#pragma once #include namespace veng { class Window { public: Window(gsl::czstring name, glm::ivec2 size); ~Window(); glm::ivec2 GetWindowSize() const; glm::ivec2 GetFramebufferSize() const; bool ShouldClose() const; GLFWwindow* GetHandle() const; GLFWkeyfun SetKeyCallback(GLFWkeyfun key_callback); bool TryMoveToMonitor(std::uint16_t monitor_number); private: GLFWwindow* window_; }; } // namespace veng