Log file open, 10/08/23 18:24:28 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=15180) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: particle_test LogCore: UnrealTraceServer: Trace store launch successful LogCore: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot' LogCore: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984" LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2" LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2283] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600 6-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\User\lkjhg\Desktop\Effect\particle_test\particle_test.uproject"" LogCsvProfiler: Display: Metadata set : loginid="51163d2746003fd8a189afb9a4c9ec83" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.243734 LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-C85E59004C8BCCEF0864B59093541142 Session CrashGUID >==================================================== LogConfig: Display: Loading HoloLens ini files took 0.03 seconds LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading IOS ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading Linux ini files took 0.04 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading Windows ini files took 0.02 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin GLTFImporter LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogInit: Using libcurl 7.83.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1n LogInit: - supports HTTP deflate (compression) using libz 1.2.12 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.2-CL-26001984 LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2 LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2 LogInit: Net CL: 25360045 LogInit: OS: Windows 11 (22H2) [10.0.22621.2283] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): Jun 15 2023 04:29:42 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.29.30151.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.2 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 35 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83 LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.VSync:0]] [2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2023.10.08-09.24.28:731][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2023.10.08-09.24.28:731][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2023.10.08-09.24.28:731][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2023.10.08-09.24.28:732][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] [2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2023.10.08-09.24.28:732][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2023.10.08-09.24.28:733][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2023.10.08-09.24.28:733][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2023.10.08-09.24.28:733][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.DetailMode:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created [2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2023.10.08-09.24.28:734][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2023.10.08-09.24.28:734][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2023.10.08-09.24.28:734][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2023.10.08-09.24.28:735][ 0]LogRHI: Using Default RHI: D3D12 [2023.10.08-09.24.28:735][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2023.10.08-09.24.28:735][ 0]LogRHI: Loading RHI module D3D12RHI [2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Aftermath initialized [2023.10.08-09.24.28:746][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2023.10.08-09.24.28:746][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 150a7377, Revision: 00a1 [2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 2 output[s] [2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) [2023.10.08-09.24.28:865][ 0]LogD3D12RHI: Driver Date: 4-13-2023 [2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s] [2023.10.08-09.24.28:868][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2023.10.08-09.24.28:868][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2023.10.08-09.24.28:868][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2023.10.08-09.24.28:868][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2023.10.08-09.24.28:868][ 0]LogHAL: Display: Platform has ~ 16 GB [17086521344 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2023.10.08-09.24.28:868][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2023.10.08-09.24.28:868][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2023.10.08-09.24.28:868][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Config/WindowsEditor/Editor.ini] [2023.10.08-09.24.28:868][ 0]LogInit: Computer: DESKTOP-7TPCBEJ [2023.10.08-09.24.28:868][ 0]LogInit: User: lkjhg [2023.10.08-09.24.28:868][ 0]LogInit: CPU Page size=4096, Cores=6 [2023.10.08-09.24.28:868][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2023.10.08-09.24.28:868][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2023.10.08-09.24.28:868][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2023.10.08-09.24.28:868][ 0]LogMemory: Process Physical Memory: 489.64 MB used, 501.06 MB peak [2023.10.08-09.24.28:868][ 0]LogMemory: Process Virtual Memory: 476.65 MB used, 476.65 MB peak [2023.10.08-09.24.28:868][ 0]LogMemory: Physical Memory: 12509.29 MB used, 3785.69 MB free, 16294.98 MB total [2023.10.08-09.24.28:868][ 0]LogMemory: Virtual Memory: 26994.45 MB used, 4148.53 MB free, 31142.98 MB total [2023.10.08-09.24.28:868][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2023.10.08-09.24.28:874][ 0]LogWindows: WindowsPlatformFeatures enabled [2023.10.08-09.24.28:883][ 0]LogInit: Physics initialised using underlying interface: Chaos [2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected language (ko-KR). [2023.10.08-09.24.28:883][ 0]LogInit: Using OS detected locale (ko-KR). [2023.10.08-09.24.28:888][ 0]LogTextLocalizationManager: No specific localization for 'ko-KR' exists, so 'ko' will be used for the language. [2023.10.08-09.24.28:978][ 0]LogInit: Setting process to per monitor DPI aware [2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME). [2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME). [2023.10.08-09.24.28:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). [2023.10.08-09.24.29:007][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2023.10.08-09.24.29:007][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2023.10.08-09.24.29:108][ 0]LogRHI: Using Default RHI: D3D12 [2023.10.08-09.24.29:108][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2023.10.08-09.24.29:108][ 0]LogRHI: Loading RHI module D3D12RHI [2023.10.08-09.24.29:108][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2023.10.08-09.24.29:108][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2023.10.08-09.24.29:108][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2023.10.08-09.24.29:109][ 0]LogWindows: Attached monitors: [2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 117) -> (0, 1149), device: '\\.\DISPLAY1' [2023.10.08-09.24.29:109][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY2' [PRIMARY] [2023.10.08-09.24.29:109][ 0]LogWindows: Found 2 attached monitors. [2023.10.08-09.24.29:109][ 0]LogWindows: Gathering driver information using Windows Setup API [2023.10.08-09.24.29:109][ 0]LogRHI: RHI Adapter Info: [2023.10.08-09.24.29:109][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 [2023.10.08-09.24.29:109][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68) [2023.10.08-09.24.29:109][ 0]LogRHI: Driver Date: 4-13-2023 [2023.10.08-09.24.29:109][ 0]LogD3D12RHI: GPU DeviceId: 0x2504 (for the marketing name, search the web for "GPU Device Id") [2023.10.08-09.24.29:109][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2023.10.08-09.24.29:113][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled [2023.10.08-09.24.29:113][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed [2023.10.08-09.24.29:177][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled [2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2023.10.08-09.24.29:177][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Bindless resources are supported [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2023.10.08-09.24.29:179][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [2023.10.08-09.24.29:231][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) [2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2023.10.08-09.24.29:243][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB) [2023.10.08-09.24.29:243][ 0]LogD3D12RHI: Async texture creation enabled [2023.10.08-09.24.29:243][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2023.10.08-09.24.29:278][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all' [2023.10.08-09.24.29:278][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_0.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_0.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -platform=all" ] [2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2023.10.08-09.24.29:300][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 [2023.10.08-09.24.29:300][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2023.10.08-09.24.29:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2023.10.08-09.24.29:302][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2023.10.08-09.24.29:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' [2023.10.08-09.24.29:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' [2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2023.10.08-09.24.29:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2023.10.08-09.24.29:343][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2023.10.08-09.24.29:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2023.10.08-09.24.29:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2023.10.08-09.24.29:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2023.10.08-09.24.29:355][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2023.10.08-09.24.29:360][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it [2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM [2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: ADPCM [2023.10.08-09.24.29:363][ 0]LogTargetPlatformManager: PCM [2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink [2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: BINKA [2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg [2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OGG [2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus [2023.10.08-09.24.29:365][ 0]LogTargetPlatformManager: OPUS [2023.10.08-09.24.29:399][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM6 [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_SM5 [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: PCD3D_ES31 [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2023.10.08-09.24.29:402][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: VVM_1_0 [2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2023.10.08-09.24.29:407][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2023.10.08-09.24.29:407][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1. [2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/User/lkjhg/Desktop/Effect/particle_test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2023.10.08-09.24.29:409][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) [2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2023.10.08-09.24.29:431][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Speed tests for C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds [2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1887.31MBs, RandomWriteSpeed=260.66MBs. Assigned SpeedClass 'Local' [2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2023.10.08-09.24.29:436][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2023.10.08-09.24.29:436][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/Shaders/WorkingDirectory/18556/). [2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lkjhg/AppData/Local/Temp/UnrealShaderWorkingDir/68A0E78E4E2A40A1AD9F88A277B45913/'. [2023.10.08-09.24.29:437][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2023.10.08-09.24.29:437][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. [2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2023.10.08-09.24.30:185][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2023.10.08-09.24.30:362][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2023.10.08-09.24.30:700][ 0]LogSlate: Using FreeType 2.10.0 [2023.10.08-09.24.30:700][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2023.10.08-09.24.30:738][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up [2023.10.08-09.24.30:743][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2023.10.08-09.24.30:907][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: Available device profiles: [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02FE00][000004D8611FD800 52] GlobalDefaults, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F800][000004D86128A000 52] Windows, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F600][000004D861285000 52] WindowsEditor, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02F000][000004D861287800 52] WindowsServer, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E600][000004D861280000 52] WindowsClient, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02E200][000004D85E7FA000 52] IOS, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E02D800][000004D85E7F7800 52] iPadAir2, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86D2AF400][000004D85E7F5000 52] IPadPro, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86DEDEE00][000004D85E7F0000 52] iPadAir3, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D85AE9DA00][000004D86075A000 52] iPadAir4, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0000][000004D85CB10000 52] iPadAir5, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0200][000004D84A317800 52] iPadMini4, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0400][000004D86E7D0000 52] iPadMini5, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0600][000004D86E7D2800 52] iPadMini6, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0800][000004D86E7D5000 52] iPhone6S, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0A00][000004D86E7D7800 52] iPhone7, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0C00][000004D86E7DA000 52] iPodTouch7, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C0E00][000004D86E7DC800 52] iPhone6SPlus, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1000][000004D86E7E0000 52] iPhone7Plus, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1200][000004D86E7E2800 52] iPhoneSE, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1400][000004D86E7E5000 52] iPhone8, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1600][000004D86E7E7800 52] iPhone8Plus, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1800][000004D86E7EA000 52] iPhoneX, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1A00][000004D86E7EC800 52] iPhoneXS, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1C00][000004D86E7F0000 52] iPhoneXSMax, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C1E00][000004D86E7F2800 52] iPhoneXR, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2000][000004D86E7F5000 52] iPhone11, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2200][000004D86E7F7800 52] iPhone11Pro, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2400][000004D86E7FA000 52] iPhone11ProMax, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2600][000004D86E7FC800 52] iPhoneSE2, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2800][000004D86E810000 52] iPhone12Mini, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2A00][000004D86E812800 52] iPhone12, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2C00][000004D86E815000 52] iPhone12Pro, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C2E00][000004D86E817800 52] iPhone12ProMax, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3000][000004D86E81A000 52] iPhone13Mini, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3200][000004D86E81C800 52] iPhone13, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3400][000004D86E820000 52] iPhone13Pro, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3600][000004D86E822800 52] iPhone13ProMax, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3800][000004D86E825000 52] iPhoneSE3, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3A00][000004D86E827800 52] iPhone14, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3C00][000004D86E82A000 52] iPhone14Plus, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C3E00][000004D86E82C800 52] iPhone14Pro, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4000][000004D86E750000 52] iPhone14ProMax, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4200][000004D86E752800 52] iPadPro105, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4400][000004D86E755000 52] iPadPro129, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4600][000004D86E757800 52] iPadPro97, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4800][000004D86E75A000 52] iPadPro2_129, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4A00][000004D86E75C800 52] iPad5, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4C00][000004D86E830000 52] iPad6, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C4E00][000004D86E832800 52] iPad7, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5000][000004D86E835000 52] iPad8, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5200][000004D86E837800 52] iPad9, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5400][000004D86E83A000 52] iPad10, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5600][000004D86E83C800 52] iPadPro11, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5800][000004D86E7B0000 52] iPadPro2_11, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5A00][000004D86E7B2800 52] iPadPro3_11, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5C00][000004D86E7B5000 52] iPadPro4_11, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C5E00][000004D86E7B7800 52] iPadPro3_129, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6000][000004D86E7BA000 52] iPadPro4_129, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6200][000004D86E7BC800 52] iPadPro5_129, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6400][000004D86E840000 52] iPadPro6_129, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6600][000004D86E842800 52] AppleTV, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6800][000004D86E845000 52] AppleTV4K, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6A00][000004D86E847800 52] AppleTV2_4K, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6C00][000004D86E84A000 52] TVOS, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C6E00][000004D86E84C800 52] Mac, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7000][000004D86E850000 52] MacEditor, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7200][000004D86E852800 52] MacClient, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7400][000004D86E855000 52] MacServer, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7600][000004D86E857800 52] Linux, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7800][000004D86E85A000 52] LinuxEditor, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7A00][000004D86E85C800 52] LinuxArm64Editor, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7C00][000004D86E860000 52] LinuxArm64, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C7E00][000004D86E862800 52] LinuxClient, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8000][000004D86E865000 52] LinuxArm64Client, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8200][000004D86E867800 52] LinuxServer, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8400][000004D86E86A000 52] LinuxArm64Server, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8600][000004D86E86C800 52] Android, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8800][000004D86E870000 52] Android_Preview_OpenGL, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8A00][000004D86E872800 52] Android_Preview_Vulkan, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8C00][000004D86E875000 52] Android_Low, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C8E00][000004D86E877800 52] Android_Mid, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9000][000004D86E87A000 52] Android_High, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9200][000004D86E87C800 52] Android_Default, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9400][000004D86E880000 52] Android_Adreno4xx, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9600][000004D86E882800 52] Android_Adreno5xx_Low, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9800][000004D86E885000 52] Android_Adreno5xx, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9A00][000004D86E887800 52] Android_Adreno6xx, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9C00][000004D86E88A000 52] Android_Adreno6xx_Vulkan, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7C9E00][000004D86E88C800 52] Android_Adreno7xx, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA000][000004D86E890000 52] Android_Adreno7xx_Vulkan, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA200][000004D86E892800 52] Android_Mali_T6xx, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA400][000004D86E895000 52] Android_Mali_T7xx, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA600][000004D86E897800 52] Android_Mali_T8xx, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CA800][000004D86E89A000 52] Android_Mali_G71, [2023.10.08-09.24.31:026][ 0]LogDeviceProfileManager: [000004D86E7CAA00][000004D86E89C800 52] Android_Mali_G72, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAC00][000004D86E8A0000 52] Android_Mali_G72_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CAE00][000004D86E8A2800 52] Android_Mali_G76, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB000][000004D86E8A5000 52] Android_Mali_G76_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB200][000004D86E8A7800 52] Android_Mali_G77, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB400][000004D86E8AA000 52] Android_Mali_G77_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB600][000004D86E8AC800 52] Android_Mali_G78, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CB800][000004D86E8B0000 52] Android_Mali_G78_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBA00][000004D86E8B2800 52] Android_Mali_G710, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBC00][000004D86E8B5000 52] Android_Mali_G710_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CBE00][000004D86E8B7800 52] Android_Mali_G7xx, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC000][000004D86E8BA000 52] Android_Mali_G7xx_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC200][000004D86E8BC800 52] Android_Xclipse_920, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC400][000004D86E8C0000 52] Android_Xclipse_920_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC600][000004D86E8C2800 52] Android_Vulkan_SM5, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CC800][000004D86E8C5000 52] Android_PowerVR_G6xxx, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCC00][000004D86E8C7800 52] Android_PowerVR_GT7xxx, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CCE00][000004D86E8CA000 52] Android_PowerVR_GE8xxx, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD200][000004D86E8CC800 52] Android_PowerVR_GM9xxx, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD400][000004D86E8D0000 52] Android_PowerVR_GM9xxx_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD600][000004D86E8D2800 52] Android_TegraK1, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CD800][000004D86E8D5000 52] Android_Unknown_Vulkan, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDA00][000004D86E8D7800 52] Oculus_Quest, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDC00][000004D86E8DA000 52] Oculus_Quest2, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: [000004D86E7CDE00][000004D86E8DC800 52] HoloLens, [2023.10.08-09.24.31:027][ 0]LogDeviceProfileManager: Active device profile: [000004D86E02F600][000004D861285000 52] WindowsEditor [2023.10.08-09.24.31:027][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush [2023.10.08-09.24.31:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") [2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=1190.9.1.