#include "vulkan_engine/vulkan/engine.h" #include "precomp.h" #include "socket/packet.h" #include "utils/utils.h" #define TICKRATE 10 constexpr double TICKDELAY = (1 / TICKRATE); namespace veng { void Engine::init() { glm::ivec2 window_size_ = vulkan_graphics->window->GetFramebufferSize(); view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, -1.f, 0.f)); projection = glm::perspective( glm::radians(103.f), (std::float_t)window_size_.x / (std::float_t)window_size_.y, 0.1f, 1000.f); vulkan_graphics->SetViewProjection(view, projection); if (BeginPlay != nullptr) BeginPlay(*this); } void Engine::LoadModelAsset(std::string path, std::string name) { model_assets_[name] = veng::Model(vulkan_graphics); asset_loader_.setPath(path); asset_loader_.loadModel(model_assets_[name]); model_assets_[name].vertex_buffer = vulkan_graphics->CreateVertexBuffer(model_assets_[name].vertices); model_assets_[name].index_buffer = vulkan_graphics->CreateIndexBuffer(model_assets_[name].indices); model_assets_[name].material.texture_handle = vulkan_graphics->CreateTexture(asset_loader_.readTexture()); } const Model* Engine::GetStaticModel(std::string name) { if (model_assets_.find(name) != model_assets_.end()) return &model_assets_[name]; return nullptr; } std::shared_ptr Engine::SpawnLifedModel(std::string asset_name, std::string name, std::float_t lifespan) { if (asset_name == "") { Model model_to_spawn(nullptr); model_to_spawn.asset_name = ""; model_to_spawn.name = name; model_to_spawn.visible = false; model_to_spawn.lifespan = lifespan; models_[name] = std::make_shared(model_to_spawn); model_to_spawn.owner = models_[name]; return models_[name]; } if (models_.find(name) == models_.end()) { Model model_to_spawn(*GetStaticModel(asset_name)); model_to_spawn.asset_name = asset_name; model_to_spawn.name = name; model_to_spawn.lifespan = lifespan; models_[name] = std::make_shared(model_to_spawn); model_to_spawn.owner = models_[name]; return models_[name]; } std::uint32_t i = 0; for (i = 0; i < std::numeric_limits::max();) { if (models_.find(name + std::to_string(i)) == models_.end()) { Model model_to_spawn(*GetStaticModel(asset_name)); model_to_spawn.asset_name = asset_name; model_to_spawn.name = name + std::to_string(i); model_to_spawn.lifespan = lifespan; models_[name + std::to_string(i)] = std::make_shared(model_to_spawn); model_to_spawn.owner = models_[name + std::to_string(i)]; break; } i++; } if (i == std::numeric_limits::max() - 1) return nullptr; else return models_[name + std::to_string(i)]; } std::shared_ptr Engine::GetSpawnedObject(std::string name) { for (auto it = models_.begin(); it != models_.end();) { if (it->first == name) return it->second; ++it; } return nullptr; } void Engine::Update() { glm::ivec2 framebuffer_size = vulkan_graphics->window->GetFramebufferSize(); if (framebuffer_size != window_size_ && framebuffer_size.x != 0 && framebuffer_size.y != 0) { window_size_ = framebuffer_size; auto grater = (framebuffer_size.x > framebuffer_size.y) ? framebuffer_size.x : framebuffer_size.y; view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, -1.f, 0.f)); projection = glm::perspective( glm::radians(103.f), (std::float_t)framebuffer_size.x / (std::float_t)framebuffer_size.y, 0.1f, 1000.f); } vulkan_graphics->SetViewProjection(view, projection); if (vulkan_graphics->BeginFrame()) { std::double_t current_time = glfwGetTime(); std::float_t delta_time = static_cast(current_time - last_frame_time_); last_frame_time_ = current_time; if (Tick != nullptr) Tick(*this, delta_time); for (auto it = models_.begin(); it != models_.end();) { auto& model = it->second; if (std::abs(model->lifespan + 1.f) < std::numeric_limits::epsilon()) { ++it; continue; } if (model->lifespan <= 0.f) { it = models_.erase(it); continue; } if (model->shouldBeDestroyed) { it = models_.erase(it); continue; } model->lifespan -= delta_time; ++it; } for (auto& it : models_) { it.second->Update(it.second->lastUpdatedTime + delta_time); vulkan_graphics->RenderModel(it.second); } // Physics::invokeOnColisionEvent(thread_pool_, models_); vulkan_graphics->EndFrame(); } } void Engine::NetUpdate(std::shared_ptr sock) { NetworkUpload(sock); } void Engine::NetworkUpload(std::shared_ptr sock) { static double last_all_updated; auto current_time = glfwGetTime(); bool needs_all_update = false; if (current_time - last_all_updated >= TICKDELAY) { needs_all_update = true; last_all_updated = glfwGetTime(); } std::vector data; for (auto& it : models_) { std::lock_guard lock(it.second->modding); if (!it.second->networkReplicated && !needs_all_update) continue; if (!it.second->needsUpdate && !needs_all_update) continue; Packet::Header header; header.opcode = Packet::Opcode::UPDATEMODEL; header.timestamp = glfwGetTime(); std::vector model = it.second->Serialize(); header.body_length = model.size(); std::vector header_serialized = header.Serialize(); data.insert(data.end(), header_serialized.begin(), header_serialized.end()); data.insert(data.end(), model.begin(), model.end()); if (it.second->updateRedundantCount <= 1) { it.second->needsUpdate = false; } else { it.second->updateRedundantCount--; } spdlog::debug("{} uploaded", it.second->name); } iocp_->send(sock, data); } float