4 Commits
V0.02 ... V0.03

Author SHA1 Message Date
66dc91dab3 일단 오늘은 이걸로.. 2025-06-19 22:35:02 +09:00
3e3769f912 일단 충돌 구현...? 2025-06-19 17:34:34 +09:00
dc2c106bad 조작이 둔할 때가 생기는데 뭘까? 2025-06-19 03:26:03 +09:00
fc8217a608 일단은 멀티로 접속이 됨.. 2025-06-19 02:42:49 +09:00
27 changed files with 731 additions and 609 deletions

View File

@@ -47,6 +47,14 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(ASSIMP)
FetchContent_Declare(
JSONCPP
GIT_REPOSITORY "https://github.com/open-source-parsers/jsoncpp.git"
GIT_TAG "1.9.6"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(JSONCPP)
file(GLOB_RECURSE Sources CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
@@ -58,6 +66,7 @@ target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE jsoncpp_static)
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)
@@ -104,3 +113,17 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying spdlog library files and symlinks to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp DLL/so to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_FILE_DIR:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp library files and symlinks to output directory"
)

View File

@@ -1,78 +1,126 @@
#include "asteroid/game.h"
#include "vulkan_engine/vulkan/engine.h"
void BeginPlay(veng::Engine& engine) {
std::random_device rd;
std::mt19937 gen = std::mt19937(rd());
std::uniform_real_distribution<float> jitterDist = std::uniform_real_distribution<float>(-2, 2);
std::uniform_real_distribution<float> jitterDist =
std::uniform_real_distribution<float>(-2, 2);
veng::Model* const player = engine.SpawnLifedModel("player", "player", -1);
player->position = glm::vec3(jitterDist(gen), jitterDist(gen), 0.f);
player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
spdlog::info("{} and {} is nearby.", (void*)self, (void*)other);
std::shared_ptr<veng::Model> const player =
engine.SpawnLifedModel("player", "player", -1);
{
std::lock_guard lock(player->modding);
player->position = glm::vec3(jitterDist(gen), jitterDist(gen), 0.f);
player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](utils::ThreadPool* thread_pool,
std::shared_ptr<veng::Model> self,
std::shared_ptr<veng::Model> other) {
auto self_owner = self->owner.lock();
auto other_owner = other->owner.lock();
if (other_owner == nullptr || self_owner == nullptr) return;
if (other_owner->ID == self->ID) return;
spdlog::info("[{}:{}] and [{}:{}] is nearby.", self->name,
self->ID.snowflake, other->name, other->ID.snowflake);
spdlog::info("{} 's owner: {}", (void*)self, (void*)self->owner);
spdlog::info("{} 's owner: {}", (void*)other, (void*)other->owner);
spdlog::info("[{}:{}] 's owner: [{}:{}]", self->name, self->ID.snowflake,
self_owner->name, self_owner->ID.snowflake);
spdlog::info("[{}:{}] 's owner: [{}:{}]", other->name,
other->ID.snowflake, other_owner->name,
other_owner->ID.snowflake);
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
veng::Model* const player_flame =
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
}
std::shared_ptr<veng::Model> const player_flame =
engine.SpawnLifedModel("player_flame", "player_flame", -1);
player_flame->scale = player->scale;
player_flame->colision = false;
player_flame->networkReplicated = false;
{
std::lock_guard lock(player_flame->modding);
player_flame->scale = player->scale;
player_flame->colision = false;
player_flame->networkReplicated = true;
player_flame->needsUpdate = true;
}
spdlog::info("player addr: {}", (void*)player);
std::shared_ptr<veng::Model> const other_player =
engine.SpawnLifedModel("player", "other_player", -1);
{
std::lock_guard lock(other_player->modding);
other_player->position = glm::vec3(1.f, 0.f, 0.f);
other_player->scale = glm::vec3(.02f);
player->colision = true;
player->OnColision = [](utils::ThreadPool* thread_pool,
std::shared_ptr<veng::Model> self,
std::shared_ptr<veng::Model> other) {
auto self_owner = self->owner.lock();
auto other_owner = other->owner.lock();
if (other_owner == nullptr || self_owner == nullptr) return;
if (other_owner->ID == self->ID) return;
spdlog::info("[{}:{}] and [{}:{}] is nearby.", self->name,
self->ID.snowflake, other->name, other->ID.snowflake);
veng::Model* const other_player = engine.SpawnLifedModel("player", "other_player", -1);
other_player->position = glm::vec3(1.f, 0.f, 0.f);
other_player->scale = glm::vec3(.02f);
other_player->colision = true;
other_player->OnColision = [](veng::Model* self, veng::Model* other) {
if (other->owner == self) return;
spdlog::info("{} and {} is nearby.", (void*)self, (void*)other);
spdlog::info("[{}:{}] 's owner: [{}:{}]", self->name, self->ID.snowflake,
self_owner->name, self_owner->ID.snowflake);
spdlog::info("[{}:{}] 's owner: [{}:{}]", other->name,
other->ID.snowflake, other_owner->name,
other_owner->ID.snowflake);
spdlog::info("{} 's owner: {}", (void*)self, (void*)self->owner);
spdlog::info("{} 's owner: {}", (void*)other, (void*)other->owner);
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
other_player->colision = true;
}
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
std::shared_ptr<veng::Model> const camera_lag =
engine.SpawnLifedModel("", "camera_lag", -1);
{
std::lock_guard lock(camera_lag->modding);
camera_lag->colision = false;
camera_lag->position = player->position;
}
spdlog::info("other player addr: {}", (void*)other_player);
std::shared_ptr<veng::Model> const background =
engine.SpawnLifedModel("", "background", -1);
{
std::lock_guard lock(background->modding);
background->colision = false;
background->position = {background->position.x, background->position.y,
30.f};
background->scale *= 100;
background->networkReplicated = false;
}
veng::Model* const camera_lag = engine.SpawnLifedModel("", "camera_lag", -1);
camera_lag->colision = false;
camera_lag->position = player->position;
veng::Model* const background = engine.SpawnLifedModel("", "background", -1);
background->colision = false;
background->position = {background->position.x, background->position.y, 30.f};
background->scale *= 100;
background->networkReplicated = false;
veng::Model* const background0 =
std::shared_ptr<veng::Model> const background0 =
engine.SpawnLifedModel("background", "background0", -1);
background0->scale = background->scale;
background0->networkReplicated = false;
veng::Model* const background1 =
{
std::lock_guard lock(background0->modding);
background0->scale = background->scale;
background0->networkReplicated = false;
}
std::shared_ptr<veng::Model> const background1 =
engine.SpawnLifedModel("background", "background1", -1);
background1->scale = background->scale;
background1->networkReplicated = false;
veng::Model* const background2 =
{
std::lock_guard lock(background1->modding);
background1->scale = background->scale;
background1->networkReplicated = false;
}
std::shared_ptr<veng::Model> const background2 =
engine.SpawnLifedModel("background", "background2", -1);
background2->scale = background->scale;
background2->networkReplicated = false;
veng::Model* const background3 =
{
std::lock_guard lock(background2->modding);
background2->scale = background->scale;
background2->networkReplicated = false;
}
std::shared_ptr<veng::Model> const background3 =
engine.SpawnLifedModel("background", "background3", -1);
background3->scale = background->scale;
background3->networkReplicated = false;
{
std::lock_guard lock(background3->modding);
background3->scale = background->scale;
background3->networkReplicated = false;
}
}

View File

@@ -9,6 +9,7 @@
#include "socket/wsa_manager.h"
#include "utils/log.h"
#include "utils/snowflake.h"
#include "utils/utils.h"
#include "vulkan_engine/vulkan/engine.h"
#include "vulkan_engine/vulkan/graphics.h"
@@ -28,28 +29,24 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
addr.set(AF_INET6, "::1", 9010);
Network::TCPSocket TCPSock;
TCPSock.init(AF_INET6);
if (TCPSock.connect(addr) == INVALID_SOCKET) {
std::shared_ptr<Network::TCPSocket> TCPSock =
std::make_shared<Network::TCPSocket>();
TCPSock->init(AF_INET6);
if (TCPSock->connect(addr) == INVALID_SOCKET) {
spdlog::error("connect()");
std::exit(EXIT_FAILURE);
}
iocp.registerTCPSocket(TCPSock, 16 * 1024);
iocp.registerSocket(TCPSock);
auto result = iocp.recv(TCPSock, 14);
auto header_serialized = utils::CvtListToVector(result.get());
while (iocp.GetRecvedBytes(TCPSock.sock) < 6);
std::vector<char> header_serialized(6);
iocp.recv(TCPSock, header_serialized);
Packet::Header header;
header.Deserialize(header_serialized);
while (iocp.GetRecvedBytes(TCPSock.sock) < header.body_length);
std::vector<char> data(header.body_length);
iocp.recv(TCPSock, data);
::memcpy(&CLIENTID, data.data(), 1); //id 받기
header.opcode = Packet::Opcode::CLIENTID;
header.body_length = 0;
header_serialized = header.Serialize();
iocp.send(TCPSock, header_serialized);
result = iocp.recv(TCPSock, header.body_length);
std::vector<char> data = utils::CvtListToVector(result.get());
::memcpy(&CLIENTID, data.data(), 1); // id 받기
const veng::GlfwInitialization _glfw;
@@ -69,11 +66,17 @@ std::int32_t main(std::int32_t argc, gsl::zstring* argv) {
engine.init();
tp.enqueueJob(
[engine = &engine, TCPSock](utils::ThreadPool* tp, std::uint32_t __) {
engine->ResponseToServerAndRefresh(TCPSock);
},
0);
while (!window.ShouldClose()) {
glfwPollEvents();
engine.Update();
engine.NetUpdate(std::make_shared<Network::Socket>(TCPSock));
engine.NetUpdate(TCPSock);
}
return EXIT_SUCCESS;

