iocp 구현하기

This commit is contained in:
2025-05-31 03:19:58 +09:00
parent 466a80f02b
commit a65483a9c3
55 changed files with 608 additions and 683 deletions

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@@ -0,0 +1,8 @@
#pragma once
namespace veng {
class Engine;
}
void BeginPlay(veng::Engine& engine);
void Tick(veng::Engine& engine, std::float_t delta_time);

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@@ -1,6 +1,6 @@
#pragma once
#include "asset/object/model.h"
#include "vulkan_engine/asset/object/model.h"
#include "assimp/Importer.hpp"
#include "assimp/postprocess.h"
#include "assimp/scene.h"

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@@ -1,6 +1,6 @@
#pragma once
#include "vulkan/texture_handle.h"
#include "vulkan_engine/vulkan/texture_handle.h"
namespace veng {
struct Material {

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@@ -5,8 +5,8 @@
#include <vector>
#include "material.h"
#include "vulkan/buffer_handle.h"
#include "vulkan/vertex.h"
#include "vulkan_engine/vulkan/buffer_handle.h"
#include "vulkan_engine/vulkan/vertex.h"
namespace veng {
struct Model {

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@@ -2,7 +2,7 @@
#include <unordered_map>
#include "asset/object/model.h"
#include "vulkan_engine/asset/object/model.h"
namespace std {
template <>

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@@ -1,6 +1,6 @@
#pragma once
#include "asset/loader.h"
#include "vulkan_engine/asset/loader.h"
#include "graphics.h"
#include "physics.h"
#include "utils/thread_pool.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "asset/object/model.h"
#include "vulkan/vertex.h"
#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/thread_pool.h"
namespace veng {

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@@ -0,0 +1,64 @@
#include "asteroid/game.h"
#include "vulkan_engine/vulkan/engine.h"
void BeginPlay(veng::Engine& engine) {
veng::Model* const player = engine.SpawnModel("player", "player");
player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
spdlog::info("{} and {} is nearby.", (void*)self, (void*)other);
spdlog::info("{} 's owner: {}", (void*)self, (void*)self->owner);
spdlog::info("{} 's owner: {}", (void*)other, (void*)other->owner);
other->colision = false;
other->visible = false;
};
veng::Model* const player_flame =
engine.SpawnModel("player_flame", "player_flame");
player_flame->scale = player->scale;
player_flame->colision = false;
spdlog::info("player addr: {}", (void*)player);
veng::Model* const other_player = engine.SpawnModel("player", "other_player");
other_player->position = glm::vec3(1.f, 0.f, 0.f);
other_player->scale = glm::vec3(.02f);
other_player->colision = true;
other_player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
spdlog::info("{} and {} is nearby.", (void*)self, (void*)other);
spdlog::info("{} 's owner: {}", (void*)self, (void*)self->owner);
spdlog::info("{} 's owner: {}", (void*)other, (void*)other->owner);
other->colision = false;
other->visible = false;
};
spdlog::info("other player addr: {}", (void*)other_player);
veng::Model* const camera_lag = engine.SpawnModel("", "camera_lag");
camera_lag->colision = false;
camera_lag->position = player->position;
veng::Model* const background = engine.SpawnModel("", "background");
background->colision = false;
background->position = {background->position.x, background->position.y, 30.f};
background->scale *= 100;
veng::Model* const background0 =
engine.SpawnModel("background", "background0");
background0->scale = background->scale;
veng::Model* const background1 =
engine.SpawnModel("background", "background1");
background1->scale = background->scale;
veng::Model* const background2 =
engine.SpawnModel("background", "background2");
background2->scale = background->scale;
veng::Model* const background3 =
engine.SpawnModel("background", "background3");
background3->scale = background->scale;
}

