모델 업로드 구조 완성
This commit is contained in:
@@ -1,5 +1,7 @@
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#pragma once
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extern std::uint8_t CLIENTID;
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namespace veng {
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class Engine;
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}
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@@ -20,6 +20,7 @@ void BeginPlay(veng::Engine& engine) {
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engine.SpawnModel("player_flame", "player_flame");
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player_flame->scale = player->scale;
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player_flame->colision = false;
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player_flame->networkReplicated = false;
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spdlog::info("player addr: {}", (void*)player);
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@@ -48,17 +49,22 @@ void BeginPlay(veng::Engine& engine) {
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background->colision = false;
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background->position = {background->position.x, background->position.y, 30.f};
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background->scale *= 100;
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background->networkReplicated = false;
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veng::Model* const background0 =
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engine.SpawnModel("background", "background0");
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background0->scale = background->scale;
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background0->networkReplicated = false;
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veng::Model* const background1 =
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engine.SpawnModel("background", "background1");
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background1->scale = background->scale;
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background1->networkReplicated = false;
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veng::Model* const background2 =
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engine.SpawnModel("background", "background2");
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background2->scale = background->scale;
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background2->networkReplicated = false;
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veng::Model* const background3 =
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engine.SpawnModel("background", "background3");
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background3->scale = background->scale;
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background3->networkReplicated = false;
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}
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@@ -3,6 +3,7 @@
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#include "glfw/glfw_monitor.h"
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#include "glfw/glfw_window.h"
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#include "socket/iocp.h"
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#include "socket/packet.h"
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#include "socket/tcp_socket.h"
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#include "socket/udp_socket.h"
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#include "socket/wsa_manager.h"
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@@ -11,6 +12,8 @@
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#include "vulkan_engine/vulkan/engine.h"
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#include "vulkan_engine/vulkan/graphics.h"
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std::uint8_t CLIENTID = 0;
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std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
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Network::WSAManager wsamanager;
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#if !defined(NDEBUG)
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@@ -27,43 +30,23 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
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Network::Socket sock;
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Network::TCPSocket TCPSock;
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Network::UDPSocket UDPSock;
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TCPSock.init(AF_INET6);
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UDPSock.init(AF_INET6);
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sock = TCPSock;
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if (sock.connect(addr) == INVALID_SOCKET) {
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spdlog::error("connect()");
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std::exit(EXIT_FAILURE);
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}
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iocp.registerTCPSocket(sock, 16 * 1024);
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Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024);
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data->socket = std::make_shared<Network::Socket>(sock);
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data->IOCPInstance = &iocp;
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iocp.registerTCPSocket(data);
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std::vector<Network::IOCPPASSINDATA*> send_data;
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data->event = Network::IOCPEVENT::WRITE;
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auto snowflake = utils::GenerateID();
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auto timestamp = std::to_string(snowflake.timestamp);
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::memcpy(
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data->wsabuf.buf, timestamp.c_str(),
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(data->bufsize < timestamp.size()) ? data->bufsize : timestamp.size());
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data->wsabuf.len = 16 * 1024;
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send_data.push_back(data);
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iocp.send(sock.sock, &send_data);
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Network::IOCPPASSINDATA* recv_data =
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new Network::IOCPPASSINDATA(16 * 1024);
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recv_data->socket = std::make_shared<Network::Socket>(sock);
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recv_data->IOCPInstance = &iocp;
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while (!iocp.recv(recv_data)); // 어떤 데이터를 읽는걸 보장받고 싶다면 그냥
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// 스핀락 걸어버리기.