View File

@@ -5,15 +5,26 @@
void Tick(veng::Engine& engine, std::float_t delta_time) {
static std::float_t bullet_cooldown = 0.f;
veng::Model* const player = engine.GetSpawnedObject("player");
veng::Model* const player_flame = engine.GetSpawnedObject("player_flame");
veng::Model* const camera_lag = engine.GetSpawnedObject("camera_lag");
std::shared_ptr<veng::Model> const player = engine.GetSpawnedObject("player");
std::shared_ptr<veng::Model> const player_flame = engine.GetSpawnedObject("player_flame");
std::shared_ptr<veng::Model> const camera_lag = engine.GetSpawnedObject("camera_lag");
veng::Model* const background = engine.GetSpawnedObject("background");
veng::Model* const background0 = engine.GetSpawnedObject("background0");
veng::Model* const background1 = engine.GetSpawnedObject("background1");
veng::Model* const background2 = engine.GetSpawnedObject("background2");
veng::Model* const background3 = engine.GetSpawnedObject("background3");
std::shared_ptr<veng::Model> const background = engine.GetSpawnedObject("background");
std::shared_ptr<veng::Model> const background0 = engine.GetSpawnedObject("background0");
std::shared_ptr<veng::Model> const background1 = engine.GetSpawnedObject("background1");
std::shared_ptr<veng::Model> const background2 = engine.GetSpawnedObject("background2");
std::shared_ptr<veng::Model> const background3 = engine.GetSpawnedObject("background3");
std::lock_guard<std::mutex> lock[] = {
std::lock_guard<std::mutex>(player->modding),
std::lock_guard<std::mutex>(player_flame->modding),
std::lock_guard<std::mutex>(camera_lag->modding),
std::lock_guard<std::mutex>(background->modding),
std::lock_guard<std::mutex>(background0->modding),
std::lock_guard<std::mutex>(background1->modding),
std::lock_guard<std::mutex>(background2->modding),
std::lock_guard<std::mutex>(background3->modding)
};
glm::vec3 forward = player->rotation * glm::vec3(0, 1, 0);
glm::vec3 right = player->rotation * glm::vec3(1, 0, 0);
@@ -42,14 +53,25 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_W) ==
GLFW_PRESS) {
player->linear_acceleration = glm::normalize(forward) * 10.f;
player_flame->linear_velocity = player->linear_velocity;
player_flame->position = player->position;
player_flame->angular_velocity = player->angular_velocity;
player_flame->rotation = player->rotation;
player_flame->visible = true;
player->needsUpdate = true;
w_laststate = true;
if (!w_laststate) {
player->needsUpdate = true;
player_flame->needsUpdate = true;
player->updateRedundantCount = 0;
w_laststate = true;
}
} else {
player->linear_acceleration = forward * .0f;
player_flame->visible = false;
if (w_laststate) {
player->needsUpdate = true;
player_flame->needsUpdate = true;
player->updateRedundantCount = 0;
w_laststate = false;
}
}
@@ -63,38 +85,69 @@ void Tick(veng::Engine& engine, std::float_t delta_time) {
bullet_cooldown -= delta_time;
} else {
bullet_cooldown = .2f;
veng::Model* const bullet =
std::shared_ptr<veng::Model> const bullet =
engine.SpawnLifedModel("bullet", "bullet", 10.f);
bullet->linear_velocity = player->linear_velocity + forward * 10.f;
bullet->position = player->position + forward * player->scale.x * 10.f;
bullet->owner = player;
bullet->scale = player->scale;
bullet->colision = true;
bullet->OnColision = [](utils::ThreadPool* thread_pool,
std::shared_ptr<veng::Model> self,
std::shared_ptr<veng::Model> other) {
auto self_owner = self->owner.lock();
auto other_owner = other->owner.lock();
if (other_owner == nullptr || self_owner == nullptr) return;
if (other_owner->ID == self->ID) return;
spdlog::info("[{}:{}] and [{}:{}] is nearby.", self->name,
self->ID.snowflake, other->name, other->ID.snowflake);
spdlog::info("[{}:{}] 's owner: [{}:{}]", self->name,
self->ID.snowflake, self_owner->name,
self_owner->ID.snowflake);
spdlog::info("[{}:{}] 's owner: [{}:{}]", other->name,
other->ID.snowflake, other_owner->name,
other_owner->ID.snowflake);
other->colision = false;
other->visible = false;
other->shouldBeDestroyed = true;
};
bullet->networkReplicated = true;
bullet->needsUpdate = true;
spdlog::info("bullet address: {}", (void*)bullet);
}
}
static bool ad_laststate = false;
right = player->rotation * glm::vec3(0, 0, 1);
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_A) ==
GLFW_PRESS) {
right = player->rotation * glm::vec3(0, 0, 1);
player->angular_velocity = right * 6.f;
player->needsUpdate = true;
ad_laststate = true;
} else if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(),
if (!ad_laststate) {
player->needsUpdate = true;
player->updateRedundantCount = 1;
ad_laststate = true;
}
}
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(),
GLFW_KEY_D) == GLFW_PRESS) {
right = player->rotation * glm::vec3(0, 0, 1);
player->angular_velocity = right * -6.f;
player->needsUpdate = true;
ad_laststate = true;
} else {
right = player->rotation * glm::vec3(0, 0, 1);
if (!ad_laststate) {
player->needsUpdate = true;
player->updateRedundantCount = 1;
ad_laststate = true;
}
}
if (glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_A) ==
GLFW_RELEASE &&
glfwGetKey(engine.vulkan_graphics->window->GetHandle(), GLFW_KEY_D) ==
GLFW_RELEASE) {
player->angular_velocity = right * 0.f;
if (ad_laststate) {
player->needsUpdate = true;
player->updateRedundantCount = 2;
ad_laststate = false;
}
}

View File

@@ -48,6 +48,14 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(ASSIMP)
FetchContent_Declare(
JSONCPP
GIT_REPOSITORY "https://github.com/open-source-parsers/jsoncpp.git"
GIT_TAG "1.9.6"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(JSONCPP)
file(GLOB_RECURSE Sources CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
@@ -59,6 +67,7 @@ target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE jsoncpp_static)
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32)
@@ -90,3 +99,17 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying spdlog library files and symlinks to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp DLL/so to output directory"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_FILE_DIR:jsoncpp_static>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying jsoncpp library files and symlinks to output directory"
)

