서버-사이드 충돌판정 구현 중

This commit is contained in:
2025-06-21 00:36:50 +09:00
parent 66dc91dab3
commit 3a526edcf4
3 changed files with 45 additions and 3 deletions

View File

@@ -36,10 +36,44 @@ void Physics::invokeOnColisionEvent(
}
}
void Physics::invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<utils::Snowflake, Model>& models) {
constexpr std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
for (std::unordered_map<utils::Snowflake, Model>::iterator
iter_A = models.begin();
iter_A != models.end(); iter_A++) {
for (auto iter_B = std::next(iter_A); iter_B != models.end(); iter_B++) {
auto& model_A = iter_A->second;
std::lock_guard<std::mutex> Alock(model_A.modding);
auto& model_B = iter_B->second;
std::lock_guard<std::mutex> Block(model_B.modding);
if (!model_A.colision || !model_B.colision) continue;
std::float_t distance =
glm::distance(model_A.position, model_B.position);
std::float_t modelA_radius = model_A.radius * model_A.scale.x;
std::float_t modelB_radius = model_B.radius * model_B.scale.x;
if (distance <= modelA_radius + modelB_radius) {
if (model_A.OnColision)
thread_pool->enqueueJob(model_A.OnColision,
std::make_shared<Model>(std::move(model_A)),
std::make_shared<Model>(std::move(model_B)));
/*model_A = iter_A->second;
model_B = iter_B->second;*/
if (model_B.OnColision)
thread_pool->enqueueJob(model_B.OnColision,
std::make_shared<Model>(std::move(model_B)),
std::make_shared<Model>(std::move(model_A)));
}
}
}
}
bool Physics::RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
const glm::vec3& v0, const glm::vec3& v1,
const glm::vec3& v2, std::float_t& outDistance) {
const std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
constexpr std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
// 삼각형 엣지와 노멀 계산
glm::vec3 edge1 = v1 - v0;