삭제
This commit is contained in:
2
.gitattributes
vendored
2
.gitattributes
vendored
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|||||||
*.uasset filter=lfs diff=UE_Diff merge=UE_Merge -text
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*.umap filter=lfs diff=UE_Diff merge=UE_Merge -text
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10
.gitconfig
10
.gitconfig
@@ -1,10 +0,0 @@
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[diff "UE_Diff"]
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tool = UE_Diff_Tool
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binary = true
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[difftool "UE_Diff_Tool"]
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||||||
cmd = "GitUEDiff \"$REMOTE\" \"$LOCAL\""
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[merge "UE_Merge"]
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tool = UE_Merge_Tool
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binary = true
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[mergetool "UE_Merge_Tool"]
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cmd = "GitUEDiff \"$REMOTE\" \"$LOCAL\" \"$BASE\" \"$MERGED\""
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97
.gitignore
vendored
97
.gitignore
vendored
@@ -1,97 +0,0 @@
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# Created by https://www.toptal.com/developers/gitignore/api/unrealengine
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# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine
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### UnrealEngine ###
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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### UnrealEngine Patch ###
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# Don't ignore icon and splash images for mobile app
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!Build/IOS/Resources/
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Build/IOS/Resources/*
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!Build/IOS/Resources/Graphics/
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Build/IOS/Resources/Graphics/*
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!Build/IOS/Resources/Graphics/*.png
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!Build/Android/res/
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Build/Android/res/*
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!Build/Android/res/*/
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Build/Android/res/*/*
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!Build/Android/res/*/*.png
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# Ignore plugins binaries on deep subfolders
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Plugins/**/Binaries/*
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Plugins/**/Intermediate/*
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# End of https://www.toptal.com/developers/gitignore/api/unrealengine
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Packaged/
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@@ -1,2 +0,0 @@
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[lfs]
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url = http://git.happytanuki.kr/A-Rival/Promether.git/info/lfs
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13
.vsconfig
13
.vsconfig
@@ -1,13 +0,0 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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@@ -1,2 +0,0 @@
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[/Script/AdvancedPreviewScene.SharedProfiles]
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@@ -1,10 +0,0 @@
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[/Script/LiveCoding.LiveCodingSettings]
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bEnabled=False
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Startup=AutomaticButHidden
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bEnableReinstancing=True
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bAutomaticallyCompileNewClasses=True
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bPreloadEngineModules=False
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bPreloadEnginePluginModules=False
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bPreloadProjectModules=True
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bPreloadProjectPluginModules=True
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@@ -1,79 +0,0 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/DevMap.DevMap
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EditorStartupMap=/Game/Maps/DevMap.DevMap
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GameInstanceClass=/Script/Promether.DefaultGameInstance
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ServerDefaultMap=/Game/Maps/DevMap.DevMap
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.CustomDepth=3
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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||||||
[/Script/Engine.Engine]
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||||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Promether")
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||||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Promether")
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||||||
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PrometherGameModeBase")
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||||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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||||||
bEnablePlugin=True
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||||||
bAllowNetworkConnection=True
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||||||
SecurityToken=C0D856794C2C0B6D949D10AD02CB8CD6
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||||||
bIncludeInShipping=False
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||||||
bAllowExternalStartInShipping=False
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||||||
bCompileAFSProject=False
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||||||
bUseCompression=False
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||||||
bLogFiles=False
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||||||
bReportStats=False
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|
||||||
ConnectionType=USBOnly
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||||||
bUseManualIPAddress=False
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||||||
ManualIPAddress=
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||||||
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||||||
[/Script/NavigationSystem.NavigationSystemV1]
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bAllowClientSideNavigation=True
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||||||
[/Script/NavigationSystem.RecastNavMesh]
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@@ -1,7 +0,0 @@
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|||||||
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||||||
[/Script/EngineSettings.GeneralProjectSettings]
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||||||
ProjectID=34DF7AAB4D4B8D6A39DEBFAED8629849
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||||||
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||||||
[StartupActions]
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||||||
bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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@@ -1,85 +0,0 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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||||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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||||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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||||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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||||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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||||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
bAltEnterTogglesFullscreen=True
|
|
||||||
bF11TogglesFullscreen=True
|
|
||||||
bUseMouseForTouch=False
|
|
||||||
bEnableMouseSmoothing=True
|
|
||||||
bEnableFOVScaling=True
|
|
||||||
bCaptureMouseOnLaunch=True
|
|
||||||
bEnableLegacyInputScales=True
|
|
||||||
bEnableMotionControls=True
|
|
||||||
bFilterInputByPlatformUser=False
|
|
||||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
|