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") [2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2023.10.08-09.24.31:030][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") [2023.10.08-09.24.31:033][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ' [2023.10.08-09.24.31:033][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyReport_1.log" -log="D:/User/lkjhg/Desktop/Effect/particle_test/Intermediate/TurnkeyLog_1.log" -project="D:/User/lkjhg/Desktop/Effect/particle_test/particle_test.uproject" -Device=Win64@DESKTOP-7TPCBEJ" -nocompile -nocompileuat ] [2023.10.08-09.24.31:050][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2023.10.08-09.24.31:124][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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[2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2023.10.08-09.24.31:194][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2023.10.08-09.24.31:194][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2023.10.08-09.24.31:194][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2023.10.08-09.24.31:986][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2023.10.08-09.24.32:285][ 0]LogUObjectArray: 21525 objects as part of root set at end of initial load. [2023.10.08-09.24.32:285][ 0]LogUObjectAllocator: 5884656 out of 0 bytes used by permanent object pool. [2023.10.08-09.24.32:285][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2023.10.08-09.24.32:303][ 0]LogSlate: Border [2023.10.08-09.24.32:303][ 0]LogSlate: BreadcrumbButton [2023.10.08-09.24.32:303][ 0]LogSlate: Brushes.Title [2023.10.08-09.24.32:303][ 0]LogSlate: Default [2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Save [2023.10.08-09.24.32:303][ 0]LogSlate: Icons.Toolbar.Settings [2023.10.08-09.24.32:303][ 0]LogSlate: ListView [2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_CardinalCross [2023.10.08-09.24.32:303][ 0]LogSlate: SoftwareCursor_Grab [2023.10.08-09.24.32:303][ 0]LogSlate: TableView.DarkRow [2023.10.08-09.24.32:303][ 0]LogSlate: TableView.Row [2023.10.08-09.24.32:303][ 0]LogSlate: TreeView [2023.10.08-09.24.32:420][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2023.10.08-09.24.32:421][ 0]LogInit: XR: MultiViewport is Disabled [2023.10.08-09.24.32:421][ 0]LogInit: XR: Mobile Multiview is Disabled [2023.10.08-09.24.32:421][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-7TPCBEJ: (Name=DESKTOP-7TPCBEJ, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") [2023.10.08-09.24.32:636][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2023.10.08-09.24.32:655][ 0]LogMetasoundEngine: MetaSound Engine Initialized [2023.10.08-09.24.32:704][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.109' to multicast group '230.0.0.1:6666' [2023.10.08-09.24.32:706][ 0]LogUdpMessaging: Display: Added local interface '172.23.240.1' to multicast group '230.0.0.1:6666' [2023.10.08-09.24.32:712][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2023.10.08-09.24.32:836][ 0]LogPython: Using Python 3.9.7 [2023.10.08-09.24.33:461][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D20EF1A04B5C6A7918194DAD085A58DB | Instance: A647D6B0412FA0148F413D87176D7541 (DESKTOP-7TPCBEJ-18556). [2023.10.08-09.24.33:719][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.10.08-09.24.33:733][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.10.08-09.24.33:798][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. [2023.10.08-09.24.33:806][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. [2023.10.08-09.24.33:812][ 0]LogUProjectInfo: Found projects: [2023.10.08-09.24.33:973][ 0]LogOpenImageDenoise: OIDN starting up [2023.10.08-09.24.34:143][ 0]LogCollectionManager: Loaded 0 collections in 0.001550 seconds [2023.10.08-09.24.34:145][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Collections/' took 0.00s [2023.10.08-09.24.34:146][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Developers/lkjhg/Collections/' took 0.00s [2023.10.08-09.24.34:147][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/Collections/' took 0.00s [2023.10.08-09.24.34:513][ 0]LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h [2023.10.08-09.24.34:523][ 0]LogClass: Display: 1 short type names in reflected types' MetaData [2023.10.08-09.24.34:525][ 0]LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key "MetaClass" which contains short type name "InteractiveToolsPresetCollectionAsset". Suggested pathname: "/Script/PresetAsset.InteractiveToolsPresetCollectionAsset". Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h [2023.10.08-09.24.34:526][ 0]LogEngine: Initializing Engine... [2023.10.08-09.24.34:531][ 0]LogStylusInput: Initializing StylusInput subsystem. [2023.10.08-09.24.34:533][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2023.10.08-09.24.34:535][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 3d89a2417cdd38b82ab3995e72edbc8a3d3fbd28), compiling. Is special engine material. [2023.10.08-09.24.34:538][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: c84d924a065b6aee2e31046b147f6edd716bdf76), compiling. Is special engine material. [2023.10.08-09.24.34:542][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7a3a305425a96518e8410c7551ce568951fc2c1b), compiling. Is special engine material. [2023.10.08-09.24.34:546][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 91ddf74dbd27b44b0dea5e375e00772e9eee4b4a), compiling. Is special engine material. [2023.10.08-09.24.34:548][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: b3c409f67b86733eee51a36eeeaf7c1fa4d53f2d), compiling. Is special engine material. [2023.10.08-09.24.34:551][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 920b7b399aed85532adb233461902d319e9521da), compiling. Is special engine material. [2023.10.08-09.24.34:634][ 0]LogInit: Initializing FReadOnlyCVARCache [2023.10.08-09.24.34:640][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.24.34:640][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.24.34:650][ 0]LogAIModule: Creating AISystem for world Untitled [2023.10.08-09.24.34:650][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2023.10.08-09.24.34:650][ 0]LogInit: Texture streaming: Enabled [2023.10.08-09.24.34:662][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2 [2023.10.08-09.24.34:669][ 0]LogAudio: Display: Initializing Audio Device Manager... [2023.10.08-09.24.34:678][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2023.10.08-09.24.34:678][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered [2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered [2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered [2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered [2023.10.08-09.24.34:679][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered [2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Device Manager Initialized [2023.10.08-09.24.34:680][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Max Channels (voices): 0 [2023.10.08-09.24.34:680][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2023.10.08-09.24.34:680][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2023.10.08-09.24.34:680][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2023.10.08-09.24.34:685][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Using Audio Hardware Device 스피커(4- NOX Bastar-X) [2023.10.08-09.24.34:721][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2023.10.08-09.24.34:723][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2023.10.08-09.24.34:724][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2023.10.08-09.24.34:724][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2023.10.08-09.24.34:725][ 0]LogInit: FAudioDevice initialized with ID 1. [2023.10.08-09.24.34:725][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2023.10.08-09.24.34:726][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2023.10.08-09.24.34:726][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2023.10.08-09.24.34:738][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: Starting LiveCoding [2023.10.08-09.24.34:743][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2023.10.08-09.24.34:745][ 0]LogLiveCoding: Display: First instance in process group "UE_particle_test_0xb91aa7b7", spawning console [2023.10.08-09.24.34:746][ 0]LogInit: Undo buffer set to 32 MB [2023.10.08-09.24.34:746][ 0]LogInit: Transaction tracking system initialized [2023.10.08-09.24.34:755][ 0]LogLiveCoding: Display: Waiting for server [2023.10.08-09.24.34:770][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/User/lkjhg/Desktop/Effect/particle_test/Saved/SourceControl/UncontrolledChangelists.json [2023.10.08-09.24.34:770][ 0]LogSourceControl: Uncontrolled asset enumeration started... [2023.10.08-09.24.34:776][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.006444 seconds (Found 115 uncontrolled assets) [2023.10.08-09.24.34:791][ 0]BlueprintLog: New page: 에디터 로드 [2023.10.08-09.24.34:873][ 0]LocalizationService: 현지화 서비스가 비활성화되었습니다. [2023.10.08-09.24.34:895][ 0]TimingProfiler: Initialize [2023.10.08-09.24.34:895][ 0]TimingProfiler: OnSessionChanged [2023.10.08-09.24.34:895][ 0]LoadingProfiler: Initialize [2023.10.08-09.24.34:895][ 0]LoadingProfiler: OnSessionChanged [2023.10.08-09.24.34:895][ 0]NetworkingProfiler: Initialize [2023.10.08-09.24.34:895][ 0]NetworkingProfiler: OnSessionChanged [2023.10.08-09.24.34:895][ 0]MemoryProfiler: Initialize [2023.10.08-09.24.34:895][ 0]MemoryProfiler: OnSessionChanged [2023.10.08-09.24.35:092][ 0]LogFileCache: Scanning file cache for directory 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/' took 0.01s [2023.10.08-09.24.35:249][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2023.10.08-09.24.35:295][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2023.10.08-09.24.35:296][ 0]SourceControl: 리비전 컨트롤이 비활성화되어 있습니다. [2023.10.08-09.24.35:296][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.251 [2023.10.08-09.24.35:296][ 0]Cmd: MAP LOAD FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/TopDown/Maps/TopDownMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2023.10.08-09.24.35:298][ 0]LightingResults: New page: 라이팅 빌드 [2023.10.08-09.24.35:300][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.24.35:300][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.24.35:300][ 0]MapCheck: New page: 맵 체크 [2023.10.08-09.24.35:300][ 0]LightingResults: New page: 라이팅 빌드 [2023.10.08-09.24.35:305][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2023.10.08-09.24.35:308][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2023.10.08-09.24.35:406][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2023.10.08-09.24.35:721][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop [2023.10.08-09.24.35:727][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle [2023.10.08-09.24.35:734][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump [2023.10.08-09.24.35:741][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land [2023.10.08-09.24.35:745][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd [2023.10.08-09.24.35:750][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd [2023.10.08-09.24.35:758][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace [2023.10.08-09.24.35:824][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2023.10.08-09.24.35:884][ 0]LogStaticMesh: Display: 스태틱 메시가 준비 되기를 기다리는 중 0/1 (/Game/Cursor/SM_CursorMesh)... [2023.10.08-09.24.35:920][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TopDownMap'. [2023.10.08-09.24.35:920][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.24.35:920][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.24.35:921][ 0]LogAIModule: Creating AISystem for world TopDownMap [2023.10.08-09.24.35:922][ 0]LogWorldPartition: ULevel::OnLevelLoaded(TopDownMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0) [2023.10.08-09.24.35:922][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2023.10.08-09.24.35:922][ 0]LogWorldPartition: UWorldPartition::Initialize(Asset=TopDownMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0) [2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: '/Game/StarterContent/Blueprints/complit/Burning' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:295][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\0\J8\N4P8XE5X0JAH8O1VFZ4LS6.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Burning' [2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: '/Game/StarterContent/Blueprints/complit/burning_Knife' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:312][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\5\JV\6W1DOW6KSVV862X8T7T6V0.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/burning_Knife' [2023.10.08-09.24.36:320][ 0]LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/StarterContent/Blueprints/Effect/CC/Torus001_Anim.Torus001_Anim [2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: '/Game/StarterContent/Blueprints/complit/ComeBackHome' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:565][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\8\VN\EMJGNTTN38921IFXTCARGM.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/ComeBackHome' [2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: '/Game/StarterContent/Blueprints/complit/Sprint' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:569][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\A\5T\MR6LS7FDXDDLLTQVBIXZC8.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Sprint' [2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: '/Game/StarterContent/Blueprints/complit/Speed_Down' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:608][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\C\CQ\B0O7LV0V2VKF6KWNWESG7T.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Speed_Down' [2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: '/Game/StarterContent/Blueprints/complit/Alium/Alium_W' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:620][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\2O\KJWCARQJ60RYXYYJ9FD02A.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Alium/Alium_W' [2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: '/Game/StarterContent/Blueprints/complit/Hit_nomal' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\A5\FM2HH60T735GQ9MYBU3QUI.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_nomal' [2023.10.08-09.24.36:622][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: '/Game/StarterContent/Blueprints/complit/Hit_Critical' 로드 실패: 파일을 찾을 수 없습니다. [2023.10.08-09.24.36:623][ 0]LogLinker: Warning: [AssetLog] D:\User\lkjhg\Desktop\Effect\particle_test\Content\__ExternalActors__\TopDown\Maps\TopDownMap\D\YB\89OG9BUJSHBQL3QZ6PGBI3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Blueprints/complit/Hit_Critical' [2023.10.08-09.24.36:624][ 0]LogContentBundle: [TopDownMap(독립형)] Creating new contrainer. [2023.10.08-09.24.36:625][ 0]LogWorldPartition: Display: WorldPartition initialize took 701 ms [2023.10.08-09.24.36:639][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2023.10.08-09.24.36:639][ 0]LogNavigation: Warning: NavData RegistrationFailed_AgentAlreadySupported, specified agent type already has its navmesh implemented. [2023.10.08-09.24.36:640][ 0]LogNavigationDataBuild: Display: RebuildAll building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0. [2023.10.08-09.24.36:641][ 0]LogNavigationDataBuild: Display: ANavigationData::RebuildAll load time: 0.00s [2023.10.08-09.24.36:647][ 0]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.RecastNavMesh_UAID_00E04C94A203D3A501-Default is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/1R/BTNN827H1OOGYJHZOBCMG5.PackageMetaData in its package [2023.10.08-09.24.36:651][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2023.10.08-09.24.36:651][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2023.10.08-09.24.36:653][ 0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 2.025ms. [2023.10.08-09.24.36:653][ 0]LogFileHelpers: Loading map 'TopDownMap' took 1.356 [2023.10.08-09.24.36:661][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.616 [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================ [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2023.10.08-09.24.36:661][ 0]LogShaderCompilers: Display: ================================================ [2023.10.08-09.24.36:738][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). [2023.10.08-09.24.36:770][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2023.10.08-09.24.36:778][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.10.08-09.24.36:782][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.10.08-09.24.36:786][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.10.08-09.24.36:790][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.10.08-09.24.36:805][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2023.10.08-09.24.36:806][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2023.10.08-09.24.36:808][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2023.10.08-09.24.36:809][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2023.10.08-09.24.36:810][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2023.10.08-09.24.36:811][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2023.10.08-09.24.36:813][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2023.10.08-09.24.36:814][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2023.10.08-09.24.36:815][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2023.10.08-09.24.36:816][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2023.10.08-09.24.37:025][ 0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2023.10.08-09.24.37:029][ 0]LogSlate: Took 0.003668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K) [2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.002899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K) [2023.10.08-09.24.37:032][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2023.10.08-09.24.37:035][ 0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2023.10.08-09.24.37:036][ 0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2023.10.08-09.24.37:039][ 0]LogSlate: Took 0.002789 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicExtraBold.ttf' (4074K) [2023.10.08-09.24.37:081][ 0]LogViewport: Scene viewport resized to 1612x777, mode Windowed. [2023.10.08-09.24.37:109][ 0]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2023.10.08-09.24.37:113][ 0]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.24.37:305][ 0]LogStall: Startup... [2023.10.08-09.24.37:307][ 0]LogStall: Startup complete. [2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total time: 9.28 seconds [2023.10.08-09.24.37:328][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2023.10.08-09.24.37:434][ 0]LogAssetRegistry: AssetRegistryGather time 0.1223s: AssetDataDiscovery 0.0288s, AssetDataGather 0.0718s, StoreResults 0.0217s. [2023.10.08-09.24.37:446][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) [2023.10.08-09.24.37:450][ 0]LogContentStreaming: Texture pool size now 1000 MB [2023.10.08-09.24.37:537][ 0]LogViewport: Scene viewport resized to 1612x742, mode Windowed. [2023.10.08-09.24.38:563][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2023.10.08-09.24.38:567][ 76]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.24.38:642][ 79]LogNavigationDataBuild: Display: FRecastNavMeshGenerator::ProcessTileTasksAndGetUpdatedTiles build time: 2.00s [2023.10.08-09.24.45:258][656]LogSlate: Window '내 시스템의 시작점 선택' being destroyed [2023.10.08-09.24.45:267][656]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem [2023.10.08-09.24.45:275][656]LogContentBrowser: Creating deferred item: NewNiagaraSystem [2023.10.08-09.24.45:284][657]LogContentBrowser: Renaming the item being created (Deferred Item: NewNiagaraSystem). [2023.10.08-09.24.46:439][762]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> NewNiagaraSystem [2023.10.08-09.24.46:444][762]LogContentBrowser: End creating deferred item NewNiagaraSystem [2023.10.08-09.24.46:683][784]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.24.46:711][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.24.46:711][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.24.46:828][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.24.46:828][784]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.24.46:938][784]LogSlate: Took 0.000398 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2023.10.08-09.24.46:943][784]LogViewport: Scene viewport resized to 919x829, mode Windowed. [2023.10.08-09.24.46:989][785]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2023.10.08-09.24.47:874][787]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.432631 sec (time since issued), 0.825556 sec (combined shader worker time). [2023.10.08-09.24.48:326][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.554953 sec (time since issued), 0.697073 sec (combined shader worker time). [2023.10.08-09.24.48:387][822]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.24.54:485][422]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.24.54:559][423]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.854764 sec (time since issued), 2.039603 sec (combined shader worker time). [2023.10.08-09.24.55:309][431]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.25.08:487][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.25.27:788][232]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2023.10.08-09.25.48:361][249]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.334316 sec (time since issued), 0.605400 sec (combined shader worker time). [2023.10.08-09.25.48:490][256]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.25.53:141][604]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.692022 sec (time since issued), 0.969727 sec (combined shader worker time). [2023.10.08-09.25.53:242][611]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.26.12:856][887]LogSlate: Window '플립북 활성화 확인' being destroyed [2023.10.08-09.26.47:592][593]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9967 files in 11246 folders with total size 430 MiB. [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================ [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total job queries 104, among them cache hits 31 (29.81%) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 56 distinct outputs (77.78%) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: RAM used: 1.42 MiB of 819.20 MiB budget. Usage: 0.17% [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Shaders Compiled: 15 [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs assigned 16, completed 15 (93.75%) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average time worker was idle: 31.14 s [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81 [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.23 s [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Jobs were issued in 16 batches (only local compilation was used), average 1.00 jobs/batch [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Average processing rate: 4.65 jobs/sec [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread time: 2.524 s [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Percentage time preprocessing: 1.35% [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 most expensive shader types by average time: [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: Top 3 shader types by total compile time: [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: FNiagaraShader - 62.62% of total time (compiled 13 times, average 0.12 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 20.10% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.27% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) [2023.10.08-09.27.56:001][494]LogShaderCompilers: Display: ================================================ [2023.10.08-09.27.56:251][511]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.728133 sec (time since issued), 1.101586 sec (combined shader worker time). [2023.10.08-09.27.56:364][516]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.27.56:770][545]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.464110 sec (time since issued), 0.769302 sec (combined shader worker time). [2023.10.08-09.27.58:371][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.28.21:015][666]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.28.22:522][817]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 1.688856 sec (time since issued), 1.976024 sec (combined shader worker time). [2023.10.08-09.28.23:016][842]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.28.23:325][863]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769435 sec (time since issued), 1.080194 sec (combined shader worker time). [2023.10.08-09.28.25:024][ 10]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.28.26:734][144]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668067 sec (time since issued), 0.973406 sec (combined shader worker time). [2023.10.08-09.28.27:046][166]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.30.35:048][202]LogSlate: Window 'NewNiagaraSystem' being destroyed [2023.10.08-09.30.35:082][202]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.30.35:091][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.30.35:095][202]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.30.35:096][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.30.35:135][202]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms [2023.10.08-09.30.39:823][318]LogInterchangeEngine: [대기중] 임포트 중 [2023.10.08-09.30.39:823][318]LogInterchangeEngine: Display: Interchange start importing source [D:/User/lkjhg/Desktop/Effectdust.png] [2023.10.08-09.30.39:829][318]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background [2023.10.08-09.30.39:834][319]LogTexture: Display: 텍스처 빌드 중: /Game/dust.dust(BGRA8, 223x229 x1x1x1)(예상 필요 메모리: 1.556MB), 인코딩 속도: Fast [2023.10.08-09.30.39:856][319]LogInterchangeEngine: [성공] 임포트 완료 [2023.10.08-09.30.39:860][319]LogInterchangeEngine: [성공] 임포트 완료 [2023.10.08-09.30.46:784][840]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/dust.dust [2023.10.08-09.30.46:881][840]LogViewport: Scene viewport resized to 1905x1269, mode Windowed. [2023.10.08-09.30.46:935][841]LogViewport: Scene viewport resized to 1905x1255, mode Windowed. [2023.10.08-09.30.46:958][842]LogViewport: Scene viewport resized to 1905x1250, mode Windowed. [2023.10.08-09.30.51:623][311]LogSlate: Window 'dust' being destroyed [2023.10.08-09.30.54:362][605]LogContentBrowser: Deferred new asset file creation: NewMaterial [2023.10.08-09.30.54:368][605]LogContentBrowser: Creating deferred item: NewMaterial [2023.10.08-09.30.54:375][606]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). [2023.10.08-09.30.59:097][138]LogContentBrowser: Attempting asset rename: NewMaterial -> dustmt [2023.10.08-09.30.59:100][138]LogContentBrowser: End creating deferred item NewMaterial [2023.10.08-09.30.59:907][230]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt [2023.10.08-09.30.59:926][230]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.30.59:926][230]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.00:031][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.00:031][230]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================ [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total job queries 132, among them cache hits 35 (26.52%) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 72 distinct outputs (74.23%) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: RAM used: 2.00 MiB of 819.20 MiB budget. Usage: 0.24% [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Shaders Compiled: 24 [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100.00%) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average time worker was idle: 21.61 s [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.10 s [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job execution time: average 0.34 s, max 0.71 s [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.81 [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.46 s [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Average processing rate: 4.39 jobs/sec [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread time: 4.078 s [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Total thread preprocess time: 0.034 s [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Percentage time preprocessing: 0.83% [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 most expensive shader types by average time: [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: Top 3 shader types by total compile time: [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: FNiagaraShader - 76.87% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.44% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.69% of total time (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) [2023.10.08-09.31.00:033][230]LogShaderCompilers: Display: ================================================ [2023.10.08-09.31.00:039][230]LogViewport: Scene viewport resized to 504x627, mode Windowed. [2023.10.08-09.31.00:079][231]LogViewport: Scene viewport resized to 504x624, mode Windowed. [2023.10.08-09.31.00:903][274]MaterialEditorStats: Base pass vertex shader: 256 instructions [2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.00:903][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.00:903][274]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass shader: 222 instructions [2023.10.08-09.31.01:008][281]MaterialEditorStats: Base pass vertex shader: 256 instructions [2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture samplers: 4/16 [2023.10.08-09.31.01:008][281]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.01:008][281]MaterialEditorStats: Shader Count: 4 [2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.01:377][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.01:377][307]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass shader: 222 instructions [2023.10.08-09.31.01:439][310]MaterialEditorStats: Base pass vertex shader: 256 instructions [2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture samplers: 4/16 [2023.10.08-09.31.01:439][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.01:439][310]MaterialEditorStats: Shader Count: 5 [2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.06:584][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.06:584][757]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass shader: 222 instructions [2023.10.08-09.31.06:645][760]MaterialEditorStats: Base pass vertex shader: 256 instructions [2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture samplers: 4/16 [2023.10.08-09.31.06:645][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.06:645][760]MaterialEditorStats: Shader Count: 5 [2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.12:115][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.12:115][321]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.12:785][371]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.31.12:785][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.12:785][371]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.33:818][527]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.33:818][527]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.33:876][530]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.31.33:876][530]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.33:876][530]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.31.33:907][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.36:074][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.36:074][699]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.36:115][701]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.31.36:115][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.36:115][701]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.47:095][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.47:095][990]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.47:153][993]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.31.47:153][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.47:153][993]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.31.51:756][433]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.51:756][433]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.31.51:797][435]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.31.51:797][435]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.31.51:797][435]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.33.09:426][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.33.09:426][827]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.33.09:493][830]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.09:493][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.33.09:493][830]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.33.13:107][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.33.13:107][158]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.33.13:983][216]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.13:983][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.33.13:983][216]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.33.16:358][426]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.16:358][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.16:358][426]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.16:999][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.16:999][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.16:999][475]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.33.17:109][484]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.17:109][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.17:109][484]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.17:109][484]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.33.20:167][766]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.20:167][766]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.20:167][766]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.20:805][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.20:805][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.20:805][814]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.33.20:902][822]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.33.20:902][822]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.20:903][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.20:903][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.20:903][822]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.33.37:083][262]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.37:083][262]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) [2023.10.08-09.33.37:083][262]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.33.37:812][315]MaterialEditorStats: Base pass vertex shader: 294 instructions [2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.37:812][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.37:812][315]MaterialEditorStats: User interpolators: 8/8 Scalars (2/4 Vectors) (TexCoords: 8, Custom: 0) [2023.10.08-09.33.37:813][315]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.33.38:773][389]LogEditorTransaction: Undo 상수 좌표 편집 [2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.33.38:797][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.38:797][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.38:797][389]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.33.38:812][389]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.33.38:869][391]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.33.38:869][391]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.33.38:869][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.33.38:869][391]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.34.37:486][859]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2023.10.08-09.34.37:490][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/TopDown/Maps/TopDownMap' took 0.014 [2023.10.08-09.34.37:491][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewNiagaraSystem] ([1] browsable assets)... [2023.10.08-09.34.37:491][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewNiagaraSystem] [2023.10.08-09.34.37:491][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset" SILENT=false AUTOSAVING=true [2023.10.08-09.34.37:497][859]LogPackageLocalizationCache: Processed 44 localized package path(s) for 1 prioritized culture(s) in 0.005518 seconds [2023.10.08-09.34.37:506][859]LogSerialization: UsePackageTrailer: 'true' [2023.10.08-09.34.37:531][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/NewNiagaraSystem_Auto1 [2023.10.08-09.34.37:531][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystem_Auto1E85BEB71443EAD8BFF857EABDDEB15E7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/NewNiagaraSystem_Auto1.uasset' [2023.10.08-09.34.37:531][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dust] ([1] browsable assets)... [2023.10.08-09.34.37:535][859]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/dust.dust] [2023.10.08-09.34.37:535][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dust] [2023.10.08-09.34.37:535][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset" SILENT=false AUTOSAVING=true [2023.10.08-09.34.37:536][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dust_Auto1 [2023.10.08-09.34.37:536][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust_Auto139F30510403EE5E391FC62BB8C4F0B9A.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dust_Auto1.uasset' [2023.10.08-09.34.37:537][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/dustmt] ([1] browsable assets)... [2023.10.08-09.34.37:581][859]OBJ SavePackage: Rendered thumbnail for [Material /Game/dustmt.dustmt] [2023.10.08-09.34.37:581][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/dustmt] [2023.10.08-09.34.37:581][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset" SILENT=false AUTOSAVING=true [2023.10.08-09.34.37:582][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/dustmt_Auto1 [2023.10.08-09.34.37:582][859]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt_Auto116F4D1AC406FC3EB013D51B68DF1BD04.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/Autosaves/Game/dustmt_Auto1.uasset' [2023.10.08-09.34.37:583][859]LogFileHelpers: Auto-saving content packages took 0.093 [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: ================================================ [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total job queries 271, among them cache hits 145 (53.51%) [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Tracking 126 distinct input hashes that result in 93 distinct outputs (73.81%) [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: RAM used: 2.73 MiB of 819.20 MiB budget. Usage: 0.33% [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Shaders Compiled: 53 [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs assigned 53, completed 53 (100.00%) [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average time worker was idle: 46.62 s [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job execution time: average 0.57 s, max 1.33 s [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.33 [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.12 s [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 1.00 jobs/batch [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Average processing rate: 4.04 jobs/sec [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread time: 22.168 s [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Total thread preprocess time: 0.679 s [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Percentage time preprocessing: 3.06% [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Effective parallelization: 1.