (combined shader worker time). -[2023.09.07-12.38.12:117][588]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/1a/dc/11ea0f8976f9e4a962de729d3afbb12811a0.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.38.12:549][609]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.38.33:649][115]LogNiagaraEditor: Removed Var 'Constants.Fountain001.InitialMeshOrientation.Orientation Vector' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.SpawnScript -[2023.09.07-12.38.33:649][115]LogNiagaraEditor: Removed Var 'Constants.Fountain001.InitialMeshOrientation.Orientation Vector' from Script NiagaraScript /Game/StarterContent/Blueprints/complit/Hit.Hit:Fountain001_1.GPUComputeScript -[2023.09.07-12.38.33:912][117]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.38.33:929][117]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.245424 sec (time since issued), 0.343778 sec (combined shader worker time). -[2023.09.07-12.38.34:371][140]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/be/22/eaedf6e7329a42ccb2912f4a7c3801385280.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.38.35:914][236]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.39.11:602][599]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.243522 sec (time since issued), 0.335046 sec (combined shader worker time). -[2023.09.07-12.39.11:615][600]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.39.12:074][622]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/c6/1d/d45448c3e1fe8d85dc5e1d60d495bc23476a.udd from 'Hit/Fountain001/ParticleGPUComputeScript'. -[2023.09.07-12.39.13:619][716]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.39.15:635][830]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.40.57:470][327]78155_Hit_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.07-12.40.59:486][444]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total job queries 617, among them cache hits 274 (44.41%) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Tracking 323 distinct input hashes that result in 216 distinct outputs (66.87%) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: RAM used: 6.39 MiB of 819.20 MiB budget. Usage: 0.78% -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Shaders Compiled: 245 -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Jobs assigned 245, completed 245 (100.00%) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Average time worker was idle: 67.31 s -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Job execution time: average 1.40 s, max 5.48 s -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Job life time (pending + execution): average 1.45 s, max 5.51 -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 41.42 s -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Jobs were issued in 191 batches (only local compilation was used), average 1.28 jobs/batch -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Average processing rate: 5.92 jobs/sec -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total thread time: 86.994 s -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Total thread preprocess time: 2.207 s -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Percentage time preprocessing: 2.54% -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Effective parallelization: 2.10 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: FNiagaraShader - 17.50% of total time (compiled 124 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.06% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.40% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.61% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.15% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.41.32:246][316]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.41.32:316][318]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.505710 sec (time since issued), 1.374527 sec (combined shader worker time). -[2023.09.07-12.41.33:521][382]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/56/bd/dea70421800ebc48337e2fb49a18d5935b27.udd from 'Hit/Fountain/ParticleGPUComputeScript'. -[2023.09.07-12.41.33:817][394]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.42.39:268][295]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.716217 sec (time since issued), 2.087344 sec (combined shader worker time). -[2023.09.07-12.42.39:276][295]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.42.39:306][295]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true -[2023.09.07-12.42.39:371][295]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit -[2023.09.07-12.42.39:371][295]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit8F6F48C94203E1F6600EF68969F798FB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset' -[2023.09.07-12.42.39:381][295]LogFileHelpers: InternalPromptForCheckoutAndSave took 104 ms (total: 497 ms) -[2023.09.07-12.42.39:421][295]AssetCheck: New page: 에셋 저장: Hit -[2023.09.07-12.42.39:421][295]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중 -[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.42.39:421][295]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.42.40:013][335]LogSlate: Window 'Hit' being destroyed -[2023.09.07-12.42.40:025][335]LogSlate: Window 'Hit' being destroyed -[2023.09.07-12.42.40:033][335]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.42.40:033][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.42.40:041][335]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.42.40:041][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.42.40:089][335]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2023.09.07-12.42.42:896][613]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit -[2023.09.07-12.42.42:896][613]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit -[2023.09.07-12.42.42:897][613]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2 -[2023.09.07-12.42.42:897][613]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2 -[2023.09.07-12.42.43:382][656]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit -[2023.09.07-12.42.43:382][656]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit -[2023.09.07-12.42.43:384][656]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_2071326449 -[2023.09.07-12.42.43:385][656]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030BA701_2071326449 -[2023.09.07-12.43.02:308][516]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit -[2023.09.07-12.43.02:420][516]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.43.02:420][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.43.02:486][516]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.43.02:486][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.43.02:541][516]LogViewport: Scene viewport resized to 671x599, mode Windowed. -[2023.09.07-12.43.02:788][526]78155_Hit_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.44.19:806][898]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit took 0.664858 sec (time since issued), 1.572937 sec (combined shader worker time). -[2023.09.07-12.44.19:814][898]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.44.19:845][898]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset" SILENT=true -[2023.09.07-12.44.19:906][898]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit -[2023.09.07-12.44.19:907][898]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/HitD6A8454B41F52D234F6295B8EF669B56.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit.uasset' -[2023.09.07-12.44.19:914][898]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 597 ms) -[2023.09.07-12.44.19:952][898]AssetCheck: New page: 에셋 저장: Hit -[2023.09.07-12.44.19:952][898]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit.Hit 유효성 검사 중 -[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.44.19:952][898]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.44.20:513][927]LogViewport: Scene viewport resized to 583x353, mode Windowed. -[2023.09.07-12.44.32:057][637]LogViewport: Scene viewport resized to 671x599, mode Windowed. -[2023.09.07-12.44.40:480][132]LogSlate: Window 'Hit' being destroyed -[2023.09.07-12.44.40:492][132]LogSlate: Window 'Hit' being destroyed -[2023.09.07-12.44.40:500][132]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.44.40:500][132]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.44.40:506][132]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.44.40:506][132]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.44.40:534][132]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms -[2023.09.07-12.45.02:406][988]LogContentBrowser: Attempting asset rename: Hit_2 -> Hit_Critical -[2023.09.07-12.45.02:429][988]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.45.02:460][988]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_Critical" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset" SILENT=true -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total job queries 625, among them cache hits 274 (43.84%) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 217 distinct outputs (65.76%) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: RAM used: 6.45 MiB of 819.20 MiB budget. Usage: 0.79% -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Shaders Compiled: 252 -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Jobs assigned 252, completed 252 (100.00%) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Average time worker was idle: 67.04 s -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Job execution time: average 1.36 s, max 5.48 s -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Job life time (pending + execution): average 1.41 s, max 5.51 -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 42.78 s -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Jobs were issued in 198 batches (only local compilation was used), average 1.27 jobs/batch -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Average processing rate: 5.89 jobs/sec -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total thread time: 87.605 s -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Total thread preprocess time: 2.215 s -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Percentage time preprocessing: 2.53% -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: FNiagaraShader - 18.07% of total time (compiled 131 times, average 0.12 sec, max 0.35 sec, min 0.03 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.00% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.34% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.55% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.11% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.45.03:051][988]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.45.03:075][988]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.615900 sec (time since issued), 1.552007 sec (combined shader worker time). -[2023.09.07-12.45.03:130][988]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_Critical -[2023.09.07-12.45.03:130][988]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_Critical9643853B4770D5FE8FBB64A8FC3DB577.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset' -[2023.09.07-12.45.03:140][988]LogFileHelpers: InternalPromptForCheckoutAndSave took 710 ms (total: 1.30 sec) -[2023.09.07-12.45.03:158][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms -[2023.09.07-12.45.03:168][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2023.09.07-12.45.03:176][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.07-12.45.03:179][988]AssetCheck: New page: 에셋 저장: Hit_Critical -[2023.09.07-12.45.03:179][988]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical 유효성 검사 중 -[2023.09.07-12.45.09:082][549]LogContentBrowser: Attempting asset rename: Hit -> Hit_nomal -[2023.09.07-12.45.09:105][549]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.45.09:136][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_nomal" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_nomal.uasset" SILENT=true -[2023.09.07-12.45.09:192][549]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_nomal -[2023.09.07-12.45.09:192][549]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_nomalEAB4B062467C9E835C7E95BC53F98281.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_nomal.uasset' -[2023.09.07-12.45.09:199][549]LogFileHelpers: InternalPromptForCheckoutAndSave took 94 ms (total: 1.40 sec) -[2023.09.07-12.45.09:217][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2023.09.07-12.45.09:227][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2023.09.07-12.45.09:235][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.07-12.45.09:238][549]AssetCheck: New page: 에셋 저장: Hit_nomal -[2023.09.07-12.45.09:238][549]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_nomal.Hit_nomal 유효성 검사 중 -[2023.09.07-12.45.12:532][830]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical -[2023.09.07-12.45.12:629][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.45.12:629][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.45.12:683][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.45.12:683][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.45.13:021][830]LogViewport: Scene viewport resized to 671x599, mode Windowed. -[2023.09.07-12.45.13:424][847]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.887983 sec (time since issued), 1.835256 sec (combined shader worker time). -[2023.09.07-12.45.13:647][858]86832_Hit_Critical_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.45.31:113][766]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.07-12.45.50:622][771]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.07-12.46.49:548][ 61]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical took 0.788778 sec (time since issued), 1.842156 sec (combined shader worker time). -[2023.09.07-12.46.49:555][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.07-12.46.49:585][ 61]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/complit/Hit_Critical" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset" SILENT=true -[2023.09.07-12.46.49:647][ 61]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/complit/Hit_Critical -[2023.09.07-12.46.49:647][ 61]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Hit_CriticalF336103949C617631E2BCC9AD4F8FD91.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/complit/Hit_Critical.uasset' -[2023.09.07-12.46.49:655][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 1.50 sec) -[2023.09.07-12.46.49:692][ 61]AssetCheck: New page: 에셋 저장: Hit_Critical -[2023.09.07-12.46.49:692][ 61]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical 유효성 검사 중 -[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.46.49:692][ 61]LogNiagaraEditor: GPU shader compile skipped. Id 1 -[2023.09.07-12.46.50:079][ 88]LogSlate: Window 'Hit_Critical' being destroyed -[2023.09.07-12.46.50:091][ 88]LogSlate: Window 'Hit_Critical' being destroyed -[2023.09.07-12.46.50:098][ 88]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.46.50:099][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.46.50:105][ 88]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.46.50:105][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.46.50:140][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms -[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical -[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical -[2023.09.07-12.46.52:605][303]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_3 -[2023.09.07-12.46.52:606][303]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_3 -[2023.09.07-12.46.53:423][375]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical -[2023.09.07-12.46.53:423][375]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical -[2023.09.07-12.46.53:425][375]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030CA701_1247625626 -[2023.09.07-12.46.53:426][375]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/complit/Hit_Critical.Hit_Critical as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A2030CA701_1247625626 -[2023.09.07-12.48.50:635][929]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.09.07-12.48.50:648][929]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2023.09.07-12.48.50:653][929]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2023.09.07-12.48.50:661][930]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). -[2023.09.07-12.48.59:956][880]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Burning -[2023.09.07-12.48.59:957][880]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Total job queries 635, among them cache hits 274 (43.15%) -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Tracking 338 distinct input hashes that result in 219 distinct outputs (64.79%) -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: RAM used: 6.51 MiB of 819.20 MiB budget. Usage: 0.80% -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Shaders Compiled: 260 -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Jobs assigned 260, completed 260 (100.00%) -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Average time worker was idle: 66.71 s -[2023.09.07-12.49.00:206][905]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Job execution time: average 1.33 s, max 5.48 s -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Job life time (pending + execution): average 1.38 s, max 5.51 -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 44.20 s -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Jobs were issued in 206 batches (only local compilation was used), average 1.26 jobs/batch -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Average processing rate: 5.88 jobs/sec -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Total thread time: 88.5 s -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Total thread preprocess time: 2.231 s -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Percentage time preprocessing: 2.52% -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Effective parallelization: 2.00 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: FNiagaraShader - 18.90% of total time (compiled 139 times, average 0.12 sec, max 0.35 sec, min 0.03 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.91% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.26% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.48% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.05% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.49.00:207][905]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.49.00:252][909]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.296052 sec (time since issued), 0.568160 sec (combined shader worker time). -[2023.09.07-12.49.00:575][943]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning -[2023.09.07-12.49.00:585][943]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.49.00:585][943]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.49.00:646][943]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.49.00:647][943]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.49.00:708][943]LogViewport: Scene viewport resized to 671x603, mode Windowed. -[2023.09.07-12.49.00:728][944]LogViewport: Scene viewport resized to 671x599, mode Windowed. -[2023.09.07-12.49.00:997][957]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.405166 sec (time since issued), 0.574951 sec (combined shader worker time). -[2023.09.07-12.49.01:091][962]86633_Burning_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.49.06:105][198]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.662149 sec (time since issued), 1.691363 sec (combined shader worker time). -[2023.09.07-12.49.06:287][206]86633_Burning_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.49.10:783][453]86633_Burning_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.49.20:610][881]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/complit/Burning.Burning took 0.939446 sec (time since issued), 2.659922 sec (combined shader worker time). -[2023.09.07-12.49.20:807][889]86633_Burning_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.49.27:511][302]86633_Burning_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.49.30:888][537]LogViewport: Scene viewport resized to 578x343, mode Windowed. -[2023.09.07-12.49.34:590][722]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down -[2023.09.07-12.49.34:644][722]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.49.34:644][722]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.49.34:667][722]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.49.34:667][722]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.49.34:713][722]LogViewport: Scene viewport resized to 578x347, mode Windowed. -[2023.09.07-12.49.34:746][723]LogViewport: Scene viewport resized to 578x343, mode Windowed. -[2023.09.07-12.49.34:904][728]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.50.02:891][431]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.07-12.50.04:986][564]LogSlate: Window 'Speed_Down' being destroyed -[2023.09.07-12.50.04:992][564]LogSlate: Window 'Speed_Down' being destroyed -[2023.09.07-12.50.04:994][564]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.50.04:994][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.50.05:000][564]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.50.05:000][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.50.05:011][564]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.50.05:012][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.50.05:018][564]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.50.05:018][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.50.05:049][564]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms -[2023.09.07-12.50.10:697][118]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/complit/Speed_Down.Speed_Down -[2023.09.07-12.50.10:752][118]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.50.10:752][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.50.10:791][118]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.50.10:791][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.50.10:833][118]LogViewport: Scene viewport resized to 578x344, mode Windowed. -[2023.09.07-12.50.10:865][119]LogViewport: Scene viewport resized to 578x343, mode Windowed. -[2023.09.07-12.50.11:035][124]57311_Speed_Down_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.51.26:630][192]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2023.09.07-12.51.26:638][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/A5/FM2HH60T735GQ9MYBU3QUI_Auto5 -[2023.09.07-12.51.26:638][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/FM2HH60T735GQ9MYBU3QUI_Auto595EF6686409F8FBBF45EFA96699F6316.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/A5/FM2HH60T735GQ9MYBU3QUI_Auto5.uasset' -[2023.09.07-12.51.26:640][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YB/89OG9BUJSHBQL3QZ6PGBI3_Auto5 -[2023.09.07-12.51.26:640][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/89OG9BUJSHBQL3QZ6PGBI3_Auto534518A7C49A959163BB75FADD6634603.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YB/89OG9BUJSHBQL3QZ6PGBI3_Auto5.uasset' -[2023.09.07-12.51.26:641][192]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.019 -[2023.09.07-12.51.26:641][192]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.019 -[2023.09.07-12.51.26:641][192]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Speed_Down] ([1] browsable assets)... -[2023.09.07-12.51.26:641][192]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Speed_Down] -[2023.09.07-12.51.26:673][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Speed_Down_Auto5 -[2023.09.07-12.51.26:673][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Speed_Down_Auto5244B73BA4F2DC2E39D7C859B683F4C2D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Speed_Down_Auto5.uasset' -[2023.09.07-12.51.26:674][192]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/StarterContent/Blueprints/complit/Burning] ([1] browsable assets)... -[2023.09.07-12.51.26:674][192]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Blueprints/complit/Burning] -[2023.09.07-12.51.26:684][192]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/StarterContent/Blueprints/complit/Burning_Auto5 -[2023.09.07-12.51.26:684][192]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/Burning_Auto585D16CC14939F190910C588F135AB5A1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Saved/Autosaves/Game/StarterContent/Blueprints/complit/Burning_Auto5.uasset' -[2023.09.07-12.51.26:684][192]LogFileHelpers: Auto-saving content packages took 0.043 -[2023.09.07-12.52.58:221][467]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:07.082 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 4131 files in 5442 folders with total size 287 MiB. -[2023.09.07-12.55.07:467][826]LogViewport: Scene viewport resized to 671x599, mode Windowed. -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total job queries 651, among them cache hits 274 (42.09%) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Tracking 354 distinct input hashes that result in 227 distinct outputs (64.12%) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: RAM used: 6.83 MiB of 819.20 MiB budget. Usage: 0.83% -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Shaders Compiled: 270 -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Jobs assigned 270, completed 270 (100.00%) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Average time worker was idle: 78.36 s -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Job execution time: average 1.29 s, max 5.48 s -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Job life time (pending + execution): average 1.34 s, max 5.51 -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.64 s -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Jobs were issued in 216 batches (only local compilation was used), average 1.25 jobs/batch -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Average processing rate: 5.92 jobs/sec -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total thread time: 90.151 s -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Total thread preprocess time: 2.231 s -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Percentage time preprocessing: 2.47% -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Effective parallelization: 1.98 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: FNiagaraShader - 20.39% of total time (compiled 149 times, average 0.12 sec, max 0.44 sec, min 0.03 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.74% of total time (compiled 14 times, average 0.56 sec, max 0.66 sec, min 0.44 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.11% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.34% of total time (compiled 7 times, average 0.95 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.94% of total time (compiled 6 times, average 0.89 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.55.18:934][266]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.56.40:136][661]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Cursor/FX_Cursor.FX_Cursor -[2023.09.07-12.56.40:179][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.56.40:179][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.56.40:258][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.56.40:258][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.56.40:349][661]LogViewport: Scene viewport resized to 671x599, mode Windowed. -[2023.09.07-12.56.40:668][670]LogNiagara: Compiling System NiagaraSystem /Game/Cursor/FX_Cursor.FX_Cursor took 0.482625 sec (time since issued), 1.755149 sec (combined shader worker time). -[2023.09.07-12.56.40:850][677]41296_FX_Cursor_MessageLog: System 컴파일에 성공했습니다. -[2023.09.07-12.56.52:096][247]LogSlate: Window 'FX_Cursor' being destroyed -[2023.09.07-12.56.52:105][247]LogSlate: Window 'FX_Cursor' being destroyed -[2023.09.07-12.56.52:111][247]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.56.52:113][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.56.52:119][247]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.56.52:119][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.56.52:131][247]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.56.52:131][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.56.52:137][247]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.56.52:137][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.56.52:159][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2023.09.07-12.56.56:488][543]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Cursor/M_Cursor.M_Cursor -[2023.09.07-12.56.56:504][543]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.56.56:504][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.56.56:623][543]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.56.56:623][543]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.56.56:623][543]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.56.56:623][543]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.56.56:634][543]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.09.07-12.56.57:371][577]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.56.57:372][577]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.56.57:372][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.56.57:372][577]MaterialEditorStats: Shader Count: 1 -[2023.09.07-12.56.57:585][587]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.56.57:585][587]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.56.57:585][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.56.57:585][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.56.57:585][587]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.56.57:714][593]MaterialEditorStats: Base pass shader: 234 instructions -[2023.09.07-12.56.57:714][593]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.56.57:714][593]MaterialEditorStats: Texture samplers: 5/16 -[2023.09.07-12.56.57:714][593]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.56.57:714][593]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.56.57:714][593]MaterialEditorStats: Shader Count: 6 -[2023.09.07-12.57.12:850][399]LogSlate: Window 'M_Cursor' being destroyed -[2023.09.07-12.57.12:871][399]LogSlate: Window 'M_Cursor' being destroyed -[2023.09.07-12.57.12:879][399]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.57.12:879][399]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.57.23:844][177]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2023.09.07-12.57.23:851][177]LogContentBrowser: Creating deferred item: NewMaterial -[2023.09.07-12.57.23:858][178]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). -[2023.09.07-12.57.29:738][647]LogContentBrowser: Attempting asset rename: NewMaterial -> Arrow -[2023.09.07-12.57.29:738][647]LogContentBrowser: End creating deferred item NewMaterial -[2023.09.07-12.57.31:494][773]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/Arrow.Arrow -[2023.09.07-12.57.31:496][773]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.57.31:496][773]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.57.31:610][773]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.57.31:610][773]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.57.31:610][773]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.57.31:619][773]LogViewport: Scene viewport resized to 504x628, mode Windowed. -[2023.09.07-12.57.31:650][774]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.09.07-12.57.32:320][807]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.57.32:320][807]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.57.32:320][807]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.57.32:320][807]MaterialEditorStats: Shader Count: 3 -[2023.09.07-12.57.32:415][812]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.07-12.57.32:416][812]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.57.32:416][812]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.57.32:416][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.57.32:416][812]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.58.25:461][178]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Cursor/M_Cursor.M_Cursor -[2023.09.07-12.58.25:463][178]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.58.25:463][178]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.58.25:559][178]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.58.25:559][178]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.58.25:559][178]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.58.25:559][178]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.58.25:567][178]LogViewport: Scene viewport resized to 504x630, mode Windowed. -[2023.09.07-12.58.25:602][179]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.09.07-12.58.25:691][182]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.58.25:691][182]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total job queries 723, among them cache hits 309 (42.74%) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Tracking 380 distinct input hashes that result in 244 distinct outputs (64.21%) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: RAM used: 7.35 MiB of 819.20 MiB budget. Usage: 0.90% -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Shaders Compiled: 296 -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Jobs assigned 304, completed 296 (97.37%) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Average time worker was idle: 117.87 s -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 1.16 s -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Job execution time: average 1.24 s, max 5.48 s -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Job life time (pending + execution): average 1.31 s, max 5.51 -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 49.72 s -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Jobs were issued in 250 batches (only local compilation was used), average 1.22 jobs/batch -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Average processing rate: 5.95 jobs/sec -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total thread time: 101.876 s -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Total thread preprocess time: 2.634 s -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Percentage time preprocessing: 2.59% -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 1 times, average 1.14 sec, max 1.14 sec, min 1.14 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.11 sec, max 1.11 sec, min 1.10 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 1 times, average 1.07 sec, max 1.07 sec, min 1.07 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.94 sec, max 1.07 sec, min 0.71 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 8 times, average 0.93 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: FNiagaraShader - 18.56% of total time (compiled 153 times, average 0.12 sec, max 0.44 sec, min 0.03 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.59% of total time (compiled 19 times, average 0.57 sec, max 0.76 sec, min 0.44 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.77% of total time (compiled 19 times, average 0.52 sec, max 0.69 sec, min 0.42 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 7.34% of total time (compiled 8 times, average 0.93 sec, max 1.11 sec, min 0.86 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 6.33% of total time (compiled 7 times, average 0.92 sec, max 1.10 sec, min 0.80 sec) -[2023.09.07-12.58.25:692][182]LogShaderCompilers: Display: ================================================ -[2023.09.07-12.58.26:285][210]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.58.26:285][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.58.26:285][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.58.26:285][210]MaterialEditorStats: Shader Count: 1 -[2023.09.07-12.58.26:920][241]MaterialEditorStats: Base pass shader: 234 instructions -[2023.09.07-12.58.26:920][241]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.58.26:920][241]MaterialEditorStats: Texture samplers: 5/16 -[2023.09.07-12.58.26:920][241]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.58.26:920][241]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.58.26:920][241]MaterialEditorStats: Shader Count: 12 -[2023.09.07-12.58.32:672][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.58.42:365][931]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.58.42:365][931]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.58.42:365][931]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.58.42:949][956]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.58.42:949][956]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.58.42:949][956]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.58.42:949][956]MaterialEditorStats: Shader Count: 3 -[2023.09.07-12.58.43:049][961]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.07-12.58.43:049][961]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.07-12.58.43:049][961]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.07-12.58.43:049][961]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.07-12.58.43:049][961]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.58.49:092][261]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.58.49:092][261]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.58.49:092][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.58.49:092][261]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.58.49:640][287]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.58.49:640][287]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.58.49:640][287]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.58.49:640][287]MaterialEditorStats: Shader Count: 1 -[2023.09.07-12.58.49:738][292]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.58.49:738][292]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.58.49:738][292]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.58.49:738][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.58.49:738][292]MaterialEditorStats: Shader Count: 3 -[2023.09.07-12.58.49:848][298]MaterialEditorStats: Base pass shader: 229 instructions -[2023.09.07-12.58.49:848][298]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.58.49:848][298]MaterialEditorStats: Texture samplers: 5/16 -[2023.09.07-12.58.49:848][298]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.58.49:848][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.58.49:848][298]MaterialEditorStats: Shader Count: 4 -[2023.09.07-12.59.11:054][306]LogSlate: Window '메시지' being destroyed -[2023.09.07-12.59.11:067][306]Message dialog closed, result: No, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요? -/Game/StarterContent/Blueprints/complit/Modul/Arrow.Arrow -(아니오는 변경내용을 잃습니다!) -[2023.09.07-12.59.11:083][306]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.59.11:084][306]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.59.11:098][306]LogViewport: Scene viewport resized to 504x646, mode Windowed. -[2023.09.07-12.59.11:115][307]LogViewport: Scene viewport resized to 504x642, mode Windowed. -[2023.09.07-12.59.11:160][308]LogViewport: Scene viewport resized to 504x633, mode Windowed. -[2023.09.07-12.59.11:186][309]LogViewport: Scene viewport resized to 504x628, mode Windowed. -[2023.09.07-12.59.11:210][310]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.09.07-12.59.12:697][384]LogSlate: Window 'M_Cursor' being destroyed -[2023.09.07-12.59.12:729][384]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true -[2023.09.07-12.59.12:729][384]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.07-12.59.21:253][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2023.09.07-12.59.23:682][983]LogSlate: Window 'Delete Assets' being destroyed -[2023.09.07-12.59.23:715][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.07-12.59.23:723][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2023.09.07-12.59.23:731][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.09.07-12.59.25:700][ 86]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/complit/Modul/M_Cursor.M_Cursor -[2023.09.07-12.59.25:704][ 86]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.07-12.59.25:704][ 86]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.25:828][ 86]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.59.25:838][ 86]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Base pass shader: 234 instructions -[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Texture samplers: 5/16 -[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.25:895][ 88]MaterialEditorStats: Shader Count: 13 -[2023.09.07-12.59.29:028][217]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.59.29:028][217]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.29:028][217]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.29:028][217]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.59.29:665][246]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.59.29:665][246]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.29:665][246]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.29:665][246]MaterialEditorStats: Shader Count: 2 -[2023.09.07-12.59.29:883][254]MaterialEditorStats: Base pass shader: 226 instructions -[2023.09.07-12.59.29:883][254]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.59.29:883][254]MaterialEditorStats: Texture samplers: 5/16 -[2023.09.07-12.59.29:883][254]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.29:883][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.29:883][254]MaterialEditorStats: Shader Count: 6 -[2023.09.07-12.59.38:016][640]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.59.38:016][640]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.38:016][640]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.38:016][640]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.59.38:642][669]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.59.38:642][669]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.38:642][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.38:642][669]MaterialEditorStats: Shader Count: 2 -[2023.09.07-12.59.38:752][673]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.59.38:752][673]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.59.38:752][673]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.38:752][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.38:752][673]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.59.38:855][677]MaterialEditorStats: Base pass shader: 226 instructions -[2023.09.07-12.59.38:855][677]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.59.38:855][677]MaterialEditorStats: Texture samplers: 5/16 -[2023.09.07-12.59.38:855][677]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.38:855][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.38:855][677]MaterialEditorStats: Shader Count: 6 -[2023.09.07-12.59.40:258][730]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.07-12.59.40:258][730]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.40:258][730]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.40:258][730]MaterialEditorStats: Shader Count: 0 -[2023.09.07-12.59.40:861][753]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.59.40:861][753]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.40:861][753]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.40:861][753]MaterialEditorStats: Shader Count: 3 -[2023.09.07-12.59.40:967][758]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.59.40:967][758]MaterialEditorStats: Texture samplers: 1/16 -[2023.09.07-12.59.40:967][758]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.40:968][758]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.40:968][758]MaterialEditorStats: Shader Count: 5 -[2023.09.07-12.59.41:071][763]MaterialEditorStats: Base pass shader: 231 instructions -[2023.09.07-12.59.41:071][763]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.09.07-12.59.41:071][763]MaterialEditorStats: Texture samplers: 5/16 -[2023.09.07-12.59.41:071][763]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.09.07-12.59.41:071][763]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.09.07-12.59.41:071][763]MaterialEditorStats: Shader Count: 6 -[2023.09.07-12.59.47:624][ 99]LogMaterialEditor: Saving and Compiling material M_Cursor -[2023.09.07-12.59.47:749][ 99]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2023.09.07-12.59.48:346][ 99]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.07-12.59.48:363][ 99]LogFileHelpers: InternalPromptForCheckoutAndSave started... 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a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/CrashReportClient.ini +++ /dev/null @@ -1,5 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 - diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/UEMinidump.dmp b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/UEMinidump.dmp deleted file mode 100644 index 1c3e8f1..0000000 Binary files a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/UEMinidump.dmp and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/particle_test.log b/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/particle_test.log deleted file mode 100644 index 38fa875..0000000 --- a/Content/Effect/particle_test/Saved/Crashes/UECC-Windows-C85E59004C8BCCEF0864B59093541142_0000/particle_test.log +++ /dev/null @@ -1,1530 +0,0 @@ -Log file open, 10/08/23 18:24:28 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=15180) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: particle_test -LogCore: UnrealTraceServer: Trace store launch successful -LogCore: Initializing trace... -LogCore: Display: Requested channels: 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WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin GLTFImporter -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogInit: Using libcurl 7.83.1 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1n -LogInit: - supports HTTP deflate (compression) using libz 1.2.12 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.2-CL-26001984 -LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2 -LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2 -LogInit: Net CL: 25360045 -LogInit: OS: Windows 11 (22H2) [10.0.22621.2283] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060 -LogInit: Compiled (64-bit): Jun 15 2023 04:29:42 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.29.30151.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.2 -LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 35 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83 -LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2023.10.08-09.24.28:731][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.RayTracing:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2023.10.08-09.24.28:735][ 0]LogRHI: Using Default RHI: D3D12 -[2023.10.08-09.24.28:735][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.10.08-09.24.28:735][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Aftermath initialized -[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2023.10.08-09.24.28:746][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1 -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 2 output[s] -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Date: 4-13-2023 -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s] -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2023.10.08-09.24.28:868][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.10.08-09.24.28:868][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.10.08-09.24.28:868][ 0]LogHAL: Display: Platform has ~ 16 GB [17086521344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini] -[2023.10.08-09.24.28:868][ 0]LogInit: Computer: DESKTOP-7TPCBEJ -[2023.10.08-09.24.28:868][ 0]LogInit: User: lkjhg -[2023.10.08-09.24.28:868][ 0]LogInit: CPU Page size=4096, Cores=6 -[2023.10.08-09.24.28:868][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.10.08-09.24.28:868][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) -[2023.10.08-09.24.28:868][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.10.08-09.24.28:868][ 0]LogMemory: Process Physical Memory: 489.64 MB used, 501.06 MB peak -[2023.10.08-09.24.28:868][ 0]LogMemory: Process Virtual Memory: 476.65 MB used, 476.65 MB peak -[2023.10.08-09.24.28:868][ 0]LogMemory: Physical Memory: 12509.29 MB used, 3785.69 MB free, 16294.98 MB total -[2023.10.08-09.24.28:868][ 0]LogMemory: Virtual Memory: 26994.45 MB used, 4148.53 MB free, 31142.98 MB total -[2023.10.08-09.24.28:868][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.10.08-09.24.28:874][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.10.08-09.24.28:883][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected language (ko-KR). -[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected locale (ko-KR). -[2023.10.08-09.24.28:888][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language. -[2023.10.08-09.24.28:978][ 0]LogInit: Setting process to per monitor DPI aware -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME). -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.10.08-09.24.29:007][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2023.10.08-09.24.29:007][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2023.10.08-09.24.29:108][ 0]LogRHI: Using Default RHI: D3D12 -[2023.10.08-09.24.29:108][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.10.08-09.24.29:108][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.10.08-09.24.29:108][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.10.08-09.24.29:108][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.10.08-09.24.29:108][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2023.10.08-09.24.29:109][ 0]LogWindows: Attached monitors: -[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 117) -> (0, 1149), device: '\\.\DISPLAY1' -[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY] -[2023.10.08-09.24.29:109][ 0]LogWindows: Found 2 attached monitors. -[2023.10.08-09.24.29:109][ 0]LogWindows: Gathering driver information using Windows Setup API -[2023.10.08-09.24.29:109][ 0]LogRHI: RHI Adapter Info: -[2023.10.08-09.24.29:109][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 -[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Date: 4-13-2023 -[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id") -[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Bindless resources are supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2023.10.08-09.24.29:243][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB) -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Async texture creation enabled -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2023.10.08-09.24.29:278][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all' -[2023.10.08-09.24.29:278][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all" ] -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 -[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2023.10.08-09.24.29:302][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' -[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' -[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.10.08-09.24.29:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.10.08-09.24.29:360][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: ADPCM -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: PCM -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: BINKA -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OGG -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OPUS -[2023.10.08-09.24.29:399][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.10.08-09.24.29:407][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) -[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1887.31MBs, RandomWriteSpeed=260.66MBs. Assigned SpeedClass 'Local' -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/Shaders/WorkingDirectory/18556/). -[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/68A0E78E4E2A40A1AD9F88A277B45913/'. -[2023.10.08-09.24.29:437][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. -[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.10.08-09.24.30:362][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2023.10.08-09.24.30:700][ 0]LogSlate: Using FreeType 2.10.0 -[2023.10.08-09.24.30:700][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2023.10.08-09.24.30:738][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up -[2023.10.08-09.24.30:743][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2023.10.08-09.24.30:907][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: Available device profiles: -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02FE00][000004D8611FD800 52] GlobalDefaults, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F800][000004D86128A000 52] Windows, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F600][000004D861285000 52] WindowsEditor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F000][000004D861287800 52] WindowsServer, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E600][000004D861280000 52] WindowsClient, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E200][000004D85E7FA000 52] IOS, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02D800][000004D85E7F7800 52] iPadAir2, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86D2AF400][000004D85E7F5000 52] IPadPro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86DEDEE00][000004D85E7F0000 52] iPadAir3, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D85AE9DA00][000004D86075A000 52] iPadAir4, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0000][000004D85CB10000 52] iPadAir5, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0200][000004D84A317800 52] iPadMini4, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0400][000004D86E7D0000 52] iPadMini5, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0600][000004D86E7D2800 52] iPadMini6, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0800][000004D86E7D5000 52] iPhone6S, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0A00][000004D86E7D7800 52] iPhone7, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0C00][000004D86E7DA000 52] iPodTouch7, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0E00][000004D86E7DC800 52] iPhone6SPlus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1000][000004D86E7E0000 52] iPhone7Plus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1200][000004D86E7E2800 52] iPhoneSE, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1400][000004D86E7E5000 52] iPhone8, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1600][000004D86E7E7800 52] iPhone8Plus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1800][000004D86E7EA000 52] iPhoneX, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1A00][000004D86E7EC800 52] iPhoneXS, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1C00][000004D86E7F0000 52] iPhoneXSMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1E00][000004D86E7F2800 52] iPhoneXR, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2000][000004D86E7F5000 52] iPhone11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2200][000004D86E7F7800 52] iPhone11Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2400][000004D86E7FA000 52] iPhone11ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2600][000004D86E7FC800 52] iPhoneSE2, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2800][000004D86E810000 52] iPhone12Mini, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2A00][000004D86E812800 52] iPhone12, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2C00][000004D86E815000 52] iPhone12Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2E00][000004D86E817800 52] iPhone12ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3000][000004D86E81A000 52] iPhone13Mini, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3200][000004D86E81C800 52] iPhone13, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3400][000004D86E820000 52] iPhone13Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3600][000004D86E822800 52] iPhone13ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3800][000004D86E825000 52] iPhoneSE3, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3A00][000004D86E827800 52] iPhone14, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3C00][000004D86E82A000 52] iPhone14Plus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3E00][000004D86E82C800 52] iPhone14Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4000][000004D86E750000 52] iPhone14ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4200][000004D86E752800 52] iPadPro105, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4400][000004D86E755000 52] iPadPro129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4600][000004D86E757800 52] iPadPro97, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4800][000004D86E75A000 52] iPadPro2_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4A00][000004D86E75C800 52] iPad5, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4C00][000004D86E830000 52] iPad6, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4E00][000004D86E832800 52] iPad7, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5000][000004D86E835000 52] iPad8, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5200][000004D86E837800 52] iPad9, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5400][000004D86E83A000 52] iPad10, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5600][000004D86E83C800 52] iPadPro11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5800][000004D86E7B0000 52] iPadPro2_11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5A00][000004D86E7B2800 52] iPadPro3_11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5C00][000004D86E7B5000 52] iPadPro4_11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5E00][000004D86E7B7800 52] iPadPro3_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6000][000004D86E7BA000 52] iPadPro4_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6200][000004D86E7BC800 52] iPadPro5_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6400][000004D86E840000 52] iPadPro6_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6600][000004D86E842800 52] AppleTV, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6800][000004D86E845000 52] AppleTV4K, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6A00][000004D86E847800 52] AppleTV2_4K, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6C00][000004D86E84A000 52] TVOS, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6E00][000004D86E84C800 52] Mac, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7000][000004D86E850000 52] MacEditor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7200][000004D86E852800 52] MacClient, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7400][000004D86E855000 52] MacServer, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7600][000004D86E857800 52] Linux, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7800][000004D86E85A000 52] LinuxEditor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7A00][000004D86E85C800 52] LinuxArm64Editor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7C00][000004D86E860000 52] LinuxArm64, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7E00][000004D86E862800 52] LinuxClient, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8000][000004D86E865000 52] LinuxArm64Client, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8200][000004D86E867800 52] LinuxServer, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8400][000004D86E86A000 52] LinuxArm64Server, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8600][000004D86E86C800 52] Android, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8800][000004D86E870000 52] Android_Preview_OpenGL, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8A00][000004D86E872800 52] Android_Preview_Vulkan, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8C00][000004D86E875000 52] Android_Low, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8E00][000004D86E877800 52] Android_Mid, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9000][000004D86E87A000 52] Android_High, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9200][000004D86E87C800 52] Android_Default, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9400][000004D86E880000 52] Android_Adreno4xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9600][000004D86E882800 52] Android_Adreno5xx_Low, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9800][000004D86E885000 52] Android_Adreno5xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9A00][000004D86E887800 52] Android_Adreno6xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9C00][000004D86E88A000 52] Android_Adreno6xx_Vulkan, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9E00][000004D86E88C800 52] Android_Adreno7xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA000][000004D86E890000 52] Android_Adreno7xx_Vulkan, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA200][000004D86E892800 52] Android_Mali_T6xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA400][000004D86E895000 52] Android_Mali_T7xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA600][000004D86E897800 52] Android_Mali_T8xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA800][000004D86E89A000 52] Android_Mali_G71, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CAA00][000004D86E89C800 52] Android_Mali_G72, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAC00][000004D86E8A0000 52] Android_Mali_G72_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAE00][000004D86E8A2800 52] Android_Mali_G76, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB000][000004D86E8A5000 52] Android_Mali_G76_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB200][000004D86E8A7800 52] Android_Mali_G77, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB400][000004D86E8AA000 52] Android_Mali_G77_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB600][000004D86E8AC800 52] Android_Mali_G78, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB800][000004D86E8B0000 52] Android_Mali_G78_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBA00][000004D86E8B2800 52] Android_Mali_G710, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBC00][000004D86E8B5000 52] Android_Mali_G710_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBE00][000004D86E8B7800 52] Android_Mali_G7xx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC000][000004D86E8BA000 52] Android_Mali_G7xx_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC200][000004D86E8BC800 52] Android_Xclipse_920, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC400][000004D86E8C0000 52] Android_Xclipse_920_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC600][000004D86E8C2800 52] Android_Vulkan_SM5, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC800][000004D86E8C5000 52] Android_PowerVR_G6xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCC00][000004D86E8C7800 52] Android_PowerVR_GT7xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCE00][000004D86E8CA000 52] Android_PowerVR_GE8xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD200][000004D86E8CC800 52] Android_PowerVR_GM9xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD400][000004D86E8D0000 52] Android_PowerVR_GM9xxx_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD600][000004D86E8D2800 52] Android_TegraK1, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD800][000004D86E8D5000 52] Android_Unknown_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDA00][000004D86E8D7800 52] Oculus_Quest, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDC00][000004D86E8DA000 52] Oculus_Quest2, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDE00][000004D86E8DC800 52] HoloLens, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: Active device profile: [000004D86E02F600][000004D861285000 52] WindowsEditor -[2023.10.08-09.24.31:027][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.10.08-09.24.31:033][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ' -[2023.10.08-09.24.31:033][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ] -[2023.10.08-09.24.31:050][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2023.10.08-09.24.31:124][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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-[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2023.10.08-09.24.31:194][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2023.10.08-09.24.31:194][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.10.08-09.24.31:986][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2023.10.08-09.24.32:285][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load. -[2023.10.08-09.24.32:285][ 0]LogUObjectAllocator: 5884656 out of 0 bytes used by permanent object pool. -[2023.10.08-09.24.32:285][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.10.08-09.24.32:303][ 0]LogSlate: Border -[2023.10.08-09.24.32:303][ 0]LogSlate: BreadcrumbButton -[2023.10.08-09.24.32:303][ 0]LogSlate: Brushes.Title -[2023.10.08-09.24.32:303][ 0]LogSlate: Default -[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Save -[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Toolbar.Settings -[2023.10.08-09.24.32:303][ 0]LogSlate: ListView -[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_Grab -[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.DarkRow -[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.Row -[2023.10.08-09.24.32:303][ 0]LogSlate: TreeView -[2023.10.08-09.24.32:420][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2023.10.08-09.24.32:421][ 0]LogInit: XR: MultiViewport is Disabled -[2023.10.08-09.24.32:421][ 0]LogInit: XR: Mobile Multiview is Disabled -[2023.10.08-09.24.32:421][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") -[2023.10.08-09.24.32:636][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2023.10.08-09.24.32:655][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2023.10.08-09.24.32:704][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666' -[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '172.23.240.1' to multicast group '230.0.0.1:6666' -[2023.10.08-09.24.32:712][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2023.10.08-09.24.32:836][ 0]LogPython: Using Python 3.9.7 -[2023.10.08-09.24.33:461][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D20EF1A04B5C6A7918194DAD085A58DB | Instance: A647D6B0412FA0148F413D87176D7541 (DESKTOP-7TPCBEJ-18556). -[2023.10.08-09.24.33:719][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.10.08-09.24.33:798][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.10.08-09.24.33:806][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.10.08-09.24.33:812][ 0]LogUProjectInfo: Found projects: -[2023.10.08-09.24.33:973][ 0]LogOpenImageDenoise: OIDN starting up -[2023.10.08-09.24.34:143][ 0]LogCollectionManager: Loaded 0 collections in 0.001550 seconds -[2023.10.08-09.24.34:145][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Collections/' took 0.00s -[2023.10.08-09.24.34:146][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s -[2023.10.08-09.24.34:147][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Collections/' took 0.00s -[2023.10.08-09.24.34:513][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.10.08-09.24.34:523][ 0]LogClass: Display: 1 short type names in reflected types' MetaData -[2023.10.08-09.24.34:525][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.10.08-09.24.34:526][ 0]LogEngine: Initializing Engine... -[2023.10.08-09.24.34:531][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2023.10.08-09.24.34:533][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2023.10.08-09.24.34:535][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material. -[2023.10.08-09.24.34:538][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material. -[2023.10.08-09.24.34:542][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material. -[2023.10.08-09.24.34:546][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material. -[2023.10.08-09.24.34:548][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material. -[2023.10.08-09.24.34:551][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material. -[2023.10.08-09.24.34:634][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.10.08-09.24.34:640][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.34:640][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.34:650][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.10.08-09.24.34:650][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.10.08-09.24.34:650][ 0]LogInit: Texture streaming: Enabled -[2023.10.08-09.24.34:662][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2 -[2023.10.08-09.24.34:669][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2023.10.08-09.24.34:678][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2023.10.08-09.24.34:678][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Device Manager Initialized -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.10.08-09.24.34:685][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(4- NOX Bastar-X) -[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.10.08-09.24.34:724][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2023.10.08-09.24.34:724][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.10.08-09.24.34:725][ 0]LogInit: FAudioDevice initialized with ID 1. -[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2023.10.08-09.24.34:726][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2023.10.08-09.24.34:726][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2023.10.08-09.24.34:738][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: Starting LiveCoding -[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2023.10.08-09.24.34:745][ 0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0xb91aa7b7", spawning console -[2023.10.08-09.24.34:746][ 0]LogInit: Undo buffer set to 32 MB -[2023.10.08-09.24.34:746][ 0]LogInit: Transaction tracking system initialized -[2023.10.08-09.24.34:755][ 0]LogLiveCoding: Display: Waiting for server -[2023.10.08-09.24.34:770][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json -[2023.10.08-09.24.34:770][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2023.10.08-09.24.34:776][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006444 seconds (Found 115 uncontrolled assets) -[2023.10.08-09.24.34:791][ 0]BlueprintLog: New page: 에디터 로드 -[2023.10.08-09.24.34:873][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다. -[2023.10.08-09.24.34:895][ 0]TimingProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]TimingProfiler: OnSessionChanged -[2023.10.08-09.24.34:895][ 0]LoadingProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]LoadingProfiler: OnSessionChanged -[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: OnSessionChanged -[2023.10.08-09.24.34:895][ 0]MemoryProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]MemoryProfiler: OnSessionChanged -[2023.10.08-09.24.35:092][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/' took 0.01s -[2023.10.08-09.24.35:249][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.10.08-09.24.35:295][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2023.10.08-09.24.35:296][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.10.08-09.24.35:296][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.251 -[2023.10.08-09.24.35:296][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2023.10.08-09.24.35:298][ 0]LightingResults: New page: 라이팅 빌드 -[2023.10.08-09.24.35:300][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.24.35:300][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.24.35:300][ 0]MapCheck: New page: 맵 체크 -[2023.10.08-09.24.35:300][ 0]LightingResults: New page: 라이팅 빌드 -[2023.10.08-09.24.35:305][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.10.08-09.24.35:308][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2023.10.08-09.24.35:406][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2023.10.08-09.24.35:721][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop -[2023.10.08-09.24.35:727][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle -[2023.10.08-09.24.35:734][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump -[2023.10.08-09.24.35:741][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land -[2023.10.08-09.24.35:745][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd -[2023.10.08-09.24.35:750][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd -[2023.10.08-09.24.35:758][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace -[2023.10.08-09.24.35:824][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.10.08-09.24.35:884][ 0]LogStaticMesh: Display: 스태틱 메시가 준비 되기를 기다리는 중 0/1 (/Game/Cursor/SM_CursorMesh)... -[2023.10.08-09.24.35:920][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'. -[2023.10.08-09.24.35:920][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.35:920][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.35:921][ 0]LogAIModule: Creating AISystem for world TopDownMap -[2023.10.08-09.24.35:922][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0) -[2023.10.08-09.24.35:922][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2023.10.08-09.24.35:922][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0) -[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: '/Game/StarterContent/Blueprints/complit/Burning' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Burning' -[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: '/Game/StarterContent/Blueprints/complit/burning_Knife' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/burning_Knife' -[2023.10.08-09.24.36:320][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim.Torus001_Anim -[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: '/Game/StarterContent/Blueprints/complit/ComeBackHome' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/ComeBackHome' -[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: '/Game/StarterContent/Blueprints/complit/Sprint' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Sprint' -[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: '/Game/StarterContent/Blueprints/complit/Speed_Down' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Speed_Down' -[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: '/Game/StarterContent/Blueprints/complit/Alium/Alium_W' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Alium/Alium_W' -[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: '/Game/StarterContent/Blueprints/complit/Hit_nomal' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_nomal' -[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: '/Game/StarterContent/Blueprints/complit/Hit_Critical' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:623][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_Critical' -[2023.10.08-09.24.36:624][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer. -[2023.10.08-09.24.36:625][ 0]LogWorldPartition: Display: WorldPartition initialize took 701 ms -[2023.10.08-09.24.36:639][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.10.08-09.24.36:639][ 0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented. -[2023.10.08-09.24.36:640][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0. -[2023.10.08-09.24.36:641][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s -[2023.10.08-09.24.36:647][ 0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package -[2023.10.08-09.24.36:651][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2023.10.08-09.24.36:651][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.10.08-09.24.36:653][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 2.025ms. -[2023.10.08-09.24.36:653][ 0]LogFileHelpers: Loading map 'TopDownMap' took 1.356 -[2023.10.08-09.24.36:661][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.616 -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.24.36:738][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.10.08-09.24.36:770][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2023.10.08-09.24.36:778][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:782][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:786][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:790][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:805][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2023.10.08-09.24.36:806][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2023.10.08-09.24.36:808][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:809][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:810][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2023.10.08-09.24.36:811][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:813][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2023.10.08-09.24.36:814][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:815][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:816][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2023.10.08-09.24.37:025][ 0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2023.10.08-09.24.37:029][ 0]LogSlate: Took 0.003668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K) -[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.002899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K) -[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2023.10.08-09.24.37:035][ 0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2023.10.08-09.24.37:036][ 0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2023.10.08-09.24.37:039][ 0]LogSlate: Took 0.002789 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K) -[2023.10.08-09.24.37:081][ 0]LogViewport: Scene viewport resized to 1612x777, mode Windowed. -[2023.10.08-09.24.37:109][ 0]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.10.08-09.24.37:113][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.24.37:305][ 0]LogStall: Startup... -[2023.10.08-09.24.37:307][ 0]LogStall: Startup complete. -[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total time: 9.28 seconds -[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2023.10.08-09.24.37:434][ 0]LogAssetRegistry: AssetRegistryGather time 0.1223s: AssetDataDiscovery 0.0288s, AssetDataGather 0.0718s, StoreResults 0.0217s. -[2023.10.08-09.24.37:446][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2023.10.08-09.24.37:450][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2023.10.08-09.24.37:537][ 0]LogViewport: Scene viewport resized to 1612x742, mode Windowed. -[2023.10.08-09.24.38:563][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2023.10.08-09.24.38:567][ 76]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.24.38:642][ 79]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 2.00s -[2023.10.08-09.24.45:258][656]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.10.08-09.24.45:267][656]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2023.10.08-09.24.45:275][656]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2023.10.08-09.24.45:284][657]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). -[2023.10.08-09.24.46:439][762]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem -[2023.10.08-09.24.46:444][762]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2023.10.08-09.24.46:683][784]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.24.46:711][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.46:711][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.46:828][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.46:828][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.46:938][784]LogSlate: Took 0.000398 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2023.10.08-09.24.46:943][784]LogViewport: Scene viewport resized to 919x829, mode Windowed. -[2023.10.08-09.24.46:989][785]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2023.10.08-09.24.47:874][787]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.432631 sec (time since issued), 0.825556 sec (combined shader worker time). -[2023.10.08-09.24.48:326][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.554953 sec (time since issued), 0.697073 sec (combined shader worker time). -[2023.10.08-09.24.48:387][822]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.24.54:485][422]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.54:559][423]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.854764 sec (time since issued), 2.039603 sec (combined shader worker time). -[2023.10.08-09.24.55:309][431]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.25.08:487][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.25.27:788][232]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.10.08-09.25.48:361][249]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.334316 sec (time since issued), 0.605400 sec (combined shader worker time). -[2023.10.08-09.25.48:490][256]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.25.53:141][604]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.692022 sec (time since issued), 0.969727 sec (combined shader worker time). -[2023.10.08-09.25.53:242][611]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.26.12:856][887]LogSlate: Window '플립북 활성화 확인' being destroyed -[2023.10.08-09.26.47:592][593]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9967 files in 11246 folders with total size 430 MiB. -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total job queries 104, among them cache hits 31 (29.81%) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 56 distinct outputs (77.78%) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: RAM used: 1.42 MiB of 819.20 MiB budget. Usage: 0.17% -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Shaders Compiled: 15 -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs assigned 16, completed 15 (93.75%) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average time worker was idle: 31.14 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81 -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.23 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread time: 2.524 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Percentage time preprocessing: 1.35% -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 most expensive shader types by average time: -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 shader types by total compile time: -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader - 62.62% of total time (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 20.10% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.27% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.27.56:251][511]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.728133 sec (time since issued), 1.101586 sec (combined shader worker time). -[2023.10.08-09.27.56:364][516]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.27.56:770][545]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.464110 sec (time since issued), 0.769302 sec (combined shader worker time). -[2023.10.08-09.27.58:371][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.28.21:015][666]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.28.22:522][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.688856 sec (time since issued), 1.976024 sec (combined shader worker time). -[2023.10.08-09.28.23:016][842]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.28.23:325][863]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769435 sec (time since issued), 1.080194 sec (combined shader worker time). -[2023.10.08-09.28.25:024][ 10]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.28.26:734][144]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668067 sec (time since issued), 0.973406 sec (combined shader worker time). -[2023.10.08-09.28.27:046][166]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.30.35:048][202]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.10.08-09.30.35:082][202]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.30.35:091][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.30.35:095][202]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.30.35:096][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.30.35:135][202]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2023.10.08-09.30.39:823][318]LogInterchangeEngine: [대기중] 임포트 중 -[2023.10.08-09.30.39:823][318]LogInterchangeEngine: Display: Interchange start importing source [D:/User/lkjhg/Desktop/Effectdust.png] -[2023.10.08-09.30.39:829][318]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background -[2023.10.08-09.30.39:834][319]LogTexture: Display: 텍스처 빌드 중: /Game/dust.dust(BGRA8, 223x229 x1x1x1)(예상 필요 메모리: 1.556MB), 인코딩 속도: Fast -[2023.10.08-09.30.39:856][319]LogInterchangeEngine: [성공] 임포트 완료 -[2023.10.08-09.30.39:860][319]LogInterchangeEngine: [성공] 임포트 완료 -[2023.10.08-09.30.46:784][840]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/dust.dust -[2023.10.08-09.30.46:881][840]LogViewport: Scene viewport resized to 1905x1269, mode Windowed. -[2023.10.08-09.30.46:935][841]LogViewport: Scene viewport resized to 1905x1255, mode Windowed. -[2023.10.08-09.30.46:958][842]LogViewport: Scene viewport resized to 1905x1250, mode Windowed. -[2023.10.08-09.30.51:623][311]LogSlate: Window 'dust' being destroyed -[2023.10.08-09.30.54:362][605]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2023.10.08-09.30.54:368][605]LogContentBrowser: Creating deferred item: NewMaterial -[2023.10.08-09.30.54:375][606]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). -[2023.10.08-09.30.59:097][138]LogContentBrowser: Attempting asset rename: NewMaterial -> dustmt -[2023.10.08-09.30.59:100][138]LogContentBrowser: End creating deferred item NewMaterial -[2023.10.08-09.30.59:907][230]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt -[2023.10.08-09.30.59:926][230]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.30.59:926][230]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.00:031][230]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total job queries 132, among them cache hits 35 (26.52%) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 72 distinct outputs (74.23%) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: RAM used: 2.00 MiB of 819.20 MiB budget. Usage: 0.24% -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Shaders Compiled: 24 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100.00%) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average time worker was idle: 21.61 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.46 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average processing rate: 4.39 jobs/sec -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread time: 4.078 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Percentage time preprocessing: 0.83% -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 most expensive shader types by average time: -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 shader types by total compile time: -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader - 76.87% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.44% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.69% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.31.00:039][230]LogViewport: Scene viewport resized to 504x627, mode Windowed. -[2023.10.08-09.31.00:079][231]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass shader: 222 instructions -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture samplers: 4/16 -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Shader Count: 4 -[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.01:377][307]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass shader: 222 instructions -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture samplers: 4/16 -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.06:584][757]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass shader: 222 instructions -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture samplers: 4/16 -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.12:115][321]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.33:818][527]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.33:907][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.36:074][699]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.47:095][990]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.51:756][433]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.09:426][827]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.13:107][158]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.16:358][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.16:358][426]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.16:999][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.16:999][475]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.17:109][484]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.20:167][766]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.20:167][766]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.20:805][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.20:805][814]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.33.20:902][822]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.33.20:902][822]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.20:903][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.20:903][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.20:903][822]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.37:083][262]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2023.10.08-09.33.37:083][262]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.37:812][315]MaterialEditorStats: Base pass vertex shader: 294 instructions -[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.37:812][315]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2023.10.08-09.33.37:813][315]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.38:773][389]LogEditorTransaction: Undo 상수 좌표 편집 -[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.38:797][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.38:797][389]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.38:812][389]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.38:869][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.34.37:486][859]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2023.10.08-09.34.37:490][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.014 -[2023.10.08-09.34.37:491][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewNiagaraSystem] ([1] browsable assets)... -[2023.10.08-09.34.37:491][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewNiagaraSystem] -[2023.10.08-09.34.37:491][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset" SILENT=false AUTOSAVING=true -[2023.10.08-09.34.37:497][859]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.005518 seconds -[2023.10.08-09.34.37:506][859]LogSerialization: UsePackageTrailer: 'true' -[2023.10.08-09.34.37:531][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/NewNiagaraSystem_Auto1 -[2023.10.08-09.34.37:531][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystem_Auto1E85BEB71443EAD8BFF857EABDDEB15E7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset' -[2023.10.08-09.34.37:531][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dust] ([1] browsable assets)... -[2023.10.08-09.34.37:535][859]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/dust.dust] -[2023.10.08-09.34.37:535][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dust] -[2023.10.08-09.34.37:535][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset" SILENT=false AUTOSAVING=true -[2023.10.08-09.34.37:536][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dust_Auto1 -[2023.10.08-09.34.37:536][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust_Auto139F30510403EE5E391FC62BB8C4F0B9A.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset' -[2023.10.08-09.34.37:537][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dustmt] ([1] browsable assets)... -[2023.10.08-09.34.37:581][859]OBJ SavePackage: Rendered thumbnail for [Material /Game/dustmt.dustmt] -[2023.10.08-09.34.37:581][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dustmt] -[2023.10.08-09.34.37:581][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset" SILENT=false AUTOSAVING=true -[2023.10.08-09.34.37:582][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dustmt_Auto1 -[2023.10.08-09.34.37:582][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt_Auto116F4D1AC406FC3EB013D51B68DF1BD04.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset' -[2023.10.08-09.34.37:583][859]LogFileHelpers: Auto-saving content packages took 0.093 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total job queries 271, among them cache hits 145 (53.51%) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Tracking 126 distinct input hashes that result in 93 distinct outputs (73.81%) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: RAM used: 2.73 MiB of 819.20 MiB budget. Usage: 0.33% -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Shaders Compiled: 53 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs assigned 53, completed 53 (100.00%) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average time worker was idle: 46.62 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job execution time: average 0.57 s, max 1.33 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.33 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.12 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 1.00 jobs/batch -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread time: 22.168 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread preprocess time: 0.679 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Percentage time preprocessing: 3.06% -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 1.02 sec, max 1.15 sec, min 0.90 sec) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 24.09% of total time (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 19.58% of total time (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: FNiagaraShader - 14.14% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.92% of total time (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 12.30% of total time (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.01:577][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.01:577][403]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.02:195][446]MaterialEditorStats: Texture samplers: 1/16 -[2023.10.08-09.36.02:196][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.02:196][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.02:196][446]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass shader: 229 instructions -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture samplers: 5/16 -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.02:390][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Shader Count: 4 -[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.07:768][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.07:768][917]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass shader: 229 instructions -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture samplers: 5/16 -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.07:831][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.36.09:463][ 70]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.10:839][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.10:839][199]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.11:429][242]MaterialEditorStats: Base pass vertex shader: 222 instructions -[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture samplers: 1/16 -[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.11:430][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.11:430][242]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.36.12:178][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.12:182][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.12:185][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.12:191][320]MaterialEditorStats: Error: [SM6] Dynamically lit translucency is not supported for BLEND_Modulate materials. -[2023.10.08-09.36.12:806][370]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.13:857][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.13:857][492]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.14:454][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.15:240][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.15:240][617]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass shader: 229 instructions -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture samplers: 5/16 -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.15:304][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.17:437][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.17:437][811]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.17:498][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.38.32:562][765]LogMaterialEditor: Saving and Compiling material dustmt -[2023.10.08-09.38.32:629][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.10.08-09.38.33:221][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.10.08-09.38.33:229][765]LogFileHelpers: InternalPromptForCheckoutAndSave started... diff --git a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE5AEBA12048F62DBE7F2AE08A772EFC1E.tmp b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE5AEBA12048F62DBE7F2AE08A772EFC1E.tmp deleted file mode 100644 index bf650a9..0000000 Binary files a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE5AEBA12048F62DBE7F2AE08A772EFC1E.tmp and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE66CD8FCB4BB237664A7D3585D5D69C3C.tmp b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE66CD8FCB4BB237664A7D3585D5D69C3C.tmp deleted file mode 100644 index 17cd41b..0000000 Binary files a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE66CD8FCB4BB237664A7D3585D5D69C3C.tmp and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEDDD779F34F65B32ABEE882B5D370218B.tmp b/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEDDD779F34F65B32ABEE882B5D370218B.tmp deleted file mode 100644 index ab27b10..0000000 Binary files a/Content/Effect/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEDDD779F34F65B32ABEE882B5D370218B.tmp and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/Logs/particle_test.log b/Content/Effect/particle_test/Saved/Logs/particle_test.log deleted file mode 100644 index 65e0614..0000000 --- a/Content/Effect/particle_test/Saved/Logs/particle_test.log +++ /dev/null @@ -1,2993 +0,0 @@ -Log file open, 10/08/23 18:24:28 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=15180) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: particle_test -LogCore: UnrealTraceServer: Trace store launch successful -LogCore: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot' -LogCore: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="Development" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984" -LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2283] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\Effect\particle_test\particle_test.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.243734 -LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia - -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-C85E59004C8BCCEF0864B59093541142 - Session CrashGUID >==================================================== -LogConfig: Display: Loading HoloLens ini files took 0.03 seconds -LogConfig: Display: Loading Android ini files took 0.03 seconds -LogConfig: Display: Loading Mac ini files took 0.03 seconds -LogConfig: Display: Loading IOS ini files took 0.03 seconds -LogConfig: Display: Loading TVOS ini files took 0.04 seconds -LogConfig: Display: Loading Unix ini files took 0.04 seconds -LogConfig: Display: Loading Linux ini files took 0.04 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogConfig: Display: Loading Windows ini files took 0.02 seconds -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin GLTFImporter -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogInit: Using libcurl 7.83.1 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1n -LogInit: - supports HTTP deflate (compression) using libz 1.2.12 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.2-CL-26001984 -LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2 -LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2 -LogInit: Net CL: 25360045 -LogInit: OS: Windows 11 (22H2) [10.0.22621.2283] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060 -LogInit: Compiled (64-bit): Jun 15 2023 04:29:42 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.29.30151.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.2 -LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 35 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83 -LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2023.10.08-09.24.28:731][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.RayTracing:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created -[2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2023.10.08-09.24.28:735][ 0]LogRHI: Using Default RHI: D3D12 -[2023.10.08-09.24.28:735][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.10.08-09.24.28:735][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Aftermath initialized -[2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2023.10.08-09.24.28:746][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1 -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 2 output[s] -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Date: 4-13-2023 -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s] -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2023.10.08-09.24.28:868][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.10.08-09.24.28:868][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.10.08-09.24.28:868][ 0]LogHAL: Display: Platform has ~ 16 GB [17086521344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini] -[2023.10.08-09.24.28:868][ 0]LogInit: Computer: DESKTOP-7TPCBEJ -[2023.10.08-09.24.28:868][ 0]LogInit: User: lkjhg -[2023.10.08-09.24.28:868][ 0]LogInit: CPU Page size=4096, Cores=6 -[2023.10.08-09.24.28:868][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.10.08-09.24.28:868][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) -[2023.10.08-09.24.28:868][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.10.08-09.24.28:868][ 0]LogMemory: Process Physical Memory: 489.64 MB used, 501.06 MB peak -[2023.10.08-09.24.28:868][ 0]LogMemory: Process Virtual Memory: 476.65 MB used, 476.65 MB peak -[2023.10.08-09.24.28:868][ 0]LogMemory: Physical Memory: 12509.29 MB used, 3785.69 MB free, 16294.98 MB total -[2023.10.08-09.24.28:868][ 0]LogMemory: Virtual Memory: 26994.45 MB used, 4148.53 MB free, 31142.98 MB total -[2023.10.08-09.24.28:868][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.10.08-09.24.28:874][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.10.08-09.24.28:883][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected language (ko-KR). -[2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected locale (ko-KR). -[2023.10.08-09.24.28:888][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language. -[2023.10.08-09.24.28:978][ 0]LogInit: Setting process to per monitor DPI aware -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME). -[2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.10.08-09.24.29:007][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2023.10.08-09.24.29:007][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2023.10.08-09.24.29:108][ 0]LogRHI: Using Default RHI: D3D12 -[2023.10.08-09.24.29:108][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.10.08-09.24.29:108][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.10.08-09.24.29:108][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.10.08-09.24.29:108][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.10.08-09.24.29:108][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2023.10.08-09.24.29:109][ 0]LogWindows: Attached monitors: -[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 117) -> (0, 1149), device: '\\.