불안정하게 멀티 됨.. 일단은 두번째 플레이어가 첫번째 플레이어한테 보이기는 하니까...

This commit is contained in:
2025-06-15 22:36:04 +09:00
parent 06a1e41dc8
commit 711fc4c93d
11 changed files with 328 additions and 77 deletions

View File

@@ -36,40 +36,12 @@ const Model* Engine::GetStaticModel(std::string name) {
return nullptr;
}
Model* Engine::SpawnModel(std::string asset_name, std::string name) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.visible = false;
models_[name] = std::move(model_to_spawn);
return &models_[name];
}
if (models_.find(name) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
models_[name] = std::move(model_to_spawn);
return &models_[name];
}
std::uint32_t i = 0;
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (models_.find(name + std::to_string(i)) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
models_[name + std::to_string(i)] = std::move(model_to_spawn);
break;
}
i++;
}
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &models_[name + std::to_string(i)];
}
Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.asset_name = "";
model_to_spawn.name = name;
model_to_spawn.visible = false;
model_to_spawn.lifespan = lifespan;
models_[name] = std::move(model_to_spawn);
@@ -78,6 +50,8 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
if (models_.find(name) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name;
model_to_spawn.lifespan = lifespan;
models_[name] = std::move(model_to_spawn);
return &models_[name];
@@ -87,6 +61,8 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
for (i = 0; i < std::numeric_limits<std::uint32_t>::max();) {
if (models_.find(name + std::to_string(i)) == models_.end()) {
Model model_to_spawn(*GetStaticModel(asset_name));
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name + std::to_string(i);
model_to_spawn.lifespan = lifespan;
models_[name + std::to_string(i)] = std::move(model_to_spawn);
break;
@@ -152,6 +128,11 @@ void Engine::Update() {
continue;
}
if (model.shouldBeDestroyed) {
it = models_.erase(it);
continue;
}
model.lifespan -= delta_time;
models.push_back(&model);
@@ -178,6 +159,7 @@ void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
std::vector<char> data;
for (auto& it : models_) {
if (!it.second.networkReplicated) continue;
if (!it.second.needsUpdate) continue;
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
@@ -187,19 +169,123 @@ void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
data.insert(data.end(), header_serialized.begin(), header_serialized.end());
data.insert(data.end(), model.begin(), model.end());
it.second.needsUpdate = false;
}
iocp_->send(*sock, data);
}
int recv_partial(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return 0;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
if (received == 0) return 0;
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
return total_received;
}
void recv_fully(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
}
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
while (iocp_->GetRecvedBytes(sock->sock) < 6);
if (sock->sock == 0) return;
std::vector<char> recv_data(6);
iocp_->recv(*sock, recv_data);
if (recv_partial(iocp_, *sock, recv_data) == 0) return;
Packet::Header header;
header.Deserialize(recv_data);
recv_data.resize(header.body_length);
while (iocp_->GetRecvedBytes(sock->sock) < header.body_length);
iocp_->recv(*sock, recv_data);
recv_fully(iocp_, *sock, recv_data);
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
veng::Model model;
model.Deserialize(recv_data);
bool found = false;
for (auto& it : models_) {
if (it.second.ID == model.ID) {
it.second.position = model.position;
it.second.linear_velocity = model.linear_velocity;
it.second.linear_acceleration = model.linear_acceleration;
it.second.rotation = model.rotation;
it.second.angular_velocity = model.angular_velocity;
it.second.angular_acceleration = model.angular_acceleration;
it.second.scale = model.scale;
it.second.transform = model.transform;
it.second.original_offset = model.original_offset;
it.second.radius = model.radius;
it.second.lifespan = model.lifespan;
it.second.visible = model.visible;
it.second.colision = model.colision;
spdlog::info("model updated: {}", model.name);
spdlog::info("model pos: ({},{},{})", model.position.x,
model.position.y, model.position.z);
found = true;
break;
}
}
if (!found) {
auto spawnedModel =
SpawnLifedModel(model.asset_name, model.name, model.lifespan);
spawnedModel->ID = model.ID;
spawnedModel->position = model.position;
spawnedModel->linear_velocity = model.linear_velocity;
spawnedModel->linear_acceleration = model.linear_acceleration;
spawnedModel->rotation = model.rotation;
spawnedModel->angular_velocity = model.angular_velocity;
spawnedModel->angular_acceleration = model.angular_acceleration;
spawnedModel->scale = model.scale;
spawnedModel->transform = model.transform;
spawnedModel->original_offset = model.original_offset;
spawnedModel->radius = model.radius;
spawnedModel->lifespan = model.lifespan;
spawnedModel->visible = model.visible;
spawnedModel->colision = model.colision;
spawnedModel->networkReplicated = false;
spdlog::info("model spawned: {}", model.ID.snowflake);
}
} break;
default:
spdlog::error("unknown data type");
}
}
} // namespace veng