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 1.02 sec, max 1.15 sec, min 0.90 sec) [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec) [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec) [2023.10.08-09.36.00:623][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec) [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 24.09% of total time (compiled 10 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 19.58% of total time (compiled 5 times, average 0.87 sec, max 0.96 sec, min 0.83 sec) [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: FNiagaraShader - 14.14% of total time (compiled 22 times, average 0.14 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.92% of total time (compiled 5 times, average 0.57 sec, max 0.71 sec, min 0.48 sec) [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 12.30% of total time (compiled 5 times, average 0.55 sec, max 0.68 sec, min 0.49 sec) [2023.10.08-09.36.00:624][297]LogShaderCompilers: Display: ================================================ [2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.36.01:577][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.01:577][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.01:577][403]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.36.02:195][446]MaterialEditorStats: Texture samplers: 1/16 [2023.10.08-09.36.02:196][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.02:196][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.02:196][446]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass shader: 229 instructions [2023.10.08-09.36.02:390][459]MaterialEditorStats: Base pass vertex shader: 262 instructions [2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture samplers: 5/16 [2023.10.08-09.36.02:390][459]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.02:390][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.02:390][459]MaterialEditorStats: Shader Count: 4 [2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.36.07:768][917]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.07:768][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.07:768][917]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass shader: 229 instructions [2023.10.08-09.36.07:831][920]MaterialEditorStats: Base pass vertex shader: 262 instructions [2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture samplers: 5/16 [2023.10.08-09.36.07:831][920]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.07:831][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.07:831][920]MaterialEditorStats: Shader Count: 5 [2023.10.08-09.36.09:463][ 70]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.09:464][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.09:464][ 70]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.09:527][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.09:527][ 73]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.36.10:839][199]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.10:839][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.10:839][199]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.36.11:429][242]MaterialEditorStats: Base pass vertex shader: 222 instructions [2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture samplers: 1/16 [2023.10.08-09.36.11:430][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.11:430][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.11:430][242]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.36.12:178][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Dynamically lit translucency is not supported for BLEND_Modulate materials. [2023.10.08-09.36.12:182][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Dynamically lit translucency is not supported for BLEND_Modulate materials. [2023.10.08-09.36.12:185][320]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Dynamically lit translucency is not supported for BLEND_Modulate materials. [2023.10.08-09.36.12:191][320]MaterialEditorStats: Error: [SM6] Dynamically lit translucency is not supported for BLEND_Modulate materials. [2023.10.08-09.36.12:806][370]LogMaterial: Warning: [AssetLog] /Engine/Transient.dustmt: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Dynamically lit translucency is not supported for BLEND_Modulate materials. [2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.36.13:857][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.13:857][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.13:857][492]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.36.14:454][537]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.36.14:454][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.14:454][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.14:454][537]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.36.15:240][617]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.15:240][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.15:240][617]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass shader: 229 instructions [2023.10.08-09.36.15:304][620]MaterialEditorStats: Base pass vertex shader: 262 instructions [2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture samplers: 5/16 [2023.10.08-09.36.15:304][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.15:304][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.15:304][620]MaterialEditorStats: Shader Count: 5 [2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.36.17:437][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.17:437][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.17:437][811]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.36.17:498][814]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.36.17:498][814]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.36.17:498][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.36.17:498][814]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.38.32:562][765]LogMaterialEditor: Saving and Compiling material dustmt [2023.10.08-09.38.32:629][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2023.10.08-09.38.33:221][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2023.10.08-09.38.33:229][765]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2023.10.08-09.38.35:283][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting... [2023.10.08-09.38.36:311][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049949s [2023.10.08-09.38.36:323][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.001051s (0.059740s overbudget) [2023.10.08-09.38.36:346][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true [2023.10.08-09.38.36:348][765]LogSavePackage: Moving output files for package: /Game/dustmt [2023.10.08-09.38.36:348][765]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtEE7EA0AE429B9A7A2329FB80A1D8A03E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' [2023.10.08-09.38.36:356][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.12 sec [2023.10.08-09.38.36:360][765]AssetCheck: New page: 에셋 저장: dustmt [2023.10.08-09.38.36:360][765]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 [2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass shader: 198 instructions [2023.10.08-09.38.36:362][765]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.38.36:362][765]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.38.36:362][765]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.38.36:362][765]MaterialEditorStats: Shader Count: 24 [2023.10.08-09.39.00:223][730]LogSlate: Window 'dustmt' being destroyed [2023.10.08-09.39.00:235][730]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.39.00:235][730]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.39.02:427][959]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.39.02:486][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.39.02:487][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.39.02:541][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.39.02:541][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.39.02:592][959]LogViewport: Scene viewport resized to 919x829, mode Windowed. [2023.10.08-09.39.03:158][965]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.39.08:792][509]LogMaterial: Display: Material /Game/dustmt.dustmt needed to have new flag set bUsedWithNiagaraSprites ! [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: ================================================ [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total job queries 424, among them cache hits 211 (49.76%) [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Tracking 167 distinct input hashes that result in 116 distinct outputs (69.46%) [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: RAM used: 3.97 MiB of 819.20 MiB budget. Usage: 0.48% [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Shaders Compiled: 94 [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs assigned 136, completed 94 (69.12%) [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average time worker was idle: 45.32 s [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 1.34 s [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job execution time: average 0.87 s, max 4.78 s [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Job life time (pending + execution): average 1.05 s, max 4.79 [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 24.27 s [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.43 jobs/batch [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Average processing rate: 3.87 jobs/sec [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread time: 44.839 s [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Total thread preprocess time: 1.433 s [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Percentage time preprocessing: 3.20% [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Effective parallelization: 1.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.39.13:633][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 1 times, average 0.71 sec, max 0.71 sec, min 0.71 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.59 sec, max 0.70 sec, min 0.48 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.21% of total time (compiled 14 times, average 0.52 sec, max 0.69 sec, min 0.44 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.42% of total time (compiled 7 times, average 0.92 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 9.95% of total time (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 9.45% of total time (compiled 8 times, average 0.53 sec, max 0.68 sec, min 0.49 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.69% of total time (compiled 7 times, average 0.56 sec, max 0.71 sec, min 0.48 sec) [2023.10.08-09.39.13:634][775]LogShaderCompilers: Display: ================================================ [2023.10.08-09.39.29:086][866]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.39.29:476][893]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.544727 sec (time since issued), 0.737167 sec (combined shader worker time). [2023.10.08-09.39.31:090][ 13]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.40.22:342][ 50]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.40.22:752][ 76]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.570695 sec (time since issued), 0.892899 sec (combined shader worker time). [2023.10.08-09.40.24:350][190]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.40.27:507][462]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.40.27:838][485]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.499053 sec (time since issued), 0.755993 sec (combined shader worker time). [2023.10.08-09.40.29:513][605]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.42.55:648][364]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: ================================================ [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Total job queries 436, among them cache hits 213 (48.85%) [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Tracking 216 distinct input hashes that result in 138 distinct outputs (63.89%) [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: RAM used: 5.53 MiB of 819.20 MiB budget. Usage: 0.67% [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Shaders Compiled: 143 [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Jobs assigned 146, completed 143 (97.95%) [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Average time worker was idle: 49.77 s [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job execution time: average 2.10 s, max 5.39 s [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Job life time (pending + execution): average 2.23 s, max 5.40 [2023.10.08-09.42.55:834][377]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 26.23 s [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Jobs were issued in 105 batches (only local compilation was used), average 1.39 jobs/batch [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Average processing rate: 5.45 jobs/sec [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread time: 75.139 s [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Percentage time preprocessing: 3.06% [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Effective parallelization: 2.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.24% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.27% of total time (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 7.22% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.84% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 5.94% of total time (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) [2023.10.08-09.42.55:835][377]LogShaderCompilers: Display: ================================================ [2023.10.08-09.42.56:076][393]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.619567 sec (time since issued), 1.712269 sec (combined shader worker time). [2023.10.08-09.42.57:657][507]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.43.11:360][639]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.43.17:907][343]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.707764 sec (time since issued), 1.821239 sec (combined shader worker time). [2023.10.08-09.43.18:051][351]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.43.45:343][549]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.43.45:947][585]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.769872 sec (time since issued), 1.182799 sec (combined shader worker time). [2023.10.08-09.43.47:352][686]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.43.54:169][187]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:789 H:0 [2023.10.08-09.43.59:388][565]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.43.59:896][598]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.656248 sec (time since issued), 1.072507 sec (combined shader worker time). [2023.10.08-09.44.01:391][707]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.44.06:534][ 96]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:805 H:0 [2023.10.08-09.44.06:927][112]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.44.07:491][148]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.717908 sec (time since issued), 1.208075 sec (combined shader worker time). [2023.10.08-09.44.08:927][254]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.45.02:810][290]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.45.03:301][322]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.654840 sec (time since issued), 1.060561 sec (combined shader worker time). [2023.10.08-09.45.04:825][433]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.45.19:725][567]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.45.20:238][601]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.668735 sec (time since issued), 1.094302 sec (combined shader worker time). [2023.10.08-09.45.21:725][759]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.45.22:430][795]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.652472 sec (time since issued), 1.049767 sec (combined shader worker time). [2023.10.08-09.45.23:738][889]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.46.46:961][ 68]41722_NewNiagaraSystem_MessageLog: System 컴파일 상태를 알 수 없습니다. [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================ [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total job queries 454, among them cache hits 213 (46.92%) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Tracking 236 distinct input hashes that result in 151 distinct outputs (63.98%) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: RAM used: 5.95 MiB of 819.20 MiB budget. Usage: 0.73% [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Shaders Compiled: 163 [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs assigned 164, completed 163 (99.39%) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average time worker was idle: 46.32 s [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job execution time: average 1.89 s, max 5.39 s [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Job life time (pending + execution): average 2.01 s, max 5.40 [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.35 s [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Jobs were issued in 123 batches (only local compilation was used), average 1.33 jobs/batch [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Average processing rate: 5.37 jobs/sec [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread time: 78.632 s [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Total thread preprocess time: 2.297 s [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Percentage time preprocessing: 2.92% [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Effective parallelization: 2.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.74% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 9.81% of total time (compiled 8 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: FNiagaraShader - 9.64% of total time (compiled 49 times, average 0.15 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 6.90% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.54% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec) [2023.10.08-09.46.47:177][ 83]LogShaderCompilers: Display: ================================================ [2023.10.08-09.46.47:408][ 99]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.604584 sec (time since issued), 0.874057 sec (combined shader worker time). [2023.10.08-09.46.48:966][201]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================ [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total job queries 465, among them cache hits 215 (46.24%) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Tracking 246 distinct input hashes that result in 160 distinct outputs (65.04%) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: RAM used: 6.14 MiB of 819.20 MiB budget. Usage: 0.75% [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Shaders Compiled: 173 [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs assigned 173, completed 173 (100.00%) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average time worker was idle: 58.33 s [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time job spent in pending queue: average 0.12 s, longest 1.34 s [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job execution time: average 1.81 s, max 5.39 s [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Job life time (pending + execution): average 1.93 s, max 5.40 [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.36 s [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Jobs were issued in 132 batches (only local compilation was used), average 1.31 jobs/batch [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Average processing rate: 5.35 jobs/sec [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread time: 81.809 s [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Total thread preprocess time: 2.434 s [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Percentage time preprocessing: 2.98% [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Effective parallelization: 2.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 3 times, average 1.00 sec, max 1.25 sec, min 0.76 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 3 times, average 0.98 sec, max 1.12 sec, min 0.71 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 5 times, average 0.89 sec, max 1.15 sec, min 0.77 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 0.70 sec, max 0.80 sec, min 0.49 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 10.59% of total time (compiled 9 times, average 0.96 sec, max 1.28 sec, min 0.83 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: FNiagaraShader - 10.41% of total time (compiled 54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.33% of total time (compiled 16 times, average 0.53 sec, max 0.69 sec, min 0.44 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 6.63% of total time (compiled 10 times, average 0.54 sec, max 0.68 sec, min 0.49 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.29% of total time (compiled 9 times, average 0.57 sec, max 0.77 sec, min 0.47 sec) [2023.10.08-09.50.42:105][175]LogShaderCompilers: Display: ================================================ [2023.10.08-09.50.42:129][175]LogNiagara: Compiling System NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem took 0.657727 sec (time since issued), 2.235228 sec (combined shader worker time). [2023.10.08-09.50.42:136][175]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2023.10.08-09.50.42:162][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true [2023.10.08-09.50.42:199][175]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem [2023.10.08-09.50.42:199][175]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemBC19BA524B1C2B28C25FCAB19BE053C5.