서버-사이드 충돌판정 구현 중
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@@ -10,6 +10,9 @@ class Physics {
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static void invokeOnColisionEvent(
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gsl::not_null<utils::ThreadPool*> thread_pool,
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std::unordered_map<std::string, std::shared_ptr<Model>>& models);
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static void invokeOnColisionEvent(
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gsl::not_null<utils::ThreadPool*> thread_pool,
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std::unordered_map<utils::Snowflake, Model>& models);
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bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
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const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,
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