임시저장(빌드 안됨) 졸려서 자러갈거야
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@@ -12,39 +12,53 @@
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namespace Chattr {
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template<typename F, typename... Args>
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concept ReturnsVoidPtr = std::is_same_v<
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std::invoke_result_t<F, Args...>,
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void*
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>;
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class Thread {
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public:
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#ifdef _WIN32
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static unsigned __stdcall thread_func(LPVOID param) {
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auto task(static_cast<std::packaged_task<void()>*>(param));
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// auto task = static_cast<std::function<void *()>*>(param);
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std::unique_ptr<std::function<void*()>> task(static_cast<std::function<void* ()>*>(param));
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(*task)();
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delete task;
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return 0;
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}
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#elif __linux__
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static void* thread_func(void *param) {
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auto task(static_cast<std::packaged_task<void()>*>(param));
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auto task(static_cast<std::packaged_task<void*()>*>(param));
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(*task)();
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delete task;
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return 0;
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}
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#endif
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Thread(Thread&&) noexcept;
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Thread& operator=(Thread&&) noexcept;
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Thread(const Thread&) = delete;
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Thread& operator=(Thread&) = delete;
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template<typename _Callable, typename... _Args>
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requires (!std::is_same_v<std::decay_t<_Callable>, Thread>) //복사 생성하면 안 되므로
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requires ReturnsVoidPtr<_Callable, _Args...> && (!std::is_same_v<std::decay_t<_Callable>, Thread>)
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Thread(_Callable&& __f, _Args&&... __args) {
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auto boundFunc = [__f = std::move(__f), ... __args = std::move(__args)]() mutable {
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__f(std::move(__args)...);
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auto boundFunc = [this, __f = std::move(__f), ... __args = std::move(__args)]() mutable -> void* {
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void* ret = __f(std::move(__args)...);
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returnValue = ret;
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return ret;
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};
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auto funcPtr = new std::packaged_task<void()>(std::move(boundFunc));
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std::function<void* ()> funcPtr = std::move(boundFunc);
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#ifdef _WIN32
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handle_ = (HANDLE)_beginthreadex(nullptr, 0, thread_func, funcPtr, 0, nullptr);
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handle_ = (HANDLE)_beginthreadex(nullptr, 0, thread_func, new std::function<void *()>(std::move(funcPtr)), 0, nullptr);
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#elif __linux__
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pthread_create(&handle_, NULL, thread_func, funcPtr);
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#endif
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}
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~Thread();
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void join();
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void* join();
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void detach();
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private:
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@@ -53,6 +67,7 @@ private:
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#elif __linux__
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pthread_t handle_;
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#endif
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void* returnValue = nullptr;
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bool detached = false;
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};
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