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset' [2023.10.08-09.50.42:206][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 3.19 sec) [2023.10.08-09.50.42:229][175]AssetCheck: New page: 에셋 저장: NewNiagaraSystem [2023.10.08-09.50.42:229][175]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 [2023.10.08-09.50.44:258][328]LogSlate: Window 'NewNiagaraSystem' being destroyed [2023.10.08-09.50.44:272][328]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.50.44:275][328]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.50.44:283][328]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.50.44:283][328]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.50.44:346][328]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.47:642][688]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 [2023.10.08-09.50.47:643][688]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_0 [2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.48:287][757]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.48:292][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807 [2023.10.08-09.50.48:293][757]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807 [2023.10.08-09.50.48:324][757]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.50.50:742][ 26]Cmd: DELETE [2023.10.08-09.50.50:742][ 26]Cmd: ACTOR DELETE [2023.10.08-09.50.50:744][ 26]LogEditorActor: Deleted Actor: NiagaraActor [2023.10.08-09.50.50:755][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2023.10.08-09.50.50:764][ 26]LogEditorActor: Deleted 1 Actors (0.022 secs) [2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.53:984][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 [2023.10.08-09.50.53:985][397]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_1 [2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.54:629][468]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.50.54:632][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 [2023.10.08-09.50.54:633][468]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem as actor: NiagaraActor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 [2023.10.08-09.50.59:127][928]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt [2023.10.08-09.50.59:130][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.50.59:130][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.50.59:235][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.50.59:235][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.50.59:235][928]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.50.59:242][928]LogViewport: Scene viewport resized to 504x631, mode Windowed. [2023.10.08-09.50.59:286][929]LogViewport: Scene viewport resized to 504x624, mode Windowed. [2023.10.08-09.51.00:131][987]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.51.00:131][987]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.51.00:131][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.51.00:131][987]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.51.06:122][472]LogSlate: Window 'dustmt' being destroyed [2023.10.08-09.51.06:138][472]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.51.06:138][472]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.51.18:774][783]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/T_Arrow.T_Arrow [2023.10.08-09.51.18:859][783]LogViewport: Scene viewport resized to 1905x1274, mode Windowed. [2023.10.08-09.51.18:904][784]LogViewport: Scene viewport resized to 1905x1260, mode Windowed. [2023.10.08-09.51.18:928][785]LogViewport: Scene viewport resized to 1905x1250, mode Windowed. [2023.10.08-09.51.21:381][ 24]LogSlate: Window 'T_Arrow' being destroyed [2023.10.08-09.51.22:410][131]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Cursor/Untitled-1.Untitled-1 [2023.10.08-09.51.22:492][131]LogViewport: Scene viewport resized to 1905x1275, mode Windowed. [2023.10.08-09.51.22:559][132]LogViewport: Scene viewport resized to 1905x1252, mode Windowed. [2023.10.08-09.51.22:582][133]LogViewport: Scene viewport resized to 1905x1250, mode Windowed. [2023.10.08-09.51.23:945][263]LogSlate: Window 'Untitled-1' being destroyed [2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion [2023.10.08-09.51.44:378][413]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion [2023.10.08-09.51.44:379][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0 [2023.10.08-09.51.44:381][413]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_0 [2023.10.08-09.51.45:355][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion [2023.10.08-09.51.45:356][511]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion [2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809 [2023.10.08-09.51.45:357][511]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Explosion.P_Explosion as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809 [2023.10.08-09.51.47:498][746]Cmd: DELETE [2023.10.08-09.51.47:498][746]Cmd: ACTOR DELETE [2023.10.08-09.51.47:500][746]LogEditorActor: Deleted Actor: Emitter [2023.10.08-09.51.47:510][746]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2023.10.08-09.51.47:516][746]LogEditorActor: Deleted 1 Actors (0.018 secs) [2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire [2023.10.08-09.51.48:944][899]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire [2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1 [2023.10.08-09.51.48:945][899]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_1 [2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire [2023.10.08-09.51.49:455][955]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire [2023.10.08-09.51.49:456][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810 [2023.10.08-09.51.49:457][955]LogActorFactory: Actor Factory spawned ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire as actor: Emitter /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810 [2023.10.08-09.51.55:338][589]Cmd: DELETE [2023.10.08-09.51.55:338][589]Cmd: ACTOR DELETE [2023.10.08-09.51.55:339][589]LogEditorActor: Deleted Actor: Emitter [2023.10.08-09.51.55:349][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2023.10.08-09.51.55:352][589]LogEditorActor: Deleted 1 Actors (0.014 secs) [2023.10.08-09.51.56:627][736]LogAssetEditorSubsystem: Opening Asset editor for ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire [2023.10.08-09.51.56:646][736]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.51.56:646][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.51.56:653][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.51.56:761][736]LogViewport: Scene viewport resized to 764x602, mode Windowed. [2023.10.08-09.51.56:777][736]LogViewport: Scene viewport resized to 1783x727, mode Windowed. [2023.10.08-09.51.56:794][736]LogViewport: Scene viewport resized to 1783x401, mode Windowed. [2023.10.08-09.51.56:826][737]LogViewport: Scene viewport resized to 764x599, mode Windowed. [2023.10.08-09.51.56:852][737]LogViewport: Scene viewport resized to 1783x724, mode Windowed. [2023.10.08-09.51.56:861][737]LogViewport: Scene viewport resized to 1783x399, mode Windowed. [2023.10.08-09.52.09:759][825]LogSlate: Window '색 선택 툴' being destroyed [2023.10.08-09.52.17:869][544]LogSlate: Window '색 선택 툴' being destroyed [2023.10.08-09.52.27:811][441]LogSlate: Window 'P_Fire' being destroyed [2023.10.08-09.52.27:818][441]LogCascade: Quitting Cascade. FXSystem=0x000004D8878AB700 [2023.10.08-09.52.27:823][441]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.52.27:823][441]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.52.33:443][ 55]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_explosion_subUV.M_explosion_subUV [2023.10.08-09.52.33:446][ 55]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.52.33:446][ 55]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) [2023.10.08-09.52.33:562][ 55]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.52.33:569][ 55]LogViewport: Scene viewport resized to 504x628, mode Windowed. [2023.10.08-09.52.33:619][ 56]LogViewport: Scene viewport resized to 504x624, mode Windowed. [2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass shader without light map: 134 instructions [2023.10.08-09.52.34:702][110]MaterialEditorStats: Base pass vertex shader: 221 instructions [2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.52.34:702][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) [2023.10.08-09.52.34:702][110]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.52.41:002][637]LogSlate: Window 'M_explosion_subUV' being destroyed [2023.10.08-09.52.41:017][637]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.52.41:017][637]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.52.43:785][937]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/StarterContent/Particles/Materials/M_Spark_2.M_Spark_2 [2023.10.08-09.52.43:787][937]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.52.43:787][937]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.52.43:888][937]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.52.43:888][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.52.43:888][937]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.52.43:894][937]LogViewport: Scene viewport resized to 504x631, mode Windowed. [2023.10.08-09.52.43:940][938]LogViewport: Scene viewport resized to 504x624, mode Windowed. [2023.10.08-09.52.44:612][984]MaterialEditorStats: Base pass shader without light map: 109 instructions [2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture samplers: 2/16 [2023.10.08-09.52.44:612][984]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.52.44:612][984]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.52.44:612][984]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass shader without light map: 109 instructions [2023.10.08-09.52.44:709][991]MaterialEditorStats: Base pass vertex shader: 222 instructions [2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture samplers: 2/16 [2023.10.08-09.52.44:709][991]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.52.44:709][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.52.44:709][991]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.52.54:259][939]LogSlate: Window 'M_Spark_2' being destroyed [2023.10.08-09.52.54:274][939]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.52.54:274][939]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.53.00:420][611]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt [2023.10.08-09.53.00:422][611]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.53.00:422][611]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.53.00:542][611]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.00:542][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.00:542][611]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.53.00:548][611]LogViewport: Scene viewport resized to 504x628, mode Windowed. [2023.10.08-09.53.00:584][612]LogViewport: Scene viewport resized to 504x624, mode Windowed. [2023.10.08-09.53.01:267][665]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.53.01:268][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.01:268][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.01:268][665]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.05:757][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.05:757][ 96]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.53.06:418][146]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.53.06:418][146]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.06:418][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.06:418][146]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.53.08:881][406]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.53.08:881][406]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.53.10:246][509]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.10:246][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.10:246][509]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.53.12:384][680]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.53.12:384][680]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.12:384][680]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.12:384][680]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.16:755][ 47]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.16:755][ 47]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.16:800][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.16:800][ 50]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.53.24:816][731]LogMaterialEditor: Saving and Compiling material dustmt [2023.10.08-09.53.24:881][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2023.10.08-09.53.25:355][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2023.10.08-09.53.25:363][731]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2023.10.08-09.53.27:431][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s [2023.10.08-09.53.29:565][731]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.000038s (2.138190s overbudget) [2023.10.08-09.53.29:593][731]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true [2023.10.08-09.53.29:594][731]LogSavePackage: Moving output files for package: /Game/dustmt [2023.10.08-09.53.29:595][731]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt65E0EE994E9361CCB78EC6B04973C2B7.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' [2023.10.08-09.53.29:602][731]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 7.43 sec) [2023.10.08-09.53.29:605][731]AssetCheck: New page: 에셋 저장: dustmt [2023.10.08-09.53.29:605][731]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 [2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass shader: 191 instructions [2023.10.08-09.53.29:606][731]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.53.29:606][731]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.53.29:606][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.53.29:606][731]MaterialEditorStats: Shader Count: 48 [2023.10.08-09.53.30:581][801]LogSlate: Window 'dustmt' being destroyed [2023.10.08-09.53.30:595][801]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.53.30:595][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.53.32:105][956]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.53.32:163][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.53.32:163][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.53.32:219][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.53.32:219][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.53.32:260][956]LogViewport: Scene viewport resized to 919x829, mode Windowed. [2023.10.08-09.53.33:224][962]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.53.42:546][648]LogSlate: Window '색 선택 툴' being destroyed [2023.10.08-09.54.05:757][349]LogSlate: Window 'NewNiagaraSystem' being destroyed [2023.10.08-09.54.05:769][349]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.54.05:769][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.54.05:775][349]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.54.05:775][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.54.05:793][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2023.10.08-09.54.06:870][460]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt [2023.10.08-09.54.06:873][460]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.54.06:873][460]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.06:987][460]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.06:987][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.06:987][460]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.54.06:993][460]LogViewport: Scene viewport resized to 504x627, mode Windowed. [2023.10.08-09.54.07:028][461]LogViewport: Scene viewport resized to 504x624, mode Windowed. [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: ================================================ [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total job queries 616, among them cache hits 283 (45.94%) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Tracking 326 distinct input hashes that result in 210 distinct outputs (64.42%) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: RAM used: 8.63 MiB of 819.20 MiB budget. Usage: 1.05% [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Shaders Compiled: 253 [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs assigned 256, completed 253 (98.83%) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average time worker was idle: 52.50 s [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time job spent in pending queue: average 0.38 s, longest 3.42 s [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job execution time: average 1.46 s, max 5.39 s [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Job life time (pending + execution): average 1.84 s, max 5.40 [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.47 s [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Jobs were issued in 215 batches (only local compilation was used), average 1.19 jobs/batch [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Average processing rate: 5.56 jobs/sec [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread time: 129.559 s [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Total thread preprocess time: 4.122 s [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Percentage time preprocessing: 3.18% [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Effective parallelization: 2.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 7 times, average 0.96 sec, max 1.27 sec, min 0.77 sec) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 5 times, average 0.93 sec, max 1.25 sec, min 0.76 sec) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 5 times, average 0.89 sec, max 1.12 sec, min 0.70 sec) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 5 times, average 0.65 sec, max 0.80 sec, min 0.49 sec) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.91% of total time (compiled 30 times, average 0.56 sec, max 0.90 sec, min 0.44 sec) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 12.23% of total time (compiled 17 times, average 0.93 sec, max 1.28 sec, min 0.79 sec) [2023.10.08-09.54.07:108][467]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.01% of total time (compiled 17 times, average 0.61 sec, max 0.86 sec, min 0.44 sec) [2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 7.31% of total time (compiled 18 times, average 0.53 sec, max 0.68 sec, min 0.45 sec) [2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: FNiagaraShader - 6.57% of total time (compiled 54 times, average 0.16 sec, max 0.35 sec, min 0.04 sec) [2023.10.08-09.54.07:109][467]LogShaderCompilers: Display: ================================================ [2023.10.08-09.54.07:805][521]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.54.07:805][521]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.07:805][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.07:805][521]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.09:261][656]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.09:261][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.09:261][656]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.54.09:956][706]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.54.09:956][706]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.09:956][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.09:956][706]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.54.13:029][822]LogSlate: Window '메시지' being destroyed [2023.10.08-09.54.13:036][822]Message dialog closed, result: Yes, title: 메시지, text: 이 머티리얼의 변경내용을 원본 머티리얼에 적용할까요? /Game/dustmt.dustmt (아니오는 변경내용을 잃습니다!) [2023.10.08-09.54.13:088][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2023.10.08-09.54.13:655][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2023.10.08-09.54.13:666][822]LogSlate: Window 'dustmt' being destroyed [2023.10.08-09.54.13:677][822]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.54.13:677][822]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.54.14:574][894]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.54.14:628][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.54.14:628][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.54.14:684][894]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.54.14:684][894]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.54.14:734][894]LogViewport: Scene viewport resized to 919x829, mode Windowed. [2023.10.08-09.54.14:902][900]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.54.17:476][ 82]LogSlate: Window 'NewNiagaraSystem' being destroyed [2023.10.08-09.54.17:488][ 82]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.54.17:488][ 82]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.54.17:493][ 82]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.54.17:493][ 82]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.54.17:511][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2023.10.08-09.54.18:658][205]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/dustmt.dustmt [2023.10.08-09.54.18:661][205]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.54.18:661][205]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.18:780][205]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.18:780][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.18:780][205]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.54.18:787][205]LogViewport: Scene viewport resized to 504x628, mode Windowed. [2023.10.08-09.54.18:819][206]LogViewport: Scene viewport resized to 504x624, mode