init tick 분리

This commit is contained in:
2025-05-26 02:07:44 +09:00
commit c0ed33ca17
52 changed files with 11767 additions and 0 deletions

11
Client/shaders/basic.frag Normal file
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#version 450
#include "common.glsl"
layout(location = 0) in vec2 vertex_uv;
layout(location = 0) out vec4 out_color;
layout(set = 1, binding = 0) uniform sampler2D texture_sampler;
void main() {
out_color = texture(texture_sampler, vertex_uv);
}