||||||
bAlwaysShowTouchInterface=False
|
|
||||||
bShowConsoleOnFourFingerTap=True
|
|
||||||
bEnableGestureRecognizer=False
|
|
||||||
bUseAutocorrect=False
|
|
||||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
|
||||||
DefaultViewportMouseLockMode=LockOnCapture
|
|
||||||
FOVScale=0.011110
|
|
||||||
DoubleClickTime=0.200000
|
|
||||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
|
||||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
|
||||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
|
||||||
-ConsoleKeys=Tilde
|
|
||||||
+ConsoleKeys=Tilde
|
|
||||||
+ConsoleKeys=Caret
|
|
||||||
|
|
||||||
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Content/Blueprints/Notify/StopMoving.uasset
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Content/Blueprints/UI/NameBar_UI/Hp_UI.uasset
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Content/Blueprints/UI/NameBar_UI/NameBar_UI.uasset
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Content/Character/Allium/Alium_Q_1.uasset
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Content/Character/Allium/Alium_Q_1.uasset
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Content/Character/Allium/Alium_Q_Debuff1.uasset
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Content/Character/Allium/Alium_R.uasset
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Content/Character/Allium/Alium_R.uasset
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Content/Character/Allium/Alium_R_Attack.uasset
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Content/Character/Allium/Alium_R_Attack.uasset
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Content/Character/Allium/Alium_w_debuff.uasset
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Content/Character/Allium/Aliun_E_Effect.uasset
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Content/Character/Allium/Animation/ABP_Allium.uasset
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Content/Character/Allium/Animation/ABP_Allium.uasset
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Content/Character/Allium/Animation/Attack1_Anim.uasset
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Content/Character/Allium/Animation/Attack2_Anim.uasset
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Content/Character/Allium/Animation/Attack3_Anim.uasset
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Content/Character/Allium/Animation/Attack3_Anim.uasset
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Content/Character/Allium/Animation/AttackCombo.uasset
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Content/Character/Allium/Animation/AttackCombo.uasset
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Content/Character/Allium/Animation/Idle_Anim.uasset
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Content/Character/Allium/Animation/Idle_Anim.uasset
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Content/Character/Allium/Animation/Run_Anim.uasset
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Content/Character/Allium/Animation/Run_Anim.uasset
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Content/Character/Allium/Animation/Skill1_Anim.uasset
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Content/Character/Allium/Animation/Skill1_Anim.uasset
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Content/Character/Allium/Animation/Skill2_Anim.uasset
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Content/Character/Allium/Animation/Skill2_Anim.uasset
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Content/Character/Allium/Animation/Skill3_Anim.uasset
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Content/Character/Allium/Animation/Skill3_Anim.uasset
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Content/Character/Allium/Animation/Skill4_1_Anim.uasset
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Content/Character/Allium/Animation/Skill4_1_Anim.uasset
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Content/Character/Allium/Animation/Skill4_2_Anim.uasset
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Content/Character/Allium/Animation/Skill4_2_Anim.uasset
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Content/Character/Allium/Attack1_Skeleton.uasset
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Content/Character/Allium/Attack1_Skeleton.uasset
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Content/Character/Allium/BP_Allium.uasset
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Content/Character/Allium/Material/Allium.uasset
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Content/Character/Allium/Material/Allium.uasset
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Content/Character/Allium/PhysicsAsset/Allium.uasset
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Content/Character/Allium/PhysicsAsset/Allium.uasset
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Content/Character/Allium/Run_Skeleton.uasset
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Content/Character/Allium/Run_Skeleton.uasset
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Content/Character/Allium/SkeletalMesh/Allium.uasset
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Content/Character/Allium/SkeletalMesh/Allium.uasset
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Content/Character/Allium/Skeleton/Allium.uasset
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Content/Character/Allium/Skill1_Skeleton.uasset
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Content/Character/Allium/Skill1_Skeleton.uasset
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Content/Character/Allium/Skill2_Skeleton.uasset
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Content/Character/Allium/Skill3_Skeleton.uasset
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Content/Character/Allium/Skill3_Skeleton.uasset
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Content/Character/Allium/Skill4_1_Skeleton.uasset
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Content/Character/Allium/Skill4_1_Skeleton.uasset
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Content/Character/Allium/Skill4_2_Skeleton.uasset
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Content/Character/Allium/Skill4_2_Skeleton.uasset
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Content/Character/Allium/Texture/알리움_리토폴로지조립_Allium_BaseColor.uasset
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Content/Character/Allium/Texture/알리움_리토폴로지조립_Allium_BaseColor.uasset
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Content/Character/Allium/Texture/알리움_리토폴로지조립_Allium_Emissive.uasset
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Content/Character/Allium/Texture/알리움_리토폴로지조립_Allium_Normal.uasset
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Content/Character/Allium/Texture/알리움_리토폴로지조립_Allium_OcclusionRoughnessMetallic.uasset
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Content/Character/Allium/Texture/알리움_리토폴로지조립_Box001_001_BaseColor.uasset
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Content/Character/Allium/sound/AL_A_1.uasset
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Content/Character/Allium/sound/AL_A_1.uasset
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Content/Character/Allium/sound/AL_Q_Hited.uasset
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Content/Character/Allium/sound/Al_Q_Boom.uasset
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Content/Character/Lb/Animation/ABP_Lb.uasset
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Content/Character/Lb/Animation/ABP_Lb.uasset
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Content/Character/Lb/Animation/E_Anim.uasset
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Content/Character/Lb/Animation/Idle_Anim.uasset
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Content/Character/Lb/Animation/Idle_Anim.uasset
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Content/Character/Lb/Animation/R1_Anim.uasset
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Content/Character/Lb/Animation/R1_Anim.uasset
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Content/Character/Lb/Animation/R2_Anim.uasset
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Content/Character/Lb/Animation/Treasure_Attack1_Anim.uasset
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Content/Character/Lb/Animation/Treasure_Attack1_Anim.uasset
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Content/Character/Lb/BP_Lb.uasset
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Reference in New Issue
Block a user