Windowed. [2023.10.08-09.54.19:363][248]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.54.19:363][248]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.19:363][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.19:363][248]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.23:466][584]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.23:466][584]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.23:466][584]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.54.23:521][587]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.54.23:521][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.23:521][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.23:521][587]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.27:943][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.27:943][ 7]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.28:595][ 55]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.28:595][ 55]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.28:699][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.28:699][ 63]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.43:379][396]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.43:379][396]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.43:379][396]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.48:496][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.54.48:496][912]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.54.50:834][117]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.54.50:834][117]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.54.50:834][117]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.03:595][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Light function materials must be opaque. [2023.10.08-09.55.03:602][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Light function materials must be opaque. [2023.10.08-09.55.03:607][246]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Light function materials must be opaque. [2023.10.08-09.55.03:614][246]MaterialEditorStats: Error: [SM6] Light function materials must be opaque. [2023.10.08-09.55.03:992][271]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Light function materials must be opaque. [2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.04:601][335]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.04:601][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.04:601][335]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.11:799][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.11:801][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.11:803][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.11:804][985]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.11:813][985]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.13:363][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.13:364][106]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.14:372][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.14:374][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.14:376][225]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.14:383][225]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.14:859][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.14:860][261]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.15:750][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.15:752][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.15:756][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.15:757][366]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.15:764][366]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.16:675][436]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.20:708][914]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.20:708][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.20:708][914]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.29:520][661]LogEditorTransaction: Undo 밉 값 모드 편집 [2023.10.08-09.55.29:563][661]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.29:722][668]LogEditorTransaction: Undo 밉 값 모드 편집 [2023.10.08-09.55.29:757][668]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.29:892][673]LogEditorTransaction: Undo 샘플러 소스 편집 [2023.10.08-09.55.29:927][673]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.30:084][679]LogEditorTransaction: Undo 샘플러 소스 편집 [2023.10.08-09.55.30:109][679]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.30:262][687]LogEditorTransaction: Undo 샘플러 타입 편집 [2023.10.08-09.55.30:263][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.30:264][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.30:265][687]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.30:268][687]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Masks, should be Color for /Game/dust.dust [2023.10.08-09.55.30:279][687]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.30:439][699]LogEditorTransaction: Undo 샘플러 타입 편집 [2023.10.08-09.55.30:440][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.30:441][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.30:442][699]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.30:445][699]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Normal, should be Color for /Game/dust.dust [2023.10.08-09.55.30:455][699]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.30:627][712]LogEditorTransaction: Undo 샘플러 타입 편집 [2023.10.08-09.55.30:629][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.30:630][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_4: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.30:631][712]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.30:633][712]MaterialEditorStats: Error: [SM6] (Node TextureSample) Sampler type is Grayscale, should be Color for /Game/dust.dust [2023.10.08-09.55.30:646][712]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.30:804][724]LogEditorTransaction: Undo 샘플러 타입 편집 [2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.30:814][724]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.30:814][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.30:815][724]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.30:827][724]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.30:994][735]LogEditorTransaction: Undo 머티리얼 도메인 편집 [2023.10.08-09.55.30:996][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Light function materials must be opaque. [2023.10.08-09.55.30:999][735]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_3: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Light function materials must be opaque. [2023.10.08-09.55.31:001][735]MaterialEditorStats: Error: [SM6] Light function materials must be opaque. [2023.10.08-09.55.31:013][735]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.31:203][747]LogEditorTransaction: Undo 머티리얼 도메인 편집 [2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.31:213][747]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.31:213][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.31:213][747]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.31:229][747]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.31:412][758]LogEditorTransaction: Undo 머티리얼 도메인 편집 [2023.10.08-09.55.31:436][758]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.31:631][768]LogEditorTransaction: Undo 블렌드 모드 편집 [2023.10.08-09.55.31:657][768]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.31:824][778]LogEditorTransaction: Undo 블렌드 모드 편집 [2023.10.08-09.55.31:843][778]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.32:020][791]LogEditorTransaction: Undo 핀 링크 생성 [2023.10.08-09.55.32:040][791]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.32:207][803]LogEditorTransaction: Undo 핀 링크 생성 [2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.32:215][803]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.55.32:215][803]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.32:227][803]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.32:419][817]LogEditorTransaction: Undo 노드 링크 끊기 [2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.32:427][817]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.32:427][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.32:427][817]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.32:438][817]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.32:637][832]LogEditorTransaction: Undo 핀 링크 끊기 [2023.10.08-09.55.32:656][832]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.32:833][845]LogEditorTransaction: Undo 핀 링크 생성 [2023.10.08-09.55.32:853][845]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.33:026][858]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. [2023.10.08-09.55.33:078][858]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.33:258][866]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. [2023.10.08-09.55.33:290][866]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.33:443][873]LogEditorTransaction: Undo 핀 링크 생성 [2023.10.08-09.55.33:477][873]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.33:641][884]LogEditorTransaction: Undo 핀 링크 생성 [2023.10.08-09.55.33:661][884]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.33:862][899]LogEditorTransaction: Undo 노드 링크 끊기 [2023.10.08-09.55.33:882][899]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.34:055][912]LogEditorTransaction: Undo 핀 링크 생성 [2023.10.08-09.55.34:074][912]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.34:276][927]LogEditorTransaction: Undo 엘리먼트 삭제 [2023.10.08-09.55.34:300][927]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.34:477][940]LogEditorTransaction: Undo 액터 생성 [2023.10.08-09.55.34:497][940]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.34:676][955]LogEditorTransaction: Undo 엘리먼트 삭제 [2023.10.08-09.55.34:700][955]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.34:899][969]LogEditorTransaction: Undo 액터 생성 [2023.10.08-09.55.34:924][969]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.35:115][983]LogEditorTransaction: Undo 액터 생성 [2023.10.08-09.55.35:135][983]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.35:318][998]LogEditorTransaction: Undo 엘리먼트 삭제 [2023.10.08-09.55.35:343][998]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.35:526][ 11]LogEditorTransaction: Undo 액터 생성 [2023.10.08-09.55.35:542][ 11]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.35:737][ 27]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. [2023.10.08-09.55.35:754][ 27]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.35:936][ 42]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. [2023.10.08-09.55.35:951][ 42]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.36:156][ 59]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. [2023.10.08-09.55.36:175][ 59]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.36:340][ 73]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. [2023.10.08-09.55.36:357][ 73]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.36:542][ 88]LogEditorTransaction: Undo 입력 로컬 값을 편집합니다. [2023.10.08-09.55.36:586][ 88]LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: '' 입력이 비었습니다. [2023.10.08-09.55.38:119][194]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.38:119][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.55.38:119][194]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.38:739][241]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.55.38:739][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.55.38:739][241]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.55.43:725][660]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.43:726][660]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.55.43:726][660]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.44:324][700]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.55.44:324][700]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.55.44:324][700]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.48:060][ 40]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.48:060][ 40]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.48:695][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.48:695][ 89]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.48:788][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.48:788][ 97]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.55.52:551][428]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.52:551][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.52:551][428]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.55.53:149][473]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.55.53:149][473]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.53:149][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.53:149][473]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.55.55:295][650]LogMaterialEditor: Saving and Compiling material dustmt [2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1914141808 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/9/GQ/PAF6F3XRPFSFRXQ61VBKQK.PackageMetaData in its package [2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1964867809 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/D/SC/JUXVNWE3D72CDZZQZJ4083.PackageMetaData in its package [2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.Emitter_UAID_00E04C94A203C0B001_1968966810 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/B/29/M1S1L9J2PIWE1VSOI1789M.PackageMetaData in its package [2023.10.08-09.55.55:346][650]LogWorldPartition: Actor /Game/TopDown/Maps/TopDownMap.TopDownMap:PersistentLevel.NiagaraActor_UAID_00E04C94A203C0B001_1907799807 is unreachable without properly detaching object /Game/__ExternalActors__/TopDown/Maps/TopDownMap/A/W0/EZ9KVQ4NZ1AE781UTLW9MJ.PackageMetaData in its package [2023.10.08-09.55.55:359][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2023.10.08-09.55.55:504][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2023.10.08-09.55.55:512][650]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2023.10.08-09.55.55:595][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true [2023.10.08-09.55.55:597][650]LogSavePackage: Moving output files for package: /Game/dustmt [2023.10.08-09.55.55:598][650]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmt193E700D471C1F0A587E1194D8D23D4E.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' [2023.10.08-09.55.55:605][650]LogFileHelpers: InternalPromptForCheckoutAndSave took 92 ms (total: 7.52 sec) [2023.10.08-09.55.55:607][650]AssetCheck: New page: 에셋 저장: dustmt [2023.10.08-09.55.55:607][650]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 [2023.10.08-09.55.55:615][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2023.10.08-09.55.55:617][650]MaterialEditorStats: Base pass shader: 198 instructions [2023.10.08-09.55.55:617][650]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.55.55:617][650]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.55.55:617][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.55.55:617][650]MaterialEditorStats: Shader Count: 48 [2023.10.08-09.56.02:037][288]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.56.02:037][288]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.56.02:038][288]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.56.02:093][291]MaterialEditorStats: Base pass vertex shader: 281 instructions [2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.56.02:093][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2023.10.08-09.56.02:093][291]MaterialEditorStats: Shader Count: 3 [2023.10.08-09.56.04:391][520]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.56.04:391][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.56.04:391][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.56.04:391][520]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.56.05:044][570]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.56.05:044][570]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.56.05:044][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.56.05:044][570]MaterialEditorStats: Shader Count: 1 [2023.10.08-09.56.07:216][767]MaterialEditorStats: Texture samplers: 0/16 [2023.10.08-09.56.07:216][767]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.56.07:216][767]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.56.07:216][767]MaterialEditorStats: Shader Count: 0 [2023.10.08-09.56.07:862][816]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.56.07:862][816]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.56.07:862][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.56.07:862][816]MaterialEditorStats: Shader Count: 2 [2023.10.08-09.56.10:126][ 6]LogMaterialEditor: Saving and Compiling material dustmt [2023.10.08-09.56.10:180][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2023.10.08-09.56.10:655][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2023.10.08-09.56.10:664][ 6]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2023.10.08-09.56.12:726][ 6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s [2023.10.08-09.56.14:856][ 6]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.004538s (2.132899s overbudget) [2023.10.08-09.56.14:888][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dustmt" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset" SILENT=true [2023.10.08-09.56.14:889][ 6]LogSavePackage: Moving output files for package: /Game/dustmt [2023.10.08-09.56.14:889][ 6]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dustmtA9AF12D74660581AA52BFA90C632A919.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dustmt.uasset' [2023.10.08-09.56.14:896][ 6]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.23 sec (total: 11.7 sec) [2023.10.08-09.56.14:900][ 6]AssetCheck: New page: 에셋 저장: dustmt [2023.10.08-09.56.14:900][ 6]LogContentValidation: Display: /Script/Engine.Material /Game/dustmt.dustmt 유효성 검사 중 [2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Base pass shader: 191 instructions [2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Base pass vertex shader: 286 instructions [2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Texture samplers: 3/16 [2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) [2023.10.08-09.56.14:901][ 6]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2023.10.08-09.56.14:901][ 6]MaterialEditorStats: Shader Count: 48 [2023.10.08-09.56.16:549][130]LogSlate: Window 'dustmt' being destroyed [2023.10.08-09.56.16:564][130]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.56.16:564][130]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.56.17:596][240]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem [2023.10.08-09.56.17:650][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.56.17:650][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.56.17:713][240]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2023.10.08-09.56.17:714][240]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.10.08-09.56.17:763][240]LogViewport: Scene viewport resized to 919x829, mode Windowed. [2023.10.08-09.56.18:428][246]41722_NewNiagaraSystem_MessageLog: System 컴파일에 성공했습니다. [2023.10.08-09.56.32:167][209]LogSlate: Window '색 선택 툴' being destroyed [2023.10.08-09.56.37:121][561]LogSlate: Window '색 선택 툴' being destroyed [2023.10.08-09.56.54:170][807]LogSlate: Window 'NewNiagaraSystem' being destroyed [2023.10.08-09.56.54:184][807]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.56.54:185][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.56.54:190][807]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true [2023.10.08-09.56.54:190][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-09.56.54:208][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2023.10.08-10.26.49:499][409]LogDerivedDataCache: C:/Users/lkjhg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:20.063 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10372 files in 11622 folders with total size 446 MiB. [2023.10.08-10.55.28:901][702]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2023.10.08-10.55.29:993][702]LogSlate: Window '콘텐츠 저장' being destroyed [2023.10.08-10.55.30:004][702]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2023.10.08-10.55.30:032][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/dust" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset" SILENT=true [2023.10.08-10.55.30:037][702]LogSavePackage: Moving output files for package: /Game/dust [2023.10.08-10.55.30:037][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/dust5487BBB8483E16650DFD548169452B4B.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/dust.uasset' [2023.10.08-10.55.30:040][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NewNiagaraSystem" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset" SILENT=true [2023.10.08-10.55.30:077][702]LogSavePackage: Moving output files for package: /Game/NewNiagaraSystem [2023.10.08-10.55.30:077][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/NewNiagaraSystemE0703D1F4B85B18711FA9C9A3F5156F6.