이상한 맵 삭제 및 abp 구조 수정
This commit is contained in:
BIN
Content/Character/Lb/Animation/ABP_Lb.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Animation/ABP_Lb.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Character/Lb/BP_Lb.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/BP_Lb.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Maps/DevMap.umap
(Stored with Git LFS)
BIN
Content/Maps/DevMap.umap
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Maps/Untitled.umap
(Stored with Git LFS)
BIN
Content/Maps/Untitled.umap
(Stored with Git LFS)
Binary file not shown.
@@ -220,8 +220,8 @@ void ADefaultPlayerController::SetupInputComponent()
|
|||||||
EnhancedInputComponent->BindAction(Skill1Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill1);
|
EnhancedInputComponent->BindAction(Skill1Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill1);
|
||||||
EnhancedInputComponent->BindAction(Skill2Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill2);
|
EnhancedInputComponent->BindAction(Skill2Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill2);
|
||||||
EnhancedInputComponent->BindAction(Skill3Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill3);
|
EnhancedInputComponent->BindAction(Skill3Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill3);
|
||||||
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill4);
|
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Skill4Triggered);
|
||||||
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Completed, this, &ADefaultPlayerController::Skill4);
|
EnhancedInputComponent->BindAction(Skill4Action.Get(), ETriggerEvent::Completed, this, &ADefaultPlayerController::Skill4Completed);
|
||||||
EnhancedInputComponent->BindAction(RuneSpell1Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::RuneSpell1);
|
EnhancedInputComponent->BindAction(RuneSpell1Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::RuneSpell1);
|
||||||
EnhancedInputComponent->BindAction(RuneSpell2Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::RuneSpell2);
|
EnhancedInputComponent->BindAction(RuneSpell2Action.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::RuneSpell2);
|
||||||
EnhancedInputComponent->BindAction(WardAction.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Ward);
|
EnhancedInputComponent->BindAction(WardAction.Get(), ETriggerEvent::Triggered, this, &ADefaultPlayerController::Ward);
|
||||||
@@ -261,13 +261,22 @@ void ADefaultPlayerController::Skill3()
|
|||||||
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill3);
|
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill3);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ADefaultPlayerController::Skill4(const FInputActionValue& Value)
|
void ADefaultPlayerController::Skill4Triggered()
|
||||||
{
|
{
|
||||||
Server_SetRotation(GetMouseHitLocation());
|
Server_SetRotation(GetMouseHitLocation());
|
||||||
|
|
||||||
UE_LOG(LogTemp, Warning, TEXT("Skill4 %x"), Value);
|
UE_LOG(LogTemp, Warning, TEXT("Skill4 Triggered"));
|
||||||
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
|
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
|
||||||
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4Started);
|
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4Triggered);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ADefaultPlayerController::Skill4Completed()
|
||||||
|
{
|
||||||
|
Server_SetRotation(GetMouseHitLocation());
|
||||||
|
|
||||||
|
UE_LOG(LogTemp, Warning, TEXT("Skill4 Completed"));
|
||||||
|
GetPlayerState<ADefaultPlayerState>()->SetState(ECharacterState::Attack);
|
||||||
|
GetPlayerState<ADefaultPlayerState>()->SetAttackType(CooldownType::Skill4Comlpleted);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ADefaultPlayerController::RuneSpell1()
|
void ADefaultPlayerController::RuneSpell1()
|
||||||
|
|||||||
@@ -34,7 +34,8 @@ public:
|
|||||||
void Skill1();
|
void Skill1();
|
||||||
void Skill2();
|
void Skill2();
|
||||||
void Skill3();
|
void Skill3();
|
||||||
void Skill4(const FInputActionValue& Value);
|
void Skill4Triggered();
|
||||||
|
void Skill4Completed();
|
||||||
void RuneSpell1();
|
void RuneSpell1();
|
||||||
void RuneSpell2();
|
void RuneSpell2();
|
||||||
void Ward();
|
void Ward();
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ ADefaultPlayerState::ADefaultPlayerState()
|
|||||||
CharacterBPRef = nullptr;;
|
CharacterBPRef = nullptr;;
|
||||||
Team = TeamType::Null;
|
Team = TeamType::Null;
|
||||||
State = ECharacterState::Idle;
|
State = ECharacterState::Idle;
|
||||||
InitPlayerStats();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ADefaultPlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
|
void ADefaultPlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
|
||||||
|
|||||||
Reference in New Issue
Block a user