카메라 스프링 재적용

This commit is contained in:
2025-06-15 23:04:20 +09:00
parent 711fc4c93d
commit 9949ec80fb

View File

@@ -31,8 +31,8 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
(-stiffness * displacement - damping * camera_lag->linear_velocity) *
delta_time;
camera_lag->linear_velocity = glm::vec3(0);
camera_lag->position = player->position;
/*camera_lag->linear_velocity = glm::vec3(0);
camera_lag->position = player->position;*/
engine.view = glm::lookAt(
glm::vec3(camera_lag->position.x, camera_lag->position.y, -5.f),