직렬화 함수 작성 끝
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177
impl/vulkan_engine/vulkan/engine.cpp
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177
impl/vulkan_engine/vulkan/engine.cpp
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#include "vulkan_engine/vulkan/engine.h"
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#include "precomp.h"
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namespace veng {
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void Engine::init() {
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glm::ivec2 window_size_ = vulkan_graphics->window->GetFramebufferSize();
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view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
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glm::vec3(0.f, -1.f, 0.f));
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projection = glm::perspective(
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glm::radians(103.f),
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(std::float_t)window_size_.x / (std::float_t)window_size_.y, 0.1f,
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1000.f);
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vulkan_graphics->SetViewProjection(view, projection);
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if (BeginPlay != nullptr) BeginPlay(*this);
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}
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void Engine::LoadModelAsset(std::string path, std::string name) {
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veng::Model model(vulkan_graphics);
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asset_loader_.setPath(path);
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asset_loader_.loadModel(model);
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model.vertex_buffer = vulkan_graphics->CreateVertexBuffer(model.vertices);
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model.index_buffer = vulkan_graphics->CreateIndexBuffer(model.indices);
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model.material.texture_handle =
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vulkan_graphics->CreateTexture(asset_loader_.readTexture());
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model_assets_[name] = std::move(model);
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}
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const Model* Engine::GetStaticModel(std::string name) {
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if (model_assets_.find(name) != model_assets_.end())
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return &model_assets_[name];
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return nullptr;
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}
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Model* Engine::SpawnModel(std::string asset_name, std::string name) {
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if (asset_name == "") {
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Model model_to_spawn(nullptr);
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model_to_spawn.visible = false;
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dynamic_immortal_models_[name] = std::move(model_to_spawn);
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return &dynamic_immortal_models_[name];
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}
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if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_immortal_models_[name] = std::move(model_to_spawn);
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return &dynamic_immortal_models_[name];
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}
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std::uint32_t i = 0;
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for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
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if (dynamic_immortal_models_.find(name + std::to_string(i)) ==
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dynamic_immortal_models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_immortal_models_[name + std::to_string(i)] =
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std::move(model_to_spawn);
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break;
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}
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i++;
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}
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if (i == std::numeric_limits<std::uint32_t>::max() - 1)
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return nullptr;
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else
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return &dynamic_immortal_models_[name + std::to_string(i)];
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}
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Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
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std::float_t lifespan) {
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if (asset_name == "") {
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Model model_to_spawn(nullptr);
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model_to_spawn.visible = false;
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dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
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return &dynamic_models_[name].first;
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}
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if (dynamic_models_.find(name) == dynamic_models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan);
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return &dynamic_models_[name].first;
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}
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std::uint32_t i = 0;
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for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
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if (dynamic_models_.find(name + std::to_string(i)) ==
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dynamic_models_.end()) {
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Model model_to_spawn(*GetStaticModel(asset_name));
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dynamic_models_[name + std::to_string(i)] =
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std::make_pair(std::move(model_to_spawn), lifespan);
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break;
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}
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i++;
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}
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if (i == std::numeric_limits<std::uint32_t>::max() - 1)
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return nullptr;
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else
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return &dynamic_models_[name + std::to_string(i)].first;
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}
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Model* Engine::GetSpawnedObject(std::string name) {
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for (auto it = dynamic_immortal_models_.begin();
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it != dynamic_immortal_models_.end();) {
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if (it->first == name) return &it->second;
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++it;
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}
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for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
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if (it->first == name) return &it->second.first;
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++it;
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}
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return nullptr;
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}
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void Engine::Update() {
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glm::ivec2 framebuffer_size = vulkan_graphics->window->GetFramebufferSize();
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if (framebuffer_size != window_size_ && framebuffer_size.x != 0 &&
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framebuffer_size.y != 0) {
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window_size_ = framebuffer_size;
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auto grater = (framebuffer_size.x > framebuffer_size.y)
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? framebuffer_size.x
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: framebuffer_size.y;
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view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f),
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glm::vec3(0.f, -1.f, 0.f));
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projection = glm::perspective(
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glm::radians(103.f),
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(std::float_t)framebuffer_size.x / (std::float_t)framebuffer_size.y,
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0.1f, 1000.f);
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}
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vulkan_graphics->SetViewProjection(view, projection);
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if (vulkan_graphics->BeginFrame()) {
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std::double_t current_time = glfwGetTime();
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std::float_t delta_time =
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static_cast<std::float_t>(current_time - last_frame_time_);
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last_frame_time_ = current_time;
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if (Tick != nullptr) Tick(*this, delta_time);
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std::vector<Model*> models;
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models.reserve(dynamic_immortal_models_.size() +
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dynamic_models_.size());
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for (auto it = dynamic_immortal_models_.begin();
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it != dynamic_immortal_models_.end();) {
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models.push_back(&it->second);
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++it;
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}
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for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) {
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if (it->second.second < 0.f) {
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it = dynamic_models_.erase(it);
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continue;
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}
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else {
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it->second.second -= delta_time;
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}
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models.push_back(&it->second.first);
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++it;
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}
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for (auto it : models) {
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it->Update(delta_time);
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vulkan_graphics->RenderModel(it);
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}
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physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()});
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vulkan_graphics->EndFrame();
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}
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}
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} // namespace veng
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