#include "vulkan_engine/vulkan/engine.h" #include "precomp.h" namespace veng { void Engine::init() { glm::ivec2 window_size_ = vulkan_graphics->window->GetFramebufferSize(); view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, -1.f, 0.f)); projection = glm::perspective( glm::radians(103.f), (std::float_t)window_size_.x / (std::float_t)window_size_.y, 0.1f, 1000.f); vulkan_graphics->SetViewProjection(view, projection); if (BeginPlay != nullptr) BeginPlay(*this); } void Engine::LoadModelAsset(std::string path, std::string name) { veng::Model model(vulkan_graphics); asset_loader_.setPath(path); asset_loader_.loadModel(model); model.vertex_buffer = vulkan_graphics->CreateVertexBuffer(model.vertices); model.index_buffer = vulkan_graphics->CreateIndexBuffer(model.indices); model.material.texture_handle = vulkan_graphics->CreateTexture(asset_loader_.readTexture()); model_assets_[name] = std::move(model); } const Model* Engine::GetStaticModel(std::string name) { if (model_assets_.find(name) != model_assets_.end()) return &model_assets_[name]; return nullptr; } Model* Engine::SpawnModel(std::string asset_name, std::string name) { if (asset_name == "") { Model model_to_spawn(nullptr); model_to_spawn.visible = false; dynamic_immortal_models_[name] = std::move(model_to_spawn); return &dynamic_immortal_models_[name]; } if (dynamic_immortal_models_.find(name) == dynamic_immortal_models_.end()) { Model model_to_spawn(*GetStaticModel(asset_name)); dynamic_immortal_models_[name] = std::move(model_to_spawn); return &dynamic_immortal_models_[name]; } std::uint32_t i = 0; for (i = 0; i < std::numeric_limits::max();) { if (dynamic_immortal_models_.find(name + std::to_string(i)) == dynamic_immortal_models_.end()) { Model model_to_spawn(*GetStaticModel(asset_name)); dynamic_immortal_models_[name + std::to_string(i)] = std::move(model_to_spawn); break; } i++; } if (i == std::numeric_limits::max() - 1) return nullptr; else return &dynamic_immortal_models_[name + std::to_string(i)]; } Model* Engine::SpawnLifedModel(std::string asset_name, std::string name, std::float_t lifespan) { if (asset_name == "") { Model model_to_spawn(nullptr); model_to_spawn.visible = false; dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan); return &dynamic_models_[name].first; } if (dynamic_models_.find(name) == dynamic_models_.end()) { Model model_to_spawn(*GetStaticModel(asset_name)); dynamic_models_[name] = std::make_pair(std::move(model_to_spawn), lifespan); return &dynamic_models_[name].first; } std::uint32_t i = 0; for (i = 0; i < std::numeric_limits::max();) { if (dynamic_models_.find(name + std::to_string(i)) == dynamic_models_.end()) { Model model_to_spawn(*GetStaticModel(asset_name)); dynamic_models_[name + std::to_string(i)] = std::make_pair(std::move(model_to_spawn), lifespan); break; } i++; } if (i == std::numeric_limits::max() - 1) return nullptr; else return &dynamic_models_[name + std::to_string(i)].first; } Model* Engine::GetSpawnedObject(std::string name) { for (auto it = dynamic_immortal_models_.begin(); it != dynamic_immortal_models_.end();) { if (it->first == name) return &it->second; ++it; } for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) { if (it->first == name) return &it->second.first; ++it; } return nullptr; } void Engine::Update() { glm::ivec2 framebuffer_size = vulkan_graphics->window->GetFramebufferSize(); if (framebuffer_size != window_size_ && framebuffer_size.x != 0 && framebuffer_size.y != 0) { window_size_ = framebuffer_size; auto grater = (framebuffer_size.x > framebuffer_size.y) ? framebuffer_size.x : framebuffer_size.y; view = glm::lookAt(glm::vec3(0.f, 0.f, -5.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, -1.f, 0.f)); projection = glm::perspective( glm::radians(103.f), (std::float_t)framebuffer_size.x / (std::float_t)framebuffer_size.y, 0.1f, 1000.f); } vulkan_graphics->SetViewProjection(view, projection); if (vulkan_graphics->BeginFrame()) { std::double_t current_time = glfwGetTime(); std::float_t delta_time = static_cast(current_time - last_frame_time_); last_frame_time_ = current_time; if (Tick != nullptr) Tick(*this, delta_time); std::vector models; models.reserve(dynamic_immortal_models_.size() + dynamic_models_.size()); for (auto it = dynamic_immortal_models_.begin(); it != dynamic_immortal_models_.end();) { models.push_back(&it->second); ++it; } for (auto it = dynamic_models_.begin(); it != dynamic_models_.end();) { if (it->second.second < 0.f) { it = dynamic_models_.erase(it); continue; } else { it->second.second -= delta_time; } models.push_back(&it->second.first); ++it; } for (auto it : models) { it->Update(delta_time); vulkan_graphics->RenderModel(it); } physics_controller_.invokeOnColisionEvent(thread_pool_, {models.data(), models.size()}); vulkan_graphics->EndFrame(); } } } // namespace veng