Files

194 lines
6.5 KiB
C++

#pragma once
#include <vulkan/vulkan.h>
#include "buffer_handle.h"
#include "glfw/glfw_window.h"
#include "precomp.h"
#include "texture_handle.h"
#include "vertex.h"
namespace veng {
struct Frame {
VkSemaphore image_available_signal = VK_NULL_HANDLE;
VkSemaphore render_finished_signal = VK_NULL_HANDLE;
VkFence still_rendering_fence = VK_NULL_HANDLE;
VkCommandBuffer command_buffer = VK_NULL_HANDLE;
VkDescriptorSet uniform_set = VK_NULL_HANDLE;
BufferHandle uniform_buffer;
void* uniform_buffer_location;
};
class Graphics final {
public:
Graphics(gsl::not_null<Window*> window);
~Graphics();
bool BeginFrame();
void SetModelMatrix(glm::mat4 model);
void SetViewProjection(glm::mat4 view, glm::mat4 projection);
void SetTexture(TextureHandle handle);
void RenderBuffer(BufferHandle handle, std::uint32_t vertex_count);
void RenderIndexedBuffer(BufferHandle vertex_buffer,
BufferHandle index_buffer, std::uint32_t count);
void RenderModel(std::shared_ptr<struct Model> model);
void EndFrame();
BufferHandle CreateVertexBuffer(gsl::span<Vertex> vertices);
BufferHandle CreateIndexBuffer(gsl::span<std::uint32_t> indices);
void DestroyBuffer(BufferHandle handle);
TextureHandle CreateTexture(gsl::czstring path);
TextureHandle CreateTexture(std::vector<std::uint8_t> image_file_data);
TextureHandle CreateTexture(gsl::span<std::uint8_t> image_file_data);
void DestroyTexture(TextureHandle handle);
gsl::not_null<Window*> window;
private:
struct QueueFamilyIndices {
std::optional<std::uint32_t> graphics_family = std::nullopt;
std::optional<std::uint32_t> presentation_family = std::nullopt;
bool IsValid() const {
return graphics_family.has_value() && presentation_family.has_value();
}
};
struct SwapChainProperties {
VkSurfaceCapabilitiesKHR capabilities = {};
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> present_modes;
bool IsValid() const { return !formats.empty() && !present_modes.empty(); }
};
// 초기화
void InitializeVulkan();
void CreateInstance();
void SetupDebugMessenger();
void PickPhysicalDevice();
void CreateLogicalDeviceAndQueues();
void CreateSurface();
void CreateSwapChain();
void CreateImageViews();
void CreateRenderPass();
void CreateGraphicsPipeline();
void CreateFramebuffers();
void CreateCommandPool();
void CreateCommandBuffer();
void CreateSignals();
void CreateDescriptorSetLayouts();
void CreateDescriptorPools();
void CreateDescriptorSets();
void CreateTextureSampler();
void CreateDepthResources();
void RecreateSwapChain();
void CleanupSwapChain();
// 랜더링
void BeginCommands();
void EndCommands();
std::vector<gsl::czstring> GetRequiredInstanceExtentions();
static gsl::span<gsl::czstring> GetSuggestedInstanceExtentions();
static std::vector<VkExtensionProperties> GetSupprotedInstanceExtensions();
static bool AreAllExtensionsSupported(gsl::span<gsl::czstring> extensions);
static std::vector<VkLayerProperties> GetSupprotedValidationLayers();
static bool AreAllLayersSupported(gsl::span<gsl::czstring> extensions);
QueueFamilyIndices FindQueueFamilies(VkPhysicalDevice device);
SwapChainProperties GetSwapChainProperties(VkPhysicalDevice device);
bool IsDeviceSuitable(VkPhysicalDevice device);
std::vector<VkPhysicalDevice> GetAvailableDevices();
bool AreAllDeviceExtensionsSupported(VkPhysicalDevice device);
std::vector<VkExtensionProperties> GetDeviceAvailableExtensions(
VkPhysicalDevice device);
VkSurfaceFormatKHR ChooseSwapSurfaceFormat(
gsl::span<VkSurfaceFormatKHR> formats);
VkPresentModeKHR ChooseSwapPresentMode(
gsl::span<VkPresentModeKHR> present_modes);
VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
std::uint32_t ChooseSwapImageCount(
const VkSurfaceCapabilitiesKHR& capabilities);
VkShaderModule CreateShaderModule(gsl::span<std::uint8_t> buffer);
std::uint32_t FindMemoryType(std::uint32_t type_bits_filter,
VkMemoryPropertyFlags required_properties);
BufferHandle CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
VkMemoryPropertyFlags properties);
VkCommandBuffer BeginTransientCommandBuffer();
void EndTransientCommandBuffer(VkCommandBuffer command_buffer);
void CreateUniformBuffers();
TextureHandle CreateImage(glm::ivec2 size, VkFormat image_format,
VkBufferUsageFlags usage,
VkMemoryPropertyFlags properties);
void TransitionImageLayout(VkImage image, VkImageLayout old_layout,
VkImageLayout new_layout);
void CopyBufferToImage(VkBuffer buffer, VkImage image, glm::ivec2 image_size);
VkImageView CreateImageView(VkImage image, VkFormat format,
VkImageAspectFlags aspect_flag);
VkViewport GetViewport();
VkRect2D GetScissor();
std::array<gsl::czstring, 1> required_device_extentions_ = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME};
VkInstance instance_ = VK_NULL_HANDLE;
VkDebugUtilsMessengerEXT debug_messenger_;
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
VkDevice logical_device_ = VK_NULL_HANDLE;
VkQueue graphics_queue_ = VK_NULL_HANDLE;
VkQueue present_queue_ = VK_NULL_HANDLE;
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
VkSwapchainKHR swap_chain_ = VK_NULL_HANDLE;
VkSurfaceFormatKHR surface_format_;
VkPresentModeKHR present_mode_;
VkExtent2D extent_;
std::vector<VkImage> swap_chain_images_;
std::vector<VkImageView> swap_chain_image_views_;
std::vector<VkFramebuffer> swap_chain_framebuffers_;
VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
VkRenderPass render_pass_ = VK_NULL_HANDLE;
VkPipeline pipeline_ = VK_NULL_HANDLE;
VkDescriptorSetLayout descriptor_set_layout_ = VK_NULL_HANDLE;
VkCommandPool command_pool_ = VK_NULL_HANDLE;
std::uint32_t current_image_index_ = 0;
VkDescriptorSetLayout uniform_set_layout_ = VK_NULL_HANDLE;
VkDescriptorPool uniform_pool_ = VK_NULL_HANDLE;
VkDescriptorSetLayout texture_set_layout_ = VK_NULL_HANDLE;
VkDescriptorPool texture_pool_ = VK_NULL_HANDLE;
VkSampler texture_sampler_ = VK_NULL_HANDLE;
TextureHandle depth_texture_;
std::array<Frame, MAX_BUFFERED_FRAMES> frames_;
std::int32_t current_frame_ = 0;
bool validation_enabled_ = false;
};
VkDebugUtilsMessengerCreateInfoEXT GetCreateMessengerInfo();
bool IsExtensionSupported(gsl::span<VkExtensionProperties> extensions,
gsl::czstring name);
} // namespace veng