View File

@@ -8,45 +8,36 @@
#include "socket/wsa_manager.h"
#include "utils/log.h"
#include "utils/snowflake.h"
#include "utils/utils.h"
#include "vulkan_engine/asset/object/model.h"
#define LISTENIP "::"
#define LISTENPORT 9010
#define TICKRATE 60
constexpr double TICKDELAY = (1 / TICKRATE);
std::uint8_t CLIENTID = 0;
std::unordered_map<utils::Snowflake, veng::Model> MODELS;
std::mutex MODELS_MUTEX;
std::vector<std::pair<Network::TCPSocket, double>> CLIENTS;
std::list<std::shared_ptr<Network::Socket>> CLIENTS;
std::mutex CLIENTS_MUTEX;
void recv_fully(Network::IOCP* iocp, Network::TCPSocket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
}
void EchoClient(utils::ThreadPool* tp, Network::IOCP* iocp,
Network::TCPSocket* NewSock, Network::Address NewAddr) {
std::shared_ptr<Network::Socket> NewSock,
Network::Address NewAddr) {
if (NewSock->sock == 0) return;
std::vector<char> recv_data(6);
recv_fully(iocp, *NewSock, recv_data);
std::future<std::list<char>> result;
Packet::Header header;
std::vector<char> recv_data;
result = iocp->recv(NewSock, 14);
recv_data = utils::CvtListToVector(result.get());
header.Deserialize(recv_data);
recv_data.resize(header.body_length);
recv_fully(iocp, *NewSock, recv_data);
result = iocp->recv(NewSock, header.body_length);
recv_data = utils::CvtListToVector(result.get());
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
@@ -68,24 +59,36 @@ void EchoClient(utils::ThreadPool* tp, Network::IOCP* iocp,
}
void ClientRefresher(utils::ThreadPool* tp, Network::IOCP* iocp) {
static auto last_all_updated = glfwGetTime();
static auto last_frame_time_ = glfwGetTime();
static double last_all_updated;
static double last_frame_time_;
auto current_time = glfwGetTime();
bool needs_all_update = false;
if (current_time - last_all_updated >= 100) {
if (current_time - last_all_updated >= TICKDELAY) {
needs_all_update = true;
last_all_updated = glfwGetTime();
}
auto delta_time = current_time - last_frame_time_;
last_frame_time_ = current_time;
CLIENTS_MUTEX.lock();
for (auto it = CLIENTS.begin(); it != CLIENTS.end();) {
if (it->first.sock == 0) {
if (*it == nullptr || it->get()->sock == 0) {
it = CLIENTS.erase(it);
} else {
++it;
}
}
CLIENTS_MUTEX.unlock();
for (auto it = MODELS.begin(); it != MODELS.end();) {
auto& model = it->second;
if (model.shouldBeDestroyed) {
it = MODELS.erase(it);
continue;
}
++it;
}
for (auto it = MODELS.begin(); it != MODELS.end();) {
auto& model = it->second;
@@ -97,12 +100,7 @@ void ClientRefresher(utils::ThreadPool* tp, Network::IOCP* iocp) {
}
if (model.lifespan <= 0.f) {
it = MODELS.erase(it);
continue;
}
if (model.shouldBeDestroyed) {
it = MODELS.erase(it);
it->second.shouldBeDestroyed = true;
continue;
}
@@ -110,31 +108,42 @@ void ClientRefresher(utils::ThreadPool* tp, Network::IOCP* iocp) {
++it;
}
for (auto& client : CLIENTS) {
if (client.first.sock == 0) continue;
for (auto& model : MODELS) {
if (model.second.name == "camera_lag") continue;
CLIENTS_MUTEX.lock();
for (auto& model : MODELS) {
if (model.second.name == "camera_lag") continue;
model.second.Update(delta_time);
for (auto& client : CLIENTS) {
if (client->sock == 0) continue;
std::vector<char> send_data;
model.second.Update(delta_time + (client.second / 2));
auto model_serialized = model.second.Serialize();
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
if (model.second.shouldBeDestroyed) {
header.opcode = Packet::Opcode::DESPAWNMODEL;
} else {
header.opcode = Packet::Opcode::UPDATEMODEL;
}
header.timestamp = glfwGetTime();
header.body_length = model_serialized.size();
auto header_serialized = header.Serialize();
send_data.insert(send_data.end(), header_serialized.begin(),
header_serialized.end());
send_data.insert(send_data.end(), model_serialized.begin(),
model_serialized.end());
if (!model.second.needsUpdate && !needs_all_update) {
if (!model.second.needsUpdate && !needs_all_update &&
!model.second.shouldBeDestroyed) {
continue;
}
model.second.needsUpdate = false;
if (client.first.send(send_data.data(), send_data.size(), 0) == -1) {
client.first.sock = 0;
if (iocp->send(client, send_data) == -1) {
client->sock = 0;
}
spdlog::info("updated: {}", model.second.name);
// spdlog::debug("server-side updated : [{}:{}]", model.second.name,
// model.second.ID.snowflake);
}
}
CLIENTS_MUTEX.unlock();
tp->enqueueJob(ClientRefresher, iocp);
}
@@ -154,15 +163,14 @@ int main(int argc, char* argv[]) {
addr.set(AF_INET6, "::", 9010);
Network::Socket* sock;
Network::TCPSocket TCPSock;
TCPSock.init(AF_INET6);
sock = &TCPSock;
if (TCPSock.bind(addr) == INVALID_SOCKET) {
std::shared_ptr<Network::TCPSocket> TCPSock =
std::make_shared<Network::TCPSocket>();
TCPSock->init(AF_INET6);
if (TCPSock->bind(addr) == INVALID_SOCKET) {
spdlog::error("bind()");
std::exit(EXIT_FAILURE);
}
if (TCPSock.listen(SOMAXCONN) == INVALID_SOCKET) {
if (TCPSock->listen(SOMAXCONN) == INVALID_SOCKET) {
spdlog::error("listen()");
std::exit(EXIT_FAILURE);
}
@@ -170,32 +178,31 @@ int main(int argc, char* argv[]) {
tp.enqueueJob(ClientRefresher, &iocp);
while (true) {
Network::TCPSocket NewSock;
Network::Address NewAddr;
NewAddr.length = addr.length;
std::shared_ptr<Network::TCPSocket> NewSock;
Network::Address NewAddr = addr;
spdlog::info("Waiting for connection");
TCPSock.accept(NewSock, NewAddr);
TCPSock->accept(NewSock, NewAddr);
iocp.registerTCPSocket(NewSock, 16 * 1024);
iocp.registerSocket(NewSock);
Packet::Header header;
std::vector<char> packet;
header.opcode = Packet::Opcode::CLIENTID;
header.body_length = 9;
auto packet = header.Serialize();
packet.resize(packet.size() + 9);
header.timestamp = glfwGetTime();
header.body_length = 1;
packet = header.Serialize();
packet.resize(packet.size() + 1);
std::lock_guard lock(CLIENTS_MUTEX);
std::uint8_t client_id = CLIENTS.size() - 1;
::memcpy(packet.data() + 6, &client_id, 1);
std::uint8_t client_id = (std::uint8_t)(CLIENTS.size() - 1);
::memcpy(packet.data() + 14, &client_id, 1);
std::double_t timestamp = glfwGetTime();
::memcpy(packet.data() + 7, &timestamp, 8);
iocp.send(NewSock, packet);
std::vector<char> header_buf(6);
recv_fully(&iocp, NewSock, header_buf);
auto ping = glfwGetTime() - timestamp;
CLIENTS.emplace_back(std::move(NewSock), ping);
tp.enqueueJob(EchoClient, &iocp, &CLIENTS.back().first, NewAddr);
auto ping = glfwGetTime() - header.timestamp;
CLIENTS.push_back(NewSock);
tp.enqueueJob(EchoClient, &iocp, NewSock, NewAddr);
}
}

View File

@@ -4,50 +4,6 @@
namespace Network {
//void Address::set(int type, gsl::czstring presentationAddr,
// std::uint16_t port) {
// zeroFill();
// setType(type);
//
// if (type == AF_INET) {
// ::inet_pton(AF_INET, presentationAddr, &addr_in.sin_addr);
// addr_in.sin_port = htons(port);
// } else if (type == AF_INET6) {
// ::inet_pton(AF_INET6, presentationAddr, &addr_in6.sin6_addr);
// addr_in6.sin6_port = htons(port);
// }
//
// BIO_ADDRINFO* res;
// if (!BIO_lookup_ex(presentationAddr, std::to_string(port).c_str(),
// BIO_LOOKUP_CLIENT, type, SOCK_DGRAM, 0, &res)) {
// ::BIO_ADDRINFO_free(res);
// throw std::runtime_error("can't resolve address");
// }
//
// int sock = -1;
// for (const BIO_ADDRINFO* ai = res; ai != nullptr;
// ai = ::BIO_ADDRINFO_next(ai)) {
// sock = ::BIO_socket(BIO_ADDRINFO_family(ai), type, 0, 0);
// if (sock == -1)
// continue;
// else {
// auto bio_addr = ::BIO_ADDRINFO_address(ai);
// BIO_ADDR_rawaddress(bio_addr, &addr, (unsigned long long*)&length);
// bio_addr_info = ::BIO_ADDR_dup(bio_addr);
//
// break;
// }
// }
//
// if (sock != -1)
// ::close(sock);
//
// ::BIO_ADDRINFO_free(res);
//
// addr_in.sin_family = type;
// addr_in.sin_port = htons(port);
//}
Address::Address() { zeroFill(); }
Address::Address(int type, gsl::czstring presentationAddr, std::uint16_t port) {
@@ -58,19 +14,18 @@ void Address::zeroFill() { memset(&addr_in6, 0, sizeof(addr_in6)); }
void Address::set(int type, gsl::czstring presentationAddr,
std::uint16_t port) {
zeroFill();
setType(type);
if (type == AF_INET) {
addr_in.sin_family = AF_INET;
::inet_pton(AF_INET, presentationAddr, &addr_in.sin_addr);
addr_in.sin_port = htons(port);
length = sizeof(sockaddr_in);
} else if (type == AF_INET6) {
addr_in6.sin6_family = AF_INET6;
::inet_pton(AF_INET6, presentationAddr, &addr_in6.sin6_addr);
addr_in6.sin6_port = htons(port);
length = sizeof(sockaddr_in6);
}
family = type;
}
void Address::setType(int type) {
@@ -87,12 +42,12 @@ Address::operator std::string() {
if (!port) return std::string();
if (length == sizeof(addr_in)) {
if (family == AF_INET) {
char addrStr[INET_ADDRSTRLEN];
::inet_ntop(AF_INET, &addr_in.sin_addr, addrStr, sizeof(addrStr));
return std::format("{}:{}", addrStr, port.value());
} else if (length == sizeof(addr_in6)) {
} else if (family == AF_INET6) {
char addrStr[INET6_ADDRSTRLEN];
::inet_ntop(AF_INET6, &addr_in6.sin6_addr, addrStr, sizeof(addrStr));