\DISPLAY1' -[2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY] -[2023.10.08-09.24.29:109][ 0]LogWindows: Found 2 attached monitors. -[2023.10.08-09.24.29:109][ 0]LogWindows: Gathering driver information using Windows Setup API -[2023.10.08-09.24.29:109][ 0]LogRHI: RHI Adapter Info: -[2023.10.08-09.24.29:109][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 -[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.10.08-09.24.29:109][ 0]LogRHI: Driver Date: 4-13-2023 -[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id") -[2023.10.08-09.24.29:109][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2023.10.08-09.24.29:113][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Bindless resources are supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2023.10.08-09.24.29:243][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB) -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Async texture creation enabled -[2023.10.08-09.24.29:243][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2023.10.08-09.24.29:278][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all' -[2023.10.08-09.24.29:278][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all" ] -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 -[2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2023.10.08-09.24.29:302][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' -[2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' -[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.10.08-09.24.29:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.10.08-09.24.29:360][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: ADPCM -[2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: PCM -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: BINKA -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OGG -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus -[2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OPUS -[2023.10.08-09.24.29:399][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.10.08-09.24.29:407][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) -[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1887.31MBs, RandomWriteSpeed=260.66MBs. Assigned SpeedClass 'Local' -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/Shaders/WorkingDirectory/18556/). -[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/68A0E78E4E2A40A1AD9F88A277B45913/'. -[2023.10.08-09.24.29:437][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. -[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.10.08-09.24.30:362][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2023.10.08-09.24.30:700][ 0]LogSlate: Using FreeType 2.10.0 -[2023.10.08-09.24.30:700][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2023.10.08-09.24.30:738][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up -[2023.10.08-09.24.30:743][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2023.10.08-09.24.30:907][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: Available device profiles: -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02FE00][000004D8611FD800 52] GlobalDefaults, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F800][000004D86128A000 52] Windows, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F600][000004D861285000 52] WindowsEditor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F000][000004D861287800 52] WindowsServer, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E600][000004D861280000 52] WindowsClient, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E200][000004D85E7FA000 52] IOS, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02D800][000004D85E7F7800 52] iPadAir2, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86D2AF400][000004D85E7F5000 52] IPadPro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86DEDEE00][000004D85E7F0000 52] iPadAir3, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D85AE9DA00][000004D86075A000 52] iPadAir4, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0000][000004D85CB10000 52] iPadAir5, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0200][000004D84A317800 52] iPadMini4, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0400][000004D86E7D0000 52] iPadMini5, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0600][000004D86E7D2800 52] iPadMini6, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0800][000004D86E7D5000 52] iPhone6S, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0A00][000004D86E7D7800 52] iPhone7, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0C00][000004D86E7DA000 52] iPodTouch7, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0E00][000004D86E7DC800 52] iPhone6SPlus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1000][000004D86E7E0000 52] iPhone7Plus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1200][000004D86E7E2800 52] iPhoneSE, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1400][000004D86E7E5000 52] iPhone8, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1600][000004D86E7E7800 52] iPhone8Plus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1800][000004D86E7EA000 52] iPhoneX, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1A00][000004D86E7EC800 52] iPhoneXS, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1C00][000004D86E7F0000 52] iPhoneXSMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1E00][000004D86E7F2800 52] iPhoneXR, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2000][000004D86E7F5000 52] iPhone11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2200][000004D86E7F7800 52] iPhone11Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2400][000004D86E7FA000 52] iPhone11ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2600][000004D86E7FC800 52] iPhoneSE2, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2800][000004D86E810000 52] iPhone12Mini, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2A00][000004D86E812800 52] iPhone12, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2C00][000004D86E815000 52] iPhone12Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2E00][000004D86E817800 52] iPhone12ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3000][000004D86E81A000 52] iPhone13Mini, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3200][000004D86E81C800 52] iPhone13, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3400][000004D86E820000 52] iPhone13Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3600][000004D86E822800 52] iPhone13ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3800][000004D86E825000 52] iPhoneSE3, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3A00][000004D86E827800 52] iPhone14, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3C00][000004D86E82A000 52] iPhone14Plus, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3E00][000004D86E82C800 52] iPhone14Pro, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4000][000004D86E750000 52] iPhone14ProMax, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4200][000004D86E752800 52] iPadPro105, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4400][000004D86E755000 52] iPadPro129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4600][000004D86E757800 52] iPadPro97, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4800][000004D86E75A000 52] iPadPro2_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4A00][000004D86E75C800 52] iPad5, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4C00][000004D86E830000 52] iPad6, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4E00][000004D86E832800 52] iPad7, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5000][000004D86E835000 52] iPad8, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5200][000004D86E837800 52] iPad9, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5400][000004D86E83A000 52] iPad10, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5600][000004D86E83C800 52] iPadPro11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5800][000004D86E7B0000 52] iPadPro2_11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5A00][000004D86E7B2800 52] iPadPro3_11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5C00][000004D86E7B5000 52] iPadPro4_11, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5E00][000004D86E7B7800 52] iPadPro3_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6000][000004D86E7BA000 52] iPadPro4_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6200][000004D86E7BC800 52] iPadPro5_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6400][000004D86E840000 52] iPadPro6_129, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6600][000004D86E842800 52] AppleTV, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6800][000004D86E845000 52] AppleTV4K, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6A00][000004D86E847800 52] AppleTV2_4K, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6C00][000004D86E84A000 52] TVOS, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6E00][000004D86E84C800 52] Mac, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7000][000004D86E850000 52] MacEditor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7200][000004D86E852800 52] MacClient, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7400][000004D86E855000 52] MacServer, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7600][000004D86E857800 52] Linux, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7800][000004D86E85A000 52] LinuxEditor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7A00][000004D86E85C800 52] LinuxArm64Editor, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7C00][000004D86E860000 52] LinuxArm64, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7E00][000004D86E862800 52] LinuxClient, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8000][000004D86E865000 52] LinuxArm64Client, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8200][000004D86E867800 52] LinuxServer, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8400][000004D86E86A000 52] LinuxArm64Server, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8600][000004D86E86C800 52] Android, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8800][000004D86E870000 52] Android_Preview_OpenGL, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8A00][000004D86E872800 52] Android_Preview_Vulkan, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8C00][000004D86E875000 52] Android_Low, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8E00][000004D86E877800 52] Android_Mid, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9000][000004D86E87A000 52] Android_High, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9200][000004D86E87C800 52] Android_Default, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9400][000004D86E880000 52] Android_Adreno4xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9600][000004D86E882800 52] Android_Adreno5xx_Low, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9800][000004D86E885000 52] Android_Adreno5xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9A00][000004D86E887800 52] Android_Adreno6xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9C00][000004D86E88A000 52] Android_Adreno6xx_Vulkan, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9E00][000004D86E88C800 52] Android_Adreno7xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA000][000004D86E890000 52] Android_Adreno7xx_Vulkan, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA200][000004D86E892800 52] Android_Mali_T6xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA400][000004D86E895000 52] Android_Mali_T7xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA600][000004D86E897800 52] Android_Mali_T8xx, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA800][000004D86E89A000 52] Android_Mali_G71, -[2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CAA00][000004D86E89C800 52] Android_Mali_G72, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAC00][000004D86E8A0000 52] Android_Mali_G72_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAE00][000004D86E8A2800 52] Android_Mali_G76, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB000][000004D86E8A5000 52] Android_Mali_G76_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB200][000004D86E8A7800 52] Android_Mali_G77, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB400][000004D86E8AA000 52] Android_Mali_G77_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB600][000004D86E8AC800 52] Android_Mali_G78, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB800][000004D86E8B0000 52] Android_Mali_G78_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBA00][000004D86E8B2800 52] Android_Mali_G710, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBC00][000004D86E8B5000 52] Android_Mali_G710_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBE00][000004D86E8B7800 52] Android_Mali_G7xx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC000][000004D86E8BA000 52] Android_Mali_G7xx_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC200][000004D86E8BC800 52] Android_Xclipse_920, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC400][000004D86E8C0000 52] Android_Xclipse_920_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC600][000004D86E8C2800 52] Android_Vulkan_SM5, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC800][000004D86E8C5000 52] Android_PowerVR_G6xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCC00][000004D86E8C7800 52] Android_PowerVR_GT7xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCE00][000004D86E8CA000 52] Android_PowerVR_GE8xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD200][000004D86E8CC800 52] Android_PowerVR_GM9xxx, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD400][000004D86E8D0000 52] Android_PowerVR_GM9xxx_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD600][000004D86E8D2800 52] Android_TegraK1, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD800][000004D86E8D5000 52] Android_Unknown_Vulkan, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDA00][000004D86E8D7800 52] Oculus_Quest, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDC00][000004D86E8DA000 52] Oculus_Quest2, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDE00][000004D86E8DC800 52] HoloLens, -[2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: Active device profile: [000004D86E02F600][000004D861285000 52] WindowsEditor -[2023.10.08-09.24.31:027][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush -[2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.10.08-09.24.31:033][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ' -[2023.10.08-09.24.31:033][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ] -[2023.10.08-09.24.31:050][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2023.10.08-09.24.31:124][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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-[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2023.10.08-09.24.31:194][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2023.10.08-09.24.31:194][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.10.08-09.24.31:986][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2023.10.08-09.24.32:285][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load. -[2023.10.08-09.24.32:285][ 0]LogUObjectAllocator: 5884656 out of 0 bytes used by permanent object pool. -[2023.10.08-09.24.32:285][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.10.08-09.24.32:303][ 0]LogSlate: Border -[2023.10.08-09.24.32:303][ 0]LogSlate: BreadcrumbButton -[2023.10.08-09.24.32:303][ 0]LogSlate: Brushes.Title -[2023.10.08-09.24.32:303][ 0]LogSlate: Default -[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Save -[2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Toolbar.Settings -[2023.10.08-09.24.32:303][ 0]LogSlate: ListView -[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_Grab -[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.DarkRow -[2023.10.08-09.24.32:303][ 0]LogSlate: TableView.Row -[2023.10.08-09.24.32:303][ 0]LogSlate: TreeView -[2023.10.08-09.24.32:420][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2023.10.08-09.24.32:421][ 0]LogInit: XR: MultiViewport is Disabled -[2023.10.08-09.24.32:421][ 0]LogInit: XR: Mobile Multiview is Disabled -[2023.10.08-09.24.32:421][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") -[2023.10.08-09.24.32:636][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2023.10.08-09.24.32:655][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2023.10.08-09.24.32:704][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666' -[2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '172.23.240.1' to multicast group '230.0.0.1:6666' -[2023.10.08-09.24.32:712][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2023.10.08-09.24.32:836][ 0]LogPython: Using Python 3.9.7 -[2023.10.08-09.24.33:461][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D20EF1A04B5C6A7918194DAD085A58DB | Instance: A647D6B0412FA0148F413D87176D7541 (DESKTOP-7TPCBEJ-18556). -[2023.10.08-09.24.33:719][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.10.08-09.24.33:798][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.10.08-09.24.33:806][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.10.08-09.24.33:812][ 0]LogUProjectInfo: Found projects: -[2023.10.08-09.24.33:973][ 0]LogOpenImageDenoise: OIDN starting up -[2023.10.08-09.24.34:143][ 0]LogCollectionManager: Loaded 0 collections in 0.001550 seconds -[2023.10.08-09.24.34:145][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Collections/' took 0.00s -[2023.10.08-09.24.34:146][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s -[2023.10.08-09.24.34:147][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Collections/' took 0.00s -[2023.10.08-09.24.34:513][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.10.08-09.24.34:523][ 0]LogClass: Display: 1 short type names in reflected types' MetaData -[2023.10.08-09.24.34:525][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.10.08-09.24.34:526][ 0]LogEngine: Initializing Engine... -[2023.10.08-09.24.34:531][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2023.10.08-09.24.34:533][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2023.10.08-09.24.34:535][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material. -[2023.10.08-09.24.34:538][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material. -[2023.10.08-09.24.34:542][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material. -[2023.10.08-09.24.34:546][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material. -[2023.10.08-09.24.34:548][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material. -[2023.10.08-09.24.34:551][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material. -[2023.10.08-09.24.34:634][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.10.08-09.24.34:640][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.34:640][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.34:650][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.10.08-09.24.34:650][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.10.08-09.24.34:650][ 0]LogInit: Texture streaming: Enabled -[2023.10.08-09.24.34:662][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2 -[2023.10.08-09.24.34:669][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2023.10.08-09.24.34:678][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2023.10.08-09.24.34:678][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Device Manager Initialized -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.10.08-09.24.34:685][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(4- NOX Bastar-X) -[2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.10.08-09.24.34:724][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2023.10.08-09.24.34:724][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.10.08-09.24.34:725][ 0]LogInit: FAudioDevice initialized with ID 1. -[2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2023.10.08-09.24.34:726][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2023.10.08-09.24.34:726][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2023.10.08-09.24.34:738][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: Starting LiveCoding -[2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2023.10.08-09.24.34:745][ 0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0xb91aa7b7", spawning console -[2023.10.08-09.24.34:746][ 0]LogInit: Undo buffer set to 32 MB -[2023.10.08-09.24.34:746][ 0]LogInit: Transaction tracking system initialized -[2023.10.08-09.24.34:755][ 0]LogLiveCoding: Display: Waiting for server -[2023.10.08-09.24.34:770][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json -[2023.10.08-09.24.34:770][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2023.10.08-09.24.34:776][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006444 seconds (Found 115 uncontrolled assets) -[2023.10.08-09.24.34:791][ 0]BlueprintLog: New page: 에디터 로드 -[2023.10.08-09.24.34:873][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다. -[2023.10.08-09.24.34:895][ 0]TimingProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]TimingProfiler: OnSessionChanged -[2023.10.08-09.24.34:895][ 0]LoadingProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]LoadingProfiler: OnSessionChanged -[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]NetworkingProfiler: OnSessionChanged -[2023.10.08-09.24.34:895][ 0]MemoryProfiler: Initialize -[2023.10.08-09.24.34:895][ 0]MemoryProfiler: OnSessionChanged -[2023.10.08-09.24.35:092][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/' took 0.01s -[2023.10.08-09.24.35:249][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.10.08-09.24.35:295][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2023.10.08-09.24.35:296][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.10.08-09.24.35:296][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.251 -[2023.10.08-09.24.35:296][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2023.10.08-09.24.35:298][ 0]LightingResults: New page: 라이팅 빌드 -[2023.10.08-09.24.35:300][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.24.35:300][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.24.35:300][ 0]MapCheck: New page: 맵 체크 -[2023.10.08-09.24.35:300][ 0]LightingResults: New page: 라이팅 빌드 -[2023.10.08-09.24.35:305][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.10.08-09.24.35:308][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2023.10.08-09.24.35:406][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2023.10.08-09.24.35:721][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop -[2023.10.08-09.24.35:727][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle -[2023.10.08-09.24.35:734][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump -[2023.10.08-09.24.35:741][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land -[2023.10.08-09.24.35:745][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd -[2023.10.08-09.24.35:750][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd -[2023.10.08-09.24.35:758][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace -[2023.10.08-09.24.35:824][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.10.08-09.24.35:884][ 0]LogStaticMesh: Display: 스태틱 메시가 준비 되기를 기다리는 중 0/1 (/Game/Cursor/SM_CursorMesh)... -[2023.10.08-09.24.35:920][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'. -[2023.10.08-09.24.35:920][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.35:920][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.35:921][ 0]LogAIModule: Creating AISystem for world TopDownMap -[2023.10.08-09.24.35:922][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0) -[2023.10.08-09.24.35:922][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2023.10.08-09.24.35:922][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0) -[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: '/Game/StarterContent/Blueprints/complit/Burning' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Burning' -[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: '/Game/StarterContent/Blueprints/complit/burning_Knife' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/burning_Knife' -[2023.10.08-09.24.36:320][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim.Torus001_Anim -[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: '/Game/StarterContent/Blueprints/complit/ComeBackHome' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/ComeBackHome' -[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: '/Game/StarterContent/Blueprints/complit/Sprint' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Sprint' -[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: '/Game/StarterContent/Blueprints/complit/Speed_Down' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Speed_Down' -[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: '/Game/StarterContent/Blueprints/complit/Alium/Alium_W' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Alium/Alium_W' -[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: '/Game/StarterContent/Blueprints/complit/Hit_nomal' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_nomal' -[2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: '/Game/StarterContent/Blueprints/complit/Hit_Critical' 로드 실패: 파일을 찾을 수 없습니다. -[2023.10.08-09.24.36:623][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_Critical' -[2023.10.08-09.24.36:624][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer. -[2023.10.08-09.24.36:625][ 0]LogWorldPartition: Display: WorldPartition initialize took 701 ms -[2023.10.08-09.24.36:639][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.10.08-09.24.36:639][ 0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented. -[2023.10.08-09.24.36:640][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0. -[2023.10.08-09.24.36:641][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s -[2023.10.08-09.24.36:647][ 0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package -[2023.10.08-09.24.36:651][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2023.10.08-09.24.36:651][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.10.08-09.24.36:653][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 2.025ms. -[2023.10.08-09.24.36:653][ 0]LogFileHelpers: Loading map 'TopDownMap' took 1.356 -[2023.10.08-09.24.36:661][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.616 -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.24.36:738][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.10.08-09.24.36:770][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2023.10.08-09.24.36:778][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:782][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:786][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:790][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.10.08-09.24.36:805][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2023.10.08-09.24.36:806][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2023.10.08-09.24.36:808][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:809][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:810][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2023.10.08-09.24.36:811][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:813][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2023.10.08-09.24.36:814][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:815][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2023.10.08-09.24.36:816][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2023.10.08-09.24.37:025][ 0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2023.10.08-09.24.37:029][ 0]LogSlate: Took 0.003668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K) -[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.002899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K) -[2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2023.10.08-09.24.37:035][ 0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2023.10.08-09.24.37:036][ 0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2023.10.08-09.24.37:039][ 0]LogSlate: Took 0.002789 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K) -[2023.10.08-09.24.37:081][ 0]LogViewport: Scene viewport resized to 1612x777, mode Windowed. -[2023.10.08-09.24.37:109][ 0]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.10.08-09.24.37:113][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.24.37:305][ 0]LogStall: Startup... -[2023.10.08-09.24.37:307][ 0]LogStall: Startup complete. -[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total time: 9.28 seconds -[2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2023.10.08-09.24.37:434][ 0]LogAssetRegistry: AssetRegistryGather time 0.1223s: AssetDataDiscovery 0.0288s, AssetDataGather 0.0718s, StoreResults 0.0217s. -[2023.10.08-09.24.37:446][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2023.10.08-09.24.37:450][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2023.10.08-09.24.37:537][ 0]LogViewport: Scene viewport resized to 1612x742, mode Windowed. -[2023.10.08-09.24.38:563][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2023.10.08-09.24.38:567][ 76]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.24.38:642][ 79]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 2.00s -[2023.10.08-09.24.45:258][656]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.10.08-09.24.45:267][656]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2023.10.08-09.24.45:275][656]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2023.10.08-09.24.45:284][657]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). -[2023.10.08-09.24.46:439][762]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem -[2023.10.08-09.24.46:444][762]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2023.10.08-09.24.46:683][784]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.24.46:711][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.46:711][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.46:828][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.46:828][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.24.46:938][784]LogSlate: Took 0.000398 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2023.10.08-09.24.46:943][784]LogViewport: Scene viewport resized to 919x829, mode Windowed. -[2023.10.08-09.24.46:989][785]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2023.10.08-09.24.47:874][787]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.432631 sec (time since issued), 0.825556 sec (combined shader worker time). -[2023.10.08-09.24.48:326][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.554953 sec (time since issued), 0.697073 sec (combined shader worker time). -[2023.10.08-09.24.48:387][822]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.24.54:485][422]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.24.54:559][423]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.854764 sec (time since issued), 2.039603 sec (combined shader worker time). -[2023.10.08-09.24.55:309][431]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.25.08:487][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.25.27:788][232]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.10.08-09.25.48:361][249]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.334316 sec (time since issued), 0.605400 sec (combined shader worker time). -[2023.10.08-09.25.48:490][256]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.25.53:141][604]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.692022 sec (time since issued), 0.969727 sec (combined shader worker time). -[2023.10.08-09.25.53:242][611]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.26.12:856][887]LogSlate: Window '플립북 활성화 확인' being destroyed -[2023.10.08-09.26.47:592][593]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9967 files in 11246 folders with total size 430 MiB. -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total job queries 104, among them cache hits 31 (29.81%) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 56 distinct outputs (77.78%) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: RAM used: 1.42 MiB of 819.20 MiB budget. Usage: 0.17% -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Shaders Compiled: 15 -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs assigned 16, completed 15 (93.75%) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average time worker was idle: 31.14 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81 -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.23 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread time: 2.524 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Percentage time preprocessing: 1.35% -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 most expensive shader types by average time: -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 shader types by total compile time: -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader - 62.62% of total time (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 20.10% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.27% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.27.56:251][511]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.728133 sec (time since issued), 1.101586 sec (combined shader worker time). -[2023.10.08-09.27.56:364][516]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.27.56:770][545]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.464110 sec (time since issued), 0.769302 sec (combined shader worker time). -[2023.10.08-09.27.58:371][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.28.21:015][666]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.28.22:522][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.688856 sec (time since issued), 1.976024 sec (combined shader worker time). -[2023.10.08-09.28.23:016][842]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.28.23:325][863]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769435 sec (time since issued), 1.080194 sec (combined shader worker time). -[2023.10.08-09.28.25:024][ 10]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.28.26:734][144]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668067 sec (time since issued), 0.973406 sec (combined shader worker time). -[2023.10.08-09.28.27:046][166]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.30.35:048][202]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.10.08-09.30.35:082][202]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.30.35:091][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.30.35:095][202]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.30.35:096][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.30.35:135][202]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2023.10.08-09.30.39:823][318]LogInterchangeEngine: [대기중] 임포트 중 -[2023.10.08-09.30.39:823][318]LogInterchangeEngine: Display: Interchange start importing source [D:/User/lkjhg/Desktop/Effectdust.png] -[2023.10.08-09.30.39:829][318]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background -[2023.10.08-09.30.39:834][319]LogTexture: Display: 텍스처 빌드 중: /Game/dust.dust(BGRA8, 223x229 x1x1x1)(예상 필요 메모리: 1.556MB), 인코딩 속도: Fast -[2023.10.08-09.30.39:856][319]LogInterchangeEngine: [성공] 임포트 완료 -[2023.10.08-09.30.39:860][319]LogInterchangeEngine: [성공] 임포트 완료 -[2023.10.08-09.30.46:784][840]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/dust.dust -[2023.10.08-09.30.46:881][840]LogViewport: Scene viewport resized to 1905x1269, mode Windowed. -[2023.10.08-09.30.46:935][841]LogViewport: Scene viewport resized to 1905x1255, mode Windowed. -[2023.10.08-09.30.46:958][842]LogViewport: Scene viewport resized to 1905x1250, mode Windowed. -[2023.10.08-09.30.51:623][311]LogSlate: Window 'dust' being destroyed -[2023.10.08-09.30.54:362][605]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2023.10.08-09.30.54:368][605]LogContentBrowser: Creating deferred item: NewMaterial -[2023.10.08-09.30.54:375][606]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). -[2023.10.08-09.30.59:097][138]LogContentBrowser: Attempting asset rename: NewMaterial -> dustmt -[2023.10.08-09.30.59:100][138]LogContentBrowser: End creating deferred item NewMaterial -[2023.10.08-09.30.59:907][230]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt -[2023.10.08-09.30.59:926][230]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.30.59:926][230]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.00:031][230]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total job queries 132, among them cache hits 35 (26.52%) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 72 distinct outputs (74.23%) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: RAM used: 2.00 MiB of 819.20 MiB budget. Usage: 0.24% -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Shaders Compiled: 24 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100.00%) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average time worker was idle: 21.61 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.46 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average processing rate: 4.39 jobs/sec -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread time: 4.078 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Percentage time preprocessing: 0.83% -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 most expensive shader types by average time: -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 shader types by total compile time: -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader - 76.87% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.44% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.69% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) -[2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.31.00:039][230]LogViewport: Scene viewport resized to 504x627, mode Windowed. -[2023.10.08-09.31.00:079][231]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.00:903][274]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass shader: 222 instructions -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture samplers: 4/16 -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.01:008][281]MaterialEditorStats: Shader Count: 4 -[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.01:377][307]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass shader: 222 instructions -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture samplers: 4/16 -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.01:439][310]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.06:584][757]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass shader: 222 instructions -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture samplers: 4/16 -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.06:645][760]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.12:115][321]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.12:785][371]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.33:818][527]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.33:876][530]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.33:907][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.36:074][699]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.36:115][701]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.47:095][990]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.47:153][993]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.51:756][433]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.31.51:797][435]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.09:426][827]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.09:493][830]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.13:107][158]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.33.13:983][216]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.16:358][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.16:358][426]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.16:999][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.16:999][475]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.17:109][484]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.17:109][484]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.20:167][766]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.20:167][766]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.20:805][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.20:805][814]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.33.20:902][822]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.33.20:902][822]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.20:903][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.20:903][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.20:903][822]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.37:083][262]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2023.10.08-09.33.37:083][262]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.37:812][315]MaterialEditorStats: Base pass vertex shader: 294 instructions -[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.37:812][315]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) -[2023.10.08-09.33.37:813][315]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.33.38:773][389]LogEditorTransaction: Undo 상수 좌표 편집 -[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.38:797][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.38:797][389]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.33.38:812][389]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.33.38:869][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.33.38:869][391]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.34.37:486][859]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2023.10.08-09.34.37:490][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.014 -[2023.10.08-09.34.37:491][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewNiagaraSystem] ([1] browsable assets)... -[2023.10.08-09.34.37:491][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewNiagaraSystem] -[2023.10.08-09.34.37:491][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset" SILENT=false AUTOSAVING=true -[2023.10.08-09.34.37:497][859]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.005518 seconds -[2023.10.08-09.34.37:506][859]LogSerialization: UsePackageTrailer: 'true' -[2023.10.08-09.34.37:531][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/NewNiagaraSystem_Auto1 -[2023.10.08-09.34.37:531][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystem_Auto1E85BEB71443EAD8BFF857EABDDEB15E7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset' -[2023.10.08-09.34.37:531][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dust] ([1] browsable assets)... -[2023.10.08-09.34.37:535][859]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/dust.dust] -[2023.10.08-09.34.37:535][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dust] -[2023.10.08-09.34.37:535][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset" SILENT=false AUTOSAVING=true -[2023.10.08-09.34.37:536][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dust_Auto1 -[2023.10.08-09.34.37:536][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust_Auto139F30510403EE5E391FC62BB8C4F0B9A.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset' -[2023.10.08-09.34.37:537][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dustmt] ([1] browsable assets)... -[2023.10.08-09.34.37:581][859]OBJ SavePackage: Rendered thumbnail for [Material /Game/dustmt.dustmt] -[2023.10.08-09.34.37:581][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dustmt] -[2023.10.08-09.34.37:581][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset" SILENT=false AUTOSAVING=true -[2023.10.08-09.34.37:582][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dustmt_Auto1 -[2023.10.08-09.34.37:582][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt_Auto116F4D1AC406FC3EB013D51B68DF1BD04.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset' -[2023.10.08-09.34.37:583][859]LogFileHelpers: Auto-saving content packages took 0.093 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total job queries 271, among them cache hits 145 (53.51%) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Tracking 126 distinct input hashes that result in 93 distinct outputs (73.81%) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: RAM used: 2.73 MiB of 819.20 MiB budget. Usage: 0.33% -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Shaders Compiled: 53 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs assigned 53, completed 53 (100.00%) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average time worker was idle: 46.62 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job execution time: average 0.57 s, max 1.33 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.33 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.12 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 1.00 jobs/batch -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread time: 22.168 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread preprocess time: 0.679 s -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Percentage time preprocessing: 3.06% -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 1.02 sec, max 1.15 sec, min 0.90 sec) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec) -[2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 24.09% of total time (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 19.58% of total time (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: FNiagaraShader - 14.14% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.92% of total time (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 12.30% of total time (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.01:577][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.01:577][403]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.02:195][446]MaterialEditorStats: Texture samplers: 1/16 -[2023.10.08-09.36.02:196][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.02:196][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.02:196][446]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass shader: 229 instructions -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture samplers: 5/16 -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.02:390][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.02:390][459]MaterialEditorStats: Shader Count: 4 -[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.07:768][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.07:768][917]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass shader: 229 instructions -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture samplers: 5/16 -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.07:831][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.07:831][920]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.36.09:463][ 70]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.10:839][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.10:839][199]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.11:429][242]MaterialEditorStats: Base pass vertex shader: 222 instructions -[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture samplers: 1/16 -[2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.11:430][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.11:430][242]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.36.12:178][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.12:182][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.12:185][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.12:191][320]MaterialEditorStats: Error: [SM6] Dynamically lit translucency is not supported for BLEND_Modulate materials. -[2023.10.08-09.36.12:806][370]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Dynamically lit translucency is not supported for BLEND_Modulate materials. - -[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.13:857][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.13:857][492]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.14:454][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.14:454][537]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.15:240][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.15:240][617]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass shader: 229 instructions -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass vertex shader: 262 instructions -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture samplers: 5/16 -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.15:304][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.15:304][620]MaterialEditorStats: Shader Count: 5 -[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.17:437][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.17:437][811]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.36.17:498][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.36.17:498][814]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.38.32:562][765]LogMaterialEditor: Saving and Compiling material dustmt -[2023.10.08-09.38.32:629][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.10.08-09.38.33:221][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.10.08-09.38.33:229][765]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.10.08-09.38.35:283][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting... -[2023.10.08-09.38.36:311][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049949s -[2023.10.08-09.38.36:323][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001051s (0.059740s overbudget) -[2023.10.08-09.38.36:346][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true -[2023.10.08-09.38.36:348][765]LogSavePackage: Moving output files for package: /Game/dustmt -[2023.10.08-09.38.36:348][765]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtEE7EA0AE429B9A7A2329FB80A1D8A03E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' -[2023.10.08-09.38.36:356][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.12 sec -[2023.10.08-09.38.36:360][765]AssetCheck: New page: 에셋 저장: dustmt -[2023.10.08-09.38.36:360][765]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 -[2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass shader: 198 instructions -[2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.38.36:362][765]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.38.36:362][765]MaterialEditorStats: Shader Count: 24 -[2023.10.08-09.39.00:223][730]LogSlate: Window 'dustmt' being destroyed -[2023.10.08-09.39.00:235][730]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.39.00:235][730]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.39.02:427][959]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.39.02:486][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.39.02:487][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.39.02:541][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.39.02:541][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.39.02:592][959]LogViewport: Scene viewport resized to 919x829, mode Windowed. -[2023.10.08-09.39.03:158][965]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.39.08:792][509]LogMaterial: Display: Material /Game/dustmt.dustmt needed to have new flag set bUsedWithNiagaraSprites ! -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total job queries 424, among them cache hits 211 (49.76%) -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Tracking 167 distinct input hashes that result in 116 distinct outputs (69.46%) -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: RAM used: 3.97 MiB of 819.20 MiB budget. Usage: 0.48% -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Shaders Compiled: 94 -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs assigned 136, completed 94 (69.12%) -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average time worker was idle: 45.32 s -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 1.34 s -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job execution time: average 0.87 s, max 4.78 s -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job life time (pending + execution): average 1.05 s, max 4.79 -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 24.27 s -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.43 jobs/batch -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average processing rate: 3.87 jobs/sec -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread time: 44.839 s -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread preprocess time: 1.433 s -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Percentage time preprocessing: 3.20% -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Effective parallelization: 1.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 1 times, average 0.71 sec, max 0.71 sec, min 0.71 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.59 sec, max 0.70 sec, min 0.48 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.21% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.42% of total time (compiled 7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 9.95% of total time (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 9.45% of total time (compiled 8 times, average 0.53 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.69% of total time (compiled 7 times, average 0.56 sec, max 0.71 sec, min 0.48 sec) -[2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.39.29:086][866]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.39.29:476][893]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.544727 sec (time since issued), 0.737167 sec (combined shader worker time). -[2023.10.08-09.39.31:090][ 13]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.40.22:342][ 50]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.40.22:752][ 76]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.570695 sec (time since issued), 0.892899 sec (combined shader worker time). -[2023.10.08-09.40.24:350][190]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.40.27:507][462]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.40.27:838][485]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.499053 sec (time since issued), 0.755993 sec (combined shader worker time). -[2023.10.08-09.40.29:513][605]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.42.55:648][364]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Total job queries 436, among them cache hits 213 (48.85%) -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Tracking 216 distinct input hashes that result in 138 distinct outputs (63.89%) -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: RAM used: 5.53 MiB of 819.20 MiB budget. Usage: 0.67% -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Shaders Compiled: 143 -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Jobs assigned 146, completed 143 (97.95%) -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Average time worker was idle: 49.77 s -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job execution time: average 2.10 s, max 5.39 s -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job life time (pending + execution): average 2.23 s, max 5.40 -[2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 26.23 s -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Jobs were issued in 105 batches (only local compilation was used), average 1.39 jobs/batch -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Average processing rate: 5.45 jobs/sec -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread time: 75.139 s -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Percentage time preprocessing: 3.06% -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Effective parallelization: 2.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.24% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.27% of total time (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 7.22% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.84% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 5.94% of total time (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) -[2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.42.56:076][393]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.619567 sec (time since issued), 1.712269 sec (combined shader worker time). -[2023.10.08-09.42.57:657][507]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.43.11:360][639]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.43.17:907][343]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.707764 sec (time since issued), 1.821239 sec (combined shader worker time). -[2023.10.08-09.43.18:051][351]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.43.45:343][549]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.43.45:947][585]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769872 sec (time since issued), 1.182799 sec (combined shader worker time). -[2023.10.08-09.43.47:352][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.43.54:169][187]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:789 H:0 -[2023.10.08-09.43.59:388][565]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.43.59:896][598]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.656248 sec (time since issued), 1.072507 sec (combined shader worker time). -[2023.10.08-09.44.01:391][707]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.44.06:534][ 96]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:805 H:0 -[2023.10.08-09.44.06:927][112]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.44.07:491][148]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.717908 sec (time since issued), 1.208075 sec (combined shader worker time). -[2023.10.08-09.44.08:927][254]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.45.02:810][290]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.45.03:301][322]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.654840 sec (time since issued), 1.060561 sec (combined shader worker time). -[2023.10.08-09.45.04:825][433]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.45.19:725][567]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.45.20:238][601]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668735 sec (time since issued), 1.094302 sec (combined shader worker time). -[2023.10.08-09.45.21:725][759]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.45.22:430][795]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.652472 sec (time since issued), 1.049767 sec (combined shader worker time). -[2023.10.08-09.45.23:738][889]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.46.46:961][ 68]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total job queries 454, among them cache hits 213 (46.92%) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Tracking 236 distinct input hashes that result in 151 distinct outputs (63.98%) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: RAM used: 5.95 MiB of 819.20 MiB budget. Usage: 0.73% -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Shaders Compiled: 163 -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs assigned 164, completed 163 (99.39%) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average time worker was idle: 46.32 s -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job execution time: average 1.89 s, max 5.39 s -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job life time (pending + execution): average 2.01 s, max 5.40 -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.35 s -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs were issued in 123 batches (only local compilation was used), average 1.33 jobs/batch -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average processing rate: 5.37 jobs/sec -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread time: 78.632 s -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Percentage time preprocessing: 2.92% -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Effective parallelization: 2.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.74% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 9.81% of total time (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: FNiagaraShader - 9.64% of total time (compiled 49 times, average 0.15 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 6.90% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.54% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec) -[2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.46.47:408][ 99]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.604584 sec (time since issued), 0.874057 sec (combined shader worker time). -[2023.10.08-09.46.48:966][201]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total job queries 465, among them cache hits 215 (46.24%) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Tracking 246 distinct input hashes that result in 160 distinct outputs (65.04%) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: RAM used: 6.14 MiB of 819.20 MiB budget. Usage: 0.75% -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Shaders Compiled: 173 -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs assigned 173, completed 173 (100.00%) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average time worker was idle: 58.33 s -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job execution time: average 1.81 s, max 5.39 s -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job life time (pending + execution): average 1.93 s, max 5.40 -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.36 s -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs were issued in 132 batches (only local compilation was used), average 1.31 jobs/batch -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average processing rate: 5.35 jobs/sec -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread time: 81.809 s -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread preprocess time: 2.434 s -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Percentage time preprocessing: 2.98% -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Effective parallelization: 2.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.59% of total time (compiled 9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: FNiagaraShader - 10.41% of total time (compiled 54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.33% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 6.63% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.29% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec) -[2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.50.42:129][175]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.657727 sec (time since issued), 2.235228 sec (combined shader worker time). -[2023.10.08-09.50.42:136][175]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.10.08-09.50.42:162][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true -[2023.10.08-09.50.42:199][175]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem -[2023.10.08-09.50.42:199][175]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemBC19BA524B1C2B28C25FCAB19BE053C5.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset' -[2023.10.08-09.50.42:206][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 3.19 sec) -[2023.10.08-09.50.42:229][175]AssetCheck: New page: 에셋 저장: NewNiagaraSystem -[2023.10.08-09.50.42:229][175]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 -[2023.10.08-09.50.44:258][328]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.10.08-09.50.44:272][328]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.50.44:275][328]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.50.44:283][328]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.50.44:283][328]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.50.44:346][328]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms -[2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 -[2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 -[2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.48:292][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807 -[2023.10.08-09.50.48:293][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807 -[2023.10.08-09.50.48:324][757]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.50.50:742][ 26]Cmd: DELETE -[2023.10.08-09.50.50:742][ 26]Cmd: ACTOR DELETE -[2023.10.08-09.50.50:744][ 26]LogEditorActor: Deleted Actor: NiagaraActor -[2023.10.08-09.50.50:755][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2023.10.08-09.50.50:764][ 26]LogEditorActor: Deleted 1 Actors (0.022 secs) -[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 -[2023.10.08-09.50.53:985][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 -[2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.50.54:632][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 -[2023.10.08-09.50.54:633][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 -[2023.10.08-09.50.59:127][928]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt -[2023.10.08-09.50.59:130][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.50.59:130][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.50.59:235][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.50.59:235][928]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.50.59:242][928]LogViewport: Scene viewport resized to 504x631, mode Windowed. -[2023.10.08-09.50.59:286][929]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.51.00:131][987]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.51.00:131][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.51.00:131][987]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.51.06:122][472]LogSlate: Window 'dustmt' being destroyed -[2023.10.08-09.51.06:138][472]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.51.06:138][472]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.51.18:774][783]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/T_Arrow.T_Arrow -[2023.10.08-09.51.18:859][783]LogViewport: Scene viewport resized to 1905x1274, mode Windowed. -[2023.10.08-09.51.18:904][784]LogViewport: Scene viewport resized to 1905x1260, mode Windowed. -[2023.10.08-09.51.18:928][785]LogViewport: Scene viewport resized to 1905x1250, mode Windowed. -[2023.10.08-09.51.21:381][ 24]LogSlate: Window 'T_Arrow' being destroyed -[2023.10.08-09.51.22:410][131]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/Untitled-1.Untitled-1 -[2023.10.08-09.51.22:492][131]LogViewport: Scene viewport resized to 1905x1275, mode Windowed. -[2023.10.08-09.51.22:559][132]LogViewport: Scene viewport resized to 1905x1252, mode Windowed. -[2023.10.08-09.51.22:582][133]LogViewport: Scene viewport resized to 1905x1250, mode Windowed. -[2023.10.08-09.51.23:945][263]LogSlate: Window 'Untitled-1' being destroyed -[2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion -[2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion -[2023.10.08-09.51.44:379][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0 -[2023.10.08-09.51.44:381][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0 -[2023.10.08-09.51.45:355][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion -[2023.10.08-09.51.45:356][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion -[2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809 -[2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809 -[2023.10.08-09.51.47:498][746]Cmd: DELETE -[2023.10.08-09.51.47:498][746]Cmd: ACTOR DELETE -[2023.10.08-09.51.47:500][746]LogEditorActor: Deleted Actor: Emitter -[2023.10.08-09.51.47:510][746]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2023.10.08-09.51.47:516][746]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire -[2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire -[2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1 -[2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1 -[2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire -[2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire -[2023.10.08-09.51.49:456][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810 -[2023.10.08-09.51.49:457][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810 -[2023.10.08-09.51.55:338][589]Cmd: DELETE -[2023.10.08-09.51.55:338][589]Cmd: ACTOR DELETE -[2023.10.08-09.51.55:339][589]LogEditorActor: Deleted Actor: Emitter -[2023.10.08-09.51.55:349][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2023.10.08-09.51.55:352][589]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.10.08-09.51.56:627][736]LogAssetEditorSubsystem: Opening Asset editor for ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire -[2023.10.08-09.51.56:646][736]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.51.56:646][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.51.56:653][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.51.56:761][736]LogViewport: Scene viewport resized to 764x602, mode Windowed. -[2023.10.08-09.51.56:777][736]LogViewport: Scene viewport resized to 1783x727, mode Windowed. -[2023.10.08-09.51.56:794][736]LogViewport: Scene viewport resized to 1783x401, mode Windowed. -[2023.10.08-09.51.56:826][737]LogViewport: Scene viewport resized to 764x599, mode Windowed. -[2023.10.08-09.51.56:852][737]LogViewport: Scene viewport resized to 1783x724, mode Windowed. -[2023.10.08-09.51.56:861][737]LogViewport: Scene viewport resized to 1783x399, mode Windowed. -[2023.10.08-09.52.09:759][825]LogSlate: Window '색 선택 툴' being destroyed -[2023.10.08-09.52.17:869][544]LogSlate: Window '색 선택 툴' being destroyed -[2023.10.08-09.52.27:811][441]LogSlate: Window 'P_Fire' being destroyed -[2023.10.08-09.52.27:818][441]LogCascade: Quitting Cascade. FXSystem=0x000004D8878AB700 -[2023.10.08-09.52.27:823][441]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.52.27:823][441]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.52.33:443][ 55]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV -[2023.10.08-09.52.33:446][ 55]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.52.33:446][ 55]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.52.33:569][ 55]LogViewport: Scene viewport resized to 504x628, mode Windowed. -[2023.10.08-09.52.33:619][ 56]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass shader without light map: 134 instructions -[2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass vertex shader: 221 instructions -[2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2023.10.08-09.52.34:702][110]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.52.41:002][637]LogSlate: Window 'M_explosion_subUV' being destroyed -[2023.10.08-09.52.41:017][637]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.52.41:017][637]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.52.43:785][937]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_Spark_2.M_Spark_2 -[2023.10.08-09.52.43:787][937]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.52.43:787][937]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.52.43:888][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.52.43:888][937]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.52.43:894][937]LogViewport: Scene viewport resized to 504x631, mode Windowed. -[2023.10.08-09.52.43:940][938]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.52.44:612][984]MaterialEditorStats: Base pass shader without light map: 109 instructions -[2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture samplers: 2/16 -[2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.52.44:612][984]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.52.44:612][984]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass shader without light map: 109 instructions -[2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass vertex shader: 222 instructions -[2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture samplers: 2/16 -[2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.52.44:709][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.52.44:709][991]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.52.54:259][939]LogSlate: Window 'M_Spark_2' being destroyed -[2023.10.08-09.52.54:274][939]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.52.54:274][939]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.53.00:420][611]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt -[2023.10.08-09.53.00:422][611]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.53.00:422][611]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.00:542][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.00:542][611]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.53.00:548][611]LogViewport: Scene viewport resized to 504x628, mode Windowed. -[2023.10.08-09.53.00:584][612]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.53.01:267][665]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.01:268][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.01:268][665]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.53.06:418][146]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.06:418][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.06:418][146]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.53.08:881][406]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.10:246][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.10:246][509]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.53.12:384][680]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.12:384][680]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.12:384][680]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.53.24:816][731]LogMaterialEditor: Saving and Compiling material dustmt -[2023.10.08-09.53.24:881][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2023.10.08-09.53.25:355][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.10.08-09.53.25:363][731]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.10.08-09.53.27:431][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s -[2023.10.08-09.53.29:565][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000038s (2.138190s overbudget) -[2023.10.08-09.53.29:593][731]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true -[2023.10.08-09.53.29:594][731]LogSavePackage: Moving output files for package: /Game/dustmt -[2023.10.08-09.53.29:595][731]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt65E0EE994E9361CCB78EC6B04973C2B7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' -[2023.10.08-09.53.29:602][731]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 7.43 sec) -[2023.10.08-09.53.29:605][731]AssetCheck: New page: 에셋 저장: dustmt -[2023.10.08-09.53.29:605][731]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 -[2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass shader: 191 instructions -[2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.53.29:606][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.53.29:606][731]MaterialEditorStats: Shader Count: 48 -[2023.10.08-09.53.30:581][801]LogSlate: Window 'dustmt' being destroyed -[2023.10.08-09.53.30:595][801]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.53.30:595][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.53.32:105][956]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.53.32:163][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.53.32:163][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.53.32:219][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.53.32:219][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.53.32:260][956]LogViewport: Scene viewport resized to 919x829, mode Windowed. -[2023.10.08-09.53.33:224][962]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.53.42:546][648]LogSlate: Window '색 선택 툴' being destroyed -[2023.10.08-09.54.05:757][349]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.10.08-09.54.05:769][349]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.54.05:769][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.54.05:775][349]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.54.05:775][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.54.05:793][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2023.10.08-09.54.06:870][460]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt -[2023.10.08-09.54.06:873][460]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.54.06:873][460]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.06:987][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.06:987][460]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.54.06:993][460]LogViewport: Scene viewport resized to 504x627, mode Windowed. -[2023.10.08-09.54.07:028][461]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total job queries 616, among them cache hits 283 (45.94%) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Tracking 326 distinct input hashes that result in 210 distinct outputs (64.42%) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: RAM used: 8.63 MiB of 819.20 MiB budget. Usage: 1.05% -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Shaders Compiled: 253 -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs assigned 256, completed 253 (98.83%) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average time worker was idle: 52.50 s -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time job spent in pending queue: average 0.38 s, longest 3.42 s -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job execution time: average 1.46 s, max 5.39 s -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job life time (pending + execution): average 1.84 s, max 5.40 -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.47 s -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs were issued in 215 batches (only local compilation was used), average 1.19 jobs/batch -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average processing rate: 5.56 jobs/sec -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread time: 129.559 s -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread preprocess time: 4.122 s -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Percentage time preprocessing: 3.18% -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Effective parallelization: 2.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.96 sec, max 1.27 sec, min 0.77 sec) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.93 sec, max 1.25 sec, min 0.76 sec) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 5 times, average 0.89 sec, max 1.12 sec, min 0.70 sec) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 5 times, average 0.65 sec, max 0.80 sec, min 0.49 sec) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.91% of total time (compiled 30 times, average 0.56 sec, max 0.90 sec, min 0.44 sec) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 12.23% of total time (compiled 17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec) -[2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.01% of total time (compiled 17 times, average 0.61 sec, max 0.86 sec, min 0.44 sec) -[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 7.31% of total time (compiled 18 times, average 0.53 sec, max 0.68 sec, min 0.45 sec) -[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: FNiagaraShader - 6.57% of total time (compiled 54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec) -[2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: ================================================ -[2023.10.08-09.54.07:805][521]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.07:805][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.07:805][521]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.09:261][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.09:261][656]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.54.09:956][706]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.09:956][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.09:956][706]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.54.13:029][822]LogSlate: Window '메시지' being destroyed -[2023.10.08-09.54.13:036][822]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요? -/Game/dustmt.dustmt -(아니오는 변경내용을 잃습니다!) -[2023.10.08-09.54.13:088][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.10.08-09.54.13:655][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.10.08-09.54.13:666][822]LogSlate: Window 'dustmt' being destroyed -[2023.10.08-09.54.13:677][822]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.54.13:677][822]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.54.14:574][894]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.54.14:628][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.54.14:628][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.54.14:684][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.54.14:684][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.54.14:734][894]LogViewport: Scene viewport resized to 919x829, mode Windowed. -[2023.10.08-09.54.14:902][900]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.54.17:476][ 82]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.10.08-09.54.17:488][ 82]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.54.17:488][ 82]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.54.17:493][ 82]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.54.17:493][ 82]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.54.17:511][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2023.10.08-09.54.18:658][205]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt -[2023.10.08-09.54.18:661][205]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.54.18:661][205]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.18:780][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.18:780][205]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.54.18:787][205]LogViewport: Scene viewport resized to 504x628, mode Windowed. -[2023.10.08-09.54.18:819][206]LogViewport: Scene viewport resized to 504x624, mode Windowed. -[2023.10.08-09.54.19:363][248]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.19:363][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.19:363][248]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.23:466][584]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.23:466][584]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.54.23:521][587]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.23:521][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.23:521][587]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.43:379][396]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.43:379][396]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.54.48:496][912]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.54.50:834][117]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.54.50:834][117]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.03:595][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Light function materials must be opaque. - -[2023.10.08-09.55.03:602][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Light function materials must be opaque. - -[2023.10.08-09.55.03:607][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Light function materials must be opaque. - -[2023.10.08-09.55.03:614][246]MaterialEditorStats: Error: [SM6] Light function materials must be opaque. -[2023.10.08-09.55.03:992][271]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Light function materials must be opaque. - -[2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.04:601][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.04:601][335]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.11:799][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.11:801][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.11:803][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.11:804][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.11:813][985]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust -[2023.10.08-09.55.13:363][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.13:364][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.14:372][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.14:374][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.14:383][225]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust -[2023.10.08-09.55.14:859][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.14:860][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.15:750][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.15:752][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.15:756][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.15:757][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.15:764][366]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust -[2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.20:708][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.20:708][914]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.29:520][661]LogEditorTransaction: Undo 밉 값 모드 편집 -[2023.10.08-09.55.29:563][661]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.29:722][668]LogEditorTransaction: Undo 밉 값 모드 편집 -[2023.10.08-09.55.29:757][668]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.29:892][673]LogEditorTransaction: Undo 샘플러 소스 편집 -[2023.10.08-09.55.29:927][673]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.30:084][679]LogEditorTransaction: Undo 샘플러 소스 편집 -[2023.10.08-09.55.30:109][679]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.30:262][687]LogEditorTransaction: Undo 샘플러 타입 편집 -[2023.10.08-09.55.30:263][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:264][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:265][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:268][687]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust -[2023.10.08-09.55.30:279][687]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.30:439][699]LogEditorTransaction: Undo 샘플러 타입 편집 -[2023.10.08-09.55.30:440][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:441][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:442][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:445][699]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust -[2023.10.08-09.55.30:455][699]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.30:627][712]LogEditorTransaction: Undo 샘플러 타입 편집 -[2023.10.08-09.55.30:629][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:630][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:631][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust - -[2023.10.08-09.55.30:633][712]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust -[2023.10.08-09.55.30:646][712]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.30:804][724]LogEditorTransaction: Undo 샘플러 타입 편집 -[2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.30:814][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.30:815][724]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.30:827][724]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.30:994][735]LogEditorTransaction: Undo 머티리얼 도메인 편집 -[2023.10.08-09.55.30:996][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Light function materials must be opaque. - -[2023.10.08-09.55.30:999][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Light function materials must be opaque. - -[2023.10.08-09.55.31:001][735]MaterialEditorStats: Error: [SM6] Light function materials must be opaque. -[2023.10.08-09.55.31:013][735]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.31:203][747]LogEditorTransaction: Undo 머티리얼 도메인 편집 -[2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.31:213][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.31:213][747]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.31:229][747]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.31:412][758]LogEditorTransaction: Undo 머티리얼 도메인 편집 -[2023.10.08-09.55.31:436][758]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.31:631][768]LogEditorTransaction: Undo 블렌드 모드 편집 -[2023.10.08-09.55.31:657][768]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.31:824][778]LogEditorTransaction: Undo 블렌드 모드 편집 -[2023.10.08-09.55.31:843][778]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.32:020][791]LogEditorTransaction: Undo 핀 링크 생성 -[2023.10.08-09.55.32:040][791]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.32:207][803]LogEditorTransaction: Undo 핀 링크 생성 -[2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.55.32:215][803]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.32:227][803]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.32:419][817]LogEditorTransaction: Undo 노드 링크 끊기 -[2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.32:427][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.32:427][817]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.32:438][817]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.32:637][832]LogEditorTransaction: Undo 핀 링크 끊기 -[2023.10.08-09.55.32:656][832]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.32:833][845]LogEditorTransaction: Undo 핀 링크 생성 -[2023.10.08-09.55.32:853][845]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.33:026][858]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.10.08-09.55.33:078][858]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.33:258][866]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.10.08-09.55.33:290][866]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.33:443][873]LogEditorTransaction: Undo 핀 링크 생성 -[2023.10.08-09.55.33:477][873]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.33:641][884]LogEditorTransaction: Undo 핀 링크 생성 -[2023.10.08-09.55.33:661][884]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.33:862][899]LogEditorTransaction: Undo 노드 링크 끊기 -[2023.10.08-09.55.33:882][899]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.34:055][912]LogEditorTransaction: Undo 핀 링크 생성 -[2023.10.08-09.55.34:074][912]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.34:276][927]LogEditorTransaction: Undo 엘리먼트 삭제 -[2023.10.08-09.55.34:300][927]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.34:477][940]LogEditorTransaction: Undo 액터 생성 -[2023.10.08-09.55.34:497][940]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.34:676][955]LogEditorTransaction: Undo 엘리먼트 삭제 -[2023.10.08-09.55.34:700][955]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.34:899][969]LogEditorTransaction: Undo 액터 생성 -[2023.10.08-09.55.34:924][969]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.35:115][983]LogEditorTransaction: Undo 액터 생성 -[2023.10.08-09.55.35:135][983]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.35:318][998]LogEditorTransaction: Undo 엘리먼트 삭제 -[2023.10.08-09.55.35:343][998]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.35:526][ 11]LogEditorTransaction: Undo 액터 생성 -[2023.10.08-09.55.35:542][ 11]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.35:737][ 27]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.10.08-09.55.35:754][ 27]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.35:936][ 42]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.10.08-09.55.35:951][ 42]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.36:156][ 59]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.10.08-09.55.36:175][ 59]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.36:340][ 73]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.10.08-09.55.36:357][ 73]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.36:542][ 88]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.10.08-09.55.36:586][ 88]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.10.08-09.55.38:119][194]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.38:119][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.55.38:119][194]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.38:739][241]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.55.38:739][241]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.55.43:725][660]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.43:726][660]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.55.43:726][660]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.44:324][700]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.55.44:324][700]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.52:551][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.52:551][428]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.55.53:149][473]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.53:149][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.53:149][473]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.55.55:295][650]LogMaterialEditor: Saving and Compiling material dustmt -[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/GQ/PAF6F3XRPFSFRXQ61VBKQK.PackageMetaData in its package -[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/SC/JUXVNWE3D72CDZZQZJ4083.PackageMetaData in its package -[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/29/M1S1L9J2PIWE1VSOI1789M.PackageMetaData in its package -[2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/W0/EZ9KVQ4NZ1AE781UTLW9MJ.PackageMetaData in its package -[2023.10.08-09.55.55:359][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.10.08-09.55.55:504][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2023.10.08-09.55.55:512][650]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.10.08-09.55.55:595][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true -[2023.10.08-09.55.55:597][650]LogSavePackage: Moving output files for package: /Game/dustmt -[2023.10.08-09.55.55:598][650]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt193E700D471C1F0A587E1194D8D23D4E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' -[2023.10.08-09.55.55:605][650]LogFileHelpers: InternalPromptForCheckoutAndSave took 92 ms (total: 7.52 sec) -[2023.10.08-09.55.55:607][650]AssetCheck: New page: 에셋 저장: dustmt -[2023.10.08-09.55.55:607][650]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 -[2023.10.08-09.55.55:615][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2023.10.08-09.55.55:617][650]MaterialEditorStats: Base pass shader: 198 instructions -[2023.10.08-09.55.55:617][650]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.55.55:617][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.55.55:617][650]MaterialEditorStats: Shader Count: 48 -[2023.10.08-09.56.02:037][288]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.56.02:037][288]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.56.02:038][288]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.56.02:093][291]MaterialEditorStats: Base pass vertex shader: 281 instructions -[2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.10.08-09.56.02:093][291]MaterialEditorStats: Shader Count: 3 -[2023.10.08-09.56.04:391][520]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.56.04:391][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.56.04:391][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.56.04:391][520]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.56.05:044][570]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.56.05:044][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.56.05:044][570]MaterialEditorStats: Shader Count: 1 -[2023.10.08-09.56.07:216][767]MaterialEditorStats: Texture samplers: 0/16 -[2023.10.08-09.56.07:216][767]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.56.07:216][767]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.56.07:216][767]MaterialEditorStats: Shader Count: 0 -[2023.10.08-09.56.07:862][816]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.56.07:862][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.56.07:862][816]MaterialEditorStats: Shader Count: 2 -[2023.10.08-09.56.10:126][ 6]LogMaterialEditor: Saving and Compiling material dustmt -[2023.10.08-09.56.10:180][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.10.08-09.56.10:655][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.10.08-09.56.10:664][ 6]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.10.08-09.56.12:726][ 6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s -[2023.10.08-09.56.14:856][ 6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004538s (2.132899s overbudget) -[2023.10.08-09.56.14:888][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true -[2023.10.08-09.56.14:889][ 6]LogSavePackage: Moving output files for package: /Game/dustmt -[2023.10.08-09.56.14:889][ 6]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtA9AF12D74660581AA52BFA90C632A919.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' -[2023.10.08-09.56.14:896][ 6]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 11.7 sec) -[2023.10.08-09.56.14:900][ 6]AssetCheck: New page: 에셋 저장: dustmt -[2023.10.08-09.56.14:900][ 6]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 -[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Base pass shader: 191 instructions -[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Base pass vertex shader: 286 instructions -[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Texture samplers: 3/16 -[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Shader Count: 48 -[2023.10.08-09.56.16:549][130]LogSlate: Window 'dustmt' being destroyed -[2023.10.08-09.56.16:564][130]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.56.16:564][130]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.56.17:596][240]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem -[2023.10.08-09.56.17:650][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.56.17:650][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.56.17:713][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.10.08-09.56.17:714][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.10.08-09.56.17:763][240]LogViewport: Scene viewport resized to 919x829, mode Windowed. -[2023.10.08-09.56.18:428][246]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.10.08-09.56.32:167][209]LogSlate: Window '색 선택 툴' being destroyed -[2023.10.08-09.56.37:121][561]LogSlate: Window '색 선택 툴' being destroyed -[2023.10.08-09.56.54:170][807]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.10.08-09.56.54:184][807]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.56.54:185][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.56.54:190][807]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true -[2023.10.08-09.56.54:190][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-09.56.54:208][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms -[2023.10.08-10.26.49:499][409]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:20.063 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10372 files in 11622 folders with total size 446 MiB. -[2023.10.08-10.55.28:901][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2023.10.08-10.55.29:993][702]LogSlate: Window '콘텐츠 저장' being destroyed -[2023.10.08-10.55.30:004][702]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.10.08-10.55.30:032][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset" SILENT=true -[2023.10.08-10.55.30:037][702]LogSavePackage: Moving output files for package: /Game/dust -[2023.10.08-10.55.30:037][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust5487BBB8483E16650DFD548169452B4B.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset' -[2023.10.08-10.55.30:040][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true -[2023.10.08-10.55.30:077][702]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem -[2023.10.08-10.55.30:077][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemE0703D1F4B85B18711FA9C9A3F5156F6.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset' -[2023.10.08-10.55.30:080][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Particles/P_Fire" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset" SILENT=true -[2023.10.08-10.55.30:095][702]LogSavePackage: Moving output files for package: /Game/StarterContent/Particles/P_Fire -[2023.10.08-10.55.30:095][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/P_Fire5EAED0CB4847C03AD4D6E9A833093990.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset' -[2023.10.08-10.55.30:104][702]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 11.8 sec) -[2023.10.08-10.55.30:104][702]LogStall: Shutdown... -[2023.10.08-10.55.30:108][702]LogStall: Shutdown complete. -[2023.10.08-10.55.30:131][702]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed -[2023.10.08-10.55.30:236][702]AssetCheck: New page: 에셋 저장: 다수의 에셋 -[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 -[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.Texture2D /Game/dust.dust 유효성 검사 중 -[2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire 유효성 검사 중 -[2023.10.08-10.55.30:239][703]Cmd: QUIT_EDITOR -[2023.10.08-10.55.30:239][703]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2023.10.08-10.55.30:243][703]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2023.10.08-10.55.30:245][703]LogWorld: UWorld::CleanupWorld for TopDownMap, bSessionEnded=true, bCleanupResources=true -[2023.10.08-10.55.30:245][703]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.10.08-10.55.30:247][703]LogContentBundle: [TopDownMap(독립형)] Deleting container. -[2023.10.08-10.55.30:249][703]LogStylusInput: Shutting down StylusInput subsystem. -[2023.10.08-10.55.30:251][703]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2023.10.08-10.55.30:392][703]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2023.10.08-10.55.30:392][703]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2023.10.08-10.55.30:392][703]LogAudio: Display: Audio Device unregistered from world 'TopDownMap'. -[2023.10.08-10.55.30:393][703]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 -[2023.10.08-10.55.30:393][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2023.10.08-10.55.30:395][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2023.10.08-10.55.30:403][703]LogAudio: Display: Audio Device Manager Shutdown -[2023.10.08-10.55.30:407][703]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2023.10.08-10.55.30:407][703]LogExit: Preparing to exit. -[2023.10.08-10.55.30:433][703]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2023.10.08-10.55.30:785][703]LogExit: Editor shut down -[2023.10.08-10.55.30:788][703]LogExit: Transaction tracking system shut down -[2023.10.08-10.55.30:799][703]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled -[2023.10.08-10.55.31:015][703]LogExit: Object subsystem successfully closed. -[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: ================================================ -[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Total job queries 1,216, among them cache hits 775 (63.73%) -[2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Tracking 432 distinct input hashes that result in 259 distinct outputs (59.95%) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: RAM used: 11.78 MiB of 819.20 MiB budget. Usage: 1.44% -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Shaders Compiled: 359 -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs assigned 359, completed 359 (100.00%) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average time worker was idle: 38.73 s -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time job spent in pending queue: average 0.48 s, longest 3.42 s -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job execution time: average 1.21 s, max 5.39 s -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job life time (pending + execution): average 1.69 s, max 5.40 -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 64.80 s -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs were issued in 318 batches (only local compilation was used), average 1.13 jobs/batch -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average processing rate: 5.54 jobs/sec -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread time: 188.371 s -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread preprocess time: 5.974 s -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Percentage time preprocessing: 3.17% -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Effective parallelization: 2.