직렬화 함수 작성 끝
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193
include/vulkan_engine/vulkan/graphics.h
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193
include/vulkan_engine/vulkan/graphics.h
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#pragma once
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#include <vulkan/vulkan.h>
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#include "buffer_handle.h"
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#include "glfw/glfw_window.h"
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#include "precomp.h"
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#include "texture_handle.h"
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#include "vertex.h"
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namespace veng {
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struct Frame {
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VkSemaphore image_available_signal = VK_NULL_HANDLE;
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VkSemaphore render_finished_signal = VK_NULL_HANDLE;
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VkFence still_rendering_fence = VK_NULL_HANDLE;
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VkCommandBuffer command_buffer = VK_NULL_HANDLE;
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VkDescriptorSet uniform_set = VK_NULL_HANDLE;
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BufferHandle uniform_buffer;
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void* uniform_buffer_location;
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};
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class Graphics final {
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public:
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Graphics(gsl::not_null<Window*> window);
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~Graphics();
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bool BeginFrame();
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void SetModelMatrix(glm::mat4 model);
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void SetViewProjection(glm::mat4 view, glm::mat4 projection);
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void SetTexture(TextureHandle handle);
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void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
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void RenderIndexedBuffer(BufferHandle vertex_buffer,
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BufferHandle index_buffer, std::uint32_t count);
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void RenderModel(struct Model* model);
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void EndFrame();
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BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);
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BufferHandle CreateIndexBuffer(gsl::span<std::uint32_t> indices);
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void DestroyBuffer(BufferHandle handle);
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TextureHandle CreateTexture(gsl::czstring path);
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TextureHandle CreateTexture(std::vector<std::uint8_t> image_file_data);
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TextureHandle CreateTexture(gsl::span<std::uint8_t> image_file_data);
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void DestroyTexture(TextureHandle handle);
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gsl::not_null<Window*> window;
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private:
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struct QueueFamilyIndices {
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std::optional<std::uint32_t> graphics_family = std::nullopt;
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std::optional<std::uint32_t> presentation_family = std::nullopt;
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bool IsValid() const {
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return graphics_family.has_value() && presentation_family.has_value();
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}
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};
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struct SwapChainProperties {
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VkSurfaceCapabilitiesKHR capabilities = {};
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> present_modes;
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bool IsValid() const { return !formats.empty() && !present_modes.empty(); }
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};
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// 초기화
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void InitializeVulkan();
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void CreateInstance();
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void SetupDebugMessenger();
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void PickPhysicalDevice();
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void CreateLogicalDeviceAndQueues();
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void CreateSurface();
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void CreateSwapChain();
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void CreateImageViews();
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void CreateRenderPass();
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void CreateGraphicsPipeline();
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void CreateFramebuffers();
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void CreateCommandPool();
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void CreateCommandBuffer();
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void CreateSignals();
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void CreateDescriptorSetLayouts();
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void CreateDescriptorPools();
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void CreateDescriptorSets();
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void CreateTextureSampler();
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void CreateDepthResources();
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void RecreateSwapChain();
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void CleanupSwapChain();
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// 랜더링
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void BeginCommands();
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void EndCommands();
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std::vector<gsl::czstring> GetRequiredInstanceExtentions();
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static gsl::span<gsl::czstring> GetSuggestedInstanceExtentions();
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static std::vector<VkExtensionProperties> GetSupprotedInstanceExtensions();
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static bool AreAllExtensionsSupported(gsl::span<gsl::czstring> extensions);
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static std::vector<VkLayerProperties> GetSupprotedValidationLayers();
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static bool AreAllLayersSupported(gsl::span<gsl::czstring> extensions);
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QueueFamilyIndices FindQueueFamilies(VkPhysicalDevice device);
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SwapChainProperties GetSwapChainProperties(VkPhysicalDevice device);
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bool IsDeviceSuitable(VkPhysicalDevice device);
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std::vector<VkPhysicalDevice> GetAvailableDevices();
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bool AreAllDeviceExtensionsSupported(VkPhysicalDevice device);
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std::vector<VkExtensionProperties> GetDeviceAvailableExtensions(
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VkPhysicalDevice device);
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VkSurfaceFormatKHR ChooseSwapSurfaceFormat(
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gsl::span<VkSurfaceFormatKHR> formats);
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VkPresentModeKHR ChooseSwapPresentMode(
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gsl::span<VkPresentModeKHR> present_modes);
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VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
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std::uint32_t ChooseSwapImageCount(
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const VkSurfaceCapabilitiesKHR& capabilities);
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VkShaderModule CreateShaderModule(gsl::span<std::uint8_t> buffer);
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std::uint32_t FindMemoryType(std::uint32_t type_bits_filter,
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VkMemoryPropertyFlags required_properties);
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BufferHandle CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
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VkMemoryPropertyFlags properties);
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VkCommandBuffer BeginTransientCommandBuffer();
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void EndTransientCommandBuffer(VkCommandBuffer command_buffer);
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void CreateUniformBuffers();
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TextureHandle CreateImage(glm::ivec2 size, VkFormat image_format,
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VkBufferUsageFlags usage,
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VkMemoryPropertyFlags properties);
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void TransitionImageLayout(VkImage image, VkImageLayout old_layout,
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VkImageLayout new_layout);
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void CopyBufferToImage(VkBuffer buffer, VkImage image, glm::ivec2 image_size);
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VkImageView CreateImageView(VkImage image, VkFormat format,
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VkImageAspectFlags aspect_flag);
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VkViewport GetViewport();
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VkRect2D GetScissor();
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std::array<gsl::czstring, 1> required_device_extentions_ = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME};
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VkInstance instance_ = VK_NULL_HANDLE;
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VkDebugUtilsMessengerEXT debug_messenger_;
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VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
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VkDevice logical_device_ = VK_NULL_HANDLE;
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VkQueue graphics_queue_ = VK_NULL_HANDLE;
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VkQueue present_queue_ = VK_NULL_HANDLE;
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VkSurfaceKHR surface_ = VK_NULL_HANDLE;
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VkSwapchainKHR swap_chain_ = VK_NULL_HANDLE;
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VkSurfaceFormatKHR surface_format_;
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VkPresentModeKHR present_mode_;
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VkExtent2D extent_;
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std::vector<VkImage> swap_chain_images_;
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std::vector<VkImageView> swap_chain_image_views_;
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std::vector<VkFramebuffer> swap_chain_framebuffers_;
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VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
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VkRenderPass render_pass_ = VK_NULL_HANDLE;
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VkPipeline pipeline_ = VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout_ = VK_NULL_HANDLE;
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VkCommandPool command_pool_ = VK_NULL_HANDLE;
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std::uint32_t current_image_index_ = 0;
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VkDescriptorSetLayout uniform_set_layout_ = VK_NULL_HANDLE;
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VkDescriptorPool uniform_pool_ = VK_NULL_HANDLE;
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VkDescriptorSetLayout texture_set_layout_ = VK_NULL_HANDLE;
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VkDescriptorPool texture_pool_ = VK_NULL_HANDLE;
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VkSampler texture_sampler_ = VK_NULL_HANDLE;
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TextureHandle depth_texture_;
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std::array<Frame, MAX_BUFFERED_FRAMES> frames_;
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std::int32_t current_frame_ = 0;
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bool validation_enabled_ = false;
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};
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VkDebugUtilsMessengerCreateInfoEXT GetCreateMessengerInfo();
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bool IsExtensionSupported(gsl::span<VkExtensionProperties> extensions,
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gsl::czstring name);
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} // namespace veng
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