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auto snowflake2 = utils::GenerateID();
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auto timestamp2 = std::to_string(snowflake2.timestamp);
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spdlog::info("recv_data: {}", recv_data->wsabuf.buf);
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spdlog::info("current stamp: {}", timestamp2);
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while (iocp.GetRecvedBytes(sock.sock) < 6);
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std::vector<char> header_serialized(6);
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iocp.recv(sock, header_serialized);
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Packet::Header header;
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header.Deserialize(header_serialized);
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while (iocp.GetRecvedBytes(sock.sock) < header.body_length);
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std::vector<char> data(header.body_length);
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iocp.recv(sock, data);
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::memcpy(&CLIENTID, data.data(), 1); //id 받기
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const veng::GlfwInitialization _glfw;
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@@ -1,35 +1,50 @@
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#include <chrono>
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#include "socket/iocp.h"
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#include "socket/packet.h"
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#include "socket/tcp_socket.h"
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#include "socket/udp_socket.h"
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#include "socket/wsa_manager.h"
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#include "utils/log.h"
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#include "utils/snowflake.h"
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#include "socket/packet.h"
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#include "vulkan_engine/asset/object/model.h"
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#define LISTENIP "::"
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#define LISTENPORT 9010
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std::uint8_t CLIENTID = 0;
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std::unordered_map<utils::Snowflake, veng::Model> MODELS;
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std::mutex MODELS_MUTEX;
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std::vector<Network::TCPSocket> CLIENTS;
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std::mutex CLIENTS_MUTEX;
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void EchoClient(utils::ThreadPool* tp, Network::IOCP* iocp,
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Network::TCPSocket NewSock, Network::Address NewAddr) {
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Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
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recv_data->socket = std::make_shared<Network::Socket>(NewSock);
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recv_data->IOCPInstance = iocp;
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auto timestamp = std::chrono::system_clock::now();
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while (!iocp->recv(recv_data)) {
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if (std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now() - timestamp)
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.count() == 1000) {
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tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
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return;
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while (iocp->GetRecvedBytes(NewSock.sock) < 6);
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std::vector<char> recv_data(6);
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iocp->recv(NewSock, recv_data);
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Packet::Header header;
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header.Deserialize(recv_data);
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recv_data.resize(header.body_length);
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while (iocp->GetRecvedBytes(NewSock.sock) < header.body_length);
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iocp->recv(NewSock, recv_data);
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switch (header.opcode) {
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case Packet::Opcode::UPDATEMODEL: {
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veng::Model model;
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model.Deserialize(recv_data);
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std::lock_guard lock(MODELS_MUTEX);
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if (MODELS.find(model.ID) == MODELS.end())
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spdlog::info("model received: {}", model.ID.snowflake);
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MODELS[model.ID] = std::move(model);
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}
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break;
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default:
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spdlog::error("unknown data type");
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}
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std::vector<Network::IOCPPASSINDATA*> send_data;
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recv_data->event = Network::IOCPEVENT::WRITE;
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send_data.push_back(recv_data);
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iocp->send(NewSock.sock, &send_data);
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// iocp->send(NewSock, recv_data);
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tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
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}
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@@ -67,10 +82,18 @@ int main(int argc, char* argv[]) {
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spdlog::info("Waiting for connection");
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TCPSock.accept(NewSock, NewAddr);
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Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024);
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data->socket = std::make_shared<Network::Socket>(NewSock);
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data->IOCPInstance = &iocp;
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iocp.registerTCPSocket(data);
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iocp.registerTCPSocket(NewSock, 16 * 1024);
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Packet::Header header;
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header.opcode = Packet::Opcode::CLIENTID;
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header.body_length = 8;
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auto packet = header.Serialize();
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packet.resize(packet.size() + 8);
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std::lock_guard lock(CLIENTS_MUTEX);
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CLIENTS.push_back(NewSock);
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std::uint8_t client_id = CLIENTS.size() - 1;
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::memcpy(packet.data() + 6, &client_id, 1);
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iocp.send(NewSock, packet);
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tp.enqueueJob(EchoClient, &iocp, NewSock, NewAddr);
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}
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@@ -40,21 +40,22 @@ void IOCP::destruct() {
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#endif
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}
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void IOCP::registerTCPSocket(IOCPPASSINDATA* data) {
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void IOCP::registerTCPSocket(Socket& sock, std::uint32_t bufsize) {
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#ifdef _WIN32
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HANDLE returnData = ::CreateIoCompletionPort(
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(HANDLE)data->socket->sock, completionPort_, data->socket->sock, 0);
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HANDLE returnData = ::CreateIoCompletionPort((HANDLE)sock.sock,
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completionPort_, sock.sock, 0);
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if (returnData == 0) completionPort_ = returnData;
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IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
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IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(bufsize);
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recv_data->event = IOCPEVENT::READ;
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recv_data->socket = data->socket;
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recv_data->socket = std::make_shared<Socket>(sock);
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recv_data->IOCPInstance = this;
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DWORD recvbytes = 0, flags = 0;
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int result = SOCKET_ERROR;
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::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes, &flags,
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&recv_data->overlapped, NULL);
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result = ::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
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&flags, &recv_data->overlapped, NULL);
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if (result == SOCKET_ERROR) {
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int err = ::WSAGetLastError();
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if (err != WSA_IO_PENDING) {
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@@ -94,12 +95,11 @@ void IOCP::registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr) {
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#endif
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}
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int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100임? 왜..?
