141 lines
2.1 KiB
C
141 lines
2.1 KiB
C
#pragma once
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#include "CoreMinimal.h"
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#include "DamageType/BaseAttack.h"
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#include "DamageType/APDamage.h"
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UENUM(BlueprintType)
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enum class CharacterType : uint8
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{
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Lukriel,
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Allium,
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Riana,
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Lb,
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SIZE
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};
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/*UENUM »ç¿ë¹ý
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if (const UEnum* CharStateEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("CharacterType"), true))
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{
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UE_LOG(LogTemp, Warning, TEXT("%s"), *CharStateEnum->GetNameByValue((uint8)Type).ToString());
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}
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*/
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UENUM(BlueprintType)
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enum class TeamType : uint8
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{
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Null,
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Neutral,
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Black,
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White
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};
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UENUM(BlueprintType)
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enum class CooldownType : uint8
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{
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Skill1,
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Skill2,
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Skill3,
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Skill4Started,
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Skill4Triggered,
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Skill4Comlpleted,
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RuneSpell1,
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RuneSpell2,
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Ward,
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Bomb,
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Move,
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Attack,
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SIZE
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};
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enum class CCType : uint32
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{
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None = 0x00000000,
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Slow = 0x00000001,
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Cripple = 0x00000002,
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Silence = 0x00000004,
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Blind = 0x00000008,
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BlockedSight = 0x00000010,
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Grounding = 0x00000020,
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Polymorph = 0x00000040,
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Disarmed = 0x00000080,
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Kinematic = 0x00000100,
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Knockdown = 0x00000200,
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Root = 0x00000400,
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Stun = 0x00000800,
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Airbone = 0x00001000,
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Knockback = 0x00002000,
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Grab = 0x00004000,
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Suspension = 0x00008000,
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Taunt = 0x00010000,
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Charm = 0x00020000,
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Flee = 0x00040000,
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Suppressed = 0x00080000,
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Banishment = 0x00100000,
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Sleep = 0x00200000
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};
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UENUM(BlueprintType)
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enum class ECharacterState : uint8
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{
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Idle,
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Moving,
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Attack,
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Dead,
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SIZE
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};
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struct FUniqueObjectID
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{
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double ConstructTime;
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int32 RandomUniqueNumber;
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};
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UENUM(BlueprintType)
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enum class EStats : uint8
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{
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Health,
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HPRegeneration,
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HealAndShieldpower,
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Armor,
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MagicResistance,
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Tenacity,
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SlowRisist,
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AttackSpeed,
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AttackDamage,
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AbilityPower,
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CriticalStrikeChance,
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CriticalStrikeDamage,
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ArmorPenetration,
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MagicPenetration,
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LifeSteal,
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PhysicalVamp,
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Omnivamp,
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AbilityHaste,
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Mana,
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ManaRegeneration,
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Energy,
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EnergyRegeneration,
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AttackRange,
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MovementSpeed,
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GoldGeneration,
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AttackDamageGrowth,
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AttackSpeedGrowth,
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ArmorGrowth,
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MagicResistanceGrowth,
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HealthGrowth,
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HealthRegenerationGrowth,
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ManaGrowth,
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ManaRegenerationGrowth,
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Movable,
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Skillusable,
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Attackable,
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charging,
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Skill1Cost,
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Skill2Cost,
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Skill3Cost,
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Skill4Cost,
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SIZE,
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}; |