일단 오늘은 이걸로..

This commit is contained in:
2025-06-19 22:35:02 +09:00
parent 3e3769f912
commit 66dc91dab3
10 changed files with 115 additions and 26 deletions

View File

@@ -47,6 +47,14 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(ASSIMP)
FetchContent_Declare(
JSONCPP
GIT_REPOSITORY "https://github.com/open-source-parsers/jsoncpp.git"
GIT_TAG "1.9.6"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(JSONCPP)
file(GLOB_RECURSE Sources CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
@@ -58,6 +66,7 @@ target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE jsoncpp_static)
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)
@@ -103,4 +112,18 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
"$<TARGET_FILE_DIR:spdlog>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying spdlog library files and symlinks to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp DLL/so to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_FILE_DIR:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp library files and symlinks to output directory"
)

View File

@@ -53,10 +53,15 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_W) ==
GLFW_PRESS) {
player->linear_acceleration = glm::normalize(forward) * 10.f;
player_flame->linear_velocity = player->linear_velocity;
player_flame->position = player->position;
player_flame->angular_velocity = player->angular_velocity;
player_flame->rotation = player->rotation;
player_flame->visible = true;
if (!w_laststate) {
player->needsUpdate = true;
player_flame->needsUpdate = true;
player->updateRedundantCount = 0;
w_laststate = true;
}
@@ -65,6 +70,7 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
player_flame->visible = false;
if (w_laststate) {
player->needsUpdate = true;
player_flame->needsUpdate = true;
player->updateRedundantCount = 0;
w_laststate = false;
}