init tick 분리
This commit is contained in:
20
Client/include/vulkan/physics.h
Normal file
20
Client/include/vulkan/physics.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "asset/object/model.h"
|
||||
#include "vulkan/vertex.h"
|
||||
|
||||
namespace veng {
|
||||
class Physics {
|
||||
public:
|
||||
void invokeOnColisionEvent(gsl::span<Model*> models);
|
||||
|
||||
bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
|
||||
const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,
|
||||
std::float_t& outDistance);
|
||||
|
||||
private:
|
||||
bool IsPointInsideMesh_(const glm::vec3& point,
|
||||
const std::vector<veng::Vertex>& vertices,
|
||||
const std::vector<std::uint32_t>& indices);
|
||||
};
|
||||
} // namespace veng
|
||||
Reference in New Issue
Block a user