#pragma once #include "asset/object/model.h" #include "vulkan/vertex.h" namespace veng { class Physics { public: void invokeOnColisionEvent(gsl::span models); bool RayTrace(const glm::vec3& rayOrigin, const glm::vec3& rayDir, const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2, std::float_t& outDistance); private: bool IsPointInsideMesh_(const glm::vec3& point, const std::vector& vertices, const std::vector& indices); }; } // namespace veng