15 lines
440 B
C++
15 lines
440 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "AN_Skill4.h"
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#include "../PlayerGeneric/DefaultPlayerCharacter.h"
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void UAN_Skill4::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
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{
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ADefaultPlayerCharacter* MyCharacter = MeshComp->GetOwner<ADefaultPlayerCharacter>();
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if (!MyCharacter) return;
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MyCharacter->Skill4();
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}
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