모델 업로드 구조 완성

This commit is contained in:
2025-06-15 03:42:25 +09:00
parent 93fda88d75
commit 06a1e41dc8
13 changed files with 149 additions and 128 deletions

View File

@@ -1,5 +1,7 @@
#pragma once
extern std::uint8_t CLIENTID;
namespace veng {
class Engine;
}

View File

@@ -20,6 +20,7 @@ void BeginPlay(veng::Engine& engine) {
engine.SpawnModel("player_flame", "player_flame");
player_flame->scale = player->scale;
player_flame->colision = false;
player_flame->networkReplicated = false;
spdlog::info("player addr: {}", (void*)player);
@@ -48,17 +49,22 @@ void BeginPlay(veng::Engine& engine) {
background->colision = false;
background->position = {background->position.x, background->position.y, 30.f};
background->scale *= 100;
background->networkReplicated = false;
veng::Model* const background0 =
engine.SpawnModel("background", "background0");
background0->scale = background->scale;
background0->networkReplicated = false;
veng::Model* const background1 =
engine.SpawnModel("background", "background1");
background1->scale = background->scale;
background1->networkReplicated = false;
veng::Model* const background2 =
engine.SpawnModel("background", "background2");
background2->scale = background->scale;
background2->networkReplicated = false;
veng::Model* const background3 =
engine.SpawnModel("background", "background3");
background3->scale = background->scale;
background3->networkReplicated = false;
}

View File

@@ -3,6 +3,7 @@
#include "glfw/glfw_monitor.h"
#include "glfw/glfw_window.h"
#include "socket/iocp.h"
#include "socket/packet.h"
#include "socket/tcp_socket.h"
#include "socket/udp_socket.h"
#include "socket/wsa_manager.h"
@@ -11,6 +12,8 @@
#include "vulkan_engine/vulkan/engine.h"
#include "vulkan_engine/vulkan/graphics.h"
std::uint8_t CLIENTID = 0;
std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
Network::WSAManager wsamanager;
#if !defined(NDEBUG)
@@ -27,43 +30,23 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
Network::Socket sock;
Network::TCPSocket TCPSock;
Network::UDPSocket UDPSock;
TCPSock.init(AF_INET6);
UDPSock.init(AF_INET6);
sock = TCPSock;
if (sock.connect(addr) == INVALID_SOCKET) {
spdlog::error("connect()");
std::exit(EXIT_FAILURE);
}
iocp.registerTCPSocket(sock, 16 * 1024);
Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024);
data->socket = std::make_shared<Network::Socket>(sock);
data->IOCPInstance = &iocp;
iocp.registerTCPSocket(data);
std::vector<Network::IOCPPASSINDATA*> send_data;
data->event = Network::IOCPEVENT::WRITE;
auto snowflake = utils::GenerateID();
auto timestamp = std::to_string(snowflake.timestamp);
::memcpy(
data->wsabuf.buf, timestamp.c_str(),
(data->bufsize < timestamp.size()) ? data->bufsize : timestamp.size());
data->wsabuf.len = 16 * 1024;
send_data.push_back(data);
iocp.send(sock.sock, &send_data);
Network::IOCPPASSINDATA* recv_data =
new Network::IOCPPASSINDATA(16 * 1024);
recv_data->socket = std::make_shared<Network::Socket>(sock);
recv_data->IOCPInstance = &iocp;
while (!iocp.recv(recv_data)); // 어떤 데이터를 읽는걸 보장받고 싶다면 그냥
// 스핀락 걸어버리기.
auto snowflake2 = utils::GenerateID();
auto timestamp2 = std::to_string(snowflake2.timestamp);
spdlog::info("recv_data: {}", recv_data->wsabuf.buf);
spdlog::info("current stamp: {}", timestamp2);
while (iocp.GetRecvedBytes(sock.sock) < 6);
std::vector<char> header_serialized(6);
iocp.recv(sock, header_serialized);
Packet::Header header;
header.Deserialize(header_serialized);
while (iocp.GetRecvedBytes(sock.sock) < header.body_length);
std::vector<char> data(header.body_length);
iocp.recv(sock, data);
::memcpy(&CLIENTID, data.data(), 1); //id 받기
const veng::GlfwInitialization _glfw;

