This commit is contained in:
2023-10-03 00:36:50 +09:00
parent 536a3d587b
commit 97e13694dd
8 changed files with 92 additions and 11 deletions

View File

@@ -233,6 +233,17 @@ void ADefaultPlayerController::SetupInputComponent()
void ADefaultPlayerController::Skill1()
{
//if (!(GetPlayerState<ADefaultPlayerState>()->Stats.Mana >= 100))
// return;
FVector Location = GetPawn()->GetActorLocation();
Location.Z = 0;
SimpleMoveToLocation(this, Location);
this->MoveToLocation(Location);
GetPawn()->SetActorRotation((GetMouseHitLocation() - Location).Rotation());
UE_LOG(LogTemp, Warning, TEXT("Skill1"));
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill1);
@@ -240,6 +251,14 @@ void ADefaultPlayerController::Skill1()
void ADefaultPlayerController::Skill2()
{
FVector Location = GetPawn()->GetActorLocation();
Location.Z = 0;
SimpleMoveToLocation(this, Location);
this->MoveToLocation(Location);
GetPawn()->SetActorRotation((GetMouseHitLocation() - Location).Rotation());
UE_LOG(LogTemp, Warning, TEXT("Skill2"));
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill2);
@@ -247,6 +266,14 @@ void ADefaultPlayerController::Skill2()
void ADefaultPlayerController::Skill3()
{
FVector Location = GetPawn()->GetActorLocation();
Location.Z = 0;
SimpleMoveToLocation(this, Location);
this->MoveToLocation(Location);
GetPawn()->SetActorRotation((GetMouseHitLocation() - Location).Rotation());
UE_LOG(LogTemp, Warning, TEXT("Skill3"));
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill3);
@@ -254,9 +281,17 @@ void ADefaultPlayerController::Skill3()
void ADefaultPlayerController::Skill4()
{
FVector Location = GetPawn()->GetActorLocation();
Location.Z = 0;
SimpleMoveToLocation(this, Location);
this->MoveToLocation(Location);
GetPawn()->SetActorRotation((GetMouseHitLocation() - Location).Rotation());
UE_LOG(LogTemp, Warning, TEXT("Skill4"));
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4);
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4Started);
}
void ADefaultPlayerController::RuneSpell1()
@@ -314,6 +349,15 @@ void ADefaultPlayerController::MoveStarted()
}
void ADefaultPlayerController::Move()
{
FVector Destination = GetMouseHitLocation();
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Moving);
SimpleMoveToLocation(this, Destination);
this->MoveToLocation(Destination);
}
FVector ADefaultPlayerController::GetMouseHitLocation()
{
FHitResult HitResult;
GetHitResultUnderCursor(ECollisionChannel::ECC_Visibility, true, HitResult);
@@ -325,6 +369,7 @@ void ADefaultPlayerController::Move()
ActorLocation.Z = 0;
float CapsuleRadius = GetPawn<ACharacter>()->GetCapsuleComponent()->GetScaledCapsuleRadius();
FVector Destination = (HitResult.Location - ActorLocation).GetSafeNormal() * CapsuleRadius + HitResult.Location;
DrawDebugLine(GetWorld(), ActorLocation, HitResult.Location, FColor::Blue, false, 1, 0, 1);
@@ -348,9 +393,7 @@ void ADefaultPlayerController::Move()
}
}
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Moving);
SimpleMoveToLocation(this, Destination);
this->MoveToLocation(Destination);
return Destination;
}
void ADefaultPlayerController::SimpleMoveToLocation(AController* Controller, const FVector& GoalLocation)