직렬화 함수 작성 끝
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21
include/vulkan_engine/vulkan/physics.h
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21
include/vulkan_engine/vulkan/physics.h
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#pragma once
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#include "vulkan_engine/asset/object/model.h"
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#include "vulkan_engine/vulkan/vertex.h"
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#include "utils/thread_pool.h"
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namespace veng {
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class Physics {
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public:
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void invokeOnColisionEvent(gsl::not_null<utils::ThreadPool *> thread_pool, gsl::span<Model*> models);
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bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
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const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,
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std::float_t& outDistance);
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private:
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bool IsPointInsideMesh_(const glm::vec3& point,
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const std::vector<veng::Vertex>& vertices,
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const std::vector<std::uint32_t>& indices);
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};
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} // namespace veng
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