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 7 times, average 0.89 sec, max 1.25 sec, min 0.75 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 7 times, average 0.86 sec, max 1.12 sec, min 0.70 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.63 sec, max 0.80 sec, min 0.49 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.30% of total time (compiled 30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.29% of total time (compiled 50 times, average 0.54 sec, max 0.90 sec, min 0.44 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.65% of total time (compiled 32 times, average 0.51 sec, max 0.68 sec, min 0.43 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.88% of total time (compiled 25 times, average 0.59 sec, max 0.86 sec, min 0.43 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 5.02% of total time (compiled 10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec) -[2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: ================================================ -[2023.10.08-10.55.31:094][703]LogShaderCompilers: Display: Shaders left to compile 0 -[2023.10.08-10.55.31:120][703]LogVirtualization: UE::Virtualization was shutdown -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module DistCurveEditor (1021) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module Cascade (1019) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module MaterialEditor (1017) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module TextureEditor (1015) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1013) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1011) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1009) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SceneOutliner (1007) -[2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module AddContentDialog (1005) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1004) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatusBar (1001) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (999) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (997) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatsViewer (995) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (993) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module AutomationWorker (991) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (989) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module TextureAlignMode (987) -[2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module BspMode (985) -[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module GeometryMode (983) -[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (981) -[2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (979) -[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (977) -[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (975) -[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module PlanarCut (973) -[2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module FractureEngine (971) -[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module CharacterAI (969) -[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module WaveTableEditor (967) -[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (965) -[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module GooglePADEditor (963) -[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (961) -[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (959) -[2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module IKRigEditor (957) -[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module ControlRigEditor (955) -[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (953) -[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (951) -[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (949) -[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (947) -[2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMedia (945) -[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (943) -[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (941) -[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (939) -[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (937) -[2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (935) -[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SequenceRecorder (934) -[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (931) -[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (929) -[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (927) -[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (925) -[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SmartSnapping (923) -[2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SessionServices (921) -[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module MeshPaint (919) -[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (917) -[2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module PlacementMode (916) -[2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module FoliageEdit (913) -[2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module LandscapeEditor (911) -[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (909) -[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ActorPickerMode (907) -[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportSnapping (905) -[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportInteraction (903) -[2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ClothPainter (901) -[2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (900) -[2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module LogVisualizer (897) -[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (895) -[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (893) -[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (892) -[2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (890) -[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (887) -[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (885) -[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (883) -[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (881) -[2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (879) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (877) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module AnimationSettings (875) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (873) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module CSVtoSVG (871) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (869) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorConfig (867) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorFramework (865) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (863) -[2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module TraceInsights (861) -[2023.10.08-10.55.31:863][703]MemoryProfiler: Shutdown -[2023.10.08-10.55.31:864][703]NetworkingProfiler: Shutdown -[2023.10.08-10.55.31:864][703]LoadingProfiler: Shutdown -[2023.10.08-10.55.31:864][703]TimingProfiler: Shutdown -[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceServices (860) -[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceAnalysis (859) -[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (855) -[2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (854) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module InputBindingEditor (851) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module MergeActors (849) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (847) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationService (846) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module HardwareTargeting (843) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (841) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module UndoHistory (839) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module XmlParser (837) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module Blutility (835) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (833) -[2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (832) -[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (829) -[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (828) -[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SettingsEditor (825) -[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProjectLauncher (823) -[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SessionFrontend (821) -[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProfilerClient (819) -[2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module DeviceManager (817) -[2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationController (815) -[2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationWindow (813) -[2023.10.08-10.55.31:870][703]LogModuleManager: Shutting down and abandoning module Layers (811) -[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (809) -[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module DetailCustomizations (807) -[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module PackagesDialog (805) -[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (803) -[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Persona (801) -[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (800) -[2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Kismet (797) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module KismetWidgets (796) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module GraphEditor (793) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module StructViewer (791) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module ClassViewer (789) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module NaniteTools (787) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (785) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (783) -[2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindows (781) -[2023.10.08-10.55.31:877][703]LogModuleManager: Shutting down and abandoning module OutputLog (779) -[2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module Documentation (777) -[2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module LiveCoding (775) -[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (773) -[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (771) -[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieScene (769) -[2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (767) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (765) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (763) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixer (762) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerCore (761) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LauncherPlatform (757) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AnalyticsET (755) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalServices (753) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalRpc (751) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module MessagingRpc (749) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AIModule (747) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module GameplayDebugger (746) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AITestSuite (744) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module NavigationSystem (742) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module DataLayerEditor (739) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module EditorWidgets (738) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (735) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (733) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementFramework (731) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (729) -[2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ProfilerService (727) -[2023.10.08-10.55.32:111][703]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (725) -[2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (723) -[2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (721) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (719) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakesCore (717) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (715) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module MegascansPlugin (713) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module Bridge (711) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (709) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module LightMixer (707) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (705) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (703) -[2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (701) -[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module CollectionManager (700) -[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeSequencer (697) -[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeMovieScene (695) -[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (693) -[2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module PluginBrowser (691) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (689) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (687) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module StylusInput (685) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (683) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFImporter (681) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFCore (679) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (677) -[2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (675) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (673) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorDebugTools (671) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (669) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeys (667) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CurveEditorTools (665) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (663) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module ChangelistReview (661) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (659) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTests (657) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (655) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScripting (653) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module TemplateSequence (651) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (649) -[2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (647) -[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (645) -[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorTools (643) -[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditor (641) -[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module PresetAsset (639) -[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (637) -[2023.10.08-10.55.32:118][703]LogOpenImageDenoise: OIDN shutting down -[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (635) -[2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (633) -[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (631) -[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (629) -[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshLODToolset (627) -[2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (625) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (623) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (621) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (619) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (617) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (616) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (614) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (611) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowNodes (609) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (607) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEditor (605) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (603) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosNiagara (601) -[2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module FractureEditor (599) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (597) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (595) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module BackChannel (593) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (591) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtils (589) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (587) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (585) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (583) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangePipelines (581) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeExport (579) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeMessages (577) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeImport (575) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (573) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeNodes (571) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (569) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (567) -[2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (565) -[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module InterchangeEditor (563) -[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (561) -[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (559) -[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module UObjectPlugin (557) -[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (555) -[2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (553) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module PluginUtils (551) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module GitSourceControl (549) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module DumpGPUServices (547) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (545) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (543) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module SynthesisEditor (541) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ResonanceAudio (539) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (537) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (535) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (533) -[2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperators (531) -[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (529) -[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponents (527) -[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module GeometryFramework (526) -[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (523) -[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingTools (521) -[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (519) -[2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebugging (517) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GooglePAD (515) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module DynamicMesh (513) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (511) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (509) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (507) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (505) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AssetTags (503) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCapture (501) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (500) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (497) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (495) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtils (493) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AndroidPermission (491) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (489) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (487) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicImporter (485) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicLibrary (484) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCache (483) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (482) -[2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module VariantManager (475) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (474) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (471) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ControlRigSpline (469) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (467) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (465) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (463) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlate (461) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ImgMedia (459) -[2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaCompositing (457) -[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (455) -[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (453) -[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module Paper2DEditor (451) -[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (449) -[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module TraceUtilities (447) -[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (445) -[2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (443) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module InputEditor (441) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module BlueprintGraph (440) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (437) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (435) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimation (433) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module DataValidation (431) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (429) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module TreeMap (428) -[2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (425) -[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module ActorSequence (423) -[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module GameplayCameras (421) -[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (419) -[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module Niagara (417) -[2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraEditor (416) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowser (415) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowserData (414) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module NiagaraCore (409) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (407) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PBIK (405) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module FullBodyIK (403) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (401) -[2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module TakeRecorder (400) -[2023.10.08-10.55.32:131][703]LogModuleManager: Shutting down and abandoning module LevelEditor (398) -[2023.10.08-10.55.32:138][703]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (397) -[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (395) -[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module MainFrame (393) -[2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module HotReload (392) -[2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module ChaosCaching (387) -[2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module TcpMessaging (385) -[2023.10.08-10.55.32:241][703]LogModuleManager: Shutting down and abandoning module UdpMessaging (383) -[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (381) -[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (379) -[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module AnimationSharing (377) -[2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module Synthesis (375) -[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SignificanceManager (373) -[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SoundFields (371) -[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (369) -[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (367) -[2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module MetasoundEditor (365) -[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module ToolMenus (364) -[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AudioWidgets (362) -[2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (361) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (357) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngine (355) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module WaveTable (354) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (352) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (349) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (347) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (345) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (343) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (341) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (339) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CableComponent (337) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (335) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (334) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (331) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module SignalProcessing (330) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (327) -[2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRig (325) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (323) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRig (321) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Constraints (320) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module LevelSequence (318) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module AnimationData (315) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (313) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Paper2D (311) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module EnhancedInput (307) -[2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (305) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (303) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AndroidFileServer (301) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (299) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module PacketHandler (297) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (295) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimGraph (293) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module TimeManagement (291) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimationDataController (289) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (287) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (285) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module MediaAssets (283) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module Overlay (281) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module OverlayEditor (280) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module VREditor (277) -[2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module StringTableEditor (275) -[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (273) -[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (271) -[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module FunctionalTesting (269) -[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (267) -[2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (266) -[2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMG (263) -[2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMGEditor (262) -[2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module EditorStyle (257) -[2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module SlateReflector (255) -[2023.10.08-10.55.32:389][703]LogModuleManager: Shutting down and abandoning module Slate (253) -[2023.10.08-10.55.32:390][703]LogModuleManager: Shutting down and abandoning module SlateCore (251) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (249) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (247) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module UnrealEd (245) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MRMesh (243) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Messaging (241) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (239) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (237) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Networking (235) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Core (233) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module AssetDefinition (231) -[2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MovieSceneTools (229) -[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module CurveEditor (228) -[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module Sequencer (226) -[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module KismetCompiler (223) -[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module MeshBuilder (221) -[2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module NaniteBuilder (219) -[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshUtilities (217) -[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (216) -[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (215) -[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (214) -[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (212) -[2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (210) -[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (208) -[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module MaterialBaking (204) -[2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (201) -[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (197) -[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (195) -[2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module DerivedDataCache (193) -[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module TargetPlatform (191) -[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (190) -[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (188) -[2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (186) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (184) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (182) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatBink (180) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (177) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (175) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (173) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (171) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (167) -[2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (165) -[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (163) -[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (161) -[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (159) -[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormat (157) -[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module ImageWrapper (156) -[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (154) -[2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (152) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (150) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (144) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TurnkeySupport (141) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module InputCore (138) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Settings (136) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (134) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (132) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (131) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Chaos (128) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GeometryCore (127) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (124) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (123) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AVEncoder (122) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module D3D12RHI (118) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AISupportModule (116) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (114) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (112) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraShader (110) -[2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosCloth (108) -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module PixWinPlugin (106) -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (104) -[2023.10.08-10.55.32:418][703]RenderDocPlugin: plugin has been unloaded. -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (102) -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (100) -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ChunkDownloader (98) -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (96) -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (94) -[2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92) -[2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module XMPP (87) -[2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module WebSockets (86) -[2023.10.08-10.55.32:437][703]LogModuleManager: Shutting down and abandoning module HTTP (83) -[2023.10.08-10.55.32:437][703]LogHttp: Warning: [FHttpManager::Flush] FlushReason was Shutdown. Unbinding delegates for 1 outstanding Http Requests: -[2023.10.08-10.55.32:437][703]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B2E5B79B5-473D-DFBD-3D9F-318065779C5F%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2023.10.08-10.55.32:471][703]LogModuleManager: Shutting down and abandoning module SSL (82) -[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (78) -[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (76) -[2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (74) -[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module VariantManagerContent (72) -[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module GLTFExporter (70) -[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module DatasmithContent (68) -[2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module WmfMedia (66) -[2023.10.08-10.55.32:476][703]LogModuleManager: Shutting down and abandoning module Media (65) -[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (62) -[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module DesktopPlatform (60) -[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (58) -[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (56) -[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (54) -[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCrypto (52) -[2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (50) -[2023.10.08-10.55.32:478][703]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (48) -[2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module SourceControl (47) -[2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module XGEController (44) -[2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module FastBuildController (42) -[2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) -[2023.10.08-10.55.32:481][703]LogModuleManager: Shutting down and abandoning module AudioEditor (38) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module PropertyEditor (37) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Virtualization (34) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module MessageLog (33) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module TextureCompressor (30) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module RenderCore (28) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Landscape (26) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Renderer (20) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Engine (18) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module CoreUObject (16) -[2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SandboxFile (14) -[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module PakFile (12) -[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module RSA (11) -[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module NetworkFile (8) -[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StreamingFile (6) -[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) -[2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) -[2023.10.08-10.55.41:507][703]LogD3D12RHI: ~FD3D12DynamicRHI -[2023.10.08-10.55.41:533][703]LogExit: Exiting. -[2023.10.08-10.55.41:560][703]Log file closed, 10/08/23 19:55:41 diff --git a/Content/Effect/particle_test/Saved/Logs/particle_test_2.log b/Content/Effect/particle_test/Saved/Logs/particle_test_2.log deleted file mode 100644 index 4565396..0000000 --- a/Content/Effect/particle_test/Saved/Logs/particle_test_2.log +++ /dev/null @@ -1,3577 +0,0 @@ -Log file open, 09/03/23 23:16:48 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=18584) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: particle_test -LogCore: UnrealTraceServer: Trace store launch successful -LogCore: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot' -LogCore: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="Development" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984" -LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2134] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\particle_test\particle_test.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.282390 -LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia - -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-6322EBA84BFDA96C2DFA129360DC6648 - Session CrashGUID >==================================================== -LogConfig: Display: Loading IOS ini files took 0.04 seconds -LogConfig: Display: Loading TVOS ini files took 0.04 seconds -LogConfig: Display: Loading Mac ini files took 0.04 seconds -LogConfig: Display: Loading Android ini files took 0.05 seconds -LogConfig: Display: Loading HoloLens ini files took 0.05 seconds -LogConfig: Display: Loading Unix ini files took 0.05 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds -LogConfig: Display: Loading Linux ini files took 0.06 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogConfig: Display: Loading Windows ini files took 0.02 seconds -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin GLTFImporter -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogInit: Using libcurl 7.83.1 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1n -LogInit: - supports HTTP deflate (compression) using libz 1.2.12 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.2-CL-26001984 -LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2 -LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2 -LogInit: Net CL: 25360045 -LogInit: OS: Windows 11 (22H2) [10.0.22621.2134] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060 -LogInit: Compiled (64-bit): Jun 15 2023 04:29:42 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.29.30151.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.2 -LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 35 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83 -LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[r.RayTracing:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.09.03-14.16.49:139][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2023.09.03-14.16.49:141][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2023.09.03-14.16.49:142][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2023.09.03-14.16.49:142][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2023.09.03-14.16.49:142][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created -[2023.09.03-14.16.49:142][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2023.09.03-14.16.49:143][ 0]LogRHI: Using Default RHI: D3D12 -[2023.09.03-14.16.49:143][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.09.03-14.16.49:143][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.09.03-14.16.49:152][ 0]LogD3D12RHI: Aftermath initialized -[2023.09.03-14.16.49:152][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2023.09.03-14.16.49:152][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1 -[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 2 output[s] -[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.09.03-14.16.49:300][ 0]LogD3D12RHI: Driver Date: 4-13-2023 -[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 0 output[s] -[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2023.09.03-14.16.49:310][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2023.09.03-14.16.49:310][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.09.03-14.16.49:310][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.09.03-14.16.49:310][ 0]LogHAL: Display: Platform has ~ 16 GB [17090453504 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.09.03-14.16.49:310][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.09.03-14.16.49:310][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.09.03-14.16.49:310][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.09.03-14.16.49:310][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2023.09.03-14.16.49:310][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2023.09.03-14.16.49:310][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2023.09.03-14.16.49:310][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.09.03-14.16.49:310][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/particle_test/Saved/Config/WindowsEditor/Editor.ini] -[2023.09.03-14.16.49:310][ 0]LogInit: Computer: DESKTOP-7TPCBEJ -[2023.09.03-14.16.49:310][ 0]LogInit: User: lkjhg -[2023.09.03-14.16.49:310][ 0]LogInit: CPU Page size=4096, Cores=6 -[2023.09.03-14.16.49:310][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.09.03-14.16.49:310][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) -[2023.09.03-14.16.49:310][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.09.03-14.16.49:310][ 0]LogMemory: Process Physical Memory: 490.17 MB used, 502.00 MB peak -[2023.09.03-14.16.49:310][ 0]LogMemory: Process Virtual Memory: 474.81 MB used, 474.81 MB peak -[2023.09.03-14.16.49:310][ 0]LogMemory: Physical Memory: 9870.40 MB used, 6428.33 MB free, 16298.73 MB total -[2023.09.03-14.16.49:310][ 0]LogMemory: Virtual Memory: 20876.68 MB used, 9246.04 MB free, 30122.73 MB total -[2023.09.03-14.16.49:310][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.09.03-14.16.49:315][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.09.03-14.16.49:324][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.09.03-14.16.49:324][ 0]LogInit: Using OS detected language (ko-KR). -[2023.09.03-14.16.49:324][ 0]LogInit: Using OS detected locale (ko-KR). -[2023.09.03-14.16.49:328][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language. -[2023.09.03-14.16.49:463][ 0]LogInit: Setting process to per monitor DPI aware -[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME). -[2023.09.03-14.16.49:481][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.09.03-14.16.49:499][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2023.09.03-14.16.49:499][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2023.09.03-14.16.50:133][ 0]LogRHI: Using Default RHI: D3D12 -[2023.09.03-14.16.50:133][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.09.03-14.16.50:133][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.09.03-14.16.50:133][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.09.03-14.16.50:133][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.09.03-14.16.50:133][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2023.09.03-14.16.50:133][ 0]LogWindows: Attached monitors: -[2023.09.03-14.16.50:133][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -247) -> (0, 1625), device: '\\.\DISPLAY1' -[2023.09.03-14.16.50:133][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY] -[2023.09.03-14.16.50:133][ 0]LogWindows: Found 2 attached monitors. -[2023.09.03-14.16.50:133][ 0]LogWindows: Gathering driver information using Windows Setup API -[2023.09.03-14.16.50:133][ 0]LogRHI: RHI Adapter Info: -[2023.09.03-14.16.50:133][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 -[2023.09.03-14.16.50:133][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) -[2023.09.03-14.16.50:133][ 0]LogRHI: Driver Date: 4-13-2023 -[2023.09.03-14.16.50:133][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id") -[2023.09.03-14.16.50:133][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2023.09.03-14.16.50:138][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2023.09.03-14.16.50:138][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Bindless resources are supported -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2023.09.03-14.16.50:203][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2023.09.03-14.16.50:248][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2023.09.03-14.16.50:249][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2023.09.03-14.16.50:249][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2023.09.03-14.16.50:262][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB) -[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: Async texture creation enabled -[2023.09.03-14.16.50:262][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2023.09.03-14.16.50:285][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all' -[2023.09.03-14.16.50:285][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -platform=all" ] -[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2023.09.03-14.16.50:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2023.09.03-14.16.50:316][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 -[2023.09.03-14.16.50:316][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.09.03-14.16.50:316][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2023.09.03-14.16.50:317][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2023.09.03-14.16.50:318][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2023.09.03-14.16.50:319][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.09.03-14.16.50:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.09.03-14.16.50:363][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' -[2023.09.03-14.16.50:363][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' -[2023.09.03-14.16.50:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.09.03-14.16.50:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.09.03-14.16.50:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.09.03-14.16.50:374][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.09.03-14.16.50:374][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.09.03-14.16.50:374][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.09.03-14.16.50:376][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.09.03-14.16.50:376][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.09.03-14.16.50:382][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.09.03-14.16.50:382][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.09.03-14.16.50:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.09.03-14.16.50:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.09.03-14.16.50:383][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.09.03-14.16.50:391][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it -[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM -[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: ADPCM -[2023.09.03-14.16.50:394][ 0]LogTargetPlatformManager: PCM -[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink -[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: BINKA -[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg -[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: OGG -[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus -[2023.09.03-14.16.50:398][ 0]LogTargetPlatformManager: OPUS -[2023.09.03-14.16.50:462][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL -[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.09.03-14.16.50:465][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.09.03-14.16.50:466][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.09.03-14.16.50:471][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.09.03-14.16.50:471][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1. -[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.09.03-14.16.50:473][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.09.03-14.16.50:496][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) -[2023.09.03-14.16.50:496][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.09.03-14.16.50:496][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.09.03-14.16.50:505][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds -[2023.09.03-14.16.50:505][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.12ms. RandomReadSpeed=322.62MBs, RandomWriteSpeed=192.42MBs. Assigned SpeedClass 'Local' -[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2023.09.03-14.16.50:509][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2023.09.03-14.16.50:509][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2023.09.03-14.16.50:509][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.09.03-14.16.50:509][ 0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (D:/User/lkjhg/Desktop/particle_test/Intermediate/Shaders/WorkingDirectory/18816/). -[2023.09.03-14.16.50:509][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/A297178F4E504EFABCFAD3859FF92B96/'. -[2023.09.03-14.16.50:509][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.09.03-14.16.50:509][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. -[2023.09.03-14.16.51:391][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2023.09.03-14.16.51:391][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.09.03-14.16.51:528][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2023.09.03-14.16.51:784][ 0]LogSlate: Using FreeType 2.10.0 -[2023.09.03-14.16.51:784][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2023.09.03-14.16.51:811][ 0]LogAssetRegistry: FAssetRegistry took 0.0016 seconds to start up -[2023.09.03-14.16.51:816][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2023.09.03-14.16.51:980][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: Available device profiles: -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E28578FC00][000006E28449D800 52] GlobalDefaults, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E28531FC00][000006E27DB50000 52] Windows, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E274DBE200][000006E27DB55000 52] WindowsEditor, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780000][000006E27B7C5000 52] WindowsServer, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780200][000006E27B7C0000 52] WindowsClient, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780400][000006E27B7CC800 52] IOS, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780600][000006E276667800 52] iPadAir2, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780800][000006E2643A2800 52] IPadPro, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780A00][000006E289790000 52] iPadAir3, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780C00][000006E289792800 52] iPadAir4, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289780E00][000006E289795000 52] iPadAir5, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781000][000006E289797800 52] iPadMini4, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781200][000006E28979A000 52] iPadMini5, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781400][000006E28979C800 52] iPadMini6, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781600][000006E2897A0000 52] iPhone6S, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781800][000006E2897A2800 52] iPhone7, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781A00][000006E2897A5000 52] iPodTouch7, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781C00][000006E2897A7800 52] iPhone6SPlus, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289781E00][000006E2897AA000 52] iPhone7Plus, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782000][000006E2897AC800 52] iPhoneSE, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782200][000006E2897B0000 52] iPhone8, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782400][000006E2897B2800 52] iPhone8Plus, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782600][000006E2897B5000 52] iPhoneX, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782800][000006E2897B7800 52] iPhoneXS, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782A00][000006E2897BA000 52] iPhoneXSMax, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782C00][000006E2897BC800 52] iPhoneXR, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289782E00][000006E2897C0000 52] iPhone11, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783000][000006E2897C2800 52] iPhone11Pro, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783200][000006E2897C5000 52] iPhone11ProMax, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783400][000006E2897C7800 52] iPhoneSE2, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783600][000006E2897CA000 52] iPhone12Mini, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783800][000006E2897CC800 52] iPhone12, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783A00][000006E2897D0000 52] iPhone12Pro, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783C00][000006E2897D2800 52] iPhone12ProMax, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289783E00][000006E2897D5000 52] iPhone13Mini, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784000][000006E2897D7800 52] iPhone13, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784200][000006E2897DA000 52] iPhone13Pro, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784400][000006E2897DC800 52] iPhone13ProMax, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784600][000006E2897E0000 52] iPhoneSE3, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784800][000006E2897E2800 52] iPhone14, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784A00][000006E2897E5000 52] iPhone14Plus, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784C00][000006E2897E7800 52] iPhone14Pro, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289784E00][000006E2897EA000 52] iPhone14ProMax, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785000][000006E2897EC800 52] iPadPro105, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785200][000006E2897F0000 52] iPadPro129, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785400][000006E2897F2800 52] iPadPro97, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785600][000006E2897F5000 52] iPadPro2_129, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785800][000006E2897F7800 52] iPad5, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785A00][000006E2897FA000 52] iPad6, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785C00][000006E2897FC800 52] iPad7, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289785E00][000006E289810000 52] iPad8, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786000][000006E289812800 52] iPad9, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786200][000006E289815000 52] iPad10, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786400][000006E289817800 52] iPadPro11, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786600][000006E28981A000 52] iPadPro2_11, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786800][000006E28981C800 52] iPadPro3_11, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786A00][000006E289820000 52] iPadPro4_11, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786C00][000006E289822800 52] iPadPro3_129, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289786E00][000006E289825000 52] iPadPro4_129, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787000][000006E289827800 52] iPadPro5_129, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787200][000006E28982A000 52] iPadPro6_129, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787400][000006E28982C800 52] AppleTV, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787600][000006E289830000 52] AppleTV4K, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787800][000006E289832800 52] AppleTV2_4K, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787A00][000006E289835000 52] TVOS, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787C00][000006E289837800 52] Mac, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289787E00][000006E28983A000 52] MacEditor, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788000][000006E28983C800 52] MacClient, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788200][000006E289840000 52] MacServer, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788400][000006E289842800 52] Linux, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788600][000006E289845000 52] LinuxEditor, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788800][000006E289847800 52] LinuxArm64Editor, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788A00][000006E28984A000 52] LinuxArm64, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788C00][000006E28984C800 52] LinuxClient, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289788E00][000006E289850000 52] LinuxArm64Client, -[2023.09.03-14.16.52:077][ 0]LogDeviceProfileManager: [000006E289789000][000006E289852800 52] LinuxServer, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789200][000006E289855000 52] LinuxArm64Server, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789400][000006E289857800 52] Android, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789600][000006E28985A000 52] Android_Preview_OpenGL, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789800][000006E28985C800 52] Android_Preview_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789A00][000006E289860000 52] Android_Low, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789C00][000006E289862800 52] Android_Mid, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E289789E00][000006E289865000 52] Android_High, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978A000][000006E289867800 52] Android_Default, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978A200][000006E28986A000 52] Android_Adreno4xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978A400][000006E28986C800 52] Android_Adreno5xx_Low, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978A600][000006E289870000 52] Android_Adreno5xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978A800][000006E289872800 52] Android_Adreno6xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978AA00][000006E289875000 52] Android_Adreno6xx_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978AC00][000006E289877800 52] Android_Adreno7xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978AE00][000006E28987A000 52] Android_Adreno7xx_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B000][000006E28987C800 52] Android_Mali_T6xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B200][000006E289880000 52] Android_Mali_T7xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B400][000006E289882800 52] Android_Mali_T8xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B600][000006E289885000 52] Android_Mali_G71, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978B800][000006E289887800 52] Android_Mali_G72, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978BA00][000006E28988A000 52] Android_Mali_G72_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978BC00][000006E28988C800 52] Android_Mali_G76, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978BE00][000006E289890000 52] Android_Mali_G76_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C000][000006E289892800 52] Android_Mali_G77, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C200][000006E289895000 52] Android_Mali_G77_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C400][000006E289897800 52] Android_Mali_G78, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C600][000006E28989A000 52] Android_Mali_G78_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978C800][000006E28989C800 52] Android_Mali_G710, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978CA00][000006E2898A0000 52] Android_Mali_G710_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978CC00][000006E2898A2800 52] Android_Mali_G7xx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978CE00][000006E2898A5000 52] Android_Mali_G7xx_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978D000][000006E2898A7800 52] Android_Xclipse_920, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978D200][000006E2898AA000 52] Android_Xclipse_920_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978D400][000006E2898AC800 52] Android_Vulkan_SM5, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978D600][000006E2898B0000 52] Android_PowerVR_G6xxx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978DA00][000006E2898B2800 52] Android_PowerVR_GT7xxx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978DC00][000006E2898B5000 52] Android_PowerVR_GE8xxx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978E000][000006E2898B7800 52] Android_PowerVR_GM9xxx, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978E200][000006E2898BA000 52] Android_PowerVR_GM9xxx_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978E400][000006E2898BC800 52] Android_TegraK1, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978E600][000006E2898C0000 52] Android_Unknown_Vulkan, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978E800][000006E2898C2800 52] Oculus_Quest, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978EA00][000006E2898C5000 52] Oculus_Quest2, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: [000006E28978EC00][000006E2898C7800 52] HoloLens, -[2023.09.03-14.16.52:078][ 0]LogDeviceProfileManager: Active device profile: [000006E274DBE200][000006E27DB55000 52] WindowsEditor -[2023.09.03-14.16.52:078][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush -[2023.09.03-14.16.52:078][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") -[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.09.03-14.16.52:080][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.09.03-14.16.52:084][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ' -[2023.09.03-14.16.52:084][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ] -[2023.09.03-14.16.52:109][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2023.09.03-14.16.52:187][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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-[2023.09.03-14.16.52:260][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2023.09.03-14.16.52:260][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2023.09.03-14.16.52:260][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2023.09.03-14.16.52:260][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2023.09.03-14.16.52:260][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.09.03-14.16.52:788][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load. -[2023.09.03-14.16.52:788][ 0]LogUObjectAllocator: 5884648 out of 0 bytes used by permanent object pool. -[2023.09.03-14.16.52:788][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.09.03-14.16.52:815][ 0]LogSlate: Border -[2023.09.03-14.16.52:815][ 0]LogSlate: BreadcrumbButton -[2023.09.03-14.16.52:815][ 0]LogSlate: Brushes.Title -[2023.09.03-14.16.52:815][ 0]LogSlate: Default -[2023.09.03-14.16.52:815][ 0]LogSlate: Icons.Save -[2023.09.03-14.16.52:815][ 0]LogSlate: Icons.Toolbar.Settings -[2023.09.03-14.16.52:815][ 0]LogSlate: ListView -[2023.09.03-14.16.52:815][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.09.03-14.16.52:815][ 0]LogSlate: SoftwareCursor_Grab -[2023.09.03-14.16.52:815][ 0]LogSlate: TableView.DarkRow -[2023.09.03-14.16.52:815][ 0]LogSlate: TableView.Row -[2023.09.03-14.16.52:815][ 0]LogSlate: TreeView -[2023.09.03-14.16.52:980][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2023.09.03-14.16.52:980][ 0]LogInit: XR: MultiViewport is Disabled -[2023.09.03-14.16.52:980][ 0]LogInit: XR: Mobile Multiview is Disabled -[2023.09.03-14.16.53:163][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2023.09.03-14.16.53:263][ 0]LogPython: Using Python 3.9.7 -[2023.09.03-14.16.54:114][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0B24B9D24E9A96B0A6D1E69B696F0713 | Instance: C81DA66C44D9A168DE4004B3EB3DF2C0 (DESKTOP-7TPCBEJ-18816). -[2023.09.03-14.16.54:336][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2023.09.03-14.16.54:353][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2023.09.03-14.16.54:439][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2023.09.03-14.16.54:445][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2023.09.03-14.16.54:447][ 0]LogUdpMessaging: Display: Added local interface '172.29.224.1' to multicast group '230.0.0.1:6666' -[2023.09.03-14.16.54:447][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666' -[2023.09.03-14.16.54:803][ 0]LogOpenImageDenoise: OIDN starting up -[2023.09.03-14.16.54:857][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.09.03-14.16.54:881][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.09.03-14.16.54:881][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.09.03-14.16.55:060][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.09.03-14.16.55:078][ 0]LogUProjectInfo: Found projects: -[2023.09.03-14.16.55:087][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.09.03-14.16.55:235][ 0]LogCollectionManager: Loaded 0 collections in 0.001579 seconds -[2023.09.03-14.16.55:237][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Saved/Collections/' took 0.00s -[2023.09.03-14.16.55:238][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s -[2023.09.03-14.16.55:240][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/Collections/' took 0.00s -[2023.09.03-14.16.55:612][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.09.03-14.16.55:623][ 0]LogClass: Display: 1 short type names in reflected types' MetaData -[2023.09.03-14.16.55:624][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h -[2023.09.03-14.16.55:625][ 0]LogEngine: Initializing Engine... -[2023.09.03-14.16.55:628][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2023.09.03-14.16.55:630][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2023.09.03-14.16.55:632][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material. -[2023.09.03-14.16.55:635][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material. -[2023.09.03-14.16.55:638][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material. -[2023.09.03-14.16.55:641][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material. -[2023.09.03-14.16.55:643][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material. -[2023.09.03-14.16.55:647][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material. -[2023.09.03-14.16.55:728][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.09.03-14.16.55:736][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.16.55:736][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.16.55:748][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.09.03-14.16.55:749][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.09.03-14.16.55:749][ 0]LogInit: Texture streaming: Enabled -[2023.09.03-14.16.55:762][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2 -[2023.09.03-14.16.55:769][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2023.09.03-14.16.55:778][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2023.09.03-14.16.55:779][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2023.09.03-14.16.55:779][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Device Manager Initialized -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.09.03-14.16.55:780][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.09.03-14.16.55:780][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.09.03-14.16.55:789][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.09.03-14.16.55:828][ 0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(3- NOX Bastar-X) -[2023.09.03-14.16.55:830][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.09.03-14.16.55:832][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.09.03-14.16.55:832][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.09.03-14.16.55:837][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2023.09.03-14.16.55:837][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2023.09.03-14.16.55:839][ 0]LogInit: FAudioDevice initialized with ID 1. -[2023.09.03-14.16.55:839][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.09.03-14.16.55:839][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2023.09.03-14.16.55:839][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2023.09.03-14.16.55:839][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2023.09.03-14.16.55:851][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.09.03-14.16.55:860][ 0]LogLiveCoding: Display: Starting LiveCoding -[2023.09.03-14.16.55:860][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2023.09.03-14.16.55:862][ 0]LogLiveCoding: Display: Detected running instance in process group "UE_particle_test_0x5b94d570", connecting to console process (PID: 12088) -[2023.09.03-14.16.55:862][ 0]LogLiveCoding: Display: Waiting for server -[2023.09.03-14.16.55:865][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2023.09.03-14.16.55:865][ 0]LogInit: Undo buffer set to 32 MB -[2023.09.03-14.16.55:865][ 0]LogInit: Transaction tracking system initialized -[2023.09.03-14.16.55:886][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/particle_test/Saved/SourceControl/UncontrolledChangelists.json -[2023.09.03-14.16.55:886][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2023.09.03-14.16.55:892][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.005674 seconds (Found 115 uncontrolled assets) -[2023.09.03-14.16.55:909][ 0]BlueprintLog: New page: 에디터 로드 -[2023.09.03-14.16.55:995][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다. -[2023.09.03-14.16.56:013][ 0]TimingProfiler: Initialize -[2023.09.03-14.16.56:013][ 0]TimingProfiler: OnSessionChanged -[2023.09.03-14.16.56:013][ 0]LoadingProfiler: Initialize -[2023.09.03-14.16.56:013][ 0]LoadingProfiler: OnSessionChanged -[2023.09.03-14.16.56:013][ 0]NetworkingProfiler: Initialize -[2023.09.03-14.16.56:013][ 0]NetworkingProfiler: OnSessionChanged -[2023.09.03-14.16.56:013][ 0]MemoryProfiler: Initialize -[2023.09.03-14.16.56:013][ 0]MemoryProfiler: OnSessionChanged -[2023.09.03-14.16.56:235][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/particle_test/Content/' took 0.01s -[2023.09.03-14.16.56:430][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.09.03-14.16.56:453][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2023.09.03-14.16.56:454][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. -[2023.09.03-14.16.56:454][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.596 -[2023.09.03-14.16.56:454][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2023.09.03-14.16.56:455][ 0]LightingResults: New page: 라이팅 빌드 -[2023.09.03-14.16.56:457][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.09.03-14.16.56:457][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-14.16.56:457][ 0]MapCheck: New page: 맵 체크 -[2023.09.03-14.16.56:457][ 0]LightingResults: New page: 라이팅 빌드 -[2023.09.03-14.16.56:463][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.09.03-14.16.56:467][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-14.16.56:854][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop -[2023.09.03-14.16.56:861][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle -[2023.09.03-14.16.56:869][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump -[2023.09.03-14.16.56:877][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land -[2023.09.03-14.16.56:882][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd -[2023.09.03-14.16.56:887][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd -[2023.09.03-14.16.56:896][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace -[2023.09.03-14.16.56:973][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.09.03-14.16.57:022][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'. -[2023.09.03-14.16.57:023][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.16.57:023][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.16.57:023][ 0]LogAIModule: Creating AISystem for world TopDownMap -[2023.09.03-14.16.57:023][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0) -[2023.09.03-14.16.57:023][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2023.09.03-14.16.57:023][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0) -[2023.09.03-14.16.57:283][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer. -[2023.09.03-14.16.57:283][ 0]LogWorldPartition: Display: WorldPartition initialize took 259 ms -[2023.09.03-14.16.57:287][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.09.03-14.16.57:287][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0. -[2023.09.03-14.16.57:288][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s -[2023.09.03-14.16.57:296][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2023.09.03-14.16.57:296][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.09.03-14.16.57:296][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 0.244ms. -[2023.09.03-14.16.57:296][ 0]LogFileHelpers: Loading map 'TopDownMap' took 0.841 -[2023.09.03-14.16.57:304][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.446 -[2023.09.03-14.16.57:304][ 0]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.16.57:304][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.16.57:304][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% -[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) -[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2023.09.03-14.16.57:305][ 0]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.16.57:389][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). -[2023.09.03-14.16.57:409][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2023.09.03-14.16.57:410][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2023.09.03-14.16.57:410][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2023.09.03-14.16.57:411][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2023.09.03-14.16.57:411][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2023.09.03-14.16.57:412][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2023.09.03-14.16.57:412][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2023.09.03-14.16.57:412][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2023.09.03-14.16.57:413][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2023.09.03-14.16.57:413][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2023.09.03-14.16.57:488][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") -[2023.09.03-14.16.57:515][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.16.57:523][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.16.57:530][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.16.57:537][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.16.57:592][ 0]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2023.09.03-14.16.57:594][ 0]LogSlate: Took 0.001490 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K) -[2023.09.03-14.16.57:596][ 0]LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2023.09.03-14.16.57:597][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2023.09.03-14.16.57:599][ 0]LogSlate: Took 0.001550 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K) -[2023.09.03-14.16.57:600][ 0]LogSlate: Took 0.001190 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K) -[2023.09.03-14.16.57:602][ 0]LogSlate: Took 0.000287 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2023.09.03-14.16.57:623][ 0]LogViewport: Scene viewport resized to 2038x1312, mode Windowed. -[2023.09.03-14.16.57:648][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.16.57:672][ 0]LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.09.03-14.16.58:680][ 0]LogStall: Startup... -[2023.09.03-14.16.58:682][ 0]LogStall: Startup complete. -[2023.09.03-14.16.58:720][ 0]LogLoad: (Engine Initialization) Total time: 10.86 seconds -[2023.09.03-14.16.58:720][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2023.09.03-14.16.58:770][ 0]LogAssetRegistry: AssetRegistryGather time 0.1626s: AssetDataDiscovery 0.0442s, AssetDataGather 0.0977s, StoreResults 0.0207s. -[2023.09.03-14.16.58:773][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) -[2023.09.03-14.16.58:775][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2023.09.03-14.16.58:817][ 0]LogViewport: Scene viewport resized to 2038x1254, mode Windowed. -[2023.09.03-14.17.00:862][ 49]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.17.01:063][ 52]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 3.78s -[2023.09.03-14.17.23:968][444]LogSlate: Window '콘텐츠 브라우저' being destroyed -[2023.09.03-14.17.23:997][444]LogSlate: Window '콘텐츠 브라우저' being destroyed -[2023.09.03-14.17.50:907][776]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.File -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Window -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Tools -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Edit -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Help -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingQuality -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingInfo.LightingDensity -[2023.09.03-14.17.50:977][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingInfo.LightingResolution -[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Build.LightingInfo -[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Select -[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.Cinematics -[2023.09.03-14.17.50:978][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.LevelToolbarQuickSettings -[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.OpenBlueprint -[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.AddQuickMenu -[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.ModesToolBar -[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.AssetsToolBar -[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.PlayToolBar -[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.User -[2023.09.03-14.17.50:979][776]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.SettingsToolbar -[2023.09.03-14.17.50:986][776]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2023.09.03-14.17.50:998][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.17.51:003][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.17.51:008][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.17.51:014][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.09.03-14.17.51:038][776]LogToolMenus: Warning: Menu already registered : LevelEditor.StatusBar.ToolBar.CompileComboButton -[2023.09.03-14.17.51:147][776]LogViewport: Scene viewport resized to 1612x852, mode Windowed. -[2023.09.03-14.17.51:162][776]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.17.51:392][776]LogViewport: Scene viewport resized to 1612x814, mode Windowed. -[2023.09.03-14.18.12:600][ 83]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.09.03-14.18.12:612][ 83]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2023.09.03-14.18.12:616][ 83]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2023.09.03-14.18.12:629][ 84]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). -[2023.09.03-14.18.14:086][220]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem -[2023.09.03-14.18.14:092][220]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2023.09.03-14.18.14:202][228]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-14.18.14:295][228]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.18.14:295][228]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.18.14:432][228]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.18.14:432][228]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.18.14:571][228]LogSlate: Took 0.006491 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2023.09.03-14.18.14:577][228]LogViewport: Scene viewport resized to 441x358, mode Windowed. -[2023.09.03-14.18.14:649][228]LogSlate: Took 0.006120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2023.09.03-14.18.14:799][231]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.707739 sec (time since issued), 1.197234 sec (combined shader worker time). -[2023.09.03-14.18.15:304][261]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.937137 sec (time since issued), 0.972731 sec (combined shader worker time). -[2023.09.03-14.18.15:380][266]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.18.17:794][378]LogViewport: Scene viewport resized to 505x599, mode Windowed. -[2023.09.03-14.18.19:608][508]LogViewport: Scene viewport resized to 521x599, mode Windowed. -[2023.09.03-14.18.19:658][510]LogViewport: Scene viewport resized to 610x599, mode Windowed. -[2023.09.03-14.18.19:693][512]LogViewport: Scene viewport resized to 690x599, mode Windowed. -[2023.09.03-14.18.19:713][513]LogViewport: Scene viewport resized to 723x599, mode Windowed. -[2023.09.03-14.18.19:742][514]LogViewport: Scene viewport resized to 745x599, mode Windowed. -[2023.09.03-14.18.19:772][515]LogViewport: Scene viewport resized to 747x599, mode Windowed. -[2023.09.03-14.18.20:604][576]LogViewport: Scene viewport resized to 747x607, mode Windowed. -[2023.09.03-14.18.20:643][578]LogViewport: Scene viewport resized to 747x634, mode Windowed. -[2023.09.03-14.18.20:661][579]LogViewport: Scene viewport resized to 747x650, mode Windowed. -[2023.09.03-14.18.20:678][580]LogViewport: Scene viewport resized to 747x660, mode Windowed. -[2023.09.03-14.18.20:695][581]LogViewport: Scene viewport resized to 747x672, mode Windowed. -[2023.09.03-14.18.20:710][582]LogViewport: Scene viewport resized to 747x678, mode Windowed. -[2023.09.03-14.18.20:727][583]LogViewport: Scene viewport resized to 747x684, mode Windowed. -[2023.09.03-14.18.20:750][584]LogViewport: Scene viewport resized to 747x692, mode Windowed. -[2023.09.03-14.18.20:779][586]LogViewport: Scene viewport resized to 747x698, mode Windowed. -[2023.09.03-14.18.20:799][588]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-14.18.51:551][642]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.044 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1023 files in 1689 folders with total size 97 MiB. -[2023.09.03-14.19.12:740][840]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.390770 sec (time since issued), 1.438447 sec (combined shader worker time). -[2023.09.03-14.19.12:845][848]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.20.06:725][928]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.034912 sec (time since issued), 0.035808 sec (combined shader worker time). -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Total job queries 53, among them cache hits 0 (0.00%) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Tracking 52 distinct input hashes that result in 43 distinct outputs (82.69%) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: RAM used: 920.51 KiB of 819.20 MiB budget. Usage: 0.11% -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Shaders Compiled: 14 -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Jobs assigned 14, completed 14 (100.00%) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Average time worker was idle: 40.32 s -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Job execution time: average 0.59 s, max 1.39 s -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Job life time (pending + execution): average 0.64 s, max 1.42 -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.56 s -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Average processing rate: 5.47 jobs/sec -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Total thread time: 3.833 s -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Total thread preprocess time: 0.162 s -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Percentage time preprocessing: 4.23% -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Effective parallelization: 1.50 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.93 sec, max 0.93 sec, min 0.93 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.64 sec, max 0.64 sec, min 0.64 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 24.27% of total time (compiled 1 times, average 0.93 sec, max 0.93 sec, min 0.93 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FNiagaraShader - 21.54% of total time (compiled 9 times, average 0.09 sec, max 0.17 sec, min 0.05 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.60% of total time (compiled 1 times, average 0.64 sec, max 0.64 sec, min 0.64 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.18% of total time (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: FLumenCardVS - 13.01% of total time (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec) -[2023.09.03-14.20.07:113][950]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.20.07:135][951]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/88/db/80e6b5b39cca8133df9c94748c367e000c5b.udd from 'NewNiagaraSystem/Empty/ParticleGPUComputeScript'. -[2023.09.03-14.20.07:253][959]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.21.03:077][789]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.21.03:318][805]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.304394 sec (time since issued), 0.566234 sec (combined shader worker time). -[2023.09.03-14.21.03:353][807]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/e4/b0/e9987177c9f88c5e50ec8fc14b674c01f50f.udd from 'NewNiagaraSystem/Empty/ParticleGPUComputeScript'. -[2023.09.03-14.21.05:103][926]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.21.14:921][670]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.296630 sec (time since issued), 0.566942 sec (combined shader worker time). -[2023.09.03-14.21.15:007][677]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.21.36:961][ 50]LogNiagara: Updating script usage: Script->IsInterpolatdSpawn 0 Emitter->bInterpolatedSpawning 0 -[2023.09.03-14.21.37:276][ 65]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.314153 sec (time since issued), 1.190530 sec (combined shader worker time). -[2023.09.03-14.21.37:397][ 72]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.21.37:965][103]LogNiagara: Updating script usage: Script->IsInterpolatdSpawn 1 Emitter->bInterpolatedSpawning 1 -[2023.09.03-14.21.43:177][439]LogNiagaraEditor: Warning: 받아들일 수 있는 위치를 찾을 수 없어 종속성 모듈 추가에 실패했습니다 -[2023.09.03-14.22.51:650][185]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.22.57:794][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.22.57:847][528]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.410394 sec (time since issued), 1.471149 sec (combined shader worker time). -[2023.09.03-14.22.58:013][536]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.23.00:017][650]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Total job queries 85, among them cache hits 2 (2.35%) -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Tracking 81 distinct input hashes that result in 60 distinct outputs (74.07%) -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: RAM used: 1.33 MiB of 819.20 MiB budget. Usage: 0.16% -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Shaders Compiled: 43 -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Jobs assigned 44, completed 43 (97.73%) -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Average time worker was idle: 55.62 s -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Time job spent in pending queue: average 0.17 s, longest 1.04 s -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 1.39 s -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Job life time (pending + execution): average 0.71 s, max 1.96 -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.73 s -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Jobs were issued in 44 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Average processing rate: 7.50 jobs/sec -[2023.09.03-14.23.07:143][989]LogShaderCompilers: Display: Total thread time: 13.201 s -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Total thread preprocess time: 0.449 s -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Percentage time preprocessing: 3.40% -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Effective parallelization: 2.30 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 4 times, average 0.64 sec, max 0.69 sec, min 0.55 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.59 sec, max 0.63 sec, min 0.54 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FLumenCardPS (compiled 3 times, average 0.39 sec, max 0.42 sec, min 0.35 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 28.90% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 19.41% of total time (compiled 4 times, average 0.64 sec, max 0.69 sec, min 0.55 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.90% of total time (compiled 4 times, average 0.59 sec, max 0.63 sec, min 0.54 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FNiagaraShader - 13.19% of total time (compiled 24 times, average 0.07 sec, max 0.17 sec, min 0.04 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: FLumenCardVS - 11.75% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.23.07:144][989]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.23.07:371][998]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.613138 sec (time since issued), 1.433681 sec (combined shader worker time). -[2023.09.03-14.23.07:628][ 6]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.24.04:828][333]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.24.05:319][356]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.658149 sec (time since issued), 0.974962 sec (combined shader worker time). -[2023.09.03-14.24.06:840][440]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.24.09:594][579]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.24.10:063][604]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.639042 sec (time since issued), 0.911446 sec (combined shader worker time). -[2023.09.03-14.24.11:595][688]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.24.32:650][890]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.24.33:130][912]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.657449 sec (time since issued), 0.974012 sec (combined shader worker time). -[2023.09.03-14.24.34:663][995]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.24.37:165][120]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.24.37:643][146]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.643699 sec (time since issued), 0.936032 sec (combined shader worker time). -[2023.09.03-14.24.39:175][245]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.25.05:613][904]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.25.07:624][ 22]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.25.09:631][125]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.25.11:634][248]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.25.14:833][419]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.25.15:318][451]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.641528 sec (time since issued), 0.923768 sec (combined shader worker time). -[2023.09.03-14.25.16:836][556]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.25.19:446][700]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.25.21:450][818]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.25.24:314][963]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.25.24:703][980]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.548068 sec (time since issued), 0.853185 sec (combined shader worker time). -[2023.09.03-14.25.26:325][ 74]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.25.29:641][269]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.25.31:653][381]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.25.32:542][419]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.551059 sec (time since issued), 0.845886 sec (combined shader worker time). -[2023.09.03-14.25.33:665][480]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.26.02:915][226]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.26.04:916][345]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.26.41:542][472]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Total job queries 111, among them cache hits 7 (6.31%) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Tracking 102 distinct input hashes that result in 73 distinct outputs (71.57%) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: RAM used: 1.92 MiB of 819.20 MiB budget. Usage: 0.23% -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Shaders Compiled: 64 -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Jobs assigned 65, completed 64 (98.46%) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Average time worker was idle: 42.72 s -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 1.04 s -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Job execution time: average 0.50 s, max 1.39 s -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.96 -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.29 s -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Jobs were issued in 65 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Average processing rate: 6.22 jobs/sec -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Total thread time: 17.819 s -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Total thread preprocess time: 0.536 s -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Percentage time preprocessing: 3.01% -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Effective parallelization: 1.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FNiagaraShader - 23.54% of total time (compiled 40 times, average 0.10 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 21.41% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.42% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.35% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: FLumenCardVS - 8.70% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.26.41:828][488]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.26.41:991][496]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.603541 sec (time since issued), 0.941080 sec (combined shader worker time). -[2023.09.03-14.26.43:067][548]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.548103 sec (time since issued), 0.844768 sec (combined shader worker time). -[2023.09.03-14.26.43:555][579]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.27.41:267][ 96]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0 -[2023.09.03-14.27.57:578][ 23]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.27.57:932][ 45]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.515108 sec (time since issued), 0.774718 sec (combined shader worker time). -[2023.09.03-14.27.58:696][ 80]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.524511 sec (time since issued), 0.791880 sec (combined shader worker time). -[2023.09.03-14.27.59:584][128]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.27.59:904][146]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.657998 sec (time since issued), 0.938155 sec (combined shader worker time). -[2023.09.03-14.28.00:965][198]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.632102 sec (time since issued), 0.912035 sec (combined shader worker time). -[2023.09.03-14.28.01:594][232]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.29.14:067][553]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.29.14:394][567]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.492306 sec (time since issued), 0.838378 sec (combined shader worker time). -[2023.09.03-14.29.16:079][666]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.30.18:045][194]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.30.20:061][311]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.30.34:499][138]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Total job queries 125, among them cache hits 7 (5.60%) -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 81 distinct outputs (69.83%) -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: RAM used: 2.26 MiB of 819.20 MiB budget. Usage: 0.28% -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Shaders Compiled: 78 -[2023.09.03-14.30.34:758][149]LogShaderCompilers: Display: Jobs assigned 79, completed 78 (98.73%) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Average time worker was idle: 40.80 s -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.04 s -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.39 s -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 1.96 -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.92 s -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Jobs were issued in 79 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Average processing rate: 6.04 jobs/sec -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Total thread time: 19.666 s -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Total thread preprocess time: 0.536 s -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Percentage time preprocessing: 2.73% -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Effective parallelization: 1.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FNiagaraShader - 30.72% of total time (compiled 54 times, average 0.11 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 19.40% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.79% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.72% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: FLumenCardVS - 7.89% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.30.34:759][149]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.30.34:902][156]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.555214 sec (time since issued), 0.872664 sec (combined shader worker time). -[2023.09.03-14.30.36:505][243]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.31.05:689][995]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.31.06:072][ 16]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.535482 sec (time since issued), 0.819301 sec (combined shader worker time). -[2023.09.03-14.31.07:706][113]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.31.23:721][ 81]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.31.25:728][205]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.31.27:741][311]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.31.28:071][332]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.599783 sec (time since issued), 0.931307 sec (combined shader worker time). -[2023.09.03-14.31.29:753][421]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.31.30:697][468]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.550906 sec (time since issued), 0.865651 sec (combined shader worker time). -[2023.09.03-14.31.31:761][541]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.31.56:613][ 87]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.31.58:623][203]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.32.35:878][264]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.03-14.32.39:075][437]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.32.39:483][459]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.563097 sec (time since issued), 0.887232 sec (combined shader worker time). -[2023.09.03-14.32.41:082][551]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.32.43:085][670]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.32.48:382][953]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.32.48:769][971]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.567103 sec (time since issued), 0.869431 sec (combined shader worker time). -[2023.09.03-14.32.50:385][ 68]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.32.52:390][184]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.33.21:316][902]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.33.21:702][918]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.547316 sec (time since issued), 0.856146 sec (combined shader worker time). -[2023.09.03-14.33.23:320][ 5]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.33.25:332][129]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.33.32:998][595]Cmd: TRANSACTION UNDO -[2023.09.03-14.33.32:998][595]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.03-14.33.33:120][595]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.33.33:337][601]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.33.45:645][320]Cmd: TRANSACTION UNDO -[2023.09.03-14.33.45:645][320]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.03-14.33.45:764][320]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.33.45:968][326]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.33.47:051][373]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0 -[2023.09.03-14.34.13:297][881]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Total job queries 139, among them cache hits 7 (5.04%) -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Tracking 130 distinct input hashes that result in 90 distinct outputs (69.23%) -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: RAM used: 2.59 MiB of 819.20 MiB budget. Usage: 0.32% -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Shaders Compiled: 92 -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Jobs assigned 93, completed 92 (98.92%) -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Average time worker was idle: 39.19 s -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Time job spent in pending queue: average 0.11 s, longest 1.04 s -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.39 s -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 1.96 -[2023.09.03-14.34.13:524][892]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.59 s -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Jobs were issued in 93 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Average processing rate: 5.90 jobs/sec -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Total thread time: 21.39 s -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Total thread preprocess time: 0.536 s -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Percentage time preprocessing: 2.51% -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Effective parallelization: 1.37 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FNiagaraShader - 36.30% of total time (compiled 68 times, average 0.11 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 17.83% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.52% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.46% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: FLumenCardVS - 7.25% of total time (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.34.13:525][892]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.34.13:667][900]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.525935 sec (time since issued), 0.810142 sec (combined shader worker time). -[2023.09.03-14.34.15:315][ 7]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.34.19:759][257]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.34.21:774][368]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.34.23:266][436]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.595396 sec (time since issued), 0.941439 sec (combined shader worker time). -[2023.09.03-14.34.23:788][466]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.34.40:170][400]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.34.40:521][422]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.515966 sec (time since issued), 0.759570 sec (combined shader worker time). -[2023.09.03-14.34.42:185][515]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.34.43:619][585]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.553003 sec (time since issued), 0.820882 sec (combined shader worker time). -[2023.09.03-14.34.44:193][618]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.34.51:988][ 28]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.03-14.35.01:092][541]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.35.01:505][558]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.568179 sec (time since issued), 0.873632 sec (combined shader worker time). -[2023.09.03-14.35.03:096][654]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.35.27:083][189]LogViewport: Scene viewport resized to 652x420, mode Windowed. -[2023.09.03-14.35.30:081][329]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-14.35.30:095][329]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-14.35.30:108][329]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2023.09.03-14.35.30:158][329]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-14.35.30:168][329]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2023.09.03-14.35.30:168][329]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-14.35.30:294][329]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2023.09.03-14.35.31:187][414]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-14.35.31:187][414]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-14.35.31:188][414]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 -[2023.09.03-14.35.31:189][414]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 -[2023.09.03-14.35.31:922][494]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-14.35.31:922][494]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-14.35.31:926][494]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D0A501_1468542007 -[2023.09.03-14.35.31:927][494]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D0A501_1468542007 -[2023.09.03-14.35.31:973][494]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.35.50:996][436]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-14.35.51:050][436]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.35.51:050][436]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.35.51:104][436]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.35.51:104][436]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.35.51:146][436]LogViewport: Scene viewport resized to 652x420, mode Windowed. -[2023.09.03-14.35.51:324][442]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.36.00:715][981]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-14.36.53:504][231]Cmd: TRANSACTION UNDO -[2023.09.03-14.36.53:504][231]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.03-14.36.53:626][231]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.36.53:836][237]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.37.39:821][787]LogViewport: Scene viewport resized to 652x420, mode Windowed. -[2023.09.03-14.37.42:287][903]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-14.37.42:299][903]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-14.37.42:303][903]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2023.09.03-14.37.42:305][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-14.37.42:308][903]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2023.09.03-14.37.42:308][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-14.37.42:328][903]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms -[2023.09.03-14.37.48:287][497]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.37.48:315][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.37.49:008][562]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Total job queries 152, among them cache hits 7 (4.61%) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Tracking 140 distinct input hashes that result in 96 distinct outputs (68.57%) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: RAM used: 2.85 MiB of 819.20 MiB budget. Usage: 0.35% -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Shaders Compiled: 102 -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Jobs assigned 106, completed 102 (96.23%) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Average time worker was idle: 65.29 s -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.39 s -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96 -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.86 s -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Jobs were issued in 106 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Average processing rate: 5.71 jobs/sec -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Total thread time: 23.041 s -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Total thread preprocess time: 0.552 s -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Percentage time preprocessing: 2.40% -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Effective parallelization: 1.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.52 sec, max 0.53 sec, min 0.50 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FNiagaraShader - 38.99% of total time (compiled 77 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 16.56% of total time (compiled 4 times, average 0.95 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.47% of total time (compiled 5 times, average 0.62 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.42% of total time (compiled 5 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: FLumenCardPS - 6.95% of total time (compiled 4 times, average 0.40 sec, max 0.43 sec, min 0.35 sec) -[2023.09.03-14.37.49:009][562]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.41.34:232][609]LogViewport: Scene viewport resized to 800x376, mode Windowed. -[2023.09.03-14.41.36:596][805]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:\User\lkjhg\Desktop\tnt.fbx) -[2023.09.03-14.41.36:614][805]LogFbx: Loading FBX Scene from D:\User\lkjhg\Desktop\tnt.fbx -[2023.09.03-14.41.36:619][805]LogFbx: FBX Scene Loaded Succesfully -[2023.09.03-14.41.43:967][805]LogSlate: Window 'FBX 임포트 옵션' being destroyed -[2023.09.03-14.41.44:061][805]LogStaticMesh: Display: tnt 스태틱 메시 빌드 중... -[2023.09.03-14.41.44:065][805]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.41.45:610][974]LogViewport: Scene viewport resized to 1612x814, mode Windowed. -[2023.09.03-14.41.45:626][974]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.41.47:864][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.41.47:864][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.41.47:865][161]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_4 -[2023.09.03-14.41.50:184][401]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.41.50:184][401]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.41.50:186][401]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1846803008 -[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: Total job queries 158, among them cache hits 7 (4.43%) -[2023.09.03-14.41.53:308][707]LogShaderCompilers: Display: Tracking 145 distinct input hashes that result in 101 distinct outputs (69.66%) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: RAM used: 2.94 MiB of 819.20 MiB budget. Usage: 0.36% -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Shaders Compiled: 107 -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Jobs assigned 112, completed 107 (95.54%) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Average time worker was idle: 84.12 s -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.39 s -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 1.96 -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 19.22 s -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Jobs were issued in 112 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Average processing rate: 5.57 jobs/sec -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Total thread time: 26.063 s -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Total thread preprocess time: 0.651 s -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Percentage time preprocessing: 2.50% -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Effective parallelization: 1.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 6 times, average 0.63 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 6 times, average 0.61 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FNiagaraShader - 34.47% of total time (compiled 77 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 18.40% of total time (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.40% of total time (compiled 6 times, average 0.63 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.98% of total time (compiled 6 times, average 0.61 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: FLumenCardVS - 7.73% of total time (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec) -[2023.09.03-14.41.53:309][707]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.42.37:669][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2023.09.03-14.42.38:914][ 88]LogSlate: Window 'Delete Assets' being destroyed -[2023.09.03-14.42.38:948][ 88]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/StarterContent/Blueprints/tnt.tnt - Asset Type: StaticMesh -[2023.09.03-14.42.39:121][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2023.09.03-14.42.39:129][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2023.09.03-14.42.39:136][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2023.09.03-14.43.20:405][654]LogViewport: Scene viewport resized to 800x376, mode Windowed. -[2023.09.03-14.43.23:085][861]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:\User\lkjhg\Desktop\tnt.fbx) -[2023.09.03-14.43.23:090][861]LogFbx: Loading FBX Scene from D:\User\lkjhg\Desktop\tnt.fbx -[2023.09.03-14.43.23:093][861]LogFbx: FBX Scene Loaded Succesfully -[2023.09.03-14.43.26:662][861]LogSlate: Window 'FBX 임포트 옵션' being destroyed -[2023.09.03-14.43.28:260][ 26]LogViewport: Scene viewport resized to 1612x814, mode Windowed. -[2023.09.03-14.43.31:428][327]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.43.31:428][327]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.43.31:428][327]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_5 -[2023.09.03-14.43.32:007][381]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.43.32:007][381]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.43.32:008][381]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1948626009 -[2023.09.03-14.45.14:725][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2023.09.03-14.45.16:092][726]LogSlate: Window 'Delete Assets' being destroyed -[2023.09.03-14.45.16:126][726]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/StarterContent/Blueprints/tnt.tnt - Asset Type: StaticMesh -[2023.09.03-14.45.16:267][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2023.09.03-14.45.16:274][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms -[2023.09.03-14.45.16:281][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2023.09.03-14.45.28:004][195]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:\User\lkjhg\Desktop\tnt.fbx) -[2023.09.03-14.45.28:011][195]LogFbx: Loading FBX Scene from D:\User\lkjhg\Desktop\tnt.fbx -[2023.09.03-14.45.28:014][195]LogFbx: FBX Scene Loaded Succesfully -[2023.09.03-14.45.30:011][195]LogSlate: Window 'FBX 임포트 옵션' being destroyed -[2023.09.03-14.45.30:066][195]LogStaticMesh: Display: tnt 스태틱 메시 빌드 중... -[2023.09.03-14.45.30:068][195]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.45.31:523][298]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.45.31:523][298]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.45.31:523][298]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_6 -[2023.09.03-14.45.31:534][298]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.45.31:978][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.45.31:978][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/StarterContent/Blueprints/tnt.tnt -[2023.09.03-14.45.31:979][339]LogActorFactory: Actor Factory spawned StaticMesh /Game/StarterContent/Blueprints/tnt.tnt as actor: StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_2068597010 -[2023.09.03-14.46.13:322][911]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2023.09.03-14.46.13:328][911]LogContentBrowser: Creating deferred item: NewMaterial -[2023.09.03-14.46.13:338][912]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). -[2023.09.03-14.46.18:691][461]LogContentBrowser: Attempting asset rename: NewMaterial -> test -[2023.09.03-14.46.18:692][461]LogContentBrowser: End creating deferred item NewMaterial -[2023.09.03-14.46.19:676][546]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Blueprints/test.test -[2023.09.03-14.46.19:697][546]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.46.19:697][546]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.46.19:795][546]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.03-14.46.19:795][546]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.19:795][546]MaterialEditorStats: Shader Count: 0 -[2023.09.03-14.46.19:805][546]LogViewport: Scene viewport resized to 439x386, mode Windowed. -[2023.09.03-14.46.19:898][547]LogViewport: Scene viewport resized to 439x383, mode Windowed. -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Total job queries 176, among them cache hits 15 (8.52%) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Tracking 151 distinct input hashes that result in 107 distinct outputs (70.86%) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: RAM used: 3.11 MiB of 819.20 MiB budget. Usage: 0.38% -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Shaders Compiled: 113 -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Jobs assigned 121, completed 113 (93.39%) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Average time worker was idle: 116.35 s -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.39 s -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Job life time (pending + execution): average 0.56 s, max 1.96 -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 20.30 s -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Jobs were issued in 121 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Average processing rate: 5.57 jobs/sec -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Total thread time: 29.51 s -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Total thread preprocess time: 0.779 s -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Percentage time preprocessing: 2.64% -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Effective parallelization: 1.45 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 8 times, average 0.63 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 8 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FNiagaraShader - 30.44% of total time (compiled 77 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.99% of total time (compiled 8 times, average 0.63 sec, max 0.69 sec, min 0.54 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.73% of total time (compiled 8 times, average 0.62 sec, max 0.73 sec, min 0.54 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 16.25% of total time (compiled 5 times, average 0.96 sec, max 0.98 sec, min 0.93 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: FLumenCardVS - 6.83% of total time (compiled 4 times, average 0.50 sec, max 0.53 sec, min 0.46 sec) -[2023.09.03-14.46.20:603][574]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.46.20:826][586]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.03-14.46.20:826][586]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.03-14.46.20:826][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.20:826][586]MaterialEditorStats: Shader Count: 2 -[2023.09.03-14.46.20:924][592]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.03-14.46.20:924][592]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.03-14.46.20:924][592]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.03-14.46.20:924][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.20:924][592]MaterialEditorStats: Shader Count: 3 -[2023.09.03-14.46.25:423][829]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.03-14.46.25:423][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.25:423][829]MaterialEditorStats: Shader Count: 0 -[2023.09.03-14.46.25:475][831]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.03-14.46.25:475][831]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.03-14.46.25:475][831]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.03-14.46.25:475][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.25:475][831]MaterialEditorStats: Shader Count: 4 -[2023.09.03-14.46.30:231][ 86]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.03-14.46.30:231][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.30:231][ 86]MaterialEditorStats: Shader Count: 0 -[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.30:271][ 88]MaterialEditorStats: Shader Count: 5 -[2023.09.03-14.46.42:572][748]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.03-14.46.42:572][748]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.42:572][748]MaterialEditorStats: Shader Count: 0 -[2023.09.03-14.46.42:593][749]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.46.42:650][750]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.03-14.46.42:650][750]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.03-14.46.42:650][750]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.03-14.46.42:650][750]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.42:650][750]MaterialEditorStats: Shader Count: 5 -[2023.09.03-14.46.44:927][874]MaterialEditorStats: Texture samplers: 0/16 -[2023.09.03-14.46.44:927][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.44:927][874]MaterialEditorStats: Shader Count: 0 -[2023.09.03-14.46.44:972][876]MaterialEditorStats: Base pass shader: 222 instructions -[2023.09.03-14.46.44:972][876]MaterialEditorStats: Base pass vertex shader: 256 instructions -[2023.09.03-14.46.44:972][876]MaterialEditorStats: Texture samplers: 4/16 -[2023.09.03-14.46.44:972][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.09.03-14.46.44:972][876]MaterialEditorStats: Shader Count: 5 -[2023.09.03-14.47.32:022][463]LogViewport: Scene viewport resized to 800x376, mode Windowed. -[2023.09.03-14.47.33:314][463]LogViewport: Scene viewport resized to 1612x814, mode Windowed. -[2023.09.03-14.47.38:733][592]LogSlate: Window '메시지' being destroyed -[2023.09.03-14.47.38:740][592]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요? -/Game/StarterContent/Blueprints/test.test -(아니오는 변경내용을 잃습니다!) -[2023.09.03-14.47.38:801][592]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2023.09.03-14.47.39:454][592]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2023.09.03-14.47.39:473][592]LogSlate: Window 'test' being destroyed -[2023.09.03-14.47.39:476][592]LogSlate: Window 'test' being destroyed -[2023.09.03-14.47.39:482][592]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2023.09.03-14.47.39:482][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-14.48.13:817][721]LogSlate: Window '내 시스템의 시작점 선택' being destroyed -[2023.09.03-14.48.13:831][721]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem1 -[2023.09.03-14.48.13:836][721]LogContentBrowser: Creating deferred item: NewNiagaraSystem1 -[2023.09.03-14.48.13:845][722]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem1). -[2023.09.03-14.48.45:037][999]LogContentBrowser: Attempting asset rename: NewNiagaraSystem1 -> hweori -[2023.09.03-14.48.45:039][999]LogContentBrowser: End creating deferred item NewNiagaraSystem1 -[2023.09.03-14.48.45:361][ 31]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.323682 sec (time since issued), 0.620784 sec (combined shader worker time). -[2023.09.03-14.48.45:578][ 54]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-14.48.45:588][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.48.45:588][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.48.45:638][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-14.48.45:638][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-14.48.45:707][ 54]LogViewport: Scene viewport resized to 652x424, mode Windowed. -[2023.09.03-14.48.45:739][ 55]LogViewport: Scene viewport resized to 652x420, mode Windowed. -[2023.09.03-14.48.45:991][ 68]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.394386 sec (time since issued), 0.607636 sec (combined shader worker time). -[2023.09.03-14.48.46:071][ 73]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.48.47:617][149]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-14.48.52:777][395]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.662936 sec (time since issued), 1.829085 sec (combined shader worker time). -[2023.09.03-14.48.52:987][403]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.49.30:248][604]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: Total job queries 236, among them cache hits 53 (22.46%) -[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: Tracking 181 distinct input hashes that result in 116 distinct outputs (64.09%) -[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: RAM used: 3.62 MiB of 819.20 MiB budget. Usage: 0.44% -[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.49.30:508][618]LogShaderCompilers: Display: Shaders Compiled: 143 -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Jobs assigned 144, completed 143 (99.31%) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Average time worker was idle: 102.20 s -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Job execution time: average 0.49 s, max 1.49 s -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Job life time (pending + execution): average 0.60 s, max 1.96 -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 25.46 s -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Jobs were issued in 144 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Average processing rate: 5.62 jobs/sec -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Total thread time: 42.427 s -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Percentage time preprocessing: 2.76% -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Effective parallelization: 1.