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/NewNiagaraSystem.uasset' [2023.10.08-10.55.30:080][702]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Particles/P_Fire" FILE="D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset" SILENT=true [2023.10.08-10.55.30:095][702]LogSavePackage: Moving output files for package: /Game/StarterContent/Particles/P_Fire [2023.10.08-10.55.30:095][702]LogSavePackage: Moving 'D:/User/lkjhg/Desktop/Effect/particle_test/Saved/P_Fire5EAED0CB4847C03AD4D6E9A833093990.tmp' to 'D:/User/lkjhg/Desktop/Effect/particle_test/Content/StarterContent/Particles/P_Fire.uasset' [2023.10.08-10.55.30:104][702]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms (total: 11.8 sec) [2023.10.08-10.55.30:104][702]LogStall: Shutdown... [2023.10.08-10.55.30:108][702]LogStall: Shutdown complete. [2023.10.08-10.55.30:131][702]LogSlate: Window 'particle_test - 언리얼 에디터' being destroyed [2023.10.08-10.55.30:236][702]AssetCheck: New page: 에셋 저장: 다수의 에셋 [2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Niagara.NiagaraSystem /Game/NewNiagaraSystem.NewNiagaraSystem 유효성 검사 중 [2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.Texture2D /Game/dust.dust 유효성 검사 중 [2023.10.08-10.55.30:236][702]LogContentValidation: Display: /Script/Engine.ParticleSystem /Game/StarterContent/Particles/P_Fire.P_Fire 유효성 검사 중 [2023.10.08-10.55.30:239][703]Cmd: QUIT_EDITOR [2023.10.08-10.55.30:239][703]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2023.10.08-10.55.30:243][703]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2023.10.08-10.55.30:243][703]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2023.10.08-10.55.30:245][703]LogWorld: UWorld::CleanupWorld for TopDownMap, bSessionEnded=true, bCleanupResources=true [2023.10.08-10.55.30:245][703]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.10.08-10.55.30:247][703]LogContentBundle: [TopDownMap(독립형)] Deleting container. [2023.10.08-10.55.30:249][703]LogStylusInput: Shutting down StylusInput subsystem. [2023.10.08-10.55.30:251][703]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2023.10.08-10.55.30:392][703]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2023.10.08-10.55.30:392][703]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2023.10.08-10.55.30:392][703]LogAudio: Display: Audio Device unregistered from world 'TopDownMap'. [2023.10.08-10.55.30:393][703]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 [2023.10.08-10.55.30:393][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2023.10.08-10.55.30:395][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2023.10.08-10.55.30:403][703]LogAudio: Display: Audio Device Manager Shutdown [2023.10.08-10.55.30:407][703]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2023.10.08-10.55.30:407][703]LogExit: Preparing to exit. [2023.10.08-10.55.30:433][703]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2023.10.08-10.55.30:705][703]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2023.10.08-10.55.30:705][703]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2023.10.08-10.55.30:785][703]LogExit: Editor shut down [2023.10.08-10.55.30:788][703]LogExit: Transaction tracking system shut down [2023.10.08-10.55.30:799][703]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2023.10.08-10.55.31:015][703]LogExit: Object subsystem successfully closed. [2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: ================================================ [2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Total job queries 1,216, among them cache hits 775 (63.73%) [2023.10.08-10.55.31:022][703]LogShaderCompilers: Display: Tracking 432 distinct input hashes that result in 259 distinct outputs (59.95%) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: RAM used: 11.78 MiB of 819.20 MiB budget. Usage: 1.44% [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: === Shader Compilation stats === [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Shaders Compiled: 359 [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs assigned 359, completed 359 (100.00%) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average time worker was idle: 38.73 s [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time job spent in pending queue: average 0.48 s, longest 3.42 s [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job execution time: average 1.21 s, max 5.39 s [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Job life time (pending + execution): average 1.69 s, max 5.40 [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 64.80 s [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Jobs were issued in 318 batches (only local compilation was used), average 1.13 jobs/batch [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Average processing rate: 5.54 jobs/sec [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread time: 188.371 s [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Total thread preprocess time: 5.974 s [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Percentage time preprocessing: 3.17% [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Effective parallelization: 2.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 7 times, average 0.89 sec, max 1.25 sec, min 0.75 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicyFAnyHitShader (compiled 7 times, average 0.86 sec, max 1.12 sec, min 0.70 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.63 sec, max 0.80 sec, min 0.49 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 14.30% of total time (compiled 30 times, average 0.90 sec, max 1.28 sec, min 0.78 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.29% of total time (compiled 50 times, average 0.54 sec, max 0.90 sec, min 0.44 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.65% of total time (compiled 32 times, average 0.51 sec, max 0.68 sec, min 0.43 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.88% of total time (compiled 25 times, average 0.59 sec, max 0.86 sec, min 0.43 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 5.02% of total time (compiled 10 times, average 0.95 sec, max 1.27 sec, min 0.77 sec) [2023.10.08-10.55.31:023][703]LogShaderCompilers: Display: ================================================ [2023.10.08-10.55.31:094][703]LogShaderCompilers: Display: Shaders left to compile 0 [2023.10.08-10.55.31:120][703]LogVirtualization: UE::Virtualization was shutdown [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module DistCurveEditor (1021) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module Cascade (1019) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module MaterialEditor (1017) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module TextureEditor (1015) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1013) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1011) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1009) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module SceneOutliner (1007) [2023.10.08-10.55.31:180][703]LogModuleManager: Shutting down and abandoning module AddContentDialog (1005) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1004) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatusBar (1001) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (999) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (997) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module StatsViewer (995) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (993) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module AutomationWorker (991) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (989) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module TextureAlignMode (987) [2023.10.08-10.55.31:181][703]LogModuleManager: Shutting down and abandoning module BspMode (985) [2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module GeometryMode (983) [2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (981) [2023.10.08-10.55.31:182][703]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (979) [2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (977) [2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (975) [2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module PlanarCut (973) [2023.10.08-10.55.31:183][703]LogModuleManager: Shutting down and abandoning module FractureEngine (971) [2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module CharacterAI (969) [2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module WaveTableEditor (967) [2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (965) [2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module GooglePADEditor (963) [2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (961) [2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (959) [2023.10.08-10.55.31:184][703]LogModuleManager: Shutting down and abandoning module IKRigEditor (957) [2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module ControlRigEditor (955) [2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (953) [2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (951) [2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (949) [2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (947) [2023.10.08-10.55.31:185][703]LogModuleManager: Shutting down and abandoning module WebMMedia (945) [2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (943) [2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (941) [2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (939) [2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (937) [2023.10.08-10.55.31:187][703]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (935) [2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SequenceRecorder (934) [2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (931) [2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (929) [2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (927) [2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (925) [2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SmartSnapping (923) [2023.10.08-10.55.31:188][703]LogModuleManager: Shutting down and abandoning module SessionServices (921) [2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module MeshPaint (919) [2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (917) [2023.10.08-10.55.31:189][703]LogModuleManager: Shutting down and abandoning module PlacementMode (916) [2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module FoliageEdit (913) [2023.10.08-10.55.31:190][703]LogModuleManager: Shutting down and abandoning module LandscapeEditor (911) [2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (909) [2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ActorPickerMode (907) [2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportSnapping (905) [2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ViewportInteraction (903) [2023.10.08-10.55.31:191][703]LogModuleManager: Shutting down and abandoning module ClothPainter (901) [2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (900) [2023.10.08-10.55.31:192][703]LogModuleManager: Shutting down and abandoning module LogVisualizer (897) [2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (895) [2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (893) [2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (892) [2023.10.08-10.55.31:193][703]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (890) [2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (887) [2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (885) [2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (883) [2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (881) [2023.10.08-10.55.31:860][703]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (879) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (877) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module AnimationSettings (875) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (873) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module CSVtoSVG (871) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (869) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorConfig (867) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module EditorFramework (865) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (863) [2023.10.08-10.55.31:861][703]LogModuleManager: Shutting down and abandoning module TraceInsights (861) [2023.10.08-10.55.31:863][703]MemoryProfiler: Shutdown [2023.10.08-10.55.31:864][703]NetworkingProfiler: Shutdown [2023.10.08-10.55.31:864][703]LoadingProfiler: Shutdown [2023.10.08-10.55.31:864][703]TimingProfiler: Shutdown [2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceServices (860) [2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module TraceAnalysis (859) [2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (855) [2023.10.08-10.55.31:866][703]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (854) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module InputBindingEditor (851) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module MergeActors (849) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (847) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module LocalizationService (846) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module HardwareTargeting (843) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (841) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module UndoHistory (839) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module XmlParser (837) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module Blutility (835) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (833) [2023.10.08-10.55.31:867][703]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (832) [2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (829) [2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (828) [2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SettingsEditor (825) [2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProjectLauncher (823) [2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module SessionFrontend (821) [2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module ProfilerClient (819) [2023.10.08-10.55.31:868][703]LogModuleManager: Shutting down and abandoning module DeviceManager (817) [2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationController (815) [2023.10.08-10.55.31:869][703]LogModuleManager: Shutting down and abandoning module AutomationWindow (813) [2023.10.08-10.55.31:870][703]LogModuleManager: Shutting down and abandoning module Layers (811) [2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (809) [2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module DetailCustomizations (807) [2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module PackagesDialog (805) [2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (803) [2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Persona (801) [2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (800) [2023.10.08-10.55.31:871][703]LogModuleManager: Shutting down and abandoning module Kismet (797) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module KismetWidgets (796) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module GraphEditor (793) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module StructViewer (791) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module ClassViewer (789) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module NaniteTools (787) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (785) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (783) [2023.10.08-10.55.31:875][703]LogModuleManager: Shutting down and abandoning module SourceControlWindows (781) [2023.10.08-10.55.31:877][703]LogModuleManager: Shutting down and abandoning module OutputLog (779) [2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module Documentation (777) [2023.10.08-10.55.31:878][703]LogModuleManager: Shutting down and abandoning module LiveCoding (775) [2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (773) [2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (771) [2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module MovieScene (769) [2023.10.08-10.55.31:889][703]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (767) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (765) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (763) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixer (762) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AudioMixerCore (761) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LauncherPlatform (757) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AnalyticsET (755) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalServices (753) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module PortalRpc (751) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module MessagingRpc (749) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AIModule (747) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module GameplayDebugger (746) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module AITestSuite (744) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module NavigationSystem (742) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module DataLayerEditor (739) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module EditorWidgets (738) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (735) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (733) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module TypedElementFramework (731) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (729) [2023.10.08-10.55.31:890][703]LogModuleManager: Shutting down and abandoning module ProfilerService (727) [2023.10.08-10.55.32:111][703]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (725) [2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (723) [2023.10.08-10.55.32:112][703]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (721) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (719) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module TakesCore (717) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (715) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module MegascansPlugin (713) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module Bridge (711) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (709) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module LightMixer (707) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (705) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (703) [2023.10.08-10.55.32:113][703]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (701) [2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module CollectionManager (700) [2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeSequencer (697) [2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module TakeMovieScene (695) [2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (693) [2023.10.08-10.55.32:114][703]LogModuleManager: Shutting down and abandoning module PluginBrowser (691) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (689) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (687) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module StylusInput (685) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (683) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFImporter (681) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module GLTFCore (679) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (677) [2023.10.08-10.55.32:115][703]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (675) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (673) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module EditorDebugTools (671) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (669) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CryptoKeys (667) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module CurveEditorTools (665) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (663) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module ChangelistReview (661) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (659) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module InterchangeTests (657) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (655) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module SequencerScripting (653) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module TemplateSequence (651) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (649) [2023.10.08-10.55.32:117][703]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (647) [2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (645) [2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditorTools (643) [2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module UVEditor (641) [2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module PresetAsset (639) [2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (637) [2023.10.08-10.55.32:118][703]LogOpenImageDenoise: OIDN shutting down [2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (635) [2023.10.08-10.55.32:118][703]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (633) [2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (631) [2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (629) [2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module MeshLODToolset (627) [2023.10.08-10.55.32:119][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (625) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (623) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (621) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (619) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (617) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (616) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (614) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (611) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowNodes (609) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (607) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module DataflowEditor (605) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (603) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module ChaosNiagara (601) [2023.10.08-10.55.32:120][703]LogModuleManager: Shutting down and abandoning module FractureEditor (599) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (597) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (595) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module