init tick 분리

This commit is contained in:
2025-05-26 02:07:44 +09:00
commit c0ed33ca17
52 changed files with 11767 additions and 0 deletions

11
Client/shaders/basic.frag Normal file
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#version 450
#include "common.glsl"
layout(location = 0) in vec2 vertex_uv;
layout(location = 0) out vec4 out_color;
layout(set = 1, binding = 0) uniform sampler2D texture_sampler;
void main() {
out_color = texture(texture_sampler, vertex_uv);
}

16
Client/shaders/basic.vert Normal file
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#version 450
#include "common.glsl"
layout(location = 0) in vec3 input_position;
layout(location = 1) in vec2 input_uv;
layout(location = 0) out vec2 vertex_uv;
layout(push_constant) uniform Model {
mat4 transformation;
} model;
void main() {
gl_Position = camera.projection * camera.view * model.transformation * vec4(input_position, 1.0);
vertex_uv = input_uv;
}

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#extension GL_KHR_vulkan_glsl : enable
layout(set = 0, binding = 0) uniform UniformTransformations {
mat4 view;
mat4 projection;
}
camera;