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FNiagaraShader - 23.04% of total time (compiled 86 times, average 0.11 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 20.07% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.89% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.99% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: FLumenCardVS - 9.28% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-14.49.30:509][618]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.49.30:762][630]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.688008 sec (time since issued), 1.011272 sec (combined shader worker time). -[2023.09.03-14.49.32:259][716]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.49.35:534][892]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.49.36:046][918]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.677531 sec (time since issued), 1.000161 sec (combined shader worker time). -[2023.09.03-14.49.37:534][999]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.50.42:633][678]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.50.43:048][699]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.579553 sec (time since issued), 0.901289 sec (combined shader worker time). -[2023.09.03-14.50.44:636][783]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.51.44:279][160]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.51.44:633][178]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.528170 sec (time since issued), 0.797551 sec (combined shader worker time). -[2023.09.03-14.51.46:295][267]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.51.48:463][363]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.51.49:041][395]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.737801 sec (time since issued), 1.095952 sec (combined shader worker time). -[2023.09.03-14.51.50:473][463]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.51.52:519][558]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.52.01:106][ 16]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.52.01:515][ 36]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.574700 sec (time since issued), 0.890199 sec (combined shader worker time). -[2023.09.03-14.52.03:108][140]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.52.04:919][224]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.516362 sec (time since issued), 0.764235 sec (combined shader worker time). -[2023.09.03-14.52.05:111][235]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.52.24:120][335]Cmd: TRANSACTION UNDO -[2023.09.03-14.52.24:120][335]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.03-14.52.24:241][335]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.52.24:483][341]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.52.39:594][141]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Total job queries 250, among them cache hits 53 (21.20%) -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Tracking 195 distinct input hashes that result in 123 distinct outputs (63.08%) -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: RAM used: 3.99 MiB of 819.20 MiB budget. Usage: 0.49% -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Shaders Compiled: 157 -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Jobs assigned 158, completed 157 (99.37%) -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Average time worker was idle: 95.16 s -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.49 s -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 1.96 -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 28.38 s -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.52.39:809][149]LogShaderCompilers: Display: Average processing rate: 5.53 jobs/sec -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Total thread time: 44.27 s -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Percentage time preprocessing: 2.65% -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Effective parallelization: 1.56 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FNiagaraShader - 26.25% of total time (compiled 100 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 19.24% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.14% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.28% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: FLumenCardVS - 8.89% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-14.52.39:810][149]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.52.39:966][156]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.537155 sec (time since issued), 0.814202 sec (combined shader worker time). -[2023.09.03-14.52.41:594][246]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.52.44:195][377]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.52.44:584][401]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.545716 sec (time since issued), 0.834503 sec (combined shader worker time). -[2023.09.03-14.52.46:204][507]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.53.02:000][504]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.53.04:019][612]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.53.20:611][566]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.53.20:969][585]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.525275 sec (time since issued), 0.794127 sec (combined shader worker time). -[2023.09.03-14.53.22:625][680]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.53.38:819][583]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.53.39:187][606]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.526249 sec (time since issued), 0.793534 sec (combined shader worker time). -[2023.09.03-14.53.40:826][682]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.53.42:839][803]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.54.15:934][658]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0 -[2023.09.03-14.54.24:642][154]Cmd: TRANSACTION UNDO -[2023.09.03-14.54.24:642][154]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.03-14.54.24:777][154]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.54.25:016][160]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.54.32:921][490]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.54.33:269][504]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.516726 sec (time since issued), 0.875287 sec (combined shader worker time). -[2023.09.03-14.54.34:935][594]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.54.36:944][703]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.55.39:632][200]Cmd: TRANSACTION UNDO -[2023.09.03-14.55.39:632][200]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.03-14.55.39:757][200]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-14.55.39:968][206]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.56.19:360][367]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0 -[2023.09.03-14.56.59:162][565]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Total job queries 262, among them cache hits 53 (20.23%) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Tracking 206 distinct input hashes that result in 129 distinct outputs (62.62%) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: RAM used: 4.27 MiB of 819.20 MiB budget. Usage: 0.52% -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Shaders Compiled: 168 -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Jobs assigned 170, completed 168 (98.82%) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Average time worker was idle: 97.30 s -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.49 s -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Job life time (pending + execution): average 0.56 s, max 1.96 -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.18 s -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Jobs were issued in 170 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Average processing rate: 5.57 jobs/sec -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Total thread time: 45.681 s -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Percentage time preprocessing: 2.57% -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Effective parallelization: 1.51 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FNiagaraShader - 28.53% of total time (compiled 111 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 18.64% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.61% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.78% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: FLumenCardVS - 8.62% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-14.56.59:418][578]LogShaderCompilers: Display: ================================================ -[2023.09.03-14.56.59:581][585]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.667671 sec (time since issued), 1.934159 sec (combined shader worker time). -[2023.09.03-14.57.01:174][675]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.57.02:809][751]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.625334 sec (time since issued), 1.819516 sec (combined shader worker time). -[2023.09.03-14.57.03:189][771]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.57.05:196][868]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.58.40:757][822]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.58.41:094][834]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.507639 sec (time since issued), 0.774949 sec (combined shader worker time). -[2023.09.03-14.58.42:772][926]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.58.48:581][215]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.58.49:035][236]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.606680 sec (time since issued), 0.955516 sec (combined shader worker time). -[2023.09.03-14.58.50:593][321]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.58.58:302][745]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.58.58:755][765]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.601460 sec (time since issued), 0.947414 sec (combined shader worker time). -[2023.09.03-14.59.00:315][848]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.59.02:262][935]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.577049 sec (time since issued), 0.904231 sec (combined shader worker time). -[2023.09.03-14.59.02:320][938]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.59.04:332][ 34]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.59.05:465][ 76]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.616346 sec (time since issued), 0.978484 sec (combined shader worker time). -[2023.09.03-14.59.06:332][124]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.59.10:784][349]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.59.11:186][368]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.550546 sec (time since issued), 0.852014 sec (combined shader worker time). -[2023.09.03-14.59.12:786][473]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.59.18:510][803]LogViewport: Scene viewport resized to 934x699, mode Windowed. -[2023.09.03-14.59.27:802][351]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-14.59.45:435][321]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.59.45:789][335]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.510018 sec (time since issued), 0.756884 sec (combined shader worker time). -[2023.09.03-14.59.47:436][432]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.59.52:389][679]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-14.59.52:750][696]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.520998 sec (time since issued), 0.773650 sec (combined shader worker time). -[2023.09.03-14.59.54:429][786]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.59.55:054][808]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.514146 sec (time since issued), 0.874339 sec (combined shader worker time). -[2023.09.03-14.59.56:434][887]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-14.59.57:676][946]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.592597 sec (time since issued), 0.918368 sec (combined shader worker time). -[2023.09.03-14.59.58:444][991]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.00.03:546][245]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Total job queries 288, among them cache hits 53 (18.40%) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Tracking 233 distinct input hashes that result in 137 distinct outputs (58.80%) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: RAM used: 4.86 MiB of 819.20 MiB budget. Usage: 0.59% -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Shaders Compiled: 195 -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Jobs assigned 196, completed 195 (99.49%) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Average time worker was idle: 85.81 s -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.49 s -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96 -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 34.65 s -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Jobs were issued in 196 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Average processing rate: 5.63 jobs/sec -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Total thread time: 48.727 s -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Percentage time preprocessing: 2.41% -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Effective parallelization: 1.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: FLumenCardVS (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.00.03:816][257]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: FNiagaraShader - 32.99% of total time (compiled 138 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 17.48% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.58% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.79% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: FLumenCardVS - 8.08% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.00.03:817][257]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.00.03:964][265]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.571983 sec (time since issued), 0.887728 sec (combined shader worker time). -[2023.09.03-15.00.05:550][367]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.00.26:340][552]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.00.28:353][679]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.00.36:816][ 89]LogSlate: Window '메시지' being destroyed -[2023.09.03-15.00.36:821][ 89]Message dialog closed, result: Yes, title: 메시지, text: 스크래치 패드 스크립트에 변경사항을 적용할까? (아니오를 선택하면 적용하지 않은 변경사항을 버립니다.) -[2023.09.03-15.00.36:836][ 89]LogSlate: Window 'hweori' being destroyed -[2023.09.03-15.00.36:844][ 89]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.00.36:859][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.00.36:869][ 89]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.00.36:869][ 89]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.00.36:981][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 -[2023.09.03-15.00.39:220][288]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 -[2023.09.03-15.00.39:707][333]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.00.39:707][333]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.00.39:709][333]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1902584187 -[2023.09.03-15.00.39:709][333]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1902584187 -[2023.09.03-15.01.34:140][964]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2 -[2023.09.03-15.01.40:373][596]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_2 -[2023.09.03-15.01.41:408][692]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.01.41:408][692]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.01.41:409][692]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1964285188 -[2023.09.03-15.01.41:410][692]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1964285188 -[2023.09.03-15.01.42:842][838]Cmd: DELETE -[2023.09.03-15.01.42:842][838]Cmd: ACTOR DELETE -[2023.09.03-15.01.42:855][838]LogEditorActor: Deleted Actor: NiagaraActor -[2023.09.03-15.01.42:864][838]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2023.09.03-15.01.42:882][838]LogEditorActor: Deleted 1 Actors (0.036 secs) -[2023.09.03-15.01.48:346][372]Cmd: EDIT COPY -[2023.09.03-15.01.48:675][398]Cmd: EDIT PASTE -[2023.09.03-15.01.48:739][398]LogClass: Warning: Short type name "NiagaraActor_UAID_00E04C94A203D1A501_1902584187" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack: - -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] - -[2023.09.03-15.01.48:761][398]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.02.14:660][829]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.02.26:540][ 36]Cmd: DELETE -[2023.09.03-15.02.26:540][ 36]Cmd: ACTOR DELETE -[2023.09.03-15.02.26:541][ 36]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.26:551][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2023.09.03-15.02.26:556][ 36]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2023.09.03-15.02.27:101][ 86]Cmd: DELETE -[2023.09.03-15.02.27:101][ 86]Cmd: ACTOR DELETE -[2023.09.03-15.02.27:102][ 86]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.27:110][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.03-15.02.27:113][ 86]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.02.27:999][180]Cmd: DELETE -[2023.09.03-15.02.27:999][180]Cmd: ACTOR DELETE -[2023.09.03-15.02.28:001][180]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.28:009][180]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.02.28:012][180]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.02.29:376][331]Cmd: DELETE -[2023.09.03-15.02.29:376][331]Cmd: ACTOR DELETE -[2023.09.03-15.02.29:377][331]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.29:386][331]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.09.03-15.02.29:389][331]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.02.29:411][331]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.02.30:080][404]Cmd: DELETE -[2023.09.03-15.02.30:080][404]Cmd: ACTOR DELETE -[2023.09.03-15.02.30:081][404]LogEditorActor: Deleted Actor: TextRenderActor -[2023.09.03-15.02.30:090][404]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.02.30:093][404]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.02.30:925][485]Cmd: DELETE -[2023.09.03-15.02.30:925][485]Cmd: ACTOR DELETE -[2023.09.03-15.02.30:927][485]LogEditorActor: Deleted Actor: PostProcessVolume -[2023.09.03-15.02.30:936][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.09.03-15.02.30:939][485]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.02.33:829][811]Cmd: TRANSACTION UNDO -[2023.09.03-15.02.33:829][811]LogEditorTransaction: Undo 엘리먼트 삭제 -[2023.09.03-15.02.33:899][811]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.02.35:879][946]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.02.36:314][981]Cmd: DELETE -[2023.09.03-15.02.36:314][981]Cmd: ACTOR DELETE -[2023.09.03-15.02.36:316][981]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.36:325][981]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2023.09.03-15.02.36:331][981]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2023.09.03-15.02.41:252][481]Cmd: DELETE -[2023.09.03-15.02.41:253][481]Cmd: ACTOR DELETE -[2023.09.03-15.02.42:168][572]Cmd: DELETE -[2023.09.03-15.02.42:168][572]Cmd: ACTOR DELETE -[2023.09.03-15.02.42:170][572]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.42:179][572]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-15.02.42:183][572]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.02.42:701][623]Cmd: DELETE -[2023.09.03-15.02.42:702][623]Cmd: ACTOR DELETE -[2023.09.03-15.02.42:703][623]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.42:711][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.03-15.02.42:714][623]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.02.43:048][657]Cmd: DELETE -[2023.09.03-15.02.43:048][657]Cmd: ACTOR DELETE -[2023.09.03-15.02.43:049][657]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.43:059][657]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.03-15.02.43:060][657]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.02.43:348][681]Cmd: DELETE -[2023.09.03-15.02.43:348][681]Cmd: ACTOR DELETE -[2023.09.03-15.02.43:627][703]Cmd: DELETE -[2023.09.03-15.02.43:627][703]Cmd: ACTOR DELETE -[2023.09.03-15.02.43:628][703]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.43:637][703]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2023.09.03-15.02.43:641][703]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.02.44:188][754]Cmd: DELETE -[2023.09.03-15.02.44:188][754]Cmd: ACTOR DELETE -[2023.09.03-15.02.44:189][754]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.44:197][754]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2023.09.03-15.02.44:201][754]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.02.44:581][795]Cmd: DELETE -[2023.09.03-15.02.44:581][795]Cmd: ACTOR DELETE -[2023.09.03-15.02.44:583][795]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.44:591][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.02.44:595][795]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.02.44:992][832]Cmd: DELETE -[2023.09.03-15.02.44:992][832]Cmd: ACTOR DELETE -[2023.09.03-15.02.44:993][832]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.45:002][832]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.02.45:005][832]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.02.45:602][885]Cmd: DELETE -[2023.09.03-15.02.45:602][885]Cmd: ACTOR DELETE -[2023.09.03-15.02.45:603][885]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.45:612][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.02.45:615][885]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.02.46:047][932]Cmd: DELETE -[2023.09.03-15.02.46:047][932]Cmd: ACTOR DELETE -[2023.09.03-15.02.46:049][932]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.02.46:058][932]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2023.09.03-15.02.46:061][932]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.02.50:385][407]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.02.57:829][152]Cmd: DELETE -[2023.09.03-15.02.57:829][152]Cmd: ACTOR DELETE -[2023.09.03-15.02.57:830][152]LogEditorActor: Deleted Actor: NavMeshBoundsVolume -[2023.09.03-15.02.57:839][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.02.57:845][152]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2023.09.03-15.02.57:846][152]LogNavigation: Warning: ConstructTiledNavMesh: Failed to create navmesh of size 0. -[2023.09.03-15.02.58:535][215]Cmd: DELETE -[2023.09.03-15.02.58:535][215]Cmd: ACTOR DELETE -[2023.09.03-15.02.58:536][215]LogEditorActor: Deleted Actor: RecastNavMesh -[2023.09.03-15.02.58:537][215]LogCrowdFollowing: Error: Unable to find RecastNavMesh instance while trying to create UCrowdManager instance -[2023.09.03-15.02.58:546][215]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2023.09.03-15.02.58:549][215]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2023.09.03-15.02.58:999][257]Cmd: DELETE -[2023.09.03-15.02.58:999][257]Cmd: ACTOR DELETE -[2023.09.03-15.02.59:001][257]LogEditorActor: Deleted Actor: NavLinkProxy -[2023.09.03-15.02.59:010][257]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.09.03-15.02.59:013][257]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.03.00:176][367]Cmd: DELETE -[2023.09.03-15.03.00:176][367]Cmd: ACTOR DELETE -[2023.09.03-15.03.00:177][367]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.00:186][367]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.03-15.03.00:188][367]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.03.00:811][432]Cmd: DELETE -[2023.09.03-15.03.00:811][432]Cmd: ACTOR DELETE -[2023.09.03-15.03.00:812][432]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.00:821][432]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2023.09.03-15.03.00:824][432]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.03.01:109][458]Cmd: DELETE -[2023.09.03-15.03.01:109][458]Cmd: ACTOR DELETE -[2023.09.03-15.03.01:110][458]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.01:118][458]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.03.01:119][458]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2023.09.03-15.03.01:666][502]Cmd: DELETE -[2023.09.03-15.03.01:666][502]Cmd: ACTOR DELETE -[2023.09.03-15.03.01:667][502]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.01:675][502]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.03-15.03.01:677][502]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2023.09.03-15.03.01:991][528]Cmd: DELETE -[2023.09.03-15.03.01:991][528]Cmd: ACTOR DELETE -[2023.09.03-15.03.02:360][555]Cmd: DELETE -[2023.09.03-15.03.02:360][555]Cmd: ACTOR DELETE -[2023.09.03-15.03.02:361][555]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.02:371][555]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2023.09.03-15.03.02:375][555]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.03.02:901][604]Cmd: DELETE -[2023.09.03-15.03.02:902][604]Cmd: ACTOR DELETE -[2023.09.03-15.03.02:903][604]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.02:912][604]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.03-15.03.02:915][604]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.03.03:336][642]Cmd: DELETE -[2023.09.03-15.03.03:336][642]Cmd: ACTOR DELETE -[2023.09.03-15.03.03:338][642]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.03:347][642]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.03.03:350][642]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.03.03:709][671]Cmd: DELETE -[2023.09.03-15.03.03:709][671]Cmd: ACTOR DELETE -[2023.09.03-15.03.03:709][671]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'. -[2023.09.03-15.03.03:711][671]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.03:720][671]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.03.03:723][671]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.03.04:097][708]Cmd: DELETE -[2023.09.03-15.03.04:097][708]Cmd: ACTOR DELETE -[2023.09.03-15.03.04:099][708]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.04:107][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.03.04:109][708]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.03.05:430][840]Cmd: DELETE -[2023.09.03-15.03.05:430][840]Cmd: ACTOR DELETE -[2023.09.03-15.03.05:432][840]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.05:441][840]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2023.09.03-15.03.05:444][840]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.03.06:410][925]Cmd: DELETE -[2023.09.03-15.03.06:410][925]Cmd: ACTOR DELETE -[2023.09.03-15.03.06:412][925]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.06:421][925]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2023.09.03-15.03.06:425][925]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.03.07:970][ 82]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.03.09:972][307]LogEditorViewport: Clicking Background -[2023.09.03-15.03.13:136][674]Cmd: DELETE -[2023.09.03-15.03.13:136][674]Cmd: ACTOR DELETE -[2023.09.03-15.03.13:137][674]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.13:145][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.03.13:149][674]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2023.09.03-15.03.15:858][987]Cmd: DELETE -[2023.09.03-15.03.15:858][987]Cmd: ACTOR DELETE -[2023.09.03-15.03.15:859][987]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.15:868][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.03.15:871][987]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.03.16:339][ 33]Cmd: DELETE -[2023.09.03-15.03.16:339][ 33]Cmd: ACTOR DELETE -[2023.09.03-15.03.16:340][ 33]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.16:349][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.09.03-15.03.16:351][ 33]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2023.09.03-15.03.16:727][ 72]Cmd: DELETE -[2023.09.03-15.03.16:728][ 72]Cmd: ACTOR DELETE -[2023.09.03-15.03.16:729][ 72]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.03.16:737][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.09.03-15.03.16:739][ 72]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2023.09.03-15.03.29:612][532]Cmd: DELETE -[2023.09.03-15.03.29:612][532]Cmd: ACTOR DELETE -[2023.09.03-15.03.29:614][532]LogEditorActor: Deleted Actor: NiagaraActor -[2023.09.03-15.03.29:623][532]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2023.09.03-15.03.29:627][532]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2023.09.03-15.03.31:480][726]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.03.31:539][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.03.31:539][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.03.31:604][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.03.31:604][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.03.31:661][726]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-15.03.31:830][732]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.03.35:184][924]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Total job queries 293, among them cache hits 53 (18.09%) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Tracking 236 distinct input hashes that result in 139 distinct outputs (58.90%) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: RAM used: 4.92 MiB of 819.20 MiB budget. Usage: 0.60% -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Shaders Compiled: 198 -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Jobs assigned 201, completed 198 (98.51%) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Average time worker was idle: 89.83 s -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 1.49 s -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96 -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 36.04 s -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Jobs were issued in 201 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Average processing rate: 5.49 jobs/sec -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Total thread time: 49.879 s -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Total thread preprocess time: 1.189 s -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Percentage time preprocessing: 2.38% -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Effective parallelization: 1.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: FNiagaraShader - 32.78% of total time (compiled 140 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 17.07% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.22% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.45% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: FLumenCardVS - 7.89% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.03.35:185][924]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.03.35:445][939]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.658038 sec (time since issued), 1.849363 sec (combined shader worker time). -[2023.09.03-15.03.35:619][949]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.04.01:764][333]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.04.02:272][361]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.691171 sec (time since issued), 1.033584 sec (combined shader worker time). -[2023.09.03-15.04.03:782][462]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.04.10:499][899]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.04.10:877][919]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.556643 sec (time since issued), 0.874182 sec (combined shader worker time). -[2023.09.03-15.04.12:507][ 15]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.04.19:596][451]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.386261 sec (time since issued), 0.715395 sec (combined shader worker time). -[2023.09.03-15.04.19:738][458]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.04.23:447][689]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.04.36:264][474]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.04.36:637][494]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.572489 sec (time since issued), 0.886482 sec (combined shader worker time). -[2023.09.03-15.04.38:277][599]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.04.55:037][664]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.04.57:040][800]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.05.00:161][981]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0 -[2023.09.03-15.05.12:842][693]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.05.13:235][714]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.575125 sec (time since issued), 0.890350 sec (combined shader worker time). -[2023.09.03-15.05.14:851][817]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.05.42:491][699]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.07.52:822][906]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Total job queries 305, among them cache hits 53 (17.38%) -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 145 distinct outputs (58.00%) -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: RAM used: 5.21 MiB of 819.20 MiB budget. Usage: 0.64% -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Shaders Compiled: 212 -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Jobs assigned 213, completed 212 (99.53%) -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Average time worker was idle: 87.07 s -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Job execution time: average 0.42 s, max 1.49 s -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Job life time (pending + execution): average 0.51 s, max 1.96 -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 38.57 s -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Average processing rate: 5.50 jobs/sec -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Total thread time: 51.591 s -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Total thread preprocess time: 1.189 s -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Percentage time preprocessing: 2.30% -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Effective parallelization: 1.34 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec) -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.07.53:101][922]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: FNiagaraShader - 35.01% of total time (compiled 154 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 16.51% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.71% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.97% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: FLumenCardVS - 7.63% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.07.53:102][922]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.07.53:253][929]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.589926 sec (time since issued), 0.940863 sec (combined shader worker time). -[2023.09.03-15.07.54:828][ 15]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.07.57:889][187]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.07.58:191][205]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.480349 sec (time since issued), 0.727886 sec (combined shader worker time). -[2023.09.03-15.07.59:902][292]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.08.01:914][408]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.08.09:904][954]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.08.10:333][977]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.601784 sec (time since issued), 0.894597 sec (combined shader worker time). -[2023.09.03-15.08.11:910][ 63]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.08.14:111][170]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.08.14:414][186]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.470828 sec (time since issued), 0.828028 sec (combined shader worker time). -[2023.09.03-15.08.16:113][289]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.08.22:003][644]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.08.24:008][762]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.09.56:547][371]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.09.57:034][398]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.659728 sec (time since issued), 0.987641 sec (combined shader worker time). -[2023.09.03-15.09.58:552][487]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.09.59:237][516]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.575392 sec (time since issued), 0.912795 sec (combined shader worker time). -[2023.09.03-15.10.00:558][593]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.10.02:532][697]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.558518 sec (time since issued), 0.879087 sec (combined shader worker time). -[2023.09.03-15.10.02:570][699]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.10.04:575][824]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.10.21:826][796]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.10.22:199][814]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.545250 sec (time since issued), 0.850262 sec (combined shader worker time). -[2023.09.03-15.10.23:833][909]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.10.28:298][149]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.10.30:307][280]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.10.38:980][796]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.404951 sec (time since issued), 0.691540 sec (combined shader worker time). -[2023.09.03-15.10.39:087][802]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.10.45:255][190]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.10.45:622][212]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.530270 sec (time since issued), 0.821376 sec (combined shader worker time). -[2023.09.03-15.10.47:412][296]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.10.47:916][323]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.661862 sec (time since issued), 0.994690 sec (combined shader worker time). -[2023.09.03-15.10.49:418][405]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.10.53:003][626]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Total job queries 327, among them cache hits 53 (16.21%) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Tracking 272 distinct input hashes that result in 156 distinct outputs (57.35%) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: RAM used: 5.72 MiB of 819.20 MiB budget. Usage: 0.70% -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Shaders Compiled: 234 -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Jobs assigned 235, completed 234 (99.57%) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Average time worker was idle: 80.20 s -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Job life time (pending + execution): average 0.50 s, max 1.96 -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 42.91 s -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Jobs were issued in 235 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Average processing rate: 5.45 jobs/sec -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Total thread time: 54.269 s -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Total thread preprocess time: 1.189 s -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Percentage time preprocessing: 2.19% -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Effective parallelization: 1.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: FNiagaraShader - 38.22% of total time (compiled 176 times, average 0.12 sec, max 0.30 sec, min 0.04 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 15.69% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.98% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.28% of total time (compiled 12 times, average 0.60 sec, max 0.73 sec, min 0.48 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: FLumenCardVS - 7.25% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.10.53:283][642]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.10.53:524][654]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.675318 sec (time since issued), 1.019938 sec (combined shader worker time). -[2023.09.03-15.10.55:008][735]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.10.57:010][831]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.10.57:574][859]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.757236 sec (time since issued), 1.187132 sec (combined shader worker time). -[2023.09.03-15.10.59:023][944]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.11.16:290][979]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.11.16:771][ 4]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.634916 sec (time since issued), 1.039773 sec (combined shader worker time). -[2023.09.03-15.11.18:298][ 94]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.11.49:083][916]101011_hweori_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.11.49:590][946]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.664120 sec (time since issued), 1.103180 sec (combined shader worker time). -[2023.09.03-15.11.51:090][ 58]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.11.53:111][169]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.12.02:288][739]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.610182 sec (time since issued), 2.031228 sec (combined shader worker time). -[2023.09.03-15.12.02:297][739]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.12.02:327][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/hweori" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset" SILENT=true -[2023.09.03-15.12.02:337][739]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.010030 seconds -[2023.09.03-15.12.02:347][739]LogSerialization: UsePackageTrailer: 'true' -[2023.09.03-15.12.02:380][739]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/hweori -[2023.09.03-15.12.02:380][739]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/hweoriAEACEE87477AB9A4443810AC38546679.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset' -[2023.09.03-15.12.02:390][739]LogFileHelpers: InternalPromptForCheckoutAndSave took 92 ms -[2023.09.03-15.12.02:413][739]AssetCheck: New page: 에셋 저장: hweori -[2023.09.03-15.12.02:413][739]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori 유효성 검사 중 -[2023.09.03-15.12.13:552][396]LogSlate: Window 'hweori' being destroyed -[2023.09.03-15.12.13:567][396]LogSlate: Window 'hweori' being destroyed -[2023.09.03-15.12.13:571][396]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.12.13:580][396]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.12.13:589][396]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.12.13:589][396]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.12.13:678][396]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms -[2023.09.03-15.12.22:146][388]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori -[2023.09.03-15.12.22:201][388]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.12.22:201][388]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.12.22:264][388]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.12.22:264][388]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.12.22:314][388]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-15.12.22:482][394]101011_hweori_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.12.42:420][702]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori took 0.528932 sec (time since issued), 1.741653 sec (combined shader worker time). -[2023.09.03-15.12.42:429][702]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.12.42:459][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/hweori" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset" SILENT=true -[2023.09.03-15.12.42:497][702]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/hweori -[2023.09.03-15.12.42:497][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/hweoriD8F1F74A4EE255996CB10FBAD1D988AD.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset' -[2023.09.03-15.12.42:506][702]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 169 ms) -[2023.09.03-15.12.42:525][702]AssetCheck: New page: 에셋 저장: hweori -[2023.09.03-15.12.42:525][702]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori 유효성 검사 중 -[2023.09.03-15.12.42:876][721]LogViewport: Scene viewport resized to 646x408, mode Windowed. -[2023.09.03-15.12.55:128][382]LogSlate: Window 'hweori' being destroyed -[2023.09.03-15.12.55:143][382]LogSlate: Window 'hweori' being destroyed -[2023.09.03-15.12.55:148][382]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.12.55:148][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.12.55:154][382]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.12.55:154][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.12.55:177][382]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2023.09.03-15.13.02:415][230]Cmd: TRANSACTION UNDO -[2023.09.03-15.13.02:415][230]LogEditorTransaction: Undo 엘리먼트 스케일조절 -[2023.09.03-15.13.02:453][230]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.13.02:907][249]Cmd: TRANSACTION UNDO -[2023.09.03-15.13.02:907][249]LogEditorTransaction: Undo 엘리먼트 스케일조절 -[2023.09.03-15.13.02:953][249]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.13.15:908][675]LogEditorViewport: Clicking Background -[2023.09.03-15.13.20:392][200]LogEditorViewport: Clicking Background -[2023.09.03-15.13.30:603][406]LogEditorViewport: Clicking Background -[2023.09.03-15.13.38:120][299]LogEditorViewport: Clicking Background -[2023.09.03-15.13.43:416][806]LogAudioDerivedData: Display: BINKA 압축 오디오 포맷 BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 웨이브 Smoke01 빌드 중... -[2023.09.03-15.13.43:434][806]LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Smoke01.Smoke01: 262144 -[2023.09.03-15.13.43:495][809]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C -[2023.09.03-15.13.43:495][809]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C -[2023.09.03-15.13.43:500][809]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_0 -[2023.09.03-15.13.43:502][809]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_0 -[2023.09.03-15.13.43:508][810]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2023.09.03-15.13.44:146][880]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C -[2023.09.03-15.13.44:146][880]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke_C -[2023.09.03-15.13.44:149][880]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_UAID_00E04C94A203D2A501_1613281366 -[2023.09.03-15.13.44:150][880]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke.Blueprint_Effect_Smoke as actor: Blueprint_Effect_Smoke_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Smoke_C_UAID_00E04C94A203D2A501_1613281366 -[2023.09.03-15.13.47:633][282]LogEditorViewport: Clicking Background -[2023.09.03-15.13.51:906][787]Cmd: DELETE -[2023.09.03-15.13.51:906][787]Cmd: ACTOR DELETE -[2023.09.03-15.13.51:910][787]LogEditorActor: Deleted Actor: Blueprint_Effect_Smoke_C -[2023.09.03-15.13.51:920][787]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-15.13.51:926][787]LogEditorActor: Deleted 1 Actors (0.020 secs) -[2023.09.03-15.13.53:040][897]LogAudioDerivedData: Display: BINKA 압축 오디오 포맷 BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 웨이브 Fire_Sparks01 빌드 중... -[2023.09.03-15.13.53:068][897]LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Fire_Sparks01.Fire_Sparks01: 262144 -[2023.09.03-15.13.53:192][904]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C -[2023.09.03-15.13.53:192][904]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C -[2023.09.03-15.13.53:193][904]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_0 -[2023.09.03-15.13.53:195][904]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_0 -[2023.09.03-15.13.53:537][934]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C -[2023.09.03-15.13.53:537][934]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks_C -[2023.09.03-15.13.53:540][934]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_UAID_00E04C94A203D2A501_1622672367 -[2023.09.03-15.13.53:541][934]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks.Blueprint_Effect_Sparks as actor: Blueprint_Effect_Sparks_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Sparks_C_UAID_00E04C94A203D2A501_1622672367 -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Total job queries 349, among them cache hits 53 (15.19%) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Tracking 291 distinct input hashes that result in 167 distinct outputs (57.39%) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: RAM used: 6.15 MiB of 819.20 MiB budget. Usage: 0.75% -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Shaders Compiled: 253 -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Jobs assigned 257, completed 253 (98.44%) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Average time worker was idle: 92.45 s -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Job life time (pending + execution): average 0.49 s, max 1.96 -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 46.78 s -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Jobs were issued in 257 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Average processing rate: 5.41 jobs/sec -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Total thread time: 58.481 s -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Total thread preprocess time: 1.276 s -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Percentage time preprocessing: 2.18% -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Effective parallelization: 1.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 14 times, average 0.58 sec, max 0.73 sec, min 0.42 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: FNiagaraShader - 39.58% of total time (compiled 191 times, average 0.12 sec, max 0.32 sec, min 0.04 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 14.56% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.82% of total time (compiled 14 times, average 0.58 sec, max 0.73 sec, min 0.42 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.98% of total time (compiled 12 times, average 0.63 sec, max 0.74 sec, min 0.54 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: FLumenCardVS - 6.73% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.13.53:781][941]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.13.54:861][ 50]LogEditorViewport: Clicking Background -[2023.09.03-15.13.56:545][244]Cmd: DELETE -[2023.09.03-15.13.56:545][244]Cmd: ACTOR DELETE -[2023.09.03-15.13.56:547][244]LogEditorActor: Deleted Actor: Blueprint_Effect_Sparks_C -[2023.09.03-15.13.56:557][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-15.13.56:560][244]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2023.09.03-15.13.57:248][321]LogAudioDerivedData: Display: BINKA 압축 오디오 포맷 BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 웨이브 Steam01 빌드 중... -[2023.09.03-15.13.57:276][321]LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Steam01.Steam01: 262144 -[2023.09.03-15.13.57:410][330]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C -[2023.09.03-15.13.57:410][330]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C -[2023.09.03-15.13.57:415][330]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_0 -[2023.09.03-15.13.57:421][330]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_0 -[2023.09.03-15.13.57:721][346]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C -[2023.09.03-15.13.57:721][346]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam_C -[2023.09.03-15.13.57:726][346]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_UAID_00E04C94A203D2A501_1626856368 -[2023.09.03-15.13.57:731][346]LogActorFactory: Actor Factory spawned Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam as actor: Blueprint_Effect_Steam_C /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Blueprint_Effect_Steam_C_UAID_00E04C94A203D2A501_1626856368 -[2023.09.03-15.14.02:995][959]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam -[2023.09.03-15.14.02:996][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.14.02:996][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.14.15:474][714]LogViewport: Scene viewport resized to 1319x725, mode Windowed. -[2023.09.03-15.14.28:367][680]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.09.03-15.14.37:175][292]LogSlate: Window 'Blueprint_Effect_Steam' being destroyed -[2023.09.03-15.14.37:190][292]LogSlate: Window 'Blueprint_Effect_Steam' being destroyed -[2023.09.03-15.14.37:192][292]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.14.37:192][292]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.14.39:126][512]Cmd: DELETE -[2023.09.03-15.14.39:126][512]Cmd: ACTOR DELETE -[2023.09.03-15.14.39:127][512]LogEditorActor: Deleted Actor: Blueprint_Effect_Steam_C -[2023.09.03-15.14.39:149][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2023.09.03-15.14.39:155][512]LogEditorActor: Deleted 1 Actors (0.029 secs) -[2023.09.03-15.15.01:769][774]LogEditorViewport: Clicking Background -[2023.09.03-15.15.08:288][498]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-15.15.08:343][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.15.08:343][498]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.15.08:390][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.15.08:390][498]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.15.08:432][498]LogViewport: Scene viewport resized to 646x408, mode Windowed. -[2023.09.03-15.15.08:608][504]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.15.10:096][587]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-15.15.29:165][845]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.15.29:641][871]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.629589 sec (time since issued), 1.037685 sec (combined shader worker time). -[2023.09.03-15.15.31:179][943]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.15.35:076][143]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.15.35:476][165]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.568780 sec (time since issued), 0.913812 sec (combined shader worker time). -[2023.09.03-15.15.37:116][261]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.15.38:649][329]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.640887 sec (time since issued), 1.074613 sec (combined shader worker time). -[2023.09.03-15.15.39:090][352]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.15.41:215][449]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.15.41:727][476]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.675644 sec (time since issued), 1.128705 sec (combined shader worker time). -[2023.09.03-15.15.43:217][548]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Total job queries 366, among them cache hits 55 (15.03%) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Tracking 310 distinct input hashes that result in 179 distinct outputs (57.74%) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: RAM used: 6.62 MiB of 819.20 MiB budget. Usage: 0.81% -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Shaders Compiled: 272 -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Jobs assigned 272, completed 272 (100.00%) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Average time worker was idle: 91.07 s -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Job life time (pending + execution): average 0.50 s, max 1.96 -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 50.81 s -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Jobs were issued in 272 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Average processing rate: 5.35 jobs/sec -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Total thread time: 63.862 s -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Total thread preprocess time: 1.402 s -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Percentage time preprocessing: 2.19% -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Effective parallelization: 1.26 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: FNiagaraShader - 39.26% of total time (compiled 203 times, average 0.12 sec, max 0.32 sec, min 0.04 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.70% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 13.34% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.18.11:317][692]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.24% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec) -[2023.09.03-15.18.11:318][692]LogShaderCompilers: Display: FLumenCardVS - 6.16% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.18.11:318][692]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.18.11:342][692]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.577375 sec (time since issued), 1.921562 sec (combined shader worker time). -[2023.09.03-15.18.11:350][692]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.18.11:380][692]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true -[2023.09.03-15.18.11:418][692]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem -[2023.09.03-15.18.11:418][692]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystemDECCA6934CF76FA32120FCB08EDC9DC8.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset' -[2023.09.03-15.18.11:428][692]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 247 ms) -[2023.09.03-15.18.11:453][692]AssetCheck: New page: 에셋 저장: NewNiagaraSystem -[2023.09.03-15.18.11:453][692]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 -[2023.09.03-15.18.28:814][965]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-15.18.28:828][965]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-15.18.28:833][965]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.18.28:833][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.18.28:843][965]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.18.28:843][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.18.28:873][965]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1964285188 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/5/FE/Q49N22A8V8AT6NFP9UFQFG.PackageMetaData in its package -[2023.09.03-15.18.28:895][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms -[2023.09.03-15.18.28:931][966]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2023.09.03-15.18.52:582][750]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.075 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1533 files in 2414 folders with total size 104 MiB. -[2023.09.03-15.19.03:146][ 4]LogEditorViewport: Clicking Background -[2023.09.03-15.19.08:487][628]LogEditorViewport: Clicking Background -[2023.09.03-15.19.15:012][399]LogEditorViewport: Clicking Background -[2023.09.03-15.21.42:434][ 76]LogEditorViewport: Clicking Background -[2023.09.03-15.21.43:267][174]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.21.43:326][174]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2023.09.03-15.21.43:345][174]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-15.21.43:361][174]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-15.21.43:362][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/E/0I/PFMFMMAZFLT0NTV2ZAO8OA.uasset (Error Code 32) -[2023.09.03-15.21.43:362][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/C/MV/UE2U7GTDT7WM2AVP83861S.uasset (Error Code 32) -[2023.09.03-15.21.43:362][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/B/PL/MYXGV0RBWT3ZBX00KVP1IE.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/B/AX/QD7MAQAIBJ16OYN5ZXXIUV.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/B/72/PR1QS01SW5BWFPFZ9C79RF.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/SY/Y8475SUVOZMH0COV8H1Q7T.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/JS/24450VHCRABFZNLJT222WG.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/5K/NUNDGACQMY4LFPLTZJH6GW.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/9/FY/45JOQ38QR4K2P62IGCH99F.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/9/FF/BLNOD0XLYQT896YMNZB2SL.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/9/D3/60ORICH9SPD98P0GDB2WTP.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/8/R1/ENMI5ZSH5EMTVMF7P7JJ6A.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/WV/FF6LPDZ0FKKLS0GFFG7RY1.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/V9/FYE97PCQGKIRUDX9FB1QCI.uasset (Error Code 32) -[2023.09.03-15.21.43:363][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/EJ/7JCMZ75LZ4IDNH7SV7SZBW.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/7/43/KCOU8O5LTCF16FPA9RNLK8.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/OC/6QBECPUWZX0A7KBRQFRI0M.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/MJ/LYN3KFSLDFET0H4R4QA9WK.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/IH/VGSY15OFA48JW2MQVTVU8L.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/5/UT/JRUWL9PVCAH3XSUMXP4CC1.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/5/LH/V6N3G2I7QT53NAD6H1AD04.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/4/KC/H7JQHYU4KG28SR2JBQIYN0.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/4/JM/X44XFRDRREXGEQX2XXU55Y.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/3/RG/XOAZMB5QVL20UGXOCZ1LZK.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/3/16/IU32BEDS8KCRBPZIQZ3317.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/2/PP/0FWE1XT4SIGHXZQ61E0BPN.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/1/N6/CYTTPPQCP2OI3P1OI4WUFB.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/WM/EHOX3YPZ8BWS13D7E6IFN2.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/QS/8AKCSH4RXXQHHQMCR8GO6C.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/MB/J5WHCOZ4GU1YICRISB3DL6.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/FD/H6232UBBQPM7MPPYTG2MZ1.uasset (Error Code 32) -[2023.09.03-15.21.43:364][174]LogFileManager: Warning: Error deleting file: D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/0/78/FBR4X3QS2U1JDDOL41R95K.uasset (Error Code 32) -[2023.09.03-15.21.43:365][174]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/TopDown/Maps/TopDownMap" FILE="D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2023.09.03-15.21.43:381][174]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2023.09.03-15.21.43:386][174]LogSavePackage: Moving output files for package: /Game/TopDown/Maps/TopDownMap -[2023.09.03-15.21.43:386][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.43:886][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.44:387][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.44:887][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.45:387][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.45:888][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.46:388][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.46:888][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.47:388][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.47:889][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.48:389][174]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to 'D:/User/lkjhg/Desktop/particle_test/Saved/TopDownMapAEC5DF5F4CEF68AF8041AF8BDFB03074.tmp'. -[2023.09.03-15.21.48:389][174]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' to temp directory -[2023.09.03-15.21.48:389][174]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' -[2023.09.03-15.21.48:393][174]EditorErrors: New page: 출력 저장 -[2023.09.03-15.21.48:393][174]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/TopDown/Maps/TopDownMap.umap' 저장 오류입니다. -[2023.09.03-15.21.48:434][174]LogFileHelpers: Saving map 'TopDownMap' took 5.070 -[2023.09.03-15.21.54:251][174]LogSlate: Window '메시지' being destroyed -[2023.09.03-15.21.54:257][174]Message dialog closed, result: Continue, title: 메시지, text: '/Game/TopDown/Maps/TopDownMap' (TopDownMap.umap) 에셋 저장에 실패했습니다. - -취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다. -재시도: 에셋 저장을 재시도합니다. -계속: 이 에셋만 저장을 건너뜁니다. -[2023.09.03-15.21.54:263][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE -[2023.09.03-15.21.54:263][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.54:763][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.55:264][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.55:764][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.56:265][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.56:765][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.57:265][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.57:766][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.58:266][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.58:766][174]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.21.59:267][174]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEAA0DC2804DBFE605711D18BA638DF7EC.tmp'. -[2023.09.03-15.21.59:267][174]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to temp directory -[2023.09.03-15.21.59:267][174]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' -[2023.09.03-15.22.05:948][174]LogSlate: Window '메시지' being destroyed -[2023.09.03-15.22.05:955][174]Message dialog closed, result: Continue, title: 메시지, text: '/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE' (ESHAVRHFZFA2JDR9ZAQIOE.uasset) 에셋 저장에 실패했습니다. - -취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다. -재시도: 에셋 저장을 재시도합니다. -계속: 이 에셋만 저장을 건너뜁니다. -[2023.09.03-15.22.05:959][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/YX/SVXW8LE91NCZARNGLSFJXR -[2023.09.03-15.22.05:959][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/SVXW8LE91NCZARNGLSFJXR47752A054F77DCE07D7434A9A870428D.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/D/YX/SVXW8LE91NCZARNGLSFJXR.uasset' -[2023.09.03-15.22.05:961][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/QY/QZQ4EHOX447DCWEO105D93 -[2023.09.03-15.22.05:961][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/QZQ4EHOX447DCWEO105D93FDE2BFD94EB192B52B63909F682D7436.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/QY/QZQ4EHOX447DCWEO105D93.uasset' -[2023.09.03-15.22.05:962][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/4X/JWLT5OY7Y1Y0ANLR1YI2AA -[2023.09.03-15.22.05:962][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/JWLT5OY7Y1Y0ANLR1YI2AAF6790D204B0097937FAC9099B87C6691.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/8/4X/JWLT5OY7Y1Y0ANLR1YI2AA.uasset' -[2023.09.03-15.22.05:964][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/2/29/TNYWDOTM7DOSSYQP6X11L4 -[2023.09.03-15.22.05:965][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/TNYWDOTM7DOSSYQP6X11L48CA4DE2C43B4094A0CDB7C959D0BF15E.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/2/29/TNYWDOTM7DOSSYQP6X11L4.uasset' -[2023.09.03-15.22.05:966][174]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/KP/CINC7CCOQFN8AKI9SL2ZIX -[2023.09.03-15.22.05:967][174]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/CINC7CCOQFN8AKI9SL2ZIXEC2CC44948EFF427A8AD61BEE656CDF9.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/C/KP/CINC7CCOQFN8AKI9SL2ZIX.uasset' -[2023.09.03-15.22.05:994][174]EditorErrors: New page: 출력 저장 -[2023.09.03-15.22.05:994][174]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' 저장 오류입니다. -[2023.09.03-15.22.07:663][174]LogSlate: Window '패키지 저장 실패' being destroyed -[2023.09.03-15.22.07:685][174]Message dialog closed, result: Ok, title: 패키지 저장 실패, text: 다음 에셋을 올바르게 저장하지 못했습니다. -/Game/TopDown/Maps/TopDownMap -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE -[2023.09.03-15.22.07:685][174]LogFileHelpers: InternalPromptForCheckoutAndSave took 24.4 sec (total: 24.6 sec) -[2023.09.03-15.22.07:692][174]AssetCheck: New page: 에셋 저장: 다수의 에셋 -[2023.09.03-15.22.07:692][174]LogContentValidation: Display: /Script/Niagara.NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1902584187 유효성 검사 중 -[2023.09.03-15.22.07:692][174]LogContentValidation: Display: /Script/Engine.StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1846803008 유효성 검사 중 -[2023.09.03-15.22.07:693][174]LogContentValidation: Display: /Script/Engine.StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_2068597010 유효성 검사 중 -[2023.09.03-15.22.07:693][174]LogContentValidation: Display: /Script/Engine.StaticMeshActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_00E04C94A203D0A501_1948626009 유효성 검사 중 -[2023.09.03-15.22.07:693][174]LogContentValidation: Display: /Script/Niagara.NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D0A501_1468542007 유효성 검사 중 -[2023.09.03-15.22.10:897][435]LogSlate: Window '메시지 로그' being destroyed -[2023.09.03-15.22.10:922][435]LogSlate: Window '메시지 로그' being destroyed -[2023.09.03-15.22.48:476][855]LogViewport: Scene viewport resized to 800x376, mode Windowed. -[2023.09.03-15.22.50:180][855]LogViewport: Scene viewport resized to 796x811, mode Windowed. -[2023.09.03-15.23.31:626][406]Cmd: DELETE -[2023.09.03-15.23.31:626][406]Cmd: ACTOR DELETE -[2023.09.03-15.23.31:627][406]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_21 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/78/FBR4X3QS2U1JDDOL41R95K.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NavMeshBoundsVolume_1 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/QS/8AKCSH4RXXQHHQMCR8GO6C.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_18 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/WM/EHOX3YPZ8BWS13D7E6IFN2.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_27 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/1/N6/CYTTPPQCP2OI3P1OI4WUFB.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_17 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/3/RG/XOAZMB5QVL20UGXOCZ1LZK.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_0 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/4/KC/H7JQHYU4KG28SR2JBQIYN0.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NavLinkProxy_3 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/5/UT/JRUWL9PVCAH3XSUMXP4CC1.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_1 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/IH/VGSY15OFA48JW2MQVTVU8L.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_29 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/MJ/LYN3KFSLDFET0H4R4QA9WK.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_20 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/OC/6QBECPUWZX0A7KBRQFRI0M.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_22 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/43/KCOU8O5LTCF16FPA9RNLK8.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_28 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/FF/BLNOD0XLYQT896YMNZB2SL.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.TextRenderActor_0 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/FY/45JOQ38QR4K2P62IGCH99F.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_25 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/5K/NUNDGACQMY4LFPLTZJH6GW.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_26 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/SY/Y8475SUVOZMH0COV8H1Q7T.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/C/MV/UE2U7GTDT7WM2AVP83861S.PackageMetaData in its package -[2023.09.03-15.23.31:647][406]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_24 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/E/0I/PFMFMMAZFLT0NTV2ZAO8OA.PackageMetaData in its package -[2023.09.03-15.23.31:650][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms -[2023.09.03-15.23.31:655][406]LogEditorActor: Deleted 1 Actors (0.029 secs) -[2023.09.03-15.23.31:657][406]LogNavigation: Warning: ConstructTiledNavMesh: Failed to create navmesh of size 0. -[2023.09.03-15.23.31:677][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms -[2023.09.03-15.23.32:997][528]Cmd: DELETE -[2023.09.03-15.23.32:997][528]Cmd: ACTOR DELETE -[2023.09.03-15.23.32:998][528]LogEditorActor: Deleted Actor: StaticMeshActor -[2023.09.03-15.23.33:017][528]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-15.23.33:021][528]LogEditorActor: Deleted 1 Actors (0.024 secs) -[2023.09.03-15.23.43:844][803]LogEditorViewport: Clicking Background -[2023.09.03-15.24.26:698][924]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-15.24.26:753][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.24.26:753][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.24.26:815][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.24.26:815][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.24.26:868][924]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-15.24.27:039][930]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.24.35:175][424]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:403 H:0 -[2023.09.03-15.25.02:219][953]38268_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. -[2023.09.03-15.25.04:236][ 53]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.25.20:759][865]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Total job queries 370, among them cache hits 55 (14.86%) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Tracking 314 distinct input hashes that result in 180 distinct outputs (57.32%) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: RAM used: 6.66 MiB of 819.20 MiB budget. Usage: 0.81% -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Shaders Compiled: 276 -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Jobs assigned 276, completed 276 (100.00%) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Average time worker was idle: 96.14 s -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 1.04 s -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Job execution time: average 0.41 s, max 1.49 s -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Job life time (pending + execution): average 0.49 s, max 1.96 -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 51.22 s -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Jobs were issued in 276 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Average processing rate: 5.39 jobs/sec -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Total thread time: 64.246 s -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Total thread preprocess time: 1.402 s -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Percentage time preprocessing: 2.18% -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Effective parallelization: 1.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.52 sec, max 0.55 sec, min 0.49 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: FNiagaraShader - 39.63% of total time (compiled 207 times, average 0.12 sec, max 0.32 sec, min 0.04 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.62% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 13.26% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.17% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: FLumenCardVS - 6.13% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.25.22:004][908]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.25.22:033][908]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.567724 sec (time since issued), 1.887500 sec (combined shader worker time). -[2023.09.03-15.25.22:044][908]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.25.22:073][908]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true -[2023.09.03-15.25.22:111][908]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem -[2023.09.03-15.25.22:112][908]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystemA843274143B7AC06B609289097210D51.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset' -[2023.09.03-15.25.22:121][908]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 24.7 sec) -[2023.09.03-15.25.22:148][908]AssetCheck: New page: 에셋 저장: NewNiagaraSystem -[2023.09.03-15.25.22:148][908]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 -[2023.09.03-15.25.35:626][458]LogEditorViewport: Clicking Background -[2023.09.03-15.25.38:526][804]Cmd: TRANSACTION UNDO -[2023.09.03-15.25.38:526][804]LogEditorTransaction: Undo 배경 클릭 -[2023.09.03-15.25.38:651][804]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.25.38:822][810]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.25.39:386][848]Cmd: TRANSACTION UNDO -[2023.09.03-15.25.39:386][848]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. -[2023.09.03-15.25.39:486][848]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. -[2023.09.03-15.25.41:049][925]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.26.13:494][526]LogSlate: Window '색 선택 툴' being destroyed -[2023.09.03-15.26.15:104][590]LogNiagara: Compiling System NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem took 0.559786 sec (time since issued), 1.420875 sec (combined shader worker time). -[2023.09.03-15.26.15:112][590]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.26.15:143][590]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true -[2023.09.03-15.26.15:179][590]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem -[2023.09.03-15.26.15:179][590]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystem0F0AAC7A4F8CFC58E2710DB1A4AE0AE1.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset' -[2023.09.03-15.26.15:188][590]LogFileHelpers: InternalPromptForCheckoutAndSave took 76 ms (total: 24.8 sec) -[2023.09.03-15.26.15:212][590]AssetCheck: New page: 에셋 저장: NewNiagaraSystem -[2023.09.03-15.26.15:212][590]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 -[2023.09.03-15.26.16:367][669]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-15.26.16:377][669]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-15.26.16:383][669]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.26.16:384][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.26.16:392][669]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.26.16:392][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.26.16:432][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_3 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/FD/H6232UBBQPM7MPPYTG2MZ1.PackageMetaData in its package -[2023.09.03-15.26.16:432][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_23 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/0/MB/J5WHCOZ4GU1YICRISB3DL6.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_37 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/2/PP/0FWE1XT4SIGHXZQ61E0BPN.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_42 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/3/16/IU32BEDS8KCRBPZIQZ3317.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_66 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/4/JM/X44XFRDRREXGEQX2XXU55Y.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_39 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/5/LH/V6N3G2I7QT53NAD6H1AD04.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_38 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/EJ/7JCMZ75LZ4IDNH7SV7SZBW.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_65 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/V9/FYE97PCQGKIRUDX9FB1QCI.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_34 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/7/WV/FF6LPDZ0FKKLS0GFFG7RY1.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_44 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/R1/ENMI5ZSH5EMTVMF7P7JJ6A.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_59 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/D3/60ORICH9SPD98P0GDB2WTP.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_2 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/JS/24450VHCRABFZNLJT222WG.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_19 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/72/PR1QS01SW5BWFPFZ9C79RF.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_35 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/AX/QD7MAQAIBJ16OYN5ZXXIUV.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.StaticMeshActor_40 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/PL/MYXGV0RBWT3ZBX00KVP1IE.PackageMetaData in its package -[2023.09.03-15.26.16:433][669]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203D1A501_1971552189 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/I9/5JLXROBNJ4IT7M1YE5F98B.PackageMetaData in its package -[2023.09.03-15.26.16:455][669]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2023.09.03-15.26.16:493][670]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms -[2023.09.03-15.26.17:486][786]LogEditorViewport: Clicking Background -[2023.09.03-15.26.41:936][644]LogViewport: Scene viewport resized to 800x376, mode Windowed. -[2023.09.03-15.26.42:213][644]LogViewport: Scene viewport resized to 1612x814, mode Windowed. -[2023.09.03-15.26.43:774][827]LogEditorViewport: Clicking Background -[2023.09.03-15.26.50:502][613]LogEditorViewport: Clicking Background -[2023.09.03-15.27.53:187][102]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY -[2023.09.03-15.27.55:761][409]LogEditorViewport: Clicking Background -[2023.09.03-15.28.00:121][915]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem -[2023.09.03-15.28.00:177][915]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.28.00:177][915]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.28.00:242][915]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.09.03-15.28.00:242][915]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.09.03-15.28.00:297][915]LogViewport: Scene viewport resized to 747x699, mode Windowed. -[2023.09.03-15.28.00:468][921]38268_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. -[2023.09.03-15.28.05:963][276]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-15.28.05:972][276]LogSlate: Window 'NewNiagaraSystem' being destroyed -[2023.09.03-15.28.05:976][276]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.28.05:976][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.28.05:984][276]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.28.05:984][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.28.06:018][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2023.09.03-15.28.07:079][401]LogEditorViewport: Clicking Background -[2023.09.03-15.30.20:798][382]LogViewport: Scene viewport resized to 800x376, mode Windowed. -[2023.09.03-15.30.56:960][814]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.30.56:995][814]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset" SILENT=true -[2023.09.03-15.30.57:028][814]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/NewNiagaraSystem -[2023.09.03-15.30.57:028][814]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/NewNiagaraSystemC794BC8745A1C939D7D1578D067E36CB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/NewNiagaraSystem.uasset' -[2023.09.03-15.30.57:037][814]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 24.8 sec) -[2023.09.03-15.30.57:043][814]AssetCheck: New page: 에셋 저장: NewNiagaraSystem -[2023.09.03-15.30.57:043][814]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 -[2023.09.03-15.31.03:000][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms -[2023.09.03-15.31.03:018][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2023.09.03-15.31.11:032][504]LogSlate: Window '콘텐츠 저장' being destroyed -[2023.09.03-15.31.11:048][504]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.31.11:107][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2023.09.03-15.31.11:125][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2023.09.03-15.31.11:143][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2023.09.03-15.31.11:145][504]Message dialog closed, result: Ok, title: 리비전 컨트롤에서 체크아웃할 수 없습니다!, text: 다음 에셋은 리비전 컨트롤에서 체크아웃할 수 없습니다. -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/8/4X/JWLT5OY7Y1Y0ANLR1YI2AA -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5 -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/QY/QZQ4EHOX447DCWEO105D93 -[2023.09.03-15.31.11:145][504]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.09.03-15.31.11:163][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.09.03-15.31.11:181][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2023.09.03-15.31.11:199][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2023.09.03-15.31.11:201][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5 -[2023.09.03-15.31.11:201][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/BTNN827H1OOGYJHZOBCMG572F9016E46F32048523979AA7DF64349.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.uasset' -[2023.09.03-15.31.11:203][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE -[2023.09.03-15.31.11:204][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.11:704][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.12:205][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.12:705][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.13:205][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.13:706][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.14:206][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.14:707][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.15:207][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.15:708][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.16:208][504]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOEF6DBB87641E22CBD1658888D416BF21C.tmp'. -[2023.09.03-15.31.16:208][504]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to temp directory -[2023.09.03-15.31.16:208][504]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' -[2023.09.03-15.31.16:210][504]Message dialog closed, result: Ok, title: 메시지, text: '/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE' (ESHAVRHFZFA2JDR9ZAQIOE.uasset) 에셋 저장에 실패했습니다. -[2023.09.03-15.31.16:210][504]EditorErrors: New page: 출력 저장 -[2023.09.03-15.31.16:210][504]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' 저장 오류입니다. -[2023.09.03-15.31.16:236][504]Message dialog closed, result: Ok, title: 패키지 저장 실패, text: 다음 에셋을 올바르게 저장하지 못했습니다. -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE -[2023.09.03-15.31.16:236][504]LogFileHelpers: InternalPromptForCheckoutAndSave took 5.09 sec (total: 29.9 sec) -[2023.09.03-15.31.16:236][504]Message dialog closed, result: Ok, title: 리비전 컨트롤에서 체크아웃할 수 없습니다!, text: 다음 에셋은 리비전 컨트롤에서 체크아웃할 수 없습니다. -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5 -[2023.09.03-15.31.18:283][504]LogSlate: Window '메시지' being destroyed -[2023.09.03-15.31.18:289][504]Message dialog closed, result: Ok, title: 메시지, text: 종속 맵 패키지를 저장하지 못했습니다. -[2023.09.03-15.31.18:289][504]LogFileHelpers: Saving map 'TopDownMap' took 7.144 -[2023.09.03-15.31.20:928][504]LogSlate: Window '메시지' being destroyed -[2023.09.03-15.31.20:933][504]Message dialog closed, result: Continue, title: 메시지, text: '/Game/TopDown/Maps/TopDownMap' (TopDownMap.umap) 에셋 저장에 실패했습니다. - -취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다. -재시도: 에셋 저장을 재시도합니다. -계속: 이 에셋만 저장을 건너뜁니다. -[2023.09.03-15.31.20:933][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/hweori" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset" SILENT=true -[2023.09.03-15.31.20:970][504]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/hweori -[2023.09.03-15.31.20:970][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/hweori2115DD1C49D718934D2A828F537CC1A6.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/hweori.uasset' -[2023.09.03-15.31.20:973][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE -[2023.09.03-15.31.20:973][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.21:473][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.21:974][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.22:474][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.22:974][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.23:475][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.23:975][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.24:476][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.24:976][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.25:477][504]LogFileManager: Warning: MoveFile was unable to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp' (Error Code 32), retrying in .5s... -[2023.09.03-15.31.25:977][504]LogFileManager: Error: Error moving file 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to 'D:/User/lkjhg/Desktop/particle_test/Saved/ESHAVRHFZFA2JDR9ZAQIOE2517011D460C42636C87B7AE70290605.tmp'. -[2023.09.03-15.31.25:977][504]LogSavePackage: Warning: Failed to move 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' to temp directory -[2023.09.03-15.31.25:977][504]LogSavePackage: Error: Error saving 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' -[2023.09.03-15.31.30:836][504]LogSlate: Window '메시지' being destroyed -[2023.09.03-15.31.30:842][504]Message dialog closed, result: Continue, title: 메시지, text: '/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE' (ESHAVRHFZFA2JDR9ZAQIOE.uasset) 에셋 저장에 실패했습니다. - -취소: 모든 에셋 저장을 중지하고 에디터로 돌아갑니다. -재시도: 에셋 저장을 재시도합니다. -계속: 이 에셋만 저장을 건너뜁니다. -[2023.09.03-15.31.30:844][504]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5 -[2023.09.03-15.31.30:845][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/BTNN827H1OOGYJHZOBCMG5531C5A014DD53E9B9B123588FDEE704E.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.uasset' -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Total job queries 386, among them cache hits 55 (14.25%) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 191 distinct outputs (57.88%) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: RAM used: 7.01 MiB of 819.20 MiB budget. Usage: 0.86% -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Shaders Compiled: 292 -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Jobs assigned 292, completed 292 (100.00%) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Average time worker was idle: 122.44 s -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Job execution time: average 0.42 s, max 1.49 s -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96 -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 53.29 s -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Jobs were issued in 292 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Total thread time: 72.378 s -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Total thread preprocess time: 1.841 s -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Percentage time preprocessing: 2.54% -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Effective parallelization: 1.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 0.99 sec, max 0.99 sec, min 0.99 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 0.69 sec, max 0.69 sec, min 0.69 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: FNiagaraShader - 35.53% of total time (compiled 210 times, average 0.12 sec, max 0.32 sec, min 0.04 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.97% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 11.77% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.69% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: FLumenCardVS - 5.44% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.31.32:534][504]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.31.32:585][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/test" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/test.uasset" SILENT=true -[2023.09.03-15.31.32:586][504]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/test -[2023.09.03-15.31.32:586][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/test2C293FAB4B13667BFAD3D5918F14BDCB.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/test.uasset' -[2023.09.03-15.31.32:601][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Blueprints/tnt" FILE="D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/tnt.uasset" SILENT=true -[2023.09.03-15.31.32:603][504]LogSavePackage: Moving output files for package: /Game/StarterContent/Blueprints/tnt -[2023.09.03-15.31.32:603][504]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/particle_test/Saved/tnt1A69F0994213E720AF6536B6E2E4A8D6.tmp' to 'D:/User/lkjhg/Desktop/particle_test/Content/StarterContent/Blueprints/tnt.uasset' -[2023.09.03-15.31.32:611][504]EditorErrors: New page: 출력 저장 -[2023.09.03-15.31.32:612][504]EditorErrors: Warning: 'D:/User/lkjhg/Desktop/particle_test/Content/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE.uasset' 저장 오류입니다. -[2023.09.03-15.31.33:572][504]LogSlate: Window '패키지 저장 실패' being destroyed -[2023.09.03-15.31.33:579][504]Message dialog closed, result: Ok, title: 패키지 저장 실패, text: 다음 에셋을 올바르게 저장하지 못했습니다. -/Game/TopDown/Maps/TopDownMap -/Game/__ExternalActors__/TopDown/Maps/TopDownMap/6/VI/ESHAVRHFZFA2JDR9ZAQIOE -[2023.09.03-15.31.33:579][504]LogFileHelpers: InternalPromptForCheckoutAndSave took 22.5 sec (total: 52.5 sec) -[2023.09.03-15.31.33:599][504]LogSlate: Window '메시지 로그' being destroyed -[2023.09.03-15.31.33:605][504]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed -[2023.09.03-15.31.33:675][504]AssetCheck: New page: 에셋 저장: 다수의 에셋 -[2023.09.03-15.31.33:675][504]LogContentValidation: Display: /Script/NavigationSystem.RecastNavMesh /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default 유효성 검사 중 -[2023.09.03-15.31.33:675][504]LogContentValidation: Display: /Script/Engine.Material /Game/StarterContent/Blueprints/test.test 유효성 검사 중 -[2023.09.03-15.31.33:676][504]LogContentValidation: Display: /Script/Engine.StaticMesh /Game/StarterContent/Blueprints/tnt.tnt 유효성 검사 중 -[2023.09.03-15.31.33:676][504]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/StarterContent/Blueprints/hweori.hweori 유효성 검사 중 -[2023.09.03-15.31.33:677][505]Cmd: QUIT_EDITOR -[2023.09.03-15.31.33:677][505]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2023.09.03-15.31.33:680][505]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2023.09.03-15.31.33:681][505]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2023.09.03-15.31.33:681][505]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2023.09.03-15.31.33:682][505]LogWorld: UWorld::CleanupWorld for TopDownMap, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.31.33:682][505]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.09.03-15.31.33:684][505]LogContentBundle: [TopDownMap(독립형)] Deleting container. -[2023.09.03-15.31.33:686][505]LogStylusInput: Shutting down StylusInput subsystem. -[2023.09.03-15.31.33:687][505]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2023.09.03-15.31.33:863][505]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2023.09.03-15.31.33:863][505]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2023.09.03-15.31.33:863][505]LogAudio: Display: Audio Device unregistered from world 'TopDownMap'. -[2023.09.03-15.31.33:863][505]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 -[2023.09.03-15.31.33:864][505]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2023.09.03-15.31.33:866][505]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2023.09.03-15.31.33:873][505]LogAudio: Display: Audio Device Manager Shutdown -[2023.09.03-15.31.33:876][505]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2023.09.03-15.31.33:876][505]LogExit: Preparing to exit. -[2023.09.03-15.31.33:911][505]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms -[2023.09.03-15.31.33:918][505]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:918][505]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:920][505]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.33:921][505]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2023.09.03-15.31.34:675][505]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.31.34:677][505]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.31.34:678][505]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2023.09.03-15.31.34:758][505]LogExit: Editor shut down -[2023.09.03-15.31.34:764][505]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled -[2023.09.03-15.31.34:773][505]LogExit: Transaction tracking system shut down -[2023.09.03-15.31.34:988][505]LogExit: Object subsystem successfully closed. -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Total job queries 386, among them cache hits 55 (14.25%) -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 191 distinct outputs (57.88%) -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: RAM used: 7.01 MiB of 819.20 MiB budget. Usage: 0.86% -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Shaders Compiled: 292 -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Jobs assigned 292, completed 292 (100.00%) -[2023.09.03-15.31.34:993][505]LogShaderCompilers: Display: Average time worker was idle: 122.44 s -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 1.04 s -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Job execution time: average 0.42 s, max 1.49 s -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Job life time (pending + execution): average 0.52 s, max 1.96 -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 53.29 s -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Jobs were issued in 292 batches (only local compilation was used), average 1.00 jobs/batch -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Average processing rate: 5.48 jobs/sec -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Total thread time: 72.378 s -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Total thread preprocess time: 1.841 s -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Percentage time preprocessing: 2.54% -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Effective parallelization: 1.