#include "socket/udp_socket.h" namespace Network { int UDPSocket::init(int domain) { return init(domain, SOCK_DGRAM, 0); } int UDPSocket::connect(Address &serveraddr) { std::string addr_string = serveraddr; int retVal = -1; if (serveraddr.family == AF_INET) retVal = ::connect(sock, (const sockaddr *)&serveraddr.addr_in, serveraddr.length); else retVal = ::connect(sock, (const sockaddr *)&serveraddr.addr_in6, serveraddr.length); memcpy(&remoteAddr, &serveraddr, sizeof(Address)); if (retVal == INVALID_SOCKET) { #ifdef _WIN32 int err = WSAGetLastError(); spdlog::error("connect() failed: WSA error {} (0x{:X})", err, err); #endif spdlog::error("connect()"); } return retVal; } } // namespace Network