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SOCKET sock = data->socket->sock;
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std::lock_guard lock(*GetRecvQueueMutex_(sock));
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auto queue = GetRecvQueue_(sock);
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int IOCP::recv(Socket& sock, std::vector<char>& data) {
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std::lock_guard lock(*GetRecvQueueMutex_(sock.sock));
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auto queue = GetRecvQueue_(sock.sock);
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std::uint32_t left_data = data->wsabuf.len;
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std::uint32_t left_data = data.size();
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std::uint32_t copied = 0;
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while (!queue->empty() && left_data != 0) {
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@@ -110,7 +110,7 @@ int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100
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std::uint32_t available = front.first.size() - offset;
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std::uint32_t to_copy = (left_data < available) ? left_data : available;
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::memcpy(data->wsabuf.buf + copied, front.first.data() + offset, to_copy);
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::memcpy(data.data() + copied, front.first.data() + offset, to_copy);
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copied += to_copy;
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left_data -= to_copy;
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offset += to_copy;
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@@ -125,17 +125,21 @@ int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100
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return copied;
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}
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int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) {
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auto lk = GetSendQueueMutex_(sock);
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auto queue = GetSendQueue_(sock);
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int IOCP::send(Socket& sock, std::vector<char>& data) {
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auto lk = GetSendQueueMutex_(sock.sock);
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auto queue = GetSendQueue_(sock.sock);
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std::lock_guard lock(*lk);
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for (auto& it : *data) {
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it->event = IOCPEVENT::WRITE;
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queue->push_back(it);
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}
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Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(data.size());
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packet->event = IOCPEVENT::WRITE;
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packet->socket = std::make_shared<Network::Socket>(sock);
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packet->IOCPInstance = this;
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::memcpy(packet->wsabuf.buf, data.data(), data.size());
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packet->wsabuf.len = data.size();
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queue->push_back(packet);
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IOCPThread_->enqueueJob(
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[this, sock](utils::ThreadPool* th, std::uint8_t __) {
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[this, sock = sock.sock](utils::ThreadPool* th, std::uint8_t __) {
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packet_sender_(sock);
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},
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0);
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@@ -143,8 +147,8 @@ int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) {
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}
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int IOCP::GetRecvedBytes(SOCKET sock) {
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std::lock_guard lock(socket_mod_mutex_);
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auto queue = GetRecvQueue_(sock);
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std::lock_guard lock(socket_mod_mutex_);
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int bytes = 0;
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for (auto it : *queue) {
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@@ -175,6 +179,10 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
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spdlog::debug("Disconnected. [{}]",
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(std::string)(data->socket->remoteAddr));
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delete data;
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IOCPThread->enqueueJob(
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[this](utils::ThreadPool* th, std::uint8_t __) { iocpWatcher_(th); },
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0);
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return;
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} else {
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data->transferredbytes = cbTransfrred;
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}
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@@ -9,13 +9,15 @@ static struct EpochInitializer {
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std::chrono::system_clock::time_point EPOCH;
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} epochInitializer;