View File

@@ -4,7 +4,7 @@
namespace Network {
IOCP::IOCP() {
IOCP::IOCP() : IOCPThread_(nullptr), proto_(SessionProtocol::TCP) {
gen_ = std::mt19937(rd_());
jitterDist_ = std::uniform_int_distribution<int>(-10, 10);
}
@@ -40,22 +40,86 @@ void IOCP::destruct() {
#endif
}
void IOCP::registerTCPSocket(Socket& sock, std::uint32_t bufsize) {
void IOCP::registerSocket(std::shared_ptr<Socket> sock) {
#ifdef _WIN32
HANDLE returnData = ::CreateIoCompletionPort((HANDLE)sock.sock,
completionPort_, sock.sock, 0);
HANDLE returnData = ::CreateIoCompletionPort((HANDLE)sock->sock,
completionPort_, sock->sock, 0);
if (returnData == 0) completionPort_ = returnData;
#endif
}
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(bufsize);
recv_data->event = IOCPEVENT::READ;
recv_data->socket = std::make_shared<Socket>(sock);
recv_data->IOCPInstance = this;
DWORD recvbytes = 0, flags = 0;
std::future<std::vector<char>> IOCP::recvFull(std::shared_ptr<Socket> sock,
std::uint32_t bufsize) {
auto promise = std::make_shared<std::promise<std::vector<char>>>();
auto future = promise->get_future();
auto buffer = std::make_shared<std::vector<char>>();
buffer->reserve(bufsize);
std::function<void(std::uint32_t)> recvChunk;
recvChunk = [=](std::uint32_t remaining) mutable {
this->recv(sock, remaining,
[=](utils::ThreadPool* th, IOCPPASSINDATA* data) {
buffer->insert(buffer->end(), data->wsabuf.buf,
data->wsabuf.buf + data->transferredbytes);
std::uint32_t still_left =
bufsize - static_cast<std::uint32_t>(buffer->size());
if (still_left > 0) {
recvChunk(still_left);
} else {
promise->set_value(std::move(*buffer));
}
return std::list<char>();
});
};
recvChunk(bufsize);
return future;
}
std::list<char> DEFAULT_RECVALL_CALLBACK(utils::ThreadPool* th,
IOCPPASSINDATA* data) {
std::list<char> return_value;
return_value.insert(return_value.end(), data->wsabuf.buf,
data->wsabuf.buf + data->transferredbytes);
if (data->transferredbytes < data->wsabuf.len) {
auto future = data->IOCPInstance->recv(
data->socket, data->wsabuf.len - data->transferredbytes,
DEFAULT_RECVALL_CALLBACK);
auto result = future.get();
return_value.insert(return_value.end(), result.begin(), result.end());
}
return return_value;
}
std::future<std::list<char>> IOCP::recv(
std::shared_ptr<Socket> sock, std::uint32_t bufsize,
std::function<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback) {
std::lock_guard lock(*GetRecvQueueMutex(sock->sock));
auto queue = GetRecvQueue(sock->sock);
Network::IOCPPASSINDATA* data;
std::packaged_task<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)> task;
std::future<std::list<char>> future;
if (callback != nullptr) {
task = std::packaged_task<std::list<char>(utils::ThreadPool*,
IOCPPASSINDATA*)>(callback);
future = task.get_future();
data = new Network::IOCPPASSINDATA(sock, bufsize, this, std::move(task));
} else {
data = new Network::IOCPPASSINDATA(sock, bufsize, this);
}
int result = SOCKET_ERROR;
result = ::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&flags, &recv_data->overlapped, NULL);
DWORD recvbytes = 0, flags = 0;
result = ::WSARecv(sock->sock, &data->wsabuf, 1, &recvbytes, &flags,
&data->overlapped, NULL);
if (result == SOCKET_ERROR) {
int err = ::WSAGetLastError();
if (err != WSA_IO_PENDING) {
@@ -64,82 +128,22 @@ void IOCP::registerTCPSocket(Socket& sock, std::uint32_t bufsize) {
}
}
#endif
return future;
}
void IOCP::registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr) {
#ifdef _WIN32
HANDLE returnData = ::CreateIoCompletionPort(
(HANDLE)data->socket->sock, completionPort_, data->socket->sock, 0);
if (returnData == 0) completionPort_ = returnData;
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
recv_data->event = IOCPEVENT::READ;
recv_data->socket = data->socket;
DWORD recvbytes = 0, flags = 0;
int result = SOCKET_ERROR;
::WSARecvFrom(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&flags, &recv_addr.addr, &recv_addr.length,
&recv_data->overlapped, NULL);
if (result == SOCKET_ERROR) {
int err = ::WSAGetLastError();
if (err != WSA_IO_PENDING) {
auto err_msg = std::format("WSARecv failed: {}", err);
throw std::runtime_error(err_msg);
}
}
#endif
}
int IOCP::recv(Socket& sock, std::vector<char>& data) {
std::lock_guard lock(*GetRecvQueueMutex_(sock.sock));
auto queue = GetRecvQueue_(sock.sock);
std::uint32_t left_data = data.size();
std::uint32_t copied = 0;
while (!queue->empty() && left_data != 0) {
auto front = queue->front();
queue->pop_front();
std::uint32_t offset = front.second;
std::uint32_t available = front.first.size() - offset;
std::uint32_t to_copy = (left_data < available) ? left_data : available;
::memcpy(data.data() + copied, front.first.data() + offset, to_copy);
copied += to_copy;
left_data -= to_copy;
offset += to_copy;
if (offset < front.first.size()) {
front.second = offset;
queue->push_front(front);
break;
}
}
return copied;
}
int IOCP::send(Socket& sock, std::vector<char>& data) {
auto lk = GetSendQueueMutex_(sock.sock);
auto queue = GetSendQueue_(sock.sock);
int IOCP::send(std::shared_ptr<Socket> sock, std::vector<char>& data) {
auto lk = GetSendQueueMutex(sock->sock);
auto queue = GetSendQueue(sock->sock);
std::lock_guard lock(*lk);
Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(data.size());
Network::IOCPPASSINDATA* packet = new Network::IOCPPASSINDATA(sock, data.size(), this);
packet->event = IOCPEVENT::WRITE;
packet->socket = std::make_shared<Network::Socket>(sock);
packet->IOCPInstance = this;
::memcpy(packet->wsabuf.buf, data.data(), data.size());
packet->wsabuf.len = data.size();
queue->push_back(packet);
IOCPThread_->enqueueJob(
[this, sock = sock.sock](utils::ThreadPool* th, std::uint8_t __) {
[this, sock = sock->sock](utils::ThreadPool* th, std::uint8_t __) {
packet_sender_(sock);
},
0);
@@ -147,7 +151,7 @@ int IOCP::send(Socket& sock, std::vector<char>& data) {
}
int IOCP::GetRecvedBytes(SOCKET sock) {
auto queue = GetRecvQueue_(sock);
auto queue = GetRecvQueue(sock);
std::lock_guard lock(socket_mod_mutex_);
int bytes = 0;
@@ -178,7 +182,15 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
data->event = IOCPEVENT::QUIT;
spdlog::debug("Disconnected. [{}]",
(std::string)(data->socket->remoteAddr));
delete data;
auto task = [this, IOCPThread, data = std::move(data)](
utils::ThreadPool* th, std::uint8_t __) {
if (data->callback.valid()) {
data->callback(th, data);
}
data->socket->destruct();
delete data;
};
IOCPThread->enqueueJob(task, 0);
IOCPThread->enqueueJob(
[this](utils::ThreadPool* th, std::uint8_t __) { iocpWatcher_(th); },
0);
@@ -187,34 +199,17 @@ void IOCP::iocpWatcher_(utils::ThreadPool* IOCPThread) {
data->transferredbytes = cbTransfrred;
}
std::vector<char> buf(16384); // SSL_read최대 반환 크기
int red_data = 0;
std::lock_guard lock(*GetRecvQueueMutex_(sock));
auto queue_list = GetRecvQueue_(sock);
if (data->event == IOCPEVENT::READ) {
::memcpy(buf.data(), data->wsabuf.buf, data->transferredbytes);
queue_list->emplace_back(std::make_pair(
std::vector<char>(buf.begin(), buf.begin() + data->transferredbytes),
0));
DWORD recvbytes = 0, flags = 0;
IOCPPASSINDATA* recv_data = new IOCPPASSINDATA(data->bufsize);
recv_data->event = IOCPEVENT::READ;
recv_data->socket = data->socket;
auto task = [this, IOCPThread, data = std::move(data)](utils::ThreadPool* th,
std::uint8_t __) {
if (data->callback.valid()) data->callback(th, data);
delete data;
::WSARecv(recv_data->socket->sock, &recv_data->wsabuf, 1, &recvbytes,
&flags, &recv_data->overlapped, NULL);
} else { // WRITE 시, 무시한다.
spdlog::debug("writed {} bytes to {}", cbTransfrred,
(std::string)(data->socket->remoteAddr));
delete data;
}
};
IOCPThread->enqueueJob(task, 0);
IOCPThread->enqueueJob(
[this](utils::ThreadPool* th, std::uint8_t __) { iocpWatcher_(th); }, 0);
}
std::shared_ptr<std::list<IOCPPASSINDATA*>> IOCP::GetSendQueue_(SOCKET sock) {
std::shared_ptr<std::list<IOCPPASSINDATA*>> IOCP::GetSendQueue(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (send_queue_.find(sock) == send_queue_.end()) {
send_queue_[sock] = std::make_shared<std::list<IOCPPASSINDATA*>>(
@@ -224,7 +219,7 @@ std::shared_ptr<std::list<IOCPPASSINDATA*>> IOCP::GetSendQueue_(SOCKET sock) {
}
std::shared_ptr<std::list<std::pair<std::vector<char>, std::uint32_t>>>
IOCP::GetRecvQueue_(SOCKET sock) {
IOCP::GetRecvQueue(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (recv_queue_.find(sock) == recv_queue_.end()) {
recv_queue_[sock] = std::make_shared<
@@ -234,7 +229,7 @@ IOCP::GetRecvQueue_(SOCKET sock) {
return recv_queue_[sock];
}
std::shared_ptr<std::mutex> IOCP::GetSendQueueMutex_(SOCKET sock) {
std::shared_ptr<std::mutex> IOCP::GetSendQueueMutex(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (send_queue_mutex_.find(sock) == send_queue_mutex_.end()) {
send_queue_mutex_[sock] = std::make_shared<std::mutex>();
@@ -242,7 +237,7 @@ std::shared_ptr<std::mutex> IOCP::GetSendQueueMutex_(SOCKET sock) {
return send_queue_mutex_[sock];
}
std::shared_ptr<std::mutex> IOCP::GetRecvQueueMutex_(SOCKET sock) {
std::shared_ptr<std::mutex> IOCP::GetRecvQueueMutex(SOCKET sock) {
std::lock_guard lock(socket_mod_mutex_);
if (recv_queue_mutex_.find(sock) == recv_queue_mutex_.end()) {
recv_queue_mutex_[sock] = std::make_shared<std::mutex>();
@@ -251,8 +246,8 @@ std::shared_ptr<std::mutex> IOCP::GetRecvQueueMutex_(SOCKET sock) {
}
void IOCP::packet_sender_(SOCKET sock) {
auto queue = GetSendQueue_(sock);
std::unique_lock lock(*GetSendQueueMutex_(sock));
auto queue = GetSendQueue(sock);
std::unique_lock lock(*GetSendQueueMutex(sock));
std::vector<char> buf(16384);
WSABUF wsabuf;