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 0.99 sec, max 0.99 sec, min 0.99 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 0.84 sec, max 0.88 sec, min 0.81 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 0.69 sec, max 0.69 sec, min 0.69 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: FNiagaraShader - 35.53% of total time (compiled 210 times, average 0.12 sec, max 0.32 sec, min 0.04 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.97% of total time (compiled 17 times, average 0.55 sec, max 0.73 sec, min 0.41 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 11.77% of total time (compiled 9 times, average 0.95 sec, max 1.12 sec, min 0.84 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.69% of total time (compiled 14 times, average 0.60 sec, max 0.74 sec, min 0.41 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: FLumenCardVS - 5.44% of total time (compiled 8 times, average 0.49 sec, max 0.53 sec, min 0.42 sec) -[2023.09.03-15.31.34:994][505]LogShaderCompilers: Display: ================================================ -[2023.09.03-15.31.35:074][505]LogShaderCompilers: Display: Shaders left to compile 0 -[2023.09.03-15.31.35:136][505]LogVirtualization: UE::Virtualization was shutdown -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module MaterialEditor (1017) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1015) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1013) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1011) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1009) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module SceneOutliner (1007) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module StatusBar (1005) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1003) -[2023.09.03-15.31.35:199][505]LogModuleManager: Shutting down and abandoning module AddContentDialog (1001) -[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1000) -[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (997) -[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module StatsViewer (995) -[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (993) -[2023.09.03-15.31.35:200][505]LogModuleManager: Shutting down and abandoning module AutomationWorker (991) -[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (989) -[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (987) -[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (985) -[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module TextureAlignMode (983) -[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module BspMode (981) -[2023.09.03-15.31.35:201][505]LogModuleManager: Shutting down and abandoning module GeometryMode (979) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (977) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (975) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (973) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (971) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (969) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (967) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module WebMMedia (965) -[2023.09.03-15.31.35:202][505]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (963) -[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (961) -[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (959) -[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (957) -[2023.09.03-15.31.35:203][505]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (955) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (953) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (951) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (949) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (947) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module WaveTableEditor (945) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (943) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module GooglePADEditor (941) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (939) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module SequenceRecorder (938) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (935) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module PlanarCut (933) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module FractureEngine (931) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module CharacterAI (929) -[2023.09.03-15.31.35:204][505]LogModuleManager: Shutting down and abandoning module IKRigEditor (927) -[2023.09.03-15.31.35:205][505]LogModuleManager: Shutting down and abandoning module ControlRigEditor (925) -[2023.09.03-15.31.35:206][505]LogModuleManager: Shutting down and abandoning module SmartSnapping (923) -[2023.09.03-15.31.35:206][505]LogModuleManager: Shutting down and abandoning module SessionServices (921) -[2023.09.03-15.31.35:207][505]LogModuleManager: Shutting down and abandoning module MeshPaint (919) -[2023.09.03-15.31.35:207][505]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (917) -[2023.09.03-15.31.35:207][505]LogModuleManager: Shutting down and abandoning module PlacementMode (916) -[2023.09.03-15.31.35:208][505]LogModuleManager: Shutting down and abandoning module FoliageEdit (913) -[2023.09.03-15.31.35:208][505]LogModuleManager: Shutting down and abandoning module LandscapeEditor (911) -[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (909) -[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ActorPickerMode (907) -[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ViewportSnapping (905) -[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ViewportInteraction (903) -[2023.09.03-15.31.35:209][505]LogModuleManager: Shutting down and abandoning module ClothPainter (901) -[2023.09.03-15.31.35:210][505]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (900) -[2023.09.03-15.31.35:211][505]LogModuleManager: Shutting down and abandoning module LogVisualizer (897) -[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (895) -[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (893) -[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (892) -[2023.09.03-15.31.35:212][505]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (890) -[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (887) -[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (885) -[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (883) -[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (881) -[2023.09.03-15.31.35:356][505]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (879) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (877) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module AnimationSettings (875) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (873) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module CSVtoSVG (871) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (869) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module EditorConfig (867) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module EditorFramework (865) -[2023.09.03-15.31.35:357][505]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (863) -[2023.09.03-15.31.35:358][505]LogModuleManager: Shutting down and abandoning module TraceInsights (861) -[2023.09.03-15.31.35:359][505]MemoryProfiler: Shutdown -[2023.09.03-15.31.35:360][505]NetworkingProfiler: Shutdown -[2023.09.03-15.31.35:360][505]LoadingProfiler: Shutdown -[2023.09.03-15.31.35:360][505]TimingProfiler: Shutdown -[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module TraceServices (860) -[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module TraceAnalysis (859) -[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (855) -[2023.09.03-15.31.35:362][505]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (854) -[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module InputBindingEditor (851) -[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module MergeActors (849) -[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (847) -[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module LocalizationService (846) -[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module HardwareTargeting (843) -[2023.09.03-15.31.35:363][505]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (841) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module UndoHistory (839) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module XmlParser (837) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module Blutility (835) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (833) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (832) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (829) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (828) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module SettingsEditor (825) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module ProjectLauncher (823) -[2023.09.03-15.31.35:364][505]LogModuleManager: Shutting down and abandoning module SessionFrontend (821) -[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module ProfilerClient (819) -[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module DeviceManager (817) -[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module AutomationController (815) -[2023.09.03-15.31.35:365][505]LogModuleManager: Shutting down and abandoning module AutomationWindow (813) -[2023.09.03-15.31.35:366][505]LogModuleManager: Shutting down and abandoning module Layers (811) -[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (809) -[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module DetailCustomizations (807) -[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module PackagesDialog (805) -[2023.09.03-15.31.35:367][505]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (803) -[2023.09.03-15.31.35:368][505]LogModuleManager: Shutting down and abandoning module Persona (801) -[2023.09.03-15.31.35:369][505]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (800) -[2023.09.03-15.31.35:369][505]LogModuleManager: Shutting down and abandoning module Kismet (797) -[2023.09.03-15.31.35:378][505]LogModuleManager: Shutting down and abandoning module KismetWidgets (796) -[2023.09.03-15.31.35:378][505]LogModuleManager: Shutting down and abandoning module GraphEditor (793) -[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module StructViewer (791) -[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module ClassViewer (789) -[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module NaniteTools (787) -[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (785) -[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (783) -[2023.09.03-15.31.35:379][505]LogModuleManager: Shutting down and abandoning module SourceControlWindows (781) -[2023.09.03-15.31.35:380][505]LogModuleManager: Shutting down and abandoning module OutputLog (779) -[2023.09.03-15.31.35:380][505]LogModuleManager: Shutting down and abandoning module Documentation (777) -[2023.09.03-15.31.35:381][505]LogModuleManager: Shutting down and abandoning module LiveCoding (775) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (773) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (771) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module MovieScene (769) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (767) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (765) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (763) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AudioMixer (762) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AudioMixerCore (761) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module LauncherPlatform (757) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AnalyticsET (755) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module PortalServices (753) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module PortalRpc (751) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module MessagingRpc (749) -[2023.09.03-15.31.35:392][505]LogModuleManager: Shutting down and abandoning module AIModule (747) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module GameplayDebugger (746) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module AITestSuite (744) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module NavigationSystem (742) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module DataLayerEditor (739) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module EditorWidgets (738) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (735) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (733) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module TypedElementFramework (731) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (729) -[2023.09.03-15.31.35:393][505]LogModuleManager: Shutting down and abandoning module ProfilerService (727) -[2023.09.03-15.31.35:582][505]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (725) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (723) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (721) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (719) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module TakesCore (717) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (715) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module MegascansPlugin (713) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module Bridge (711) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (709) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (707) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (705) -[2023.09.03-15.31.35:583][505]LogModuleManager: Shutting down and abandoning module CollectionManager (704) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (701) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module LightMixer (699) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module TemplateSequence (697) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (695) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SequencerScripting (693) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (691) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module StylusInput (689) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (687) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (685) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (683) -[2023.09.03-15.31.35:584][505]LogModuleManager: Shutting down and abandoning module PluginBrowser (681) -[2023.09.03-15.31.35:585][505]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (679) -[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (677) -[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module GLTFImporter (675) -[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module GLTFCore (673) -[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module EditorDebugTools (671) -[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (669) -[2023.09.03-15.31.35:586][505]LogModuleManager: Shutting down and abandoning module CurveEditorTools (667) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (665) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module CryptoKeys (663) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (661) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module ChangelistReview (659) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (657) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (655) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (653) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module UObjectPlugin (651) -[2023.09.03-15.31.35:587][505]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (649) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module PluginUtils (647) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module DumpGPUServices (645) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (643) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module GitSourceControl (641) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (639) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module AlembicImporter (637) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module AlembicLibrary (636) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module TakeSequencer (633) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module TakeMovieScene (631) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (629) -[2023.09.03-15.31.35:588][505]LogModuleManager: Shutting down and abandoning module VariantManager (627) -[2023.09.03-15.31.35:589][505]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (626) -[2023.09.03-15.31.35:589][505]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (623) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (621) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (619) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (617) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangePipelines (615) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeExport (613) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeMessages (611) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeImport (609) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (607) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeNodes (605) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (603) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (601) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (599) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module InterchangeEditor (597) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (595) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module MediaPlate (593) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module MediaCompositing (591) -[2023.09.03-15.31.35:590][505]LogModuleManager: Shutting down and abandoning module ImgMedia (589) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module SynthesisEditor (587) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ResonanceAudio (585) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (583) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (581) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (579) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingOperators (577) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (575) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module ModelingComponents (573) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module GeometryFramework (572) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (569) -[2023.09.03-15.31.35:591][505]LogModuleManager: Shutting down and abandoning module MeshModelingTools (567) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (565) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module InputDebugging (563) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GooglePAD (561) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module DynamicMesh (559) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (557) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (555) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCache (553) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (551) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (549) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (547) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AudioCapture (545) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (544) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AssetTags (541) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (539) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (537) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AppleImageUtils (535) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module AndroidPermission (533) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (531) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (529) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (527) -[2023.09.03-15.31.35:592][505]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (523) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module InterchangeTests (521) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (519) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module UVEditorTools (517) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module UVEditor (515) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module PresetAsset (513) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (511) -[2023.09.03-15.31.35:593][505]LogOpenImageDenoise: OIDN shutting down -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module MeshLODToolset (509) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (507) -[2023.09.03-15.31.35:593][505]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (505) -[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (503) -[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (501) -[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (499) -[2023.09.03-15.31.35:594][505]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (497) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (495) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (493) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (491) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (490) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (488) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (485) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module DataflowNodes (483) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (481) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module DataflowEditor (479) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (477) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (475) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module ChaosNiagara (473) -[2023.09.03-15.31.35:595][505]LogModuleManager: Shutting down and abandoning module FractureEditor (471) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (469) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (467) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module AutomationUtils (465) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module BackChannel (463) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module ControlRigSpline (461) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (459) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (457) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (455) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (453) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module Paper2DEditor (451) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (449) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module TraceUtilities (447) -[2023.09.03-15.31.35:596][505]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (445) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (443) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module InputEditor (441) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module BlueprintGraph (440) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module ActorSequence (437) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (435) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module DataValidation (433) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (431) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module FacialAnimation (429) -[2023.09.03-15.31.35:597][505]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (427) -[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (425) -[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module TreeMap (424) -[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (421) -[2023.09.03-15.31.35:598][505]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (419) -[2023.09.03-15.31.35:599][505]LogModuleManager: Shutting down and abandoning module AnimationSharing (417) -[2023.09.03-15.31.35:599][505]LogModuleManager: Shutting down and abandoning module UdpMessaging (415) -[2023.09.03-15.31.35:699][505]LogModuleManager: Shutting down and abandoning module TcpMessaging (413) -[2023.09.03-15.31.35:800][505]LogModuleManager: Shutting down and abandoning module GameplayCameras (411) -[2023.09.03-15.31.35:800][505]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (409) -[2023.09.03-15.31.35:800][505]LogModuleManager: Shutting down and abandoning module Synthesis (407) -[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module SoundFields (405) -[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module SignificanceManager (403) -[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (401) -[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (399) -[2023.09.03-15.31.35:801][505]LogModuleManager: Shutting down and abandoning module MetasoundEditor (397) -[2023.09.03-15.31.35:802][505]LogModuleManager: Shutting down and abandoning module AudioWidgets (396) -[2023.09.03-15.31.35:802][505]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (395) -[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (391) -[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundEngine (389) -[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module WaveTable (388) -[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (386) -[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (383) -[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (381) -[2023.09.03-15.31.35:803][505]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (379) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (377) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (375) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (373) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module CableComponent (371) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (369) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (368) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (365) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (363) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module Niagara (361) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module SignalProcessing (360) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module NiagaraEditor (358) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module ContentBrowser (357) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module ToolMenus (356) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module ContentBrowserData (354) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module NiagaraCore (349) -[2023.09.03-15.31.35:804][505]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (347) -[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module PBIK (345) -[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module FullBodyIK (343) -[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (341) -[2023.09.03-15.31.35:807][505]LogModuleManager: Shutting down and abandoning module TakeRecorder (340) -[2023.09.03-15.31.35:808][505]LogModuleManager: Shutting down and abandoning module LevelEditor (338) -[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (337) -[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (335) -[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module MainFrame (333) -[2023.09.03-15.31.35:812][505]LogModuleManager: Shutting down and abandoning module HotReload (332) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module ChaosCaching (327) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (325) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module IKRig (323) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module AnimationData (321) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (319) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module ControlRig (317) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module Constraints (316) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module LevelSequence (314) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module Paper2D (311) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module EnhancedInput (307) -[2023.09.03-15.31.35:813][505]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (305) -[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (303) -[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module AndroidFileServer (301) -[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (299) -[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module PacketHandler (297) -[2023.09.03-15.31.35:837][505]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (295) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module AnimGraph (293) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module TimeManagement (291) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module AnimationDataController (289) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (287) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (285) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module MediaAssets (283) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module Overlay (281) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module OverlayEditor (280) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module VREditor (277) -[2023.09.03-15.31.35:838][505]LogModuleManager: Shutting down and abandoning module StringTableEditor (275) -[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (273) -[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (271) -[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module FunctionalTesting (269) -[2023.09.03-15.31.35:839][505]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (267) -[2023.09.03-15.31.35:840][505]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (266) -[2023.09.03-15.31.35:840][505]LogModuleManager: Shutting down and abandoning module UMG (263) -[2023.09.03-15.31.35:840][505]LogModuleManager: Shutting down and abandoning module UMGEditor (262) -[2023.09.03-15.31.35:841][505]LogModuleManager: Shutting down and abandoning module EditorStyle (257) -[2023.09.03-15.31.35:841][505]LogModuleManager: Shutting down and abandoning module SlateReflector (255) -[2023.09.03-15.31.35:842][505]LogModuleManager: Shutting down and abandoning module Slate (253) -[2023.09.03-15.31.35:842][505]LogModuleManager: Shutting down and abandoning module SlateCore (251) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (249) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (247) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module UnrealEd (245) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module MRMesh (243) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module Messaging (241) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (239) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (237) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module Networking (235) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module Core (233) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module AssetDefinition (231) -[2023.09.03-15.31.35:843][505]LogModuleManager: Shutting down and abandoning module MovieSceneTools (229) -[2023.09.03-15.31.35:844][505]LogModuleManager: Shutting down and abandoning module CurveEditor (228) -[2023.09.03-15.31.35:844][505]LogModuleManager: Shutting down and abandoning module Sequencer (226) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module KismetCompiler (223) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshBuilder (221) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module NaniteBuilder (219) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshUtilities (217) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (216) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (215) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (214) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (212) -[2023.09.03-15.31.35:845][505]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (210) -[2023.09.03-15.31.35:846][505]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (208) -[2023.09.03-15.31.35:846][505]LogModuleManager: Shutting down and abandoning module MaterialBaking (204) -[2023.09.03-15.31.35:846][505]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (201) -[2023.09.03-15.31.35:857][505]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (197) -[2023.09.03-15.31.35:857][505]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (195) -[2023.09.03-15.31.35:857][505]LogModuleManager: Shutting down and abandoning module DerivedDataCache (193) -[2023.09.03-15.31.35:862][505]LogModuleManager: Shutting down and abandoning module TargetPlatform (191) -[2023.09.03-15.31.35:862][505]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (190) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (188) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (186) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (184) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (182) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatBink (180) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (177) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (175) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (173) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (171) -[2023.09.03-15.31.35:863][505]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (167) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (165) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (163) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (161) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (159) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module TextureFormat (157) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module ImageWrapper (156) -[2023.09.03-15.31.35:864][505]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (154) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (152) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (150) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (144) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module TurnkeySupport (141) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module InputCore (138) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module Settings (136) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (134) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (132) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (131) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module Chaos (128) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module GeometryCore (127) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (124) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (123) -[2023.09.03-15.31.35:865][505]LogModuleManager: Shutting down and abandoning module AVEncoder (122) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module D3D12RHI (118) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module AISupportModule (116) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (114) -[2023.09.03-15.31.35:866][505]RenderDocPlugin: plugin has been unloaded. -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module PixWinPlugin (112) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module VariantManagerContent (110) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (108) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module GLTFExporter (106) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module DatasmithContent (104) -[2023.09.03-15.31.35:866][505]LogModuleManager: Shutting down and abandoning module WmfMedia (102) -[2023.09.03-15.31.35:868][505]LogModuleManager: Shutting down and abandoning module Media (101) -[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (98) -[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (96) -[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (94) -[2023.09.03-15.31.35:869][505]LogModuleManager: Shutting down and abandoning module ChunkDownloader (92) -[2023.09.03-15.31.35:870][505]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (90) -[2023.09.03-15.31.35:870][505]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (88) -[2023.09.03-15.31.35:870][505]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (86) -[2023.09.03-15.31.35:872][505]LogModuleManager: Shutting down and abandoning module XMPP (81) -[2023.09.03-15.31.35:873][505]LogModuleManager: Shutting down and abandoning module WebSockets (80) -[2023.09.03-15.31.35:887][505]LogModuleManager: Shutting down and abandoning module HTTP (77) -[2023.09.03-15.31.35:887][505]LogHttp: Warning: [FHttpManager::Flush] FlushReason was Shutdown. Unbinding delegates for 2 outstanding Http Requests: -[2023.09.03-15.31.35:887][505]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE3984988-45C2-ED82-904E-3299CEC4B331%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2023.09.03-15.31.35:887][505]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE3984988-45C2-ED82-904E-3299CEC4B331%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2023.09.03-15.31.35:899][505]LogModuleManager: Shutting down and abandoning module SSL (76) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (72) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (70) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (68) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (66) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module NiagaraShader (64) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module ChaosCloth (62) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module DesktopPlatform (60) -[2023.09.03-15.31.35:901][505]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (58) -[2023.09.03-15.31.35:902][505]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) -[2023.09.03-15.31.35:903][505]LogModuleManager: Shutting down and abandoning module SourceControl (55) -[2023.09.03-15.31.35:903][505]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (52) -[2023.09.03-15.31.35:903][505]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (50) -[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (48) -[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module PlatformCrypto (46) -[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module XGEController (44) -[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module FastBuildController (42) -[2023.09.03-15.31.35:904][505]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) -[2023.09.03-15.31.35:905][505]LogModuleManager: Shutting down and abandoning module AudioEditor (38) -[2023.09.03-15.31.35:905][505]LogModuleManager: Shutting down and abandoning module PropertyEditor (37) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Virtualization (34) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module MessageLog (33) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module TextureCompressor (30) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module RenderCore (28) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Landscape (26) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Renderer (20) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module Engine (18) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module CoreUObject (16) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module SandboxFile (14) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module PakFile (12) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module RSA (11) -[2023.09.03-15.31.35:906][505]LogModuleManager: Shutting down and abandoning module NetworkFile (8) -[2023.09.03-15.31.35:907][505]LogModuleManager: Shutting down and abandoning module StreamingFile (6) -[2023.09.03-15.31.35:907][505]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) -[2023.09.03-15.31.35:907][505]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) -[2023.09.03-15.31.36:065][505]LogD3D12RHI: ~FD3D12DynamicRHI -[2023.09.03-15.31.36:098][505]LogExit: Exiting. -[2023.09.03-15.31.36:109][505]Log file closed, 09/04/23 00:31:36 diff --git a/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/CompileDXC.bat b/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/CompileDXC.bat deleted file mode 100644 index 9265661..0000000 --- a/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/CompileDXC.bat +++ /dev/null @@ -1,9 +0,0 @@ -@ECHO OFF -SET DXC="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxc.exe" -IF NOT EXIST %DXC% ( - ECHO Couldn't find dxc.exe under "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\ShaderConductor\Win64" - GOTO :END -) -%DXC% /auto-binding-space 0 /Zpr /O3 -Wno-parentheses-equality -disable-lifetime-markers /T cs_6_6 /E SimulateMainComputeCS /Fc NiagaraEmitterInstanceShader.d3dasm /Fo NiagaraEmitterInstanceShader.dxil NiagaraEmitterInstanceShader.usf -:END -PAUSE diff --git a/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf b/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf deleted file mode 100644 index 80aea54..0000000 --- a/Content/Effect/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf +++ /dev/null @@ -1,12047 +0,0 @@ -#line 1 "DumpShaderDefinesAsCommentedCode" -// #define __SHADER_TARGET_MAJOR 6 -// #define __SHADER_TARGET_MINOR 6 -// #define ALLOW_STATIC_LIGHTING 1 -// #define AMPLIFICATIONSHADER 0 -// #define CLEAR_COAT_BOTTOM_NORMAL 0 -// #define COMPILE_SHADERS_FOR_DEVELOPMENT 1 -// #define COMPILER_DEFINE #define -// #define COMPILER_DXC 1 -// #define COMPUTESHADER 1 -// #define DO_CHECK 1 -// #define DO_GUARD_SLOW 0 -// #define DXT5_NORMALMAPS 0 -// #define EARLY_Z_PASS_ONLY_MATERIAL_MASKING 0 -// #define FORWARD_SHADING 0 -// #define GBUFFER_HAS_DIFFUSE_SAMPLE_OCCLUSION 0 -// #define GBUFFER_HAS_VELOCITY 1 -// #define GBUFFER_REFACTOR 1 -// #define GEOMETRYSHADER 0 -// #define GPU_SIMULATION 1 -// #define GPU_SIMULATION_SHADER 1 -// #define HAS_INVERTED_Z_BUFFER 1 -// #define INSTANCED_STEREO 0 -// #define IRIS_NORMAL 0 -// #define LEGACY_MATERIAL_ENERGYCONSERVATION 0 -// #define MATERIAL_ROUGHDIFFUSE 0 -// #define MESHSHADER 0 -// #define MOBILE_MULTI_VIEW 0 -// #define MULTI_VIEW 0 -// #define NIAGARA_COMPRESSED_ATTRIBUTES_ENABLED 0 -// #define NIAGARA_DISPATCH_INDIRECT 0 -// #define NIAGARA_DISPATCH_TYPE 0 -// #define NIAGARA_MAX_GPU_SPAWN_INFOS 8 -// #define PIXELSHADER 0 -// #define PLATFORM_ALLOW_SCENE_DATA_COMPRESSED_TRANSFORMS 1 -// #define PLATFORM_SUPPORTS_BINDLESS 0 -// #define PLATFORM_SUPPORTS_CLIP_DISTANCE 1 -// #define PLATFORM_SUPPORTS_DISTANCE_FIELDS 1 -// #define PLATFORM_SUPPORTS_MESH_SHADERS_TIER0 1 -// #define PLATFORM_SUPPORTS_MESH_SHADERS_TIER1 1 -// #define PLATFORM_SUPPORTS_PER_PIXEL_DBUFFER_MASK 0 -// #define PLATFORM_SUPPORTS_RENDERTARGET_WRITE_MASK 0 -// #define PLATFORM_SUPPORTS_UB_STRUCT 1 -// #define POST_PROCESS_ALPHA 0 -// #define PROJECT_ALLOW_GLOBAL_CLIP_PLANE 0 -// #define PROJECT_MOBILE_DISABLE_VERTEX_FOG 1 -// #define PROJECT_OIT 0 -// #define PROJECT_STRATA_BACKCOMPATIBILITY 0 -// #define PROJECT_SUPPORT_SKY_ATMOSPHERE 1 -// #define PROJECT_SUPPORT_SKY_ATMOSPHERE_AFFECTS_HEIGHFOG 1 -// #define PROJECT_SUPPORTS_LUMEN 1 -// #define PROJECT_VERTEX_FOGGING_FOR_OPAQUE 0 -// #define RAYCALLABLESHADER 0 -// #define RAYGENSHADER 0 -// #define RAYHITGROUPSHADER 0 -// #define RAYMISSSHADER 0 -// #define SELECTIVE_BASEPASS_OUTPUTS 0 -// #define SHADING_PATH_DEFERRED 1 -// #define SimulationStageIndex 0 -// #define SM6_PROFILE 1 -// #define STRATA_ADVANCED_DEBUG_ENABLED 0 -// #define STRATA_ENABLED 0 -// #define STRATA_OPAQUE_ROUGH_REFRACTION_ENABLED 0 -// #define STRATA_USE_ACCURATE_SRGB 0 -// #define SUPPORT_CLOUD_SHADOW_ON_FORWARD_LIT_TRANSLUCENT 0 -// #define SUPPORT_CLOUD_SHADOW_ON_SINGLE_LAYER_WATER 0 -// #define SUPPORT_RECTLIGHT_ON_FORWARD_LIT_TRANSLUCENT 0 -// #define SUPPORT_VSM_FOWARD_QUALITY 0 -// #define THREADGROUP_SIZE 64 -// #define THREADGROUP_SIZE_X 64 -// #define THREADGROUP_SIZE_Y 1 -// #define THREADGROUP_SIZE_Z 1 -// #define UE_LWC_RENDER_TILE_SIZE 2097152.00f -// #define UE_LWC_RENDER_TILE_SIZE_FMOD_2PI 0.673652053f -// #define UE_LWC_RENDER_TILE_SIZE_FMOD_PI 0.673652053f -// #define UE_LWC_RENDER_TILE_SIZE_RCP 4.76837158e-07f -// #define UE_LWC_RENDER_TILE_SIZE_RSQRT 0.000690533954f -// #define UE_LWC_RENDER_TILE_SIZE_SQRT 1448.15466f -// #define USE_DBUFFER 1 -// #define USE_WAVE_INTRINSICS 0 -// #define VELOCITY_ENCODE_DEPTH 1 -// #define VERTEXSHADER 0 -// #define VIRTUAL_TEXTURE_ANISOTROPIC_FILTERING 0 -// #define WORKING_COLOR_SPACE_IS_SRGB 1 - -#line 1 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - - - -#pragma warning(disable:4008) -#line 7 "/Engine/Public/Platform.ush" - - -#line 7 "/Engine/Public/FP16Math.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 9 "/Engine/Public/Platform.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 10 "/Engine/Public/Platform/D3D/D3DCommon.ush" - - - - - -precise float MakePrecise(float v) { precise float pv = v; return pv; } -precise float2 MakePrecise(float2 v) { precise float2 pv = v; return pv; } -precise float3 MakePrecise(float3 v) { precise float3 pv = v; return pv; } -precise float4 MakePrecise(float4 v) { precise float4 pv = v; return pv; } - - - - - -SamplerState D3DStaticPointWrappedSampler : register(s0, space1000); -SamplerState D3DStaticPointClampedSampler : register(s1, space1000); -SamplerState D3DStaticBilinearWrappedSampler : register(s2, space1000); -SamplerState D3DStaticBilinearClampedSampler : register(s3, space1000); -SamplerState D3DStaticTrilinearWrappedSampler : register(s4, space1000); -SamplerState D3DStaticTrilinearClampedSampler : register(s5, space1000); - - - - - - - - - - - -RWStructuredBuffer UEDiagnosticBuffer : register(u0, space999); - -void UEReportAssertWithPayload(uint AssertID, uint4 Payload) -{ - if (WaveIsFirstLane()) - { - - uint OldValue = 0; - InterlockedAdd(UEDiagnosticBuffer[0], 1, OldValue); - if (OldValue == 0) - { - UEDiagnosticBuffer[1] = AssertID; - UEDiagnosticBuffer[2] = Payload.x; - UEDiagnosticBuffer[3] = Payload.y; - UEDiagnosticBuffer[4] = Payload.z; - UEDiagnosticBuffer[5] = Payload.w; - } - - - for (;;) - { - InterlockedAdd(UEDiagnosticBuffer[0], 0, OldValue); - if (OldValue == 0) - { - break; - } - } - } -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - uint64_t PackUlongType(uint2 Value) - { - return ((uint64_t)Value.y << 32) | Value.x; - } - - uint2 UnpackUlongType(uint64_t Value) - { - return uint2(uint(Value), uint(Value >> 32)); - } - - - - void ImageInterlockedMaxUInt64(RWTexture2D Dest, uint2 Coord, uint64_t Value) - { - InterlockedMax(Dest[Coord], Value); - } - - - - - - - - -#line 36 "/Engine/Public/Platform.ush" - - - -#line 3 "/Engine/Public/BindlessResources.ush" - - - - - - - - - - - - - - - - - - - -#line 43 "/Engine/Public/BindlessResources.ush" - - - - - - - - -#line 70 "/Engine/Public/BindlessResources.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 39 "/Engine/Public/Platform.ush" - - - - -#line 6 "/Engine/Public/ShaderVersion.ush" -#line 43 "/Engine/Public/Platform.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 322 "/Engine/Public/Platform.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -void ShaderYield() -{ - -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void WriteDispatchIndirectArgs(RWBuffer RWIndirectDispatchArgsBuffer, in uint InIndex, in uint InIndirectArgX, in uint InIndirectArgY, in uint InIndirectArgZ) - { - RWIndirectDispatchArgsBuffer[3 * InIndex + 0] = InIndirectArgX; - RWIndirectDispatchArgsBuffer[3 * InIndex + 1] = InIndirectArgY; - RWIndirectDispatchArgsBuffer[3 * InIndex + 2] = InIndirectArgZ; - } - - -void WriteDispatchIndirectArgs(RWBuffer RWIndirectDispatchArgsBuffer, in uint InIndex, in uint3 InIndirectArg) -{ - WriteDispatchIndirectArgs(RWIndirectDispatchArgsBuffer, InIndex, InIndirectArg.x, InIndirectArg.y, InIndirectArg.z); -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -float min3( float a, float b, float c ) -{ - return min( a, min( b, c ) ); -} - -float max3( float a, float b, float c ) -{ - return max( a, max( b, c ) ); -} - -float2 min3( float2 a, float2 b, float2 c ) -{ - return float2( - min3( a.x, b.x, c.x ), - min3( a.y, b.y, c.y ) - ); -} - -float2 max3( float2 a, float2 b, float2 c ) -{ - return float2( - max3( a.x, b.x, c.x ), - max3( a.y, b.y, c.y ) - ); -} - -float3 max3( float3 a, float3 b, float3 c ) -{ - return float3( - max3( a.x, b.x, c.x ), - max3( a.y, b.y, c.y ), - max3( a.z, b.z, c.z ) - ); -} - -float3 min3( float3 a, float3 b, float3 c ) -{ - return float3( - min3( a.x, b.x, c.x ), - min3( a.y, b.y, c.y ), - min3( a.z, b.z, c.z ) - ); -} - -float4 min3( float4 a, float4 b, float4 c ) -{ - return float4( - min3( a.x, b.x, c.x ), - min3( a.y, b.y, c.y ), - min3( a.z, b.z, c.z ), - min3( a.w, b.w, c.w ) - ); -} - -float4 max3( float4 a, float4 b, float4 c ) -{ - return float4( - max3( a.x, b.x, c.x ), - max3( a.y, b.y, c.y ), - max3( a.z, b.z, c.z ), - max3( a.w, b.w, c.w ) - ); -} - -#line 891 "/Engine/Public/Platform.ush" - - - - - - - - -#line 925 "/Engine/Public/Platform.ush" - - bool select_internal(bool c, bool a, bool b) { return bool (c ? a.x : b.x); } bool2 select_internal(bool c, bool a, bool2 b) { return bool2(c ? a : b.x, c ? a : b.y); } bool2 select_internal(bool c, bool2 a, bool b) { return bool2(c ? a.x : b , c ? a.y : b ); } bool2 select_internal(bool c, bool2 a, bool2 b) { return bool2(c ? a.x : b.x, c ? a.y : b.y); } bool2 select_internal(bool2 c, bool a, bool b) { return bool2(c.x ? a : b , c.y ? a : b ); } bool2 select_internal(bool2 c, bool a, bool2 b) { return bool2(c.x ? a : b.x, c.y ? a : b.y); } bool2 select_internal(bool2 c, bool2 a, bool b) { return bool2(c.x ? a.x : b , c.y ? a.y : b ); } bool2 select_internal(bool2 c, bool2 a, bool2 b) { return bool2(c.x ? a.x : b.x, c.y ? a.y : b.y); } bool3 select_internal(bool c, bool a, bool3 b) { return bool3(c ? a : b.x, c ? a : b.y, c ? a : b.z); } bool3 select_internal(bool c, bool3 a, bool b) { return bool3(c ? a.x : b , c ? a.y : b , c ? a.z : b ); } bool3 select_internal(bool c, bool3 a, bool3 b) { return bool3(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z); } bool3 select_internal(bool3 c, bool a, bool b) { return bool3(c.x ? a : b , c.y ? a : b , c.z ? a : b ); } bool3 select_internal(bool3 c, bool a, bool3 b) { return bool3(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z); } bool3 select_internal(bool3 c, bool3 a, bool b) { return bool3(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b ); } bool3 select_internal(bool3 c, bool3 a, bool3 b) { return bool3(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z); } bool4 select_internal(bool c, bool a, bool4 b) { return bool4(c ? a : b.x, c ? a : b.y, c ? a : b.z, c ? a : b.w); } bool4 select_internal(bool c, bool4 a, bool b) { return bool4(c ? a.x : b , c ? a.y : b , c ? a.z : b , c ? a.w : b ); } bool4 select_internal(bool c, bool4 a, bool4 b) { return bool4(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z, c ? a.w : b.w); } bool4 select_internal(bool4 c, bool a, bool b) { return bool4(c.x ? a : b , c.y ? a : b , c.z ? a : b , c.w ? a : b ); } bool4 select_internal(bool4 c, bool a, bool4 b) { return bool4(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z, c.w ? a : b.w); } bool4 select_internal(bool4 c, bool4 a, bool b) { return bool4(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b , c.w ? a.w : b ); } bool4 select_internal(bool4 c, bool4 a, bool4 b) { return bool4(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z, c.w ? a.w : b.w); } - - - - - int select_internal(bool c, int a, int b) { return int (c ? a.x : b.x); } int2 select_internal(bool c, int a, int2 b) { return int2(c ? a : b.x, c ? a : b.y); } int2 select_internal(bool c, int2 a, int b) { return int2(c ? a.x : b , c ? a.y : b ); } int2 select_internal(bool c, int2 a, int2 b) { return int2(c ? a.x : b.x, c ? a.y : b.y); } int2 select_internal(bool2 c, int a, int b) { return int2(c.x ? a : b , c.y ? a : b ); } int2 select_internal(bool2 c, int a, int2 b) { return int2(c.x ? a : b.x, c.y ? a : b.y); } int2 select_internal(bool2 c, int2 a, int b) { return int2(c.x ? a.x : b , c.y ? a.y : b ); } int2 select_internal(bool2 c, int2 a, int2 b) { return int2(c.x ? a.x : b.x, c.y ? a.y : b.y); } int3 select_internal(bool c, int a, int3 b) { return int3(c ? a : b.x, c ? a : b.y, c ? a : b.z); } int3 select_internal(bool c, int3 a, int b) { return int3(c ? a.x : b , c ? a.y : b , c ? a.z : b ); } int3 select_internal(bool c, int3 a, int3 b) { return int3(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z); } int3 select_internal(bool3 c, int a, int b) { return int3(c.x ? a : b , c.y ? a : b , c.z ? a : b ); } int3 select_internal(bool3 c, int a, int3 b) { return int3(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z); } int3 select_internal(bool3 c, int3 a, int b) { return int3(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b ); } int3 select_internal(bool3 c, int3 a, int3 b) { return int3(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z); } int4 select_internal(bool c, int a, int4 b) { return int4(c ? a : b.x, c ? a : b.y, c ? a : b.z, c ? a : b.w); } int4 select_internal(bool c, int4 a, int b) { return int4(c ? a.x : b , c ? a.y : b , c ? a.z : b , c ? a.w : b ); } int4 select_internal(bool c, int4 a, int4 b) { return int4(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z, c ? a.w : b.w); } int4 select_internal(bool4 c, int a, int b) { return int4(c.x ? a : b , c.y ? a : b , c.z ? a : b , c.w ? a : b ); } int4 select_internal(bool4 c, int a, int4 b) { return int4(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z, c.w ? a : b.w); } int4 select_internal(bool4 c, int4 a, int b) { return int4(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b , c.w ? a.w : b ); } int4 select_internal(bool4 c, int4 a, int4 b) { return int4(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z, c.w ? a.w : b.w); } - float select_internal(bool c, float a, float b) { return float (c ? a.x : b.x); } float2 select_internal(bool c, float a, float2 b) { return float2(c ? a : b.x, c ? a : b.y); } float2 select_internal(bool c, float2 a, float b) { return float2(c ? a.x : b , c ? a.y : b ); } float2 select_internal(bool c, float2 a, float2 b) { return float2(c ? a.x : b.x, c ? a.y : b.y); } float2 select_internal(bool2 c, float a, float b) { return float2(c.x ? a : b , c.y ? a : b ); } float2 select_internal(bool2 c, float a, float2 b) { return float2(c.x ? a : b.x, c.y ? a : b.y); } float2 select_internal(bool2 c, float2 a, float b) { return float2(c.x ? a.x : b , c.y ? a.y : b ); } float2 select_internal(bool2 c, float2 a, float2 b) { return float2(c.x ? a.x : b.x, c.y ? a.y : b.y); } float3 select_internal(bool c, float a, float3 b) { return float3(c ? a : b.x, c ? a : b.y, c ? a : b.z); } float3 select_internal(bool c, float3 a, float b) { return float3(c ? a.x : b , c ? a.y : b , c ? a.z : b ); } float3 select_internal(bool c, float3 a, float3 b) { return float3(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z); } float3 select_internal(bool3 c, float a, float b) { return float3(c.x ? a : b , c.y ? a : b , c.z ? a : b ); } float3 select_internal(bool3 c, float a, float3 b) { return float3(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z); } float3 select_internal(bool3 c, float3 a, float b) { return float3(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b ); } float3 select_internal(bool3 c, float3 a, float3 b) { return float3(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z); } float4 select_internal(bool c, float a, float4 b) { return float4(c ? a : b.x, c ? a : b.y, c ? a : b.z, c ? a : b.w); } float4 select_internal(bool c, float4 a, float b) { return float4(c ? a.x : b , c ? a.y : b , c ? a.z : b , c ? a.w : b ); } float4 select_internal(bool c, float4 a, float4 b) { return float4(c ? a.x : b.x, c ? a.y : b.y, c ? a.z : b.z, c ? a.w : b.w); } float4 select_internal(bool4 c, float a, float b) { return float4(c.x ? a : b , c.y ? a : b , c.z ? a : b , c.w ? a : b ); } float4 select_internal(bool4 c, float a, float4 b) { return float4(c.x ? a : b.x, c.y ? a : b.y, c.z ? a : b.z, c.w ? a : b.w); } float4 select_internal(bool4 c, float4 a, float b) { return float4(c.x ? a.x : b , c.y ? a.y : b , c.z ? a.z : b , c.w ? a.w : b ); } float4 select_internal(bool4 c, float4 a, float4 b) { return float4(c.x ? a.x : b.x, c.y ? a.y : b.y, c.z ? a.z : b.z, c.w ? a.w : b.w); } - - - - - - - - - - - -bool and_internal(bool a, bool b) { return bool(a && b); } -bool2 and_internal(bool2 a, bool2 b) { return bool2(a.x && b.x, a.y && b.y); } -bool3 and_internal(bool3 a, bool3 b) { return bool3(a.x && b.x, a.y && b.y, a.z && b.z); } -bool4 and_internal(bool4 a, bool4 b) { return bool4(a.x && b.x, a.y && b.y, a.z && b.z, a.w && b.w); } - -bool or_internal(bool a, bool b) { return bool(a || b); } -bool2 or_internal(bool2 a, bool2 b) { return bool2(a.x || b.x, a.y || b.y); } -bool3 or_internal(bool3 a, bool3 b) { return bool3(a.x || b.x, a.y || b.y, a.z || b.z); } -bool4 or_internal(bool4 a, bool4 b) { return bool4(a.x || b.x, a.y || b.y, a.z || b.z, a.w || b.w); } - - - - -#line 976 "/Engine/Public/Platform.ush" - - - - -float CondMask(bool Cond, float Src0, float Src1) { return Cond ? Src0 : Src1; } -float2 CondMask(bool Cond, float2 Src0, float2 Src1) { return Cond ? Src0 : Src1; } -float3 CondMask(bool Cond, float3 Src0, float3 Src1) { return Cond ? Src0 : Src1; } -float4 CondMask(bool Cond, float4 Src0, float4 Src1) { return Cond ? Src0 : Src1; } - -int CondMask(bool Cond, int Src0, int Src1) { return Cond ? Src0 : Src1; } -int2 CondMask(bool Cond, int2 Src0, int2 Src1) { return Cond ? Src0 : Src1; } -int3 CondMask(bool Cond, int3 Src0, int3 Src1) { return Cond ? Src0 : Src1; } -int4 CondMask(bool Cond, int4 Src0, int4 Src1) { return Cond ? Src0 : Src1; } - -uint CondMask(bool Cond, uint Src0, uint Src1) { return Cond ? Src0 : Src1; } -uint2 CondMask(bool Cond, uint2 Src0, uint2 Src1) { return Cond ? Src0 : Src1; } -uint3 CondMask(bool Cond, uint3 Src0, uint3 Src1) { return Cond ? Src0 : Src1; } -uint4 CondMask(bool Cond, uint4 Src0, uint4 Src1) { return Cond ? Src0 : Src1; } - - - - -float UnpackByte0(uint v) { return float(v & 0xff); } -float UnpackByte1(uint v) { return float((v >> 8) & 0xff); } -float UnpackByte2(uint v) { return float((v >> 16) & 0xff); } -float UnpackByte3(uint v) { return float(v >> 24); } - - - - - - - - - -uint BitFieldInsertU32(uint Mask, uint Preserve, uint Enable) -{ - return (Preserve & Mask) | (Enable & ~Mask); -} - -uint BitFieldExtractU32(uint Data, uint Size, uint Offset) -{ - - - Size &= 31; - Offset &= 31; - return (Data >> Offset) & ((1u << Size) - 1u); -} - -int BitFieldExtractI32(int Data, uint Size, uint Offset) -{ - Size &= 31u; - Offset &= 31u; - const uint Shift = (32u - Size) & 31u; - const int Value = (Data >> Offset) & int((1u << Size) - 1u); - return (Value << Shift) >> Shift; -} - -uint BitFieldMaskU32(uint MaskWidth, uint MaskLocation) -{ - MaskWidth &= 31u; - MaskLocation &= 31u; - - return ((1u << MaskWidth) - 1u) << MaskLocation; -} - - - - - -int MulI24(int I1, int I2) -{ - - return (I1 * I2); -} - -uint MulU24(uint U1, uint U2) -{ - - return U1 * U2; -} - -int MadI24(int I1, int I2, int I3) -{ - - return I1 * I2 + I3; -} - -uint MadU24(uint U1, uint U2, uint U3) -{ - - return U1 * U2 + U3; -} - - - -uint Padding(uint Value, uint Pow2) -{ - return (Value + Pow2 - 1u) & ~(Pow2 - 1u); -} - -uint CeilLog2(uint Value) -{ - return Value < 2u ? 0u : firstbithigh(Value - 1u) + 1u; -} - -float BitFieldExtractFloat(uint Bits, uint Count, uint Offset) -{ - return BitFieldExtractU32(Bits, Count, Offset) / (float)BitFieldMaskU32(Count, 0u); -} - - - -uint BitAlignU32(uint High, uint Low, uint Shift) -{ - Shift &= 31u; - - uint Result = Low >> Shift; - Result |= Shift > 0u ? (High << (32u - Shift)) : 0u; - return Result; -} - - - - -uint ByteAlignU32(uint High, uint Low, uint Shift) -{ - return BitAlignU32(High, Low, Shift * 8); -} - - - - - - - -#line 1126 "/Engine/Public/Platform.ush" - - - -uint MaskedBitCount( uint2 Bits, uint Index ) -{ - bool bLow = Index < 32; - - uint Mask = 1u << ( Index - ( bLow ? 0 : 32 ) ); - Mask -= 1; - - uint Offset; - Offset = countbits( Bits.x & ( bLow ? Mask : ~0u ) ); - Offset += countbits( Bits.y & ( bLow ? 0 : Mask ) ); - return Offset; -} - - - - - - - - - - - - - - - - - - - - -uint MaskedBitCount( uint2 Bits ) -{ - return MaskedBitCount( Bits, WaveGetLaneIndex() ); -} - - - -uint2 WaveBallot( bool Expr ) -{ - return WaveActiveBallot( Expr ).xy; -} - - - -uint WaveGetActiveLaneIndexLast() -{ - uint2 ActiveMask = WaveActiveBallot( true ).xy; - return firstbithigh( ActiveMask.y ? ActiveMask.y : ActiveMask.x ) + ( ActiveMask.y ? 32 : 0 ); -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 7 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - -#line 7 "/Plugin/FX/Niagara/Private/NiagaraShaderVersion.ush" -#line 9 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - - - - - - - - - -#line 7 "/Engine/Private/Common.ush" - - - - - - - - - - - - - - - - - - - - - - - - -struct FloatDeriv -{ - float Value; - float Ddx; - float Ddy; -}; - -struct FloatDeriv2 -{ - float2 Value; - float2 Ddx; - float2 Ddy; -}; - -struct FloatDeriv3 -{ - float3 Value; - float3 Ddx; - float3 Ddy; -}; - -struct FloatDeriv4 -{ - float4 Value; - float4 Ddx; - float4 Ddy; -}; - -FloatDeriv ConstructFloatDeriv(float InValue, float InDdx, float InDdy) -{ - FloatDeriv Ret; - Ret.Value = InValue; - Ret.Ddx = InDdx; - Ret.Ddy = InDdy; - return Ret; -} - -FloatDeriv2 ConstructFloatDeriv2(float2 InValue, float2 InDdx, float2 InDdy) -{ - FloatDeriv2 Ret; - Ret.Value = InValue; - Ret.Ddx = InDdx; - Ret.Ddy = InDdy; - return Ret; -} - -FloatDeriv3 ConstructFloatDeriv3(float3 InValue, float3 InDdx, float3 InDdy) -{ - FloatDeriv3 Ret; - Ret.Value = InValue; - Ret.Ddx = InDdx; - Ret.Ddy = InDdy; - return Ret; -} - -FloatDeriv4 ConstructFloatDeriv4(float4 InValue, float4 InDdx, float4 InDdy) -{ - FloatDeriv4 Ret; - Ret.Value = InValue; - Ret.Ddx = InDdx; - Ret.Ddy = InDdy; - return Ret; -} - - - - - - - - - - - - - - - -const static float PI = 3.1415926535897932f; -const static float MaxHalfFloat = 65504.0f; -const static float Max11BitsFloat = 65024.0f; -const static float Max10BitsFloat = 64512.0f; -const static float3 Max111110BitsFloat3 = float3(Max11BitsFloat, Max11BitsFloat, Max10BitsFloat); - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 3 "/Engine/Private/GeneratedUniformBufferTypes.ush" - - - - - -#line 3 "/Engine/Private/Nanite/NanitePackedNaniteView.ush" - - -struct FPackedNaniteView -{ - float4x4 SVPositionToTranslatedWorld; - float4x4 ViewToTranslatedWorld; - - float4x4 TranslatedWorldToView; - float4x4 TranslatedWorldToClip; - float4x4 TranslatedWorldToSubpixelClip; - float4x4 ViewToClip; - float4x4 ClipToRelativeWorld; - - float4x4 PrevTranslatedWorldToView; - float4x4 PrevTranslatedWorldToClip; - float4x4 PrevViewToClip; - float4x4 PrevClipToRelativeWorld; - - int4 ViewRect; - float4 ViewSizeAndInvSize; - float4 ClipSpaceScaleOffset; - float3 RelativePreViewTranslation; - float ViewTilePositionX; - float3 RelativePrevPreViewTranslation; - float ViewTilePositionY; - float3 RelativeWorldCameraOrigin; - float ViewTilePositionZ; - float3 DrawDistanceOriginTranslatedWorld; - float RangeBasedCullingDistance; - float3 ViewForward; - float NearPlane; - - float4 TranslatedGlobalClipPlane; - - float3 MatrixTilePosition; - float Padding1; - - float2 LODScales; - float MinBoundsRadiusSq; - uint StreamingPriorityCategory_AndFlags; - - int4 TargetLayerIdX_AndMipLevelY_AndNumMipLevelsZ; - - int4 HZBTestViewRect; -}; -#line 8 "/Engine/Private/GeneratedUniformBufferTypes.ush" - - - -#line 3 "/Engine/Private/HairStrands/HairStrandsVisibilityCommonStruct.ush" - - -struct FPackedHairSample -{ - float Depth; - uint PrimitiveID_MacroGroupID; - uint Tangent_Coverage8bit; - uint BaseColor_Roughness; - uint Specular_LightChannels_Backlit; -}; - -struct FPackedHairVis -{ - uint Depth_Coverage8bit; - uint PrimitiveID_MaterialID; -}; - -struct FPackedHairVisPPLL -{ - uint Depth_Coverage8bit; - uint PrimitiveID_MaterialID; - uint NextNodeIndex; -}; -#line 11 "/Engine/Private/GeneratedUniformBufferTypes.ush" - -#line 3 "/Engine/Private/HairStrands/HairStrandsVoxelPageCommonStruct.ush" - - -struct FPackedVirtualVoxelNodeDesc -{ - float3 TranslatedWorldMinAABB; - uint PackedPageIndexResolution; - float3 TranslatedWorldMaxAABB; - uint PageIndexOffset_VoxelWorldSize; -}; - -struct FVoxelizationViewInfo -{ - float4x4 TranslatedWorldToClip; - float3 ViewForward; - float Pad0; - uint2 RasterResolution; - float2 Pad1; -}; -#line 12 "/Engine/Private/GeneratedUniformBufferTypes.ush" - -#line 3 "/Engine/Private/HairStrands/HairStrandsDeepShadowCommonStruct.ush" - - -struct FDeepShadowViewInfo -{ - float4x4 TranslatedWorldToClipScaledBiased; - float4x4 TranslatedWorldToClip; - float4 AtlasScaleBias; - float3 ViewForward; - float MinRadiusAtDepth1; -}; -#line 13 "/Engine/Private/GeneratedUniformBufferTypes.ush" -#line 166 "/Engine/Private/Common.ush" - - - -#line 1 "/Engine/Generated/GeneratedUniformBuffers.ush" -#line 2 "/Engine/Generated/UniformBuffers/View.ush" - -cbuffer UniformBufferConstants_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_TranslatedWorldToSubpixelClip; - float4x4 View_RelativeWorldToClip; - float4x4 View_ClipToRelativeWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToRelativeWorld; - float4x4 View_ScreenToTranslatedWorld; - float4x4 View_MobileMultiviewShadowTransform; - float3 View_ViewTilePosition; - float PrePadding_View_1036; - float3 View_MatrixTilePosition; - float PrePadding_View_1052; - float3 View_ViewForward; - float PrePadding_View_1068; - float3 View_ViewUp; - float PrePadding_View_1084; - float3 View_ViewRight; - float PrePadding_View_1100; - float3 View_HMDViewNoRollUp; - float PrePadding_View_1116; - float3 View_HMDViewNoRollRight; - float PrePadding_View_1132; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - float3 View_RelativeWorldCameraOrigin; - float PrePadding_View_1180; - float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1196; - float3 View_RelativeWorldViewOrigin; - float PrePadding_View_1212; - float3 View_RelativePreViewTranslation; - float PrePadding_View_1228; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - float3 View_PrevTranslatedWorldCameraOrigin; - float PrePadding_View_1692; - float3 View_PrevRelativeWorldCameraOrigin; - float PrePadding_View_1708; - float3 View_PrevRelativeWorldViewOrigin; - float PrePadding_View_1724; - float3 View_RelativePrevPreViewTranslation; - float PrePadding_View_1740; - float4x4 View_PrevClipToRelativeWorld; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4x4 View_ClipToPrevClipWithAA; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - uint4 View_ViewRectMinAndSize; - float4 View_LightProbeSizeRatioAndInvSizeRatio; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - float4 View_ScreenToViewSpace; - float2 View_BufferToSceneTextureScale; - float2 View_ResolutionFractionAndInv; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2188; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2260; - float PrePadding_View_2264; - float PrePadding_View_2268; - float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - uint View_DebugViewModeMask; - uint View_WorldIsPaused; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2344; - float PrePadding_View_2348; - float4 View_DirectionalLightColor; - float3 View_DirectionalLightDirection; - float PrePadding_View_2380; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_GeneralPurposeTweak; - float View_GeneralPurposeTweak2; - float View_DemosaicVposOffset; - float View_DecalDepthBias; - float3 View_IndirectLightingColorScale; - float PrePadding_View_2540; - float3 View_PrecomputedIndirectLightingColorScale; - float PrePadding_View_2556; - float3 View_PrecomputedIndirectSpecularColorScale; - float PrePadding_View_2572; - float4 View_AtmosphereLightDirection[2]; - float4 View_AtmosphereLightIlluminanceOnGroundPostTransmittance[2]; - float4 View_AtmosphereLightIlluminanceOuterSpace[2]; - float4 View_AtmosphereLightDiscLuminance[2]; - float4 View_AtmosphereLightDiscCosHalfApexAngle_PPTrans[2]; - float4 View_SkyViewLutSizeAndInvSize; - float3 View_SkyCameraTranslatedWorldOrigin; - float PrePadding_View_2764; - float4 View_SkyPlanetTranslatedWorldCenterAndViewHeight; - float4x4 View_SkyViewLutReferential; - float4 View_SkyAtmosphereSkyLuminanceFactor; - float View_SkyAtmospherePresentInScene; - float View_SkyAtmosphereHeightFogContribution; - float View_SkyAtmosphereBottomRadiusKm; - float View_SkyAtmosphereTopRadiusKm; - float4 View_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize; - float View_SkyAtmosphereAerialPerspectiveStartDepthKm; - float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution; - float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv; - float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm; - float View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv; - float View_SkyAtmosphereApplyCameraAerialPerspectiveVolume; - float PrePadding_View_2920; - float PrePadding_View_2924; - float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float View_RealTimeReflectionCapture; - float View_RealTimeReflectionCapturePreExposure; - float PrePadding_View_2952; - float PrePadding_View_2956; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightApplyPrecomputedBentNormalShadowingFlag; - float View_SkyLightAffectReflectionFlag; - float View_SkyLightAffectGlobalIlluminationFlag; - float4 View_SkyLightColor; - float4 View_MobileSkyIrradianceEnvironmentMap[8]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_3160; - float PrePadding_View_3164; - float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeTranslatedCenterAndExtent[6]; - float4 View_GlobalVolumeTranslatedWorldToUVAddAndMul[6]; - float4 View_GlobalDistanceFieldMipTranslatedWorldToUVScale[6]; - float4 View_GlobalDistanceFieldMipTranslatedWorldToUVBias[6]; - float View_GlobalDistanceFieldMipFactor; - float View_GlobalDistanceFieldMipTransition; - int View_GlobalDistanceFieldClipmapSizeInPages; - int PrePadding_View_3580; - float3 View_GlobalDistanceFieldInvPageAtlasSize; - float PrePadding_View_3596; - float3 View_GlobalDistanceFieldInvCoverageAtlasSize; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDFAOConeDistance; - uint View_NumGlobalSDFClipmaps; - float View_CoveredExpandSurfaceScale; - float View_NotCoveredExpandSurfaceScale; - float View_NotCoveredMinStepScale; - float View_DitheredTransparencyStepThreshold; - float View_DitheredTransparencyTraceThreshold; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_3660; - float3 View_VolumetricFogInvGridSize; - float PrePadding_View_3676; - float3 View_VolumetricFogGridZParams; - float PrePadding_View_3692; - float2 View_VolumetricFogSVPosToVolumeUV; - float2 View_VolumetricFogScreenUVToHistoryVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_3716; - float PrePadding_View_3720; - float PrePadding_View_3724; - float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_3740; - float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3756; - float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - float3 View_VolumetricLightmapBrickTexelSize; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; - float PrePadding_View_3796; - float PrePadding_View_3800; - float PrePadding_View_3804; - float4 View_XRPassthroughCameraUVs[2]; - float View_GlobalVirtualTextureMipBias; - uint View_VirtualTextureFeedbackShift; - uint View_VirtualTextureFeedbackMask; - uint View_VirtualTextureFeedbackStride; - uint View_VirtualTextureFeedbackJitterOffset; - uint View_VirtualTextureFeedbackSampleOffset; - uint PrePadding_View_3864; - uint PrePadding_View_3868; - float4 View_RuntimeVirtualTextureMipLevel; - float2 View_RuntimeVirtualTexturePackHeight; - float PrePadding_View_3896; - float PrePadding_View_3900; - float4 View_RuntimeVirtualTextureDebugParams; - float View_OverrideLandscapeLOD; - int View_FarShadowStaticMeshLODBias; - float View_MinRoughness; - float PrePadding_View_3932; - float4 View_HairRenderInfo; - uint View_EnableSkyLight; - uint View_HairRenderInfoBits; - uint View_HairComponents; - float View_bSubsurfacePostprocessEnabled; - float4 View_SSProfilesTextureSizeAndInvSize; - float4 View_SSProfilesPreIntegratedTextureSizeAndInvSize; - float3 View_PhysicsFieldClipmapCenter; - float View_PhysicsFieldClipmapDistance; - int View_PhysicsFieldClipmapResolution; - int View_PhysicsFieldClipmapExponent; - int View_PhysicsFieldClipmapCount; - int View_PhysicsFieldTargetCount; - int4 View_PhysicsFieldTargets[32]; - uint View_InstanceSceneDataSOAStride; - uint View_GPUSceneViewId; - float View_ViewResolutionFraction; - float View_SubSurfaceColorAsTransmittanceAtDistanceInMeters; - uint BindlessSampler_View_MaterialTextureBilinearWrapedSampler ; - uint PrePadding_View_4564; - uint BindlessSampler_View_MaterialTextureBilinearClampedSampler ; - uint PrePadding_View_4572; - uint BindlessResource_View_VolumetricLightmapIndirectionTexture ; - uint PrePadding_View_4580; - uint BindlessResource_View_VolumetricLightmapBrickAmbientVector ; - uint PrePadding_View_4588; - uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients0 ; - uint PrePadding_View_4596; - uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients1 ; - uint PrePadding_View_4604; - uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients2 ; - uint PrePadding_View_4612; - uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients3 ; - uint PrePadding_View_4620; - uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients4 ; - uint PrePadding_View_4628; - uint BindlessResource_View_VolumetricLightmapBrickSHCoefficients5 ; - uint PrePadding_View_4636; - uint BindlessResource_View_SkyBentNormalBrickTexture ; - uint PrePadding_View_4644; - uint BindlessResource_View_DirectionalLightShadowingBrickTexture ; - uint PrePadding_View_4652; - uint BindlessSampler_View_VolumetricLightmapBrickAmbientVectorSampler ; - uint PrePadding_View_4660; - uint BindlessSampler_View_VolumetricLightmapTextureSampler0 ; - uint PrePadding_View_4668; - uint BindlessSampler_View_VolumetricLightmapTextureSampler1 ; - uint PrePadding_View_4676; - uint BindlessSampler_View_VolumetricLightmapTextureSampler2 ; - uint PrePadding_View_4684; - uint BindlessSampler_View_VolumetricLightmapTextureSampler3 ; - uint PrePadding_View_4692; - uint BindlessSampler_View_VolumetricLightmapTextureSampler4 ; - uint PrePadding_View_4700; - uint BindlessSampler_View_VolumetricLightmapTextureSampler5 ; - uint PrePadding_View_4708; - uint BindlessSampler_View_SkyBentNormalTextureSampler ; - uint PrePadding_View_4716; - uint BindlessSampler_View_DirectionalLightShadowingTextureSampler ; - uint PrePadding_View_4724; - uint BindlessResource_View_GlobalDistanceFieldPageAtlasTexture ; - uint PrePadding_View_4732; - uint BindlessResource_View_GlobalDistanceFieldCoverageAtlasTexture ; - uint PrePadding_View_4740; - uint BindlessResource_View_GlobalDistanceFieldPageTableTexture ; - uint PrePadding_View_4748; - uint BindlessResource_View_GlobalDistanceFieldMipTexture ; - uint PrePadding_View_4756; - uint BindlessResource_View_AtmosphereTransmittanceTexture ; - uint PrePadding_View_4764; - uint BindlessSampler_View_AtmosphereTransmittanceTextureSampler ; - uint PrePadding_View_4772; - uint BindlessResource_View_AtmosphereIrradianceTexture ; - uint PrePadding_View_4780; - uint BindlessSampler_View_AtmosphereIrradianceTextureSampler ; - uint PrePadding_View_4788; - uint BindlessResource_View_AtmosphereInscatterTexture ; - uint PrePadding_View_4796; - uint BindlessSampler_View_AtmosphereInscatterTextureSampler ; - uint PrePadding_View_4804; - uint BindlessResource_View_PerlinNoiseGradientTexture ; - uint PrePadding_View_4812; - uint BindlessSampler_View_PerlinNoiseGradientTextureSampler ; - uint PrePadding_View_4820; - uint BindlessResource_View_PerlinNoise3DTexture ; - uint PrePadding_View_4828; - uint BindlessSampler_View_PerlinNoise3DTextureSampler ; - uint PrePadding_View_4836; - uint BindlessResource_View_SobolSamplingTexture ; - uint PrePadding_View_4844; - uint BindlessSampler_View_SharedPointWrappedSampler ; - uint PrePadding_View_4852; - uint BindlessSampler_View_SharedPointClampedSampler ; - uint PrePadding_View_4860; - uint BindlessSampler_View_SharedBilinearWrappedSampler ; - uint PrePadding_View_4868; - uint BindlessSampler_View_SharedBilinearClampedSampler ; - uint PrePadding_View_4876; - uint BindlessSampler_View_SharedBilinearAnisoClampedSampler ; - uint PrePadding_View_4884; - uint BindlessSampler_View_SharedTrilinearWrappedSampler ; - uint PrePadding_View_4892; - uint BindlessSampler_View_SharedTrilinearClampedSampler ; - uint PrePadding_View_4900; - uint BindlessResource_View_PreIntegratedBRDF ; - uint PrePadding_View_4908; - uint BindlessSampler_View_PreIntegratedBRDFSampler ; - uint PrePadding_View_4916; - uint BindlessResource_View_PrimitiveSceneData ; - uint PrePadding_View_4924; - uint BindlessResource_View_InstanceSceneData ; - uint PrePadding_View_4932; - uint BindlessResource_View_InstancePayloadData ; - uint PrePadding_View_4940; - uint BindlessResource_View_LightmapSceneData ; - uint PrePadding_View_4948; - uint BindlessResource_View_SkyIrradianceEnvironmentMap ; - uint PrePadding_View_4956; - uint BindlessResource_View_TransmittanceLutTexture ; - uint PrePadding_View_4964; - uint BindlessSampler_View_TransmittanceLutTextureSampler ; - uint PrePadding_View_4972; - uint BindlessResource_View_SkyViewLutTexture ; - uint PrePadding_View_4980; - uint BindlessSampler_View_SkyViewLutTextureSampler ; - uint PrePadding_View_4988; - uint BindlessResource_View_DistantSkyLightLutTexture ; - uint PrePadding_View_4996; - uint BindlessSampler_View_DistantSkyLightLutTextureSampler ; - uint PrePadding_View_5004; - uint BindlessResource_View_CameraAerialPerspectiveVolume ; - uint PrePadding_View_5012; - uint BindlessSampler_View_CameraAerialPerspectiveVolumeSampler ; - uint PrePadding_View_5020; - uint BindlessResource_View_CameraAerialPerspectiveVolumeMieOnly ; - uint PrePadding_View_5028; - uint BindlessSampler_View_CameraAerialPerspectiveVolumeMieOnlySampler ; - uint PrePadding_View_5036; - uint BindlessResource_View_CameraAerialPerspectiveVolumeRayOnly ; - uint PrePadding_View_5044; - uint BindlessSampler_View_CameraAerialPerspectiveVolumeRayOnlySampler ; - uint PrePadding_View_5052; - uint BindlessResource_View_HairScatteringLUTTexture ; - uint PrePadding_View_5060; - uint BindlessSampler_View_HairScatteringLUTSampler ; - uint PrePadding_View_5068; - uint BindlessResource_View_LTCMatTexture ; - uint PrePadding_View_5076; - uint BindlessSampler_View_LTCMatSampler ; - uint PrePadding_View_5084; - uint BindlessResource_View_LTCAmpTexture ; - uint PrePadding_View_5092; - uint BindlessSampler_View_LTCAmpSampler ; - uint PrePadding_View_5100; - uint View_bShadingEnergyConservation; - uint View_bShadingEnergyPreservation; - uint BindlessResource_View_ShadingEnergyGGXSpecTexture ; - uint PrePadding_View_5116; - uint BindlessResource_View_ShadingEnergyGGXGlassTexture ; - uint PrePadding_View_5124; - uint BindlessResource_View_ShadingEnergyClothSpecTexture ; - uint PrePadding_View_5132; - uint BindlessResource_View_ShadingEnergyDiffuseTexture ; - uint PrePadding_View_5140; - uint BindlessSampler_View_ShadingEnergySampler ; - uint PrePadding_View_5148; - uint BindlessResource_View_SSProfilesTexture ; - uint PrePadding_View_5156; - uint BindlessSampler_View_SSProfilesSampler ; - uint PrePadding_View_5164; - uint BindlessSampler_View_SSProfilesTransmissionSampler ; - uint PrePadding_View_5172; - uint BindlessResource_View_SSProfilesPreIntegratedTexture ; - uint PrePadding_View_5180; - uint BindlessSampler_View_SSProfilesPreIntegratedSampler ; - uint PrePadding_View_5188; - uint BindlessResource_View_WaterIndirection ; - uint PrePadding_View_5196; - uint BindlessResource_View_WaterData ; - uint PrePadding_View_5204; - uint PrePadding_View_5208; - uint PrePadding_View_5212; - float4 View_RectLightAtlasSizeAndInvSize; - float View_RectLightAtlasMaxMipLevel; - float PrePadding_View_5236; - uint BindlessResource_View_RectLightAtlasTexture ; - uint PrePadding_View_5244; - uint BindlessSampler_View_RectLightAtlasSampler ; - uint PrePadding_View_5252; - uint PrePadding_View_5256; - uint PrePadding_View_5260; - float4 View_IESAtlasSizeAndInvSize; - uint BindlessResource_View_IESAtlasTexture ; - uint PrePadding_View_5284; - uint BindlessSampler_View_IESAtlasSampler ; - uint PrePadding_View_5292; - uint BindlessSampler_View_LandscapeWeightmapSampler ; - uint PrePadding_View_5300; - uint BindlessResource_View_LandscapeIndirection ; - uint PrePadding_View_5308; - uint BindlessResource_View_LandscapePerComponentData ; - uint PrePadding_View_5316; - uint BindlessResource_View_VTFeedbackBuffer ; - uint PrePadding_View_5324; - uint BindlessResource_View_EditorVisualizeLevelInstanceIds ; - uint PrePadding_View_5332; - uint BindlessResource_View_EditorSelectedHitProxyIds ; - uint PrePadding_View_5340; - uint BindlessResource_View_PhysicsFieldClipmapBuffer ; - uint PrePadding_View_5348; - uint PrePadding_View_5352; - uint PrePadding_View_5356; - float3 View_TLASRelativePreViewTranslation; - float PrePadding_View_5372; - float3 View_TLASViewTilePosition; -} - SamplerState View_MaterialTextureBilinearWrapedSampler ; - SamplerState View_MaterialTextureBilinearClampedSampler ; - Texture3D View_VolumetricLightmapIndirectionTexture ; - Texture3D View_VolumetricLightmapBrickAmbientVector ; - Texture3D View_VolumetricLightmapBrickSHCoefficients0 ; - Texture3D View_VolumetricLightmapBrickSHCoefficients1 ; - Texture3D View_VolumetricLightmapBrickSHCoefficients2 ; - Texture3D View_VolumetricLightmapBrickSHCoefficients3 ; - Texture3D View_VolumetricLightmapBrickSHCoefficients4 ; - Texture3D View_VolumetricLightmapBrickSHCoefficients5 ; - Texture3D View_SkyBentNormalBrickTexture ; - Texture3D View_DirectionalLightShadowingBrickTexture ; - SamplerState View_VolumetricLightmapBrickAmbientVectorSampler ; - SamplerState View_VolumetricLightmapTextureSampler0 ; - SamplerState View_VolumetricLightmapTextureSampler1 ; - SamplerState View_VolumetricLightmapTextureSampler2 ; - SamplerState View_VolumetricLightmapTextureSampler3 ; - SamplerState View_VolumetricLightmapTextureSampler4 ; - SamplerState View_VolumetricLightmapTextureSampler5 ; - SamplerState View_SkyBentNormalTextureSampler ; - SamplerState View_DirectionalLightShadowingTextureSampler ; - Texture3D View_GlobalDistanceFieldPageAtlasTexture ; - Texture3D View_GlobalDistanceFieldCoverageAtlasTexture ; - Texture3D View_GlobalDistanceFieldPageTableTexture ; - Texture3D View_GlobalDistanceFieldMipTexture ; - Texture2D View_AtmosphereTransmittanceTexture ; - SamplerState View_AtmosphereTransmittanceTextureSampler ; - Texture2D View_AtmosphereIrradianceTexture ; - SamplerState View_AtmosphereIrradianceTextureSampler ; - Texture3D View_AtmosphereInscatterTexture ; - SamplerState View_AtmosphereInscatterTextureSampler ; - Texture2D View_PerlinNoiseGradientTexture ; - SamplerState View_PerlinNoiseGradientTextureSampler ; - Texture3D View_PerlinNoise3DTexture ; - SamplerState View_PerlinNoise3DTextureSampler ; - Texture2D View_SobolSamplingTexture ; - SamplerState View_SharedPointWrappedSampler ; - SamplerState View_SharedPointClampedSampler ; - SamplerState View_SharedBilinearWrappedSampler ; - SamplerState View_SharedBilinearClampedSampler ; - SamplerState View_SharedBilinearAnisoClampedSampler ; - SamplerState View_SharedTrilinearWrappedSampler ; - SamplerState View_SharedTrilinearClampedSampler ; - Texture2D View_PreIntegratedBRDF ; - SamplerState View_PreIntegratedBRDFSampler ; - StructuredBuffer View_PrimitiveSceneData ; - StructuredBuffer View_InstanceSceneData ; - StructuredBuffer View_InstancePayloadData ; - StructuredBuffer View_LightmapSceneData ; - StructuredBuffer View_SkyIrradianceEnvironmentMap ; - Texture2D View_TransmittanceLutTexture ; - SamplerState View_TransmittanceLutTextureSampler ; - Texture2D View_SkyViewLutTexture ; - SamplerState View_SkyViewLutTextureSampler ; - Texture2D View_DistantSkyLightLutTexture ; - SamplerState View_DistantSkyLightLutTextureSampler ; - Texture3D View_CameraAerialPerspectiveVolume ; - SamplerState View_CameraAerialPerspectiveVolumeSampler ; - Texture3D View_CameraAerialPerspectiveVolumeMieOnly ; - SamplerState View_CameraAerialPerspectiveVolumeMieOnlySampler ; - Texture3D View_CameraAerialPerspectiveVolumeRayOnly ; - SamplerState View_CameraAerialPerspectiveVolumeRayOnlySampler ; - Texture3D View_HairScatteringLUTTexture ; - SamplerState View_HairScatteringLUTSampler ; - Texture2D View_LTCMatTexture ; - SamplerState View_LTCMatSampler ; - Texture2D View_LTCAmpTexture ; - SamplerState View_LTCAmpSampler ; - Texture2D View_ShadingEnergyGGXSpecTexture ; - Texture3D View_ShadingEnergyGGXGlassTexture ; - Texture2D View_ShadingEnergyClothSpecTexture ; - Texture2D View_ShadingEnergyDiffuseTexture ; - SamplerState View_ShadingEnergySampler ; - Texture2D View_SSProfilesTexture ; - SamplerState View_SSProfilesSampler ; - SamplerState View_SSProfilesTransmissionSampler ; - Texture2DArray View_SSProfilesPreIntegratedTexture ; - SamplerState View_SSProfilesPreIntegratedSampler ; - Buffer View_WaterIndirection ; - Buffer View_WaterData ; - Texture2D View_RectLightAtlasTexture ; - SamplerState View_RectLightAtlasSampler ; - Texture2DArray View_IESAtlasTexture ; - SamplerState View_IESAtlasSampler ; - SamplerState View_LandscapeWeightmapSampler ; - Buffer View_LandscapeIndirection ; - Buffer View_LandscapePerComponentData ; - RWBuffer View_VTFeedbackBuffer ; - Buffer View_EditorVisualizeLevelInstanceIds ; - Buffer View_EditorSelectedHitProxyIds ; - Buffer View_PhysicsFieldClipmapBuffer ; -static const struct -{ - float4x4 TranslatedWorldToClip; - float4x4 TranslatedWorldToSubpixelClip; - float4x4 RelativeWorldToClip; - float4x4 ClipToRelativeWorld; - float4x4 TranslatedWorldToView; - float4x4 ViewToTranslatedWorld; - float4x4 TranslatedWorldToCameraView; - float4x4 CameraViewToTranslatedWorld; - float4x4 ViewToClip; - float4x4 ViewToClipNoAA; - float4x4 ClipToView; - float4x4 ClipToTranslatedWorld; - float4x4 SVPositionToTranslatedWorld; - float4x4 ScreenToRelativeWorld; - float4x4 ScreenToTranslatedWorld; - float4x4 MobileMultiviewShadowTransform; - float3 ViewTilePosition; - float3 MatrixTilePosition; - float3 ViewForward; - float3 ViewUp; - float3 ViewRight; - float3 HMDViewNoRollUp; - float3 HMDViewNoRollRight; - float4 InvDeviceZToWorldZTransform; - float4 ScreenPositionScaleBias; - float3 RelativeWorldCameraOrigin; - float3 TranslatedWorldCameraOrigin; - float3 RelativeWorldViewOrigin; - float3 RelativePreViewTranslation; - float4x4 PrevViewToClip; - float4x4 PrevClipToView; - float4x4 PrevTranslatedWorldToClip; - float4x4 PrevTranslatedWorldToView; - float4x4 PrevViewToTranslatedWorld; - float4x4 PrevTranslatedWorldToCameraView; - float4x4 PrevCameraViewToTranslatedWorld; - float3 PrevTranslatedWorldCameraOrigin; - float3 PrevRelativeWorldCameraOrigin; - float3 PrevRelativeWorldViewOrigin; - float3 RelativePrevPreViewTranslation; - float4x4 PrevClipToRelativeWorld; - float4x4 PrevScreenToTranslatedWorld; - float4x4 ClipToPrevClip; - float4x4 ClipToPrevClipWithAA; - float4 TemporalAAJitter; - float4 GlobalClippingPlane; - float2 FieldOfViewWideAngles; - float2 PrevFieldOfViewWideAngles; - float4 ViewRectMin; - float4 ViewSizeAndInvSize; - uint4 ViewRectMinAndSize; - float4 LightProbeSizeRatioAndInvSizeRatio; - float4 BufferSizeAndInvSize; - float4 BufferBilinearUVMinMax; - float4 ScreenToViewSpace; - float2 BufferToSceneTextureScale; - float2 ResolutionFractionAndInv; - int NumSceneColorMSAASamples; - float PreExposure; - float OneOverPreExposure; - float4 DiffuseOverrideParameter; - float4 SpecularOverrideParameter; - float4 NormalOverrideParameter; - float2 RoughnessOverrideParameter; - float PrevFrameGameTime; - float PrevFrameRealTime; - float OutOfBoundsMask; - float3 WorldCameraMovementSinceLastFrame; - float CullingSign; - float NearPlane; - float GameTime; - float RealTime; - float DeltaTime; - float MaterialTextureMipBias; - float MaterialTextureDerivativeMultiply; - uint Random; - uint FrameNumber; - uint StateFrameIndexMod8; - uint StateFrameIndex; - uint DebugViewModeMask; - uint WorldIsPaused; - float CameraCut; - float UnlitViewmodeMask; - float4 DirectionalLightColor; - float3 DirectionalLightDirection; - float4 TranslucencyLightingVolumeMin[2]; - float4 TranslucencyLightingVolumeInvSize[2]; - float4 TemporalAAParams; - float4 CircleDOFParams; - float DepthOfFieldSensorWidth; - float DepthOfFieldFocalDistance; - float DepthOfFieldScale; - float DepthOfFieldFocalLength; - float DepthOfFieldFocalRegion; - float DepthOfFieldNearTransitionRegion; - float DepthOfFieldFarTransitionRegion; - float MotionBlurNormalizedToPixel; - float GeneralPurposeTweak; - float GeneralPurposeTweak2; - float DemosaicVposOffset; - float DecalDepthBias; - float3 IndirectLightingColorScale; - float3 PrecomputedIndirectLightingColorScale; - float3 PrecomputedIndirectSpecularColorScale; - float4 AtmosphereLightDirection[2]; - float4 AtmosphereLightIlluminanceOnGroundPostTransmittance[2]; - float4 AtmosphereLightIlluminanceOuterSpace[2]; - float4 AtmosphereLightDiscLuminance[2]; - float4 AtmosphereLightDiscCosHalfApexAngle_PPTrans[2]; - float4 SkyViewLutSizeAndInvSize; - float3 SkyCameraTranslatedWorldOrigin; - float4 SkyPlanetTranslatedWorldCenterAndViewHeight; - float4x4 SkyViewLutReferential; - float4 SkyAtmosphereSkyLuminanceFactor; - float SkyAtmospherePresentInScene; - float SkyAtmosphereHeightFogContribution; - float SkyAtmosphereBottomRadiusKm; - float SkyAtmosphereTopRadiusKm; - float4 SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize; - float SkyAtmosphereAerialPerspectiveStartDepthKm; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv; - float SkyAtmosphereApplyCameraAerialPerspectiveVolume; - float3 NormalCurvatureToRoughnessScaleBias; - float RenderingReflectionCaptureMask; - float RealTimeReflectionCapture; - float RealTimeReflectionCapturePreExposure; - float4 AmbientCubemapTint; - float AmbientCubemapIntensity; - float SkyLightApplyPrecomputedBentNormalShadowingFlag; - float SkyLightAffectReflectionFlag; - float SkyLightAffectGlobalIlluminationFlag; - float4 SkyLightColor; - float4 MobileSkyIrradianceEnvironmentMap[8]; - float MobilePreviewMode; - float HMDEyePaddingOffset; - float ReflectionCubemapMaxMip; - float ShowDecalsMask; - uint DistanceFieldAOSpecularOcclusionMode; - float IndirectCapsuleSelfShadowingIntensity; - float3 ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int StereoPassIndex; - float4 GlobalVolumeTranslatedCenterAndExtent[6]; - float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6]; - float GlobalDistanceFieldMipFactor; - float GlobalDistanceFieldMipTransition; - int GlobalDistanceFieldClipmapSizeInPages; - float3 GlobalDistanceFieldInvPageAtlasSize; - float3 GlobalDistanceFieldInvCoverageAtlasSize; - float GlobalVolumeDimension; - float GlobalVolumeTexelSize; - float MaxGlobalDFAOConeDistance; - uint NumGlobalSDFClipmaps; - float CoveredExpandSurfaceScale; - float NotCoveredExpandSurfaceScale; - float NotCoveredMinStepScale; - float DitheredTransparencyStepThreshold; - float DitheredTransparencyTraceThreshold; - int2 CursorPosition; - float bCheckerboardSubsurfaceProfileRendering; - float3 VolumetricFogInvGridSize; - float3 VolumetricFogGridZParams; - float2 VolumetricFogSVPosToVolumeUV; - float2 VolumetricFogScreenUVToHistoryVolumeUV; - float VolumetricFogMaxDistance; - float3 VolumetricLightmapWorldToUVScale; - float3 VolumetricLightmapWorldToUVAdd; - float3 VolumetricLightmapIndirectionTextureSize; - float VolumetricLightmapBrickSize; - float3 VolumetricLightmapBrickTexelSize; - float IndirectLightingCacheShowFlag; - float EyeToPixelSpreadAngle; - float4 XRPassthroughCameraUVs[2]; - float GlobalVirtualTextureMipBias; - uint VirtualTextureFeedbackShift; - uint VirtualTextureFeedbackMask; - uint VirtualTextureFeedbackStride; - uint VirtualTextureFeedbackJitterOffset; - uint VirtualTextureFeedbackSampleOffset; - float4 RuntimeVirtualTextureMipLevel; - float2 RuntimeVirtualTexturePackHeight; - float4 RuntimeVirtualTextureDebugParams; - float OverrideLandscapeLOD; - int FarShadowStaticMeshLODBias; - float MinRoughness; - float4 HairRenderInfo; - uint EnableSkyLight; - uint HairRenderInfoBits; - uint HairComponents; - float bSubsurfacePostprocessEnabled; - float4 SSProfilesTextureSizeAndInvSize; - float4 SSProfilesPreIntegratedTextureSizeAndInvSize; - float3 PhysicsFieldClipmapCenter; - float PhysicsFieldClipmapDistance; - int PhysicsFieldClipmapResolution; - int PhysicsFieldClipmapExponent; - int PhysicsFieldClipmapCount; - int PhysicsFieldTargetCount; - int4 PhysicsFieldTargets[32]; - uint InstanceSceneDataSOAStride; - uint GPUSceneViewId; - float ViewResolutionFraction; - float SubSurfaceColorAsTransmittanceAtDistanceInMeters; - uint bShadingEnergyConservation; - uint bShadingEnergyPreservation; - float4 RectLightAtlasSizeAndInvSize; - float RectLightAtlasMaxMipLevel; - float4 IESAtlasSizeAndInvSize; - float3 TLASRelativePreViewTranslation; - float3 TLASViewTilePosition; - SamplerState MaterialTextureBilinearWrapedSampler; - SamplerState MaterialTextureBilinearClampedSampler; - Texture3D VolumetricLightmapIndirectionTexture; - Texture3D VolumetricLightmapBrickAmbientVector; - Texture3D VolumetricLightmapBrickSHCoefficients0; - Texture3D VolumetricLightmapBrickSHCoefficients1; - Texture3D VolumetricLightmapBrickSHCoefficients2; - Texture3D VolumetricLightmapBrickSHCoefficients3; - Texture3D VolumetricLightmapBrickSHCoefficients4; - Texture3D VolumetricLightmapBrickSHCoefficients5; - Texture3D SkyBentNormalBrickTexture; - Texture3D DirectionalLightShadowingBrickTexture; - SamplerState VolumetricLightmapBrickAmbientVectorSampler; - SamplerState VolumetricLightmapTextureSampler0; - SamplerState VolumetricLightmapTextureSampler1; - SamplerState VolumetricLightmapTextureSampler2; - SamplerState VolumetricLightmapTextureSampler3; - SamplerState VolumetricLightmapTextureSampler4; - SamplerState VolumetricLightmapTextureSampler5; - SamplerState SkyBentNormalTextureSampler; - SamplerState DirectionalLightShadowingTextureSampler; - Texture3D GlobalDistanceFieldPageAtlasTexture; - Texture3D GlobalDistanceFieldCoverageAtlasTexture; - Texture3D GlobalDistanceFieldPageTableTexture; - Texture3D GlobalDistanceFieldMipTexture; - Texture2D AtmosphereTransmittanceTexture; - SamplerState AtmosphereTransmittanceTextureSampler; - Texture2D AtmosphereIrradianceTexture; - SamplerState AtmosphereIrradianceTextureSampler; - Texture3D AtmosphereInscatterTexture; - SamplerState AtmosphereInscatterTextureSampler; - Texture2D PerlinNoiseGradientTexture; - SamplerState PerlinNoiseGradientTextureSampler; - Texture3D PerlinNoise3DTexture; - SamplerState PerlinNoise3DTextureSampler; - Texture2D SobolSamplingTexture; - SamplerState SharedPointWrappedSampler; - SamplerState SharedPointClampedSampler; - SamplerState SharedBilinearWrappedSampler; - SamplerState SharedBilinearClampedSampler; - SamplerState SharedBilinearAnisoClampedSampler; - SamplerState SharedTrilinearWrappedSampler; - SamplerState SharedTrilinearClampedSampler; - Texture2D PreIntegratedBRDF; - SamplerState PreIntegratedBRDFSampler; - StructuredBuffer PrimitiveSceneData; - StructuredBuffer InstanceSceneData; - StructuredBuffer InstancePayloadData; - StructuredBuffer LightmapSceneData; - StructuredBuffer SkyIrradianceEnvironmentMap; - Texture2D TransmittanceLutTexture; - SamplerState TransmittanceLutTextureSampler; - Texture2D SkyViewLutTexture; - SamplerState SkyViewLutTextureSampler; - Texture2D DistantSkyLightLutTexture; - SamplerState DistantSkyLightLutTextureSampler; - Texture3D CameraAerialPerspectiveVolume; - SamplerState CameraAerialPerspectiveVolumeSampler; - Texture3D CameraAerialPerspectiveVolumeMieOnly; - SamplerState CameraAerialPerspectiveVolumeMieOnlySampler; - Texture3D CameraAerialPerspectiveVolumeRayOnly; - SamplerState CameraAerialPerspectiveVolumeRayOnlySampler; - Texture3D HairScatteringLUTTexture; - SamplerState HairScatteringLUTSampler; - Texture2D LTCMatTexture; - SamplerState LTCMatSampler; - Texture2D LTCAmpTexture; - SamplerState LTCAmpSampler; - Texture2D ShadingEnergyGGXSpecTexture; - Texture3D ShadingEnergyGGXGlassTexture; - Texture2D ShadingEnergyClothSpecTexture; - Texture2D ShadingEnergyDiffuseTexture; - SamplerState ShadingEnergySampler; - Texture2D SSProfilesTexture; - SamplerState SSProfilesSampler; - SamplerState SSProfilesTransmissionSampler; - Texture2DArray SSProfilesPreIntegratedTexture; - SamplerState SSProfilesPreIntegratedSampler; - Buffer WaterIndirection; - Buffer WaterData; - Texture2D RectLightAtlasTexture; - SamplerState RectLightAtlasSampler; - Texture2DArray IESAtlasTexture; - SamplerState IESAtlasSampler; - SamplerState LandscapeWeightmapSampler; - Buffer LandscapeIndirection; - Buffer LandscapePerComponentData; - RWBuffer VTFeedbackBuffer; - Buffer EditorVisualizeLevelInstanceIds; - Buffer EditorSelectedHitProxyIds; - Buffer PhysicsFieldClipmapBuffer; -} View = {View_TranslatedWorldToClip,View_TranslatedWorldToSubpixelClip,View_RelativeWorldToClip,View_ClipToRelativeWorld,View_TranslatedWorldToView,View_ViewToTranslatedWorld,View_TranslatedWorldToCameraView,View_CameraViewToTranslatedWorld,View_ViewToClip,View_ViewToClipNoAA,View_ClipToView,View_ClipToTranslatedWorld,View_SVPositionToTranslatedWorld,View_ScreenToRelativeWorld,View_ScreenToTranslatedWorld,View_MobileMultiviewShadowTransform,View_ViewTilePosition,View_MatrixTilePosition,View_ViewForward,View_ViewUp,View_ViewRight,View_HMDViewNoRollUp,View_HMDViewNoRollRight,View_InvDeviceZToWorldZTransform,View_ScreenPositionScaleBias,View_RelativeWorldCameraOrigin,View_TranslatedWorldCameraOrigin,View_RelativeWorldViewOrigin,View_RelativePreViewTranslation,View_PrevViewToClip,View_PrevClipToView,View_PrevTranslatedWorldToClip,View_PrevTranslatedWorldToView,View_PrevViewToTranslatedWorld,View_PrevTranslatedWorldToCameraView,View_PrevCameraViewToTranslatedWorld,View_PrevTranslatedWorldCameraOrigin,View_PrevRelativeWorldCameraOrigin,View_PrevRelativeWorldViewOrigin,View_RelativePrevPreViewTranslation,View_PrevClipToRelativeWorld,View_PrevScreenToTranslatedWorld,View_ClipToPrevClip,View_ClipToPrevClipWithAA,View_TemporalAAJitter,View_GlobalClippingPlane,View_FieldOfViewWideAngles,View_PrevFieldOfViewWideAngles,View_ViewRectMin,View_ViewSizeAndInvSize,View_ViewRectMinAndSize,View_LightProbeSizeRatioAndInvSizeRatio,View_BufferSizeAndInvSize,View_BufferBilinearUVMinMax,View_ScreenToViewSpace,View_BufferToSceneTextureScale,View_ResolutionFractionAndInv,View_NumSceneColorMSAASamples,View_PreExposure,View_OneOverPreExposure,View_DiffuseOverrideParameter,View_SpecularOverrideParameter,View_NormalOverrideParameter,View_RoughnessOverrideParameter,View_PrevFrameGameTime,View_PrevFrameRealTime,View_OutOfBoundsMask,View_WorldCameraMovementSinceLastFrame,View_CullingSign,View_NearPlane,View_GameTime,View_RealTime,View_DeltaTime,View_MaterialTextureMipBias,View_MaterialTextureDerivativeMultiply,View_Random,View_FrameNumber,View_StateFrameIndexMod8,View_StateFrameIndex,View_DebugViewModeMask,View_WorldIsPaused,View_CameraCut,View_UnlitViewmodeMask,View_DirectionalLightColor,View_DirectionalLightDirection,View_TranslucencyLightingVolumeMin,View_TranslucencyLightingVolumeInvSize,View_TemporalAAParams,View_CircleDOFParams,View_DepthOfFieldSensorWidth,View_DepthOfFieldFocalDistance,View_DepthOfFieldScale,View_DepthOfFieldFocalLength,View_DepthOfFieldFocalRegion,View_DepthOfFieldNearTransitionRegion,View_DepthOfFieldFarTransitionRegion,View_MotionBlurNormalizedToPixel,View_GeneralPurposeTweak,View_GeneralPurposeTweak2,View_DemosaicVposOffset,View_DecalDepthBias,View_IndirectLightingColorScale,View_PrecomputedIndirectLightingColorScale,View_PrecomputedIndirectSpecularColorScale,View_AtmosphereLightDirection,View_AtmosphereLightIlluminanceOnGroundPostTransmittance,View_AtmosphereLightIlluminanceOuterSpace,View_AtmosphereLightDiscLuminance,View_AtmosphereLightDiscCosHalfApexAngle_PPTrans,View_SkyViewLutSizeAndInvSize,View_SkyCameraTranslatedWorldOrigin,View_SkyPlanetTranslatedWorldCenterAndViewHeight,View_SkyViewLutReferential,View_SkyAtmosphereSkyLuminanceFactor,View_SkyAtmospherePresentInScene,View_SkyAtmosphereHeightFogContribution,View_SkyAtmosphereBottomRadiusKm,View_SkyAtmosphereTopRadiusKm,View_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize,View_SkyAtmosphereAerialPerspectiveStartDepthKm,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm,View_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv,View_SkyAtmosphereApplyCameraAerialPerspectiveVolume,View_NormalCurvatureToRoughnessScaleBias,View_RenderingReflectionCaptureMask,View_RealTimeReflectionCapture,View_RealTimeReflectionCapturePreExposure,View_AmbientCubemapTint,View_AmbientCubemapIntensity,View_SkyLightApplyPrecomputedBentNormalShadowingFlag,View_SkyLightAffectReflectionFlag,View_SkyLightAffectGlobalIlluminationFlag,View_SkyLightColor,View_MobileSkyIrradianceEnvironmentMap,View_MobilePreviewMode,View_HMDEyePaddingOffset,View_ReflectionCubemapMaxMip,View_ShowDecalsMask,View_DistanceFieldAOSpecularOcclusionMode,View_IndirectCapsuleSelfShadowingIntensity,View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight,View_StereoPassIndex,View_GlobalVolumeTranslatedCenterAndExtent,View_GlobalVolumeTranslatedWorldToUVAddAndMul,View_GlobalDistanceFieldMipTranslatedWorldToUVScale,View_GlobalDistanceFieldMipTranslatedWorldToUVBias,View_GlobalDistanceFieldMipFactor,View_GlobalDistanceFieldMipTransition,View_GlobalDistanceFieldClipmapSizeInPages,View_GlobalDistanceFieldInvPageAtlasSize,View_GlobalDistanceFieldInvCoverageAtlasSize,View_GlobalVolumeDimension,View_GlobalVolumeTexelSize,View_MaxGlobalDFAOConeDistance,View_NumGlobalSDFClipmaps,View_CoveredExpandSurfaceScale,View_NotCoveredExpandSurfaceScale,View_NotCoveredMinStepScale,View_DitheredTransparencyStepThreshold,View_DitheredTransparencyTraceThreshold,View_CursorPosition,View_bCheckerboardSubsurfaceProfileRendering,View_VolumetricFogInvGridSize,View_VolumetricFogGridZParams,View_VolumetricFogSVPosToVolumeUV,View_VolumetricFogScreenUVToHistoryVolumeUV,View_VolumetricFogMaxDistance,View_VolumetricLightmapWorldToUVScale,View_VolumetricLightmapWorldToUVAdd,View_VolumetricLightmapIndirectionTextureSize,View_VolumetricLightmapBrickSize,View_VolumetricLightmapBrickTexelSize,View_IndirectLightingCacheShowFlag,View_EyeToPixelSpreadAngle,View_XRPassthroughCameraUVs,View_GlobalVirtualTextureMipBias,View_VirtualTextureFeedbackShift,View_VirtualTextureFeedbackMask,View_VirtualTextureFeedbackStride,View_VirtualTextureFeedbackJitterOffset,View_VirtualTextureFeedbackSampleOffset,View_RuntimeVirtualTextureMipLevel,View_RuntimeVirtualTexturePackHeight,View_RuntimeVirtualTextureDebugParams,View_OverrideLandscapeLOD,View_FarShadowStaticMeshLODBias,View_MinRoughness,View_HairRenderInfo,View_EnableSkyLight,View_HairRenderInfoBits,View_HairComponents,View_bSubsurfacePostprocessEnabled,View_SSProfilesTextureSizeAndInvSize,View_SSProfilesPreIntegratedTextureSizeAndInvSize,View_PhysicsFieldClipmapCenter,View_PhysicsFieldClipmapDistance,View_PhysicsFieldClipmapResolution,View_PhysicsFieldClipmapExponent,View_PhysicsFieldClipmapCount,View_PhysicsFieldTargetCount,View_PhysicsFieldTargets,View_InstanceSceneDataSOAStride,View_GPUSceneViewId,View_ViewResolutionFraction,View_SubSurfaceColorAsTransmittanceAtDistanceInMeters,View_bShadingEnergyConservation,View_bShadingEnergyPreservation,View_RectLightAtlasSizeAndInvSize,View_RectLightAtlasMaxMipLevel,View_IESAtlasSizeAndInvSize,View_TLASRelativePreViewTranslation,View_TLASViewTilePosition,View_MaterialTextureBilinearWrapedSampler,View_MaterialTextureBilinearClampedSampler,View_VolumetricLightmapIndirectionTexture,View_VolumetricLightmapBrickAmbientVector,View_VolumetricLightmapBrickSHCoefficients0,View_VolumetricLightmapBrickSHCoefficients1,View_VolumetricLightmapBrickSHCoefficients2,View_VolumetricLightmapBrickSHCoefficients3,View_VolumetricLightmapBrickSHCoefficients4,View_VolumetricLightmapBrickSHCoefficients5,View_SkyBentNormalBrickTexture,View_DirectionalLightShadowingBrickTexture,View_VolumetricLightmapBrickAmbientVectorSampler,View_VolumetricLightmapTextureSampler0,View_VolumetricLightmapTextureSampler1,View_VolumetricLightmapTextureSampler2,View_VolumetricLightmapTextureSampler3,View_VolumetricLightmapTextureSampler4,View_VolumetricLightmapTextureSampler5,View_SkyBentNormalTextureSampler,View_DirectionalLightShadowingTextureSampler,View_GlobalDistanceFieldPageAtlasTexture,View_GlobalDistanceFieldCoverageAtlasTexture,View_GlobalDistanceFieldPageTableTexture,View_GlobalDistanceFieldMipTexture,View_AtmosphereTransmittanceTexture,View_AtmosphereTransmittanceTextureSampler,View_AtmosphereIrradianceTexture,View_AtmosphereIrradianceTextureSampler,View_AtmosphereInscatterTexture,View_AtmosphereInscatterTextureSampler,View_PerlinNoiseGradientTexture,View_PerlinNoiseGradientTextureSampler,View_PerlinNoise3DTexture,View_PerlinNoise3DTextureSampler,View_SobolSamplingTexture,View_SharedPointWrappedSampler,View_SharedPointClampedSampler,View_SharedBilinearWrappedSampler,View_SharedBilinearClampedSampler,View_SharedBilinearAnisoClampedSampler,View_SharedTrilinearWrappedSampler,View_SharedTrilinearClampedSampler,View_PreIntegratedBRDF,View_PreIntegratedBRDFSampler,View_PrimitiveSceneData,View_InstanceSceneData,View_InstancePayloadData,View_LightmapSceneData,View_SkyIrradianceEnvironmentMap,View_TransmittanceLutTexture,View_TransmittanceLutTextureSampler,View_SkyViewLutTexture,View_SkyViewLutTextureSampler,View_DistantSkyLightLutTexture,View_DistantSkyLightLutTextureSampler,View_CameraAerialPerspectiveVolume,View_CameraAerialPerspectiveVolumeSampler,View_CameraAerialPerspectiveVolumeMieOnly,View_CameraAerialPerspectiveVolumeMieOnlySampler,View_CameraAerialPerspectiveVolumeRayOnly,View_CameraAerialPerspectiveVolumeRayOnlySampler,View_HairScatteringLUTTexture,View_HairScatteringLUTSampler,View_LTCMatTexture,View_LTCMatSampler,View_LTCAmpTexture,View_LTCAmpSampler,View_ShadingEnergyGGXSpecTexture,View_ShadingEnergyGGXGlassTexture,View_ShadingEnergyClothSpecTexture,View_ShadingEnergyDiffuseTexture,View_ShadingEnergySampler,View_SSProfilesTexture,View_SSProfilesSampler,View_SSProfilesTransmissionSampler,View_SSProfilesPreIntegratedTexture,View_SSProfilesPreIntegratedSampler,View_WaterIndirection,View_WaterData,View_RectLightAtlasTexture,View_RectLightAtlasSampler,View_IESAtlasTexture,View_IESAtlasSampler,View_LandscapeWeightmapSampler,View_LandscapeIndirection,View_LandscapePerComponentData,View_VTFeedbackBuffer,View_EditorVisualizeLevelInstanceIds,View_EditorSelectedHitProxyIds,View_PhysicsFieldClipmapBuffer,}; - -#line 1 "/Engine/Generated/GeneratedUniformBuffers.ush" - -#line 2 "/Engine/Generated/UniformBuffers/Strata.ush" - -cbuffer UniformBufferConstants_Strata -{ - uint Strata_MaxBytesPerPixel; - uint Strata_bRoughDiffuse; - uint Strata_PeelLayersAboveDepth; - uint Strata_bRoughnessTracking; - int Strata_SliceStoringDebugStrataTreeData; - int Strata_FirstSliceStoringStrataSSSData; - uint Strata_TileSize; - uint Strata_TileSizeLog2; - int2 Strata_TileCount; - int2 Strata_TileOffset; - int2 Strata_OverflowTileCount; - int2 Strata_OverflowTileOffset; - uint BindlessResource_Strata_MaterialTextureArray ; - uint PrePadding_Strata_68; - uint BindlessResource_Strata_TopLayerTexture ; - uint PrePadding_Strata_76; - uint BindlessResource_Strata_OpaqueRoughRefractionTexture ; - uint PrePadding_Strata_84; - uint BindlessResource_Strata_BSDFOffsetTexture ; - uint PrePadding_Strata_92; - uint BindlessResource_Strata_BSDFTileTexture ; - uint PrePadding_Strata_100; - uint BindlessResource_Strata_BSDFTileCountBuffer ; -} - Texture2DArray Strata_MaterialTextureArray ; - Texture2D Strata_TopLayerTexture ; - Texture2D Strata_OpaqueRoughRefractionTexture ; - Texture2D Strata_BSDFOffsetTexture ; - Texture2D Strata_BSDFTileTexture ; - Buffer Strata_BSDFTileCountBuffer ; -static const struct -{ - uint MaxBytesPerPixel; - uint bRoughDiffuse; - uint PeelLayersAboveDepth; - uint bRoughnessTracking; - int SliceStoringDebugStrataTreeData; - int FirstSliceStoringStrataSSSData; - uint TileSize; - uint TileSizeLog2; - int2 TileCount; - int2 TileOffset; - int2 OverflowTileCount; - int2 OverflowTileOffset; - Texture2DArray MaterialTextureArray; - Texture2D TopLayerTexture; - Texture2D OpaqueRoughRefractionTexture; - Texture2D BSDFOffsetTexture; - Texture2D BSDFTileTexture; - Buffer BSDFTileCountBuffer; -} Strata = {Strata_MaxBytesPerPixel,Strata_bRoughDiffuse,Strata_PeelLayersAboveDepth,Strata_bRoughnessTracking,Strata_SliceStoringDebugStrataTreeData,Strata_FirstSliceStoringStrataSSSData,Strata_TileSize,Strata_TileSizeLog2,Strata_TileCount,Strata_TileOffset,Strata_OverflowTileCount,Strata_OverflowTileOffset,Strata_MaterialTextureArray,Strata_TopLayerTexture,Strata_OpaqueRoughRefractionTexture,Strata_BSDFOffsetTexture,Strata_BSDFTileTexture,Strata_BSDFTileCountBuffer,}; - -#line 2 "/Engine/Generated/GeneratedUniformBuffers.ush" - -#line 2 "/Engine/Generated/UniformBuffers/DrawRectangleParameters.ush" - -cbuffer UniformBufferConstants_DrawRectangleParameters -{ - float4 DrawRectangleParameters_PosScaleBias; - float4 DrawRectangleParameters_UVScaleBias; - float4 DrawRectangleParameters_InvTargetSizeAndTextureSize; -} -static const struct -{ - float4 PosScaleBias; - float4 UVScaleBias; - float4 InvTargetSizeAndTextureSize; -} DrawRectangleParameters = {DrawRectangleParameters_PosScaleBias,DrawRectangleParameters_UVScaleBias,DrawRectangleParameters_InvTargetSizeAndTextureSize,}; - -#line 3 "/Engine/Generated/GeneratedUniformBuffers.ush" - -#line 2 "/Engine/Generated/UniformBuffers/InstancedView.ush" - -cbuffer UniformBufferConstants_InstancedView -{ - float4x4 InstancedView_TranslatedWorldToClip[2]; - float4x4 InstancedView_TranslatedWorldToSubpixelClip[2]; - float4x4 InstancedView_RelativeWorldToClip[2]; - float4x4 InstancedView_ClipToRelativeWorld[2]; - float4x4 InstancedView_TranslatedWorldToView[2]; - float4x4 InstancedView_ViewToTranslatedWorld[2]; - float4x4 InstancedView_TranslatedWorldToCameraView[2]; - float4x4 InstancedView_CameraViewToTranslatedWorld[2]; - float4x4 InstancedView_ViewToClip[2]; - float4x4 InstancedView_ViewToClipNoAA[2]; - float4x4 InstancedView_ClipToView[2]; - float4x4 InstancedView_ClipToTranslatedWorld[2]; - float4x4 InstancedView_SVPositionToTranslatedWorld[2]; - float4x4 InstancedView_ScreenToRelativeWorld[2]; - float4x4 InstancedView_ScreenToTranslatedWorld[2]; - float4x4 InstancedView_MobileMultiviewShadowTransform[2]; - float3 InstancedView_ViewTilePosition; - float PrePadding_InstancedView_2060; - float3 InstancedView_MatrixTilePosition; - float PrePadding_InstancedView_2076; - float3 InstancedView_ViewForward; - float PrePadding_InstancedView_2092; - float3 InstancedView_ViewUp; - float PrePadding_InstancedView_2108; - float3 InstancedView_ViewRight; - float PrePadding_InstancedView_2124; - float4 InstancedView_HMDViewNoRollUp[2]; - float4 InstancedView_HMDViewNoRollRight[2]; - float4 InstancedView_InvDeviceZToWorldZTransform[2]; - float4 InstancedView_ScreenPositionScaleBias[2]; - float4 InstancedView_RelativeWorldCameraOrigin[2]; - float4 InstancedView_TranslatedWorldCameraOrigin[2]; - float4 InstancedView_RelativeWorldViewOrigin[2]; - float4 InstancedView_RelativePreViewTranslation[2]; - float4x4 InstancedView_PrevViewToClip[2]; - float4x4 InstancedView_PrevClipToView[2]; - float4x4 InstancedView_PrevTranslatedWorldToClip[2]; - float4x4 InstancedView_PrevTranslatedWorldToView[2]; - float4x4 InstancedView_PrevViewToTranslatedWorld[2]; - float4x4 InstancedView_PrevTranslatedWorldToCameraView[2]; - float4x4 InstancedView_PrevCameraViewToTranslatedWorld[2]; - float4 InstancedView_PrevTranslatedWorldCameraOrigin[2]; - float4 InstancedView_PrevRelativeWorldCameraOrigin[2]; - float4 InstancedView_PrevRelativeWorldViewOrigin[2]; - float4 InstancedView_RelativePrevPreViewTranslation[2]; - float4x4 InstancedView_PrevClipToRelativeWorld[2]; - float4x4 InstancedView_PrevScreenToTranslatedWorld[2]; - float4x4 InstancedView_ClipToPrevClip[2]; - float4x4 InstancedView_ClipToPrevClipWithAA[2]; - float4 InstancedView_TemporalAAJitter[2]; - float4 InstancedView_GlobalClippingPlane[2]; - float4 InstancedView_FieldOfViewWideAngles[2]; - float4 InstancedView_PrevFieldOfViewWideAngles[2]; - float4 InstancedView_ViewRectMin[2]; - float4 InstancedView_ViewSizeAndInvSize; - uint4 InstancedView_ViewRectMinAndSize; - float4 InstancedView_LightProbeSizeRatioAndInvSizeRatio; - float4 InstancedView_BufferSizeAndInvSize; - float4 InstancedView_BufferBilinearUVMinMax[2]; - float4 InstancedView_ScreenToViewSpace[2]; - float4 InstancedView_BufferToSceneTextureScale[2]; - float2 InstancedView_ResolutionFractionAndInv; - int InstancedView_NumSceneColorMSAASamples; - float InstancedView_PreExposure; - float InstancedView_OneOverPreExposure; - float PrePadding_InstancedView_4260; - float PrePadding_InstancedView_4264; - float PrePadding_InstancedView_4268; - float4 InstancedView_DiffuseOverrideParameter; - float4 InstancedView_SpecularOverrideParameter; - float4 InstancedView_NormalOverrideParameter; - float2 InstancedView_RoughnessOverrideParameter; - float InstancedView_PrevFrameGameTime; - float InstancedView_PrevFrameRealTime; - float InstancedView_OutOfBoundsMask; - float PrePadding_InstancedView_4340; - float PrePadding_InstancedView_4344; - float PrePadding_InstancedView_4348; - float4 InstancedView_WorldCameraMovementSinceLastFrame[2]; - float InstancedView_CullingSign; - float PrePadding_InstancedView_4388; - float PrePadding_InstancedView_4392; - float PrePadding_InstancedView_4396; - float4 InstancedView_NearPlane[2]; - float InstancedView_GameTime; - float InstancedView_RealTime; - float InstancedView_DeltaTime; - float InstancedView_MaterialTextureMipBias; - float InstancedView_MaterialTextureDerivativeMultiply; - uint InstancedView_Random; - uint InstancedView_FrameNumber; - uint InstancedView_StateFrameIndexMod8; - uint InstancedView_StateFrameIndex; - uint InstancedView_DebugViewModeMask; - uint InstancedView_WorldIsPaused; - float InstancedView_CameraCut; - float InstancedView_UnlitViewmodeMask; - float PrePadding_InstancedView_4484; - float PrePadding_InstancedView_4488; - float PrePadding_InstancedView_4492; - float4 InstancedView_DirectionalLightColor; - float3 InstancedView_DirectionalLightDirection; - float PrePadding_InstancedView_4524; - float4 InstancedView_TranslucencyLightingVolumeMin[2]; - float4 InstancedView_TranslucencyLightingVolumeInvSize[2]; - float4 InstancedView_TemporalAAParams; - float4 InstancedView_CircleDOFParams; - float InstancedView_DepthOfFieldSensorWidth; - float InstancedView_DepthOfFieldFocalDistance; - float InstancedView_DepthOfFieldScale; - float InstancedView_DepthOfFieldFocalLength; - float InstancedView_DepthOfFieldFocalRegion; - float InstancedView_DepthOfFieldNearTransitionRegion; - float InstancedView_DepthOfFieldFarTransitionRegion; - float InstancedView_MotionBlurNormalizedToPixel; - float InstancedView_GeneralPurposeTweak; - float InstancedView_GeneralPurposeTweak2; - float InstancedView_DemosaicVposOffset; - float InstancedView_DecalDepthBias; - float3 InstancedView_IndirectLightingColorScale; - float PrePadding_InstancedView_4684; - float3 InstancedView_PrecomputedIndirectLightingColorScale; - float PrePadding_InstancedView_4700; - float3 InstancedView_PrecomputedIndirectSpecularColorScale; - float PrePadding_InstancedView_4716; - float4 InstancedView_AtmosphereLightDirection[2]; - float4 InstancedView_AtmosphereLightIlluminanceOnGroundPostTransmittance[2]; - float4 InstancedView_AtmosphereLightIlluminanceOuterSpace[2]; - float4 InstancedView_AtmosphereLightDiscLuminance[2]; - float4 InstancedView_AtmosphereLightDiscCosHalfApexAngle_PPTrans[2]; - float4 InstancedView_SkyViewLutSizeAndInvSize; - float3 InstancedView_SkyCameraTranslatedWorldOrigin; - float PrePadding_InstancedView_4908; - float4 InstancedView_SkyPlanetTranslatedWorldCenterAndViewHeight; - float4x4 InstancedView_SkyViewLutReferential; - float4 InstancedView_SkyAtmosphereSkyLuminanceFactor; - float InstancedView_SkyAtmospherePresentInScene; - float InstancedView_SkyAtmosphereHeightFogContribution; - float InstancedView_SkyAtmosphereBottomRadiusKm; - float InstancedView_SkyAtmosphereTopRadiusKm; - float4 InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize; - float InstancedView_SkyAtmosphereAerialPerspectiveStartDepthKm; - float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution; - float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv; - float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm; - float InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv; - float InstancedView_SkyAtmosphereApplyCameraAerialPerspectiveVolume; - float PrePadding_InstancedView_5064; - float PrePadding_InstancedView_5068; - float3 InstancedView_NormalCurvatureToRoughnessScaleBias; - float