cmake_minimum_required(VERSION 3.22) set(PROJECT_NAME "Client") project(${PROJECT_NAME}) find_package(Vulkan REQUIRED) include(Shaders.cmake) include(FetchContent) FetchContent_Declare( glm GIT_REPOSITORY "https://github.com/g-truc/glm.git" GIT_TAG "1.0.1" GIT_SHALLOW ON ) FetchContent_MakeAvailable(glm) FetchContent_Declare( spdlog GIT_REPOSITORY "https://github.com/gabime/spdlog.git" GIT_TAG "v1.15.2" GIT_SHALLOW ON ) FetchContent_MakeAvailable(spdlog) FetchContent_Declare( glfw GIT_REPOSITORY "https://github.com/glfw/glfw.git" GIT_TAG "3.4" GIT_SHALLOW ON ) FetchContent_MakeAvailable(glfw) FetchContent_Declare( GSL GIT_REPOSITORY "https://github.com/microsoft/GSL.git" GIT_TAG "v4.2.0" GIT_SHALLOW ON ) FetchContent_MakeAvailable(GSL) FetchContent_Declare( ASSIMP GIT_REPOSITORY "https://github.com/assimp/assimp.git" GIT_TAG "v5.4.3" GIT_SHALLOW ON ) FetchContent_MakeAvailable(ASSIMP) FetchContent_Declare( JSONCPP GIT_REPOSITORY "https://github.com/open-source-parsers/jsoncpp.git" GIT_TAG "1.9.6" GIT_SHALLOW ON ) FetchContent_MakeAvailable(JSONCPP) file(GLOB_RECURSE Sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp" ) add_executable(${PROJECT_NAME} ${RootProjectSources} ${Sources}) target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::Vulkan) target_link_libraries(${PROJECT_NAME} PRIVATE glm) target_link_libraries(${PROJECT_NAME} PRIVATE glfw) target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft.GSL::GSL) target_link_libraries(${PROJECT_NAME} PRIVATE spdlog) target_link_libraries(${PROJECT_NAME} PRIVATE assimp::assimp) target_link_libraries(${PROJECT_NAME} PRIVATE jsoncpp_static) if(WIN32) target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32) endif() if(UNIX AND NOT APPLE AND CMAKE_BUILD_TYPE STREQUAL "Release") set_target_properties(${PROJECT_NAME} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE INSTALL_RPATH "$ORIGIN" SKIP_BUILD_RPATH FALSE BUILD_RPATH "$ORIGIN" ) endif() target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../include" "${CMAKE_CURRENT_SOURCE_DIR}/include") target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20) target_precompile_headers(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../include/precomp.h") file(GLOB_RECURSE ShaderSources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert" "${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag" ) add_shaders(Shaders ${ShaderSources}) add_dependencies(${PROJECT_NAME} Shaders) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/assets" "${CMAKE_CURRENT_BINARY_DIR}/assets" COMMENT "Copying assets to build directory" ) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "$" "$" COMMENT "Copying spdlog DLL/so to output directory" ) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "$" "$" COMMENT "Copying spdlog library files and symlinks to output directory" ) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "$" "$" COMMENT "Copying jsoncpp DLL/so to output directory" ) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "$" "$" COMMENT "Copying jsoncpp library files and symlinks to output directory" )