View File

@@ -70,12 +70,13 @@ int Socket::bind(Address __addr) {
int Socket::connect(Address& serveraddr) {
std::string addr_string = serveraddr;
int retVal = -1;
if (serveraddr.family == AF_INET)
if (serveraddr.family == AF_INET) {
retVal = ::connect(sock, (const sockaddr*)&serveraddr.addr_in,
serveraddr.length);
else
} else if (serveraddr.family == AF_INET6) {
retVal = ::connect(sock, (const sockaddr*)&serveraddr.addr_in6,
serveraddr.length);
}
memcpy(&remoteAddr, &serveraddr, sizeof(Address));
if (retVal == INVALID_SOCKET) {
#ifdef _WIN32
@@ -110,12 +111,6 @@ Socket::Socket(const Socket& other_) {
valid_ = false;
}
Socket::Socket(Socket&& other_) noexcept {
other_.valid_ = false;
memcpy(this, &other_, sizeof(Socket));
valid_ = true;
}
Socket& Socket::operator=(const Socket& other_) {
memcpy(this, &other_, sizeof(Socket));
valid_ = false;
@@ -123,6 +118,12 @@ Socket& Socket::operator=(const Socket& other_) {
return *this;
}
Socket::Socket(Socket&& other_) noexcept {
other_.valid_ = false;
memcpy(this, &other_, sizeof(Socket));
valid_ = true;
}
Socket& Socket::operator=(Socket&& other_) noexcept {
other_.valid_ = false;
memcpy(this, &other_, sizeof(Socket));

View File

@@ -10,35 +10,17 @@ int TCPSocket::listen(int __n) {
return retVal;
}
void TCPSocket::accept(TCPSocket &newSock, Address &__addr) {
void TCPSocket::accept(std::shared_ptr<TCPSocket> &newSock,
Address &__addr) {
SOCKET newsock = INVALID_SOCKET;
newsock = ::accept(sock, &__addr.addr, &__addr.length);
if (newsock == INVALID_SOCKET) {
spdlog::error("accept() errno:{} {}", errno, strerror(errno));
std::exit(EXIT_FAILURE);
}
newSock.set(newsock, domain);
memcpy(&newSock.remoteAddr, &__addr, sizeof(Address));
}
int TCPSocket::connect(Address &serveraddr) {
std::string addr_string = serveraddr;
int retVal = -1;
if (serveraddr.family == AF_INET)
retVal = ::connect(sock, (const sockaddr *)&serveraddr.addr_in,
serveraddr.length);
else
retVal = ::connect(sock, (const sockaddr *)&serveraddr.addr_in6,
serveraddr.length);
memcpy(&remoteAddr, &serveraddr, sizeof(Address));
if (retVal == INVALID_SOCKET) {
#ifdef _WIN32
int err = WSAGetLastError();
spdlog::error("connect() failed: WSA error {} (0x{:X})", err, err);
#endif
spdlog::error("connect()");
}
return retVal;
newSock = std::make_shared<TCPSocket>();
newSock->set(newsock, domain);
newSock->remoteAddr = __addr;
}
int TCPSocket::recv(void *__restrict __buf, size_t __n, int __flags) {

View File

@@ -9,7 +9,7 @@ static struct EpochInitializer {
std::chrono::system_clock::time_point EPOCH;
} epochInitializer;
Snowflake GenerateID(std::uint16_t instance) {
Snowflake GenerateID(std::uint8_t instance) {
static std::mutex snowflakeGenerateMutex_;
std::lock_guard<std::mutex> lock(snowflakeGenerateMutex_);

11
impl/utils/utils.cpp Normal file
View File

@@ -0,0 +1,11 @@
#include "utils/utils.h"
namespace utils {
std::vector<char> CvtListToVector(std::list<char> data) {
std::vector<char> returnValue;
returnValue.insert(returnValue.end(), data.begin(), data.end());
return returnValue;
}
}

View File

@@ -53,7 +53,6 @@ std::vector<char> Model::Serialize() {
Append(buffer, angular_acceleration);
Append(buffer, scale);
Append(buffer, transform);
Append(buffer, original_offset);
Append(buffer, radius);
@@ -62,6 +61,8 @@ std::vector<char> Model::Serialize() {
Append(buffer, visible);
Append(buffer, colision);
Append(buffer, lastUpdatedTime);
return buffer;
}
@@ -81,7 +82,6 @@ void Model::Deserialize(std::vector<char> data) {
Read(data, offset, angular_acceleration);
Read(data, offset, scale);
Read(data, offset, transform);
Read(data, offset, original_offset);
Read(data, offset, radius);
@@ -89,6 +89,8 @@ void Model::Deserialize(std::vector<char> data) {
Read(data, offset, visible);
Read(data, offset, colision);
Read(data, offset, lastUpdatedTime);
}
void veng::Model::Update(float dt) {

View File

@@ -170,7 +170,7 @@ void Graphics::RenderIndexedBuffer(BufferHandle vertex_buffer,
vkCmdDrawIndexed(frames_[current_frame_].command_buffer, count, 1, 0, 0, 0);
SetModelMatrix(glm::mat4(1.f));
}
void Graphics::RenderModel(Model* model) {
void Graphics::RenderModel(std::shared_ptr<Model> model) {
if (!model->visible) return;
SetTexture(model->material.texture_handle);
SetModelMatrix(model->transform);