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Snowflake GenerateID() {
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Snowflake GenerateID(std::uint16_t instance) {
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static std::mutex snowflakeGenerateMutex_;
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std::lock_guard<std::mutex> lock(snowflakeGenerateMutex_);
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std::size_t tid =
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std::hash<std::thread::id>{}(std::this_thread::get_id());
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instance = instance << 3;
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tid += instance;
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thread_local static int sequence = 0;
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Snowflake id = {};
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@@ -18,35 +18,16 @@ void Append(std::vector<char>& buffer, const T& value) {
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buffer.insert(buffer.end(), data, data + sizeof(T));
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}
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template <typename T>
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void AppendVector(std::vector<char>& buffer, const std::vector<T>& vec) {
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std::uint32_t size = static_cast<std::uint32_t>(vec.size());
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Append(buffer, size);
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buffer.insert(buffer.end(), reinterpret_cast<const char*>(vec.data()),
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reinterpret_cast<const char*>(vec.data() + size));
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}
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template <typename T>
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void Read(const std::vector<char>& buffer, size_t& offset, T& out) {
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std::memcpy(&out, buffer.data() + offset, sizeof(T));
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offset += sizeof(T);
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}
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template <typename T>
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void ReadVector(const std::vector<char>& buffer, size_t& offset,
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std::vector<T>& out) {
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std::uint32_t size = 0;
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Read(buffer, offset, size);
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out.resize(size);
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std::memcpy(out.data(), buffer.data() + offset, sizeof(T) * size);
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offset += sizeof(T) * size;
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}
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std::vector<char> Model::Serialize() {
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std::vector<char> buffer;
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AppendVector(buffer, vertices);
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AppendVector(buffer, indices);
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Append(buffer, ID);
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Append(buffer, position);
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Append(buffer, linear_velocity);
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@@ -72,8 +53,7 @@ std::vector<char> Model::Serialize() {
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void Model::Deserialize(std::vector<char> data) {
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size_t offset = 0;
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ReadVector(data, offset, vertices);
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ReadVector(data, offset, indices);
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Read(data, offset, ID);
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Read(data, offset, position);
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Read(data, offset, linear_velocity);
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@@ -171,38 +171,35 @@ void Engine::Update() {
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}
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void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
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NetworkUpload(sock);
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RefreshFromServer(sock);
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ResponseToServerAndRefresh(sock);
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}
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void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
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std::vector<char> data;
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for (auto& it : models_) {
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if (!it.second.networkReplicated) continue;
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Packet::Header header;
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header.opcode = Packet::Opcode::UPDATEMODEL;
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header.body_length = 0;
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std::vector<char> model = it.second.Serialize();
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header.body_length = model.size();
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std::vector<char> header_serialized = header.Serialize();
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std::vector<Network::IOCPPASSINDATA*> data;
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Network::IOCPPASSINDATA* packet =
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new Network::IOCPPASSINDATA(sizeof(Packet::Header));
