Merge branch 'SJW' into develop
# Conflicts: # Content/Maps/DevMap.umap
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@@ -133,7 +133,7 @@ FString ADeathmatch::InitNewPlayer(APlayerController* NewPlayerController, const
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//DebugPerpose
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//DebugPerpose
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if (Type == CharacterType::Lukriel)
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if (Type == CharacterType::Lukriel)
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{
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{
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Type = CharacterType::Lb;
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Type = CharacterType::Allium;
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}
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}
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if (Team == TeamType::Null)
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if (Team == TeamType::Null)
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{
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{
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@@ -16,7 +16,7 @@ ADefaultPlayerCharacter::ADefaultPlayerCharacter()
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CameraSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArm"));
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CameraSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArm"));
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CameraSpringArm->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 0.0f), FRotator(-45.0f, 0.0f, 0.0f));
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CameraSpringArm->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 0.0f), FRotator(-45.0f, 0.0f, 0.0f));
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CameraSpringArm->SetAbsolute(false, true, true);
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CameraSpringArm->SetAbsolute(false, true, true);
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CameraSpringArm->TargetArmLength = 2000.f;
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CameraSpringArm->TargetArmLength = 1000.f;
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CameraSpringArm->bEnableCameraLag = true;
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CameraSpringArm->bEnableCameraLag = true;
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CameraSpringArm->bDoCollisionTest = false;
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CameraSpringArm->bDoCollisionTest = false;
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CameraSpringArm->CameraLagSpeed = 3.0f;
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CameraSpringArm->CameraLagSpeed = 3.0f;
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