View File

@@ -2,6 +2,7 @@
#include "precomp.h"
#include "socket/packet.h"
#include "utils/utils.h"
namespace veng {
@@ -19,15 +20,16 @@ void Engine::init() {
}
void Engine::LoadModelAsset(std::string path, std::string name) {
veng::Model model(vulkan_graphics);
model_assets_[name] = veng::Model(vulkan_graphics);
asset_loader_.setPath(path);
asset_loader_.loadModel(model);
asset_loader_.loadModel(model_assets_[name]);
model.vertex_buffer = vulkan_graphics->CreateVertexBuffer(model.vertices);
model.index_buffer = vulkan_graphics->CreateIndexBuffer(model.indices);
model.material.texture_handle =
model_assets_[name].vertex_buffer =
vulkan_graphics->CreateVertexBuffer(model_assets_[name].vertices);
model_assets_[name].index_buffer =
vulkan_graphics->CreateIndexBuffer(model_assets_[name].indices);
model_assets_[name].material.texture_handle =
vulkan_graphics->CreateTexture(asset_loader_.readTexture());
model_assets_[name] = std::move(model);
}
const Model* Engine::GetStaticModel(std::string name) {
@@ -36,16 +38,18 @@ const Model* Engine::GetStaticModel(std::string name) {
return nullptr;
}
Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan) {
std::shared_ptr<Model> Engine::SpawnLifedModel(std::string asset_name,
std::string name,
std::float_t lifespan) {
if (asset_name == "") {
Model model_to_spawn(nullptr);
model_to_spawn.asset_name = "";
model_to_spawn.name = name;
model_to_spawn.visible = false;
model_to_spawn.lifespan = lifespan;
models_[name] = std::move(model_to_spawn);
return &models_[name];
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
if (models_.find(name) == models_.end()) {
@@ -53,8 +57,9 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name;
model_to_spawn.lifespan = lifespan;
models_[name] = std::move(model_to_spawn);
return &models_[name];
models_[name] = std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name];
return models_[name];
}
std::uint32_t i = 0;
@@ -64,7 +69,10 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
model_to_spawn.asset_name = asset_name;
model_to_spawn.name = name + std::to_string(i);
model_to_spawn.lifespan = lifespan;
models_[name + std::to_string(i)] = std::move(model_to_spawn);
models_[name + std::to_string(i)] =
std::make_shared<Model>(model_to_spawn);
model_to_spawn.owner = models_[name + std::to_string(i)];
break;
}
i++;
@@ -73,12 +81,12 @@ Model* Engine::SpawnLifedModel(std::string asset_name, std::string name,
if (i == std::numeric_limits<std::uint32_t>::max() - 1)
return nullptr;
else
return &models_[name + std::to_string(i)];
return models_[name + std::to_string(i)];
}
Model* Engine::GetSpawnedObject(std::string name) {
std::shared_ptr<Model> Engine::GetSpawnedObject(std::string name) {
for (auto it = models_.begin(); it != models_.end();) {
if (it->first == name) return &it->second;
if (it->first == name) return it->second;
++it;
}
@@ -110,149 +118,129 @@ void Engine::Update() {
if (Tick != nullptr) Tick(*this, delta_time);
std::vector<Model*> models;
models.reserve(models_.size());
for (auto it = models_.begin(); it != models_.end();) {
auto& model = it->second;
if (std::abs(model.lifespan + 1.f) <
if (std::abs(model->lifespan + 1.f) <
std::numeric_limits<float>::epsilon()) {
models.push_back(&model);
++it;
continue;
}
if (model.lifespan <= 0.f) {
if (model->lifespan <= 0.f) {
it = models_.erase(it);
continue;
}
if (model.shouldBeDestroyed) {
if (model->shouldBeDestroyed) {
it = models_.erase(it);
continue;
}
model.lifespan -= delta_time;
models.push_back(&model);
model->lifespan -= delta_time;
++it;
}
for (auto& it : models_) {
it.second.Update(delta_time);
vulkan_graphics->RenderModel(&it.second);
it.second->Update(it.second->lastUpdatedTime + delta_time);
vulkan_graphics->RenderModel(it.second);
}
physics_controller_.invokeOnColisionEvent(thread_pool_,
{models.data(), models.size()});
Physics::invokeOnColisionEvent(thread_pool_, models_);
vulkan_graphics->EndFrame();
}
}
void Engine::NetUpdate(std::shared_ptr<Network::Socket> sock) {
NetworkUpload(sock);
ResponseToServerAndRefresh(sock);
}
void Engine::NetworkUpload(std::shared_ptr<Network::Socket> sock) {
std::vector<char> data;
for (auto& it : models_) {
if (!it.second.networkReplicated) continue;
if (!it.second.needsUpdate) continue;
std::lock_guard lock(it.second->modding);
if (!it.second->networkReplicated) continue;
if (!it.second->needsUpdate) continue;
Packet::Header header;
header.opcode = Packet::Opcode::UPDATEMODEL;
std::vector<char> model = it.second.Serialize();
header.timestamp = glfwGetTime();
std::vector<char> model = it.second->Serialize();
header.body_length = model.size();
std::vector<char> header_serialized = header.Serialize();
data.insert(data.end(), header_serialized.begin(), header_serialized.end());
data.insert(data.end(), model.begin(), model.end());
it.second.needsUpdate = false;
if (it.second->updateRedundantCount <= 1) {
it.second->needsUpdate = false;
} else {
it.second->updateRedundantCount--;
}
spdlog::debug("{} uploaded", it.second->name);
}
iocp_->send(*sock, data);
iocp_->send(sock, data);
}
int recv_partial(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return 0;
std::vector<char> temp(expected - total_received);
size_t received = iocp->recv(sock, temp);
if (received == 0) return 0;
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
return total_received;
float GetAlpha(double old_time, double new_time) {
return (glfwGetTime() - old_time) / (new_time - old_time) * 0.5;
}
void recv_fully(Network::IOCP* iocp, Network::Socket& sock,
std::vector<char>& buffer) {
size_t total_received = 0;
size_t expected = buffer.size();
void Interpolation(Packet::Header header, std::shared_ptr<veng::Model> local,
std::shared_ptr<veng::Model> remote) {
std::lock_guard lock(local->modding);
local->position =
glm::mix(local->position, remote->position,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->linear_velocity =
glm::mix(local->linear_velocity, remote->linear_velocity,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->linear_acceleration =
glm::mix(local->linear_acceleration, remote->linear_acceleration,
GetAlpha(local->lastUpdatedTime, header.timestamp));
while (total_received < expected) {
if (total_received != 0)
Sleep(100); // 너무 빨리 재시도해서 큐가 채워질 틈이 없는 듯?
if (sock.sock == 0) return;
std::vector<char> temp(expected - total_received);
local->rotation =
glm::mix(local->rotation, remote->rotation,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->angular_velocity =
glm::mix(local->angular_velocity, remote->angular_velocity,
GetAlpha(local->lastUpdatedTime, header.timestamp));
local->angular_acceleration =
glm::mix(local->angular_acceleration, remote->angular_acceleration,
GetAlpha(local->lastUpdatedTime, header.timestamp));
size_t received = iocp->recv(sock, temp);
local->scale = glm::mix(local->scale, remote->scale,
GetAlpha(local->lastUpdatedTime, header.timestamp));
std::copy(temp.begin(), temp.begin() + received,
buffer.begin() + total_received);
total_received += received;
}
local->original_offset = remote->original_offset;
local->radius = remote->radius;
local->lifespan = remote->lifespan;
local->visible = remote->visible;
local->colision = remote->colision;
}
void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
if (sock->sock == 0) return;
std::vector<char> recv_data(6);
if (recv_partial(iocp_, *sock, recv_data) == 0) return;
auto result = iocp_->recv(sock, 14);
auto recv_data = utils::CvtListToVector(result.get()); // 여기서 막혀서 프로그램이 리턴을 못하는 문제가 있음..
Packet::Header header;
header.Deserialize(recv_data);
recv_data.resize(header.body_length);
recv_fully(iocp_, *sock, recv_data);
result = iocp_->recv(sock, header.body_length);
recv_data = utils::CvtListToVector(result.get());
switch (header.opcode) {
case Packet::Opcode::UPDATEMODEL: {
veng::Model model;
model.Deserialize(recv_data);
std::shared_ptr<veng::Model> model = std::make_shared<veng::Model>();
model->Deserialize(recv_data);
bool found = false;
for (auto& it : models_) {
if (it.second.ID == model.ID) {
it.second.position = model.position;
it.second.linear_velocity = model.linear_velocity;
it.second.linear_acceleration = model.linear_acceleration;
it.second.rotation = model.rotation;
it.second.angular_velocity = model.angular_velocity;
it.second.angular_acceleration = model.angular_acceleration;
it.second.scale = model.scale;
it.second.transform = model.transform;
it.second.original_offset = model.original_offset;
it.second.radius = model.radius;
it.second.lifespan = model.lifespan;
it.second.visible = model.visible;
it.second.colision = model.colision;
spdlog::info("model updated: {}", model.name);
spdlog::info("model pos: ({},{},{})", model.position.x,
model.position.y, model.position.z);
if (it.second->ID == model->ID) {
Interpolation(header, it.second, model);
// spdlog::debug("model updated: [{}:{}]", model->name, model->ID.snowflake);
found = true;
break;
}
@@ -260,32 +248,50 @@ void Engine::ResponseToServerAndRefresh(std::shared_ptr<Network::Socket> sock) {
if (!found) {
auto spawnedModel =
SpawnLifedModel(model.asset_name, model.name, model.lifespan);
spawnedModel->ID = model.ID;
spawnedModel->position = model.position;
spawnedModel->linear_velocity = model.linear_velocity;
spawnedModel->linear_acceleration = model.linear_acceleration;
SpawnLifedModel(model->asset_name, model->name, model->lifespan);
std::lock_guard lock(spawnedModel->modding);
spawnedModel->ID = model->ID;
spawnedModel->position = model->position;
spawnedModel->linear_velocity = model->linear_velocity;
spawnedModel->linear_acceleration = model->linear_acceleration;
spawnedModel->rotation = model.rotation;
spawnedModel->angular_velocity = model.angular_velocity;
spawnedModel->angular_acceleration = model.angular_acceleration;
spawnedModel->rotation = model->rotation;
spawnedModel->angular_velocity = model->angular_velocity;
spawnedModel->angular_acceleration = model->angular_acceleration;
spawnedModel->scale = model.scale;
spawnedModel->transform = model.transform;
spawnedModel->scale = model->scale;
spawnedModel->transform = model->transform;
spawnedModel->original_offset = model.original_offset;
spawnedModel->radius = model.radius;
spawnedModel->lifespan = model.lifespan;
spawnedModel->original_offset = model->original_offset;
spawnedModel->radius = model->radius;
spawnedModel->lifespan = model->lifespan;
spawnedModel->visible = model.visible;
spawnedModel->colision = model.colision;
spawnedModel->visible = model->visible;
spawnedModel->colision = model->colision;
spawnedModel->networkReplicated = false;
spdlog::info("model spawned: {}", model.ID.snowflake);
spdlog::info("model spawned: {}", model->ID.snowflake);
}
} break;
case Packet::Opcode::DESPAWNMODEL: {
std::shared_ptr<veng::Model> model = std::make_shared<veng::Model>();
model->Deserialize(recv_data);
for (auto it = models_.begin(); it != models_.end();) {
if (it->second->ID == model->ID) {
models_.erase(it);
break;
}
++it;
}
} break;
default:
spdlog::error("unknown data type");
}
thread_pool_->enqueueJob(
[this, sock](utils::ThreadPool* tp, std::uint32_t __) {
ResponseToServerAndRefresh(sock);
},
0);
}
} // namespace veng