InstancedView_RenderingReflectionCaptureMask; - float InstancedView_RealTimeReflectionCapture; - float InstancedView_RealTimeReflectionCapturePreExposure; - float PrePadding_InstancedView_5096; - float PrePadding_InstancedView_5100; - float4 InstancedView_AmbientCubemapTint; - float InstancedView_AmbientCubemapIntensity; - float InstancedView_SkyLightApplyPrecomputedBentNormalShadowingFlag; - float InstancedView_SkyLightAffectReflectionFlag; - float InstancedView_SkyLightAffectGlobalIlluminationFlag; - float4 InstancedView_SkyLightColor; - float4 InstancedView_MobileSkyIrradianceEnvironmentMap[8]; - float InstancedView_MobilePreviewMode; - float PrePadding_InstancedView_5284; - float PrePadding_InstancedView_5288; - float PrePadding_InstancedView_5292; - float4 InstancedView_HMDEyePaddingOffset[2]; - float InstancedView_ReflectionCubemapMaxMip; - float InstancedView_ShowDecalsMask; - uint InstancedView_DistanceFieldAOSpecularOcclusionMode; - float InstancedView_IndirectCapsuleSelfShadowingIntensity; - float3 InstancedView_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - float PrePadding_InstancedView_5356; - int4 InstancedView_StereoPassIndex[2]; - float4 InstancedView_GlobalVolumeTranslatedCenterAndExtent[6]; - float4 InstancedView_GlobalVolumeTranslatedWorldToUVAddAndMul[6]; - float4 InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVScale[6]; - float4 InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVBias[6]; - float InstancedView_GlobalDistanceFieldMipFactor; - float InstancedView_GlobalDistanceFieldMipTransition; - int InstancedView_GlobalDistanceFieldClipmapSizeInPages; - int PrePadding_InstancedView_5788; - float3 InstancedView_GlobalDistanceFieldInvPageAtlasSize; - float PrePadding_InstancedView_5804; - float3 InstancedView_GlobalDistanceFieldInvCoverageAtlasSize; - float InstancedView_GlobalVolumeDimension; - float InstancedView_GlobalVolumeTexelSize; - float InstancedView_MaxGlobalDFAOConeDistance; - uint InstancedView_NumGlobalSDFClipmaps; - float InstancedView_CoveredExpandSurfaceScale; - float InstancedView_NotCoveredExpandSurfaceScale; - float InstancedView_NotCoveredMinStepScale; - float InstancedView_DitheredTransparencyStepThreshold; - float InstancedView_DitheredTransparencyTraceThreshold; - int2 InstancedView_CursorPosition; - float InstancedView_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_InstancedView_5868; - float3 InstancedView_VolumetricFogInvGridSize; - float PrePadding_InstancedView_5884; - float3 InstancedView_VolumetricFogGridZParams; - float PrePadding_InstancedView_5900; - float2 InstancedView_VolumetricFogSVPosToVolumeUV; - float2 InstancedView_VolumetricFogScreenUVToHistoryVolumeUV; - float InstancedView_VolumetricFogMaxDistance; - float PrePadding_InstancedView_5924; - float PrePadding_InstancedView_5928; - float PrePadding_InstancedView_5932; - float3 InstancedView_VolumetricLightmapWorldToUVScale; - float PrePadding_InstancedView_5948; - float3 InstancedView_VolumetricLightmapWorldToUVAdd; - float PrePadding_InstancedView_5964; - float3 InstancedView_VolumetricLightmapIndirectionTextureSize; - float InstancedView_VolumetricLightmapBrickSize; - float3 InstancedView_VolumetricLightmapBrickTexelSize; - float InstancedView_IndirectLightingCacheShowFlag; - float InstancedView_EyeToPixelSpreadAngle; - float PrePadding_InstancedView_6004; - float PrePadding_InstancedView_6008; - float PrePadding_InstancedView_6012; - float4 InstancedView_XRPassthroughCameraUVs[2]; - float InstancedView_GlobalVirtualTextureMipBias; - uint InstancedView_VirtualTextureFeedbackShift; - uint InstancedView_VirtualTextureFeedbackMask; - uint InstancedView_VirtualTextureFeedbackStride; - uint InstancedView_VirtualTextureFeedbackJitterOffset; - uint InstancedView_VirtualTextureFeedbackSampleOffset; - uint PrePadding_InstancedView_6072; - uint PrePadding_InstancedView_6076; - float4 InstancedView_RuntimeVirtualTextureMipLevel; - float2 InstancedView_RuntimeVirtualTexturePackHeight; - float PrePadding_InstancedView_6104; - float PrePadding_InstancedView_6108; - float4 InstancedView_RuntimeVirtualTextureDebugParams; - float InstancedView_OverrideLandscapeLOD; - int InstancedView_FarShadowStaticMeshLODBias; - float InstancedView_MinRoughness; - float PrePadding_InstancedView_6140; - float4 InstancedView_HairRenderInfo; - uint InstancedView_EnableSkyLight; - uint InstancedView_HairRenderInfoBits; - uint InstancedView_HairComponents; - float InstancedView_bSubsurfacePostprocessEnabled; - float4 InstancedView_SSProfilesTextureSizeAndInvSize; - float4 InstancedView_SSProfilesPreIntegratedTextureSizeAndInvSize; - float3 InstancedView_PhysicsFieldClipmapCenter; - float InstancedView_PhysicsFieldClipmapDistance; - int InstancedView_PhysicsFieldClipmapResolution; - int InstancedView_PhysicsFieldClipmapExponent; - int InstancedView_PhysicsFieldClipmapCount; - int InstancedView_PhysicsFieldTargetCount; - int4 InstancedView_PhysicsFieldTargets[32]; - uint InstancedView_InstanceSceneDataSOAStride; - uint PrePadding_InstancedView_6756; - uint PrePadding_InstancedView_6760; - uint PrePadding_InstancedView_6764; - uint4 InstancedView_GPUSceneViewId[2]; - float InstancedView_ViewResolutionFraction; - float InstancedView_SubSurfaceColorAsTransmittanceAtDistanceInMeters; -} -static const struct -{ - float4x4 TranslatedWorldToClip[2]; - float4x4 TranslatedWorldToSubpixelClip[2]; - float4x4 RelativeWorldToClip[2]; - float4x4 ClipToRelativeWorld[2]; - float4x4 TranslatedWorldToView[2]; - float4x4 ViewToTranslatedWorld[2]; - float4x4 TranslatedWorldToCameraView[2]; - float4x4 CameraViewToTranslatedWorld[2]; - float4x4 ViewToClip[2]; - float4x4 ViewToClipNoAA[2]; - float4x4 ClipToView[2]; - float4x4 ClipToTranslatedWorld[2]; - float4x4 SVPositionToTranslatedWorld[2]; - float4x4 ScreenToRelativeWorld[2]; - float4x4 ScreenToTranslatedWorld[2]; - float4x4 MobileMultiviewShadowTransform[2]; - float3 ViewTilePosition; - float3 MatrixTilePosition; - float3 ViewForward; - float3 ViewUp; - float3 ViewRight; - float4 HMDViewNoRollUp[2]; - float4 HMDViewNoRollRight[2]; - float4 InvDeviceZToWorldZTransform[2]; - float4 ScreenPositionScaleBias[2]; - float4 RelativeWorldCameraOrigin[2]; - float4 TranslatedWorldCameraOrigin[2]; - float4 RelativeWorldViewOrigin[2]; - float4 RelativePreViewTranslation[2]; - float4x4 PrevViewToClip[2]; - float4x4 PrevClipToView[2]; - float4x4 PrevTranslatedWorldToClip[2]; - float4x4 PrevTranslatedWorldToView[2]; - float4x4 PrevViewToTranslatedWorld[2]; - float4x4 PrevTranslatedWorldToCameraView[2]; - float4x4 PrevCameraViewToTranslatedWorld[2]; - float4 PrevTranslatedWorldCameraOrigin[2]; - float4 PrevRelativeWorldCameraOrigin[2]; - float4 PrevRelativeWorldViewOrigin[2]; - float4 RelativePrevPreViewTranslation[2]; - float4x4 PrevClipToRelativeWorld[2]; - float4x4 PrevScreenToTranslatedWorld[2]; - float4x4 ClipToPrevClip[2]; - float4x4 ClipToPrevClipWithAA[2]; - float4 TemporalAAJitter[2]; - float4 GlobalClippingPlane[2]; - float4 FieldOfViewWideAngles[2]; - float4 PrevFieldOfViewWideAngles[2]; - float4 ViewRectMin[2]; - float4 ViewSizeAndInvSize; - uint4 ViewRectMinAndSize; - float4 LightProbeSizeRatioAndInvSizeRatio; - float4 BufferSizeAndInvSize; - float4 BufferBilinearUVMinMax[2]; - float4 ScreenToViewSpace[2]; - float4 BufferToSceneTextureScale[2]; - float2 ResolutionFractionAndInv; - int NumSceneColorMSAASamples; - float PreExposure; - float OneOverPreExposure; - float4 DiffuseOverrideParameter; - float4 SpecularOverrideParameter; - float4 NormalOverrideParameter; - float2 RoughnessOverrideParameter; - float PrevFrameGameTime; - float PrevFrameRealTime; - float OutOfBoundsMask; - float4 WorldCameraMovementSinceLastFrame[2]; - float CullingSign; - float4 NearPlane[2]; - float GameTime; - float RealTime; - float DeltaTime; - float MaterialTextureMipBias; - float MaterialTextureDerivativeMultiply; - uint Random; - uint FrameNumber; - uint StateFrameIndexMod8; - uint StateFrameIndex; - uint DebugViewModeMask; - uint WorldIsPaused; - float CameraCut; - float UnlitViewmodeMask; - float4 DirectionalLightColor; - float3 DirectionalLightDirection; - float4 TranslucencyLightingVolumeMin[2]; - float4 TranslucencyLightingVolumeInvSize[2]; - float4 TemporalAAParams; - float4 CircleDOFParams; - float DepthOfFieldSensorWidth; - float DepthOfFieldFocalDistance; - float DepthOfFieldScale; - float DepthOfFieldFocalLength; - float DepthOfFieldFocalRegion; - float DepthOfFieldNearTransitionRegion; - float DepthOfFieldFarTransitionRegion; - float MotionBlurNormalizedToPixel; - float GeneralPurposeTweak; - float GeneralPurposeTweak2; - float DemosaicVposOffset; - float DecalDepthBias; - float3 IndirectLightingColorScale; - float3 PrecomputedIndirectLightingColorScale; - float3 PrecomputedIndirectSpecularColorScale; - float4 AtmosphereLightDirection[2]; - float4 AtmosphereLightIlluminanceOnGroundPostTransmittance[2]; - float4 AtmosphereLightIlluminanceOuterSpace[2]; - float4 AtmosphereLightDiscLuminance[2]; - float4 AtmosphereLightDiscCosHalfApexAngle_PPTrans[2]; - float4 SkyViewLutSizeAndInvSize; - float3 SkyCameraTranslatedWorldOrigin; - float4 SkyPlanetTranslatedWorldCenterAndViewHeight; - float4x4 SkyViewLutReferential; - float4 SkyAtmosphereSkyLuminanceFactor; - float SkyAtmospherePresentInScene; - float SkyAtmosphereHeightFogContribution; - float SkyAtmosphereBottomRadiusKm; - float SkyAtmosphereTopRadiusKm; - float4 SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize; - float SkyAtmosphereAerialPerspectiveStartDepthKm; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv; - float SkyAtmosphereApplyCameraAerialPerspectiveVolume; - float3 NormalCurvatureToRoughnessScaleBias; - float RenderingReflectionCaptureMask; - float RealTimeReflectionCapture; - float RealTimeReflectionCapturePreExposure; - float4 AmbientCubemapTint; - float AmbientCubemapIntensity; - float SkyLightApplyPrecomputedBentNormalShadowingFlag; - float SkyLightAffectReflectionFlag; - float SkyLightAffectGlobalIlluminationFlag; - float4 SkyLightColor; - float4 MobileSkyIrradianceEnvironmentMap[8]; - float MobilePreviewMode; - float4 HMDEyePaddingOffset[2]; - float ReflectionCubemapMaxMip; - float ShowDecalsMask; - uint DistanceFieldAOSpecularOcclusionMode; - float IndirectCapsuleSelfShadowingIntensity; - float3 ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int4 StereoPassIndex[2]; - float4 GlobalVolumeTranslatedCenterAndExtent[6]; - float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6]; - float GlobalDistanceFieldMipFactor; - float GlobalDistanceFieldMipTransition; - int GlobalDistanceFieldClipmapSizeInPages; - float3 GlobalDistanceFieldInvPageAtlasSize; - float3 GlobalDistanceFieldInvCoverageAtlasSize; - float GlobalVolumeDimension; - float GlobalVolumeTexelSize; - float MaxGlobalDFAOConeDistance; - uint NumGlobalSDFClipmaps; - float CoveredExpandSurfaceScale; - float NotCoveredExpandSurfaceScale; - float NotCoveredMinStepScale; - float DitheredTransparencyStepThreshold; - float DitheredTransparencyTraceThreshold; - int2 CursorPosition; - float bCheckerboardSubsurfaceProfileRendering; - float3 VolumetricFogInvGridSize; - float3 VolumetricFogGridZParams; - float2 VolumetricFogSVPosToVolumeUV; - float2 VolumetricFogScreenUVToHistoryVolumeUV; - float VolumetricFogMaxDistance; - float3 VolumetricLightmapWorldToUVScale; - float3 VolumetricLightmapWorldToUVAdd; - float3 VolumetricLightmapIndirectionTextureSize; - float VolumetricLightmapBrickSize; - float3 VolumetricLightmapBrickTexelSize; - float IndirectLightingCacheShowFlag; - float EyeToPixelSpreadAngle; - float4 XRPassthroughCameraUVs[2]; - float GlobalVirtualTextureMipBias; - uint VirtualTextureFeedbackShift; - uint VirtualTextureFeedbackMask; - uint VirtualTextureFeedbackStride; - uint VirtualTextureFeedbackJitterOffset; - uint VirtualTextureFeedbackSampleOffset; - float4 RuntimeVirtualTextureMipLevel; - float2 RuntimeVirtualTexturePackHeight; - float4 RuntimeVirtualTextureDebugParams; - float OverrideLandscapeLOD; - int FarShadowStaticMeshLODBias; - float MinRoughness; - float4 HairRenderInfo; - uint EnableSkyLight; - uint HairRenderInfoBits; - uint HairComponents; - float bSubsurfacePostprocessEnabled; - float4 SSProfilesTextureSizeAndInvSize; - float4 SSProfilesPreIntegratedTextureSizeAndInvSize; - float3 PhysicsFieldClipmapCenter; - float PhysicsFieldClipmapDistance; - int PhysicsFieldClipmapResolution; - int PhysicsFieldClipmapExponent; - int PhysicsFieldClipmapCount; - int PhysicsFieldTargetCount; - int4 PhysicsFieldTargets[32]; - uint InstanceSceneDataSOAStride; - uint4 GPUSceneViewId[2]; - float ViewResolutionFraction; - float SubSurfaceColorAsTransmittanceAtDistanceInMeters; -} InstancedView = {InstancedView_TranslatedWorldToClip,InstancedView_TranslatedWorldToSubpixelClip,InstancedView_RelativeWorldToClip,InstancedView_ClipToRelativeWorld,InstancedView_TranslatedWorldToView,InstancedView_ViewToTranslatedWorld,InstancedView_TranslatedWorldToCameraView,InstancedView_CameraViewToTranslatedWorld,InstancedView_ViewToClip,InstancedView_ViewToClipNoAA,InstancedView_ClipToView,InstancedView_ClipToTranslatedWorld,InstancedView_SVPositionToTranslatedWorld,InstancedView_ScreenToRelativeWorld,InstancedView_ScreenToTranslatedWorld,InstancedView_MobileMultiviewShadowTransform,InstancedView_ViewTilePosition,InstancedView_MatrixTilePosition,InstancedView_ViewForward,InstancedView_ViewUp,InstancedView_ViewRight,InstancedView_HMDViewNoRollUp,InstancedView_HMDViewNoRollRight,InstancedView_InvDeviceZToWorldZTransform,InstancedView_ScreenPositionScaleBias,InstancedView_RelativeWorldCameraOrigin,InstancedView_TranslatedWorldCameraOrigin,InstancedView_RelativeWorldViewOrigin,InstancedView_RelativePreViewTranslation,InstancedView_PrevViewToClip,InstancedView_PrevClipToView,InstancedView_PrevTranslatedWorldToClip,InstancedView_PrevTranslatedWorldToView,InstancedView_PrevViewToTranslatedWorld,InstancedView_PrevTranslatedWorldToCameraView,InstancedView_PrevCameraViewToTranslatedWorld,InstancedView_PrevTranslatedWorldCameraOrigin,InstancedView_PrevRelativeWorldCameraOrigin,InstancedView_PrevRelativeWorldViewOrigin,InstancedView_RelativePrevPreViewTranslation,InstancedView_PrevClipToRelativeWorld,InstancedView_PrevScreenToTranslatedWorld,InstancedView_ClipToPrevClip,InstancedView_ClipToPrevClipWithAA,InstancedView_TemporalAAJitter,InstancedView_GlobalClippingPlane,InstancedView_FieldOfViewWideAngles,InstancedView_PrevFieldOfViewWideAngles,InstancedView_ViewRectMin,InstancedView_ViewSizeAndInvSize,InstancedView_ViewRectMinAndSize,InstancedView_LightProbeSizeRatioAndInvSizeRatio,InstancedView_BufferSizeAndInvSize,InstancedView_BufferBilinearUVMinMax,InstancedView_ScreenToViewSpace,InstancedView_BufferToSceneTextureScale,InstancedView_ResolutionFractionAndInv,InstancedView_NumSceneColorMSAASamples,InstancedView_PreExposure,InstancedView_OneOverPreExposure,InstancedView_DiffuseOverrideParameter,InstancedView_SpecularOverrideParameter,InstancedView_NormalOverrideParameter,InstancedView_RoughnessOverrideParameter,InstancedView_PrevFrameGameTime,InstancedView_PrevFrameRealTime,InstancedView_OutOfBoundsMask,InstancedView_WorldCameraMovementSinceLastFrame,InstancedView_CullingSign,InstancedView_NearPlane,InstancedView_GameTime,InstancedView_RealTime,InstancedView_DeltaTime,InstancedView_MaterialTextureMipBias,InstancedView_MaterialTextureDerivativeMultiply,InstancedView_Random,InstancedView_FrameNumber,InstancedView_StateFrameIndexMod8,InstancedView_StateFrameIndex,InstancedView_DebugViewModeMask,InstancedView_WorldIsPaused,InstancedView_CameraCut,InstancedView_UnlitViewmodeMask,InstancedView_DirectionalLightColor,InstancedView_DirectionalLightDirection,InstancedView_TranslucencyLightingVolumeMin,InstancedView_TranslucencyLightingVolumeInvSize,InstancedView_TemporalAAParams,InstancedView_CircleDOFParams,InstancedView_DepthOfFieldSensorWidth,InstancedView_DepthOfFieldFocalDistance,InstancedView_DepthOfFieldScale,InstancedView_DepthOfFieldFocalLength,InstancedView_DepthOfFieldFocalRegion,InstancedView_DepthOfFieldNearTransitionRegion,InstancedView_DepthOfFieldFarTransitionRegion,InstancedView_MotionBlurNormalizedToPixel,InstancedView_GeneralPurposeTweak,InstancedView_GeneralPurposeTweak2,InstancedView_DemosaicVposOffset,InstancedView_DecalDepthBias,InstancedView_IndirectLightingColorScale,InstancedView_PrecomputedIndirectLightingColorScale,InstancedView_PrecomputedIndirectSpecularColorScale,InstancedView_AtmosphereLightDirection,InstancedView_AtmosphereLightIlluminanceOnGroundPostTransmittance,InstancedView_AtmosphereLightIlluminanceOuterSpace,InstancedView_AtmosphereLightDiscLuminance,InstancedView_AtmosphereLightDiscCosHalfApexAngle_PPTrans,InstancedView_SkyViewLutSizeAndInvSize,InstancedView_SkyCameraTranslatedWorldOrigin,InstancedView_SkyPlanetTranslatedWorldCenterAndViewHeight,InstancedView_SkyViewLutReferential,InstancedView_SkyAtmosphereSkyLuminanceFactor,InstancedView_SkyAtmospherePresentInScene,InstancedView_SkyAtmosphereHeightFogContribution,InstancedView_SkyAtmosphereBottomRadiusKm,InstancedView_SkyAtmosphereTopRadiusKm,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize,InstancedView_SkyAtmosphereAerialPerspectiveStartDepthKm,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm,InstancedView_SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv,InstancedView_SkyAtmosphereApplyCameraAerialPerspectiveVolume,InstancedView_NormalCurvatureToRoughnessScaleBias,InstancedView_RenderingReflectionCaptureMask,InstancedView_RealTimeReflectionCapture,InstancedView_RealTimeReflectionCapturePreExposure,InstancedView_AmbientCubemapTint,InstancedView_AmbientCubemapIntensity,InstancedView_SkyLightApplyPrecomputedBentNormalShadowingFlag,InstancedView_SkyLightAffectReflectionFlag,InstancedView_SkyLightAffectGlobalIlluminationFlag,InstancedView_SkyLightColor,InstancedView_MobileSkyIrradianceEnvironmentMap,InstancedView_MobilePreviewMode,InstancedView_HMDEyePaddingOffset,InstancedView_ReflectionCubemapMaxMip,InstancedView_ShowDecalsMask,InstancedView_DistanceFieldAOSpecularOcclusionMode,InstancedView_IndirectCapsuleSelfShadowingIntensity,InstancedView_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight,InstancedView_StereoPassIndex,InstancedView_GlobalVolumeTranslatedCenterAndExtent,InstancedView_GlobalVolumeTranslatedWorldToUVAddAndMul,InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVScale,InstancedView_GlobalDistanceFieldMipTranslatedWorldToUVBias,InstancedView_GlobalDistanceFieldMipFactor,InstancedView_GlobalDistanceFieldMipTransition,InstancedView_GlobalDistanceFieldClipmapSizeInPages,InstancedView_GlobalDistanceFieldInvPageAtlasSize,InstancedView_GlobalDistanceFieldInvCoverageAtlasSize,InstancedView_GlobalVolumeDimension,InstancedView_GlobalVolumeTexelSize,InstancedView_MaxGlobalDFAOConeDistance,InstancedView_NumGlobalSDFClipmaps,InstancedView_CoveredExpandSurfaceScale,InstancedView_NotCoveredExpandSurfaceScale,InstancedView_NotCoveredMinStepScale,InstancedView_DitheredTransparencyStepThreshold,InstancedView_DitheredTransparencyTraceThreshold,InstancedView_CursorPosition,InstancedView_bCheckerboardSubsurfaceProfileRendering,InstancedView_VolumetricFogInvGridSize,InstancedView_VolumetricFogGridZParams,InstancedView_VolumetricFogSVPosToVolumeUV,InstancedView_VolumetricFogScreenUVToHistoryVolumeUV,InstancedView_VolumetricFogMaxDistance,InstancedView_VolumetricLightmapWorldToUVScale,InstancedView_VolumetricLightmapWorldToUVAdd,InstancedView_VolumetricLightmapIndirectionTextureSize,InstancedView_VolumetricLightmapBrickSize,InstancedView_VolumetricLightmapBrickTexelSize,InstancedView_IndirectLightingCacheShowFlag,InstancedView_EyeToPixelSpreadAngle,InstancedView_XRPassthroughCameraUVs,InstancedView_GlobalVirtualTextureMipBias,InstancedView_VirtualTextureFeedbackShift,InstancedView_VirtualTextureFeedbackMask,InstancedView_VirtualTextureFeedbackStride,InstancedView_VirtualTextureFeedbackJitterOffset,InstancedView_VirtualTextureFeedbackSampleOffset,InstancedView_RuntimeVirtualTextureMipLevel,InstancedView_RuntimeVirtualTexturePackHeight,InstancedView_RuntimeVirtualTextureDebugParams,InstancedView_OverrideLandscapeLOD,InstancedView_FarShadowStaticMeshLODBias,InstancedView_MinRoughness,InstancedView_HairRenderInfo,InstancedView_EnableSkyLight,InstancedView_HairRenderInfoBits,InstancedView_HairComponents,InstancedView_bSubsurfacePostprocessEnabled,InstancedView_SSProfilesTextureSizeAndInvSize,InstancedView_SSProfilesPreIntegratedTextureSizeAndInvSize,InstancedView_PhysicsFieldClipmapCenter,InstancedView_PhysicsFieldClipmapDistance,InstancedView_PhysicsFieldClipmapResolution,InstancedView_PhysicsFieldClipmapExponent,InstancedView_PhysicsFieldClipmapCount,InstancedView_PhysicsFieldTargetCount,InstancedView_PhysicsFieldTargets,InstancedView_InstanceSceneDataSOAStride,InstancedView_GPUSceneViewId,InstancedView_ViewResolutionFraction,InstancedView_SubSurfaceColorAsTransmittanceAtDistanceInMeters,}; - -#line 4 "/Engine/Generated/GeneratedUniformBuffers.ush" - -#line 2 "/Engine/Generated/UniformBuffers/MobileSceneTextures.ush" - -cbuffer UniformBufferConstants_MobileSceneTextures -{ - uint BindlessResource_MobileSceneTextures_SceneColorTexture ; - uint PrePadding_MobileSceneTextures_4; - uint BindlessSampler_MobileSceneTextures_SceneColorTextureSampler ; - uint PrePadding_MobileSceneTextures_12; - uint BindlessResource_MobileSceneTextures_SceneDepthTexture ; - uint PrePadding_MobileSceneTextures_20; - uint BindlessSampler_MobileSceneTextures_SceneDepthTextureSampler ; - uint PrePadding_MobileSceneTextures_28; - uint BindlessResource_MobileSceneTextures_CustomDepthTexture ; - uint PrePadding_MobileSceneTextures_36; - uint BindlessSampler_MobileSceneTextures_CustomDepthTextureSampler ; - uint PrePadding_MobileSceneTextures_44; - uint BindlessResource_MobileSceneTextures_CustomStencilTexture ; - uint PrePadding_MobileSceneTextures_52; - uint BindlessResource_MobileSceneTextures_SceneVelocityTexture ; - uint PrePadding_MobileSceneTextures_60; - uint BindlessSampler_MobileSceneTextures_SceneVelocityTextureSampler ; - uint PrePadding_MobileSceneTextures_68; - uint BindlessResource_MobileSceneTextures_GBufferATexture ; - uint PrePadding_MobileSceneTextures_76; - uint BindlessResource_MobileSceneTextures_GBufferBTexture ; - uint PrePadding_MobileSceneTextures_84; - uint BindlessResource_MobileSceneTextures_GBufferCTexture ; - uint PrePadding_MobileSceneTextures_92; - uint BindlessResource_MobileSceneTextures_GBufferDTexture ; - uint PrePadding_MobileSceneTextures_100; - uint BindlessResource_MobileSceneTextures_SceneDepthAuxTexture ; - uint PrePadding_MobileSceneTextures_108; - uint BindlessSampler_MobileSceneTextures_GBufferATextureSampler ; - uint PrePadding_MobileSceneTextures_116; - uint BindlessSampler_MobileSceneTextures_GBufferBTextureSampler ; - uint PrePadding_MobileSceneTextures_124; - uint BindlessSampler_MobileSceneTextures_GBufferCTextureSampler ; - uint PrePadding_MobileSceneTextures_132; - uint BindlessSampler_MobileSceneTextures_GBufferDTextureSampler ; - uint PrePadding_MobileSceneTextures_140; - uint BindlessSampler_MobileSceneTextures_SceneDepthAuxTextureSampler ; -} - Texture2D MobileSceneTextures_SceneColorTexture ; - SamplerState MobileSceneTextures_SceneColorTextureSampler ; - Texture2D MobileSceneTextures_SceneDepthTexture ; - SamplerState MobileSceneTextures_SceneDepthTextureSampler ; - Texture2D MobileSceneTextures_CustomDepthTexture ; - SamplerState MobileSceneTextures_CustomDepthTextureSampler ; - Texture2D MobileSceneTextures_CustomStencilTexture ; - Texture2D MobileSceneTextures_SceneVelocityTexture ; - SamplerState MobileSceneTextures_SceneVelocityTextureSampler ; - Texture2D MobileSceneTextures_GBufferATexture ; - Texture2D MobileSceneTextures_GBufferBTexture ; - Texture2D MobileSceneTextures_GBufferCTexture ; - Texture2D MobileSceneTextures_GBufferDTexture ; - Texture2D MobileSceneTextures_SceneDepthAuxTexture ; - SamplerState MobileSceneTextures_GBufferATextureSampler ; - SamplerState MobileSceneTextures_GBufferBTextureSampler ; - SamplerState MobileSceneTextures_GBufferCTextureSampler ; - SamplerState MobileSceneTextures_GBufferDTextureSampler ; - SamplerState MobileSceneTextures_SceneDepthAuxTextureSampler ; -static const struct -{ - Texture2D SceneColorTexture; - SamplerState SceneColorTextureSampler; - Texture2D SceneDepthTexture; - SamplerState SceneDepthTextureSampler; - Texture2D CustomDepthTexture; - SamplerState CustomDepthTextureSampler; - Texture2D CustomStencilTexture; - Texture2D SceneVelocityTexture; - SamplerState SceneVelocityTextureSampler; - Texture2D GBufferATexture; - Texture2D GBufferBTexture; - Texture2D GBufferCTexture; - Texture2D GBufferDTexture; - Texture2D SceneDepthAuxTexture; - SamplerState GBufferATextureSampler; - SamplerState GBufferBTextureSampler; - SamplerState GBufferCTextureSampler; - SamplerState GBufferDTextureSampler; - SamplerState SceneDepthAuxTextureSampler; -} MobileSceneTextures = {MobileSceneTextures_SceneColorTexture,MobileSceneTextures_SceneColorTextureSampler,MobileSceneTextures_SceneDepthTexture,MobileSceneTextures_SceneDepthTextureSampler,MobileSceneTextures_CustomDepthTexture,MobileSceneTextures_CustomDepthTextureSampler,MobileSceneTextures_CustomStencilTexture,MobileSceneTextures_SceneVelocityTexture,MobileSceneTextures_SceneVelocityTextureSampler,MobileSceneTextures_GBufferATexture,MobileSceneTextures_GBufferBTexture,MobileSceneTextures_GBufferCTexture,MobileSceneTextures_GBufferDTexture,MobileSceneTextures_SceneDepthAuxTexture,MobileSceneTextures_GBufferATextureSampler,MobileSceneTextures_GBufferBTextureSampler,MobileSceneTextures_GBufferCTextureSampler,MobileSceneTextures_GBufferDTextureSampler,MobileSceneTextures_SceneDepthAuxTextureSampler,}; - -#line 5 "/Engine/Generated/GeneratedUniformBuffers.ush" - -#line 2 "/Engine/Generated/UniformBuffers/SceneTexturesStruct.ush" - -cbuffer UniformBufferConstants_SceneTexturesStruct -{ - uint BindlessResource_SceneTexturesStruct_SceneColorTexture ; - uint PrePadding_SceneTexturesStruct_4; - uint BindlessResource_SceneTexturesStruct_SceneDepthTexture ; - uint PrePadding_SceneTexturesStruct_12; - uint BindlessResource_SceneTexturesStruct_GBufferATexture ; - uint PrePadding_SceneTexturesStruct_20; - uint BindlessResource_SceneTexturesStruct_GBufferBTexture ; - uint PrePadding_SceneTexturesStruct_28; - uint BindlessResource_SceneTexturesStruct_GBufferCTexture ; - uint PrePadding_SceneTexturesStruct_36; - uint BindlessResource_SceneTexturesStruct_GBufferDTexture ; - uint PrePadding_SceneTexturesStruct_44; - uint BindlessResource_SceneTexturesStruct_GBufferETexture ; - uint PrePadding_SceneTexturesStruct_52; - uint BindlessResource_SceneTexturesStruct_GBufferFTexture ; - uint PrePadding_SceneTexturesStruct_60; - uint BindlessResource_SceneTexturesStruct_GBufferVelocityTexture ; - uint PrePadding_SceneTexturesStruct_68; - uint BindlessResource_SceneTexturesStruct_ScreenSpaceAOTexture ; - uint PrePadding_SceneTexturesStruct_76; - uint BindlessResource_SceneTexturesStruct_CustomDepthTexture ; - uint PrePadding_SceneTexturesStruct_84; - uint BindlessResource_SceneTexturesStruct_CustomStencilTexture ; - uint PrePadding_SceneTexturesStruct_92; - uint BindlessSampler_SceneTexturesStruct_PointClampSampler ; -} - Texture2D SceneTexturesStruct_SceneColorTexture ; - Texture2D SceneTexturesStruct_SceneDepthTexture ; - Texture2D SceneTexturesStruct_GBufferATexture ; - Texture2D SceneTexturesStruct_GBufferBTexture ; - Texture2D SceneTexturesStruct_GBufferCTexture ; - Texture2D SceneTexturesStruct_GBufferDTexture ; - Texture2D SceneTexturesStruct_GBufferETexture ; - Texture2D SceneTexturesStruct_GBufferFTexture ; - Texture2D SceneTexturesStruct_GBufferVelocityTexture ; - Texture2D SceneTexturesStruct_ScreenSpaceAOTexture ; - Texture2D SceneTexturesStruct_CustomDepthTexture ; - Texture2D SceneTexturesStruct_CustomStencilTexture ; - SamplerState SceneTexturesStruct_PointClampSampler ; -static const struct -{ - Texture2D SceneColorTexture; - Texture2D SceneDepthTexture; - Texture2D GBufferATexture; - Texture2D GBufferBTexture; - Texture2D GBufferCTexture; - Texture2D GBufferDTexture; - Texture2D GBufferETexture; - Texture2D GBufferFTexture; - Texture2D GBufferVelocityTexture; - Texture2D ScreenSpaceAOTexture; - Texture2D CustomDepthTexture; - Texture2D CustomStencilTexture; - SamplerState PointClampSampler; -} SceneTexturesStruct = {SceneTexturesStruct_SceneColorTexture,SceneTexturesStruct_SceneDepthTexture,SceneTexturesStruct_GBufferATexture,SceneTexturesStruct_GBufferBTexture,SceneTexturesStruct_GBufferCTexture,SceneTexturesStruct_GBufferDTexture,SceneTexturesStruct_GBufferETexture,SceneTexturesStruct_GBufferFTexture,SceneTexturesStruct_GBufferVelocityTexture,SceneTexturesStruct_ScreenSpaceAOTexture,SceneTexturesStruct_CustomDepthTexture,SceneTexturesStruct_CustomStencilTexture,SceneTexturesStruct_PointClampSampler,}; - -#line 6 "/Engine/Generated/GeneratedUniformBuffers.ush" - -#line 2 "/Engine/Generated/UniformBuffers/StrataPublic.ush" - -cbuffer UniformBufferConstants_StrataPublic -{ - uint BindlessResource_StrataPublic_TopLayerTexture ; -} - Texture2D StrataPublic_TopLayerTexture ; -static const struct -{ - Texture2D TopLayerTexture; -} StrataPublic = {StrataPublic_TopLayerTexture,}; - -#line 7 "/Engine/Generated/GeneratedUniformBuffers.ush" - - - - - - - - -#line 169 "/Engine/Private/Common.ush" - - - -#line 7 "/Engine/Private/CommonViewUniformBuffer.ush" - - - - - -float2 GetTanHalfFieldOfView() -{ - return float2(View.ClipToView[0][0], View.ClipToView[1][1]); -} - -float2 GetPrevTanHalfFieldOfView() -{ - return float2(View.PrevClipToView[0][0], View.PrevClipToView[1][1]); -} - - - -float2 GetCotanHalfFieldOfView() -{ - return float2(View.ViewToClip[0][0], View.ViewToClip[1][1]); -} - - - -float2 GetPrevCotanHalfFieldOfView() -{ - return float2(View.PrevViewToClip[0][0], View.PrevViewToClip[1][1]); -} - - -uint GetPowerOfTwoModulatedFrameIndex(uint Pow2Modulus) -{ - - return View.StateFrameIndex & uint(Pow2Modulus - 1); -} -#line 172 "/Engine/Private/Common.ush" - - - - -float FmodFloor(float Lhs, float Rhs) -{ - return Lhs - floor(Lhs / Rhs) * Rhs; -} - -float2 FmodFloor(float2 Lhs, float2 Rhs) -{ - return Lhs - floor(Lhs / Rhs) * Rhs; -} - -float3 FmodFloor(float3 Lhs, float3 Rhs) -{ - return Lhs - floor(Lhs / Rhs) * Rhs; -} - -float4 FmodFloor(float4 Lhs, float4 Rhs) -{ - return Lhs - floor(Lhs / Rhs) * Rhs; -} - -float VectorSum(float V) { return V; } -float VectorSum(float2 V) { return V.x + V.y; } -float VectorSum(float3 V) { return V.x + V.y + V.z; } -float VectorSum(float4 V) { return V.x + V.y + V.z + V.w; } - -#line 3 "/Engine/Private/LargeWorldCoordinates.ush" - - -struct FLWCScalar -{ - float Tile; - float Offset; -}; - -struct FLWCVector2 -{ - float2 Tile; - float2 Offset; -}; - -struct FLWCVector3 -{ - float3 Tile; - float3 Offset; -}; - -struct FLWCVector4 -{ - float4 Tile; - float4 Offset; -}; - -struct FLWCScalarDeriv -{ - FLWCScalar Value; - float Ddx; - float Ddy; -}; - -struct FLWCVector2Deriv -{ - FLWCVector2 Value; - float2 Ddx; - float2 Ddy; -}; - -struct FLWCVector3Deriv -{ - FLWCVector3 Value; - float3 Ddx; - float3 Ddy; -}; - -struct FLWCVector4Deriv -{ - FLWCVector4 Value; - float4 Ddx; - float4 Ddy; -}; - - -struct FLWCMatrix -{ - float4x4 M; - float3 Tile; -}; - - -struct FLWCInverseMatrix -{ - float4x4 M; - float3 Tile; - int Dummy; -}; - - - - -float LWCGetTileOffset(FLWCScalar V) { return (( V ).Tile) * 2097152.00f; } -float2 LWCGetTileOffset(FLWCVector2 V) { return (( V ).Tile) * 2097152.00f; } -float3 LWCGetTileOffset(FLWCVector3 V) { return (( V ).Tile) * 2097152.00f; } -float4 LWCGetTileOffset(FLWCVector4 V) { return (( V ).Tile) * 2097152.00f; } -float3 LWCGetTileOffset(FLWCMatrix V) { return (( V ).Tile) * 2097152.00f; } -float3 LWCGetTileOffset(FLWCInverseMatrix V) { return (( V ).Tile) * 2097152.00f; } - -float4x4 Make4x3Matrix(float4x4 M) -{ - - float4x4 Result; - Result[0] = float4(M[0].xyz, 0.0f); - Result[1] = float4(M[1].xyz, 0.0f); - Result[2] = float4(M[2].xyz, 0.0f); - Result[3] = float4(M[3].xyz, 1.0f); - return Result; -} - -float4x4 MakeTranslationMatrix(float3 Offset) -{ - float4x4 Result; - Result[0] = float4(1.0f, 0.0f, 0.0f, 0.0f); - Result[1] = float4(0.0f, 1.0f, 0.0f, 0.0f); - Result[2] = float4(0.0f, 0.0f, 1.0f, 0.0f); - Result[3] = float4(Offset, 1.0f); - return Result; -} - -FLWCScalar MakeLWCScalar(float Tile, float Offset) -{ - FLWCScalar Result; - ( Result ).Tile = ( Tile ); - Result.Offset = Offset; - return Result; -} - -FLWCVector2 MakeLWCVector2(float2 Tile, float2 Offset) -{ - FLWCVector2 Result; - ( Result ).Tile = ( Tile ); - Result.Offset = Offset; - return Result; -} - -FLWCVector3 MakeLWCVector3(float3 Tile, float3 Offset) -{ - FLWCVector3 Result; - ( Result ).Tile = ( Tile ); - Result.Offset = Offset; - return Result; -} - -FLWCVector4 MakeLWCVector4(float4 Tile, float4 Offset) -{ - FLWCVector4 Result; - ( Result ).Tile = ( Tile ); - Result.Offset = Offset; - return Result; -} - -FLWCVector4 MakeLWCVector4(float3 Tile, float4 Offset) -{ - return MakeLWCVector4(float4(Tile, 0), Offset); -} - -FLWCVector4 MakeLWCVector4(FLWCVector3 XYZ, float W) -{ - return MakeLWCVector4( (( XYZ ).Tile), float4(XYZ.Offset, W)); -} - -FLWCScalar MakeLWCVector(FLWCScalar X) { return X; } - -FLWCVector2 MakeLWCVector(FLWCScalar X, FLWCScalar Y) { return MakeLWCVector2(float2( (( X ).Tile), (( Y ).Tile)), float2(X.Offset, Y.Offset)); } - -FLWCVector3 MakeLWCVector(FLWCScalar X, FLWCScalar Y, FLWCScalar Z) { return MakeLWCVector3(float3( (( X ).Tile), (( Y ).Tile), (( Z ).Tile)), float3(X.Offset, Y.Offset, Z.Offset)); } -FLWCVector3 MakeLWCVector(FLWCScalar X, FLWCVector2 YZ) { return MakeLWCVector3(float3( (( X ).Tile), (( YZ ).Tile)), float3(X.Offset, YZ.Offset)); } -FLWCVector3 MakeLWCVector(FLWCVector2 XY, FLWCScalar Z) { return MakeLWCVector3(float3( (( XY ).Tile), (( Z ).Tile)), float3(XY.Offset, Z.Offset)); } - -FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCScalar Y, FLWCScalar Z, FLWCScalar W) { return MakeLWCVector4(float4( (( X ).Tile), (( Y ).Tile), (( Z ).Tile), (( W ).Tile)), float4(X.Offset, Y.Offset, Z.Offset, W.Offset)); } -FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCScalar Y, FLWCVector2 ZW) { return MakeLWCVector4(float4( (( X ).Tile), (( Y ).Tile), (( ZW ).Tile)), float4(X.Offset, Y.Offset, ZW.Offset)); } -FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCVector2 YZ, FLWCScalar W) { return MakeLWCVector4(float4( (( X ).Tile), (( YZ ).Tile), (( W ).Tile)), float4(X.Offset, YZ.Offset, W.Offset)); } -FLWCVector4 MakeLWCVector(FLWCVector2 XY, FLWCScalar Z, FLWCScalar W) { return MakeLWCVector4(float4( (( XY ).Tile), (( Z ).Tile), (( W ).Tile)), float4(XY.Offset, Z.Offset, W.Offset)); } -FLWCVector4 MakeLWCVector(FLWCVector2 XY, FLWCVector2 ZW) { return MakeLWCVector4(float4( (( XY ).Tile), (( ZW ).Tile)), float4(XY.Offset, ZW.Offset)); } -FLWCVector4 MakeLWCVector(FLWCScalar X, FLWCVector3 YZW) { return MakeLWCVector4(float4( (( X ).Tile), (( YZW ).Tile)), float4(X.Offset, YZW.Offset)); } -FLWCVector4 MakeLWCVector(FLWCVector3 XYZ, FLWCScalar W) { return MakeLWCVector4(float4( (( XYZ ).Tile), (( W ).Tile)), float4(XYZ.Offset, W.Offset)); } - -FLWCMatrix MakeLWCMatrix(float3 Tile, float4x4 InMatrix) -{ - FLWCMatrix Result; - ( Result ).Tile = ( Tile ); - Result.M = InMatrix; - return Result; -} - -FLWCMatrix MakeLWCMatrix4x3(float3 Tile, float4x4 InMatrix) -{ - FLWCMatrix Result; - ( Result ).Tile = ( Tile ); - Result.M = Make4x3Matrix(InMatrix); - return Result; -} - -FLWCInverseMatrix MakeLWCInverseMatrix(float3 Tile, float4x4 InMatrix) -{ - FLWCInverseMatrix Result; - ( Result ).Tile = ( -Tile ); - Result.M = InMatrix; - Result.Dummy = 0; - return Result; -} - -FLWCInverseMatrix MakeLWCInverseMatrix4x3(float3 Tile, float4x4 InMatrix) -{ - FLWCInverseMatrix Result; - ( Result ).Tile = ( -Tile ); - Result.M = Make4x3Matrix(InMatrix); - Result.Dummy = 0; - return Result; -} - - - -FLWCScalar LWCGetComponent(FLWCScalar V, int C) { return V; } -FLWCScalar LWCGetComponent(FLWCVector2 V, int C) { return MakeLWCScalar( (( V ).Tile)[C], V.Offset[C]); } -FLWCScalar LWCGetComponent(FLWCVector3 V, int C) { return MakeLWCScalar( (( V ).Tile)[C], V.Offset[C]); } -FLWCScalar LWCGetComponent(FLWCVector4 V, int C) { return MakeLWCScalar( (( V ).Tile)[C], V.Offset[C]); } - - - - - - -FLWCScalar LWCSwizzle(FLWCScalar V, int C0) { return V; } -FLWCScalar LWCSwizzle(FLWCVector2 V, int C0) { return LWCGetComponent(V, C0); } -FLWCScalar LWCSwizzle(FLWCVector3 V, int C0) { return LWCGetComponent(V, C0); } -FLWCScalar LWCSwizzle(FLWCVector4 V, int C0) { return LWCGetComponent(V, C0); } - -FLWCVector2 LWCSwizzle(FLWCScalar V, int C0, int C1) { return MakeLWCVector(V, V); } -FLWCVector2 LWCSwizzle(FLWCVector2 V, int C0, int C1) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1)); } -FLWCVector2 LWCSwizzle(FLWCVector3 V, int C0, int C1) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1)); } -FLWCVector2 LWCSwizzle(FLWCVector4 V, int C0, int C1) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1)); } - -FLWCVector3 LWCSwizzle(FLWCScalar V, int C0, int C1, int C2) { return MakeLWCVector(V, V, V); } -FLWCVector3 LWCSwizzle(FLWCVector2 V, int C0, int C1, int C2) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2)); } -FLWCVector3 LWCSwizzle(FLWCVector3 V, int C0, int C1, int C2) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2)); } -FLWCVector3 LWCSwizzle(FLWCVector4 V, int C0, int C1, int C2) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2)); } - -FLWCVector4 LWCSwizzle(FLWCScalar V, int C0, int C1, int C2, int C3) { return MakeLWCVector(V, V, V, V); } -FLWCVector4 LWCSwizzle(FLWCVector2 V, int C0, int C1, int C2, int C3) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2), LWCGetComponent(V, C3)); } -FLWCVector4 LWCSwizzle(FLWCVector3 V, int C0, int C1, int C2, int C3) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2), LWCGetComponent(V, C3)); } -FLWCVector4 LWCSwizzle(FLWCVector4 V, int C0, int C1, int C2, int C3) { return MakeLWCVector(LWCGetComponent(V, C0), LWCGetComponent(V, C1), LWCGetComponent(V, C2), LWCGetComponent(V, C3)); } - -float LWCToFloat(FLWCScalar Value) { return LWCGetTileOffset(Value) + Value.Offset; } -float2 LWCToFloat(FLWCVector2 Value) { return LWCGetTileOffset(Value) + Value.Offset; } -float3 LWCToFloat(FLWCVector3 Value) { return LWCGetTileOffset(Value) + Value.Offset; } -float4 LWCToFloat(FLWCVector4 Value) { return LWCGetTileOffset(Value) + Value.Offset; } - -float4x4 LWCToFloat(FLWCMatrix Value) -{ - float4x4 Result = Value.M; - Result[3].xyz = LWCGetTileOffset(Value) + Result[3].xyz; - return Result; -} - -float4x4 LWCToFloat(FLWCInverseMatrix Value) -{ - float4x4 TileOffset = MakeTranslationMatrix(LWCGetTileOffset(Value)); - return mul(TileOffset, Value.M); -} - -float3x3 LWCToFloat3x3(FLWCMatrix Value) -{ - return (float3x3)Value.M; -} - -float3x3 LWCToFloat3x3(FLWCInverseMatrix Value) -{ - return (float3x3)Value.M; -} - - -float LWCToFloat(float Value) { return Value; } -float2 LWCToFloat(float2 Value) { return Value; } -float3 LWCToFloat(float3 Value) { return Value; } -float4 LWCToFloat(float4 Value) { return Value; } -float4x4 LWCToFloat(float4x4 Value) { return Value; } - - -FLWCScalar LWCPromote(FLWCScalar Value) { return Value; } -FLWCVector2 LWCPromote(FLWCVector2 Value) { return Value; } -FLWCVector3 LWCPromote(FLWCVector3 Value) { return Value; } -FLWCVector4 LWCPromote(FLWCVector4 Value) { return Value; } -FLWCMatrix LWCPromote(FLWCMatrix Value) { return Value; } -FLWCInverseMatrix LWCPromote(FLWCInverseMatrix Value) { return Value; } - -FLWCScalar LWCPromote(float Value) { return MakeLWCScalar(0, Value); } -FLWCVector2 LWCPromote(float2 Value) { return MakeLWCVector2((float2)0, Value); } -FLWCVector3 LWCPromote(float3 Value) { return MakeLWCVector3((float3)0, Value); } -FLWCVector4 LWCPromote(float4 Value) { return MakeLWCVector4((float4)0, Value); } -FLWCMatrix LWCPromote(float4x4 Value) { return MakeLWCMatrix((float3)0, Value); } -FLWCInverseMatrix LWCPromoteInverse(float4x4 Value) { return MakeLWCInverseMatrix((float3)0, Value); } - -FLWCVector3 LWCMultiply(float3 Position, FLWCMatrix InMatrix) -{ - - float3 Offset = (Position.xxx * InMatrix.M[0].xyz + Position.yyy * InMatrix.M[1].xyz + Position.zzz * InMatrix.M[2].xyz) + InMatrix.M[3].xyz; - return MakeLWCVector3( (( InMatrix ).Tile), Offset); -} - -FLWCVector4 LWCMultiply(float4 Position, FLWCMatrix InMatrix) -{ - float4 Offset = mul(Position, InMatrix.M); - return MakeLWCVector4( (( InMatrix ).Tile), Offset); -} - -float3 LWCMultiply(FLWCVector3 Position, FLWCInverseMatrix InMatrix) -{ - float3 LocalPosition = LWCToFloat(MakeLWCVector3( (( Position ).Tile) + (( InMatrix ).Tile), Position.Offset)); - return (LocalPosition.xxx * InMatrix.M[0].xyz + LocalPosition.yyy * InMatrix.M[1].xyz + LocalPosition.zzz * InMatrix.M[2].xyz) + InMatrix.M[3].xyz; -} - -float4 LWCMultiply(FLWCVector4 Position, FLWCInverseMatrix InMatrix) -{ - float4 LocalPosition = LWCToFloat(MakeLWCVector4( (( Position ).Tile) + float4( (( InMatrix ).Tile), 0), Position.Offset)); - return mul(LocalPosition, InMatrix.M); -} - -float3 LWCMultiplyVector(float3 Vector, FLWCMatrix InMatrix) -{ - return mul(Vector, (float3x3)InMatrix.M); -} - -float3 LWCMultiplyVector(float3 Vector, FLWCInverseMatrix InMatrix) -{ - return mul(Vector, (float3x3)InMatrix.M); -} - -FLWCMatrix LWCMultiply(float4x4 Lhs, FLWCMatrix Rhs) -{ - float4x4 ResultMatrix = mul(Lhs, Rhs.M); - return MakeLWCMatrix( (( Rhs ).Tile), ResultMatrix); -} - -FLWCInverseMatrix LWCMultiply(FLWCInverseMatrix Lhs, float4x4 Rhs) -{ - float4x4 ResultMatrix = mul(Lhs.M, Rhs); - return MakeLWCInverseMatrix(- (( Lhs ).Tile), ResultMatrix); -} - -float4x4 LWCMultiply(FLWCMatrix Lhs, FLWCInverseMatrix Rhs) -{ - - float4x4 Result = Lhs.M; - Result = mul(Result, MakeTranslationMatrix(( (( Lhs ).Tile) + (( Rhs ).Tile)) * 2097152.00f)); - Result = mul(Result, Rhs.M); - return Result; -} - -float4x4 LWCMultiplyTranslation(FLWCMatrix Lhs, FLWCVector3 Rhs) -{ - float4x4 Result = Lhs.M; - Result[3].xyz += ( (( Lhs ).Tile) + (( Rhs ).Tile)) * 2097152.00f; - Result[3].xyz += Rhs.Offset; - return Result; -} - -FLWCMatrix LWCMultiplyTranslation(float4x4 Lhs, FLWCVector3 Rhs) -{ - FLWCMatrix Result = MakeLWCMatrix( (( Rhs ).Tile), Lhs); - Result.M[3].xyz += Rhs.Offset; - return Result; -} - -float4x4 LWCMultiplyTranslation(FLWCVector3 Lhs, FLWCInverseMatrix Rhs) -{ - float3 Offset = ( (( Lhs ).Tile) + (( Rhs ).Tile)) * 2097152.00f + Lhs.Offset; - return mul(MakeTranslationMatrix(Offset), Rhs.M); -} - -FLWCInverseMatrix LWCMultiplyTranslation(FLWCVector3 Lhs, float4x4 Rhs) -{ - FLWCInverseMatrix Result = MakeLWCInverseMatrix(- (( Lhs ).Tile), Rhs); - Result.M = mul(MakeTranslationMatrix(Lhs.Offset), Result.M); - return Result; -} - -FLWCVector3 LWCGetOrigin(FLWCMatrix InMatrix) -{ - return MakeLWCVector3( (( InMatrix ).Tile), InMatrix.M[3].xyz); -} - -void LWCSetOrigin(inout FLWCMatrix InOutMatrix, FLWCVector3 Origin) -{ - ( InOutMatrix ).Tile = ( (( Origin ).Tile) ); - InOutMatrix.M[3].xyz = Origin.Offset; -} - - - - - -#line 5 "/Engine/Private/LWCOperations.ush" -FLWCScalar LWCNormalizeTile(FLWCScalar V) -{ - float IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f)); - return MakeLWCScalar(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - - -FLWCScalar LWCMakeIntTile(FLWCScalar V) -{ - float IntTile = floor(V.Tile); - return MakeLWCScalar(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - -float LWCSqrtUnscaled(FLWCScalar V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float LWCRsqrtUnscaled(FLWCScalar V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float LWCRcpUnscaled(FLWCScalar V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float LWCSqrtScaled(FLWCScalar V, float Scale) { return LWCSqrtUnscaled(V) * Scale; } -float LWCRsqrtScaled(FLWCScalar V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; } -float LWCRcpScaled(FLWCScalar V, float Scale) { return LWCRcpUnscaled(V) * Scale; } -float LWCSqrt(FLWCScalar V) { return LWCSqrtScaled(V, 1448.15466f); } -float LWCRsqrt(FLWCScalar V) { return LWCRsqrtScaled(V, 0.000690533954f); } -float LWCRcp(FLWCScalar V) { return LWCRcpScaled(V, 4.76837158e-07f); } - - - - - - - - - - bool LWCGreater ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool LWCGreater ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool LWCGreater ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; } - bool LWCGreaterEqual ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool LWCGreaterEqual ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool LWCGreaterEqual ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; } - bool LWCLess ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool LWCLess ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool LWCLess ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; } - bool LWCLessEqual ( FLWCScalar Lhs, FLWCScalar Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool LWCLessEqual ( float Lhs, FLWCScalar Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool LWCLessEqual ( FLWCScalar Lhs, float Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; } - - - - - -float LWCDdx(FLWCScalar V) { return (float)0; } -float LWCDdy(FLWCScalar V) { return (float)0; } - - - - - -FLWCScalar LWCAdd(FLWCScalar Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); } -FLWCScalar LWCAdd(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Rhs ).Tile), Lhs + Rhs.Offset); } -FLWCScalar LWCAdd(FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( (( Lhs ).Tile), Lhs.Offset + Rhs); } - -FLWCScalar LWCSubtract(FLWCScalar Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); } -FLWCScalar LWCSubtract(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar(- (( Rhs ).Tile), Lhs - Rhs.Offset); } -FLWCScalar LWCSubtract(FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( (( Lhs ).Tile), Lhs.Offset - Rhs); } - -bool LWCEquals(FLWCScalar Lhs, FLWCScalar Rhs) -{ - return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset; -} -bool LWCEquals(float Lhs, FLWCScalar Rhs) -{ - return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs; -} -bool LWCEquals(FLWCScalar Lhs, float Rhs) -{ - return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset; -} -bool LWCEqualsApprox(FLWCScalar Lhs, FLWCScalar Rhs, float Threshold) -{ - return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float)Threshold; -} -bool LWCEqualsApprox(float Lhs, FLWCScalar Rhs, float Threshold) -{ - return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float)Threshold; -} -bool LWCEqualsApprox(FLWCScalar Lhs, float Rhs, float Threshold) -{ - return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float)Threshold; -} - -FLWCScalar LWCSelect(bool S, FLWCScalar Lhs, FLWCScalar Rhs) { return MakeLWCScalar( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); } -FLWCScalar LWCSelect(bool S, float Lhs, FLWCScalar Rhs) { return MakeLWCScalar( select_internal( S , (float)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); } -FLWCScalar LWCSelect(bool S, FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( select_internal( S , (( Lhs ).Tile) , (float)0 ), select_internal( S , Lhs.Offset , Rhs )); } - -FLWCScalar LWCNegate(FLWCScalar V) { return MakeLWCScalar(- (( V ).Tile), -V.Offset); } - -float LWCFrac(FLWCScalar V) -{ - float FracTile = frac( (( V ).Tile) * 2097152.00f); - return frac(FracTile + V.Offset); -} - -FLWCScalar LWCFloor(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), floor(VN.Offset)); } -FLWCScalar LWCCeil(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), ceil(VN.Offset)); } -FLWCScalar LWCRound(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), round(VN.Offset)); } -FLWCScalar LWCTrunc(FLWCScalar V) { FLWCScalar VN = LWCMakeIntTile(V); return MakeLWCScalar( (( VN ).Tile), trunc(VN.Offset)); } - - -float LWCSign(FLWCScalar V) { return float(sign(LWCToFloat(V))); } -float LWCSaturate(FLWCScalar V) { return saturate(LWCToFloat(V)); } -float LWCClampScalar(FLWCScalar V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); } - -FLWCScalar LWCMultiply(FLWCScalar Lhs, FLWCScalar Rhs) -{ - return MakeLWCScalar( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset); -} -FLWCScalar LWCMultiply(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); } -FLWCScalar LWCMultiply(FLWCScalar Lhs, float Rhs) { return MakeLWCScalar( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); } - -FLWCScalar LWCDivide(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); } -FLWCScalar LWCDivide(FLWCScalar Lhs, float Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); } -FLWCScalar LWCDivide(float Lhs, FLWCScalar Rhs) { return MakeLWCScalar((float)0, Lhs * LWCRcp(Rhs)); } - - -FLWCScalar LWCLerp(FLWCScalar Lhs, FLWCScalar Rhs, float S) -{ - return MakeLWCScalar(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S)); -} - -float LWCFmod(FLWCScalar Lhs, float Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float LWCFmodFloor(FLWCScalar Lhs, float Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float LWCFmodFloorPI(FLWCScalar V) -{ - return LWCFmodFloor(V, PI); - -} -float LWCFmodFloor2PI(FLWCScalar V) -{ - return LWCFmodFloor(V, 2.0f * PI); - -} - -float LWCSin(FLWCScalar V) { return sin(LWCFmodFloor2PI(V)); } -float LWCCos(FLWCScalar V) { return cos(LWCFmodFloor2PI(V)); } -float LWCTan(FLWCScalar V) { return tan(LWCFmodFloorPI(V)); } -float LWCASin(FLWCScalar V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); } -float LWCACos(FLWCScalar V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); } -float LWCATan(FLWCScalar V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); } - -float LWCSmoothStep(FLWCScalar Lhs, FLWCScalar Rhs, FLWCScalar S) -{ - float t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs))); - return t*t*(3.0f - (2.0f*t)); -} - -FLWCScalar LWCMin(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCScalar LWCMin(float Lhs, FLWCScalar Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCScalar LWCMin(FLWCScalar Lhs, float Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCScalar LWCMax(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCScalar LWCMax(float Lhs, FLWCScalar Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCScalar LWCMax(FLWCScalar Lhs, float Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } - -FLWCScalar LWCAbs(FLWCScalar V) { return LWCSelect(LWCLess(V, (float)0), LWCNegate(V), V); } - -float LWCStep(FLWCScalar Lhs, FLWCScalar Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float)1.0f , (float)0.0f ); } -float LWCStep(FLWCScalar Lhs, float Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float)1.0f , (float)0.0f ); } -float LWCStep(float Lhs, FLWCScalar Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float)1.0f , (float)0.0f ); } - - -FLWCScalar LWCSquareScaled(FLWCScalar V) -{ - float OffsetScaled = V.Offset * 4.76837158e-07f; - return MakeLWCScalar( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled); -} -#line 376 "/Engine/Private/LargeWorldCoordinates.ush" - - - - - - - - - - -#line 5 "/Engine/Private/LWCOperations.ush" -FLWCVector2 LWCNormalizeTile(FLWCVector2 V) -{ - float2 IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f)); - return MakeLWCVector2(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - - -FLWCVector2 LWCMakeIntTile(FLWCVector2 V) -{ - float2 IntTile = floor(V.Tile); - return MakeLWCVector2(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - -float2 LWCSqrtUnscaled(FLWCVector2 V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float2 LWCRsqrtUnscaled(FLWCVector2 V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float2 LWCRcpUnscaled(FLWCVector2 V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float2 LWCSqrtScaled(FLWCVector2 V, float Scale) { return LWCSqrtUnscaled(V) * Scale; } -float2 LWCRsqrtScaled(FLWCVector2 V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; } -float2 LWCRcpScaled(FLWCVector2 V, float Scale) { return LWCRcpUnscaled(V) * Scale; } -float2 LWCSqrt(FLWCVector2 V) { return LWCSqrtScaled(V, 1448.15466f); } -float2 LWCRsqrt(FLWCVector2 V) { return LWCRsqrtScaled(V, 0.000690533954f); } -float2 LWCRcp(FLWCVector2 V) { return LWCRcpScaled(V, 4.76837158e-07f); } - - - - - - - - - - bool2 LWCGreater ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool2 LWCGreater ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool2 LWCGreater ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; } - bool2 LWCGreaterEqual ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool2 LWCGreaterEqual ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool2 LWCGreaterEqual ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; } - bool2 LWCLess ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool2 LWCLess ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool2 LWCLess ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; } - bool2 LWCLessEqual ( FLWCVector2 Lhs, FLWCVector2 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool2 LWCLessEqual ( float2 Lhs, FLWCVector2 Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool2 LWCLessEqual ( FLWCVector2 Lhs, float2 Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; } - - - - - -float2 LWCDdx(FLWCVector2 V) { return (float2)0; } -float2 LWCDdy(FLWCVector2 V) { return (float2)0; } - - - - - -FLWCVector2 LWCAdd(FLWCVector2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); } -FLWCVector2 LWCAdd(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Rhs ).Tile), Lhs + Rhs.Offset); } -FLWCVector2 LWCAdd(FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile), Lhs.Offset + Rhs); } - -FLWCVector2 LWCSubtract(FLWCVector2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); } -FLWCVector2 LWCSubtract(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2(- (( Rhs ).Tile), Lhs - Rhs.Offset); } -FLWCVector2 LWCSubtract(FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile), Lhs.Offset - Rhs); } - -bool2 LWCEquals(FLWCVector2 Lhs, FLWCVector2 Rhs) -{ - return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset; -} -bool2 LWCEquals(float2 Lhs, FLWCVector2 Rhs) -{ - return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs; -} -bool2 LWCEquals(FLWCVector2 Lhs, float2 Rhs) -{ - return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset; -} -bool2 LWCEqualsApprox(FLWCVector2 Lhs, FLWCVector2 Rhs, float Threshold) -{ - return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float2)Threshold; -} -bool2 LWCEqualsApprox(float2 Lhs, FLWCVector2 Rhs, float Threshold) -{ - return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float2)Threshold; -} -bool2 LWCEqualsApprox(FLWCVector2 Lhs, float2 Rhs, float Threshold) -{ - return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float2)Threshold; -} - -FLWCVector2 LWCSelect(bool2 S, FLWCVector2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); } -FLWCVector2 LWCSelect(bool2 S, float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( select_internal( S , (float2)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); } -FLWCVector2 LWCSelect(bool2 S, FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( select_internal( S , (( Lhs ).Tile) , (float2)0 ), select_internal( S , Lhs.Offset , Rhs )); } - -FLWCVector2 LWCNegate(FLWCVector2 V) { return MakeLWCVector2(- (( V ).Tile), -V.Offset); } - -float2 LWCFrac(FLWCVector2 V) -{ - float2 FracTile = frac( (( V ).Tile) * 2097152.00f); - return frac(FracTile + V.Offset); -} - -FLWCVector2 LWCFloor(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), floor(VN.Offset)); } -FLWCVector2 LWCCeil(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), ceil(VN.Offset)); } -FLWCVector2 LWCRound(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), round(VN.Offset)); } -FLWCVector2 LWCTrunc(FLWCVector2 V) { FLWCVector2 VN = LWCMakeIntTile(V); return MakeLWCVector2( (( VN ).Tile), trunc(VN.Offset)); } - - -float2 LWCSign(FLWCVector2 V) { return float2(sign(LWCToFloat(V))); } -float2 LWCSaturate(FLWCVector2 V) { return saturate(LWCToFloat(V)); } -float2 LWCClampScalar(FLWCVector2 V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); } - -FLWCVector2 LWCMultiply(FLWCVector2 Lhs, FLWCVector2 Rhs) -{ - return MakeLWCVector2( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset); -} -FLWCVector2 LWCMultiply(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); } -FLWCVector2 LWCMultiply(FLWCVector2 Lhs, float2 Rhs) { return MakeLWCVector2( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); } - -FLWCVector2 LWCDivide(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); } -FLWCVector2 LWCDivide(FLWCVector2 Lhs, float2 Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); } -FLWCVector2 LWCDivide(float2 Lhs, FLWCVector2 Rhs) { return MakeLWCVector2((float2)0, Lhs * LWCRcp(Rhs)); } - - -FLWCVector2 LWCLerp(FLWCVector2 Lhs, FLWCVector2 Rhs, float2 S) -{ - return MakeLWCVector2(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S)); -} - -float2 LWCFmod(FLWCVector2 Lhs, float2 Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float2 LWCFmodFloor(FLWCVector2 Lhs, float2 Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float2 LWCFmodFloorPI(FLWCVector2 V) -{ - return LWCFmodFloor(V, PI); - -} -float2 LWCFmodFloor2PI(FLWCVector2 V) -{ - return LWCFmodFloor(V, 2.0f * PI); - -} - -float2 LWCSin(FLWCVector2 V) { return sin(LWCFmodFloor2PI(V)); } -float2 LWCCos(FLWCVector2 V) { return cos(LWCFmodFloor2PI(V)); } -float2 LWCTan(FLWCVector2 V) { return tan(LWCFmodFloorPI(V)); } -float2 LWCASin(FLWCVector2 V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); } -float2 LWCACos(FLWCVector2 V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); } -float2 LWCATan(FLWCVector2 V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); } - -float2 LWCSmoothStep(FLWCVector2 Lhs, FLWCVector2 Rhs, FLWCVector2 S) -{ - float2 t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs))); - return t*t*(3.0f - (2.0f*t)); -} - -FLWCVector2 LWCMin(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector2 LWCMin(float2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector2 LWCMin(FLWCVector2 Lhs, float2 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector2 LWCMax(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCVector2 LWCMax(float2 Lhs, FLWCVector2 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCVector2 LWCMax(FLWCVector2 Lhs, float2 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } - -FLWCVector2 LWCAbs(FLWCVector2 V) { return LWCSelect(LWCLess(V, (float2)0), LWCNegate(V), V); } - -float2 LWCStep(FLWCVector2 Lhs, FLWCVector2 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float2)1.0f , (float2)0.0f ); } -float2 LWCStep(FLWCVector2 Lhs, float2 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float2)1.0f , (float2)0.0f ); } -float2 LWCStep(float2 Lhs, FLWCVector2 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float2)1.0f , (float2)0.0f ); } - - -FLWCVector2 LWCSquareScaled(FLWCVector2 V) -{ - float2 OffsetScaled = V.Offset * 4.76837158e-07f; - return MakeLWCVector2( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled); -} -#line 386 "/Engine/Private/LargeWorldCoordinates.ush" - - - - - - - - - - -#line 5 "/Engine/Private/LWCOperations.ush" -FLWCVector3 LWCNormalizeTile(FLWCVector3 V) -{ - float3 IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f)); - return MakeLWCVector3(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - - -FLWCVector3 LWCMakeIntTile(FLWCVector3 V) -{ - float3 IntTile = floor(V.Tile); - return MakeLWCVector3(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - -float3 LWCSqrtUnscaled(FLWCVector3 V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float3 LWCRsqrtUnscaled(FLWCVector3 V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float3 LWCRcpUnscaled(FLWCVector3 V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float3 LWCSqrtScaled(FLWCVector3 V, float Scale) { return LWCSqrtUnscaled(V) * Scale; } -float3 LWCRsqrtScaled(FLWCVector3 V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; } -float3 LWCRcpScaled(FLWCVector3 V, float Scale) { return LWCRcpUnscaled(V) * Scale; } -float3 LWCSqrt(FLWCVector3 V) { return LWCSqrtScaled(V, 1448.15466f); } -float3 LWCRsqrt(FLWCVector3 V) { return LWCRsqrtScaled(V, 0.000690533954f); } -float3 LWCRcp(FLWCVector3 V) { return LWCRcpScaled(V, 4.76837158e-07f); } - - - - - - - - - - bool3 LWCGreater ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool3 LWCGreater ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool3 LWCGreater ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; } - bool3 LWCGreaterEqual ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool3 LWCGreaterEqual ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool3 LWCGreaterEqual ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; } - bool3 LWCLess ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool3 LWCLess ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool3 LWCLess ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; } - bool3 LWCLessEqual ( FLWCVector3 Lhs, FLWCVector3 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool3 LWCLessEqual ( float3 Lhs, FLWCVector3 Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool3 LWCLessEqual ( FLWCVector3 Lhs, float3 Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; } - - - - - -float3 LWCDdx(FLWCVector3 V) { return (float3)0; } -float3 LWCDdy(FLWCVector3 V) { return (float3)0; } - - - - - -FLWCVector3 LWCAdd(FLWCVector3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); } -FLWCVector3 LWCAdd(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Rhs ).Tile), Lhs + Rhs.Offset); } -FLWCVector3 LWCAdd(FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile), Lhs.Offset + Rhs); } - -FLWCVector3 LWCSubtract(FLWCVector3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); } -FLWCVector3 LWCSubtract(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3(- (( Rhs ).Tile), Lhs - Rhs.Offset); } -FLWCVector3 LWCSubtract(FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile), Lhs.Offset - Rhs); } - -bool3 LWCEquals(FLWCVector3 Lhs, FLWCVector3 Rhs) -{ - return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset; -} -bool3 LWCEquals(float3 Lhs, FLWCVector3 Rhs) -{ - return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs; -} -bool3 LWCEquals(FLWCVector3 Lhs, float3 Rhs) -{ - return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset; -} -bool3 LWCEqualsApprox(FLWCVector3 Lhs, FLWCVector3 Rhs, float Threshold) -{ - return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float3)Threshold; -} -bool3 LWCEqualsApprox(float3 Lhs, FLWCVector3 Rhs, float Threshold) -{ - return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float3)Threshold; -} -bool3 LWCEqualsApprox(FLWCVector3 Lhs, float3 Rhs, float Threshold) -{ - return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float3)Threshold; -} - -FLWCVector3 LWCSelect(bool3 S, FLWCVector3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); } -FLWCVector3 LWCSelect(bool3 S, float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( select_internal( S , (float3)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); } -FLWCVector3 LWCSelect(bool3 S, FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( select_internal( S , (( Lhs ).Tile) , (float3)0 ), select_internal( S , Lhs.Offset , Rhs )); } - -FLWCVector3 LWCNegate(FLWCVector3 V) { return MakeLWCVector3(- (( V ).Tile), -V.Offset); } - -float3 LWCFrac(FLWCVector3 V) -{ - float3 FracTile = frac( (( V ).Tile) * 2097152.00f); - return frac(FracTile + V.Offset); -} - -FLWCVector3 LWCFloor(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), floor(VN.Offset)); } -FLWCVector3 LWCCeil(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), ceil(VN.Offset)); } -FLWCVector3 LWCRound(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), round(VN.Offset)); } -FLWCVector3 LWCTrunc(FLWCVector3 V) { FLWCVector3 VN = LWCMakeIntTile(V); return MakeLWCVector3( (( VN ).Tile), trunc(VN.Offset)); } - - -float3 LWCSign(FLWCVector3 V) { return float3(sign(LWCToFloat(V))); } -float3 LWCSaturate(FLWCVector3 V) { return saturate(LWCToFloat(V)); } -float3 LWCClampScalar(FLWCVector3 V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); } - -FLWCVector3 LWCMultiply(FLWCVector3 Lhs, FLWCVector3 Rhs) -{ - return MakeLWCVector3( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset); -} -FLWCVector3 LWCMultiply(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); } -FLWCVector3 LWCMultiply(FLWCVector3 Lhs, float3 Rhs) { return MakeLWCVector3( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); } - -FLWCVector3 LWCDivide(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); } -FLWCVector3 LWCDivide(FLWCVector3 Lhs, float3 Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); } -FLWCVector3 LWCDivide(float3 Lhs, FLWCVector3 Rhs) { return MakeLWCVector3((float3)0, Lhs * LWCRcp(Rhs)); } - - -FLWCVector3 LWCLerp(FLWCVector3 Lhs, FLWCVector3 Rhs, float3 S) -{ - return MakeLWCVector3(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S)); -} - -float3 LWCFmod(FLWCVector3 Lhs, float3 Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float3 LWCFmodFloor(FLWCVector3 Lhs, float3 Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float3 LWCFmodFloorPI(FLWCVector3 V) -{ - return LWCFmodFloor(V, PI); - -} -float3 LWCFmodFloor2PI(FLWCVector3 V) -{ - return LWCFmodFloor(V, 2.0f * PI); - -} - -float3 LWCSin(FLWCVector3 V) { return sin(LWCFmodFloor2PI(V)); } -float3 LWCCos(FLWCVector3 V) { return cos(LWCFmodFloor2PI(V)); } -float3 LWCTan(FLWCVector3 V) { return tan(LWCFmodFloorPI(V)); } -float3 LWCASin(FLWCVector3 V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); } -float3 LWCACos(FLWCVector3 V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); } -float3 LWCATan(FLWCVector3 V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); } - -float3 LWCSmoothStep(FLWCVector3 Lhs, FLWCVector3 Rhs, FLWCVector3 S) -{ - float3 t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs))); - return t*t*(3.0f - (2.0f*t)); -} - -FLWCVector3 LWCMin(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector3 LWCMin(float3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector3 LWCMin(FLWCVector3 Lhs, float3 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector3 LWCMax(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCVector3 LWCMax(float3 Lhs, FLWCVector3 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCVector3 LWCMax(FLWCVector3 Lhs, float3 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } - -FLWCVector3 LWCAbs(FLWCVector3 V) { return LWCSelect(LWCLess(V, (float3)0), LWCNegate(V), V); } - -float3 LWCStep(FLWCVector3 Lhs, FLWCVector3 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float3)1.0f , (float3)0.0f ); } -float3 LWCStep(FLWCVector3 Lhs, float3 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float3)1.0f , (float3)0.0f ); } -float3 LWCStep(float3 Lhs, FLWCVector3 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float3)1.0f , (float3)0.0f ); } - - -FLWCVector3 LWCSquareScaled(FLWCVector3 V) -{ - float3 OffsetScaled = V.Offset * 4.76837158e-07f; - return MakeLWCVector3( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled); -} -#line 396 "/Engine/Private/LargeWorldCoordinates.ush" - - - - - - - - - - -#line 5 "/Engine/Private/LWCOperations.ush" -FLWCVector4 LWCNormalizeTile(FLWCVector4 V) -{ - float4 IntTile = floor(V.Tile + (V.Offset * 4.76837158e-07f + 0.5f)); - return MakeLWCVector4(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - - -FLWCVector4 LWCMakeIntTile(FLWCVector4 V) -{ - float4 IntTile = floor(V.Tile); - return MakeLWCVector4(IntTile, (V.Tile - IntTile) * 2097152.00f + V.Offset); -} - -float4 LWCSqrtUnscaled(FLWCVector4 V) { return sqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float4 LWCRsqrtUnscaled(FLWCVector4 V) { return rsqrt(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float4 LWCRcpUnscaled(FLWCVector4 V) { return rcp(V.Offset * 4.76837158e-07f + (( V ).Tile)); } -float4 LWCSqrtScaled(FLWCVector4 V, float Scale) { return LWCSqrtUnscaled(V) * Scale; } -float4 LWCRsqrtScaled(FLWCVector4 V, float Scale) { return LWCRsqrtUnscaled(V) * Scale; } -float4 LWCRcpScaled(FLWCVector4 V, float Scale) { return LWCRcpUnscaled(V) * Scale; } -float4 LWCSqrt(FLWCVector4 V) { return LWCSqrtScaled(V, 1448.15466f); } -float4 LWCRsqrt(FLWCVector4 V) { return LWCRsqrtScaled(V, 0.000690533954f); } -float4 LWCRcp(FLWCVector4 V) { return LWCRcpScaled(V, 4.76837158e-07f); } - - - - - - - - - - bool4 LWCGreater ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f > Rhs.Offset - Lhs.Offset; } bool4 LWCGreater ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f > Rhs.Offset - Lhs; } bool4 LWCGreater ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f > Rhs - Lhs.Offset; } - bool4 LWCGreaterEqual ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f >= Rhs.Offset - Lhs.Offset; } bool4 LWCGreaterEqual ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f >= Rhs.Offset - Lhs; } bool4 LWCGreaterEqual ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f >= Rhs - Lhs.Offset; } - bool4 LWCLess ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f < Rhs.Offset - Lhs.Offset; } bool4 LWCLess ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f < Rhs.Offset - Lhs; } bool4 LWCLess ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f < Rhs - Lhs.Offset; } - bool4 LWCLessEqual ( FLWCVector4 Lhs, FLWCVector4 Rhs) { return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f <= Rhs.Offset - Lhs.Offset; } bool4 LWCLessEqual ( float4 Lhs, FLWCVector4 Rhs) { return - (( Rhs ).Tile) * 2097152.00f <= Rhs.Offset - Lhs; } bool4 LWCLessEqual ( FLWCVector4 Lhs, float4 Rhs) { return (( Lhs ).Tile) * 2097152.00f <= Rhs - Lhs.Offset; } - - - - - -float4 LWCDdx(FLWCVector4 V) { return (float4)0; } -float4 LWCDdy(FLWCVector4 V) { return (float4)0; } - - - - - -FLWCVector4 LWCAdd(FLWCVector4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile) + (( Rhs ).Tile), Lhs.Offset + Rhs.Offset); } -FLWCVector4 LWCAdd(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Rhs ).Tile), Lhs + Rhs.Offset); } -FLWCVector4 LWCAdd(FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile), Lhs.Offset + Rhs); } - -FLWCVector4 LWCSubtract(FLWCVector4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile) - (( Rhs ).Tile), Lhs.Offset - Rhs.Offset); } -FLWCVector4 LWCSubtract(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4(- (( Rhs ).Tile), Lhs - Rhs.Offset); } -FLWCVector4 LWCSubtract(FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile), Lhs.Offset - Rhs); } - -bool4 LWCEquals(FLWCVector4 Lhs, FLWCVector4 Rhs) -{ - return ( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f == Rhs.Offset - Lhs.Offset; -} -bool4 LWCEquals(float4 Lhs, FLWCVector4 Rhs) -{ - return - (( Rhs ).Tile) * 2097152.00f == Rhs.Offset - Lhs; -} -bool4 LWCEquals(FLWCVector4 Lhs, float4 Rhs) -{ - return (( Lhs ).Tile) * 2097152.00f == Rhs - Lhs.Offset; -} -bool4 LWCEqualsApprox(FLWCVector4 Lhs, FLWCVector4 Rhs, float Threshold) -{ - return abs(( (( Lhs ).Tile) - (( Rhs ).Tile)) * 2097152.00f + (Lhs.Offset - Rhs.Offset)) < (float4)Threshold; -} -bool4 LWCEqualsApprox(float4 Lhs, FLWCVector4 Rhs, float Threshold) -{ - return abs(- (( Rhs ).Tile) * 2097152.00f + (Lhs - Rhs.Offset)) < (float4)Threshold; -} -bool4 LWCEqualsApprox(FLWCVector4 Lhs, float4 Rhs, float Threshold) -{ - return abs( (( Lhs ).Tile) * 2097152.00f + (Lhs.Offset - Rhs)) < (float4)Threshold; -} - -FLWCVector4 LWCSelect(bool4 S, FLWCVector4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( select_internal( S , (( Lhs ).Tile) , (( Rhs ).Tile) ), select_internal( S , Lhs.Offset , Rhs.Offset )); } -FLWCVector4 LWCSelect(bool4 S, float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( select_internal( S , (float4)0 , (( Rhs ).Tile) ), select_internal( S , Lhs , Rhs.Offset )); } -FLWCVector4 LWCSelect(bool4 S, FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( select_internal( S , (( Lhs ).Tile) , (float4)0 ), select_internal( S , Lhs.Offset , Rhs )); } - -FLWCVector4 LWCNegate(FLWCVector4 V) { return MakeLWCVector4(- (( V ).Tile), -V.Offset); } - -float4 LWCFrac(FLWCVector4 V) -{ - float4 FracTile = frac( (( V ).Tile) * 2097152.00f); - return frac(FracTile + V.Offset); -} - -FLWCVector4 LWCFloor(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), floor(VN.Offset)); } -FLWCVector4 LWCCeil(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), ceil(VN.Offset)); } -FLWCVector4 LWCRound(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), round(VN.Offset)); } -FLWCVector4 LWCTrunc(FLWCVector4 V) { FLWCVector4 VN = LWCMakeIntTile(V); return MakeLWCVector4( (( VN ).Tile), trunc(VN.Offset)); } - - -float4 LWCSign(FLWCVector4 V) { return float4(sign(LWCToFloat(V))); } -float4 LWCSaturate(FLWCVector4 V) { return saturate(LWCToFloat(V)); } -float4 LWCClampScalar(FLWCVector4 V, float Low, float High) { return clamp(LWCToFloat(V), Low, High); } - -FLWCVector4 LWCMultiply(FLWCVector4 Lhs, FLWCVector4 Rhs) -{ - return MakeLWCVector4( (( Lhs ).Tile) * ( (( Rhs ).Tile) * 2097152.00f + Rhs.Offset) + (( Rhs ).Tile) * Lhs.Offset, Lhs.Offset * Rhs.Offset); -} -FLWCVector4 LWCMultiply(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4( (( Rhs ).Tile) * Lhs, Lhs * Rhs.Offset); } -FLWCVector4 LWCMultiply(FLWCVector4 Lhs, float4 Rhs) { return MakeLWCVector4( (( Lhs ).Tile) * Rhs, Lhs.Offset * Rhs); } - -FLWCVector4 LWCDivide(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCMultiply(Lhs, LWCRcp(Rhs)); } -FLWCVector4 LWCDivide(FLWCVector4 Lhs, float4 Rhs) { return LWCMultiply(Lhs, rcp(Rhs)); } -FLWCVector4 LWCDivide(float4 Lhs, FLWCVector4 Rhs) { return MakeLWCVector4((float4)0, Lhs * LWCRcp(Rhs)); } - - -FLWCVector4 LWCLerp(FLWCVector4 Lhs, FLWCVector4 Rhs, float4 S) -{ - return MakeLWCVector4(lerp( (( Lhs ).Tile), (( Rhs ).Tile), S), lerp(Lhs.Offset, Rhs.Offset, S)); -} - -float4 LWCFmod(FLWCVector4 Lhs, float4 Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCTrunc(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float4 LWCFmodFloor(FLWCVector4 Lhs, float4 Rhs) -{ - return LWCToFloat(LWCSubtract(Lhs, LWCMultiply(LWCFloor(LWCDivide(Lhs, Rhs)), Rhs))); - - -} -float4 LWCFmodFloorPI(FLWCVector4 V) -{ - return LWCFmodFloor(V, PI); - -} -float4 LWCFmodFloor2PI(FLWCVector4 V) -{ - return LWCFmodFloor(V, 2.0f * PI); - -} - -float4 LWCSin(FLWCVector4 V) { return sin(LWCFmodFloor2PI(V)); } -float4 LWCCos(FLWCVector4 V) { return cos(LWCFmodFloor2PI(V)); } -float4 LWCTan(FLWCVector4 V) { return tan(LWCFmodFloorPI(V)); } -float4 LWCASin(FLWCVector4 V) { return asin(LWCClampScalar(V, -1.0f, 1.0f)); } -float4 LWCACos(FLWCVector4 V) { return acos(LWCClampScalar(V, -1.0f, 1.0f)); } -float4 LWCATan(FLWCVector4 V) { return atan(LWCClampScalar(V, -0.5f*PI, 0.5f*PI)); } - -float4 LWCSmoothStep(FLWCVector4 Lhs, FLWCVector4 Rhs, FLWCVector4 S) -{ - float4 t = LWCSaturate(LWCDivide(LWCSubtract(S, Lhs), LWCSubtract(Rhs, Lhs))); - return t*t*(3.0f - (2.0f*t)); -} - -FLWCVector4 LWCMin(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector4 LWCMin(float4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector4 LWCMin(FLWCVector4 Lhs, float4 Rhs) { return LWCSelect(LWCLess(Lhs, Rhs), Lhs, Rhs); } -FLWCVector4 LWCMax(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCVector4 LWCMax(float4 Lhs, FLWCVector4 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } -FLWCVector4 LWCMax(FLWCVector4 Lhs, float4 Rhs) { return LWCSelect(LWCGreater(Lhs, Rhs), Lhs, Rhs); } - -FLWCVector4 LWCAbs(FLWCVector4 V) { return LWCSelect(LWCLess(V, (float4)0), LWCNegate(V), V); } - -float4 LWCStep(FLWCVector4 Lhs, FLWCVector4 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float4)1.0f , (float4)0.0f ); } -float4 LWCStep(FLWCVector4 Lhs, float4 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float4)1.0f , (float4)0.0f ); } -float4 LWCStep(float4 Lhs, FLWCVector4 Rhs) { return select_internal( LWCGreaterEqual(Rhs, Lhs) , (float4)1.0f , (float4)0.0f ); } - - -FLWCVector4 LWCSquareScaled(FLWCVector4 V) -{ - float4 OffsetScaled = V.Offset * 4.76837158e-07f; - return MakeLWCVector4( (( V ).Tile) * ( (( V ).Tile) + OffsetScaled * 2.0f), V.Offset * OffsetScaled); -} -#line 406 "/Engine/Private/LargeWorldCoordinates.ush" - - - - - - - -FLWCScalar LWCMakeRelativeToTile(FLWCScalar V, float NewTile) { return MakeLWCScalar(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCScalar(NewTile, (float)0.0f)))); } -FLWCVector2 LWCMakeRelativeToTile(FLWCVector2 V, float2 NewTile) { return MakeLWCVector2(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCVector2(NewTile, (float2)0.0f)))); } -FLWCVector3 LWCMakeRelativeToTile(FLWCVector3 V, float3 NewTile) { return MakeLWCVector3(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCVector3(NewTile, (float3)0.0f)))); } -FLWCVector4 LWCMakeRelativeToTile(FLWCVector4 V, float4 NewTile) { return MakeLWCVector4(NewTile, LWCToFloat(LWCSubtract(V, MakeLWCVector4(NewTile, (float4)0.0f)))); } -FLWCMatrix LWCMakeRelativeToTile(FLWCMatrix M, float3 NewTile) -{ - LWCSetOrigin(M, LWCMakeRelativeToTile(LWCGetOrigin(M), NewTile)); - return M; -} - -FLWCScalar LWCVectorSum(FLWCScalar V) { return V; } -FLWCScalar LWCVectorSum(FLWCVector2 V) { return LWCAdd( LWCGetComponent( V , 0), LWCGetComponent( V , 1)); } -FLWCScalar LWCVectorSum(FLWCVector3 V) { return LWCAdd(LWCAdd( LWCGetComponent( V , 0), LWCGetComponent( V , 1)), LWCGetComponent( V , 2)); } -FLWCScalar LWCVectorSum(FLWCVector4 V) { return LWCAdd(LWCAdd(LWCAdd( LWCGetComponent( V , 0), LWCGetComponent( V , 1)), LWCGetComponent( V , 2)), LWCGetComponent( V , 3)); } - -FLWCScalar LWCDot(FLWCScalar Lhs, FLWCScalar Rhs) { return LWCMultiply(Lhs, Rhs); } -FLWCScalar LWCDot(FLWCScalar Lhs, float Rhs) { return LWCMultiply(Lhs, Rhs); } -FLWCScalar LWCDot(FLWCVector2 Lhs, FLWCVector2 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); } -FLWCScalar LWCDot(FLWCVector2 Lhs, float2 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); } -FLWCScalar LWCDot(FLWCVector3 Lhs, FLWCVector3 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); } -FLWCScalar LWCDot(FLWCVector3 Lhs, float3 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); } -FLWCScalar LWCDot(FLWCVector4 Lhs, FLWCVector4 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); } -FLWCScalar LWCDot(FLWCVector4 Lhs, float4 Rhs) { return LWCVectorSum(LWCMultiply(Lhs, Rhs)); } - - -FLWCScalar LWCLength2Scaled(FLWCScalar V) -{ - return LWCSquareScaled(V); -} - -FLWCScalar LWCLength2Scaled(FLWCVector2 V) -{ - FLWCScalar X2 = LWCSquareScaled( LWCGetComponent( V , 0)); - FLWCScalar Y2 = LWCSquareScaled( LWCGetComponent( V , 1)); - return LWCAdd(X2, Y2); -} - -FLWCScalar LWCLength2Scaled(FLWCVector3 V) -{ - FLWCScalar X2 = LWCSquareScaled( LWCGetComponent( V , 0)); - FLWCScalar Y2 = LWCSquareScaled( LWCGetComponent( V , 1)); - FLWCScalar Z2 = LWCSquareScaled( LWCGetComponent( V , 2)); - return LWCAdd(LWCAdd(X2, Y2), Z2); -} - -FLWCScalar LWCLength2Scaled(FLWCVector4 V) -{ - FLWCScalar X2 = LWCSquareScaled( LWCGetComponent( V , 0)); - FLWCScalar Y2 = LWCSquareScaled( LWCGetComponent( V , 1)); - FLWCScalar Z2 = LWCSquareScaled( LWCGetComponent( V , 2)); - FLWCScalar W2 = LWCSquareScaled( LWCGetComponent( V , 3)); - return LWCAdd(LWCAdd(LWCAdd(X2, Y2), Z2), W2); -} - - - -FLWCScalar LWCLength(FLWCScalar V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); } -FLWCScalar LWCLength(FLWCVector2 V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); } -FLWCScalar LWCLength(FLWCVector3 V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); } -FLWCScalar LWCLength(FLWCVector4 V) { return MakeLWCScalar(LWCSqrtUnscaled(LWCLength2Scaled(V)), 0.0f); } - -float LWCRcpLength(FLWCScalar V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); } -float LWCRcpLength(FLWCVector2 V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); } -float LWCRcpLength(FLWCVector3 V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); } -float LWCRcpLength(FLWCVector4 V) { return LWCRsqrtScaled(LWCLength2Scaled(V), 4.76837158e-07f); } - -float LWCNormalize(FLWCScalar V) { return 1.0f; } -float2 LWCNormalize(FLWCVector2 V) { return LWCToFloat(LWCMultiply(V, LWCRcpLength(V))); } -float3 LWCNormalize(FLWCVector3 V) { return LWCToFloat(LWCMultiply(V, LWCRcpLength(V))); } -float4 LWCNormalize(FLWCVector4 V) { return LWCToFloat(LWCMultiply(V, LWCRcpLength(V))); } - - - - - - - - - - - - -#line 201 "/Engine/Private/Common.ush" - - -#line 7 "/Engine/Private/InstancedStereo.ush" - - - - - - - - -#line 1 "/Engine/Generated/GeneratedInstancedStereo.ush" -struct ViewState -{ - float4x4 TranslatedWorldToClip; - float4x4 TranslatedWorldToSubpixelClip; - float4x4 RelativeWorldToClip; - float4x4 ClipToRelativeWorld; - float4x4 TranslatedWorldToView; - float4x4 ViewToTranslatedWorld; - float4x4 TranslatedWorldToCameraView; - float4x4 CameraViewToTranslatedWorld; - float4x4 ViewToClip; - float4x4 ViewToClipNoAA; - float4x4 ClipToView; - float4x4 ClipToTranslatedWorld; - float4x4 SVPositionToTranslatedWorld; - float4x4 ScreenToRelativeWorld; - float4x4 ScreenToTranslatedWorld; - float4x4 MobileMultiviewShadowTransform; - float3 ViewTilePosition; - float3 MatrixTilePosition; - float3 ViewForward; - float3 ViewUp; - float3 ViewRight; - float3 HMDViewNoRollUp; - float3 HMDViewNoRollRight; - float4 InvDeviceZToWorldZTransform; - float4 ScreenPositionScaleBias; - float3 RelativeWorldCameraOrigin; - float3 TranslatedWorldCameraOrigin; - float3 RelativeWorldViewOrigin; - float3 RelativePreViewTranslation; - float4x4 PrevViewToClip; - float4x4 PrevClipToView; - float4x4 PrevTranslatedWorldToClip; - float4x4 PrevTranslatedWorldToView; - float4x4 PrevViewToTranslatedWorld; - float4x4 PrevTranslatedWorldToCameraView; - float4x4 PrevCameraViewToTranslatedWorld; - float3 PrevTranslatedWorldCameraOrigin; - float3 PrevRelativeWorldCameraOrigin; - float3 PrevRelativeWorldViewOrigin; - float3 RelativePrevPreViewTranslation; - float4x4 PrevClipToRelativeWorld; - float4x4 PrevScreenToTranslatedWorld; - float4x4 ClipToPrevClip; - float4x4 ClipToPrevClipWithAA; - float4 TemporalAAJitter; - float4 GlobalClippingPlane; - float2 FieldOfViewWideAngles; - float2 PrevFieldOfViewWideAngles; - float4 ViewRectMin; - float4 ViewSizeAndInvSize; - uint4 ViewRectMinAndSize; - float4 LightProbeSizeRatioAndInvSizeRatio; - float4 BufferSizeAndInvSize; - float4 BufferBilinearUVMinMax; - float4 ScreenToViewSpace; - float2 BufferToSceneTextureScale; - float2 ResolutionFractionAndInv; - int NumSceneColorMSAASamples; - float PreExposure; - float OneOverPreExposure; - float4 DiffuseOverrideParameter; - float4 SpecularOverrideParameter; - float4 NormalOverrideParameter; - float2 RoughnessOverrideParameter; - float PrevFrameGameTime; - float PrevFrameRealTime; - float OutOfBoundsMask; - float3 WorldCameraMovementSinceLastFrame; - float CullingSign; - float NearPlane; - float GameTime; - float RealTime; - float DeltaTime; - float MaterialTextureMipBias; - float MaterialTextureDerivativeMultiply; - uint Random; - uint FrameNumber; - uint StateFrameIndexMod8; - uint StateFrameIndex; - uint DebugViewModeMask; - uint WorldIsPaused; - float CameraCut; - float UnlitViewmodeMask; - float4 DirectionalLightColor; - float3 DirectionalLightDirection; - float4 TranslucencyLightingVolumeMin[2]; - float4 TranslucencyLightingVolumeInvSize[2]; - float4 TemporalAAParams; - float4 CircleDOFParams; - float DepthOfFieldSensorWidth; - float DepthOfFieldFocalDistance; - float DepthOfFieldScale; - float DepthOfFieldFocalLength; - float DepthOfFieldFocalRegion; - float DepthOfFieldNearTransitionRegion; - float DepthOfFieldFarTransitionRegion; - float MotionBlurNormalizedToPixel; - float GeneralPurposeTweak; - float GeneralPurposeTweak2; - float DemosaicVposOffset; - float DecalDepthBias; - float3 IndirectLightingColorScale; - float3 PrecomputedIndirectLightingColorScale; - float3 PrecomputedIndirectSpecularColorScale; - float4 AtmosphereLightDirection[2]; - float4 AtmosphereLightIlluminanceOnGroundPostTransmittance[2]; - float4 AtmosphereLightIlluminanceOuterSpace[2]; - float4 AtmosphereLightDiscLuminance[2]; - float4 AtmosphereLightDiscCosHalfApexAngle_PPTrans[2]; - float4 SkyViewLutSizeAndInvSize; - float3 SkyCameraTranslatedWorldOrigin; - float4 SkyPlanetTranslatedWorldCenterAndViewHeight; - float4x4 SkyViewLutReferential; - float4 SkyAtmosphereSkyLuminanceFactor; - float SkyAtmospherePresentInScene; - float SkyAtmosphereHeightFogContribution; - float SkyAtmosphereBottomRadiusKm; - float SkyAtmosphereTopRadiusKm; - float4 SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize; - float SkyAtmosphereAerialPerspectiveStartDepthKm; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm; - float SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv; - float SkyAtmosphereApplyCameraAerialPerspectiveVolume; - float3 NormalCurvatureToRoughnessScaleBias; - float RenderingReflectionCaptureMask; - float RealTimeReflectionCapture; - float RealTimeReflectionCapturePreExposure; - float4 AmbientCubemapTint; - float AmbientCubemapIntensity; - float SkyLightApplyPrecomputedBentNormalShadowingFlag; - float SkyLightAffectReflectionFlag; - float SkyLightAffectGlobalIlluminationFlag; - float4 SkyLightColor; - float4 MobileSkyIrradianceEnvironmentMap[8]; - float MobilePreviewMode; - float HMDEyePaddingOffset; - float ReflectionCubemapMaxMip; - float ShowDecalsMask; - uint DistanceFieldAOSpecularOcclusionMode; - float IndirectCapsuleSelfShadowingIntensity; - float3 ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int StereoPassIndex; - float4 GlobalVolumeTranslatedCenterAndExtent[6]; - float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6]; - float GlobalDistanceFieldMipFactor; - float GlobalDistanceFieldMipTransition; - int GlobalDistanceFieldClipmapSizeInPages; - float3 GlobalDistanceFieldInvPageAtlasSize; - float3 GlobalDistanceFieldInvCoverageAtlasSize; - float GlobalVolumeDimension; - float GlobalVolumeTexelSize; - float MaxGlobalDFAOConeDistance; - uint NumGlobalSDFClipmaps; - float CoveredExpandSurfaceScale; - float NotCoveredExpandSurfaceScale; - float NotCoveredMinStepScale; - float DitheredTransparencyStepThreshold; - float DitheredTransparencyTraceThreshold; - int2 CursorPosition; - float bCheckerboardSubsurfaceProfileRendering; - float3 VolumetricFogInvGridSize; - float3 VolumetricFogGridZParams; - float2 VolumetricFogSVPosToVolumeUV; - float2 VolumetricFogScreenUVToHistoryVolumeUV; - float VolumetricFogMaxDistance; - float3 VolumetricLightmapWorldToUVScale; - float3 VolumetricLightmapWorldToUVAdd; - float3 VolumetricLightmapIndirectionTextureSize; - float VolumetricLightmapBrickSize; - float3 VolumetricLightmapBrickTexelSize; - float IndirectLightingCacheShowFlag; - float EyeToPixelSpreadAngle; - float4 XRPassthroughCameraUVs[2]; - float GlobalVirtualTextureMipBias; - uint VirtualTextureFeedbackShift; - uint VirtualTextureFeedbackMask; - uint VirtualTextureFeedbackStride; - uint VirtualTextureFeedbackJitterOffset; - uint VirtualTextureFeedbackSampleOffset; - float4 RuntimeVirtualTextureMipLevel; - float2 RuntimeVirtualTexturePackHeight; - float4 RuntimeVirtualTextureDebugParams; - float OverrideLandscapeLOD; - int FarShadowStaticMeshLODBias; - float MinRoughness; - float4 HairRenderInfo; - uint EnableSkyLight; - uint HairRenderInfoBits; - uint HairComponents; - float bSubsurfacePostprocessEnabled; - float4 SSProfilesTextureSizeAndInvSize; - float4 SSProfilesPreIntegratedTextureSizeAndInvSize; - float3 PhysicsFieldClipmapCenter; - float PhysicsFieldClipmapDistance; - int PhysicsFieldClipmapResolution; - int PhysicsFieldClipmapExponent; - int PhysicsFieldClipmapCount; - int PhysicsFieldTargetCount; - int4 PhysicsFieldTargets[32]; - uint InstanceSceneDataSOAStride; - uint GPUSceneViewId; - float ViewResolutionFraction; - float SubSurfaceColorAsTransmittanceAtDistanceInMeters; - FLWCInverseMatrix WorldToClip; - FLWCMatrix ClipToWorld; - FLWCMatrix ScreenToWorld; - FLWCMatrix PrevClipToWorld; - FLWCVector3 WorldCameraOrigin; - FLWCVector3 WorldViewOrigin; - FLWCVector3 PrevWorldCameraOrigin; - FLWCVector3 PrevWorldViewOrigin; - FLWCVector3 PreViewTranslation; - FLWCVector3 PrevPreViewTranslation; -}; - void FinalizeViewState(inout ViewState InOutView); -ViewState GetPrimaryView() -{ - ViewState Result; - Result.TranslatedWorldToClip = View.TranslatedWorldToClip; - Result.TranslatedWorldToSubpixelClip = View.TranslatedWorldToSubpixelClip; - Result.RelativeWorldToClip = View.RelativeWorldToClip; - Result.ClipToRelativeWorld = View.ClipToRelativeWorld; - Result.TranslatedWorldToView = View.TranslatedWorldToView; - Result.ViewToTranslatedWorld = View.ViewToTranslatedWorld; - Result.TranslatedWorldToCameraView = View.TranslatedWorldToCameraView; - Result.CameraViewToTranslatedWorld = View.CameraViewToTranslatedWorld; - Result.ViewToClip = View.ViewToClip; - Result.ViewToClipNoAA = View.ViewToClipNoAA; - Result.ClipToView = View.ClipToView; - Result.ClipToTranslatedWorld = View.ClipToTranslatedWorld; - Result.SVPositionToTranslatedWorld = View.SVPositionToTranslatedWorld; - Result.ScreenToRelativeWorld = View.ScreenToRelativeWorld; - Result.ScreenToTranslatedWorld = View.ScreenToTranslatedWorld; - Result.MobileMultiviewShadowTransform = View.MobileMultiviewShadowTransform; - Result.ViewTilePosition = View.ViewTilePosition; - Result.MatrixTilePosition = View.MatrixTilePosition; - Result.ViewForward = View.ViewForward; - Result.ViewUp = View.ViewUp; - Result.ViewRight = View.ViewRight; - Result.HMDViewNoRollUp = View.HMDViewNoRollUp; - Result.HMDViewNoRollRight = View.HMDViewNoRollRight; - Result.InvDeviceZToWorldZTransform = View.InvDeviceZToWorldZTransform; - Result.ScreenPositionScaleBias = View.ScreenPositionScaleBias; - Result.RelativeWorldCameraOrigin = View.RelativeWorldCameraOrigin; - Result.TranslatedWorldCameraOrigin = View.TranslatedWorldCameraOrigin; - Result.RelativeWorldViewOrigin = View.RelativeWorldViewOrigin; - Result.RelativePreViewTranslation = View.RelativePreViewTranslation; - Result.PrevViewToClip = View.PrevViewToClip; - Result.PrevClipToView = View.PrevClipToView; - Result.PrevTranslatedWorldToClip = View.PrevTranslatedWorldToClip; - Result.PrevTranslatedWorldToView = View.PrevTranslatedWorldToView; - Result.PrevViewToTranslatedWorld = View.PrevViewToTranslatedWorld; - Result.PrevTranslatedWorldToCameraView = View.PrevTranslatedWorldToCameraView; - Result.PrevCameraViewToTranslatedWorld = View.PrevCameraViewToTranslatedWorld; - Result.PrevTranslatedWorldCameraOrigin = View.PrevTranslatedWorldCameraOrigin; - Result.PrevRelativeWorldCameraOrigin = View.PrevRelativeWorldCameraOrigin; - Result.PrevRelativeWorldViewOrigin = View.PrevRelativeWorldViewOrigin; - Result.RelativePrevPreViewTranslation = View.RelativePrevPreViewTranslation; - Result.PrevClipToRelativeWorld = View.PrevClipToRelativeWorld; - Result.PrevScreenToTranslatedWorld = View.PrevScreenToTranslatedWorld; - Result.ClipToPrevClip = View.ClipToPrevClip; - Result.ClipToPrevClipWithAA = View.ClipToPrevClipWithAA; - Result.TemporalAAJitter = View.TemporalAAJitter; - Result.GlobalClippingPlane = View.GlobalClippingPlane; - Result.FieldOfViewWideAngles = View.FieldOfViewWideAngles; - Result.PrevFieldOfViewWideAngles = View.PrevFieldOfViewWideAngles; - Result.ViewRectMin = View.ViewRectMin; - Result.ViewSizeAndInvSize = View.ViewSizeAndInvSize; - Result.ViewRectMinAndSize = View.ViewRectMinAndSize; - Result.LightProbeSizeRatioAndInvSizeRatio = View.LightProbeSizeRatioAndInvSizeRatio; - Result.BufferSizeAndInvSize = View.BufferSizeAndInvSize; - Result.BufferBilinearUVMinMax = View.BufferBilinearUVMinMax; - Result.ScreenToViewSpace = View.ScreenToViewSpace; - Result.BufferToSceneTextureScale = View.BufferToSceneTextureScale; - Result.ResolutionFractionAndInv = View.ResolutionFractionAndInv; - Result.NumSceneColorMSAASamples = View.NumSceneColorMSAASamples; - Result.PreExposure = View.PreExposure; - Result.OneOverPreExposure = View.OneOverPreExposure; - Result.DiffuseOverrideParameter = View.DiffuseOverrideParameter; - Result.SpecularOverrideParameter = View.SpecularOverrideParameter; - Result.NormalOverrideParameter = View.NormalOverrideParameter; - Result.RoughnessOverrideParameter = View.RoughnessOverrideParameter; - Result.PrevFrameGameTime = View.PrevFrameGameTime; - Result.PrevFrameRealTime = View.PrevFrameRealTime; - Result.OutOfBoundsMask = View.OutOfBoundsMask; - Result.WorldCameraMovementSinceLastFrame = View.WorldCameraMovementSinceLastFrame; - Result.CullingSign = View.CullingSign; - Result.NearPlane = View.NearPlane; - Result.GameTime = View.GameTime; - Result.RealTime = View.RealTime; - Result.DeltaTime = View.DeltaTime; - Result.MaterialTextureMipBias = View.MaterialTextureMipBias; - Result.MaterialTextureDerivativeMultiply = View.MaterialTextureDerivativeMultiply; - Result.Random = View.Random; - Result.FrameNumber = View.FrameNumber; - Result.StateFrameIndexMod8 = View.StateFrameIndexMod8; - Result.StateFrameIndex = View.StateFrameIndex; - Result.DebugViewModeMask = View.DebugViewModeMask; - Result.WorldIsPaused = View.WorldIsPaused; - Result.CameraCut = View.CameraCut; - Result.UnlitViewmodeMask = View.UnlitViewmodeMask; - Result.DirectionalLightColor = View.DirectionalLightColor; - Result.DirectionalLightDirection = View.DirectionalLightDirection; - Result.TranslucencyLightingVolumeMin = View.TranslucencyLightingVolumeMin; - Result.TranslucencyLightingVolumeInvSize = View.TranslucencyLightingVolumeInvSize; - Result.TemporalAAParams = View.TemporalAAParams; - Result.CircleDOFParams = View.CircleDOFParams; - Result.DepthOfFieldSensorWidth = View.DepthOfFieldSensorWidth; - Result.DepthOfFieldFocalDistance = View.DepthOfFieldFocalDistance; - Result.DepthOfFieldScale = View.DepthOfFieldScale; - Result.DepthOfFieldFocalLength = View.DepthOfFieldFocalLength; - Result.DepthOfFieldFocalRegion = View.DepthOfFieldFocalRegion; - Result.DepthOfFieldNearTransitionRegion = View.DepthOfFieldNearTransitionRegion; - Result.DepthOfFieldFarTransitionRegion = View.DepthOfFieldFarTransitionRegion; - Result.MotionBlurNormalizedToPixel = View.MotionBlurNormalizedToPixel; - Result.GeneralPurposeTweak = View.GeneralPurposeTweak; - Result.GeneralPurposeTweak2 = View.GeneralPurposeTweak2; - Result.DemosaicVposOffset = View.DemosaicVposOffset; - Result.DecalDepthBias = View.DecalDepthBias; - Result.IndirectLightingColorScale = View.IndirectLightingColorScale; - Result.PrecomputedIndirectLightingColorScale = View.PrecomputedIndirectLightingColorScale; - Result.PrecomputedIndirectSpecularColorScale = View.PrecomputedIndirectSpecularColorScale; - Result.AtmosphereLightDirection = View.AtmosphereLightDirection; - Result.AtmosphereLightIlluminanceOnGroundPostTransmittance = View.AtmosphereLightIlluminanceOnGroundPostTransmittance; - Result.AtmosphereLightIlluminanceOuterSpace = View.AtmosphereLightIlluminanceOuterSpace; - Result.AtmosphereLightDiscLuminance = View.AtmosphereLightDiscLuminance; - Result.AtmosphereLightDiscCosHalfApexAngle_PPTrans = View.AtmosphereLightDiscCosHalfApexAngle_PPTrans; - Result.SkyViewLutSizeAndInvSize = View.SkyViewLutSizeAndInvSize; - Result.SkyCameraTranslatedWorldOrigin = View.SkyCameraTranslatedWorldOrigin; - Result.SkyPlanetTranslatedWorldCenterAndViewHeight = View.SkyPlanetTranslatedWorldCenterAndViewHeight; - Result.SkyViewLutReferential = View.SkyViewLutReferential; - Result.SkyAtmosphereSkyLuminanceFactor = View.SkyAtmosphereSkyLuminanceFactor; - Result.SkyAtmospherePresentInScene = View.SkyAtmospherePresentInScene; - Result.SkyAtmosphereHeightFogContribution = View.SkyAtmosphereHeightFogContribution; - Result.SkyAtmosphereBottomRadiusKm = View.SkyAtmosphereBottomRadiusKm; - Result.SkyAtmosphereTopRadiusKm = View.SkyAtmosphereTopRadiusKm; - Result.SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize = View.SkyAtmosphereCameraAerialPerspectiveVolumeSizeAndInvSize; - Result.SkyAtmosphereAerialPerspectiveStartDepthKm = View.SkyAtmosphereAerialPerspectiveStartDepthKm; - Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolution; - Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthResolutionInv; - Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKm; - Result.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv = View.SkyAtmosphereCameraAerialPerspectiveVolumeDepthSliceLengthKmInv; - Result.SkyAtmosphereApplyCameraAerialPerspectiveVolume = View.SkyAtmosphereApplyCameraAerialPerspectiveVolume; - Result.NormalCurvatureToRoughnessScaleBias = View.NormalCurvatureToRoughnessScaleBias; - Result.RenderingReflectionCaptureMask = View.RenderingReflectionCaptureMask; - Result.RealTimeReflectionCapture = View.RealTimeReflectionCapture; - Result.RealTimeReflectionCapturePreExposure = View.RealTimeReflectionCapturePreExposure; - Result.AmbientCubemapTint = View.AmbientCubemapTint; - Result.AmbientCubemapIntensity = View.AmbientCubemapIntensity; - Result.SkyLightApplyPrecomputedBentNormalShadowingFlag = View.SkyLightApplyPrecomputedBentNormalShadowingFlag; - Result.SkyLightAffectReflectionFlag = View.SkyLightAffectReflectionFlag; - Result.SkyLightAffectGlobalIlluminationFlag = View.SkyLightAffectGlobalIlluminationFlag; - Result.SkyLightColor = View.SkyLightColor; - Result.MobileSkyIrradianceEnvironmentMap = View.MobileSkyIrradianceEnvironmentMap; - Result.MobilePreviewMode = View.MobilePreviewMode; - Result.HMDEyePaddingOffset = View.HMDEyePaddingOffset; - Result.ReflectionCubemapMaxMip = View.ReflectionCubemapMaxMip; - Result.ShowDecalsMask = View.ShowDecalsMask; - Result.DistanceFieldAOSpecularOcclusionMode = View.DistanceFieldAOSpecularOcclusionMode; - Result.IndirectCapsuleSelfShadowingIntensity = View.IndirectCapsuleSelfShadowingIntensity; - Result.ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight = View.ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - Result.StereoPassIndex = View.StereoPassIndex; - Result.GlobalVolumeTranslatedCenterAndExtent = View.GlobalVolumeTranslatedCenterAndExtent; - Result.GlobalVolumeTranslatedWorldToUVAddAndMul = View.GlobalVolumeTranslatedWorldToUVAddAndMul; - Result.GlobalDistanceFieldMipTranslatedWorldToUVScale = View.GlobalDistanceFieldMipTranslatedWorldToUVScale; - Result.GlobalDistanceFieldMipTranslatedWorldToUVBias = View.GlobalDistanceFieldMipTranslatedWorldToUVBias; - Result.GlobalDistanceFieldMipFactor = View.GlobalDistanceFieldMipFactor; - Result.GlobalDistanceFieldMipTransition = View.GlobalDistanceFieldMipTransition; - Result.GlobalDistanceFieldClipmapSizeInPages = View.GlobalDistanceFieldClipmapSizeInPages; - Result.GlobalDistanceFieldInvPageAtlasSize = View.GlobalDistanceFieldInvPageAtlasSize; - Result.GlobalDistanceFieldInvCoverageAtlasSize = View.GlobalDistanceFieldInvCoverageAtlasSize; - Result.GlobalVolumeDimension = View.GlobalVolumeDimension; - Result.GlobalVolumeTexelSize = View.GlobalVolumeTexelSize; - Result.MaxGlobalDFAOConeDistance = View.MaxGlobalDFAOConeDistance; - Result.NumGlobalSDFClipmaps = View.NumGlobalSDFClipmaps; - Result.CoveredExpandSurfaceScale = View.CoveredExpandSurfaceScale; - Result.NotCoveredExpandSurfaceScale = View.NotCoveredExpandSurfaceScale; - Result.NotCoveredMinStepScale = View.NotCoveredMinStepScale; - Result.DitheredTransparencyStepThreshold = View.DitheredTransparencyStepThreshold; - Result.DitheredTransparencyTraceThreshold = View.DitheredTransparencyTraceThreshold; - Result.CursorPosition = View.CursorPosition; - Result.bCheckerboardSubsurfaceProfileRendering = View.bCheckerboardSubsurfaceProfileRendering; - Result.VolumetricFogInvGridSize = View.VolumetricFogInvGridSize; - Result.VolumetricFogGridZParams = View.VolumetricFogGridZParams; - Result.VolumetricFogSVPosToVolumeUV = View.VolumetricFogSVPosToVolumeUV; - Result.VolumetricFogScreenUVToHistoryVolumeUV = View.VolumetricFogScreenUVToHistoryVolumeUV; - Result.VolumetricFogMaxDistance = View.VolumetricFogMaxDistance; - Result.VolumetricLightmapWorldToUVScale = View.VolumetricLightmapWorldToUVScale; - Result.VolumetricLightmapWorldToUVAdd = View.VolumetricLightmapWorldToUVAdd; - Result.VolumetricLightmapIndirectionTextureSize = View.VolumetricLightmapIndirectionTextureSize; - Result.VolumetricLightmapBrickSize = View.VolumetricLightmapBrickSize; - Result.VolumetricLightmapBrickTexelSize = View.VolumetricLightmapBrickTexelSize; - Result.IndirectLightingCacheShowFlag = View.IndirectLightingCacheShowFlag; - Result.EyeToPixelSpreadAngle = View.EyeToPixelSpreadAngle; - Result.XRPassthroughCameraUVs = View.XRPassthroughCameraUVs; - Result.GlobalVirtualTextureMipBias = View.GlobalVirtualTextureMipBias; - Result.VirtualTextureFeedbackShift = View.VirtualTextureFeedbackShift; - Result.VirtualTextureFeedbackMask = View.VirtualTextureFeedbackMask; - Result.VirtualTextureFeedbackStride = View.VirtualTextureFeedbackStride; - Result.VirtualTextureFeedbackJitterOffset = View.VirtualTextureFeedbackJitterOffset; - Result.VirtualTextureFeedbackSampleOffset = View.VirtualTextureFeedbackSampleOffset; - Result.RuntimeVirtualTextureMipLevel = View.RuntimeVirtualTextureMipLevel; - Result.RuntimeVirtualTexturePackHeight = View.RuntimeVirtualTexturePackHeight; - Result.RuntimeVirtualTextureDebugParams = View.RuntimeVirtualTextureDebugParams; - Result.OverrideLandscapeLOD = View.OverrideLandscapeLOD; - Result.FarShadowStaticMeshLODBias = View.FarShadowStaticMeshLODBias; - Result.MinRoughness = View.MinRoughness; - Result.HairRenderInfo = View.HairRenderInfo; - Result.EnableSkyLight = View.EnableSkyLight; - Result.HairRenderInfoBits = View.HairRenderInfoBits; - Result.HairComponents = View.HairComponents; - Result.bSubsurfacePostprocessEnabled = View.bSubsurfacePostprocessEnabled; - Result.SSProfilesTextureSizeAndInvSize = View.SSProfilesTextureSizeAndInvSize; - Result.SSProfilesPreIntegratedTextureSizeAndInvSize = View.SSProfilesPreIntegratedTextureSizeAndInvSize; - Result.PhysicsFieldClipmapCenter = View.PhysicsFieldClipmapCenter; - Result.PhysicsFieldClipmapDistance = View.PhysicsFieldClipmapDistance; - Result.PhysicsFieldClipmapResolution = View.PhysicsFieldClipmapResolution; - Result.PhysicsFieldClipmapExponent = View.PhysicsFieldClipmapExponent; - Result.PhysicsFieldClipmapCount = View.PhysicsFieldClipmapCount; - Result.PhysicsFieldTargetCount = View.PhysicsFieldTargetCount; - Result.PhysicsFieldTargets = View.PhysicsFieldTargets; - Result.InstanceSceneDataSOAStride = View.InstanceSceneDataSOAStride; - Result.GPUSceneViewId = View.GPUSceneViewId; - Result.ViewResolutionFraction = View.ViewResolutionFraction; - Result.SubSurfaceColorAsTransmittanceAtDistanceInMeters = View.SubSurfaceColorAsTransmittanceAtDistanceInMeters; - FinalizeViewState(Result); - return Result; -} -#line 649 "/Engine/Generated/GeneratedInstancedStereo.ush" - -#line 15 "/Engine/Private/InstancedStereo.ush" - - -void FinalizeViewState(inout ViewState InOutView) -{ - InOutView.WorldToClip = MakeLWCInverseMatrix(InOutView.MatrixTilePosition, InOutView.RelativeWorldToClip); - InOutView.ClipToWorld = MakeLWCMatrix(InOutView.MatrixTilePosition, InOutView.ClipToRelativeWorld); - InOutView.ScreenToWorld = MakeLWCMatrix(InOutView.MatrixTilePosition, InOutView.ScreenToRelativeWorld); - InOutView.PrevClipToWorld = MakeLWCMatrix(InOutView.MatrixTilePosition, InOutView.PrevClipToRelativeWorld); - - InOutView.WorldCameraOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.RelativeWorldCameraOrigin); - InOutView.WorldViewOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.RelativeWorldViewOrigin); - InOutView.PrevWorldCameraOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.PrevRelativeWorldCameraOrigin); - InOutView.PrevWorldViewOrigin = MakeLWCVector3(InOutView.ViewTilePosition, InOutView.PrevRelativeWorldViewOrigin); - InOutView.PreViewTranslation = MakeLWCVector3(-InOutView.ViewTilePosition, InOutView.RelativePreViewTranslation); - InOutView.PrevPreViewTranslation = MakeLWCVector3(-InOutView.ViewTilePosition, InOutView.RelativePrevPreViewTranslation); -} - - - -static ViewState ResolvedView = (ViewState)0.0f; - -ViewState ResolveView() -{ - return GetPrimaryView(); -} - - - - - - - - - - - - - -bool IsInstancedStereo() -{ - - - - return false; - -} - -uint GetEyeIndex(uint InstanceId) -{ - - - - return 0; - -} - -uint GetInstanceId(uint InstanceId) -{ - - - - return InstanceId; - -} -#line 203 "/Engine/Private/Common.ush" - - -#line 7 "/Engine/Private/Definitions.usf" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 205 "/Engine/Private/Common.ush" - - -#line 7 "/Engine/Private/AssertionMacros.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -#line 207 "/Engine/Private/Common.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -static float GlobalTextureMipBias = 0; -static float GlobalRayCone_TexArea = 0; -float ComputeRayConeLod(Texture2D Tex) -{ - - - - - - - return 0.0f; - -} - -float ClampToHalfFloatRange(float X) { return clamp(X, float(0), MaxHalfFloat); } -float2 ClampToHalfFloatRange(float2 X) { return clamp(X, float(0).xx, MaxHalfFloat.xx); } -float3 ClampToHalfFloatRange(float3 X) { return clamp(X, float(0).xxx, MaxHalfFloat.xxx); } -float4 ClampToHalfFloatRange(float4 X) { return clamp(X, float(0).xxxx, MaxHalfFloat.xxxx); } - - - -float4 Texture1DSample(Texture1D Tex, SamplerState Sampler, float UV) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} -float4 Texture2DSample(Texture2D Tex, SamplerState Sampler, float2 UV) -{ - - return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + GlobalTextureMipBias); - - - -} -float4 Texture2DSample(Texture2D Tex, SamplerState Sampler, FloatDeriv2 UV) -{ - - return Tex.SampleLevel(Sampler, UV.Value, ComputeRayConeLod(Tex) + GlobalTextureMipBias); - - - -} -float Texture2DSample_A8(Texture2D Tex, SamplerState Sampler, float2 UV) -{ - - return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + GlobalTextureMipBias) .a; - - - -} -float4 Texture3DSample(Texture3D Tex, SamplerState Sampler, float3 UV) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} -float4 TextureCubeSample(TextureCube Tex, SamplerState Sampler, float3 UV) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} -float4 Texture2DArraySample(Texture2DArray Tex, SamplerState Sampler, float3 UV) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} -float4 Texture1DSampleLevel(Texture1D Tex, SamplerState Sampler, float UV, float Mip) -{ - return Tex.SampleLevel(Sampler, UV, Mip); -} -float4 Texture2DSampleLevel(Texture2D Tex, SamplerState Sampler, float2 UV, float Mip) -{ - return Tex.SampleLevel(Sampler, UV, Mip); -} -float4 Texture2DSampleBias(Texture2D Tex, SamplerState Sampler, float2 UV, float MipBias) -{ - - return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + MipBias + GlobalTextureMipBias); - - - -} -float4 Texture2DSampleGrad(Texture2D Tex, SamplerState Sampler, float2 UV, float2 DDX, float2 DDY) -{ - return Tex.SampleGrad(Sampler, UV, DDX, DDY); -} -float4 Texture3DSampleLevel(Texture3D Tex, SamplerState Sampler, float3 UV, float Mip) -{ - return Tex.SampleLevel(Sampler, UV, Mip); -} -float4 Texture3DSampleBias(Texture3D Tex, SamplerState Sampler, float3 UV, float MipBias) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} -float4 Texture3DSampleGrad(Texture3D Tex, SamplerState Sampler, float3 UV, float3 DDX, float3 DDY) -{ - return Tex.SampleGrad(Sampler, UV, DDX, DDY); -} -float4 TextureCubeSampleLevel(TextureCube Tex, SamplerState Sampler, float3 UV, float Mip) -{ - return Tex.SampleLevel(Sampler, UV, Mip); -} -float TextureCubeSampleDepthLevel(TextureCube TexDepth, SamplerState Sampler, float3 UV, float Mip) -{ - return TexDepth.SampleLevel(Sampler, UV, Mip).x; -} -float4 TextureCubeSampleBias(TextureCube Tex, SamplerState Sampler, float3 UV, float MipBias) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} -float4 TextureCubeSampleGrad(TextureCube Tex, SamplerState Sampler, float3 UV, float3 DDX, float3 DDY) -{ - return Tex.SampleGrad(Sampler, UV, DDX, DDY); -} -float4 TextureExternalSample(Texture2D Tex, SamplerState Sampler, float2 UV) -{ - - - - - return Tex.SampleLevel(Sampler, UV, ComputeRayConeLod(Tex) + GlobalTextureMipBias); - - - - -} -float4 TextureExternalSampleGrad(Texture2D Tex, SamplerState Sampler, float2 UV, float2 DDX, float2 DDY) -{ - return Tex.SampleGrad(Sampler, UV, DDX, DDY); -} -float4 TextureExternalSampleLevel(Texture2D Tex, SamplerState Sampler, float2 UV, float Mip) -{ - return Tex.SampleLevel(Sampler, UV, Mip); -} - - - - -float4 Texture1DSample_Decal(Texture1D Tex, SamplerState Sampler, float UV) -{ - - - - return Texture1DSample(Tex, Sampler, UV); - -} -float4 Texture2DSample_Decal(Texture2D Tex, SamplerState Sampler, float2 UV) -{ - - - - return Texture2DSample(Tex, Sampler, UV); - -} -float4 Texture3DSample_Decal(Texture3D Tex, SamplerState Sampler, float3 UV) -{ - - - - return Texture3DSample(Tex, Sampler, UV); - -} -float4 TextureCubeSample_Decal(TextureCube Tex, SamplerState Sampler, float3 UV) -{ - - - - return TextureCubeSample(Tex, Sampler, UV); - -} -float4 TextureExternalSample_Decal(Texture2D Tex, SamplerState Sampler, float2 UV) -{ - - - - return TextureExternalSample(Tex, Sampler, UV); - -} - -float4 Texture2DArraySampleLevel(Texture2DArray Tex, SamplerState Sampler, float3 UV, float Mip) -{ - return Tex.SampleLevel(Sampler, UV, Mip); -} -float4 Texture2DArraySampleBias(Texture2DArray Tex, SamplerState Sampler, float3 UV, float MipBias) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} -float4 Texture2DArraySampleGrad(Texture2DArray Tex, SamplerState Sampler, float3 UV, float2 DDX, float2 DDY) -{ - return Tex.SampleGrad(Sampler, UV, DDX, DDY); -} - - -float2 Tile1Dto2D(float xsize, float idx) -{ - float2 xyidx = 0; - xyidx.y = floor(idx / xsize); - xyidx.x = idx - xsize * xyidx.y; - - return xyidx; -} - - - - - - - - - - - - -float4 PseudoVolumeTexture(Texture2D Tex, SamplerState TexSampler, float3 inPos, float2 xysize, float numframes, - uint mipmode = 0, float miplevel = 0, float2 InDDX = 0, float2 InDDY = 0) -{ - float z = inPos.z - 0.5f / numframes; - float zframe = floor(z * numframes); - float zphase = frac(z * numframes); - - float2 uv = frac(inPos.xy) / xysize; - - float2 curframe = Tile1Dto2D(xysize.x, zframe) / xysize; - float2 nextframe = Tile1Dto2D(xysize.x, zframe + 1) / xysize; - - float2 uvCurFrame = uv + curframe; - float2 uvNextFrame = uv + nextframe; - - - - - - - float4 sampleA = 0, sampleB = 0; - switch (mipmode) - { - case 0: - sampleA = Tex.SampleLevel(TexSampler, uvCurFrame, miplevel); - sampleB = Tex.SampleLevel(TexSampler, uvNextFrame, miplevel); - break; - case 1: - sampleA = Texture2DSample(Tex, TexSampler, uvCurFrame); - sampleB = Texture2DSample(Tex, TexSampler, uvNextFrame); - break; - case 2: - sampleA = Tex.SampleGrad(TexSampler, uvCurFrame, InDDX, InDDY); - sampleB = Tex.SampleGrad(TexSampler, uvNextFrame, InDDX, InDDY); - break; - default: - break; - } - - return lerp(sampleA, sampleB, zphase); -} - - -float4 TextureCubeArraySample(TextureCubeArray Tex, SamplerState Sampler, float4 UV) -{ - return Tex.Sample(Sampler, UV); -} - -float4 TextureCubeArraySampleLevel(TextureCubeArray Tex, SamplerState Sampler, float4 UV, float Mip) -{ - return Tex.SampleLevel(Sampler, UV, Mip); -} - -float4 TextureCubeArraySampleBias(TextureCubeArray Tex, SamplerState Sampler, float4 UV, float MipBias) -{ - - return Tex.SampleLevel(Sampler, UV, 0); - - - -} - -float4 TextureCubeArraySampleGrad(TextureCubeArray Tex, SamplerState Sampler, float4 UV, float3 DDX, float3 DDY) -{ - return Tex.SampleGrad(Sampler, UV, DDX, DDY); -} - - -float4 TextureCubeArraySampleLevel(TextureCubeArray Tex, SamplerState Sampler, float3 UV, float ArrayIndex, float Mip) -{ - return TextureCubeArraySampleLevel(Tex, Sampler, float4(UV, ArrayIndex), Mip); -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -float Luminance( float3 LinearColor ) -{ - return dot( LinearColor, float3( 0.3, 0.59, 0.11 ) ); -} - -float length2(float2 v) -{ - return dot(v, v); -} -float length2(float3 v) -{ - return dot(v, v); -} -float length2(float4 v) -{ - return dot(v, v); -} - -uint Mod(uint a, uint b) -{ - - return a % b; - - - -} - -uint2 Mod(uint2 a, uint2 b) -{ - - return a % b; - - - -} - -uint3 Mod(uint3 a, uint3 b) -{ - - return a % b; - - - -} - - - - -float ClampedPow(float X,float Y) -{ - return pow(max(abs(X),0.000001f),Y); -} -float2 ClampedPow(float2 X,float2 Y) -{ - return pow(max(abs(X),float2(0.000001f,0.000001f)),Y); -} -float3 ClampedPow(float3 X,float3 Y) -{ - return pow(max(abs(X),float3(0.000001f,0.000001f,0.000001f)),Y); -} -float4 ClampedPow(float4 X,float4 Y) -{ - return pow(max(abs(X),float4(0.000001f,0.000001f,0.000001f,0.000001f)),Y); -} - - -float PositiveClampedPow(float Base, float Exponent) -{ - return (Base <= 0.0f) ? 