직렬화 함수 작성 끝
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12
include/glfw/glfw_initialization.h
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12
include/glfw/glfw_initialization.h
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#pragma once
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namespace veng {
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struct GlfwInitialization {
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public:
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GlfwInitialization();
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~GlfwInitialization();
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GlfwInitialization(const GlfwInitialization&) = delete;
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GlfwInitialization& operator=(const GlfwInitialization&) = delete;
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};
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} // namespace veng
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12
include/glfw/glfw_monitor.h
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12
include/glfw/glfw_monitor.h
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#pragma once
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struct GLFWmonitor;
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struct GLFWwindow;
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namespace veng {
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gsl::span<GLFWmonitor *> GetMonitors();
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glm::ivec2 GetMonitorPosition(gsl::not_null<GLFWmonitor *> monitor);
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glm::ivec2 GetMonitorWorkAreaSize(gsl::not_null<GLFWmonitor *> monitor);
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void MoveWindowToMonitor(gsl::not_null<GLFWwindow *> window,
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gsl::not_null<GLFWmonitor *> monitor);
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} // namespace veng
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23
include/glfw/glfw_window.h
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23
include/glfw/glfw_window.h
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#pragma once
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#include <GLFW/glfw3.h>
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namespace veng {
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class Window {
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public:
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Window(gsl::czstring name, glm::ivec2 size);
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~Window();
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glm::ivec2 GetWindowSize() const;
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glm::ivec2 GetFramebufferSize() const;
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bool ShouldClose() const;
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GLFWwindow* GetHandle() const;
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GLFWkeyfun SetKeyCallback(GLFWkeyfun key_callback);
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bool TryMoveToMonitor(std::uint16_t monitor_number);
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private:
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GLFWwindow* window_;
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};
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} // namespace veng
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