View File

@@ -5,35 +5,32 @@
namespace veng {
void Physics::invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool, gsl::span<Model*> models) {
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<std::string, std::shared_ptr<Model>>& models) {
constexpr std::float_t EPSILON = std::numeric_limits<std::float_t>::epsilon();
for (int first = 0; first < models.size(); first++) {
if (!models[first]->colision) continue;
for (int second = first + 1; second < models.size(); second++) {
if (!models[second]->colision) continue;
for (std::unordered_map<std::string, std::shared_ptr<Model>>::iterator
iter_A = models.begin();
iter_A != models.end(); iter_A++) {
for (auto iter_B = std::next(iter_A); iter_B != models.end(); iter_B++) {
auto model_A = iter_A->second;
std::lock_guard<std::mutex> Alock(model_A->modding);
auto model_B = iter_B->second;
std::lock_guard<std::mutex> Block(model_B->modding);
if (!model_A->colision || !model_B->colision) continue;
std::float_t distance =
glm::distance(models[first]->position, models[second]->position);
std::float_t model1_radius =
models[first]->radius * models[first]->scale.x;
std::float_t model2_radius =
models[second]->radius * models[second]->scale.x;
if (distance <= model1_radius + model2_radius) {
if (models[first]->OnColision != nullptr)
thread_pool->enqueueJob(
[OnColision = models[first]->OnColision](
utils::ThreadPool* thread_pool, Model* self, Model* other) {
OnColision(self, other);
},
models[first], models[second]);
if (models[second]->OnColision != nullptr)
thread_pool->enqueueJob(
[OnColision = models[second]->OnColision](
utils::ThreadPool* thread_pool, Model* self, Model* other) {
OnColision(self, other);
},
models[second], models[first]);
break;
glm::distance(model_A->position, model_B->position);
std::float_t modelA_radius = model_A->radius * model_A->scale.x;
std::float_t modelB_radius = model_B->radius * model_B->scale.x;
if (distance <= modelA_radius + modelB_radius) {
model_A = iter_A->second;
model_B = iter_B->second;
if (model_A->OnColision)
thread_pool->enqueueJob(model_A->OnColision, model_A, model_B);
model_A = iter_A->second;
model_B = iter_B->second;
if (model_B->OnColision)
thread_pool->enqueueJob(model_B->OnColision, model_A, model_B);
}
}
}

View File

@@ -10,6 +10,9 @@ struct Address {
void set(int type, gsl::czstring presentationAddr, std::uint16_t port);
void setType(int type);
Address(const Address&) = default;
Address& operator=(const Address&) = default;
operator std::string();
std::uint16_t getPort() const;

View File

@@ -24,80 +24,10 @@ typedef struct __WSABUF {
namespace Network {
class IOCP;
struct IOCPPASSINDATA;
enum class IOCPEVENT { QUIT, READ, WRITE };
struct IOCPPASSINDATA {
OVERLAPPED overlapped;
IOCPEVENT event;
std::shared_ptr<Socket> socket;
std::uint32_t transferredbytes;
WSABUF wsabuf;
std::uint32_t bufsize;
IOCP* IOCPInstance;
#ifdef __linux__
std::shared_ptr<std::queue<IOCPPASSINDATA*>> sendQueue;
#endif
IOCPPASSINDATA(std::uint32_t bufsize) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = IOCPEVENT::QUIT;
socket = nullptr;
transferredbytes = 0;
this->bufsize = bufsize;
IOCPInstance = nullptr;
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
/*IOCPPASSINDATA(const IOCPPASSINDATA& other) {
if (this != &other) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = other.event;
socket = other.socket;
ssl = other.ssl;
transferredbytes = other.transferredbytes;
bufsize = other.bufsize;
IOCPInstance = other.IOCPInstance;
#ifdef __linux__
sendQueue = other.sendQueue;
#endif
wsabuf.buf = new char[other.bufsize];
wsabuf.len = other.bufsize;
std::memcpy(wsabuf.buf, other.wsabuf.buf, other.wsabuf.len);
}
}*/
~IOCPPASSINDATA() {
if (wsabuf.buf != nullptr) delete[] wsabuf.buf;
wsabuf.buf = nullptr;
}
/*IOCPPASSINDATA& operator=(const IOCPPASSINDATA& other) {
if (this != &other) {
std::memset(&overlapped, 0, sizeof(overlapped));
event = other.event;
socket = other.socket;
ssl = other.ssl;
transferredbytes = other.transferredbytes;
bufsize = other.bufsize;
IOCPInstance = other.IOCPInstance;
#ifdef __linux__
sendQueue = other.sendQueue;
#endif
if (wsabuf.buf != nullptr) delete[] wsabuf.buf;
wsabuf.buf = new char[other.bufsize];
wsabuf.len = other.bufsize;
std::memcpy(wsabuf.buf, other.wsabuf.buf, other.wsabuf.len);
}
return *this;
}*/
IOCPPASSINDATA(const IOCPPASSINDATA& other) = delete;
IOCPPASSINDATA& operator=(const IOCPPASSINDATA&) = delete;
};
std::list<char> DEFAULT_RECVALL_CALLBACK(utils::ThreadPool* th,
IOCPPASSINDATA* data);
class IOCP {
public:
@@ -108,15 +38,26 @@ class IOCP {
void destruct();
void registerTCPSocket(Socket& sock, std::uint32_t bufsize);
void registerUDPSocket(IOCPPASSINDATA* data, Address recv_addr);
void registerSocket(std::shared_ptr<Socket> sock);
int recv(Socket& sock, std::vector<char>& data);
std::future<std::vector<char>> recvFull(
std::shared_ptr<Socket> sock, std::uint32_t bufsize);
std::future<std::list<char>> recv(
std::shared_ptr<Socket> sock, std::uint32_t bufsize,
std::function<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback = DEFAULT_RECVALL_CALLBACK);
// data는 한 가지 소켓에 보내는 패킷만 담아야 합니다
int send(Socket& sock, std::vector<char>& data);
int send(std::shared_ptr<Socket> sock, std::vector<char>& data);
int GetRecvedBytes(SOCKET sock);
std::shared_ptr<std::list<IOCPPASSINDATA*>> GetSendQueue(SOCKET sock);
std::shared_ptr<std::list<std::pair<std::vector<char>, std::uint32_t>>>
GetRecvQueue(SOCKET sock);
std::shared_ptr<std::mutex> GetSendQueueMutex(SOCKET sock);
std::shared_ptr<std::mutex> GetRecvQueueMutex(SOCKET sock);
private:
#ifdef _WIN32
void iocpWatcher_(utils::ThreadPool* IOCPThread);
@@ -124,12 +65,6 @@ class IOCP {
#endif
std::shared_ptr<std::list<IOCPPASSINDATA*>> GetSendQueue_(SOCKET sock);
std::shared_ptr<std::list<std::pair<std::vector<char>, std::uint32_t>>>
GetRecvQueue_(SOCKET sock);
std::shared_ptr<std::mutex> GetSendQueueMutex_(SOCKET sock);
std::shared_ptr<std::mutex> GetRecvQueueMutex_(SOCKET sock);
void packet_sender_(SOCKET sock);
utils::ThreadPool* IOCPThread_;
@@ -182,4 +117,56 @@ class IOCP {
#endif
};
enum class IOCPEVENT { QUIT, READ, WRITE };
struct IOCPPASSINDATA {
OVERLAPPED overlapped;
IOCPEVENT event;
std::shared_ptr<Socket> socket;
std::uint32_t transferredbytes;
WSABUF wsabuf;
IOCP* IOCPInstance;
std::packaged_task<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback;
#ifdef __linux__
std::shared_ptr<std::queue<IOCPPASSINDATA*>> sendQueue;
#endif
IOCPPASSINDATA(std::shared_ptr<Socket> socket, std::uint32_t bufsize,
IOCP* IOCPInstance)
: event(IOCPEVENT::QUIT),
socket(socket),
transferredbytes(0),
IOCPInstance(IOCPInstance) {
std::memset(&overlapped, 0, sizeof(overlapped));
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
IOCPPASSINDATA(
std::shared_ptr<Socket> socket, std::uint32_t bufsize, IOCP* IOCPInstance,
std::packaged_task<std::list<char>(utils::ThreadPool*, IOCPPASSINDATA*)>
callback_)
: event(IOCPEVENT::QUIT),
socket(socket),
transferredbytes(0),
IOCPInstance(IOCPInstance),
callback(std::move(callback_)) {
std::memset(&overlapped, 0, sizeof(overlapped));
wsabuf.buf = new char[bufsize];
wsabuf.len = bufsize;
}
~IOCPPASSINDATA() {
if (wsabuf.buf != nullptr) delete[] wsabuf.buf;
wsabuf.buf = nullptr;
}
IOCPPASSINDATA(const IOCPPASSINDATA& other) = delete;
IOCPPASSINDATA& operator=(const IOCPPASSINDATA&) = delete;
IOCPPASSINDATA(IOCPPASSINDATA&&) = default;
IOCPPASSINDATA& operator=(IOCPPASSINDATA&&) = default;
};
} // namespace Network