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@@ -0,0 +1,37 @@
#include "asteroid/game.h"
#include "glfw/glfw_initialization.h"
#include "glfw/glfw_monitor.h"
#include "glfw/glfw_window.h"
#include "vulkan_engine/vulkan/engine.h"
#include "vulkan_engine/vulkan/graphics.h"
#include "socket/iocp.h"
std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
Network::IOCP iocp;
const veng::GlfwInitialization _glfw;
veng::Window window("Vulkan Engine", {800, 600});
window.TryMoveToMonitor(0);
veng::Graphics graphics(&window);
veng::Engine engine(&graphics);
engine.LoadModelAsset("assets/player.fbx", "player");
engine.LoadModelAsset("assets/player_flame.fbx", "player_flame");
engine.LoadModelAsset("assets/bullet.fbx", "bullet");
engine.LoadModelAsset("assets/background.fbx", "background");
engine.BeginPlay = BeginPlay;
engine.Tick = Tick;
engine.init();
while (!window.ShouldClose()) {
glfwPollEvents();
engine.Update();
}
return EXIT_SUCCESS;
}

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@@ -1,79 +1,6 @@
#include <GLFW/glfw3.h>
#include "asteroid/game.h"
#include <glm/gtc/matrix_transform.hpp>
#include <iostream>
#include <limits>
#include "glfw/glfw_initialization.h"
#include "glfw/glfw_monitor.h"
#include "glfw/glfw_window.h"
#include "precomp.h"
#include "vulkan/coordinate.h"
#include "vulkan/engine.h"
#include "vulkan/graphics.h"
void BeginPlay(veng::Engine& engine) {
veng::Model* const player = engine.SpawnModel("player", "player");
player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
std::cout << self << " and " << other << " is Nearby." << std::endl;
std::cout << self << "'s owner: " << self->owner << std::endl;
std::cout << other << "'s owner: " << other->owner << std::endl;
std::cout << "Colided." << std::endl;
other->colision = false;
other->visible = false;
};
veng::Model* const player_flame =
engine.SpawnModel("player_flame", "player_flame");
player_flame->scale = player->scale;
player_flame->colision = false;
std::cout << "player addr: " << player << std::endl;
veng::Model* const other_player = engine.SpawnModel("player", "other_player");
other_player->position = glm::vec3(1.f, 0.f, 0.f);
other_player->scale = glm::vec3(.02f);
other_player->colision = true;
other_player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
std::cout << self << " and " << other << " is Nearby." << std::endl;
std::cout << self << "'s owner: " << self->owner << std::endl;
std::cout << other << "'s owner: " << other->owner << std::endl;
std::cout << "Colided." << std::endl;
other->colision = false;
other->visible = false;
};
std::cout << "other player addr: " << other_player << std::endl;
veng::Model* const camera_lag = engine.SpawnModel("", "camera_lag");
camera_lag->colision = false;
camera_lag->position = player->position;
veng::Model* const background = engine.SpawnModel("", "background");
background->colision = false;
background->position = {background->position.x, background->position.y, 30.f};
background->scale *= 100;
veng::Model* const background0 =
engine.SpawnModel("background", "background0");
background0->scale = background->scale;
veng::Model* const background1 =
engine.SpawnModel("background", "background1");
background1->scale = background->scale;
veng::Model* const background2 =
engine.SpawnModel("background", "background2");
background2->scale = background->scale;
veng::Model* const background3 =
engine.SpawnModel("background", "background3");
background3->scale = background->scale;
}
#include "vulkan_engine/vulkan/engine.h"
void Tick(veng::Engine& engine, std::float_t delta_time) {
static std::float_t bullet_cooldown = 0.f;
@@ -123,7 +50,7 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_SPACE) ==
GLFW_PRESS) {
if (bullet_cooldown > std::numeric_limits<std::float_t>::epsilon()) {
bullet_cooldown - delta_time;
bullet_cooldown -= delta_time;
} else {
bullet_cooldown = .2f;
veng::Model* const bullet =
@@ -134,7 +61,7 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
bullet->scale = player->scale;
bullet->colision = true;
std::cout << "bullet address: " << bullet << std::endl;
spdlog::info("bullet address: {}", (void*)bullet);
}
}
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_A) ==
@@ -178,31 +105,3 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
sparse = glm::vec3(-1.f, -1.f, 0.f);
background3->position = background->position + sparse * background->scale;
}
std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
const veng::GlfwInitialization _glfw;
veng::Window window("Vulkan Engine", {800, 600});
window.TryMoveToMonitor(0);
veng::Graphics graphics(&window);
veng::Engine engine(&graphics);
engine.LoadModelAsset("assets/player.fbx", "player");
engine.LoadModelAsset("assets/player_flame.fbx", "player_flame");
engine.LoadModelAsset("assets/bullet.fbx", "bullet");
engine.LoadModelAsset("assets/background.fbx", "background");
engine.BeginPlay = BeginPlay;
engine.Tick = Tick;
engine.init();
while (!window.ShouldClose()) {
glfwPollEvents();
engine.Update();
}
return EXIT_SUCCESS;
}

