모델 업로드 구조 완성
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@@ -28,7 +28,7 @@ class Engine {
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void NetUpdate(std::shared_ptr<Network::Socket> sock);
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void NetworkUpload(std::shared_ptr<Network::Socket> sock);
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void RefreshFromServer(std::shared_ptr<Network::Socket> sock);
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void ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock);
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std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
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std::function<void(Engine&, std::float_t delta_time)> Tick =
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