init tick 분리
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10
Client/include/asset/object/material.h
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10
Client/include/asset/object/material.h
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#pragma once
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#include "vulkan/texture_handle.h"
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namespace veng {
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struct Material {
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TextureHandle texture_handle;
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std::vector<std::uint8_t> texture_image;
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};
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} // namespace veng
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