Compare commits
9 Commits
ssasin
...
HappyTanuk
| Author | SHA1 | Date | |
|---|---|---|---|
| a82d78f0fb | |||
| 9c071ad3fc | |||
| 832a889afd | |||
| fbc5e4d30e | |||
| 64a9f38c30 | |||
| cf98a38684 | |||
| 053c56f37c | |||
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8a08d4b487 | ||
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9d07b34c06 |
@@ -57,6 +57,7 @@ bAuthorizeAutomaticWidgetVariableCreation=False
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Promether")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Promether")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="PrometherGameModeBase")
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AssetManagerClassName=/Script/Promether.DefaultAssetManager
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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@@ -1,7 +1,22 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=34DF7AAB4D4B8D6A39DEBFAED8629849
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[/Script/Engine.AssetManagerSettings]
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-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="GameFeatureData",AssetBaseClass="/Script/GameFeatures.GameFeatureData",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Unused")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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bOnlyCookProductionAssets=False
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bShouldManagerDetermineTypeAndName=False
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bShouldGuessTypeAndNameInEditor=True
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bShouldAcquireMissingChunksOnLoad=False
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bShouldWarnAboutInvalidAssets=True
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MetaDataTagsForAssetRegistry=()
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23
Config/DefaultGameplayTags.ini
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23
Config/DefaultGameplayTags.ini
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@@ -0,0 +1,23 @@
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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InvalidTagCharacters=
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="State.Buff.Regenerate.Health",DevComment="")
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+GameplayTagList=(Tag="State.Buff.Regenerate.Mana",DevComment="")
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+GameplayTagList=(Tag="State.Buff.Shield",DevComment="")
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+GameplayTagList=(Tag="State.Dead",DevComment="")
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+GameplayTagList=(Tag="State.Debuff.Burning",DevComment="")
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+GameplayTagList=(Tag="State.Debuff.Root",DevComment="")
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+GameplayTagList=(Tag="State.Debuff.Slow",DevComment="")
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+GameplayTagList=(Tag="State.Debuff.Stun",DevComment="")
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+GameplayTagList=(Tag="State.Return",DevComment="")
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+GameplayTagList=(Tag="Team.Black",DevComment="")
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+GameplayTagList=(Tag="Team.Neutral",DevComment="")
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+GameplayTagList=(Tag="Team.White",DevComment="")
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@@ -67,7 +67,9 @@ bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bEnableInputDeviceSubsystem=True
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bEnableDynamicComponentInputBinding=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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Content/Character/Lb/ETC/TEX_LB_Head_OcclusionRoughnessMetallic.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/BaseArrow.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/BaseArrow.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/Missile.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/Missile.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/Missile11.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/Missile11.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/NewMaterial.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/NewMaterial.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/T_H_A.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/T_H_A.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/T_H_E.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/T_H_E.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/T_H_Q_Burn.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/T_H_Q_Burn.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/T_H_Q_shoot.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/T_H_Q_shoot.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/T_H_R_Boom.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/T_H_R_Boom.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/T_H_R_Hold.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/T_H_R_Hold.uasset
(Stored with Git LFS)
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BIN
Content/Character/Lb/Effect/T_H_R_Shoot.uasset
(Stored with Git LFS)
BIN
Content/Character/Lb/Effect/T_H_R_Shoot.uasset
(Stored with Git LFS)
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Reference in New Issue
Block a user