0.0f : pow(Base, Exponent); -} -float2 PositiveClampedPow(float2 Base, float2 Exponent) -{ - return float2(PositiveClampedPow(Base.x, Exponent.x), PositiveClampedPow(Base.y, Exponent.y)); -} -float3 PositiveClampedPow(float3 Base, float3 Exponent) -{ - return float3(PositiveClampedPow(Base.xy, Exponent.xy), PositiveClampedPow(Base.z, Exponent.z)); -} -float4 PositiveClampedPow(float4 Base, float4 Exponent) -{ - return float4(PositiveClampedPow(Base.xy, Exponent.xy), PositiveClampedPow(Base.zw, Exponent.zw)); -} - -float DDX(float Input) -{ - - return 0; - - - -} - -float2 DDX(float2 Input) -{ - - return 0; - - - -} - -float3 DDX(float3 Input) -{ - - return 0; - - - -} - -float4 DDX(float4 Input) -{ - - return 0; - - - -} - -float DDY(float Input) -{ - - return 0; - - - -} - -float2 DDY(float2 Input) -{ - - return 0; - - - -} - -float3 DDY(float3 Input) -{ - - return 0; - - - -} - -float4 DDY(float4 Input) -{ - - return 0; - - - -} - -#line 7 "/Engine/Private/FastMath.ush" - - -#line 3 "/Engine/Private/FastMathThirdParty.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -float rsqrtFast( float x ) -{ - int i = asint(x); - i = 0x5f3759df - (i >> 1); - return asfloat(i); -} - - - - -float sqrtFast( float x ) -{ - int i = asint(x); - i = 0x1FBD1DF5 + (i >> 1); - return asfloat(i); -} - - - - -float rcpFast( float x ) -{ - int i = asint(x); - i = 0x7EF311C2 - i; - return asfloat(i); -} - - - - - -float rcpFastNR1( float x ) -{ - int i = asint(x); - i = 0x7EF311C3 - i; - float xRcp = asfloat(i); - xRcp = xRcp * (-xRcp * x + 2.0f); - return xRcp; -} - -float lengthFast( float3 v ) -{ - float LengthSqr = dot(v,v); - return sqrtFast( LengthSqr ); -} - -float3 normalizeFast( float3 v ) -{ - float LengthSqr = dot(v,v); - return v * rsqrtFast( LengthSqr ); -} - -float4 fastClamp(float4 x, float4 Min, float4 Max) -{ - - - - - return clamp(x, Min, Max); - -} - -float3 fastClamp(float3 x, float3 Min, float3 Max) -{ - - - - - return clamp(x, Min, Max); - -} - -float2 fastClamp(float2 x, float2 Min, float2 Max) -{ - - - - - return clamp(x, Min, Max); - -} - -float fastClamp(float x, float Min, float Max) -{ - - - - - return clamp(x, Min, Max); - -} - -int4 fastClamp(int4 x, int4 Min, int4 Max) -{ - - - - - return clamp(x, Min, Max); - -} - -int3 fastClamp(int3 x, int3 Min, int3 Max) -{ - - - - - return clamp(x, Min, Max); - -} - -int2 fastClamp(int2 x, int2 Min, int2 Max) -{ - - - - - return clamp(x, Min, Max); - -} - -int fastClamp(int x, int Min, int Max) -{ - - - - - return clamp(x, Min, Max); - -} - - - - - - - - - -float acosFast(float inX) -{ - float x = abs(inX); - float res = -0.156583f * x + (0.5 * PI); - res *= sqrt(1.0f - x); - return (inX >= 0) ? res : PI - res; -} - -float2 acosFast( float2 x ) -{ - return float2( acosFast(x.x), acosFast(x.y) ); -} - -float3 acosFast( float3 x ) -{ - return float3( acosFast(x.x), acosFast(x.y), acosFast(x.z) ); -} - -float4 acosFast( float4 x ) -{ - return float4( acosFast(x.x), acosFast(x.y), acosFast(x.z), acosFast(x.w) ); -} - - - - -float asinFast( float x ) -{ - return (0.5 * PI) - acosFast(x); -} - -float2 asinFast( float2 x) -{ - return float2( asinFast(x.x), asinFast(x.y) ); -} - -float3 asinFast( float3 x) -{ - return float3( asinFast(x.x), asinFast(x.y), asinFast(x.z) ); -} - -float4 asinFast( float4 x ) -{ - return float4( asinFast(x.x), asinFast(x.y), asinFast(x.z), asinFast(x.w) ); -} - - - - - -float atanFastPos( float x ) -{ - float t0 = (x < 1.0f) ? x : 1.0f / x; - float t1 = t0 * t0; - float poly = 0.0872929f; - poly = -0.301895f + poly * t1; - poly = 1.0f + poly * t1; - poly = poly * t0; - return (x < 1.0f) ? poly : (0.5 * PI) - poly; -} - - - -float atanFast( float x ) -{ - float t0 = atanFastPos( abs(x) ); - return (x < 0) ? -t0: t0; -} - -float2 atanFast( float2 x ) -{ - return float2( atanFast(x.x), atanFast(x.y) ); -} - -float3 atanFast( float3 x ) -{ - return float3( atanFast(x.x), atanFast(x.y), atanFast(x.z) ); -} - -float4 atanFast( float4 x ) -{ - return float4( atanFast(x.x), atanFast(x.y), atanFast(x.z), atanFast(x.w) ); -} - -float atan2Fast( float y, float x ) -{ - float t0 = max( abs(x), abs(y) ); - float t1 = min( abs(x), abs(y) ); - float t3 = t1 / t0; - float t4 = t3 * t3; - - - t0 = + 0.0872929; - t0 = t0 * t4 - 0.301895; - t0 = t0 * t4 + 1.0; - t3 = t0 * t3; - - t3 = abs(y) > abs(x) ? (0.5 * PI) - t3 : t3; - t3 = x < 0 ? PI - t3 : t3; - t3 = y < 0 ? -t3 : t3; - - return t3; -} - -float2 atan2Fast( float2 y, float2 x ) -{ - return float2( atan2Fast(y.x, x.x), atan2Fast(y.y, x.y) ); -} - -float3 atan2Fast( float3 y, float3 x ) -{ - return float3( atan2Fast(y.x, x.x), atan2Fast(y.y, x.y), atan2Fast(y.z, x.z) ); -} - -float4 atan2Fast( float4 y, float4 x ) -{ - return float4( atan2Fast(y.x, x.x), atan2Fast(y.y, x.y), atan2Fast(y.z, x.z), atan2Fast(y.w, x.w) ); -} - - - - - -float acosFast4(float inX) -{ - float x1 = abs(inX); - float x2 = x1 * x1; - float x3 = x2 * x1; - float s; - - s = -0.2121144f * x1 + 1.5707288f; - s = 0.0742610f * x2 + s; - s = -0.0187293f * x3 + s; - s = sqrt(1.0f - x1) * s; - - - - return inX >= 0.0f ? s : PI - s; -} - - - - -float asinFast4( float x ) -{ - return (0.5 * PI) - acosFast4(x); -} - - - - -float CosBetweenVectors(float3 A, float3 B) -{ - - return dot(A, B) * rsqrt(length2(A) * length2(B)); -} - - - -float AngleBetweenVectors(float3 A, float3 B) -{ - return acos(CosBetweenVectors(A, B)); -} - - -float AngleBetweenVectorsFast(float3 A, float3 B) -{ - return acosFast(CosBetweenVectors(A, B)); -} - - -int SignFastInt(float v) -{ - return 1 - int((asuint(v) & 0x80000000) >> 30); -} - -int2 SignFastInt(float2 v) -{ - return int2(SignFastInt(v.x), SignFastInt(v.y)); -} -#line 9 "/Engine/Private/FastMath.ush" - - - - - float FastExp( float x) { return exp2(1.442695f * x); } - float2 FastExp( float2 x) { return exp2(1.442695f * x); } - float3 FastExp( float3 x) { return exp2(1.442695f * x); } - float4 FastExp( float4 x) { return exp2(1.442695f * x); } - - - - - float FastLog( float x) { return log2(0.693147f * x); } - float2 FastLog( float2 x) { return log2(0.693147f * x); } - float3 FastLog( float3 x) { return log2(0.693147f * x); } - float4 FastLog( float4 x) { return log2(0.693147f * x); } -#line 740 "/Engine/Private/Common.ush" - -#line 7 "/Engine/Private/Random.ush" - - - - - -float PseudoRandom(float2 xy) -{ - float2 pos = frac(xy / 128.0f) * 128.0f + float2(-64.340622f, -72.465622f); - - - return frac(dot(pos.xyx * pos.xyy, float3(20.390625f, 60.703125f, 2.4281209f))); -} - - - - - - - -float InterleavedGradientNoise( float2 uv, float FrameId ) -{ - - uv += FrameId * (float2(47, 17) * 0.695f); - - const float3 magic = float3( 0.06711056f, 0.00583715f, 52.9829189f ); - return frac(magic.z * frac(dot(uv, magic.xy))); -} - - - -float RandFast( uint2 PixelPos, float Magic = 3571.0 ) -{ - float2 Random2 = ( 1.0 / 4320.0 ) * PixelPos + float2( 0.25, 0.0 ); - float Random = frac( dot( Random2 * Random2, Magic ) ); - Random = frac( Random * Random * (2 * Magic) ); - return Random; -} - - - - - - - - - - - - -float RandBBSfloat(float seed) -{ - float s = frac(seed / 4093); - s = frac(s * s * 4093); - s = frac(s * s * 4093); - return s; -} - - - - - - - - -uint3 Rand3DPCG16(int3 p) -{ - - uint3 v = uint3(p); - - - - - v = v * 1664525u + 1013904223u; - - - - - - - - - - - - - - - v.x += v.y*v.z; - v.y += v.z*v.x; - v.z += v.x*v.y; - v.x += v.y*v.z; - v.y += v.z*v.x; - v.z += v.x*v.y; - - - return v >> 16u; -} - - - - - - -uint3 Rand3DPCG32(int3 p) -{ - - uint3 v = uint3(p); - - - v = v * 1664525u + 1013904223u; - - - v.x += v.y*v.z; - v.y += v.z*v.x; - v.z += v.x*v.y; - - - v ^= v >> 16u; - - - v.x += v.y*v.z; - v.y += v.z*v.x; - v.z += v.x*v.y; - - return v; -} - - - - - - - - -uint4 Rand4DPCG32(int4 p) -{ - - uint4 v = uint4(p); - - - v = v * 1664525u + 1013904223u; - - - v.x += v.y*v.w; - v.y += v.z*v.x; - v.z += v.x*v.y; - v.w += v.y*v.z; - - - v ^= (v >> 16u); - - - v.x += v.y*v.w; - v.y += v.z*v.x; - v.z += v.x*v.y; - v.w += v.y*v.z; - - return v; -} - - - - - - - - -void FindBestAxisVectors(float3 In, out float3 Axis1, out float3 Axis2 ) -{ - const float3 N = abs(In); - - - if( N.z > N.x && N.z > N.y ) - { - Axis1 = float3(1, 0, 0); - } - else - { - Axis1 = float3(0, 0, 1); - } - - Axis1 = normalize(Axis1 - In * dot(Axis1, In)); - Axis2 = cross(Axis1, In); -} - - - - - - - - - - - - - - - - - - - - - - - - -uint2 ScrambleTEA(uint2 v, uint IterationCount = 3) -{ - - uint k[4] ={ 0xA341316Cu , 0xC8013EA4u , 0xAD90777Du , 0x7E95761Eu }; - - uint y = v[0]; - uint z = v[1]; - uint sum = 0; - - [unroll] for(uint i = 0; i < IterationCount; ++i) - { - sum += 0x9e3779b9; - y += ((z << 4u) + k[0]) ^ (z + sum) ^ ((z >> 5u) + k[1]); - z += ((y << 4u) + k[2]) ^ (y + sum) ^ ((y >> 5u) + k[3]); - } - - return uint2(y, z); -} - - - - - - -float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) -{ - return bTiling ? (frac(v / RepeatSize) * RepeatSize) : v; -} - - - - -float4 PerlinRamp(float4 t) -{ - return t * t * t * (t * (t * 6 - 15) + 10); -} - - - - -float4 PerlinRampDerivative(float4 t) -{ - return t * t * (t * (t * 30 - 60) + 30); -} - - - - - - - -float4 MGradient(int seed, float3 offset) -{ - uint rand = Rand3DPCG16(int3(seed,0,0)).x; - float3 direction = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - return float4(direction, dot(direction, offset)); -} - - - - - - - -float3 NoiseSeeds(float3 v, bool bTiling, float RepeatSize, - out float seed000, out float seed001, out float seed010, out float seed011, - out float seed100, out float seed101, out float seed110, out float seed111) -{ - float3 fv = frac(v); - float3 iv = floor(v); - - const float3 primes = float3(19, 47, 101); - - if (bTiling) - { - seed000 = dot(primes, NoiseTileWrap(iv, true, RepeatSize)); - seed100 = dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); - seed010 = dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); - seed110 = dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); - seed001 = dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); - seed101 = dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); - seed011 = dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); - seed111 = dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); - } - else - { - seed000 = dot(iv, primes); - seed100 = seed000 + primes.x; - seed010 = seed000 + primes.y; - seed110 = seed100 + primes.y; - seed001 = seed000 + primes.z; - seed101 = seed100 + primes.z; - seed011 = seed010 + primes.z; - seed111 = seed110 + primes.z; - } - - return fv; -} - - - - - - - -float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) -{ - float seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111; - float3 fv = NoiseSeeds(v, bTiling, RepeatSize, seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111); - - float rand000 = MGradient(int(seed000), fv - float3(0, 0, 0)).w; - float rand100 = MGradient(int(seed100), fv - float3(1, 0, 0)).w; - float rand010 = MGradient(int(seed010), fv - float3(0, 1, 0)).w; - float rand110 = MGradient(int(seed110), fv - float3(1, 1, 0)).w; - float rand001 = MGradient(int(seed001), fv - float3(0, 0, 1)).w; - float rand101 = MGradient(int(seed101), fv - float3(1, 0, 1)).w; - float rand011 = MGradient(int(seed011), fv - float3(0, 1, 1)).w; - float rand111 = MGradient(int(seed111), fv - float3(1, 1, 1)).w; - - float3 Weights = PerlinRamp(float4(fv, 0)).xyz; - - float i = lerp(lerp(rand000, rand100, Weights.x), lerp(rand010, rand110, Weights.x), Weights.y); - float j = lerp(lerp(rand001, rand101, Weights.x), lerp(rand011, rand111, Weights.x), Weights.y); - return lerp(i, j, Weights.z).x; -} - - - - - -float4x3 SimplexCorners(float3 v) -{ - - float3 tet = floor(v + v.x/3 + v.y/3 + v.z/3); - float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; - float3 f = v - base; - - - - float3 g = step(f.yzx, f.xyz), h = 1 - g.zxy; - float3 a1 = min(g, h) - 1. / 6., a2 = max(g, h) - 1. / 3.; - - - return float4x3(base, base + a1, base + a2, base + 0.5); -} - - - - -float4 SimplexSmooth(float4x3 f) -{ - const float scale = 1024. / 375.; - float4 d = float4(dot(f[0], f[0]), dot(f[1], f[1]), dot(f[2], f[2]), dot(f[3], f[3])); - float4 s = saturate(2 * d); - return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); -} - - - - -float3x4 SimplexDSmooth(float4x3 f) -{ - const float scale = 1024. / 375.; - float4 d = float4(dot(f[0], f[0]), dot(f[1], f[1]), dot(f[2], f[2]), dot(f[3], f[3])); - float4 s = saturate(2 * d); - s = -12 * scale + s*(24 * scale - s * 12 * scale); - - return float3x4( - s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), - s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), - s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); -} - - - - - - - - - - - - - - - - -float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) -{ - - float4x3 T = SimplexCorners(v); - uint3 rand; - float4x3 gvec[3], fv; - float3x4 grad; - - - - fv[0] = v - T[0]; - rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); - gvec[0][0] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[1][0] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[2][0] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - grad[0][0] = dot(gvec[0][0], fv[0]); - grad[1][0] = dot(gvec[1][0], fv[0]); - grad[2][0] = dot(gvec[2][0], fv[0]); - - fv[1] = v - T[1]; - rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); - gvec[0][1] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[1][1] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[2][1] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - grad[0][1] = dot(gvec[0][1], fv[1]); - grad[1][1] = dot(gvec[1][1], fv[1]); - grad[2][1] = dot(gvec[2][1], fv[1]); - - fv[2] = v - T[2]; - rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); - gvec[0][2] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[1][2] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[2][2] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - grad[0][2] = dot(gvec[0][2], fv[2]); - grad[1][2] = dot(gvec[1][2], fv[2]); - grad[2][2] = dot(gvec[2][2], fv[2]); - - fv[3] = v - T[3]; - rand = Rand3DPCG16(int3(floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); - gvec[0][3] = float3(rand.xxx & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[1][3] = float3(rand.yyy & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - gvec[2][3] = float3(rand.zzz & int3(0x8000, 0x4000, 0x2000)) * float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000) - 1; - grad[0][3] = dot(gvec[0][3], fv[3]); - grad[1][3] = dot(gvec[1][3], fv[3]); - grad[2][3] = dot(gvec[2][3], fv[3]); - - - float4 sv = SimplexSmooth(fv); - float3x4 ds = SimplexDSmooth(fv); - - float3x4 jacobian; - jacobian[0] = float4(mul(sv, gvec[0]) + mul(ds, grad[0]), dot(sv, grad[0])); - jacobian[1] = float4(mul(sv, gvec[1]) + mul(ds, grad[1]), dot(sv, grad[1])); - jacobian[2] = float4(mul(sv, gvec[2]) + mul(ds, grad[2]), dot(sv, grad[2])); - - return jacobian; -} - - - - - - -float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) -{ - float seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111; - float3 fv = NoiseSeeds(v, bTiling, RepeatSize, seed000, seed001, seed010, seed011, seed100, seed101, seed110, seed111); - - float rand000 = RandBBSfloat(seed000) * 2 - 1; - float rand100 = RandBBSfloat(seed100) * 2 - 1; - float rand010 = RandBBSfloat(seed010) * 2 - 1; - float rand110 = RandBBSfloat(seed110) * 2 - 1; - float rand001 = RandBBSfloat(seed001) * 2 - 1; - float rand101 = RandBBSfloat(seed101) * 2 - 1; - float rand011 = RandBBSfloat(seed011) * 2 - 1; - float rand111 = RandBBSfloat(seed111) * 2 - 1; - - float3 Weights = PerlinRamp(float4(fv, 0)).xyz; - - float i = lerp(lerp(rand000, rand100, Weights.x), lerp(rand010, rand110, Weights.x), Weights.y); - float j = lerp(lerp(rand001, rand101, Weights.x), lerp(rand011, rand111, Weights.x), Weights.y); - return lerp(i, j, Weights.z).x; -} - - - - - - - - - -float GradientNoise3D_TEX(float3 v, bool bTiling, float RepeatSize) -{ - bTiling = true; - float3 fv = frac(v); - float3 iv0 = NoiseTileWrap(floor(v), bTiling, RepeatSize); - float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); - - const int2 ZShear = int2(17, 89); - - float2 OffsetA = iv0.z * ZShear; - float2 OffsetB = OffsetA + ZShear; - if (bTiling) - { - OffsetB = iv1.z * ZShear; - } - - - float ts = 1 / 128.0f; - - - float2 TexA0 = (iv0.xy + OffsetA + 0.5f) * ts; - float2 TexB0 = (iv0.xy + OffsetB + 0.5f) * ts; - - - float2 TexA1 = TexA0 + ts; - float2 TexB1 = TexB0 + ts; - if (bTiling) - { - TexA1 = (iv1.xy + OffsetA + 0.5f) * ts; - TexB1 = (iv1.xy + OffsetB + 0.5f) * ts; - } - - - - float3 A = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA0.x, TexA0.y), 0).xyz * 2 - 1; - float3 B = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA1.x, TexA0.y), 0).xyz * 2 - 1; - float3 C = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA0.x, TexA1.y), 0).xyz * 2 - 1; - float3 D = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexA1.x, TexA1.y), 0).xyz * 2 - 1; - float3 E = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB0.x, TexB0.y), 0).xyz * 2 - 1; - float3 F = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB1.x, TexB0.y), 0).xyz * 2 - 1; - float3 G = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB0.x, TexB1.y), 0).xyz * 2 - 1; - float3 H = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, float2(TexB1.x, TexB1.y), 0).xyz * 2 - 1; - - float a = dot(A, fv - float3(0, 0, 0)); - float b = dot(B, fv - float3(1, 0, 0)); - float c = dot(C, fv - float3(0, 1, 0)); - float d = dot(D, fv - float3(1, 1, 0)); - float e = dot(E, fv - float3(0, 0, 1)); - float f = dot(F, fv - float3(1, 0, 1)); - float g = dot(G, fv - float3(0, 1, 1)); - float h = dot(H, fv - float3(1, 1, 1)); - - float3 Weights = PerlinRamp(frac(float4(fv, 0))).xyz; - - float i = lerp(lerp(a, b, Weights.x), lerp(c, d, Weights.x), Weights.y); - float j = lerp(lerp(e, f, Weights.x), lerp(g, h, Weights.x), Weights.y); - - return lerp(i, j, Weights.z); -} - - - -float FastGradientPerlinNoise3D_TEX(float3 xyz) -{ - - float Extent = 16; - - - - xyz = frac(xyz / (Extent - 1)) * (Extent - 1); - - - float3 uvw = frac(xyz); - - - float3 p0 = xyz - uvw; - - - float3 f = PerlinRamp(float4(uvw, 0)).xyz; - - float3 p = p0 + f; - - float4 NoiseSample = Texture3DSampleLevel(View.PerlinNoise3DTexture, View.PerlinNoise3DTextureSampler, p / Extent + 0.5f / Extent, 0); - - - - float3 n = NoiseSample.xyz * 255.0f / 127.0f - 1.0f; - float d = NoiseSample.w * 255.f - 127; - return dot(xyz, n) - d; -} - - - - - -float3 VoronoiCornerSample(float3 pos, int Quality) -{ - - float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; - - - - if (Quality <= 2) - { - return normalize(noise) * 0.2588; - } - - - - if (Quality == 3) - { - return normalize(noise) * 0.3090; - } - - - return noise; -} - - - - - - - - -float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) -{ - if (bDistanceOnly) - { - return float4(0, 0, 0, min(minval.w, dot(offset, offset))); - } - else - { - float newdist = dot(offset, offset); - return newdist > minval.w ? minval : float4(candidate, newdist); - } -} - - -float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) -{ - float3 fv = frac(v), fv2 = frac(v + 0.5); - float3 iv = floor(v), iv2 = floor(v + 0.5); - - - float4 mindist = float4(0,0,0,100); - float3 p, offset; - - - if (Quality == 3) - { - [unroll( 3 )] for (offset.x = -1; offset.x <= 1; ++offset.x) - { - [unroll( 3 )] for (offset.y = -1; offset.y <= 1; ++offset.y) - { - [unroll( 3 )] for (offset.z = -1; offset.z <= 1; ++offset.z) - { - p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); - mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); - } - } - } - } - - - else - { - [unroll( 2 )] for (offset.x = 0; offset.x <= 1; ++offset.x) - { - [unroll( 2 )] for (offset.y = 0; offset.y <= 1; ++offset.y) - { - [unroll( 2 )] for (offset.z = 0; offset.z <= 1; ++offset.z) - { - p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); - mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); - - - if (Quality == 2) - { - - p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); - mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); - } - } - } - } - } - - - if (Quality >= 4) - { - [unroll( 2 )] for (offset.x = -1; offset.x <= 2; offset.x += 3) - { - [unroll( 2 )] for (offset.y = 0; offset.y <= 1; ++offset.y) - { - [unroll( 2 )] for (offset.z = 0; offset.z <= 1; ++offset.z) - { - - p = offset.xyz + VoronoiCornerSample(NoiseTileWrap(iv + offset.xyz, bTiling, RepeatSize), Quality); - mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); - - - p = offset.yzx + VoronoiCornerSample(NoiseTileWrap(iv + offset.yzx, bTiling, RepeatSize), Quality); - mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); - - - p = offset.zxy + VoronoiCornerSample(NoiseTileWrap(iv + offset.zxy, bTiling, RepeatSize), Quality); - mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); - } - } - } - } - - - return float4(mindist.xyz, sqrt(mindist.w)); -} - - - - - - - -float3 ComputeSimplexWeights2D(float2 OrthogonalPos, out float2 PosA, out float2 PosB, out float2 PosC) -{ - float2 OrthogonalPosFloor = floor(OrthogonalPos); - PosA = OrthogonalPosFloor; - PosB = PosA + float2(1, 1); - - float2 LocalPos = OrthogonalPos - OrthogonalPosFloor; - - PosC = PosA + ((LocalPos.x > LocalPos.y) ? float2(1,0) : float2(0,1)); - - float b = min(LocalPos.x, LocalPos.y); - float c = abs(LocalPos.y - LocalPos.x); - float a = 1.0f - b - c; - - return float3(a, b, c); -} - - - -float4 ComputeSimplexWeights3D(float3 OrthogonalPos, out float3 PosA, out float3 PosB, out float3 PosC, out float3 PosD) -{ - float3 OrthogonalPosFloor = floor(OrthogonalPos); - - PosA = OrthogonalPosFloor; - PosB = PosA + float3(1, 1, 1); - - OrthogonalPos -= OrthogonalPosFloor; - - float Largest = max(OrthogonalPos.x, max(OrthogonalPos.y, OrthogonalPos.z)); - float Smallest = min(OrthogonalPos.x, min(OrthogonalPos.y, OrthogonalPos.z)); - - PosC = PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); - PosD = PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); - - float4 ret; - - float RG = OrthogonalPos.x - OrthogonalPos.y; - float RB = OrthogonalPos.x - OrthogonalPos.z; - float GB = OrthogonalPos.y - OrthogonalPos.z; - - ret.b = - min(max(0, RG), max(0, RB)) - + min(max(0, -RG), max(0, GB)) - + min(max(0, -RB), max(0, -GB)); - - ret.a = - min(max(0, -RG), max(0, -RB)) - + min(max(0, RG), max(0, -GB)) - + min(max(0, RB), max(0, GB)); - - ret.g = Smallest; - ret.r = 1.0f - ret.g - ret.b - ret.a; - - return ret; -} - -float2 GetPerlinNoiseGradientTextureAt(float2 v) -{ - float2 TexA = (v.xy + 0.5f) / 128.0f; - - - float3 p = Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, TexA, 0).xyz * 2 - 1; - return normalize(p.xy + p.z * 0.33f); -} - -float3 GetPerlinNoiseGradientTextureAt(float3 v) -{ - const float2 ZShear = float2(17.0f, 89.0f); - - float2 OffsetA = v.z * ZShear; - float2 TexA = (v.xy + OffsetA + 0.5f) / 128.0f; - - return Texture2DSampleLevel(View.PerlinNoiseGradientTexture, View.PerlinNoiseGradientTextureSampler, TexA , 0).xyz * 2 - 1; -} - -float2 SkewSimplex(float2 In) -{ - return In + dot(In, (sqrt(3.0f) - 1.0f) * 0.5f ); -} -float2 UnSkewSimplex(float2 In) -{ - return In - dot(In, (3.0f - sqrt(3.0f)) / 6.0f ); -} -float3 SkewSimplex(float3 In) -{ - return In + dot(In, 1.0 / 3.0f ); -} -float3 UnSkewSimplex(float3 In) -{ - return In - dot(In, 1.0 / 6.0f ); -} - - - - -float GradientSimplexNoise2D_TEX(float2 EvalPos) -{ - float2 OrthogonalPos = SkewSimplex(EvalPos); - - float2 PosA, PosB, PosC, PosD; - float3 Weights = ComputeSimplexWeights2D(OrthogonalPos, PosA, PosB, PosC); - - - float2 A = GetPerlinNoiseGradientTextureAt(PosA); - float2 B = GetPerlinNoiseGradientTextureAt(PosB); - float2 C = GetPerlinNoiseGradientTextureAt(PosC); - - PosA = UnSkewSimplex(PosA); - PosB = UnSkewSimplex(PosB); - PosC = UnSkewSimplex(PosC); - - float DistanceWeight; - - DistanceWeight = saturate(0.5f - length2(EvalPos - PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; - float a = dot(A, EvalPos - PosA) * DistanceWeight; - DistanceWeight = saturate(0.5f - length2(EvalPos - PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; - float b = dot(B, EvalPos - PosB) * DistanceWeight; - DistanceWeight = saturate(0.5f - length2(EvalPos - PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; - float c = dot(C, EvalPos - PosC) * DistanceWeight; - - return 70 * (a + b + c); -} - - - - - - -float SimplexNoise3D_TEX(float3 EvalPos) -{ - float3 OrthogonalPos = SkewSimplex(EvalPos); - - float3 PosA, PosB, PosC, PosD; - float4 Weights = ComputeSimplexWeights3D(OrthogonalPos, PosA, PosB, PosC, PosD); - - - float3 A = GetPerlinNoiseGradientTextureAt(PosA); - float3 B = GetPerlinNoiseGradientTextureAt(PosB); - float3 C = GetPerlinNoiseGradientTextureAt(PosC); - float3 D = GetPerlinNoiseGradientTextureAt(PosD); - - PosA = UnSkewSimplex(PosA); - PosB = UnSkewSimplex(PosB); - PosC = UnSkewSimplex(PosC); - PosD = UnSkewSimplex(PosD); - - float DistanceWeight; - - DistanceWeight = saturate(0.6f - length2(EvalPos - PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; - float a = dot(A, EvalPos - PosA) * DistanceWeight; - DistanceWeight = saturate(0.6f - length2(EvalPos - PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; - float b = dot(B, EvalPos - PosB) * DistanceWeight; - DistanceWeight = saturate(0.6f - length2(EvalPos - PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; - float c = dot(C, EvalPos - PosC) * DistanceWeight; - DistanceWeight = saturate(0.6f - length2(EvalPos - PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; - float d = dot(D, EvalPos - PosD) * DistanceWeight; - - return 32 * (a + b + c + d); -} - - -float VolumeRaymarch(float3 posPixelWS, float3 posCameraWS) -{ - float ret = 0; - int cnt = 60; - - [loop] for(int i=0; i < cnt; ++i) - { - ret += saturate(FastGradientPerlinNoise3D_TEX(lerp(posPixelWS, posCameraWS, i/(float)cnt) * 0.01) - 0.2f); - } - - return ret / cnt * (length(posPixelWS - posCameraWS) * 0.001f ); -} - - -#line 741 "/Engine/Private/Common.ush" - - - - - - -float PhongShadingPow(float X, float Y) -{ - - - - - - - - - - - - - - - - - return ClampedPow(X, Y); -} - - - - - - - - - - - - - - - - - - - - -Texture2D LightAttenuationTexture; -SamplerState LightAttenuationTextureSampler; - - - - - -float ConvertTangentUnormToSnorm8(float Input) -{ - int IntVal = int(round(Input * 255.0f)); - - IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal ); - return clamp(IntVal / 127.0f, -1, 1); -} -float2 ConvertTangentUnormToSnorm8(float2 Input) -{ - int2 IntVal = int2(round(Input * 255.0f)); - - IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal ); - return clamp(IntVal / 127.0f, -1, 1); -} -float3 ConvertTangentUnormToSnorm8(float3 Input) -{ - int3 IntVal = int3(round(Input * 255.0f)); - IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal ); - return clamp(IntVal / 127.0f, -1, 1); -} -float4 ConvertTangentUnormToSnorm8(float4 Input) -{ - int4 IntVal = int4(round(Input * 255.0f)); - - IntVal = select_internal( IntVal > 127 , IntVal | 0xFFFFFF80 , IntVal ); - return clamp(IntVal / 127.0f, -1, 1); -} -float ConvertTangentUnormToSnorm16(float Input) -{ - int IntVal = int(round(Input * 65535.0f)); - - IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFF8000 , IntVal ); - return clamp(IntVal / 32767.0f, -1, 1); -} -float2 ConvertTangentUnormToSnorm16(float2 Input) -{ - int2 IntVal = int2(round(Input * 65535.0f)); - - IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFFFF80 , IntVal ); - return clamp(IntVal / 32767.0f, -1, 1); -} -float3 ConvertTangentUnormToSnorm16(float3 Input) -{ - int3 IntVal = int3(round(Input * 65535.0f)); - IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFFFF80 , IntVal ); - return clamp(IntVal / 32767.0f, -1, 1); -} -float4 ConvertTangentUnormToSnorm16(float4 Input) -{ - int4 IntVal = int4(round(Input * 65535.0f)); - - IntVal = select_internal( IntVal > 32767 , IntVal | 0xFFFFFF80 , IntVal ); - return clamp(IntVal / 32767.0f, -1, 1); -} -float ConvertTangentSnormToUnorm8(float Input) -{ - float Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 ); - return clamp(Res / 255, 0.0f, 0.99f); -} -float2 ConvertTangentSnormToUnorm8(float2 Input) -{ - float2 Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 ); - return clamp(Res / 255, 0.0f, 0.99f); -} -float3 ConvertTangentSnormToUnorm8(float3 Input) -{ - float3 Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 ); - return clamp(Res / 255, 0.0f, 0.99f); -} -float4 ConvertTangentSnormToUnorm8(float4 Input) -{ - float4 Res = select_internal( Input >= 0.0f , Input * 127 , ((Input + 1.0) * 127) + 128 ); - return clamp(Res / 255, 0.0f, 0.99f); -} -float ConvertTangentSnormToUnorm16(float Input) -{ - float Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 ); - return clamp(Res / 65535, 0.0f, 0.99f); -} -float2 ConvertTangentSnormToUnorm16(float2 Input) -{ - float2 Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 ); - return clamp(Res / 65535, 0.0f, 0.99f); -} -float3 ConvertTangentSnormToUnorm16(float3 Input) -{ - float3 Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 ); - return clamp(Res / 65535, 0.0f, 0.99f); -} -float4 ConvertTangentSnormToUnorm16(float4 Input) -{ - float4 Res = select_internal( Input >= 0.0f , Input * 32767 , ((Input + 1.0) * 32767) + 32768 ); - return clamp(Res / 65535, 0.0f, 0.99f); -} - - - - - - -uint PackUnorm2x16(float2 v) -{ - uint2 sv = uint2(round(clamp(v, 0.0, 1.0) * 65535.0)); - return (sv.x | (sv.y << 16u)); -} - -uint PackSnorm2x16(float2 v) -{ - uint2 sv = uint2(round(clamp(v, -1.0, 1.0) * 32767.0) + 32767.0); - return (sv.x | (sv.y << 16u)); -} - -float2 UnpackUnorm2x16(uint p) -{ - float2 Ret; - Ret.x = (p & 0xffff) * rcp(65535.0f); - Ret.y = (p >> 16u) * rcp(65535.0f); - return Ret; -} - -float2 UnpackSnorm2x16(uint p) -{ - float2 Ret; - Ret.x = clamp((float(p & 0xffff) - 32767.0f) * rcp(32767.0f), -1.0, 1.0); - Ret.y = clamp((float(p >> 16u) - 32767.0f) * rcp(32767.0f), -1.0, 1.0); - return Ret; -} - -float Square( float x ) -{ - return x*x; -} - -float2 Square( float2 x ) -{ - return x*x; -} - -float3 Square( float3 x ) -{ - return x*x; -} - -float4 Square( float4 x ) -{ - return x*x; -} - -float Pow2( float x ) -{ - return x*x; -} - -float2 Pow2( float2 x ) -{ - return x*x; -} - -float3 Pow2( float3 x ) -{ - return x*x; -} - -float4 Pow2( float4 x ) -{ - return x*x; -} - -float Pow3( float x ) -{ - return x*x*x; -} - -float2 Pow3( float2 x ) -{ - return x*x*x; -} - -float3 Pow3( float3 x ) -{ - return x*x*x; -} - -float4 Pow3( float4 x ) -{ - return x*x*x; -} - -float Pow4( float x ) -{ - float xx = x*x; - return xx * xx; -} - -float2 Pow4( float2 x ) -{ - float2 xx = x*x; - return xx * xx; -} - -float3 Pow4( float3 x ) -{ - float3 xx = x*x; - return xx * xx; -} - -float4 Pow4( float4 x ) -{ - float4 xx = x*x; - return xx * xx; -} - -float Pow5( float x ) -{ - float xx = x*x; - return xx * xx * x; -} - -float2 Pow5( float2 x ) -{ - float2 xx = x*x; - return xx * xx * x; -} - -float3 Pow5( float3 x ) -{ - float3 xx = x*x; - return xx * xx * x; -} - -float4 Pow5( float4 x ) -{ - float4 xx = x*x; - return xx * xx * x; -} - -float Pow6( float x ) -{ - float xx = x*x; - return xx * xx * xx; -} - -float2 Pow6( float2 x ) -{ - float2 xx = x*x; - return xx * xx * xx; -} - -float3 Pow6( float3 x ) -{ - float3 xx = x*x; - return xx * xx * xx; -} - -float4 Pow6( float4 x ) -{ - float4 xx = x*x; - return xx * xx * xx; -} - - -float AtanFast( float x ) -{ - - float3 A = x < 1 ? float3( x, 0, 1 ) : float3( 1/x, 0.5 * PI, -1 ); - return A.y + A.z * ( ( ( -0.130234 * A.x - 0.0954105 ) * A.x + 1.00712 ) * A.x - 0.00001203333 ); -} - - -float EncodeLightAttenuation(float InColor) -{ - - - return sqrt(InColor); -} - - -float4 EncodeLightAttenuation(float4 InColor) -{ - return sqrt(InColor); -} - - -float DecodeLightAttenuation(float InColor) -{ - return Square(InColor); -} - - -float4 DecodeLightAttenuation(float4 InColor) -{ - return Square(InColor); -} - - -float4 RGBTEncode(float3 Color) -{ - float4 RGBT; - float Max = max(max(Color.r, Color.g), max(Color.b, 1e-6)); - float RcpMax = rcp(Max); - RGBT.rgb = Color.rgb * RcpMax; - RGBT.a = Max * rcp(1.0 + Max); - return RGBT; -} - -float3 RGBTDecode(float4 RGBT) -{ - RGBT.a = RGBT.a * rcp(1.0 - RGBT.a); - return RGBT.rgb * RGBT.a; -} - - - -float4 RGBMEncode( float3 Color ) -{ - Color *= 1.0 / 64.0; - - float4 rgbm; - rgbm.a = saturate( max( max( Color.r, Color.g ), max( Color.b, 1e-6 ) ) ); - rgbm.a = ceil( rgbm.a * 255.0 ) / 255.0; - rgbm.rgb = Color / rgbm.a; - return rgbm; -} - -float4 RGBMEncodeFast( float3 Color ) -{ - - float4 rgbm; - rgbm.a = dot( Color, 255.0 / 64.0 ); - rgbm.a = ceil( rgbm.a ); - rgbm.rgb = Color / rgbm.a; - rgbm *= float4( 255.0 / 64.0, 255.0 / 64.0, 255.0 / 64.0, 1.0 / 255.0 ); - return rgbm; -} - -float3 RGBMDecode( float4 rgbm, float MaxValue ) -{ - return rgbm.rgb * (rgbm.a * MaxValue); -} - -float3 RGBMDecode( float4 rgbm ) -{ - return rgbm.rgb * (rgbm.a * 64.0f); -} - -float4 RGBTEncode8BPC(float3 Color, float Range) -{ - float Max = max(max(Color.r, Color.g), max(Color.b, 1e-6)); - Max = min(Max, Range); - - float4 RGBT; - RGBT.a = (Range + 1) / Range * Max / (1 + Max); - - - RGBT.a = ceil(RGBT.a*255.0) / 255.0; - Max = RGBT.a / (1 + 1 / Range - RGBT.a); - - float RcpMax = rcp(Max); - RGBT.rgb = Color.rgb * RcpMax; - return RGBT; -} - -float3 RGBTDecode8BPC(float4 RGBT, float Range) -{ - RGBT.a = RGBT.a / (1 + 1 / Range - RGBT.a); - return RGBT.rgb * RGBT.a; -} - - - - - - - - - - - - - - - - - - -float2 CalcScreenUVFromOffsetFraction(float4 ScreenPosition, float2 OffsetFraction) -{ - float2 NDC = ScreenPosition.xy / ScreenPosition.w; - - - - float2 OffsetNDC = clamp(NDC + OffsetFraction * float2(2, -2), -.999f, .999f); - return float2(OffsetNDC * ResolvedView.ScreenPositionScaleBias.xy + ResolvedView.ScreenPositionScaleBias.wz); -} - -float4 GetPerPixelLightAttenuation(float2 UV) -{ - return DecodeLightAttenuation(Texture2DSampleLevel(LightAttenuationTexture, LightAttenuationTextureSampler, UV, 0)); -} - - - - -float ConvertFromDeviceZ(float DeviceZ) -{ - - return DeviceZ * View.InvDeviceZToWorldZTransform[0] + View.InvDeviceZToWorldZTransform[1] + 1.0f / (DeviceZ * View.InvDeviceZToWorldZTransform[2] - View.InvDeviceZToWorldZTransform[3]); -} - - -bool IsOrthoProjection(float4x4 ViewToClip) -{ - return ViewToClip[3][3] >= 1.0f; -} - - - - -float ConvertToDeviceZ(float SceneDepth) -{ - [flatten] - if (IsOrthoProjection(View.ViewToClip)) - { - - return SceneDepth * View.ViewToClip[2][2] + View.ViewToClip[3][2]; - } - else - { - - return 1.0f / ((SceneDepth + View.InvDeviceZToWorldZTransform[3]) * View.InvDeviceZToWorldZTransform[2]); - } -} - -float2 ScreenPositionToBufferUV(float4 ScreenPosition) -{ - return float2(ScreenPosition.xy / ScreenPosition.w * ResolvedView.ScreenPositionScaleBias.xy + ResolvedView.ScreenPositionScaleBias.wz); -} - -float2 SvPositionToBufferUV(float4 SvPosition) -{ - return SvPosition.xy * View.BufferSizeAndInvSize.zw; -} - - -float3 SvPositionToTranslatedWorld(float4 SvPosition) -{ - float4 HomWorldPos = mul(float4(SvPosition.xyz, 1), View.SVPositionToTranslatedWorld); - - return HomWorldPos.xyz / HomWorldPos.w; -} - - -float3 SvPositionToResolvedTranslatedWorld(float4 SvPosition) -{ - float4 HomWorldPos = mul(float4(SvPosition.xyz, 1), ResolvedView.SVPositionToTranslatedWorld); - - return HomWorldPos.xyz / HomWorldPos.w; -} - - -FLWCVector3 SvPositionToWorld(float4 SvPosition) -{ - float3 TranslatedWorldPosition = SvPositionToTranslatedWorld(SvPosition); - return LWCSubtract(TranslatedWorldPosition, GetPrimaryView().PreViewTranslation); -} - - -float4 SvPositionToScreenPosition(float4 SvPosition) -{ - - - - float2 PixelPos = SvPosition.xy - View.ViewRectMin.xy; - - - float3 NDCPos = float3( (PixelPos * View.ViewSizeAndInvSize.zw - 0.5f) * float2(2, -2), SvPosition.z); - - - return float4(NDCPos.xyz, 1) * SvPosition.w; -} - - -float4 SvPositionToResolvedScreenPosition(float4 SvPosition) -{ - float2 PixelPos = SvPosition.xy - ResolvedView.ViewRectMin.xy; - - - float3 NDCPos = float3( (PixelPos * ResolvedView.ViewSizeAndInvSize.zw - 0.5f) * float2(2, -2), SvPosition.z); - - - return float4(NDCPos.xyz, 1) * SvPosition.w; -} - -void SvPositionToResolvedScreenPositionDeriv(float4 SvPosition, float2 PPZ_DDX_DDY, float2 W_DDX_DDY, inout float4 ScreenPosition, inout float4 ScreenPositionDDX, inout float4 ScreenPositionDDY) -{ - float2 PixelPos = SvPosition.xy - ResolvedView.ViewRectMin.xy; - - - float4 NDCPos = float4((PixelPos * ResolvedView.ViewSizeAndInvSize.zw - 0.5f) * float2(2, -2), SvPosition.z, 1.0f); - float4 NDCPosDDX = float4(ResolvedView.ViewSizeAndInvSize.z * 2.0f, 0.0f, PPZ_DDX_DDY.x, 0.0f); - float4 NDCPosDDY = float4(ResolvedView.ViewSizeAndInvSize.w * 2.0f, 0.0f, PPZ_DDX_DDY.y, 0.0f); - - ScreenPosition = NDCPos * SvPosition.w; - ScreenPositionDDX = NDCPos * W_DDX_DDY.x + NDCPosDDX * SvPosition.w; - ScreenPositionDDY = NDCPos * W_DDX_DDY.y + NDCPosDDY * SvPosition.w; -} - -float2 SvPositionToViewportUV(float4 SvPosition) -{ - - float2 PixelPos = SvPosition.xy - View.ViewRectMin.xy; - - return PixelPos.xy * View.ViewSizeAndInvSize.zw; -} - -float2 BufferUVToViewportUV(float2 BufferUV) -{ - float2 PixelPos = BufferUV.xy * View.BufferSizeAndInvSize.xy - View.ViewRectMin.xy; - return PixelPos.xy * View.ViewSizeAndInvSize.zw; -} - -float2 ViewportUVToBufferUV(float2 ViewportUV) -{ - float2 PixelPos = ViewportUV * View.ViewSizeAndInvSize.xy; - return (PixelPos + View.ViewRectMin.xy) * View.BufferSizeAndInvSize.zw; -} - - -float2 ViewportUVToScreenPos(float2 ViewportUV) -{ - return float2(2 * ViewportUV.x - 1, 1 - 2 * ViewportUV.y); -} - -float2 ScreenPosToViewportUV(float2 ScreenPos) -{ - return float2(0.5 + 0.5 * ScreenPos.x, 0.5 - 0.5 * ScreenPos.y); -} - - - -float3 ScreenToViewPos(float2 ViewportUV, float SceneDepth) -{ - float2 ProjViewPos; - - ProjViewPos.x = ViewportUV.x * View.ScreenToViewSpace.x + View.ScreenToViewSpace.z; - ProjViewPos.y = ViewportUV.y * View.ScreenToViewSpace.y + View.ScreenToViewSpace.w; - return float3(ProjViewPos * SceneDepth, SceneDepth); -} - - - - - - - -float2 ScreenAlignedPosition( float4 ScreenPosition ) -{ - return float2(ScreenPositionToBufferUV(ScreenPosition)); -} - - - - -float2 ScreenAlignedUV( float2 UV ) -{ - return (UV*float2(2,-2) + float2(-1,1))*View.ScreenPositionScaleBias.xy + View.ScreenPositionScaleBias.wz; -} - - - - -float2 GetViewportCoordinates(float2 InFragmentCoordinates) -{ - return InFragmentCoordinates; -} - - - - -float4 UnpackNormalMap( float4 TextureSample ) -{ - - - - float2 NormalXY = TextureSample.rg; - - - NormalXY = NormalXY * float2(2.0f,2.0f) - float2(1.0f,1.0f); - float NormalZ = sqrt( saturate( 1.0f - dot( NormalXY, NormalXY ) ) ); - return float4( NormalXY.xy, NormalZ, 1.0f ); -} - - -float AntialiasedTextureMask( Texture2D Tex, SamplerState Sampler, float2 UV, float ThresholdConst, int Channel ) -{ - - float4 MaskConst = float4(Channel == 0, Channel == 1, Channel == 2, Channel == 3); - - - const float WidthConst = 1.0f; - float InvWidthConst = 1 / WidthConst; - - - - - - - - - - - - - - - - - - - - - - - float Result; - { - - float Sample1 = dot(MaskConst, Texture2DSample(Tex, Sampler, UV)); - - - float2 TexDD = float2(DDX(Sample1), DDY(Sample1)); - - float TexDDLength = max(abs(TexDD.x), abs(TexDD.y)); - float Top = InvWidthConst * (Sample1 - ThresholdConst); - Result = Top / TexDDLength + ThresholdConst; - } - - Result = saturate(Result); - - return Result; -} - - - -float Noise3D_Multiplexer(int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) -{ - - switch(Function) - { - case 0: - return SimplexNoise3D_TEX(Position); - case 1: - return GradientNoise3D_TEX(Position, bTiling, RepeatSize); - case 2: - return FastGradientPerlinNoise3D_TEX(Position); - case 3: - return GradientNoise3D_ALU(Position, bTiling, RepeatSize); - case 4: - return ValueNoise3D_ALU(Position, bTiling, RepeatSize); - default: - return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2. - 1.; - } - return 0; -} - - - -float MaterialExpressionNoise(float3 Position, float Scale, int Quality, int Function, bool bTurbulence, uint Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, bool bTiling, float RepeatSize) -{ - Position *= Scale; - FilterWidth *= Scale; - - float Out = 0.0f; - float OutScale = 1.0f; - float InvLevelScale = 1.0f / LevelScale; - - [loop] for(uint i = 0; i < Levels; ++i) - { - - OutScale *= saturate(1.0 - FilterWidth); - - if(bTurbulence) - { - Out += abs(Noise3D_Multiplexer(Function, Position, Quality, bTiling, RepeatSize)) * OutScale; - } - else - { - Out += Noise3D_Multiplexer(Function, Position, Quality, bTiling, RepeatSize) * OutScale; - } - - Position *= LevelScale; - RepeatSize *= LevelScale; - OutScale *= InvLevelScale; - FilterWidth *= LevelScale; - } - - if(!bTurbulence) - { - - Out = Out * 0.5f + 0.5f; - } - - - return lerp(OutputMin, OutputMax, Out); -} - - - - - -float4 MaterialExpressionVectorNoise(float3 Position, int Quality, int Function, bool bTiling, float TileSize) -{ - float4 result = float4(0,0,0,1); - float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); - - - switch (Function) - { - case 0: - result.xyz = float3(Rand3DPCG16(int3(floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; - break; - case 1: - result.xyz = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); - break; - case 2: - result = Jacobian[0]; - break; - case 3: - result.xyz = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); - break; - default: - result = VoronoiNoise3D_ALU(Position, Quality, bTiling, TileSize, false); - break; - } - return result; -} - - - - - - - - - - - - - - - -float2 LineBoxIntersect(float3 RayOrigin, float3 RayEnd, float3 BoxMin, float3 BoxMax) -{ - float3 InvRayDir = 1.0f / (RayEnd - RayOrigin); - - - float3 FirstPlaneIntersections = (BoxMin - RayOrigin) * InvRayDir; - - float3 SecondPlaneIntersections = (BoxMax - RayOrigin) * InvRayDir; - - float3 ClosestPlaneIntersections = min(FirstPlaneIntersections, SecondPlaneIntersections); - - float3 FurthestPlaneIntersections = max(FirstPlaneIntersections, SecondPlaneIntersections); - - float2 BoxIntersections; - - BoxIntersections.x = max(ClosestPlaneIntersections.x, max(ClosestPlaneIntersections.y, ClosestPlaneIntersections.z)); - - BoxIntersections.y = min(FurthestPlaneIntersections.x, min(FurthestPlaneIntersections.y, FurthestPlaneIntersections.z)); - - return saturate(BoxIntersections); -} - - -float ComputeDistanceFromBoxToPoint(float3 Mins, float3 Maxs, float3 InPoint) -{ - float3 DistancesToMin = select_internal( InPoint < Mins , abs(InPoint - Mins) , float(0.0) ); - float3 DistancesToMax = select_internal( InPoint > Maxs , abs(InPoint - Maxs) , float(0.0) ); - - - float Distance = dot(DistancesToMin, 1); - Distance += dot(DistancesToMax, 1); - return Distance; -} - - -float ComputeSquaredDistanceFromBoxToPoint(float3 BoxCenter, float3 BoxExtent, float3 InPoint) -{ - float3 AxisDistances = max(abs(InPoint - BoxCenter) - BoxExtent, 0); - return dot(AxisDistances, AxisDistances); -} - - -float ComputeDistanceFromBoxToPointInside(float3 BoxCenter, float3 BoxExtent, float3 InPoint) -{ - float3 DistancesToMin = max(InPoint - BoxCenter + BoxExtent, 0); - float3 DistancesToMax = max(BoxCenter + BoxExtent - InPoint, 0); - float3 ClosestDistances = min(DistancesToMin, DistancesToMax); - return min(ClosestDistances.x, min(ClosestDistances.y, ClosestDistances.z)); -} - -bool RayHitSphere(float3 RayOrigin, float3 UnitRayDirection, float3 SphereCenter, float SphereRadius) -{ - float3 ClosestPointOnRay = max(0, dot(SphereCenter - RayOrigin, UnitRayDirection)) * UnitRayDirection; - float3 CenterToRay = RayOrigin + ClosestPointOnRay - SphereCenter; - return dot(CenterToRay, CenterToRay) <= Square(SphereRadius); -} - -bool RaySegmentHitSphere(float3 RayOrigin, float3 UnitRayDirection, float RayLength, float3 SphereCenter, float SphereRadius) -{ - float DistanceAlongRay = dot(SphereCenter - RayOrigin, UnitRayDirection); - float3 ClosestPointOnRay = DistanceAlongRay * UnitRayDirection; - float3 CenterToRay = RayOrigin + ClosestPointOnRay - SphereCenter; - return dot(CenterToRay, CenterToRay) <= Square(SphereRadius) && DistanceAlongRay > -SphereRadius && DistanceAlongRay - SphereRadius < RayLength; -} - - - - - -float2 RayIntersectSphere(float3 RayOrigin, float3 RayDirection, float4 Sphere) -{ - float3 LocalPosition = RayOrigin - Sphere.xyz; - float LocalPositionSqr = dot(LocalPosition, LocalPosition); - - float3 QuadraticCoef; - QuadraticCoef.x = dot(RayDirection, RayDirection); - QuadraticCoef.y = 2 * dot(RayDirection, LocalPosition); - QuadraticCoef.z = LocalPositionSqr - Sphere.w * Sphere.w; - - float Discriminant = QuadraticCoef.y * QuadraticCoef.y - 4 * QuadraticCoef.x * QuadraticCoef.z; - - float2 Intersections = -1; - - - [flatten] - if (Discriminant >= 0) - { - float SqrtDiscriminant = sqrt(Discriminant); - Intersections = (-QuadraticCoef.y + float2(-1, 1) * SqrtDiscriminant) / (2 * QuadraticCoef.x); - } - - return Intersections; -} - - -float3 TransformTangentVectorToWorld(float3x3 TangentToWorld, float3 InTangentVector) -{ - - - return mul(InTangentVector, TangentToWorld); -} - - -float3 TransformWorldVectorToTangent(float3x3 TangentToWorld, float3 InWorldVector) -{ - - - return mul(TangentToWorld, InWorldVector); -} - -float3 TransformWorldVectorToView(float3 InTangentVector) -{ - - return mul(InTangentVector, (float3x3)ResolvedView.TranslatedWorldToView); -} - - -float GetBoxPushout(float3 Normal,float3 Extent) -{ - return dot(abs(Normal * Extent), float3(1.0f, 1.0f, 1.0f)); -} - - -void GenerateCoordinateSystem(float3 ZAxis, out float3 XAxis, out float3 YAxis) -{ - if (abs(ZAxis.x) > abs(ZAxis.y)) - { - float InverseLength = 1.0f / sqrt(dot(ZAxis.xz, ZAxis.xz)); - XAxis = float3(-ZAxis.z * InverseLength, 0.0f, ZAxis.x * InverseLength); - } - else - { - float InverseLength = 1.0f / sqrt(dot(ZAxis.yz, ZAxis.yz)); - XAxis = float3(0.0f, ZAxis.z * InverseLength, -ZAxis.y * InverseLength); - } - - YAxis = cross(ZAxis, XAxis); -} - - - - - - - - - - -struct FScreenVertexOutput -{ - noperspective float2 UV : TEXCOORD0; - float4 Position : SV_POSITION; -}; - - - - -float4 EncodeVelocityToTexture(float3 V) -{ - - V.xy = sign(V.xy) * sqrt(abs(V.xy)) * (2.0 / sqrt(2.0)); - - - - - float4 EncodedV; - EncodedV.xy = V.xy * (0.499f * 0.5f) + 32767.0f / 65535.0f; - - - uint Vz = asuint(V.z); - - EncodedV.z = saturate(float((Vz >> 16) & 0xFFFF) * rcp(65535.0f) + (0.1 / 65535.0f)); - EncodedV.w = saturate(float((Vz >> 0) & 0xFFFF) * rcp(65535.0f) + (0.1 / 65535.0f)); - - - - - - - - return EncodedV; - -} - -float3 DecodeVelocityFromTexture(float4 InEncodedV) -{ - - - - float4 EncodedV = InEncodedV; - - const float InvDiv = 1.0f / (0.499f * 0.5f); - - float3 V; - V.xy = EncodedV.xy * InvDiv - 32767.0f / 65535.0f * InvDiv; - - - V.z = asfloat((uint(round(EncodedV.z * 65535.0f)) << 16) | uint(round(EncodedV.w * 65535.0f))); - - - - - - V.xy = (V.xy * abs(V.xy)) * 0.5; - - - return V; -} - - -bool GetGIReplaceState() -{ - - - - return false; - -} - - -bool GetNaniteReplaceState() -{ - - - - return false; - -} - -bool GetRayTracingQualitySwitch() -{ - - - - return false; - -} - - - - -bool GetPathTracingQualitySwitch() { return false; } -bool GetPathTracingIsShadow() { return false; } -bool GetPathTracingIsIndirectDiffuse() { return false; } -bool GetPathTracingIsIndirectSpecular() { return false; } -bool GetPathTracingIsIndirectVolume() { return false; } - - -bool GetLightmassReplaceState() -{ - - - - return false; - -} - - - -bool GetRuntimeVirtualTextureOutputSwitch() -{ - - - - return false; - -} - -struct FWriteToSliceGeometryOutput -{ - FScreenVertexOutput Vertex; - uint LayerIndex : SV_RenderTargetArrayIndex; -}; - - - - - - - -void DrawRectangle( - in float4 InPosition, - in float2 InTexCoord, - out float4 OutPosition, - out float2 OutTexCoord) -{ - OutPosition = InPosition; - OutPosition.xy = -1.0f + 2.0f * (DrawRectangleParameters.PosScaleBias.zw + (InPosition.xy * DrawRectangleParameters.PosScaleBias.xy)) * DrawRectangleParameters.InvTargetSizeAndTextureSize.xy; - OutPosition.xy *= float2( 1, -1 ); - OutTexCoord.xy = (DrawRectangleParameters.UVScaleBias.zw + (InTexCoord.xy * DrawRectangleParameters.UVScaleBias.xy)) * DrawRectangleParameters.InvTargetSizeAndTextureSize.zw; -} - - -void DrawRectangle( - in float4 InPosition, - in float2 InTexCoord, - out float4 OutPosition, - out float4 OutUVAndScreenPos) -{ - DrawRectangle(InPosition, InTexCoord, OutPosition, OutUVAndScreenPos.xy); - OutUVAndScreenPos.zw = OutPosition.xy; -} - - -void DrawRectangle(in float4 InPosition, out float4 OutPosition) -{ - OutPosition = InPosition; - OutPosition.xy = -1.0f + 2.0f * (DrawRectangleParameters.PosScaleBias.zw + (InPosition.xy * DrawRectangleParameters.PosScaleBias.xy)) * DrawRectangleParameters.InvTargetSizeAndTextureSize.xy; - OutPosition.xy *= float2( 1, -1 ); -} - - - - - - - - - - - - - float SafeSaturate( float In) { return saturate(In);} - float2 SafeSaturate( float2 In) { return saturate(In);} - float3 SafeSaturate( float3 In) { return saturate(In);} - float4 SafeSaturate( float4 In) { return saturate(In);} - - - - - - - -#line 1893 "/Engine/Private/Common.ush" - - - bool IsFinite( float In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool IsPositiveFinite( float In) { return asuint(In) < 0x7F800000; } float MakeFinite( float In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float MakePositiveFinite( float In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); } - bool2 IsFinite( float2 In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool2 IsPositiveFinite( float2 In) { return asuint(In) < 0x7F800000; } float2 MakeFinite( float2 In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float2 MakePositiveFinite( float2 In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); } - bool3 IsFinite( float3 In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool3 IsPositiveFinite( float3 In) { return asuint(In) < 0x7F800000; } float3 MakeFinite( float3 In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float3 MakePositiveFinite( float3 In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); } - bool4 IsFinite( float4 In) { return (asuint(In) & 0x7F800000) != 0x7F800000; } bool4 IsPositiveFinite( float4 In) { return asuint(In) < 0x7F800000; } float4 MakeFinite( float4 In) { return select_internal( !IsFinite(In) , 0.0 , In ); } float4 MakePositiveFinite( float4 In) { return select_internal( !IsPositiveFinite(In) , 0.0 , In ); } - - - - - -bool GetShadowReplaceState() -{ - - - - return false; - -} - -bool GetReflectionCapturePassSwitchState() -{ - return View.RenderingReflectionCaptureMask > 0.0f; -} - -float IsShadowDepthShader() -{ - return GetShadowReplaceState() ? 1.0f : 0.0f; -} - - - - -float DecodePackedTwoChannelValue(float2 PackedHeight) -{ - return PackedHeight.x * 255.0 * 256.0 + PackedHeight.y * 255.0; -} - -float DecodeHeightValue(float InValue) -{ - return (InValue - 32768.0) * (1.0f/128.0f); -} - -float DecodePackedHeight(float2 PackedHeight) -{ - return DecodeHeightValue(DecodePackedTwoChannelValue(PackedHeight)); -} - - -uint ReverseBitsN(uint Bitfield, const uint BitCount) -{ - return reversebits(Bitfield) >> (32 - BitCount); -} - - -inline uint Flatten2D(uint2 Coord, uint2 Dim) -{ - return Coord.x + Coord.y * Dim.x; -} - - -inline uint2 Unflatten2D(uint Index, uint2 Dim) -{ - return uint2(Index % Dim.x, Index / Dim.x); -} - -uint2 ZOrder2D(uint Index, const uint SizeLog2) -{ - uint2 Coord = 0; - - [unroll] - for (uint i = 0; i < SizeLog2; i++) - { - Coord.x |= ((Index >> (2 * i + 0)) & 0x1) << i; - Coord.y |= ((Index >> (2 * i + 1)) & 0x1) << i; - } - - return Coord; -} - -uint3 ZOrder3D(uint Index, const uint SizeLog2) -{ - uint3 Coord = 0; - - [unroll] - for (uint i = 0; i < SizeLog2; i++) - { - Coord.x |= ((Index >> (3 * i + 0)) & 0x1) << i; - Coord.y |= ((Index >> (3 * i + 1)) & 0x1) << i; - Coord.z |= ((Index >> (3 * i + 2)) & 0x1) << i; - } - - return Coord; -} - -uint ZOrder3DEncode(uint3 Coord, const uint SizeLog2) -{ - uint Index = 0; - - [unroll] - for (uint i = 0; i < SizeLog2; i++) - { - Index |= ((Coord.x >> i) & 0x1) << (3 * i + 0); - Index |= ((Coord.y >> i) & 0x1) << (3 * i + 1); - Index |= ((Coord.z >> i) & 0x1) << (3 * i + 2); - } - - return Index; -} - -uint DivideAndRoundUp(uint Dividend, uint Divisor) -{ - return (Dividend + Divisor - 1) / Divisor; -} - - -uint DivideAndRoundUp(uint Dividend, uint Divisor, uint DivisorAsBitShift) -{ - return (Dividend + Divisor - 1) >> DivisorAsBitShift; -} - - -struct FPixelShaderIn -{ - - float4 SvPosition; - - - uint Coverage; - - - bool bIsFrontFace; -}; - -struct FPixelShaderOut -{ - - float4 MRT[8]; - - - uint StrataOutput[3]; - uint StrataTopLayerData; - - - uint Coverage; - - - float Depth; -}; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -float4 GatherDepth(Texture2D Texture, float2 UV) -{ - - float4 DeviceZ = Texture.GatherRed( D3DStaticBilinearClampedSampler, UV); - - return float4( - ConvertFromDeviceZ(DeviceZ.x), - ConvertFromDeviceZ(DeviceZ.y), - ConvertFromDeviceZ(DeviceZ.z), - ConvertFromDeviceZ(DeviceZ.w)); -} - - - - -#line 19 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - -#line 3 "/Engine/Private/DistanceField/GlobalDistanceFieldShared.ush" - - - - - - - - - - - - float MaxGlobalDFAOConeDistance; - - - - - - - - -#line 49 "/Engine/Private/DistanceField/GlobalDistanceFieldShared.ush" - - - Texture3D GlobalDistanceFieldPageAtlasTexture; - Texture3D GlobalDistanceFieldCoverageAtlasTexture; - Texture3D GlobalDistanceFieldPageTableTexture; - Texture3D GlobalDistanceFieldMipTexture; - float4 GlobalVolumeTranslatedCenterAndExtent[6]; - float4 GlobalVolumeTranslatedWorldToUVAddAndMul[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVScale[6]; - float4 GlobalDistanceFieldMipTranslatedWorldToUVBias[6]; - float GlobalDistanceFieldMipFactor; - float GlobalDistanceFieldMipTransition; - float3 GlobalDistanceFieldInvPageAtlasSize; - float3 GlobalDistanceFieldInvCoverageAtlasSize; - uint GlobalDistanceFieldClipmapSizeInPages; - float GlobalVolumeDimension; - float GlobalVolumeTexelSize; - uint NumGlobalSDFClipmaps; - float CoveredExpandSurfaceScale; - float NotCoveredExpandSurfaceScale; - float NotCoveredMinStepScale; - float DitheredTransparencyStepThreshold; - float DitheredTransparencyTraceThreshold; - - - - - - - - - - - - - - - - - - -struct FGlobalDistanceFieldPage -{ - uint PageIndex; - bool bValid; - bool bCoverage; -}; - -uint3 GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(FGlobalDistanceFieldPage Page) -{ - uint3 PageAtlasOffset; - - - - - - PageAtlasOffset.x = Page.PageIndex & 0x7F; - PageAtlasOffset.y = (Page.PageIndex >> 7) & 0x7F; - PageAtlasOffset.z = Page.PageIndex >> 14; - - return PageAtlasOffset; -} - -uint PackGlobalDistanceFieldPage(FGlobalDistanceFieldPage Page) -{ - uint PackedPage = 0xFFFFFFFF; - if (Page.bValid) - { - PackedPage = Page.PageIndex & 0x00FFFFFF; - PackedPage |= Page.bCoverage ? 0x80000000 : 0; - } - return PackedPage; -} - -FGlobalDistanceFieldPage UnpackGlobalDistanceFieldPage(uint PackedPage) -{ - FGlobalDistanceFieldPage Page; - Page.PageIndex = PackedPage & 0x00FFFFFF; - Page.bCoverage = PackedPage & 0x80000000; - Page.bValid = PackedPage < 0xFFFFFFFF; - return Page; -} - -FGlobalDistanceFieldPage GetGlobalDistanceFieldPage(float3 VolumeUV, uint ClipmapIndex) -{ - int4 PageTableCoord = int4(saturate(VolumeUV) * GlobalDistanceFieldClipmapSizeInPages + int3(0, 0, ClipmapIndex * GlobalDistanceFieldClipmapSizeInPages), 0); - uint PackedPage = GlobalDistanceFieldPageTableTexture.Load(PageTableCoord); - return UnpackGlobalDistanceFieldPage(PackedPage); -} - -void ComputeGlobalDistanceFieldPageUV(float3 VolumeUV, FGlobalDistanceFieldPage Page, out float3 OutPageUV, out float3 OutCoveragePageUV) -{ - uint3 PageAtlasOffset = GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(Page); - float3 VolumePageUV = frac(VolumeUV * GlobalDistanceFieldClipmapSizeInPages); - - float3 PageAtlasCoord = PageAtlasOffset * 8 + VolumePageUV * (8 - 1) + 0.5f; - OutPageUV = PageAtlasCoord * GlobalDistanceFieldInvPageAtlasSize; - - float3 CoveragePageAtlasCoord = PageAtlasOffset * 4 + VolumePageUV * (4 - 1) + 0.5f; - OutCoveragePageUV = CoveragePageAtlasCoord * GlobalDistanceFieldInvCoverageAtlasSize; -} - -float3 ComputeGlobalDistanceFieldPageUV(float3 VolumeUV, FGlobalDistanceFieldPage Page) -{ - uint3 PageAtlasOffset = GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(Page); - float3 VolumePageUV = frac(VolumeUV * GlobalDistanceFieldClipmapSizeInPages); - float3 PageAtlasCoord = PageAtlasOffset * 8 + VolumePageUV * (8 - 1) + 0.5f; - float3 PageUV = PageAtlasCoord * GlobalDistanceFieldInvPageAtlasSize; - return PageUV; -} - -float3 ComputeGlobalDistanceFieldCoveragePageUV(float3 VolumeUV, FGlobalDistanceFieldPage Page) -{ - uint3 PageAtlasOffset = GlobalDistanceFieldPageLinearIndexToPageAtlasOffset(Page); - float3 VolumePageUV = frac(VolumeUV * GlobalDistanceFieldClipmapSizeInPages); - float3 CoveragePageAtlasCoord = PageAtlasOffset * 4 + VolumePageUV * (4 - 1) + 0.5f; - float3 CoveragePageUV = CoveragePageAtlasCoord * GlobalDistanceFieldInvCoverageAtlasSize; - return CoveragePageUV; -} - -float EncodeGlobalDistanceFieldPageDistance(float Distance, float ClipmapInfluenceRange) -{ - return saturate(Distance / (2.0f * ClipmapInfluenceRange) + 0.5f); -} - -float DecodeGlobalDistanceFieldPageDistance(float EncodedDistance, float ClipmapInfluenceRange) -{ - return (EncodedDistance * 2.0f - 1.0f) * ClipmapInfluenceRange; -} - -float3 ComputeGlobalUV(float3 TranslatedWorldPosition, uint ClipmapIndex) -{ - - float4 TranslatedWorldToUVAddAndMul = GlobalVolumeTranslatedWorldToUVAddAndMul[ClipmapIndex]; - float3 UV = frac(TranslatedWorldPosition * TranslatedWorldToUVAddAndMul.www + TranslatedWorldToUVAddAndMul.xyz); - UV = frac(UV); - return UV; -} - -float3 ComputeGlobalMipUV(float3 TranslatedWorldPosition, uint ClipmapIndex) -{ - float3 MipUV = saturate(TranslatedWorldPosition * GlobalDistanceFieldMipTranslatedWorldToUVScale[ClipmapIndex].xyz + GlobalDistanceFieldMipTranslatedWorldToUVBias[ClipmapIndex].xyz); - - - float MipUVMinZ = GlobalDistanceFieldMipTranslatedWorldToUVScale[ClipmapIndex].w; - float MipUVMaxZ = GlobalDistanceFieldMipTranslatedWorldToUVBias[ClipmapIndex].w; - MipUV.z = clamp(MipUV.z, MipUVMinZ, MipUVMaxZ); - - return MipUV; -} - -float GetDistanceToNearestSurfaceGlobal(float3 TranslatedWorldPosition) -{ - float Distance = 0.0f; - - for (uint ClipmapIndex = 0; ClipmapIndex < NumGlobalSDFClipmaps; ClipmapIndex++) - { - float DistanceFromClipmap = ComputeDistanceFromBoxToPointInside(GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].xyz, GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].www, TranslatedWorldPosition); - const float ClipmapVoxelExtent = GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w * GlobalVolumeTexelSize; - const float ClipmapInfluenceRange = 2.0f * 4 * ClipmapVoxelExtent; - - Distance = ClipmapInfluenceRange; - - if (DistanceFromClipmap > ClipmapVoxelExtent) - { - float3 ClipmapVolumeUV = ComputeGlobalUV(TranslatedWorldPosition, ClipmapIndex); - - FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex); - if (Page.bValid) - { - float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page); - - float DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x; - - if (DistanceFieldValue < 1.0f) - { - Distance = DecodeGlobalDistanceFieldPageDistance(DistanceFieldValue, ClipmapInfluenceRange); - break; - } - } - } - } - - return Distance; -} - -float SampleGlobalDistanceField(float3 TranslatedWorldPosition, float MaxDistance, int MinClipmapIndex) -{ - float Distance = MaxDistance; - - for (uint ClipmapIndex = MinClipmapIndex; Distance <= MaxDistance && ClipmapIndex < NumGlobalSDFClipmaps; ++ClipmapIndex) - { - const float ClipmapInfluenceRange = 4 * 2.0f * GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w * GlobalVolumeTexelSize; - - float3 ClipmapVolumeUV = ComputeGlobalUV(TranslatedWorldPosition, ClipmapIndex); - FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex); - - if (Page.bValid) - { - float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page); - - float DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x; - - if (DistanceFieldValue < 1.0f) - { - Distance = DecodeGlobalDistanceFieldPageDistance(DistanceFieldValue, ClipmapInfluenceRange); - break; - } - } - } - - return Distance; -} - -float GlobalDistanceFieldSampleClipmap(float3 ClipmapVolumeUV, uint ClipmapIndex) -{ - float DistanceFieldValue = 1.0f; - - - ClipmapVolumeUV = frac(ClipmapVolumeUV); - - FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex); - if (Page.bValid) - { - float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page); - DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x; - } - - return DistanceFieldValue; -} - -float3 GlobalDistanceFieldPageCentralDiff(float3 ClipmapVolumeUV, uint ClipmapIndex) -{ - float3 TexelOffset = 0.5f * GlobalVolumeTexelSize; - - float R = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(+TexelOffset.x, 0, 0), ClipmapIndex); - float L = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(-TexelOffset.x, 0, 0), ClipmapIndex); - float F = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, +TexelOffset.y, 0), ClipmapIndex); - float B = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, -TexelOffset.y, 0), ClipmapIndex); - float U = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, 0, +TexelOffset.z), ClipmapIndex); - float D = GlobalDistanceFieldSampleClipmap(ClipmapVolumeUV + float3(0, 0, -TexelOffset.z), ClipmapIndex); - - return float3(R - L, F - B, U - D); -} - -float3 ComputeGlobalDistanceFieldNormal(float3 SampleTranslatedWorldPosition, uint ClipmapIndex, float3 FallbackNormal) -{ - float3 ClipmapVolumeUV = ComputeGlobalUV(SampleTranslatedWorldPosition, ClipmapIndex); - float3 DistanceFieldGradient = GlobalDistanceFieldPageCentralDiff(ClipmapVolumeUV, ClipmapIndex); - float DistanceFieldGradientLength = length(DistanceFieldGradient); - float3 DistanceFieldNormal = DistanceFieldGradientLength > 0.001f ? DistanceFieldGradient / DistanceFieldGradientLength : FallbackNormal; - return DistanceFieldNormal; -} - - - -float3 GetDistanceFieldGradientGlobal(float3 TranslatedWorldPosition) -{ - float3 Gradient = float3(0, 0, 0.001f); - - for (uint ClipmapIndex = 0; ClipmapIndex < NumGlobalSDFClipmaps; ClipmapIndex++) - { - const float ClipmapVoxelExtent = GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w * GlobalVolumeTexelSize; - const float DistanceFromClipmap = ComputeDistanceFromBoxToPointInside(GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].xyz, GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].www, TranslatedWorldPosition); - - if (DistanceFromClipmap >= ClipmapVoxelExtent) - { - const float3 ClipmapVolumeUV = ComputeGlobalUV(TranslatedWorldPosition, ClipmapIndex); - FGlobalDistanceFieldPage Page = GetGlobalDistanceFieldPage(ClipmapVolumeUV, ClipmapIndex); - - if (Page.bValid) - { - float3 PageUV = ComputeGlobalDistanceFieldPageUV(ClipmapVolumeUV, Page); - - float DistanceFieldValue = Texture3DSampleLevel(GlobalDistanceFieldPageAtlasTexture, D3DStaticTrilinearWrappedSampler, PageUV, 0).x; - - - if (DistanceFieldValue < 0.9f) - { - float3 PageCentralDiff = GlobalDistanceFieldPageCentralDiff(ClipmapVolumeUV, ClipmapIndex); - - const float ClipmapInfluenceRange = 4 * 2.0f * ClipmapVoxelExtent; - const float PageDistanceDecodeFactor = 2.0f * ClipmapInfluenceRange; - float ClipmapExtent = GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].w; - - - const float BackwardsCompatibilityFactor = 128.0f * GlobalVolumeTexelSize; - Gradient = PageDistanceDecodeFactor * PageCentralDiff / (ClipmapExtent * BackwardsCompatibilityFactor); - - break; - } - } - } - } - - return Gradient; -} - -float CalculateDistanceFieldApproxAO(FLWCVector3 WorldPosition, float3 WorldNormal, uint NumSteps, float StepDistance, float StepScale, float DistanceBias, float MaxDistance) -{ - const float3 TranslatedWorldPosition = LWCToFloat(LWCAdd(WorldPosition, ResolvedView.PreViewTranslation)); - - - int MinClipmapIndex = -1; - - for (uint ClipmapIndex = 0; ClipmapIndex < NumGlobalSDFClipmaps; ++ClipmapIndex) - { - float DistanceFromClipmap = ComputeDistanceFromBoxToPointInside(GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].xyz, GlobalVolumeTranslatedCenterAndExtent[ClipmapIndex].www, TranslatedWorldPosition); - if (DistanceFromClipmap > MaxDistance) - { - MinClipmapIndex = ClipmapIndex; - break; - } - } - - if (MinClipmapIndex < 0) - { - return 1.0f; - } - - float Occlusion = 0.0f; - float W = 0.5f; - float TotalW = 0.0f; - - for (uint StepIndex = 0; StepIndex < NumSteps; ++StepIndex) - { - const float CurrentDistance = StepDistance + DistanceBias; - const float Dist = max(0.0f, SampleGlobalDistanceField(TranslatedWorldPosition + WorldNormal * CurrentDistance, CurrentDistance, MinClipmapIndex)); - - Occlusion += W * Dist / CurrentDistance; - TotalW += W; - W *= 0.5f; - - StepDistance *= StepScale; - } - - return saturate(Occlusion / TotalW); -} - -#line 405 "/Engine/Private/DistanceField/GlobalDistanceFieldShared.ush" - - -float GetDistanceToNearestSurfaceGlobal(FLWCVector3 WorldPosition) -{ - const float3 TranslatedWorldPosition = LWCToFloat(LWCAdd(WorldPosition, ResolvedView.PreViewTranslation)); - - return GetDistanceToNearestSurfaceGlobal(TranslatedWorldPosition); -} - -float3 GetDistanceFieldGradientGlobal(FLWCVector3 WorldPosition) -{ - const float3 TranslatedWorldPosition = LWCToFloat(LWCAdd(WorldPosition, ResolvedView.PreViewTranslation)); - - return GetDistanceFieldGradientGlobal(TranslatedWorldPosition); -} - - -#line 20 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - - - - const static float TWO_PI = 3.1415926535897932f*2.0f; - - - - -float4 ModuloPrecise(float4 x, float4 y){ return x - y * trunc(x/y); } -float3 ModuloPrecise(float3 x, float3 y){ return x - y * trunc(x/y); } -float2 ModuloPrecise(float2 x, float2 y){ return x - y * trunc(x/y);} -float ModuloPrecise(float x, float y){ return x - y * trunc(x/y); } -int ModuloPrecise(int x, int y){ return x - y * (x/y); } -int Modulo(int x, int y){ return x - y * (x/y); } - - - -float4 Reciprocal(float4 x){ return 1.0f/x;} -float3 Reciprocal(float3 x){ return 1.0f/x; } -float2 Reciprocal(float2 x){ return 1.0f/x;} -float Reciprocal(float x){ return 1.0f/x; } - - - -bool NiagaraAll(bool b) { return b; } -bool NiagaraAny(bool b) { return b; } - -bool NiagaraAll(bool2 b) { return all(b); } -bool NiagaraAll(bool3 b) { return all(b); } -bool NiagaraAll(bool4 b) { return all(b); } -bool NiagaraAny(bool2 b) { return any(b); } -bool NiagaraAny(bool3 b) { return any(b); } -bool NiagaraAny(bool4 b) { return any(b); } - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - uint3 DispatchThreadIdBounds; - uint3 DispatchThreadIdToLinear; - - - static uint3 GDispatchThreadId; - static uint3 GGroupId; - static uint3 GGroupThreadId; - static uint GGroupIndex; - static uint GLinearThreadId; - static uint GEmitterTickCounter; - static uint GRandomSeedOffset = 0; - - - -#line 7 "/Engine/Private/SceneTexturesCommon.ush" - - - - - - - - - - - - - - - - - - - - - - - - - - -float3 CalcSceneColor(float2 ScreenUV) -{ - - - - return Texture2DSampleLevel(SceneTexturesStruct.SceneColorTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).rgb; - -} - -float4 CalcFullSceneColor(float2 ScreenUV) -{ - - - - return Texture2DSample(SceneTexturesStruct.SceneColorTexture, SceneTexturesStruct.PointClampSampler,ScreenUV); - -} - - -float CalcSceneDepth(float2 ScreenUV) -{ - - - - return ConvertFromDeviceZ(Texture2DSampleLevel(SceneTexturesStruct.SceneDepthTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r); - -} - - -float4 CalcSceneColorAndDepth( float2 ScreenUV ) -{ - return float4(CalcSceneColor(ScreenUV), CalcSceneDepth(ScreenUV)); -} - - -float LookupDeviceZ( float2 ScreenUV ) -{ - - - - - return Texture2DSampleLevel(SceneTexturesStruct.SceneDepthTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r; - -} - - -float LookupDeviceZ(uint2 PixelPos) -{ - - - - return SceneTexturesStruct.SceneDepthTexture.Load(int3(PixelPos, 0)).r; - -} - - -float CalcSceneDepth(uint2 PixelPos) -{ - - - - float DeviceZ = SceneTexturesStruct.SceneDepthTexture.Load(int3(PixelPos, 0)).r; - - - return ConvertFromDeviceZ(DeviceZ); - -} - - -float4 GatherSceneDepth(float2 UV, float2 InvBufferSize) -{ - - - - return GatherDepth(SceneTexturesStruct.SceneDepthTexture, UV); - -} - - -float CalcSceneCustomDepth(float2 ScreenUV) -{ - - - - return ConvertFromDeviceZ(Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r); - -} - -uint CalcSceneCustomStencil(uint2 PixelPos) -{ - - - - return SceneTexturesStruct.CustomStencilTexture.Load(uint3(PixelPos, 0)) .g; - -} - -float CalcSceneAO(float2 ScreenUV) -{ - - - - return Texture2DSampleLevel(SceneTexturesStruct.ScreenSpaceAOTexture, SceneTexturesStruct.PointClampSampler, ScreenUV, 0).r; - -} - - - - -#line 223 "/Engine/Private/SceneTexturesCommon.ush" - -#line 101 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - - - -#line 12 "/Plugin/FX/Niagara/Private/NiagaraPhysicsCommon.ush" -groupshared float3 SharedNodePosition[64]; -groupshared float4 SharedNodeOrientation[64]; - -groupshared float SharedInverseMass[64]; -groupshared float SharedInverseInertia[64]; - -groupshared float3 SharedPreviousPosition[64]; -groupshared float4 SharedPreviousOrientation[64]; -#line 105 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - uint EmitterTickCounter; - - float4 Modulo(float4 x, float4 y){ return fmod(x,y); } - float3 Modulo(float3 x, float3 y){ return fmod(x,y); } - float2 Modulo(float2 x, float2 y){ return fmod(x,y); } - float Modulo(float x, float y){ return fmod(x,y); } - - - FLWCVector3 WorldPositionFromSceneDepth(float2 ScreenPosition, float SceneDepth) - { - FLWCVector4 HomogeneousWorldPosition = LWCMultiply(float4(ScreenPosition * SceneDepth, SceneDepth, 1), GetPrimaryView().ScreenToWorld); - FLWCVector3 WorldPosition = MakeLWCVector3( (( HomogeneousWorldPosition ).Tile).xyz, HomogeneousWorldPosition.Offset.xyz); - FLWCScalar Scale = MakeLWCScalar( (( HomogeneousWorldPosition ).Tile).w, HomogeneousWorldPosition.Offset.w); - return LWCDivide(WorldPosition, LWCToFloat(Scale)); - } - - - - - - float NiagaraInternalNoise(uint u, uint v, uint s) - { - uint Seed = (u * 1664525u + v) + s + GRandomSeedOffset; - GRandomSeedOffset += Seed; - return float(Rand3DPCG32(int3(u,v,Seed)).x) / 4294967296.0f; - } - - - - - int4 EmitterSpawnInfoOffsets[((8 + 3) / 4)]; - float4 EmitterSpawnInfoParams[8]; - - static int GInterpSpawnIndex; - static float Emitter_SpawnInterval; - static float Emitter_InterpSpawnStartDt; - static int Emitter_SpawnGroup; - - static int Engine_ExecutionCount; - static int GGPUExecIndex; - - static uint GSpawnStartInstance; - uint NumSpawnedInstances; - - void SetupExecIndexForGPU() - { - GGPUExecIndex = GLinearThreadId; - Engine_ExecutionCount = GSpawnStartInstance; - } - - void SetupExecIndexAndSpawnInfoForGPU() - { - GGPUExecIndex = GLinearThreadId - GSpawnStartInstance; - - int SpawnInfoIndex = 0; - [unroll] - for (int i = 0; i < ((8 + 3) / 4); ++i) - { - - - int4 CompareResults = GGPUExecIndex >= EmitterSpawnInfoOffsets[i]; - CompareResults = CompareResults & int4(1, 1, 1, 1); - SpawnInfoIndex += CompareResults.x + CompareResults.y + CompareResults.z + CompareResults.w; - } - - Emitter_SpawnInterval = EmitterSpawnInfoParams[SpawnInfoIndex].x; - Emitter_InterpSpawnStartDt = EmitterSpawnInfoParams[SpawnInfoIndex].y; - Emitter_SpawnGroup = asint(EmitterSpawnInfoParams[SpawnInfoIndex].z); - - int GroupSpawnStartIndex = asint(EmitterSpawnInfoParams[SpawnInfoIndex].w); - GGPUExecIndex = GGPUExecIndex - GroupSpawnStartIndex; - if ( SpawnInfoIndex == (8 - 1) ) - { - Engine_ExecutionCount = int(NumSpawnedInstances) - GroupSpawnStartIndex; - } - else - { - int NextGroupSpawnStartIndex = asint(EmitterSpawnInfoParams[SpawnInfoIndex + 1].w); - Engine_ExecutionCount = NextGroupSpawnStartIndex - GroupSpawnStartIndex; - } - } - - - - int ExecIndex() - { - return GGPUExecIndex; - } - - float4 NiagaraGPU_QuatMul(float4 Q1, float4 Q2) - { - float4 QOut; - QOut.x = Q1.w*Q2.x + Q1.x*Q2.w + Q1.y*Q2.z - Q1.z*Q2.y; - QOut.y = Q1.w*Q2.y - Q1.x*Q2.z + Q1.y*Q2.w + Q1.z*Q2.x; - QOut.z = Q1.w*Q2.z + Q1.x*Q2.y - Q1.y*Q2.x + Q1.z*Q2.w; - QOut.w = Q1.w*Q2.w - Q1.x*Q2.x - Q1.y*Q2.y - Q1.z*Q2.z; - return QOut; - } - - - - - - - - - - - - - - - - - - - - - - - -float4 rand4(int Seed1, int Seed2, int Seed3, int Seed4) -{ - int4 v = int4(Seed4, Seed1, Seed2, Seed3) * 1664525 + 1013904223; - - v.x += v.y*v.w; - v.y += v.z*v.x; - v.z += v.x*v.y; - v.w += v.y*v.z; - v.x += v.y*v.w; - v.y += v.z*v.x; - v.z += v.x*v.y; - v.w += v.y*v.z; - - - - - - - return float4((v >> 8) & 0x00ffffff) / 16777216.0; - -} - - - - - - - -float3 rand3(int Seed1, int Seed2, int Seed3, int Seed4) -{ - int3 v = int3(Seed1, Seed2, Seed4 | (Seed3 << 16)) * 1664525 + 1013904223; - - v.x += v.y*v.z; - v.y += v.z*v.x; - v.z += v.x*v.y; - v.x += v.y*v.z; - v.y += v.z*v.x; - v.z += v.x*v.y; - - return float3((v >> 8) & 0x00ffffff) / 16777216.0; -} - - -static int RandomCounterDeterministic = 0; - - -float rand(float x, int Seed1, int Seed2, int Seed3) -{ - RandomCounterDeterministic += 1; - return rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).x * x; -} - - -float2 rand(float2 x, int Seed1, int Seed2, int Seed3) -{ - RandomCounterDeterministic += 1; - return rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).xy * x; -} - - -float3 rand(float3 x, int Seed1, int Seed2, int Seed3) -{ - RandomCounterDeterministic += 1; - return rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).xyz * x; -} - - -float4 rand(float4 x, int Seed1, int Seed2, int Seed3) -{ - RandomCounterDeterministic += 1; - return rand4(Seed1, Seed2, Seed3, RandomCounterDeterministic).xyzw * x; -} - - -int rand(int x, int Seed1, int Seed2, int Seed3) -{ - - - RandomCounterDeterministic += 1; - return int(rand3(Seed1, Seed2, Seed3, RandomCounterDeterministic).x * (x+1)); -} - - - - - - - - - - - - - - - static int RandomCounterNonDeterministic = -1; - - float rand(float x) - { - RandomCounterNonDeterministic -= 1; - return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).x * x; - } - - float2 rand(float2 x) - { - RandomCounterNonDeterministic -= 1; - return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).xy * x; - } - - float3 rand(float3 x) - { - RandomCounterNonDeterministic -= 1; - return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).xyz * x; - } - - float4 rand(float4 x) - { - RandomCounterNonDeterministic -= 1; - return rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).xyzw * x; - } - - - int rand(int x) - { - RandomCounterNonDeterministic -= 1; - return int(rand4(GLinearThreadId, EmitterTickCounter, GLinearThreadId, RandomCounterNonDeterministic).x * (x+1)); - } -#line 376 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - - -int hash_single(int a) -{ - int x = (a ^ 61) ^ (a >> 16); - x += x << 3; - x ^= x >> 4; - x *= 0x27d4eb2d; - x ^= x >> 15; - return x; -} - -int hash(int a, int b) -{ - return hash_single(a) ^ hash_single(b * 31); -} - -float hash_float(int a, int b) -{ - return (hash(a, b) & 0x00ffffff) / 16777216.0; -} - - -float hash_float(float a, int b) -{ - return (hash(a * 16777216.0, b) & 0x00ffffff) / 16777216.0; -} - - -float rand_float(float x) -{ - return rand(x.x); -} - -float2 rand_float(float2 x) -{ - return float2(rand_float(x.x), rand_float(x.y)); -} - -float3 rand_float(float3 x) -{ - return float3(rand_float(x.x), rand_float(x.y), rand_float(x.z)); -} - -float4 rand_float(float4 x) -{ - return float4(rand_float(x.x), rand_float(x.y), rand_float(x.z), rand_float(x.w)); -} - -int rand_int(int x) -{ - - - - return (int) rand_float(x.x); -} - - -float rand_float(float x, int Seed1, int Seed2, int Seed3) -{ - return rand(x.x, Seed1, Seed2, Seed3); -} - -float2 rand_float(float2 x, int Seed1, int Seed2, int Seed3) -{ - return rand(x, Seed1, Seed2, Seed3); -} - -float3 rand_float(float3 x, int Seed1, int Seed2, int Seed3) -{ - return rand(x, Seed1, Seed2, Seed3); -} - -float4 rand_float(float4 x, int Seed1, int Seed2, int Seed3) -{ - return rand(x, Seed1, Seed2, Seed3); -} - -int rand_int(int x, int Seed1, int Seed2, int Seed3) -{ - - - return rand(x.x-1, Seed1, Seed2, Seed3); -} - - - - - -#line 502 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - - - - - - - - - uint ComponentBufferSizeRead; - uint ComponentBufferSizeWrite; - uint SimStart; - - - - - Buffer InputFloat; - Buffer InputInt; - Buffer InputHalf; - - RWBuffer RWOutputInt; - RWBuffer RWOutputFloat; - RWBuffer RWOutputHalf; - - Buffer StaticInputFloat; - - RWBuffer RWInstanceCounts; - uint ReadInstanceCountOffset; - uint WriteInstanceCountOffset; - - Buffer FreeIDList; - RWBuffer RWIDToIndexTable; - - - - - - int4 SimulationStageIterationInfo; - float SimulationStageNormalizedIterationIndex; - - - - - - int SimulationStage_GetInstanceCount() { return SimulationStageIterationInfo.x == -1 ? SimulationStageIterationInfo.y : RWInstanceCounts[SimulationStageIterationInfo.x]; } - - int SimulationStage_GetIterationIndex() { return SimulationStageIterationInfo.z; } - int SimulationStage_GetNumIterations() { return SimulationStageIterationInfo.w; } - float SimulationStage_GetNormalizedIterationIndex() { return SimulationStageNormalizedIterationIndex; } - - - uint3 ParticleIterationStateInfo; - - void AcquireID(int DataSetID, out int IDIndex, out int IDAcquireTag) - { - - int MustBe0[1]; - MustBe0[DataSetID] = 0; - - - - - int SpawnIndex = GLinearThreadId - GSpawnStartInstance; - IDIndex = FreeIDList[SpawnIndex]; - IDAcquireTag = EmitterTickCounter; - } - - void UpdateID(int DataSetID, int IDIndex, int InstanceIndex) - { - - int MustBe0[1]; - MustBe0[DataSetID] = 0; - - - RWIDToIndexTable[IDIndex] = InstanceIndex; - } - - - - - - groupshared uint GroupSharedIndex[64]; - groupshared uint GroupSharedIndex4[16]; - groupshared uint GroupSharedIndex16[4]; - groupshared uint GroupSharedIndex64; - - - - - - - - - - - - int AcquireIndex(uniform int DataSetID, bool bDoAcquire) - { - - int MustBe0[1]; - MustBe0[DataSetID] = 0; - - - int PrevIdx = GSpawnStartInstance + NumSpawnedInstances; - - -#line 628 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - GroupSharedIndex[GGroupThreadId.x] = bDoAcquire ? 1 : 0; - GroupMemoryBarrierWithGroupSync(); - - - if ((GGroupThreadId.x & 0x3) == 0) - { - const uint Index = GGroupThreadId.x; - - const uint ActiveCount1 = GroupSharedIndex[Index]; - const uint ActiveCount2 = ActiveCount1 + GroupSharedIndex[Index + 1]; - const uint ActiveCount3 = ActiveCount2 + GroupSharedIndex[Index + 2]; - const uint ActiveCount4 = ActiveCount3 + GroupSharedIndex[Index + 3]; - - GroupSharedIndex[Index] = 0; - GroupSharedIndex[Index + 1] = ActiveCount1; - GroupSharedIndex[Index + 2] = ActiveCount2; - GroupSharedIndex[Index + 3] = ActiveCount3; - GroupSharedIndex4[Index / 4] = ActiveCount4; - } - GroupMemoryBarrierWithGroupSync(); - - - if ((GGroupThreadId.x & 0xF) == 0) - { - const uint Index = GGroupThreadId.x / 4; - - const uint ActiveCount1 = GroupSharedIndex4[Index]; - const uint ActiveCount2 = ActiveCount1 + GroupSharedIndex4[Index + 1]; - const uint ActiveCount3 = ActiveCount2 + GroupSharedIndex4[Index + 2]; - const uint ActiveCount4 = ActiveCount3 + GroupSharedIndex4[Index + 3]; - - GroupSharedIndex4[Index] = 0; - GroupSharedIndex4[Index + 1] = ActiveCount1; - GroupSharedIndex4[Index + 2] = ActiveCount2; - GroupSharedIndex4[Index + 3] = ActiveCount3; - GroupSharedIndex16[Index / 4] = ActiveCount4; - } - GroupMemoryBarrierWithGroupSync(); - - - if ((GGroupThreadId.x & 0x3F) == 0) - { - const uint Index = GGroupThreadId.x / 16; - uint RetPrevIdx = 0; - - const uint ActiveCount1 = GroupSharedIndex16[Index]; - const uint ActiveCount2 = ActiveCount1 + GroupSharedIndex16[Index + 1]; - - const uint ActiveCount3 = ActiveCount2 + GroupSharedIndex16[Index + 2]; - const uint ActiveCount4 = ActiveCount3 + GroupSharedIndex16[Index + 3]; - - - GroupSharedIndex16[Index] = 0; - GroupSharedIndex16[Index + 1] = ActiveCount1; - - GroupSharedIndex16[Index + 2] = ActiveCount2; - GroupSharedIndex16[Index + 3] = ActiveCount3; - - InterlockedAdd(RWInstanceCounts[WriteInstanceCountOffset], ActiveCount4, RetPrevIdx); - - - - GroupSharedIndex64 = RetPrevIdx; - } - GroupMemoryBarrierWithGroupSync(); - - PrevIdx = GroupSharedIndex64 + GroupSharedIndex16[GGroupThreadId.x / 16] + GroupSharedIndex4[GGroupThreadId.x / 4] + GroupSharedIndex[GGroupThreadId.x]; - - - - - - - - - - - - - - - return PrevIdx; - } - - - - - - float InputDataFloat(int DataSetIndex, int RegisterIdx, int InstanceIdx) - { - - - - return InputFloat[RegisterIdx*ComponentBufferSizeRead + InstanceIdx]; - - } - - int InputDataInt(int DataSetIndex, int RegisterIdx, int InstanceIdx) - { - - - - return InputInt[RegisterIdx*ComponentBufferSizeRead + InstanceIdx]; - - } - - bool InputDataBool(int DataSetIndex, int RegisterIdx, int InstanceIdx) - { - - - - return InputInt[RegisterIdx*ComponentBufferSizeRead + InstanceIdx] == -1; - - } - - float InputDataHalf(int DataSetIndex, int RegisterIdx, int InstanceIdx) - { - - - - return InputHalf[RegisterIdx*ComponentBufferSizeRead + InstanceIdx]; - - } - - - - - - void OutputDataFloat(int DataSetIndex, int RegisterIndex, int InstanceIndex, float Value) - { - RWOutputFloat[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value; - } - - void OutputDataInt(int DataSetIndex, int RegisterIndex, int InstanceIndex, int Value) - { - RWOutputInt[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value; - } - - void OutputDataBool(int DataSetIndex, int RegisterIndex, int InstanceIndex, bool Value) - { - RWOutputInt[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value ? -1 : 0; - } - - void OutputDataHalf(int DataSetIndex, int RegisterIndex, int InstanceIndex, float Value) - { - RWOutputHalf[RegisterIndex*ComponentBufferSizeWrite + InstanceIndex] = Value; - } - - void EnterStatScope(int ID) {} - void ExitStatScope() {} - - - - - - int OutputIndex(const int DataSetID, const bool bStageKillsParticles, const bool bIsValid) - { - - - - - - - if (!bStageKillsParticles) - { - return GLinearThreadId; - } - - - return AcquireIndex(DataSetID, bIsValid); - } - - - -struct NiagaraRandInfo -{ - int Seed1; - int Seed2; - int Seed3; -}; - - -NiagaraRandInfo MakeRandInfo() -{ - GRandomSeedOffset += 1664525u; - - NiagaraRandInfo RandInfo; - RandInfo.Seed1 = GLinearThreadId; - RandInfo.Seed2 = GRandomSeedOffset; - RandInfo.Seed3 = GEmitterTickCounter; - return RandInfo; -} - -float NiagaraRandomFloat(NiagaraRandInfo RandInfo) -{ - return uint(RandInfo.Seed3) == 0xffffffff ? NiagaraInternalNoise(uint(RandInfo.Seed1), uint(RandInfo.Seed2), uint(RandInfo.Seed3)) : rand(1.0f, uint(RandInfo.Seed1), uint(RandInfo.Seed2), uint(RandInfo.Seed3)); -} - -int NiagaraRandomInt(NiagaraRandInfo RandInfo, int Range) -{ - float T = NiagaraRandomFloat(RandInfo); - return int(floor(float(Range) * T)); -} - -float3 NiagaraRandomBaryCoord(NiagaraRandInfo RandInfo) -{ - float2 r = float2(NiagaraRandomFloat(RandInfo), NiagaraRandomFloat(RandInfo)); - float sqrt0 = sqrt(r.x); - float sqrt1 = sqrt(r.y); - return float3(1.0f - sqrt0, sqrt0 * (1.0 - r.y), r.y * sqrt0); -} - - - - -#line 26 "/Engine/Generated/NiagaraEmitterInstance.ush" -struct NiagaraID -{ - int Index; - int AcquireTag; -}; - - float Engine_WorldDeltaTime; - float Engine_DeltaTime; - float Engine_InverseDeltaTime; - float Engine_Time; - float Engine_RealTime; - int Engine_QualityLevel; - int Engine_PaddingInt32_0; - int Engine_PaddingInt32_1; - float PREV_Engine_WorldDeltaTime; - float PREV_Engine_DeltaTime; - float PREV_Engine_InverseDeltaTime; - float PREV_Engine_Time; - float PREV_Engine_RealTime; - int PREV_Engine_QualityLevel; - int PREV_Engine_PaddingInt32_0; - int PREV_Engine_PaddingInt32_1; - float Engine_Owner_TimeSinceRendered; - float Engine_Owner_LODDistance; - float Engine_Owner_LODDistanceFraction; - float Engine_System_Age; - int Engine_Owner_ExecutionState; - int Engine_System_TickCount; - int Engine_System_NumEmitters; - int Engine_System_NumEmittersAlive; - int Engine_System_SignificanceIndex; - int Engine_System_RandomSeed; - int Engine_System_CurrentTimeStep; - int Engine_System_NumTimeSteps; - float Engine_System_TimeStepFraction; - int Engine_System_PaddingInt32_0; - int Engine_System_PaddingInt32_1; - int Engine_System_PaddingInt32_2; - float PREV_Engine_Owner_TimeSinceRendered; - float PREV_Engine_Owner_LODDistance; - float PREV_Engine_Owner_LODDistanceFraction; - float PREV_Engine_System_Age; - int PREV_Engine_Owner_ExecutionState; - int PREV_Engine_System_TickCount; - int PREV_Engine_System_NumEmitters; - int PREV_Engine_System_NumEmittersAlive; - int PREV_Engine_System_SignificanceIndex; - int PREV_Engine_System_RandomSeed; - int PREV_Engine_System_CurrentTimeStep; - int PREV_Engine_System_NumTimeSteps; - float PREV_Engine_System_TimeStepFraction; - int PREV_Engine_System_PaddingInt32_0; - int PREV_Engine_System_PaddingInt32_1; - int PREV_Engine_System_PaddingInt32_2; - float4x4 Engine_Owner_SystemLocalToWorld; - float4x4 Engine_Owner_SystemWorldToLocal; - float4x4 Engine_Owner_SystemLocalToWorldTransposed; - float4x4 Engine_Owner_SystemWorldToLocalTransposed; - float4x4 Engine_Owner_SystemLocalToWorldNoScale; - float4x4 Engine_Owner_SystemWorldToLocalNoScale; - float4 Engine_Owner_Rotation; - float3 Engine_Owner_Position; - int Engine_Owner_PaddingInt32_0; - float3 Engine_Owner_Velocity; - int Engine_Owner_PaddingInt32_1; - float3 Engine_Owner_SystemXAxis; - int Engine_Owner_PaddingInt32_2; - float3 Engine_Owner_SystemYAxis; - int Engine_Owner_PaddingInt32_3; - float3 Engine_Owner_SystemZAxis; - int Engine_Owner_PaddingInt32_4; - float3 Engine_Owner_Scale; - int Engine_Owner_PaddingInt32_5; - float4 Engine_Owner_LWCTile; - float4x4 PREV_Engine_Owner_SystemLocalToWorld; - float4x4 PREV_Engine_Owner_SystemWorldToLocal; - float4x4 PREV_Engine_Owner_SystemLocalToWorldTransposed; - float4x4 PREV_Engine_Owner_SystemWorldToLocalTransposed; - float4x4 PREV_Engine_Owner_SystemLocalToWorldNoScale; - float4x4 PREV_Engine_Owner_SystemWorldToLocalNoScale; - float4 PREV_Engine_Owner_Rotation; - float3 PREV_Engine_Owner_Position; - int PREV_Engine_Owner_PaddingInt32_0; - float3 PREV_Engine_Owner_Velocity; - int PREV_Engine_Owner_PaddingInt32_1; - float3 PREV_Engine_Owner_SystemXAxis; - int PREV_Engine_Owner_PaddingInt32_2; - float3 PREV_Engine_Owner_SystemYAxis; - int PREV_Engine_Owner_PaddingInt32_3; - float3 PREV_Engine_Owner_SystemZAxis; - int PREV_Engine_Owner_PaddingInt32_4; - float3 PREV_Engine_Owner_Scale; - int PREV_Engine_Owner_PaddingInt32_5; - float4 PREV_Engine_Owner_LWCTile; - int Engine_Emitter_NumParticles; - int Engine_Emitter_TotalSpawnedParticles; - float Engine_Emitter_SpawnCountScale; - float Emitter_Age; - int Emitter_RandomSeed; - int Engine_Emitter_InstanceSeed; - int Engine_Emitter_PaddingInt32_0; - int Engine_Emitter_PaddingInt32_1; - int PREV_Engine_Emitter_NumParticles; - int PREV_Engine_Emitter_TotalSpawnedParticles; - float PREV_Engine_Emitter_SpawnCountScale; - float PREV_Emitter_Age; - int PREV_Emitter_RandomSeed; - int PREV_Engine_Emitter_InstanceSeed; - int PREV_Engine_Emitter_PaddingInt32_0; - int PREV_Engine_Emitter_PaddingInt32_1; -cbuffer FNiagaraExternalParameters -{ - float Constants_Emitter_InitializeParticle_Lifetime; - float4 Constants_Emitter_InitializeParticle_Color; - float Constants_Emitter_InitializeParticle_Mass; - float4 Constants_Emitter_InitializeParticle_SpriteSize; - float4 Constants_Emitter_InitializeParticle_PositionOffset; - float Emitter_DistanceTraveled; - float Constants_Emitter_Multiply_FloatByInt_FLOAT_VAR; - float Constants_Emitter_ShapeLocation_VPosition; - float Constants_Emitter_ShapeLocation_HandleRadius; - float Constants_Emitter_ShapeLocation_LargeRadius; - float4 Constants_Emitter_ShapeLocation_NonUniformScale; - float4 Constants_Emitter_ShapeLocation_Offset; - float4 Constants_Emitter_ShapeLocation_YawASC47PitchASC47Roll; - float4 Constants_Emitter_ShapeLocation_RotationAxis; - float Constants_Emitter_ShapeLocation_RotationAngle; - float4 Constants_Emitter_ShapeLocation_AdditionalYawASC47PitchASC47Roll; - int Constants_Emitter_ShapeLocation_SpawnGroupMask; - float Emitter_SpawnRate_SpawnRemainder; - float Constants_Emitter_ScaleSpriteSize_UniformCurveScale; - float Constants_Emitter_FloatFromCurve_ScaleCurve; - float4 Constants_Emitter_ScaleColor_ScaleRGB; - float Constants_Emitter_SolveForcesAndVelocity_SpeedLimit; - float Constants_Emitter_SolveForcesAndVelocity_AccelerationLimit; - float Emitter_SpawnRate; -} - -cbuffer PREV_FNiagaraExternalParameters -{ - float PREV_Constants_Emitter_InitializeParticle_Lifetime; - float4 PREV_Constants_Emitter_InitializeParticle_Color; - float PREV_Constants_Emitter_InitializeParticle_Mass; - float4 PREV_Constants_Emitter_InitializeParticle_SpriteSize; - float4 PREV_Constants_Emitter_InitializeParticle_PositionOffset; - float PREV_Emitter_DistanceTraveled; - float PREV_Constants_Emitter_Multiply_FloatByInt_FLOAT_VAR; - float PREV_Constants_Emitter_ShapeLocation_VPosition; - float PREV_Constants_Emitter_ShapeLocation_HandleRadius; - float PREV_Constants_Emitter_ShapeLocation_LargeRadius; - float4 PREV_Constants_Emitter_ShapeLocation_NonUniformScale; - float4 PREV_Constants_Emitter_ShapeLocation_Offset; - float4 PREV_Constants_Emitter_ShapeLocation_YawASC47PitchASC47Roll; - float4 PREV_Constants_Emitter_ShapeLocation_RotationAxis; - float PREV_Constants_Emitter_ShapeLocation_RotationAngle; - float4 PREV_Constants_Emitter_ShapeLocation_AdditionalYawASC47PitchASC47Roll; - int PREV_Constants_Emitter_ShapeLocation_SpawnGroupMask; - float PREV_Emitter_SpawnRate_SpawnRemainder; - float PREV_Constants_Emitter_ScaleSpriteSize_UniformCurveScale; - float PREV_Constants_Emitter_FloatFromCurve_ScaleCurve; - float4 PREV_Constants_Emitter_ScaleColor_ScaleRGB; - float PREV_Constants_Emitter_SolveForcesAndVelocity_SpeedLimit; - float PREV_Constants_Emitter_SolveForcesAndVelocity_AccelerationLimit; - float PREV_Emitter_SpawnRate; -} - -struct FParamMap0_Transient -{ - float3 AdvectionVelocity; - bool DragIgnoreMass; - bool FirstFrame; - float4 ParticleColorScaleFactor; - float PhysicsDeltaTime; - float PhysicsDrag; - float3 PhysicsForce; - float2 SpriteSizeScaleFactor; -}; - -struct FParamMap0_SolveForcesAndVelocity -{ - float DeltaTime; - float3 Force; - float Mass; - float3 Position; - float3 PreviousVelocity; - float3 Velocity; - bool WritetoIntrinsicProperties; -}; - -struct FParamMap0_ShapeLocation -{ - float3 ApplyOwnerScale; - bool InvertRotationQuaternion; - int OffsetCoordinateSpace; - int RotationCoordinateSpace; - float4x4 RotationMatrix; - float4 RotationQuaternion; - float3 ShapeOrigin; - float UPosition; -}; - -struct FParamMap0_ScaleSpriteSize -{ - float2 InitialSpriteSize; - float UniformCurveIndex; -}; - -struct FParamMap0_ScaleColor -{ - float4 ColorValueToScale; - float ScaleAlpha; -}; - -struct FParamMap0_ParticleState -{ - float DeltaTime; - float Lifetime; -}; - -struct FParamMap0_Particles_ShapeLocation -{ - float3 ShapeBitangent; - float3 ShapeNormal; - float3 ShapePosition; - float3 ShapeTangent; - float3 ShapeVector; -}; - -struct FParamMap0_Particles_Previous -{ - float3 Position; - float2 SpriteSize; - float3 Velocity; -}; - -struct FParamMap0_Particles_Presolve -{ - float3 PhysicsForce; - float3 Position; - float3 Velocity; -}; - -struct FParamMap0_Particles_Initial -{ - float4 Color; - float2 SpriteSize; -}; - -struct FParamMap0_Particles -{ - float Age; - float4 Color; - float DistanceTraveled; - FParamMap0_Particles_Initial Initial; - float Lifetime; - float Mass; - float MaterialRandom; - float NormalizedAge; - float3 Position; - FParamMap0_Particles_Presolve Presolve; - FParamMap0_Particles_Previous Previous; - float RibbonUVDistance; - FParamMap0_Particles_ShapeLocation ShapeLocation; - float2 SpriteSize; - int UniqueID; - float3 Velocity; -}; - -struct FParamMap0_OUTPUT_VAR_SolveForcesAndVelocity -{ - float IncomingPhysicsDrag; - float3 IncomingPhysicsForce; - float3 Position; - float3 Velocity; -}; - -struct FParamMap0_OUTPUT_VAR_ParticleState -{ - bool FirstFrame; -}; - -struct FParamMap0_OUTPUT_VAR -{ - FParamMap0_OUTPUT_VAR_ParticleState ParticleState; - FParamMap0_OUTPUT_VAR_SolveForcesAndVelocity SolveForcesAndVelocity; -}; - -struct FParamMap0_Multiply_FloatByInt -{ - int Integer; -}; - -struct FParamMap0_Local_SolveForcesAndVelocity -{ - float3 AdvectionVelocity; - float DeltaTime; - bool DragIgnoreMass; - float3 DragVelocity; - float InverseDeltaTime; - float InverseMass; - float Mass; - float PhysicsDrag; - float3 PhysicsForce; -}; - -struct FParamMap0_Local_ShapeLocation_TransformStack_Rotation -{ - float3 LocalTransformBitangent; - float3 LocalTransformNormal; - float3 LocalTransformTangent; - float3 LocalTransformVector; -}; - -struct FParamMap0_Local_ShapeLocation -{ - float3 InverseScaleFactor; - float3 OffsetVector; - float RandomRadius; - float RandomU; - float RandomV; - float3 ScaleFactor; - float3 ShapeBitangent; - float3 ShapeNormal; - float3 ShapePosition; - float3 ShapeTangent; - float3 ShapeVector; - float3 TorusBitangent; - float3 TorusNormal; - float3 TorusTangent; - float3 TorusVector; - FParamMap0_Local_ShapeLocation_TransformStack_Rotation TransformStack_Rotation; -}; - -struct FParamMap0_Local_ScaleSpriteSize -{ - float2 InitialSpriteSize; -}; - -struct FParamMap0_Local_InitializeParticle -{ - float InitRIbbonDistance; -}; - -struct FParamMap0_Local -{ - FParamMap0_Local_InitializeParticle InitializeParticle; - FParamMap0_Local_ScaleSpriteSize ScaleSpriteSize; - FParamMap0_Local_ShapeLocation ShapeLocation; - FParamMap0_Local_SolveForcesAndVelocity SolveForcesAndVelocity; -}; - -struct FParamMap0_Interpolation -{ - float Emitter_InterpSpawnStartDt; - int Emitter_SpawnGroup; - float Emitter_SpawnInterval; - int InterpSpawn_Index; - float InterpSpawn_InvSpawnTime; - float InterpSpawn_InvUpdateTime; - float InterpSpawn_SpawnTime; - float InterpSpawn_UpdateTime; - float SpawnInterp; -}; - -struct FParamMap0_InitializeParticle -{ - float MaterialRandom; - int PositionOffsetCoordinateSpace; -}; - -struct FParamMap0_FloatFromCurve -{ - float CurveIndex; -}; - -struct FParamMap0_Engine_System -{ - float Age; - int CurrentTimeStep; - int NumEmitters; - int NumEmittersAlive; - int NumTimeSteps; - int PaddingInt32_0; - int PaddingInt32_1; - int PaddingInt32_2; - int RandomSeed; - int SignificanceIndex; - int TickCount; - float TimeStepFraction; -}; - -struct FParamMap0_Engine_Owner -{ - int ExecutionState; - float LODDistance; - float LODDistanceFraction; - float4 LWCTile; - int PaddingInt32_0; - int PaddingInt32_1; - int PaddingInt32_2; - int PaddingInt32_3; - int PaddingInt32_4; - int PaddingInt32_5; - float3 Position; - float4 Rotation; - float3 Scale; - float4x4 SystemLocalToWorld; - float4x4 SystemLocalToWorldNoScale; - float4x4 SystemLocalToWorldTransposed; - float4x4 SystemWorldToLocal; - float4x4 SystemWorldToLocalNoScale; - float4x4 SystemWorldToLocalTransposed; - float3 SystemXAxis; - float3 SystemYAxis; - float3 SystemZAxis; - float TimeSinceRendered; - float3 Velocity; -}; - -struct FParamMap0_Engine_Emitter -{ - int InstanceSeed; - int NumParticles; - int PaddingInt32_0; - int PaddingInt32_1; - float SpawnCountScale; - int TotalSpawnedParticles; -}; - -struct FParamMap0_Engine -{ - float DeltaTime; - FParamMap0_Engine_Emitter Emitter; - int ExecutionCount; - float InverseDeltaTime; - FParamMap0_Engine_Owner Owner; - int PaddingInt32_0; - int PaddingInt32_1; - int QualityLevel; - float RealTime; - FParamMap0_Engine_System System; - float Time; - float WorldDeltaTime; -}; - -struct FParamMap0_Emitter_SpawnRate -{ - float SpawnRemainder; -}; - -struct FParamMap0_Emitter -{ - float Age; - float DistanceTraveled; - int RandomSeed; - float SpawnRate; - FParamMap0_Emitter_SpawnRate SpawnRate; -}; - -struct FParamMap0_DataInstance -{ - bool Alive; -}; - -struct FParamMap0_Array_ShapeLocation -{ - int ShapeBitangent; - int ShapeNormal; - int ShapePosition; - int ShapeTangent; - int ShapeVector; -}; - -struct FParamMap0_Array_Previous -{ - int Position; - int SpriteSize; - int Velocity; -}; - -struct FParamMap0_Array_Presolve -{ - int PhysicsForce; - int Position; - int Velocity; -}; - -struct FParamMap0_Array_Initial -{ - int Color; - int SpriteSize; -}; - -struct FParamMap0_Array -{ - int Age; - int Color; - int DistanceTraveled; - FParamMap0_Array_Initial Initial; - int Lifetime; - int Mass; - int MaterialRandom; - int NormalizedAge; - int Position; - FParamMap0_Array_Presolve Presolve; - FParamMap0_Array_Previous Previous; - int RibbonUVDistance; - FParamMap0_Array_ShapeLocation ShapeLocation; - int SpriteSize; - int UniqueID; - int Velocity; -}; - -struct FParamMap0 -{ - FParamMap0_Array Array; - FParamMap0_DataInstance DataInstance; - FParamMap0_Emitter Emitter; - FParamMap0_Engine Engine; - FParamMap0_FloatFromCurve FloatFromCurve; - FParamMap0_InitializeParticle InitializeParticle; - FParamMap0_Interpolation Interpolation; - FParamMap0_Local Local; - FParamMap0_Multiply_FloatByInt Multiply_FloatByInt; - FParamMap0_OUTPUT_VAR OUTPUT_VAR; - FParamMap0_Particles Particles; - FParamMap0_ParticleState ParticleState; - FParamMap0_ScaleColor ScaleColor; - FParamMap0_ScaleSpriteSize ScaleSpriteSize; - FParamMap0_ShapeLocation ShapeLocation; - FParamMap0_SolveForcesAndVelocity SolveForcesAndVelocity; - FParamMap0_Transient Transient; -}; - -struct FSimulationContext -{ - - FParamMap0 MapSpawn; - - - FParamMap0 MapUpdate; - -}; - -static float HackSpawnInterp = 1.0; -void NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_(int In_Engine_System_RandomSeed, float In_FloatMin, float In_FloatMax, int In_Seed, int In_Engine_System_TickCount, int In_Particles_UniqueID, int In_Emitter_RandomSeed, int In_Engine_Emitter_InstanceSeed, out float Out_RandomFloat, out bool Out_IsDeterministic, inout FSimulationContext Context); -void NiagaraScript_266_Particle_Func_(float3 In_Engine_Owner_Position, out float3 Out_SimulationPosition, inout FSimulationContext Context); -void InitializeParticle_Emitter_Func_(inout FSimulationContext Context); -void ReturnParticleIDAttributes_Emitter_Func_(out int Out_INT, inout FSimulationContext Context); -void Multiply_FloatByInt_Emitter_Func_(out float Out_Result, inout FSimulationContext Context); -void CustomHlslE548EF1441649C36D35230847F667303_Func_(float In_a, float In_c, float In_cosu, float In_sinu, float In_cosv, float In_sinv, out float3 Out_Torus, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal); -void NiagaraScript_248_Func_(float In_HandleRadius, float In_LargeRadius, float In_U, float In_V, out float3 Out_TorusVector, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal, inout FSimulationContext Context); -void NiagaraScript_253_Func_(int In_SourceSpace, int In_DestinationSpace, float4x4 In_LocalToWorldTransform, float4x4 In_WorldToLocalTransform, bool In_bLocalSpace, out bool Out_bUseOriginal, out float4x4 Out_OutTransform, out bool Out_LocalToWorld, inout FSimulationContext Context); -void ShapeLocation_TransformVector007_Emitter_Func_(float3 In_InVector, int In_SourceSpace, int In_DestinationSpace, bool In_ApplyScale, out float3 Out_OutVector, inout FSimulationContext Context); -void FastMatrixToQuaternion_FastPathLibrary(float4x4 In_Mat, out float4 Out_Quat); -void NiagaraScript_259_Func_(float4x4 In_NewInput, out float4 Out_Quat, inout FSimulationContext Context); -void NiagaraScript_258_Func_(float3 In_XVector, float3 In_YVector, float3 In_ZVector, out float4 Out_Quat, inout FSimulationContext Context); -void NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(float In_Angle, out float Out_ConvertedAngle, inout FSimulationContext Context); -void CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_(float In_Roll, float In_Pitch, float In_Yaw, out float4 Out_RotationQuat); -void NiagaraScript_260_Func_(float In_X, float In_Y, float In_Z, out float4 Out_Quaternion, inout FSimulationContext Context); -void CustomHlsl001624D816540ECD5F976902A85E139007C_Func_(float4 In_Quat1, float4 In_Quat2, out float4 Out_Result); -void NiagaraScript_255_Func_(float4 In_QuaternionA, float4 In_QuaternionB, out float4 Out_Quaternion, inout FSimulationContext Context); -void NiagaraScript_229_Func_(float3 In_VECTOR_VAR, float4 In_Quaternion, out float3 Out_Vector, inout FSimulationContext Context); -void ShapeLocation_TransformStack_Rotation_Emitter_Func_(float3 In_InputVector, int In_RotationCoordinateSpace, float3 In_YawASC47PitchASC47Roll, float3 In_RotationAxis, float In_RotationAngle, float4 In_RotationQuaternion, bool In_InvertRotationQuaternion, float3 In_AdditionalYawASC47PitchASC47Roll, float4x4 In_RotationMatrix, float3 In_InputNormal, float3 In_InputTangent, float3 In_InputBitangent, out float3 Out_TransformedVector, out float3 Out_TransformedNormal, out float3 Out_TransformedTangent, out float3 Out_TransformedBitangent, inout FSimulationContext Context); -void ShapeLocation_Emitter_Func_(inout FSimulationContext Context); -void CustomHlsl04C64086480DA644FCC88485B815E918_Func_(float In_InFloat, out float Out_OutFloat); -void NiagaraScript_241_Particle_Func_(float In_Value, out float Out_ClampedValue, inout FSimulationContext Context); -void ParticleState_Emitter_Func_(inout FSimulationContext Context); -void SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(float In_X, out float Out_Value); -void ScaleSpriteSize_Emitter_Func_(inout FSimulationContext Context); -void SampleCurve_Emitter_ScaleAlpha_FloatCurve(float In_X, out float Out_Value); -void FloatFromCurve_Emitter_Func_(out float Out_Value, inout FSimulationContext Context); -void ScaleColor_Emitter_Func_(inout FSimulationContext Context); -void NiagaraScript_270_Particle_Func_(float3 In_Velocity, float3 In_AdvectionVelocity, float In_InverseMass, float In_Drag, float In_DeltaTime, bool In_IgnoreMass, out float3 Out_Output, inout FSimulationContext Context); -void SolveForcesAndVelocity_Emitter_Func_(inout FSimulationContext Context); -float GetSpawnInterpolation(); - -void NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_(int In_Engine_System_RandomSeed, float In_FloatMin, float In_FloatMax, int In_Seed, int In_Engine_System_TickCount, int In_Particles_UniqueID, int In_Emitter_RandomSeed, int In_Engine_Emitter_InstanceSeed, out float Out_RandomFloat, out bool Out_IsDeterministic, inout FSimulationContext Context) -{ - bool Constant23 = false; - float Result = In_FloatMax - In_FloatMin; - float Result1 = rand_float(Result); - float Result2 = In_FloatMin + Result1; - Out_RandomFloat = Result2; - Out_IsDeterministic = Constant23; -} - - - -void NiagaraScript_266_Particle_Func_(float3 In_Engine_Owner_Position, out float3 Out_SimulationPosition, inout FSimulationContext Context) -{ - Out_SimulationPosition = Context.MapSpawn.Engine.Owner.Position; -} - - - -void InitializeParticle_Emitter_Func_(inout FSimulationContext Context) -{ - Context.MapSpawn.Particles.MaterialRandom = Context.MapSpawn.InitializeParticle.MaterialRandom; - Context.MapSpawn.Particles.Lifetime = Constants_Emitter_InitializeParticle_Lifetime; - Context.MapSpawn.Particles.Color = Constants_Emitter_InitializeParticle_Color; - Context.MapSpawn.Particles.Mass = Constants_Emitter_InitializeParticle_Mass; - Context.MapSpawn.Particles.SpriteSize = Constants_Emitter_InitializeParticle_SpriteSize.xy; - float3 Constant25 = float3(0,0,0); - float3 NiagaraScript_266_Particle_Func_Output_SimulationPosition; - NiagaraScript_266_Particle_Func_(Constant25, NiagaraScript_266_Particle_Func_Output_SimulationPosition, Context); - float Constant26 = 0; - float3 Result3 = Constants_Emitter_InitializeParticle_PositionOffset.xyz * Constant26; - float3 Result4 = NiagaraScript_266_Particle_Func_Output_SimulationPosition + Result3; - Context.MapSpawn.Particles.Position = Result4; - Context.MapSpawn.Local.InitializeParticle.InitRIbbonDistance = Context.MapSpawn.Particles.RibbonUVDistance; -} - - - -void ReturnParticleIDAttributes_Emitter_Func_(out int Out_INT, inout FSimulationContext Context) -{ - Out_INT = Context.MapSpawn.Particles.UniqueID; -} - - - -void Multiply_FloatByInt_Emitter_Func_(out float Out_Result, inout FSimulationContext Context) -{ - float Result5 = Constants_Emitter_Multiply_FloatByInt_FLOAT_VAR * Context.MapSpawn.Multiply_FloatByInt.Integer; - Out_Result = Result5; -} - - - -void CustomHlslE548EF1441649C36D35230847F667303_Func_(float In_a, float In_c, float In_cosu, float In_sinu, float In_cosv, float In_sinv, out float3 Out_Torus, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal) -{ - - - - float c_add_a_mul_cosv = float(In_c + In_a * In_cosv); - - Out_Torus.x = c_add_a_mul_cosv * In_cosu; - Out_Torus.y = c_add_a_mul_cosv * In_sinu; - Out_Torus.z = In_a * In_sinv; - - Out_TorusTangent = normalize(float3(1 + 1 * In_cosv, 1 + 1 * In_cosv, 1 + 1 * In_cosv) * float3(-In_sinu, In_cosu, 0)); - - Out_TorusBitangent = normalize(float3(-In_sinv * In_cosu, -In_sinv * In_sinu, In_cosv)); - - Out_TorusNormal = cross(Out_TorusTangent, Out_TorusBitangent); -} - - - -void NiagaraScript_248_Func_(float In_HandleRadius, float In_LargeRadius, float In_U, float In_V, out float3 Out_TorusVector, out float3 Out_TorusTangent, out float3 Out_TorusBitangent, out float3 Out_TorusNormal, inout FSimulationContext Context) -{ - float Constant32 = 1; - float Result8 = cos(In_U*(TWO_PI/Constant32)); - float Constant33 = 1; - float Result9 = sin(In_U*(TWO_PI/Constant33)); - float Constant34 = 1; - float Result10 = cos(In_V*(TWO_PI/Constant34)); - float Constant35 = 1; - float Result11 = sin(In_V*(TWO_PI/Constant35)); - float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_Torus; - float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusTangent; - float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusBitangent; - float3 CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusNormal; - CustomHlslE548EF1441649C36D35230847F667303_Func_(In_HandleRadius, In_LargeRadius, Result8, Result9, Result10, Result11, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_Torus, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusTangent, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusBitangent, CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusNormal); - Out_TorusVector = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_Torus; - Out_TorusTangent = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusTangent; - Out_TorusBitangent = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusBitangent; - Out_TorusNormal = CustomHlslE548EF1441649C36D35230847F667303_Func_Output_TorusNormal; -} - - - -void NiagaraScript_253_Func_(int In_SourceSpace, int In_DestinationSpace, float4x4 In_LocalToWorldTransform, float4x4 In_WorldToLocalTransform, bool In_bLocalSpace, out bool Out_bUseOriginal, out float4x4 Out_OutTransform, out bool Out_LocalToWorld, inout FSimulationContext Context) -{ - int Constant40 = 0; - bool Result21 = NiagaraAll(In_SourceSpace == Constant40); - int Constant41 = 0; - bool Result22 = NiagaraAll(In_DestinationSpace == Constant41); - bool Result23 = Result21 && Result22; - int Constant42 = 1; - bool Result24 = NiagaraAll(In_SourceSpace == Constant42); - int Constant43 = 1; - bool Result25 = NiagaraAll(In_DestinationSpace == Constant43); - bool Result26 = Result24 && Result25; - bool Result27 = Result23 || Result26; - int Constant44 = 2; - bool Result28 = NiagaraAll(In_SourceSpace == Constant44); - int Constant45 = 2; - bool Result29 = NiagaraAll(In_DestinationSpace == Constant45); - bool Result30 = Result28 && Result29; - bool Result31 = Result27 || Result30; - bool Result32 = Result21 && Result29; - bool Result33 = Result28 && Result22; - bool Result34 = Result32 || Result33; - bool Result35 = In_bLocalSpace && Result34; - bool Result36 = Result31 || Result35; - bool Result37 = !In_bLocalSpace; - bool Result38 = Result21 && Result25; - bool Result39 = Result24 && Result22; - bool Result40 = Result38 || Result39; - bool Result41 = Result37 && Result40; - bool Result42 = Result36 || Result41; - bool Result43 = In_bLocalSpace && Result38; - bool Result44 = Result28 && Result25; - bool Result45 = Result43 || Result44; - bool Result46 = Result37 && Result33; - bool Result47 = Result45 || Result46; - float4x4 Matrix_IfResult1; - if(Result47) - { - Matrix_IfResult1 = In_LocalToWorldTransform; - } - else - { - Matrix_IfResult1 = In_WorldToLocalTransform; - } - Out_bUseOriginal = Result42; - Out_OutTransform = Matrix_IfResult1; - Out_LocalToWorld = Result47; -} - - - -void ShapeLocation_TransformVector007_Emitter_Func_(float3 In_InVector, int In_SourceSpace, int In_DestinationSpace, bool In_ApplyScale, out float3 Out_OutVector, inout FSimulationContext Context) -{ - bool Constant39 = false; - float4x4 Matrix_IfResult; - float4x4 Matrix001_IfResult; - if(In_ApplyScale) - { - Matrix_IfResult = Context.MapSpawn.Engine.Owner.SystemLocalToWorld; - Matrix001_IfResult = Context.MapSpawn.Engine.Owner.SystemWorldToLocal; - } - else - { - Matrix_IfResult = Context.MapSpawn.Engine.Owner.SystemLocalToWorldNoScale; - Matrix001_IfResult = Context.MapSpawn.Engine.Owner.SystemWorldToLocalNoScale; - } - bool NiagaraScript_253_Func_Output_bUseOriginal; - float4x4 NiagaraScript_253_Func_Output_OutTransform; - bool NiagaraScript_253_Func_Output_LocalToWorld; - NiagaraScript_253_Func_(In_SourceSpace, In_DestinationSpace, Matrix_IfResult, Matrix001_IfResult, Constant39, NiagaraScript_253_Func_Output_bUseOriginal, NiagaraScript_253_Func_Output_OutTransform, NiagaraScript_253_Func_Output_LocalToWorld, Context); - float3 Result48 = mul(float4(In_InVector,0.0),NiagaraScript_253_Func_Output_OutTransform).xyz; - float3 Vector_IfResult; - if(NiagaraScript_253_Func_Output_bUseOriginal) - { - Vector_IfResult = In_InVector; - } - else - { - Vector_IfResult = Result48; - } - Out_OutVector = Vector_IfResult; -} - - - -void NiagaraScript_259_Func_(float4x4 In_NewInput, out float4 Out_Quat, inout FSimulationContext Context) -{ - float4 FastMatrixToQuaternion_FastPathLibraryOutput_Quat; - FastMatrixToQuaternion_FastPathLibrary(In_NewInput, FastMatrixToQuaternion_FastPathLibraryOutput_Quat); - Out_Quat = FastMatrixToQuaternion_FastPathLibraryOutput_Quat; -} - - - -void NiagaraScript_258_Func_(float3 In_XVector, float3 In_YVector, float3 In_ZVector, out float4 Out_Quat, inout FSimulationContext Context) -{ - float Constant58 = 0; - float4 Output13; - Output13.x = In_XVector.x; - Output13.y = In_XVector.y; - Output13.z = In_XVector.z; - Output13.w = Constant58; - float Constant59 = 0; - float4 Output14; - Output14.x = In_YVector.x; - Output14.y = In_YVector.y; - Output14.z = In_YVector.z; - Output14.w = Constant59; - float Constant60 = 0; - float4 Output15; - Output15.x = In_ZVector.x; - Output15.y = In_ZVector.y; - Output15.z = In_ZVector.z; - Output15.w = Constant60; - float4 Constant61 = float4(0,0,0,0); - float4x4 Output16; - Output16[0] = Output13; - Output16[1] = Output14; - Output16[2] = Output15; - Output16[3] = Constant61; - float4 NiagaraScript_259_Func_Output_Quat; - NiagaraScript_259_Func_(Output16, NiagaraScript_259_Func_Output_Quat, Context); - Out_Quat = NiagaraScript_259_Func_Output_Quat; -} - - - -void NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(float In_Angle, out float Out_ConvertedAngle, inout FSimulationContext Context) -{ - Out_ConvertedAngle = In_Angle; -} - - - -void CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_(float In_Roll, float In_Pitch, float In_Yaw, out float4 Out_RotationQuat) -{ - - float ModulationValue = 3.1415927; - - float SP = sin(In_Pitch*ModulationValue); - float SY = sin(In_Yaw*ModulationValue); - float SR = sin(In_Roll*ModulationValue); - float CP = cos(In_Pitch*ModulationValue); - float CY = cos(In_Yaw*ModulationValue); - float CR = cos(In_Roll*ModulationValue); - - Out_RotationQuat.x = CR*SP*SY - SR*CP*CY; - Out_RotationQuat.y = -CR*SP*CY - SR*CP*SY; - Out_RotationQuat.z = CR*CP*SY - SR*SP*CY; - Out_RotationQuat.w = CR*CP*CY + SR*SP*SY; - -} - - - -void NiagaraScript_260_Func_(float In_X, float In_Y, float In_Z, out float4 Out_Quaternion, inout FSimulationContext Context) -{ - float4 CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_Output_RotationQuat; - CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_(In_X, In_Y, In_Z, CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_Output_RotationQuat); - Out_Quaternion = CustomHlslE4749C3F466E2F628A8C8D8EC6986A01_Func_Output_RotationQuat; -} - - - -void CustomHlsl001624D816540ECD5F976902A85E139007C_Func_(float4 In_Quat1, float4 In_Quat2, out float4 Out_Result) -{ - -float4 SIGN_MASK0 = float4( 1.f, -1.f, 1.f, -1.f ); - float4 SIGN_MASK1 = float4( 1.f, 1.f, -1.f, -1.f ); - float4 SIGN_MASK2 = float4( -1.f, 1.f, 1.f, -1.f ); - Out_Result = (In_Quat1.wwww * In_Quat2); - Out_Result = ((In_Quat1.xxxx * In_Quat2.wzyx) * SIGN_MASK0) + Out_Result; - Out_Result = ((In_Quat1.yyyy * In_Quat2.zwxy)* SIGN_MASK1) + Out_Result; - Out_Result = ((In_Quat1.zzzz * In_Quat2.yxwz)* SIGN_MASK2) + Out_Result; -} - - - -void NiagaraScript_255_Func_(float4 In_QuaternionA, float4 In_QuaternionB, out float4 Out_Quaternion, inout FSimulationContext Context) -{ - float4 CustomHlsl001624D816540ECD5F976902A85E139007C_Func_Output_Result; - CustomHlsl001624D816540ECD5F976902A85E139007C_Func_(In_QuaternionA, In_QuaternionB, CustomHlsl001624D816540ECD5F976902A85E139007C_Func_Output_Result); - Out_Quaternion = CustomHlsl001624D816540ECD5F976902A85E139007C_Func_Output_Result; -} - - - -void NiagaraScript_229_Func_(float3 In_VECTOR_VAR, float4 In_Quaternion, out float3 Out_Vector, inout FSimulationContext Context) -{ - float3 Output0; - float Output17; - Output0.x = In_Quaternion.x; - Output0.y = In_Quaternion.y; - Output0.z = In_Quaternion.z; - Output17 = In_Quaternion.w; - float Result49 = dot(Output0,In_VECTOR_VAR); - float Constant62 = 2; - float Result50 = Result49 * Constant62; - float3 Result51 = Output0 * Result50; - float Result52 = Output17 * Output17; - float Result53 = dot(Output0,Output0); - float Result54 = Result52 - Result53; - float3 Result55 = Result54 * In_VECTOR_VAR; - float3 Result56 = Result51 + Result55; - float3 Result57 = cross(Output0,In_VECTOR_VAR); - float Constant63 = 2; - float Result58 = Output17 * Constant63; - float3 Result59 = Result57 * Result58; - float3 Result60 = Result56 + Result59; - Out_Vector = Result60; -} - - - -void ShapeLocation_TransformStack_Rotation_Emitter_Func_(float3 In_InputVector, int In_RotationCoordinateSpace, float3 In_YawASC47PitchASC47Roll, float3 In_RotationAxis, float In_RotationAngle, float4 In_RotationQuaternion, bool In_InvertRotationQuaternion, float3 In_AdditionalYawASC47PitchASC47Roll, float4x4 In_RotationMatrix, float3 In_InputNormal, float3 In_InputTangent, float3 In_InputBitangent, out float3 Out_TransformedVector, out float3 Out_TransformedNormal, out float3 Out_TransformedTangent, out float3 Out_TransformedBitangent, inout FSimulationContext Context) -{ - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector = In_InputVector; - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal = In_InputNormal; - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent = In_InputTangent; - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent = In_InputBitangent; - float Constant46 = 1; - float Constant47 = 0; - float Constant48 = 0; - float3 Output1; - Output1.x = Constant46; - Output1.y = Constant47; - Output1.z = Constant48; - float3 Constant49 = float3(0.0, 0.0, 0.0); - float3 X_SelectResult = Constant49; - X_SelectResult = Output1; - if(In_RotationCoordinateSpace == 1) - { - X_SelectResult = Output1; - } - if(In_RotationCoordinateSpace == 2) - { - X_SelectResult = Context.MapSpawn.Engine.Owner.SystemXAxis; - } - float Constant50 = 0; - float Constant51 = 1; - float Constant52 = 0; - float3 Output11; - Output11.x = Constant50; - Output11.y = Constant51; - Output11.z = Constant52; - float3 Constant53 = float3(0.0, 0.0, 0.0); - float3 Y_SelectResult1 = Constant53; - Y_SelectResult1 = Output11; - if(In_RotationCoordinateSpace == 1) - { - Y_SelectResult1 = Output11; - } - if(In_RotationCoordinateSpace == 2) - { - Y_SelectResult1 = Context.MapSpawn.Engine.Owner.SystemYAxis; - } - float Constant54 = 0; - float Constant55 = 0; - float Constant56 = 1; - float3 Output12; - Output12.x = Constant54; - Output12.y = Constant55; - Output12.z = Constant56; - float3 Constant57 = float3(0.0, 0.0, 0.0); - float3 Z_SelectResult2 = Constant57; - Z_SelectResult2 = Output12; - if(In_RotationCoordinateSpace == 1) - { - Z_SelectResult2 = Output12; - } - if(In_RotationCoordinateSpace == 2) - { - Z_SelectResult2 = Context.MapSpawn.Engine.Owner.SystemZAxis; - } - float4 NiagaraScript_258_Func_Output_Quat; - NiagaraScript_258_Func_(X_SelectResult, Y_SelectResult1, Z_SelectResult2, NiagaraScript_258_Func_Output_Quat, Context); - float X; - float Y; - float Z; - X = In_YawASC47PitchASC47Roll.x; - Y = In_YawASC47PitchASC47Roll.y; - Z = In_YawASC47PitchASC47Roll.z; - float NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle; - NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(Z, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle, Context); - float NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle1; - NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(Y, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle1, Context); - float NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle2; - NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_(X, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle2, Context); - float4 NiagaraScript_260_Func_Output_Quaternion; - NiagaraScript_260_Func_(NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle1, NiagaraScript_231_Particle_AngleInput_NewEnumerator1_AngleOutput_NewEnumerator1_Func_Output_ConvertedAngle2, NiagaraScript_260_Func_Output_Quaternion, Context); - float4 NiagaraScript_255_Func_Output_Quaternion; - NiagaraScript_255_Func_(NiagaraScript_258_Func_Output_Quat, NiagaraScript_260_Func_Output_Quaternion, NiagaraScript_255_Func_Output_Quaternion, Context); - float3 NiagaraScript_229_Func_Output_Vector; - NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector, Context); - float3 NiagaraScript_229_Func_Output_Vector1; - NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector1, Context); - float3 NiagaraScript_229_Func_Output_Vector2; - NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector2, Context); - float3 NiagaraScript_229_Func_Output_Vector3; - NiagaraScript_229_Func_(Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent, NiagaraScript_255_Func_Output_Quaternion, NiagaraScript_229_Func_Output_Vector3, Context); - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector = NiagaraScript_229_Func_Output_Vector; - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal = NiagaraScript_229_Func_Output_Vector1; - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent = NiagaraScript_229_Func_Output_Vector2; - Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent = NiagaraScript_229_Func_Output_Vector3; - Out_TransformedVector = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformVector; - Out_TransformedNormal = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformNormal; - Out_TransformedTangent = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformTangent; - Out_TransformedBitangent = Context.MapSpawn.Local.ShapeLocation.TransformStack_Rotation.LocalTransformBitangent; -} - - - -void ShapeLocation_Emitter_Func_(inout FSimulationContext Context) -{ - float Constant31 = 1; - Context.MapSpawn.Local.ShapeLocation.RandomRadius = Constant31; - Context.MapSpawn.Local.ShapeLocation.RandomU = Context.MapSpawn.ShapeLocation.UPosition; - Context.MapSpawn.Local.ShapeLocation.RandomV = Constants_Emitter_ShapeLocation_VPosition; - float Result6 = sqrt(Context.MapSpawn.Local.ShapeLocation.RandomRadius); - float Result7 = Result6 * Constants_Emitter_ShapeLocation_HandleRadius; - float3 NiagaraScript_248_Func_Output_TorusVector; - float3 NiagaraScript_248_Func_Output_TorusTangent; - float3 NiagaraScript_248_Func_Output_TorusBitangent; - float3 NiagaraScript_248_Func_Output_TorusNormal; - NiagaraScript_248_Func_(Result7, Constants_Emitter_ShapeLocation_LargeRadius, Context.MapSpawn.Local.ShapeLocation.RandomU, Context.MapSpawn.Local.ShapeLocation.RandomV, NiagaraScript_248_Func_Output_TorusVector, NiagaraScript_248_Func_Output_TorusTangent, NiagaraScript_248_Func_Output_TorusBitangent, NiagaraScript_248_Func_Output_TorusNormal, Context); - Context.MapSpawn.Local.ShapeLocation.TorusVector = NiagaraScript_248_Func_Output_TorusVector; - Context.MapSpawn.Local.ShapeLocation.TorusTangent = NiagaraScript_248_Func_Output_TorusTangent; - Context.MapSpawn.Local.ShapeLocation.TorusBitangent = NiagaraScript_248_Func_Output_TorusBitangent; - Context.MapSpawn.Local.ShapeLocation.TorusNormal = NiagaraScript_248_Func_Output_TorusNormal; - Context.MapSpawn.Local.ShapeLocation.ShapeVector = Context.MapSpawn.Local.ShapeLocation.TorusVector; - Context.MapSpawn.Local.ShapeLocation.ShapeNormal = Context.MapSpawn.Local.ShapeLocation.TorusNormal; - Context.MapSpawn.Local.ShapeLocation.ShapeTangent = Context.MapSpawn.Local.ShapeLocation.TorusBitangent; - Context.MapSpawn.Local.ShapeLocation.ShapeBitangent = Context.MapSpawn.Local.ShapeLocation.TorusTangent; - float3 Result12 = Constants_Emitter_ShapeLocation_NonUniformScale.xyz * Context.MapSpawn.ShapeLocation.ApplyOwnerScale; - float3 Result13 = Context.MapSpawn.Local.ShapeLocation.ShapeVector * Result12; - float3 Result14 = abs(Result12); - float3 Constant36 = float3(0.0001,0.0001,0.0001); - float3 Result15 = max(Result14, Constant36); - float3 Result16 = rcp(Result15); - Context.MapSpawn.Local.ShapeLocation.ShapeVector = Result13; - Context.MapSpawn.Local.ShapeLocation.ScaleFactor = Result12; - Context.MapSpawn.Local.ShapeLocation.InverseScaleFactor = Result16; - float3 Result17 = Context.MapSpawn.Local.ShapeLocation.ShapeNormal * Context.MapSpawn.Local.ShapeLocation.InverseScaleFactor; - float3 Result18 = normalize(Result17); - float3 Result19 = Context.MapSpawn.Local.ShapeLocation.InverseScaleFactor * Context.MapSpawn.Local.ShapeLocation.ShapeTangent; - float3 Result20 = normalize(Result19); - Context.MapSpawn.Local.ShapeLocation.ShapeNormal = Result18; - Context.MapSpawn.Local.ShapeLocation.ShapeTangent = Result20; - int Constant37 = 0; - bool Constant38 = false; - float3 ShapeLocation_TransformVector007_Emitter_Func_Output_OutVector; - ShapeLocation_TransformVector007_Emitter_Func_(Constants_Emitter_ShapeLocation_Offset.xyz, Context.MapSpawn.ShapeLocation.OffsetCoordinateSpace, Constant37, Constant38, ShapeLocation_TransformVector007_Emitter_Func_Output_OutVector, Context); - Context.MapSpawn.Local.ShapeLocation.OffsetVector = ShapeLocation_TransformVector007_Emitter_Func_Output_OutVector; - float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedVector; - float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedNormal; - float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedTangent; - float3 ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedBitangent; - ShapeLocation_TransformStack_Rotation_Emitter_Func_(Context.MapSpawn.Local.ShapeLocation.ShapeVector, Context.MapSpawn.ShapeLocation.RotationCoordinateSpace, Constants_Emitter_ShapeLocation_YawASC47PitchASC47Roll.xyz, Constants_Emitter_ShapeLocation_RotationAxis.xyz, Constants_Emitter_ShapeLocation_RotationAngle, Context.MapSpawn.ShapeLocation.RotationQuaternion, Context.MapSpawn.ShapeLocation.InvertRotationQuaternion, Constants_Emitter_ShapeLocation_AdditionalYawASC47PitchASC47Roll.xyz, Context.MapSpawn.ShapeLocation.RotationMatrix, Context.MapSpawn.Local.ShapeLocation.ShapeNormal, Context.MapSpawn.Local.ShapeLocation.ShapeTangent, Context.MapSpawn.Local.ShapeLocation.ShapeBitangent, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedVector, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedNormal, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedTangent, ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedBitangent, Context); - Context.MapSpawn.Local.ShapeLocation.ShapeVector = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedVector; - Context.MapSpawn.Local.ShapeLocation.ShapeNormal = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedNormal; - Context.MapSpawn.Local.ShapeLocation.ShapeTangent = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedTangent; - Context.MapSpawn.Local.ShapeLocation.ShapeBitangent = ShapeLocation_TransformStack_Rotation_Emitter_Func_Output_TransformedBitangent; - float3 Result61 = Context.MapSpawn.Local.ShapeLocation.ShapeVector + Context.MapSpawn.Local.ShapeLocation.OffsetVector; - Context.MapSpawn.Local.ShapeLocation.ShapeVector = Result61; - float3 Result62 = Context.MapSpawn.ShapeLocation.ShapeOrigin + Context.MapSpawn.Local.ShapeLocation.ShapeVector; - Context.MapSpawn.Local.ShapeLocation.ShapePosition = Result62; - Context.MapSpawn.Particles.ShapeLocation.ShapeVector = Context.MapSpawn.Local.ShapeLocation.ShapeVector; - Context.MapSpawn.Particles.ShapeLocation.ShapePosition = Context.MapSpawn.Local.ShapeLocation.ShapePosition; - Context.MapSpawn.Particles.Position = Context.MapSpawn.Local.ShapeLocation.ShapePosition; - float3 Result63 = cross(Context.MapSpawn.Local.ShapeLocation.ShapeNormal,Context.MapSpawn.Local.ShapeLocation.ShapeTangent); - Context.MapSpawn.Particles.ShapeLocation.ShapeNormal = Context.MapSpawn.Local.ShapeLocation.ShapeNormal; - Context.MapSpawn.Particles.ShapeLocation.ShapeTangent = Context.MapSpawn.Local.ShapeLocation.ShapeTangent; - Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent = Result63; -} - - - -void CustomHlsl04C64086480DA644FCC88485B815E918_Func_(float In_InFloat, out float Out_OutFloat) -{ - -Out_OutFloat = saturate (In_InFloat); -} - - - -void NiagaraScript_241_Particle_Func_(float In_Value, out float Out_ClampedValue, inout FSimulationContext Context) -{ - float CustomHlsl04C64086480DA644FCC88485B815E918_Func_Output_OutFloat; - CustomHlsl04C64086480DA644FCC88485B815E918_Func_(In_Value, CustomHlsl04C64086480DA644FCC88485B815E918_Func_Output_OutFloat); - Out_ClampedValue = CustomHlsl04C64086480DA644FCC88485B815E918_Func_Output_OutFloat; -} - - - -void ParticleState_Emitter_Func_(inout FSimulationContext Context) -{ - bool Result64 = NiagaraAll(Context.MapUpdate.Particles.Age <= Context.MapUpdate.Engine.DeltaTime); - Context.MapUpdate.OUTPUT_VAR.ParticleState.FirstFrame = Result64; - Context.MapUpdate.Transient.FirstFrame = Result64; - float Constant65 = 1e-06; - bool Result65 = NiagaraAll(Context.MapUpdate.ParticleState.Lifetime > Constant65); - bool Result66 = Context.MapUpdate.Transient.FirstFrame && Result65; - float Result67 = Context.MapUpdate.Particles.Age + Context.MapUpdate.ParticleState.DeltaTime; - float Constant66 = 1e-05; - float Result68 = max(Context.MapUpdate.ParticleState.Lifetime, Constant66); - bool Result69 = NiagaraAll(Result67 < Result68); - bool Result70 = Result66 || Result69; - bool Result71 = Context.MapUpdate.DataInstance.Alive && Result70; - float Result72 = Result67 / Result68; - float NiagaraScript_241_Particle_Func_Output_ClampedValue; - NiagaraScript_241_Particle_Func_(Result72, NiagaraScript_241_Particle_Func_Output_ClampedValue, Context); - Context.MapUpdate.DataInstance.Alive = Result71; - Context.MapUpdate.Particles.Age = Result67; - Context.MapUpdate.Particles.NormalizedAge = NiagaraScript_241_Particle_Func_Output_ClampedValue; - bool Constant67 = false; - bool Constant68 = true; -} - - - -void ScaleSpriteSize_Emitter_Func_(inout FSimulationContext Context) -{ - Context.MapUpdate.Local.ScaleSpriteSize.InitialSpriteSize = Context.MapUpdate.ScaleSpriteSize.InitialSpriteSize; - float SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScaleOutput_Value; - SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(Context.MapUpdate.ScaleSpriteSize.UniformCurveIndex, SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScaleOutput_Value); - float Result73 = SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScaleOutput_Value * Constants_Emitter_ScaleSpriteSize_UniformCurveScale; - float2 Result74 = Context.MapUpdate.Transient.SpriteSizeScaleFactor * Result73; - float2 Result75 = Context.MapUpdate.Local.ScaleSpriteSize.InitialSpriteSize * Result74; - Context.MapUpdate.Particles.SpriteSize = Result75; - Context.MapUpdate.Transient.SpriteSizeScaleFactor = Result74; -} - - - -void FloatFromCurve_Emitter_Func_(out float Out_Value, inout FSimulationContext Context) -{ - float SampleCurve_Emitter_ScaleAlpha_FloatCurveOutput_Value; - SampleCurve_Emitter_ScaleAlpha_FloatCurve(Context.MapUpdate.FloatFromCurve.CurveIndex, SampleCurve_Emitter_ScaleAlpha_FloatCurveOutput_Value); - float Result76 = SampleCurve_Emitter_ScaleAlpha_FloatCurveOutput_Value * Constants_Emitter_FloatFromCurve_ScaleCurve; - Out_Value = Result76; -} - - - -void ScaleColor_Emitter_Func_(inout FSimulationContext Context) -{ - float4 Output01; - Output01.r = Constants_Emitter_ScaleColor_ScaleRGB.xyz.x; - Output01.g = Constants_Emitter_ScaleColor_ScaleRGB.xyz.y; - Output01.b = Constants_Emitter_ScaleColor_ScaleRGB.xyz.z; - Output01.a = Context.MapUpdate.ScaleColor.ScaleAlpha; - float4 Result77 = Context.MapUpdate.Transient.ParticleColorScaleFactor * Output01; - float4 Result78 = Context.MapUpdate.ScaleColor.ColorValueToScale * Result77; - Context.MapUpdate.Particles.Color = Result78; - Context.MapUpdate.Transient.ParticleColorScaleFactor = Result77; -} - - - -void NiagaraScript_270_Particle_Func_(float3 In_Velocity, float3 In_AdvectionVelocity, float In_InverseMass, float In_Drag, float In_DeltaTime, bool In_IgnoreMass, out float3 Out_Output, inout FSimulationContext Context) -{ - float3 Result85 = In_Velocity - In_AdvectionVelocity; - float Result86 = In_Drag * In_InverseMass; - float Constant78 = (0.0); - float NiagaraFloat_SelectResult3 = Constant78; - NiagaraFloat_SelectResult3 = In_Drag; - if(In_IgnoreMass == 0) - { - NiagaraFloat_SelectResult3 = Result86; - } - float Constant79 = 0; - float Result87 = max(NiagaraFloat_SelectResult3, Constant79); - float Result88 = Result87 * In_DeltaTime; - float Constant80 = 1; - float Result89 = Result88 + Constant80; - float3 Result90 = Result85 / Result89; - float3 Result91 = Result90 + In_AdvectionVelocity; - Out_Output = Result91; -} - - - -void SolveForcesAndVelocity_Emitter_Func_(inout FSimulationContext Context) -{ - Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime = Context.MapUpdate.SolveForcesAndVelocity.DeltaTime; - float Constant76 = 1e-05; - float Result79 = max(Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime, Constant76); - float Result80 = Reciprocal(Result79); - Context.MapUpdate.Local.SolveForcesAndVelocity.InverseDeltaTime = Result80; - Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce = Context.MapUpdate.SolveForcesAndVelocity.Force; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.IncomingPhysicsForce = Context.MapUpdate.SolveForcesAndVelocity.Force; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Context.MapUpdate.SolveForcesAndVelocity.Velocity; - Context.MapUpdate.Local.SolveForcesAndVelocity.Mass = Context.MapUpdate.SolveForcesAndVelocity.Mass; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position = Context.MapUpdate.SolveForcesAndVelocity.Position; - Context.MapUpdate.Particles.Presolve.Velocity = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity; - Context.MapUpdate.Particles.Presolve.Position = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position; - Context.MapUpdate.Particles.Presolve.PhysicsForce = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.IncomingPhysicsForce; - float Constant77 = 1e-06; - float Result81 = max(Context.MapUpdate.Local.SolveForcesAndVelocity.Mass, Constant77); - float Result82 = Reciprocal(Result81); - float3 Result83 = Result82 * Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce; - Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce = Result83; - Context.MapUpdate.Local.SolveForcesAndVelocity.InverseMass = Result82; - float3 Result84 = Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsForce * Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime + Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Result84; - Context.MapUpdate.Local.SolveForcesAndVelocity.AdvectionVelocity = Context.MapUpdate.Transient.AdvectionVelocity; - Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsDrag = Context.MapUpdate.Transient.PhysicsDrag; - Context.MapUpdate.Local.SolveForcesAndVelocity.DragIgnoreMass = Context.MapUpdate.Transient.DragIgnoreMass; - float3 NiagaraScript_270_Particle_Func_Output_Output; - NiagaraScript_270_Particle_Func_(Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity, Context.MapUpdate.Local.SolveForcesAndVelocity.AdvectionVelocity, Context.MapUpdate.Local.SolveForcesAndVelocity.InverseMass, Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsDrag, Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime, Context.MapUpdate.Local.SolveForcesAndVelocity.DragIgnoreMass, NiagaraScript_270_Particle_Func_Output_Output, Context); - float3 Result92 = NiagaraScript_270_Particle_Func_Output_Output - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = NiagaraScript_270_Particle_Func_Output_Output; - Context.MapUpdate.Local.SolveForcesAndVelocity.DragVelocity = Result92; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.IncomingPhysicsDrag = Context.MapUpdate.Local.SolveForcesAndVelocity.PhysicsDrag; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity; - float3 Result93 = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity * Context.MapUpdate.Local.SolveForcesAndVelocity.DeltaTime; - float3 Result94 = Result93 + Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position; - Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position = Result94; - float3 Position_IfResult; - float3 Velocity_IfResult; - if(Context.MapUpdate.SolveForcesAndVelocity.WritetoIntrinsicProperties) - { - Position_IfResult = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Position; - Velocity_IfResult = Context.MapUpdate.OUTPUT_VAR.SolveForcesAndVelocity.Velocity; - } - else - { - Position_IfResult = Context.MapUpdate.Particles.Position; - Velocity_IfResult = Context.MapUpdate.Particles.Velocity; - } - Context.MapUpdate.Particles.Position = Position_IfResult; - Context.MapUpdate.Particles.Velocity = Velocity_IfResult; - float3 Constant81 = float3(0,0,0); - float Constant82 = 0; - float3 ForceVector_IfResult; - float Drag_IfResult; - if(Context.MapUpdate.SolveForcesAndVelocity.WritetoIntrinsicProperties) - { - ForceVector_IfResult = Constant81; - Drag_IfResult = Constant82; - } - else - { - ForceVector_IfResult = Context.MapUpdate.Transient.PhysicsForce; - Drag_IfResult = Context.MapUpdate.Transient.PhysicsDrag; - } - Context.MapUpdate.Transient.PhysicsForce = ForceVector_IfResult; - Context.MapUpdate.Transient.PhysicsDrag = Drag_IfResult; - float3 Result95 = Context.MapUpdate.Particles.Position - Context.MapUpdate.Particles.Previous.Position; - float Result96 = length(Result95); - float Constant83 = 0.3333; - float Result97 = Result96 * Constant83; - float Constant84 = 1e+08; - float Result98 = Modulo(Context.MapUpdate.Particles.DistanceTraveled, Constant84); - float Result99 = Result97 + Result98; - Context.MapUpdate.Particles.DistanceTraveled = Result99; - - int Constant85 = 0; - - int Constant86 = 0; - - int Constant87 = 0; -} - - -float GetSpawnInterpolation() -{ - return HackSpawnInterp; -} - - -void InterpolateParameters(inout FSimulationContext Context) -{ - - int InterpSpawn_Index = ExecIndex(); - float InterpSpawn_SpawnTime = Emitter_InterpSpawnStartDt + (Emitter_SpawnInterval * InterpSpawn_Index); - float InterpSpawn_UpdateTime = Engine_DeltaTime - InterpSpawn_SpawnTime; - float InterpSpawn_InvSpawnTime = 1.0 / InterpSpawn_SpawnTime; - float InterpSpawn_InvUpdateTime = 1.0 / InterpSpawn_UpdateTime; - float SpawnInterp = InterpSpawn_SpawnTime * Engine_InverseDeltaTime ; - HackSpawnInterp = SpawnInterp; - Context.MapSpawn.Interpolation.InterpSpawn_Index = InterpSpawn_Index; - Context.MapSpawn.Interpolation.InterpSpawn_SpawnTime = InterpSpawn_SpawnTime; - Context.MapSpawn.Interpolation.InterpSpawn_UpdateTime = InterpSpawn_UpdateTime; - Context.MapSpawn.Interpolation.InterpSpawn_InvSpawnTime = InterpSpawn_InvSpawnTime; - Context.MapSpawn.Interpolation.InterpSpawn_InvUpdateTime = InterpSpawn_InvUpdateTime; - Context.MapSpawn.Interpolation.SpawnInterp = SpawnInterp; - Context.MapSpawn.Interpolation.Emitter_SpawnInterval = Emitter_SpawnInterval; - Context.MapSpawn.Interpolation.Emitter_InterpSpawnStartDt = Emitter_InterpSpawnStartDt; - Context.MapSpawn.Interpolation.Emitter_SpawnGroup = Emitter_SpawnGroup; - Context.MapSpawn.Engine.Time = lerp(PREV_Engine_Time, Engine_Time, SpawnInterp); - Context.MapSpawn.Engine.RealTime = lerp(PREV_Engine_RealTime, Engine_RealTime, SpawnInterp); - Context.MapSpawn.Engine.Owner.TimeSinceRendered = lerp(PREV_Engine_Owner_TimeSinceRendered, Engine_Owner_TimeSinceRendered, SpawnInterp); - Context.MapSpawn.Engine.Owner.LODDistance = lerp(PREV_Engine_Owner_LODDistance, Engine_Owner_LODDistance, SpawnInterp); - Context.MapSpawn.Engine.Owner.LODDistanceFraction = lerp(PREV_Engine_Owner_LODDistanceFraction, Engine_Owner_LODDistanceFraction, SpawnInterp); - Context.MapSpawn.Engine.System.Age = lerp(PREV_Engine_System_Age, Engine_System_Age, SpawnInterp); - Context.MapSpawn.Engine.Owner.Rotation = lerp(PREV_Engine_Owner_Rotation, Engine_Owner_Rotation, SpawnInterp); - Context.MapSpawn.Engine.Owner.Position = lerp(PREV_Engine_Owner_Position, Engine_Owner_Position, SpawnInterp); - Context.MapSpawn.Engine.Owner.Velocity = lerp(PREV_Engine_Owner_Velocity, Engine_Owner_Velocity, SpawnInterp); - Context.MapSpawn.Engine.Owner.SystemXAxis = lerp(PREV_Engine_Owner_SystemXAxis, Engine_Owner_SystemXAxis, SpawnInterp); - Context.MapSpawn.Engine.Owner.SystemYAxis = lerp(PREV_Engine_Owner_SystemYAxis, Engine_Owner_SystemYAxis, SpawnInterp); - Context.MapSpawn.Engine.Owner.SystemZAxis = lerp(PREV_Engine_Owner_SystemZAxis, Engine_Owner_SystemZAxis, SpawnInterp); - Context.MapSpawn.Engine.Owner.Scale = lerp(PREV_Engine_Owner_Scale, Engine_Owner_Scale, SpawnInterp); - Context.MapSpawn.Engine.Owner.LWCTile = lerp(PREV_Engine_Owner_LWCTile, Engine_Owner_LWCTile, SpawnInterp); - Context.MapSpawn.Emitter.Age = lerp(PREV_Emitter_Age, Emitter_Age, SpawnInterp); - Context.MapSpawn.Emitter.DistanceTraveled = lerp(PREV_Emitter_DistanceTraveled, Emitter_DistanceTraveled, SpawnInterp); - Context.MapSpawn.Emitter.SpawnRate.SpawnRemainder = lerp(PREV_Emitter_SpawnRate_SpawnRemainder, Emitter_SpawnRate_SpawnRemainder, SpawnInterp); - Context.MapUpdate.Engine.DeltaTime = InterpSpawn_UpdateTime; - Context.MapUpdate.Engine.InverseDeltaTime = InterpSpawn_InvUpdateTime; - -} - - -void HandlePreviousValuesForSpawn(inout FSimulationContext Context) -{ -Context.MapSpawn.Particles.Previous.Position = Context.MapSpawn.Particles.Position; - -Context.MapSpawn.Particles.Previous.SpriteSize = Context.MapSpawn.Particles.SpriteSize; - -Context.MapSpawn.Particles.Previous.Velocity = Context.MapSpawn.Particles.Velocity; - -} - - -void ReadDataSets(inout FSimulationContext Context) -{ -} - -void WriteDataSets(inout FSimulationContext Context) -{ -} - - -void SimulateMapSpawn(inout FSimulationContext Context) -{ - - - float Constant = (0.0); - Context.MapSpawn.Particles.MaterialRandom = Constant; - float Constant1 = (0.0); - Context.MapSpawn.Particles.Lifetime = Constant1; - float4 Constant2 = float4(1.0, 1.0, 1.0, 1.0); - Context.MapSpawn.Particles.Color = Constant2; - float Constant3 = (0.0); - Context.MapSpawn.Particles.Mass = Constant3; - float2 Constant4 = float2(0.0, 0.0); - Context.MapSpawn.Particles.SpriteSize = Constant4; - float3 Constant5 = float3(0.0, 0.0, 0.0); - Context.MapSpawn.Particles.Position = Constant5; - float Constant6 = 0; - Context.MapSpawn.Particles.Age = Constant6; - float Constant7 = (0.0); - Context.MapSpawn.Particles.NormalizedAge = Constant7; - float3 Constant8 = float3(0,0,0); - Context.MapSpawn.Particles.Velocity = Constant8; - float3 Constant9 = float3(0.0, 0.0, 0.0); - Context.MapSpawn.Particles.Presolve.Velocity = Constant9; - float3 Constant10 = float3(0.0, 0.0, 0.0); - Context.MapSpawn.Particles.Presolve.Position = Constant10; - float3 Constant11 = float3(0.0, 0.0, 0.0); - Context.MapSpawn.Particles.Presolve.PhysicsForce = Constant11; - float3 Constant12 = float3(0,0,0); - Context.MapSpawn.Particles.Previous.Velocity = Constant12; - float3 Constant13 = float3(0,0,0); - Context.MapSpawn.Particles.Previous.Position = Constant13; - float Constant14 = 0; - Context.MapSpawn.Particles.DistanceTraveled = Constant14; - - int Constant15 = (0); - float Constant16 = 0; - float Constant17 = 1; - int Constant18 = -1; - int Constant19 = (0); - int Constant20 = 0; - int Constant21 = (0); - int Constant22 = (0); - float NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_RandomFloat; - bool NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_IsDeterministic; - NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_(Constant15, Constant16, Constant17, Constant18, Constant19, Constant20, Constant21, Constant22, NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_RandomFloat, NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_IsDeterministic, Context); - Context.MapSpawn.InitializeParticle.MaterialRandom = NiagaraScript_230_Particle_Particle_ScriptUsage4_EvaluationType_NewEnumerator0_FixedRandomSeed_false_OverrideSeed_false_RandomnessMode_NewEnumerator0_Func_Output_RandomFloat; - int Constant24 = 0; - Context.MapSpawn.InitializeParticle.PositionOffsetCoordinateSpace = Constant24; - Context.MapSpawn.Particles.RibbonUVDistance = Context.MapSpawn.Emitter.DistanceTraveled; - EnterStatScope(1 ); - InitializeParticle_Emitter_Func_(Context); - ExitStatScope(); - int ReturnParticleIDAttributes_Emitter_Func_Output_INT; - ReturnParticleIDAttributes_Emitter_Func_(ReturnParticleIDAttributes_Emitter_Func_Output_INT, Context); - Context.MapSpawn.Multiply_FloatByInt.Integer = ReturnParticleIDAttributes_Emitter_Func_Output_INT; - float Multiply_FloatByInt_Emitter_Func_Output_Result; - Multiply_FloatByInt_Emitter_Func_(Multiply_FloatByInt_Emitter_Func_Output_Result, Context); - Context.MapSpawn.ShapeLocation.UPosition = Multiply_FloatByInt_Emitter_Func_Output_Result; - Context.MapSpawn.ShapeLocation.ApplyOwnerScale = Context.MapSpawn.Engine.Owner.Scale; - int Constant27 = 0; - Context.MapSpawn.ShapeLocation.OffsetCoordinateSpace = Constant27; - bool Constant28 = false; - int Constant29 = 2; - Context.MapSpawn.ShapeLocation.RotationCoordinateSpace = Constant29; - Context.MapSpawn.ShapeLocation.RotationQuaternion = Context.MapSpawn.Engine.Owner.Rotation; - bool Constant30 = false; - Context.MapSpawn.ShapeLocation.InvertRotationQuaternion = Constant30; - Context.MapSpawn.ShapeLocation.RotationMatrix = Context.MapSpawn.Engine.Owner.SystemLocalToWorldNoScale; - Context.MapSpawn.ShapeLocation.ShapeOrigin = Context.MapSpawn.Particles.Position; - EnterStatScope(2 ); - ShapeLocation_Emitter_Func_(Context); - ExitStatScope(); - - - - - HandlePreviousValuesForSpawn(Context); - - Context.MapSpawn.Particles.Initial.SpriteSize = Context.MapSpawn.Particles.SpriteSize; - - Context.MapSpawn.Particles.Initial.Color = Context.MapSpawn.Particles.Color; - - - - -} - - -void SimulateMapUpdate(inout FSimulationContext Context) -{ - - RandomCounterDeterministic = 0; - bool Constant64 = true; - Context.MapUpdate.DataInstance.Alive = Constant64; - Context.MapUpdate.ParticleState.DeltaTime = Context.MapUpdate.Engine.DeltaTime; - Context.MapUpdate.ParticleState.Lifetime = Context.MapUpdate.Particles.Lifetime; - EnterStatScope(3 ); - ParticleState_Emitter_Func_(Context); - ExitStatScope(); - Context.MapUpdate.ScaleSpriteSize.UniformCurveIndex = Context.MapUpdate.Emitter.SpawnRate.SpawnRemainder; - Context.MapUpdate.ScaleSpriteSize.InitialSpriteSize = Context.MapUpdate.Particles.Initial.SpriteSize; - float2 Constant69 = float2(1,1); - Context.MapUpdate.Transient.SpriteSizeScaleFactor = Constant69; - EnterStatScope(4 ); - ScaleSpriteSize_Emitter_Func_(Context); - ExitStatScope(); - Context.MapUpdate.FloatFromCurve.CurveIndex = Context.MapUpdate.Particles.NormalizedAge; - float FloatFromCurve_Emitter_Func_Output_Value; - FloatFromCurve_Emitter_Func_(FloatFromCurve_Emitter_Func_Output_Value, Context); - Context.MapUpdate.ScaleColor.ScaleAlpha = FloatFromCurve_Emitter_Func_Output_Value; - Context.MapUpdate.ScaleColor.ColorValueToScale = Context.MapUpdate.Particles.Initial.Color; - float4 Constant70 = float4(1,1,1,1); - Context.MapUpdate.Transient.ParticleColorScaleFactor = Constant70; - EnterStatScope(5 ); - ScaleColor_Emitter_Func_(Context); - ExitStatScope(); - Context.MapUpdate.Transient.PhysicsDeltaTime = Context.MapUpdate.Engine.DeltaTime; - Context.MapUpdate.SolveForcesAndVelocity.DeltaTime = Context.MapUpdate.Transient.PhysicsDeltaTime; - float3 Constant71 = float3(0,0,0); - Context.MapUpdate.Transient.PhysicsForce = Constant71; - Context.MapUpdate.SolveForcesAndVelocity.Force = Context.MapUpdate.Transient.PhysicsForce; - Context.MapUpdate.SolveForcesAndVelocity.Velocity = Context.MapUpdate.Particles.Velocity; - Context.MapUpdate.SolveForcesAndVelocity.Mass = Context.MapUpdate.Particles.Mass; - Context.MapUpdate.SolveForcesAndVelocity.Position = Context.MapUpdate.Particles.Position; - float3 Constant72 = float3(0,0,0); - Context.MapUpdate.Transient.AdvectionVelocity = Constant72; - float Constant73 = 0; - Context.MapUpdate.Transient.PhysicsDrag = Constant73; - bool Constant74 = true; - Context.MapUpdate.Transient.DragIgnoreMass = Constant74; - Context.MapUpdate.SolveForcesAndVelocity.PreviousVelocity = Context.MapUpdate.Particles.Previous.Velocity; - bool Constant75 = true; - Context.MapUpdate.SolveForcesAndVelocity.WritetoIntrinsicProperties = Constant75; - EnterStatScope(6 ); - SolveForcesAndVelocity_Emitter_Func_(Context); - ExitStatScope(); - - - -} - - - -float Emitter_ScaleSpriteSize_UniformCurveSpriteScale_MinTime; -float Emitter_ScaleSpriteSize_UniformCurveSpriteScale_MaxTime; -float Emitter_ScaleSpriteSize_UniformCurveSpriteScale_InvTimeRange; -uint Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUTNumMinusOne; -uint Emitter_ScaleSpriteSize_UniformCurveSpriteScale_LUTOffset; -Buffer Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUT; - -void GetCurveLUTIndices_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(float Time, out uint IndexA, out uint IndexB, out float Fraction) -{ - float RemappedTime = saturate((Time - Emitter_ScaleSpriteSize_UniformCurveSpriteScale_MinTime) * Emitter_ScaleSpriteSize_UniformCurveSpriteScale_InvTimeRange) * float(Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUTNumMinusOne); - IndexA = floor(RemappedTime); - IndexB = min(IndexA + 1, Emitter_ScaleSpriteSize_UniformCurveSpriteScale_CurveLUTNumMinusOne); - Fraction = frac(RemappedTime); -} - -float SampleCurveLUT_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(uint index) -{ - - - - return StaticInputFloat[Emitter_ScaleSpriteSize_UniformCurveSpriteScale_LUTOffset + index]; - -} - - -void SampleCurve_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(float Time, out float Value) -{ - uint IndexA, IndexB; - float Fraction; - GetCurveLUTIndices_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(Time, IndexA, IndexB, Fraction); - - IndexA *= 1; - IndexB *= 1; - - [unroll] - for ( int i=0; i < 1; ++i ) - { - Value = lerp(SampleCurveLUT_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(IndexA + i), SampleCurveLUT_Emitter_ScaleSpriteSize_UniformCurveSpriteScale(IndexB + i), Fraction); - } -} -#line 1533 "/Engine/Generated/NiagaraEmitterInstance.ush" - - - - -float Emitter_ScaleAlpha_FloatCurve_MinTime; -float Emitter_ScaleAlpha_FloatCurve_MaxTime; -float Emitter_ScaleAlpha_FloatCurve_InvTimeRange; -uint Emitter_ScaleAlpha_FloatCurve_CurveLUTNumMinusOne; -uint Emitter_ScaleAlpha_FloatCurve_LUTOffset; -Buffer Emitter_ScaleAlpha_FloatCurve_CurveLUT; - -void GetCurveLUTIndices_Emitter_ScaleAlpha_FloatCurve(float Time, out uint IndexA, out uint IndexB, out float Fraction) -{ - float RemappedTime = saturate((Time - Emitter_ScaleAlpha_FloatCurve_MinTime) * Emitter_ScaleAlpha_FloatCurve_InvTimeRange) * float(Emitter_ScaleAlpha_FloatCurve_CurveLUTNumMinusOne); - IndexA = floor(RemappedTime); - IndexB = min(IndexA + 1, Emitter_ScaleAlpha_FloatCurve_CurveLUTNumMinusOne); - Fraction = frac(RemappedTime); -} - -float SampleCurveLUT_Emitter_ScaleAlpha_FloatCurve(uint index) -{ - - - - return StaticInputFloat[Emitter_ScaleAlpha_FloatCurve_LUTOffset + index]; - -} - - -void SampleCurve_Emitter_ScaleAlpha_FloatCurve(float Time, out float Value) -{ - uint IndexA, IndexB; - float Fraction; - GetCurveLUTIndices_Emitter_ScaleAlpha_FloatCurve(Time, IndexA, IndexB, Fraction); - - IndexA *= 1; - IndexB *= 1; - - [unroll] - for ( int i=0; i < 1; ++i ) - { - Value = lerp(SampleCurveLUT_Emitter_ScaleAlpha_FloatCurve(IndexA + i), SampleCurveLUT_Emitter_ScaleAlpha_FloatCurve(IndexB + i), Fraction); - } -} -#line 1593 "/Engine/Generated/NiagaraEmitterInstance.ush" - - - - void FastMatrixToQuaternion_FastPathLibrary(float4x4 Mat, out float4 Quat) - { - float tr = Mat[0][0] + Mat[1][1] + Mat[2][2]; - if (tr > 0.0f) - { - float InvS = rsqrt(tr + 1.f); - float s = 0.5f * InvS; - - Quat.x = (Mat[1][2] - Mat[2][1]) * s; - Quat.y = (Mat[2][0] - Mat[0][2]) * s; - Quat.z = (Mat[0][1] - Mat[1][0]) * s; - Quat.w = 0.5f * rcp(InvS); - } - else if ( (Mat[0][0] > Mat[1][1]) && (Mat[0][0] > Mat[2][2]) ) - { - float s = Mat[0][0] - Mat[1][1] - Mat[2][2] + 1.0f; - float InvS = rsqrt(s); - s = 0.5f * InvS; - - Quat.x = 0.5f * rcp(InvS); - Quat.y = (Mat[0][1] + Mat[1][0]) * s; - Quat.z = (Mat[0][2] + Mat[2][0]) * s; - Quat.w = (Mat[1][2] - Mat[2][1]) * s; - } - else if ( Mat[1][1] > Mat[2][2] ) - { - float s = Mat[1][1] - Mat[2][2] - Mat[0][0] + 1.0f; - float InvS = rsqrt(s); - s = 0.5f * InvS; - - Quat.x = (Mat[1][0] + Mat[0][1]) * s; - Quat.y = 0.5f * rcp(InvS); - Quat.z = (Mat[1][2] + Mat[2][1]) * s; - Quat.w = (Mat[2][0] - Mat[0][2]) * s; - - } - else - { - float s = Mat[2][2] - Mat[0][0] - Mat[1][1] + 1.0f; - float InvS = rsqrt(s); - s = 0.5f * InvS; - - Quat.x = (Mat[2][0] + Mat[0][2]) * s; - Quat.y = (Mat[2][1] + Mat[1][2]) * s; - Quat.z = 0.5f * rcp(InvS); - Quat.w = (Mat[0][1] - Mat[1][0]) * s; - } - } -void InitConstants(inout FSimulationContext Context) -{ - - Context.MapSpawn.Emitter.DistanceTraveled = Emitter_DistanceTraveled; - Context.MapSpawn.Engine.Owner.Position = Engine_Owner_Position; - Context.MapSpawn.Engine.Owner.Scale = Engine_Owner_Scale; - Context.MapSpawn.Engine.Owner.SystemLocalToWorld = Engine_Owner_SystemLocalToWorld; - Context.MapSpawn.Engine.Owner.SystemWorldToLocal = Engine_Owner_SystemWorldToLocal; - Context.MapSpawn.Engine.Owner.SystemLocalToWorldNoScale = Engine_Owner_SystemLocalToWorldNoScale; - Context.MapSpawn.Engine.Owner.SystemWorldToLocalNoScale = Engine_Owner_SystemWorldToLocalNoScale; - Context.MapSpawn.Engine.Owner.Rotation = Engine_Owner_Rotation; - Context.MapSpawn.Engine.Owner.SystemXAxis = Engine_Owner_SystemXAxis; - Context.MapSpawn.Engine.Owner.SystemYAxis = Engine_Owner_SystemYAxis; - Context.MapSpawn.Engine.Owner.SystemZAxis = Engine_Owner_SystemZAxis; - - - Context.MapUpdate.Engine.DeltaTime = Engine_DeltaTime; - Context.MapUpdate.Emitter.SpawnRate.SpawnRemainder = Emitter_SpawnRate_SpawnRemainder; - Context.MapUpdate.Engine.Owner.Position = Engine_Owner_Position; - Context.MapUpdate.Engine.Time = Engine_Time; - Context.MapUpdate.Engine.WorldDeltaTime = Engine_WorldDeltaTime; - Context.MapUpdate.Engine.InverseDeltaTime = Engine_InverseDeltaTime; - Context.MapUpdate.Engine.ExecutionCount = Engine_ExecutionCount; - Context.MapUpdate.Emitter.SpawnRate = Emitter_SpawnRate; - Context.MapUpdate.Engine.Emitter.TotalSpawnedParticles = Engine_Emitter_TotalSpawnedParticles; - Context.MapUpdate.Emitter.RandomSeed = Emitter_RandomSeed; - Context.MapUpdate.Engine.Emitter.InstanceSeed = Engine_Emitter_InstanceSeed; - Context.MapUpdate.Engine.System.RandomSeed = Engine_System_RandomSeed; - -} - -void InitSpawnVariables(inout FSimulationContext Context) -{ - - Context.MapSpawn.Particles.Age = 0.0f; - Context.MapSpawn.Particles.Color.r = 0.0f; - Context.MapSpawn.Particles.Color.g = 0.0f; - Context.MapSpawn.Particles.Color.b = 0.0f; - Context.MapSpawn.Particles.Color.a = 0.0f; - Context.MapSpawn.Particles.DistanceTraveled = 0.0f; - Context.MapSpawn.Particles.Initial.Color.r = 0.0f; - Context.MapSpawn.Particles.Initial.Color.g = 0.0f; - Context.MapSpawn.Particles.Initial.Color.b = 0.0f; - Context.MapSpawn.Particles.Initial.Color.a = 0.0f; - Context.MapSpawn.Particles.Initial.SpriteSize.x = 0.0f; - Context.MapSpawn.Particles.Initial.SpriteSize.y = 0.0f; - Context.MapSpawn.Particles.Lifetime = 0.0f; - Context.MapSpawn.Particles.Mass = 0.0f; - Context.MapSpawn.Particles.MaterialRandom = 0.0f; - Context.MapSpawn.Particles.NormalizedAge = 0.0f; - Context.MapSpawn.Particles.Position.x = 0.0f; - Context.MapSpawn.Particles.Position.y = 0.0f; - Context.MapSpawn.Particles.Position.z = 0.0f; - Context.MapSpawn.Particles.Presolve.PhysicsForce.x = 0.0f; - Context.MapSpawn.Particles.Presolve.PhysicsForce.y = 0.0f; - Context.MapSpawn.Particles.Presolve.PhysicsForce.z = 0.0f; - Context.MapSpawn.Particles.Presolve.Position.x = 0.0f; - Context.MapSpawn.Particles.Presolve.Position.y = 0.0f; - Context.MapSpawn.Particles.Presolve.Position.z = 0.0f; - Context.MapSpawn.Particles.Presolve.Velocity.x = 0.0f; - Context.MapSpawn.Particles.Presolve.Velocity.y = 0.0f; - Context.MapSpawn.Particles.Presolve.Velocity.z = 0.0f; - Context.MapSpawn.Particles.Previous.Position.x = 0.0f; - Context.MapSpawn.Particles.Previous.Position.y = 0.0f; - Context.MapSpawn.Particles.Previous.Position.z = 0.0f; - Context.MapSpawn.Particles.Previous.SpriteSize.x = 0.0f; - Context.MapSpawn.Particles.Previous.SpriteSize.y = 0.0f; - Context.MapSpawn.Particles.Previous.Velocity.x = 0.0f; - Context.MapSpawn.Particles.Previous.Velocity.y = 0.0f; - Context.MapSpawn.Particles.Previous.Velocity.z = 0.0f; - Context.MapSpawn.Particles.RibbonUVDistance = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent.x = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent.y = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeBitangent.z = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeNormal.x = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeNormal.y = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeNormal.z = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapePosition.x = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapePosition.y = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapePosition.z = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeTangent.x = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeTangent.y = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeTangent.z = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeVector.x = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeVector.y = 0.0f; - Context.MapSpawn.Particles.ShapeLocation.ShapeVector.z = 0.0f; - Context.MapSpawn.Particles.SpriteSize.x = 0.0f; - Context.MapSpawn.Particles.SpriteSize.y = 0.0f; - Context.MapSpawn.Particles.UniqueID = 0; - Context.MapSpawn.Particles.Velocity.x = 0.0f; - Context.MapSpawn.Particles.Velocity.y = 0.0f; - Context.MapSpawn.Particles.Velocity.z = 0.0f; - - Context.MapSpawn.DataInstance.Alive=true; - -} - -void LoadUpdateVariables(inout FSimulationContext Context, int InstanceIdx) -{ - - Context.MapUpdate.Array.Age = 0; - Context.MapUpdate.Particles.Age = InputDataFloat(0, 0, InstanceIdx); - Context.MapUpdate.Array.Color = 1; - Context.MapUpdate.Particles.Color.r = InputDataFloat(0, 1, InstanceIdx); - Context.MapUpdate.Particles.Color.g = InputDataFloat(0, 2, InstanceIdx); - Context.MapUpdate.Particles.Color.b = InputDataFloat(0, 3, InstanceIdx); - Context.MapUpdate.Particles.Color.a = InputDataFloat(0, 4, InstanceIdx); - Context.MapUpdate.Array.DistanceTraveled = 5; - Context.MapUpdate.Particles.DistanceTraveled = InputDataFloat(0, 5, InstanceIdx); - Context.MapUpdate.Array.Initial.Color = 6; - Context.MapUpdate.Particles.Initial.Color.r = InputDataFloat(0, 6, InstanceIdx); - Context.MapUpdate.Particles.Initial.Color.g = InputDataFloat(0, 7, InstanceIdx); - Context.MapUpdate.Particles.Initial.Color.b = InputDataFloat(0, 8, InstanceIdx); - Context.MapUpdate.Particles.Initial.Color.a = InputDataFloat(0, 9, InstanceIdx); - Context.MapUpdate.Array.Initial.SpriteSize = 10; - Context.MapUpdate.Particles.Initial.SpriteSize.x = InputDataFloat(0, 10, InstanceIdx); - Context.MapUpdate.Particles.Initial.SpriteSize.y = InputDataFloat(0, 11, InstanceIdx); - Context.MapUpdate.Array.Lifetime = 12; - Context.MapUpdate.Particles.Lifetime = InputDataFloat(0, 12, InstanceIdx); - Context.MapUpdate.Array.Mass = 13; - Context.MapUpdate.Particles.Mass = InputDataFloat(0, 13, InstanceIdx); - Context.MapUpdate.Array.MaterialRandom = 14; - Context.MapUpdate.Particles.MaterialRandom = InputDataFloat(0, 14, InstanceIdx); - Context.MapUpdate.Array.NormalizedAge = 15; - Context.MapUpdate.Particles.NormalizedAge = InputDataFloat(0, 15, InstanceIdx); - Context.MapUpdate.Array.Position = 16; - Context.MapUpdate.Particles.Position.x = InputDataFloat(0, 16, InstanceIdx); - Context.MapUpdate.Particles.Position.y = InputDataFloat(0, 17, InstanceIdx); - Context.MapUpdate.Particles.Position.z = InputDataFloat(0, 18, InstanceIdx); - Context.MapUpdate.Array.Presolve.PhysicsForce = 19; - Context.MapUpdate.Particles.Presolve.PhysicsForce.x = InputDataFloat(0, 19, InstanceIdx); - Context.MapUpdate.Particles.Presolve.PhysicsForce.y = InputDataFloat(0, 20, InstanceIdx); - Context.MapUpdate.Particles.Presolve.PhysicsForce.z = InputDataFloat(0, 21, InstanceIdx); - Context.MapUpdate.Array.Presolve.Position = 22; - Context.MapUpdate.Particles.Presolve.Position.x = InputDataFloat(0, 22, InstanceIdx); - Context.MapUpdate.Particles.Presolve.Position.y = InputDataFloat(0, 23, InstanceIdx); - Context.MapUpdate.Particles.Presolve.Position.z = InputDataFloat(0, 24, InstanceIdx); - Context.MapUpdate.Array.Presolve.Velocity = 25; - Context.MapUpdate.Particles.Presolve.Velocity.x = InputDataFloat(0, 25, InstanceIdx); - Context.MapUpdate.Particles.Presolve.Velocity.y = InputDataFloat(0, 26, InstanceIdx); - Context.MapUpdate.Particles.Presolve.Velocity.z = InputDataFloat(0, 27, InstanceIdx); - Context.MapUpdate.Array.RibbonUVDistance = 36; - Context.MapUpdate.Particles.RibbonUVDistance = InputDataFloat(0, 36, InstanceIdx); - Context.MapUpdate.Array.ShapeLocation.ShapeBitangent = 37; - Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.x = InputDataFloat(0, 37, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.y = InputDataFloat(0, 38, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.z = InputDataFloat(0, 39, InstanceIdx); - Context.MapUpdate.Array.ShapeLocation.ShapeNormal = 40; - Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.x = InputDataFloat(0, 40, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.y = InputDataFloat(0, 41, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.z = InputDataFloat(0, 42, InstanceIdx); - Context.MapUpdate.Array.ShapeLocation.ShapePosition = 43; - Context.MapUpdate.Particles.ShapeLocation.ShapePosition.x = InputDataFloat(0, 43, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapePosition.y = InputDataFloat(0, 44, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapePosition.z = InputDataFloat(0, 45, InstanceIdx); - Context.MapUpdate.Array.ShapeLocation.ShapeTangent = 46; - Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.x = InputDataFloat(0, 46, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.y = InputDataFloat(0, 47, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.z = InputDataFloat(0, 48, InstanceIdx); - Context.MapUpdate.Array.ShapeLocation.ShapeVector = 49; - Context.MapUpdate.Particles.ShapeLocation.ShapeVector.x = InputDataFloat(0, 49, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeVector.y = InputDataFloat(0, 50, InstanceIdx); - Context.MapUpdate.Particles.ShapeLocation.ShapeVector.z = InputDataFloat(0, 51, InstanceIdx); - Context.MapUpdate.Array.SpriteSize = 52; - Context.MapUpdate.Particles.SpriteSize.x = InputDataFloat(0, 52, InstanceIdx); - Context.MapUpdate.Particles.SpriteSize.y = InputDataFloat(0, 53, InstanceIdx); - Context.MapUpdate.Array.UniqueID = 0; - Context.MapUpdate.Particles.UniqueID = InputDataInt(0, 0, InstanceIdx); - Context.MapUpdate.Array.Velocity = 54; - Context.MapUpdate.Particles.Velocity.x = InputDataFloat(0, 54, InstanceIdx); - Context.MapUpdate.Particles.Velocity.y = InputDataFloat(0, 55, InstanceIdx); - Context.MapUpdate.Particles.Velocity.z = InputDataFloat(0, 56, InstanceIdx); - Context.MapUpdate.Particles.Previous.Position = Context.MapUpdate.Particles.Position; - Context.MapUpdate.Particles.Previous.SpriteSize = Context.MapUpdate.Particles.SpriteSize; - Context.MapUpdate.Particles.Previous.Velocity = Context.MapUpdate.Particles.Velocity; - Context.MapUpdate.DataInstance.Alive=true; - -} - -void ConditionalInterpolateParameters(inout FSimulationContext Context) -{ - InterpolateParameters(Context); -} - -void TransferAttributes(inout FSimulationContext Context) -{ - - Context.MapUpdate.Particles = Context.MapSpawn.Particles; - Context.MapUpdate.DataInstance.Alive = true; - Context.MapUpdate.Particles.Previous.Velocity = Context.MapSpawn.Particles.Velocity; - Context.MapUpdate.Particles.Previous.Position = Context.MapSpawn.Particles.Position; - -} - -void StoreUpdateVariables(in FSimulationContext Context, bool bIsValidInstance) -{ - - const bool bValid = bIsValidInstance && Context.MapUpdate.DataInstance.Alive; - const int WriteIndex = OutputIndex(0, true, bValid); - if (bValid) - { - OutputDataFloat(0, 0, WriteIndex, Context.MapUpdate.Particles.Age); - OutputDataFloat(0, 1, WriteIndex, Context.MapUpdate.Particles.Color.r); - OutputDataFloat(0, 2, WriteIndex, Context.MapUpdate.Particles.Color.g); - OutputDataFloat(0, 3, WriteIndex, Context.MapUpdate.Particles.Color.b); - OutputDataFloat(0, 4, WriteIndex, Context.MapUpdate.Particles.Color.a); - OutputDataFloat(0, 5, WriteIndex, Context.MapUpdate.Particles.DistanceTraveled); - OutputDataFloat(0, 6, WriteIndex, Context.MapUpdate.Particles.Initial.Color.r); - OutputDataFloat(0, 7, WriteIndex, Context.MapUpdate.Particles.Initial.Color.g); - OutputDataFloat(0, 8, WriteIndex, Context.MapUpdate.Particles.Initial.Color.b); - OutputDataFloat(0, 9, WriteIndex, Context.MapUpdate.Particles.Initial.Color.a); - OutputDataFloat(0, 10, WriteIndex, Context.MapUpdate.Particles.Initial.SpriteSize.x); - OutputDataFloat(0, 11, WriteIndex, Context.MapUpdate.Particles.Initial.SpriteSize.y); - OutputDataFloat(0, 12, WriteIndex, Context.MapUpdate.Particles.Lifetime); - OutputDataFloat(0, 13, WriteIndex, Context.MapUpdate.Particles.Mass); - OutputDataFloat(0, 14, WriteIndex, Context.MapUpdate.Particles.MaterialRandom); - OutputDataFloat(0, 15, WriteIndex, Context.MapUpdate.Particles.NormalizedAge); - OutputDataFloat(0, 16, WriteIndex, Context.MapUpdate.Particles.Position.x); - OutputDataFloat(0, 17, WriteIndex, Context.MapUpdate.Particles.Position.y); - OutputDataFloat(0, 18, WriteIndex, Context.MapUpdate.Particles.Position.z); - OutputDataFloat(0, 19, WriteIndex, Context.MapUpdate.Particles.Presolve.PhysicsForce.x); - OutputDataFloat(0, 20, WriteIndex, Context.MapUpdate.Particles.Presolve.PhysicsForce.y); - OutputDataFloat(0, 21, WriteIndex, Context.MapUpdate.Particles.Presolve.PhysicsForce.z); - OutputDataFloat(0, 22, WriteIndex, Context.MapUpdate.Particles.Presolve.Position.x); - OutputDataFloat(0, 23, WriteIndex, Context.MapUpdate.Particles.Presolve.Position.y); - OutputDataFloat(0, 24, WriteIndex, Context.MapUpdate.Particles.Presolve.Position.z); - OutputDataFloat(0, 25, WriteIndex, Context.MapUpdate.Particles.Presolve.Velocity.x); - OutputDataFloat(0, 26, WriteIndex, Context.MapUpdate.Particles.Presolve.Velocity.y); - OutputDataFloat(0, 27, WriteIndex, Context.MapUpdate.Particles.Presolve.Velocity.z); - OutputDataFloat(0, 28, WriteIndex, Context.MapUpdate.Particles.Previous.Position.x); - OutputDataFloat(0, 29, WriteIndex, Context.MapUpdate.Particles.Previous.Position.y); - OutputDataFloat(0, 30, WriteIndex, Context.MapUpdate.Particles.Previous.Position.z); - OutputDataFloat(0, 31, WriteIndex, Context.MapUpdate.Particles.Previous.SpriteSize.x); - OutputDataFloat(0, 32, WriteIndex, Context.MapUpdate.Particles.Previous.SpriteSize.y); - OutputDataFloat(0, 33, WriteIndex, Context.MapUpdate.Particles.Previous.Velocity.x); - OutputDataFloat(0, 34, WriteIndex, Context.MapUpdate.Particles.Previous.Velocity.y); - OutputDataFloat(0, 35, WriteIndex, Context.MapUpdate.Particles.Previous.Velocity.z); - OutputDataFloat(0, 36, WriteIndex, Context.MapUpdate.Particles.RibbonUVDistance); - OutputDataFloat(0, 37, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.x); - OutputDataFloat(0, 38, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.y); - OutputDataFloat(0, 39, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeBitangent.z); - OutputDataFloat(0, 40, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.x); - OutputDataFloat(0, 41, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.y); - OutputDataFloat(0, 42, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeNormal.z); - OutputDataFloat(0, 43, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapePosition.x); - OutputDataFloat(0, 44, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapePosition.y); - OutputDataFloat(0, 45, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapePosition.z); - OutputDataFloat(0, 46, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.x); - OutputDataFloat(0, 47, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.y); - OutputDataFloat(0, 48, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeTangent.z); - OutputDataFloat(0, 49, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeVector.x); - OutputDataFloat(0, 50, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeVector.y); - OutputDataFloat(0, 51, WriteIndex, Context.MapUpdate.Particles.ShapeLocation.ShapeVector.z); - OutputDataFloat(0, 52, WriteIndex, Context.MapUpdate.Particles.SpriteSize.x); - OutputDataFloat(0, 53, WriteIndex, Context.MapUpdate.Particles.SpriteSize.y); - OutputDataInt(0, 0, WriteIndex, Context.MapUpdate.Particles.UniqueID); - OutputDataFloat(0, 54, WriteIndex, Context.MapUpdate.Particles.Velocity.x); - OutputDataFloat(0, 55, WriteIndex, Context.MapUpdate.Particles.Velocity.y); - OutputDataFloat(0, 56, WriteIndex, Context.MapUpdate.Particles.Velocity.z); - } - - -} - -void CopyInstance(in int InstanceIdx) -{ - -} - - - - - - -[numthreads(64, 1, 1)] -void SimulateMainComputeCS( - uint3 InDispatchThreadId : SV_DispatchThreadID, - uint3 InGroupId : SV_GroupID, - uint3 InGroupThreadId : SV_GroupThreadID, - uint InGroupIndex : SV_GroupIndex) -{ - GDispatchThreadId = InDispatchThreadId; - GGroupId = InGroupId; - GGroupThreadId = InGroupThreadId; - GGroupIndex = InGroupIndex; - GEmitterTickCounter = EmitterTickCounter; - GRandomSeedOffset = 0; - - - - - - - - - - - - GLinearThreadId = GDispatchThreadId.x + (GDispatchThreadId.y * DispatchThreadIdToLinear.y); - - - - - - bool bRunSpawnUpdateLogic = true; - if (ReadInstanceCountOffset == 0xFFFFFFFF) - { - GSpawnStartInstance = 0; - } - else - { - GSpawnStartInstance = RWInstanceCounts[ReadInstanceCountOffset]; - } - const uint MaxInstances = GSpawnStartInstance + NumSpawnedInstances; - const bool bRunUpdateLogic = bRunSpawnUpdateLogic && GLinearThreadId < GSpawnStartInstance && GLinearThreadId < MaxInstances; - const bool bRunSpawnLogic = bRunSpawnUpdateLogic && GLinearThreadId >= GSpawnStartInstance && GLinearThreadId < MaxInstances; - - const float RandomSeedInitialisation = NiagaraInternalNoise(GLinearThreadId * 16384, 0 * 8196, (bRunUpdateLogic ? 4096 : 0) + EmitterTickCounter); - - FSimulationContext Context = (FSimulationContext)0; - [branch] - if (bRunUpdateLogic) - { - SetupExecIndexForGPU(); - InitConstants(Context); - LoadUpdateVariables(Context, GLinearThreadId); - ReadDataSets(Context); - } - else if (bRunSpawnLogic) - { - SetupExecIndexAndSpawnInfoForGPU(); - InitConstants(Context); - InitSpawnVariables(Context); - ReadDataSets(Context); - Context.MapSpawn.Particles.UniqueID = Engine_Emitter_TotalSpawnedParticles + ExecIndex(); - ConditionalInterpolateParameters(Context); - SimulateMapSpawn(Context); - TransferAttributes(Context); - } - - if (bRunUpdateLogic || bRunSpawnLogic) - { - SimulateMapUpdate(Context); - WriteDataSets(Context); - } - - StoreUpdateVariables(Context, bRunUpdateLogic || bRunSpawnLogic); - - -} -#line 845 "/Plugin/FX/Niagara/Private/NiagaraEmitterInstanceShader.usf" - - - -#if 0 /*BEGIN_RESOURCE_TABLES*/ -View, 387453108 -Strata, 158337041 -DrawRectangleParameters, 3145984 -InstancedView, 446694145 -MobileSceneTextures, 11010716 -SceneTexturesStruct, 158928480 -StrataPublic, 1048841 -NULL, 0 -View_MaterialTextureBilinearWrapedSampler, View, 8, 0 -View_MaterialTextureBilinearClampedSampler, View, 8, 1 -View_VolumetricLightmapIndirectionTexture, View, 5, 2 -View_VolumetricLightmapBrickAmbientVector, View, 5, 3 -View_VolumetricLightmapBrickSHCoefficients0, View, 5, 4 -View_VolumetricLightmapBrickSHCoefficients1, View, 5, 5 -View_VolumetricLightmapBrickSHCoefficients2, View, 5, 6 -View_VolumetricLightmapBrickSHCoefficients3, View, 5, 7 -View_VolumetricLightmapBrickSHCoefficients4, View, 5, 8 -View_VolumetricLightmapBrickSHCoefficients5, View, 5, 9 -View_SkyBentNormalBrickTexture, View, 5, 10 -View_DirectionalLightShadowingBrickTexture, View, 5, 11 -View_VolumetricLightmapBrickAmbientVectorSampler, View, 8, 12 -View_VolumetricLightmapTextureSampler0, View, 8, 13 -View_VolumetricLightmapTextureSampler1, View, 8, 14 -View_VolumetricLightmapTextureSampler2, View, 8, 15 -View_VolumetricLightmapTextureSampler3, View, 8, 16 -View_VolumetricLightmapTextureSampler4, View, 8, 17 -View_VolumetricLightmapTextureSampler5, View, 8, 18 -View_SkyBentNormalTextureSampler, View, 8, 19 -View_DirectionalLightShadowingTextureSampler, View, 8, 20 -View_GlobalDistanceFieldPageAtlasTexture, View, 5, 21 -View_GlobalDistanceFieldCoverageAtlasTexture, View, 5, 22 -View_GlobalDistanceFieldPageTableTexture, View, 5, 23 -View_GlobalDistanceFieldMipTexture, View, 5, 24 -View_AtmosphereTransmittanceTexture, View, 5, 25 -View_AtmosphereTransmittanceTextureSampler, View, 8, 26 -View_AtmosphereIrradianceTexture, View, 5, 27 -View_AtmosphereIrradianceTextureSampler, View, 8, 28 -View_AtmosphereInscatterTexture, View, 5, 29 -View_AtmosphereInscatterTextureSampler, View, 8, 30 -View_PerlinNoiseGradientTexture, View, 5, 31 -View_PerlinNoiseGradientTextureSampler, View, 8, 32 -View_PerlinNoise3DTexture, View, 5, 33 -View_PerlinNoise3DTextureSampler, View, 8, 34 -View_SobolSamplingTexture, View, 5, 35 -View_SharedPointWrappedSampler, View, 8, 36 -View_SharedPointClampedSampler, View, 8, 37 -View_SharedBilinearWrappedSampler, View, 8, 38 -View_SharedBilinearClampedSampler, View, 8, 39 -View_SharedBilinearAnisoClampedSampler, View, 8, 40 -View_SharedTrilinearWrappedSampler, View, 8, 41 -View_SharedTrilinearClampedSampler, View, 8, 42 -View_PreIntegratedBRDF, View, 5, 43 -View_PreIntegratedBRDFSampler, View, 8, 44 -View_PrimitiveSceneData, View, 6, 45 -View_InstanceSceneData, View, 6, 46 -View_InstancePayloadData, View, 6, 47 -View_LightmapSceneData, View, 6, 48 -View_SkyIrradianceEnvironmentMap, View, 6, 49 -View_TransmittanceLutTexture, View, 5, 50 -View_TransmittanceLutTextureSampler, View, 8, 51 -View_SkyViewLutTexture, View, 5, 52 -View_SkyViewLutTextureSampler, View, 8, 53 -View_DistantSkyLightLutTexture, View, 5, 54 -View_DistantSkyLightLutTextureSampler, View, 8, 55 -View_CameraAerialPerspectiveVolume, View, 5, 56 -View_CameraAerialPerspectiveVolumeSampler, View, 8, 57 -View_CameraAerialPerspectiveVolumeMieOnly, View, 5, 58 -View_CameraAerialPerspectiveVolumeMieOnlySampler, View, 8, 59 -View_CameraAerialPerspectiveVolumeRayOnly, View, 5, 60 -View_CameraAerialPerspectiveVolumeRayOnlySampler, View, 8, 61 -View_HairScatteringLUTTexture, View, 5, 62 -View_HairScatteringLUTSampler, View, 8, 63 -View_LTCMatTexture, View, 5, 64 -View_LTCMatSampler, View, 8, 65 -View_LTCAmpTexture, View, 5, 66 -View_LTCAmpSampler, View, 8, 67 -View_ShadingEnergyGGXSpecTexture, View, 5, 68 -View_ShadingEnergyGGXGlassTexture, View, 5, 69 -View_ShadingEnergyClothSpecTexture, View, 5, 70 -View_ShadingEnergyDiffuseTexture, View, 5, 71 -View_ShadingEnergySampler, View, 8, 72 -View_SSProfilesTexture, View, 5, 73 -View_SSProfilesSampler, View, 8, 74 -View_SSProfilesTransmissionSampler, View, 8, 75 -View_SSProfilesPreIntegratedTexture, View, 5, 76 -View_SSProfilesPreIntegratedSampler, View, 8, 77 -View_WaterIndirection, View, 6, 78 -View_WaterData, View, 6, 79 -View_RectLightAtlasTexture, View, 5, 80 -View_RectLightAtlasSampler, View, 8, 81 -View_IESAtlasTexture, View, 5, 82 -View_IESAtlasSampler, View, 8, 83 -View_LandscapeWeightmapSampler, View, 8, 84 -View_LandscapeIndirection, View, 6, 85 -View_LandscapePerComponentData, View, 6, 86 -View_VTFeedbackBuffer, View, 7, 87 -View_EditorVisualizeLevelInstanceIds, View, 6, 88 -View_EditorSelectedHitProxyIds, View, 6, 89 -View_PhysicsFieldClipmapBuffer, View, 6, 90 -Strata_MaterialTextureArray, Strata, 9, 0 -Strata_TopLayerTexture, Strata, 9, 1 -Strata_OpaqueRoughRefractionTexture, Strata, 9, 2 -Strata_BSDFOffsetTexture, Strata, 9, 3 -Strata_BSDFTileTexture, Strata, 9, 4 -Strata_BSDFTileCountBuffer, Strata, 16, 5 -MobileSceneTextures_SceneColorTexture, MobileSceneTextures, 9, 0 -MobileSceneTextures_SceneColorTextureSampler, MobileSceneTextures, 8, 1 -MobileSceneTextures_SceneDepthTexture, MobileSceneTextures, 9, 2 -MobileSceneTextures_SceneDepthTextureSampler, MobileSceneTextures, 8, 3 -MobileSceneTextures_CustomDepthTexture, MobileSceneTextures, 9, 4 -MobileSceneTextures_CustomDepthTextureSampler, MobileSceneTextures, 8, 5 -MobileSceneTextures_CustomStencilTexture, MobileSceneTextures, 12, 6 -MobileSceneTextures_SceneVelocityTexture, MobileSceneTextures, 9, 7 -MobileSceneTextures_SceneVelocityTextureSampler, MobileSceneTextures, 8, 8 -MobileSceneTextures_GBufferATexture, MobileSceneTextures, 9, 9 -MobileSceneTextures_GBufferBTexture, MobileSceneTextures, 9, 10 -MobileSceneTextures_GBufferCTexture, MobileSceneTextures, 9, 11 -MobileSceneTextures_GBufferDTexture, MobileSceneTextures, 9, 12 -MobileSceneTextures_SceneDepthAuxTexture, MobileSceneTextures, 9, 13 -MobileSceneTextures_GBufferATextureSampler, MobileSceneTextures, 8, 14 -MobileSceneTextures_GBufferBTextureSampler, MobileSceneTextures, 8, 15 -MobileSceneTextures_GBufferCTextureSampler, MobileSceneTextures, 8, 16 -MobileSceneTextures_GBufferDTextureSampler, MobileSceneTextures, 8, 17 -MobileSceneTextures_SceneDepthAuxTextureSampler, MobileSceneTextures, 8, 18 -SceneTexturesStruct_SceneColorTexture, SceneTexturesStruct, 9, 0 -SceneTexturesStruct_SceneDepthTexture, SceneTexturesStruct, 9, 1 -SceneTexturesStruct_GBufferATexture, SceneTexturesStruct, 9, 2 -SceneTexturesStruct_GBufferBTexture, SceneTexturesStruct, 9, 3 -SceneTexturesStruct_GBufferCTexture, SceneTexturesStruct, 9, 4 -SceneTexturesStruct_GBufferDTexture, SceneTexturesStruct, 9, 5 -SceneTexturesStruct_GBufferETexture, SceneTexturesStruct, 9, 6 -SceneTexturesStruct_GBufferFTexture, SceneTexturesStruct, 9, 7 -SceneTexturesStruct_GBufferVelocityTexture, SceneTexturesStruct, 9, 8 -SceneTexturesStruct_ScreenSpaceAOTexture, SceneTexturesStruct, 9, 9 -SceneTexturesStruct_CustomDepthTexture, SceneTexturesStruct, 9, 10 -SceneTexturesStruct_CustomStencilTexture, SceneTexturesStruct, 12, 11 -SceneTexturesStruct_PointClampSampler, SceneTexturesStruct, 8, 12 -StrataPublic_TopLayerTexture, StrataPublic, 9, 0 -NULL, NULL, 0, 0 -#endif /*END_RESOURCE_TABLES*/ -#if 0 /*DIRECT COMPILE*/ --directcompile -format=PCD3D_SM6 -entry=SimulateMainComputeCS -shaderPlatformName=PCD3D_SM6 -cs D:/User/lkjhg/Desktop/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf -cflags=1052672 -nocrashreports -#endif /*DIRECT COMPILE*/ - - -#if 0 /*BEGIN_RESOURCE_TABLES*/ -View, 387453108 -Strata, 158337041 -DrawRectangleParameters, 3145984 -InstancedView, 446694145 -MobileSceneTextures, 11010716 -SceneTexturesStruct, 158928480 -StrataPublic, 1048841 -NULL, 0 -View_MaterialTextureBilinearWrapedSampler, View, 8, 0 -View_MaterialTextureBilinearClampedSampler, View, 8, 1 -View_VolumetricLightmapIndirectionTexture, View, 5, 2 -View_VolumetricLightmapBrickAmbientVector, View, 5, 3 -View_VolumetricLightmapBrickSHCoefficients0, View, 5, 4 -View_VolumetricLightmapBrickSHCoefficients1, View, 5, 5 -View_VolumetricLightmapBrickSHCoefficients2, View, 5, 6 -View_VolumetricLightmapBrickSHCoefficients3, View, 5, 7 -View_VolumetricLightmapBrickSHCoefficients4, View, 5, 8 -View_VolumetricLightmapBrickSHCoefficients5, View, 5, 9 -View_SkyBentNormalBrickTexture, View, 5, 10 -View_DirectionalLightShadowingBrickTexture, View, 5, 11 -View_VolumetricLightmapBrickAmbientVectorSampler, View, 8, 12 -View_VolumetricLightmapTextureSampler0, View, 8, 13 -View_VolumetricLightmapTextureSampler1, View, 8, 14 -View_VolumetricLightmapTextureSampler2, View, 8, 15 -View_VolumetricLightmapTextureSampler3, View, 8, 16 -View_VolumetricLightmapTextureSampler4, View, 8, 17 -View_VolumetricLightmapTextureSampler5, View, 8, 18 -View_SkyBentNormalTextureSampler, View, 8, 19 -View_DirectionalLightShadowingTextureSampler, View, 8, 20 -View_GlobalDistanceFieldPageAtlasTexture, View, 5, 21 -View_GlobalDistanceFieldCoverageAtlasTexture, View, 5, 22 -View_GlobalDistanceFieldPageTableTexture, View, 5, 23 -View_GlobalDistanceFieldMipTexture, View, 5, 24 -View_AtmosphereTransmittanceTexture, View, 5, 25 -View_AtmosphereTransmittanceTextureSampler, View, 8, 26 -View_AtmosphereIrradianceTexture, View, 5, 27 -View_AtmosphereIrradianceTextureSampler, View, 8, 28 -View_AtmosphereInscatterTexture, View, 5, 29 -View_AtmosphereInscatterTextureSampler, View, 8, 30 -View_PerlinNoiseGradientTexture, View, 5, 31 -View_PerlinNoiseGradientTextureSampler, View, 8, 32 -View_PerlinNoise3DTexture, View, 5, 33 -View_PerlinNoise3DTextureSampler, View, 8, 34 -View_SobolSamplingTexture, View, 5, 35 -View_SharedPointWrappedSampler, View, 8, 36 -View_SharedPointClampedSampler, View, 8, 37 -View_SharedBilinearWrappedSampler, View, 8, 38 -View_SharedBilinearClampedSampler, View, 8, 39 -View_SharedBilinearAnisoClampedSampler, View, 8, 40 -View_SharedTrilinearWrappedSampler, View, 8, 41 -View_SharedTrilinearClampedSampler, View, 8, 42 -View_PreIntegratedBRDF, View, 5, 43 -View_PreIntegratedBRDFSampler, View, 8, 44 -View_PrimitiveSceneData, View, 6, 45 -View_InstanceSceneData, View, 6, 46 -View_InstancePayloadData, View, 6, 47 -View_LightmapSceneData, View, 6, 48 -View_SkyIrradianceEnvironmentMap, View, 6, 49 -View_TransmittanceLutTexture, View, 5, 50 -View_TransmittanceLutTextureSampler, View, 8, 51 -View_SkyViewLutTexture, View, 5, 52 -View_SkyViewLutTextureSampler, View, 8, 53 -View_DistantSkyLightLutTexture, View, 5, 54 -View_DistantSkyLightLutTextureSampler, View, 8, 55 -View_CameraAerialPerspectiveVolume, View, 5, 56 -View_CameraAerialPerspectiveVolumeSampler, View, 8, 57 -View_CameraAerialPerspectiveVolumeMieOnly, View, 5, 58 -View_CameraAerialPerspectiveVolumeMieOnlySampler, View, 8, 59 -View_CameraAerialPerspectiveVolumeRayOnly, View, 5, 60 -View_CameraAerialPerspectiveVolumeRayOnlySampler, View, 8, 61 -View_HairScatteringLUTTexture, View, 5, 62 -View_HairScatteringLUTSampler, View, 8, 63 -View_LTCMatTexture, View, 5, 64 -View_LTCMatSampler, View, 8, 65 -View_LTCAmpTexture, View, 5, 66 -View_LTCAmpSampler, View, 8, 67 -View_ShadingEnergyGGXSpecTexture, View, 5, 68 -View_ShadingEnergyGGXGlassTexture, View, 5, 69 -View_ShadingEnergyClothSpecTexture, View, 5, 70 -View_ShadingEnergyDiffuseTexture, View, 5, 71 -View_ShadingEnergySampler, View, 8, 72 -View_SSProfilesTexture, View, 5, 73 -View_SSProfilesSampler, View, 8, 74 -View_SSProfilesTransmissionSampler, View, 8, 75 -View_SSProfilesPreIntegratedTexture, View, 5, 76 -View_SSProfilesPreIntegratedSampler, View, 8, 77 -View_WaterIndirection, View, 6, 78 -View_WaterData, View, 6, 79 -View_RectLightAtlasTexture, View, 5, 80 -View_RectLightAtlasSampler, View, 8, 81 -View_IESAtlasTexture, View, 5, 82 -View_IESAtlasSampler, View, 8, 83 -View_LandscapeWeightmapSampler, View, 8, 84 -View_LandscapeIndirection, View, 6, 85 -View_LandscapePerComponentData, View, 6, 86 -View_VTFeedbackBuffer, View, 7, 87 -View_EditorVisualizeLevelInstanceIds, View, 6, 88 -View_EditorSelectedHitProxyIds, View, 6, 89 -View_PhysicsFieldClipmapBuffer, View, 6, 90 -Strata_MaterialTextureArray, Strata, 9, 0 -Strata_TopLayerTexture, Strata, 9, 1 -Strata_OpaqueRoughRefractionTexture, Strata, 9, 2 -Strata_BSDFOffsetTexture, Strata, 9, 3 -Strata_BSDFTileTexture, Strata, 9, 4 -Strata_BSDFTileCountBuffer, Strata, 16, 5 -MobileSceneTextures_SceneColorTexture, MobileSceneTextures, 9, 0 -MobileSceneTextures_SceneColorTextureSampler, MobileSceneTextures, 8, 1 -MobileSceneTextures_SceneDepthTexture, MobileSceneTextures, 9, 2 -MobileSceneTextures_SceneDepthTextureSampler, MobileSceneTextures, 8, 3 -MobileSceneTextures_CustomDepthTexture, MobileSceneTextures, 9, 4 -MobileSceneTextures_CustomDepthTextureSampler, MobileSceneTextures, 8, 5 -MobileSceneTextures_CustomStencilTexture, MobileSceneTextures, 12, 6 -MobileSceneTextures_SceneVelocityTexture, MobileSceneTextures, 9, 7 -MobileSceneTextures_SceneVelocityTextureSampler, MobileSceneTextures, 8, 8 -MobileSceneTextures_GBufferATexture, MobileSceneTextures, 9, 9 -MobileSceneTextures_GBufferBTexture, MobileSceneTextures, 9, 10 -MobileSceneTextures_GBufferCTexture, MobileSceneTextures, 9, 11 -MobileSceneTextures_GBufferDTexture, MobileSceneTextures, 9, 12 -MobileSceneTextures_SceneDepthAuxTexture, MobileSceneTextures, 9, 13 -MobileSceneTextures_GBufferATextureSampler, MobileSceneTextures, 8, 14 -MobileSceneTextures_GBufferBTextureSampler, MobileSceneTextures, 8, 15 -MobileSceneTextures_GBufferCTextureSampler, MobileSceneTextures, 8, 16 -MobileSceneTextures_GBufferDTextureSampler, MobileSceneTextures, 8, 17 -MobileSceneTextures_SceneDepthAuxTextureSampler, MobileSceneTextures, 8, 18 -SceneTexturesStruct_SceneColorTexture, SceneTexturesStruct, 9, 0 -SceneTexturesStruct_SceneDepthTexture, SceneTexturesStruct, 9, 1 -SceneTexturesStruct_GBufferATexture, SceneTexturesStruct, 9, 2 -SceneTexturesStruct_GBufferBTexture, SceneTexturesStruct, 9, 3 -SceneTexturesStruct_GBufferCTexture, SceneTexturesStruct, 9, 4 -SceneTexturesStruct_GBufferDTexture, SceneTexturesStruct, 9, 5 -SceneTexturesStruct_GBufferETexture, SceneTexturesStruct, 9, 6 -SceneTexturesStruct_GBufferFTexture, SceneTexturesStruct, 9, 7 -SceneTexturesStruct_GBufferVelocityTexture, SceneTexturesStruct, 9, 8 -SceneTexturesStruct_ScreenSpaceAOTexture, SceneTexturesStruct, 9, 9 -SceneTexturesStruct_CustomDepthTexture, SceneTexturesStruct, 9, 10 -SceneTexturesStruct_CustomStencilTexture, SceneTexturesStruct, 12, 11 -SceneTexturesStruct_PointClampSampler, SceneTexturesStruct, 8, 12 -StrataPublic_TopLayerTexture, StrataPublic, 9, 0 -NULL, NULL, 0, 0 -#endif /*END_RESOURCE_TABLES*/ -#if 0 /*DIRECT COMPILE*/ --directcompile -format=PCD3D_SM6 -entry=SimulateMainComputeCS -shaderPlatformName=PCD3D_SM6 -cs D:/User/lkjhg/Desktop/particle_test/Saved/ShaderDebugInfo/PCD3D_SM6/Alium_W/Fountain001/ParticleGPUComputeScript/FNiagaraShader/0/NiagaraEmitterInstanceShader.usf -cflags=1052672 -nocrashreports -#endif /*DIRECT COMPILE*/ diff --git a/Content/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json b/Content/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json deleted file mode 100644 index 3a1b80f..0000000 Binary files a/Content/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/TopDownMap429DEB1E40EC8C721D33B980B6D1F8E9.tmp b/Content/Effect/particle_test/Saved/TopDownMap429DEB1E40EC8C721D33B980B6D1F8E9.tmp deleted file mode 100644 index 486092e..0000000 Binary files a/Content/Effect/particle_test/Saved/TopDownMap429DEB1E40EC8C721D33B980B6D1F8E9.tmp and /dev/null differ diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000668-2023-09-08T23.00.58.310Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000668-2023-09-08T23.00.58.310Z.log deleted file mode 100644 index 0a54202..0000000 --- a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000668-2023-09-08T23.00.58.310Z.log +++ /dev/null @@ -1,153 +0,0 @@ -[+] Containers: - |- [+] Container: /Game/TopDown/Maps/TopDownMap - | |- [+] ActorDescs: - | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | |- [+] Clusters: - | | |- [+] [ 0] - | | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 1] - | | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 2] - | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 3] - | | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 4] - | | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 5] - | | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 6] - | | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 7] - | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 8] - | | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 9] - | | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 10] - | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 11] - | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 12] - | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 13] - | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 14] - | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 15] - | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 16] - | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 17] - | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 18] - | | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 19] - | | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 20] - | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 21] - | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 22] - | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 23] - | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 24] - | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 25] - | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 26] - | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 27] - | | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 28] - | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 29] - | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 30] - | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 31] - | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 32] - | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 33] - | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 34] - | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 35] - | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 36] - | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 37] - | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 38] - | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 39] - | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 40] - | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1250.000 Y=880.000 Z=-100.000), Max=(X=1450.000 Y=1080.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - |- ContainerInstances: - |- [+] MainContainer: - | |- ID: 0x0000000000000000 - | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 - | |- Container: /Game/TopDown/Maps/TopDownMap ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Persistent Level ----------------------------------------------------------------------------------------------------------------- -Always loaded Actor Count: 48 - ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid ----------------------------------------------------------------------------------------------------------------- - Origin: X=0.000 Y=0.000 Z=0.000 - Cell Size: 12800 - World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - Loading Range: 25600.00 -Block Slow Loading: No - ClientOnlyVisible: No - -[+] Grid Levels: 1 - |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%) - -[+] Content of Grid Level 0 - diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000988-2023-09-11T21.47.00.097Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000988-2023-09-11T21.47.00.097Z.log deleted file mode 100644 index 2b70b3a..0000000 --- a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00000988-2023-09-11T21.47.00.097Z.log +++ /dev/null @@ -1,156 +0,0 @@ -[+] Containers: - |- [+] Container: /Game/TopDown/Maps/TopDownMap - | |- [+] ActorDescs: - | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | |- [+] Clusters: - | | |- [+] [ 0] - | | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 1] - | | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 2] - | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 3] - | | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 4] - | | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 5] - | | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 6] - | | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 7] - | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 8] - | | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 9] - | | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 10] - | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 11] - | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 12] - | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 13] - | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 14] - | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 15] - | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 16] - | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 17] - | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 18] - | | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 19] - | | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 20] - | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 21] - | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 22] - | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 23] - | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 24] - | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 25] - | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 26] - | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 27] - | | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 28] - | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 29] - | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 30] - | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 31] - | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 32] - | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 33] - | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 34] - | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 35] - | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 36] - | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 37] - | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 38] - | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 39] - | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 40] - | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 41] - | | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/CC/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=699.321 Y=2845.699 Z=281.449), Max=(X=819.959 Y=2963.717 Z=303.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - |- ContainerInstances: - |- [+] MainContainer: - | |- ID: 0x0000000000000000 - | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 - | |- Container: /Game/TopDown/Maps/TopDownMap ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Persistent Level ----------------------------------------------------------------------------------------------------------------- -Always loaded Actor Count: 50 - ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid ----------------------------------------------------------------------------------------------------------------- - Origin: X=0.000 Y=0.000 Z=0.000 - Cell Size: 12800 - World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - Loading Range: 25600.00 -Block Slow Loading: No - ClientOnlyVisible: No - -[+] Grid Levels: 1 - |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%) - -[+] Content of Grid Level 0 - diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00001b7c-2023-09-17T16.07.48.939Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00001b7c-2023-09-17T16.07.48.939Z.log deleted file mode 100644 index 24aa927..0000000 --- a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00001b7c-2023-09-17T16.07.48.939Z.log +++ /dev/null @@ -1,153 +0,0 @@ -[+] Containers: - |- [+] Container: /Game/TopDown/Maps/TopDownMap - | |- [+] ActorDescs: - | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | |- [+] Clusters: - | | |- [+] [ 0] - | | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 1] - | | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 2] - | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 3] - | | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 4] - | | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 5] - | | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 6] - | | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 7] - | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 8] - | | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 9] - | | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 10] - | | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 11] - | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 12] - | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 13] - | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 14] - | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 15] - | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 16] - | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 17] - | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 18] - | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 19] - | | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 20] - | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 21] - | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 22] - | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 23] - | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 24] - | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 25] - | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 26] - | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 27] - | | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 28] - | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 29] - | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 30] - | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 31] - | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 32] - | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 33] - | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 34] - | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 35] - | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 36] - | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 37] - | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 38] - | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 39] - | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 40] - | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - |- ContainerInstances: - |- [+] MainContainer: - | |- ID: 0x0000000000000000 - | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 - | |- Container: /Game/TopDown/Maps/TopDownMap ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Persistent Level ----------------------------------------------------------------------------------------------------------------- -Always loaded Actor Count: 48 - ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid ----------------------------------------------------------------------------------------------------------------- - Origin: X=0.000 Y=0.000 Z=0.000 - Cell Size: 12800 - World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - Loading Range: 25600.00 -Block Slow Loading: No - ClientOnlyVisible: No - -[+] Grid Levels: 1 - |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%) - -[+] Content of Grid Level 0 - diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00002490-2023-09-18T00.33.05.648Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00002490-2023-09-18T00.33.05.648Z.log deleted file mode 100644 index 24aa927..0000000 --- a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00002490-2023-09-18T00.33.05.648Z.log +++ /dev/null @@ -1,153 +0,0 @@ -[+] Containers: - |- [+] Container: /Game/TopDown/Maps/TopDownMap - | |- [+] ActorDescs: - | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | |- [+] Clusters: - | | |- [+] [ 0] - | | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 1] - | | | |- Guid:68BABF3B4228B1F2473EF187F74C9297 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030DA701_1669641803 Label:Burning SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=450.000 Z=-100.000), Max=(X=1010.000 Y=650.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 2] - | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 3] - | | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 4] - | | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 5] - | | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 6] - | | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 7] - | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 8] - | | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 9] - | | | |- Guid:19E55B4244D0C654D76C0EA3999F22D7 BaseClass:/Game/StarterContent/Blueprints/complit/NewBlueprint.NewBlueprint_C NativeClass:/Script/Engine.Actor Name:NewBlueprint_C_UAID_00E04C94A2034EA801_1096160295 Label:NewBlueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1000.000 Y=2320.000 Z=60.000), Max=(X=1200.000 Y=2520.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 10] - | | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 11] - | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 12] - | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 13] - | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 14] - | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 15] - | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 16] - | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 17] - | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 18] - | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 19] - | | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 20] - | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 21] - | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 22] - | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 23] - | | | |- Guid:218D8F6447BC513E49628A9E74323D4B BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_1473926448 Label:ComeBackHome SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=810.000 Y=1420.000 Z=-100.000), Max=(X=1010.000 Y=1620.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 24] - | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 25] - | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 26] - | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 27] - | | | |- Guid:B7EF1C4B41AE9366C21EFAB84D7E39A6 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20314A701_1791397036 Label:Sprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=990.000 Y=250.000 Z=-100.000), Max=(X=1190.000 Y=450.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 28] - | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 29] - | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 30] - | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 31] - | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 32] - | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 33] - | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 34] - | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 35] - | | | |- Guid:5F93658B447D86C397586C921812E6D5 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20309A701_1916547095 Label:Speed_Down SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=681.351 Y=946.932 Z=-181.491), Max=(X=1053.192 Y=1240.542 Z=374.871) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 36] - | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 37] - | | | |- Guid:54309C1E49268FD558AFC9A7B3B8DFA8 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A20360A701_1799610409 Label:Alium_W SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=873.670 Y=499.849 Z=-492.942), Max=(X=2075.273 Y=1631.665 Z=656.407) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 38] - | | | |- Guid:DD79CD4249D27CE5A73E00A71F78D835 BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030BA701_2071326449 Label:Hit SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=790.000 Y=750.000 Z=90.000), Max=(X=990.000 Y=950.000 Z=290.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 39] - | | | |- Guid:02631AC44BFF77304A2D3CADA8B3686D BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A2030CA701_1247625626 Label:Hit_Critical SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=850.000 Y=650.000 Z=100.000), Max=(X=1050.000 Y=850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 40] - | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - |- ContainerInstances: - |- [+] MainContainer: - | |- ID: 0x0000000000000000 - | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 - | |- Container: /Game/TopDown/Maps/TopDownMap ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Persistent Level ----------------------------------------------------------------------------------------------------------------- -Always loaded Actor Count: 48 - ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Runtime Spatial Hash - Streaming Grid - MainGrid ----------------------------------------------------------------------------------------------------------------- - Origin: X=0.000 Y=0.000 Z=0.000 - Cell Size: 12800 - World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - Loading Range: 25600.00 -Block Slow Loading: No - ClientOnlyVisible: No - -[+] Grid Levels: 1 - |- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%) - -[+] Content of Grid Level 0 - diff --git a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00003318-2023-09-06T23.55.48.460Z.log b/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00003318-2023-09-06T23.55.48.460Z.log deleted file mode 100644 index 3d1b351..0000000 --- a/Content/Effect/particle_test/Saved/WorldPartition/StreamingGeneration-PIE-00003318-2023-09-06T23.55.48.460Z.log +++ /dev/null @@ -1,165 +0,0 @@ -[+] Containers: - |- [+] Container: /Game/TopDown/Maps/TopDownMap - | |- [+] ActorDescs: - | | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:5B01E70A40FD2B666134A1B86F6B582E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_Ramp2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=600.000 Z=0.000), Max=(X=1600.000 Y=1000.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:8248E561477FE7EFFBDDA38A2EF2E606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=600.000 Z=0.000), Max=(X=2000.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:860CA44246FD121416DA7591C052CBCF BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A203C2A601_1278821599 Label:ComeBackHome2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=830.000 Y=1300.000 Z=-100.000), Max=(X=1030.000 Y=1500.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:967973B24ED0095A56A3D9A2B29C7E24 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_QuarterCylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=900.000 Z=0.000), Max=(X=2000.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:9F5C85AD4CCA70385561559C9C8DBB03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=500.000 Z=0.000), Max=(X=2500.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:C81786A4417C98DC3952D7BB9D023436 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=400.000 Z=0.000), Max=(X=2400.000 Y=600.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:EBDD3DE7460B99163A5FD58EFC8EA671 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_29 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=900.000 Z=0.000), Max=(X=2500.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- Guid:F631A1FD49D9396A89472DB2E28EB965 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_26 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1600.000 Y=400.000 Z=100.000), Max=(X=1900.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- Guid:FA53012A44557D60E21D1B8B9D0C5141 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_27 Label:SM_Cube10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=400.000 Z=100.000), Max=(X=2400.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | |- [+] Clusters: - | | |- [+] [ 0] - | | | |- Guid:5B01E70A40FD2B666134A1B86F6B582E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_Ramp2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=600.000 Z=0.000), Max=(X=1600.000 Y=1000.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 1] - | | | |- Guid:1E0EE56B4C8ABFE7B943DCBC59077E0C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Cylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2950.000 Z=0.000), Max=(X=1450.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 2] - | | | |- Guid:860CA44246FD121416DA7591C052CBCF BaseClass: NativeClass:/Script/Niagara.NiagaraActor Name:NiagaraActor_UAID_00E04C94A203C2A601_1278821599 Label:ComeBackHome2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=830.000 Y=1300.000 Z=-100.000), Max=(X=1030.000 Y=1500.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 3] - | | | |- Guid:0F4324B34E091887A24AD9995AE727D1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 4] - | | | |- Guid:CCDD89584E0A9025F52AEDA51D60CA54 BaseClass: NativeClass:/Script/NavigationSystem.NavMeshBoundsVolume Name:NavMeshBoundsVolume_1 Label:NavMeshBoundsVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100.000 Y=-100.000 Z=-110.000), Max=(X=3100.000 Y=3600.000 Z=390.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 5] - | | | |- Guid:F07559B14CE9ADE1215992AA417A945E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 6] - | | | |- Guid:FA53012A44557D60E21D1B8B9D0C5141 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_27 Label:SM_Cube10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=400.000 Z=100.000), Max=(X=2400.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 7] - | | | |- Guid:E3A254A24FEC950D1869E484CB762659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1650.000 Y=1950.000 Z=0.000), Max=(X=1750.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 8] - | | | |- Guid:106563D5414FAD0844FBDCBEAC7AF29D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=761.762 Y=2853.712 Z=0.063), Max=(X=902.646 Y=2994.595 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 9] - | | | |- Guid:2169CB5C470E0E674279BA96829753DD BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_17 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 10] - | | | |- Guid:AE4BDE57491C67C1E7AFD4A09A9CADC1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_66 Label:SM_Cylinder15 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2550.000 Y=2950.000 Z=0.000), Max=(X=2650.000 Y=3050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 11] - | | | |- Guid:967973B24ED0095A56A3D9A2B29C7E24 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_QuarterCylinder7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=900.000 Z=0.000), Max=(X=2000.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 12] - | | | |- Guid:D59F2DEE4227548CFA939EAA6B6C3948 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Cylinder9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2450.000 Y=2350.000 Z=0.000), Max=(X=2550.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 13] - | | | |- Guid:19996FB24800B5641DF941A72E8F9421 BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Fire_BP.TNT_Fire_BP_C NativeClass:/Script/Engine.Actor Name:tnt_blueprint_C_UAID_00E04C94A20320A601_1997388089 Label:tnt_blueprint SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1650.000 Z=90.000), Max=(X=1080.000 Y=1890.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 14] - | | | |- Guid:1FEC8FAC495CEF0CE32492ADCBB96BAE BaseClass: NativeClass:/Script/AIModule.NavLinkProxy Name:NavLinkProxy_3 Label:NavLinkProxy3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2240.000 Y=1030.000 Z=90.000), Max=(X=2240.000 Y=1030.000 Z=90.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Navigation FolderGuid:AE45D61F453CC144CF8289862C276E89 - | | |- [+] [ 15] - | | | |- Guid:6252C7D64ACF162A73EE65B11FE214D1 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 16] - | | | |- Guid:D24D61B944EF71BE7BC469B7EB239299 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 17] - | | | |- Guid:77F893B3468595EE782136AD620D7EF4 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 18] - | | | |- Guid:8248E561477FE7EFFBDDA38A2EF2E606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1900.000 Y=600.000 Z=0.000), Max=(X=2000.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 19] - | | | |- Guid:EBDD3DE7460B99163A5FD58EFC8EA671 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_29 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=900.000 Z=0.000), Max=(X=2500.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 20] - | | | |- Guid:0B15F021489E660010491AA38DBCEC68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=600.000 Z=0.000), Max=(X=2400.000 Y=1000.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 21] - | | | |- Guid:F33CC5014C49925B3A9D52A063AF483F BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=960.000 Y=1770.000 Z=0.013), Max=(X=1040.000 Y=1850.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 22] - | | | |- Guid:147C8D134B12D635012D5F8C57D2C96F BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_1 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 23] - | | | |- Guid:306929B142C99B3AD97B3C9F251C2129 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 24] - | | | |- Guid:D3B17C8E4BDF6B6423A047B50448A521 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cylinder8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=1950.000 Z=0.000), Max=(X=2350.000 Y=2050.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 25] - | | | |- Guid:AE92EF614644F3E97ECD6E8F3B7E4798 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_65 Label:SM_ChamferCube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2419.765 Y=1390.593 Z=0.063), Max=(X=2547.936 Y=1518.765 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 26] - | | | |- Guid:7538BFCA43D3EA3EA8BCDD88D63F5EAA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_Cylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1850.000 Y=2350.000 Z=0.000), Max=(X=1950.000 Y=2450.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 27] - | | | |- Guid:E9A7CC6F4BA1231ED60208AB9C648293 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=711.512 Y=2824.945 Z=100.063), Max=(X=848.115 Y=2961.548 Z=200.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 28] - | | | |- Guid:AD8D621045E8BD19978AA3B098808D36 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_ChamferCube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=663.409 Y=2784.238 Z=0.063), Max=(X=804.292 Y=2925.121 Z=100.063) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 29] - | | | |- Guid:10CA039A41B87B91B0C31BAD2DEC9568 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_28 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=400.000 Z=0.000), Max=(X=2500.000 Y=500.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 30] - | | | |- Guid:ED702DEB4F4A6D94A5DB4F9C337C2079 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_0 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2225.000 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 31] - | | | |- Guid:23FB0A32474AF8355D9BA081EF901099 BaseClass: NativeClass:/Script/NavigationSystem.RecastNavMesh Name:RecastNavMesh_UAID_00E04C94A203D3A501-Default Label:RecastNavMesh-Default SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 32] - | | | |- Guid:C81786A4417C98DC3952D7BB9D023436 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=400.000 Z=0.000), Max=(X=2400.000 Y=600.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 33] - | | | |- Guid:87AB00FC44D67BD6908DBF89A9949083 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_Cylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1350.000 Y=2450.000 Z=0.000), Max=(X=1450.000 Y=2550.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 34] - | | | |- Guid:AECEEEE741E6DE68F6843FA49564A956 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 35] - | | | |- Guid:2DF0D95440BE0EDA81652F860DC7268E BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 36] - | | | |- Guid:F631A1FD49D9396A89472DB2E28EB965 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_26 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1600.000 Y=400.000 Z=100.000), Max=(X=1900.000 Y=600.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 37] - | | | |- Guid:E9F51259425B785A35C436A5559AD7B4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:9FE5E8B349AF71F05F2688921F3F2AC5 - | | |- [+] [ 38] - | | | |- Guid:214D08A84E58D4159589E3A962C23E03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Cylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1750.000 Y=2750.000 Z=0.000), Max=(X=1850.000 Y=2850.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 39] - | | | |- Guid:71C8C39C4EFCCD178DE2D08AD6A4DCDB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_Cylinder10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2250.000 Y=2650.000 Z=0.000), Max=(X=2350.000 Y=2750.000 Z=300.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Pillars FolderGuid:BB8AF4C246C38D173850E8B115A3DCFE - | | |- [+] [ 40] - | | | |- Guid:66BCBF874D2A22ADC6523B95EE812CA3 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5CFB00_1660657071 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 41] - | | | |- Guid:9F5C85AD4CCA70385561559C9C8DBB03 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2400.000 Y=500.000 Z=0.000), Max=(X=2500.000 Y=900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:4C556963462B5D49496AD286A4690C47 - | | |- [+] [ 42] - | | | |- Guid:1742DF43475F097453197AA79C7473D9 BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:4C9334684BA61B42C769F799D2576455 - | | |- [+] [ 43] - | | | |- Guid:64D45963428D8786654098AB99DEE5CB BaseClass:/Game/StarterContent/Blueprints/complit/TNT_Spark_BP.TNT_Spark_BP_C NativeClass:/Script/Engine.Actor Name:TNT_Spark_BP_C_UAID_00E04C94A203C2A601_1621623601 Label:TNT_Spark_BP SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=550.000 Y=1810.000 Z=90.000), Max=(X=1070.000 Y=2050.000 Z=370.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - | | |- [+] [ 44] - | | | |- Guid:A7D363D24752AA869B7997ADBB2D57ED BaseClass:/Game/StarterContent/Blueprints/complit/FbxScene_CC.FbxScene_CC_C NativeClass:/Script/Engine.Actor Name:FbxScene_CC_C_UAID_00E04C94A203C2A601_1972401603 Label:FbxScene_CC SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-60.319 Y=-54.595 Z=-8.551), Max=(X=60.319 Y=63.423 Z=13.129) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 - |- ContainerInstances: - |- [+] MainContainer: - | |- ID: 0x0000000000000000 - | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) - | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 - | |- Container: /Game/TopDown/Maps/TopDownMap ----------------------------------------------------------------------------------------------------------------- -TopDownMap - Persistent Level ----------------------------------------------------------------------------------------------------------------- -Always loaded Actor Count: 53 - 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