직렬화 함수 작성 끝

This commit is contained in:
2025-06-09 03:47:48 +09:00
parent 5ba62b5312
commit 50c9bd68fc
47 changed files with 324 additions and 201 deletions

View File

@@ -0,0 +1,21 @@
#pragma once
#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/thread_pool.h"
namespace veng {
class Physics {
public:
void invokeOnColisionEvent(gsl::not_null<utils::ThreadPool *> thread_pool, gsl::span<Model*> models);
bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,
std::float_t& outDistance);
private:
bool IsPointInsideMesh_(const glm::vec3& point,
const std::vector<veng::Vertex>& vertices,
const std::vector<std::uint32_t>& indices);
};
} // namespace veng