View File

@@ -1,35 +1,50 @@
#include <chrono>
#include "socket/iocp.h"
#include "socket/packet.h"
#include "socket/tcp_socket.h"
#include "socket/udp_socket.h"
#include "socket/wsa_manager.h"
#include "utils/log.h"
#include "utils/snowflake.h"
#include "socket/packet.h"
#include "vulkan_engine/asset/object/model.h"
#define LISTENIP "::"
#define LISTENPORT 9010
std::uint8_t CLIENTID = 0;
std::unordered_map<utils::Snowflake, veng::Model> MODELS;
std::mutex MODELS_MUTEX;
std::vector<Network::TCPSocket> CLIENTS;
std::mutex CLIENTS_MUTEX;
void EchoClient(utils::ThreadPool* tp, Network::IOCP* iocp,
Network::TCPSocket NewSock, Network::Address NewAddr) {
Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
recv_data->socket = std::make_shared<Network::Socket>(NewSock);
recv_data->IOCPInstance = iocp;
auto timestamp = std::chrono::system_clock::now();
while (!iocp->recv(recv_data)) {
if (std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now() - timestamp)
.count() == 1000) {
tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
return;
while (iocp->GetRecvedBytes(NewSock.sock) < 6);
std::vector<char> recv_data(6);
iocp->recv(NewSock, recv_data);
Packet::Header header;
header.Deserialize(recv_data);
recv_data.resize(header.body_length);
while (iocp->GetRecvedBytes(NewSock.sock) < header.body_length);
iocp->recv(NewSock, recv_data);
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
veng::Model model;
model.Deserialize(recv_data);
std::lock_guard lock(MODELS_MUTEX);
if (MODELS.find(model.ID) == MODELS.end())
spdlog::info("model received: {}", model.ID.snowflake);
MODELS[model.ID] = std::move(model);
}
break;
default:
spdlog::error("unknown data type");
}
std::vector<Network::IOCPPASSINDATA*> send_data;
recv_data->event = Network::IOCPEVENT::WRITE;
send_data.push_back(recv_data);
iocp->send(NewSock.sock, &send_data);
// iocp->send(NewSock, recv_data);
tp->enqueueJob(EchoClient, iocp, NewSock, NewAddr);
}
@@ -67,10 +82,18 @@ int main(int argc, char* argv[]) {
spdlog::info("Waiting for connection");
TCPSock.accept(NewSock, NewAddr);
Network::IOCPPASSINDATA* data = new Network::IOCPPASSINDATA(16 * 1024);
data->socket = std::make_shared<Network::Socket>(NewSock);
data->IOCPInstance = &iocp;
iocp.registerTCPSocket(data);
iocp.registerTCPSocket(NewSock, 16 * 1024);
Packet::Header header;
header.opcode = Packet::Opcode::CLIENTID;
header.body_length = 8;
auto packet = header.Serialize();
packet.resize(packet.size() + 8);
std::lock_guard lock(CLIENTS_MUTEX);
CLIENTS.push_back(NewSock);
std::uint8_t client_id = CLIENTS.size() - 1;
::memcpy(packet.data() + 6, &client_id, 1);
iocp.send(NewSock, packet);
tp.enqueueJob(EchoClient, &iocp, NewSock, NewAddr);
}

View File

@@ -40,21 +40,22 @@ void IOCP::destruct() {
#endif
}
void IOCP::registerTCPSocket(IOCPPASSINDATA* data) {
void IOCP::registerTCPSocket(Socket& sock, std::uint32_t bufsize) {
#ifdef _WIN32
HANDLE returnData = ::CreateIoCompletionPort(
(HANDLE)data->socket->sock, completionPort_, data->socket->sock, 0);
HANDLE returnData = ::CreateIoCompletionPort((HANDLE)sock.sock,
completionPort_, sock.sock, 0);
if (returnData == 0) completionPort_ = returnData;
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(bufsize);
recv_data->event = IOCPEVENT::READ;
recv_data->socket = data->socket;
recv_data->socket = std::make_shared<Socket>(sock);
recv_data->IOCPInstance = this;
DWORD recvbytes = 0, flags = 0;
int result = SOCKET_ERROR;
::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes, &flags,
&recv_data->overlapped, NULL);
result = ::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&flags, &recv_data->overlapped, NULL);
if (result == SOCKET_ERROR) {
int err = ::WSAGetLastError();
if (err != WSA_IO_PENDING) {
@@ -94,12 +95,11 @@ void IOCP::registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr) {
#endif
}
int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100임? 왜..?
SOCKET sock = data->socket->sock;
std::lock_guard lock(*GetRecvQueueMutex_(sock));
auto queue = GetRecvQueue_(sock);
int IOCP::recv(Socket& sock, std::vector<char>& data) {
std::lock_guard lock(*GetRecvQueueMutex_(sock.sock));
auto queue = GetRecvQueue_(sock.sock);
std::uint32_t left_data = data->wsabuf.len;
std::uint32_t left_data = data.size();
std::uint32_t copied = 0;
while (!queue->empty() && left_data != 0) {
@@ -110,7 +110,7 @@ int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100
std::uint32_t available = front.first.size() - offset;
std::uint32_t to_copy = (left_data < available) ? left_data : available;
::memcpy(data->wsabuf.buf + copied, front.first.data() + offset, to_copy);
::memcpy(data.data() + copied, front.first.data() + offset, to_copy);
copied += to_copy;
left_data -= to_copy;
offset += to_copy;
@@ -125,17 +125,21 @@ int IOCP::recv(IOCPPASSINDATA* data) { // 읽은 바이트수가 무조건 100
return copied;
}
int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) {
auto lk = GetSendQueueMutex_(sock);
auto queue = GetSendQueue_(sock);
int IOCP::send(Socket& sock, std::vector<char>& data) {
auto lk = GetSendQueueMutex_(sock.sock);
auto queue = GetSendQueue_(sock.sock);
std::lock_guard lock(*lk);
for (auto& it : *data) {
it->event = IOCPEVENT::WRITE;
queue->push_back(it);
}
Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(data.size());
packet->event = IOCPEVENT::WRITE;
packet->socket = std::make_shared<Network::Socket>(sock);
packet->IOCPInstance = this;
::memcpy(packet->wsabuf.buf, data.data(), data.size());
packet->wsabuf.len = data.size();
queue->push_back(packet);
IOCPThread_->enqueueJob(
[this, sock](utils::ThreadPool* th, std::uint8_t __) {
[this, sock = sock.sock](utils::ThreadPool* th, std::uint8_t __) {
packet_sender_(sock);
},
0);
@@ -143,8 +147,8 @@ int IOCP::send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data) {
}
int IOCP::GetRecvedBytes(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
auto queue = GetRecvQueue_(sock);
std::lock_guard lock(socket_mod_mutex_);
int bytes = 0;
for (auto it : *queue) {
@@ -175,6 +179,10 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
spdlog::debug("Disconnected. [{}]",
(std::string)(data->socket->remoteAddr));
delete data;
IOCPThread->enqueueJob(
[this](utils::ThreadPool* th, std::uint8_t __) { iocpWatcher_(th); },
0);
return;
} else {
data->transferredbytes = cbTransfrred;
}

