이상한 맵 삭제 및 abp 구조 수정
This commit is contained in:
@@ -220,8 +220,8 @@ void ADefaultPlayerController::SetupInputComponent()
|
||||
EnhancedInputComponent->BindAction(Skill1Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill1);
|
||||
EnhancedInputComponent->BindAction(Skill2Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill2);
|
||||
EnhancedInputComponent->BindAction(Skill3Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill3);
|
||||
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill4);
|
||||
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Completed, this, &ADefaultPlayerController::Skill4);
|
||||
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill4Triggered);
|
||||
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Completed, this, &ADefaultPlayerController::Skill4Completed);
|
||||
EnhancedInputComponent->BindAction(RuneSpell1Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::RuneSpell1);
|
||||
EnhancedInputComponent->BindAction(RuneSpell2Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::RuneSpell2);
|
||||
EnhancedInputComponent->BindAction(WardAction.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Ward);
|
||||
@@ -261,13 +261,22 @@ void ADefaultPlayerController::Skill3()
|
||||
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill3);
|
||||
}
|
||||
|
||||
void ADefaultPlayerController::Skill4(const FInputActionValue& Value)
|
||||
void ADefaultPlayerController::Skill4Triggered()
|
||||
{
|
||||
Server_SetRotation(GetMouseHitLocation());
|
||||
|
||||
UE_LOG(LogTemp, Warning, TEXT("Skill4 %x"), Value);
|
||||
UE_LOG(LogTemp, Warning, TEXT("Skill4 Triggered"));
|
||||
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
|
||||
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4Started);
|
||||
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4Triggered);
|
||||
}
|
||||
|
||||
void ADefaultPlayerController::Skill4Completed()
|
||||
{
|
||||
Server_SetRotation(GetMouseHitLocation());
|
||||
|
||||
UE_LOG(LogTemp, Warning, TEXT("Skill4 Completed"));
|
||||
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
|
||||
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4Comlpleted);
|
||||
}
|
||||
|
||||
void ADefaultPlayerController::RuneSpell1()
|
||||
|
||||
Reference in New Issue
Block a user