일단 충돌 구현...?

This commit is contained in:
2025-06-19 17:34:34 +09:00
parent dc2c106bad
commit 3e3769f912
8 changed files with 81 additions and 73 deletions

View File

@@ -1,14 +1,15 @@
#pragma once
#include "utils/thread_pool.h"
#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/thread_pool.h"
namespace veng {
class Physics {
public:
void invokeOnColisionEvent(gsl::not_null<utils::ThreadPool*> thread_pool,
std::vector<std::shared_ptr<Model>> models);
void invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<std::string, std::shared_ptr<Model>>& models);
bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,