View File

@@ -9,13 +9,15 @@ static struct EpochInitializer {
std::chrono::system_clock::time_point EPOCH;
} epochInitializer;
Snowflake GenerateID() {
Snowflake GenerateID(std::uint16_t instance) {
static std::mutex snowflakeGenerateMutex_;
std::lock_guard<std::mutex> lock(snowflakeGenerateMutex_);
std::size_t tid =
std::hash<std::thread::id>{}(std::this_thread::get_id());
instance = instance << 3;
tid += instance;
thread_local static int sequence = 0;
Snowflake id = {};

View File

@@ -18,35 +18,16 @@ void Append(std::vector<char>& buffer, const T& value) {
buffer.insert(buffer.end(), data, data + sizeof(T));
}
template <typename T>
void AppendVector(std::vector<char>& buffer, const std::vector<T>& vec) {
std::uint32_t size = static_cast<std::uint32_t>(vec.size());
Append(buffer, size);
buffer.insert(buffer.end(), reinterpret_cast<const char*>(vec.data()),
reinterpret_cast<const char*>(vec.data() + size));
}
template <typename T>
void Read(const std::vector<char>& buffer, size_t& offset, T& out) {
std::memcpy(&out, buffer.data() + offset, sizeof(T));
offset += sizeof(T);
}
template <typename T>
void ReadVector(const std::vector<char>& buffer, size_t& offset,
std::vector<T>& out) {
std::uint32_t size = 0;
Read(buffer, offset, size);
out.resize(size);
std::memcpy(out.data(), buffer.data() + offset, sizeof(T) * size);
offset += sizeof(T) * size;
}
std::vector<char> Model::Serialize() {
std::vector<char> buffer;
AppendVector(buffer, vertices);
AppendVector(buffer, indices);
Append(buffer, ID);
Append(buffer, position);
Append(buffer, linear_velocity);
@@ -72,8 +53,7 @@ std::vector<char> Model::Serialize() {
void Model::Deserialize(std::vector<char> data) {
size_t offset = 0;
ReadVector(data, offset, vertices);
ReadVector(data, offset, indices);
Read(data, offset, ID);
Read(data, offset, position);
Read(data, offset, linear_velocity);