GetAlpha(double old_time, double new_time) { return (glfwGetTime() - old_time) / (new_time - old_time) * 0.5; } void Interpolation(Packet::Header header, std::shared_ptr local, std::shared_ptr remote) { constexpr float position_threshold = 5.0f; // 위치 차이 임계값 constexpr float rotation_threshold = 0.5f; // 회전 차이 임계값 (라디안 기준) std::lock_guard lock(local->modding); float alpha = GetAlpha(local->lastUpdatedTime, header.timestamp); // 위치 보간 또는 강제 이동 if (glm::distance(local->position, remote->position) > position_threshold) { local->position = remote->position; } else { local->position = glm::mix(local->position, remote->position, alpha); } // 선속도 if (glm::length(remote->linear_velocity - local->linear_velocity) > position_threshold) { local->linear_velocity = remote->linear_velocity; } else { local->linear_velocity = glm::mix(local->linear_velocity, remote->linear_velocity, alpha); } local->linear_acceleration = glm::mix(local->linear_acceleration, remote->linear_acceleration, alpha); // 회전 보간 또는 강제 이동 if (glm::length(remote->rotation - local->rotation) > rotation_threshold) { local->rotation = remote->rotation; } else { local->rotation = glm::mix(local->rotation, remote->rotation, alpha); } local->angular_velocity = glm::mix(local->angular_velocity, remote->angular_velocity, alpha); local->angular_acceleration = glm::mix(local->angular_acceleration, remote->angular_acceleration, alpha); // 스케일은 보간만 적용 local->scale = glm::mix(local->scale, remote->scale, alpha); // 동기화 항목은 그대로 적용 local->original_offset = remote->original_offset; local->radius = remote->radius; local->lifespan = remote->lifespan; local->visible = remote->visible; local->colision = remote->colision; } //void Interpolation(Packet::Header header, std::shared_ptr local, // std::shared_ptr remote) { // std::lock_guard lock(local->modding); // local->position = // glm::mix(local->position, remote->position, // GetAlpha(local->lastUpdatedTime, header.timestamp)); // local->linear_velocity = // glm::mix(local->linear_velocity, remote->linear_velocity, // GetAlpha(local->lastUpdatedTime, header.timestamp)); // local->linear_acceleration = // glm::mix(local->linear_acceleration, remote->linear_acceleration, // GetAlpha(local->lastUpdatedTime, header.timestamp)); // // local->rotation = // glm::mix(local->rotation, remote->rotation, // GetAlpha(local->lastUpdatedTime, header.timestamp)); // local->angular_velocity = // glm::mix(local->angular_velocity, remote->angular_velocity, // GetAlpha(local->lastUpdatedTime, header.timestamp)); // local->angular_acceleration = // glm::mix(local->angular_acceleration, remote->angular_acceleration, // GetAlpha(local->lastUpdatedTime, header.timestamp)); // // local->scale = glm::mix(local->scale, remote->scale, // GetAlpha(local->lastUpdatedTime, header.timestamp)); // // local->original_offset = remote->original_offset; // local->radius = remote->radius; // local->lifespan = remote->lifespan; // // local->visible = remote->visible; // local->colision = remote->colision; //} void Engine::ResponseToServerAndRefresh(std::shared_ptr sock) { if (sock->sock == 0) return; auto result = iocp_->recv(sock, 14); auto recv_data = utils::CvtListToVector(result.get()); // 여기서 막혀서 프로그램이 리턴을 못하는 문제가 있음.. Packet::Header header; header.Deserialize(recv_data); result = iocp_->recv(sock, header.body_length); recv_data = utils::CvtListToVector(result.get()); switch (header.opcode) { case Packet::Opcode::UPDATEMODEL: { std::shared_ptr model = std::make_shared(); model->Deserialize(recv_data); bool found = false; for (auto& it : models_) { if (it.second->ID == model->ID) { Interpolation(header, it.second, model); // spdlog::debug("model updated: [{}:{}]", model->name, model->ID.snowflake); found = true; break; } } if (!found) { auto spawnedModel = SpawnLifedModel(model->asset_name, model->name, model->lifespan); std::lock_guard lock(spawnedModel->modding); spawnedModel->ID = model->ID; spawnedModel->position = model->position; spawnedModel->linear_velocity = model->linear_velocity; spawnedModel->linear_acceleration = model->linear_acceleration; spawnedModel->rotation = model->rotation; spawnedModel->angular_velocity = model->angular_velocity; spawnedModel->angular_acceleration = model->angular_acceleration; spawnedModel->scale = model->scale; spawnedModel->transform = model->transform; spawnedModel->original_offset = model->original_offset; spawnedModel->radius = model->radius; spawnedModel->lifespan = model->lifespan; spawnedModel->visible = model->visible; spawnedModel->colision = model->colision; spawnedModel->networkReplicated = false; spdlog::info("model spawned: {}", model->ID.snowflake); } } break; case Packet::Opcode::DESPAWNMODEL: { std::shared_ptr model = std::make_shared(); model->Deserialize(recv_data); for (auto it = models_.begin(); it != models_.end();) { if (it->second->ID == model->ID) { models_.erase(it); break; } ++it; } } break; default: spdlog::error("unknown data type"); } thread_pool_->enqueueJob( [this, sock](utils::ThreadPool* tp, std::uint32_t __) { ResponseToServerAndRefresh(sock); }, 0); } } // namespace veng