카메라 스프링 재적용
This commit is contained in:
@@ -31,8 +31,8 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
|
|||||||
(-stiffness * displacement - damping * camera_lag->linear_velocity) *
|
(-stiffness * displacement - damping * camera_lag->linear_velocity) *
|
||||||
delta_time;
|
delta_time;
|
||||||
|
|
||||||
camera_lag->linear_velocity = glm::vec3(0);
|
/*camera_lag->linear_velocity = glm::vec3(0);
|
||||||
camera_lag->position = player->position;
|
camera_lag->position = player->position;*/
|
||||||
|
|
||||||
engine.view = glm::lookAt(
|
engine.view = glm::lookAt(
|
||||||
glm::vec3(camera_lag->position.x, camera_lag->position.y, -5.f),
|
glm::vec3(camera_lag->position.x, camera_lag->position.y, -5.f),
|
||||||
|
|||||||
Reference in New Issue
Block a user