View File

@@ -16,18 +16,21 @@ enum class Opcode : std::uint16_t {
struct Header {
Opcode opcode;
double timestamp;
std::uint32_t body_length;
std::vector<char> Serialize() {
std::vector<char> serialize(6);
std::vector<char> serialize(14);
::memcpy(serialize.data(), &opcode, 2);
::memcpy(serialize.data() + 2, &body_length, 4);
::memcpy(serialize.data() + 2, &timestamp, 8);
::memcpy(serialize.data() + 10, &body_length, 4);
return serialize;
}
void Deserialize(std::vector<char>& data) {
::memcpy(&opcode, data.data(), 2);
::memcpy(&body_length, data.data() + 2, 4);
::memcpy(&timestamp, data.data() + 2, 8);
::memcpy(&body_length, data.data() + 10, 4);
}
};

View File

@@ -26,8 +26,9 @@ class Socket {
int sendto(const void* __buf, size_t __n, int __flags, struct Address __addr);
Socket(const Socket&);
Socket(Socket&&) noexcept;
Socket& operator=(const Socket&);
Socket(Socket&&) noexcept;
Socket& operator=(Socket&&) noexcept;
struct Address bindAddr = {};

View File

@@ -9,8 +9,7 @@ class TCPSocket : public Socket {
using Socket::Socket;
int init(int domain);
int listen(int __n);
void accept(TCPSocket& newSock, Address& addr);
int connect(Network::Address& serveraddr);
void accept(std::shared_ptr<TCPSocket>& newSock, Address& addr);
int recv(void* __restrict __buf, size_t __n, int __flags);
int send(const void* __buf, size_t __n, int __flags);
};

View File

@@ -18,14 +18,13 @@ struct Snowflake {
}
std::vector<char> Serialize() {
std::vector<char> serialized;
serialized.insert(serialized.end(), &snowflake,
&snowflake + sizeof(snowflake));
std::vector<char> serialized(8);
::memcpy(serialized.data(), &snowflake, 8);
return serialized;
}
};
Snowflake GenerateID(std::uint16_t instance);
Snowflake GenerateID(std::uint8_t instance);
} // namespace Chattr

9
include/utils/utils.h Normal file
View File

@@ -0,0 +1,9 @@
#pragma once
#include <list>
#include <vector>
namespace utils {
std::vector<char> CvtListToVector(std::list<char> data);
} // namespace std

View File

@@ -5,20 +5,26 @@
#include <vector>
#include "material.h"
#include "utils/snowflake.h"
#include "vulkan_engine/vulkan/buffer_handle.h"
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/snowflake.h"
#include "utils/thread_pool.h"
extern std::uint8_t CLIENTID;
namespace veng {
struct Model {
Model() : graphics_(nullptr) {}
Model(class Graphics* graphics) : graphics_(graphics) {}
Model() : ID(utils::GenerateID(CLIENTID)), graphics_(nullptr) {
}
Model(class Graphics* graphics)
: ID(utils::GenerateID(CLIENTID)), graphics_(graphics) {
}
~Model();
Model(const Model& other)
: asset_name(other.asset_name),
: ID(utils::GenerateID(CLIENTID)),
name(/*"_" + */other.name),
asset_name(other.asset_name),
vertices(other.vertices),
vertex_buffer(other.vertex_buffer),
indices(other.indices),
@@ -39,14 +45,14 @@ struct Model {
OnColision(other.OnColision),
visible(other.visible),
colision(other.colision),
networkReplicated(other.networkReplicated) {
name = "_" + other.name;
ID = utils::GenerateID(CLIENTID);
networkReplicated(other.networkReplicated),
lastUpdatedTime(other.lastUpdatedTime) {
graphics_ = nullptr;
}
Model(Model&& other)
: name(other.name),
: ID(other.ID),
name(other.name),
asset_name(other.asset_name),
vertices(std::move(other.vertices)),
vertex_buffer(std::move(other.vertex_buffer)),
@@ -68,9 +74,8 @@ struct Model {
OnColision(other.OnColision),
visible(other.visible),
colision(other.colision),
networkReplicated(other.networkReplicated)
{
ID = other.ID;
networkReplicated(other.networkReplicated),
lastUpdatedTime(other.lastUpdatedTime) {
::memset(&other.ID, 0, 8);
graphics_ = other.graphics_;
@@ -104,6 +109,7 @@ struct Model {
visible = other.visible;
colision = other.colision;
networkReplicated = other.networkReplicated;
lastUpdatedTime = other.lastUpdatedTime;
graphics_ = other.graphics_;
other.graphics_ = nullptr;
@@ -141,13 +147,15 @@ struct Model {
glm::vec3 original_offset = glm::vec3(0.f);
Model* owner = this;
std::weak_ptr<Model> owner;
std::float_t radius = 0.f;
std::float_t lifespan = -1.f;
std::function<void(Model* self, Model* other)> OnColision = nullptr;
std::function<void(utils::ThreadPool* thread_pool, std::shared_ptr<Model> self,
std::shared_ptr<Model> other)>
OnColision = nullptr;
bool visible = true;
bool colision = false;
@@ -156,6 +164,12 @@ struct Model {
bool needsUpdate = true;
double lastUpdatedTime = 0.f; // 서버 기준 업데이트된 시간임
std::uint8_t updateRedundantCount = 0;
std::mutex modding;
private:
class Graphics* graphics_;
};

View File

@@ -20,9 +20,9 @@ class Engine {
const Model* GetStaticModel(std::string name);
// 수명을 무제한으로 놓고 싶으면 lifespan을 -1으로 설정하면 됨
Model* SpawnLifedModel(std::string asset_name, std::string name,
std::shared_ptr<Model> SpawnLifedModel(std::string asset_name, std::string name,
std::float_t lifespan);
Model* GetSpawnedObject(std::string name);
std::shared_ptr<Model> GetSpawnedObject(std::string name);
void Update();
void NetUpdate(std::shared_ptr<Network::Socket> sock);
@@ -44,7 +44,6 @@ class Engine {
private:
Loader asset_loader_;
Physics physics_controller_;
utils::ThreadPool* thread_pool_;
Network::IOCP* iocp_;
@@ -53,7 +52,7 @@ class Engine {
std::unordered_map<std::string, veng::Model> model_assets_;
std::unordered_map<std::string, veng::Model> models_;
std::unordered_map<std::string, std::shared_ptr<Model>> models_;
};
} // namespace veng

View File

@@ -33,7 +33,7 @@ class Graphics final {
void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
void RenderIndexedBuffer(BufferHandle vertex_buffer,
BufferHandle index_buffer, std::uint32_t count);
void RenderModel(struct Model* model);
void RenderModel(std::shared_ptr<struct Model> model);
void EndFrame();
BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);

View File

@@ -1,13 +1,15 @@
#pragma once
#include "utils/thread_pool.h"
#include "vulkan_engine/asset/object/model.h"
#include "vulkan_engine/vulkan/vertex.h"
#include "utils/thread_pool.h"
namespace veng {
class Physics {
public:
void invokeOnColisionEvent(gsl::not_null<utils::ThreadPool *> thread_pool, gsl::span<Model*> models);
static void invokeOnColisionEvent(
gsl::not_null<utils::ThreadPool*> thread_pool,
std::unordered_map<std::string, std::shared_ptr<Model>>& models);
bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir,
const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2,