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@@ -1,8 +1,9 @@
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#pragma once
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#include "asset/loader.h"
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#include "physics.h"
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#include "graphics.h"
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#include "physics.h"
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#include "utils/thread_pool.h"
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namespace veng {
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@@ -34,10 +35,11 @@ class Engine {
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glm::perspective(glm::radians(103.f), 800.f / 600.f, 0.1f, 1000.f);
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gsl::not_null<Graphics*> vulkan_graphics;
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private:
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Loader asset_loader_;
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Physics physics_controller_;
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utils::ThreadPool thread_pool_;
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glm::ivec2 window_size_ = {0, 0};
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std::double_t last_frame_time_ = 0.0;
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