Files
Promether/Source/Promether/PrometherEnum.h
SJW1024 0fc3bf0ec9 평타 알고리즘 최종(duration 초기화/적 캐릭터만 지정 기능 추가 필요)
캐릭터 체력바 UI 추가(실시간 업데이트 구현 실패)
MaxStats Enum 추가, stats에 경험치 관련 스탯 추가
2023-10-15 23:11:06 +09:00

135 lines
2.1 KiB
C

#pragma once
#include "CoreMinimal.h"
#include "DamageType/BaseAttack.h"
#include "DefaultStats.h"
UENUM(BlueprintType)
enum class CharacterType : uint8
{
Lukriel,
Allium,
Riana,
Lb,
SIZE
};
/*UENUM »ç¿ë¹ý
if (const UEnum* CharStateEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("CharacterType"), true))
{
UE_LOG(LogTemp, Warning, TEXT("%s"), *CharStateEnum->GetNameByValue((uint8)Type).ToString());
}
*/
UENUM(BlueprintType)
enum class TeamType : uint8
{
Null,
Neutral,
Black,
White
};
UENUM(BlueprintType)
enum class CooldownType : uint8
{
Skill1,
Skill2,
Skill3,
Skill4Started,
Skill4Triggered,
Skill4Comlpleted,
RuneSpell1,
RuneSpell2,
Ward,
Bomb,
Move,
Attack,
SIZE
};
enum class CCType : uint32
{
None = 0x00000000,
Slow = 0x00000001,
Cripple = 0x00000002,
Silence = 0x00000004,
Blind = 0x00000008,
BlockedSight = 0x00000010,
Grounding = 0x00000020,
Polymorph = 0x00000040,
Disarmed = 0x00000080,
Kinematic = 0x00000100,
Knockdown = 0x00000200,
Root = 0x00000400,
Stun = 0x00000800,
Airbone = 0x00001000,
Knockback = 0x00002000,
Grab = 0x00004000,
Suspension = 0x00008000,
Taunt = 0x00010000,
Charm = 0x00020000,
Flee = 0x00040000,
Suppressed = 0x00080000,
Banishment = 0x00100000,
Sleep = 0x00200000
};
UENUM(BlueprintType)
enum class ECharacterState : uint8
{
Idle,
Moving,
Attack,
Dead,
SIZE
};
struct FUniqueObjectID
{
double ConstructTime;
int32 RandomUniqueNumber;
};
UENUM(BlueprintType)
enum class EStats : uint8
{
Health,
HPRegeneration,
HealAndShieldpower,
Armor,
MagicResistance,
Tenacity,
SlowRisist,
AttackSpeed,
AttackDamage,
AbilityPower,
CriticalStrikeChance,
CriticalStrikeDamage,
ArmorPenetration,
MagicPenetration,
LifeSteal,
PhysicalVamp,
Omnivamp,
AbilityHaste,
Mana,
ManaRegeneration,
Energy,
EnergyRegeneration,
AttackRange,
MovementSpeed,
GoldGeneration,
AttackDamageGrowth,
AttackSpeedGrowth,
ArmorGrowth,
MagicResistanceGrowth,
HealthGrowth,
HealthRegenerationGrowth,
ManaGrowth,
ManaRegenerationGrowth,
Skill1Cost,
Skill2Cost,
Skill3Cost,
Skill4Cost,
SIZE
};