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@@ -1,11 +0,0 @@
#include "vulkan/graphics.h"
#include <GLFW/glfw3.h>
#include <iostream>
#include "precomp.h"
namespace veng {
} // namespace veng

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@@ -1,6 +1,7 @@
#include "asset/loader.h"
#include "vulkan_engine/asset/loader.h"
#include "stb/stb_image.h"
#include "vulkan_engine/utilities.h"
namespace veng {

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@@ -1,6 +1,6 @@
#include "asset/object/model.h"
#include "vulkan_engine/asset/object/model.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
namespace veng {

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@@ -6,4 +6,4 @@
#ifndef NDEBUG
#define __OPTIMIZE__ 1
#endif
#endif

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@@ -1,9 +1,7 @@
#include "utilities.h"
#include "vulkan_engine/utilities.h"
#include <fstream>
#include "precomp.h"
namespace veng {
bool streq(gsl::czstring left, gsl::czstring right) {
return std::strcmp(left, right) == 0;

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@@ -1,9 +1,8 @@
#include <vulkan/vulkan.h>
#include "asset/object/model.h"
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan/uniform_transformations.h"
#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/graphics.h"
#include "vulkan_engine/vulkan/uniform_transformations.h"
namespace veng {

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@@ -1,7 +1,7 @@
#include <GLFW/glfw3.h>
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
namespace veng {

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@@ -1,4 +1,4 @@
#include "vulkan/coordinate.h"
#include "vulkan_engine/vulkan/coordinate.h"
namespace veng {
Coord Coord::operator+(const Coord& other) const {

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@@ -1,7 +1,7 @@
#include <set>
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
namespace veng {

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@@ -1,7 +1,7 @@
#include <GLFW/glfw3.h>
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
namespace veng {

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@@ -1,4 +1,4 @@
#include "vulkan/engine.h"
#include "vulkan_engine/vulkan/engine.h"
#include "precomp.h"

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@@ -1,7 +1,7 @@
#include <GLFW/glfw3.h>
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
#include "vulkan_engine/utilities.h"
namespace veng {

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@@ -1,7 +1,7 @@
#include <GLFW/glfw3.h>
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
#include "vulkan_engine/utilities.h"
namespace veng {

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@@ -1,10 +1,8 @@
#include "vulkan/physics.h"
#include "vulkan_engine/vulkan/physics.h"
#include <iostream>
#include <limits>
#include "precomp.h"
namespace veng {
void Physics::invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool, gsl::span<Model*> models) {

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@@ -1,4 +1,4 @@
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
#include <GLFW/glfw3.h>
#include "precomp.h"

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@@ -1,7 +1,8 @@
#include <vulkan/vulkan.h>
#include "stb/stb_image.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
#include "vulkan_engine/utilities.h"
namespace veng {

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@@ -1,5 +1,5 @@
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
#include "vulkan_engine/utilities.h"
namespace veng {

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@@ -1,5 +1,4 @@
#include "precomp.h"
#include "vulkan/graphics.h"
#include "vulkan_engine/vulkan/graphics.h"
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT(
VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,