init tick 분리
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80
Client/CMakeLists.txt
Normal file
80
Client/CMakeLists.txt
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cmake_minimum_required(VERSION 3.22)
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set(PROJECT_NAME "Client")
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project(${PROJECT_NAME})
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find_package(Vulkan REQUIRED)
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include(Shaders.cmake)
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include(FetchContent)
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FetchContent_Declare(
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glm
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GIT_REPOSITORY "https://github.com/g-truc/glm.git"
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GIT_TAG "1.0.1"
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GIT_SHALLOW ON
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)
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FetchContent_MakeAvailable(glm)
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FetchContent_Declare(
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spdlog
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GIT_REPOSITORY "https://github.com/gabime/spdlog.git"
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GIT_TAG "v1.15.2"
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GIT_SHALLOW ON
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)
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FetchContent_MakeAvailable(spdlog)
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FetchContent_Declare(
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glfw
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GIT_REPOSITORY "https://github.com/glfw/glfw.git"
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GIT_TAG "3.4"
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GIT_SHALLOW ON
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)
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FetchContent_MakeAvailable(glfw)
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FetchContent_Declare(
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GSL
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GIT_REPOSITORY "https://github.com/microsoft/GSL.git"
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GIT_TAG "v4.2.0"
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GIT_SHALLOW ON
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)
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FetchContent_MakeAvailable(GSL)
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FetchContent_Declare(
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ASSIMP
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GIT_REPOSITORY "https://github.com/assimp/assimp.git"
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GIT_TAG "v5.4.3"
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GIT_SHALLOW ON
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)
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FetchContent_MakeAvailable(ASSIMP)
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file(GLOB_RECURSE Sources CONFIGURE_DEPENDS
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"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
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)
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add_executable(${PROJECT_NAME} ${Sources})
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target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::Vulkan)
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target_link_libraries(${PROJECT_NAME} PRIVATE glm)
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target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
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target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
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target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
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target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
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target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include")
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target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
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target_precompile_headers(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include/precomp.h")
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file(GLOB_RECURSE ShaderSources CONFIGURE_DEPENDS
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag"
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)
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add_shaders(Shaders ${ShaderSources})
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add_dependencies(${PROJECT_NAME} Shaders)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_CURRENT_SOURCE_DIR}/assets"
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"${CMAKE_CURRENT_BINARY_DIR}/assets"
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COMMENT "Copying assets to build directory"
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)
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