View File

@@ -171,38 +171,35 @@ void Engine::Update() {
}
void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
NetworkUpload(sock);
RefreshFromServer(sock);
ResponseToServerAndRefresh(sock);
}
void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
std::vector<char> data;
for (auto& it : models_) {
if (!it.second.networkReplicated) continue;
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
header.body_length = 0;
std::vector<char> model = it.second.Serialize();
header.body_length = model.size();
std::vector<char> header_serialized = header.Serialize();
std::vector<Network::IOCPPASSINDATA*> data;
Network::IOCPPASSINDATA* packet =
new Network::IOCPPASSINDATA(sizeof(Packet::Header));
packet->event = Network::IOCPEVENT::WRITE;
packet->socket = sock;
::memcpy(packet->wsabuf.buf, &header, sizeof(Packet::Header));
packet->wsabuf.len = sizeof(Packet::Header);
data.push_back(packet);
for (auto& it : models_) {
auto model = it.second.Serialize();
Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(model.size());
packet->event = Network::IOCPEVENT::WRITE;
packet->socket = sock;
::memcpy(packet->wsabuf.buf, model.data(), model.size());
packet->wsabuf.len = model.size();
data.push_back(packet);
data.insert(data.end(), header_serialized.begin(), header_serialized.end());
data.insert(data.end(), model.begin(), model.end());
}
iocp_->send(sock->sock, &data);
iocp_->send(*sock, data);
}
void Engine::RefreshFromServer(std::shared_ptr<Network::Socket> sock) {
Network::IOCPPASSINDATA* recv_data = new Network::IOCPPASSINDATA(16 * 1024);
recv_data->socket = sock;
iocp_->recv(recv_data);
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
while (iocp_->GetRecvedBytes(sock->sock) < 6);
std::vector<char> recv_data(6);
iocp_->recv(*sock, recv_data);
Packet::Header header;
header.Deserialize(recv_data);
recv_data.resize(header.body_length);
while (iocp_->GetRecvedBytes(sock->sock) < header.body_length);
iocp_->recv(*sock, recv_data);
}
} // namespace veng

View File

@@ -138,12 +138,12 @@ class IOCP {
void destruct();
void registerTCPSocket(IOCPPASSINDATA* data);
void registerTCPSocket(Socket& sock, std::uint32_t bufsize);
void registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr);
int recv(IOCPPASSINDATA* data);
int recv(Socket& sock, std::vector<char>& data);
// data는 한 가지 소켓에 보내는 패킷만 담아야 합니다
int send(SOCKET sock, std::vector<IOCPPASSINDATA*>* data);
int send(Socket& sock, std::vector<char>& data);
int GetRecvedBytes(SOCKET sock);

View File

@@ -10,12 +10,25 @@ enum class Opcode : std::uint16_t {
DESPAWNMODEL,
UPDATEMODEL,
REQUESTMODELIDLIST,
CLIENTID,
COUNT
};
struct Header {
Opcode opcode;
std::uint32_t body_length;
std::vector<char> Serialize() {
std::vector<char> serialize(6);
::memcpy(serialize.data(), &opcode, 2);
::memcpy(serialize.data() + 2, &body_length, 4);
return serialize;
}
void Deserialize(std::vector<char>& data) {
::memcpy(&opcode, data.data(), 2);
::memcpy(&body_length, data.data() + 2, 4);
}
};
} // namespace Packet

View File

@@ -20,12 +20,12 @@ struct Snowflake {
std::vector<char> Serialize() {
std::vector<char> serialized;
serialized.insert(serialized.end(), &snowflake,
&snowflake + sizeof(std::uint64_t));
&snowflake + sizeof(snowflake));
return serialized;
}
};
Snowflake GenerateID();
Snowflake GenerateID(std::uint16_t instance);
} // namespace Chattr

View File

@@ -9,6 +9,8 @@
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/snowflake.h"
extern std::uint8_t CLIENTID;
namespace veng {
struct Model {
Model() : graphics_(nullptr) {}
@@ -35,8 +37,9 @@ struct Model {
lifespan(other.lifespan),
OnColision(other.OnColision),
visible(other.visible),
colision(other.colision) {
ID = utils::GenerateID();
colision(other.colision),
networkReplicated(other.networkReplicated) {
ID = utils::GenerateID(CLIENTID);
graphics_ = nullptr;
}
@@ -60,7 +63,9 @@ struct Model {
lifespan(other.lifespan),
OnColision(other.OnColision),
visible(other.visible),
colision(other.colision) {
colision(other.colision),
networkReplicated(other.networkReplicated)
{
ID = other.ID;
::memset(&other.ID, 0, 8);
@@ -92,6 +97,7 @@ struct Model {
OnColision = other.OnColision;
visible = other.visible;
colision = other.colision;
networkReplicated = other.networkReplicated;
graphics_ = other.graphics_;
other.graphics_ = nullptr;
@@ -137,6 +143,7 @@ struct Model {
bool visible = true;
bool colision = false;
bool networkReplicated = true;
private:
class Graphics* graphics_;

View File

@@ -28,7 +28,7 @@ class Engine {
void NetUpdate(std::shared_ptr<Network::Socket> sock);
void NetworkUpload(std::shared_ptr<Network::Socket> sock);
void RefreshFromServer(std::shared_ptr<Network::Socket> sock);
void ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock);
std::function<void(Engine&)> BeginPlay = [](Engine& engine) {};
std::function<void(Engine&, std::float_t delta_time)> Tick =