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packet->event = Network::IOCPEVENT::WRITE;
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packet->socket = sock;
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::memcpy(packet->wsabuf.buf, &header, sizeof(Packet::Header));
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packet->wsabuf.len = sizeof(Packet::Header);
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data.push_back(packet);
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for (auto& it : models_) {
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auto model = it.second.Serialize();
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Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(model.size());
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packet->event = Network::IOCPEVENT::WRITE;
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packet->socket = sock;
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::memcpy(packet->wsabuf.buf, model.data(), model.size());
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packet->wsabuf.len = model.size();
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data.push_back(packet);
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data.insert(data.end(), header_serialized.begin(), header_serialized.end());
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data.insert(data.end(), model.begin(), model.end());
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}
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iocp_->send(sock->sock, &data);
|
||||
iocp_->send(*sock, data);
|
||||
}
|
||||
|
||||
void Engine::RefreshFromServer(std::shared_ptr<Network::Socket> sock) {
|
||||
Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
|
||||
recv_data->socket = sock;
|
||||
iocp_->recv(recv_data);
|
||||
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
|
||||
while (iocp_->GetRecvedBytes(sock->sock) < 6);
|
||||
std::vector<char> recv_data(6);
|
||||
iocp_->recv(*sock, recv_data);
|
||||
Packet::Header header;
|
||||
header.Deserialize(recv_data);
|
||||
recv_data.resize(header.body_length);
|
||||
while (iocp_->GetRecvedBytes(sock->sock) < header.body_length);
|
||||
iocp_->recv(*sock, recv_data);
|
||||
}
|
||||
|
||||
} // namespace veng
|
||||
|
||||
@@ -138,12 +138,12 @@ class IOCP {
|
||||
|
||||
void destruct();
|
||||
|
||||
void registerTCPSocket(IOCPPASSINDATA* data);
|
||||
void registerTCPSocket(Socket& sock, std::uint32_t bufsize);
|
||||
void registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr);
|
||||
|
||||
int recv(IOCPPASSINDATA* data);
|
||||
int recv(Socket& sock, std::vector<char>& data);
|
||||
// data는 한 가지 소켓에 보내는 패킷만 담아야 합니다
|
||||
int send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data);
|
||||
int send(Socket& sock, std::vector<char>& data);
|
||||
|
||||
int GetRecvedBytes(SOCKET sock);
|
||||
|
||||
|
||||
@@ -10,12 +10,25 @@ enum class Opcode : std::uint16_t {
|
||||
DESPAWNMODEL,
|
||||
UPDATEMODEL,
|
||||
REQUESTMODELIDLIST,
|
||||
CLIENTID,
|
||||
COUNT
|
||||
};
|
||||
|
||||
struct Header {
|
||||
Opcode opcode;
|
||||
std::uint32_t body_length;
|
||||
|
||||
std::vector<char> Serialize() {
|
||||
std::vector<char> serialize(6);
|
||||
::memcpy(serialize.data(), &opcode, 2);
|
||||
::memcpy(serialize.data() + 2, &body_length, 4);
|
||||
return serialize;
|
||||
}
|
||||
|
||||
void Deserialize(std::vector<char>& data) {
|
||||
::memcpy(&opcode, data.data(), 2);
|
||||
::memcpy(&body_length, data.data() + 2, 4);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Packet
|
||||
|
||||
@@ -20,12 +20,12 @@ struct Snowflake {
|
||||
std::vector<char> Serialize() {
|
||||
std::vector<char> serialized;
|
||||
serialized.insert(serialized.end(), &snowflake,
|
||||
&snowflake + sizeof(std::uint64_t));
|
||||
&snowflake + sizeof(snowflake));
|
||||
return serialized;
|
||||
}
|
||||
};
|
||||
|
||||
Snowflake GenerateID();
|
||||
Snowflake GenerateID(std::uint16_t instance);
|
||||
|
||||
} // namespace Chattr
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include "vulkan_engine/vulkan/vertex.h"
|
||||
#include "utils/snowflake.h"
|
||||
|
||||
extern std::uint8_t CLIENTID;
|
||||
|
||||
namespace veng {
|
||||
struct Model {
|
||||
Model() : graphics_(nullptr) {}
|
||||
@@ -35,8 +37,9 @@ struct Model {
|
||||
lifespan(other.lifespan),
|
||||
OnColision(other.OnColision),
|
||||
visible(other.visible),
|
||||
colision(other.colision) {
|
||||
ID = utils::GenerateID();
|
||||
colision(other.colision),
|
||||
networkReplicated(other.networkReplicated) {
|
||||
ID = utils::GenerateID(CLIENTID);
|
||||
graphics_ = nullptr;
|
||||
}
|
||||
|
||||
@@ -60,7 +63,9 @@ struct Model {
|
||||
lifespan(other.lifespan),
|
||||
OnColision(other.OnColision),
|
||||
visible(other.visible),
|
||||
colision(other.colision) {
|
||||
colision(other.colision),
|
||||
networkReplicated(other.networkReplicated)
|
||||
{
|
||||
ID = other.ID;
|
||||
::memset(&other.ID, 0, 8);
|
||||
|
||||
@@ -92,6 +97,7 @@ struct Model {
|
||||
OnColision = other.OnColision;
|
||||
visible = other.visible;
|
||||
colision = other.colision;
|
||||
networkReplicated = other.networkReplicated;
|
||||
|
||||
graphics_ = other.graphics_;
|
||||
other.graphics_ = nullptr;
|
||||
@@ -137,6 +143,7 @@ struct Model {
|
||||
|
||||
bool visible = true;
|
||||
bool colision = false;
|
||||
bool networkReplicated = true;
|
||||
|
||||
private:
|
||||
class Graphics* graphics_;
|
||||
|
||||
@@ -28,7 +28,7 @@ class Engine {
|
||||
void NetUpdate(std::shared_ptr<Network::Socket> sock);
|
||||
|
||||
void NetworkUpload(std::shared_ptr<Network::Socket> sock);
|
||||
void RefreshFromServer(std::shared_ptr<Network::Socket> sock);
|
||||
void ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock);
|
||||
|
||||
std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
|
||||
std::function<void(Engine&, std::float_t delta_time)> Tick =
|
||||
|
||||
Reference in New Issue
Block a user