BackChannel (593) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (591) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module AutomationUtils (589) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (587) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (585) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (583) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangePipelines (581) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeExport (579) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeMessages (577) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeImport (575) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (573) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeNodes (571) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (569) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (567) [2023.10.08-10.55.32:121][703]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (565) [2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module InterchangeEditor (563) [2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (561) [2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (559) [2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module UObjectPlugin (557) [2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (555) [2023.10.08-10.55.32:122][703]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (553) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module PluginUtils (551) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module GitSourceControl (549) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module DumpGPUServices (547) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (545) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (543) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module SynthesisEditor (541) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ResonanceAudio (539) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (537) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (535) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (533) [2023.10.08-10.55.32:123][703]LogModuleManager: Shutting down and abandoning module ModelingOperators (531) [2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (529) [2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module ModelingComponents (527) [2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module GeometryFramework (526) [2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (523) [2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module MeshModelingTools (521) [2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (519) [2023.10.08-10.55.32:124][703]LogModuleManager: Shutting down and abandoning module InputDebugging (517) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GooglePAD (515) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module DynamicMesh (513) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (511) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (509) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (507) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (505) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AssetTags (503) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCapture (501) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (500) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (497) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (495) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AppleImageUtils (493) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AndroidPermission (491) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (489) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (487) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicImporter (485) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module AlembicLibrary (484) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCache (483) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (482) [2023.10.08-10.55.32:125][703]LogModuleManager: Shutting down and abandoning module VariantManager (475) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (474) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (471) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ControlRigSpline (469) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (467) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (465) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (463) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaPlate (461) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module ImgMedia (459) [2023.10.08-10.55.32:126][703]LogModuleManager: Shutting down and abandoning module MediaCompositing (457) [2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (455) [2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (453) [2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module Paper2DEditor (451) [2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (449) [2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module TraceUtilities (447) [2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (445) [2023.10.08-10.55.32:127][703]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (443) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module InputEditor (441) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module BlueprintGraph (440) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (437) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (435) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module FacialAnimation (433) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module DataValidation (431) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (429) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module TreeMap (428) [2023.10.08-10.55.32:128][703]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (425) [2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module ActorSequence (423) [2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module GameplayCameras (421) [2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (419) [2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module Niagara (417) [2023.10.08-10.55.32:129][703]LogModuleManager: Shutting down and abandoning module NiagaraEditor (416) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowser (415) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ContentBrowserData (414) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module NiagaraCore (409) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (407) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module PBIK (405) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module FullBodyIK (403) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (401) [2023.10.08-10.55.32:130][703]LogModuleManager: Shutting down and abandoning module TakeRecorder (400) [2023.10.08-10.55.32:131][703]LogModuleManager: Shutting down and abandoning module LevelEditor (398) [2023.10.08-10.55.32:138][703]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (397) [2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (395) [2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module MainFrame (393) [2023.10.08-10.55.32:139][703]LogModuleManager: Shutting down and abandoning module HotReload (392) [2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module ChaosCaching (387) [2023.10.08-10.55.32:140][703]LogModuleManager: Shutting down and abandoning module TcpMessaging (385) [2023.10.08-10.55.32:241][703]LogModuleManager: Shutting down and abandoning module UdpMessaging (383) [2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (381) [2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (379) [2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module AnimationSharing (377) [2023.10.08-10.55.32:342][703]LogModuleManager: Shutting down and abandoning module Synthesis (375) [2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SignificanceManager (373) [2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module SoundFields (371) [2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (369) [2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (367) [2023.10.08-10.55.32:343][703]LogModuleManager: Shutting down and abandoning module MetasoundEditor (365) [2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module ToolMenus (364) [2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AudioWidgets (362) [2023.10.08-10.55.32:344][703]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (361) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (357) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundEngine (355) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module WaveTable (354) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (352) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (349) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (347) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (345) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (343) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (341) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (339) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module CableComponent (337) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (335) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (334) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (331) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module SignalProcessing (330) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (327) [2023.10.08-10.55.32:345][703]LogModuleManager: Shutting down and abandoning module IKRig (325) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (323) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ControlRig (321) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Constraints (320) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module LevelSequence (318) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module AnimationData (315) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (313) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module Paper2D (311) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module EnhancedInput (307) [2023.10.08-10.55.32:347][703]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (305) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (303) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AndroidFileServer (301) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (299) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module PacketHandler (297) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (295) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimGraph (293) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module TimeManagement (291) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module AnimationDataController (289) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (287) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (285) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module MediaAssets (283) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module Overlay (281) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module OverlayEditor (280) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module VREditor (277) [2023.10.08-10.55.32:384][703]LogModuleManager: Shutting down and abandoning module StringTableEditor (275) [2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (273) [2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (271) [2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module FunctionalTesting (269) [2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (267) [2023.10.08-10.55.32:385][703]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (266) [2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMG (263) [2023.10.08-10.55.32:387][703]LogModuleManager: Shutting down and abandoning module UMGEditor (262) [2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module EditorStyle (257) [2023.10.08-10.55.32:388][703]LogModuleManager: Shutting down and abandoning module SlateReflector (255) [2023.10.08-10.55.32:389][703]LogModuleManager: Shutting down and abandoning module Slate (253) [2023.10.08-10.55.32:390][703]LogModuleManager: Shutting down and abandoning module SlateCore (251) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (249) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (247) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module UnrealEd (245) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MRMesh (243) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Messaging (241) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (239) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (237) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Networking (235) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module Core (233) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module AssetDefinition (231) [2023.10.08-10.55.32:391][703]LogModuleManager: Shutting down and abandoning module MovieSceneTools (229) [2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module CurveEditor (228) [2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module Sequencer (226) [2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module KismetCompiler (223) [2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module MeshBuilder (221) [2023.10.08-10.55.32:392][703]LogModuleManager: Shutting down and abandoning module NaniteBuilder (219) [2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshUtilities (217) [2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (216) [2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (215) [2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (214) [2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (212) [2023.10.08-10.55.32:393][703]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (210) [2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (208) [2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module MaterialBaking (204) [2023.10.08-10.55.32:394][703]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (201) [2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (197) [2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (195) [2023.10.08-10.55.32:405][703]LogModuleManager: Shutting down and abandoning module DerivedDataCache (193) [2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module TargetPlatform (191) [2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (190) [2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (188) [2023.10.08-10.55.32:414][703]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (186) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (184) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (182) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatBink (180) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (177) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (175) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (173) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (171) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (167) [2023.10.08-10.55.32:415][703]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (165) [2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (163) [2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (161) [2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (159) [2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormat (157) [2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module ImageWrapper (156) [2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (154) [2023.10.08-10.55.32:416][703]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (152) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (150) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (148) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (146) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (144) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module TurnkeySupport (141) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module InputCore (138) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Settings (136) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (134) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (132) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (131) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module Chaos (128) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GeometryCore (127) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (124) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (123) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AVEncoder (122) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module D3D12RHI (118) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module AISupportModule (116) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (114) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (112) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module NiagaraShader (110) [2023.10.08-10.55.32:417][703]LogModuleManager: Shutting down and abandoning module ChaosCloth (108) [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module PixWinPlugin (106) [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (104) [2023.10.08-10.55.32:418][703]RenderDocPlugin: plugin has been unloaded. [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (102) [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (100) [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module ChunkDownloader (98) [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (96) [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (94) [2023.10.08-10.55.32:418][703]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92) [2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module XMPP (87) [2023.10.08-10.55.32:420][703]LogModuleManager: Shutting down and abandoning module WebSockets (86) [2023.10.08-10.55.32:437][703]LogModuleManager: Shutting down and abandoning module HTTP (83) [2023.10.08-10.55.32:437][703]LogHttp: Warning: [FHttpManager::Flush] FlushReason was Shutdown. Unbinding delegates for 1 outstanding Http Requests: [2023.10.08-10.55.32:437][703]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B2E5B79B5-473D-DFBD-3D9F-318065779C5F%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.2.1-26001984%2B%2B%2BUE5%2BRelease-5.2&UserID=51163d2746003fd8a189afb9a4c9ec83%7C91df1cb5c5d8477eae870e582795fe26%7Cddcee5fe-5df0-47db-910d-68682656f0f6&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing [2023.10.08-10.55.32:471][703]LogModuleManager: Shutting down and abandoning module SSL (82) [2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (78) [2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (76) [2023.10.08-10.55.32:473][703]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (74) [2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module VariantManagerContent (72) [2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module GLTFExporter (70) [2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module DatasmithContent (68) [2023.10.08-10.55.32:474][703]LogModuleManager: Shutting down and abandoning module WmfMedia (66) [2023.10.08-10.55.32:476][703]LogModuleManager: Shutting down and abandoning module Media (65) [2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (62) [2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module DesktopPlatform (60) [2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (58) [2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (56) [2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (54) [2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PlatformCrypto (52) [2023.10.08-10.55.32:477][703]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (50) [2023.10.08-10.55.32:478][703]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (48) [2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module SourceControl (47) [2023.10.08-10.55.32:479][703]LogModuleManager: Shutting down and abandoning module XGEController (44) [2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module FastBuildController (42) [2023.10.08-10.55.32:480][703]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) [2023.10.08-10.55.32:481][703]LogModuleManager: Shutting down and abandoning module AudioEditor (38) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module PropertyEditor (37) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Virtualization (34) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module MessageLog (33) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module TextureCompressor (30) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module RenderCore (28) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Landscape (26) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Renderer (20) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module Engine (18) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module CoreUObject (16) [2023.10.08-10.55.32:482][703]LogModuleManager: Shutting down and abandoning module SandboxFile (14) [2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module PakFile (12) [2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module RSA (11) [2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module NetworkFile (8) [2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StreamingFile (6) [2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) [2023.10.08-10.55.32:483][703]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) [2023.10.08-10.55.41:507][703]LogD3D12RHI: ~FD3D12DynamicRHI [2023.10.08-10.55.41:533][703]LogExit: Exiting. [2023.10.08-10.55.41:560][703]Log file closed, 10/08/23 19:55:41