직렬화 함수 작성 끝
This commit is contained in:
91
impl/vulkan_engine/asset/object/model.cpp
Normal file
91
impl/vulkan_engine/asset/object/model.cpp
Normal file
@@ -0,0 +1,91 @@
|
||||
#include "vulkan_engine/asset/object/model.h"
|
||||
|
||||
#include "vulkan_engine/vulkan/graphics.h"
|
||||
|
||||
namespace veng {
|
||||
|
||||
Model::~Model() {
|
||||
if (graphics_ == nullptr) return;
|
||||
|
||||
graphics_->DestroyTexture(material.texture_handle);
|
||||
graphics_->DestroyBuffer(vertex_buffer);
|
||||
graphics_->DestroyBuffer(index_buffer);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void Append(std::vector<char>& dst, const T& data) {
|
||||
const char* ptr = reinterpret_cast<const char*>(&data);
|
||||
dst.insert(dst.end(), ptr, ptr + sizeof(T));
|
||||
}
|
||||
|
||||
std::vector<char> Model::Serialize() {
|
||||
std::vector<char> serialized;
|
||||
|
||||
Append(serialized, ID);
|
||||
|
||||
Append(serialized, transform);
|
||||
Append(serialized, position);
|
||||
Append(serialized, linear_velocity);
|
||||
Append(serialized, linear_acceleration);
|
||||
Append(serialized, rotation);
|
||||
Append(serialized, angular_velocity);
|
||||
Append(serialized, angular_acceleration);
|
||||
Append(serialized, scale);
|
||||
Append(serialized, original_offset);
|
||||
|
||||
Append(serialized, radius);
|
||||
|
||||
uint8_t vis = visible ? 1 : 0;
|
||||
uint8_t col = colision ? 1 : 0;
|
||||
Append(serialized, vis);
|
||||
Append(serialized, col);
|
||||
|
||||
return serialized;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void Extract(const std::vector<char>& src, size_t& offset, T& out) {
|
||||
std::memcpy(&out, src.data() + offset, sizeof(T));
|
||||
offset += sizeof(T);
|
||||
}
|
||||
|
||||
void Model::Deserialize(std::vector<char> data) {
|
||||
size_t offset = 0;
|
||||
|
||||
Extract(data, offset, ID);
|
||||
|
||||
Extract(data, offset, transform);
|
||||
Extract(data, offset, position);
|
||||
Extract(data, offset, linear_velocity);
|
||||
Extract(data, offset, linear_acceleration);
|
||||
Extract(data, offset, rotation);
|
||||
Extract(data, offset, angular_velocity);
|
||||
Extract(data, offset, angular_acceleration);
|
||||
Extract(data, offset, scale);
|
||||
Extract(data, offset, original_offset);
|
||||
|
||||
Extract(data, offset, radius);
|
||||
|
||||
uint8_t vis = 0, col = 0;
|
||||
Extract(data, offset, vis);
|
||||
Extract(data, offset, col);
|
||||
visible = vis != 0;
|
||||
colision = col != 0;
|
||||
}
|
||||
|
||||
void veng::Model::Update(float dt) {
|
||||
linear_velocity += linear_acceleration * dt;
|
||||
position += linear_velocity * dt;
|
||||
|
||||
angular_velocity += angular_acceleration * dt;
|
||||
if (glm::length(angular_velocity) > 1e-6f) {
|
||||
rotation =
|
||||
glm::normalize(glm::rotate(rotation, glm::length(angular_velocity * dt),
|
||||
glm::normalize(angular_velocity)));
|
||||
}
|
||||
|
||||
transform = glm::translate(glm::mat4(1.0f), position) *
|
||||
glm::mat4_cast(rotation) * glm::scale(glm::mat4(1.0f), scale);
|
||||
}
|
||||
|
||||
} // namespace veng
|
||||
Reference in New Issue
Block a user