멀티플랫폼 스레드 라이브러리 준 완성
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@@ -1,6 +1,7 @@
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#pragma once
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#ifdef _WIN32
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#include <windows.h>
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#include <process.h>
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#elif __linux__
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#include <pthread.h>
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#else
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@@ -13,7 +14,7 @@ namespace Chattr {
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class Thread {
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public:
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#ifdef _WIN32
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static DWORD WINAPI thread_func(LPVOID param) {
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static unsigned __stdcall thread_func(LPVOID param) {
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std::unique_ptr<std::function<void()>> func(static_cast<std::function<void()>*>(param));
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(*func)();
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return 0;
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@@ -26,7 +27,20 @@ public:
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}
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#endif
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template<typename Callable, typename... Args>
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Thread(Callable&& f, Args&&... args);
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Thread(Callable&& f, Args&&... args) {
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auto boundFunc = std::bind(std::forward<Callable>(f), std::forward<Args>(args)...);
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auto funcPtr = new std::function<void()>(boundFunc);
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#ifdef _WIN32
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handle_ = (HANDLE)_beginthreadex(nullptr, 0, thread_func, funcPtr, 0, nullptr);
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#elif __linux__
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pthread_create(&handle_, NULL, thread_func, funcPtr);
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#endif
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}
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~Thread();
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void join();
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private:
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#ifdef _WIN32
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@@ -36,17 +50,4 @@ private:
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#endif
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};
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template<typename Callable, typename... Args>
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Thread::Thread(Callable&& f, Args&&... args) {
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auto boundFunc = std::bind(std::forward<Callable>(f), std::forward<Args>(args)...);
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auto funcPtr = new std::function<void()>(boundFunc);
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#ifdef _WIN32
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handle_ = CreateThread(nullptr, 0, thread_func, funcPtr, 0, nullptr);
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#elif __linux__
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pthread_create(&handle_, NULL, thread_func, funcPtr);
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#endif
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}
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} // namespace Chattr
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